It's probably repackaging, it could be some boxes are less efficient than others, like in theory could potentially hold another sprue or something. Freight isn't just weight but dimensions so with costs going up across the board they may make a hybrid kit or simply re-box it in a way that makes more sense.
Unlikely. GW's terrain kits tend to just go out of print.
Out of all the kits, they're the most likely to be made overseas, and tend to be abandoned when whatever contract or agreement is up. It has happened way too many times to simply expect a repackaging.
Terrain kits go out of print as they get replaced by newer terrain and stop selling in significant numbers, especially with 40k / AOS. We've also often seen older sprues get re-used as bundle deal boxes and kill team sets despite no longer being on sale individually.
Whenever the AT refresh / relaunch comes I expect a lot of existing kits get reboxed and distributed in other ways. We may well see things like Warlords & Reavers sold like the recently updated 40k Knights with both weapon sprues, terminal, and weapon cards. Terrain could show up in a combined set at the £60-100 price range rather than the current separate boxes
While it's possible it will remain out of print, the civitas kit really isn't that many sprues. I agree that the longer it remains out of print the likelihood of it coming back gets worse.
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JWBS wrote: AT terrain has been unavailable for ages, some of it hasn't been available since 2021.
True but the dire wolf also took like a quarter year from preview to release and its on the only new AT release this year so who knows.
Automatically Appended Next Post: Harpyrax siege drones, alternative models for acastus porphyrions and asterius. Basically 2 on flying stands on a 60mm base is the idea.
Ponderous as they are armoured, the harpyrax siege drones comprise a strange combination of incredibly sophisticated tracking systems, heavy long range weaponry and sluggish but powerful gravitic thrusters and grav plates often reserved for small starships. Though able to re-position in a fairly rapid manner if required to do so, harpyrax siege drones more often move at a fairly limited combat speed as a large part of their power reserves are slaved into their weapon's capacitors. Entire banks of servitors installed deep within the ceramite hulls of the haryprax are dedicated to the sole task of careful power distribution and the re-routing of power to various critical sub systems.
Harpyrax are fitted with extensive and intricate high yield data augers that allow them to track data packets and sniff scrap code, this targeting data is uplinked noospherically to friendly harpyrax in proximity allowing for highly co-ordinated fire support. In addition to being incredibly well armoured and ion shielded for automata of their size, harpyrax siege drones were designed to take the heaviest punishment a warzone could throw at them and as such also deploy all manner of passive and active counter measures. A common tactic when outnumbered is to launch parachuting electro-flares to disrupt enemy target acquisition and cause false returns on enemy auspex sweeps allowing the harpyrax to extricate themselves under cover of false auspex hits. A substantial portion of the harpyrax's logic engines are dedicated to esoteric electronic warfare and command and control sub routines allowing for one drone in a banner to operate as a pack leader or alpha directing relaying target priory to its subordinates. The alpha itself may also be brought under remote guidance by magos or techpriest overseers.
ph34r wrote: I strongly suspect GW plans to make a plastic Imperator class titan eventually and would not abandon the game before that happens, even if they are having annoying patches of little to no releases.
A plastic imperator would be what, almost forgeworld warhound size?
It's hard to say because the old Epic was all over the place in terms of scale, thanks to practical limitations on model production at the time. I don't think any modern lore has confirmed the precise height of Imperators like it has for all the existing models.
There has been some modern artwork with Imperator titans, but these have an odd perspective making it hard to compare with other titans (see spoiler tags)
A Warmaster with a bunch of towers on top is probably fairly close, but there's nothing to stop GW going bigger than that.
Spoiler:
At the very least, warcom said this is a 40k scale Imperator.
He seems to have had a difficult time making the pose on either of them look good. I suppose the studio had the same issue, explains why they went with static (also bad).
Yeah, they're giant walking robots...they're allowed to look a little stiff. And this one in particular is playing the role of a sniper or tank destroyer. I'm not sure it'd feel right to have one leaping around.
Its potential for posing isn't great but its certainly a welcome improvement.
Together with it's rules and price, its beginning to grow on me. Its a shame FW stock isn't avaliable from independents, because with a bit of discount...I might have ordered one.
SamusDrake wrote: Its potential for posing isn't great but its certainly a welcome improvement.
Together with it's rules and price, its beginning to grow on me. Its a shame FW stock isn't avaliable from independents, because with a bit of discount...I might have ordered one.
If you've got any warhound on sprue collecting dust this is pretty affordable and you can choose which weapon you want. And the added possibility of the hound legs is always nice.
JWBS wrote: Like the warhound. Chunkier legs (than the WH) maybe. A proper gait. Underslung arms.
Underslung arms would help shake the chicken vibe for sure.
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MajorWesJanson wrote: It's a walking gun battery. It's not designed for dynamic. I'm a little surprised that it only lost 1" of speed and one enhanced turn.
Not to mention both primary weapon options are 90 arcs not corridor so it's not like the change to maneuverability affects its ability to acquire a target for its carapace weapon. So already its sorta got something over the warbringer which has to upgrade its carapace to 90.
Manchu wrote: AT terrain seems to be going OOP. Any rumors about whether this stuff will ever come back or be replaced?
I asked about this at the store a few weeks back and was told that the terrain will be back eventually, but it's an extremely low priority right now as they're gearing everything into the HH and 40K/AoS launches. The AT terrain has been listed as OOP since December and the entry remains on the site, usually once it's gone, they pull the SKU. So the fact that the entry remains is proof it will be back.
If you've got any warhound on sprue collecting dust this is pretty affordable and you can choose which weapon you want. And the added possibility of the hound legs is always nice.
Its a nice kit although the head is a bit strange.
That said, I found it simple to create a spare Warhound from plasticard and left over bits from the Warhound and Reaver kits. It only received an undercoat and wondering about drilling a magnet in the top, so it could sport a Reaver volcano cannon when one is spare...
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Manchu wrote: They really ought to repackage it somehow. The Civitas Imperialis set is pretty pitiful and Spires is even worse.
The terrain line for AT probably needs to be completely rethought.
I purchased the city blocks set and was quite happy with it. I would like to get the spires but they're a bit pricey without discount.
I have a good amount of the terrain from when it was first launched and it is very cool and fun to build. I don’t have the newer set with the cool cranes but have seen them in person and they are really nice. The issue is, as packaged, it is very tough and expensive to get enough stuff to actually create a city scape that with LOS blocking features.
Manchu wrote: I have a good amount of the terrain from when it was first launched and it is very cool and fun to build. I don’t have the newer set with the cool cranes but have seen them in person and they are really nice. The issue is, as packaged, it is very tough and expensive to get enough stuff to actually create a city scape that with LOS blocking features.
Yeah it never leant itself well to being able to build much with just a box. What it does have going for it though is the different heights and gradual levels you can build, meaning you can basically measure from the ground up to weapons on warhound/reaver ect and figuer out what buildings will give them cover without restricting their ability to fire at any given titan scale/size. The problem too you're better off going for overall height than making them too big in terms of footprint. The cardboard hawk wargames buildings are a better value overall for big los blocking, Its hard to make a pretty board on the cheap cuz civitas rack up the cost fast, but they're do look much better than the card buildings. Really hoping they come back in stock, they work so well with a lot of the grimdark bits.
Its a nice kit although the head is a bit strange.
That said, I found it simple to create a spare Warhound from plasticard and left over bits from the Warhound and Reaver kits. It only received an undercoat and wondering about drilling a magnet in the top, so it could sport a Reaver volcano cannon when one is spare...
He's added 2 more head options recently, but there's a lot of nice options out there too. One advantage it has over the fw one is it was designed to be able to swap the carapace guns, where as the fw one takes more work and requires purchasing 2. Most printers can probably print both guns on request.
Manchu wrote: AT terrain seems to be going OOP. Any rumors about whether this stuff will ever come back or be replaced?
I asked about this at the store a few weeks back and was told that the terrain will be back eventually, but it's an extremely low priority right now as they're gearing everything into the HH and 40K/AoS launches. The AT terrain has been listed as OOP since December and the entry remains on the site, usually once it's gone, they pull the SKU. So the fact that the entry remains is proof it will be back.
Ya and the two other terrain kits are too reliant on the civitas box to really bring it all together so you'd think they'd axe everything at once if they're were going to discontinue the terrain. I can see it AT not being a priority as you said for the next while.
I like the AT terrain a lot. At first I was quite unimpressed (this happens a lot to me with GW terrain, it was the same with ZM, before I saw the sprues I had no love for it but now ZM is my favourite terrain) The initial set is all very flat, and made up of rather small sections that aren't painstaking to put together, that's the wrong word, but it's more work than most and needs some concentration. The fun of it though turns out to be that it is lots of small, flat bits. You feel like a designer or architect when building your AT structures, something that I've not found with any other terrain set. The when you add in the spires and the manufactorum that's when it becomes really fun, these kits are both great additions to the flatness of the original.
I agree with the criticisms that you don't get much for your money though, you really need to buy multiples or, ideally, the Civitas / Administratum sector. Unfortunately this isn't really possible anymore. It wasn't cheap originally, and is now OOP and works out even more expensive than buying the small boxes. Believe it or not though, it actually used to sell on ebay for less than half or rrp, I picked up multiples back in the day. I'd really love to see this one get a rerelease, if this happens with a refresh edition of AT I'd advise anyone interested in AT to take the opportunity to buy one or two. This guy has the righ idea https://twitter.com/TheNoobPainter/status/1246190619669737472
Grimdark designs are the ideal compliment to Civitas for anyone with a printer, imo for anyone interested in making AT terrain it's almost worth the price of the printer for GD designs alone (iircGD is what finally got me to buy one).
