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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:50:01


Post by: Nightlord1987


skarsol wrote:
 davou wrote:
skarsol wrote:
Hurm...

"If your army is built using Formations right now, you’re going to be fine. In their place are a dozen new game-wide Detachments that are available to all factions."

I wait eagerly to see how they're going to make a generic Battle Forged layout that lets me replicate what the Infernal Tetrad allows (ie: 5 Demon Princes in 1850).


That seems to be possible using JUST whats been spoiled today, did you look?


Based on the examples, to get 5 HQ it would require 6 troops choices, 3 elite, 3 fast attack, and 3 heavy support. That's not going to fit in 1850 unless point values are all kinds of crazy.


I will be very shocked if there wont be some All HQ, all Fast or All Heavy support FOCs...

Also, they could always just say "go unbound" for the army of your dreams. If all you miss out on is Command Points why not.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:50:01


Post by: ClockworkZion


Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:


Nuking as in completely removing from the game like they did with formations. GW oblosly wouldn't do that to something like a wraithknight.


I think you and i have completely different ideas of what nuking means.

They are completely redoing the game.

it makes no sense to bring something in from basically a whole another game as is

and for all we know formations will be in but in a completely different shape and form.


My whole argument is about them not bringing formations as is, but rather fixing them for 8th.

They are talking 14 and we've already seen 3 of them. There are more factions in 40k than this, so basically glorified FOCs, maybe one or two xenos/chaos/imperium specific. That's a huge downgrade from what was already in 40k and only needed, not gonna lie, sometimes significant improvements, but still.

Faction specific ones would more likely be:
Guard: Infantry Blob, All the Tanks Ever
Sisters: Lol, you get one if you're lucky.
Marines: Pick a flavor, everyone one of these get at LEAST one. Maybe two. Except the UM based chapters who will likely just follow the FOC as usual.
Chaos: Based on a comment from 40k FB it looks like each legion will have one, we can probably expect a general one for Renegades and at least 4 for Daemons (1 for each god). Maybe a Traitor Guard one if GW finally gives some love to the Spiky Guard.
Mechanicus: Their current formations will likely be carried over as options. So Skitarii, Beep Boop servitors and robots, and then you can run generic FOC for a combined army.
Tyranids: Something swarmy and something GSC-y
Inquisition: Probably just one, if they don't get restricted to the generic FOCs.
Tau: Regular and Farsight Flavors
Eldar: One for each of their flavors (Lawful Good, Chaotic Evil, Clown and Goth)
Orks: I'd expect one for these guys, likely based around the one they have.
Knights: Just one FOC here.

Mind you, this is just speculation, but it's not like we can't expect something to about this level to properly let us run our armies with some flavor bonuses.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:50:53


Post by: tneva82


Liberal_Perturabo wrote:
It's not about the fact whether you can play or not. Of course you can play, I fully expect GW to have at least that covered. You will totally be able to get by in 8th.
The problem lies in the fact that if in 7th you usually had a nice variety of options if you wanted something really different with your models or try something new now you won't have that at all. Sure, some of those options were broken, some useless but it only begged the question to rebalance them, not straight up remove.


So what variety is in free bonuses? Are you attached to FREE BONUSES or combination of units? Combination of units you can likely still get. Just not FREE BONUZES!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:51:54


Post by: Desubot


 ClockworkZion wrote:

Sisters: Lol, you get one if you're lucky.


Sounds about right lol.

But seriously not seeing any fortifications on the FOC spoiled so far tells me that at least one of the 14 foc will be defender which will require at least 1 fort and make heavy support compulsory. id bet my hat on that.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:54:37


Post by: changemod


tneva82 wrote:
So what variety is in free bonuses? Are you attached to FREE BONUSES or combination of units? Combination of units you can likely still get. Just not FREE BONUZES!


Well, for an example: I currently have a few gimmicky theme armies brought about by 7th's list building freedom. To use the most extreme, I have an all-dreadnought list where my only tax is a single drop pod, and I was taking some pods for deployment anyhow.

Strictly speaking, If I can't still play a pure, 100% dreadnoughts in pods list anymore, that "Your army is still viable" statement is a lie.


Automatically Appended Next Post:
 Desubot wrote:
 ClockworkZion wrote:

Sisters: Lol, you get one if you're lucky.


Sounds about right lol.

But seriously not seeing any fortifications on the FOC spoiled so far tells me that at least one of the 14 foc will be defender which will require at least 1 fort and make heavy support compulsory. id bet my hat on that.


I'd lay money on fortifications and lords of war being outside the force organisation charts and under the broader umberella of your entire army, given they aren't in the massive super-FOC.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:56:52


Post by: tneva82


changemod wrote:
Strictly speaking, If I can't still play a pure, 100% dreadnoughts in pods list anymore, that "Your army is still viable" statement is a lie.


Well we have no evidence so far you can't so...Again sounds more like he is just pissed he doesn't get free bonuses rather than any lost variety. Frankly this system looks like allowing MORE variety. Just less free rules.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:57:31


Post by: ClockworkZion


changemod wrote:
tneva82 wrote:
So what variety is in free bonuses? Are you attached to FREE BONUSES or combination of units? Combination of units you can likely still get. Just not FREE BONUZES!


Well, for an example: I currently have a few gimmicky theme armies brought about by 7th's list building freedom. To use the most extreme, I have an all-dreadnought list where my only tax is a single drop pod, and I was taking some pods for deployment anyhow.

Strictly speaking, If I can't still play a pure, 100% dreadnoughts in pods list anymore, that "Your army is still viable" statement is a lie.


Automatically Appended Next Post:
 Desubot wrote:
 ClockworkZion wrote:

Sisters: Lol, you get one if you're lucky.


Sounds about right lol.

But seriously not seeing any fortifications on the FOC spoiled so far tells me that at least one of the 14 foc will be defender which will require at least 1 fort and make heavy support compulsory. id bet my hat on that.


I'd lay money on fortifications and lords of war being outside the force organisation charts and under the broader umberella of your entire army, given they aren't in the massive super-FOC.

They aren't in the super-large one, but it doesn't mean they can't be in one of the other 11 FOCs. There may even be ones that are just "Fortification" and "Lord of War" by themselves you take as an attached detachment to your army.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:57:37


Post by: tneva82


changemod wrote:
I'd lay money on fortifications and lords of war being outside the force organisation charts and under the broader umberella of your entire army, given they aren't in the massive super-FOC.


Or they are in their own detachments that give less or even 0 command points.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:59:42


Post by: ClockworkZion


tneva82 wrote:
changemod wrote:
Strictly speaking, If I can't still play a pure, 100% dreadnoughts in pods list anymore, that "Your army is still viable" statement is a lie.


Well we have no evidence so far you can't so...Again sounds more like he is just pissed he doesn't get free bonuses rather than any lost variety. Frankly this system looks like allowing MORE variety. Just less free rules.

Less free rules but the same army builds sounds good to me! Less gak, more flavor.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 17:59:51


Post by: Liberal_Perturabo


 Vaktathi wrote:
Liberal_Perturabo wrote:

Nothing you've mentioned couldn't be fixed with a rewrite and a proper restriction as a requirement for you having a formation. Formations consisting of formations I can agree with, but just removing those would fix that problem.
The issue is that there is no good way to appropriately cost many if not most of these things.

How are you going to balance those bonuses? Especially in formations that dont have fixed freebies or unit counts? How would you appropriately cost something like a War Convocation with no Gets Hot and synergizing with free plasma and wargear across multiple units and BS enhancing abilities to boot? How would you cost something like Aspect Warriors getting Bs5 or Ws5 with no fixed unit types or sizes? Is BS5 something that should be easily available for the entire duration of a game to something like Fire Dragons in the first place?

If bonuses of certain types are warranted, why not just build it as a fundamental unit upgrade? Why add the extra layer of Formations on top?


Tone down the buffs? Limit it to specific units anyway? Apply debuffs to other unit's stats? Limit the upgrades or increase the cost and make them mandatory? Those are just the ones that I came up off the top of my head in just a couple of minutes - there are a ton of ways to fix even the most outrageous stuff without gutting the whole thin.

 Vaktathi wrote:


Also, I do not belive that more playstyle variety is something unnecessary for a game to have.
The issue is that they didnt add playstylr variety, we got different armies than we did before, but the variety amongst them wasnt any better. Go to any event and cookie cutter would reign just as hard, or harder, than in previous editions.

I mean...how many non Decurion Necron armies have you seen of late? I havent seen a single one on a table in over two years.


Again, it only grows from lack of proper balance for specific formations.

 kronk wrote:
Liberal_Perturabo wrote:


There are several times more units in the game than formations. Each with their own special rules, wargear and so on. Many of them broken too.
Even still GW decided to rebalance the whole thing and not just nuke everything, since people are not particularly fond of their models suddenely becoming invalid.
Yes, making a good game is hard. Balancing is hard. It doesn't mean we should excuse developers for not doing so.


Models will not become invalid. Their first FAQ said so: https://www.warhammer-community.com/2017/04/22/the-new-edition-of-warhammer-40000-your-questions-answeredgw-homepage-post-2/


Erm, ok. I was saying exactly that.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:00:11


Post by: JimOnMars


Liberal_Perturabo wrote:

It's not about the fact whether you can play or not. Of course you can play, I fully expect GW to have at least that covered. You will totally be able to get by in 8th.
The problem lies in the fact that if in 7th you usually had a nice variety of options if you wanted something really different with your models or try something new now you won't have that at all. Sure, some of those options were broken, some useless but it only begged the question to rebalance them, not straight up remove.


What is wrong with you?

You can take the exact same formation in CADs. With a tax, yes, but you can just run those models in the middle and get them killed off, then you have exactly what you had before.

WITHOUT THE GAK.

What is wrong with you?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:00:17


Post by: Desubot


changemod wrote:

Automatically Appended Next Post:
 Desubot wrote:
 ClockworkZion wrote:

Sisters: Lol, you get one if you're lucky.


Sounds about right lol.

But seriously not seeing any fortifications on the FOC spoiled so far tells me that at least one of the 14 foc will be defender which will require at least 1 fort and make heavy support compulsory. id bet my hat on that.


I'd lay money on fortifications and lords of war being outside the force organisation charts and under the broader umberella of your entire army, given they aren't in the massive super-FOC.


I dunno 12-14 FOCs in the base book sounds like a LOT of options. and 3 of them are so far generic. LOW is going to be interesting.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:00:35


Post by: YeOldSaltPotato


Maybe I missed something, isn't the battle forged business just a torny/command point thing? You can play matched with anything that hits the right points, you just don't get bonuses. Or at least that how I'd read thing so far.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:05:05


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:


Nuking as in completely removing from the game like they did with formations. GW oblosly wouldn't do that to something like a wraithknight.


I think you and i have completely different ideas of what nuking means.

They are completely redoing the game.

it makes no sense to bring something in from basically a whole another game as is

and for all we know formations will be in but in a completely different shape and form.


My whole argument is about them not bringing formations as is, but rather fixing them for 8th.

They are talking 14 and we've already seen 3 of them. There are more factions in 40k than this, so basically glorified FOCs, maybe one or two xenos/chaos/imperium specific. That's a huge downgrade from what was already in 40k and only needed, not gonna lie, sometimes significant improvements, but still.


All we have are speculations. but its probably only 14 for the base rules probably specific things for general play. anywhere from kill teams to apoc sized games. attack and defend that add fortifications to FOC. very much 100% sure that they will add faction specific ones for all the armies. like a FOC designed for a drop pod army. or one that is nothing but foot soldiers for guards.


If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:07:40


Post by: Desubot


Liberal_Perturabo wrote:

If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


It makes sense if the base content doesn't mesh well with the new stats. The Fluff will definitely remain but the effects will more than likely be different.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:10:44


Post by: Desubot


krazynadechukr wrote:
Am I understanding this right? If I want to take a flyer, I must first build a Brigade Detachment before I get to the next whatever detachment level allows a flyer?

For example, to make the brigade, if I am a new player, building his army. I need 3hq, 6 troops, 3 elite. 3 fast, 3 heavy...That's $800+ in minis, that's about 120+ miniatures! (no vehicles yet, add 10 rhinos & 3 drop pods brings this to $1285!)

Now, the next level most likely adds an hq, troop, elite, fast, heavy, and grants me access to a flyer....

Does this assumption of mine sound right?
you can get fliers from a patrol detachment. meaning so far, the minimum is 1 hp 1 troop. then you can get up to 2 fliers.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:11:04


Post by: lessthanjeff


I wouldn't be opposed to more of what they did with traitor legions. Taking a basic unit like a chaos marine and giving him wildly different rules based on which legion he's part of would be a great way to add more variety to armies like orks and dark eldar and it wouldn't require special detachments or formations.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:11:38


Post by: krazynadechukr


 Desubot wrote:
krazynadechukr wrote:
Am I understanding this right? If I want to take a flyer, I must first build a Brigade Detachment before I get to the next whatever detachment level allows a flyer?

For example, to make the brigade, if I am a new player, building his army. I need 3hq, 6 troops, 3 elite. 3 fast, 3 heavy...That's $800+ in minis, that's about 120+ miniatures! (no vehicles yet, add 10 rhinos & 3 drop pods brings this to $1285!)

Now, the next level most likely adds an hq, troop, elite, fast, heavy, and grants me access to a flyer....

Does this assumption of mine sound right?
you can get fliers from a patrol detachment. meaning so far, the minimum is 1 hp 1 troop. then you can get up to 2 fliers.


Ah, okay. I got it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:11:41


Post by: YeOldSaltPotato


krazynadechukr wrote:
Am I understanding this right? If I want to take a flyer, I must first build a Brigade Detachment before I get to the next whatever detachment level allows a flyer?

For example, to make the brigade, if I am a new player, building his army. I need 3hq, 6 troops, 3 elite. 3 fast, 3 heavy...That's $800+ in minis, that's about 120+ miniatures! (no vehicles yet, add 10 rhinos & 3 drop pods brings this to $1285!)

Now, the next level most likely adds an hq, troop, elite, fast, heavy, and grants me access to a flyer....

Does this assumption of mine sound right?


Red are the required ones, the patrol level(smallest) allows for up to 2 filers with one HQ and one troop choice.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:11:47


Post by: BertBert


krazynadechukr wrote:
Am I understanding this right? If I want to take a flyer, I must first build a Brigade Detachment before I get to the next whatever detachment level allows a flyer?

For example, to make the brigade, if I am a new player, building his army. I need 3hq, 6 troops, 3 elite. 3 fast, 3 heavy...That's $800+ in minis, that's about 120+ miniatures! (no vehicles yet, add 10 rhinos & 3 drop pods brings this to $1285!)

Now, the next level most likely adds an hq, troop, elite, fast, heavy, and grants me access to a flyer....

Does this assumption of mine sound right?


You can take up to 2 flyers in the partol detachment, so all you'd need is 1 HQ and 1 Troop in order to field one or even two flyers.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:11:55


Post by: rollawaythestone


krazynadechukr wrote:
Am I understanding this right? If I want to take a flyer, I must first build a Brigade Detachment before I get to the next whatever detachment level allows a flyer?

For example, to make the brigade, if I am a new player, building his army. I need 3hq, 6 troops, 3 elite. 3 fast, 3 heavy...That's $800+ in minis, that's about 120+ miniatures! (no vehicles yet, add 10 rhinos & 3 drop pods brings this to $1285!)

Now, the next level most likely adds an hq, troop, elite, fast, heavy, and grants me access to a flyer....

Does this assumption of mine sound right?


No. You can take whatever detachment you want. A patrol detachment allows 2 Flyers.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:12:08


Post by: tneva82


krazynadechukr wrote:
Am I understanding this right? If I want to take a flyer, I must first build a Brigade Detachment before I get to the next whatever detachment level allows a flyer?


OR you could take patrol that has same 0-2 flyer as brigade

edit: SLOOOOOOW!

But curious flyers are so static in those 3. I would have expected like 0-1, 0-2 and 0-3.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:12:25


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:

If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


It makes sense if the base content doesn't mesh well with the new stats. The Fluff will definitely remain but the effects will more than likely be different.


But you can literally take any existing formation and completely change it's rules. Why not just do that?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:12:56


Post by: Galef


Free bonuses are great as long as EVERYONE has access to the same bonuses. That was the problem with Formations, not everyone got access to the same or even similar free bonuses.

Something I liked about Formations when done right was when they had certain fluffy "tax" units. Like the Vyper unit for the Windrider formation. That is the only thing i'll really miss about formations.

Having a wide variety of Core detachments that everyone can take is welcome....as long as it is limited in Matched Play.
1-2 detachments is more than enough. And really only 1 per Faction now that there are such big detachments to fit in all the stuff you want.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:13:02


Post by: Frozocrone


I do like the Fight rules where the incredible fighters hit on lower rolls.

I think I'd have to play a game or two to really decide on entering back in though. Seems like a lot to take in even if it is simpler.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:13:13


Post by: Kriswall


krazynadechukr wrote:
Am I understanding this right? If I want to take a flyer, I must first build a Brigade Detachment before I get to the next whatever detachment level allows a flyer?

For example, to make the brigade, if I am a new player, building his army. I need 3hq, 6 troops, 3 elite. 3 fast, 3 heavy...That's $800+ in minis, that's about 120+ miniatures! (no vehicles yet, add 10 rhinos & 3 drop pods brings this to $1285!)

Now, the next level most likely adds an hq, troop, elite, fast, heavy, and grants me access to a flyer....

Does this assumption of mine sound right?


I don't think you're understanding this right. We've only seen 3 options. Presumably one of the other 9 or more options has some flyers in it WITHOUT all the stuff that's in the Brigade Detachment.

I could imagine something like a "Aerial Strike Detachment" with 1 HQ and 1 Troops (to act as the on ground spotter) and 1-3 Flyers. Just making that up as an example.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:13:59


Post by: tneva82


Liberal_Perturabo wrote:
But you can literally take any existing formation and completely change it's rules. Why not just do that?


Well basically they did it. They just changed free bonuses as no bonuses. So guess you really are just after free bonus rules.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:14:26


Post by: Desubot


Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


It makes sense if the base content doesn't mesh well with the new stats. The Fluff will definitely remain but the effects will more than likely be different.


But you can literally take any existing formation and completely change it's rules. Why not just do that?


Who says they wont do that for some of them. why do you need everything back exactly the same way as before.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:14:50


Post by: Vaktathi


Liberal_Perturabo wrote:


Tone down the buffs? Limit it to specific units anyway? Apply debuffs to other unit's stats? Limit the upgrades or increase the cost and make them mandatory? Those are just the ones that I came up off the top of my head in just a couple of minutes - there are a ton of ways to fix even the most outrageous stuff without gutting the whole thin.
And we come back to the question, why do we need Formations for any of these?

Adding in debuffs and the like just adds more complexity and yet another thing to balance, and will feed further minmaxing.

Everything else can either be done (and done more appropriately) at the unit level, or just isn't worth the effort of keeping, rebalancing, and updating the old formations given that units (and thus the formations they exist within) may be updated fairly frequently.

There just is noo good reason for formations from a game design standpoint for any of this. Formations make sense as a short term method to boost sales with overpowered rules. Aside from that, everything they do can be done at the unit level or through FOC swaps and the like without the extra added layer of complexity.






Again, it only grows from lack of proper balance for specific formations.
in other words...the ones people actually used...



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:15:00


Post by: ClockworkZion


Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


It makes sense if the base content doesn't mesh well with the new stats. The Fluff will definitely remain but the effects will more than likely be different.


But you can literally take any existing formation and completely change it's rules. Why not just do that?

Complexity, lack of tax units making for poor balance and a pay-to-win mentality creeping into the game, and generally there is nothing formations do that can't be done better through an FOC and unique army rules.

Face it, formations may have added flavor but they ruined balance and the best solution to fix them was to outright remove them and restrict detachments to just being FOCs.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:17:39


Post by: rollawaythestone


I also quite like Flyers being their own battlefield role. Wondering if they are going to evolve how Flyers play in the game.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:18:26


Post by: ClockworkZion


 rollawaythestone wrote:
I also quite like Flyers being their own battlefield role. Wondering if they are going to evolve how Flyers play in the game.

My hope is that they basically keep their current rules though change the flat 6 to a modifier to hit.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:31:13


Post by: Liberal_Perturabo


 Vaktathi wrote:
Liberal_Perturabo wrote:


Tone down the buffs? Limit it to specific units anyway? Apply debuffs to other unit's stats? Limit the upgrades or increase the cost and make them mandatory? Those are just the ones that I came up off the top of my head in just a couple of minutes - there are a ton of ways to fix even the most outrageous stuff without gutting the whole thin.
And we come back to the question, why do we need Formations for any of these?

Adding in debuffs and the like just adds more complexity and yet another thing to balance, and will feed further minmaxing.

Everything else can either be done (and done more appropriately) at the unit level, or just isn't worth the effort of keeping, rebalancing, and updating the old formations given that units (and thus the formations they exist within) may be updated fairly frequently.

There just is noo good reason for formations from a game design standpoint for any of this. Formations make sense as a short term method to boost sales with overpowered rules. Aside from that, everything they do can be done at the unit level or through FOC swaps and the like without the extra added layer of complexity.


I would have to disagree. Formations alter units stats and/or special rules, thus allowing you to use the same unit in a different to normal way. It's not harder to balance than adding a completely new unit to the game which GW frequently does. Also doing things only on the unit level gives you less balancing tools because the only things you can alter is points (through wargear and so on) and unit size itself.
Yeah, rebalancing all of the formations at once is hard. But so is changing every single unit in the game. That didn't stop GW.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:33:27


Post by: Kriswall


 rollawaythestone wrote:
I also quite like Flyers being their own battlefield role. Wondering if they are going to evolve how Flyers play in the game.


