What about the Firefight rules Squig, how are they going? I've heard from someone actively trying to test them that there has been very little official response to comments/suggestions
Thraxas Of Turai wrote: It always confused me that they did not enlist Alessio, with additional help from the excellent rules committee, to adapt KOW into a sci-fi rules set. KOW is almost universally lauded and also scales very well whatever the size of the game. Obviously it would need a fair degree of work but surely it would have avoided some of the rumoured issues with Warpath. That said hopefully Mantic do not rush Warpath and can make a good rule set out of it eventually, there are a fair few great sci-fiĀ games out there so it needs to be up to snuff to compete.
The KoWRC basically got Alessio moved off KoW - I don't think the working relationship is there TBH.
Alessio did the first two WP rules, the first of which was KoW in space and it didn't stick.
2 of the KoWRC are on the WP RC, that hasn't helped.
What Mantic releases, will be their work. They will get made responsible for it. You dont like the mechanics and think they dont work. Tell them, they have the chance to fix it now.
of course Mantic writes their rules and it is their fault if they do not work.
I told them already in alpha and early beta. Or at least I tried and on some points the RC members agreed, things did not change because of other (not related to the game design/mechanic) reason.
The difference is, while during the KoW development they ignored all those who screamed that it should be more like Warhammer, and now they listened to those who wanted it to be more like 40k.
Is it others people fault?
partly, because all those who write on the forum have an influence, and those who scream the loudest (and want it to be a 40k light) are also those who will never actually play the game because it is different.
Could someone run down the scifi Mantic rulesets and their intended scale/scope for those of us who don't follow too closely? Deadzone is skirmish judging by the boardgame and previous kickstarters... from the sound of it, warpath is the mass battle 40k equivalent... but now there is a mention of a "firefight"?
Warhams-77 wrote: I assume Mantic is not forced by anything or anyone but actually they have been given a fair chance to surprise us with a good SciFi ruleset of their own. They have been financed for this already. Looking at Terminator Genesis and Gates of Antares for example, we can see good, modern scifi rules are achievable with the right effort and talent.
Indeed! They seem to be absent from the Warpath project, however, in favor of the "just do whatever, it doesn't matter how it ends up as long as we can put it on the shelves" approach that Mantic sometimes takes. I think I've said this before, but Warpath reads like it was written by someone whose entire gaming experience comes from 40k, Deadzone and Warpath 1-2. It is a mishmash of these things and these things only, completely uninformed by anything else in the industry. It reminds me of when I tried to design a space naval game at age 15 with Warhammer Fantasy as my only previous gaming experience. It was clunky, obviously, because I didn't know how to do things other than the way Warhammer Fantasy did them. Warpath 3 is trying to replicate the gameplay of 40k using only the paradigms of Warpath 1-2 and Deadzone.
What Mantic releases, will be their work. They will get made responsible for it. You dont like the mechanics and think they dont work. Tell them, they have the chance to fix it now.
of course Mantic writes their rules and it is their fault if they do not work.
I told them already in alpha and early beta. Or at least I tried and on some points the RC members agreed, things did not change because of other (not related to the game design/mechanic) reason.
The difference is, while during the KoW development they ignored all those who screamed that it should be more like Warhammer, and now they listened to those who wanted it to be more like 40k.
Is it others people fault?
partly, because all those who write on the forum have an influence, and those who scream the loudest (and want it to be a 40k light) are also those who will never actually play the game because it is different.
The Warpath 2.0 development (about 3 years ago) was plagued by this sort of thing, lots of people with strong opinions about what it should be like, ironically at the time it was mostly complaints that it was too much like 40k and needed to be more abstract.
It doesn't try anything too ambitious or fancy, and focuses on playability. I managed to play some games with it, and they were fun. While objectives and orders are nice and all, I wonder if they're an extra layer that isn't needed.
Firefight is shaping up nicely at least, I think it's a little easier to learn since the rules are a bit more intuitive and certain things are handled a little better than in the mass battles game.
I played all of them and I am not sure which one I would rate best.
lord_blackfang wrote: I think I've said this before, but Warpath reads like it was written by someone whose entire gaming experience comes from 40k, Deadzone and Warpath 1-2. It is a mishmash of these things and these things only, completely uninformed by anything else in the industry. [....] It was clunky, obviously, because I didn't know how to do things other than the way Warhammer Fantasy did them. Warpath 3 is trying to replicate the gameplay of 40k using only the paradigms of Warpath 1-2 and Deadzone.
I once asked them about this because I got the same expression and Stew(?) answered that he never actually played 40k
warboss wrote: Could someone run down the scifi Mantic rulesets and their intended scale/scope for those of us who don't follow too closely? Deadzone is skirmish judging by the boardgame and previous kickstarters... from the sound of it, warpath is the mass battle 40k equivalent... but now there is a mention of a "firefight"?
Here you go:-
Deadzone 5-20 models per side, played on a gridded mat
Firefight 20-70 models per side, every model matters
Warpath 30-150 models per side, base unit is a fire team
warboss wrote: Could someone run down the scifi Mantic rulesets and their intended scale/scope for those of us who don't follow too closely? Deadzone is skirmish judging by the boardgame and previous kickstarters... from the sound of it, warpath is the mass battle 40k equivalent... but now there is a mention of a "firefight"?
Here you go:-
Deadzone 5-20 models per side, played on a gridded mat
Firefight 20-70 models per side, every model matters
Warpath 30-150 models per side, base unit is a fire team
To give it context, in terms of size
Deadzone is Necromunda or Infinity
Firefight is Bolt Action
Warpath is Flames of War with the minis blown up to 28mm
Well, Firefight is the equivalent of 40k from 15 years ago.
40k games got much bigger since (or they would be if the rules didn't promote expensive large models; consider how much cheaper most infantry got). Warpath aims to handle about the same sized game as modern 40k, but reduces the workload by grouping models into larger elements.
kodos wrote: Is it others people fault?
partly, because all those who write on the forum have an influence, and those who scream the loudest (and want it to be a 40k light) are also those who will never actually play the game because it is different.
I see. Sad to hear there is so much influence from vocal forum folks.
Thanks Scarletsquig for putting things into perspective.
Will Mantic expand the background with the new rulebook? Was more fluff part of the 3.0 kickstarter?
I originally backed GoA on KS, but kinda glad it didn't work out then, because the minis turned out like throwbacks from a mid 80s Ral Partha or Citadel catalogue, which is so incredibly far away from an aesthetic that I enjoy that I haven't even been able to consider the rules - but given that it's a derivative of Bolt Action, I'm sure they're good.
On the other hand, I quite enjoy the more 'modern' cyberpunk/corporate dystopian look of the Warpath minis (though there are still some of those 80s citadel touches that snuck in), but the big concern is whether the rules are going to stand up.
I detested the entitled approach they took with the BoGA kickstarter. Having to work actually for their money now has resulted in a better game, I think. I appreciate that it makes at least a mediocre effort at representing some actual futuristic aspects such as sharing LOS through wifi rather than being just your standard medieval wargame with fancy guns tacked on.
The faction I most like the look of for Antares is still all-metal, so that game isn't going to happen for a while.
