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Video Battle Report: Jy2's Draigowing Grey Knights vs Reecius' Scarab Farm Necrons (video up)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Who will be victorious?
Mat Ward used all his cheese on the Grey Knights, surely they will win!
Wards overpowered rules will mutually annihilate one another and the game will be a draw!
The Crons may be weak, but they're crafty! Necron victory!

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Made in us
Awesome Autarch






Las Vegas, NV

http://www.frontlinegaming.org/2011/12/03/40k-video-battle-report-jy2s-draigo-wing-grey-knights-vs-reecius-scarab-farm-necrons/

The video will be up later today after we get done editing it. Sorry for the delay, but I wanted to let you guys know it was in the works.

So, who will prevail? The easy button Grey Knights, or the crafty Necrons?

The mission was Capture and Control, the deployment was Pitched Battle.

Here are the lists:


Stormlord Scarab Farm Necrons 1850pts
Unit Description Size Cost
HQ
Imotekh 1 225
Cryptek Chronomotron 1 40
Zandrekh 1 185
Lord Scythe, Scarabs 1 60

Troops
Warriors 20 260
Ghost Arc 1 115
Warriors 5 65

Elites

Fast Attack
Scarabs 10 150
Wraiths Whip Coils x 6 6 270

Heavy Support
Spiders Gloom Prism 3 165
Spiders Gloom Prism 3 165
Spiders 3 150

Totals 55 1850

Grey Knights

Draigo

Psyfilmen Ven Dread

10x Paladins: 4 x Psycannons, Bro Banner, 1 x MC Hammer, Warding Stave
5 x Paladins: 2 x Psycannon, Hammer, Stave
Soladin
Soladin

Dreadknight: Heavy Incinerator, Teleporter


As the Cron player, I was loving all the hype about Draigowing running through the Necrons. I really enjoy a challenge, and this felt like it would be quite a challenge. However, when I saw that Jim brought a Dreadknight with teleporter and H.Incinerator, I was worried. That unit, while not in a "typical" Draigowing list, would be brutal against me. With shunt, and an effective 20" reach on the incinerator, I would have to be very, very careful in positioning my models. That one unit completely changed my game plan. The typical loadout of Psyfilmen dreads wouldn't worry me much in a net list, but a Dreadknight did. At least it wasn't Kill Points!

Also, we use the INAT FAQ here for all of our events, and agreed before the game to use the ruling that the Gloom Prism could stop a NFW if it was within range.

So, what do you guys think looking at the pregame set-up?

This message was edited 1 time. Last update was at 2011/12/03 01:54:14


   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I really think that DK will tear through stuff... unless the Wraiths can get on him and rend him down quickly I think he'll nomnom those scarabs while the Pallys make short work of the rest of the list

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Made in us
Fixture of Dakka






San Jose, CA

Reecius wrote:Also, we use the INAT FAQ here for all of our events, and agreed before the game to use the ruling that the Gloom Prism could stop a NFW if it was within range.
Query: what did you derive this ruling from? The force weapon ruling for "Aegis," maybe?

I won't vote; I happened to see Jim last night.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

I think the Necrons have a good chance, but yeah, that DK should be nasty.

Are you still playing Chronometron as if it can reroll Lord of the Storm rolls? I know there are a lot of Necron rule questions that are "up in the air" so to speak, but that interpretation really seems like a stretch.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

whigwam wrote:I think the Necrons have a good chance, but yeah, that DK should be nasty.

Are you still playing Chronometron as if it can reroll Lord of the Storm rolls? I know there are a lot of Necron rule questions that are "up in the air" so to speak, but that interpretation really seems like a stretch.


How so? It says the UNIT may reroll 1 dice... hence, if immo is in the unit, wala!

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Ruthless Interrogator





Ann Arbor, MI

Zid wrote:
whigwam wrote:I think the Necrons have a good chance, but yeah, that DK should be nasty.

Are you still playing Chronometron as if it can reroll Lord of the Storm rolls? I know there are a lot of Necron rule questions that are "up in the air" so to speak, but that interpretation really seems like a stretch.


How so? It says the UNIT may reroll 1 dice... hence, if immo is in the unit, wala!
The question is whether the ability is Imo's or just an army-wide ability. From the wording of Lord of the Storm, it doesn't seem like Imo has any relation to the rolls themselves (except that he must be in the army list for them to occur). They are just rolls made by the player, not an ability Imo activates himself. So he could be dead, in reserve, etc. and the LotS rolls would still occur. Now, to avoid fully derailing this thread with a rules debate (sorry..!): this has come up a bunch on YMDC, and here's an on-going post about it (note: the argument about Chronometron doesn't begin until the 3rd comment). You can see the arguments for both sides there...I personally agree with Nosferatu/Corollax and others, but I really wish it were otherwise.