JWBS wrote: I like the AT terrain a lot. At first I was quite unimpressed (this happens a lot to me with GW terrain, it was the same with ZM, before I saw the sprues I had no love for it but now ZM is my favourite terrain) The initial set is all very flat, and made up of rather small sections that aren't painstaking to put together, that's the wrong word, but it's more work than most and needs some concentration. The fun of it though turns out to be that it is lots of small, flat bits. You feel like a designer or architect when building your AT structures, something that I've not found with any other terrain set. The when you add in the spires and the manufactorum that's when it becomes really fun, these kits are both great additions to the flatness of the original.
I agree with the criticisms that you don't get much for your money though, you really need to buy multiples or, ideally, the Civitas / Administratum sector. Unfortunately this isn't really possible anymore. It wasn't cheap originally, and is now OOP and works out even more expensive than buying the small boxes. Believe it or not though, it actually used to sell on ebay for less than half or rrp, I picked up multiples back in the day. I'd really love to see this one get a rerelease, if this happens with a refresh edition of AT I'd advise anyone interested in AT to take the opportunity to buy one or two. This guy has the righ idea https://twitter.com/TheNoobPainter/status/1246190619669737472
Grimdark designs are the ideal compliment to Civitas for anyone with a printer, imo for anyone interested in making AT terrain it's almost worth the price of the printer for GD designs alone (iircGD is what finally got me to buy one).
Fully agree. I started Titanicus with the Grand Master set on release and loved how flexible the new terrain was, and how you could be really creative when it came to making various sizes of building rather than the X large and X small buildings you typically get in GW sets. My next purchase was the ~£60 Civitas box as a great way to fill out the table with a wide range of different structures.
The industrial terrain was largely a nice source of basing material to add scale to titan models, but isn't the best for completing a full size table unless you have lots of civitas buildings.
Something I'd love to see in future is a big box set of damaged buildings to convey the inevitable destruction from fighting on this scale. Perhaps they can even include wrecked units or titans, like how the FW board tiles had crashed planes.
Volkites getting Beam is good, it means they might sometimes be a worthy consideration. Vortex becoming less swingy and clearly restricted is good as well without clipping it out of the game. Got to read the rest in detail to see if something stands out, but that's pretty good overall.
Indeed. Some highlights from the missions - one scenario has off table support from an Imperator and another is all corrupted Titans V all Psi-Titans. That'd be utter chaos
Right, a more detailed read of the FAQ is slightly baffling.
Ferrox maniple got clarified to depend on the attacking titan's Scale. Slight nerf which doesn't really change anything, but is still amusing considering the maniple's own bracketed text uses a Warlord as an example, a titan not usually found in it
Apparently Blast weapons with Carapace trait can now fire at targets too close to them, placing the template at the Scale range, despite Carapace trait's wording saying that smaller targets in the dead angle cannot be targeted (thus breaking the attacking sequence before anything gets fired anyway). While kinda thematic, I still wonder who let this through?
Volkite and Vortex changes are still good and the mission pack looks fun.
Mr_Rose wrote: Uh, last time I checked you declared targets before checking range? Because you aren’t allowed to check range arbitrarily without specific wargear.
That doesn't matter. The point is that the Carapace rule states explicitly that a smaller Scale unit cannot be attacked. If you choose the enemy as a target, measure range and discover that whoopsie, it is indeed too close to be shot, by the text of Carapce trait there is no attack at all. This FAQ now implies that Blast weapons actually can, which is odd, because it was previously impossible at all. Not a big deal given the low number of such weapons, but another example of AT errata putting out bits that contradict the body of the rules text, like the Blasts scattering at max range did.
Sherrypie wrote: Ferrox maniple got clarified to depend on the attacking titan's Scale. Slight nerf which doesn't really change anything, but is still amusing considering the maniple's own bracketed text uses a Warlord as an example, a titan not usually found in it
I always assumed the rule was based on the firer, hadn't realised that could be interpreted two ways. Guessing the Warlord is mentioned there to clarify any Legio rules that allow swapping out titans, like Krytos.
Amusingly I got the email about Dire Wolves coming back into stock and ordered one just minutes before this article went up. Might have picked up some volkite weapons if I'd seen it earlier.
Incredibly happy about the change to volkite, really wish they would have just had the updated cards in the faq because it's hard enough to find a good copy of the original card let alone pretend they'll update the one's in stock. Vortex change is good too, limiting it to per maniple and cutting the dice in half will help a lot of people not have heart attacks when someone uses one.
The campaign thing, meh, seems very dependent on certain models like multiple psi titans/corrupted titans. I think it would be more interesting to actually see photos of the scenarios in all honesty.
Going by the original game, back in the late 80s, I'm assuming that Adeptus Titanicus will head towards infantry & tanks( for better or worse ), a logo change to coincide with its sister game, and possibly Eldar titans & knights a bit further on.
I reckon we should hear something soon, ready for release in August.
We just got a new Titan release. It's not a plastic kit, but neither are a lot of releases for the other specialist games.
Until I receive information to the contrary, I'm going to assume the studio will do what they've said they'll do, and not what the internet said they'll do.
SamusDrake wrote: August will be the 4th anniversary of AT'18. If we've not heard of anything by then - no new releases at all - then I would write the game off.
We've also just passed the 2 year anniversary of release schedules being turned completely upsidedown for the following ~18 months.
Necromunda just got a 'reboot' boxed game four and a half years after the original, with many previewed things still to release. Let's chill out a bit on the doomsaying.
SamusDrake wrote: August will be the 4th anniversary of AT'18. If we've not heard of anything by then - no new releases at all - then I would write the game off.
We've also just passed the 2 year anniversary of release schedules being turned completely upsidedown for the following ~18 months.
Necromunda just got a 'reboot' boxed game four and a half years after the original, with many previewed things still to release. Let's chill out a bit on the doomsaying.
Yeah, personally I think the fact that they're updating FAQs and tinkering with weapon profiles are encouraging signs that they aren't ready to give up all support for the game. Let's see what happens.
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SamusDrake wrote: That reminds me Gorgon, have you got your Direwolves yet?
Nope. Per the FW site, my order is still pending. It looks like folks in the UK are getting theirs...? My last order with FW (Psi-Titan) took 3-4 weeks to arrive, IIRC. So I think it's just going to arrive whenever it arrives.
I don't think you'll see anything in terms of a new edition/reboot until next year, we got a while yet.
Good news is I've sampled as best I could the volkite cards and edited them to update them in line with the new faq. They're not pretty but they're functional enough.
Spoiler:
So beam is something that, perhaps a lot of AT players haven't encountered until likely now or soon. It was introduced on the psi titan's main weapon, the problem with beam is its a very long rule that isn't very well written. It's a USR basically that's not in the main rulebook and its interactions with the targeting rules from the main rulebook and the terrain rules is a bit wonky to say the least. The rule does say to draw a 1mm line from the weapon to the targets base and it has to touch/cross the targets base but that;s also weird because that's not necessarily the targets body itself and for titans on oval bases you can have situation where you can draw the line over the small piece of base sticking it. its very bizarre.
Spoiler:
This isn't going to be a massive issue in that volkites are only 20 inches so I tried my best to depict a skewed but possible scenario, skewed only in that the "civitas" buildings here are all quite low, like 1 level enough to block a warhounds knees at most low but it gets the point across. GW didn't specify even what type of terrain for the beam rule just terrain, so firing across or at a target in area terrain like a pond or lake or swamp somehow affects how many dice you get and ability to do targeted attacks, its very wonky.
November is the absolute earliest I'd expect to see anything, as that's the traditional big specialist games release spot to get them on Christmas lists. However I'm definitely not betting on that, given how much new content is coming for HH and Necromunda. Not to mention we know there will be several major AOS & 40K releases to fit in before the end of this year.
zedmeister wrote: Indeed. Some highlights from the missions - one scenario has off table support from an Imperator and another is all corrupted Titans V all Psi-Titans. That'd be utter chaos
I wish they at least had pics to go along with these, be cool to see all the world building in terms of the board/terrain.
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xttz wrote: November is the absolute earliest I'd expect to see anything, as that's the traditional big specialist games release spot to get them on Christmas lists. However I'm definitely not betting on that, given how much new content is coming for HH and Necromunda. Not to mention we know there will be several major AOS & 40K releases to fit in before the end of this year.
2023 does seem more likely for any major news.
HH seems like it will be holding the spotlight a lot for the next while.
We've also just passed the 2 year anniversary of release schedules being turned completely upsidedown for the following ~18 months.
Necromunda just got a 'reboot' boxed game four and a half years after the original, with many previewed things still to release. Let's chill out a bit on the doomsaying.
Knowing GW, in a few months we will see a new big box set with like 2 reavers, 2 war hounds, some knights, and 2 new rapier scouts that will be box locked for a while
MajorWesJanson wrote: Knowing GW, in a few months we will see a new big box set with like 2 reavers, 2 war hounds, some knights, and 2 new rapier scouts that will be box locked for a while
I don't think we'll see another starter or anything but there's still probably a few more models on the horizon. New starter seems like a relaunch/new edition/next year sorta thing imo.
Last year HH and Necromunda got mostly resin releases with some token plastic kits.
For this year we're likely in the same position. I doubt we'll see much beyond another resin model / weapon options. A small plastic (edit: Rapier) kit would be neat. Perhaps they could get a pair of them into an Acastus-style sprue with arm weapon options interchangeable with the Dire Wolf...
xttz wrote: Last year HH and Necromunda got mostly resin releases with some token plastic kits.
For this year we're likely in the same position. I doubt we'll see much beyond another resin model / weapon options. A small plastic kit would be neat. Perhaps they could get a pair of them into an Acastus-style sprue with arm weapon options interchangeable with the Dire Wolf...
A dual scale 7 kit would be cool, even if it was 100$ it could probably be made to work provided they actually put in an effort like the dire wolf rules.
Like an idiot I managed to miss the word "Rapier" from that sentence.
