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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

Previous Battle Reps
Using my BA Stormraven list:
Mini Battle Reps while developing my list: http://www.dakkadakka.com/dakkaforum/posts/list/338682.page
NOVA Tournament #1 (DE, Marines, Tau): http://www.dakkadakka.com/dakkaforum/posts/list/346986.page
Game 1 can be seen here: http://www.dakkadakka.com/dakkaforum/posts/list/354756.page
Game 2 can be seen here: http://www.dakkadakka.com/dakkaforum/posts/list/356538.page
Game 3 can be seen here: http://www.dakkadakka.com/dakkaforum/posts/list/358256.page
NOVA Tournament #2 (BA, Tau, Chaos): http://www.dakkadakka.com/dakkaforum/posts/list/364313.page -- has 1 mini DE battlerep as well

Using my Dark Eldar:
DE/SW vs IG/Nids: http://www.dakkadakka.com/dakkaforum/posts/list/369083.page

Using my Daemons:
Daemons vs Mech IG: http://www.dakkadakka.com/dakkaforum/posts/list/369083.page

So this weekend I got a game in against Space Wolves. I wanted to use my DE, however, this guy was a newer player... so, decided to whip out my daemons and play a softer list. Heres the lists:

Daemons 1500

HQ
Bloodthirster - Blessing, might

Elites
5x Fiends - might
5x Fiends - might

Troops
6x Horrors - bolt, changling
6x Horrors - bolt
6x Horrors - bolt
5x Plaguebearers
5x Plaguebearers

Heavy
Daemon Prince - MoT, bolt, wings
Daemon Prince - MoT, bolt, wings

Space Wolves 1500
HQ
Njal in TA
Ulrich the Slayer
Elites
6x wolf scouts - PW, plasma pistol, flamer
2x Wolf Guard w/ dual claws
Ven Dread - heavy flamer, DCCW, TLHB
Troops
6x Grey Hunters
8x Grey Hunters - power fist, melta, rhino w/ EA
8x Grey Hunters - power fist, melta, rhino w/ EA
Fast Attack
5x jump Marines w/ PF, plasma - rhino (yes, he didn't tell me they were jump marines when we started...)
Heavy
Dread - TLAC, DCCW, HF

He just threw together a list, half of his stuff wasn't modeled with what he said, he didn't know the rules... so it'll be an interesting game.

Mission: Annihilation, Table Quarters

I won the roll to go first and gave first turn to him. Having never played Daemons before, he deployed in a V formation around some ruins in the center of his deployment zone, with Njal hanging with his 6 man pack in the ruins. Of course, I had nothing to deploy, but I did get my primary wave: 2 packs of horrors, 1 DP, the thirster, and 1 pack of fiends. And off we went!

Space Wolves Turn 1
He scoots up a bit. Being new I don't know if he knew about smoke launchers...

Daemons Turn 1
So I begin the drop in. Everything deviates, but luckily I roll mostly 2 and 3 inch scatters.

The fiends and thirster run a little, everything else shoots. The DP hits his dread and rolls a 1.... this will be a precursor to shooting this game. My right horrors miss their bolt on the rhino. My middle horrors fire warpfire into his Njal group, killing 2. They pass morale.

Daemons: 0 SW: 0



End of turn analysis: Well, that really could have gone better... I should have done SOMETHING, but I didn't My plan is for my thirster/DP to take on his right flank, my fiends to gun for Njals group, and my horrors to assist where they can...

Space Wolves Turn 2
Everything moves up 6", minus Njals group which stays put.

Shooting his HB dread puts down some fire on the fiends, wounding 1. His left side rhino also fires on the fiends, whiffing. On my right both the rhinos there lay down fire on my Daemon prince, but either he misses or I make my saves. His right side dread shoots its AC on my thirster, but I make my saves woo! Lastly, Njal casts Ferki and Gerki and living lightning on my middle horrors while his buddys rapid fire. Combined, he does 9 wounds. I make the 1 wound on my bolt horror and the rest drop dead... eww!

Daemons: 0 SW: 0



Daemons Turn 2
Time to go with my plan, most everything is unscathed! I get in my changling horrors and 1 unit of plagues. The horrors drop behind his rhino wall, the plagues drop behind my thirster.

My right DP moves up to try and pop the assault marine rhino. My right side horrors stay static. My last middle horror moves up a bit to side shot a rhino. My plagues run to get closer to my right horrors. My BT jumps into the face of his dread.