This message was edited 2 times. Last update was at 2011/12/02 20:33:06


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

whigwam wrote:
Zid wrote:
whigwam wrote:I think the Necrons have a good chance, but yeah, that DK should be nasty.

Are you still playing Chronometron as if it can reroll Lord of the Storm rolls? I know there are a lot of Necron rule questions that are "up in the air" so to speak, but that interpretation really seems like a stretch.


How so? It says the UNIT may reroll 1 dice... hence, if immo is in the unit, wala!
The question is whether the ability is Imo's or just an army-wide ability. From the wording of Lord of the Storm, it doesn't seem like Imo has any relation to the rolls themselves (except that he must be in the army list for them to occur). They are just rolls made by the player, not an ability Imo activates himself. So he could be dead, in reserve, etc. and the LotS rolls would still occur. Now, to avoid fully derailing this thread with a rules debate (sorry..!): this has come up a bunch on YMDC, and here's an on-going post about it (note: the argument about Chronometron doesn't begin until the 3rd comment). You can see the arguments for both sides there...I personally agree with Nosferatu/Corollax and others, but I really wish it were otherwise.


I can see the point from that perspective... Who knows til a FAQ comes out I suppose; til then people will play it how they play it (just as in the case of Lords/Crypteks, etc)


Automatically Appended Next Post:
Reecius wrote:The video will be up later today after we get done editing it. Sorry for the delay, but I wanted to let you guys know it was in the works.

So, who will prevail? The easy button Grey Knights, or the crafty Necrons?

The mission was Capture and Control, the deployment was Pitched Battle.

Here are the lists:


Stormlord Scarab Farm Necrons 1850pts
Unit Description Size Cost
HQ
Imotekh 1 225
Cryptek Chronomotron 1 40
Zandrekh 1 185
Lord Scythe, Scarabs 1 60

Troops
Warriors 20 260
Ghost Arc 1 115
Warriors 5 65

Elites

Fast Attack
Scarabs 10 150
Wraiths Whip Coils x 6 6 270

Heavy Support
Spiders Gloom Prism 3 165
Spiders Gloom Prism 3 165
Spiders 3 150

Totals 55 1850

Grey Knights

Draigo

Psyfilmen Ven Dread

10x Paladins: 4 x Psycannons, Bro Banner, 1 x MC Hammer, Warding Stave
5 x Paladins: 2 x Psycannon, Hammer, Stave
Soladin
Soladin

Dreadknight: Heavy Incinerator, Teleporter


As the Cron player, I was loving all the hype about Draigowing running through the Necrons. I really enjoy a challenge, and this felt like it would be quite a challenge. However, when I saw that Jim brought a Dreadknight with teleporter and H.Incinerator, I was worried. That unit, while not in a "typical" Draigowing list, would be brutal against me. With shunt, and an effective 20" reach on the incinerator, I would have to be very, very careful in positioning my models. That one unit completely changed my game plan. The typical loadout of Psyfilmen dreads wouldn't worry me much in a net list, but a Dreadknight did. At least it wasn't Kill Points!

Also, we use the INAT FAQ here for all of our events, and agreed before the game to use the ruling that the Gloom Prism could stop a NFW if it was within range.

So, what do you guys think looking at the pregame set-up?


Oui Reece, I came up with a list inspired partially by yours:

HQ
-----
Immotekh - 225 pts
5x Crypteks - HoD x4, HoE w/ Chrono - 180 pts
Nemesor Zakhndrekh - 185 pts
1x Lord - Scythe, Scarabs - 60 pts

Troops
---------
5x Warriors - 65 pts
5x Warriors - 65 pts
5x Warriors - 65 pts
5x Warriors - 65 pts
8x Warriors - 104 pts

Fast Attack
-------------
9x Scarabs - 135 pts
9x Scarabs - 135 pts
5x Wraiths - 3x Coils - 205 pts

Heavy Support
------------------
Annihilation Barge - 90 pts
Annihilation Barge - 90 pts
3x Spyders - Gloom - 165 pts

Thoughts: Create a big ol' death unit of warriors, w/ HoE/Lord + both HQ's... thinking maybe its better to do 2 lords?

This message was edited 1 time. Last update was at 2011/12/02 20:43:52


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Made in us
Ruthless Interrogator





Ann Arbor, MI

Zid wrote:I can see the point from that perspective... Who knows til a FAQ comes out I suppose; til then people will play it how they play it (just as in the case of Lords/Crypteks, etc)
Yeah, I could see a FAQ going either way. I really hope you are correct here.

