Well when we say eldar we could easily mean the harlequins too, come to think of it we haven't heard from those guys in a while. And while your guys specifically didnt do anything to my marines Dark Eldar regularly raid the Hound's homeworld spreading resentment throughout the chapter for all eldar
I don't think it'd be fair to launch a group assault on the Harlies while the writers are busy. The only other team up on Crion would be Smudge and Palleus, but only the governor has had Imperial contact with the Tau so far.
There are solitaires. Each Harlie faction has one. And my kroot kindred have a blank as well, his name is Meenos.
Oh, and Benny, if your guys get along with the kroot (maybe you'll see some common ground as the guys who the Imperials step on, or try to?), I think you'll like Grulkin. He's fun.
Well, that's a terrifying discovery. From what I read, as soon as a Solitaire steps onto the field, it's a freakish gorefest of enemy body parts flinging about and Khorne touching himself on his throne.
Probably... Maybe, I'm not entirely sure. I've only got two characters I'm mainly focusing on. Minerva, she's missing her middle finger after nearly losing her head to a band of Wrecks. Albion is the more tactically sound one... Though, that's questionable in itself. Minerva could probably get her other finger lopped by Grulkin! Lolz
I was struggling with names, honestly. She's survived more battles than any normal guardsmen. I figured something relating to a deity seemed sorta fitting where she just won't die.
He's essentially a big freakish Shredder Hound with two Heavy Stubbers, modified Carapace Armor, and too many bullet wound scars. It was the first name to come to mind.
Edit: There's an old rumor always floating around that he bit the throat out of a bloodletter. Hehe
Edit 2: I'm beating my freaking head against the wall trying to touch up my Mongrel's and Necron story... Do you guys have any tips that helps get your writing mojo going?
Well, after fighting for several hours and hunting a good hundred soundtracks, I've finally finished Lord of Slumber... Now to continue onto grander things, like my god forsaken post of thuggish humor and blood soaked meat shields!
2BlackJack1 wrote:And now I face the time old question of geneseed roasting over an open fire, or Eldar kebabs. The problem WK, is that Ta'lok has a sense of honor, so he'll feel a bit more obligated to side with the Imperials, because he's already done jobs with them. However, if they keep pushing him out then he might not feel these obligations as strongly. He might think himself noble, but he is not one to turn the other cheek when someone slaps him.
Didn't we already strike a deal?
Benny Badmen wrote:Well, that's a terrifying discovery. From what I read, as soon as a Solitaire steps onto the field, it's a freakish gorefest of enemy body parts flinging about and Khorne touching himself on his throne.
Well Kharne, the kroot were hired to find the Eldar. They're still working on that, but the Gargant showing up was an opportunity to get their name to other Imperials, and thus have more chances at getting a paycheck. Once I'm done writing the final chunk then I'll go and resume your little xenos hunt. But I don't really have any leads, searching in the forest found me nothing but an old medallion that Ta'lok likes.
Well they did wipe out an entire company. I had more but with the ned of Cogger arena I decided not to use the piece for Bloodmoon Hunters coming there.
Possibly, I mean if they dont know about your dudes they probably will know about the cities you have demolished and suspect that something is out there at the very least. I believe Benny's abhumans are gonna try and deal with you whenever they arrive so prepare for that
Gore Grandpa wrote: That makes sense. So my piece about the city going boom will be out by either tonight or tomorrow, I would say tonight but no guarantees
I'm not going to bother trying to play catch up on the past dozens of pages of OOC that I've missed. But the situation at Cogger was brought to my attention by a couple of concerned individuals, for which I am grateful. Currently, I'm on duty an average of 50+ hours a week, a full-time student, and taking care of a family. My free time is pretty short these days. I'm not asking for sympathy, I'm explaining why I've been quiet. I had rather assumed the battles would carry on much as they have in the past, and nothing world-breaking would occur without some communication between the concerned parties.
chazz huggins wrote: I'm going on an all out do or die mission for the hive's citadel. I'm risking Commissar Alenko and Paladin Utilatarius on this mission, if it fails they die, but Hive Cogger needs to resolved one way or another.
What we have here is someone randomly declaring that they are gambling all their chips, and my chips, on a single roll behind the scenes. I had patience when Chazz snuck his army across two planets and to Cogger's front gate. I had patience when Chazz told WK he could teleport into my basement. And I had patience when Chazz's Inquisitors randomly discovered the stash of traitors outside Drake's Point that no one knew about.
I won't be returning to the Crusade to try and piece together what's left of my army. It's been fun writing with you guys, but the Flayed Legion was never intended to be someone else's NPC punching bag.
Thanks, Vanden. And I don't blame you for that, WK, it shouldn't have been authorized in the first place.
It has been a lot of fun, and I'm sad to go. We all put a lot of ourselves into writing these characters and these stories, and for me it's a bit too heartbreaking to find that someone's arbitrarily dismantled it.
Hope to see you around the forums in another setting
TheEyeOfNight wrote: Thanks, Vanden. And I don't blame you for that, WK, it shouldn't have been authorized in the first place.
It has been a lot of fun, and I'm sad to go. We all put a lot of ourselves into writing these characters and these stories, and for me it's a bit too heartbreaking to find that someone's arbitrarily dismantled it.
Hope to see you around the forums in another setting
I apologies friend, It was never my intention to hurt you.
Could we maybe retcon Chazz's attack to just a Major Victory where the Flayed Legions cultists weren't wiped out and instead maybe just driven into the depths of the Hive? I hate to lose EoN's writing.
I don't want to see anyone have to leave the crusade. I know it doesn't help but stir the pot, but if anyone is to blame here, I think it would be me. I let Chazz get the victory results and sent him on his way without making sure everyone was on board, and that it would be more inclusive with characters. I should've thought ahead, and used the skills a GM is supposed to have. All Chazz did was write what I gave him, I don't blame him for this.
TheEyeOfNight wrote: I'm not going to bother trying to play catch up on the past dozens of pages of OOC that I've missed. But the situation at Cogger was brought to my attention by a couple of concerned individuals, for which I am grateful. Currently, I'm on duty an average of 50+ hours a week, a full-time student, and taking care of a family. My free time is pretty short these days. I'm not asking for sympathy, I'm explaining why I've been quiet. I had rather assumed the battles would carry on much as they have in the past, and nothing world-breaking would occur without some communication between the concerned parties.
chazz huggins wrote: I'm going on an all out do or die mission for the hive's citadel. I'm risking Commissar Alenko and Paladin Utilatarius on this mission, if it fails they die, but Hive Cogger needs to resolved one way or another.
What we have here is someone randomly declaring that they are gambling all their chips, and my chips, on a single roll behind the scenes. I had patience when Chazz snuck his army across two planets and to Cogger's front gate. I had patience when Chazz told WK he could teleport into my basement. And I had patience when Chazz's Inquisitors randomly discovered the stash of traitors outside Drake's Point that no one knew about.
I won't be returning to the Crusade to try and piece together what's left of my army. It's been fun writing with you guys, but the Flayed Legion was never intended to be someone else's NPC punching bag.
I let Chazz (and WK for that matter) do all the things bar the finding and the final gamble, which shouldn't have been a gamble at all. There is theoretically no chance that the Inquisitor and his dudes would have mowed down the other 2-3 million cultists in the upper tiers of the Hive.
Edit: I am on board for a polite retcon just in the sense that there was so much miscommunication between everyone.
so there isnt too much to be rewritten how about Chazz and my dudes mowed down a citadel just not the citadel. And missed the main army. Fell for some sort of ruse hq.
NOOOOOOOO! EoN, don't leave us! We can fix this, I know we can, and we need your amazing writing in this Crusade, the Flayed Legion is one of the most intriguing armies I've ever read about...
Ezra Tyrius wrote: NOOOOOOOO! EoN, don't leave us! We can fix this, I know we can, and we need your amazing writing in this Crusade, the Flayed Legion is one of the most intriguing armies I've ever read about...
Please don't leave us like this
Seconding. Please, don't go.
And this is your last warning about charming my admech, guys. Because the EC are looking to unload that tasty shuttle.
Also, Smudge, that is your Tau to do with what you see fit, I'm going to throw her into the bundle with the shuttle, and the admech are very likely not going to care/pay attention. So her landing point is the cold place.
Great, so now I'm stuck with 'allies' that will either A) make my dudes sick with their horrible hygiene, B) mind-feth the feth out of EVERYONE, or C) try to "improve" people by doing all sorts of surgery while threatening their butts.
EoN's cultists were at least somewhat normal. Sure their habits involved applying knife directly to the forehead, but hey, you don't get the loyalty of a dude who calls himself the Flayed Lord by just being a nice guy.
My guys can rein it in a bit in polite company. Bear in mind Choret did just basically go, "Daaaaaad.. I'm boooooored." prior to finding that Tau.
I need to get back into the swing of things and write up Liza's workshop (and folk need to visit :< ..), where the expedition have been, and read the catch-up stuff.
The main company the admech has so far is NPC kroot. And they aren't picky about what the admech is doing. A job is a job after all, and they were one of the first employers.
Ezra Tyrius wrote:Great, so now I'm stuck with 'allies' that will either A) make my dudes sick with their horrible hygiene, B) mind-feth the feth out of EVERYONE, or C) try to "improve" people by doing all sorts of surgery while threatening their butts.
EoN's cultists were at least somewhat normal. Sure their habits involved applying knife directly to the forehead, but hey, you don't get the loyalty of a dude who calls himself the Flayed Lord by just being a nice guy.
Also, nice writing Buttery
What about the NecroTauRellians? They're... ally-able.
And Buttery, I rolled and discovered the material that was used to make Blood Dragon ruins, maybe the AdMech have use of this?
Make ruins? Sorry, I'm half asleep, I don't follow.
Their priority list is thus:
STCs (yeah right)
Archeotech (lost technology)
Xenotech
Imperial Tech
Ores
Rocks
Dirty dirty Eldar
Also, I feel that I should mention this before I get distracted again: Tactical Spam has reclaimed the title of GM of the moons. Don't send me rolls unless you want to include me in on a secret.
what did i awake to this time, I like many others adore the Flayed Legion and would hate to see them go, but if its his decision i can understand why EoN would want to go.
Ezra we are normal, we just all blow into the same tissue.
Out of interest was there any modifiers to Coggers roll ? I mean the odds were stacked against the Inquisition heavily, a Hive is a fortress and anyone attacking one will be peppered from above by the defenders almost every step of the way, just curious is all
EDIT: After reviewing the map Gore, if one was to go directly from Federov to Arcadis they would be close to Cogger and seeing as there is air cav stationed there it wouldn't be much of a stretch to think that while airborne they make have saw you guys to the north passing through
I'm sorry Irish, I'm very out of focus from lack of sleep right now. If I did throw in modifiers, they probably were not realistic enough for the scenario. Overall I did a poor job of handling it, which is one reason why I'm handing the cloak and mantle back to TS now.
Whats done is done no point moping about it, we can either try to "fix" it and hope EoN returns or just move on, the last few days have been bad for this crusade and it sucks that EoN left but imo it shouldn't take over the crusade as a whole. We can fix our mistakes or move on, reflecting on the past will help no one
War Kitten wrote: Could we maybe retcon Chazz's attack to just a Major Victory where the Flayed Legions cultists weren't wiped out and instead maybe just driven into the depths of the Hive? I hate to lose EoN's writing.
