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Made in us
Decrepit Dakkanaut





Vallejo, CA

Welcome to part 34 of the Blood Conquers All series. To view other games in this series, click here.

As the Rules of Engagement league began to draw to a close, I was up against p.chappel (see game 4 of the most recent tournament), with his dark angels.

THE CHALLENGER: Green marines, HOOOOOOO!
1500 pts.

Belial

3 groups of termies with assorted weapons (one with apothecary)

techmarine with fixer servitors
- in a lascannon razorback
venerable dreadnought with lascannon/missile launcher

Whirlwind
Vindicator

THE DEFENDER: I've got more models in one troops choice...
1500 pts.

CCS - Master of Ordnance, lascannon, regimental standard

plasma stormies
plasma stormies

PCS, power fist, commissar w/power fist
PIS, power weapon, meltagun, commissar w/ power weapon
PIS, power weapon, meltagun
PIS, power weapon, meltagun, commissar w/ power weapon
PIS, power weapon, meltagun

PCS, power fist, commissar w/power fist
PIS, power weapon, meltagun, commissar w/ power weapon
PIS, power weapon, meltagun
PIS, power weapon, meltagun, commissar w/ power weapon
PIS, power weapon, meltagun
Autocannon HWS
Autocannon HWS
Autocannon HWS

The deployment for this game was "diagonal corners" which was basically "dawn of war" except that the field was cut in half diagonally, instead of crosswise (cue debate about the correct way to cut a PBJ). My primary for this game was to get a unit in my opponent's deployment zone, with a secondary of holding one of his objectives (the pink ones). My opponent's primary for this game was to hold more objectives than I did with a secondary of getting a unit into my deployment zone.

My opponent won the roll for first turn and gave it to me.

At deployment, the field looked like this:



Given the particulars of the mission and the particulars of the lists, this was going to be a tough game for my opponent. My opponent needed to capture three objectives (or do a heck of a job contesting) with only 3 troops choices, while my list was 88% troops, many of which were going to be good at linebackering stuff away from objectives. Meanwhile, with so relatively few units to my relatively many, this was going to be a difficult game for my opponent to be able to stop me from getting something into my opponent's DZ, especially with this deployment type.

Basically, my plan is to attack the right-most objective with lots of stuff. Once I secure that objective (which is in my opponent's DZ), then I can just camp there for the rest of the game. Assuming that I can keep a reasonable control over my own two objectives, this game should be in the bag.

My opponent has a change of heart and decides to try to seize the initiative, which he does.


TURN 1

Report concerning the action on: 3 Hydros
Daxos Line

It has thus far appeared that the month of Hydros has lived up to its name, even on this far-flung planet so far from my beloved Folera. After days of tenuous, bloody, and ultimately nearly fruitless fighting, a thick shroud of nearly impermeable mist crept up the low mountainside and covered everything in a heavy fog. Fears of a total breakdown in communication and mass confusion and panic weighed heavily on my mind.

Much to my relief, the enemy had used the cover of shrouding mist to reform their positions on the other side of the mountain. Unbeknownst to me at the time, my nefarious foe had been spending the preceding month preparing another strong set of positions around the shrine of St. Eusebius on the far slopes. Only a break in the mist (due most unfortunately to a spat of freezing rain) allowed me to reform my positions on the summit. Fog had again rolled in, and I used the cover to successfully assault and take the shrine.

I was most wary, however, of overextending in the mist. My forces were now few in number, and the inclimate climate had made reinforcement utterly impossible. My line was now at its pre-arranged positions, but I now had uncertain information concerning my own dispositions, and none whatsoever regarding those of the enemy. A counterattack could come from anywhere and everywhere, and I would be none the wiser until it was too late.

Constant vigilance has made my sentries quite out of mind. I hear them occasionally opening fire on phantoms in the mist. Strict orders have thus been given, requiring my personal orders to open fire upon any acquisition of target. Our supplies have simply run too scarce for such unsoldierly discharge of munitions.