Based on what they've said, we know that Flyers will have the same stat line as any other model, but will usually have a minimum move requirement on their datasheet. They'll probably also have some sort of negative modifier to hit for enemies targeting them and rules saying they can't get into combat. Although, it would be thematic and awesome to allow for a kamikaze dive bomb. I could see Grots doing this. "Perform a charge. If successful, make a single melee attack at S10, dealing 2D6 DMG. Afterwards, regardless of whether or not the attack hit, remove this model as a casualty."


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:34:01


Post by: skarsol


 kronk wrote:
Spoiler:
skarsol wrote:
 davou wrote:
skarsol wrote:
Hurm...

"If your army is built using Formations right now, you’re going to be fine. In their place are a dozen new game-wide Detachments that are available to all factions."

I wait eagerly to see how they're going to make a generic Battle Forged layout that lets me replicate what the Infernal Tetrad allows (ie: 5 Demon Princes in 1850).


That seems to be possible using JUST whats been spoiled today, did you look?


Based on the examples, to get 5 HQ it would require 6 troops choices, 3 elite, 3 fast attack, and 3 heavy support. That's not going to fit in 1850 unless point values are all kinds of crazy.


Assuming the same points, and that you can take multiple detachments:



2 HQ +1 troop
2 HQ + 1 troop
1 HQ + 1 troop

Possible.

You just don't get any command benefits. Or your old formation benefits.



Ah, yes. I'm dumb and didn't consider taking multiple copies for some weird reason. :( Thanks for the heads up.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:34:15


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


It makes sense if the base content doesn't mesh well with the new stats. The Fluff will definitely remain but the effects will more than likely be different.


But you can literally take any existing formation and completely change it's rules. Why not just do that?


Who says they wont do that for some of them. why do you need everything back exactly the same way as before.


That is like absolutely not the point I was making.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:35:08


Post by: Desubot


Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


It makes sense if the base content doesn't mesh well with the new stats. The Fluff will definitely remain but the effects will more than likely be different.


But you can literally take any existing formation and completely change it's rules. Why not just do that?


Who says they wont do that for some of them. why do you need everything back exactly the same way as before.


That is like absolutely not the point I was making.


What is the point you are trying to make?

what is it that you want?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:35:35


Post by: kronk


Edit: NVM. Reading is FUNdamental.


That is still largely true in the new Warhammer 40,000, but with a few changes.

The biggest of which is… wait for it…<puff of smoke>

Formations are gone.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:36:20


Post by: Desubot


skarsol wrote:


Ah, yes. I'm dumb and didn't consider taking multiple copies for some weird reason. :( Thanks for the heads up.


Well this is assuming you can take multiple copies

no idea if multi detachments will be a thing or how they will interact if they can be taken multiple times.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:36:23


Post by: kronk


skarsol wrote:


Ah, yes. I'm dumb and didn't consider taking multiple copies for some weird reason. :( Thanks for the heads up.


That's IF you can take more than one. I bet an internet $ they do! We'll see.

Edit: There is this line in today's announcement:

"Matched play actually has a few extra rules too, designed for competitive events, which organisers can choose to use when setting the rules for Battle-forged armies – limits on the number of separate Detachments is one example."

https://www.warhammer-community.com/2017/05/05/new-warhammer-40000-battle-forged-armiesgw-homepage-post-4/


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:39:13


Post by: tneva82


 Desubot wrote:
what is it that you want?


Free bonuses. Note how he doesn't even try to deny that or how he conveniently skips over that he can(likely) still use exact same formations just without free rules.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:39:53


Post by: Kriswall


 Desubot wrote:
skarsol wrote:


Ah, yes. I'm dumb and didn't consider taking multiple copies for some weird reason. :( Thanks for the heads up.


Well this is assuming you can take multiple copies

no idea if multi detachments will be a thing or how they will interact if they can be taken multiple times.


I'd say multiple detachments are a thing...

"Matched play actually has a few extra rules too, designed for competitive events, which organisers can choose to use when setting the rules for Battle-forged armies – limits on the number of separate Detachments is one example."

Saying that there are limits on the number of separate Detachments sure makes it sound like you can take multiple Detachments normally.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:40:40


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

If they start gradually adding faction-specific formations thery would be just going the same route as 7th only starting the same thing again from scratch, even though they had a huge base of content to work with. How much sense does that make?


It makes sense if the base content doesn't mesh well with the new stats. The Fluff will definitely remain but the effects will more than likely be different.


But you can literally take any existing formation and completely change it's rules. Why not just do that?


Who says they wont do that for some of them. why do you need everything back exactly the same way as before.


That is like absolutely not the point I was making.


What is the point you are trying to make?

what is it that you want?

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:42:05


Post by: Desubot


Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


thats only on the assumption that 7th was an ok game.

7th is an absolute dumpster fire of a game.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:44:38


Post by: Yodhrin


tneva82 wrote:
Liberal_Perturabo wrote:
But you can literally take any existing formation and completely change it's rules. Why not just do that?


Well basically they did it. They just changed free bonuses as no bonuses. So guess you really are just after free bonus rules.


Yeah I'm not getting this "they should balance formations instead of just removing them" line - that's exactly what they did, by merging them with the FoC concept and generalising them so everybody could use them, sans ridiculous free stuff bonanza rules. They're hardly forcing us back to the OG 3rd Edition FoC. Indeed if, as expected, the remaining 10-12 FoCs have a much more specific focus to allow for theme lists, the new system will provide more variety because you won't be required to tie your theme list to a specific army.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:44:59


Post by: kronk


Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:46:01


Post by: Nah Man Pichu


Yeah it seems like you're mad for the sake of being mad LP.

I think it's better from a strictly bookkeeping perspective.

Less funky rules to manage, memorize, and keep track of.

Someone in my group plays Ad Mech, and he utilized the hell out of his formations.

I didn't mind, but I was definitely taking his word on all of the rules and buffs, because let's be honest, I don't have the time to memorize that stuff.

I think a game that makes you take someone's word on the rules because it's too time consuming to learn yourself is inherently flawed.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:46:09


Post by: Youn


I would think you are not limited by the book on the number of detachments you can take. As it would be limiting out allies if you couldn't take multiple detachments.

What I am curious is how low on the KEYWORDs are you allowed to go when building an army. For Example:

Keywords: Imperium, Adeptus Astartes, Grey Knights, Psychic brotherhood, Strike Squad

Keywords: Imperium, Adeptus Astartes, Hero, Psycher, Librarian

Are we allowed to take a Librarian from the Space marine chapters as a HQ choice and a squad from the Grey Knights as a troop choice. Then say a couple Tactical squads from the space marines to have a Battalion formation of 1HQ + 3 Troop.

As all 4 are Imperium. Technically all 4 are Adeptus Astartes.




40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:47:08


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


thats only on the assumption that 7th was an ok game.

7th is an absolute dumpster fire of a game.



You are changing the subject, this argument was never about 7th edition as a whole.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:47:14


Post by: v0iddrgn


tneva82 wrote:
 Desubot wrote:
what is it that you want?


Free bonuses. Note how he doesn't even try to deny that or how he conveniently skips over that he can(likely) still use exact same formations just without free rules.


He wants GW to continue formations but "fix" them. Instead GW said 'here's how we're going to fix them, *poof* their gone!'
Liberal_Perturabo doesn't like that. A lot of us do sooooooo.....


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:48:10


Post by: Desubot


Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


thats only on the assumption that 7th was an ok game.

7th is an absolute dumpster fire of a game.



You are changing the subject, this argument was never about 7th edition as a whole.


We are talking about formations

a thing made for 7th. and again even if the specific formations that you want may be gone. there is no indication that all formations are gone. its going to probably be called something diffrent and maybe even cost points or have more restrictions but as of right now we dont know.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:49:26


Post by: Liberal_Perturabo


 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:50:38


Post by: ClockworkZion


tneva82 wrote:
 Desubot wrote:
what is it that you want?


Free bonuses. Note how he doesn't even try to deny that or how he conveniently skips over that he can(likely) still use exact same formations just without free rules.

Yup. The free bonuses were loved by those who benefited the most and loathed by everyone else.

Liberal_Perturabo wrote:
That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?

Sounds like an arguement in favor of removing formations to me. Formations weren't something the game needed, and they're something that got a lot of negative press because of how utterly broken those free rules made some armies.

I'm willing to bet there will be ways to run most of those formations, but without the rules they had. Which is fine. If those bonuses go away in favor of a more balanced game I'm not only in favor of it but insist on it. But then again I played Sisters who had 0 formations outside of Apoc, and recently started Templars whose only unique way to run their Crusader Squads in an army for bonuses (outside of Apoc) was an FOC released as a part of the Gathering Storm books.

Neither of my armies gained anything unique to them via formations so I have no romance for them. So tearing off this band-aid and taking that crutch away is fine by me.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:50:52


Post by: tneva82


 Yodhrin wrote:
the new system will provide more variety because you won't be required to tie your theme list to a specific army.


Yeah no more "you can build all bike list but IF you take white scars" which is wrong in so many levels it's not funny. Apart from white scars not being all bikes(tacticals are actually core of white scars...) other chapters can utilize heavy bike armies and in scale of 40k all bike salamanders and iron hands is just as feasible!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:51:22


Post by: Vaktathi


Liberal_Perturabo wrote:
 Vaktathi wrote:
Liberal_Perturabo wrote:


Tone down the buffs? Limit it to specific units anyway? Apply debuffs to other unit's stats? Limit the upgrades or increase the cost and make them mandatory? Those are just the ones that I came up off the top of my head in just a couple of minutes - there are a ton of ways to fix even the most outrageous stuff without gutting the whole thin.
And we come back to the question, why do we need Formations for any of these?

Adding in debuffs and the like just adds more complexity and yet another thing to balance, and will feed further minmaxing.

Everything else can either be done (and done more appropriately) at the unit level, or just isn't worth the effort of keeping, rebalancing, and updating the old formations given that units (and thus the formations they exist within) may be updated fairly frequently.

There just is noo good reason for formations from a game design standpoint for any of this. Formations make sense as a short term method to boost sales with overpowered rules. Aside from that, everything they do can be done at the unit level or through FOC swaps and the like without the extra added layer of complexity.


I would have to disagree. Formations alter units stats and/or special rules, thus allowing you to use the same unit in a different to normal way.
why can this not be done at the unit level, where it can be both better controlled and put to use potentially anywhere the unit is used?

It's not harder to balance than adding a completely new unit to the game which GW frequently does.
you're adding an additional layer of complexity not just to one unit but potentially multiple units, often with either indeterminate unit count or size (making assigning any specific cost pointless), and adding complexity to army construction to boot. It is fundamentally and inherently more complex than adding a new unit.

so doing things only on the unit level gives you less balancing tools because the only things you can alter is points (through wargear and so on) and unit size itself.
You can alter stats or add abilities through wargear and options, plenty of places this holds true. Likewise, thats all most formations did anyway. Nothing new is added here with Formations except an additional layer of complexity.

What do formations add that either couldnt be done at the unit level or that isn't wide open to immediate abuse, while also not adding more complexity?


Yeah, rebalancing all of the formations at once is hard. But so is changing every single unit in the game. That didn't stop GW.
what benefit would putting all the effort into formations bring? They can do most of it at the unit level, and the rest largely is broken stuff that isnt loss to the game as a whole.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:51:58


Post by: Nah Man Pichu


Liberal_Perturabo wrote:
 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?


What was it that you liked so much about formations?

The rules or the fluff? Both?

I'm not clear on that.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:52:54


Post by: tneva82


v0iddrgn wrote:
tneva82 wrote:
 Desubot wrote:
what is it that you want?


Free bonuses. Note how he doesn't even try to deny that or how he conveniently skips over that he can(likely) still use exact same formations just without free rules.


He wants GW to continue formations but "fix" them. Instead GW said 'here's how we're going to fix them, *poof* their gone!'
Liberal_Perturabo doesn't like that. A lot of us do sooooooo.....


And rather than gone it's more like they merged unit options into detachments and removed free bonuses. So really is he after unit combinations or free bonuses.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:53:17


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


thats only on the assumption that 7th was an ok game.

7th is an absolute dumpster fire of a game.



You are changing the subject, this argument was never about 7th edition as a whole.


We are talking about formations

a thing made for 7th. and again even if the specific formations that you want may be gone. there is no indication that all formations are gone. its going to probably be called something diffrent and maybe even cost points or have more restrictions but as of right now we dont know.


Armor values are also a thing in 7th yet we are not talking about them right now.
I am basing my opinion on currently avaliable information and that is 14 FOCs which won't even cover all factions unless some are merged together. GW may add more in the future. However GW may also not. Anything else is speculation.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:54:17


Post by: ClockworkZion


Liberal_Perturabo wrote:
 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?

Removing ways to play models to gain unfair bonuses is not the same as a balance issue with the unit itself.

Besides, one removes a way to field the unit, while you claim that it's the same as removing the models themselves. Not the same thing, this is a false equivalency you're trying to make to justify the keeping of a part of the game that was literally only used as a way to sell models to players who played to win at all costs.

Good riddance to a marketing gimmick disguised as gameplay.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:54:27


Post by: tneva82


 Nah Man Pichu wrote:
What was it that you liked so much about formations?

The rules or the fluff? Both?

I'm not clear on that.


You aren't? Isn't it clear? Free rules since ability to take same unit combinations isn't enough for him. Since it's not "I can't use my army anymore" it must be "I lost all the free bonuses!"


Automatically Appended Next Post:
Liberal_Perturabo wrote:
I am basing my opinion on currently avaliable information and that is 14 FOCs which won't even cover all factions unless some are merged together. GW may add more in the future. However GW may also not. Anything else is speculation.


Why you want all FOC's to cover all factions? Does all factions need same renamed FOC? Why eldars can't use same heavy support FOC as SM?

Oh right that means less free bonus rules.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:56:32


Post by: Breng77


Liberal_Perturabo wrote:
 Vaktathi wrote:

The blame should go on GW for creating the mess, not fixing it. A clean break had to happen.


As I said, if they are capable of complete unit rebalance, what stoppes them from complete formation rebalance except the reasons I've pointed out?

quote]

The issue is that it adds a layer of balance that might make some things only "good in x formation" instead of good standing alone. Unless they points cost formations to "buy special rules" and do it correctly you always end up with problems like I mentioned. For instance if I balance a Riptide in context of having the rules on its data sheet, but then if I take 3 Riptides, they all ignore cover, re-roll armor saves, and wounds at no additional cost, then they are no longer balanced. Trying to shoe horn in "tax" units doesn't work either because that works off the basis that those units themselves are underpowered or not balanced. So could they have spent the time to come up with formations with special rules for a particular point cost (buy the riptide wing formation for 500 points to get the above), I suppose, but at that point why? I'd rather see an edition with multiple FOC options, and units balanced on their own merit not in instances when you take them in a particular formation. Similarly if a Rhino is balanced at its points cost, then a formation giving out free rhinos cannot be balanced. It sounds like they will be going the detachment route and command points will be the only benefits granted by specific detachments. This is much easier to balance.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:57:20


Post by: Desubot


Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


thats only on the assumption that 7th was an ok game.

7th is an absolute dumpster fire of a game.



You are changing the subject, this argument was never about 7th edition as a whole.


We are talking about formations

a thing made for 7th. and again even if the specific formations that you want may be gone. there is no indication that all formations are gone. its going to probably be called something diffrent and maybe even cost points or have more restrictions but as of right now we dont know.


Armor values are also a thing in 7th yet we are not talking about them right now.
I am basing my opinion on currently avaliable information and that is 14 FOCs which won't even cover all factions unless some are merged together. GW may add more in the future. However GW may also not. Anything else is speculation.


So we are making an argument based on speculation. and from the base knowledge we have if its only 14 FOCs and all formations are gone then imho im fine with it as it added a nothing of real value outside of potential abuse and gaming of the system. exactly what happened in 7th.

if it was only for the fluff aspect then people still should be able to do that. if it was just for the bonuses then sucks to be them.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:57:21


Post by: Youn


Why are you bothering to argue about 7th edition formations. That obviously isn't how they are doing it in 8th edition. They have refined their method of doing formations to give a bonus of Command points. Command points are a bonus given for building certain type armies.

They are designed to give you something during the game that isn't as strong as say Soul Burst. They are also designed that everyone can get them and use them not just the Eldar.

Now, in the command point section, we still don't actually know how powerful those will be as we have been told they can change the game, but we haven't seen a single example of what they are yet. We know we can use 1 per phase.

Since, it gives power to every army equally. It is exactly what you would call balanced.

As to the question about Harlequins. I am pretty sure they will break your troupes into a couple heroes plus a 10 man troupe.

Just because Solitaire, Death Jester and Shadowseer are normally part of a troupe doesn't mean they cannot go back to being Independent characters.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 18:59:54


Post by: gungo


His problem seems to be lack of rules such as hey here is your army that consists of 2 assault squads and 2 devastator squads and 2 drop pods that you can still take as a space Marine army but it sucks compared to the skyhammer it use to be. And he wants skyhammer even if it was never balanced.

This way is much more simple and equal however I doubt we can all make the same army we use to and not have some of them suck on the playing field. I might be able to put 100orks on the battlefield and call it greentide but it would likely be 1 dimensional and Lot easier for my opponent to control. 8th is literally a different game and in 7th certain formation rules made your army playable I think gw is disengenuos to say your army will be fine. Even if you can field exery varient they all likely won't be good armies.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:00:37


Post by: kronk


Liberal_Perturabo wrote:
 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?


That would not be a good following of my logic, so no.

AFTER you nuke formations, and having nuked all existing codecies, you may now properly assign point costs to Wolfen, Riptides, Wraithknights, Scatterlaster Jet Bikes, and so on. Riptides will still be strong, but they should cost more and eat into your supporting units.

I'm looking forward to it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:03:26


Post by: v0iddrgn


tneva82 wrote:
v0iddrgn wrote:
tneva82 wrote:
 Desubot wrote:
what is it that you want?


Free bonuses. Note how he doesn't even try to deny that or how he conveniently skips over that he can(likely) still use exact same formations just without free rules.


He wants GW to continue formations but "fix" them. Instead GW said 'here's how we're going to fix them, *poof* their gone!'
Liberal_Perturabo doesn't like that. A lot of us do sooooooo.....


And rather than gone it's more like they merged unit options into detachments and removed free bonuses. So really is he after unit combinations or free bonuses.


It's more than that really because if you'll notice, the Detachments/FOC's are only mandatory X number of unit type choices e.g. Elites, Fast Attack, etc... Whereas formations on the other hand mandated or cherry picked specific units e.g. Destroyers, Meganobz, etc... thus the free bonuses that cam from formations we're incentivizing players to buy specific models. The new detachments are much more open to various units in order to gain those Command Point bonuses. Much better for the game!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:04:12


Post by: Earth127


I hope imperium isn't one faction. More like blood angels, astra militarum etc.

They have said they were going to limit allies via keywords so who knows.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:04:42


Post by: Alpharius


RULE #1 and RULE #2 are taking a beating in here - and it needs to stop.

Immediately.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:04:56


Post by: ClockworkZion


 kronk wrote:
Liberal_Perturabo wrote:
 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?


That would not be a good following of my logic, so no.

AFTER you nuke formations, and having nuked all existing codecies, you may now properly assign point costs to Wolfen, Riptides, Wraithknights, Scatterlaster Jet Bikes, and so on. Riptides will still be strong, but they should cost more and eat into your supporting units.

I'm looking forward to it.

A-freaking-men. Stripping all the crap out of the game and taking just the units and building up from there should go a long way to giving us balance finally.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:06:46


Post by: v0iddrgn


gungo wrote:
His problem seems to be lack of rules such as hey here is your army that consists of 2 assault squads and 2 devastator squads and 2 drop pods that you can still take as a space Marine army but it sucks compared to the skyhammer it use to be. And he wants skyhammer even if it was never balanced.


That just rewards laziness on the players part instead of having them find the synergy between units by themselves.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:07:51


Post by: ClockworkZion


Earth127 wrote:
I hope imperium isn't one faction. More like blood angels, astra militarum etc.

They have said they were going to limit allies via keywords so who knows.

Imperium will probably be the general keyword for Humanity's non-traitor forces. Which mirrors AoS with factions like "Order" and "Destruction". It works at a high level by allowing you to mix an army together without needing alternate FOCs but restricts you by not sharing rules between the different sub-factions in the army. Which is great for balance.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:08:43


Post by: Liberal_Perturabo


 Vaktathi wrote:

why can this not be done at the unit level, where it can be both better controlled and put to use potentially anywhere the unit is used?


Because it ultimately will come to difference in points and rarely unit size. Sure, you can alter stats and special rules with wargear but you still have to pay for that. Formations can be balanced out by other means.

 Vaktathi wrote:

you're adding an additional layer of complexity not just to one unit but potentially multiple units, often with either indeterminate unit count or size (making assigning any specific cost pointless), and adding complexity to army construction to boot. It is fundamentally and inherently more complex than adding a new unit.


So, exactly like adding a character that confers certaint rules to his unit/in an aure/your whole army. Which is definitely not uncommon in 40k.

 Vaktathi wrote:

What do formations add that either couldnt be done at the unit level or that isn't wide open to immediate abuse, while also not adding more complexity?


Any system is wide open for immediate abuse if balanced poorly, nothing on a unit level is an exception.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:08:58


Post by: EnTyme


 Nah Man Pichu wrote:
Liberal_Perturabo wrote:
 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?


What was it that you liked so much about formations?

The rules or the fluff? Both?

I'm not clear on that.


Why is that a binary choice? Why do formation bonuses have to be free? Why can't points be used to balance the bonus rules an army gets for taking a specific selection of units that represent how one (fluffy) aspect of an army works together? I keep seeing how formations killed variety, but I see the opposite. FREE formations were a bad idea. Costed formations give the player another option for how to build their army. You give up one bonus (extra command points in 8th) in exchange for some extra rules for your army (which you should pay for like you do in AoS). I except that this is the direction GW has gone for 8th, and it's damn sure not a deal breaker for me, but it doesn't mean I have to be happy with losing one of my favorite aspects of army creation in 7th edition and AoS.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:13:49


Post by: tneva82


Youn wrote:
Just because Solitaire, Death Jester and Shadowseer are normally part of a troupe doesn't mean they cannot go back to being Independent characters.