During the Warpath KS, I ordered a lot of the 20 for $20 plastics for Deadzone (I can't believe there was no way to get plastic basic enforcer sprues in the DZ:I KS.) But I also pledged for a GCPS battleforce and a Plague battleforce.
What I want out of Firefight is to be able to have lots of fun games and scenarios using just those battleforces, plus any specialists for Deadzone I might want to throw in. I want something akin to pre-codices 3e 40K, but without the kruft of the 40K system, but at a game size of 40K 2e. But, despite the comparisons, I want a ruleset that is NOT 40K. Something simple and elegant, like KoW, where the complexity unfolds on the tabletop, not during army selection.
Also, I'd love to hear the announcement of a Shattered Empires style book, because my massive Eldar army just doesn't fit into Asterians well. And if I don't find a good alternative use soon, the damned thing's going on eBay. Over 4000pts (by 5e reckoning) painted and the cases haven't been opened since 2012. I'm only holding onto it all out of nostalgia, and I need something to do with it or it needs to go.
I imagine you probably could play BtGOA using Mantic factions. I suspect Freeborn rules could be used with just about anything, especially a mix of GCPS and Enforcers.
As for Eldar in Warpath, I think they might work best as a proxy for Enforcers. You just may not be able to fit both Banshees and Scorpions in since their profiles kind of overlap.
I'm actually against GW proxy army lists in Warpath. It works well in KoW, but one fantasy ratman is pretty much like another. 40k has a much more defined aesthetic and you can't just transplant it to another IP without damage to both sides.
lord_blackfang wrote: I'm actually against GW proxy army lists in Warpath. It works well in KoW, but one fantasy ratman is pretty much like another. 40k has a much more defined aesthetic and you can't just transplant it to another IP without damage to both sides.
Pffft. I don't even necessarily want to play Eldar in Warpath. I just want a list where using Banshees for this unit and Scorpions for that unit won't confuse my opponent.
One thing I've learned since leaving the GW bubble behind is that the 'defined aesthetic' of 40K isn't that defined. Just a broad array of "super soldiers in power armor" that come in flavors such as Viking, Werewolf, Roman, or Vampire. Then there's the mysterious aliens, the manga aliens, the not-Xenomorph aliens, the colonial marines with WWI tanks...pretty much the most 'defined aesthetic' components 40K has is the corruption of Chaos and space orcs as soccer hooligans instead of Tolkien's bred-for-war soldiers. And one could argue that the corruption of Chaos has derived to a standardized Faust-as-told-by-Lovecraft deal.
"Damage to both sides"? That's an odd perspective. 40k's rules are such an absolute clusterfeth at this point in time that I'm really looking forward to a ruleset that lets me use all my 40k stuff in it without too much pain. Shattered Imperium(s) would be a godsend, assuming that WP can get a coherent, balanced, ruleset together (so good luck there, as well!)
Have you tried one page 40k? I haven't had much actual play but it seems really rather nice. Altogether a much more balanced, streamlined ruleset than the name implies (or at least implied to me). If you're looking for a KoWishly quick-to-play option that'll fit the bill quite nicely IMO.
Azazelx wrote: "Damage to both sides"? That's an odd perspective. 40k's rules are such an absolute clusterfeth at this point in time that I'm really looking forward to a ruleset that lets me use all my 40k stuff in it without too much pain. Shattered Imperium(s) would be a godsend, assuming that WP can get a coherent, balanced, ruleset together (so good luck there, as well!)
"To allow customers to use their X-wing and STAW models together, we wrote a new human faction into the Star Wars universe whose ships look exactly like Star Trek ships."
I tried the one page rules and they are nice but for my taste a little bit to simple.
They the AoS kind of 40k some people want to have, but I would prefer something more extended
Azazelx wrote: "Damage to both sides"? That's an odd perspective. 40k's rules are such an absolute clusterfeth at this point in time that I'm really looking forward to a ruleset that lets me use all my 40k stuff in it without too much pain. Shattered Imperium(s) would be a godsend, assuming that WP can get a coherent, balanced, ruleset together (so good luck there, as well!)
"To allow customers to use their X-wing and STAW models together, we wrote a new human faction into the Star Wars universe whose ships look exactly like Star Trek ships."
Does the setting get richer or poorer for it?
If it would be Armada and not X-Wing, it would work and improve the game (to have at least 4 factions and not just 2) while for X-Wing it is a bad idea because ST is about capital ships and not fighters
Compel wrote: Yeah, it's weird though, I can't even work out what I want from Warpath.
I'd like a satisfying sci-fi wargame experience at around the model count I remember from 40K 2e - a handful of squads and a vehicle or two.
Say hello to Gates of Antares
And/or Bolt Action.
Also as Scarlet Squig said above (and provided a link) you can get a pretty decent game from the Warpath 2.0 rules (the ones Alessio worked up--- not the current version---if it's still called 2.0).
Azazelx wrote: "Damage to both sides"? That's an odd perspective. 40k's rules are such an absolute clusterfeth at this point in time that I'm really looking forward to a ruleset that lets me use all my 40k stuff in it without too much pain. Shattered Imperium(s) would be a godsend, assuming that WP can get a coherent, balanced, ruleset together (so good luck there, as well!)
"To allow customers to use their X-wing and STAW models together, we wrote a new human faction into the Star Wars universe whose ships look exactly like Star Trek ships."
Does the setting get richer or poorer for it?
Except that's a terribly poor analogy. 40k has a strong, rich (plagarised but still a unique mashup) background developed over 30-odd years while Wapath has... what? Pretty much what Mantica has, which is a derivative (from GW) and rather generic background written over a couple of years. The main USP of which is trying to make their not-GW proxy models into "unique" via background written specifically to make them "different" to GW's ones. WP's entire background could fit into a little corner of the 40k universe quite easily. Warp Storm-isolated sector with Orks, Squats, Humans, a mutated plague and a(nother) splinter group of Eldar. Warp storms lifted. Everybody Dance (fight) Now. Done.
There's no chance of a "Shattered Imperium" book doing any "damage" to 40k in terms of background or IP, and the worst it could do to Warpath is get more players on board. Which, incidently is the only "damage" that it could possibly do to 40k - that purely mechanical level of drawing disaffected 40k players away and into WP. Mantic's hardly in the dominant position where they can just pretend that the big dog doesn't exist, after all. Their last playtest email came right out and said "we need playtesters and if you only have an army of space marines, just bring those and join in".
The Short Version:
ā¢Weāre splitting shipping in two: Wave 1 will ship September 2016, Wave 2 will ship Q1 2017. Details on what is shipping in Wave 2 below.
⢠Weāve created plastic unit bases for holding your teams together.
⢠Weāre reopening the pledge manager so you can buy the unit bases and extra vehicles for your armies.
⢠We will contact you separately if youāve not filled out the pledgemanager or filled it out incorrectly.
⢠The latest versions of the rules and a battle report.
On with the showā¦
The latest indications from China are that not all of the tooling will be completed in time to then produce and ship us some of the kits in time for our estimated September shipping date.
The good news is that weāre going to split the package into 2 with no extra shipping charge.
This means that you will get:
ā¢1 package in September
ā¢1 package in Q1 2017.
Which miniatures are affected?