A pair of scale 5 titans should easily fit on a single smaller sprue (comparable with the Necromunda outcasts kit). It also dawned on me that Rapiers would be the ideal platform for the paired Dire Wolf arm weapons, giving us more options for both classes. Might be the reason those are magnetised...
xttz wrote: Like an idiot I managed to miss the word "Rapier" from that sentence.
A pair of scale 5 titans should easily fit on a single smaller sprue (comparable with the Necromunda outcasts kit). It also dawned on me that Rapiers would be the ideal platform for the paired Dire Wolf arm weapons, giving us more options for both classes. Might be the reason those are magnetised...
Rapier would be cool too, it's just that I feel like the hound really is the floor in terms of titans stats. Like they could go weaker on shields maybe, start at 4+, maybe weaker armour but the hound is basically 10-11, not much higher than knights. The dire wolf fits in pretty well, even if it's a bit lacking in options. Just not sure how the rapier would fit, unless like the dire wolf they had some sort of infiltrate or deep strike or outflank mechanic built right in. But ya, scale 7 or 5 are both welcome if they're well conceived. Plastic is preferable though, and weapon options on sprue.
MajorWesJanson wrote: Knowing GW, in a few months we will see a new big box set with like 2 reavers, 2 war hounds, some knights, and 2 new rapier scouts that will be box locked for a while
Its possible, but not so sure on them box-locking as they've not done that with Titanicus so far. But I guess there is a first time for everything...
I wonder if the Dire wolf is based on the rapier frame. Give it an extra joint in the legs and replace the reaver arm mount on the back with a warhound scale mount (also a way to make a few more reaver carapace guns in plastic) and a couple other ardex gun arms. Then it would not only tie into the Dire Wolf but also could be the predecessor to the Slaaneshi Subjugator titan.
Another plastic kit option would be a "plain" Warbringer titan, removing the big warlord carapace gun and replacing it with a smaller version, maybe another place for a neutron laser?
Rules-wise, I could maybe see a use for redoing the maniples somewhat- loosening a bunch of the early ones up to allow for dire wolves, warbringers, warmasters to fit in place of just warhounds, reavers and warlords.
The Dire Wolf seems like a pretty good fit for the Subjugator structure already, while a lighter scout titan with paired arm weapons could be the basis of the Questor:
SamusDrake wrote: If the Rapier is smaller than the Warhound, of which the Direwolf is a heavier variant, then I doubt it.
Is the rapier smaller? All I remember it being called is lighter than the warhound.
Good point on the Questor, I forgot about that one. It would fit in with a titan mounting some added arms off the dire wolf, plus maybe a few point defense mauler bolters or lascannons. If they ever remaster the warhound and reaver molds in 28mm, I hope they add a few point defense mounts like the Warlord and Warbringer have.
SamusDrake wrote: If the Rapier is smaller than the Warhound, of which the Direwolf is a heavier variant, then I doubt it.
Is the rapier smaller? All I remember it being called is lighter than the warhound.
Good point on the Questor, I forgot about that one. It would fit in with a titan mounting some added arms off the dire wolf, plus maybe a few point defense mauler bolters or lascannons. If they ever remaster the warhound and reaver molds in 28mm, I hope they add a few point defense mounts like the Warlord and Warbringer have.
Assuming it indeed ends up occuyping scale 5 it'd be fair to assume its closer to the acastus in size, whether or not that means it'd be on 60 or an 80mm tho is hard to tell, could impact the arc counters.
MajorWesJanson wrote: Knowing GW, in a few months we will see a new big box set with like 2 reavers, 2 war hounds, some knights, and 2 new rapier scouts that will be box locked for a while
In previous holiday seasons they've come out with combo boxed sets that have been generally good value.
Wouldn't be surprised to see that again this year.
Given that the Warhound is rather gun'n'harpoon happy, I'd take a shot in the dark that the rapier would use it's speed to close in quickly with a nasty melee weapon. Possibly a Cerastus on steroids?
SamusDrake wrote: Given that the Warhound is rather gun'n'harpoon happy, I'd take a shot in the dark that the rapier would use it's speed to close in quickly with a nasty melee weapon. Possibly a Cerastus on steroids?
It has to justify itself, only problem is how to define it between a hound and acastus and still have it make sense or feel valid. The concern is, the hound really does seem like the "floor" in terms of titan stats and heat/shield/armour pips. You might be able to get away with fewer armour pips for a rapier, but the hound doesn't exactly have a robust reactor so hard to go lower there, you could lower the save value of the voids but hard to give them fewer. That might be able to be mitigated by being able to squadron up but that really seems more like hound's thing. Fast is def in the cards, but again the gulf between a hound and even the stabby knights is basically same speed once boosted, so if its like 10/14 its already leavin the knights in the dust. Close combat would be cool, but again outshining the stabby knights likely if so. Not that that is a problem mind u, i think the game works better without knights most of the time.
I think what would be cool is if the rapier was more about disruption and sneaky stuff than maybe direct engagement, If it can justify itself well like the dire wolf I'll be happy.
Excited to finally try the dire wolf and the volkite change.
axotl wrote: I have not seen mine ship yet. Crossing fingers the quality is good on these.
I expected delays after my last FW order experience. I'm crossing my fingers that it ships this week, but I'm not counting on it either. *shrug*
It does occur to me that people jumping into HH and buying FW resin may not be so patient with multi-week shipping delays.
True, I would also consider that fw perhaps prioritizing hh stuff to be related to the delay in shipping dire wolves. It is getting tiring that they can get them to influencers ahead of schedule but can't even pretend to be shipping real stock for pre-orders.
I don't see that at all, did they edit it? The two-star note says "** Succeeded since by a digital card game, Horus Heresy: Legions." Theres no mention of the word "titan" on the page whatsoever.
chaos0xomega wrote: I don't see that at all, did they edit it? The two-star note says "** Succeeded since by a digital card game, Horus Heresy: Legions." Theres no mention of the word "titan" on the page whatsoever.
Not only that, the art that he was refering to has disappeared. Weird
Yes, it was there - I copied and pasted the quote as it was - and they've removed it.
The image was at the top of the article. Best description was an old art from around 1988 to early 90s, Beakies fighting in the bottom foreground, a super large fortress( I mistook it for a super-large ork gargant at first ) in the background(rising to the top of the image) and what appeared to be similar to the really old warmaster design on the right-hand side of the picture.
schoon wrote: Very nice. Any sense of how big it is?
From the Battle Bling Facebook page:
The Warbreaker has over 20 guns.
Takes over 50 hours to print a single model.
Weighs almost 2kgs.
Uses almost 3 litres of resin.
Is around 35cm tall. Just over 20cm wide (at widest point)
Yknow, I generally don't care for the 3rd party stuff, but that mini is fantastic and if the price isn't mental (which it probably will be if its a 50hr print that uses 3L of resin) I *might* just order one for the pure novelty of it.
3L of resin and 50 hours (which sounds like 2 build plates worth of printing, assuming that they aren't printing any parts that are actually 30cm tall in one go). I'd be expecting prices in the £250-300 bracket minimum.
chaos0xomega wrote: Yknow, I generally don't care for the 3rd party stuff, but that mini is fantastic and if the price isn't mental (which it probably will be if its a 50hr print that uses 3L of resin) I *might* just order one for the pure novelty of it.
I will not be buying this. I think it's too squat, and also the stuff I've bought from the so far seems to be printed one one of those filament things or maybe just in low resolution, which was okay on the parts I bought but would not be good on a model of this size imo. Also, that price isn't too far off a legit FW Acastus / Porphyrion (and hugely more expensive than a perfect replica) so it's an easy pass for me. I'd like to see them make bits available separately though.
Steering clear of ip infringement just means not selling the terminals and just offering image/pdfs people can print for free. Not even connected to purchasing. Basically don't call it an imperator, call it a warbreaker or whatever as they've done and I don't think there's much political will to go after a well like retailer. Esp considering they're ex GW.
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SamusDrake wrote: Just curious as to why they've only made an alternative model for a titan that doesn't even exist in the game rules yet.
Big enough to count as terrain, as it's engaged in a firefight with another off-board Imperator, or a stand in for the Warmaster? Interesting...
I offered to help with terminal/cards/rules but they seem to already have something planned.
My thoughts are, as big as it is (14 inches) it still needs to model off a warmaster terminal and in my opinion probably should be "more bark than bite" as in its rules in game should be closer to warmaster than people may perhaps like but there are a lot of reasons for this, starting at points. The warmasters already in my opinion only function well in games where both sides field one, and in that regard they're fairly well designed for something so "not needed", playing a game where only one side has one though can be a bit silly unless it's a fairly high point game, but you still run into real disparity in activations. So my thought would be to design it with mirror match in mind, otherwise its just a bit too absurd. I feel like the palace would still basically have to be one weapon card, with the arms like on the warmaster offering up the real firepower. Reason is, giving it like a million weapons will just break the activation game but also mean if you don't always order split fire it just gets stupid, you don't need to shoot like 8 weapons at one target.
Also, even tho its huge and mighty and big and the rules should reflect that, they can only do that so much, armour levels still have to sorta be taken into consideration or you risk rendering a lot of weapons totally useless against it. Like far as I'm concerned it could have the exact same armour as the warmasters and just have a longer track or more forgiving or less frequent armour degradation. The arm weapons again would probably just be slightly more powerful than the warmasters, but again consideration like range need to still be artificially lowered because you can't just give all its guns 48 inch range cuz its big/tall/walking castle, if there's no reason for it to ever move it won't, it will likely already command such a silly high view that getting cover or out of los from it may be difficult so if range isn't capped on some of its weapons it could just get silly. I think if anything it needs like "grounded" rules that are well considered and informed by knowledge of the game/stats/limits and then maybe a more silly version of the rules that's a bit more hair down or random like charts but harder to kill, perhaps designed more for what people oddly want, a game where like one titan stands there and does a bunch of shooting while a bunch of others that have pointless disparity in activations like, i dunno, maybe don't die to it and win somehow? Just sounds like anime normandy beach or iwo jima or something, but gonig back to a more grounded version of the rules. Perhaps that could also mean some of its weapons special rules have bonusses that only apply to larger scale titans like warmaster and up or something to encourage larger point level games but not necessarily higher activation level games ( a bazillion titans per side).