Umm pretty sure they are. They just don't have HQ which prevented them using CAD and forced to use either faction specific detachment or formation.

But so far we have seen 3 detachments. 11 unseen. Doubtful all of them require HQ.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:14:40


Post by: Liberal_Perturabo


 kronk wrote:
Liberal_Perturabo wrote:
 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?


That would not be a good following of my logic, so no.

AFTER you nuke formations, and having nuked all existing codecies, you may now properly assign point costs to Wolfen, Riptides, Wraithknights, Scatterlaster Jet Bikes, and so on. Riptides will still be strong, but they should cost more and eat into your supporting units.

I'm looking forward to it.


So we can fix broken units but for some reason we can't fix broken formations and units. Would you care to explain why?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:15:02


Post by: Ferrum_Sanguinis


As someone who blames formations for turning 7e into the unsalvagable mess it became, all I can say is thank the Emprah.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:15:08


Post by: Youn


I guess if you actually look at the wording of those formation and the website.

You choose a SIDE. Then select a FACTION.

So, Space Marine is a faction. Grey Knight is a faction on the side of the Imperium.

I am guessing your army can only consist of one Side and each detachment can only consist of 1 faction.

So,. Grey knights though they are are a type of Space Marine actually probably cannot be taken in the detachment belonging to Space Marines.

That is probably odd for Blood Angels not able to get equipment from the space marine section.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:15:47


Post by: Desubot


tneva82 wrote:
Youn wrote:
Just because Solitaire, Death Jester and Shadowseer are normally part of a troupe doesn't mean they cannot go back to being Independent characters.



Umm pretty sure they are. They just don't have HQ which prevented them using CAD and forced to use either faction specific detachment or formation.

But so far we have seen 3 detachments. 11 unseen. Doubtful all of them require HQ.


also assuming any models will retain there original FOC slots.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:16:33


Post by: warboss


Liberal_Perturabo wrote:
My whole argument is about them not bringing formations as is, but rather fixing them for 8th.

They are talking 14 and we've already seen 3 of them. There are more factions in 40k than this, so basically glorified FOCs, maybe one or two xenos/chaos/imperium specific. That's a huge downgrade from what was already in 40k and only needed, not gonna lie, sometimes significant improvements, but still.


You're entitled obviously to your opinion but I think the response to that is basically summed up by an English internet idiom that says "You can't polish a turd." There is an addition to it that I saw here on dakka that adds "but you can roll it in glitter!". Those two joking phrases sum up my opinion of the formation system and, judging from the responses here, I'm likely not the only one who thinks so. For us, the obviously greed based marketing ploy masquerading as a game mechanic requested by players is just so bad that it harms the brand and no amount of fixing it will help. YMMV obviously.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:19:57


Post by: daedalus


Liberal_Perturabo wrote:

So we can fix broken units but for some reason we can't fix broken formations and units. Would you care to explain why?


It sounds like they did.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:20:14


Post by: GoatboyBeta


Liking the sound of these new FOC so far. I assume there will be small, medium and large versions that are focused on FA, HS and Elites as well as a LOW and fortification based chart. Really interested to see how formation heavy/dependent armies like the Death watch are affected by these rules.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:21:31


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


thats only on the assumption that 7th was an ok game.

7th is an absolute dumpster fire of a game.



You are changing the subject, this argument was never about 7th edition as a whole.


We are talking about formations

a thing made for 7th. and again even if the specific formations that you want may be gone. there is no indication that all formations are gone. its going to probably be called something diffrent and maybe even cost points or have more restrictions but as of right now we dont know.


Armor values are also a thing in 7th yet we are not talking about them right now.
I am basing my opinion on currently avaliable information and that is 14 FOCs which won't even cover all factions unless some are merged together. GW may add more in the future. However GW may also not. Anything else is speculation.


So we are making an argument based on speculation. and from the base knowledge we have if its only 14 FOCs and all formations are gone then imho im fine with it as it added a nothing of real value outside of potential abuse and gaming of the system. exactly what happened in 7th.

if it was only for the fluff aspect then people still should be able to do that. if it was just for the bonuses then sucks to be them.


I keep hearing many speak of formations like all of them were broken OP cheese. Which is not true at all. Some were broken, some were fine, some were trash, just like units. But as a system they provided more tactical options since the allowed for a different playstyle without the need to buy different units.
Naturally the broken ones were abused. Just like any broken part of any system would. It still doesn't prove anything.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:21:46


Post by: Vaktathi


Liberal_Perturabo wrote:
 Vaktathi wrote:

why can this not be done at the unit level, where it can be both better controlled and put to use potentially anywhere the unit is used?


Because it ultimately will come to difference in points and rarely unit size. Sure, you can alter stats and special rules with wargear but you still have to pay for that.
yeah, thats why points exist, it's what they are there for, so you can get *some* sort of representation of the power level of an army. That's how things should be balanced. That's the entire purpose of having a points system.

Formations can be balanced out by other means.
Only by adding unnecessary complexity with dramatically more room for error as there's no gauge to measure anything by.


 Vaktathi wrote:

you're adding an additional layer of complexity not just to one unit but potentially multiple units, often with either indeterminate unit count or size (making assigning any specific cost pointless), and adding complexity to army construction to boot. It is fundamentally and inherently more complex than adding a new unit.


So, exactly like adding a character that confers certaint rules to his unit/in an aure/your whole army. Which is definitely not uncommon in 40k
HQ's that give blanket army wide buffs often have been sore points for balance and complained about routinely, Vulkan in 5th for example. I'm not a huge fan of them and would prefer to not see them, but thats also a much smaller issue in general however, and they do at least have a specific role, place, and cost within the army list.

Aura abilities are one thing, they require tactics to properly utilize and can be removed by removing the character, who typically has to put themselves in danger. Thats fine.



 Vaktathi wrote:

What do formations add that either couldnt be done at the unit level or that isn't wide open to immediate abuse, while also not adding more complexity?


Any system is wide open for immediate abuse if balanced poorly, nothing on a unit level is an exception.
while true, formations are just adding another layer that is open to such, and, more pointedly, this didnt answer my question


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:23:38


Post by: gungo


So question what about all those 1 off models gw sold for limited time in assuming no longer sold so no new rules.

And looks like sisters of battle finally get a real updated codex.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:25:28


Post by: ClockworkZion


Liberal_Perturabo wrote:
So we can fix broken units but for some reason we can't fix broken formations and units. Would you care to explain why?

Because Formations were a broken combination of units, meaning twice the work for what? A marketing scheme that was lambasted by anyone who didn't fall for it?

Formations added NOTHING OF VALUE to the game. Anything they did for unit organization could be achieved through an Unbound list during 6th and 7th and even then it would have been MORE BALANCED as they wouldn't gain gakky rules to run all over their opponent's army's with.

Why not make formations cost points? Because you're adding more bookkeeping into a game that is trying to reduce it's initial complexity to play, not increase it. Likewise formations are a pointless increase in complexity that only benefited those with the biggest wallets.

There is no arguement in favor of formations that works. The ability to take certain units? We have FOURTEEN generic FOCs that will help with that, plus a generic FOC large enough to avoid needing multiple detachments for large games. We've been told we're getting army specific FOCs in the future as well. Lore and Flavor? Like we need GW's express permission to do such things with out army.

All formations brought to the game was extra paperwork, extra gak to keep track of, and a way for people with the most money to exploit the game.

Thank the God Emperor they're gone.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:35:37


Post by: Desubot


Liberal_Perturabo wrote:


I keep hearing many speak of formations like all of them were broken OP cheese. Which is not true at all. Some were broken, some were fine, some were trash, just like units. But as a system they provided more tactical options since the allowed for a different playstyle without the need to buy different units.
Naturally the broken ones were abused. Just like any broken part of any system would. It still doesn't prove anything.


Dunno about your group but 99% of the time all i see is the people taking the same broken formations or not bothering at all

at one point adding more options for tactical play just opens up more potential for abuse. we are likely to see it with command points but less options are far easier to fix than a bunch of interconnected interactions.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:35:53


Post by: JimOnMars


Liberal_Perturabo wrote:

I keep hearing many speak of formations like all of them were broken OP cheese. Which is not true at all. Some were broken, some were fine, some were trash, just like units. But as a system they provided more tactical options since the allowed for a different playstyle without the need to buy different units.
Naturally the broken ones were abused. Just like any broken part of any system would. It still doesn't prove anything.

That's not 40k.

GW forgot that in 7e. It's too bad you got to like the non-40k version of 40k. Perhaps a different game would suit you better.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:38:15


Post by: Deadshot


I'm more interested in how Deathwatch will work now with Formations gone, as the formations was really the crux of their killteam design, but if they're getting new rules they might just get units of "5 Veterans + optional Terminatiors, Vanguard, Bikers, Librarians" instead


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:42:46


Post by: Liberal_Perturabo



 Vaktathi wrote:
yeah, thats why points exist, it's what they are there for, so you can get *some* sort of representation of the power level of an army. That's how things should be balanced. That's the entire purpose of having a points system.


Points are as vague system as any, since there is never a strict indication that X points = X strength for example. More than that points do flat increase or decrease in unit's power, while in a properly balanced formation you can stay on the same power level with increasing the unit's effectivness in one area and decreasing in in another - unit or army wide.

 Vaktathi wrote:
Only by adding unnecessary complexity with dramatically more room for error as there's no gauge to measure anything by.

How are thay adding more complexity than, say wargear that does the same thing?

 Vaktathi wrote:
HQ's that give blanket army wide buffs often have been sore points for balance and complained about routinely, Vulkan in 5th for example. I'm not a huge fan of them and would prefer to not see them, but thats also a much smaller issue in general however, and they do at least have a specific role, place, and cost within the army list.

Aura abilities are one thing, they require tactics to properly utilize and can be removed by removing the character, who typically has to put themselves in danger. Thats fine.


What stops formations from having their special rules activated only in cpecific circumstances or by specific units in that formation thus allowing the enemy to counter it?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:43:02


Post by: ClockworkZion


 Deadshot wrote:
I'm more interested in how Deathwatch will work now with Formations gone, as the formations was really the crux of their killteam design, but if they're getting new rules they might just get units of "5 Veterans + optional Terminatiors, Vanguard, Bikers, Librarians" instead

I have a feeling it may become simpler in design, which would be good. Yes, it was instrumental to how they were built, but it was a lot of bookkeeping and I wasn't a fan to be honest.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:46:27


Post by: Liberal_Perturabo


 Desubot wrote:
Liberal_Perturabo wrote:


I keep hearing many speak of formations like all of them were broken OP cheese. Which is not true at all. Some were broken, some were fine, some were trash, just like units. But as a system they provided more tactical options since the allowed for a different playstyle without the need to buy different units.
Naturally the broken ones were abused. Just like any broken part of any system would. It still doesn't prove anything.


Dunno about your group but 99% of the time all i see is the people taking the same broken formations or not bothering at all

at one point adding more options for tactical play just opens up more potential for abuse. we are likely to see it with command points but less options are far easier to fix than a bunch of interconnected interactions.


More anything is more options for abuse, units included. And we've got a huge amount of units in 40k, but people don't seem to see any problems in that.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:48:17


Post by: ClockworkZion


Liberal_Perturabo wrote:

 Vaktathi wrote:
yeah, thats why points exist, it's what they are there for, so you can get *some* sort of representation of the power level of an army. That's how things should be balanced. That's the entire purpose of having a points system.


Points are as vague system as any, since there is never a strict indication that X points = X strength for example. More than that points do flat increase or decrease in unit's power, while in a properly balanced formation you can stay on the same power level with increasing the unit's effectivness in one area and decreasing in in another - unit or army wide.

There wasn't before, that doesn't mean there can't be now. The game has been rebooted from the ground up with EVERY ARMY being worked on AT THE SAME TIME to ensure better balance. Points costs really do look like they'll be tied into actual strength going forward.

Liberal_Perturabo wrote:

 Vaktathi wrote:
Only by adding unnecessary complexity with dramatically more room for error as there's no gauge to measure anything by.

How are thay adding more complexity than, say wargear that does the same thing?

Wargear costs points, formations don't. Seriously, stop comparing FREE UPGRADES TO UNITS to something that COSTS POINTS. It's a false equivalency fallacy. Just because both increase complexity in a game doesn't mean that both share the same root problems.



Liberal_Perturabo wrote:

 Vaktathi wrote:
HQ's that give blanket army wide buffs often have been sore points for balance and complained about routinely, Vulkan in 5th for example. I'm not a huge fan of them and would prefer to not see them, but thats also a much smaller issue in general however, and they do at least have a specific role, place, and cost within the army list.

Aura abilities are one thing, they require tactics to properly utilize and can be removed by removing the character, who typically has to put themselves in danger. Thats fine.


What stops formations from having their special rules activated only in cpecific circumstances or by specific units in that formation thus allowing the enemy to counter it?

Well, poor game design for one did just that.

Seriously though, any formation we have can fit inside of an army's FOC, or be played as unbound. What EXACTLY do they give the game other than broken rules? It sure isn't lore or fluff as we don't need datasheets just for some fluff.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:50:41


Post by: Desubot


Liberal_Perturabo wrote:
 Desubot wrote:
Liberal_Perturabo wrote:


I keep hearing many speak of formations like all of them were broken OP cheese. Which is not true at all. Some were broken, some were fine, some were trash, just like units. But as a system they provided more tactical options since the allowed for a different playstyle without the need to buy different units.
Naturally the broken ones were abused. Just like any broken part of any system would. It still doesn't prove anything.


Dunno about your group but 99% of the time all i see is the people taking the same broken formations or not bothering at all

at one point adding more options for tactical play just opens up more potential for abuse. we are likely to see it with command points but less options are far easier to fix than a bunch of interconnected interactions.


More anything is more options for abuse, units included. And we've got a huge amount of units in 40k, but people don't seem to see any problems in that.


Why do you think they are starting from scratch and removing those options in the first place.

its less abuse than 7th (so far) which is a good thing.. and people DO have a problem with certain units in 40k which is also why are are redoing it from scratch rather than tweaking it. its why im absolutly over the moon that vehicles are on the T and save system. its easier to balance things that are all on the same system.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:51:42


Post by: Azreal13


Look, far be it from me to tell anyone what to discuss and who to discuss with, but when a poster has, every day for a week, come online and assumed a contrary position to whatever the prevailing mood seems to be, and proceeded to make the discussion all about them (and the argument that basically boils down to "they shouldn't rewrite the rules, well, ok, they should rewrite rules, but in a different way that I like") then any time you spend wasting time arguing with them is all on you.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:52:11


Post by: Galas


People, please. If you want to discuss this extensively and ad nauseam about formations, in 40k general discussion you have like 2 threads about that.

Don't derail the topic more, you are in a circullar discussion now.


EDIT: Azrael13 said it better.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:55:11


Post by: Alpharius


 Alpharius wrote:
RULE #1 and RULE #2 are taking a beating in here - and it needs to stop.

Immediately.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 19:56:31


Post by: ClockworkZion


 Azreal13 wrote:
Look, far be it from me to tell anyone what to discuss and who to discuss with, but when a poster has, every day for a week, come online and assumed a contrary position to whatever the prevailing mood seems to be, and proceeded to make the discussion all about them (and the argument that basically boils down to "they shouldn't rewrite the rules, well, ok, they should rewrite rules, but in a different way that I like") then any time you spend wasting time arguing with them is all on you.

So you're saying that they're just vomitting gak like a River Troll?



Fair enough. I didn't pay that much attention to the individual postings before this, but the formation thing had caught my attention and was just about as crazy as the person at my FLGS who is fine with pulling models from the back if he's playing a rank-and-file game but can't stand it in 40k despite the logic of someone stepping up being the same.

Some people just have "different" tastes and I guess I should just accept it instead of beating my head against a brick wall.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:00:38


Post by: Earth127


GUYS you're going the get the thread locked again. Stop insulting people.

I liked the basic idea of formations but without points costs associated with them (or FOC for that matter ) they're an impossible nightmare to balance.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:03:33


Post by: Breng77


Earth127 wrote:
GUYS you're going the get the thread locked again. Stop insulting people.

I liked the basic idea of formations but without points costs associated with them (or FOC for that matter ) they're an impossible nightmare to balance.



yup, and with points costs they would need to be very restrictive to balance. So like if you take 3 vindicators and then pay x points they all get +1 S, can be balanced. If you take 3 tanks and then pay x points and they all change damage to D6 wounds is much more difficult to balance.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:03:52


Post by: Azreal13


 ClockworkZion wrote:
 Azreal13 wrote:
Look, far be it from me to tell anyone what to discuss and who to discuss with, but when a poster has, every day for a week, come online and assumed a contrary position to whatever the prevailing mood seems to be, and proceeded to make the discussion all about them (and the argument that basically boils down to "they shouldn't rewrite the rules, well, ok, they should rewrite rules, but in a different way that I like") then any time you spend wasting time arguing with them is all on you.

So you're saying that they're just vomitting gak like a River Troll?



No, I'm saying recognising patterns is important, in many ways it's irrelevant whether an unusual opinion is sincerely held or offered purely to provoke, nothing is going to change that opinion, and if the same individual is doing it repeatedly, it's important to assess whether it is going to be productive engaging with them.

The T word is thrown around too readily, I'm happy to accept that arguments are offered in good faith unless there's little room for doubt, but there comes a point where discussion starts to become counterproductive, and it is starting to feel that way.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:07:00


Post by: Howscat


I am more interested in the command benefits. Right now it says +3 or +9. Does that mean their are other ways to get command benefits? Could there be a way to purchase command benefits for points?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:07:58


Post by: tneva82


Earth127 wrote:
GUYS you're going the get the thread locked again. Stop insulting people.

I liked the basic idea of formations but without points costs associated with them (or FOC for that matter ) they're an impossible nightmare to balance.


Many of them are impossible to give points though and in some points even run counter to idea of benefit being free points. Add point cost and whoops. Formation loses entire point...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:08:13


Post by: Vaktathi


Liberal_Perturabo wrote:

 Vaktathi wrote:
yeah, thats why points exist, it's what they are there for, so you can get *some* sort of representation of the power level of an army. That's how things should be balanced. That's the entire purpose of having a points system.


Points are as vague system as any, since there is never a strict indication that X points = X strength for example. More than that points do flat increase or decrease in unit's power, while in a properly balanced formation you can stay on the same power level with increasing the unit's effectivness in one area and decreasing in in another - unit or army wide.
Points arent perfect, they cant be. I will 100% grant that.

But they're as close as anything we're going to get, and they act as the central balancing mechanism.

Formations never worked the way you were proposing, with crappy stuff balancing out great stuff, people designated some units as "taxes" post facto as some sort of balance mechanism, but really they were thrown in because it fit whatever theme or business need GW wanted to push. Even in the couple places one might make the case for such, it just ended up being minmax'd to irrelevance.

The concept of balancing formations as you describe is much more difficult, was never done in practice, and doesnt add anything the game doesnt already have mechanisms for.

You want to boost the power of one unit and decrease another? Fine, take a smaller number of models with fewer upgrades on the latter and bigger units with all the gubbins on the former. Bam, done, no need for a formation.


Formation balance of the type you are proposing just doesnt work unless you specify *everything* beforehand, and at that point you lose any flexibility and could still accomplish the same thing with points.



 Vaktathi wrote:
Only by adding unnecessary complexity with dramatically more room for error as there's no gauge to measure anything by.

How are thay adding more complexity than, say wargear that does the same thing?
because wargear you're buying in explicit quantities for an explicit unit at an explicit cost, whereas with formations not only are you adding complexity to the units involved at no cost (and typically at a hamfisted level where there is no controlling for things like unit size or often unit count) you're also adding complexity to army construction that doesnt need to be there.


 Vaktathi wrote:
HQ's that give blanket army wide buffs often have been sore points for balance and complained about routinely, Vulkan in 5th for example. I'm not a huge fan of them and would prefer to not see them, but thats also a much smaller issue in general however, and they do at least have a specific role, place, and cost within the army list.

Aura abilities are one thing, they require tactics to properly utilize and can be removed by removing the character, who typically has to put themselves in danger. Thats fine.


What stops formations from having their special rules activated only in cpecific circumstances or by specific units in that formation thus allowing the enemy to counter it?
the fact that almost none of them have any abilities that act in such a manner, and that such could be added just as easily at the unit level if needed?

Again it goes back to "what do formations do that cant be handled at the unit level"?

Even if we accept there are some places where formations could work as you desire them to, you could get the same result without opening up the space for abuse that Formations are known for, and without the added army construction messiness.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:08:16


Post by: ClockworkZion


I'm curious how ATSKNF will carry over in regards to Battleschock. D3+Wounded vs LD or Wounded vs Ld alone perhaps?

It feels like the Leadership will matter more often, but I can't see a fluff rule like that going away completely, so I've been mulling over how they'll do it.

That said, Fearless is likely going to remain. I just hope it's not on over half of the units in the game anymore.


Automatically Appended Next Post:
 Howscat wrote:
I am more interested in the command benefits. Right now it says +3 or +9. Does that mean their are other ways to get command benefits? Could there be a way to purchase command benefits for points?

What little we were told is that they were going to be tied into the FOC. Some Warlord traits might add a point or two as well (assuming we still have WT).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:12:16


Post by: Kap'n Krump


Anyone else find it odd that in the detachments they revealed, there aren't any LoW/fortification slots?