The miniatures that will be in Wave 2 in Q1 2017 are:
ā¢GCPS Troopers
ā¢GCPS Mule
ā¢Plague Mule
ā¢GCPS/Plague Hornet
ā¢Veer-myn Tunneller
ā¢Asterian Chira/Chroma
ā¢Forge Father Hultr
Because of the volumes ordered weāve decided that the GCPS Mule will be tooled in hard plastic instead of resin!
GCPS Mule - Now Hard Plastic!
Weāve not got all the information to decide on the additional Plague components just yet so currently they remain resin.
Team Bases
Weāve sculpted and are tooling a set of plastic Team Bases to hold your miniatures for Warpath Mass Battles. Youāre going to have a lot of figures and these trays are simply designed to help speed up moving your figures.
They come in 2 types: a tray that will hold 5 miniatures with a 25mm base and a tray that will hold 2 miniatures with a 40mm base.
And since you helped support the Kickstarter, weāve put together two bundles of 10 trays. Each bundle is priced at a special Kickstarter rate of $12.
Read on to see how you can get yours.
Pledgemanager Reopening
We are reopening the Pledgemanager for those who completed it first time around ā youāll get an invite in the next 24 hours.
Weāve added the option to purchase the unit bases from the pledgemanager and given you another opportunity to purchase the vehicles again, including the hard plastic GCPS Mule or the Asterian Chroma.
The pledge manager closes midnight 3rd July (GMT), so thereās not much time to get yours.
If youāve not filled in the pledgemanager Some backers have not filled out the pledgemanager and will be contacted separately to get your details added to the PM.
Some backers have filled out the pledgemanager, deleted their pledge level and then spent the credit on something else. You will be contacted separately as to how to resolve this.
Rules Update
The latest version of the rules are available to download here:
My big splurge was mostly GCPS stuff, so yeah - Q1̶ 2 2017 for me. Hopefully before the import tax laws change here in Q3 so I don't get hit with more charges. I'll no doubt get hit for smaller charges as they take their time to fix whatever shipping issues my order has, while writing full retail values on the customs forms for each item they forgot/need to replace, though.
What's the practical difference between GCPS and Plague Mules as far as the models go?
What's the practical difference between GCPS and Plague Mules as far as the models go?
I've attached a side by side picture. Originally they were supposed to be 2 totally separate kits now they aren't sure. A resin conversion kit for a plastic kit would make more sense now but you would lose the damage effects on the main body - I can live with that. Or better yet if they can get the plague bits on the sprue like the Hornet and just sell it as a duel kit.
Very happy about HIPs Mules now I need to figure out how many bases to get - a pack of 10 will cover 50 minis (or 20 large ones) so it won't need many packs even for Veermyn.
It it just me, or are they missing a trick by making the larger multibases for 2 models rather than 3? With 2, it's surely less hassle just to move models individually. Very much a fan of the 5-model base though - finally a way to handle those zombies!
2-model teams are stupid, yes. Told them as much on day 1. But they feel limited by the fact that models some 5 to a sprue, so one sprue wouldn't make a legal unit of 2 teams.
Looks like an extra 6 months wait for the stuff I ordered.
:-(
Personally I don't mind the wait *providing* the rules don't get rushed out for Wave 1 and are a pile of gak. I'd hate to be waiting 6 more months for figures to a game that I'd not play as the rules were rushed.
lord_blackfang wrote: 2-model teams are stupid, yes. Told them as much on day 1. But they feel limited by the fact that models some 5 to a sprue, so one sprue wouldn't make a legal unit of 2 teams.
And yet they are willing to cut arms and crap off of sprues and put them in a bag for sale with a sprue of troopers.
lord_blackfang wrote: 2-model teams are stupid, yes. Told them as much on day 1. But they feel limited by the fact that models some 5 to a sprue, so one sprue wouldn't make a legal unit of 2 teams.
And yet they are willing to cut arms and crap off of sprues and put them in a bag for sale with a sprue of troopers.
Not trying to be an apologist, but I thought that was just because the factory offered a "sprue snipping service", and it ended up being cheaper for Mantic to pay for that and save on shipping the much smaller baggies rather than entire sprues, rather than anything more sinister. It certainly must've helped them a ton with the Deadzone scenery.
So I didn't order anything but left my dollar in. Not sure if I completed a pledge manager for that dollar or not. The mules n plastic...if I get the chance I'll probably order a set.
Clear plastic movement trays I'd do too, but I doubt they offer them.
I'd probably be interested in a dual kit of mules, or possibly getting a trio of plague mules if they were the GPSC kit plus some additional resin bits, but since they're being vague still, I don't know what I'll do there.
Possibly also a beard-tank or two to use as Dwarven Steel Behemoths in Warpath. I'm waiting on them getting back to me regarding (additional) shipping costs for more add-ons, though.
I've been going over the rules, and the game seems pretty good. It's a pity that I'll likely rarely, if ever, play. In the area where I live it's hard enough to find a game of 40k. Anything more obscure is just a pain to find an opponent.
My plan is to make the models multi-purpose to play in either game system. GPS Mules (depending on actual size) can double as either Imperial Guard Taurox, or Tauros. Dwarf Tank will either be a Leman Russ or Taurox (Squat theme army).
So the GCPS are delayed but the Asterians aren't? So long as I don't get Pootsed with any additional shipping charges, I can live with that. I'm much more excited about the Asterians anyway.
Do the rules include any walkers for the Asterians? Right now, Abandoned Frontier is selling their walkers for $15 shipped, so I might pick up one or two more if there is a good excuse. They are comparable to Corporation walkers in volume, and made from Mecha Front style resin.
The closest thing to a walker the Asterians have on the list right now is a Kalyshi Beast (massive infantry), but it's melee only. Alternatively, you could get some and run them as Spectra Escort Gunships until they add a walker and/or a defined gunship model, it's an anti-grav tank (jetpack walker!) armed with a heavy AT gun.
We've been asking for, and assuming the eventual existence of, an Asterian walker since the end of the first Deadzone campaign, but it hasn't happened yet. Looks like they prefer to continue the Kalyshi diversion, of which I'm honestly not a fan. I think that the Asterians should have been 100% tech, and not have this Exodite-esque thing tacked on; the teched up bows and glaives should have been saved for units of Yndij in an eventual Rebs army imo.
If you pledged, and then never filled out the manager, then the original invite should still work. The email about it only had a generic link to the pledge manager http://manticdigital.com/pledgemanager/warpath/
Do the rules include any walkers for the Asterians?
No, it was asked about when they were taking suggestions for DZ2 and they said there are no plans for Asterian walkers, not every list will have them and the Asterian weapon drones fulfill that type of role in the Asterian list. (I can't find the quote and it's too long ago to dig out now).
Am currently torn between nothing and a trio of dwarf tanks and a trio of the half-tracks.. I suspect I'll be able to talk myself out of it with shipping but I've been weak before.
That whole logical trap of investing more money into something you already have simply because you already have it is working its voodoo on me. Problem is I ordered 50 of the new steel warriors and already had 10-20 of what we now call militia, 3 of the old artillery pieces, 4 iron ancestors, and various deadzone/dbx dwarfs.
About $125 to nicely round off my dwarfs, but I'm hoping shipping can talk me down. Then someday pick up a similar yet likely smaller order from a black Friday sale somewhere.
Automatically Appended Next Post: I doubt mules will scale to taurox thingies but probably some smaller thing, maybe forge world?