Now where's that batrep!
   
Made in us
Shas'ui with Bonding Knife





Concord CA

Common Grey Knights! I hope the dread knight ends up being useful. I can remember several occasions where I have seen a dreadknight just get destroyed before it could do much damage, its always in line of sight! I think the Necron's have a chance if they go first or steal initiative and catch the dreadknight out in the open

This message was edited 1 time. Last update was at 2011/12/02 23:48:04


I will...never be a memory 
   
Made in ie
Freaky Flayed One




Finger's crossed for the Necrons, but that DK is gonna be a pain in the ass if it's allowed to survive. Waiting patiently for the battle report, but I'll admit. My hopes for Necron victory are not high.

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in us
Jealous that Horus is Warmaster




US

Whew. I don't know if the scarab rush will crack the paladins but it will be interesting to see what entropic strike does to the multiwound high armor save palies. I think the Necrons will take this one...Hopefully.

This message was edited 1 time. Last update was at 2011/12/02 22:42:56


 
   
Made in be
Deranged Necron Destroyer






Dissapointed to see a tailored palladin list...
while the Necron is an all rounder...


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Longtime Dakkanaut





Yeah I don't remember seeing a NDK on any of his previous draigowing lists. Only 1 rifleman and the addition of the shunting incinerating NDK seems like tailoring.

My blog - Battle Reports, Lists, Theory, and Hobby:
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Made in us
Fixture of Dakka





San Jose, CA

My written battle report will also be out later today....on this very same thread.


PRE-GAME ANALYSIS:

Grey Knights: (By Jy2)
I am taking my Draigowing Grey Knights list up against Reece's Necron Scarab-farm list and I am going to lay the smackdown on his spydercrons. I have a hypothesis and that is Draigowing will be a nightmare for necrons to face, just as Assault-Terminator-Deathwing was a nightmare for my Crowe-Purifiers to face. This is a rock-papers-scissors matchup and IMO Draigowing is a rock to the Scarab-farm's scissors. In order for necrons to pull it off, they must out-maneuver the slower paladins and play very tactically. And if it's annihilation, well, they're going to have to rely on a lot luck/favorable dice as well.

The army that I will be bringing will be a slightly different build from the one I used in my previous battle against footcrons (battle report here). It will incorporate more mobility as I felt that was one of my biggest weaknesses in that battle. As a matter of fact, it's going to look more like my 2500 list found in my battle against fandex tyranids (battle report here), only scaled down to 2K. I may or may not swap out 1 dreadknight for a stormraven, but in any case, there will be some mobility to complement the much slower paladins.

Paladins just have the tools to take on a scarab-farm list. Why? Because paladins play well off of the scarab-farm play-style. One of the tactics of the Necron scarab-farm build is that it needs to pressure the opponent with oodles of scarabs, backed by 9 monstrous creatures. Well, that is no threat to paladins as they will easily kill off these units. As backup, necrons will rely on their large block of relentless S5 rapid-firing troops. Paladins will shrug this off easily as well, and their return-fire will do even more damage to the warriors, even with their 4+ RP saves (incidentally, a 4+ save with 4+ RP is equivalent to a 2.5+ save). What will hurt pallies are the lance crypteks, which is why I advocate 2 royal courts with HoD crypteks in a competitive necron list (also for their AT). Though tremorstave/crucible crypteks are decent, paladins don't necessarily have to assault to be effective. Many people underestimate the firepower of 16 psycannons shots backed by S5 stormbolters. There isn't anything in the necron army that paladins can't torrent off eventually (though a large block of res-orb warriors in cover will take time).

Where necrons will have the advantage:

1) More units. Thusly, I will have to prioritize my shooting well. This is an inherent weakness of Draigowing that armies can always be exploited, especially if their opponent spreads out. But if my opponent castles up or keeps his forces together, then it's going to play in my favor possibly. And if the mission turns out to be Annihilation, then this becomes a grey knight advantage instead.

2) Mobility. Wraiths and scarabs can outmaneuver paladins. But I will address this deficiency at the expense of some ranged shooting and army buffs. There will be some mobile units in my army.


Where paladins will have the advantage:

1) Resiliency. Paladins are one of the most resilient units in the whole 40K. Necrons, ironically like the grey knights, just lack the volume of low-AP weaponry to deal with such a build, at least not without resorting to tailoring (i.e. 9 heavy destroyers, 10 lance crypteks, etc.). In a Scarab-farm Necron list, just like in a Crowe-Purifier GK list, you just won't see a whole lot of low-AP weaponry.