Part of the problem too is you sorta wanna design/future proof in terms of new weapons so that has to be taken into account to when designing the weapons cards and like sub reactors/systems cards if it uses or is based off the warmaster terminal. The cop out gw did by splitting the warmaster into two distinct titans still doesn't sit well so really hoping they have like plans for 4 ot 5 arm weapons. The top weapons are tougher because its a bit more abstract, maybe have different firing modes, one corridor one normal arc and they have different benefits/downsides. Maybe have a few weapons or ammo types but you can only fire so many times or some require rolling reactor dice a one turn cool down. I could also see that being where it introduces some fun, like shells similar to blind missiles that let you place the 5 inch blasts as los blockers, perhaps it could have the ability to do special orders that mimic certain startagems. There's also the many considerations of how custom legios and all the other legio rules might interact with it, and of course the corruptions/mutations.
It's a big task and I hope they're up to it, I tend to agree that as cool as the model is, without rules in game it's just a nice display piece.
I see and its interesting to know that Battlebling are former GW staff.
At the very least its a nice model to have in one's collection if they really want an Imperator to join their cabinet collection. Even an artist at Warhammer World kitbashed their own version, and it feels a bit strange to be missing an Imperator( the titan of titans ) in a game designed specifically for titans.
tneva82 wrote: 35cm tall? Well print time can be fastened by making it more true to scale. Unless that's supposed be bigger than imperator.
With how much of the height is made up of the fortress, it sounds fairly accurate in scale
Imperator isn't even twice the height of warlord in GW's specifications. This model is more than twice the height...
Would need to be about 10cm shorter.
People keep overestimating size of imperator likely due to that fortress which is major part of imperator's extra height over warlord.
So it's class of titan even bigger than imperator which alone is useless as a gaming piece if you don't want to break the game. Hard pass for me. Too expensive as a shelf warmer. I don't buy Morathi for AOS as that already is too expensive for shelf warmer and this is more pricey.
This thread is mostly active when there are new releases. So when AT hasn't got a new official release to gush over, 3rd party can easily be tolerated because there's really not much else to talk about.
tneva82 wrote: 35cm tall? Well print time can be fastened by making it more true to scale. Unless that's supposed be bigger than imperator.
With how much of the height is made up of the fortress, it sounds fairly accurate in scale
Imperator isn't even twice the height of warlord in GW's specifications. This model is more than twice the height...
Would need to be about 10cm shorter.
People keep overestimating size of imperator likely due to that fortress which is major part of imperator's extra height over warlord.
So it's class of titan even bigger than imperator which alone is useless as a gaming piece if you don't want to break the game. Hard pass for me. Too expensive as a shelf warmer. I don't buy Morathi for AOS as that already is too expensive for shelf warmer and this is more pricey.
Titan scales have changed a lot over the years. Heck some of the original artwork had them towering over city skyscrapers.
In general I'd say they've come down in height over the years. However its also a reflection of the fact that early media and references titans were restricted to their own scaled game; they just weren't part of 40K. Once that started they kind of had to come down in size a bit to make them actually practical to cast for Forgeworld
Artists never pay attention to the numbers. There’s art of Imperialis Dictatio, a Warlord Titan, stepping over a mountain top as it bypasses a column of leman russ tanks in one step. A normal Warlord with twin turbo lasers in the carapace and all that.
AFAIK, the numbers the studio puts on technical docs have not changed much or at all.
The_Real_Chris wrote: Would have preferred smaller temple on top with some sort of courtyard for putting priests.
Ya for it's size there aren't many places to glue little dudes. Also looks a bit too much like us congress building.
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Toofast wrote: I would love to be able to talk about official releases for AT but...
Ya exactly, feels like the third party's get crapped on for keeping the game alive and peopel interested more than gw.
There's some good third-party terrain out there. That's an area where they've picked up the slack for GW. And things like alt Psi-Titan bits that make sense given how often that kit is out of stock.
However, I don't feel like third-party Imperator+ sized models and some of the made-up weapons (Reaver carapace plasma or whatever) and such do that, because they aren't generally playable except as some kind of counts as or homebrew. Which is fine for some people, but where are the well-executed corruption bits? Where are the Legio-specific and/or alternate armor plates? There are things the third parties could be doing to take my money and "keep the game alive" for GW but they don't.
And this thread really is supposed to be about GW releases, regardless of whether people feel they're releasing enough for the game.
It's just very easy for third party discussion to overwhelm the thread since they release at a rate that far outpaces GW. That gets very annoying for people who follow this thread to stay up to date with official releases.This thread shouldn't be page after page of third party discussion.
It's just very easy for third party discussion to overwhelm the thread since they release at a rate that far outpaces GW. That gets very annoying for people who follow this thread to stay up to date with official releases.This thread shouldn't be page after page of third party discussion.
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I agree, the only place I can find games of AT once in awhile is the Warhammer store. Third party stuff, especially entire models, is literally of zero interest for me. I wish those posts would be kept to their specific thread that was made solely for that purpose. However it seems like a lost cause as the release pace of official GW stuff is glacial.
It's not just about that Titan being third-party. It's not part of the actual game...there are no GW rules for it. It's not the same case as, say, the old Chapterhouse Tervigons. I don't understand how the GWAT news thread -- per the thread title -- should ever be cluttered up with posts about third-party miniatures that require homebrew rules. Makes zero sense.
Right now my wish list for AT is simple - more models but no more Imperial models.
I really want the game to move out of its mirror-match situation. Chaos titans, Warped titans, Greater demons, Xenos - these are the things we should be hoping for. Something that puts something different and new down on the table opposing the Imperials.
Thundering ork titans on legs and tracks with a hodge podge of weapons and stuff
Elegant and graceful Eldar with psy powers and swift deadly strikes
Huge mutated monstrosities of Chaos
Spiky and torment looking Dark Eldar
C'Tan, Obilisks and other huge constructs of the Necrons
Huge biotitans which can hold their own at range or charge in to tear and rend others apart.
Mighty guns and blocky, yet efficient Tau
Wishlisting, I'd go for a 2 pack of Rapiers, a non Nemesis version of the Warbringer, and a new weapon sprue for each of the current titans to bring the resin weapon sets into plastic. And a new terrain set for miniature versions of the wall of martyrs and bastions.
Overread wrote: Right now my wish list for AT is simple - more models but no more Imperial models.
I really want the game to move out of its mirror-match situation. Chaos titans, Warped titans, Greater demons, Xenos - these are the things we should be hoping for. Something that puts something different and new down on the table opposing the Imperials.
Thundering ork titans on legs and tracks with a hodge podge of weapons and stuff
Elegant and graceful Eldar with psy powers and swift deadly strikes
Huge mutated monstrosities of Chaos
Spiky and torment looking Dark Eldar
C'Tan, Obilisks and other huge constructs of the Necrons
Huge biotitans which can hold their own at range or charge in to tear and rend others apart.
Mighty guns and blocky, yet efficient Tau
I would love xenos titans, Eldar and Orks would be perfect. However, it would require 4-5 kits for each one. I just don't see them doing that when we're only getting a few kits each year for the game as a whole. Hopefully it's because they're hard at work on Epic in the background and I'll actually get to play with my titans some day.
I kind of wonder if the long gap might be because FW is using up production and mould slots to get a glut of chaos/xenos titans ready for a steady release.
I do agree, the big issue with Imperials having so many releases is that any force going against them will need a fairly chunky first wave to stand a good chance. That or broken rules for a time that make them overpowered until more models can fill the gaps in the roster.
But yeah I feel like AT has done really well with mirror match armies; with Chaos and Xenos being the next logical step for the game.
Kind of slow, unreliable on Orders, lots of slightly subpar guns by direct comparison? But bloody difficult to actually stop. No easy kills. Make them something you really, really need to grind down.
Eldar? Warhound type manoeuvrability, with relatively few, but pretty potent weapons.
Tyranids? Really good repair rolls to represent enhanced regeneration.
The best thing is most Xenos would also see brand new things too. And we'd actually get to play with them in multiples cause of the scale.
I'd love to see different ork clan mechs; or even some super ancient Eldar titans that perhaps look very different to their modern designs - something from the true ancient times unearthed to deal with the rising threats.
More Canoptek machines; more Tyranids; more everything!
This thread was over 350 pages before someone said that should happen. Many disagreed (including me). I'm never going to tell anyone what they can and can't post and where they can and can't post, and I'll also continue posting the interesting AT stuff that I find in this thread.
Toofast wrote: I would love xenos titans, Eldar and Orks would be perfect. However, it would require 4-5 kits for each one. I just don't see them doing that when we're only getting a few kits each year for the game as a whole. Hopefully it's because they're hard at work on Epic in the background and I'll actually get to play with my titans some day.
Those would probably be the first two, and Orks should be pretty easy to get right, as others have said. They have Titan/Knight classes that roughly match up to Imperials (Great Gargant, Gargant, Stompas, Morkanauts/Gorkanauts, and the rules wouldn't have to be funky. Probably along the lines of fewer shields, more structure points, more gunz but less accurate, etc. Shouldn't be that hard to fit in and balance.
I know what you're saying about 4 kits -- it seems like a lot, but that's about what AT had in its first 3 months. I think if xenos ever happens, it's going to be a game relaunch of sorts with a big starter box, etc. similar to the original launch. Hell, FW could do their resin thing and make some extra bits to make a Mekboy Gargant, bring it to 5 kits.