If you add any of the items through the re opening of the pledge manager you won't be charged any extra shipping for the additional items. I hope this clears it up for you.
If you have any further issues or queries feel free to contact us again.
Thanks
Nathaniel
This is surprisingly good news. I might have to add a few extra vehicles now...
Are you being sarcastic, or do you actually mean that? I actually can't tell. I like the concepts and would happily accept more robots. Even more so if they used a better material than the restic the previous robot teams were made from.
Polonius wrote: Is it just me, or is that Mule throwing a hard 1990s vibe? Like it's from Warzone or Vor?
I'm not complaining... it just struck me.
I dunno, never got into those games as a kid. The new Mantic Warpath vehicles just strike me as being very tall. It's hard for me to imagine the gun on top of the mule being capable of hitting anything shorter than a 2 story building. I get a similar vibe from the FF tank. Kind reminds me more of GI Joe cartoons than anything else.
I give Mantic their due, these are some nice looking models.
Almost tempting enough to actually start buying from them again. Almost. Are they all HIPS or is metal and/or restic the material?
Yep 901 and the Bursters are metal no word on them changing (yet), both would be fine in metal - once cast cleanly something Mantic's in house casting is a bit hit and miss at. It's the murder birds that really need to change to plastic but I don't think the volume of sales will be there to justify it.
The pictured painted Mule is a 3D print you can see the print line texture on it the final model will be HIPS though.
Tyr13 wrote: 901 and burster are metal, I believe. Might be restic though, not sure if they were affected by the material change. Mule and Marionettes are HIPS.
Polonius wrote: Is it just me, or is that Mule throwing a hard 1990s vibe? Like it's from Warzone or Vor?
I'm not complaining... it just struck me.
I dunno, never got into those games as a kid. The new Mantic Warpath vehicles just strike me as being very tall. It's hard for me to imagine the gun on top of the mule being capable of hitting anything shorter than a 2 story building. I get a similar vibe from the FF tank. Kind reminds me more of GI Joe cartoons than anything else.
the height of the turret looks pretty similar to the modern MRAP and that's a dedicated military transport rather than an adapted general utility vehicle so I think it works well
It's also blessed with a semblance of internal space rather more than the enclosed dune buggy on stilts would seem to have, so at least the height disadvantage is a functional tradeoff there
I have two thoughts about the Mule. Is it large enough to proxy a Taurox? How hard is it going to be to enclose the rear of it to make it look like a transport?
Doesn't look like it will be at all hard, and no idea how big a Taurox is, but it should be easy to tell from the scale photo if you have some IG banging about at home
cuda1179 wrote: I have two thoughts about the Mule. Is it large enough to proxy a Taurox? How hard is it going to be to enclose the rear of it to make it look like a transport?
For 40k it should be no problem to proxy a Taurox (no rules define the size) and how difficult it is to close the rare depends on how good you are with plasticcard
I find it interesting that the plague buster is illustrated in the deadzone book but has no entry. Maybe the Nexus Psi book will have some extra units in for the plague or maybe even all the factions.
We'll make sure that the new Warpath units have their place in Deadzone, it'll likely be done via expansions though since the models aren't released yet.
That Mule does strike me as 90s too. Particularly I-Kore type stuff. The vehicle just seems largely impractical.. but then again, it does have a decent cool factor so it's on my list to watch for clearance or other sales on it.
Weapon X looks awesome.
Plague burster could be cool too.
....but.. I'd be buying any of this for other things. As miniatures I could use these but I'm done with Mantic's games so I'd have to figure out how badly I actually need those for the scenarios I'm lining up.
With a few exceptions I have bought most of the Marauder models released for DZ and WP. It would be nice if Mantic expanded these ranges.
Sadly the Raptor vehicle and its variants are no longer available. I recently build 9 of them, and 3 Quad Bulls. They didnt cost much and have a welcome Mad Max-style. So much better than GW's Playmobil look-a-likes.
When I contacted Mantic's customer service last month they responded that a few selected Marauder models will get re-released in fall when WP 3.0 arrives but they did not specifically mention the Raptor to be amongst them. I would definitely buy more of these kits. Lots of conversion potential and the Raptor gun's height fits Rogue Trader Ork miniatures quite well, so it can easily get crewed with more variety.
Did Mantic mention any plans for future Marauder products? Were they part of the WP3.0 kickstarter in any form?
Marauders are bundled in to the GCPS list as auxiliaries and didn't get any models as part of the WP KS. They mentioned maybe a mini KS for them sometime in the future.
Barzam wrote: Nah, legs and torsos look fine. They're true scale, so no fugly Cadian proportions with no abdomens or shins on people.
They're not true-scale. Their upper arms are the same size as their thighs. Combined with the slightly oversized heads (which on these guys are as wide as their hips), it makes them look rather top heavy, and is accentuated by Mantic's habit of posing models with a very narrow stance. .. walking or running models tend to look a bit like they really need to pee.
Mantic are at least reasonably consistent with this stylistic scaling, but it's not a style that appeals to me personally.
The infantry seems to have skipped leg day though..
Fairly standard for Mantic sculpts, and the big thing that's put me off them to date.
The dropship is nice, though.
Yeah I know.. I really did have hopes they would figure out that military style cargo pants are not the thickness of a person's legs.. Oh well.
Really hope those dropships are in the clearance bin sooner than Mantic's usual timeframe.. kinda eager to pick up a few now for a table I want to do.
I like 'em. I regret not grabbing a set of them, but I'll keep my eyes peeled for their release. Certainly better than other recent plastic sci fi dude releases from other companies - I'd think they would serve well as a generic UN Peacekeeping force in any number of near-future games.
Barzam wrote: Nah, legs and torsos look fine. They're true scale, so no fugly Cadian proportions with no abdomens or shins on people.
They're not true-scale. Their upper arms are the same size as their thighs. Combined with the slightly oversized heads (which on these guys are as wide as their hips), it makes them look rather top heavy, and is accentuated by Mantic's habit of posing models with a very narrow stance. .. walking or running models tend to look a bit like they really need to pee.
Mantic are at least reasonably consistent with this stylistic scaling, but it's not a style that appeals to me personally.
Hmm. I'm not really seeing the proportion issues you are. I'll grant you, the bare head does seem fairly large though and the stances are narrower than I'd prefer. Overall though, I'm pretty happy with what I see. Throw in the plastic truck and I'm glad I chose them for my pledge.
Barzam wrote: Nah, legs and torsos look fine. They're true scale, so no fugly Cadian proportions with no abdomens or shins on people.
They're not true-scale. Their upper arms are the same size as their thighs. Combined with the slightly oversized heads (which on these guys are as wide as their hips), it makes them look rather top heavy, and is accentuated by Mantic's habit of posing models with a very narrow stance. .. walking or running models tend to look a bit like they really need to pee.
Mantic are at least reasonably consistent with this stylistic scaling, but it's not a style that appeals to me personally.
Hmm. I'm not really seeing the proportion issues you are. I'll grant you, the bare head does seem fairly large though and the stances are narrower than I'd prefer. Overall though, I'm pretty happy with what I see. Throw in the plastic truck and I'm glad I chose them for my pledge.