I appreciate the thought, WK, but I despise retcons in general as they seem like cheap fixes. I write collaboratively, not competitively, which is why I prefer to PM folks when making rolls so we can maximize the epicness. Like Mordecai: killing off a character who supposedly had plot armor in the middle of a duel has good plot impact.
it sucks that EoN left but imo it shouldn't take over the crusade as a whole
Agreed. Carry on with your writing and story plans, you hilarious fethers you.
I appreciate the offers/demands for me to remain, but right now I'm in no condition RL-wise to do so. IF I return, it will be after a long discussion with whoever is the GM nowadays, and it will not be with the cultists. You can assume Lazzy and the gang escaped into the mountains or whatever, but I lack the energy these days to piece them back together yet again.
Carry on, and one of these days I'll be able to sit down and actually catch up on the RP thread.
TheEyeOfNight wrote: I appreciate the offers/demands for me to remain, but right now I'm in no condition RL-wise to do so. IF I return, it will be after a long discussion with whoever is the GM nowadays, and it will not be with the cultists. You can assume Lazzy and the gang escaped into the mountains or whatever, but I lack the energy these days to piece them back together yet again.
Should I PM you and discuss what you want me to do with Pappy Lazarus and crew?
So, instead of posting I ended up reading The Shape of the Nightmare to Come, 50K. I watch to OneMindSyndicate's youtube channel and saw a video about the fiction. One thing led to another and I ended up reading the entire thing. Kinda like The Death of the Emperor where i binged on that.
There's a link directly to the story in case anyone is interested.
This is my understanding of Cogger in character. EoN's citadel is crushed by mine and Chazz's army but the siege is down to provide enough manpower for that.
I know what transpired Drakka but there is talks of changes happening to it, whether they will occur or not i want to know for sure before i go ahead and write a piece on it.
I agree smudge, id expect my marines to be defending at least the bottom of the spire if not the top of it, just to let you guys know EoN was not planning on summoning a daemon with that ritual but just in case he returns i will say no more
Sgt_Smudge wrote: Whatever it is, the Imperium won. The only question is how it's written up and the extent to which the defenders are defeated.
A single major victory should not have let Chazz do what he did.
If the net Imperial roll was higher than the Chaos Alliance roll, the Imperium still win.
I don't think we're saying that it was that single Major Victory that won it, but rather the Major Victory alongside a slew of good Imperial rolls did.
If anyone has the data on what was rolled per faction in the battle, that would be appreciated?
EDIT: I mean, suppose a situation with three combatants either side of the battlefield with players A, B and C allied vs players D, E and F, all rolling off to see who did best.
Player A gets a Victory Player B gets a Defeat Player C gets a Draw
Player D gets a Minor Defeat Player E gets a Major Victory Player F gets a Minor Defeat Now, assume we put values on this, with Major Victory as 3, Victory as 2, Minor Victory as 1, Draw as 0, Minor Defeat as -1, Defeat as -2 and Major Defeat as -3.
If we count up the values, Team ABC gets a net score of 0. However, Team DEF gets a score of 1, with the Major Victory tipping it over the edge to secure a win over all. This way, all scores would add up, so all players were essential. However, it could only really work with evenly matched teams unless the GM was happy to have team imbalances and lead to more emphasis on allied teamwork.
Upon reflection it was handled badly, I mean if the imperium could have just stormed the spire why didn't they do so all along ? But I digress we have to live with the imperial victory and try and patch it up, perhaps they could take heavy casualties ?
True, it's a bit of a stretch to have that one roll decide the entirety of Cogger. What we could do is say that while the Imperials managed to steamroll the Chaos forces in their path to the central spire, the rest of the city is still heavily contested. The cultists would obviously be in disarray after having their main stronghold taken, but the Chaos marines would probably try to either escape the city or attempt to hold out as long as possible.
And who knows? Maybe the Imperials' victory at the spire was part of the Flayed Legion's plan all along...
Irishpeacockz wrote: Upon reflection it was handled badly, I mean if the imperium could have just stormed the spire why didn't they do so all along ? But I digress we have to live with the imperial victory and try and patch it up, perhaps they could take heavy casualties ?
A reason the IOM might not have taken the spire could have been because they needed to morale to make a big push towards it and co-ordinate an attack strike towards it.
Well, the issue with the Imperium taking heavy casualties is that if they rolled that well, they shouldn't take big casualties. I would more mean to the extent of how many defenders were able to flee and live to fight another day, rather than flat out killing.
Well, the issue with the Imperium taking heavy casualties is that if they rolled that well, they shouldn't take big casualties. I would more mean to the extent of how many defenders were able to flee and live to fight another day, rather than flat out killing.
This. Also, one could wonder why the spire was that easy to take, given that it was the main stronghold for three Chaos forces prior to being assaulted, and it having been identified as quite capable of withstanding a siege. One might even suggest that it was a little bit too easy... especially since big baddie Father Lazarus was nowhere in sight during the entire battle.
Well, the issue with the Imperium taking heavy casualties is that if they rolled that well, they shouldn't take big casualties. I would more mean to the extent of how many defenders were able to flee and live to fight another day, rather than flat out killing.
This. Also, one could wonder why the spire was that easy to take, given that it was the main stronghold for three Chaos forces prior to being assaulted, and it having been identified as quite capable of withstanding a siege. One might even suggest that it was a little bit too easy... especially since big baddie Father Lazarus was nowhere in sight during the entire battle.
Big daddy Laz was hittin' it up with the dragon last time I checked.
Well, it isn't completely like that. Kharne's Necrons nope'd out of Cogger a while ago I think, and there weren't any Flayed Legionnaires in the city, only Lazarus and his own troops (and the cultists he raised from the local population, of course). Then there's a couple of my Black Legionnaires and Irish's cultists/Terminators, but neither of them has enough numbers to make a big difference.
And the Imperial side consisted of some IG regiments as well, although I can't remember whose armies they were.
Tactical_Spam wrote: So we have the Flayed Legion, the Black Legion, and Kharne's Necrons versus... the Inquisition. It isn't exactly a fair fight for the Imperium there.
Inquisition supported by Grey Knights, Penal Conscripts, Drakka's entire regiment, and I'm fairly sure there was a Chapter involved somewhere?
The Necrons were a small taskforce anyways.
Besides, we never took force sizes into consideration in the previous CoF. Let's face it, we had cases of outnumbered forces easily securing wins (see the conflict against the Hybrids and the Ork win on Gallor Prime, or even the fact the horribly outnumbered Pavus loyalists won the campaign, beating the far more numerous Zonand loyalists AND Chaos/Xenos alliance).
Whichever team rolled best, wins. I'm not advocating any factions should be decimated as bad as the Flayed Legion were, but if the IOM rolled well, they deserve to win. Turning it to less of a curbstomp and more of a decisive strike forcing the Chaos inhabitants to lose morale, cut their losses and flee works best.
Tactical_Spam wrote: So we have the Flayed Legion, the Black Legion, and Kharne's Necrons versus... the Inquisition. It isn't exactly a fair fight for the Imperium there.
Inquisition supported by Grey Knights, Penal Conscripts, Drakka's entire regiment, and I'm fairly sure there was a Chapter involved somewhere?
The Necrons were a small taskforce anyways.
Besides, we never took force sizes into consideration in the previous CoF. Let's face it, we had cases of outnumbered forces easily securing wins (see the conflict against the Hybrids and the Ork win on Gallor Prime, or even the fact the horribly outnumbered Pavus loyalists won the campaign, beating the far more numerous Zonand loyalists AND Chaos/Xenos alliance).
Whichever team rolled best, wins. I'm not advocating any factions should be decimated as bad as the Flayed Legion were, but if the IOM rolled well, they deserve to win. Turning it to less of a curbstomp and more of a decisive strike forcing the Chaos inhabitants to lose morale, cut their losses and flee works best.
I'm more concerned about the fact that EoN, as he stated, turned into the NPC punching bag.
Which is what we're trying to rectify. Irish and I are going to try to work something out, so we can write about the attack from the perspective of our respective forces in Cogger, hopefully bringing a bit more closure to the entire situation.
Well, my force size is pretty freaking petite compared to everyone else. I'm dropping in a vangard company of Abhumans and when I get more established, I'll drop the whole damn regiment. So for now, my force size is 330.
See, I don't like that, personally. There's no reason EoN's faction should be the disignated punching bag. Honestly, if that's the case, I'm asking if I can write them out of the current conflict. I know I don't know the guy but I'd rather not someone take advantage of his leave just to make their own guys look invincible.
I know I don't know much about the whole dynamics of what went on before the Inquisition victory roll but just for moving on purposes I agree with Sgt. Smudge.
Lets say it wasn't a steam roll of decimation but a Victory assualt on a HQ and who's ever factions that are still playing play off either it was a clever ruse, a way to spread out now it managed to draw all the siege forces off the encirclment. Or do whatever good choas armies do.
No-one is saying ANYONE'S force, bar NPC factions, be a punching bag, and no-one's condoning it. But if a faction won fair and square, they won, and people will win and lose. The extent to which EoN's guys suffered was out of proportion, but they still should have lost. Fleeing, broken, demoralised - just not as battered as they were.
The "punching bag" issue is not restrained to Cogger, but was meant to illustrate a long series of the Flayed Legion getting the short end of the stick in the name of Chazz's army doing well. A lot of it was shady, has already been discussed, and already dealt with.
The biggest problem with Cogger was that one player, in a battlefield of at least six armies, decided they were going to make the end-all roll and turn a simple Victory result into the annihilation of another army and the capture of arguably the biggest battlefield in the Crusade. My personal feelings aside, that was unfair to everyone else involved.
TheEyeOfNight wrote: The "punching bag" issue is not restrained to Cogger, but was meant to illustrate a long series of the Flayed Legion getting the short end of the stick in the name of Chazz's army doing well. A lot of it was shady, has already been discussed, and already dealt with.
The biggest problem with Cogger was that one player, in a battlefield of at least six armies, decided they were going to make the end-all roll and turn a simple Victory result into the annihilation of another army and the capture of arguably the biggest battlefield in the Crusade. My personal feelings aside, that was unfair to everyone else involved.
Which is improper, as we (I hope) all agree. Again, I'm not sure what the actual series of rolls was, but I'd hope that everyone involved made a single roll to determine their success, and according to the victory, that the Imperium had the best net result. However, that should not be taken to mean that a single faction did all the leg work themselves, and was a joint effort.
So I had no clue what was happening except chazz said he was ending the battlefield. Because I actually had a swcond army onbthe way to Cogger and had planned on keeping the seige up for awhile. I changed my idea and followed along the whole assualt thing just to end my own writer's block. Hince besides the deaths of my guys against the lizardmen I stayed pretty vague and just followed what Chazz had already posted that my men would be doing.
Ezra Tyrius wrote: Well, it isn't completely like that. Kharne's Necrons nope'd out of Cogger a while ago I think, and there weren't any Flayed Legionnaires in the city, only Lazarus and his own troops (and the cultists he raised from the local population, of course). Then there's a couple of my Black Legionnaires and Irish's cultists/Terminators, but neither of them has enough numbers to make a big difference.
And the Imperial side consisted of some IG regiments as well, although I can't remember whose armies they were.
Just to clarify I didnt have any terminators present. I have a few cultists/pestigors and about 50 plague marines which is half of a space marine company, as ezra said we are forming a piece from The chaos point of view. But let us not forget about the Eldar or the lizard men that were present too, there was like 7 or 8 people involved in Cogger and they should get a say in how it ends
Basically trying to hinder and chip away at Gore with mediocrity. I just messaged him, as well.