It was on the morning of the 3rd, and I was called up to peer through the clouds and light freezing drizzle to confirm a target that my autocannoneers on hill 414 had spotted.




The game starts with my opponent creeping his forces up through the mist. The Vindidator came in on the left, while the whirlwind, techmarine/razorback and dread came in on the right.

Night fighting finds few targets.

After this point, the field looked like this:



Peering through my field glasses, I saw nothing but a sea of swirling grey all about me. My intuition, deep and greatly profound, sensed danger, and I called for reinforcements from one of the few nearby groups in the event of greater calamity.

Within a few minutes, my troops were gathered in our positions. Deciding that if there was our foe out there, it would be best to force him to play his hand, I instructed my artillery operator to call in a shot upfield. The attendant rock of artillery explosions told that somewhere before us was certainly a place not to be.




Turn one for me begins with my plans being laid out. One power blob comes in on the left to handle my objectives while a second comes in from the middle to reinforce both the left and the right. This is followed up with two power blobs and a PCS coming in straight on the objective on the right.



Shooting starts with a lot of vain searching for targets by the autocannon teams. As the master of ordnance doesn't need LOS, I throw a pie plate into the swirling mists. I rolled a scatter, and then totally rocked the 4D6" for scatter distance. Miraculously, the shot actually tagged a couple of terminators, but one failed to wound and the other easily passed his armor save.

Then came what to do on the right. If I rolled high enough for difficult terrain, it was possible for me to catch his objective-camping belial/apothecary terminators in a first turn assault. Then I actually thought about it for a moment. Belial had a pair of lightning claws, and there were 3 other lightning claw terminators in the squad, and they had a standard for +1 attacks. My options are to sit around clustered and get pounded by the whirlwind, or rush needlessly headlong into assault. Deciding it would be better to thin the herd a little, I start with FRF on one of the power blobs. After that, two more power blobs joined in.

6 meltagun shots and some 60 las shots rain down on the terminators as everybody opens fire. The techmarine had fortified that piece of cover, and so 3+ cover was 3+ cover to the meltaguns, but one of them managed to get through. Meanwhile, the huge pile of las fire, and even a couple of autocannons chimed in. FNP is less than desired for my opponent, and the end result is another terminator and the apothecary himself succumbing to mass fire.

This left my troops out of close combat range against the blob that didn't fire lasguns, of course, but the apothecary was dead, and that's just as fine.

After this point, the field looked like this:




TURN 2

My opponent begins turn 2 with moving his dreadnought into cover, but otherwise just chilling out. His terminators on the right stay where they are, remaining forebearant in the face of my blobs.



Suddenly, to my right, there was a mass eruption of volleyed lasgun fire. Had my newly-arrived forces made contact with the enemy, or were they simply getting the "jitters" in the face of the unknown?

My question was answered suddenly and brutally as the mist began to lighten. I suddenly had an obscured yet definite view of enemy forces attacking my positions through the fog. As quickly as I was able to see them, they immediately opened fire on me and my command staff. The building I had set up on rocked with a massive explosion followed by fire most pernicious raining down upon me.

Rubble cascaded onto me, my refractor field burning and cracking against the debris. A few small pieces managed to make it through, injuring my pointing arm. How foul!


As night-fight rules lifted, my opponent had a clear view of my command squad, which received the brunt of his punishment. The vindicator, the dreadnought, the razorback, whirlwind, and possibly and some cyclone missiles all UNLOADED on the command squad. I decide to bravely risk not going to ground, and the casualties are unfortunate. In the end, only the master of ordnance and a wounded Daxos are the only survivors.

After this point, the field looked like this:



In my turn, one of my stormie squads arrives. I chose a location over near all of his armor, but both the first attempt and the reroll throw them off. Confused by the total obscurement of ground cover, the stormtroopers arrive WAY off target.



In response, I move forward on the right and prepare to level some hurt. Orders largely fail, and artillery targeted at the whirlwind scatters off the board.

On the right, I decide to continue to shoot at the terminators. After all, this way I get to remove termies without them removing me. My shooting is much poorer, though, and after a slough of saves, only one termie goes down with a wound dinged off of belial.