I think Eldar would be a bigger challenge from a rules perspective, as the designers would almost certainly look to make them very fast and harder to hit. And to me those kinds of qualities would be trickier to balance.
I still think we'll get Rapiers in plastic at least before any of that happens. I'm biased about it, but I just don't believe they would have namedropped them this much only to never release the kit. And we just got the Dire Wolf in resin kinda from out of nowhere. Feels like that would have been the Rapier if they had no intention of producing them in plastic.
I’d be perfectly happy if if we get Xenos titans, but I also don’t think it’s something the game actually needs. It works well in the scope it’s in, and there are plenty of releases still with all the titans mentioned in the background. Also the game is (relatively, for a GW game) pretty well balanced, and I don’t know if I trust them to keep that when adding lots of different factions. I don’t think every game needs to have a scope as big as 40k - and they barely support that scope there with all the resources that gets.
The FAQ mentions titans of scale 7( inclusive, higher and lower ), and it seems that a titan is only a "scout" as far as scale 6. So a scale 7 battle titan is a possibility...
Renegade knight banners are still yet to be covered in a future expansion. I'd imagine that such a book would be an ideal time to release a knight force bundle, as we saw with the titans last year.
Also, the Acastus terminal pack could be revised if another GW knight is released. One could visualise a new pack with 3 Dominus terminals and then 2 for the Porphyrion( 1 for the senechal's banner, 1 for support ). There's also a component option for the Helios carapace weapon, so with an updated terminal there is the opportunity to add rules for that also. If there is a knight bundle then like the previous titan bundle, included Porphyrions would have their slim terminals and I'd imagine they'd have those updated too...
JWBS wrote: This thread was over 350 pages before someone said that should happen. Many disagreed (including me). I'm never going to tell anyone what they can and can't post and where they can and can't post, and I'll also continue posting the interesting AT stuff that I find in this thread.
So, to confirm...
- You knew you were posting content that is off topic
- You're doubling down on continuing to do so, despite there being a bespoke thread for such content
JWBS wrote: This thread was over 350 pages before someone said that should happen. Many disagreed (including me). I'm never going to tell anyone what they can and can't post and where they can and can't post, and I'll also continue posting the interesting AT stuff that I find in this thread.
So, to confirm...
- You knew you were posting content that is off topic
- You're doubling down on continuing to do so, despite there being a bespoke thread for such content
And you're complaining about it, which literally renders your entire point not only useless but moot because a complaint is also, in fact, not gw related "bespoke" news, fren.
So we have a few main topics in this thread:
1) rumours and promotion of third party stuff
2) wishlisting stuff for Titanicus
3) fear mongering that GW is gonna kill off the game
4) complaining that people post all sorts of other stuff but any real Titanicus rumours
5) …
6) …
7) …
8) …
9) …
10) some actual Titanicus rumours
To answer the question as to what can be posted in this thread, Rule #2 is stay on topic. The topic is GW's AT releases. Not 3rd party releases, if you want to post about other companies AT compatible releases there is a separate thread for that, if you wish to discuss other aspects of the game then there is a whole separate sub forum for that. If you don't have anything to post about N&R for AT then simply to do not post in this thread. Is that clear enough?
ingtaer wrote: To answer the question as to what can be posted in this thread, Rule #2 is stay on topic. The topic is GW's AT releases. Not 3rd party releases, if you want to post about other companies AT compatible releases there is a separate thread for that, if you wish to discuss other aspects of the game then there is a whole separate sub forum for that. If you don't have anything to post about N&R for AT then simply to do not post in this thread. Is that clear enough?
Would it be possible to have a link to the other thread stickied somewhere on the first page?
This is technically OT now, as is my response to it. Oh well. AT discussion on Dakka was fun while it lasted but I suppose everything has to end eventually. See you when the next OFFICIAL GWAT RELEASE drops guys, we can shoot the gak for a couple of pages and then part ways until the next OFFICIAL GWAT RELEASE.
Hey Ingtaer, why was this thread, with meanderings and filler and all, good for 375 pages until zedmeister decided he didn't want third party releases mentioned here? Does he send you too many alerts or something?
ingtaer wrote: To answer the question as to what can be posted in this thread, Rule #2 is stay on topic. The topic is GW's AT releases. Not 3rd party releases, if you want to post about other companies AT compatible releases there is a separate thread for that, if you wish to discuss other aspects of the game then there is a whole separate sub forum for that. If you don't have anything to post about N&R for AT then simply to do not post in this thread. Is that clear enough?
Would it be possible to have a link to the other thread stickied somewhere on the first page?
This is technically OT now, as is my response to it. Oh well. AT discussion on Dakka was fun while it lasted but I suppose everything has to end eventually. See you when the next OFFICIAL GWAT RELEASE drops guys, we can shoot the gak for a couple of pages and then part ways until the next OFFICIAL GWAT RELEASE.
Hey Ingtaer, why was this thread, with meanderings and filler and all, good for 375 pages until zedmeister decided he didn't want third party releases mentioned here? Does he send you too many alerts or something?
First off, knock off the martyr act. If you want to discuss the game then set up a thread in the specialists games sub (or join one of the ones already present).
Second, it wasn't, there have been mod posts telling people to stick to the topic before. This rule has been in place since this forum existed and it is tiresome to see 3 new pages of posts in N&R without there being a single piece of N&R posted. It has nothing to do with zedmeister, its the rules of this forum.
The forum moderator has spoken and I shall leave it there.
Not Titanicus related but it's sister game, Aeronautica, has been mentioned in today's "Coming Soon" but no one seems to have noticed. While we wait for more news we at least have that and for Titanicus there is always the project thread.
Not a lore change, just a lore evolution. Tau engaging in more and more large scale combat events requiring more ground assets of superior power to deal with their opponents. Sky based systems are powerful but hard to use if the enemy has space or air superiority.
Well, at least we won't have to wait that long to see what it is. Just hope its something that improves building knight lances, or at least a GW-standard scale 7(or less) titan.
SamusDrake wrote: Well, at least we won't have to wait that long to see what it is. Just hope its something that improves building knight lances, or at least a GW-standard scale 7(or less) titan.
The last thing this game needs is more books and rules. IMO this game fell into the same trap as 40k with all the legio special rules, stratagems and then maniple rules. You have a core game that has fun mechanics but when all the bloat is added on top it becomes a bit much.
I do kinda wish they would do a new rulebook that had the faq written into it and was cleaned up a bit though.
You know it. It’s going to be some Dominus knights
That would actually be awesome! GW release, of course, with updated knight terminal pack with the porphyrion...but...its not going to be that, I'm afraid....
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Thargrim wrote: The last thing this game needs is more books and rules. IMO this game fell into the same trap as 40k with all the legio special rules, stratagems and then maniple rules. You have a core game that has fun mechanics but when all the bloat is added on top it becomes a bit much.
I do kinda wish they would do a new rulebook that had the faq written into it and was cleaned up a bit though.
Well, we are outstanding the renegade knight banner rules which were mentioned in Defence of Ryza. A new Knight-themed book to improve knight armies would be friggin welcome right now.
But yes, a new updated rule book would be fabulous too. Its been four years, after all.
You know it. It’s going to be some Dominus knights
Definitely a leading contender. I *hope* it’s the Rapier. A “second edition” box with an updated rulebook would be fine too. Although I feel that like might be a bigger unveil than this one seems to be.
You know it. It’s going to be some Dominus knights
Definitely a leading contender. I *hope* it’s the Rapier. A “second edition” box with an updated rulebook would be fine too. Although I feel like might be a bigger unveil than this one seems to be.
I think if there is a new edition it won't be seen till next year.
Most likely, something with renegade knights, also because like the last few releases, it'd be the easiest to do with forge world. Dare to dream: dual plastic box of a new titan that doesn't look bad, has weapon options. -fingers crossed-
I'd love to see them do an actual Chaos titan or model. That's the dream for me because its a sign of the game evolving beyond its mirror-match origins and that GW is confident and getting enough sales to justify an actual second army roster of models.
Overread wrote: I'd love to see them do an actual Chaos titan or model. That's the dream for me because its a sign of the game evolving beyond its mirror-match origins and that GW is confident and getting enough sales to justify an actual second army roster of models.
I'd love to see a Banelord. But the Corrupted Titan rules are really solid. If they sold various corrupted parts to upgrade the plastic models, I'd be pretty satisfied with that.
Personally, I don't think we'll see true Chaos Titans as long as the HH remains the setting. I know that they were technically there...I just think the designers seem focused on keeping it as 30K-feeling as possible.
Overread wrote: I'd love to see them do an actual Chaos titan or model. That's the dream for me because its a sign of the game evolving beyond its mirror-match origins and that GW is confident and getting enough sales to justify an actual second army roster of models.
I'd love to see a Banelord. But the Corrupted Titan rules are really solid. If they sold various corrupted parts to upgrade the plastic models, I'd be pretty satisfied with that.
Personally, I don't think we'll see true Chaos Titans as long as the HH remains the setting. I know that they were technically there...I just think the designers seem focused on keeping it as 30K-feeling as possible.
Ya a resin or plastic upgrade to corrupt titans would be really sweet.
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Overread wrote: Thing is the imperial titans are basically timeless - they just have to advance the story and boom we can have chaos and xenos.
As much as I'd like to see those models, zero trust in GW to implement them into the game.
There were rumors they were gonna introduce tanks and stuff to test the water for epic, and they already have the "anti-titan weapon" tokens or whatever. Could be that?
cole1114 wrote: There were rumors they were gonna introduce tanks and stuff to test the water for epic, and they already have the "anti-titan weapon" tokens or whatever. Could be that?
Were they real rumours, or just wishlisting? I feel like I've been hearing Epic "rumours" for the past 4 years since AT first released.
schoon wrote: No real way to tell till they make the announcement.
However, love it or hate it, most consequential new minis come alongside a book release.
