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Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/06 07:22:51


Post by: filbert


Any ideas on timescales when the new gang boxes are going to available to buy? And are you going to sell through your website or another distributor?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/06 13:43:19


Post by: Necros


For retail, I was hoping for August, but now it's looking like it will be September. Ran into a lot of delays with sculpting. We just have those 2 more figures for Brother Vinni to finish then we'll be all set. After I get those greens, it'll be a month or so to finally get them cast and get a set painted for box photos. We wanted to release all 4 starter sets and the printed rulebook all at once. But in the meantime we'll be getting the first 2 (Clancys and Bloodwolves) done and packaged and out of the way, so Kickstarters can get them sooner. But we don't have packaging finalized yet.. everything takes so long :/

But anyway, we'll be selling everything on shop.gamesalute.com (I canceled my own online store, no need for it now) ... and it will also be available in game shops everywhere. The shops that get signed on to deal directly with Game Salute will be able to get stuff earlier too I think


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/11 00:13:59


Post by: Necros


Just got the pics for the last 2 figures from the Kickstarter! Here they are:





yay!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/11 01:42:26


Post by: Gymnogyps


wow those are great looking sculpts! I particularly like the Doc.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/11 03:02:53


Post by: RiTides


Also loving the good doctor!

For the second one, it'd be cool if it came with a few hand options, in case you wanted something a little different... I like the sculpt of the body but the hands/guns seem a little awkward.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/11 03:39:37


Post by: Necros


Supposed to be like a standoff, he's aiming at 2 guys at once, daring em to shoot first

But, with the arms outstretched like that, they'll be pretty easy to convert if you want to. You can snip off a gun hand and swap it with another weapon, or even swap a whole arm out


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 03:48:03


Post by: Necros


And here's something else .. Battle Flag (wargame-buildings.com) has a series of wild west buildings. They're going to be customizing a lot of them with new decals and signs for Blackwater Gulch. Should be available soon, but here's some previews

The Blackwater Palace hotel was customized based on their trinity palace.. they changed it to have a flat roof, for sharpshooters here's they'r flier...



And here's Dr. Trent Dougall's office and home (instead of the trinity undertaker).. and the local sheriff's office




I'll be showing them off along with GameCraft's buildings at GenCon


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 03:52:04


Post by: RiTides


Those buildings are great! And you're right, the hands will be easy to convert on that model


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 13:30:47


Post by: Necros


Yeah their buildings are really great. Get a few of them, add in a couple from GameCraft and Sarissa and you'll have a nice looking town. The hotel is kinda pricey, but it is really huge and has a removable 2nd floor and roof, and lots of fine details too. Makes a really nice centerpiece. The other battle flag buildings are all a lot cheaper.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 13:35:22


Post by: filbert


Any idea when those Blackwater themed buildings will be available?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 13:49:16


Post by: Necros


It should just be a couple of days, they have to set up a page in their online store for it, so I'll post a link as soon as I have it


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 14:38:38


Post by: Alpharius


WOW!

Those buildings are great!

You've got an awesome set of miniatures and terrain for your game - hopefully you end up doing really, really well because you've certainly put the effort into this, and the results show it!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 17:06:48


Post by: bbb


Necros, what is the planned time table for everything being released? By the start of 2013 will Blackwater Gulch be a fully realized game with 4 starter gangs, extra models in blisters, and a full like of terrain?

What are the plans once everything is released? You will you have regular updates featuring battle reports or new scenerios or hobby articles?

Or will you take some time off and relax for a few months after all the crazyness of this year!

Just curious to see what the plan is since everything seems to be going smoothly so far.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/12 17:37:47


Post by: Necros


Won't have any time to relax Lots of stuff planned

So we're going to start off with the 4 starter sets from the kickstarter plus a 3-man add-on box set of Hired Guns that will be the Norwegian plus bounty hunter and gambler figs I made originally, and we'll have a printed rulebook (plus a PDF). Planning for late summer/early fall retail release for all of that, and Kickstarters will get their orders earlier.

After that will be a 5th gang starter of yet to be named drifters, from the high level Kickstarter backer (they couldn't think of a good name for the gang) .. And then a 2nd set of 3 Hired Guns that will be from the $500 kickstarter backer's characters. No idea when those will be released, we didn't even start sculpting yet.

And then after that there will be a series of 3-man add on packs to expand each gang. These will come with 1 professional and 2 henchmen. We'll do 3 different add ons for each gang each with a pro that's not in the starter set, so in the end we'll have a full 14-man gang with all 6 professions represented. I'd like to also do a full gang box set maybe with a special 15th figure who could be an alternate gang leader as a bonus fig for the big box.

And then, there's cavalry models... I'd like to some day do mounted and unmounted versions of every figure, or at least the leaders and professionals. And if we do horses, we gotta do stage coaches too Need an excuse to mount an old fashioned gatling gun to something...

And then.. there's the whole fantasy/folklore boxed game thing that will be happening mixed in with all these other releases too.

So that's my overall plan for world domination. No idea when future things will be made and released at this point though, still too early Eventually I would like to get to the point where I could have a few new sets of figures coming out every month, for a few different games. I do plan to do lots of game aids and hobby guides and all that stuff too.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/16 13:29:49


Post by: Necros


Little update .. here's the order page for the Battleflag buildings

http://www.wargame-buildings.com/blackwater-gulch.html

So far it's just the hotel, they'll get the others added soon. Will be a bordello and also Gulch Gazette newspaper office soon

Also, I'm working on a new website, here's a sample
http://blackwatergulch.com/index2.php

I'll be making that live soon, but I still have a lot to add to the game guide section. I'd like to be able to do some how to play videos, but I don't have a camera yet :/


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/19 03:17:35


Post by: Necros


New website is live Still some minor tweaks here and there, but it seems to all be working, for me anyway

http://www.blackwatergulch.com/


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/21 00:07:29


Post by: Necros


Got my Blackwater Palace model today.. this thing is HUGE. I can see why it costs £100, lots of detail and it's really like a centerpiece model. Definitely worth it too, IMO.

Probably too big for my 2x2 demo boards, but I'll be using it for demos anyway Tried messing with the video setting on my digital camera.. nowhere near HD, but here's a quick video I shot so you can see all the angles and what's inside.




Uncle Paco FTW!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/21 01:25:07


Post by: bbb


Looks great!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/21 05:18:18


Post by: Stormfather


Cool stuff. I've got a smattering of Black Scorpion and Reaper wild west figures, but I really like the character of the masters you've posted, especially Brother Vinni's dynamic sculpts. I'm really looking forward to adding to my collection, the rules seem solid and this game could go over really well with my regular group.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/22 17:25:40


Post by: Necros


Battle Flag just added a new building, La Maison Rouge, the old west bordello



Going to be giving one of these kits away free to a lucky Kickstarter backer, added the details for how to win on the Kickstarter page in a new update post


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/22 17:30:38


Post by: Grot 6


Excellent work there. As usual

I'm really interested in those building, too.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/25 02:48:08


Post by: Necros


Got a preview of the cover art for the Bloodwolf Tribe Starter Box Set



Also, I know I posted this before, but here’s an updated pic of the Clancy Gang cover. Changed the photo a bit and did some tweaks to the overall template for the box design



Hoping to finally get the updated rulebook done around next week or so


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/25 02:56:01


Post by: sparkywtf


Looking good! Can't wait to have the boxes on my shelf of other boxes of things to paint! (although these will probably get done quick, my girlfriend is really interested in playing)

Also can't wait to go through the new book when its done! Assuming its on PDF at least.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/25 13:07:59


Post by: bbb


Great box covers! I like the change to the Clancy box.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/25 13:37:37


Post by: Necros


Thanks I may update the photos again still.. Maybe I can find some teepee models at Gencon for the Bloodwolves And I think I'm going to have the Clancys outside the sheriff's office, since I have some mini wanted posters on there. Might fit them better.