I mean, I think there are at least a dozen more to be released, but these seem like the basic ones, and it's strange they don't allow for LoWs. I think almost all current detachment FoC charts allow for at least one LoW.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:12:53


Post by: tneva82


 Howscat wrote:
I am more interested in the command benefits. Right now it says +3 or +9. Does that mean their are other ways to get command benefits? Could there be a way to purchase command benefits for points?


Well certainly possible but I suspect no.

Well it could be some quick&rough balance mechanism for open games I suspect like smaller army on model count gets some(like in AOS smaller army gets sudden death win condition) or some scenarios could offer. We'll see.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:13:28


Post by: Desubot


 Howscat wrote:
I am more interested in the command benefits. Right now it says +3 or +9. Does that mean their are other ways to get command benefits? Could there be a way to purchase command benefits for points?


Dunno about purchasing but i have a feeling its going to involve things like bringing in a reserve unit without rolling, or possible even a simple reroll any dice at the cost of a C point.

 Kap'n Krump wrote:
Anyone else find it odd that in the detachments they revealed, there aren't any LoW/fortification slots?

I mean, I think there are at least a dozen more to be released, but these seem like the basic ones, and it's strange they don't allow for LoWs. I think almost all current detachment FoC charts allow for at least one LoW.


those 3 seem like the very basic scaling FOC. im guessing there will be cool FOCs for mission/narrative type games like defense, offence, that involve LOW or Forts. there will probably be other generic ones too like kill teams that are like a few elites troops and FA for the sake of smaller point games. just spit balling


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:14:29


Post by: tneva82


 Kap'n Krump wrote:
Anyone else find it odd that in the detachments they revealed, there aren't any LoW/fortification slots?

I mean, I think there are at least a dozen more to be released, but these seem like the basic ones, and it's strange they don't allow for LoWs. I think almost all current detachment FoC charts allow for at least one LoW.


Not really. I suspect they want to restrict them in detachments that give command points so are in detachments that offer less of those.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:17:35


Post by: ClockworkZion


 Kap'n Krump wrote:
Anyone else find it odd that in the detachments they revealed, there aren't any LoW/fortification slots?

I mean, I think there are at least a dozen more to be released, but these seem like the basic ones, and it's strange they don't allow for LoWs. I think almost all current detachment FoC charts allow for at least one LoW.

I feel like LoW and Fortifications will likely have their own FoCs you take in addition to your standard detachment choice. I have a feeling this may have been done to give more tools to tournament organizers by allowing them to ban or restrict certain detachment choices instead of needing to alter the FoC itself.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:18:44


Post by: Eyjio


 Howscat wrote:
I am more interested in the command benefits. Right now it says +3 or +9. Does that mean their are other ways to get command benefits? Could there be a way to purchase command benefits for points?

Is this not just because you can take multiple detachments which each give command points? I can't imagine they'll be purchasable for points as that kinda defeats the point of them as a balance tool.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:24:01


Post by: ClockworkZion


Eyjio wrote:
 Howscat wrote:
I am more interested in the command benefits. Right now it says +3 or +9. Does that mean their are other ways to get command benefits? Could there be a way to purchase command benefits for points?

Is this not just because you can take multiple detachments which each give command points? I can't imagine they'll be purchasable for points as that kinda defeats the point of them as a balance tool.

Probably why the patrol gives 0 of them.

There is a tax involved in spamming FoCs for command points. I mean if you want 6 you need 4 HQs and 6 Troop choices before you get anything else in your list. Just for 3 more points? Seems like a balanced trade off (unless your opponent runs an all Crusader Squad Black Tide or something I guess).

I'm sure there will be ways to unlock extra points without needing to stack your detachments, but the bonuses will likely be small (+1 here, maybe a +2 there).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:29:12


Post by: keltikhoa


Definitely interested in what the remaining BRB detachments look like. As was stated earlier a Deathwing style detachment is very likely, which makes me want to try a Deff'wing list full of MANZ missiles.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:29:33


Post by: daedalus


 ClockworkZion wrote:

Probably why the patrol gives 0 of them.

There is a tax involved in spamming FoCs for command points. I mean if you want 6 you need 4 HQs and 6 Troop choices before you get anything else in your list. Just for 3 more points? Seems like a balanced trade off (unless your opponent runs an all Crusader Squad Black Tide or something I guess).

I'm sure there will be ways to unlock extra points without needing to stack your detachments, but the bonuses will likely be small (+1 here, maybe a +2 there).


I noticed that too. At first I was a little bothered by it, but then it occurred to me that, since we really don't even know what the uses for the points are yet, it's probably going to be okay. Part of me wonders if they'll be like the points from old 5th ed planetstrike (and then kind of hopes not).

I'm really worried about it from the perspective of IG though. Unless they change platoons, you can basically stack an entire army worth of infantry into a single troop slot if you wanted to. Six troop slots is 130 guardsmen, minimum, unless you're taking veterans. I think in most of my games at 1500-2000 points previously, I took about 50-60 (including HQ and vets) tops. That's a lot of padding to get the hip new points.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:33:08


Post by: rollawaythestone


 Howscat wrote:
I am more interested in the command benefits. Right now it says +3 or +9. Does that mean their are other ways to get command benefits? Could there be a way to purchase command benefits for points?


We've also learned that we will be able to "bet" command benefits for things like deploying or going first. I also wonder if we will be able to use command benefits for army wide strategems - like better deep strike, or other strategic choices like infiltrate, etc.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:34:43


Post by: insaniak


 jreilly89 wrote:

Barely. Formations were pretty universally hated on Dakka, in fact, this thread shows most of people calling 7th the "Formation Edition" or the "Free Edition".

https://www.dakkadakka.com/dakkaforum/posts/list/725126.page

Yeah, I'm not sure that 4 people out of more than a hundred thousand registered users mentioning that formations are a thing in a thread listing the defining features of each edition is really much of an indicator that formations are universally hated by this community...



Having said that, IMO formations were another of those 'good idea, badly implemented' things that have been so prevalent in 6th/7th edition, so I'm not sorry to see them go.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:40:51


Post by: En Excelsis


As a player hat has never once had an interest in WHFantasy or it's reincarnation as AoS I am troubled by the very sudden and abrupt coming changes.

That being said, What GW has released so far actually seems to be mostly in line with they claim to be aiming for. They are speaking a lot about adding greater emphasis to melee and adding value to previously under-utilized models. The new rules (so far) reflect this and I think will actually help to realize those goals. But I think it will come at a cost. Because the 'streamlined' new rules are so radically different, I can already smell a new meta developing.

It's just my opinion, but 40k has been slowing losing steam over the past few editions for a number of reasons and completely retooling the ruleset never occurred to me as a solution to any of the game's problems.

40k's success was due in no small part to it's amazing background and lore - the stuff meta-gamers and min-maxers lovelessly refer to as 'fluff'. But it's the 'fluff' that sets it apart (IMO above) the competition. I'd much rather play WH40k than say Flames of War for the same reason that I'd rather play Relic's Space Marine than Battlefield, Call of Duty, or Medal of Honor. It's not they are bad games, but they all effectively just different shades of the same color. By comparison WH40k and it's related games - all based on the same 'fluff' has the added value of being characterful. For my part, the 'fluff' is the greatest value - and GW has been slowly chipping away at that value for the last several editions. I think it was in 4th edition that Space Marines stopped being referred to as 'warrior monks'. And I haven't heard the Adeptus Astartes referred to as the 'cult of the Emperor' in years. All of that 'grim-dark' lore faded until Space Marines are all just... ultramarines... pseudo-roman soldiers in space. It is so bland now that they are only marginally distinguishable from the 'marines' of any other game.

There's a point here I promise (I'm long-winded, sorry).

I am ... reluctantly excited by these new changes. I have my doubts because very historical example GW has given for the last decade indicates to me that they will just continue to diminish the 40k's unique flavor as they pine for greater mass appeal. However, the way these rules are looking - and it's just an early look - seems to be the beginning of something good. By eschewing USRs in favor of the bespoke rules everyone is having so much fun repeating, they are opening the door to a revitalization of that unique character. Hopefully the Chaos factions will get some quality treatment and they can add some blood and gore back into the franchise. I only hope that the Space Marines don't get too washed out by the boys in blue. These new rules are perfect opportunity to give factions like the Black Templars and Imperial Fists a little time in the spotlight. Factions like the Dark Angels and Blood Angels will also see some real gains here as they will have renewed value on the table, which will hopefully carry over into other things.

The devil will be in the details. I'm curious to see what parts of the various factions really do get 'bespoke' rules. Since armor is no loner a thing for vehicles Wraithlords just took a huge hit in value and these new rules could very likely make them less appealing. I can see the same happening for a few other units as well so all I can do now is wait for the full rules to come out...

Change is scary! I never linked Tzeentch!





40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:41:36


Post by: tneva82


 daedalus wrote:
I'm really worried about it from the perspective of IG though. Unless they change platoons, you can basically stack an entire army worth of infantry into a single troop slot if you wanted to. Six troop slots is 130 guardsmen, minimum, unless you're taking veterans. I think in most of my games at 1500-2000 points previously, I took about 50-60 (including HQ and vets) tops. That's a lot of padding to get the hip new points.


That is bit scary thought. Wonder how they handle IG. If they drop platoon idea that kinda runs against IG's idea of getting lots of infantry but with platoons those minimum troops would be real hassle to fill.

Veterans are there but required to use those to avoid 130 guardsmen...And still haven't figured good way to separate veterans and non veterans easily.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:48:52


Post by: daedalus


tneva82 wrote:
 daedalus wrote:
I'm really worried about it from the perspective of IG though. Unless they change platoons, you can basically stack an entire army worth of infantry into a single troop slot if you wanted to. Six troop slots is 130 guardsmen, minimum, unless you're taking veterans. I think in most of my games at 1500-2000 points previously, I took about 50-60 (including HQ and vets) tops. That's a lot of padding to get the hip new points.


That is bit scary thought. Wonder how they handle IG. If they drop platoon idea that kinda runs against IG's idea of getting lots of infantry but with platoons those minimum troops would be real hassle to fill.

Veterans are there but required to use those to avoid 130 guardsmen...And still haven't figured good way to separate veterans and non veterans easily.


I did some custom heads and backpacks and a different paintjob. The downside being that they're no longer interchangable.

Pics (spoiled for OT) :
Spoiler:

Vet example (not fully painted)

Default paint scheme (on an Al-rahem counts-as)






40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:52:02


Post by: warboss


 Galef wrote:

Something I liked about Formations when done right was when they had certain fluffy "tax" units. Like the Vyper unit for the Windrider formation. That is the only thing i'll really miss about formations.


I disagree. Points only purpose in the game is to maintain some semblance of balance but charging players $$$ to unlock the full utility of their units with no accompanying pts costs for the benefits is a huge leap too far. It's the tabletop equivalent of videogame dlc cut from the main game yet integral to it that is sold as an additional purchase day 1. If they had continued charging actual points for formations then Id have grudgingly accepted it but by making vehicles, upgrades, and multiple rules free it became blatant pay to win.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:54:34


Post by: gungo


I like a lot of what I hear however I feel gw is putting to much into the command point basket. It should be useful like reroll a single die, deploy a unit from reserves, however it sounds like gw is throwing a ton of options for it and really feels like they are taking away from the army with it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:55:09


Post by: Eldarain


I like the sounds of the new system. It will still depend heavily on getting the costs/abilities/FOC slot waaaay closer than they were though. (Scatbike etc)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:56:02


Post by: Kanluwen


tneva82 wrote:
 daedalus wrote:
I'm really worried about it from the perspective of IG though. Unless they change platoons, you can basically stack an entire army worth of infantry into a single troop slot if you wanted to. Six troop slots is 130 guardsmen, minimum, unless you're taking veterans. I think in most of my games at 1500-2000 points previously, I took about 50-60 (including HQ and vets) tops. That's a lot of padding to get the hip new points.


That is bit scary thought. Wonder how they handle IG. If they drop platoon idea that kinda runs against IG's idea of getting lots of infantry but with platoons those minimum troops would be real hassle to fill.

Veterans are there but required to use those to avoid 130 guardsmen...And still haven't figured good way to separate veterans and non veterans easily.

They've already said that Platoons are still in.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 20:59:17


Post by: Minijack


No more individual formations/detatchements?

Ive been waiting for them to AoS 40k since AoS dropped(and I switched over to it),but now that its actually happening,im not sure if I want to come back to 40k..ive been playing the new ruleset for almost 2 years now,its awesome for fantasy but with 40k I was expecting vehicle facings to remain,,and now,,there wont be individual army formations?

The Battalions in AoS are what makes the armies so different and they work great even for balance...take that out of the game and it gets lame pretty fast.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:00:14


Post by: daedalus


 Kanluwen wrote:

They've already said that Platoons are still in.


In the traditional form? Like, 25-man minimum?

Guess I'll have to start painting.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:01:47


Post by: gorgon


 En Excelsis wrote:
40k's success was due in no small part to it's amazing background and lore - the stuff meta-gamers and min-maxers lovelessly refer to as 'fluff'. But it's the 'fluff' that sets it apart (IMO above) the competition. I'd much rather play WH40k than say Flames of War for the same reason that I'd rather play Relic's Space Marine than Battlefield, Call of Duty, or Medal of Honor. It's not they are bad games, but they all effectively just different shades of the same color. By comparison WH40k and it's related games - all based on the same 'fluff' has the added value of being characterful. For my part, the 'fluff' is the greatest value - and GW has been slowly chipping away at that value for the last several editions.


Given that sub-factions like Harlequins, Genestealer Cults, Deathwatch, etc., have recently returned to the game and universe, I think you're FAR off base here. The 40K universe contracted quite a bit in 3rd through 5th edition, but depth and breadth have been on the upswing both in 6th and in 7th especially.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:02:26


Post by: jreilly89


 insaniak wrote:
 jreilly89 wrote:

Barely. Formations were pretty universally hated on Dakka, in fact, this thread shows most of people calling 7th the "Formation Edition" or the "Free Edition".

https://www.dakkadakka.com/dakkaforum/posts/list/725126.page

Yeah, I'm not sure that 4 people out of more than a hundred thousand registered users mentioning that formations are a thing in a thread listing the defining features of each edition is really much of an indicator that formations are universally hated by this community...



Having said that, IMO formations were another of those 'good idea, badly implemented' things that have been so prevalent in 6th/7th edition, so I'm not sorry to see them go.


How about the one entitled "FORMATIONS ARE GONE!"?

https://www.dakkadakka.com/dakkaforum/posts/list/725140.page


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:04:42


Post by: tneva82


 Kanluwen wrote:
They've already said that Platoons are still in.


Time to start converting veterans then...That or accept no command points! I think I might just baaaaaarely have enough for battalion at least if I paint the 3rd platoon but literally zero options for troops...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:08:08


Post by: Powerfisting


 Desubot wrote:
tneva82 wrote:
Youn wrote:
Just because Solitaire, Death Jester and Shadowseer are normally part of a troupe doesn't mean they cannot go back to being Independent characters.



Umm pretty sure they are. They just don't have HQ which prevented them using CAD and forced to use either faction specific detachment or formation.

But so far we have seen 3 detachments. 11 unseen. Doubtful all of them require HQ.


also assuming any models will retain there original FOC slots.



With 14 different potential FOC options, I imagine at least one would involve taking so many troops, elites and no HQs. This also makes skitarii work elegantly.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:08:09


Post by: EnTyme


 jreilly89 wrote:
 insaniak wrote:
 jreilly89 wrote:

Barely. Formations were pretty universally hated on Dakka, in fact, this thread shows most of people calling 7th the "Formation Edition" or the "Free Edition".

https://www.dakkadakka.com/dakkaforum/posts/list/725126.page

Yeah, I'm not sure that 4 people out of more than a hundred thousand registered users mentioning that formations are a thing in a thread listing the defining features of each edition is really much of an indicator that formations are universally hated by this community...



Having said that, IMO formations were another of those 'good idea, badly implemented' things that have been so prevalent in 6th/7th edition, so I'm not sorry to see them go.


How about the one entitled "FORMATIONS ARE GONE!"?

https://www.dakkadakka.com/dakkaforum/posts/list/725140.page


An opinion being louder doesn't make it more prevalent. Every poll I've ever seen about formations on this forum has been pretty close to a 50/50 split.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:15:46


Post by: Zewrath


 daedalus wrote:
Spoiler:
tneva82 wrote:
 daedalus wrote:
I'm really worried about it from the perspective of IG though. Unless they change platoons, you can basically stack an entire army worth of infantry into a single troop slot if you wanted to. Six troop slots is 130 guardsmen, minimum, unless you're taking veterans. I think in most of my games at 1500-2000 points previously, I took about 50-60 (including HQ and vets) tops. That's a lot of padding to get the hip new points.


That is bit scary thought. Wonder how they handle IG. If they drop platoon idea that kinda runs against IG's idea of getting lots of infantry but with platoons those minimum troops would be real hassle to fill.

Veterans are there but required to use those to avoid 130 guardsmen...And still haven't figured good way to separate veterans and non veterans easily.


I did some custom heads and backpacks and a different paintjob. The downside being that they're no longer interchangable.

Pics (spoiled for OT) :
[spoiler]
Vet example (not fully painted)

Default paint scheme (on an Al-rahem counts-as)






If nothing else, I'm still a big fan of the forgeworld upgrade. I was too lazy to make my own and found them to be good to use as vets.
Spoiler:






40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:18:12


Post by: NivlacSupreme


A lack of LoWs makes sense to try and get rid of super heavy spam. But they seem to be forgetting that we have single infantry models in the LoW slot (at least for now).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:24:54


Post by: Kanluwen


tneva82 wrote:
 Kanluwen wrote:
They've already said that Platoons are still in.


Time to start converting veterans then...That or accept no command points! I think I might just baaaaaarely have enough for battalion at least if I paint the 3rd platoon but literally zero options for troops...

Veterans are currently Troops. I'd be surprised to see them get moved but who knows.

I can, theoretically, run a Brigade depending on how things shake out.
It won't be pleasant for me carrying everything, but c'est la vie I guess...I built towards that for the Cadian Detachment. Sadly I won't get to use my Shadowsword...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:33:40


Post by: JohnHwangDD


 NivlacSupreme wrote:
A lack of LoWs makes sense to try and get rid of super heavy spam. But they seem to be forgetting that we have single infantry models in the LoW slot (at least for now).


For AdMech, won't IKTs just be Troops?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:42:55


Post by: Zatsuku


At this point I really just want to see a few full unit cards. Seeing full statlines, point costs, special rules and upgrade options for a few units will give me a better feel for where this game is going than anything else would.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:43:53


Post by: casvalremdeikun


Well, looks like I will be adding a third Tactical Squad to my Crimson Fists and some BP/CCW Scouts to my Blood Angels. My Skitarii have no HQ, so who knows how that will work. Hopefully the alternate detachments will have a lower Troop or HQ requirement, but required amounts of other roles.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:45:54


Post by: Kanluwen


 casvalremdeikun wrote:
Well, looks like I will be adding a third Tactical Squad to my Crimson Fists and some BP/CCW Scouts to my Blood Angels. My Skitarii have no HQ, so who knows how that will work. Hopefully the alternate detachments will have a lower Troop or HQ requirement, but required amounts of other roles.

I really hope not.

I have zero Fast Attacks for my AdMech. I dislike Dragoons on an aesthetic level.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:52:48


Post by: Cryonicleech


gungo wrote:
I like a lot of what I hear however I feel gw is putting to much into the command point basket. It should be useful like reroll a single die, deploy a unit from reserves, however it sounds like gw is throwing a ton of options for it and really feels like they are taking away from the army with it.


Hopefully there are faction-specific command point functions, so something like calling a WAAAGH! for Orks or possibly allowing a hit and run move for Dark Eldar or the like.

That being said, there are other ways for GW to focus on army feel, including different types of detachments for factions. Or we might see different warlord traits/relics and they may just leave it at that, which I hope not. AoS has been doing a great job with the most recent factions having cool, unique mechanics (Kharadron code, Destiny Dice, Blood Tithe and Stormcast Deep-Strike) and I'd be surprised if this wasn't mirrored in 40k some way.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 21:58:42


Post by: casvalremdeikun


 Kanluwen wrote:
 casvalremdeikun wrote:
Well, looks like I will be adding a third Tactical Squad to my Crimson Fists and some BP/CCW Scouts to my Blood Angels. My Skitarii have no HQ, so who knows how that will work. Hopefully the alternate detachments will have a lower Troop or HQ requirement, but required amounts of other roles.

I really hope not.

I have zero Fast Attacks for my AdMech. I dislike Dragoons on an aesthetic level.
Sorry, that was directed at my SM armies, who all run with one HQ (and a LOW for my BA). I am hoping for a high Elites or Heavy Support requirement for an alternate to use with my CF (but fewer Troops), and a high Elites or Fast Attack alternate for my BA. Skitarii need more choices for the different roles. I like Dragoons (I hope the Sniper version is buffed though), but I can see why they aren't for everyone. They might just add Techpriest Dominus and Enginseers to Skitarii as available HQs. They really should add a Skitarii Alpha Primus model anyway. Oh well. I strongly suspect Skitarii and Ad Mech will be made into one army.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:08:48


Post by: JohnHwangDD


 casvalremdeikun wrote:
Hopefully the alternate detachments will have a lower Troop or HQ requirement, but required amounts of other roles.


Oh, noes, the AdMech can only take 1-4 Troops, but must take 1-6 Lords of War...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:12:47


Post by: casvalremdeikun


 JohnHwangDD wrote:
 casvalremdeikun wrote:
Hopefully the alternate detachments will have a lower Troop or HQ requirement, but required amounts of other roles.


Oh, noes, the AdMech can only take 1-4 Troops, but must take 1-6 Lords of War...
Heh. Yeah, I definitely can see how there is abuse potential.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:14:39


Post by: Desubot


 casvalremdeikun wrote:
 JohnHwangDD wrote:
 casvalremdeikun wrote:
Hopefully the alternate detachments will have a lower Troop or HQ requirement, but required amounts of other roles.