Meanwhile, my autocannons shot at the razorback, but only managed a single glance for a shaken result. One of the other autocannon teams shoots at the whirlwind, but due to fantastic deployment, he gets to take a 3+ cover against the shot (couldn't see the arc I was shooting at), which negated the damage.

After this point, the field looked like this:




TURN 3

Turn three starts with my opponent getting his terminators in. They leisurely saunter onto the board into my upper left deployment zone.



He then pops his techmarine out to fix his razorback.



No sooner had I cleared the rubble off of my once-immaculately pressed uniform that the ground heaved in a mighty blast below me. A massive explosion rocked the ruins as an enemy vehicle appeared from out of vision and let loose a mighty blast against them. I was personally thrown into the remnants of a wall and collapsed, dazed, onto the floor.

My opponent then starts his shooting. This time, he's determined to make me pay for not assaulting his terminators. A whirlwind and a bag o' cyclone missiles throws down the hurt into my infantry clustered together on the right. Meanwhile, with a refurbished lascannon, the razorback, and a bunch of other stuff fire into my command squad again, forcing Daxos to go to ground just to survive. The vindicator also hits my autocannons on the second floor who go to ground. Without the standard, I'm not particularly convinced of their ability to stay on the board.



Then, deciding that he was sick of getting meltagunned to death, Belial makes the charge:



They do a relatively swarthy amount of damage, but my dice suck it up, and my opponent makes the few saves he's required to.

After this point, the field looked like this:



In my turn, I shift everything forward. On the left, I want to get my blob meltaguns up to form a hedge against his vindicator while the stormies are going to get ready for some plasma action later. In the center, I decide to take the blob there and pull him back to the center objective. I figure 2 power blobs and a punchy PCS can handle a couple of terminators by themselves. Meanwhile, the far right blob moves up to take the objective.

That and my stormies came in. This time, though, they actually land where they were supposed to.

Shooting once again sees my autocannons vainly strafing my opponent's vehicles. One of the team spares some shots into the vindicator while 6 autocannons blast at the now-fixed razorback and don't manage anything better than a single shaken result.

Meanwhile, the stormies had more normal luck, but the plasma shots largely bounced off of invul saves, leaving only one terminator dead.

In close combat, my opponent does more damage to my blob on the right. In return, my power blob SERIOUSLY flubs it. At least the ONE armor save that my opponent is forced to make fails, seeing Belial brought down to a single wound.

After this point, the field looked like this:




TURN 4

My opponent begins the turn by saying hello to my stormtroopers:



The only other movement is the techmarine getting back in his ride and the vindicator scooting back to stay out of melta range on the left.

Shooting sees him continue to pound my CCS, but his rolling is rather poor. I decide not to go to ground, as them staying in cover pinned is just as good as them being dead. Cover saves work, however, and the squad is fine.

Meanwhile, the whirlwind and cyclones continue to pound my right side forces, causing the PCS to fail its pinning check.

Assault sees me FINALLY connect with a power weapon, downing the thunder hammer terminator, but not after Belial rakes a couple guardsmen.

After this point, the field looked like this:



In return, I move my forces up, solidly consolidating onto the bottom three objectives.

Shooting sees the CCS pass BiD on an autocannon team against his razorback which STILL does nothing, despite 6 hits. He also passes it on himself, but the MoO nearly rolls boxcars for distance yet again. The rest of shooting sees more autocannons pathetically pattering off of the dreadnought, and a surprise glance on the vindicator, netting me a shaken result.

In close combat, my guardsmen figure out what the "on" button was on their power weapons, throwing down a staggering 5 wounds on belial. He did not pass all those invul saves.

After this point, the field looked like this:




TURN 5

My opponent starts turn 5 by shuffling around a bit.

More whirlwind fire slams into my stuff on the right, causing TWO failed pinning checks. More fire on the left sees me go to ground with my CCS, but the master of ordnance still ate a krak missile.