My small relief company is trying to do their part... I hope no Chaos Space Marines pop out of no where and butt feth them all. That all goes for you Space Shark Man, I've read the Badab War. Hehe
You guys and your full scale wars... I'll just be hear, twiddling my thumbs, bogging whoever down with prolonged skirmashes. Maybe when everyone is done mauling and skull f'ing eachother in crogger tey can deal with that guy who leveled Arcadis Bay.
Hehe, I was just thinking about Space Marine throat punch to get a discount on limited time only Kibbles and Bits... Oh snap, it's the Space Wolves, watch out Hounds, they want dem bits.
Now, to edit the many many errors in my post or attempt to... Blah, tired.
Alright... I got some sleep, put the coffee on, now I'm going to edit and add a bit more to my intro post. I'm rather excited for Niles Crunch and his Shredder Hounds meets Bob's elite Tempertus Scions. So, now to add more detailed info sending off messages.
So... I started editing but got caught up reading about how the make up of our memory is colors, sounds, emotions, a myriad of things. Several hours later, I'm back here.
Smudge, I must say, I do love how smoothly your posts read. Kudo's on you... Now, if only I could do the same. Hehe
Edit: And I'll openly admit how envious I am to the amount of dialogue Palius and Bob has in their posts... Probably the most entertaining parts.
Glad you enjoy reading all of our ramblings, Benny
Speaking of ramblings, Irish and I have made some arrangements about the fate of our Chaos forces in Cogger. We're going to try and wrap things up a bit (on the Chaos side, at least) in one big post, which hopefully sheds some more light on the events that took place there. To make sure everyone agrees on the outcome, I'll be sending everyone involved in Cogger the entire piece before posting it in the main thread.
Now, I do have to confess that I've completely lost track of who was involved in Cogger, especially on the Imperial side I've got Chazz, Irish, Drakka, EoN and myself, but I can't remember who else was contributing to the battle
Edit: And I'll openly admit how envious I am to the amount of dialogue Palius and Bob has in their posts... Probably the most entertaining parts.
Which is funny because I want want to write a nice and long combat blurb. I recently finished a nice combat exercise and got a lot of experience regarding house clearing, it will help for future posts.
I've mostly been enjoying the cloak and dagger politics between Imperial's and the Tau. Freaking heretical but it adds that extra spice of secrecy behind the copious amount of bloodshed everyone's been spilling.
Combat pieces are great but my personal fear is: when do they stop? Especially with Warhammer 40K sized battles, there's so much detail left to help paint the picture. I wish I had your courage, I've been rather hesitant myself.
Who exactly do you want your Scion's to turn their guns on next, if you don't mind me asking?
Speaking of ramblings, Irish and I have made some arrangements about the fate of our Chaos forces in Cogger. We're going to try and wrap things up a bit (on the Chaos side, at least) in one big post, which hopefully sheds some more light on the events that took place there. To make sure everyone agrees on the outcome, I'll be sending everyone involved in Cogger the entire piece before posting it in the main thread.
Now, I do have to confess that I've completely lost track of who was involved in Cogger, especially on the Imperial side I've got Chazz, Irish, Drakka, EoN and myself, but I can't remember who else was contributing to the battle
WK had her Eldar there and her Regiment on its way landing at my basecamp as everything is going down.
Lets see if I got everything straight
Chazz - Inquisition/ Penal Legion
Myself - Calvary Regiment
WK - Eldar and Air Clavary Regiment
Irish - Nurgle
Erza - Choas
EoN - Choas
And somebody was Lizardmen
Edit: So, my post oozed with rule breaking so I deleted. I guess every interaction needs rolls, which wasn't entirely clear on the rolls. So tracker shots and gakky, roughly gauged mine field were big no-no's. When I get rolls back from Tactical I'll make another kinda similar but ultimately different and shorter.
Hehe, Mason chilling out in a dirty old gulag. Man, if I ever found out I was in one of those I'd probably cry myself to sleep the first few nights. Lolz
I believe the actual name for them is Tarellians. I will not have you squandering the name of my once loved and adored lizardmen with those Cretaceous wannabees.
Well, I just made a damn fool of myself in the forums but what else is new. Good news is I found the page in my history where I edited and deleted my post, so I can salvage it. Honestly, I won't be using it but I couldn't justify tossing away 4k words out the window like that. So that brings me some mild comfort.
Not to mention that they're probably not the best ordnance specialists considering the make-up of the force is rebels... But I could be wrong. I imagine scattered firing, some shots not even making land and others even glancing the shore line. Still, could be wrong.
My Cultists are untrained, my original force of Renegades and what not are actually very well trained considering that they do this for a living, and Cultists don't get to play with the big guns
Y'know, wouldn't a large chunk of your forces going dark be a good reason for the big guns to get sent in to sort out the mess? Obviously EoN is still busy, and there's no changing that for the time being, but Cogger could be an excuse for the Flayed Lord to show up with some reinforcements.
Good idea Blackjack but the Flayed lord is EoN's territory and if he doesn't wanna return then neither will the Flayed legion. At least that is what I presume
I know, I was just making a suggestion for it to be an easier way for him to pick the mantle back up, and have less of a mess to clean up with the survivors. Obviously, it's up to EoN and EoN alone to make the decision if that will happen.
So, I gotta create two entirely new posts so it'll be a few days, maybe three at best before anything is dropped. I re-insert another post where the other was removed and drop another one at the same time. I already informed Gore to post and do whatever since I don't want him to be stuck on this bum. Hehe
Hmm... So, I'm starring at this hate mail saying 'Your writing is so terrible my five year old son lost his ability to read'. Well good sir, you've yet to read my glorious tale about the Tsunami of Snapping turtles terrorizing the human race! SHARKNADO STEP ASIDE, I got this. Hehe
Doesn't matter who said. I like to think if some one truly enjoys what they do any outside criticism doesn't even matter. I'm on another site where I post my own original things and there are just unpleasant folks out there. Personally, damning his own son to a life of illiteracy is his issue, not mine... But I'm sure it's a fun little statement.
I'm going to have to disagree with you on that one. I genuinely believe Alpharius/Omegon would be a better choice. Not only are they two people but wickedly sly. Guilliman, great as he is would crumble under the sheer amount of corruption within the Imperium. I can't see him surviving the first few decades. Alpharius/Omegon, that's their playground. One plays face while the other sifts out the endless amounts of major corruption. Where the Imperium stands now, it seems only fitting they take the reigns. Maybe if things were more stabilized Guilliman would be the ideal candidate but right now it just feels wrong.... But that's just my opinion.
Edit: Also, I like the idea of him never knowing his father but picking up the remains of his once great Imperium. Of all the sons, it's Alpharius and Omegon who return when the Imperium needs them most. Tragic yet beautiful.
Benny Badmen wrote: I'm going to have to disagree with you on that one. I genuinely believe Alpharius/Omegon would be a better choice. Not only are they two people but wickedly sly. Guilliman, great as he is would crumble under the sheer amount of corruption within the Imperium. I can't see him surviving the first few decades. Alpharius/Omegon, that's their playground. One plays face while the other sifts out the endless amounts of major corruption. Where the Imperium stands now, it seems only fitting they take the reigns. Maybe if things were more stabilized Guilliman would be the ideal candidate but right now it just feels wrong.... But that's just my opinion.
Edit: Also, I like the idea of him never knowing his father but picking up the remains of his once great Imperium. Of all the sons, it's Alpharius and Omegon who return when the Imperium needs them most. Tragic yet beautiful.
Wait, we're including traitors?
Horus then, if he's not tainted by Chaos. There's a reason the Emperor chose him.
If we're not including Horus in an uncorrupted form, I still say Guilliman. He wielded power over the first High Lords (hell, he WAS the first High Lord), and had the largest and most stable sub-Empire of all the Primarchs, or even the Imperium in general. He could have commanded the Imperium for a good time - he's a Primarch: he could have exerted a hell of a lot of power over the other High Lords, not to mention most, if not all, Chapters of Astartes would be his to command, as a living Primarch, and the Guardsmen would also like how he follows ideals of Meritocracy (fight for me hardest, and you will be rewarded!) Ultramar still stands - can any other sub-Empire claim the same quality and still have stood from the 31st Millenium?
Alph/Om are good, but they lack stability, which the Imperium needs. They would root out the heretic cults, depose the faulty parts of the Imperial machine, but not put it together again. They'd leave the Imperium cleaner, but fragmented, which is not what the Imperium needs. Guilliman is sly politically - he managed to politically maneuver so well he forced DORN, the most stubborn Primarch, to accept his Codex. He engineered the Imperium Secundus, despite Lion opposing.
Out of all the sons who would have the most gravitas returning, it would be Magnus (or resurrected Horus) - Magnus for being spurned and cast aside by treachery, or Horus for actually BEING the Emperor's favoured Son, and fixing his mistakes.
Anyways: Part two is up, and I had a lot of fun writing it.
CKO wrote: What is this monstrosity of a thread? What is going on around here?
This beautiful monstrosity is the Out-Of-Character thread for the ongoing Crusade of Fury, which is a collective-writing project here on Dakka. It is also the reason why few leave the Fiction section on Dakka with their sanity intact.
In short, this is where all the writers discuss events in the Crusade, plan their next moves and sh*t talk one another. The reason it's so unreasonably long is because of the aforementioned sh*t-talking, and because this thread has been going strong since the first Crusade, which ended months ago.
CKO wrote: What is this monstrosity of a thread? What is going on around here?
This is the OOC for the Crusade of Fury II: Second Sun (following after the first CoF), which lets you insert a faction into a collaborative writing platform set in the 40k universe. (*Yes, I have no idea why it's called that. Ask one of the mind-fethers)
It's meant to be where we can organise and discuss events of the CoF2, but it... EVOLVED. Instead, you will never find such a wretched hive of scum and villainy, and smack-talk, memes, and general oddness.
Any questions of joining will be passed to 2BlackJack1, our resident greeter, or our GM's: chazz huggins and Tactical_Spam.
Please leave your sanity at the door. Here be dragons. In the grim dankness of the CoF, there is only memes.
Ezra Tyrius wrote:Also, Smudge, if that last line is implying what I think it's implying...
Any Primarch is applicable to come to the Imperium's aid as it stands now; that is the rule.
Now think, a benevolent political power like Guilliman in the current era of the Imperium? Of everything he's done it's usually been by the books and without selfish intent, or so I've read. A character of such immense influence would not be allowed to live, not even with every Chapter at his back. The schisms created in his wake would be unimaginable. The conflicts of interest could very well result in dozens, if not hundreds of successions taking place one after the other after each statement, new doctrine, rewritten policies... And the Imperial Cult, now there's another disaster in the making. His power moves against so many organizations wouldn't end well. Such a powerful institution would be quick to proclaim Guilliman a fraud, anything to subvert him. That's the beating heart and soul of corruption and influence that's sewn into the minds of almost every Imperial. Few know the origins of the Primarchs as it would be heretical to even contemplate that the Emperor's very children dare attempt usurping him. Even with the Space Marines, the beginning of Guilliman's new Imperial wouldn't begin and maybe not even end well.... Again, my own beliefs.
Yes, I'm not going to argue that Alpharius and Omegon wouldn't have the skills needed for such grand political feats, if anything they'd set the stage for such feats to transpire. The cleaner and fragmented Imperium could and would be pieced back together just not by them. They're so intertwined in these webs of corruption that they alone could find such purest individuals who wouldn't step into such webs... Unless needed. Honestly, it'd probably be an entire century before the stage was set but in the aftermath, a whole new Imperium would rise cleaner and purer than the previous.