2) Assault. As inherent to the necron army as low-model-count is to a Draigowing army. Mindshackle scarabs will help somewhat, but what necrons really need to do is 1) screen, 2) tarpit and 3) get the hell out of dodge. Basically, they can avoid assault by splitting up as well (or rather, to minimize assault).


With regards to the Missions, Annihilation inherently favors Draigowing no matter the matchup. Due to lack of mobility for the paladins, Capture and Control may well be a draw. And believe it or not, the low-model-count Draigowing will have the advantage in Seize Ground due to Grand Strategy as almost all of my units may be scoring.


Necrons: (By Reecius)
I am going to bend you over me knee and spank you like a naughty child, son!

Haha, just kidding. Jim has hit on the main points well. The Paladins will beat me in a straight up fight, which is why that won't happen if I can help it. In a bad match up, you don't allow your opponent to dictate what happens. Playing into his game is foolish and leads to defeat.

I will use every trick in my shiny Necron arsenal to defeat the Mat Ward bastard children!

Grey Knights are a crutch for the weak, muahahaha!


whigwam wrote:
Zid wrote:
whigwam wrote:I think the Necrons have a good chance, but yeah, that DK should be nasty.

Are you still playing Chronometron as if it can reroll Lord of the Storm rolls? I know there are a lot of Necron rule questions that are "up in the air" so to speak, but that interpretation really seems like a stretch.


How so? It says the UNIT may reroll 1 dice... hence, if immo is in the unit, wala!
The question is whether the ability is Imo's or just an army-wide ability. From the wording of Lord of the Storm, it doesn't seem like Imo has any relation to the rolls themselves (except that he must be in the army list for them to occur). They are just rolls made by the player, not an ability Imo activates himself. So he could be dead, in reserve, etc. and the LotS rolls would still occur. Now, to avoid fully derailing this thread with a rules debate (sorry..!): this has come up a bunch on YMDC, and here's an on-going post about it (note: the argument about Chronometron doesn't begin until the 3rd comment). You can see the arguments for both sides there...I personally agree with Nosferatu/Corollax and others, but I really wish it were otherwise.

With regards to the legality of the chronometron affecting Night-fight, Reece brought it up to me and I said it was ok. Thus, for the purposes of this battle report, consider it that we "house-ruled" it as ok.

Also, with regards to the Gloom Prism affecting Nemesis Force Weapons, we also agreed that it was ok.

After all, I had to give the weaker necrons some type of advantage. Just kidding.


Valek wrote:Dissapointed to see a tailored palladin list...
while the Necron is an all rounder...

I run dreadknights all the time. Here are some of my batreps with them in it.

2500pts Draigowing vs Fandex Tyranids

Jy2's Interceptor Grey Knights Vs. Reecius' Footdar

2500pts 'Ard Boyz Practice Match - Grey Knights vs Tyranids

2000pts Mechanized Grey Knights vs Battlewagon Orks

2000pts The Greater Knights vs the Greater Good

Grey Knights vs Their Arch-Nemesis - Fateweaver Daemons! 2K - Did Daemons get Screwed Over?

2K All-Infantry Grey Knights Alpha Strike - The Debut of the Vindicare

The New Grey Knights vs Tyranids 2K - The Debut of the Dreadknight and Interceptors


The reason for the changeout for a dreadknight was more because of its mobility. After my last battle against Necrons (2000pts Draigowing vs the New Old Necrons), I felt that a serious weakness of this list was the lack of mobility. The dreadknight was to address this issue.

I even strongly hinted as to what I was going to bring in this thread Video Battle Report: Necrons Scarab Farm vs. Grey Knights Purifier Spam in my Pre-game Analysis.


BTW, my Draigowing army is still young. I've only played 5-6 games with my pure Draigowing army. All of them have been experimentational lists, and I have not settled down on 1 particular build yet. So, you will see my Draigowing list constantly evolving. I am still undecided as to whether my final Draigowing list will include dreadnoughts or dreadknights, but it may well be both. Then I've still got to try out paladins in stormravens....



This message was edited 3 times. Last update was at 2011/12/03 00:14:14



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Huntsville, AL

I think the crons have the ability to counter the list. The NDK should get eatin by the wraiths. The smaller paladin squad is asking to get bogged down with scarabs. The large squad could easily be taken down after that with a nice combo assualt. People always forget about the spiders in the list and MCs eat termies.
   
Made in jp
Grisly Ghost Ark Driver





NC

I know the game has already happened, but if NFW can be stopped by gloom prism, then just double hammerhand, and use S6 to kill the scarabs...

Falcon Punch!


 
   
Made in us
Fixture of Dakka





San Jose, CA

extrenm(54) wrote:I know the game has already happened, but if NFW can be stopped by gloom prism, then just double hammerhand, and use S6 to kill the scarabs...