Dazed yet determined, I called down artillery on the enemy as their great and terrible fusillade of firepower continued to target my command post. With my pointing arm injured, I attempted to call out targets with my laspistol, firing it frantically, yet composedly at the enemy.

Soon, the artillery fire stopped. I called down to my artillery man, but just then a missile, or some other form of ordnance most deadly, exploded in the window pane flinging me to the ground. The world then went dark.


After this point, the field looked like this:



In return, I spread out slightly on the right-side objective, looking to weather future whirlwind fire slightly better.

Shooting sees me pump 16 autocannon shots into the techmarine razorback. The end result? A single stunned result...

The only other shooting is my stormies, waylaid as they once were, throwing some single-tap into the termies across the way on the hill to no effect.

After this point, the field looked like this:



My opponent rolled to continue and flipped a 1.


FINAL RESULTS

My opponent only controlled 1 objective to my 3, which means he failed his primary, but he passed his secondary of having at least one unit above half strength in my deployment zone. Meanwhile, I also passed having at least one above half strength unit in my opponent's deployment zone with also achieving my secondary of holding an enemy objective for an Imperial Guard victory.

- As was mentioned, my opponent was going to have a tough go of it, only bringing 15 infantry models (compared to my 114). Yes, they were terminators, but still, it's going to be tough to win a seize ground game with only 3 small troops choices.

- This does sort of showcase the guard's resilience to shooting. If your opponent doesn't bring a lot of anti-horde, all you need is a few units going to ground (you don't even need "incoming!"), and casualties can be kept to an appropriate level.

- I've now fired 270 autocannon shots at vehicles over the last 10 games. 270 shots for 3 vehicle destroyed results. These autocannon HWSs are DONE!

MVP: Raust's power blob. They may have only won the fight with just the commissar, the two sergeants, and the two meltagunners, but in the end, they cleared the terminators off of the objective on the right.

Hero of the Game: This will have to go to Daxos for bravely going to ground against incredible odds.

I regained my senses a few moments later. It seemed that my marshals and commissars had maintained order during my brief and shameful lapse of command. I can only thank the Emperor that I spent so much time training them for such an unfortunate eventuality.

It had appeared that the attack was as brief as it was violent. In not much time at all, the enemy had shrunk back into the mist whence he came. With the shifting vapors still clinging heavy to the ground, I could not risk sending my own forces out in pursuit. Other groups likewise reported probing actions all along my positions.

What our great foe was up to, not even my astopath could say.

In grateful service,

Sir Daxos P. Clinton III - KAP, EKS, ICM - Foleran Armies in his Majesty's Royal Dictate.
Blood Conquers All

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Stalwart Veteran Guard Sergeant






very nice. what ever happened to using priests? i would think they would be a unit you wouldnt want to get rid of with your blobs of doom...

"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

So, I like priests, but I've found that they really only work well against hordes and against treaded mechanized lists.

In my local meta, there's hardly a tread to be found, and there's not much horde out there either.

I got rid of the priests in part because I was sick of chasing down skimmers trying to get an attack in, and I might put them back in if I really can't find anything else, but my local meta just suits them so poorly.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Neophyte Undergoing Surgeries



Indiana

I find reading your battle reports a real treat. Keep up the great work!

Lysander kill count: Astraroth the grim, 3 Vanguard Vets. 
   
Made in us
Fixture of Dakka





Do you play that in a Diagonal Corners deployment only the long edges count for "your edge"? We always assumed it meant any edge in your deployment zone.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

Another great batrep. Congrats on the victory. Had to hold my breath as I read through. Could it be possible that the brave Daxos could be felled?

This message was edited 1 time. Last update was at 2011/02/23 15:00:46




 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Great report as always Ailaros
Congrats on yet another win.

   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Indeed, nice report again.

Intreaged to see what will replace your Autocannon HWSs. Any thoughts yet? HWS with different weapon lay-out or vehicles for a change?

Thanks for writing these up. A great source of entertainment and sound tactical lessons to boot.

Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

DarknessEternal wrote:Do you play that in a Diagonal Corners deployment only the long edges count for "your edge"? We always assumed it meant any edge in your deployment zone.

Yeah, it's not precisely clear, is it? Usually, it's played as "that long edge nearest you" not "any part of any table edges that touch your deployment zone". There are a couple of players who play it the other way, but in their particular cases it hardly matters.

Cilithan wrote:Intreaged to see what will replace your Autocannon HWSs. Any thoughts yet? HWS with different weapon lay-out or vehicles for a change?

I've been mulling a lot of ideas. One of them is vehicles, yes. If autocannons aren't going to be doing any damage, they could at least be able to tank shock or something. Alternately, I'm considering possibly giving manticores a second go.

Otherwise, I've thought about bringing in my ogryn at 1500, or taking three big squads of stormies.

I'll definitely be spending my next couple of days thinking of alternatives that are both good against skimmers and monstrous creatures.

Cilithan wrote:Thanks for writing these up. A great source of entertainment and sound tactical lessons to boot.

You are most welcome.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Regular Dakkanaut



Minnesota ya

Another wonderful battle report!

As for replacing your HWS I would recommend giving your manticores a second shot, every since I've fielded my I've never removed it. Actually last Saturday my manticore was responsable for destorying a BA land raider, 5 man scout, and two tactical marines on turn 1 Boy was my friend pissed.

This message was edited 1 time. Last update was at 2011/02/23 19:28:44


 
   
Made in us
Stalwart Veteran Guard Sergeant





Denver, CO

Thanks for sharing another battle report. Also, congrats on the win!

40K:
Tarus 7th Regiment "Dragoons": IG 2500+ points
Speed Freaks: Orks 2000 points
Soul-Forged Angels: Blood Angels WIP
DzC:
PHR: 500 points
Hordes:
Trollkin: 50+ points 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

ishanmaster wrote:As for replacing your HWS I would recommend giving your manticores a second shot, every since I've fielded my I've never removed it.

The problem that I had with manticores was twofold. The first was that they were basically my only vehicles, and they were only AV12. Secondly, they aren't good against either skimmers (especially wave serpents) or monstrous creatures. Given that my power blobs can handle hordes and heavy vehicles elsewhere, I've got to come up with a better reason to bring them back in.

If only there were some form of multi-shot artillery...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

I think somebody has a commissar fetish lol, good battle rep!

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Nasty Nob






Gardner, MA

Are the Autocannon not hitting mostly? Or not penetrating? Lascannons maybe?

A man's character is his fate.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

necronsftw wrote:I think somebody has a commissar fetish lol

Heh, well, you take away points from things that don't work and assign them to things that do.

My original 1500 pt. list had ONE commissar in it. Now I'm up to 6. Clearly they've been more effective than whatever they replaced.

kaiservonhugal wrote:Are the Autocannon not hitting mostly? Or not penetrating? Lascannons maybe?

They're actually not hitting very far from average, it's just that I can't roll above a 3 once I get there.

It's like. I use BiD on an autocannon team. They get 5 hits with 6 shots. I roll for damage and flip a 1,1,2,4,6. I'll then pick up the well-deserved pen die and flip a 1. That and my opponents have generally been unusually lucky with cover saves against my autocannon shots.

Luck or not, I want results, and autocannon HWSs have pretty much entirely failed to provide them.

"Fool me 10 times..."


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Nasty Nob






Gardner, MA

Agreed. I believe BID is in the Codex specifically to increase the number of hits. I think help is needed from the list to ensure those hits generate results.

Against AV 11 or less and T4 or less - the Autocannon is the better buy. Providing a nice statistics table would be helpful to demonstrate the point but I dont think is needed. Youve got plasma and PF's and close combat to help here. So its not completely without support.

Its Armor 13 that hurts. I think trying Lascannon teams would provide the fire support the platoons are looking for.

Id do that OR add the OGRYN and Commissar before adding ~3 vehicles. Not so much from an efficiency stand point but more because I enjoy seeing leg infantry ripping it up.