If the legs were their bare legs, they would be perfectly proportioned. That's not how fatigues work though. My wife is still active duty and she hates how big they look. Typically the width at the lats tends to be about in line with the outer edges. Another thing that is lending to the "frail" look.. is that the entire proportions aren't really based on the proportions an artist typically uses. When I draw pinups or comic pages I tend to block in my figures then a rule of thumb I picked up from Paul Martin Smith (the guy that redefined Wolverine's look) is that the width of the chest tends to be approximately 2 heads wide. Also, the peak where the instep of the legs meets in the crotch area should be roughly about the midpoint of your character unless you're drawing a bulky character like Thing or Hulk. I know most people would never go into that but I'm a very visual person and I pick up on these things fast. The one guy with the comms pack looks pretty good but the others just look wonky to me personally. The fastest fix.. slightly smaller heads. The leg length is not an easy fix and something that is probably nowhere near as noticeable with model in hand.. but in those pictures it's really bugging me.
At least the drop ship looks like it could realistically hold its payload of 10 troopers. The front looks a bit alien rather than Corporation to me but overall looks like a really good kit.
The shoulderpads plus elbow guards plus wrist guards make the arms look bigger than they are, because the legs are bare aside from the kneepads; not seeing a proportion issue
I agree - I noticed a lot of studio paint jobs from Mantic as well as GW recently are overboard on the paint schemes, so I'm looking forward to seeing more subdued paint jobs from the community .
Hornet, Mule, Accuser/Persecutor, Chira/Chroma, Drakkar/Brandr/Sturmhammer, Tunneler are all hard plastic. Plague versions of the Hornet and Mule are the hard plastic kits plus conversion bits that are probably going to be resin. Also, the Accuser Arbiter build has resin guns.
Hultr is resin, Tunel Runner is (I think) metal, but may be resin.
Everything other vehicle is either already out (all the gun platforms) or not done yet (Lancer tank, Spectra, Assassin drone)
or Mantic Games 1 minute ago
RE: (Warpath) Rulebooks pushed back
We've seen the conversation and we're talking about it internally, but until a decision has been made we can't comment on the matter. We'll keep you updated.
I think someone posted a negative review of the rules on Facebook and it's gotten echo'ed a hundred times.
Other playtest reports seemed more positive but it wasn't sensational. I rate them rather highly.
I think someone posted a negative review of the rules on Facebook and it's gotten echo'ed a hundred times.
Other playtest reports seemed more positive but it wasn't sensational. I rate them rather highly.
ok, I am not on FB so havn't seen a really negative review on the forum (except those that are there since alpha)
I had quick look through the Mantic forums just now and Stew is pretty adamant that the rulebooks will ship in September, while that might be OK for the large battle version Firefight seems to be lagging behind and some feel it needs more time. I have no insight into to this I've had a quick flick through the beta rules but I'm not interested in play testing it I just want the final ruleset ready to go and if that means it needs another 6 months so be it. Mantic need to get this ruleset right it's their 3rd attempt at Warpath and far to many of their rulebooks have errors or need a follow up KS for a new rulebook to resolve issues.
Imagine a person who has only ever played Kings of War and Deadzone.
Have him watch a game of 40k. Not read the rules or play, just watch one game.
Now tell him to write something that plays just like 40k. Remember, he doesn't actually have any gaming experience other than Deadzone and Kings of War.
I think someone posted a negative review of the rules on Facebook and it's gotten echo'ed a hundred times.
Other playtest reports seemed more positive but it wasn't sensational. I rate them rather highly.
ok, I am not on FB so havn't seen a really negative review on the forum (except those that are there since alpha)
You haven't seen negative reviews in the Mantic echo chamber? Shocking!
If anyone didn't see this coming from them avoiding any and all discussion about firefight rules during the Kickstarter combined with the extremely raw state DZ1's book published in followed by that wonderfully produced Dungeon Saga book.. yeah.. none of this is surprising.. Mantic's failure to directly address these questions during the active campaign to fun this is exactly why they haven't gotten any of my money. They have some decent models coming out so I might scoop up some of those but it will absolutely be for another company's rules.
Gentle reminder that Mantic already released Mass Battles and Firefight rules for Warpath before, so people can still play those if they are unsatisfied with the new one.
I have always been curious as to what would've happened if Mantic had made a KS for any one of these...
Painted Forge Father Hultr Half-Track - now in Dust PVC rather than resin
We've taken a look at the numbers ordered and have decided that we will upgrade all of the Hultr Half-Tracks to our new PVC material - the same that we used for the miniatures from Deadzone: Infestation!
overtyrant wrote: Each to there own but that is one hideous tank!!! Which is a shame as I love the FF Infantry.
Who wore it best?
Spoiler:
Seriously though.. after all the comparisons between these and 80s action figure vehicles did you "really" expect it to not look like an 80's action figure? I do agree though.. I bought a LOT of the FF infantry.
Areas of Focus
Force Selection ā this has now been reviewed in depth and added to the rules. Please, try and break it .
General Points Values and Balance ā Again, these have been fully reviewed and should now be far more balanced, but please let us know how you get on.
Missions and Objectives ā As above - I think we've caught everything, but there may be a combination I missed.
Change Log
Schedule dates have been updated again to give us more time to refine the book. We are really keen to get as much feedback as possible in the remaining time - please play as much as you can and let us know how it goes.
The whole document has been reformatted to make it clearer for the designer when it goes into layout and speed up the process. This also means I've left all the fluff in this time - enjoy .
Main Changes
General clarifications and corrections throughout, and a full review of weapon stats and points in line with testing - 80% of the units have had something tweaked, so please recalculate your army lists before playing again. Also, please let me know if you spot any inconsistencies. I've tripled checked it all, but numbers do get boring after a while .
Changed the Anti-Tank rule - instead of exploding 5s it now works in the same way as Blast, just on the wound roll, and only against Vehicles. This is more in line with the rest of the rules, and allows better differentiation of unit roles within the lists, adding more thought to army selection. Anti-tank units are now less useful against infantry, so you'll need to take more of a mix of weapons. In line with this change, a lot of weapon stats have been revised as mentioned above.
Force Selection - this whole section has now been added, using the High Value Assets idea from the other thread along with a few extra rules. Still keeps it simple, but should restrict the unbeatable all-tank lists. We theorised about a few examples, and found that the VP penalty made the game pretty much unwinnable if you took such a skewed list. However, as always, please look out for anything I've missed.
Other
Added in what I think are now the last missing units - Ten'ur Go, the Asterian special character, and the missing weapon options for some of the vehicles.
Tweaked Black Talons to better differentiate their role compared to Sky Razors.
Tanks can no longer react to a change when marked as activated.
Clarified section on terrain types to make it clearer how to deal with obstacles such as small walls.
Added symbols to certain Orders to make it clearer as to when they can and can't be given.
Limited the number of VPs available for a few of the Secondary Objectives.
Simplified the Courage Under Fire Order.
Added Hit and Run Order.
Im not up on my warpath lore but aren't the forgefathers supposed to be nearly as advanced in weaponry as the enforcers? I don't know, but to me that tank looks like something you would see on a ww1 battlefield.
If we go with aesthetics I'd love something more compact. That turret sits too high for my taste. Tho this is nothing new for forgefathers vehicles and guns are what killed that army for me and turned me into an enforcer minion.