Oh, noes, the AdMech can only take 1-4 Troops, but must take 1-6 Lords of War...
Heh. Yeah, I definitely can see how there is abuse potential.
Yeah nothing is absolute so its all going to come down to wait and see

unless we can get our hands on them play testers and "persuade" them


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:18:58


Post by: H.B.M.C.


*watches as the 6th/7th Ed Formation pyre burns into the night*

And nothing of any value, whatsoever, was lost.

Good riddance to one of the dumbest ideas to ever infest this game. Formations should have:

1. Cost points.
2. Stayed in Apoc.
3. Never, ever given free transports/upgrades to units. Ever!




40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:23:59


Post by: casvalremdeikun


 Desubot wrote:
 casvalremdeikun wrote:
 JohnHwangDD wrote:
 casvalremdeikun wrote:
Hopefully the alternate detachments will have a lower Troop or HQ requirement, but required amounts of other roles.


Oh, noes, the AdMech can only take 1-4 Troops, but must take 1-6 Lords of War...
Heh. Yeah, I definitely can see how there is abuse potential.
Yeah nothing is absolute so its all going to come down to wait and see

unless we can get our hands on them play testers and "persuade" them
I am just looking at my armies and seeing that I will need to remove some stuff in order to make room for that second HQ in the Battalion. I really don't want to have to use the Patrol since it lacks the amount of HS for my Crimson Fists and the amount of Elites for my Blood Angels. And my Crimson Fists don't fit because I added the Lascannon Devastators back in after have had them gone for a year. My BA have a Furioso, but if Cassor the Damned remains a Troops choice, I might take the Furioso out and put Cassor in Troops instead of the Scouts I currently shoved in.

I wouldn't mind an all Elites and HQ required detachment. It would be good for the Archangels and Deathwing, and even work for the Farsight Enclaves.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:25:43


Post by: Galas


Skitarii no longer exist. The only faction in the new 40k page is Adeptus Mechanicus, so Skitarii will have HQ. The ones of the Adeptus Mechanicus, as always should have been. Then, the Start Collecting! Will make sense.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:26:44


Post by: casvalremdeikun


 Galas wrote:
Skitarii no longer exist. The only faction in the new 40k page is Adeptus Mechanicus, so Skitarii will have HQ. The ones of the Adeptus Mechanicus, as always should have been.
They said those lists were from a narrative standpoint and not to use them as a gauge of what factions are or are not in the game.

Having Ad Mech as one faction does solve the HQ problem, but it does also muck the fluff up since Techpriests are in orbit controlling the Skitarii, not PlanetSide.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:28:19


Post by: H.B.M.C.


The question is does this new system allow for variant lists, or do they make new FOCs?

For instance, do they make a Deathwing FOC that has nothing but Elite and HS slots, and put a limit on Dreads (so you have to take Deathwing squads), or do they just say 'Deathwing Terminators count as Troops in a Deathwing army'?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:29:13


Post by: Galas


 casvalremdeikun wrote:
 Galas wrote:
Skitarii no longer exist. The only faction in the new 40k page is Adeptus Mechanicus, so Skitarii will have HQ. The ones of the Adeptus Mechanicus, as always should have been.
They said those lists were from a narrative standpoint and not to use them as a gauge of what factions are or are not in the game.

Having Ad Mech as one faction does solve the HQ problem, but it does also muck the fluff up since Techpriests are in orbit controlling the Skitarii, not PlanetSide.


I know that. But to me is just a confirmation of the unification of the two factions that have no reason to be cut in half. I totally expect them to do it, and maybe them I will do the Cult Mechanicus Army I always wanted.

And the fluff has no problem really. I doubt Creed will be in the front line fighting with his soldiers but there you have it. If a Techpriest need to go to make ground-job, he will do it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:30:13


Post by: Desubot


 casvalremdeikun wrote:
 Galas wrote:
Skitarii no longer exist. The only faction in the new 40k page is Adeptus Mechanicus, so Skitarii will have HQ. The ones of the Adeptus Mechanicus, as always should have been.
They said those lists were from a narrative standpoint and not to use them as a gauge of what factions are or are not in the game.

Having Ad Mech as one faction does solve the HQ problem, but it does also muck the fluff up since Techpriests are in orbit controlling the Skitarii, not PlanetSide.


Well it seems like they are pushing the story along to 1 second to midnight now so maybe they are getting desperate?

fluffwise i dunno but rules wise it makes sense. they are all technomancers in red (generally)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:32:41


Post by: casvalremdeikun


H.B.M.C. wrote:The question is does this new system allow for variant lists, or do they make new FOCs?

For instance, do they make a Deathwing FOC that has nothing but Elite and HS slots, and put a limit on Dreads (so you have to take Deathwing squads), or do they just say 'Deathwing Terminators count as Troops in a Deathwing army'?
I am envisioning an alternate detachment with no Troops required, only HQ and Elite. That way Deathwing don't need a special rule to bypass their role.

Galas wrote:
 casvalremdeikun wrote:
 Galas wrote:
Skitarii no longer exist. The only faction in the new 40k page is Adeptus Mechanicus, so Skitarii will have HQ. The ones of the Adeptus Mechanicus, as always should have been.
They said those lists were from a narrative standpoint and not to use them as a gauge of what factions are or are not in the game.

Having Ad Mech as one faction does solve the HQ problem, but it does also muck the fluff up since Techpriests are in orbit controlling the Skitarii, not PlanetSide.


I know that. But to me is just a confirmation of the unification of the two factions that have no reason to be cut in half.
I wouldn't be bothered by it at all if they did combine them. I have a Techpriest Dominus and Belasarius Cawl, so I am set in the HQ department.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:33:17


Post by: pgmason


There was no good reason for Skitarii and Cult Mechanicus to be separate factions in the first place other than to encourage people to buy two books instead of one. I would expect there to be an Adeptus Mechanicus keyword,with a Skitarii keyword, a Cult Mechanicus keyword and a Knight Household keyword within it or something.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:35:47


Post by: casvalremdeikun


 Desubot wrote:
 casvalremdeikun wrote:
 Galas wrote:
Skitarii no longer exist. The only faction in the new 40k page is Adeptus Mechanicus, so Skitarii will have HQ. The ones of the Adeptus Mechanicus, as always should have been.
They said those lists were from a narrative standpoint and not to use them as a gauge of what factions are or are not in the game.

Having Ad Mech as one faction does solve the HQ problem, but it does also muck the fluff up since Techpriests are in orbit controlling the Skitarii, not PlanetSide.


Well it seems like they are pushing the story along to 1 second to midnight now so maybe they are getting desperate?

fluffwise i dunno but rules wise it makes sense. they are all technomancers in red (generally)
Oh, absolutely. They can definitely come up with a good explanation quite easily. And I would be totally fine with that, as long as they don't try to say this is how it always has been.

And my Skitarii are technomancers in GREEN, TYVM!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:35:51


Post by: Cryonicleech


 H.B.M.C. wrote:
The question is does this new system allow for variant lists, or do they make new FOCs?

For instance, do they make a Deathwing FOC that has nothing but Elite and HS slots, and put a limit on Dreads (so you have to take Deathwing squads), or do they just say 'Deathwing Terminators count as Troops in a Deathwing army'?


It's likely to be the latter, since that's the way AoS handles it. Usually you have to take a specific HQ choice or have that choice be your general/warlord. So for example for Bloodcrushers to become troops you need a Skullmaster (The weird-rebrand for a Khorne Herald on Juggernaut) to be your general. That's not to say you can't include Bloodthirsters or other heroes.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:36:45


Post by: H.B.M.C.


As long as it's not Special Character-based.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:39:37


Post by: casvalremdeikun


 H.B.M.C. wrote:
As long as it's not Special Character-based.
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:44:18


Post by: H.B.M.C.


 casvalremdeikun wrote:
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


That, to me, does seem like a better idea.

I'm sure they'll mess it up somehow.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:46:21


Post by: warboss


 H.B.M.C. wrote:
*watches as the 6th/7th Ed Formation pyre burns into the night*

And nothing of any value, whatsoever, was lost.

Good riddance to one of the dumbest ideas to ever infest this game. Formations should have:

1. Cost points.
2. Stayed in Apoc.
3. Never, ever given free transports/upgrades to units. Ever!




Yup. Don't forget to roast any remaining finecast marshmellows while you're there along with the rest of Kirby's legacy as CEO.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 22:59:57


Post by: Azreal13


Don't be silly, finecast marshmallows melt and fall off the stick 15ft from the fire, there's no way you can roast them!

(But at least they already have a hole for the stick, if you insist on trying.)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:04:01


Post by: casvalremdeikun


 H.B.M.C. wrote:
 casvalremdeikun wrote:
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


That, to me, does seem like a better idea.

I'm sure they'll mess it up somehow.
Fingers crossed for something decent. I wouldn't mind being able to ignore Tactical Marines in either of my SM armies. I still think they should have a Troops slot in those special detachments, but they wouldn't be the required units. And spamming Elites stacks up on points, so there is already a built in drawback.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:04:21


Post by: Galas


Don't be cruel. Krell, Lord of Undead, had no choice in the material they made him with

And, try to fry THE MIGHTY SLAMBO, I wan't to see how that goes


Spoiler:
Alpharius please no... the LOLz where to tempting...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:07:19


Post by: rollawaythestone


 casvalremdeikun wrote:
 H.B.M.C. wrote:
As long as it's not Special Character-based.
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


They mentioned in one of the earlier previews that they will do exactly this. That there will be detachments that focus on Heavy Supports, etc.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:10:19


Post by: casvalremdeikun


 rollawaythestone wrote:
 casvalremdeikun wrote:
 H.B.M.C. wrote:
As long as it's not Special Character-based.
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


They mentioned in one of the earlier previews that they will do exactly this. That there will be detachments that focus on Heavy Supports, etc.
I know that, but I suspect they will just be something like 1HQ, 2T, 2HS required. I want some that have NO Troops required.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:13:06


Post by: Galas


 casvalremdeikun wrote:
 rollawaythestone wrote:
 casvalremdeikun wrote:
 H.B.M.C. wrote:
As long as it's not Special Character-based.
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


They mentioned in one of the earlier previews that they will do exactly this. That there will be detachments that focus on Heavy Supports, etc.
I know that, but I suspect they will just be something like 1HQ, 2T, 2HS required. I want some that have NO Troops required.


If you want that, you can always, you know...

Spoiler:
Forge the narrative...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:13:34


Post by: rollawaythestone


 casvalremdeikun wrote:
 rollawaythestone wrote:
 casvalremdeikun wrote:
 H.B.M.C. wrote:
As long as it's not Special Character-based.
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


They mentioned in one of the earlier previews that they will do exactly this. That there will be detachments that focus on Heavy Supports, etc.
I know that, but I suspect they will just be something like 1HQ, 2T, 2HS required. I want some that have NO Troops required.


Lets wait and see


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:16:40


Post by: casvalremdeikun


 rollawaythestone wrote:
 casvalremdeikun wrote:
 rollawaythestone wrote:
 casvalremdeikun wrote:
 H.B.M.C. wrote:
As long as it's not Special Character-based.
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


They mentioned in one of the earlier previews that they will do exactly this. That there will be detachments that focus on Heavy Supports, etc.
I know that, but I suspect they will just be something like 1HQ, 2T, 2HS required. I want some that have NO Troops required.


Lets wait and see
I know. I am just speculating. It is quite easy to see how a FoC with required slots instead of Troops can help numerous armies out. No need to special rules on special characters allowing role changes. If objective secured is still a thing, that would be another trade off.

An FOC with all HS required could represent a tank company. All of these make a fair amount of sense.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/05 23:18:58


Post by: rollawaythestone


It also lets them help balance things by giving our more/less command benefits.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 00:16:39


Post by: yellowfever


I'm hoping so something similar as well. My Tau have always been Farsight Enclaves. Plus I have the complete Dark Angels first and second companies.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 00:42:19


Post by: Matt.Kingsley


 H.B.M.C. wrote:
 casvalremdeikun wrote:
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


That, to me, does seem like a better idea.

I'm sure they'll mess it up somehow.

If there's no generic Elite-focused Detachment, I could see there being one down the line for Deathwing with a Restriction saying "All units in this Detachment (excluding Dedicated Transports) must have the DEATHWING keyword."

Then have it be something like 1-3 HQ, 2-12 Elites, 1 DT per other Selection, 0-X Heavy Support (in case Land Raiders aren't DTs) and maybe give a small number of Command Points.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 00:51:32


Post by: casvalremdeikun


 Matt.Kingsley wrote:
 H.B.M.C. wrote:
 casvalremdeikun wrote:
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


That, to me, does seem like a better idea.

I'm sure they'll mess it up somehow.

If there's no generic Elite-focused Detachment, I could see there being one down the line for Deathwing with a Restriction saying "All units in this Detachment (excluding Dedicated Transports) must have the DEATHWING keyword."

Then have it be something like 1-3 HQ, 2-12 Elites, 1 DT per other Selection, 0-X Heavy Support (in case Land Raiders aren't DTs) and maybe give a small number of Command Points.
That would work, but it seems like a generic one would cover more bases without needlessly creating a ton of Detachments for several armies. The ability to run an army with all Elites covers so many armies (Deathwing, Death Company, Farsight Enclaves, among others), that it would be silly to not do it.

...so...GW probably won't...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 00:54:27


Post by: H.B.M.C.


 casvalremdeikun wrote:
...so...GW probably won't...


And they'll make the amount of command points you get a random 2D6 roll while they're at it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 00:56:13


Post by: Rippy


My daughter has gastro, not going to be able to keep up with the thread, if anyone has info to be added to the OP, please PM me (I am about 8 pages behind ATM.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 01:10:12


Post by: Matt.Kingsley


 casvalremdeikun wrote:
 Matt.Kingsley wrote:
 H.B.M.C. wrote:
 casvalremdeikun wrote:
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


That, to me, does seem like a better idea.

I'm sure they'll mess it up somehow.

If there's no generic Elite-focused Detachment, I could see there being one down the line for Deathwing with a Restriction saying "All units in this Detachment (excluding Dedicated Transports) must have the DEATHWING keyword."

Then have it be something like 1-3 HQ, 2-12 Elites, 1 DT per other Selection, 0-X Heavy Support (in case Land Raiders aren't DTs) and maybe give a small number of Command Points.
That would work, but it seems like a generic one would cover more bases without needlessly creating a ton of Detachments for several armies. The ability to run an army with all Elites covers so many armies (Deathwing, Death Company, Farsight Enclaves, among others), that it would be silly to not do it.

...so...GW probably won't...


Oh for sure a generic one is preferred. Blood Angels should be able to field the Archangels, Salamander the Firedrakes etc as well. Deathwing should have all the fun!
Plus it would allow people to field Storm Trooper armies so that the 5 people that currently have pure Millitarum Tempestus armies can still field them without getting their own separate army book from the Guard.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 01:21:43


Post by: ClockworkZion


Natfka has a rumor posted about FoCs going forward from the intial release: Decurion style bonuses for specific builds will apparently be a thing.

Not a shock and something many of us were guessing I believe. Time will tell on how balanced these end up actually being though.

At least we can file complaints with the insistance of someone sold a dead parrot if these turn out to be utter game breaking gak...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 01:57:07


Post by: Galas


 ClockworkZion wrote:
Natfka has a rumor posted about FoCs going forward from the intial release: Decurion style bonuses for specific builds will apparently be a thing.

Not a shock and something many of us were guessing I believe. Time will tell on how balanced these end up actually being though.

At least we can file complaints with the insistance of someone sold a dead parrot if these turn out to be utter game breaking gak...



I think you want to say:

"Natfka has just invented something and say that it is a rumor to give it some credibility"

Not that I don't see posible GW making again the same errors. Is just that Natfka is full of

EDIT: Maybe this comment sounds more abrut against you that intendet, ClockworkZion. Please, this is not agains't you, only again'st Natfka!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 02:04:31


Post by: Yodhrin


 EnTyme wrote:
 Nah Man Pichu wrote:
Liberal_Perturabo wrote:
 kronk wrote:
Liberal_Perturabo wrote:

That its better to fix things that needed work rather than ruining the whole system for the sake of nothing in particular?


Broken formations were a ruined system that needed to die a quick death. IMHO, YMMV, OMG, BBQ, WTF.


Ok.
So following your logic GW should have removed all wulfen, riptides, wraithknigts and so on because they were also aroken and needed to die?


What was it that you liked so much about formations?

The rules or the fluff? Both?

I'm not clear on that.


Why is that a binary choice? Why do formation bonuses have to be free? Why can't points be used to balance the bonus rules an army gets for taking a specific selection of units that represent how one (fluffy) aspect of an army works together? I keep seeing how formations killed variety, but I see the opposite. FREE formations were a bad idea. Costed formations give the player another option for how to build their army. You give up one bonus (extra command points in 8th) in exchange for some extra rules for your army (which you should pay for like you do in AoS). I except that this is the direction GW has gone for 8th, and it's damn sure not a deal breaker for me, but it doesn't mean I have to be happy with losing one of my favorite aspects of army creation in 7th edition and AoS.


You're going to have to explain how you're losing anything except imbalanced rules.

Assuming the remaining FoC's allow for all the various combinations of units allowed by the old formations(they almost certainly will) and assuming GW actually have managed to hit on something approaching balance in terms of individual units and on the army scale(dubious, but it can hardly be worse than it is now where some units literally only function with a hideously OP buff formation to boost them), then where is the loss?

The intent here seems to be to standardise and generalise Formations using these new FoC and Command Points that let you do variuous things rather than specific "five of this unit is passable now, and if you take twenty they become UNSTOPPABRU!" cheesemongery. I'm sure we'll get some (hopefully very, very, very, extremely)specific FoC later for individual armies that might involve special boosts in exchange for a direct point cost or some other tradeoff, but right now GW are trying to take perhaps the most bloated and shoddily balanced wargame ever made and streamline it to hell, and Formations are both an easy and entirely rational way to contribute to that process.

We'll see if the final result is any good later, but this specific aspect of the new system seems great and entirely sensible to me.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 02:05:26


Post by: ClockworkZion


 Galas wrote:
 ClockworkZion wrote:
Natfka has a rumor posted about FoCs going forward from the intial release: Decurion style bonuses for specific builds will apparently be a thing.

Not a shock and something many of us were guessing I believe. Time will tell on how balanced these end up actually being though.

At least we can file complaints with the insistance of someone sold a dead parrot if these turn out to be utter game breaking gak...



I think you want to say:

"Natfka has just invented something and say that it is a rumor to give it some credibility"

Not that I don't see posible GW making again the same errors. Is just that Natfka is full of

He doesn't make up stuff to posts but rather runs a very loose filter over any rumors submitted. At least the last batch of rumors got a proper looking at and were rejected by third party sources which lead to a proper retraction. If these are fake then I can see the same happening here.

Decurion style FOCs I think could work as long as they can't also get Command Points to spend from the FOC. If that's our big balancing factor between different FOCs and even taking multiples of the same FOCs then it shouldn't be a bonus for armies who are gaining other formation bonuses.

Regardless we'll see. So much is still up in the air and it's not like we can't see fast changes going forward if something slipped the net in testing.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 02:30:05


Post by: Yodhrin


 casvalremdeikun wrote:
 Galas wrote:
Skitarii no longer exist. The only faction in the new 40k page is Adeptus Mechanicus, so Skitarii will have HQ. The ones of the Adeptus Mechanicus, as always should have been.
They said those lists were from a narrative standpoint and not to use them as a gauge of what factions are or are not in the game.

Having Ad Mech as one faction does solve the HQ problem, but it does also muck the fluff up since Techpriests are in orbit controlling the Skitarii, not PlanetSide.


That might be the fluff they wrote to justify releasing Skitarii solo with no HQ to try and double-dip the Mechanicus fanbase with two books, but it's directly contradicted by almost every bit of fluff that previously existed about the Mechanicus, and logically contradicted by the CultMech release since the Techpriests in that are perfectly willing to go planetside and the idea Skitarii and Robot Maniples never see combat together is silly. Explorators, Cybernetica Magi, Ordo Reductor Magi, Myrmidons, and Magisterium Magi would all, regularly, be leading Skitarii forces planetside. And before the Skitarii book, it had always been that way, so they're not rewriting the fluff by combining Skitarii & Cultmech, they're fixing it.

 H.B.M.C. wrote:
The question is does this new system allow for variant lists, or do they make new FOCs?

For instance, do they make a Deathwing FOC that has nothing but Elite and HS slots, and put a limit on Dreads (so you have to take Deathwing squads), or do they just say 'Deathwing Terminators count as Troops in a Deathwing army'?


I'm expecting there to be a core-FoC that uses Elites & HQ as its required choices and has a large upper number of Elites, rather than Troops & HQ and a focus on Troops as the basic ones do. I would then expect the Deathwing-specific rules to be on the actual Deathwing unit Datasheets. So, rather than picking a Deathwing formation that lets you take a selection of units you normally couldn't and makes them better, they'll just let everyone take that selection of units if they like using the appropriate FoC and the Deathwing will be inherently good at what they're supposed to do.

Assuming I've sussed their intent correctly ofc, and assuming they pull off the balance side of things fairly well.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 02:43:45


Post by: ClockworkZion


Elite, Fast Attack, Horde and Tank Heavy FOCs I can see and understand being open to everyone (save non-GSC Nids on that last one) but some armies have traditionally been a little weirder in terms of composition (Harlequins, Inquisition) and I wonder if they'll be our first faction specific FOC releases.

I frankly wouldn't mind if they approached it by giving those armies access to unique detachments at the start of the new addition just to round them out without stuffing them into their respective higher factions (Imperium, Xenos, Eldar) to "fix" the problem until they get around to giving them a new FOC later.

