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![[Post New]](/s/i/i.gif) 2016/06/23 08:35:51
Subject: [40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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This message was edited 3 times. Last update was at 2016/06/23 08:53:24
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![[Post New]](/s/i/i.gif) 2016/06/23 09:04:40
Subject: [40k terrain] Argus Desert Gate
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Chaos Space Marine dedicated to Slaanesh
italy
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Thats gorgeus!
you truly have some good skills.
now i'll love to see that painted
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![[Post New]](/s/i/i.gif) 2016/06/23 09:16:53
Subject: Re:[40k terrain] Argus Desert Gate
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Is 'Eavy Metal Calling?
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Wow, really nice start. I've never played the computer game, but from your pics you nailed it. You might want to create a widget for the stairs thoug so your models can stand anywhere on there without risk of falling.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2016/06/23 09:25:59
Subject: Re:[40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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Thank you!
Theophony wrote:Wow, really nice start. I've never played the computer game, but from your pics you nailed it. You might want to create a widget for the stairs thoug so your models can stand anywhere on there without risk of
falling.
Ah! Just forgot to notice it  it is already done in following manner:
Each ledder has wide and small stairs, wide stairs is tall enought to place 25-40 miniature on it
and it is organised in order that units maintain its cogherency easily
but here some problems with models on large bases
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This message was edited 1 time. Last update was at 2016/06/23 09:26:57
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![[Post New]](/s/i/i.gif) 2016/06/23 13:19:22
Subject: [40k terrain] Argus Desert Gate
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Stubborn Dark Angels Veteran Sergeant
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Wow, this is really cool
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![[Post New]](/s/i/i.gif) 2016/06/23 13:32:33
Subject: [40k terrain] Argus Desert Gate
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Yu Jing Martial Arts Ninja
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One hell of a project. It's looking awesome man!
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![[Post New]](/s/i/i.gif) 2016/06/27 20:45:17
Subject: Re:[40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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Thank you, guys!
Now I continue to paint my modules. I use texturic color with sand. It looks pretty i think, also I cover the canal's bottom with river sand (it will be filled by water in the future). It looks like:
Also I add grids in pipes and ark. Using aquarim plants I created 3 modules on dread bases. It is good in game, because it is not too thin and small like casual tree or brush, and it looks pretty cool on side-ledder module
And today I tried to use airbrush to make one of module looks more "alive", waht I get
Hope it is not too bad, heh...
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![[Post New]](/s/i/i.gif) 2016/07/05 17:37:47
Subject: Re:[40k terrain] Argus Desert Gate
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Longtime Dakkanaut
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I am impressed! This is a great project. Thanks for sharing, hope to see more.
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Keeping the hobby side alive!
I never forget the Dakka unit scale is binary: Units are either OP or Garbage. |
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![[Post New]](/s/i/i.gif) 2016/07/05 21:43:58
Subject: [40k terrain] Argus Desert Gate
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Veteran Inquisitorial Tyranid Xenokiller
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Looks awesome mate.
Looking forward to your next update.
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![[Post New]](/s/i/i.gif) 2016/07/05 22:31:00
Subject: [40k terrain] Argus Desert Gate
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Dakka Veteran
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Really cool!
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![[Post New]](/s/i/i.gif) 2016/07/06 08:04:10
Subject: Re:[40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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Thank you very much!
Too busy on my job, so small update how we played on this table in a different configuration
Hope you like it!
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![[Post New]](/s/i/i.gif) 2016/07/06 10:17:56
Subject: [40k terrain] Argus Desert Gate
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Xenohunter Acolyte with Alacrity
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This is fantastic!
Excellent functionality on the stairs. It's impressive to see the Knight and the Sentinel on them just fine. Especially for two rather notoriously top-heavy miniatures
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![[Post New]](/s/i/i.gif) 2016/07/09 09:45:06
Subject: [40k terrain] Argus Desert Gate
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Veteran Inquisitorial Tyranid Xenokiller
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Very very cool, always love seeing cool scenery used in its natural environment (a battle)
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![[Post New]](/s/i/i.gif) 2016/07/09 10:54:16
Subject: [40k terrain] Argus Desert Gate
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Longtime Dakkanaut
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So cool, my favorite map (most people's, I think) and executed so well. Good job.