And yes the new rules will be a PDF. The new PDF will have less images to be easier on people's printers and make a smaller download. But I have to get the full printed book all finalized first, and then work backwards from there to cut it down for the PDF.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/07/31 18:48:23


Post by: Necros


Had some new color artwork done colorized version of El Jefe's concept art plus a bloodwolf guy .. these guys are going to go on the backs of the boxes along with a description of the gang and what's inside and stuff like that





Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/07 18:03:33


Post by: Necros


Posted this as a Kickstarter update but just in case you backed and didn't see it .. and you'll be at GenCon


Are you going to be at GenCon? If so, stop by the Game Salute booth and say hi! I'll be running demos on Friday and Saturday.

If you will be there, and you would like to pick up your pledge reward in person, that can be arranged. However, we will only have the figures for the Clancy Gang and Bloodwolf Tribe, plus the Hired Guns (the 3 free reward miniatures). I still have yet to receive the sculpts for the Bandidos Mexicanos and 3 of the Vigilance Committee. They should finally be arriving in the next few days, so I will have those sculpts on display.

So, if you ordered the Clancy Gang or Bloodwolf Tribe (or would like to switch and get them instead) and would like to pick them up at GenCon, please email me (or send me a message on Kickstarter if that's easier) .. and we'll make arrangements and have the miniatures waiting for you. The Character Cards will not be printed until later, so we will mail those to you as soon as they are ready. If you pick up your figures at GenCon, they will be unpackaged.. just the figures and bases. I'll actually be picking up our first big batch of figures there at the show on Friday, so your orders will be ready on Saturday.

Hope to see you there!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/08 13:41:08


Post by: Cyporiean


Waiting on the Bandidos, but I might come by and buy some other minis while at the show... or at least just say 'Hey'


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/08 15:14:38


Post by: Necros


Cool I don't think we'll be selling anything though, pretty much just demos and letting some folks pick up their orders ahead of time. Going to be picking up the shipment of figs from Iron Wind on Friday, then packing up whatever orders I have so folks can pick them up saturday


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/08 15:22:44


Post by: Cyporiean


Necros wrote:Cool I don't think we'll be selling anything though, pretty much just demos and letting some folks pick up their orders ahead of time. Going to be picking up the shipment of figs from Iron Wind on Friday, then packing up whatever orders I have so folks can pick them up saturday


Ah, fair enough then.

We just finished packing/boxing minis last night (aside from our blisters which I'm doing later today). Fun filled tedious work with Penn & Teller on in the background.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/12 00:48:18


Post by: Necros


The new rulebook is finally done!

You can download it on my site Lots of small changes, most of which were previously listed here.

http://www.blackwatergulch.com


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/14 02:23:05


Post by: Necros


I have more info for the GenCon demos.

I'll be there Friday and Saturday. I'll most likely be at the Game Salute Sneak Peeks booth #2035. They will also have a store going at booth #1033, so if you don't see me at the sneak peek booth, I may be at that one

Friday will be off an on demos, since I have a ginormous order of figures to pick up and some folks to meet with. But I hope to do demos till I drop on saturday

So if you're gonna be at GenCon, stop by and at least say hi I'll be the guy in the Blackwater Gulch t-shirt


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/14 04:05:06


Post by: RiTides


Necros wrote:The new rulebook is finally done!

You can download it on my site Lots of small changes, most of which were previously listed here.

http://www.blackwatergulch.com

I'll have to update / annotate the one I got from you last year, thanks for posting this


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/14 07:42:01


Post by: filbert


Is it going to be available for print on demand at the LuLu service, like the other one was?

Ack - scratch that, just read the post on your website


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/14 14:16:22


Post by: Necros


Yeah, lulu was good for just starting out, but the books they make are too expensive IMO. So we're going to print up a whole bunch to go with the retail release. It's a smaller format book like the ones you get in the GW starter sets, so that's why the PDF is laid out like 2 page spreads.

No idea when we'll have the printed ones done, but will be soon. Big meeting planned for GenCon and we'll get everything finalized.

I also just this morning got the sculpts for the mexicans and the rest of the vigilance committee, so I'll have those to show off at GenCon


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/20 21:04:27


Post by: Necros


Back from GenCon. Had a great time, but it was really way more ginormous than I ever thought possible. Gave lots of demos and met lots of backers, was hella fun Gonna be saving up my pennies and hope to be able to afford a real booth in the dealer area next year, since I'll actually have stuff to sell by then

Anyway, I had a guy working on Army Builder files for the game and he just finished them today. Works really great, you can make your own custom gang members and click around to add their stats and weapons. Also have some of the pre-made characters in there that will come with the starter sets. He just finished the files, so you can go download em here:

http://blackwatergulch.com/blog/2012/08/new-army-builder-files/



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/20 21:16:36


Post by: sparkywtf


Glad you had fun!

Shame its just army builder, looks like I still have to make myself a battlescribe version (which I was gonna do eventually anyways).


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/20 21:35:50


Post by: Necros


Baby steps

I'd like to make a web/tablet/smartphone app gang building app too, some day when I can find me a programmer that will work for minis


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/20 21:55:14


Post by: sparkywtf


 Necros wrote:
Baby steps

I'd like to make a web/tablet/smartphone app gang building app too, some day when I can find me a programmer that will work for minis


Oh that would be supreme. I might have to make some calls.... I know a guy...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/21 15:25:57


Post by: Mad4Minis


So where are we on getting the kickstarter rewards?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/21 15:40:17


Post by: Necros


Getting there. I wish it wasn't at a snail's pace though. I'm hoping once we get all the bugs worked out future releases will go much smoother. here's where we're at now...

As of right now we have all 3 hired guns (the free reward figs) and the dice in stock, plus all of the building kits people ordered. We also have all of the clancy gang figs and the bloodwolf tribe figs. We still need to place an order for the 10,000 or so bases we'll need.

While I was at GenCon I handed the final sculpts to the fellas at Iron Wind who will be making the master molds hopefully this week. So pretty soon we'll finally have all of the figures ready to go!

I also have all of the character cards and box art done for the clancy gang and bloodwolf tribe. Once I get master metal figures for the next 2 I'll paint them up for the cards and box photos and then we'll be all set.

We're still finalizing packaging, I have to go over all of the details with the Game Salute fellas when they get back and settled from GenCon later this week. What we're planning to do for the starter sets is have them come with a foam tray to hold the figs, so you can carry and store them safely after you paint em


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/21 16:46:05


Post by: Mad4Minis


Cool deal, just like to keep up. My wife and I are still looking forward to the game. She in for the Banditos and Clancy for me...we love the sculpts for both gangs and cant wait to get ahold of the minis.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 08:06:20


Post by: Mad4Minis


We got an email about a new kickstarter for expanding the gangs, possibly starting in October. We would be in for it, but timing would be the important part, we are moving in September. A kickstarter in late Oct would be perfect, as we should be working by then,


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 14:20:55


Post by: Necros


Yep, we're planning it out right now. Will take a while and we do want to wait till the models from the first set are at least sent out to the previous backers. Planning 3 new 3-man add on packs for each existing gang, so that will be 12 packs total. Will probably do something like every $3000 earned will let us do a new pack, $36,000 to do all 12. If we can get past that we'll start doing new gangs and also start looking into cavalry models.

But, we have to get concept art done for some of new figures first, and possibly start sculpting the first couple of add on sets ahead of time. So yeah it will probably be around October some time


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 15:38:47


Post by: Alpharius


 Mad4Minis wrote:
We got an email about a new kickstarter for expanding the gangs, possibly starting in October. We would be in for it, but timing would be the important part, we are moving in September. A kickstarter in late Oct would be perfect, as we should be working by then,


Unless you're planning on pledging for 10K or something, I'm thinking planning/launching of this just might move ahead with or without you!

All kidding aside, I'm very interested in seeing what this one will include.

