Hello again! And our game he other day went so quickly that we followed it up with a rematch straight away. Here's the armies, for those who have forgotten, and on with the game!
(FIRST OF TWO can be found at
http://www.dakkadakka.com/dakkaforum/posts/list/433588.page)
PaniC's Hellion Skygirls (1500pts)
* Baroness Sathonyx
* Haemonculus (Agoniser, Webway Portal)
* 9 Hellions (Helliarch w/ Agoniser)
* 8 Hellions (Helliarch w/ Agoniser, Phantasm Grenade Launcher)
* 8 Hellions (Helliarch w/ Agoniser, Phantasm Grenade Launcher)
* 4 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 5 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 5 Kabalite Trueborn (3 Blasters, Dracon w/ Agoniser) in a Venom (Nightshield, 2 Splinter Cannon)
* 6 Scourges (2 Blasters, Solarite)
ArbitorIan's Slaaneshi CSM (1500pts)
* Daemon Prince (
MoS, Lash of Submission)
* 6 Terminators (1 Champion, 5 Combi-Plasma, 1 Reaper, 1 Chainfist, 1 Powerfist, 4 Power Weapon)
* 6 Possessed
* Dreadnought (Plasma Cannon)
* Noise Marines (5 Sonic Blaster, Champion w/Doom Siren)
* Noise Marines (5 Sonic Blaster, Champion w/Doom Siren & Powerfist)
* Noise Marines (5 Sonic Blaster, Blastmaster)
* Predator (Lascannon Sponsons,
TL Lascannon)
* Predator (Heavy Bolter Sponsons, Autocannon)
DEPLOYMENT The mission was Capture & Control, with deployment along the table edges. Yet again, Dark Eldar got the first turn and deployed in a line facing the Chaos objective. Their Combat Drug roll was for Serpentin - extra
WS.
Slaanesh set up in a split deployment, with two squads of Noise Marines and both Predators covering the objective, while the Daemon Prince, Dreadnought and Possessed lined up for the enemy objective. The Terminators were in Deep Strike reserve. The Possessed rolled Rending on their Mutation table.
TURN 1
So, as before the Dark Eldar vehicles swept forward and drop their webway portal onto the bridge, the other two squads of Trueborn staying put in the Venoms.
The Venoms then open fire with their Splinter Cannon, six cannon causing five casualties on one of the Noise Marine squads and leaving only the Blastmaster guy standing.
However, massed fire from the Slaanesh line takes it's toll in the second turn as fire from the Noise Marines and Predators explodes one Venom, wrecks another and kills every Trueborn standing on the board, plus the Haemonculus. One Venom and it's squad are left.
The Possessed make a run for it over the bridge in the centre, attempting to go for the Eldar objective.
And the Dreadnought goes CRAYZEEEEEEE. The Daemon Prince jumps over to it, safely containing the double Plasma Cannon shots and not taking any wounds.
TURN 2 Nothing turns up from reserve on turn two, so the only Dark Eldar unit on the board move over to the Possessed and kill four of them with Blaster and Splinter Cannon fire.
The Slaanesh Dreadnought can't regain his cool - he goes NUTS again, this time inflicting a wound on the Daemon Prince.
The Chaos Terminators turn up, and by a fluke of scatter, end up almost directly on top of the Eldar objective.
By the Warp Gate, the roving third squad of Noise Marines have a cunning idea, and surround the webway gate so that nobody can enter from the table edge!
And the Terminators open fire on the last Trueborn squad, killing all but one, who is then killed by the two remaining Possessed.
TURN 3 The two regular Hellion squads turn up at once, and we realise that the cunning plan of blocking the webway gate doesn't really work against Jump Infantry! Foiled!
While one Hellion squad kills a Noise Marine in the shooting phase, they get snake eyes on their charge roll and fail to reach them!
The other Hellions compensate, though, wiping out the Noise Marines surrounding the webway gate.
In the Chaos turn, the surviving Possessed run towards the back of the last Venom, which has moved back into cover.
While the Daemon Prince lashes one of the Hellion squads into a nice bundle, where they take significant damage from shooting.
The Daemon Prince then charges, wiping the squad out, and consolidating into the garden.
And a combination of Sonic Blaster fire and charging from the Noise Marines kills all but two of the other Hellion squad, while the Blastmaster explodes the final Venom.
TURN 4 The two remaining squads come out of the portal and into the depleted Slaanesh line - the Scourges landing on top of the building where they shake the Dreadnought, and the Baroness and her squad multi-assaulting the Daemon Prince and the Predator, shaking the Predator and causing two more wounds on the Daemon Prince, who responds by blowing up the Baroness' field again and causing a wound. The depleted squad then attach the remaining three Noise Marines, killing them all with the Agoniser.
In the Chaos turn, Lascannon fire from the Predator kills the stragglers of the depleted Hellion squad, while the Dreadnought charges in to help the Daemon Prince.
The Daemon prince loses his final wound, but kills the Baroness in return.
And, losing the combat, the Hellion squad flees back to their nearest board edge - which is the portal!
At which point we realise that, since nobody has any Troops left on the board, we can't possibly end the game with anything other than a draw! Game over!