Because of "unforeseen" circumstances, I split off Draigo from his unit. Thus, Hammerhand would've only made them S5, not enough to insta-kill those scarabs.




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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Huntsville, AL

jy2 wrote:
extrenm(54) wrote:I know the game has already happened, but if NFW can be stopped by gloom prism, then just double hammerhand, and use S6 to kill the scarabs...

Because of "unforeseen" circumstances, I split off Draigo from his unit. Thus, Hammerhand would've only made them S5, not enough to insta-kill those scarabs.




Is this a teaser to the outcome?
   
Made in us
Awesome Autarch






Las Vegas, NV

There are some issue in the rules that we don't know how they will be rules.

Chronometron working for Imotekh? We don't know. We tend to go with conservative rules judgements when it is in doubt. We think it does allow the reroll. If it is rolled that it doesn't, we'll switch to tremor stave and sonic crucible which is arguably better.

NFW on Scarabs. I have been told that the INAT rules NFW as being blockable by a gloom prism, but now after actually reading the INAT FAQ on the subject (I had not had time to before the game started) I question that ruling. It seems I may have been mistaken as it is not directly addressed. If we played that wrong, my sincere apologies and Jim and I can replay it as it had a pretty significant impact on the game. As Jy2 said though, we discussed it pregame and agreed on it before playing as we did with the Chronomotron.

Scarabs spawning from Spiders. We play here that all scarabs must be placed within coherency of the scarabs that were on the board before any were spawned. That way, you can't conga line the squad out for extra movement. I told this to Jy2 before we played and that is the way we played it out during the game.

So, that is all the rulings we cleared up before playing.


Automatically Appended Next Post:
Oh, and we're almost done with the video.

This message was edited 1 time. Last update was at 2011/12/03 01:07:31


   
Made in us
Fixture of Dakka





San Jose, CA

Clay Williams wrote:
jy2 wrote:
extrenm(54) wrote:I know the game has already happened, but if NFW can be stopped by gloom prism, then just double hammerhand, and use S6 to kill the scarabs...

Because of "unforeseen" circumstances, I split off Draigo from his unit. Thus, Hammerhand would've only made them S5, not enough to insta-kill those scarabs.




Is this a teaser to the outcome?

Let's just say it was a game of crazy dice and we had some extremes going on there.

Some examples:

- For Immotehk's lightning storm, needing 6's to hit my units...and he hits all 4 of them! Then he proceeded to roll 5's & 6's for the number of S8 hits.

- Scarabs charged into my paladins. 95 attacks only caused a grand total of 2 unsaved wounds!!!

- Reece hit-and-run 2 times with his I2 scarabs!!! He needed 1's to get out of combat and got it both times.

- He hooded about 5-6 of my force weapons attempts!!! I believe only once did it get through.

- My dreadknight made something like 5-6 Invuln saves.

- I made maybe half of all my paladin Invuln saves, and that's not including the 2++ warding saves.

- Night-figthing did not end until Turn 5 (thanks to the chronometron). 2nd time it's happened to me against necrons.







Automatically Appended Next Post:

Since Reece already did the introductions and army lists, I am just going to go straight into the meat of the battle. This battle report hopefully with offer more detail and insights into our tactics and battle plans.


-------------------------------------------------------------------



1850 Reecius' Scarab-Farm Necrons vs Jy2's Draigowing Grey Knights


Mission: Capture and Control

Deployment: Pitched Battle

Initiative: Necrons, but Reece opts to go 2nd after deciding to go 1st


-------------------------------------------------------------------


Deployment:

Map of the terrain:

The terrain was so nice that I actually bought one of the soda-can terrains after the game.

BTW, that antenna terrain did not pick up any nearby microwaves....


Reece's objective.


And my objective. I deploy the 5-man paladin unit near my objective for defense....


....and my deathstar unit across from his objective for offense. My plan was to march straight at his objective and kill anything there. The dreadknight is near the center and will be my counter-assault unit.


I leave both of my soladins in reserves, one to walk on and the other to deepstrike.


Reece then proceeds to throw a monkey wrench into my plans by leaving his objective unguarded and deploying directly across from mine. 5-man warrior unit will stay in reserves. He deploys his wraiths directly across from my dreadknight.

We both screwed with each other's plans. My dreadknight affected his deployment, and now his deployment screwed up my deathstar unit. Now I have to double back towards my objective. After all, I am playing for the win, not the draw.

Reece doesn't bother to steal the initiative. Let the games begin!


-------------------------------------------------------------------


Grey Knights 1

5-man paladins run forwards to intercept his entire army (almost).