Warpath universe preorders are now up these are for the plastic Pathfinders, Veer Myn Night Crawlers, Steel Warriors and Enforcers - separate to the DZ starter and Booster packs
The tunnel runners look excellent. I would have picked some up if they'd stated they'd do them in PVC, but I'm not plunking down money in advance for ??? materials anymore. Maybe I'll get some at retail sometime.
Nice to hear that Dungeon Saga in space is still a thing.
Funny how so many people were adamant at carrying on about how the distracting line down the middle of the thing was absolutely not a join seam when it clearly fething was from the first photos shown...
Azazelx wrote: Funny how so many people were adamant at carrying on about how the distracting line down the middle of the thing was absolutely not a join seam when it clearly fething was from the first photos shown...
Has anyone seen the new Tasters sets? They look like a brilliant idea to me. Translating the British price into $ gets you 70 minis for roughly a dollar per mini, which is a great deal, and the variety is a plus for anyone into skirmish, RPGs, or creating their own armies for other games.
Unfortunately, it looks like the USD price on the Mantic site is ...punitive. We didn't make you Brexit, Mantic.
Plague birds look nice (and indeed Metal!!! ) for sure.
They'd make some great Scavengers (a.k.a Carrions) in a KoW Empire of dust army as well.
At least so long as it's not too hard to remove the sci-fi stuff some of them are perched on.
Funny how so many people were adamant at carrying on about how the distracting line down the middle of the thing was absolutely not a join seam when it clearly fething was from the first photos shown...
The seam is coincident with a ridge. Let it go dude.
Good to see that you can't man up and admit when you're wrong. Because internet, am I right? Still, it's good to see who chooses to double down, I suppose. I guess next time we see some more detailed shots of them, I'll have to point the join seam ridge that goes down the entirety of the ship out yet again since some people aren't capable of seeing what's in front of their eyes in their one-eyed effort to defend whatever Mantic does. You're welcome.
Anyway, onto more important matters - the Plague Birds do look very nice. I hope they're not painfully multi-part. I'd live to see the unbuilt metal components, though - before I consider making a purchase of them - and a scale shot with another model aside them would also be great. A bit hard to see how much is "solidly" sci-fi on them as well. Just the green metal panels?
There is a join there, its not the cause of the white/grey line visible on the studio model, its absence in the windscreen should attest to that, honestly if the BOW video didn't clarify this to you I don't know what will.
TheWaspinator wrote: Is it possible to order in £ from the Mantic site and have it shipped to a USA address? Because that would be cheaper on pretty much everything.
Does anyone have any idea what's up with the Mars Attacks giant robot? It's been off their site for awhile (or at least I couldn't find it). Was hoping to pick up a couple.
I think they ran out of Mars Attacks stock in general and were about to order/expecting a new shipment soon, but I'm not sure if I'm remembering that right.
Yeah, those "taster" deals are really tempting - does anyone know how long they last? With the Secret Weapon KS ending and the Dreadball 2 KS having just ended I need some time for my hobby budget to recover
Definitely order in £ if buying from anywhere outside the UK, exchange rates are rock-bottom currently.
$ pricing has to be fixed for their retailers, and can't keep up with variable exchange rates, so it's probably cheaper to import from the UK and pay the £ price even considering increased shipping fees.
frozenwastes wrote: Whoa that's a good price for 4 jet bike models. Hard plastic as well.
The kit is very well done. The price for that bundle is the KS special price in USD on their site. I wonder how much cheaper buying them in pounds would be...
dragqueeninspace wrote: There is a join there, its not the cause of the white/grey line visible on the studio model, its absence in the windscreen should attest to that, honestly if the BOW video didn't clarify this to you I don't know what will.
I can actually clarify what happened here, because I sculpted the Enforcer Jet for Mantic.
The original design (which the studio matter printed to use as a preview) didn't have a seam there.
Instead I sculpted extra pieces that would form the central hull and the seams would be located on angled joins, which should have made them hard to spot.
It seems however that the factory modified my sculpt somewhat presumably to reduce the number of components, which has resulted in a seam now running down the centre of the hull.
So when Azazelx said this:
Funny how so many people were adamant at carrying on about how the distracting line down the middle of the thing was absolutely not a join seam when it clearly fething was from the first photos shown...
S/he was wrong, because the original preview model definitely did not have a seam there. I know, because I sculpted it.
dragqueeninspace wrote: There is a join there, its not the cause of the white/grey line visible on the studio model, its absence in the windscreen should attest to that, honestly if the BOW video didn't clarify this to you I don't know what will.
I can actually clarify what happened here, because I sculpted the Enforcer Jet for Mantic.
The original design (which the studio matter printed to use as a preview) didn't have a seam there.
Instead I sculpted extra pieces that would form the central hull and the seams would be located on angled joins, which should have made them hard to spot.
It seems however that the factory modified my sculpt somewhat presumably to reduce the number of components, which has resulted in a seam now running down the centre of the hull.
So when Azazelx said this:
Funny how so many people were adamant at carrying on about how the distracting line down the middle of the thing was absolutely not a join seam when it clearly fething was from the first photos shown...
S/he was wrong, because the original preview model definitely did not have a seam there. I know, because I sculpted it.
So you're saying that there was merely a poor design choice to have what appeared to be a seam line down the absolute entirety of the middle of the boxy-looking thing, followed by a poor "studio painting" choice to paint the ridge down the middle of the original kit as though it was a seam line, but now the kit actually has that poor choice of seam line integrated into it. Not that you could hide it anyway, since it's been designed to look that way. Apparently every panel on the mid-line of the entire vehicle, whether part of the hull or something bolted on has the same not-seam-but-now-seam line right down the middle.
What it comes down to is that it turns out that I was incorrect in thinking that it was a seam line when it was simply a poor design choice that made the model look like a cheap plastic toy.
And now it is now an actual seam line, so while I was incorrect initially on that aspect, the Chinese factory have flipped it - so it is indeed now a seam line based on a poor design choice and it will indeed look like a cheap plastic toy.
But you're welcome to think that these flyers are the best thing ever and buy a fleet of them. No skin off my nose, so go for it.
The rifles might need a little snip to the tip for modesty, but the rest of this minis look great to me. The sprues come with enough enclosed helmets for everyone, right?
BobtheInquisitor wrote: The rifles might need a little snip to the tip for modesty, but the rest of this minis look great to me. The sprues come with enough enclosed helmets for everyone, right?
I guess it depends on if you think their guns shoot solid slugs, in which case a muzzle brake is pretty helpful
Guns are a bit large but workable. May invest in these at retail. Maybe a set for zombie marines 2.0 since the gcps zombie parts that come with the plague zombies are huge. Darth Helmet style hats..
If at least 4 of you manage to do it (All Blaines painted by Halloween) , I'll promise to write an all-Blaine faction list for Deadzone and try my best to get Mantic to publish it. :p
We've chatted about the idea previously in the RC and it could be fun. All Blaine models, including both dreadball Blaines and the dino rider!
Hmm I'm not sure I meet the minimum specs. I just have dz1 Blaine, mars attacks Blaine, DBX Blaine, oh uhh...dz:I Blaine...nevermind I'm only really missing original dreadblaine and anything since DZI.