That said it is possible this will become a non-issue by making said units change FOC slots to better fit the new detachements.

Also, anyone else hoping Inqusition gets a rule that shares the "Inquisition" keyword with units from the Imperium faction to sow how they take resources as needed for their various missions? I mean it doesn't even need to do anything rules wise, I just think it'd make for good flavor.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 02:59:30


Post by: perplexiti


 H.B.M.C. wrote:
The question is does this new system allow for variant lists, or do they make new FOCs?

For instance, do they make a Deathwing FOC that has nothing but Elite and HS slots, and put a limit on Dreads (so you have to take Deathwing squads), or do they just say 'Deathwing Terminators count as Troops in a Deathwing army'?


I imagine it will follow the precedent of being a bit like AoS, the keywords will tie your army to an allegiance and if all your units have the 'Deathwing' keyword then the Termies will count as troops (Battleline in AoS).

This way you can use any FOC but the keywords and allegiance free up more options as to exactly how you can build your army.

eg: In my Lizardmen AoS army if all my units have the keyword 'Seraphon' then I can take Temple Guard or Cold one Cav as Battleline rather than just Skinks or regular Saurus warriors.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 03:02:56


Post by: Slayer-Fan123


So let's see what we got in terms of broken formations, or "broken" formations:
1. Canoptek Harvest
2. Gladius/Lions Blade (I'm counting this as one because it's the same bloody thing)
3. Aspect Host
4. Riptide Wing
5. War Convocation

To say Formations were broken is NOT a fair assessment and honestly just incorrect. They aren't going to be necessary hopefully with the better balance and multiple CAD's of different varieties. However, you guys ain't being honest with yourselves when you say Formations are broken. There were simply problem formations. Simple as that.
Granted Liberal_Pert is overreacting a LOT, but things like Raptor Talon, TAF, Bully Boyz, Judicator Battalion, 1st Company, and things like that should definitely be missed.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 03:06:10


Post by: Howscat


I have a little bit of fear about my Militarum Tempestus army in a FOC. We have 2 HQs, 1 Troop, and now what would be 1 Flyer. We will more than likely need a specialized FOC for us to earn any command benefits.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 03:11:01


Post by: JimOnMars


 Howscat wrote:
I have a little bit of fear about my Militarum Tempestus army in a FOC. We have 2 HQs, 1 Troop, and now what would be 1 Flyer. We will more than likely need a specialized FOC for us to earn any command benefits.
You could run the battalion (or multiple battalions) for 3 cp each.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 03:24:26


Post by: Howscat


I am really hoping for a specialized infantry FOC that gives plenty of command benefits. I can easily see the number of detachments being very limited at a tournament for balance. All I can do is wait and see what will happen to my army in 8th.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 03:37:03


Post by: H.B.M.C.


There was a formation that let you show up with several hundred more points worth of stuff than your opponent in any game for basically no penalty.

That alone should tell you why Formations were a badly implemented idea that should have forever stayed in Apoc where they belonged.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 03:37:11


Post by: KommissarKiln


Having just read the article on battle forged, I could imagine it'd be pretty easy for Orks to get that 9 cp brigade filled out using Grotz/Trukk Boyz for troops, Mek Guns/Walkers for heavy, Bikes/Koptas for FA, and Warbosses + a Painboy or even a Weirdboy as HQ. Elites are the only tricky part IMO. MANZ if you've got the points, or even some min size normal Nobs?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 03:41:55


Post by: H.B.M.C.


I do hope that this new system allows for asymmetrical battles. Not necessarily different points values per side, but vastly different organisational structures.

I also hope that not every variant army and his dog gets a special FoC.

 KommissarKiln wrote:
Having just read the article on battle forged, I could imagine it'd be pretty easy for Orks to get that 9 cp brigade filled out using Grotz/Trukk Boyz for troops, Mek Guns/Walkers for heavy, Bikes/Koptas for FA, and Warbosses + a Painboy or even a Weirdboy as HQ. Elites are the only tricky part IMO. MANZ if you've got the points, or even some min size normal Nobs?


Given we don't know what slot each unit will occupy (Grots might be Lords of War... you never know!!!), it might be somewhat premature to start planning out your army.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 04:53:55


Post by: Lythrandire Biehrellian


The inquisitors could just have bonuses that affect all imperium unit, or at least ones without the astartes keyword.

As for the harlequin, skitarii, and tempestus you c o old easily have a chart lacking HQ options, more fast attack options, or they could be given units they currently have in different battlefield roles.

I am excited at the possibility of a detachment granting no command points but allowing a pile of lords of war and/or fortifications as well as the elites/HQ/heavy support detachment for a wraith heavy armies in addition to the aforementioned space marine armies.

This is going to be FUN!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 05:16:45


Post by: Rippy


If the formations are fluffy, and don't add free stuff, then I can understand taking them. And that is what it looks like they are doing which is awesome.
An example would be Death Guard taking no vehicles (as it is stated they pretty much have none), but get +1 to saves for foot slogging troops.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 05:59:38


Post by: v0iddrgn


Man, I hope they bring back Wraithsight for Wraith constructs again. What? It's fluffy!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 06:11:41


Post by: tneva82


 Kanluwen wrote:
tneva82 wrote:
 Kanluwen wrote:
They've already said that Platoons are still in.


Time to start converting veterans then...That or accept no command points! I think I might just baaaaaarely have enough for battalion at least if I paint the 3rd platoon but literally zero options for troops...

Veterans are currently Troops. I'd be surprised to see them get moved but who knows.

I can, theoretically, run a Brigade depending on how things shake out.
It won't be pleasant for me carrying everything, but c'est la vie I guess...I built towards that for the Cadian Detachment. Sadly I won't get to use my Shadowsword...


That\s the point. Since I have zero veterans(as indicated by "time to start converting veterans") I have zero options with troops for brigade and maybe not even for battalion so unless I convert some veterans(or buy platoon) can't even get battalion! So as I said. Time to convert some veterans to bulk out troop choices or I'm out of command points!

Though not fan of veteran spam :-/ For me infantry platoon is the core but that's point heavy troop choice. And money and painting....


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 06:12:42


Post by: Powerfisting


tneva82 wrote:
 daedalus wrote:
I'm really worried about it from the perspective of IG though. Unless they change platoons, you can basically stack an entire army worth of infantry into a single troop slot if you wanted to. Six troop slots is 130 guardsmen, minimum, unless you're taking veterans. I think in most of my games at 1500-2000 points previously, I took about 50-60 (including HQ and vets) tops. That's a lot of padding to get the hip new points.


That is bit scary thought. Wonder how they handle IG. If they drop platoon idea that kinda runs against IG's idea of getting lots of infantry but with platoons those minimum troops would be real hassle to fill.

Veterans are there but required to use those to avoid 130 guardsmen...And still haven't figured good way to separate veterans and non veterans easily.


I wonder how much we could push the logistics of IG platoons without sacrificing too much flavor. Say the minimum was just 2 squads of Infantry and the command squad was a nifty upgrade, and mandatory if you had more than 3 basic infantry squads? I'm interested in the direction IG could go with being a little more flexible on what are troops in general, though. It doesn't necessarily bother me that infantry vets are infantry that don't need a platoon but it does irk me a little bit that all troops choices are just 32 flavors of infantry. I would have no problem moving Ogryns, bullgryns, ratlings, Scions, and sentinels to the troop slot.

 Howscat wrote:
I have a little bit of fear about my Militarum Tempestus army in a FOC. We have 2 HQs, 1 Troop, and now what would be 1 Flyer. We will more than likely need a specialized FOC for us to earn any command benefits.


A lot of problems like this are going to keep happening if GW keeps publishing 7 brand new forces every year and only releasing a few splashy models for them. The Grand Alliance mechanics from AoS mitigate this a little bit, but it shouldn't be enough. Harlequins need fleshed out more. More units to choose from in general. And then Skitarii and AdMech need folded into one book. I also don't think there is any real way to justify letting scions be their own army and not folding them into the main IG book. Giving every army a special snowflake FOC kind of eliminates the point of having FOCs IMO. Of course, I doubt GW would do such a thing, but 8ed is happening, so I guess all bets are off.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 06:20:22


Post by: tneva82


 casvalremdeikun wrote:
 H.B.M.C. wrote:
As long as it's not Special Character-based.
That's why I would rather they just skipped the whole role-changing ability and made detachments that allowed the roles to be used more instead of Troops. BA and White Scars spamming Fast Attack over Troops, Deathwing and Farsight Enclaves spamming Elites over Troops, and the like. Obviously they wouldn't get as many command points, if at all.


As long as it's generic rather than "white scars FA spam" I'm okay. But all fast attack is actually very unfluffy representation of white scars. That's special case for white scars and special case that can be seen by orks, iron hands, chaos etc as well as white scars.


Automatically Appended Next Post:
 ClockworkZion wrote:
He doesn't make up stuff to posts but rather runs a very loose filter over any rumors submitted. At least the last batch of rumors got a proper looking at and were rejected by third party sources which lead to a proper retraction. If these are fake then I can see the same happening here.

Decurion style FOCs I think could work as long as they can't also get Command Points to spend from the FOC. If that's our big balancing factor between different FOCs and even taking multiples of the same FOCs then it shouldn't be a bonus for armies who are gaining other formation bonuses.

Regardless we'll see. So much is still up in the air and it's not like we can't see fast changes going forward if something slipped the net in testing.


Looks like you aren't familiar with nafka...If you don't see something they post elsewhere you can be sure it's made up junk. They have zero reliable sources. Only accurate ones they get are basically copied from here, hastings, atia etc they spotted elsewhere. But nafka first...Only way those are accurate is when by pure accident they made up something that randomly actually hit. Give keyboard to monkey and eventually they make out shakespear principle.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Given we don't know what slot each unit will occupy (Grots might be Lords of War... you never know!!!), it might be somewhat premature to start planning out your army.



I'm pretty damn sure like 99% of battle roles are unchanged. Flyers got their own and there's slight chance they do some specific like jetbikes goes to fast attack or something but generally changing those heavily would be changing just for sake of changing. Old GW could do that to help sales(let's force people to buy terminators that are now troops while tac marines are elite and scouts fast attack!) but isn't new GW supposed to be changed?-)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 07:44:55


Post by: JohnnyHell


A special (no need for the snowflake bit) FOC for each army is actually a cool way to balance, and allow fluffy combos to get Command Points without being as game-breaking as some formations. Really, it doesn't matter how you select your army. All Knight armies already exist, and still will, so restricting how others play with their toys is unfun. Allowing fluffy combos for CPs, or choose crazy combos but don't get as many/any CPs? That's a nice mechanic and makes 8th have 'formations-lite' and accommodate various army styles without breaking core concepts.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 07:52:34


Post by: Earth127


No, different benfits from army specific FOC actually can be just as bad as formations.

I do like the idea of command point benefits being army specific.
And they are one per phase only so hopefully they won't be too gamebreaking.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 07:54:28


Post by: Crazyterran


I think we should wait to see what you can spend Command Points on before we get all excited.

I find it interesting that they seem to be encouraging taking more elite slots than heavy or fast attack.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 07:57:03


Post by: Matt.Kingsley


It's kind of like how is 30k where you get an extra optional HQ and Elite slot for the basic Force Org Chart.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 08:02:37


Post by: Future War Cultist


I approve of the latest developments. They're great for the same reason that points are great. If every army is, at their core, organised along the same lines (just as they are equal in points) then this edition is going to be far more balanced than the previous one. I can't wait to see how these command points will work too.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 08:31:24


Post by: Coyote81


I think some people might not quite get the idea behind these new FoCs. I doubt you can take multiples of them. Need more flyers, the answer isn't take 2 patrol FoCs, no the only answer available will be take one of the bigger FoCs and pay the bigger minimum cost. This is how they balance the game, This was how 5th handled things, I think this is how 8th will as well. I for one look forward to it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:17:57


Post by: tneva82


 Coyote81 wrote:
I think some people might not quite get the idea behind these new FoCs. I doubt you can take multiples of them. Need more flyers, the answer isn't take 2 patrol FoCs, no the only answer available will be take one of the bigger FoCs and pay the bigger minimum cost. This is how they balance the game, This was how 5th handled things, I think this is how 8th will as well. I for one look forward to it.

No there is proof in gw post that without additional restrictions you can take multiple which is mandatory for allies which isn't going away either provenly.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:19:55


Post by: xttz


 Coyote81 wrote:
I think some people might not quite get the idea behind these new FoCs. I doubt you can take multiples of them. Need more flyers, the answer isn't take 2 patrol FoCs, no the only answer available will be take one of the bigger FoCs and pay the bigger minimum cost. This is how they balance the game, This was how 5th handled things, I think this is how 8th will as well. I for one look forward to it.


Easier access to more unit types wasn't the most broken aspect of formations, it was the highly varied return on special rules for the same investment. For example:
Tyranids: spend ~1000pts and have it all turn up from reserve on the same turn (with no bonus to the roll)
Marines: spend ~1000pts, get +500pts free!

I'm sure you'll be able to take multiples of the new detachments, but I expect the balancing factor will be the much better bonuses you receive for focusing on larger generic ones. I have no doubt there will be a detachment that lets you field extra flyers or lots of Elites, but you're not going to be getting +9 command points for taking them like you will with a generic Brigade. In turn those command points can be used to level the field (such as re-rolling tricky To Hit rolls on flyers). I'm feeling confident this system will leave us in a much better place than 7E while still being flexible enough for everyone's existing armies.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:29:21


Post by: Chimera_Calvin


One point that doesn't seem to have been discussed (unless I've missed it somewhere in the last 20 pages ) is dedicated transports.

Something I have always found bizarre in previous editions is the restriction on only being able to transport the unit the transport was bought for. Even within the grimdark, hidebound, follow-the-rules-at-all-times-or-else nature of the Imperium is this scenario plausible?

SM Company Commander: "Squad 4 is being overrun, have their Rhino withdraw them to their fallback position!"
SM Quartermaster: "That Rhino was taken out by enemy fire."
SM Company Commander: "Order Squad 6s Rhino to take over and pull them out!"
SM Quartermaster: "Sorry Sir, squad 4 was assigned Rhino 7-3C, we can't have Rhino 7-4F get them."
SM Company Commander: "Why in the name of Holy Terra not!"
SM Quartermaster: "Ermm... they didn't sign the insurance waiver?"


With the new FOCs allowing you to buy a transport pool for each detachment, I am going to take an educated guess that those transports can freely pick up any unit or combination of units that will fit in them (although the use of the term 'dedicated' still implies that this will be restricted to the detachment they are bought for rather than having free reign to pick up anyone from your army).

One interesting wrinkle with this is assuming ICs cannot join units a la AoS, Transports will have to allow multiple units to fit in them as long as there is space. In theory this allows a unit and a character to ride together, but will it also allow 2x 5-man marine squads to hitch a ride in a single Rhino, or allow a single Chimera to rescue the battered remnants of 2 IG squads as long as there are 12 survivors or less?

I personally hope so for rule-of-cool purposes


P.S. as all transports seem to be totally optional now does this mean that things like Tau Pathfinders will no longer be forced to buy a transport?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:37:21


Post by: tneva82


Dedicated transport could carry any unit. Just not start game with other inside. Ie no buying drop pod for devastators to carry unit that has no dedicated drop pod option(or rhino etc)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:42:39


Post by: endlesswaltz123


There may be some FOC's without any compulsory choices whatsoever for all anyone knows. The downside of such could be rather than earning you command points, it could give additional to the opponent which IMO would be a good trade off if people wanted to run armies that would not be viable within the typical FOC's, such as riptide wings etc.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:45:45


Post by: xttz


 Chimera_Calvin wrote:
One point that doesn't seem to have been discussed (unless I've missed it somewhere in the last 20 pages ) is dedicated transports.

Something I have always found bizarre in previous editions is the restriction on only being able to transport the unit the transport was bought for. Even within the grimdark, hidebound, follow-the-rules-at-all-times-or-else nature of the Imperium is this scenario plausible?


This was never a thing. The rule in 7E was that a dedicated transport could only start the game carrying the unit it was bought for (or empty), but after that any unit was fair game.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:53:02


Post by: Chimera_Calvin


Oops, I never played 7th and only glanced at the rules for 6th - I may be mixing something up with an older rule.

I still think transports in 8th will need to be allowed to transport multiple units and will be restricted to the detachment they are bought for, however


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:55:19


Post by: Rippy


Chimera Calven, you could have done that the whole time. The only different is that you can't start in a transport that's not dedicated. They can even get in a transport first turn even if there is space.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 09:59:39


Post by: Chimera_Calvin



Rippy
Post 06/05/2017 10:55:19 Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 5th May 17 - Battle Forged Armies
Chimera Calven, you could have done that the whole time. The only different is that you can't start in a transport that's not dedicated. They can even get in a transport first turn even if there is space.


as stated...

Chimera_Calvin
Post 06/05/2017 10:53:02 Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 5th May 17 - Battle Forged Armies
Oops, I never played 7th and only glanced at the rules for 6th - I may be mixing something up with an older rule.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:00:15


Post by: Ratius


They're great for the same reason that points are great. If every army is, at their core, organised along the same lines (just as they are equal in points) then this edition is going to be far more balanced than the previous one


Thats my hope too.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:34:44


Post by: Rippy


Sorry Calvern, missed that post.
Edit: in future maybe don't post wishes for things in 8th if you don't even know if they are in 7th already.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:36:44


Post by: Coyote81


 xttz wrote:
 Coyote81 wrote:
I think some people might not quite get the idea behind these new FoCs. I doubt you can take multiples of them. Need more flyers, the answer isn't take 2 patrol FoCs, no the only answer available will be take one of the bigger FoCs and pay the bigger minimum cost. This is how they balance the game, This was how 5th handled things, I think this is how 8th will as well. I for one look forward to it.


Easier access to more unit types wasn't the most broken aspect of formations, it was the highly varied return on special rules for the same investment. For example:
Tyranids: spend ~1000pts and have it all turn up from reserve on the same turn (with no bonus to the roll)
Marines: spend ~1000pts, get +500pts free!

I'm sure you'll be able to take multiples of the new detachments, but I expect the balancing factor will be the much better bonuses you receive for focusing on larger generic ones. I have no doubt there will be a detachment that lets you field extra flyers or lots of Elites, but you're not going to be getting +9 command points for taking them like you will with a generic Brigade. In turn those command points can be used to level the field (such as re-rolling tricky To Hit rolls on flyers). I'm feeling confident this system will leave us in a much better place than 7E while still being flexible enough for everyone's existing armies.


Well since there are designing this FoC setup so that tournaments can use it as a limiter, I can totally see some tournaments saying things like. 2kpt Battalion Detachment Tournament.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:43:23


Post by: Ragnar Blackmane


(New) infos from the GW responses on Facebook to comments related to the last rule preview:

Q: Will there be faction-exclusive detachments in addition to the general ones, though?
A:Hey Yannik- well, we haven't seen any yet if there are. That would be pretty cool, though!

Q:Currently focused on building a Night Lords detachment using the Raptor Talon formation and a formation of Fallen.
A: Hey Schuyler - you will absolutely be able to use your army, all is good. The Chaos Marines and Fallen will have rules on release, so you can happily use your force. (Also Knights still in).

A: Hey Anon; There will be a Cult focus article on the way soon, so hold out for that!

A: Ha! We love memes! But we cannot leak stuff before it's announced... kinda the point of announcements! Good try, though...

A: Hey Alex- no need to worry at all. You will 100% be able to use your Custodes in the new edition.

A:Hey Mindy - remember, these are just 3 of the 9 detachments, so it doesn't 'mean' anything! Suffice to say, you will 100% be able to use your Harlequin army in the new edition.

A:Will, it's all good dude - Deathwing armies are very much a thing and totally playable.

A: Turn that frown upside down, John.... Dark Eldar are soul-stealing murderous gits in the new edition... trust us!

Q: Do you still pay for dedicated transports or is it free? Not clear in the article.
A: Hey Mark; This is all about the organisation of the unit, not about points as such. No points are mentioned anywhere here, so it's safe to assume you pay points for things if you are in a matched play game.

A: Guys, it's all good- we are not about to take to take away models or not let you use your armies. We can 100% guaruntee you can use any models you can use now in the new edition.

Q: What happens with armies with no HQ? (Harlequins)
A: Hey Carlos - well, we haven't got that information yet... but you will definitely be able to use a pure Harlequins army in the new rules.

A: There are 12 game-wide detachments in the new rules. If there are any more, we haven't seen anything about them yet...


Also focus previews for all the factions coming it seems.
Have to say that the GW Facebook guy is pretty good at reacting to questions, went through at least 50 responses.

Also Foley confirmed on twitter that there's only 12 detachement charts in the beginning, not 14.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:48:30


Post by: H.B.M.C.


Only 14... but not 14? Wha...?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:51:09


Post by: Ragnar Blackmane


 H.B.M.C. wrote:
Only 14... but not 14? Wha...?

Typo. 12 instead of 14.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:52:49


Post by: Matt.Kingsley


> 3 of the 9 detachments
> 12 game-wide detachments
Make up your mind intern .
Yes I know they probably meant "we've seen 3, there's 9 unspoiled".

So now we have a game dev saying 14 and a doubling/tripling down on 12. I wonder which is correct...

EDIT: Ah, so Pete must have made a mistake in the Q&A or 2 have been removed since then.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 10:55:38


Post by: Ragnar Blackmane


 Mad Doc Grotsnik wrote:
Says 9 up there?

9 + the ones they have already shown (3).
Pete is the head of the rules department, so his number is going to be correct.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 11:00:23


Post by: Rippy


Did they just 100% guarantee that OOP models that currently have rules will still have rules?


Automatically Appended Next Post:
Also thanks Ragnar, will add to OP


Automatically Appended Next Post:
Faction focus articles incoming!