To me, Guilliman is the gamble while Alpharius.Omegon are the long term guarantee.
Please leave your sanity at the door.
Here be dragons.
In the grim dankness of the CoF, there is only memes.
This is how I enter this crusade, please give me instructions so I can explain how losing your sanity is one of the things you must lose so that no one including yourself can fathom the type of power you have!
Another bluefoot, eh? Well, in that case: Welcome to the Crusade!
Step 1: Pick a faction you would like to write about. We have just about everything, from filthy heretics to humanoid shark marines that eat the corpses of their enemies. Bon appetite. We have a roster at the first page of this thread to see what's already being run, but feel free to do doubles.
Step 2: Looking on the first page of the CoF SS thread, you'll find some maps. Those will show where current factions have their HQ's at. Pick somewhere you would like your faction to start at.
Step 3: PM Tactical Spam a description of your army, so he can update the roster. Quick and simple.
Step 4: Plan your next move. Chazz is the GM of Crion, while TS is the GM of the moons. We use a roll system, similar to D&D, of 1-100. Think of your first step, be it slaying down orks, Imperials, or just building up a feth huge base, that is up to you. Give a PM to the respective GM of your location, a description of your first move, and a roll of 1-100. They'll give you a roll result of how well it goes, the closer your roll is to the roll result defines how well you do.
Step 5: Enjoy yourself, and don't mind the bird men. They're only interested in business deals.
Benny Badmen wrote:Any Primarch is applicable to come to the Imperium's aid as it stands now; that is the rule.
Well, seeing as we don't really know the fates of Alph/Om, and their possible role in the creation of the GK, I'm not sure we can really put them forward, seeing as we don't know what happens to them.
A character of such immense influence would not be allowed to live, not even with every Chapter at his back.
Goge Vandire did, and was stopped by Chapters and traitors from within. What possible traitor could threaten Guilliman? This is someone who could fight Angron to a standstill, and no Custodes (the only possible threat to a Primarch) would oppose a loyal Primarch. Sebastian Thor is such a figure and created the Ecclesiarchy. He lived. Saint Basilius had the power to condemn thirty Chapters to the Warp. He was only deposed when the Marines came back. Macharius commanded a MASSIVE amount of the Imperial military on the Segmentum Pacificus. Guilliman, a living Primarch and revered Saint, would be easily able to take power.
The schisms created in his wake would be unimaginable. The conflicts of interest could very well result in dozens, if not hundreds of successions taking place one after the other after each statement, new doctrine, rewritten policies...
Only if Guilliman loses control. This is a person who systematically conquered Macragge and both integrated a tribal colony and restructured the political system on Macragge before he was a man. If he keeps control, there will be no schisms or successions. Guilliman was an expert on appeasement and diplomacy.
And the Imperial Cult, now there's another disaster in the making. His power moves against so many organizations wouldn't end well. Such a powerful institution would be quick to proclaim Guilliman a fraud, anything to subvert him. That's the beating heart and soul of corruption and influence that's sewn into the minds of almost every Imperial. Few know the origins of the Primarchs as it would be heretical to even contemplate that the Emperor's very children dare attempt usurping him.
Except the Primarchs are revered in Imperial lore as the Emperor's brave sons. Hell, Sanguinus has notChristmas in the 40k universe. Guilliman's stasis field is a holy site. Even if the Ecclesiarchy backpedals, the general populace will still see him as the Emperor's son - the son of the Emperor who they worship. A few words form Guilliman about the corrupt and decadent Priesthood, and the people will be in his lap.
Yes, I'm not going to argue that Alpharius and Omegon wouldn't have the skills needed for such grand political feats, if anything they'd set the stage for such feats to transpire. The cleaner and fragmented Imperium could and would be pieced back together just not by them. They're so intertwined in these webs of corruption that they alone could find such purest individuals who wouldn't step into such webs... Unless needed. Honestly, it'd probably be an entire century before the stage was set but in the aftermath, a whole new Imperium would rise cleaner and purer than the previous.
If it could rise again. By the twins "cleansing" the Imperium, they would leave it open to attack from the myriads of threats the Imperium resists against. They would make it pure - pure for the slaughter.
Again, the twins were not builders. They burrowed into the weak points of their targets, and brought the whole things down. It wasn't quick, it wasn't clean, but it was precise. Precision isn't needed. Growth is.
To me, Guilliman is the gamble while Alpharius.Omegon are the long term guarantee.
How? I'd say it's the opposite: the twins might usher in a new Imperium, if it's not crippled and destroyed, and will be unable to lead it. Guilliman will rebuild it, even if he has to destroy anyone who stands in his way. What he leaves will be ruled fairly, strongly, and efficiently.
Please leave your sanity at the door. Here be dragons. In the grim dankness of the CoF, there is only memes.
This is how I enter this crusade, please give me instructions so I can explain how losing your sanity is one of the things you must lose so that no one including yourself can fathom the type of power you have!
I think BlackJack can sort you out here, or if not, I'll find his standard introduction.
Because you're stealing my job, Kharne. The kroot are supposed to eat people, marines are there to steal the glory of all of the regiments we have lying around. Well, the tyranids are supposed to eat everything, but we don't talk about them because no one wants to bring up the fact that there are tyranids on the main land and no one knows about them besides orks.
And I've already got you covered Smudge. Just gave the intro on the last page.
2BlackJack1 wrote: Because you're stealing my job, Kharne. The kroot are supposed to eat people, marines are there to steal the glory of all of the regiments we have lying around. Well, the tyranids are supposed to eat everything, but we don't talk about them because no one wants to bring up the fact that there are tyranids on the main land and no one knows about them besides orks.
So what are Tau meant to do?
And I've already got you covered Smudge. Just gave the intro on the last page.
Ah, that saves me having to look back and find it. Once again, living up to that role!*
*Unfortunately, I appear to have misplaced your paycheck...
Bobthehero wrote: Tau are meant to complicate what was supposed to a pretty run of the mill squash-the-heretic mission
What do you mean? No Tau in New Pavus, no idea what you mean *smiles sweetly*
Spoiler:
Actually, there ARE very few Tau in New Pavus, five, three of which are in Stealth Suits which, unless opened from the inside, will detonate, leaving no trace of the Tau pilot. The other two are hidden amongst the humans, and are disguised just like them.
In fact, the only people actually aware of the Tau are Nassau, O'Connell, the Tau themselves, and the mercenaries, who cannot be trusted.
I'd say Tau are good at being a thorn in the backside. And giving firework shows with plasma. Very, very big firework shows.
And I'm really counting on that check, Smudge. Like the kroot, the payment is what keeps me going. Then again, payment for kroot is normally food, so it really does keep them going, or they'll starve.
Bobthehero wrote: Tau are meant to complicate what was supposed to a pretty run of the mill squash-the-heretic mission
What do you mean? No Tau in New Pavus, no idea what you mean *smiles sweetly*
Spoiler:
Actually, there ARE very few Tau in New Pavus, five, three of which are in Stealth Suits which, unless opened from the inside, will detonate, leaving no trace of the Tau pilot. The other two are hidden amongst the humans, and are disguised just like them.
In fact, the only people actually aware of the Tau are Nassau, O'Connell, the Tau themselves, and the mercenaries, who cannot be trusted.
And what about the suspiciously powerful lasgun that my men retrieved? Men who fought Tau in the past.
Bobthehero wrote: Tau are meant to complicate what was supposed to a pretty run of the mill squash-the-heretic mission
What do you mean? No Tau in New Pavus, no idea what you mean *smiles sweetly*
Spoiler:
Actually, there ARE very few Tau in New Pavus, five, three of which are in Stealth Suits which, unless opened from the inside, will detonate, leaving no trace of the Tau pilot. The other two are hidden amongst the humans, and are disguised just like them.
In fact, the only people actually aware of the Tau are Nassau, O'Connell, the Tau themselves, and the mercenaries, who cannot be trusted.
And what about the suspiciously powerful lasgun that my men retrieved? Men who fought Tau in the past.
Not even the Tillers themselves know it's Tau modified.
They may have fought Tau before, but who's to say this isn't just an amped up lasgun? Or even that the Tau gave it to them? They may have stolen the tech, much like how the Imperials at AHC-02 stole Tau modified weapons. It might be Tau-related, but nothing points at Sunstrike's involvement.
2BlackJack1 wrote: I'd say Tau are good at being a thorn in the backside. And giving firework shows with plasma. Very, very big firework shows.
I've noticed - I tend to feature Tau lighting effects a lot. I might just cut down on it.
And I'm really counting on that check, Smudge. Like the kroot, the payment is what keeps me going. Then again, payment for kroot is normally food, so it really does keep them going, or they'll starve.
Good point - unfortunately, with all the cool GW stuff coming out and birthday gifts to get, I will be broke as all hell.
His incompetence us keeping me employed. Ta'lok snuck in through a window, twice, to talk to him. But the Shaper is happy being an advisor for the guy, he's giving plenty of opportunities for employment.
Bobthehero wrote: Mhmm, I forgot Payne didn't reveal the existence of Tau forces to other Imperial forces. Idiot.
The Governor is not the brightest bean in the pod.
To be fair, he does need to have a zero tolerance policy, to appease the Astartes. If everyone knew he'd authorized a ceasefire with them, he'd look very bad. He can't announce the Tau presence without needing to mobilise against them, and if he engages the Tau, he diverts his power against a competent enemy who could easily strike back.
Even as it is, and the Scions *are* aware of Tau tech, who's to say it belongs or is related to Sunstrike? It may have been stolen, randomly crafted, or taken from another Tau force. Say, another Tau force allied to the Necrons?
2BlackJack1 wrote: Another bluefoot, eh? Well, in that case: Welcome to the Crusade!
Step 1: Pick a faction you would like to write about. We have just about everything, from filthy heretics to humanoid shark marines that eat the corpses of their enemies. Bon appetite. We have a roster at the first page of this thread to see what's already being run, but feel free to do doubles.
Tau
2BlackJack1 wrote: 2: Looking on the first page of the CoF SS thread, you'll find some maps. Those will show where current factions have their HQ's at. Pick somewhere you would like your faction to start at.
Eynov I guess?
2BlackJack1 wrote: 3: PM Tactical Spam a description of your army, so he can update the roster. Quick and simple.
A Hunter Cadre
PM sent
2BlackJack1 wrote: 4: Plan your next move. Chazz is the GM of Crion, while TS is the GM of the moons. We use a roll system, similar to D&D, of 1-100. Think of your first step, be it slaying down orks, Imperials, or just building up a feth huge base, that is up to you. Give a PM to the respective GM of your location, a description of your first move, and a roll of 1-100. They'll give you a roll result of how well it goes, the closer your roll is to the roll result defines how well you do.
I rolled a 65 I am not sure if I am to share this or not but you live and you learn, right?
PM sent
2BlackJack1 wrote: 5: Enjoy yourself, and don't mind the bird men. They're only interested in business deals.
Okay
If I land on Eynov is there already someone there? Do I make it up? I need to know because I need to go write, lol.
@CKO PM those to the respective GM, and give him a number rather than rolling one. He/She/It/Unicorn will roll for it and decide respectively with what they rolled.
IE. If it's on Crion, PM Chazz, if it's anywhere else that isn't the Space Elevator thing, PMTS.
P.S. If there's someone there already, the GM will tell you.
2BlackJack1 wrote: Another bluefoot, eh? Well, in that case: Welcome to the Crusade!