Well the dire wolf didn't come alongside any book release, and I'd argue it's fairly consequential in that it's been easier to implement into games than the warmaster(s)
Personally think we won’t see that much in todays article. They’re normally only 1 miniature/unit and a hint towards future realises such as ‘you can find the rules for this in the upcoming book’ etc.
I don’t think we’ll get more than 1 thing and possibly some subtle hints.
Yeah I think we're still in tide-you-over releases until whatever new edition/relaunch thing happens for AT next year. Best case scenario imo is a new small titan kit, probably resin.
The arm weapons on the Dire Wolf were designed with magnets in mind, so I wonder if those mounts will be shared with the Rapier, and they effectively have 1 Warhound weapon split over two arms
xttz wrote: Yeah I think we're still in tide-you-over releases until whatever new edition/relaunch thing happens for AT next year. Best case scenario imo is a new small titan kit, probably resin.
The arm weapons on the Dire Wolf were designed with magnets in mind, so I wonder if those mounts will be shared with the Rapier, and they effectively have 1 Warhound weapon split over two arms
If the latest releases are anything to go by: no modularity or interchangeability, with some crappy fluff and rule excuses to force you to not magnetise your new kits.
They have in the past. Thing to keep in mind is that the seminars are generally time limited (I think 1 hour usually), and they seem to want to give 10 minutes of time to each announcement (even if they don't really need/deserve 10 minutes worth of discussion), so they basically have 6 preview slots in any one of these seminars, but if they have 8-9 things that they really want to get the word out on, then they'll put the extra 2-3 things in warcom in the lead-up to the seminar to build some hype.
This is cool. I wasn't expecting any new Titanicus drops. The bits themselves look good, very well sculpted. I will probably grab a pair of Warhound arms and a pair of Warlord arms to try them out.
As expected by pretty much everyone, a tide you over release. Not that I’m complaining. They did mention Graviton Weapons during the initial launch alongside Volkite Weapons so good to see them. Nice models as well, I’ll take a set to go with my Battlegroup
Alternately it's running well. You keep ladling on the special rules and un-necessary upgrades and the game falls apart. Incidentally, now that they've covered volkite and graviton weaponry, what's left of fancy HH weapon types?
Nomeny wrote: Alternately it's running well. You keep ladling on the special rules and un-necessary upgrades and the game falls apart. Incidentally, now that they've covered volkite and graviton weaponry, what's left of fancy HH weapon types?
Neutron Lasers, radiation weapons and maybe larger conversion beam weapons. Beyond that, we’re still missing plasma blastguns for the reaver carapace and saturnyne lascutters for the warlord
Nomeny wrote: Alternately it's running well. You keep ladling on the special rules and un-necessary upgrades and the game falls apart. Incidentally, now that they've covered volkite and graviton weaponry, what's left of fancy HH weapon types?
Eh, at least this weapon type looks more useful than the volkite stuff, which wasn't really worth taking over the mega bolters anyway. Hopefully they revise the rules for the volkite weapons since they do good aesthetically.
Mildly disappointed these aren’t scaled up versions of the Grav Torsion cannons on the 40K Servitors.
I mean, canonically those are brutal weapons, setting and spinning different Grav zones to twist the target into new and potentially fetching shapes. Imagine that on a Titan scale, against a building or a Titan scaled target.
One minute your Warlord is fine and dandy, stomping its way toward the enemy lines, the next minute, it’s left leg is hideously mangled and twisted at an angle definitely not in the manual, and it’s toppling to the ground.
Or catch it’s Plasma Weapon and apply an extremely high-tech chinese burn, rupturing the cooling coils and fuel lines.
Grav is Grav and Grav is cool. But torsion Grav is just that much cooler.
Dude, I don't know what to tell you. You just can't stop yourself from talking about third-party stuff in places that it's been declared off-topic...including here. The issue isn't with anyone else but you at this point. Especially here where we have other threads that you can talk about that stuff to your heart's content.
You can easily talk up 3rd party stuff all over the place; some places just want to stick to the official plastic models. Not everyone wants 3rd party; not everyone wants a 3d printer - heck some people even have touch allergies to the resins (rare but happens).
The 3rd party thread here needs more love and attention anyway
gorgon wrote: Dude, I don't know what to tell you. You just can't stop yourself from talking about third-party stuff in places that it's been declared off-topic...including here. The issue isn't with anyone else but you at this point. Especially here where we have other threads that you can talk about that stuff to your heart's content.
Actually the admin already apologized and put the comment back, but I guess we found the kind of person reporting.
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Overread wrote: You can easily talk up 3rd party stuff all over the place; some places just want to stick to the official plastic models. Not everyone wants 3rd party; not everyone wants a 3d printer - heck some people even have touch allergies to the resins (rare but happens).
The 3rd party thread here needs more love and attention anyway
It's not against the rules in that group, that's the sillyness, literally ever second photo posted either has a battle bling bit or includes grimdark terrain.
I'll remind you that like a page ago we were right back to wishlisting epic 40k like that's the topic with no enforcement as if someone's aspirations for future possible purchases of things yet proven to exist is somehow of more objective value than third party news, which has kept the game going the last 2 years. It's no secret there have been a whole 2 "official" at releases this year. That absence gets noticed regardless of what tends to fill it.
As far as the weapons, I actually need to see the rules in their entirety before even gracing a third party with my patronage. Have to wait till they're released just to see the cards. The dissapointment wasn't jus the weapon models, it was the release all together. It's the second release this year and they still need to hold information back for 2 weapons, it's exactly not state secrets
ingtaer wrote:To answer the question as to what can be posted in this thread, Rule #2 is stay on topic. The topic is GW's AT releases. Not 3rd party releases, if you want to post about other companies AT compatible releases there is a separate thread for that, if you wish to discuss other aspects of the game then there is a whole separate sub forum for that. If you don't have anything to post about N&R for AT then simply to do not post in this thread. Is that clear enough?
Crablezworth wrote:
gorgon wrote: Dude, I don't know what to tell you. You just can't stop yourself from talking about third-party stuff in places that it's been declared off-topic...including here. The issue isn't with anyone else but you at this point. Especially here where we have other threads that you can talk about that stuff to your heart's content.
Actually the admin already apologized and put the comment back, but I guess we found the kind of person reporting.
ingtaer wrote:To answer the question as to what can be posted in this thread, Rule #2 is stay on topic. The topic is GW's AT releases. Not 3rd party releases, if you want to post about other companies AT compatible releases there is a separate thread for that, if you wish to discuss other aspects of the game then there is a whole separate sub forum for that. If you don't have anything to post about N&R for AT then simply to do not post in this thread. Is that clear enough?
Crablezworth wrote:
gorgon wrote: Dude, I don't know what to tell you. You just can't stop yourself from talking about third-party stuff in places that it's been declared off-topic...including here. The issue isn't with anyone else but you at this point. Especially here where we have other threads that you can talk about that stuff to your heart's content.
Actually the admin already apologized and put the comment back, but I guess we found the kind of person reporting.
Still there for me…
2018 group
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MarkNorfolk wrote: Well, a new weapon is always nice. I’ll, probably get one of each ‘class’, but Iwas hoping for something in plastic…. like Great Gargant!
Ya scale 5 or 7 plastic kit would have most welcome.
Wish there was a warbringer carapace version, but I will probably do the same as volkite- 3 warhound and 2 of the others. And then throw them in my pile of shame titanicus section.
MajorWesJanson wrote: Wish there was a warbringer carapace version, but I will probably do the same as volkite- 3 warhound and 2 of the others. And then throw them in my pile of shame titanicus section.
More warbringer weapons would be quite welcome. The speedbump of the last one was it not coming with a mount/carousel meaning anyone buying it after building their titan were sorta out of luck, battle bling solved that, which may or may not be why fw hasn't released any others.
3rd party items removed - post these in the other thread.
Like all the very very on topic comments kept about wish listing epic or xenos. Make sure to keep 4 random pictures of cosplay tho , they're all critical reasons for people to check this thread for official tm udpates... somehow...
SamusDrake wrote: Bit surprised the Dominus is abscent from both Horus Heresy and Titanicus. In the fluff was it a knight that only existed during the later 40K era?
Going by the 8th ed Codex, I don't think so - there's nothing about when they were introduced in the unit entries for the Castellan or Valiant, and the timeline section has the first entry referencing a Castellan in the M33-M40 section (in the Daemon World entry). Nothing in the timeline entry mentions it as being the first time they saw the field, though.
What's additionally odd is the release of a HH-branded pair of Armiger boxes - but I don't see a unit entry for them in the image of the Mechanicus book contents page on GW.com - can anyone with the book confirm if they're actually in there, maybe in an appendix?
Dysartes wrote: What's additionally odd is the release of a HH-branded pair of Armiger boxes - but I don't see a unit entry for them in the image of the Mechanicus book contents page on GW.com - can anyone with the book confirm if they're actually in there, maybe in an appendix?
Yeah they’re in the Knight Households army list. That image only shows the Taghmata list; the Knights and Titans are separate armies.
Dysartes wrote: Weird that they don't call the unit entries out for that army list, then - are the Dominus Knights (Castellan and Valiant) in there too?
Only seen the youtube review by Ash over at GMG, but the Dominus is the only missing knight from the line up. The Armigers are definitely in there as they're the only troop choice for the Knights to take.
I'm assuming that there will be a Heresy-packaged Dominus kit later( with era-specific transfers ), and maybe along with the model for Titanicus as a double-whammy, perhaps. That would be pretty cool.
Dysartes wrote: Weird that they don't call the unit entries out for that army list, then - are the Dominus Knights (Castellan and Valiant) in there too?
This new book is designed for anyone interested in playing Adeptus Titanicus tournaments. It features six deployment maps, five of which are brand new, and a host of new Primary and Secondary Objectives for Titan Legios and Knight Households in matched play games. There’s also advice for running your own tournament, rules for doubles and narrative events, and rules references for weapons, Titan traits, orders, and psychic powers.