Shooting! My right horrors whiff. My Daemon prince hits... and rolls a 1. My changling horrors behind his other rhino fire everything into it and manage 1 glance, knocking its bolter off. Sigh... my last middle horror also whiffs. This is becoming a really bad trend -_-

Assault! My fiends make it into Njals group, but because they get to swing first, he does 5 wounds! I fail 4 of the saves leaving me with my unholy might fiend with 1 wound, and 2 other fiends 1 wounded. They swing back taking down Njals body guards, leaving us tied in combat. The thirster does no-no things to his dread. My DP charges his rhino, hits 3 times, pens 3 times.... and only immobilizes and stuns it twice. Ugh!

Daemons: 2 SW: 0



End of turn analysis: Well, yet again my shooting utterly failed me... I should have at least had his assault rhino wrecked from either the bolt or the charge. I mean, 5 attacks that need 4's to hit and over a 60% chance to pen? common! Ah well, thems the breaks. Almost seems like fates intervening to make the game more fair haha. Anywho, next turn the plan is to sick the thirster into whatever squad I can expose, everyone else is pretty much in position to do what they do!

Space Wolves Turn 3
His scouts stay in reserve.

He disembarks the assault squad, and due to him telling me at this point they're swiftclaws and him not knowing they can't take a rhino.... we decide he can only move 6". hes fine with that and moves them toward my horrors. His other 8 man group with a claw wolf guard get out and move toward my daemon prince. His left side dread/rhino move up 6", putting him near my fiends.

Shooting his left side rhino and squad inside have to fire to take down my last horror, lol. Both his right rhinos plink my thirster, causing 1 wound... which I promptly fail. Ever notice when you need to make just 1 stupid save you always seem to fail?... Anywho, his remaining dread fires into my thirster, doing notta.

In assault his 9 man group tears my prince apart, I only manage to bring down 1 guy. His assault troop charges my horrors, killing 1... and I kill 1 back! Assault horrors hoooooooo! Resulting in a tied combat. In Njals combat I manage to put 1 wound on him, and he does 2 wounds back... I fail both saves, but make my fearless, leaving me with 2 wounded fiends.... UGH!

Daemons: 2 SW: 2



Daemons Turn 3
My last PB group and fiends come in. My plagues scatter the max 12" back behind some buildings... ooook. They're outta the fight. The fiends land spot on.

My thirster moves to engage the 8 man group. My plagues shamble up to help my horrors out. The changlings group moves a little, still aiming at the rear of that damn rhino.

Shooting!.... I manage 4 glances on his right rhino without a gun, immobilizing it and stunning it three times... so 1 more result it will finally die -_-

Assault! My thirster facerapes 4 marines, taking no wounds. I catch him, but he makes all his fearless saves. My fiends FINALLY put Njal down after doing a hefty 5 wounds and he fails 2 TDA saves... I consolidate into cover. My plagues/horrors manage to kill 1 marine and I lose 1 horror, we stay locked.

Daemons: 4 SW: 2



End of turn analysis: So shooting failed me again.... ugh. Last game my bolts did very well, this game they haven't done squat. Oh well. I should mop up his marines with the BT this turn, he'll probably aim for his other dread next turn if things pan out. Hopefully my horrors hold out against his swiftclaws so my fiends can rescue em. My other fiends will be able to polish off his rhinos this turn hopefully.

Space Wolves Turn 4
His scouts come in! The come in on my left, right behind the changlings group... ugh!

His remaining dread and rhino move up a bit. The rest of his army is locked up.

Shooting he plinks my plagues behind the building, doing squat. He does put 1 wound on the fiends out of cover. His scouts flamer and pistol my changlings group (after making ld), killing all but 1

In assault he polishes off both groups of horrors, killing 3 plagues with fearless saves. My thirster finishes off his marines, consolidating toward his scouts (wanna get rid of them so they don't kill my fiends!)

Daemons: 5 SW: 4



Daemons Turn 4
My last DP comes in, landing spot on about 10" behind his dread.

My thirster moves to take out the scouts, my remaining 2 wounded fiends move up on the side of one of his rhinos, my full fiend squad goes to bail out my last 2 plagues. My back end plagues run behind a building to hunker down and be useless.

Shooting!.... my DP hits the rear armor of his dread! OMG YAY!... and I roll a 1. *facepalm*

Assault my thirster goes balls out, killing all his scouts. Fiends demolish his assault squad. Fiends wreck his back rhino. Things are looking up!

Daemons: 7 SW: 4



End of turn analysis: So hes got 2 rhinos left, a dread, and a squad I have no idea what the hell is in it. Shouldn't be much of an issue! Only hope my DP doesn't flub it against the dread

Space Wolves Turn 5
His rhino moves up 6" again... hes playing it safe staying inside. His dread moves to engage my DP

Shooting he kills 1 fiend and wounds another from my large group. His dread does no wounds on my prince with shooting, woo!