On the other hand, my deathstar unit takes their sweet time.

No shooting due to not seeing anything in the dark.


Necrons 1

Spyders spawn 9 scarabs, taking 1W in the process. Now this is the reason why mech lists will have problems with Scarab-farm necrons. There's just too many of those buggers.


Both necrons and wraiths then converge onto my 5-man squad.


Then, Immotehk's mighty lightning storm rages, hitting all 4 of my units (he needed to roll a 6 to hit each unit!). The S8 lightning insta-kills 1 paladin....


....stuns my vendread....


....and kills another paladin from my deathstar unit. My dreadknight manages to escape unscathed. It was crazy. Each unit was hit 5-6 times by Immo's lightning storm!!!


Scarabs then fleet forwards....


....and assault my unit. He conga-lines them so that they are within gloom prism 3" range for psychic protection against my Nemesis Force Weapons.


He does manage to hood my force weapon attempt, but even still, I kill 5 scarab bases (that's 15 wounds) after combat and No Retreat saves. I don't believe the scarabs caused a single unsaved wound on my guys.

BTW, his wraiths tried to charge as well but failed their charge because the lightning storm killed the paladin model closest to them, taking them out of assault.

This message was edited 5 times. Last update was at 2011/12/03 03:15:48



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Made in us
Awesome Autarch






Las Vegas, NV

You forgot to add that it was 95 furious assault attacks! I only needed 4's to wound! Haha, I was rolling so poorly with those scarabs, apart from the hit and run!

   
Made in us
Dakka Veteran




Huntsville, AL

I still think the wraiths should have went for the dreadknight first then the paladins. The positioning was a little rough though as you would leave yourself open to the 10 man squad if you did so. That is tough luck on the scarabs rolling poorly. That dice hammer should have fallen a good bit harder than it did. I still cant believe that the spiders didnt wreck that 10 man pali squad, tough luck there.

All in all a good match and probably a good representation of how a game would go with these two armies.
   
Made in us
Fixture of Dakka





San Jose, CA

Grey Knights 2

Despite Draigo using Psychic Communion to delay their arrival, one of my soladins walk on near my objectitve....


....and the other deepstrikes and scatters near the necron objective.


Grey knights advance.


Despite night-fight, my paladins and dread knight shoot at his wraiths, killing 2 and putting 1W on a 3rd. Wraiths actually made a lot of saves (about 21-22 saves).


Soladin runs towards my objective.


The other soladin goes to claim my opponent's objective.


Last turn, my paladins did extremely well in combat. They balance it out this turn by only causing 2W total. In return, scarabs strip my halberd's armour and 1W.

BTW, force weapon stopped....again.


Necrons 2

Spyders spawn 8 bases and put them all into combat.


However, a couple of them take 1W each.


And just in case that wasn't enough, wraiths go to help out.


The rest of my opponent's army moves.


You know the saying "Lighting never strikes the same place twice"? Well...don't believe a word of it. The guy who said that never had to face an angry Immotehk.


And in other news, another freak accident occurs as another paladin, standing underneath the shelter of some ruins, get struck dead yet again.....

That lucky lightning bolt just took away my "guaranteed" win.... Now I'm going to actually have to work for the win.


This is going to hurt. BTW, Nemesor gives the scarabs Hit & Run this turn. After 100+ attacks (95 from the scarabs and 16 S6 rending attacks from the wraiths), all attacking before I do due to wraith whip coils, will my squad survive?


Hell yeah! They are the Emperor's finest. I escape with only 1 dead and 2W. In return I kill off 1 wraith and 5 scarab bases (after No Retreat saves), though I directed all my attacks at his scarabs.


His scarabs then successfully hit-&-run out of combat by rolling a 1 for their initiative test.


Grey Knights 3

I'm getting closer. BTW, night-fight continues courtesy of his chronometron cryptek.


Paladin climbs up the ruins to direct his men.


BTW, Draigo split off from his squad last turn and is running towards the necron objective.


Dreadknight, seeing all his warriors clustered nice and tight, decide to incinerate them. I hit 11 necrons and 1 scarab. He allocates 2 wounds to his 2 characters, and then 9 warriors and 2 scarabs die.


3 warriors get back up and he puts them near the rear and away from my dreadknight's potential charge.


Paladins then assault his wraiths.


Like a hot knife through cold, metallic butter, I easily wipe them out and consolidate.


Necrons 3

The never-ending scarabs.


Several spyders take some wounds while generating those scarabs.


Reece decides that my dreadknight is a threat he cannot ignore and goes after it.


Ghost ark moves to the other side. Reece has got some tricks up his sleeves, but I know exactly what he wants to do.