Blainetober? Someone is gonna have to bring it back up but I'll dig my Blaines out.
I never got my dinosaur blaine, but I have DZ1 Blaine painted, and have MA Blaine, DBX Blaine, and DZ2 Blaine unpainted in the Closet of Shame. I'd be glad to get them out for Blainetober.
Dreadball Blaine
Deadzone Blaine
Mars Attacks Blaine
Dreadball Extreme Blaine
Dungeon Saga Blaine
Kings of War Blaine on a Dinosaur
Deadzone: Infestation Blaine on Jetbike
Are there any I'm missing? I'm down for a Blainetober painting spree, sounds like a fun project.
Dreadball Blaine
Deadzone Blaine
Mars Attacks Blaine
Dreadball Extreme Blaine
Dungeon Saga Blaine
Kings of War Blaine on a Dinosaur
Deadzone: Infestation Blaine on Jetbike
Are there any I'm missing? I'm down for a Blainetober painting spree, sounds like a fun project.
That's them all! For the purposes of this challenge, I'll say 6 out of 7 is acceptable.
Alpharius wrote: And with that, so ends the Story of The Seam Line. Right?
Yup, it's time to file this one away.
It is unseamly, isn't it?
I can understand the Chinese manufacturer using that line for mold making - it allows them to hide the seam line in something that looks remarkably like a seam line....
Azazelx wrote: So you're saying that there was merely a poor design choice to have what appeared to be a seam line down the absolute entirety of the middle of the boxy-looking thing....
Believe it or not it saved a huge amount of money in anticipated tooling and production cost by having a (very) slight raising angle to the centre of the hull rather than a flat surface. Cheers.
DaveC wrote: It's a teaser for Sci-Fi Dungeon Saga - Blaine has a large part in it apparently - there should be a 9th Blaine miniature in there
Considering ive finally completed my collection of blaines plus doubled up on two of them so have nine blaines (still waiting on the warpath one to make ten) and looking forward to scifi dungeon saga with a new blaine
Mymearan wrote: Why do people like Blaine? Is it just because he's a "mascot" of some sort? He's just so bland-looking.
Yes.
I know I wasn't inspired by him when he first debuted. I didn't bother caring until some time after Mars Attacks. Now, I want all the Blaines. It might be the Sancho effect.
I dug out the original Warpath Blaine concept art and the organic gun is there. Backers asked for a Peacekeeper armoured Blaine so this looks like the final art for Warpath Blaine whether that design carries into the new game remains to be seen (the armour can also be seen in the glass cabinet in the original teaser art). I can't recall seeing the actual miniature yet.
I know I wasn't inspired by him when he first debuted. I didn't bother caring until some time after Mars Attacks. Now, I want all the Blaines. It might be the Sancho effect.
I have all of the Blaines so far
DBO Blaine, DZ Blaine, MA Blaine, DBX Blaine, DS Tyrant King Blaine, KoW Blaine on raptor, DZ2 Jetbike Blaine, and WP Blaine on order
That Veer Myn tunneler looks really nice. The hull doesn't seem overtly Veer Myn either, making me think it might make its way into people's games for other systems.
Wasn't there supposed to be something for the Guard that was similar? Moles, or Helbores?
Might make a nice proxy...
Curious to see how these Firefight rules turn out too...
Anyone else notice that Space Saga is officially launching on September 26th?
^ Yeah saw that too, 25 days length, I think I should be able to back this one at a reasonable level
I am very much wanting to know what progress has been made with the Firefight rules, since I'm not all that interested in the mass battle ones without 6m/10mm minis to play it with.
For what it's worth, I believe Clear Horizon is doing a 15mm mass battle bugs vs marine game on the same day.
I know I'll be checking both out.
Things seem generally positive on the Walking Dead campaign, so hopefully this will follow suit.
I have a feeling Space Saga is going to be Dungeon Saga 2.0 basically- take what worked, refine it, and make sure they actually have the ingredients players want baked in from the very beginning. It will be quite telling to see what they do with the "advanced" rules this time around.
Also wondering if characters in Space Saga will get Deadzone/ Firefight rules. Seems like a bit of a no brainer...
highlord tamburlaine wrote: That Veer Myn tunneler looks really nice. The hull doesn't seem overtly Veer Myn either, making me think it might make its way into people's games for other systems.
Wasn't there supposed to be something for the Guard that was similar? Moles, or Helbores?
Might make a nice proxy...
Curious to see how these Firefight rules turn out too...
Anyone else notice that Space Saga is officially launching on September 26th?
The purchase of 3 Tunnelers to build up an alternative Imperial Guard Armoured Fist platoon was the reason I got into this KS.
I'm just glad that the black ring on the Tunnelers doesn't appear as organic in nature as the original diagrams seemed to indicate.
highlord tamburlaine wrote: That Veer Myn tunneler looks really nice. The hull doesn't seem overtly Veer Myn either, making me think it might make its way into people's games for other systems.
Wasn't there supposed to be something for the Guard that was similar? Moles, or Helbores?
Might make a nice proxy...
Curious to see how these Firefight rules turn out too...
Anyone else notice that Space Saga is officially launching on September 26th?
Their finished WarPath models really do look good in those photographs. And yes, Squats had Hellbores back in Epic 40k - which is why I bought a set of Skaven tunnellers to go with my Squats/Forge Fathers. I bought a Beard-tank in turn for my KoW dwarfs, to use as an Iron Behemoth.
MrDwhitey wrote: I just saw the gun Blaine is holding and thought "Why does he have a Gates of Antares Isorian plasma carbine?"
It reminds me of the Grasp of Malok from Destiny...
The Nexus Psi Expansion has also been redone for the new rules and comes with an exclusive alternative metal Dr. Simmonds miniature
This exciting expansion features two new campaigns for Deadzone. One introduces solo-play - 'Artificial Stupidity' for a series of games against the Zombie hordes. The second campaign focuses around Nexus Psi and the hunt for the origins of the Plague outbreak.
In addition, there are also two new Elite Army lists, introducing new leaders for the Plague and Enforcers - the mutated Dr. Gayle Simmonds and Enforcer Recon Pathfinder N32-16.
DaveC wrote: This weeks Mantic Weekly confirms that the Nexus Psi book will be available on it's own later.
Except "Later" isn't explained as "soon for pre-order alongside the bundles" or "months after everyone else has actually had the release".
I love DZ stuff. To the point where I have mounds of stuff still to paint. I'm not spending £35 on a bundle for a 48 page paperback book. I could go back to GW if I wanted to bend over than badly.
Almost as foolish as thinking that everything would be in one book, which also was a stated project goal. Or that it would be the same game, just polished, which was also a stated project goal. Go figure.
Nexus Psi will have some new content, not just the old stuff reworked. I helped to proofread it months ago, it is a really great piece of work, 100% written by a member of the RC, and edited by the rest of us.
Here's what to expect:
- Linked narrative campaign.
- Zombie AI rules.
- Solo Zombie campaign.
- New elite army lists.
- Deadzone rules for new Warpath models.
- New exploration table, rules for campaigns set on Nexus Psi.
Very good book, lots of gaming content there, including some stuff for people who want to play solo.
Infestation and Nexus Psi are an example of the kind of continued support that Deadzone will be getting, with expansions, new models and rules.