Step 1: Pick a faction you would like to write about. We have just about everything, from filthy heretics to humanoid shark marines that eat the corpses of their enemies. Bon appetite. We have a roster at the first page of this thread to see what's already being run, but feel free to do doubles.
Tau
2BlackJack1 wrote: 2: Looking on the first page of the CoF SS thread, you'll find some maps. Those will show where current factions have their HQ's at. Pick somewhere you would like your faction to start at.
Eynov I guess?
2BlackJack1 wrote: 3: PM Tactical Spam a description of your army, so he can update the roster. Quick and simple.
A Hunter Cadre PM sent
2BlackJack1 wrote: 4: Plan your next move. Chazz is the GM of Crion, while TS is the GM of the moons. We use a roll system, similar to D&D, of 1-100. Think of your first step, be it slaying down orks, Imperials, or just building up a feth huge base, that is up to you. Give a PM to the respective GM of your location, a description of your first move, and a roll of 1-100. They'll give you a roll result of how well it goes, the closer your roll is to the roll result defines how well you do.
I rolled a 65 I am not sure if I am to share this or not but you live and you learn, right? PM sent
2BlackJack1 wrote: 5: Enjoy yourself, and don't mind the bird men. They're only interested in business deals.
Okay
If I land on Eynov is there already someone there? Do I make it up? I need to know because I need to go write, lol.
Well, Eynov *used* to be occupied by the Inquisition forces, but they seem to have moved camp. I think Eynov should be open. Just PM chazz to be sure. You won't have to roll to deploy, but if you want to do something alongside it, like scout out, or attack a local herd of grox, you will need to roll.
Regarding the size of your force, you could easily make it bigger. My own force consists of: Contingent Headquarters 2 Hunter Cadres 3 Infiltration Cadres 3 Optimised Stealth Cadres 3 Air Caste Support Cadres 1 Heavy Retribution Cadre 2 Ranged Support Cadres 3 Orca Shoals 3 Manta Gunships
Oh boy, more Tau. That just means another possible employer for the kroot, or some hiding if they don't like the kroot not spending all of there time serving the Greater Good.
Sgt_Smudge wrote: Regarding the size of your force, you could easily make it bigger. My own force consists of:
Contingent Headquarters
2 Hunter Cadres
3 Infiltration Cadres
3 Optimised Stealth Cadres
3 Air Caste Support Cadres
1 Heavy Retribution Cadre
2 Ranged Support Cadres
3 Orca Shoals
3 Manta Gunships
You can easily make yours larger if you wanted.
I rather just keep it a large Hunter Cadre I know it may be small in comparison to your force but in regards for what I want to write about I prefer for it to be just a large Hunter Cadre.
2BlackJack1 wrote: Oh boy, more Tau. That just means another possible employer for the kroot, or some hiding if they don't like the kroot not spending all of there time serving the Greater Good.
On the bright side, Ta'lok won't be looking to pick a fight with any Tau, because he's honorbound to not eat the Tau. It might just come down to a "I won't shoot you if you don't shoot me" scenario.
Waiting for further instructions like a lictor waits for its prey! I am excited I guess I will read my fellow Tau comrade stuff first while I wait! Where is your first entry Smudge?
It depends on the Chapter if they regard gathering intel important and are willing to use such tactics than I see nothing wrong with it. However it is uncommon for a Chapter to do stuff like that they rarely care why they are working for the Emperor as long as they are working for the Emperor.
Yeah, my bad. I was blanking out because your group is (mostly) Tarellians, so I just kinda associated them in a 'kinda' group, but you're right. It is a Tau faction, with Tarellians in it.
2BlackJack1 wrote: Yeah, my bad. I was blanking out because your group is (mostly) Tarellians, so I just kinda associated them in a 'kinda' group, but you're right. It is a Tau faction, with Tarellians in it.
Almost true, I have about 1500? Tarellians and about 1000-1500? Tau. I'm shoddy with numbers, but it's a decent force considering what it is.
Gore Grandpa wrote: Is it possible for normal people (Humans) to drive Tau vehicles? Tau have good missile artillery
Unfortunately, I think it's too alien for a non-trained soldier to handle - only Gue'vesa or Tau can operate it.
They might be able to operate vehicles that the fire caste operate but our flyers that the air caste operate is definitely out of the question. There bodies are literally different from other castes to make them better pilots.
Also thanks for the response and continue to check your PMs!
Is it too late to restructure my force? I plan on keeping what has already been mentioned in my posts such as the Artillery, Renegades, and Chimerae, but changing the overall structure, composition, and whatnot. Would that be ok or should I stick with what I have?
Writers block is still spanking me hard right now... 2000 Words in and I'm not sure how to continue. Eh, at least these random chaos and imperial guard vehicles and troop details are neat. I still think Khorne Worshipers shouldn't mainly be berserkers.
Benny Badmen wrote: Writers block is still spanking me hard right now... 2000 Words in and I'm not sure how to continue. Eh, at least these random chaos and imperial guard vehicles and troop details are neat. I still think Khorne Worshipers shouldn't mainly be berserkers.
Meanwhile, you can go read the piece that took me two and a half months to write
Well the way i'm (possibly) changing it won't require me to change my posts, it's more of the stuff I've yet to field, but maybe some changes, who knows.
Drats, a Tactical_Spam suddenly appears and I don't have my trusty Ultraball or fantastical Poliwhirl to weaken him... You escape this time Spam, UNTIL NEXT TIME! Hehe, I'm having a lot of fun tonight.
Yea, I was going to get to yours and Smudges recent posts but I just started reading Eldar Recital and it's quite the striking read, if I do say so myself. I'll comment later on your post.
Edit: Completely off topic but every time I play Pokemon, my main pokemon is always Poliwhirl. Has been since Red, Blue, and Yellow and still now... Homies for life. Hehe
That was beautiful, I strongly suggest you guys read Eldar Recital at some point in time. Now to other matters.
Edit: A little while ago when I was doing my homework on Space Marines I came upon a certain reddit page describing in detail the Space Marine biology and psychology. I want to share it with you fine chaps.
Lol, apparently I said that the AoT's flagship, the Warpath Furnace, was a slightly larger Battle Barge and said it was an Arbiter-Class vessel... way back in CoF1 before anyone went full heretic
So would it be plausible for me to introduce beastman from warhammer Fantasy into here ? I am not sure if they exist in this universe hence why i am asking. Just things like Centigors, Ghorgons etc.
Irishpeacockz wrote: So would it be plausible for me to introduce beastman from warhammer Fantasy into here ? I am not sure if they exist in this universe hence why i am asking. Just things like Centigors, Ghorgons etc.
It's a big universe.
Beastmen used to exist, but mainly just the infantry. However, the larger beasts could easily be indigenous creatures taken from a planet to serve as beasts of war, if that's what you're into?
CKO wrote: Sgt. Smudge I am really enjoying your stories but you know what real Tau think of your rebellion?
As far as I can guess, they'd decry Sunstrike Cadre as traitors and heretics to the Greater Good. The Ethereal Caste would certainly have a thing against Sunstrike - possibly even saying that "the reason they rebelled was because the human auxiliaries got too powerful and usurped the righteous Tau rule, and are now defecting back to the Imperium, like the disloyal, ungrateful scum that humans are."
CKO wrote: Sgt. Smudge I am really enjoying your stories but you know what real Tau think of your rebellion?
As far as I can guess, they'd decry Sunstrike Cadre as traitors and heretics to the Greater Good. The Ethereal Caste would certainly have a thing against Sunstrike - possibly even saying that "the reason they rebelled was because the human auxiliaries got too powerful and usurped the righteous Tau rule, and are now defecting back to the Imperium, like the disloyal, ungrateful scum that humans are."
My thoughts on the matter.
Well, that is very interesting but real Tau you know the kind that believe in the Greater Good have made landfall and my 1st entry is complete!
Irishpeacockz wrote: So would it be plausible for me to introduce beastman from warhammer Fantasy into here ? I am not sure if they exist in this universe hence why i am asking. Just things like Centigors, Ghorgons etc.
So today I gave my internet to my neighbor this morning. Don't know what I was thinking. He gave the password to eight other tenants... Well, explains why I couldn't do anything today... So did I miss anything exciting today?
Irishpeacockz wrote: So would it be plausible for me to introduce beastman from warhammer Fantasy into here ? I am not sure if they exist in this universe hence why i am asking. Just things like Centigors, Ghorgons etc.
Centigors already exist according to me...
Then I might introduce more of them at some point, depending on how things go.
Updated the Crion index if your still not on there please PM me, and if you did PM me and still aren't on there I probably lost your message, I get so many PM stuff just gets buried sometimes. Please send it again.
Quick question would anybody be willing to write up a time line that summarizes the Crusade thus far, including important battles and events, I will add it to the first post of the COF.
chazz huggins wrote: Quick question would anybody be willing to write up a time line that summarizes the Crusade thus far, including important battles and events, I will add it to the first post of the COF.
I can whip something up sharpish, unless someone else does?
I'm terrible with timelines, I can barely remember what I did yesterday sometimes, so count me out. I'll happily chip in ideas for what to put on there if you need help though.
Out of curiosity, did you PM Chazz? He was only going by PM's, not by hearsay in the thread. And if you did PM him, I'd say do it again, because it likely got lost in the giant list of PM's he has. I was only GM for a few weeks and I spend forever sifting through my PM's to find certain bits of information, I feel sorry for permanent GM's.
Okay, I've got a rudimental timeline set up, but I'm withholding on posting it because it has a spoiler for an event which has been rolled for, but not posted yet.
Of course, I can always cut it out and post it now, after I've gone through it more carefully, so that could happen if people wanted it.
Hey everyone, I know I've been procrastinating bad but I think I have a slight reason... Kinda. I wrote so much stuff last week that my brain kinda went dead. That post I deleted, Boar update, different would-be stories... My creativity was just shot. I still need to catch up on recent posts but I am beginning to get back into the groove of things.
Thanks, a good female orientated group might be a decent change of pace from the bulging biceps flexing on each other. I have this idea that most Imperium factions main characters are all in this flexing contest. Space Sharks, I believe, are probably winning this one. I read the Badab War history and I wouldn't wanna cross their path... Unless I was a Black Dragon, of course. I'm not even sure I want my Boars dealing with those psyho's. Hehe
Space Sharks vs Night Lords ( My dream Astarte's meet up )
The only flexing Bloodmoon Hunters will be doing if I can knuckle down and write their intro properly will be their minds. All admech and Techmarines woohoo.
Posted the piece about the fate of the Chaos forces in Hive Cogger during the final battle, and their role in the events that led to the epic duel between Alenko and Mordecai
People forgot about it. AFAIK, no one actually tamed it or killed it. But if my kroot find out about it, they'll want it dead. Probably tastes delicious.
chazz huggins wrote: Ok so I think I got the update right this time, I know I still need CKO's Tau, Buttery's EC, I think thats it. I still need to update the actual map.
Also Good work Ezra on the Cogger wrap up.
unrelated has anyone heard from Robin? he hasn't checked in a while
also Smudge thanks for writing the timeline when you post it I'll add it to the first post
Grey Knight too, both of the troupes have been out of contact for over a month . Dammit life why you gotta get in the way of things
Any piece is better than no piece, and it was still a good one. And don't worry about its delay, it's not like you're the only one who hasn't posted something in awhile.