In assault my DP manages 3 penetrating hits! I roll... 1, 2, 2. Ugh. Takes 1 attack from the dread though, and he manages 1 wound which I save.



Daemons Turn 5
My big unit of fiends and thirster move toward his last mobile rhino. My 2 fiends and 2 plagues move to take down his immobile rhino.

No shooting.

My fiends and plagues wreck the immobile rhino, while my thirster and other fiends blow up his movable rhino! They wound have been pinned, but this is when I learn ulrich is in it... damn fearless! I kill 2 marines in the blast. In the DP/dread scrum I manage 3 more pens!.... rolling a 2, 2, 3. He doesn't have me reroll, so I take his DCCW. He swings back and does nothing.

Sorry, forgot to take a pic here!

End of turn analysis: So hes got a nearly useless dread and a very killy squad left. Shouldn't be much of an issue moping up.

Space Wolves/Daemons Turn 6/7

SW T6: Ulrichs group does 1 wound on the thirster through shooting and then charges in. I manage to insta-gib ulrich, but his squad as a whole puts down 7 wounds! In an amazing feat of awesome I manage to make all but 1 save, leaving my thirster with 1 wound left! the wolves pass their ld. DP and dread swing around wet noodles.
Daemons T6: Fiends and thirster take down his remaining hunters. DP fight still goes, me taking 1 wound.


SW T7: DP and dread do a wet t-shirt contest... dread wins.
Daemons T7: Thirster manages to barely make it, making the dread put the lotion on its skin.


VICTORY FOR THE DAEMONS!

Afterthoughts: Wow... If my shooting could have been any worse! Honestly, I thought for a bit there I might lose this thing! If he had his target priority down better he really might have eeked a win out. He was a friendly opponent, but as I mentioned, several things soured this game:
1) nothing was modeled as what he said it was. For example, I never knew which guy had the dual claws in his squads, and several didn't even have a PF guy in em.
2) No list, so I had no idea what had what, and he kept forgetting as well -_-
3) He had no idea of what he needed to hit or wound, nor did he even know the rules most of the time, even for his own characters!
I did forget to mention Njal did get off his str 9 hits thingger and some other special, but neither of them did anything during the game. I'll probably refuse to play the kid again until he at least learns the rules; I'm all down for teaching new players, but that was plum ridiculous at times! Anywho, the Daemons managed an 11 to 4 tabling. I learned a few things that game (mostly about Njal and Ulrich, really should read my SW codex...), but overall didn't feel like a satisfying victory; more like babysitting :( Hopefully my next game makes up for it!

Thanks for reading!

This message was edited 2 times. Last update was at 2011/05/31 15:04:08


Check out my P&M Blog!
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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Fixture of Dakka





San Jose, CA

Actually, I wouldn't consider your daemons a "softer" list. It's quite strong and able to table your opponent's army. But mainly, I'd have to say experience will win out against noobness.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I voted for Space Wolves, but then I saw their list... :/ The Daemons should win this one, especially considering the Space Wolf player is a noob.

This message was edited 1 time. Last update was at 2011/05/31 02:36:51


   
Made in us
Been Around the Block





West Bend, WI

The only threats are the Dreadnoughts. I think the Daemons should win this one.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Although, the most interesting note is that Ulrik is fighting the only army he can be any useful against (due to his crappy version of Oath of War), but he needs some TH/SS Termies to actually make it worthwhile. And even then, Ulrik himself probably won't cause much damage.

Also, his Wolf Guard and 1 of the Dreads is illegal - he needs at least 3 Wolf Guard to make a unit (even if he's making them squad leaders) and he cannot take a Dreadnought as a HS choice, which means he has 4 Elites. Obviously, the Skyclaws in a Rhino are illegal too. This guy sounds like a major noob.

I expect the Wolves to be defeated in an embarrassingly easy fashion, with only Njal providing any sort of spice.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Andilus Greatsword wrote:Although, the most interesting note is that Ulrik is fighting the only army he can be any useful against (due to his crappy version of Oath of War), but he needs some TH/SS Termies to actually make it worthwhile. And even then, Ulrik himself probably won't cause much damage.

Also, his Wolf Guard and 1 of the Dreads is illegal - he needs at least 3 Wolf Guard to make a unit (even if he's making them squad leaders) and he cannot take a Dreadnought as a HS choice, which means he has 4 Elites. Obviously, the Skyclaws in a Rhino are illegal too. This guy sounds like a major noob.

I expect the Wolves to be defeated in an embarrassingly easy fashion, with only Njal providing any sort of spice.