I'm not a huge fan of the "long face" aesthetic of the flyer - and it kinda reminds me of the Blight Drones - but the paint makes it and the buggy look very nice. The figures look a little busy in the photos, but that's probably the black lining plus the distance from the camera. I'm sure they look great up close.
I skipped warpath but I could see getting all of that at retail.
I still don't think I see the mule hauling 10 dudes around and the flyer is chubby and doesn't look like it would be especially good at flying, but I still like them.
You're right on both counts, but I'm willing to give them a pass on those points based on the Rhino and Pick your SM flyer. But yeah. it could do with a much better cockpit.
I feel better and better about my planned Hyperion GCPS force. Might look around for alternate heads, though, just so I can have two different varieties of 'faceless corporate mooks' for marines and rangers.
That veer-myn tunneller looks ace, and as someone already noted it doesn't look too "veermy" ( ) to begin with, so I guess they will indeed find their way into more than one battlefield out there.
BrookM wrote: So when exactly are the GCPS shipping next year?
According to Matt in response to my question in the KS update - Wave 2 will be sometime after CNY, but they don't know what will be in which waves yet - or perhaps better put don't have a list for us - since whatever is going out in Octember will be the stuff they already have by now.
Nice pics, looks like a pretty solid job on all the vehicles. Wouldn't have minded more faces on the front of those ships but I'm happy with what we got.
The Mantic studio painters (is it still Golem?) have really picked up their game recently. I am sure that plenty of people will find use for that Veer Myn tunneller, also fair play for a unique design on the Asterian skimmer.
So we expect a retail release for those post April 2017, probably nearer the summer?
Thraxas Of Turai wrote: The Mantic studio painters (is it still Golem?) have really picked up their game recently. I am sure that plenty of people will find use for that Veer Myn tunneller, also fair play for a unique design on the Asterian skimmer.
So we expect a retail release for those post April 2017, probably nearer the summer?
I went for the 3 Tunneler option from the KS.
Initially it was for a different form of IG Armoured Fist platoon but now I'm thinking Goliath alternative for a mining world Genestealer Cult.
Thraxas Of Turai wrote: The Mantic studio painters (is it still Golem?) have really picked up their game recently. I am sure that plenty of people will find use for that Veer Myn tunneller, also fair play for a unique design on the Asterian skimmer.
They hired Dave full-time a few years ago (around the time of the Mars Attacks release). Painting quality has been awesome ever since.
lord_blackfang wrote: Warpath looks like a home run to me, model-wise. Sad I couldn't afford any Chimas at the time.
I agree, everything in these photos looks great. I'm especially excited to see the Veer-myn Tangle, and I quite like the way the guard turned out, too.
scarletsquig wrote: Nexus Psi will have some new content, not just the old stuff reworked. I helped to proofread it months ago, it is a really great piece of work, 100% written by a member of the RC, and edited by the rest of us.
Here's what to expect:
- Linked narrative campaign.
- Zombie AI rules.
- Solo Zombie campaign.
- New elite army lists.
- Deadzone rules for new Warpath models.
- New exploration table, rules for campaigns set on Nexus Psi.
Very good book, lots of gaming content there, including some stuff for people who want to play solo.
Infestation and Nexus Psi are an example of the kind of continued support that Deadzone will be getting, with expansions, new models and rules.
which new warpath models can we find in these rules?
Looks like a printed copy of the Warpath novel will become available in December. Mantic will also release a real, printed copy of their Dungeon Saga adventure game book by Dakka's own Matt Gilbert. Barring unforeseen catastrophe, you know I'll buy a copy of each.
So I originally pledged for printed copies of the adventure game books, both for myself and extra copies for my wife's classroom for the kids to enjoy.
Mantic then said they wouldn't make physical copies, so I had to spend my credit on stuff I didn't really want.
I have over 100 gamebooks on the bookcases behind me, I am very very keen to see Mantic release their own line of gamebooks. They've become very popular again recently, some of it is nostalgia, some of it is new people becoming interested in the format via interactive fiction apps (there are some really great ones out there, the Lone Wolf game is awesome).
Already played through the digital version of Winter's Knight, it's great, Matt Gilbert really knows how to write a good story, it's a book with a rough linear path, but lots of different exploration options within the different areas that you visit.
Nostromodamus wrote: So I originally pledged for printed copies of the adventure game books, both for myself and extra copies for my wife's classroom for the kids to enjoy.
Mantic then said they wouldn't make physical copies, so I had to spend my credit on stuff I didn't really want.
Now they're making the physical copies
Oh, Mantic...
Try writing a letter to Ronnie about it. Perhaps he can credit you some Mantic Points or send some Damage Control packages your way to get you the books.
After all, Ronnie Renton doesn't hate school children...does he?
overtyrant wrote: I just wish The Plague were not so short legged as I would buy a ton of them!!
Well, I compared the Plague troopers, their legs are about the right length compared to other human minis, BUT as the plague increases their torso size, (Added spinal disks, and muscles and such), they get to be made "short" compared to their enhanced torsos. Imagine a suddent growth spurt in hours when normal ones take weeks to adjust to. No wonder they are in pain, plus the torn skins, the spikes, the teeth and claws growing as well.
overtyrant wrote: I just wish The Plague were not so short legged as I would buy a ton of them!!
Well, I compared the Plague troopers, their legs are about the right length compared to other human minis, BUT as the plague increases their torso size, (Added spinal disks, and muscles and such), they get to be made "short" compared to their enhanced torsos. Imagine a suddent growth spurt in hours when normal ones take weeks to adjust to. No wonder they are in pain, plus the torn skins, the spikes, the teeth and claws growing as well.
I thought about this.. but the problem is that for the most part, everything is so symmetrical. If they were going for rapid mutation, it might serve them better to have a lot more of an asymmetrical look about the models. In fact, I wanted to use some for that type of mutant in an upcoming sci-fi scenario game.. but am going a different direction (maybe Quantum Gothic or Hasslefree).. I don't have any of the newer plastic plague models, just the old DZ restic ones, so I'm not sure if the proportions are the same on the newer models. If they would release a set of "transitional" plagues mid transformation, I would snatch those up.
overtyrant wrote: I just wish The Plague were not so short legged as I would buy a ton of them!!
Well, I compared the Plague troopers, their legs are about the right length compared to other human minis, BUT as the plague increases their torso size, (Added spinal disks, and muscles and such), they get to be made "short" compared to their enhanced torsos. Imagine a suddent growth spurt in hours when normal ones take weeks to adjust to. No wonder they are in pain, plus the torn skins, the spikes, the teeth and claws growing as well.
I thought about this.. but the problem is that for the most part, everything is so symmetrical. If they were going for rapid mutation, it might serve them better to have a lot more of an asymmetrical look about the models. In fact, I wanted to use some for that type of mutant in an upcoming sci-fi scenario game.. but am going a different direction (maybe Quantum Gothic or Hasslefree).. I don't have any of the newer plastic plague models, just the old DZ restic ones, so I'm not sure if the proportions are the same on the newer models. If they would release a set of "transitional" plagues mid transformation, I would snatch those up.
It would make for interesting minis for assymetry. My restic plague troops do have some different sized arms and hands, especially Dr. Siimons. she is definitely mid transition from human to mutation via the "Plague"