So in an attempt to better both my understanding of the dark eldar and perhaps pick up some tips on how to actually write properly i picked up Path of the Dark Eldar by Andy Chambers, any other pointers to the Warhammer books ? I've heard Dan Abnett is the bees knees and i think i read one book from him if I recall correctly, Dead men walking.
I am sorry I don't remember what the book name was but their is a good book from the perspective of a slave to the Dark Eldar who tries to escape. I believe he was a human Guardsmen when he was captured. It was a good read but this was years ago.
Alright guys, I am back I been flexing other creative muscles (music) but I am back stronger than ever and ready to write about some real Tau, unlike the imposter you know I love you Sgt.Smudge!
Sgt. Vanden wrote: Cheers, but I'm completely out of it. I kinda feel bad that it took me 20 months to type -600 words. Kinda like I ain't pullin my weight.
Taking breaks is good never be ashamed of your breaks. If your breaks are strong that means one thing that your engine is powerful and it requires powerful breaks, at least thats what I think. Good work!
So, I finished my post but I'm not sure I should continue cause I'm moving next week to another province and might not have much internet connection. I'll be working quite a bit so I'm not sure how consistent I'd be. So before I start anything or tie anyone up, I'd like to take a leave of absence from any responsibility and see how things play out in the next few weeks. That, and I've been trying to top off this stupid chapter!
Hey guys, I don't think I'll be able to continue the Crusade. College in my area just started and I'm taking 14 units as well as trying to manage a job. I don't want to just go absent but nor do I want my faction to just kind of fade away. So I am hereby donating my faction to the NPC side of things, If I decide to return I'll give you guys some advance on it. If anyone wants to pick up the mantle of my faction, PM and I'll give you all the info.
Thank you guys for being such a great writing community, I'll definitely keep reading in my free time, maybe I'll stop by and say hi.
I understand Gore, I just got accepted into my local college too and im hoping to have enough free time to carry on with my dudes, good luck in college friend
Oh wow, I guess everyone including me is starting college next month... Well, I will miss your artillery enthusiasts, that's for sure... Better get back to work before boss see's me. Hehe
Ezra will be bunking with my cultists in the swamps, maybe i'll pm him and see if we can work something out between us to do something with your dudes Gore ?
So, I'd completed the Timeline a while back, but it had some spoiler content which I wanted to finish writing up.
So, alongside the chunk I've posted, I've got the timeline right here. Let me know if there's anything you want adding, I went back through the thread for things that affect the crusade as a whole, and less than just single factions, just to condense it. However, if there's something you desperately feel needs adding (or I've just plain missed it by accident), then don't hesitate to let me know.
Spoiler:
Timeline of the Crion Crusade
- The history of Crion begins shortly after the Emperor ascends to the Golden Throne. In the wake of Horus’s betrayal to the Emperor, and the splitting of the Space Marine Legions, the Chapter was formed from the remnants of the White Scars Legion. Known only as the Blood Dragons, these fabled warriors were said to be the amongst the greatest Chapters founded. They settle upon Crion, a tactically important world in the Segmentum Obscurus. It's position amidst the Warp currents allows for easy access to and from Crion, aiding the Chapter in rapid reaction to local threats.
- The Blood Dragons Chapter disappear in an unknown incident around about M33, and abandon the planet to the native Wotan people.
- In M39, Imperial forces colonise Crion, led by the founder of House Payne, Sebastian Payne, who turns Crion into a burgeoning agri-world. For his success, it is decreed by the High Lords of Terra themselves that a Payne must rule over Crion. For the next hundreds of years, a Payne is always in the Governor's throne, culminating in Governor Tobias Payne.
- Horatio Payne, bastard son of Governor Tobias Payne, rallies the disgruntled countrymen of Crion to his side, naming themselves the Tillers. The Governor has been spending too many funds on himself and attempting to rid the world of a feral ork infestation, instead of tending to the masses. The Tillers fight against the Governor, who dispatches PDF forces to fight the rebel uprising. War is joined, and brother fights brother.
- The war reaches a stalemate, and Crion goes silent. Governor Tobias Payne sends out a distress call to the wider Imperium, to rid him of both the Tillers and the growing numbers of Orks in the neighbouring continent of Indo-Cambria. The Crion Compact is initated: a decree issued by the High Lords in M40, which guarantees Crion any aid they may need, in exchange for their bountiful harvest.
Due to Crion's status as an vital agri-world in the sector, which supplies most of the sub-sector with the vast tithes of food and sustenance the Imperium needs, several Chapters of Adeptus Astartes and regiments of Imperial Guard heed the Governor's call.
- Either going on their own accord, attracted by the vast mobilisation of troops and resources, or simply by chance, multiple factions, Chaos and xenos alike, make their way into the Crion system, with the xenos forces being spread out, and the Chaos forces gravitating towards Crion's second moon of Luna Epsilon. More factions join the fray over the coming months.
- The main population point on the Luna Epsilon, Hive Cogger, falls shortly after the Chaos landings, taken by Chaos cultists under the command of the mysterious Flayed Lord. It is later attacked by Orks, which the Flayed Legion repel.
- The Space Wolves engage in peace talks with the native Wotan people, to understand the legacy and events surrounding the disappearance of the Blood Dragons Chapter stationed on Crion.
- A Kroot warband bargain their services to Governor Payne. They serve as his personal guard, a defence from assassins, and unsuccessfully attempt to murder a Tiller officer in Kampf's Anchorage.
- A meeting is held at the Governor's palace, wherein delegates of each Imperial faction discuss and plan the war effort. Negotiations are interrupted when Ork saboteurs assault the palace from the sea. The raiders are driven back, but many personnel are wounded and the palace is damaged in the attack.
- Following the capture of an Eldar Warlock with knowledge of a Harlequin and Eldar alliance, several of the Space Marine strikeforces join together and re-affirm their bonds of brotherhood through ritual combat as the Governor launches a fresh campaign against the Eldar.
- The underwater city of AHC-02 is taken by an alliance of Tillers and Tau from Sunstrike Cadre. The Tillers use the base to strike coastal towns and hives all over Crion.
- An ancient dragon is awakened from the mountains overlooking Hive Cogger by Father Lazarus. This prompts massive tectonic disruption, and a new sub-cult within the Flayed Legion.
- Harlequins raid a Blood Dragons library and acquire a history and relics pertaining to the extinct Chapter. They find evidence of Necron and Ork involvement in the Chapter's destruction.
- Scions try to eliminate a major Tiller leader, Major O'Connell, in New Pavus, but fail in the attempt. They are forced to rescue their captured men and directly assist the PDF and Blood Fort troopers. New Pavus is put under martial law, and O'Connell escapes into the slums.
- Sergeant Turlach and Captain Xenthes of the Emperor's Hounds and Stone Wardens respectively are killed on duty. Turlach brings down a Squiggoth, but Xenthes' cause of death is undetermined.
- A Tyranid incursion in Pike-ard makes massive progress, eliminating several Ork tribes and spreading the taint of their biomass. An aquatic bioform is created, and takes a foothold elsewhere on the mainland of Krius.
- Another Imperial meeting is called, at the Emperor's Hounds stronghold of Canis Caelum. The delegation discusses their current progress and a plan of action against an Ork Gargant leading an assault on the Space Elevator. However, upon presenting the severed head of Tiller officer Francis Beacon, the Governor's Kroot bodyguard is revealed and shunned by the xenophobic Astartes. A brawl breaks out, and the meeting is adjourned.
- Waaagh! Hannibal and Sunstrike Cadre form an alliance and destroy Warboss SkullEater and his fortress. His offworld support brings a massive armada to engage the Tau fleet, but are defeated. The Big Boss reveals himself as none other than Warboss Nox Warprida. Warprida asks Hannibal to side with him, but the Big Mek, in no uncertain terms, rejects the offer.
- The Gargant and it's horde of other mechanised units are slowed by a massed Imperial counter-attack, protecting the Space Elevator. Airdropping Guardsmen sabotage the Gargant from the inside, destroying it, and the Astartes put up a strong defence against the onslaught of iron.
- Hive Cogger, after a long and bloody campaign, is retaken by the Imperium. The allied Chaos coalition is stopped before it can summon the Daemon Prince Archarus, and is forced aside by the Imperial battleforce arrayed against it, and flee the hive. The current whereabouts of the Flayed Legion forces are unknown.
- The Tiller siege on New Pavus is broken by an allied covert force from Sunstrike Cadre, splitting the city in two. An elite team of Tillers, Gue'vesa troops, and a mercenary team, assassinate Rodrick Payne, the nephew and main heir to Governor Payne and commander of the New Pavus PDF.
Regarding the story chunk:
Spoiler:
So, Tobias Payne's last heir is dead! This might put his reign in a bit of hot water - especially as it was decreed that a Payne must always sit as Governor.
And Vandred's face was spotted - even though he can't be linked back to Tau involvement, he will certainly be one of the Most Wanted men in the system.
I wasn't overly happy with the middle bit in particular, and the end felt a little off, idk how. I knew I just needed to elaborate more on the mercenary band. Still, that's what you get when you write in your free time at work.
Sgt_Smudge wrote: So, I'd completed the Timeline a while back, but it had some spoiler content which I wanted to finish writing up.
So, alongside the chunk I've posted, I've got the timeline right here. Let me know if there's anything you want adding, I went back through the thread for things that affect the crusade as a whole, and less than just single factions, just to condense it. However, if there's something you desperately feel needs adding (or I've just plain missed it by accident), then don't hesitate to let me know.
Spoiler:
Timeline of the Crion Crusade
- The history of Crion begins shortly after the Emperor ascends to the Golden Throne. In the wake of Horus’s betrayal to the Emperor, and the splitting of the Space Marine Legions, the Chapter was formed from the remnants of the White Scars Legion. Known only as the Blood Dragons, these fabled warriors were said to be the amongst the greatest Chapters founded. They settle upon Crion, a tactically important world in the Segmentum Obscurus. It's position amidst the Warp currents allows for easy access to and from Crion, aiding the Chapter in rapid reaction to local threats.
- The Blood Dragons Chapter disappear in an unknown incident around about M33, and abandon the planet to the native Wotan people. In M39, the White Scars descendants are replaced by Imperial colonists, led by the founder of House Payne, Sebastian Payne, who turns Crion into a burgeoning agri-world. For his success, it is decreed by the High Lords of Terra themselves that a Payne must rule over Crion. For the next hundreds of years, a Payne is always in the Governor's throne, culminating in Governor Tobias Payne.
- Horatio Payne, bastard son of Governor Tobias Payne, rallies the disgruntled countrymen of Crion to his side, naming themselves the Tillers. The Governor has been spending too many funds on himself and attempting to rid the world of a feral ork infestation, instead of tending to the masses. The Tillers fight against the Governor, who dispatches PDF forces to fight the rebel uprising. War is joined, and brother fights brother.
- The war reaches a stalemate, and Crion goes silent. Governor Tobias Payne sends out a distress call to the wider Imperium, to rid him of both the Tillers and the growing numbers of Orks in the neighbouring continent of Indo-Cambria. The Crion Compact is initated: a decree issued by the High Lords in M40, which guarantees Crion any aid they may need, in exchange for their bountiful harvest. Due to Crion's status as an vital agri-world in the sector, which supplies most of the sub-sector with the vast tithes of food and sustenance the Imperium needs, several Chapters of Adeptus Astartes and regiments of Imperial Guard heed the Governor's call.
- Either going on their own accord, attracted by the vast mobilisation of troops and resources, or simply by chance, multiple factions, Chaos and xenos alike, make their way into the Crion system, with the xenos forces being spread out, and the Chaos forces gravitating towards Crion's second moon of Luna Epsilon. More factions join the fray over the coming months.