Plus the Graviton weapons are going up for pre-order.
Unless they've updated the House rules I'm not sure what they can do for matched play, as its solid enough as it is on the Titan side of things. It'll be interesting to see what the reviews have to say.
Johanxp wrote: Nice news. Did someone ever attended an AT tournament?
For a pretty informal definition of tournament, I sort of have? I went to the NOVA open AT event, which was an escalation sort of deal of 3 games. Not quite a tournament, though.
While I can certainly appreciate that the tourney book is not going to be for everyone, I see enough tourney announcements for UK events that is going to be a boon for some.
The Graviton weapons will of course depend on the stats they attach to them, but they look decent.
MoD_Legion wrote: So how do we call these new weapons, ruinator, runinator or runiator? It's spelled differently each time they use it. Quality GW writing again
MoD_Legion wrote: So how do we call these new weapons, ruinator, runinator or runiator? It's spelled differently each time they use it. Quality GW writing again
MoD_Legion wrote: So how do we call these new weapons, ruinator, runinator or runiator? It's spelled differently each time they use it. Quality GW writing again
The matched play scenario in the core book is pretty bad, but I don't have much faith they've improved things. Engine war's problem is too many variables and way too much going on most of the time, a complex game doesn't mean the scenarios also need be, and imo that's AT's problem, it's nice that they're re-vising matched play I just don't trust GW to improve on things. Really hoping tho at least a resource it will be useful, but then again too I have my doubts. They still seemingly can't even figure out they may as well publish the rules for the weapons if they want people outside of the dire hards to buy them sight unseen.
zedmeister wrote: Nice. Not expected that book, but if it has some new ways to play, why not. Though, it'll have to work hard to beat the Open Engine War pack.
Gonna guess that the book will lift some stuff from that excellent deck.
IMO match play needs to have a pretty straightforward scoring system but also would preferably like with engine war cards at least have the primary objective be the same for both sides. That was and is a huge improvement from the core matched play scenario, which is just too all over the place. The problem with engine war cards is even with the cards all out in front of you, that many variables changing from game to game isn't everyone's cup of tea, also a barrier to having AT feel like a unified game, sandboxes are great but they make for terrible organized play, you really need to clamp things down and focus. The upside of the engine war cards as always is you can if both players agree just drop stuff like secondary's or some of the battlefield/planetary effects. Some are cool and simple, others are a bit too crunchy and a lot to read on a little card. I also don't think matched play benefits from a bazillion different deployment maps just for the sake of it, a lot of the triangular one's should be dropped, if only because of parralax (the same effect that causes people to argue about scatter dice) and terrain issues like large piece bisecting the deployment zone diagonally causing people to deploy some models slightly outside their zone by accident.
For all of 30k's faults, having 6 core scenarios/missions is one of the better things about it, I don't think 30k would be made better with a card system of generating missions with endless variables. 30k's missions/scenarios aren't great but at least there aren't a million of them, a tournament can easily focus on only a few of the 6 or build their mission packet around the stuff that tends to work better (objectives) and limit kill points/secondary's. AT's original matched play is a good example of what often felt like a vp lottery system, a lot of early battle reports you'd see, the disparity in score was often a bit silly, and some explanation too may have stuff like tertiary objectives stratagems or traits that give them. Simply put, drastically different amounts of victory points given out for essentially the same actions just can feel way too random, didn't help that both sides had different primary objectives quite often.
Will be interesting to see if they do anything to address custom legios/mutations/acastus
Maybe the missions will just be composed of the engine war cards but locked in as some events/tournaments have done and that may mean another printing of the cards. Hoping at least as a resource it will be useful, esp if it has faq/errata factored in, all weapons in one place and fixing stuff like the warbringer in loyalist having it's arcs wrong for carapace. Scannable weapons card pages too if they're not gonna bother printing the FW direct ones.
Another thing that would set the book apart is actually showing pictures of games and boards (doubtful but dare to dream). Discussing terrain density too hopefully is something that's made more important.
SamusDrake wrote: If they can just make the 3rd banner in a lance optional, I'll drink up and call it a night.
Didn't wanna go there, but if they have to make tournament scenarios work for households too, it's another problem IMO and a concern like with custom legios/corruptions/acastus they may not wanna touch, so not sure how helpful the tournament packet side of the book will ultimately be if it doesn't address or limit the scope or some aspects of the current game. Like I'd also say psi titans don't seem terribly fun, and warmaster scale titans may not always work at the point levels matched play events are likely to go with. Lotsa doubt here they'll be able to clamp things down a bit. I'm not saying they need to ban half their game either, more just that even a paragraph referencing limiting the game in any way, even if its just a vague hand waving to "TO's making the ultimate choices on what may need to be limited for everyone enjoyment" or some other cop out, even just that slight admission would sate me somewhat for a game where a lot of the mission content basically asks players to re-create battles with different factions standing in as one another, historicals are much more practical in the context of like ww2 games where there aren't a bazillion factions. No doubt endless room for creativity in one off games, just organized play/tournaments is a different animal.
I have a preference for events that publish the missions/scenarios ahead of time so people can have practice games. Some AT events have fairly locked down missions even if they are using engine war cards, everyone is using likely the same one ore they're scanned into the packet.
When I see other events sorta bill themselves as a tournament but every table is playing a drastically different randomly generated mission from the engine war cards it just seems harder to take much it, what i mean is, without pulling some cards from the deck, it can lead to possibly a detriment to both opponents, the cards become a second enemy. Especially if the events don't have much limitations on stratagems, which is a whole other matter. Add to that some cards might gift both sides bonus strats for that game/round. Weird to look over at one board where both players are content to find out they're getting extra stratagem points this round, while you and ur opponent find out ur fighting on planet always night with increased chances of environmental damage...
We all come AT from different angles, it will be hard not to disappoint someone, but I may be giving GW too much credit in the effort department. Could easily disappoint most, hoping that's not the case.
zedmeister wrote: Nice. Not expected that book, but if it has some new ways to play, why not. Though, it'll have to work hard to beat the Open Engine War pack.
Gonna guess that the book will lift some stuff from that excellent deck.
Yeah, now that you mention it, I wonder if they'll convert the card deck into dice tables to roll on and include some extra options?
AT is a dead system in my area and my local clubs, I hope, but very much doubt this new book will bring any life back into it People have invested into this game, but scratch the surface and there’s very little variety in it.
This game needs a whole new faction that doesn’t use the same models. So Orks, Eldar etc. Everyone has their Battlegroup that they prefer to use. So whoever I’m playing, I know exactly what they’ll put on the table.
MoD_Legion wrote: So how do we call these new weapons, ruinator, runinator or runiator? It's spelled differently each time they use it. Quality GW writing again
TheSecretSquig wrote: AT is a dead system in my area and my local clubs, I hope, but very much doubt this new book will bring any life back into it People have invested into this game, but scratch the surface and there’s very little variety in it.
This game needs a whole new faction that doesn’t use the same models. So Orks, Eldar etc. Everyone has their Battlegroup that they prefer to use. So whoever I’m playing, I know exactly what they’ll put on the table.
Sounds like the game doesn't have variety because the players don't have variety. I play against only 2-3 people consistently and we're constantly changing/tweaking loadouts, using different titans from our collection for different maniples, etc.
When my friend plays his Vulpa titans it's an entirely different battlegroup than his Krytos titans.
TheSecretSquig wrote: AT is a dead system in my area and my local clubs, I hope, but very much doubt this new book will bring any life back into it People have invested into this game, but scratch the surface and there’s very little variety in it.
This game needs a whole new faction that doesn’t use the same models. So Orks, Eldar etc. Everyone has their Battlegroup that they prefer to use. So whoever I’m playing, I know exactly what they’ll put on the table.
Sounds like the game doesn't have variety because the players don't have variety. I play against only 2-3 people consistently and we're constantly changing/tweaking loadouts, using different titans from our collection for different maniples, etc.
When my friend plays his Vulpa titans it's an entirely different battlegroup than his Krytos titans.
I feel like both are true to a degree. With 20(?) legios and umpteen maniple types, it's kinda on the players if the games are same-y or mirror match.
However, we know that GW fans have their fave factions, and that adding Ork and Eldar titans would almost certainly bring new players into the game.
Adding factions, they can't even be asked to make more weapons cards and proper card terminals for the titans we already have.
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TheSecretSquig wrote: AT is a dead system in my area and my local clubs, I hope, but very much doubt this new book will bring any life back into it People have invested into this game, but scratch the surface and there’s very little variety in it.
This game needs a whole new faction that doesn’t use the same models. So Orks, Eldar etc. Everyone has their Battlegroup that they prefer to use. So whoever I’m playing, I know exactly what they’ll put on the table.
It's not quite dead but a bit balkanized and played too irregularly for any sorta standards to form.
TheSecretSquig wrote: AT is a dead system in my area and my local clubs, I hope, but very much doubt this new book will bring any life back into it People have invested into this game, but scratch the surface and there’s very little variety in it.
This game needs a whole new faction that doesn’t use the same models. So Orks, Eldar etc. Everyone has their Battlegroup that they prefer to use. So whoever I’m playing, I know exactly what they’ll put on the table.
I don't mind them sticking with the Heresy era but for a game with only two armies to collect for its definitely lacking in variety. The limited options to build Knight houses ain't helping matters much, neither.
I wouldn't mind Xenos Titans being added but when the vast majority of people will be sticking to Imperials (or traitor Imperials anyway) I doubt it'd cause the giant splash of reinvigoration people expect it will.
There's not even models for Corrupted Titans yet, so no way are we getting Xenos before those.
This game needs a whole new faction that doesn’t use the same models. So Orks, Eldar etc. Everyone has their Battlegroup that they prefer to use. So whoever I’m playing, I know exactly what they’ll put on the table.