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![[Post New]](/s/i/i.gif) 2016/10/11 11:13:27
Subject: [40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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The work slowly flows...
unfortunatly I has some problems and could not maintain my project, also missed terrain water effec contest, but now continue my work
water looks ok i think, now continue work on other modules
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![[Post New]](/s/i/i.gif) 2016/10/11 23:06:48
Subject: [40k terrain] Argus Desert Gate
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[MOD]
Making Stuff
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That's a great looking table, so far!
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![[Post New]](/s/i/i.gif) 2016/10/12 02:45:59
Subject: [40k terrain] Argus Desert Gate
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Dakka Veteran
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Water looks great, keep up the good work!!
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![[Post New]](/s/i/i.gif) 2016/10/12 09:50:22
Subject: [40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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Thank you!
Here are some anouther WIPs
I like how it looks a bit painted, small shading already makes it interesting not just monotoned
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![[Post New]](/s/i/i.gif) 2016/10/12 11:07:11
Subject: [40k terrain] Argus Desert Gate
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Pious Palatine
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My word, this is pretty damn impressive!
EDC
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![[Post New]](/s/i/i.gif) 2016/10/12 13:36:06
Subject: Re:[40k terrain] Argus Desert Gate
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Growlin' Guntrukk Driver with Killacannon
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Looking good! Theres been a few of the maps i wouldn't mind recreating.
I have to ask though; are those turox stand in's and can we have a closer look?
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![[Post New]](/s/i/i.gif) 2016/10/12 14:38:27
Subject: Re:[40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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I have to ask though; are those turox stand in's and can we have a closer look?
Ofk you can! This is my Tauroxes have been made on a base of toy Hummer and a little bit converted
Those are a originals Tauroxes with Autocannons
And those I use in our local capmaing, they are open-topped but have heavy stubber instead of AC
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This message was edited 2 times. Last update was at 2016/10/12 14:40:01
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![[Post New]](/s/i/i.gif) 2016/10/12 15:03:27
Subject: [40k terrain] Argus Desert Gate
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Growlin' Guntrukk Driver with Killacannon
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Very nice! Was looking at 1/35 kits for mine. M1117 gardian, lav's or jdsf light combat vehicle. wouldn't mind bringing out y on range really though haha.
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![[Post New]](/s/i/i.gif) 2016/10/12 15:22:18
Subject: [40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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Unfortunatly 1\35 is too big for Wh40k, but those one is really close in size to original, the same height and width, but a bit longer
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![[Post New]](/s/i/i.gif) 2016/10/12 18:12:55
Subject: [40k terrain] Argus Desert Gate
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Growlin' Guntrukk Driver with Killacannon
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Yeah size isn't amazing but 1/48 kits are hard to come by, well done for matching the size like that.
Have you seen some of the kits for the the turox kit? theres 4 & 6 wheel ones and they look pretty good tbf.
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![[Post New]](/s/i/i.gif) 2016/10/12 18:17:52
Subject: [40k terrain] Argus Desert Gate
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Ancient Venerable Dreadnought
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Them's some big ass stairs.
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![[Post New]](/s/i/i.gif) 2016/11/01 17:54:31
Subject: [40k terrain] Argus Desert Gate
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Guard Heavy Weapon Crewman
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Updates!
In game there are some funny houses on Calderis, so I wanna to rebuild them
Here it is
The roof is on fire can be removed to place minis on second floor, the ideal position for tactical squad with heavy weapon...
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![[Post New]](/s/i/i.gif) 2016/11/01 17:55:34
Subject: [40k terrain] Argus Desert Gate
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Norn Queen
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Top notch
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2016/11/02 07:42:01
Subject: [40k terrain] Argus Desert Gate
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Nice! Impressive terrain building skills, sir.
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