I missed out on the last one, but hopefully not this one!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 17:11:15


Post by: Necros


Well there's 6 professions in the game, and the starters come with 3 of them. So, the boosters will include 1 of each other profession that a gang's starter is missing, plus 2 more henchmen that are kind of the same theme as the professional. Like the Clancy Gang prospector booster will have Uncle Zeke and his 2 henchmen will be miner looking guys. that sort of thing.

So to get 3 boosters for all 4 gangs, that's a total of 12 new sets, 36 new figures. I'm thinking we'll set the bar low, so if we need like $3000 to do a new booster, then we'll set the funding level at $3000 to fund the first one, then every $3000 we can generate we can add in a new one.

I'll do some custom dice again for rewards, thinking with a colt 45 icon this time. I also have the artwork ready to go for a whole new gang and 3 new hired guns, so I'm thinking I will have those figures set aside as reward figures. No idea what amounts they will become available yet, but who knows if we get high enough everyone might be able to get a whole new gang for free

But still.. lots of planning to do and we want to wait until the starter sets from the first campaign are at least shipping to the original backers.

I'm going to keep the pledges simple this time. Pledge whatever for a booster of your choice, add to your pledge for each additional one. Then I'll do starter set levels for people that might want one of them, and then maybe a 2 player bundle where you can get a rulebook, 2 starters and 2 boosters. Stuff like that. I'll probably have add on stuff like building kits and other goodies, but I'll keep that out of the pledge level stuff so it doesn't get confusing.

And then if things go really really well, I'll start adding in new gangs like last time. Planning a chinese worker gang, a carnival circus freak gang, and all girl gang and a gang of army rejects.. not civil war themed though since the game takes place much later, around 1890. But we'll see how it goes


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 19:03:21


Post by: BrookM


Can't wait to chip in again!

Not to sound like a nagging naggy nag-nag, but how's the current stuff coming along?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 19:41:04


Post by: Necros


It's coming.. just got delayed waiting on the final sculpts, I didn't get the greens until the day before I left for GenCon :( But those are in production now. Basically sculpting just took longer than expected and it pushed everything back a good 4-6 weeks.

For the next one I'm going to list the ship dates away longer than last time, and that way folks will be happier when they get stuff early I'll probably make it like 6 months in advance for the first round of sculpts, then add a new month for each new batch.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 21:40:23


Post by: Alpharius


Having missed all this the first time around, I'm hoping for levels that include starters, buildings, etc.

If not, no big deal, it would just make it easier to jump in!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 21:41:45


Post by: BrookM


IIRC buildings are not in this time round.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/26 22:37:26


Post by: Necros


Nothing set in stone, we'll see how it goes I just want to keep it simple that's all, for backers and for me


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/27 05:03:57


Post by: Mad4Minis


 Alpharius wrote:
 Mad4Minis wrote:
We got an email about a new kickstarter for expanding the gangs, possibly starting in October. We would be in for it, but timing would be the important part, we are moving in September. A kickstarter in late Oct would be perfect, as we should be working by then,


Unless you're planning on pledging for 10K or something, I'm thinking planning/launching of this just might move ahead with or without you!

All kidding aside, I'm very interested in seeing what this one will include.

I missed out on the last one, but hopefully not this one!




Well on you.


We got in on the first one, was our first contact with Kickstarter. If at all possible we will be in on the next one as well.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/28 23:41:21


Post by: Necros


The Army Builder files are now listed on the main updates menu now Just took em a few days to get it added, now it should automatically update as we add new characters to it and stuff


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/29 00:06:40


Post by: RiTides


I still have my rulebook for this . Am watching with interest! May ping the local Infinity players about it once the starter sets are released, since the buy-in is so low and they already have tons of terrain made up.

Granted, the theme of the terrain is wrong but it would work to try it out, since the rules seemed nice and straight-forward.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/29 00:13:51


Post by: Necros


Cool ... yeah Infinity fans might like it, some people have been calling it wild west infinity But I was going for more like wild west necromunda

If you have lots of trees and rocks and hills, that works great for terrain too. Gunfights happen in the woods too


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/29 00:34:29


Post by: RiTides


Those we definitely have! Sounds great

Since you mentioned you're planning to have the prior Kickstarter rewards out before doing the next, and you're thinking of October for the next... does that mean the gang boxes may be available this coming month?



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/29 00:58:21


Post by: sparkywtf


 RiTides wrote:
Those we definitely have! Sounds great

Since you mentioned you're planning to have the prior Kickstarter rewards out before doing the next, and you're thinking of October for the next... does that mean the gang boxes may be available this coming month?



Hehe I wanna know too! (I know I pester a lot)


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/29 01:16:02


Post by: Necros


I'm really hoping in the next couple days I should have the final master metals, so if they're all ok they can start on the production molds and figs and then we just gotta get the boxes and cards printed.

So we'll start by sending out the backer's orders first, then do the retail release. but for the next kickstarter I'm thinking we might include the starter sets in that too. So if you're impatient (like me) you can just get the starters from your FLGS or buy em online. But if you're patient and you want free goodies you can add them to your pledge Will probably be at least a 2 month wait if you do that though, because last time when we got the dice made it took 8 weeks to make them. Or maybe we can work it out where you can pay extra shipping and we send you what we have when we have it, etc.

Game Salute is on the way to PAX right now, so next week when everyone is back and settled we'll be finalizing everything and then planning out the next campaign. Right now it's all just off the top of my head


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/29 12:40:09


Post by: JazzGB


 Necros wrote:
Cool ... yeah Infinity fans might like it, some people have been calling it wild west infinity But I was going for more like wild west necromunda


Sold to the man in the black crossing the desert.
I'd be happy to back a kickstarter especially if we got the starter sets in the new one.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/29 20:00:31


Post by: MagickalMemories


I'm looking forward to seeing the rest of the gangs, so I can finally order mine. : )

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/30 15:34:48


Post by: Necros


very minor setback. Luckily we caught it early. Got the masters back for the vigilance committee and mexicans. The wider brims on the sombreros didn't work out, once the molds were made the hats were all bent and folded. Some of them may have been passable, or fixable with greenstuff (The FineCast Way), but I want everything to be perfect so I it's back to the molding board. Iron Wind is going to have their sculptor touch up the hats and thicken them a little so that they won't bend next time. So this means I won't get the new masters till next week. However, they have a break in their schedule next week and if all goes well thats when the production figs will happen if all goes well with the new masters

In the meantime, the sheriff, doctor and susana all came out OK, so I'll be painting those masters up in the meantime. Have to prime tonight while there's a break in humidity. There was also some bending with the tabs under the feet, but I didn't think that was really a big deal. Most of them are too long to fit in the slots in the bases anyway because of the foot positions, so I figure most folks will be trimming them or chopping them off anyway.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/30 16:17:22


Post by: RiTides


Thanks for the update!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/30 18:05:12


Post by: MagickalMemories


So, the sombreros bent during the molding process, or after they were molded?

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/30 18:09:49


Post by: Necros


They were OK when they made the molds, I think when they made the master figures the sombreros curled up as the metal cooled. Also happened to the hat on the deputy that's kneeling with the 2 pistols out.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/30 20:57:18


Post by: MagickalMemories


So, they don't cool the metal in the mold?

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/30 21:12:01


Post by: Necros


Not sure, that's what I was assuming happened. But the way I've seen em done is ya pour the metal into the spin caster thingy, then it makes the figs, then you pop em out and throw em in the bins. At any rate, they'll fix em up for me and everything is still pretty much on track.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/08/31 19:42:36


Post by: Necros


Planning out all the new figures that will be a part of the Kickstarter. Should give an idea of what the figures will be equipped with and the professions. I'm planning to have 1 artist do all 3 concepts for a pack, and the same sculptor do all 3 figures for a pack, so everything will match better I know the styles were a little mixed in the first few starters, but I'm going to try to minimize that going forward.