If they don't change lists they will just put their prefered list anyway. Eldar, imperial, doesn't matter. You would know what they put on table anyway
AT has always had a slow-ish release schedule, with new stuff trickling out as opposed to flowing.
I don't find the Heresy Era games to be limiting in terms of variety. There are enough Maniple, Weapon, and Legio combinations to keep things fresh.
Would I love to see some Xenos in the game - sure - but I'm not finding it boring as is.
I feel the weapons add more than the maniples and missions, just given the modularity of everything. I'm glad they fixed volkite, even if it brought other problems. Wish they'd do more updated weapons card packs.
Arbitrator wrote: I wouldn't mind Xenos Titans being added but when the vast majority of people will be sticking to Imperials (or traitor Imperials anyway) I doubt it'd cause the giant splash of reinvigoration people expect it will.
There's not even models for Corrupted Titans yet, so no way are we getting Xenos before those.
Well, I'd imagine that xenos wouldn't just be a random pre-order but part of a relaunch that moves the setting out of a HH focus. And that would spark interest. I tend to think a relaunch of sorts is happening soon, although I dunno that xenos Titans will be a part of that. If it happens, it'll probably have a SoT tie-in angle.
Personally I expect the next big thing for AT would be fully corrupted Chaos Titans. At the absolute least getting to advance the story a bit and having proper chaos vs imperial matchups.
Xenos I'd see coming after that or if we are lucky alongside.
The big risk is that GW just keeps it in the HH era and that game steadily ends up getting less popular because of the lack of variety of design styles whilst the Imperial side gets more and more titans and makes it even harder to release a viable Chaos or Xenos force because they'll have 5 models to the Imperials 50
Overread wrote: The big risk is that GW just keeps it in the HH era and that game steadily ends up getting less popular because of the lack of variety of design styles whilst the Imperial side gets more and more titans and makes it even harder to release a viable Chaos or Xenos force because they'll have 5 models to the Imperials 50
I think the counterargument there is that there are only six actual Imperial chassis so far. Three are core and make up the majority of maniple types, while two others are more specialized and the other almost too big for regular gaming. Give Orks Great Gargants, Gargants, and Stompas -- and maybe a FW Mekboy Gargant upgrade kit? -- and I think they'd be in pretty darn good shape as long as they had a good range of maniples. Then Gorka/Morkanauts in the Knight role. That's a solid investment in new plastics, but not a huge one either. Wouldn't be surprised if it's close from a production standpoint to what they spent on the two Warmaster kits.
And as far as more Imperials go, there are probably only two left per their original plan. I guess another resin Titan like the Dire Wolf could come from out of nowhere again.
They could easily stick to the HH for years to come if they wanted to. There are a good dozen other Titan chassis that have been mentioned in fiction, lore, and old editions of the game.
schoon wrote: They could easily stick to the HH for years to come if they wanted to. There are a good dozen other Titan chassis that have been mentioned in fiction, lore, and old editions of the game.
The trouble there is ensuring variety of rules.
The main three are your tactically flexible chassis, with the widest range of weapon options.
The Warmonger, Warbringer and Dire Wolf lack the range of options, but still fulfil specific roles.
Even if they double the number of chassis, it’s not necessarily good for the game if they end up competing against each other in terms of tactical role.
Epic Scale Heresy seems the next logical progression. Just like AT, with no model tied to a particular faction (barring the Psi-Titan of course) the outlay is strictly limited, as everything is shared. That’s enough to get the game off the ground and establish a spending player base - and the Titans can be slotted in (though ideally for me with different rules, as AT is quite book keepy, which would be a drag when also utilising infantry and tanks)
With Epic established? Then comes the time of the Xenos to further expand both systems.
I still don't want AT to become Epic, those are different games. In keeping with the original game, I'd love to see more variety within the framework that's already here. A really flexible set of daemon Titan bits would be incredible, and there's plenty of weird old special weapons to pull from if they wanted to continue to expand on what the plastic kits can do.
gorgon wrote: The path of most resistance would be to create xenos Titans, tanks, and infantry AND Imperial tanks and infantry for a new game.
Least resistance would be xenos Titans for AT. Or an Epic game that's Imperial faction only.
I'm sure GW is considering all of this and more.
They don't want any Epic game to cannibalize sales of 40k or 30k. They want to be able to have a path forward so that they can keep selling models for a long time to come for whatever game system they develop. They bothered to make Aeronautica with all the same scale of models as Titanicus, so what's the plan there?
There were several sources that suggested AT was a hot seller within GW, even beating sales of the ever-prominent Blood Bowl side game for a good while. Either that information was simply incorrect, or GW do have a big plan for the system that made so much money as a side game and are waiting for the right time to release it.
That said, speaking of releases, 40k and AoS will always take precedence over side games, and with Kill Team and Warcry the main games that GW are trying to push, with a side of Underworlds, the release schedule all the way through the holidays looks packed. We still need the rest of the Votann models, Astra Militarum which is getting a huge release, and World Eaters that are getting a whole bunch of models too. It'd be a miracle if all that released before the end of January. Then on the AoS side there's a lot of work that needs to be done to catch AoS battletomes up, with rumors of new Flesh Eater Courts and a lot of rumor engines pointing at a big Seraphon update. Couple that with Kill Team and Warcry boxes coming out every 2-3 months and a new season of Underworlds, zero news on the Aeronautica front, Necromunda getting more attention with Ash Wastes, and 30k still needing a big wave of plastic...
Yeah, Titanicus is gunna be on the back burner for a while. I'm not expecting anything for them until maybe middle of spring next year at the earliest.
gorgon wrote: If I had to bet, my chips would be on a new edition after a quiet period, just like some of the other specialist games got.
I just want them to round out the card terminals for every unit that hasn't had one yet, warmasters/direwolf and the fw knights. Also cards, they need to re-release the weapons cards with volkite ect. Would be a shame to have to wait for a new edition to see any of these things. It's also why I'm not quite with the wanting more xenos/factions because having another faction missing terminals and weapons cards doesn't sound ideal.
While the first half of the book might be of limited use to anyone who doesn't run (or play in) tournaments, the second half - especially the rules resources - seem quite valuable.
It's missing weapons, all of the new ones released this week, and some volkite (warlord) and worse doesn't show any weapons cards to photograph and print for ourselves like in past books, not that much of a resource for those with the engine war cards really.
Somewhat selfishly, I hope they aren't a blast weapon so I can target locations with them. As of now, that's the niche I see them fitting into with my Audax -- something with more punch than TLs but able to target unlike PBGs.
Concussive could be useful against Knights, of course.
MajorWesJanson wrote: I could see something like strength being based on the targets scale, with the main difference between the small and large being range
I expected something like this from the Warmaster's Krius Grav Impolder, but was badly disappointed... but it would be funny!
We know from the article that the destructor is 38" S9 Rending Concussive and the ruinator is 45" S10 Rending Concussive. So it's really the hit modifiers, dice value and maybe additional weapon traits that are in question.
The grav weapons seem like decent options for long range disruption sniping. The smaller ones don't cause Warhounds to overheat and the Warlord sized isn't terribly expensive for two shots. Ruinator + Mori + Apoc Warlord is cheap and cheerful around 450 points and can occasionally get some good hits in from afar while making the enemy titans spin.
More Concussive for Knights to worry about as well.
Yeah, a solid option for warhounds; not too fancy, not too risky, not too expensive, just decent damage potential. Just solid all around. Only drawback is the lack of fire rate.
The rules are good, I feel like I want the ruinator more for cheap long range warlord, dual ruinator and missiles. Bit more expensive than quake but can to targeted attacks. Could be decent on the warhound, I like it more on the reaver. The models tho don't do much for me, likely go third party for them.
The epic stuff should be stopped too. It’s equally as annoying.
Is it worth starting a new AT thread? This one is nearly 400 pages, has the annoying blank new page bug and at least we can establish the rules regarding Epic and third party stuff from the get-go.
It would be nice to see these in 28mm, but GW still hasn't even gotten the reaver or warlord carapace options in 28, much less these new volkite or graviton. And it would be nice if some were designed for the warbringer carapace or warmaster shoulders.
If it turns out to be Epic I've a feeling it would be "30K" era to pair with AT which means mirror-match Imperial models only.
Which is "ok".
Don't get me wrong the Imperial army along with Space Marines have some fantastic models and there's a huge wealth since armies like the Ad-Mech are a thing now and thus we could expect to see some really amazing titanic and larger vehicle models for them if they appeared and such.
BUT - its kind of really dull for anyone who wants to play Chaos forces with demons and chaos Warp elements or anyone who wants the various Xenos forces
GW could throw out a massive curveball though and go "yep here's Epic with Xenos and Chaos and Titans and tanks" and that would be mindblowingly awesome.
AT could really benefit from adding the Rapier scout and shifting more things to plastic- say a new weapons sprue for the warlord and reaver, combined with a chaos armor plate sprue for each. Belicosa and 2 miossing guns in plastic for a warbringer sprue. Upgrade sprue with some of the new Warhound weapons.
Epic would be disappointing, since it would mean the Titans are simplified down and pushed to the side rules wise.
If it turns out to be Epic I've a feeling it would be "30K" era to pair with AT which means mirror-match Imperial models only.
Which is "ok".
Don't get me wrong the Imperial army along with Space Marines have some fantastic models and there's a huge wealth since armies like the Ad-Mech are a thing now and thus we could expect to see some really amazing titanic and larger vehicle models for them if they appeared and such.
BUT - its kind of really dull for anyone who wants to play Chaos forces with demons and chaos Warp elements or anyone who wants the various Xenos forces
GW could throw out a massive curveball though and go "yep here's Epic with Xenos and Chaos and Titans and tanks" and that would be mindblowingly awesome.
They didn't do this with Aeronautica, though. It's set in 40k despite Titanicus releasing first and being popular.