Howdy all,
Previous Battle Reps
Using my BA Stormraven list:
Mini Battle Reps while developing my list:
http://www.dakkadakka.com/dakkaforum/posts/list/338682.page
NOVA Tournament #1 (
DE, Marines, Tau):
http://www.dakkadakka.com/dakkaforum/posts/list/346986.page
Game 1 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/354756.page
Game 2 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/356538.page
Game 3 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/358256.page
NOVA Tournament #2 (
BA, Tau, Chaos):
http://www.dakkadakka.com/dakkaforum/posts/list/364313.page -- has 1 mini
DE battlerep as well
Using my Dark Eldar:
DE/
SW vs
IG/Nids:
http://www.dakkadakka.com/dakkaforum/posts/list/369083.page
Using my Daemons:
Daemons vs Mech
IG:
http://www.dakkadakka.com/dakkaforum/posts/list/369083.page
So this weekend I got a game in against Space Wolves. I wanted to use my
DE, however, this guy was a newer player... so, decided to whip out my daemons and play a softer list. Heres the lists:
Daemons 1500
HQ
Bloodthirster - Blessing, might
Elites
5x Fiends - might
5x Fiends - might
Troops
6x Horrors - bolt, changling
6x Horrors - bolt
6x Horrors - bolt
5x Plaguebearers
5x Plaguebearers
Heavy
Daemon Prince -
MoT, bolt, wings
Daemon Prince -
MoT, bolt, wings
Space Wolves 1500
HQ
Njal in
TA
Ulrich the Slayer
Elites
6x wolf scouts -
PW, plasma pistol, flamer
2x Wolf Guard w/ dual claws
Ven Dread - heavy flamer,
DCCW, TLHB
Troops
6x Grey Hunters
8x Grey Hunters - power fist, melta, rhino w/ EA
8x Grey Hunters - power fist, melta, rhino w/ EA
Fast Attack
5x jump Marines w/
PF, plasma - rhino (yes, he didn't tell me they were jump marines when we started...)
Heavy
Dread -
TLAC,
DCCW,
HF
He just threw together a list, half of his stuff wasn't modeled with what he said, he didn't know the rules... so it'll be an interesting game.
Mission: Annihilation, Table Quarters
I won the roll to go first and gave first turn to him. Having never played Daemons before, he deployed in a V formation around some ruins in the center of his deployment zone, with Njal hanging with his 6 man pack in the ruins. Of course, I had nothing to deploy, but I did get my primary wave: 2 packs of horrors, 1
DP, the thirster, and 1 pack of fiends. And off we went!
Space Wolves Turn 1
He scoots up a bit. Being new I don't know if he knew about smoke launchers...
Daemons Turn 1
So I begin the drop in. Everything deviates, but luckily I roll mostly 2 and 3 inch scatters.
The fiends and thirster run a little, everything else shoots. The
DP hits his dread and rolls a 1.... this will be a precursor to shooting this game. My right horrors miss their bolt on the rhino. My middle horrors fire warpfire into his Njal group, killing 2. They pass morale.
Daemons: 0
SW: 0
End of turn analysis: Well, that really could have gone better... I should have done SOMETHING, but I didn't My plan is for my thirster/
DP to take on his right flank, my fiends to gun for Njals group, and my horrors to assist where they can...
Space Wolves Turn 2
Everything moves up 6", minus Njals group which stays put.
Shooting his
HB dread puts down some fire on the fiends, wounding 1. His left side rhino also fires on the fiends, whiffing. On my right both the rhinos there lay down fire on my Daemon prince, but either he misses or I make my saves. His right side dread shoots its
AC on my thirster, but I make my saves woo! Lastly, Njal casts Ferki and Gerki and living lightning on my middle horrors while his buddys rapid fire. Combined, he does 9 wounds. I make the 1 wound on my bolt horror and the rest drop dead... eww!