- The main population point on the Luna Epsilon, Hive Cogger, falls shortly after the Chaos landings, taken by Chaos cultists under the command of the mysterious Flayed Lord. It is later attacked by Orks, which the Flayed Legion repel.
- The Space Wolves engage in peace talks with the native Wotan people, to understand the legacy and events surrounding the disappearance of the Blood Dragons Chapter stationed on Crion.
- A Kroot warband bargain their services to Governor Payne. They serve as his personal guard, a defence from assassins, and unsuccessfully attempt to murder a Tiller officer in Kampf's Anchorage.
- A meeting is held at the Governor's palace, wherein delegates of each Imperial faction discuss and plan the war effort. Negotiations are interrupted when Ork saboteurs assault the palace from the sea. The raiders are driven back, but many personnel are wounded and the palace is damaged in the attack.
- Following the capture of an Eldar Warlock with knowledge of a Harlequin and Eldar alliance, several of the Space Marine strikeforces join together and re-affirm their bonds of brotherhood through ritual combat as the Governor launches a fresh campaign against the Eldar.
- The underwater city of AHC-02 is taken by an alliance of Tillers and Tau from Sunstrike Cadre. The Tillers use the base to strike coastal towns and hives all over Crion.
- An ancient dragon is awakened from the mountains overlooking Hive Cogger by Father Lazarus. This prompts massive tectonic disruption, and a new sub-cult within the Flayed Legion.
- Harlequins raid a Blood Dragons library and acquire a history and relics pertaining to the extinct Chapter. They find evidence of Necron and Ork involvement in the Chapter's destruction.
- Scions try to eliminate a major Tiller leader, Major O'Connell, in New Pavus, but fail in the attempt. They are forced to rescue their captured men and directly assist the PDF and Blood Fort troopers. New Pavus is put under martial law, and O'Connell escapes into the slums.
- Sergeant Turlach and Captain Xenthes of the Emperor's Hounds and Stone Wardens respectively are killed on duty. Turlach brings down a Squiggoth, but Xenthes' cause of death is undetermined.
- A Tyranid incursion in Pike-ard makes massive progress, eliminating several Ork tribes and spreading the taint of their biomass. An aquatic bioform is created, and takes a foothold elsewhere on the mainland of Krius.
- Another Imperial meeting is called, at the Emperor's Hounds stronghold of Canis Caelum. The delegation discusses their current progress and a plan of action against an Ork Gargant leading an assault on the Space Elevator. However, upon presenting the severed head of Tiller officer Francis Beacon, the Governor's Kroot bodyguard is revealed and shunned by the xenophobic Astartes. A brawl breaks out, and the meeting is adjourned.
- Waaagh! Hannibal and Sunstrike Cadre form an alliance and destroy Warboss SkullEater and his fortress. His offworld support brings a massive armada to engage the Tau fleet, but are defeated. The Big Boss reveals himself as none other than Warboss Nox Warprida. Warprida asks Hannibal to side with him, but the Big Mek, in no uncertain terms, rejects the offer.
- The Gargant and it's horde of other mechanised units are slowed by a massed Imperial counter-attack, protecting the Space Elevator. Airdropping Guardsmen sabotage the Gargant from the inside, destroying it, and the Astartes put up a strong defence against the onslaught of iron.
- Hive Cogger, after a long and bloody campaign, is retaken by the Imperium. The allied Chaos coalition is stopped before it can summon the Daemon Prince Archarus, and is forced aside by the Imperial battleforce arrayed against it, and flee the hive. The current whereabouts of the Flayed Legion forces are unknown.
- The Tiller siege on New Pavus is broken by an allied covert force from Sunstrike Cadre, splitting the city in two. An elite team of Tillers, Gue'vesa troops, and a mercenary team, assassinate Rodrick Payne, the nephew to Governor Payne and commander of the New Pavus PDF, leaving Payne without an heir.
Regarding the story chunk:
Spoiler:
So, Tobias Payne's last heir is dead! This might put his reign in a bit of hot water - especially as it was decreed that a Payne must always sit as Governor. And Vandred's face was spotted - even though he can't be linked back to Tau involvement, he will certainly be one of the Most Wanted men in the system.
I wasn't overly happy with the middle bit in particular, and the end felt a little off, idk how. I knew I just needed to elaborate more on the mercenary band. Still, that's what you get when you write in your free time at work.
Unfortunately Payne has two more nephews and a niece, (Crion index) there's going to be a major power struggle between them over who will be the next heir as they are not looked on very favorably by the Crionian nobility. But I digress great job Smudge. Your last piece was epic and the Crion Timeline is on point. I will be adding it to the First Post next to the Index.
I am going to be writing a funeral gathering for Rodrick Payne and am inviting all the crusaders to attend I promise no orks this time. So no need to roll. Who would like to send a character
Sgt_Smudge wrote: So, I'd completed the Timeline a while back, but it had some spoiler content which I wanted to finish writing up.
So, alongside the chunk I've posted, I've got the timeline right here. Let me know if there's anything you want adding, I went back through the thread for things that affect the crusade as a whole, and less than just single factions, just to condense it. However, if there's something you desperately feel needs adding (or I've just plain missed it by accident), then don't hesitate to let me know.
Spoiler:
Timeline of the Crion Crusade
- The history of Crion begins shortly after the Emperor ascends to the Golden Throne. In the wake of Horus’s betrayal to the Emperor, and the splitting of the Space Marine Legions, the Chapter was formed from the remnants of the White Scars Legion. Known only as the Blood Dragons, these fabled warriors were said to be the amongst the greatest Chapters founded. They settle upon Crion, a tactically important world in the Segmentum Obscurus. It's position amidst the Warp currents allows for easy access to and from Crion, aiding the Chapter in rapid reaction to local threats.
- The Blood Dragons Chapter disappear in an unknown incident around about M33, and abandon the planet to the native Wotan people. In M39, the White Scars descendants are replaced by Imperial colonists, led by the founder of House Payne, Sebastian Payne, who turns Crion into a burgeoning agri-world. For his success, it is decreed by the High Lords of Terra themselves that a Payne must rule over Crion. For the next hundreds of years, a Payne is always in the Governor's throne, culminating in Governor Tobias Payne.
- Horatio Payne, bastard son of Governor Tobias Payne, rallies the disgruntled countrymen of Crion to his side, naming themselves the Tillers. The Governor has been spending too many funds on himself and attempting to rid the world of a feral ork infestation, instead of tending to the masses. The Tillers fight against the Governor, who dispatches PDF forces to fight the rebel uprising. War is joined, and brother fights brother.
- The war reaches a stalemate, and Crion goes silent. Governor Tobias Payne sends out a distress call to the wider Imperium, to rid him of both the Tillers and the growing numbers of Orks in the neighbouring continent of Indo-Cambria. The Crion Compact is initated: a decree issued by the High Lords in M40, which guarantees Crion any aid they may need, in exchange for their bountiful harvest.
Due to Crion's status as an vital agri-world in the sector, which supplies most of the sub-sector with the vast tithes of food and sustenance the Imperium needs, several Chapters of Adeptus Astartes and regiments of Imperial Guard heed the Governor's call.
- Either going on their own accord, attracted by the vast mobilisation of troops and resources, or simply by chance, multiple factions, Chaos and xenos alike, make their way into the Crion system, with the xenos forces being spread out, and the Chaos forces gravitating towards Crion's second moon of Luna Epsilon. More factions join the fray over the coming months.
- The main population point on the Luna Epsilon, Hive Cogger, falls shortly after the Chaos landings, taken by Chaos cultists under the command of the mysterious Flayed Lord. It is later attacked by Orks, which the Flayed Legion repel.
- The Space Wolves engage in peace talks with the native Wotan people, to understand the legacy and events surrounding the disappearance of the Blood Dragons Chapter stationed on Crion.
- A Kroot warband bargain their services to Governor Payne. They serve as his personal guard, a defence from assassins, and unsuccessfully attempt to murder a Tiller officer in Kampf's Anchorage.
- A meeting is held at the Governor's palace, wherein delegates of each Imperial faction discuss and plan the war effort. Negotiations are interrupted when Ork saboteurs assault the palace from the sea. The raiders are driven back, but many personnel are wounded and the palace is damaged in the attack.
- Following the capture of an Eldar Warlock with knowledge of a Harlequin and Eldar alliance, several of the Space Marine strikeforces join together and re-affirm their bonds of brotherhood through ritual combat as the Governor launches a fresh campaign against the Eldar.
- The underwater city of AHC-02 is taken by an alliance of Tillers and Tau from Sunstrike Cadre. The Tillers use the base to strike coastal towns and hives all over Crion.
- An ancient dragon is awakened from the mountains overlooking Hive Cogger by Father Lazarus. This prompts massive tectonic disruption, and a new sub-cult within the Flayed Legion.
- Harlequins raid a Blood Dragons library and acquire a history and relics pertaining to the extinct Chapter. They find evidence of Necron and Ork involvement in the Chapter's destruction.
- Scions try to eliminate a major Tiller leader, Major O'Connell, in New Pavus, but fail in the attempt. They are forced to rescue their captured men and directly assist the PDF and Blood Fort troopers. New Pavus is put under martial law, and O'Connell escapes into the slums.
- Sergeant Turlach and Captain Xenthes of the Emperor's Hounds and Stone Wardens respectively are killed on duty. Turlach brings down a Squiggoth, but Xenthes' cause of death is undetermined.
- A Tyranid incursion in Pike-ard makes massive progress, eliminating several Ork tribes and spreading the taint of their biomass. An aquatic bioform is created, and takes a foothold elsewhere on the mainland of Krius.
- Another Imperial meeting is called, at the Emperor's Hounds stronghold of Canis Caelum. The delegation discusses their current progress and a plan of action against an Ork Gargant leading an assault on the Space Elevator. However, upon presenting the severed head of Tiller officer Francis Beacon, the Governor's Kroot bodyguard is revealed and shunned by the xenophobic Astartes. A brawl breaks out, and the meeting is adjourned.
- Waaagh! Hannibal and Sunstrike Cadre form an alliance and destroy Warboss SkullEater and his fortress. His offworld support brings a massive armada to engage the Tau fleet, but are defeated. The Big Boss reveals himself as none other than Warboss Nox Warprida. Warprida asks Hannibal to side with him, but the Big Mek, in no uncertain terms, rejects the offer.
- The Gargant and it's horde of other mechanised units are slowed by a massed Imperial counter-attack, protecting the Space Elevator. Airdropping Guardsmen sabotage the Gargant from the inside, destroying it, and the Astartes put up a strong defence against the onslaught of iron.
- Hive Cogger, after a long and bloody campaign, is retaken by the Imperium. The allied Chaos coalition is stopped before it can summon the Daemon Prince Archarus, and is forced aside by the Imperial battleforce arrayed against it, and flee the hive. The current whereabouts of the Flayed Legion forces are unknown.
- The Tiller siege on New Pavus is broken by an allied covert force from Sunstrike Cadre, splitting the city in two. An elite team of Tillers, Gue'vesa troops, and a mercenary team, assassinate Rodrick Payne, the nephew to Governor Payne and commander of the New Pavus PDF, leaving Payne without an heir.
Regarding the story chunk:
Spoiler:
So, Tobias Payne's last heir is dead! This might put his reign in a bit of hot water - especially as it was decreed that a Payne must always sit as Governor.