It really comes down to identifying the purpose the HW teams are there for. Are lists with AV13 dictating terms too much or is it AV11 thats causing the most disruption to your battle plans?

Id be interested seeing if specializing to defeat AV13 (and MCs for that matter) would start generating the results....

This message was edited 2 times. Last update was at 2011/02/24 02:50:09


A man's character is his fate.
 
   
Made in us
Steadfast Grey Hunter





:-) Yes, I was trying out a "silly list" to test out some of the things with the codex I hadn't used yet... Techmarine with the extra harness (I have it assembled, mostly painted, just a pain to transport it in the one pistol case the Deathwing fits in...), Whirlwind, Vindicator, Ven Dred with TLAC and ML, etc... I'm pretty happy with the way most of the things actually performed, especially the Vindicator sitting hull down most of the game and the Whirlwind... The FAQ was great to the Deathwing, and OK to the WW (I can now use BOTH missiles during the game in stead of having to choose during deployment)... The WW I think did a LOT of damage, but that was more due to the sheer number of bodies clustered together there. The DW loaded out with 2 LC and 3 TH/SS and the CML seems to be a fairly sturdy setup... All things considered, with the weird deployment and the mission itself, it was not one I was likely to win in any case...

Oh, and on the AC's... I think if you would have simply concentrated on the Razorback then the Whirlwind with them rather than trying to get the Vindicator that was in cover it would have worked out... :-) But then I tend more toward Missile Launchers and Las Cannon for my teams, but more because that's what my Praetorians have...

This message was edited 1 time. Last update was at 2011/02/24 04:43:59


 
   
Made in us
Ground Crew




Brooklyn

Thanks for another greta batrep Ailaros. You have been a huge inspiration with your massively converted army.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

interesting rep, you really have bad luck with your autocannons lol

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Made in us
Regular Dakkanaut





I wonder if, like you've hypothesized before, Ailaros, whether Hydras would be worthwhile? I remember before you were agonizing in several posts between Exterminators or Hydras. Some decent saturation with Hydras might help cover-up on the counters you're looking for (Hydras and Fast Skimmers in particular don't mix), plus they're relatively cheap enough you could probably get some decent AV12 saturation with them. Alternatively, Exterminators can roll just behind of your blobs(Or even, infront of, though your blobs run quite often, so behind is probably better), providing fire support (Or a regular LR, even). Failing that, maybe Missile Launcher HWTs? You seem to have bizarre success with MLs that you just can't seem to replicate with even average damage results on the ACs...
   
Made in se
Dakka Veteran




Great report, I've really come to appreciate my autocannons from reading these.

Don't see why he'd pour so much into your CCS over the scoring blob though. All it did was order heavy teams and master of ordnance?
   
Made in us
Steadfast Grey Hunter





BS 4 Las Cannon that had to go, the only Ord template, his Infantry, by and large were spread out and in cover... So, shooting missiles (krak) at single Infantry in cover or higher value members of a command squad was my choice... My fire was by and large split between the HWTs and the CCS until the Whirlwind got the opportunity to drop rounds into the (my) left where he bunched 2 blobs and a PCS. THAT was very effective, but really about all I could do with AT firepower against Infantry in cover... He'd get 3+ or so saves against everything other than the WW if he went to ground out there...
   
Made in ca
Longtime Dakkanaut





Ailaros wrote: These autocannon HWSs are DONE!


I am so glad. You had way too many of them. Try two lascannon batteries instead.

Fun and Fluff for the Win! 
   
Made in ca
Noble Knight of the Realm





Canada

If rolling 1s for damage results is the problem, I don't know that swapping auto cannons for lascannons will change much, unless the dice are kinder. But isn't this only the second batrep with the gold dice? Seems to me you've destroyed one vehicle per game with the ACs since acquiring those dice which is better results if not the best. Maybe another game or two with the gold dice?

I haven't played much since returning to the game, which is why I don't post much, but in my short time I like auto cannons a lot.