Daemons: 0
SW: 0
Daemons Turn 2
Time to go with my plan, most everything is unscathed! I get in my changling horrors and 1 unit of plagues. The horrors drop behind his rhino wall, the plagues drop behind my thirster.
My right
DP moves up to try and pop the assault marine rhino. My right side horrors stay static. My last middle horror moves up a bit to side shot a rhino. My plagues run to get closer to my right horrors. My
BT jumps into the face of his dread.
Shooting! My right horrors whiff. My Daemon prince hits... and rolls a 1. My changling horrors behind his other rhino fire everything into it and manage 1 glance, knocking its bolter off. Sigh... my last middle horror also whiffs. This is becoming a really bad trend -_-
Assault! My fiends make it into Njals group, but because they get to swing first, he does 5 wounds! I fail 4 of the saves leaving me with my unholy might fiend with 1 wound, and 2 other fiends 1 wounded. They swing back taking down Njals body guards, leaving us tied in combat. The thirster does no-no things to his dread. My
DP charges his rhino, hits 3 times, pens 3 times.... and only immobilizes and stuns it twice. Ugh!
Daemons: 2
SW: 0
End of turn analysis: Well, yet again my shooting utterly failed me... I should have at least had his assault rhino wrecked from either the bolt or the charge. I mean, 5 attacks that need 4's to hit and over a 60% chance to pen? common! Ah well, thems the breaks. Almost seems like fates intervening to make the game more fair haha. Anywho, next turn the plan is to sick the thirster into whatever squad I can expose, everyone else is pretty much in position to do what they do!
Space Wolves Turn 3
His scouts stay in reserve.
He disembarks the assault squad, and due to him telling me at this point they're swiftclaws and him not knowing they can't take a rhino.... we decide he can only move 6". hes fine with that and moves them toward my horrors. His other 8 man group with a claw wolf guard get out and move toward my daemon prince. His left side dread/rhino move up 6", putting him near my fiends.
Shooting his left side rhino and squad inside have to fire to take down my last horror,
lol. Both his right rhinos plink my thirster, causing 1 wound... which I promptly fail. Ever notice when you need to make just 1 stupid save you always seem to fail?... Anywho, his remaining dread fires into my thirster, doing notta.
In assault his 9 man group tears my prince apart, I only manage to bring down 1 guy. His assault troop charges my horrors, killing 1... and I kill 1 back! Assault horrors hoooooooo! Resulting in a tied combat. In Njals combat I manage to put 1 wound on him, and he does 2 wounds back... I fail both saves, but make my fearless, leaving me with 2 wounded fiends.... UGH!
Daemons: 2
SW: 2
Daemons Turn 3
My last
PB group and fiends come in. My plagues scatter the max 12" back behind some buildings... ooook. They're outta the fight. The fiends land spot on.
My thirster moves to engage the 8 man group. My plagues shamble up to help my horrors out. The changlings group moves a little, still aiming at the rear of that damn rhino.
Shooting!.... I manage 4 glances on his right rhino without a gun, immobilizing it and stunning it three times... so 1 more result it will finally die -_-
Assault! My thirster facerapes 4 marines, taking no wounds. I catch him, but he makes all his fearless saves. My fiends FINALLY put Njal down after doing a hefty 5 wounds and he fails 2
TDA saves... I consolidate into cover. My plagues/horrors manage to kill 1 marine and I lose 1 horror, we stay locked.
Daemons: 4
SW: 2
End of turn analysis: So shooting failed me again.... ugh. Last game my bolts did very well, this game they haven't done squat. Oh well. I should mop up his marines with the
BT this turn, he'll probably aim for his other dread next turn if things pan out. Hopefully my horrors hold out against his swiftclaws so my fiends can rescue em. My other fiends will be able to polish off his rhinos this turn hopefully.
Space Wolves Turn 4
His scouts come in! The come in on my left, right behind the changlings group... ugh!
His remaining dread and rhino move up a bit. The rest of his army is locked up.