Clancy Gang

Uncle Zeke - Prospector - miners pick, rifle
Jacki Bower - Henchman - burning bottle of booze, pistol
Hugh Brockett - Henchman - hatchet, pistol

Clayton Borey - Doctor - 2 pistols, bowie knife
Elinor Clancy - henchman - rifle, bowie knife
Mathew Eppley - henchman - 2 pistols

Cody Clancy - Gambler - pistol, 2 bowie knives
Annabelle Taub - henchman - 2 knuckledusters, pistol
Darren Bettcher - henchman - dynamite, pistol

Vigilance Committee

Christian Kluge - Gambler - rifle, tomahawk
Lorrie Shakes - henchman - shotgun, 2 small knives
Erik Petrin - henchman - bowie knife, pistol

Fernando Groman - Gunslinger - rifle, 2 pistols
Jayna Bower - henchman - 2 pistols
Kendrick Menders - henchman - 2 tomahawks, pistol

Darius Carlisle - Wrassler - dueling sabre, tomahawk, rifle
Carey Julius - henchman - Burning bottle of booze, 2 pistols
Ela Mitchell - henchman - 2 knuckledusters, pistol

Bandidos Mexicanos

Carlos Termino - doctor - rifle, machette
Juana Hevas Archuleta - henchman - axe, pistol
Ernesto Navarro - henchman - 2 pistols

Ramirez Estrada - Prospector - miners pick, shotgun
Osvaldo Sanchez - henchman - dynamite, pistol
Emilio Velazquez - henchman - pistol, machette

Liliana Carrillo - Gunslinger - 2 pistols, bowie knife
Jose Diaz - henchman - rifle, machette
Miguel Lopez Avila - henchman - rifle, hatchet

Bloodwolf Tribe
Hunteress - Bounty Hunter - shotgun, rifle, 2 tomahawks
Axeman - henchman - 2 tomahawks, throwing knives
Backstabber - henchman - 2 bowie knives, burning bottle of booze

The Cheat - Gambler - 2 pistols, tomahawk
Feathers (female) - Henchman - rifle, tomahawk
Longcoat - Henchman - 2 pistols, dynamite

Miss Chopper - Wrassler - large 2-handed axe/tomahawk, pistol
Sixguns - Henchman - 2 pistols
The Marksman - Henchman - rifle


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/01 18:07:11


Post by: Mad4Minis


Is there gonna be any Brother Vinni action on the new stuff?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/01 18:37:44


Post by: Necros


yep! I'll be sending a bunch his way along with the other sculptors too Going to give each sculptor 3 at a time so their whole set will have the same look & feel. And this way just doing like 3 per month or so will be better than 6 in 2 months, so I don't have to wait as long to get the greens. Figured this way I can have a kind of steady stream of new releases for retail instead of just one big splash release then nothing for months.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/02 03:05:12


Post by: MagickalMemories


One of your Bandidos henchmen should be names Carlos "Huevos" Ranchero.

Really looking forward to some of these sets.

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/03 17:30:44


Post by: RiTides


The plan looks cool, Necros



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/04 17:19:06


Post by: Mad4Minis


 Necros wrote:
yep! I'll be sending a bunch his way along with the other sculptors too Going to give each sculptor 3 at a time so their whole set will have the same look & feel. And this way just doing like 3 per month or so will be better than 6 in 2 months, so I don't have to wait as long to get the greens. Figured this way I can have a kind of steady stream of new releases for retail instead of just one big splash release then nothing for months.


Sweet, sounds like a solid plan.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/09 23:12:20


Post by: Necros


Howdy folks! Today I have a couple of things to share.

First off, we now have a French translation of our rules available. These were translated by BWG fan Flavien Champenois. It’s actually the previous version of our rulebook, but as many of you know the rules are pretty much the same with just a few minor changes. You can click here to download the French rules. It's both the rulebook and optional campaign rules.

Next I wanted to share some photos of the newer models. Here are 4 of the Vigilance Committee and 1 of the Bandidos Mexicanos. Gramps Fillickson, Martin Williams, Rick Dawson, Dr. Trent Dougall and Susana la Loba.





Just 5 more figures to finish painting and then we can get the boxes all printed up! Almost there…!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/10 00:42:21


Post by: RiTides


Wow, love the doc!

You do all the painting yourself, right?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/10 01:20:48


Post by: Necros


Yeah, I'm painting everything for now. At first I was going to have Golem paint everything, but we ended up with so many delays that I didn't want to add an even longer wait to get everything released. Just mailing the figs back and for the to the UK would be an extra 2-3 weeks alone.

Eventually though we'll have them do the official paint jobs once we get off the ground and can plan out the new releases better. I'll probably have the do the official paint jobs for the booster packs in the next kickstarter


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 13:55:44


Post by: Necros


Getting concepts started for the characters that will be in the next Kickstarter. Here's the Clancy Gang prospector Uncle Zeke and one of his henchmen, Hugh Brocket. Hugh lost his hand to a mining accident, so he'll have a variety of extra appendages attached to his belt for easy access

These were done by Wayne O'Connor. These are just preliminary sketches for now.





Tonight or tomorrow I should be getting some sketches for the vigilance committee too


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 13:57:04


Post by: BrookM


Can't wait to see how they turn out.

How's the painting coming along?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:02:05


Post by: Necros


Getting there.. 2 down 3 to go should have them done this weekend so next week we'll be able to get the boxes going. I have the clancy and bloodwolf box files done already, but we have to wait and print everything at the same time or else it'll be real expensive.. same with the cards :/


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:07:29


Post by: BrookM


I hear ya, no rush. So are those boxes still going to be all fancy with the foam on the inside or am I recalling a different thread?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:20:45


Post by: Necros


We were going to go with the plastic mantic boxes at first, but when all was said and done they were just too bulky and cost too much to ship from the UK. So now it's going to be a cardstock box about the same size as GW's, and we'll have foam sheets inside to keep everything in place. The foam was cheaper than getting a vacuum formed plastic insert thing made, and we figured people could reuse the foam if they want, for transporting their minis and stuff


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:22:36


Post by: Alfndrate


Just a quick question, are you still pushing things out for kickstarter backers or are you having things for sale for those of us that didn't get in on this?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:32:33


Post by: Necros


Both We'll be shipping out the old Kickstarter orders first, then everything will be available on our online store and in FLGSes. But, also in the new Kickstarter we do we'll have the original starter sets available too.

So, if you're impatient you can buy them online as soon as they're available, or you can jump in on Kickstarter #2 and get them a month later with some free goodies too We'll probably be launching the new campaign at the very end of the month, or beginning of Oct. We want to make sure we have the orders for the original campaign under way first.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:38:17


Post by: Mathieu Raymond


^This. I missed out on this Kickstarter (I... didn't understand what it was back then... how things change fast these days) but some of those models are gorgeous. And Necros sounds like a good chap, so I'd like to get on that wagon.

I'm on a roll this morning. Jokemeister that I am.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:47:38


Post by: Von Skyfury


 Mathieu Raymond wrote:
^This. I missed out on this Kickstarter (I... didn't understand what it was back then... how things change fast these days) but some of those models are gorgeous. And Necros sounds like a good chap, so I'd like to get on that wagon.


+ 1

When is the next kickstarter =)


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:50:20


Post by: Mathieu Raymond


I just clicked your banner.

Those buildings are way, way, way superior to... others we know of.

I think I might buy the £45 starter kit as a graduation gift (yes, I learned overnight that I will be an officially licensed teacher)

Do you have american distribution on those buildings? Intellectually, I am all for the concept of VAT, but my poorer student wallet right now doesn't likey.

Also, plans for single houses?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 14:52:53


Post by: Von Skyfury


http://www.sarissa-precision.co.uk/store/oldwestHR/

Worth considering I think =)

Edit : changed link for the heroic range


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 15:14:52


Post by: Necros


Those buildings aren't made by me, they're by Battle Flag in the UK. We just gave them permission to use the name and make some of their buildings with signs that reference different things in the game's fluff. The hotel is my favorite, but it's HUGE

GameCraft makes some really nice buildings, we sold a lot of them in our first Kickstarter. And Sarissa is good too. But if you go with Sarissa make sure you get the "heroic" kind or they might look too small.