The issue wasn't that he took an illegal list; my issue was he didn't have ANY points values, I just basically said "Can you do 1500?" he said yes and borrowed 3 chimeras from another player for rhinos. I really should have asked him what was what... but honestly, after the first round where he didn't know what he needed to hit after shooting... I was like "its gonna be one of those games..." So for all I know he could have been over points as well.

Check out my P&M Blog!
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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Hmm, maybe I'll do a quick add-up just cuz I'm like that...


Automatically Appended Next Post:
Ok so I'm getting 1631pts with the list you provided, unless I did my math wrong or you missed something in his list... He would have been at 1500 if he left the Skyclaws out.

This message was edited 2 times. Last update was at 2011/05/31 04:19:15


   
Made in be
Deranged Necron Destroyer






I don't see how the dreads are going to be an issue, those deamonprinces and mr thirster can rip that appart easely.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Been Around the Block





West Bend, WI

Valek wrote:I don't see how the dreads are going to be an issue, those deamonprinces and mr thirster can rip that appart easely.

Generally high volumes of fire will take out the Daemon Princes fairly early if the opponent is savvy enough. The Thirster will be trouble, but a couple smacks with a power fist should about end that problem pretty quick. It's all about setting the right units against each other. Besides, what else is all that plasma and melta going to target?

   
Made in us
Fixture of Dakka





San Jose, CA

Krisken wrote:The Thirster will be trouble, but a couple smacks with a power fist should about end that problem pretty quick.

No, they're not going to kill him with powerfists. They're hitting him on 5's (WS10) and he's still got his 4++ save against it.

This message was edited 2 times. Last update was at 2011/05/31 07:17:00



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Been Around the Block





West Bend, WI

jy2 wrote:
Krisken wrote:The Thirster will be trouble, but a couple smacks with a power fist should about end that problem pretty quick.

No, they're not going to kill him with powerfists. They're hitting him on 5's (WS10) and he's still got his 4++ save against it.

Right, but he only has 4 wounds. Odds are pretty good that by the time this guy can assault he's down to 2 (at least, he should be).

   
Made in be
Deranged Necron Destroyer






I dunno how you look to the deamon list, but he will be dictating who will be in hth with who, almost everything has wings or moves up to 18".

So pile the fiends in troops or against rhino's, then mr thirster and deamon prince go on dready hunt.
Tbh BS5 str8 ap1 hit is known to kill more than one dread in my area...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Finished!

Check out my P&M Blog!
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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Wow, for a little while that was a lot closer than it should have been.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Andilus Greatsword wrote:Wow, for a little while that was a lot closer than it should have been.


Aye. My Bolts of tzeentch (I had 5 of them) did a grand total of... nothing. They didn't do ANYTHING the entire game. Whereas against the Mech IG guy I faced they accounted for a vendetta, 2 chimeras, and some random dudes. Pretty underwhelming this game lol

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Made in us
Fixture of Dakka





Njal can't use two psychic shooting attacks in the same turn.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Huge Hierodule





Louisiana

DarknessEternal has it spot on. Njal may use 2 psychic powers per turn...but he is still only allowed to fire one weapon (which the PSA counts as) since he falls under the 'infantry' characteristic. That's an easy noob mistake -- I for the longest time thought that I could use 2 powers a turn with my hive tyrant since it could fire two weapons - the same mistake only reversed (hive tyrants are regular psykers and limited to one power per turn, even though monstrous creatures may fire two weapons per turn). D'oh!

This message was edited 1 time. Last update was at 2011/06/01 04:13:01


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

DarknessEternal wrote:Njal can't use two psychic shooting attacks in the same turn.


Good catch, something I didn't realize lol. Another learning experience!

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Made in gb
Frightening Flamer of Tzeentch







No Njal can use two psychic powers per turn it says in thet codex page 53 under master psker. I bet the wolfy guy didn't even use staff of the storm caller.

I usually support wolves( as i play them) but I expected you to table him, yep all of his 1631 points

Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Grimnarsmate wrote:No Njal can use two psychic powers per turn it says in thet codex page 53 under master psker. I bet the wolfy guy didn't even use staff of the storm caller.

I usually support wolves( as i play them) but I expected you to table him, yep all of his 1631 points


He actually did use the staff every turn, but it did very little ( he got the str 9 thinggy off like twice, I rolled good saves tho). The bloodthirster was definitely the star this game; it pretty much ate half his units

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Made in gb
Frightening Flamer of Tzeentch







Oh right, I regularly play against daemons and the player makes really bad saves particularly with his blood thirster , IE My rune priests sizzles him with living lightning the mops up his mates with jaws of the world wolf

Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in us
Boosting Space Marine Biker




Downers Grove, IL

What models were you using for the fiends?

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

cromwest wrote:What models were you using for the fiends?


Dark Elf Cold Ones with Daemonette arms

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