And Vandred's face was spotted - even though he can't be linked back to Tau involvement, he will certainly be one of the Most Wanted men in the system.
I wasn't overly happy with the middle bit in particular, and the end felt a little off, idk how. I knew I just needed to elaborate more on the mercenary band. Still, that's what you get when you write in your free time at work.
Unfortunately Payne has two more nephews and a niece, (Crion index) there's going to be a major power struggle between them over who will be the next heir as they are not looked on very favorably by the Crionian nobility. But I digress great job Smudge. Your last piece was epic and the Crion Timeline is on point. I will be adding it to the First Post next to the Index.
I am going to be writing a funeral gathering for Rodrick Payne and am inviting all the crusaders to attend I promise no orks this time. So no need to roll. Who would like to send a character
Oops, no idea where I got the idea he was his LAST heir - I'll correct any reference to that in my post, and in the timeline. How old are the other heirs/heiress?
I'll also try and have a stealthed Tau soldier looking on from afar. Not getting involved, and will just watch. Do I still need to roll?
Sgt_Smudge wrote: So, I'd completed the Timeline a while back, but it had some spoiler content which I wanted to finish writing up.
So, alongside the chunk I've posted, I've got the timeline right here. Let me know if there's anything you want adding, I went back through the thread for things that affect the crusade as a whole, and less than just single factions, just to condense it. However, if there's something you desperately feel needs adding (or I've just plain missed it by accident), then don't hesitate to let me know.
Spoiler:
Timeline of the Crion Crusade
- The history of Crion begins shortly after the Emperor ascends to the Golden Throne. In the wake of Horus’s betrayal to the Emperor, and the splitting of the Space Marine Legions, the Chapter was formed from the remnants of the White Scars Legion. Known only as the Blood Dragons, these fabled warriors were said to be the amongst the greatest Chapters founded. They settle upon Crion, a tactically important world in the Segmentum Obscurus. It's position amidst the Warp currents allows for easy access to and from Crion, aiding the Chapter in rapid reaction to local threats.
- The Blood Dragons Chapter disappear in an unknown incident around about M33, and abandon the planet to the native Wotan people. In M39, the White Scars descendants are replaced by Imperial colonists, led by the founder of House Payne, Sebastian Payne, who turns Crion into a burgeoning agri-world. For his success, it is decreed by the High Lords of Terra themselves that a Payne must rule over Crion. For the next hundreds of years, a Payne is always in the Governor's throne, culminating in Governor Tobias Payne.
- Horatio Payne, bastard son of Governor Tobias Payne, rallies the disgruntled countrymen of Crion to his side, naming themselves the Tillers. The Governor has been spending too many funds on himself and attempting to rid the world of a feral ork infestation, instead of tending to the masses. The Tillers fight against the Governor, who dispatches PDF forces to fight the rebel uprising. War is joined, and brother fights brother.
- The war reaches a stalemate, and Crion goes silent. Governor Tobias Payne sends out a distress call to the wider Imperium, to rid him of both the Tillers and the growing numbers of Orks in the neighbouring continent of Indo-Cambria. The Crion Compact is initated: a decree issued by the High Lords in M40, which guarantees Crion any aid they may need, in exchange for their bountiful harvest.
Due to Crion's status as an vital agri-world in the sector, which supplies most of the sub-sector with the vast tithes of food and sustenance the Imperium needs, several Chapters of Adeptus Astartes and regiments of Imperial Guard heed the Governor's call.
- Either going on their own accord, attracted by the vast mobilisation of troops and resources, or simply by chance, multiple factions, Chaos and xenos alike, make their way into the Crion system, with the xenos forces being spread out, and the Chaos forces gravitating towards Crion's second moon of Luna Epsilon. More factions join the fray over the coming months.
- The main population point on the Luna Epsilon, Hive Cogger, falls shortly after the Chaos landings, taken by Chaos cultists under the command of the mysterious Flayed Lord. It is later attacked by Orks, which the Flayed Legion repel.
- The Space Wolves engage in peace talks with the native Wotan people, to understand the legacy and events surrounding the disappearance of the Blood Dragons Chapter stationed on Crion.
- A Kroot warband bargain their services to Governor Payne. They serve as his personal guard, a defence from assassins, and unsuccessfully attempt to murder a Tiller officer in Kampf's Anchorage.
- A meeting is held at the Governor's palace, wherein delegates of each Imperial faction discuss and plan the war effort. Negotiations are interrupted when Ork saboteurs assault the palace from the sea. The raiders are driven back, but many personnel are wounded and the palace is damaged in the attack.
- Following the capture of an Eldar Warlock with knowledge of a Harlequin and Eldar alliance, several of the Space Marine strikeforces join together and re-affirm their bonds of brotherhood through ritual combat as the Governor launches a fresh campaign against the Eldar.
- The underwater city of AHC-02 is taken by an alliance of Tillers and Tau from Sunstrike Cadre. The Tillers use the base to strike coastal towns and hives all over Crion.
- An ancient dragon is awakened from the mountains overlooking Hive Cogger by Father Lazarus. This prompts massive tectonic disruption, and a new sub-cult within the Flayed Legion.
- Harlequins raid a Blood Dragons library and acquire a history and relics pertaining to the extinct Chapter. They find evidence of Necron and Ork involvement in the Chapter's destruction.
- Scions try to eliminate a major Tiller leader, Major O'Connell, in New Pavus, but fail in the attempt. They are forced to rescue their captured men and directly assist the PDF and Blood Fort troopers. New Pavus is put under martial law, and O'Connell escapes into the slums.
- Sergeant Turlach and Captain Xenthes of the Emperor's Hounds and Stone Wardens respectively are killed on duty. Turlach brings down a Squiggoth, but Xenthes' cause of death is undetermined.
- A Tyranid incursion in Pike-ard makes massive progress, eliminating several Ork tribes and spreading the taint of their biomass. An aquatic bioform is created, and takes a foothold elsewhere on the mainland of Krius.
- Another Imperial meeting is called, at the Emperor's Hounds stronghold of Canis Caelum. The delegation discusses their current progress and a plan of action against an Ork Gargant leading an assault on the Space Elevator. However, upon presenting the severed head of Tiller officer Francis Beacon, the Governor's Kroot bodyguard is revealed and shunned by the xenophobic Astartes. A brawl breaks out, and the meeting is adjourned.
- Waaagh! Hannibal and Sunstrike Cadre form an alliance and destroy Warboss SkullEater and his fortress. His offworld support brings a massive armada to engage the Tau fleet, but are defeated. The Big Boss reveals himself as none other than Warboss Nox Warprida. Warprida asks Hannibal to side with him, but the Big Mek, in no uncertain terms, rejects the offer.
- The Gargant and it's horde of other mechanised units are slowed by a massed Imperial counter-attack, protecting the Space Elevator. Airdropping Guardsmen sabotage the Gargant from the inside, destroying it, and the Astartes put up a strong defence against the onslaught of iron.
- Hive Cogger, after a long and bloody campaign, is retaken by the Imperium. The allied Chaos coalition is stopped before it can summon the Daemon Prince Archarus, and is forced aside by the Imperial battleforce arrayed against it, and flee the hive. The current whereabouts of the Flayed Legion forces are unknown.
- The Tiller siege on New Pavus is broken by an allied covert force from Sunstrike Cadre, splitting the city in two. An elite team of Tillers, Gue'vesa troops, and a mercenary team, assassinate Rodrick Payne, the nephew to Governor Payne and commander of the New Pavus PDF, leaving Payne without an heir.
Regarding the story chunk:
Spoiler:
So, Tobias Payne's last heir is dead! This might put his reign in a bit of hot water - especially as it was decreed that a Payne must always sit as Governor.
And Vandred's face was spotted - even though he can't be linked back to Tau involvement, he will certainly be one of the Most Wanted men in the system.
I wasn't overly happy with the middle bit in particular, and the end felt a little off, idk how. I knew I just needed to elaborate more on the mercenary band. Still, that's what you get when you write in your free time at work.
Unfortunately Payne has two more nephews and a niece, (Crion index) there's going to be a major power struggle between them over who will be the next heir as they are not looked on very favorably by the Crionian nobility. But I digress great job Smudge. Your last piece was epic and the Crion Timeline is on point. I will be adding it to the First Post next to the Index.
I am going to be writing a funeral gathering for Rodrick Payne and am inviting all the crusaders to attend I promise no orks this time. So no need to roll. Who would like to send a character
Oops, no idea where I got the idea he was his LAST heir - I'll correct any reference to that in my post, and in the timeline. How old are the other heirs/heiress?
I'll also try and have a stealthed Tau soldier looking on from afar. Not getting involved, and will just watch. Do I still need to roll?
Their fairly young Rodrick was in his thirties, his brother and his cousins are in their twenties.
No roll, there will be hundred in attendance, no one would notice him so long as they are just observing and keep a low profile.
surviving Payne nephews and niece
Guard Captain Percival Payne: Younger brother to Rodrick Percival is the captain of the Governor's honor guard. Percival has a massive ego, has a built a reputation as a dullest.
Lieutenant Brigadier Tybalt Payne: Twin brother of Grace Payne. Tybalt has been leading his men against the Tillers on Eastern Krius. His forces have been effective against the tillers, His roguish nature makes him popular among his men but disliked by the court.
Lieutenant Brigadier Grace Payne: Twin sister of Tybalt Payne. Tybalt has been leading her men against the Tillers on Western Krius. Grace is expert tactician and has faired well against the Tillers.
The hive cogger campaign could have had more coverage over the timeline but otherwise good job. I need to figure out where my regiment needs to go next. I am thinking either Crion proper to help sieges there or maybe consolidate with someone else's imperial army.
Drakka77 wrote: The hive cogger campaign could have had more coverage over the timeline but otherwise good job. I need to figure out where my regiment needs to go next. I am thinking either Crion proper to help sieges there or maybe consolidate with someone else's imperial army.
The problem with putting more coverage on the Cogger campaign is, whilst it was particularly long, I couldn't find any points that were worthy of an entry alone.
If the timeline featured times and dates, it certainly would have that, but as all times and dates are relative in the Crusade (as in, an event happening chronologically after one another can take days to be written up, and therefore throws the scale a bit), I couldn't use times.
The timeline tends to cover turning points, and I never saw a turning point over the Cogger campaign, save for the ending. Otherwise, I;d need to put in far smaller entries like "Imperial forces arrive at Cogger and begin a lengthy siege" or "Imperial forces make another attempt to take Cogger Hive", and they just had too little pivotal events to record. I'm not trying to say that certain events aren't important, but only turning points should feature on timelines like these.
Ezra Tyrius wrote: Oh bollocks, the Imperials are going to be split into two camps again, aren't they? *prepares for imminent betrayal*
Oh wait, I'm not a Loyalist this time around. Move along.
There's betrayal everywhere, Ezra.
Everywhere...
And this is the part where I start running. I don't know who's going to backstab who, but I'm staying the hell away from everyone until I figure it out.
Just read smudges timeline, its nice to reminisce over what we have all accomplished and makes me wonder what we have in store for each other in the future.
Out of curiosity how did you guys decide when CoF 1 would end ? Was there just a general agreement to call it a day in one big battle? And when will this crusade end ? I guess we will have to wait for the right opportunity I suppose, just a thought that crossed my mind.
Gorgrim, and by extension Evergreen's nids, accidentally found Crion. The space hulk just sorta popped out near it. But generally speaking, an unencrypted distress signal is just asking for baddies to show up.