We will have add-on building bundles in the next Kickstarter though. One will be a Battle Flag bundle with a gallows and some other goodies, and the other will be a GamCraft bundle with a couple of buildings. I think will be a $60 add-on item, but you get lots of stuff. If you order the BF bundle, they will ship them to you, but the GameCraft bundle will come from us.. that's just because BF is in the UK and decided it would be easier if they ship the bundles themselves.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 15:15:22


Post by: Von Skyfury


http://blackwatergulch.com/blog/2012/09/new-concept-art-kickstarter-coming-soon/

We’re planning a new Kickstarter campaign around the end of September or beginning of October. I posted some details here and there in our message boards, but a lot of details have changed a bit. The goal will be to get the funding to make a series of new figures for each gang, and if it’s really successful we’ll be able to add new gangs too. Each of the 4 main gangs will get 3 “Support Packs” of 3 models each, 9 new figures per gang and 36 new figures total if all goes well. Each set will feature one of the professions not in a gang’s starter set, so in the end a full gang would be 14 members with 1 of each profession and a nice selection of henchmen for the cannon fodder every gang needs!

So, now I’m starting to get new concept art done for the characters that will be in the next Kickstarter. Here’s the the first 2 for the Clancy Gang, Uncle Zeke the prospector and one of his henchmen, Hugh Brocket. Hugh lost his hand to a mining accident, so he’ll have a variety of extra appendages attached to his belt for easy access






Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 15:29:52


Post by: Alpharius


I eagerly await the introduction of the Fantastic to your gameworld and system...

I'll still definitely jump in on the next Kickstarter - need those 'regulars' after all, plus some nice buildings and terrain.

But I'm really looking forward to... the Other Stuff!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 16:14:30


Post by: Necros


We'll be getting into the weird west stuff soon In fact if the new Kickstarter gets high enough we'll start adding some creatures and new professions like Engineers and Monster Hunters as stretch goals. It will have to be pretty high though since we want to get the main gangs fleshed out and start doing our new gangs too.

But if we don't get high enough, that stuff will all go in Kickstarter #3 for the boxed game next year


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 16:34:37


Post by: BrookM


Woah, woah, woah. Are we talking about human engineers and monster hunters here. Because is so..

...

...

...



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 17:01:57


Post by: Necros


Oh .. yeah, the world is going to be changing a lot, but gradually. Planning a stand-alone board game kind of like Super Dungeon Explore or Dust Tactics, really all the same rules just you play on a board with squares for movement and distance. Then it will also act as an expansion for the skirmish game so you can use the stuff in the board game in skirmish games, or your favorite gangs in the board game. The overall theme is going to be based on Skinwalkers (Werewolves and other were things) and it will also include a lot of US & indian folklore critters like jackalopes and chupacabras

The critters will be treated like pets attached to another model, they'll be a 25xp model (half as tough as a henchman) and will form a mini unit with their handler who will need a special skill to train animals. Engineers will be a bit steam punky but not over the top. They're inventors who will have special gadgets and weapons like gatling pistols. Monster hunters will be like bounty hunters, only they get a bonus when they attack Supernatural creatures. And Supernatural creatures will have different abilities based on what they are, like a Skinwalker will have Bloodlust, so if they take someone out of action they get a little tougher

That's all a ways off though. In the end I want it to be where you can have a straight up wild west gunfight, but you also have the option of playing weird west too. Just depends on what you and your friends like best.


Automatically Appended Next Post:
And, I just got this pic.. these will be the bonus dice for the next kickstarter. Black & blue swirls with 2 gold Colt 45's on the #6 spot



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 17:30:45


Post by: BrookM


Nice, they'll go nicely with the other dice. Seeing as I'm going law and outlaws this means each side will have their own set of dice.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 18:14:36


Post by: sparkywtf


shut up and take my money already!

I am loving that dice. They will go amazingly well with the badge set.

Weird west is sounding good! Can't wait for the current lot of stuff to come in, the next lot to come in, and the lot after that to come in


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 19:03:44


Post by: Alpharius


 Necros wrote:
We'll be getting into the weird west stuff soon In fact if the new Kickstarter gets high enough we'll start adding some creatures and new professions like Engineers and Monster Hunters as stretch goals. It will have to be pretty high though since we want to get the main gangs fleshed out and start doing our new gangs too.

But if we don't get high enough, that stuff will all go in Kickstarter #3 for the boxed game next year


Either way, all of that sounds great - and thanks for the update!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/12 21:24:59


Post by: Necros


Busy day! Also got the 1st sketch for the Vigilance Committee. Here's Christian Kluge. World Renowned Gambler (according to him) and owner of the Golden Coin Saloon.



This one is by Heath Foley.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 00:16:36


Post by: Mathieu Raymond


Game Craft looks fantastic. Sarissa too, but I'm always leery of buying from our English overlords. As soon as the Kickstarter season is over (heh, I wish), I will update my gaming table.

Von Skyfury: how come your flag keeps changing from USA to Canada, are you travelling at the moment?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 00:28:34


Post by: Necros


And next we have Eric Jurgensen, the butcher, chef and handyman at the Golden Coin, also by Heath Foley.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 00:33:57


Post by: Alpharius


Was I the first one to suggest Weird West stuff?

Do I get a no-prize?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 03:17:36


Post by: Von Skyfury


 Mathieu Raymond wrote:
Game Craft looks fantastic. Sarissa too, but I'm always leery of buying from our English overlords. As soon as the Kickstarter season is over (heh, I wish), I will update my gaming table.

Von Skyfury: how come your flag keeps changing from USA to Canada, are you travelling at the moment?


Nope, it should always be Canada =P

And I can vouch for Sarissa. Great prices, great quality and very fast shipping.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 08:46:03


Post by: JazzGB


No-Prize!
Yaaaay


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 13:21:57


Post by: Necros


no no-prize for you!

So after a long chat with the Game Salute last night, we're gonna take a slightly different approach to the new campaign. Instead of just expanding the existing gangs, we're going to start off with getting 4 new gang starters done first, then that will give us 8 different gangs total and after the 4 new ones are funded we'll move on to the 3-man add on packs for each one. We figured this would give the game a lot more variety.

So these new gangs will likely be...

Widowmakers - All girl gang, more like gunslingers than "saloon girls" though

The Flying Zarconis - carnival / circus gang. Thinking about making all the henchmen be clowns, but old timey clowns not ronald McDonald looking...

The Silent Fist Clan - Asian railroad workers who are secretly ninjas in disguise. Will be all Asian types though, not just Chinese.

Wiley's Rangers - US army rejects. They got sent to Blackwater Gulch to help stop all the gang violence, but now they just want to get all the gold they can for themselves. These won't be Civil War looking soldiers though, since the game takes place in 1890.

So each of those will start out with 5 guys per set, and then we'll do the 3-man add ons after they all get unlocked.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 13:25:46


Post by: BrookM


I'm liking the concept of the Widowmakers and dare I say, if these Rangers are based off a certain wild group of guys, a certain bunch, I'll be very, very happy indeed.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 13:34:51


Post by: Cyporiean


 Necros wrote:

The Silent Fist Clan - Asian railroad workers who are secretly ninjas in disguise. Will be all Asian types though, not just Chinese.


If you're going to use the term 'ninja', then they should just be Japanese. While the Chinese (and every where else in history) had Assassins, ninja is a Japanese term.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 13:41:29


Post by: Alpharius


 Necros wrote:
no no-prize for you!


WHAT?!?

I demand a recount!

 Necros wrote:


Widowmakers - All girl gang, more like gunslingers than "saloon girls" though



With the right sculptor on these, you'll probably hit your goal with sales of this gang alone!

Make one have a sleek looking sniper rifle, please!

 Necros wrote:


The Flying Zarconis - carnival / circus gang. Thinking about making all the henchmen be clowns, but old timey clowns not ronald McDonald looking...



This one seems like it is right up Grot 6's alley!