Spyders then run. Immotehk fires his special gun at my dreadknight but I make my 5+ invuln.


So the only course of action left is to kill it in assault. I won't fall for his mindshackle trick. After all, I am a necron player myself. My dreadknight casts Dark Excommunication so that he won't force weapon himself to death.


I pass my mindshackle leadership check. I believe I make another 2 invuln's from his warscythe. He puts 2W on me and I kill 3 necrons in return. They pass morale and 1 warrior gets back up.


Scarabs furiously charge my paladins. Actually, I think this is the combat where they have 95 S4 attacks.


This is how many of his attacks hit.


However, Reece rolls poorly for his wounds and and does 2W to me, stripping the armor off of 1 (I think it was my hammer) and killing my stave, who already had a wound on him earlier. In return, I only kill 3 bases after No Retreat saves. My force weapons get blocked yet again.


Turn 4 coming up next....

This message was edited 1 time. Last update was at 2011/12/03 03:40:25



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Made in us
Fixture of Dakka





San Jose, CA


Grey Knights 4

This turn is going to hurt for necrons. My deathstar unit minus Draigo prepares for a multi-charge.


Draigo is chugging along towards the enemy objective.


All it takes is 1 psyfleman shot, and through cover also, to explode his ghost ark.


My paladins go to even the odds.


This time, minshackle goes off and my dreadknight causes 2W to himself, of which he saves 1. BTW, he casts Dark Excommunication again. The warscythe then cause another 2W, of which I fail one. So he takes out my dreadknight. Paladins retaliate and kill a bunch of warriors.


Spyder gloom prism stops my force weapon yet again. Scarabs kill 1 paladin. My hammerdin makes his 5++ invuln (he was without armor), and I kill a lot of scarabs even without my force weapons working.


I break his HQ unit, who needed snake-eyes to rally....


More scarab bases die to No Retreat and we pile in.


Necrons 4

Spyders continue generating more scarabs, taking several wounds in the process.


He places those scarabs in combat and surrounds me.


Spyders then prepare to join the melee.


He is only able to get 2 units in combat. I cast Hammerhand this time. I think that may have been a mistake on my part as I wasn't planning to attack his spyders, but I was kind of tired of getting my force weapons blocked. For once, I wanted to cast a power that he couldn't block.


He kills off 2 paladins and puts 1W on 2 separate paladins. His spyders escape unscathe as I concentrate on his scarabs, killing a lot. After No Retreat saves, 5 bases are gone. His spyders, on the other hand, passes about 9-10 No Retreat saves out of I believe 11.


Again, his scarabs manage to successfully hit-&-run out of combat by rolling a 1 on their initiative test. This will probably save them from defeat, as now they can go to contest my objective while my paladins are stuck in combat. I then pile into his spyders.


Grey Knights 5

Overview of the beginning of Turn 5.

Draigo makes it to the necron objective to contest.


I shoot at his scarabs with my soladin and dread. My dread only insta-kills 1 whereas my soladin puts 2W on another base.


In combat, I cast Hammerhand but only manage to kill 3 spyders. He fails to do any wounds back to me. Man, I really needed to kill them. Maybe I should have tried to force weapon them to death.

Necrons 5

Necron movement. Scarabs go to contest my objective.


His HQ's run off the board.


Warriors fail to climb up another level of ruins so shoot at Draigo and put 1W on him.


Scarabs run and get into cover.


Spyders assault my paladins to keep them locked up.


I wipe out all but 2 spyders. They put 1W on my paladins.


If the game ends now, it will be a draw as both objectives are contested. We roll and the result is a 6. There will be another turn.


Grey Knights 6

I shoot at his scarabs, who go-to-ground. I insta-gib 1 of them.


Paladins wipe out his spyders and consolidate.


Necrons 6
Spyders can't do anything as they have gone-to-ground.


His only other unit alive, his warriors, rapid-fire Draigo and put another 1W on him! BTW, I forgot to assault them last turn with Draigo.


I need just 1 more turn and I am pretty sure I can and will table my opponent. This time I roll for the Endgame and it comes up a 3. Game over.



He's got my objective contested with his scarabs.


And I've got his contested with Draigo.




Draw!!!