Automatically Appended Next Post:
Also look a Martin's cringey reply at the end there


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 11:42:57


Post by: kestral


Really how well it works depends on how well they structure the units. Either the game is fun if one side has 20 tanks or it isn't, and if it isn't they should block that option outside of pre agreed play. If you can get troop choices for 50 points and Lords of War/tank squadrons at 800 points both for a single "slot" in each case then it is a pointless exercise in any case. I do like that they have split off transports - hopefully that means less scoring weirdness.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 11:43:42


Post by: CthuluIsSpy


 Rippy wrote:
Did they just 100% guarantee that OOP models that currently have rules will still have rules?


Automatically Appended Next Post:
Also thanks Ragnar, will add to OP


Automatically Appended Next Post:
Faction focus articles incoming!



Automatically Appended Next Post:
Also look a Martin's cringey reply at the end there


Heh, I thought there would be faction specific articles. I hope they are soon.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 11:47:50


Post by: Future War Cultist


Faction focus articles? This just made my day!

I am happy to see formations go, but I'm wondering if some of their elements could be retained within the dataslates of the units (and appropriately pointed too). Like, will a space marine landspeeder be able to nominate one enemy unit within 18" and los to be the target of a more accurate whirlwind strike? The keyword system is perfect for things like this.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 12:00:16


Post by: changemod


 Ragnar Blackmane wrote:
(New) infos from the GW responses on Facebook to comments related to the last rule preview:

Q: Will there be faction-exclusive detachments in addition to the general ones, though?
A:Hey Yannik- well, we haven't seen any yet if there are. That would be pretty cool, though!

Q:Currently focused on building a Night Lords detachment using the Raptor Talon formation and a formation of Fallen.
A: Hey Schuyler - you will absolutely be able to use your army, all is good. The Chaos Marines and Fallen will have rules on release, so you can happily use your force. (Also Knights still in).

A: Hey Anon; There will be a Cult focus article on the way soon, so hold out for that!

A: Ha! We love memes! But we cannot leak stuff before it's announced... kinda the point of announcements! Good try, though...

A: Hey Alex- no need to worry at all. You will 100% be able to use your Custodes in the new edition.

A:Hey Mindy - remember, these are just 3 of the 9 detachments, so it doesn't 'mean' anything! Suffice to say, you will 100% be able to use your Harlequin army in the new edition.

A:Will, it's all good dude - Deathwing armies are very much a thing and totally playable.

A: Turn that frown upside down, John.... Dark Eldar are soul-stealing murderous gits in the new edition... trust us!

Q: Do you still pay for dedicated transports or is it free? Not clear in the article.
A: Hey Mark; This is all about the organisation of the unit, not about points as such. No points are mentioned anywhere here, so it's safe to assume you pay points for things if you are in a matched play game.

A: Guys, it's all good- we are not about to take to take away models or not let you use your armies. We can 100% guaruntee you can use any models you can use now in the new edition.

Q: What happens with armies with no HQ? (Harlequins)
A: Hey Carlos - well, we haven't got that information yet... but you will definitely be able to use a pure Harlequins army in the new rules.

A: There are 12 game-wide detachments in the new rules. If there are any more, we haven't seen anything about them yet...


Also focus previews for all the factions coming it seems.
Have to say that the GW Facebook guy is pretty good at reacting to questions, went through at least 50 responses.

Also Foley confirmed on twitter that there's only 12 detachement charts in the beginning, not 14.


It's amazing how bad they are at actually being reassuring.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 12:08:25


Post by: Youn


They need something to stretch it out til June 10thish.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 12:14:44


Post by: CragHack


I agree to that guy. Would love an option to make a legit battle forged army just from Riptides, FW Tides and KX Titan


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 12:25:13


Post by: Coyote81


 CragHack wrote:
I agree to that guy. Would love an option to make a legit battle forged army just from Riptides, FW Tides and KX Titan


They'll have the 3 different play styles that Age of Sigmar has,. so you could do a narrative or Open play game against someone willing to submit themselves to a beat of that type. Matched play will have specifics rules to prevent potential lopsided games. I.E. points and FoCs


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 12:43:36


Post by: Earth127


A good rebalance so everything can hurt everything should also help tone down spammy lists. Or at laest make them mor fun to play against.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 12:50:32


Post by: macluvin


I think it would be hilarious if they dont do a space marine faction focus article. But thats more schadenfreude than anything else.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 12:59:32


Post by: Youn


Heh.. if they do the factions on the website they can waste 26 of the 34 days til June 10th!

Ok, that might be stretching it a little bit.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:03:55


Post by: Shadow Captain Edithae


Are they going to retain all the Relics, warlord traits and chapter specific rules for space Marines and other races?

I loved the new space marine chapter traits and rules for Raven Guard that came with 6th and 7th ed, and I've been converting models to use the raven guard relics.

I won't be happy if all that is gone.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:06:00


Post by: Charax


macluvin wrote:
I think it would be hilarious if they dont do a space marine faction focus article. But thats more schadenfreude than anything else.


More like:
- Imperium focus
- Astra Militarium Focus
- AdMech Focus
- Space Marine Focus
- Black Templar Focus
- Blood Angel Focus
- Dark Angel Focus
- Ultramarines Focus (Part 1)
- Ultramarines Focus (Part 2)
...
...
...
- Eldar Focus
- Chaos Focus
- Tyranids Focus
- The Rest Focus


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:07:06


Post by: Ragnar Blackmane


Youn wrote:
They need something to stretch it out til June 10thish.


They'll have 16 faction previews at least and if they really need more time they could even do one for every tiny faction with a Codex (e.g. Scions or Skitarii), which would easily give them... 23 days or something? I mean the loyalist Space Marine chapters with their own codex (not even counting GKs or DW) alone would be 5 days.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:10:25


Post by: casvalremdeikun


I asked Pete Foley on Twitter if there were going to be FOCs with no HQ and, while he didn't respond directly, he did like the tweet. So...maybe?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:15:23


Post by: oni


I have to admit I'm really concerned that GW isn't calling this 8th edition.

GW calls it "'New' 40K". Fact!




I thought of another 'new' branding tag that was a total blunder...

Anyone remember "The New iPad"? It stuck around for all of 3 months before Apple had to can it (no pun intended, but that kinda funny).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:15:36


Post by: Rippy


 casvalremdeikun wrote:
I asked Pete Foley on Twitter if there were going to be FOCs with no HQ and, while he didn't respond directly, he did like the tweet. So...maybe?

Will add to the OP as speculation, thanks


Automatically Appended Next Post:
I never noticed that oni, they never said 8th I don't think.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:24:44


Post by: casvalremdeikun


 Rippy wrote:
 casvalremdeikun wrote:
I asked Pete Foley on Twitter if there were going to be FOCs with no HQ and, while he didn't respond directly, he did like the tweet. So...maybe?

Will add to the OP as speculation, thanks


Automatically Appended Next Post:
I never noticed that oni, they never said 8th I don't think.
Whoops, I made a mistake. I asked if there would be formations without a Troops requirement and he liked that. Sorry!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:42:29


Post by: Matt.Kingsley


 oni wrote:
I have to admit I'm really concerned that GW isn't calling this 8th edition.

Don't be - GW didn't call 6th and 7th 6th and 7th either.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:44:38


Post by: Rippy


 casvalremdeikun wrote:
 Rippy wrote:
 casvalremdeikun wrote:
I asked Pete Foley on Twitter if there were going to be FOCs with no HQ and, while he didn't respond directly, he did like the tweet. So...maybe?

Will add to the OP as speculation, thanks


Automatically Appended Next Post:
I never noticed that oni, they never said 8th I don't think.
Whoops, I made a mistake. I asked if there would be formations without a Troops requirement and he liked that.

No worries updated OP with troops instead of HQ


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:48:54


Post by: casvalremdeikun


 Matt.Kingsley wrote:
 oni wrote:
I have to admit I'm really concerned that GW isn't calling this 8th edition.

Don't be - GW didn't call 6th and 7th 6th and 7th either.
Wizards of the Coast did much the same thing with Dungeons and Dragons Fifth Edition. None of the books explicitly have 5th edition on the front cover (the back cover does have fifth edition stated, but not as a proper noun). During development they called it D&D Next or just Next. GW seems to be taking a page out of their book.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:51:41


Post by: Mr Morden


 Shadow Captain Edithae wrote:
Are they going to retain all the Relics, warlord traits and chapter specific rules for space Marines and other races?

I loved the new space marine chapter traits and rules for Raven Guard that came with 6th and 7th ed, and I've been converting models to use the raven guard relics.

I won't be happy if all that is gone.


Maybe maybe not - it might be not immediately or it might be in the Grand Alliance books.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:56:47


Post by: Elbows


I don't believe GW has ever "officially" referred to any edition of 40K as it's numbered nomenclature (as we tend to). They might off-camera use the same terminology, but I can't recall a single time GW have put in print "Prepare for 5th edition!" etc.

It just makes sense on the consumer side. There have been (to date) seven major rulebooks or revamps of the game mechanics. We've arbitrarily assigned edition numbers to them.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 13:56:48


Post by: Dryaktylus


 oni wrote:
I have to admit I'm really concerned that GW isn't calling this 8th edition.

GW calls it "'New' 40K". Fact!


Yeah, so? 2nd edition was called New Warhammer 40,000. 3rd edition was called New Warhammer 40,000 and so on. They rarely use the number.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 14:22:43


Post by: loki old fart


 Shadow Captain Edithae wrote:
Are they going to retain all the Relics, warlord traits and chapter specific rules for space Marines and other races?

I loved the new space marine chapter traits and rules for Raven Guard that came with 6th and 7th ed, and I've been converting models to use the raven guard relics.

I won't be happy if all that is gone.

This is what worries me. I don't want this to be known as the bland edition. having said that 7th is such a mess, anything within reason is better.

I got to the stage that I was refusing to buy GW products. Then the New GW suckered me back in, with wrath of magnus and traitor legions. Both now invalid, so my hopes arn't high.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 14:41:57


Post by: ClockworkZion


Since all current wargear options are supposed to stay legal according to GW, I'd say that relics are still in.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 14:47:52


Post by: keltikhoa


Ohhh how exciting! For years Abbadon has failed to have any success in a crusade. Now he is able to take Cadia... and it causes him to fail.
The warp has broken the galactic map in half but Abbadon can not even properly break the defenders of Cadia, they are all just sitting in space waiting for a retaliation strike order.
I think ill start collecting a Chaos Warp Storm army since it is obviously the real threat in the galaxy. It has 0 models and when I show up to play I just flip the table and say "I WIN"
/S
(please note the /S that was very heavy /S)

Actual thoughts:
I was hoping with their refocusing on imperial vs chaos that they would make chaos an actual threat. I'm glad to see the warp has ripped the galaxy in half since the with Rowboat coming back and declaring hes going to return the Imperium to its former glory there is far to much "hope" in the grimdark.
Even in this update"This has left huge numbers of Imperial defenders deployed around Cadia awaiting a coordinated Chaos second wave that may never come" and
"Poised around the Eye sits a force of Space Marines rivalling that of the Legions of old, entire Knight Households, and of course, the orphans of Cadia themselves – more than 200 regiments of Astra Militarum shock troops eager for vengeance."
That does not sound like they are making Abbadon an actual threat at all.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 14:51:28


Post by: Shadow Captain Edithae


What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 14:53:50


Post by: Coyote81


 ClockworkZion wrote:
So super-heavies tomorrow?


They will explain how vehicles/monstrous creatures will have deteriorating stats as they suffer wounds.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:01:55


Post by: Red Corsair


 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


Well no he doesn't really. What were assumed to be 12 failed black crusades in the past were him accomplishing goals for his long game to widen the rift, which he just accomplished. They addressed it in the gathering storm series. He was fooling the Imperium into thinking he was pushing for Terra when in reality he was destroying Obelisks containing the eye of terror every time.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:09:43


Post by: Shadow Captain Edithae


 Red Corsair wrote:
 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


Well no he doesn't really. What were assumed to be 12 failed black crusades in the past were him accomplishing goals for his long game to widen the rift, which he just accomplished. They addressed it in the gathering storm series. He was fooling the Imperium into thinking he was pushing for Terra when in reality he was destroying Obelisks containing the eye of terror every time.


Did not know that, thanks.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:11:17


Post by: Mad Doc Grotsnik


 Red Corsair wrote:
 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


Well no he doesn't really. What were assumed to be 12 failed black crusades in the past were him accomplishing goals for his long game to widen the rift, which he just accomplished. They addressed it in the gathering storm series. He was fooling the Imperium into thinking he was pushing for Terra when in reality he was destroying Obelisks containing the eye of terror every time.


Yup.

Unlike Horus, who never had the opportunity, the Despoiler is playing a long game. Strike here, strike there. Do it in an apparently haphazard and random order and you're half way to victory already, as your foe sees you solely as a failure. Then, once all the manifold threads are in hand, one good tug and the rug comes up from under their feet.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:16:20


Post by: unmercifulconker


 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


The Chaos Gods are actually the most tolerant and kind bosses in the workplace. They know they need to sack him but they know Abby has bills to pay and children to feed so they just let him keep doing his thing.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:22:18


Post by: Mad Doc Grotsnik


Though one does wonder if Abaddon is ultimately on a fool's errand.

Think and look to Horus. The man himself did fairly little wrong - it was his subordinates going off the deep end that fatally hampered him. Starting with Angron (THE ANGRIEST OF ALL RONALDS) going planetside during the Isstvan purge, culminating with the Emperor's Children going hatstand on Holy Terra at the culmination.

Chaos is its own worst enemy. Yes Abaddon has united the various factions, but he doesn't have the absolute control needed, because he's leading literal madmen and psychopaths, lunatics and the insane. When his actions demand his orders be followed nine times out of ten, seven out of ten just isn't going to cut it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:27:01


Post by: Charax


well now the rift has expanded, like the article says, the chaos forces have dispersed and spread out. Why continue to follow abaddon when the purpose of his crusade has been met? he's given them the means to strike out against most of the galaxy, there's little reason to stay under his command


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:44:47


Post by: Galas


 loki old fart wrote:
 Shadow Captain Edithae wrote:
Are they going to retain all the Relics, warlord traits and chapter specific rules for space Marines and other races?

I loved the new space marine chapter traits and rules for Raven Guard that came with 6th and 7th ed, and I've been converting models to use the raven guard relics.

I won't be happy if all that is gone.

This is what worries me. I don't want this to be known as the bland edition. having said that 7th is such a mess, anything within reason is better.

I got to the stage that I was refusing to buy GW products. Then the New GW suckered me back in, with wrath of magnus and traitor legions. Both now invalid, so my hopes arn't high.


They have confirmed that Legion traits and Chapter Tactics remain. How? They haven't say it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 15:47:08


Post by: Ragnar Blackmane


 Elbows wrote:
I don't believe GW has ever "officially" referred to any edition of 40K as it's numbered nomenclature (as we tend to). They might off-camera use the same terminology, but I can't recall a single time GW have put in print "Prepare for 5th edition!" etc..

Actually, the skull on the cover of the 4th Edition rulebook had a IV carved into it. I think that's the only time they acknowledged the number of an edition in that fashion though (or in general, officially at least), they definitely didn't for 5-8.

Edit: Ah, found it:


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:00:33


Post by: Do_I_Not_Like_That


 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


He had a nice rule in Battlefleet Gothic where he could start blasting his own ships if they failed to carry out his orders properly.

He's a good villian.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:04:18


Post by: warboss


 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


Considering that Horus fought about that long in the BL HH novel fluff just to gain all the Chaos god's favor during the Heresy, I suppose they're playing the long game. When you're immortal, you really don't sweat the small millenial stuff.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:07:35


Post by: Ragnar Blackmane


 keltikhoa wrote:

Actual thoughts:
I was hoping with their refocusing on imperial vs chaos that they would make chaos an actual threat. I'm glad to see the warp has ripped the galaxy in half since the with Rowboat coming back and declaring hes going to return the Imperium to its former glory there is far to much "hope" in the grimdark.
Even in this update"This has left huge numbers of Imperial defenders deployed around Cadia awaiting a coordinated Chaos second wave that may never come" and
"Poised around the Eye sits a force of Space Marines rivalling that of the Legions of old, entire Knight Households, and of course, the orphans of Cadia themselves – more than 200 regiments of Astra Militarum shock troops eager for vengeance."
That does not sound like they are making Abbadon an actual threat at all.

The thing is that it doesn't really matter though. Cadia and the Cadian system were the absolute linchpin and center piece of the Cadian gate, especially Cadia itself with it's pylons basically completely shut out Abbadon from getting anything bigger than small splinter fleets into the imperial "heartland". The reason why those defenders are still left is because there is no reason for Abbadon to clear them out, now that his forces can use the Cadian system as a jump point in the direction of Terra (which, let's be honest, is the one that matters, especially for Abbadon and Chaos in general), Agripinaa is out of the way as is Belis Corona. Conquering them is rather pointless now that the Warp rift enables chaos troops to launch attacks in those directions while circumventing those systems anyway.

If you want a real life analogy, the remaining defenders are like the Japanese garrisons on islands in the pacific near the end of WWII that were completely ignored by the Americans as part of their island hopping strategy because they just sailed past them and focused on worthwhile targets closer to the Japanese mainland (e.g. Iwo Jima and Okinawa).

At one point some bored chaos warlord will likely attack them, but until then the defenders will basically sit there, cut off from reinforcement and having huge difficulties to use their fleet assets for anything. The best they could achieve would be to maybe recapture some fortress worlds in the cadian system itself (assuming they didn't get planet-killered like Cadia itself), but good luck trying to hold them long enough to fortify them sufficiently if Abbadon realizes what is happening. The pylons were what mattered and they are gone for good.

For me this is just an awesome piece of lore (the last, cut off bastions still holding out against all odds) and also serves to keep the Cadian Shock Troops alive with their own planets rather than a Tanith 1st stranded throughout the galaxy.
And as a Cadian fan the whole "get revenge and symbolically reclaim the ruins of Cadia" thing does get my blood pumping and ready to smash chaos forces across the table, so it is definitely working ;-).

If this is the sort of fluff quality we can expect from the story progression then I'm more than happy about it (infinitely better than how they handled the WFB end times and the AoS fluff).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:23:58


Post by: Bulldogging


 warboss wrote:
 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


Considering that Horus fought about that long in the BL HH novel fluff just to gain all the Chaos god's favor during the Heresy, I suppose they're playing the long game. When you're immortal, you really don't sweat the small millenial stuff.


Huh?





40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:37:03


Post by: Neronoxx


 Galas wrote:
 loki old fart wrote:
 Shadow Captain Edithae wrote:
Are they going to retain all the Relics, warlord traits and chapter specific rules for space Marines and other races?

I loved the new space marine chapter traits and rules for Raven Guard that came with 6th and 7th ed, and I've been converting models to use the raven guard relics.

I won't be happy if all that is gone.

This is what worries me. I don't want this to be known as the bland edition. having said that 7th is such a mess, anything within reason is better.

I got to the stage that I was refusing to buy GW products. Then the New GW suckered me back in, with wrath of magnus and traitor legions. Both now invalid, so my hopes arn't high.


They have confirmed that Legion traits and Chapter Tactics remain. How? They haven't say it.

The lead director confirmed it on twitter.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:42:49


Post by: DrLoveMonkey


 Ragnar Blackmane wrote:

For me this is just an awesome piece of lore (the last, cut off bastions still holding out against all odds) and also serves to keep the Cadian Shock Troops alive with their own planets rather than a Tanith 1st stranded throughout the galaxy.
And as a Cadian fan the whole "get revenge and symbolically reclaim the ruins of Cadia" thing does get my blood pumping and ready to smash chaos forces across the table, so it is definitely working ;-).

If this is the sort of fluff quality we can expect from the story progression then I'm more than happy about it (infinitely better than how they handled the WFB end times and the AoS fluff).


I have to agree. As a guy who has enough Cadian models that I don't even want to feel bad by counting how many, Abbadon just blew up my regiment's homeworld, killed it's two most iconic heroes, and scattered the remains of it's forces. He sure as hell feels like a threat to me. If this happened to Space Marine's most iconic chapter, Macragge would be obliterated and Marneus Calgar slain.

Right now there's a massive and mostly pointless force sitting there like a galactic Maginot line guarding a former choke point which is now too wide to stop anything. On top of that places like Mordian, Baal, Valhalla, Atilla and Macragge have all been either cut off or destroyed by a combination of the new warp rift and resurgent Necron dynasties. As far as I can remember the Imperium has never been in this much trouble, if they didn't have Guilliman coming back to give something to the Empire this really WOULD be the 40k end times because chaos would be about to win, and as much as I like grimdark if chaos wins you have to stop producing content for like 90% of the armies.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:48:50


Post by: Lord Kragan


DrLoveMonkey wrote:
 Ragnar Blackmane wrote:

For me this is just an awesome piece of lore (the last, cut off bastions still holding out against all odds) and also serves to keep the n Shock Troops alive with their own planets rather than a Tanith 1st stranded throughout the galaxy.
And as a n fan the whole "get revenge and symbolically reclaim the ruins of " thing does get my blood pumping and ready to smash chaos forces across the table, so it is definitely working ;-).

If this is the sort of fluff quality we can expect from the story progression then I'm more than happy about it (infinitely better than how they handled the WFB end times and the AoS fluff).


I have to agree. As a guy who has enough n models that I don't even want to feel bad by counting how many, Abbadon just blew up my regiment's homeworld, killed it's two most iconic heroes, and scattered the remains of it's forces. He sure as hell feels like a threat to me. If this happened to Space Marine's most iconic chapter, Macragge would be obliterated and Marneus Calgar slain.