 Necros wrote:


Wiley's Rangers - US army rejects. They got sent to Blackwater Gulch to help stop all the gang violence, but now they just want to get all the gold they can for themselves. These won't be Civil War looking soldiers though, since the game takes place in 1890.


This one sounds very interesting too!

Can't wait for this Kickstarter to... start!


Automatically Appended Next Post:
 Von Skyfury wrote:
 Mathieu Raymond wrote:
Game Craft looks fantastic. Sarissa too, but I'm always leery of buying from our English overlords. As soon as the Kickstarter season is over (heh, I wish), I will update my gaming table.

Von Skyfury: how come your flag keeps changing from USA to Canada, are you travelling at the moment?


Nope, it should always be Canada =P



I've locked it into Canada for you now - it may take a bit, and you may have to log out and log back in, but you're all Canada all the time now!

 Von Skyfury wrote:

And I can vouch for Sarissa. Great prices, great quality and very fast shipping.


Same here - highly recommended!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 13:49:49


Post by: Alfndrate


I love Heath's work, having met him, he's got a lot of great ideas floating around in his head.

Can't wait to see this game played...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 13:57:30


Post by: Necros


They won't be real ninjas, just meant they will all have a martial arts kind of skill.. in the game it'll give them a melee combat bonus. I kind of wanted to do a mix of different Asian themes, but also mixed in with the wild west stuff too.

I've actually never seen the wild bunch. I'll have to look it up on Netflix.

Also planning a bunch of movie/tv reference characters for bonus figures. We'll have Kurt Wyatt and Dr. Kilmer, John W. Duke, The Outlaw Clint Wales, and more

I'll be using my same sculpting crew as before. Might be looking for some more too though so we can get everything done in a timely-er manner. Gonna be lots more minis than last time if all goes well.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:03:26


Post by: BrookM


 Necros wrote:
The Outlaw Clint Wales




Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:15:28


Post by: Alpharius


I'd like a Man With No Name and/or a Pale Rider wannabe before a Josey Wales homage!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:18:21


Post by: BrookM


Aye, or a William Munny! That. Would. Be. RAD.



"Any man don't wanna get killed better clear on out the back. "

Though Josey Wales is also a great choice, great movie, one that a lot of people seem to gloss over for some reason, prolly because it's all about slaughtering blue shirts.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:21:38


Post by: Alfndrate


Josey Wales was my favorite of Clint's old school western films.

a Pale Rider type character might be fun too... why not both? And you could get away with the name Pale Rider too... Make it iconic, fitting into the supernatual AND the west... just like the movie, what'dya know


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:24:18


Post by: BrookM


Pale Rider was good, but for a great supernatural western, go with the High Plains Drifter. Oh man, that ending.. WHO ARE YOU?! WHOOOOOO ARE YOUUUUU?!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:25:21


Post by: Alfndrate


That's the one I was thinking of!

sorry, my housemate has all of these films, and I've been watching them... Good catch Brook.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:28:22


Post by: Alpharius


 BrookM wrote:
Aye, or a William Munny! That. Would. Be. RAD.



"Any man don't wanna get killed better clear on out the back. "

Though Josey Wales is also a great choice, great movie, one that a lot of people seem to gloss over for some reason, prolly because it's all about slaughtering blue shirts.


I think mostly because it was just later on in his whole 'Western' career.

The Man With No Name being more iconic and all that...

Having said all that, I'm pretty sure that Josey Wales was well received, reviewed, etc. Ironically enough, way more than any of the 'Man With No Name' series of movies!

You know, back in the 60's and 70's!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:30:15


Post by: BrookM


Damn it man, tonight I'm going on a Western movie binge and I won't stop until it's Sunday!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:51:04


Post by: Necros


I hate to admit it but for someone making a western game, I really haven't seen enough of the classics. Never even saw Josey Wales, but when I think of Clint as a cowboy that's the name that pops into my head. For me it was more films from the 80's and beyond like Tombstone or Young Guns, and a lot of Hell on Wheels since it's on now and fresh in my mind


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 14:54:28


Post by: BrookM


That's alright, I love westerns, but I hate.. John Wayne and his flavour of movie. Can't stand the guy.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 15:20:54


Post by: Alpharius


For me, I can almost ONLY see Clint Eastwood's iconic Western characters.

You've got to make one wearing a poncho which conceals a cast iron wood stove door which gives him some sort of "invulnerable save"!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 15:32:12


Post by: BrookM


Yes! Poncho is a must for such a character. Stove door is always a nice tongue in cheek reference.

Though I almost had to slap someone when he replied with a "Wasn't that Michael J. Fox?"


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 15:38:06


Post by: Necros


 BrookM wrote:
Though I almost had to slap someone when he replied with a "Wasn't that Michael J. Fox?"


Ya know ... I was thinking of doing Doc Brown and Marty Mcfly back from back to the future 3. Maybe I could save that for the boxed game though


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 15:51:49


Post by: Mad4Minis


Hmmm...wife and I are not as excited about new gangs as we would have been the expansions, since we dont even have our first gangs yet. However, we would probably be in for the widowmaker gang and a bunch of character minis, especially if they are Eastwood and Tomb Stone inspired.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 15:57:33


Post by: Cyporiean


I'd be interested in the Doc & McFly...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 16:02:31


Post by: Necros


The expansions will still be in there, just going to be doing the new gangs too The way I had it set up first was to do all of the expansion packs first, then new gangs but we decided if we did that, we could end up with a bunch of big gangs, and then a couple of extra starters that had no extra options. So this way we can do it so all the gangs will have a chance to get some extras added on too. So, we'll do 4 new gangs, then 8 expansion packs, then 8 more, then 8 more


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/13 17:24:19


Post by: Alpharius


GET INTO IT!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 02:48:58


Post by: bbb


Easy money:

The Serenity Gang
Hal Serenity and his band of outlaws. Expert stagecoach driver Alan "Dry" Dryson and his amazonian wife Gina. Hired gun Sue Corne, who despite putting on a rough persona is smarter than he appears and loves his mamma. All around fix-it girl next door, Jewel Lee.


The Docs
The Hoover clan loves to help people. As such they all ended up going into the medical profession. However when their hometown, Gallant Fray, was razed by thugs, unrelenting mountaineers known as the Khyber Men, loyal to dastardly Theo Masterson and his associate Dave Ross they set out on a course to bring these desperadoes to justice and lend a hand to whomever needs it along the way.

The three brothers: Doctor Hartnell Hoover, Doctor Patrick Hoover and Doctor Jon Hoover. They are the oldest of the Hoovers.

Their sons: Doctor Tom Hoover, Doctor Peter Hoover, Doctor Colin Hoover and Doctor Sylverster Hoover

Their sons: Doctor Christopher Hoover, Doctor David Hoover and Doctor Matt Hoover

Distant cousin: Doctor Paul Hoover



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 02:52:42


Post by: MagickalMemories


bbb, PLEASE don't take this the wrong way...

I hope that's your own creation there, and isn't official.

I like your overall creations, and you seem to have done it well.... but the names on that last group.. I can't stand them.
"Hoover."
I worked for a Hoover family before, and THEY were the dastards and thugs. To this day, I don't even like that brand of vacuum.
I couldn't even buy that gang in a game, if it existed.

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 03:55:08


Post by: Necros


cool ideas, love the Serenity one .. just might have to try that one day.. I'd love to be able to make a big stage coach model kit


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 04:39:37


Post by: Cyporiean


 Necros wrote:
cool ideas, love the Serenity one .. just might have to try that one day.. I'd love to be able to make a big stage coach model kit


Make sure to put lots of lanterns on the back of it


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 14:07:50


Post by: bbb


 MagickalMemories wrote:
bbb, PLEASE don't take this the wrong way...

I hope that's your own creation there, and isn't official.

I like your overall creations, and you seem to have done it well.... but the names on that last group.. I can't stand them.
"Hoover."
I worked for a Hoover family before, and THEY were the dastards and thugs. To this day, I don't even like that brand of vacuum.
I couldn't even buy that gang in a game, if it existed.