Shooting he plinks my plagues behind the building, doing squat. He does put 1 wound on the fiends out of cover. His scouts flamer and pistol my changlings group (after making
ld), killing all but 1
In assault he polishes off both groups of horrors, killing 3 plagues with fearless saves. My thirster finishes off his marines, consolidating toward his scouts (wanna get rid of them so they don't kill my fiends!)
Daemons: 5
SW: 4
Daemons Turn 4
My last
DP comes in, landing spot on about 10" behind his dread.
My thirster moves to take out the scouts, my remaining 2 wounded fiends move up on the side of one of his rhinos, my full fiend squad goes to bail out my last 2 plagues. My back end plagues run behind a building to hunker down and be useless.
Shooting!.... my
DP hits the rear armor of his dread! OMG YAY!... and I roll a 1. *facepalm*
Assault my thirster goes balls out, killing all his scouts. Fiends demolish his assault squad. Fiends wreck his back rhino. Things are looking up!
Daemons: 7
SW: 4
End of turn analysis: So hes got 2 rhinos left, a dread, and a squad I have no idea what the hell is in it. Shouldn't be much of an issue! Only hope my
DP doesn't flub it against the dread
Space Wolves Turn 5
His rhino moves up 6" again... hes playing it safe staying inside. His dread moves to engage my
DP
Shooting he kills 1 fiend and wounds another from my large group. His dread does no wounds on my prince with shooting, woo!
In assault my
DP manages 3 penetrating hits! I roll... 1, 2, 2. Ugh. Takes 1 attack from the dread though, and he manages 1 wound which I save.
Daemons Turn 5
My big unit of fiends and thirster move toward his last mobile rhino. My 2 fiends and 2 plagues move to take down his immobile rhino.
No shooting.
My fiends and plagues wreck the immobile rhino, while my thirster and other fiends blow up his movable rhino! They wound have been pinned, but this is when I learn ulrich is in it... damn fearless! I kill 2 marines in the blast. In the
DP/dread scrum I manage 3 more pens!.... rolling a 2, 2, 3. He doesn't have me reroll, so I take his
DCCW. He swings back and does nothing.
Sorry, forgot to take a pic here!
End of turn analysis: So hes got a nearly useless dread and a very killy squad left. Shouldn't be much of an issue moping up.
Space Wolves/Daemons Turn 6/7
SW T6: Ulrichs group does 1 wound on the thirster through shooting and then charges in. I manage to insta-gib ulrich, but his squad as a whole puts down 7 wounds! In an amazing feat of awesome I manage to make all but 1 save, leaving my thirster with 1 wound left! the wolves pass their
ld.
DP and dread swing around wet noodles.
Daemons T6: Fiends and thirster take down his remaining hunters.
DP fight still goes, me taking 1 wound.
SW T7:
DP and dread do a wet t-shirt contest... dread wins.
Daemons T7: Thirster manages to barely make it, making the dread put the lotion on its skin.
VICTORY FOR THE DAEMONS!
Afterthoughts: Wow... If my shooting could have been any worse! Honestly, I thought for a bit there I might lose this thing! If he had his target priority down better he really might have eeked a win out. He was a friendly opponent, but as I mentioned, several things soured this game:
1) nothing was modeled as what he said it was. For example, I never knew which guy had the dual claws in his squads, and several didn't even have a
PF guy in em.
2) No list, so I had no idea what had what, and he kept forgetting as well -_-
3) He had no idea of what he needed to hit or wound, nor did he even know the rules most of the time, even for his own characters!
I did forget to mention Njal did get off his
str 9 hits thingger and some other special, but neither of them did anything during the game. I'll probably refuse to play the kid again until he at least learns the rules; I'm all down for teaching new players, but that was plum ridiculous at times! Anywho, the Daemons managed an 11 to 4 tabling. I learned a few things that game (mostly about Njal and Ulrich, really should read my
SW codex...), but overall didn't feel like a satisfying victory; more like babysitting :( Hopefully my next game makes up for it!
Thanks for reading!