Right now there's a massive and mostly pointless force sitting there like a galactic Maginot line guarding a former choke point which is now too wide to stop anything. On top of that places like Mordian, Baal, Valhalla, Atilla and Macragge have all been either cut off or destroyed by a combination of the new warp rift and resurgent Necron dynasties. As far as I can remember the Imperium has never been in this much trouble, if they didn't have Guilliman coming back to give something to the Empire this really WOULD be the 40k end times because chaos would be about to win, and as much as I like grimdark if chaos wins you have to stop producing content for like 90% of the armies.


Creed is alive, though.

And yes, this is being handled far better than end times and AoS launch.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:49:03


Post by: keltikhoa


Spoiler:
 Ragnar Blackmane wrote:
 keltikhoa wrote:

Actual thoughts:
I was hoping with their refocusing on imperial vs chaos that they would make chaos an actual threat. I'm glad to see the warp has ripped the galaxy in half since the with Rowboat coming back and declaring hes going to return the Imperium to its former glory there is far to much "hope" in the grimdark.
Even in this update"This has left huge numbers of Imperial defenders deployed around Cadia awaiting a coordinated Chaos second wave that may never come" and
"Poised around the Eye sits a force of Space Marines rivalling that of the Legions of old, entire Knight Households, and of course, the orphans of Cadia themselves – more than 200 regiments of Astra Militarum shock troops eager for vengeance."
That does not sound like they are making Abbadon an actual threat at all.

The thing is that it doesn't really matter though. Cadia and the Cadian system were the absolute linchpin and center piece of the Cadian gate, especially Cadia itself with it's pylons basically completely shut out Abbadon from getting anything bigger than small splinter fleets into the imperial "heartland". The reason why those defenders are still left is because there is no reason for Abbadon to clear them out, now that his forces can use the Cadian system as a jump point in the direction of Terra (which, let's be honest, is the one that matters, especially for Abbadon and Chaos in general), Agripinaa is out of the way as is Belis Corona. Conquering them is rather pointless now that the Warp rift enables chaos troops to launch attacks in those directions while circumventing those systems anyway.

If you want a real life analogy, the remaining defenders are like the Japanese garrisons on islands in the pacific near the end of WWII that were completely ignored by the Americans as part of their island hopping strategy because they just sailed past them and focused on worthwhile targets closer to the Japanese mainland (e.g. Iwo Jima and Okinawa).

At one point some bored chaos warlord will likely attack them, but until then the defenders will basically sit there, cut off from reinforcement and having huge difficulties to use their fleet assets for anything. The best they could achieve would be to maybe recapture some fortress worlds in the cadian system itself (assuming they didn't get planet-killered like Cadia itself), but good luck trying to hold them long enough to fortify them sufficiently if Abbadon realizes what is happening. The pylons were what mattered and they are gone for good.

For me this is just an awesome piece of lore (the last, cut off bastions still holding out against all odds) and also serves to keep the Cadian Shock Troops alive with their own planets rather than a Tanith 1st stranded throughout the galaxy.
And as a Cadian fan the whole "get revenge and symbolically reclaim the ruins of Cadia" thing does get my blood pumping and ready to smash chaos forces across the table, so it is definitely working ;-).

If this is the sort of fluff quality we can expect from the story progression then I'm more than happy about it (infinitely better than how they handled the WFB end times and the AoS fluff).


Fair enough. I wouldn't want them to write off cadia all together either if that was my army. Remnants allow for that. I should have empathised my "hope" comment because that was what I was mainly referring to. The Galaxy is divided in half by something that basically eats reality itself, and yet the seems to be a distinct lack of "oh " in the narrative itself.

I'll be eager to see if the fluff makes it into a more tragic event than these pr releases have so far


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 16:52:41


Post by: alphaecho


 Ragnar Blackmane wrote:
 Elbows wrote:
I don't believe GW has ever "officially" referred to any edition of 40K as it's numbered nomenclature (as we tend to). They might off-camera use the same terminology, but I can't recall a single time GW have put in print "Prepare for 5th edition!" etc..

Actually, the skull on the cover of the 4th Edition rulebook had a IV carved into it. I think that's the only time they acknowledged the number of an edition in that fashion though (or in general, officially at least), they definitely didn't for 5-8.

Edit: Ah, found it:


The fifth edition rulebook had a 'V' as part of a shield design on the cover or something along those lines.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 17:06:41


Post by: Ragnar Blackmane



Now that's something worth fighting for


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 17:23:00


Post by: adamsouza


 Capamaru wrote:
So 40k is getting AOSed... we are getting something like an End Times, we just don't call it that way cause we will upset people... I really wanna see where the game is going but I can tell you right now I don't like the direction.


It feels less like end times and more like the glory days of 2nd edition, but with some rules simplification.

I have over a $1000 worth of codexes invalidated by 8th edition, but so far I am really liking the announced changes.

The only thing I'm sad to see go is summoning, but I understand how it was a problem .

The preview information on assault has already given me faith the Orks and Tyranids will do better in 8th than they have in last few editions.

If Cult Ambush rules make it over to 8th edition, Genestealer Cults will be sitting pretty as well.

Space Marines do well in EVERY edition.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 17:30:46


Post by: Splog


 Elbows wrote:
It just makes sense on the consumer side. There have been (to date) seven major rulebooks or revamps of the game mechanics. We've arbitrarily assigned edition numbers to them.


That's the opposite of arbitrary.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 17:38:54


Post by: Gamgee


I hope they do a faction focus on lore as well as rules. Just a little tease for all the major factions new lore in the setting.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 17:44:45


Post by: Elbows


Splog wrote:
 Elbows wrote:
It just makes sense on the consumer side. There have been (to date) seven major rulebooks or revamps of the game mechanics. We've arbitrarily assigned edition numbers to them.


That's the opposite of arbitrary.


[MOD EDIT - RULE #1 - Alpharius]

On an unrelated note to Splog's face, I'm sad to see Cadia still existing. This was the best opening for GW to re-do Guard and move away from the "Cadian Pattern" everything. The Cadia aesthetic is old and tired (never that interesting to begin with). Would have liked to have seen GW launch a new wave, perhaps even some options instead of the same thing. I'll be sad if they re-do Guard and choose to stick with the same thing again for the next 10 years. It doesn't hurt anyone's armies if you ditch Cadia (unless you're in the middle of building one - eBay would have you covered anyway). They can simply be Cadian regiments/battalions/armies off-world at the time and still in service to the Imperium.

Boo. Hiss.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 17:46:36


Post by: Tannhauser42


Splog wrote:
 Elbows wrote:
It just makes sense on the consumer side. There have been (to date) seven major rulebooks or revamps of the game mechanics. We've arbitrarily assigned edition numbers to them.


That's the opposite of arbitrary.


No, we could have just as easily arbitrarily assigned letters to them instead. Or named them after deserts.

Hmm,Warhammer 40K: Cookies 'n' Cream Edition actually has a nice ring to it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 17:53:58


Post by: Eyjio


Meh. Decent update today, would have preferred more detail but it is what it is. I do wonder what's going to happen to all the background that used to be in the BRB, is it all going to be put on the website, or is it going to be dispersed through other means?

I'm very excited about the update tomorrow. The "biggest models in the game" must be super heavies and gargantuans, which are currently the biggest flaws in the game balance - some, like the Baneblade, are fluffy but useless; others, like the Wraithknight, I'd prefer to be melted down and never mentioned again. Seeing what they can do now will be very interesting now that stomp will have to change (no blast template) and D Weapons are now presumably mortal wound weapons; that's not even mentioning that the Knight's ion shield no longer has "facings". Weird they're being shown before MCs and normal vehicles though, might be another post extremely light on detail. Either way, they're going to be drastically changing somehow.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:12:06


Post by: Lythrandire Biehrellian


Or they are counting monstrous creatures and vehicles as the biggest models since they said that superheavy and gargantuan units aren't a separate category anymore...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:16:59


Post by: GoatboyBeta




The Imperium reinforces the heck out of the rest of the Cadian gate and Chaos goes around it


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:19:01


Post by: Shadow Captain Edithae


 adamsouza wrote:
 Capamaru wrote:
So 40k is getting AOSed... we are getting something like an End Times, we just don't call it that way cause we will upset people... I really wanna see where the game is going but I can tell you right now I don't like the direction.


It feels less like end times and more like the glory days of 2nd edition, but with some rules simplification.

I have over a $1000 worth of codexes invalidated by 8th edition, but so far I am really liking the announced changes.

The only thing I'm sad to see go is summoning, but I understand how it was a problem .

The preview information on assault has already given me faith the Orks and Tyranids will do better in 8th than they have in last few editions.

If Cult Ambush rules make it over to 8th edition, Genestealer Cults will be sitting pretty as well.

Space Marines do well in EVERY edition.



Wait, what? Summoning is gone?

I don't mind rebalancing and nerfing it if it was OP, but to get rid of it entirely sems excessive.

I am, or was, toying with the idea of starting a 2nd army of Word Bearers Chaos Space Marines. The entire appeal of the Word Bearers to me is the whole daemon summoning aspect, being able to cast a psychic power and plonk down a new unit on the table, or sacrifice a character to possession by a greater daemon is a fun gimmick and theme that I'd like to build an army around. (My Raven Guard were based on Infiltrating, Outflanking, Scouting and Deep striking). I'm actually waiting for an order to be delivered with a Dark Apostle as the first model of that army.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:19:14


Post by: Azreal13


Lythrandire Biehrellian wrote:
Or they are counting monstrous creatures and vehicles as the biggest models since they said that superheavy and gargantuan units aren't a separate category anymore...


Or it could be figurative rather than literal and it's just more Space Marines...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:20:05


Post by: rollawaythestone


Eyjio wrote:
Meh. Decent update today, would have preferred more detail but it is what it is. I do wonder what's going to happen to all the background that used to be in the BRB, is it all going to be put on the website, or is it going to be dispersed through other means?.


The fluff will remain one of the reasons to buy the hard copy rulebooks most likely.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:20:24


Post by: Azreal13


 Shadow Captain Edithae wrote:
 adamsouza wrote:
Spoiler:
 Capamaru wrote:
So 40k is getting AOSed... we are getting something like an End Times, we just don't call it that way cause we will upset people... I really wanna see where the game is going but I can tell you right now I don't like the direction.


It feels less like end times and more like the glory days of 2nd edition, but with some rules simplification.

I have over a $1000 worth of codexes invalidated by 8th edition, but so far I am really liking the announced changes.

The only thing I'm sad to see go is summoning, but I understand how it was a problem .

The preview information on assault has already given me faith the Orks and Tyranids will do better in 8th than they have in last few editions.

If Cult Ambush rules make it over to 8th edition, Genestealer Cults will be sitting pretty as well.

Space Marines do well in EVERY edition.



Wait, what? Summoning is gone?

I don't mind rebalancing and nerfing it if it was OP, but to get rid of it entirely sems excessive.

I am, or was, toying with the idea of starting a 2nd army of Word Bearers Chaos Space Marines. The entire appeal of the Word Bearers to me is the whole daemon summoning aspect, being able to cast a psychic power and plonk down a new unit on the table, or sacrifice a character to possession by a greater daemon is a fun gimmick and theme that I'd like to build an army around. (My Raven Guard were based on Infiltrating, Outflanking, Scouting and Deep striking). I'm actually waiting for an order to be delivered with a Dark Apostle as the first model of that army.


I don't think we can specifically say that summoning is gone as a concept, but I'm pretty sure we can say it's gone as a way of bringing free models.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:26:40


Post by: Splog


 Tannhauser42 wrote:


No, we could have just as easily arbitrarily assigned letters to them instead. Or named them after deserts.

Hmm,Warhammer 40K: Cookies 'n' Cream Edition actually has a nice ring to it.


Referring to the sequence in which they were released is not arbitrary, because there is a systematic relationship present that can recognised and reliably inferred. Whatever people, or GW, choose to call them wouldn't invalidate that.

(The use of arbitrary sign systems, i.e. numerals and/or letters, is a separate issue).



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:27:07


Post by: Mr Morden


 Shadow Captain Edithae wrote:
What do the Chaos Gods see in Abaddon anyway? He has a 10,000 year long track record of failure after all.


You don't understand Chaos - if they win the war - the game and the fun ends

Constant and unending warfare, strife is a joyful thing for the Chaos gods and those followers that truely understand them.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:32:03


Post by: v0iddrgn


 rollawaythestone wrote:
Eyjio wrote:
Meh. Decent update today, would have preferred more detail but it is what it is. I do wonder what's going to happen to all the background that used to be in the BRB, is it all going to be put on the website, or is it going to be dispersed through other means?.


The fluff will remain one of the reasons to buy the hard copy rulebooks most likely.


This. Keep the rules free. Books are for paint guides, fluff and pretty artwork.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:33:33


Post by: Eyjio


Lythrandire Biehrellian wrote:Or they are counting monstrous creatures and vehicles as the biggest models since they said that superheavy and gargantuan units aren't a separate category anymore...

Azreal13 wrote:Or it could be figurative rather than literal and it's just more Space Marines...

I'm gonna put it out there that if "the largest models" turns out to mean "not actually the largest models, just some relatively large models" then I'll be pretty confused


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:40:35


Post by: CragHack


Oh man, I really hope pure Knight lists will still be valid (battleforged). Unless I'll have to collect a new army


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:45:21


Post by: Slayer-Fan123


Eyjio wrote:
Meh. Decent update today, would have preferred more detail but it is what it is. I do wonder what's going to happen to all the background that used to be in the BRB, is it all going to be put on the website, or is it going to be dispersed through other means?

I'm very excited about the update tomorrow. The "biggest models in the game" must be super heavies and gargantuans, which are currently the biggest flaws in the game balance - some, like the Baneblade, are fluffy but useless; others, like the Wraithknight, I'd prefer to be melted down and never mentioned again. Seeing what they can do now will be very interesting now that stomp will have to change (no blast template) and D Weapons are now presumably mortal wound weapons; that's not even mentioning that the Knight's ion shield no longer has "facings". Weird they're being shown before MCs and normal vehicles though, might be another post extremely light on detail. Either way, they're going to be drastically changing somehow.

Literally only one LoW is unbalanced and that's the Wraithknight. You can make an argument for the Stormsurge but I don't see it as too much a problem.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:52:52


Post by: tneva82


 CragHack wrote:
Oh man, I really hope pure Knight lists will still be valid (battleforged). Unless I'll have to collect a new army


"All current armies will be supported with new rules."

One could easily arque knight is their own army currently so they are playable.

I'll be surprised if there's no LOW core detachment so that's where you will likely be good. Could be tad shorter on command points though compared to other armies.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:52:53


Post by: Bla_Ze


 CragHack wrote:
Oh man, I really hope pure Knight lists will still be valid (battleforged). Unless I'll have to collect a new army


Of course they will. And they will probably be better accepted by your future opponents since gameplay wise will be just like tanks, daemons and whatnot. 8th will definitely be the age to bring your big guns since they synergy with the game better.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 18:58:17


Post by: Eyjio


Slayer-Fan123 wrote:
Literally only one LoW is unbalanced and that's the Wraithknight. You can make an argument for the Stormsurge but I don't see it as too much a problem.

Sure, if all we were considering was the balance today, I could see that argument; I don't think the Stormsurge is a particular issue even. However, if you go through all of 7e, we first had the hilariously broken T C'tan (first draw a Str D straight line over a unit, then use a Str D hellstorm in case it survived), wwe've had the Eldar Lynx (flying Str D large blast) and then we had issues where Imperial Knights were on every table - the only thing which really came in to stop this was the advent of the new SM codex with grav spam everywhere, which basically invalidated almost every vehicle and MC in the game without invuln saves. They've always been a thorn in the game, just from the fact that they're so polarising in the current rules - either you can kill them, in which case you likely win every game, or you can't and just lose. With potentially degrading performance and "everything can hurt everything", I'm interested to see what they'll be like in 8e.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:02:43


Post by: MajorWesJanson


tneva82 wrote:
 CragHack wrote:
Oh man, I really hope pure Knight lists will still be valid (battleforged). Unless I'll have to collect a new army


"All current armies will be supported with new rules."

One could easily arque knight is their own army currently so they are playable.

I'll be surprised if there's no LOW core detachment so that's where you will likely be good. Could be tad shorter on command points though compared to other armies.


HH has the leviathan detachment. GW could do a detachment that is say 1-3 lords of war, and something like models in 5his detachment may not spend command points.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:02:44


Post by: matphat


Just got this from Pete...possible good news for Orks?

@GeekJockPete My Kan Wall really wants back on the table! Will we see more effective walkers this time around?

Pete Foley‏
I think they will be a lot better, all walkers should be in #New40k


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:04:18


Post by: adamsouza


Wait, what? Summoning is gone?
I don't think we can specifically say that summoning is gone as a concept, but I'm pretty sure we can say it's gone as a way of bringing free models.

Spoiler:

Is it really summoning if I'm paying the points for the models ?

If I'm paying points for the models how is that different from just briging models from reserves ?








40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:08:20


Post by: tneva82


 adamsouza wrote:
If I'm paying points for the models how is that different from just briging models from reserves ?


Advantages would be:

a) they are safe from enemy until you need them
b) you can(in AOS anyway) customize what you bring by summoning. If they aren't summoned they are decided on list building.

Of course there's the huge issue that if enemy kills your summoner there went those points. And if you have significant points on summoning pool you can be sure enemy will throw everything and kitchen sink at killing those fast as it's so damn efficient strategy.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:10:22


Post by: overtyrant


Summoning actually works ok in AoS.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:11:55


Post by: davou


 adamsouza wrote:
Wait, what? Summoning is gone?
I don't think we can specifically say that summoning is gone as a concept, but I'm pretty sure we can say it's gone as a way of bringing free models.

Spoiler:

Is it really summoning if I'm paying the points for the models ?

If I'm paying points for the models how is that different from just briging models from reserves ?



How is it summoning if you just take the models out of your case and plonk them down? You gotta use actual magic to manifest the models you want to play with

Having things for free is the rotten core of what was ruining the game, you're gonna have to make some other kind of fluff justification for it, because getting things for nothing is garbage.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:34:43


Post by: Lockark


Eyjio wrote:
Lythrandire Biehrellian wrote:Or they are counting monstrous creatures and vehicles as the biggest models since they said that superheavy and gargantuan units aren't a separate category anymore...

Azreal13 wrote:Or it could be figurative rather than literal and it's just more Space Marines...

I'm gonna put it out there that if "the largest models" turns out to mean "not actually the largest models, just some relatively large models" then I'll be pretty confused


We've been told and/or hinted that GC's super heavies, MC's and tanks are all the same unit type now.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:36:10


Post by: loki old fart


 Galas wrote:
 loki old fart wrote:
 Shadow Captain Edithae wrote:
Are they going to retain all the Relics, warlord traits and chapter specific rules for space Marines and other races?

I loved the new space marine chapter traits and rules for Raven Guard that came with 6th and 7th ed, and I've been converting models to use the raven guard relics.

I won't be happy if all that is gone.

This is what worries me. I don't want this to be known as the bland edition. having said that 7th is such a mess, anything within reason is better.

I got to the stage that I was refusing to buy GW products. Then the New GW suckered me back in, with wrath of magnus and traitor legions. Both now invalid, so my hopes arn't high.


They have confirmed that Legion traits and Chapter Tactics remain. How? They haven't say it.

They also said"The white box, isn't space hulk" So I'll take some salt with that. Until I see it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:37:22


Post by: ERJAK


 adamsouza wrote:
Wait, what? Summoning is gone?
I don't think we can specifically say that summoning is gone as a concept, but I'm pretty sure we can say it's gone as a way of bringing free models.

Spoiler:

Is it really summoning if I'm paying the points for the models ?

If I'm paying points for the models how is that different from just briging models from reserves ?








I like how getting free models is Literally The Worst, right up until chaos does it.

You have to pay for models.



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:40:30


Post by: tneva82


 Lockark wrote:
Eyjio wrote:
Lythrandire Biehrellian wrote:Or they are counting monstrous creatures and vehicles as the biggest models since they said that superheavy and gargantuan units aren't a separate category anymore...

Azreal13 wrote:Or it could be figurative rather than literal and it's just more Space Marines...

I'm gonna put it out there that if "the largest models" turns out to mean "not actually the largest models, just some relatively large models" then I'll be pretty confused


We've been told and/or hinted that GC's super heavies, MC's and tanks are all the same unit type now.


They are still largest models regardless of what they are counted(which are also lords of war so are separated from land raiders etc). I would say knights, baneblades etc are "tad" bigger than land raider etc


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:42:15


Post by: spiralingcadaver


FWIW, summoning in 40k already represented calling to you forces already at your disposal, not a manifestation of raw material into something useful. And, in at least some previous editions, you paid for the units and it was another means of entering from reserves, so this isn't new.

Will the summoning rules be balanced and otherwise appropriately created and managed? Who knows- it's GW and their ideas are all over the place. But I don't believe the current summoning system is very balanced, since you're not paying more on summoners for access to the spell list that generates free models than you do for some notably smaller spells.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/05/06 19:46:02


Post by: warboss


 matphat wrote:
Just got this from Pete...possible good news for Orks?

@GeekJockPete My Kan Wall really wants back on the table! Will we see more effective walkers this time around?

Pete Foley‏
I think they will be a lot better, all walkers should be in #New40k


Just out of curiosity, what do you guys think they'd say even if they weren't going to be better but instead worse? That you wasted your money and should use them as office paperweights? It's naive to assume that you're going to get anything but a positive response from a GW employee. If you go back a few years, unbound and formations were the best thing since sliced bread and exactly what the community wanted according to official channels. Obviously, they weren't (and not even in hindsight but rather first glance for some of us). It's nice to get an answer (if only to ridicule it later worst case scenario) but the proof is in the full rules release pudding. Everything until then is assumed to be marketing spin first and foremost. This isn't necessarily directed at you since you flat out said possible good news but rather to the gullible silent readership that fell hook, line, and sinker for marketing spin the last two editions.