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Made in us
Dakka Veteran





North East (Erie), PA, USA

Yeah baby the noob 40K player actually called a draw and was right! I've been following Jy2, Reecius, the new Necrons and Draigowing enough that my math worked out! Sorry I'm just happy

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Made in us
Regular Dakkanaut




i really need to read a codex on those spyders making scarabs but i'll ask this question without wanting to start a crazy rules disupute but...

in the picture under "necron 3" it looks like you made additional scarabs on your turn, who not only don't look to have coherency with eachother (there's 1 kinda alone) but yet they are definitely out of coherency with the 'hit and run' unit already on the board.

is that legal? again, i don't have codex but i was under the impression that they had to "breed" scarabs into an exhisting unit within Xinches of the spyders. is it legal to "breed" the scarabs onto the board (making 1-3 potential units IMO) with the intent that they are to belong to another scarab unit that they can't make coherency with?

it's all so confusing without the codex and with all the congo-line crap i've read, this looks to be a seperate issue.

again, not flaming, just a GK player and curious.

the only thing i'm appaulled by is that NFW were being "turned off" by the gloom prisms. I don't see how taking a psychic test to active a buff targets an enemy unit in any way. (my thinking is that clicking on a lightsaber isn't exactly choking you out or lighting bolting you to death)

love the game though. Dreadknights look to be alittle more viable now then before. Never a bad choice but now looking much more useful against another codex.

"Nothing is so exhilarating in life as to be shot at with no result."
- Winston Churchill
 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Well, that was interesting.

Jy2 should have taken a librarian. That way he can crank it up to strength 6 and crush those scarabs.

Also I am not sold on a pure paladin list. A Draigowing list is better with other units supporting it.

I would of also taken counter attack instead of re-roll "1"s.

The last thing is that I would have gone after the Necron objective with the 10 paladin squad and have everything else defend my objective. It is not about killing stuff, it is all about objective ownership.



 
   
Made in us
Dakka Veteran




Huntsville, AL

Blackmore - he didnt take counter attack because Nemisor Zanarack can take that away from him.

Painnen - There were some turns that the scarabs looked out of coherency but remember these were after the assault phase before the necron turn and could have been casualties.

Benamint - this Draigo wing list was a little better off against spyder farm than the normal wing list. I would still give the edge to necrons in a more standard matchup.
   
Made in us
Fixture of Dakka





San Jose, CA

Benamint wrote:Yeah baby the noob 40K player actually called a draw and was right! I've been following Jy2, Reecius, the new Necrons and Draigowing enough that my math worked out! Sorry I'm just happy

Good call! Even I didn't think it would be a draw. I was thinking Draigowing all the way....until my soladin got struck by lightning....and his scarabs successfully hit-&-run again on Turn 4 to contest my objective.


Painnen wrote:i really need to read a codex on those spyders making scarabs but i'll ask this question without wanting to start a crazy rules disupute but...

in the picture under "necron 3" it looks like you made additional scarabs on your turn, who not only don't look to have coherency with eachother (there's 1 kinda alone) but yet they are definitely out of coherency with the 'hit and run' unit already on the board.

is that legal? again, i don't have codex but i was under the impression that they had to "breed" scarabs into an exhisting unit within Xinches of the spyders. is it legal to "breed" the scarabs onto the board (making 1-3 potential units IMO) with the intent that they are to belong to another scarab unit that they can't make coherency with?

it's all so confusing without the codex and with all the congo-line crap i've read, this looks to be a seperate issue.

again, not flaming, just a GK player and curious.

the only thing i'm appaulled by is that NFW were being "turned off" by the gloom prisms. I don't see how taking a psychic test to active a buff targets an enemy unit in any way. (my thinking is that clicking on a lightsaber isn't exactly choking you out or lighting bolting you to death)

love the game though. Dreadknights look to be alittle more viable now then before. Never a bad choice but now looking much more useful against another codex.

To my knowledge, it's not illegal to be out of coherency. You just can't do it voluntarily and need to get back into coherency on your turn.

So here's what happened. His scarabs hit-&-run (H&R) out of combat on Turn 2 but because his guys were in the way, couldn't get back into coherency so they just move directly away in 1 direction.

Then on turn 3, they need to get back into coherency. At the beginning of the turn, they are out of coherency, but then his warriors move towards my dreadknight. Afterwards, then his scarabs got back into coherency.

It's still one unit, though out of coherency. Thus his spyders can still place the new scarabs in coherency with any of the original scarabs.

IMO, I don't think Reece played it wrong, thought the H&R ending in incoherency is a little murky.

The NFW ruling I wasn't so sure, but since that was how Reece thought INAT ruled it, I just went with it. Turns out Reece was mistaken, but that's ok. We both agreed to it at the beginning. If anything, it made it a more challenging battle which is what I like.



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Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

Thanks for another great Batrep. I know there isn't a true explanation FAQ about the Gloom Prism vs NFW and I dont use the INAT. In our store we have a get together with all the players and make a store FAQ til GW come with one, the Gloom Prism doesn't effect NFW.

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