Eric


The Docs are a thinly veiled Doctor Who reference. I think a gang of Doctor Who inspired cowboy era characters would bust a kickstarter wide open, that's why I tossed it out there. Ideally they'd all have seperate hand options so you could make a sprue with just sonic screwdrivers for fun.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 14:26:53


Post by: Alfndrate


I think you'd be better of if you just had 1 doctor and named him "The Doctor"...

Or if you named them Whoover... I had a major issue reading Doctor Name Hoover over and over...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 14:32:03


Post by: Necros


We can halve Daleks too, just paint your mom's favorite salt shakers gold and you're all set

Don't really follow the show much, but I was actually thinking about having "The Doc" as a special character, and in the fluff people would refer to his phone booth thingy as his outhouse since it's the same shape. but then I started thinking if I'm going to do a time traveller reference, that Back to the Future would be fun since they went back to the wild west in part 3.

But we'll see I have stretch goals planned out all the way into the 300k's So far there's the 3 high end backer's characters from the last Kickstarter that will be bonus figs, plus Kurt Wyatt, Dr. Kilmer, John W. Duke, Clint Wales, Nevada Dave the treasure hunter, Dr. Emmitt, Martin McFox, and Ashford Campbell (with boomstick ).


Automatically Appended Next Post:
Oh, also for Dr. Who reference, I was also thinking of having the doctor character in the asian gang named "Dr. Hu"


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 14:40:54


Post by: bbb


I think this season of Doctor Who has them going to the old west too.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/14 23:13:07


Post by: Necros


Got some new art Here is Janey Bower, the other henchman (henchwoman?). She was done by Wayne O'Connor. She'll be with Uncle Zeke and Hugh Brocket in the Clancy Gang Prospecting Team support pack.



And Lorrie Shakes, she'll be with Christian Kluge and Erik Jurgensen in the Vigiliance Committee Town Defenders support pack. Lorrie was done by Heath Foley.



Going to have the artists get started on the new starters now


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/15 00:06:07


Post by: Bullockist



Is it still possible even though gulch has reached it's funding goal, to conrtibute and get some of the cool stuff on offer? ( I have no idea how kickstarter works)
I had a look at the rules a few months ago and thought they looked cool, The sculpts are awesome, please for the love of god don't add any skulls.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/15 01:12:04


Post by: Necros


Well, you won't be able to jump in on the old Kickstarter now that it's done. But as soon as the box sets are all ready you'll be able to order them off our website or get them at your local game store. We'll also be doing a new Kickstarter that you can join in on in about a month or so


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/15 15:53:23


Post by: Mathieu Raymond


Man, that Serenity gang would get my money very fast. Especially with stretch goals of a black preacher, a buttoned-up doctor and his dynamically posed sister taking names.

Please Necros? Pwetty pwease?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/15 16:10:19


Post by: Necros


It depends how high we get I did add it in to the list though, but first we have to unlock the 4 new gangs we planned (Girls, circus, ninjas & US army rejects), then the add on packs for everything, then there will be 4 more new gangs followed by hopefully plastic horses, and then we'll do new sculpts of every gang leader on horseback.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/15 18:40:19


Post by: Mathieu Raymond


as long as you don't bring out the aliens from "Cowboys and Aliens", I'm fine with it.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/16 14:13:12


Post by: OrlandotheTechnicoloured


Thanks for the Stat Card for Dusty Paige from the Bombshell Babes KS

"ADDED BONUS!



If you would like for Dusty to visit Blackwater Gulch, thanks to the awesome folks at Gangfight Games, you can include her in one of your groups!

Download her stat card for FREE here!"

You gangfight games folks are tops



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/16 14:49:02


Post by: Grot 6


Any way of getting in on this one if someone else ducks out, let me know. As usual, great work!!!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/16 17:41:15


Post by: Alpharius


The next Blackwater Gulch Kickstarter is about a month away or so - just start saving up now!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/17 12:55:44


Post by: Alfndrate


I'm going to have to miss it because I think OTLG is giong to be doing a kickstarter at the same time :(


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/17 14:23:54


Post by: Necros


yeah it looks like we'll both be starting around the same time. I have a feeling there's going to be a lot of Kickstarters in October. I would have waited, but it's really not worth doing a campaign during xmas shopping season, and we don't want to wait till January since it takes so long to get minis sculpted and stuff. I don't want to do it right now though, because I want to make sure the stuff from our first Kickstarter is at least starting to ship.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/17 14:26:27


Post by: Cyporiean


 Necros wrote:
yeah it looks like we'll both be starting around the same time. I have a feeling there's going to be a lot of Kickstarters in October. I would have waited, but it's really not worth doing a campaign during xmas shopping season, and we don't want to wait till January since it takes so long to get minis sculpted and stuff. I don't want to do it right now though, because I want to make sure the stuff from our first Kickstarter is at least starting to ship.


Everything you just said, for us too..

Good luck to you!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/17 14:39:14


Post by: RiTides


Sounds like a good plan, Necros! I'm hoping the local Infinity group may be interested. Will the prior boxsets be up for normal sale by the time the KS launches?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/17 14:43:43


Post by: Necros


Yep Well, we will send them out to the original Kickstarters first, then prepare everything for retail afterwards. The original sets will also be available in the new kickstarter, so people can add them to their pledge and they can ship as soon as the campaign ends, or they can just order them online if they don't want to wait.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/18 19:44:11


Post by: Necros


We have the character details for the 4 new starter sets all set now. Artists are about to start doing concepts. We splurged and will be doing the concept art in full color as well, so they might take a little longer to finish. I'll post pics as I get em, but here's the characters so far..

Widowmakers - Girl Gunslingers
Nightshade (Leader) - Gambler - 2 colt 45's, 2 tomahawks
Lily - Doctor - machette, winchester repeater
Oleander - Prospector - Dynamite, 2 tomahawks
Buttercup - Henchman - 2 pistols
Wisteria - Henchman - 2 knuckledusters, pistol

The Flying Zarconis - Old timey circus freaks
Mario Zarconi (Leader) - Doctor - Shotgun, 2 bowie knives
The Bladesman - Wrassler - 2 dueling sabres, 2 sets of throwing knives
The Bearded Lady - Gunslinger - 2 pistols, 2 small knives
Mr. Snuggies the Clown- Henchman - Sledgehammer, throwing knives
Twinklenose the Clown - Henchman - 2 pistols

The Secret Fist - Asian themed railroad workers & martial artists
Mr. Foo (Leader) - Wrassler - spiked brass knuckles, shotgun
Chang - Gunslinger - longarm, 2 pistols, hatchet
Dr. Hoo - Doctor - Winchester, 2 bowie knives
Wu Fang - Henchman - 2 small knives, ninja stars (throwing knives)
Jen Choi - Henchman - 2 pistols, bowie knife

Wilde's Rangers - US army themed
Sergeant Wilde (Leader) - Bounty Hunter - 2 Colt 45's, Cavalry Saber
Corporal Thompson - Gunslinger - Winchester repeater, pistol, bowie knife
Private Connors - Henchman - Henry repeater, bowie knife
Private Watson - Henchman - Longarm, bowie knife
Private Ambler - Henchman - Henry repeater, bowie knife
Gatling Gun
(this gang has 3 henchman and 1 professional, instead of the usual 2 & 2 like other starters. The gatling gun is a special weapon that makes up the difference in points)


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/18 19:46:57


Post by: Alpharius


I am looking forward to this one!

Widowmakers and Wilde's Rangers for certain!