Anyway, very nice bat rep as usual. How did you do the fog effect in your pictures? Which programme do you use?

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I use the GIMP for my picture editing. It's about 50% as good as photoshop, but for 0% the price. The effect in question was actually just done with a gradient tool.

As for what I'm replacing the autocannons with, well, the next game is the last in the league, and how well I do in it will determine if I come in first place or not. I'm going to play my cards close to my chest for the next couple of days, but needless to say, I'm pretty excited with my decision. Whether it plays out well or not, well, I'll have to wait until Monday...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Noble Knight of the Realm





Canada

Excellent, many thanks. I use a Mac, so this is perfect. My next battle report shall certainly include pictures, now!

I'm looking forward to the next report with even greater anticipation, now. Even though I don't intend to field a blob list, I find the reports very interesting reading and have given me valuable insight and ideas for my own "weird" list.


Automatically Appended Next Post:
If you don't mind another quick question, I note in several of your battle reports that you have your heavy weapons teams deployed behind your blobsmen, such that (at least to me) it looks like their LOS is blocked.

Have I totally mis-read the rules? I thought that friendly troops block line of sight in 5th ed.

This message was edited 1 time. Last update was at 2011/02/25 19:57:05


   
Made in us
Decrepit Dakkanaut





Vallejo, CA

NWansbutter wrote: Even though I don't intend to field a blob list, I find the reports very interesting reading and have given me valuable insight and ideas for my own "weird" list.

Yeah, that's part of my style. I get bothered by the hype generated by other competitive gamers that there is a THE way to be competitive in any given circumstance. To be, this is blatantly false. You can be just as competitive in a regular game of 40k with LOTS of different options from one's codex. Out of spite, as much as anything else, I see it as one of my missions to prove this.

I'll often run the math on something and then re-run it, looking for hidden gems and unique combinations. Often, however, I'm required to SHOW that it is viable, as reasoning tends not to cut it with most people. It's part of why I do battle reports.

For example, doing the math, I came to the conclusion that you don't need long-range anti-tank against non-skimmer mech army. I was called crazy, and there was little to listen to reasoning. Now, I can just point them to this game which SHOWS how you can defeat treaded mech lists with just melta weapons.

Just because something is popular doesn't necessarily mean it's good, and just because something is good and competitive doesn't mean that other options aren't.

NWansbutter wrote:If you don't mind another quick question, I note in several of your battle reports that you have your heavy weapons teams deployed behind your blobsmen, such that (at least to me) it looks like their LOS is blocked.

Have I totally mis-read the rules? I thought that friendly troops block line of sight in 5th ed.

The only things that block line of sight are things that actually block line of sight. This is incredibly difficult to do with infantry models, as the models themselves are smaller than the bases they're on.

Of course, putting my infantry in front does give COVER saves to whatever they shoot at, but it also gives them cover saves in return. In any case, though, I usually put my HWSs raised up on hills or on second floors of ruins so that they both get cover and deny it to my opponent.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in nl
Sybarite Swinging an Agonizer







Another great battle report, it is always nice to see another blood conquers part. My IG opponent has adopted powerblob thanks to you. Much more of a fun game than parking lot.

1250 Eldar
1250 Dark Eldar (still building)
DE Kabal fluff
http://www.dakkadakka.com/dakkaforum/posts/list/338476.page

Human: Why are you so cruel.
DE: Why not. 
   
Made in ca
Noble Knight of the Realm





Canada

Ailaros wrote:
The only things that block line of sight are things that actually block line of sight. This is incredibly difficult to do with infantry models, as the models themselves are smaller than the bases they're on.

Of course, putting my infantry in front does give COVER saves to whatever they shoot at, but it also gives them cover saves in return. In any case, though, I usually put my HWSs raised up on hills or on second floors of ruins so that they both get cover and deny it to my opponent.


Ah, I misread it, then. I took it to mean that a friendly UNIT blocks line of sight, but it's actually just the model. Probably an assumption I made from my 3rd edition days where things were a bit more abstract. Thank you.

   
 
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