Will there be options to pick up other gangs than the 4 listed above as well?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/18 19:58:44


Post by: Necros


Yep, like before it'll be $30 per starter set and you can pick any one you want including the original 4. I have another 4 more planned for if we raise enough cash to unlock them

The old starters will also be available to buy normally too when we launch the campaign or soon after, so you could just buy it online. but if you add it to your pledge you can get free goodies And the original starters can ship out as soon as the campaign is over too unless you want to wait and get everything all at once to save on shipping.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/18 21:02:19


Post by: Bolognesus


could I have my stuff from the first KS shipped with stuff from this one (knowing full well I'll be waiting for it a long time, but with KoW, SW, Reaper, Dreadball, DFG... you get it ) to save on shipping?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/18 21:20:31


Post by: Necros


Sure that can be arranged. I still have to work out the details with Game Salute but what I think we're going to do is convert your pledge amount into store credit for their online store, so we can take care of shipping easier. Then you can just go and order what you want when you want.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/19 07:56:10


Post by: filbert


What are the time scales on all of this? For us unfortunates that didn't/couldn't/wouldn't participate in the kickstarter, when do you anticipate all of this being available for general purchase?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/19 08:11:26


Post by: Bolognesus


 Necros wrote:
Sure that can be arranged. I still have to work out the details with Game Salute but what I think we're going to do is convert your pledge amount into store credit for their online store, so we can take care of shipping easier. Then you can just go and order what you want when you want.


Sounds good, but won't that be hell with the inclusion of stretch goal stuff etc? Anyway, good to hear ,thanks!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/19 13:44:46


Post by: Necros


For regular retail I'm saying "some time in October" We'll get the orders for Kickstarters out of the way first. I'd like to have them available for retail right when we start the next campaign. Just gotta get the boxed ordered and then packed up at this point.


Automatically Appended Next Post:
Also .. since time is ticking away and we still haven't finished the box art files to send to the printers (another day or 2 ...) it's looking like the boxed-up starter sets will be done in October now as it will take a couple of weeks to print everything. So I think what we're going to do is offer everyone the option to get just the figures unboxed, and we can send them now. Well right now we have the Clancy Gang and Bloodwolf Tribe figures, the Vigilance Committee and Bandidos Mexicanos should be arriving next week.

Anyway, just thought that would be a better option for people that don't want to wait any longer. I want to try and keep everyone happy and not delay the process if you don't care about a cardboard box

If you go this route though, we won't have the character cards to send so you could download them as a PDF kind of like the blank cards I have on the site now, or if you want the nice glossy printed cards you'll have to wait. Just doing this for the folks that just want the minis and want them now.

I'll do a new update on the KS page later today with more info once I get a date from Iron Wind for the last batch of figures.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/20 14:02:18


Post by: Necros


I finally finished the box art files .. now we just gotta send em off to the printers. Here’s the cover photos for all 4 gangs plus the Desperados











Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/20 14:38:19


Post by: Alfndrate


That box art looks awesome man.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/20 16:06:50


Post by: bbb


Looks great!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/21 13:52:13


Post by: Necros


Little update this morning, just got some WIP shots of the Gatling Gun for Wilde's Rangers. It's a 3D render, went 3D on this one so we could make it accurate-er looking. Not sure yet at this point but we might do it in resin instead of metal in the end.

This is a WIP so there's still more details to add and stuff



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/21 14:26:15


Post by: Cyporiean


That's awesome!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/21 15:06:29


Post by: Necros


thanks .. I wasn't expecting it, we were just chatting about maybe doing the gun as a 3D model and then I guess he dove right in. This was by Bob Naismith. Will probably come on a 60mm base maybe with some extra bitz like barrels of gunpowder and extra ammo and stuff, if there will be room for it.

Cooking up the special rules for it now. Thinking it will be treated like a terrain piece so it will provide cover, and shooting it will work like an explosive since it sprays bullets all over the place, so it will hit every model within d6" of it's target. will be weaker than dynamite, but have a much longer range. Or maybe have it where it can hit D6 models, then you roll to hit each one separately. But I want it to be able to hit good guys and bad guys, since it's supposed to be inaccurate.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/21 15:09:18


Post by: drazz


Give it a CHANCE to hit everything in the area. 4" circle, say 50/50 chance of being hit.

They were highly inaccurate, but the hail of bullets would eventually hit something.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/21 15:31:28


Post by: Alfndrate


Could give it a number of shots per turn, to represent the skill of the man cranking it, the possibility of it jamming, or even "ammo" left in the gun before a reload.

the chain gun was horribly unreliable in American wars, so you might want to give it a chance of jamming on a roll of a 1.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/21 15:52:37


Post by: Necros


yeah I would like it to jam too. How about like this..

Pick your target, roll 1D6 so the gun can hit everyone within D6" of the target. Then for each person you roll to hit like normal. If you roll all 1's, the gun jams and you can't shoot anyone else with it. So someone with a ranged combat of 1 only gets to roll 1 D6 to hit, so they have a bigger chance to make it jam. If their RC is higher you get to roll more dice, so there's less of a chance for it to jam. But, since the gang is going to be more hennchmen, most will have lower RC's.

When it jams I was thinking anyone can unjam it, they just have to walk up to it and try to fix it instead of attacking someone, and make an intellect roll of 4+. For every new jam, you need to get 1 more successful d6 on the int roll. So if it jammed 3 times, you'll need to roll 3 4+'s in your int roll. if it jams a lot, it could break beyond repair unless someone really smart tries to fix it.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/25 13:22:52


Post by: Necros


Got an updated pic of the Gatling gun today, lots more detail here it is



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/25 13:32:05


Post by: Mathieu Raymond


now this is cool. Good job by the creator!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/25 13:49:58


Post by: Necros


Thanks, it was done by Bob Naismith. He sculpted the Bloodwolf Tribe figures. I'll have him do the Rangers too when the time comes


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/27 14:43:24


Post by: Necros


Just finished the first set of PDF character cards for the Clancy Gang. The starter sets will come with nice glossy printed cards, but if you lose them or just want to check out the gang's stats and stuff, you can use the cards in the PDF

http://blackwatergulch.com/blog/2012/09/clancy-gang-character-cards/



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/09/27 15:19:37


Post by: Alpharius


Excellent!

Your next Kickstarter cannot get here soon enough...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/02 18:24:08


Post by: Necros


Got a preview of a couple of new characters from the artist today, Heath Foley. Here are Mr. Foo, leader of the Secret Fist and Chang, his right hand man and an infamous gunslinger. The Secret Fist is one of the new gangs that will be featured in our next Kickstarter campaign that we’ll be launching later this month. They are an Asian themed gang based on Chinese railroad workers, but with our own spin to make them look like a gang that could take on any of the other gangs in Blackwater Gulch.



More to come!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/02 19:11:03


Post by: bbb


Looks good. Want to see Dr. Hoo!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/03 02:11:42


Post by: Necros


Thanks .. but as usual I posted it too early... just got the rest of the gang! So from left to right we have Chang the Gunslinger, Dr. Hoo, Mr. Foo the gang leader and also a wrassler, followed by henchmen Jen Choi and Fu Tang. If it looks too small you should be able to click it for a high res version



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/04 02:47:24


Post by: Necros


Just got the colorized artwork for the Secret Fist. Looking even better now! You can click the image for a large version.



I’ve seen some tidbits from the other artists working on the other new gangs. I’ll share those other gang pics once I have something good to show off


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/05 17:29:04


Post by: Necros


And here they are again, you can click to enlarge Along with the gang bio. I'll be getting the artwork for the other 3 new gangs over the next week or so and I'll post them as soon as I get them



The Blackwater Lines Railroad employed many Chinese and Asian workers and laborers, but once the railroad was finished, many were simply laid off with no place to go. Some left town, others stayed but found it hard to get by on their own in a town full of people who didn’t understand their language or culture. Soon after, many Asians banded together to form the Secret Fist and now run the Oriental Quarter to protect other citizens of their kind.

The Secret Fist is lead by Mr. Foo, a massive man who operates a small pig farm just on the edge of town. His livestock are often used to hide evidence, they’ll eat anything or anyone for the right price. Chang is his right hand man, an adept gunsligner who’s sixguns never miss their mark. His old friend, Dr. Hoo, runs a small herbalist shop in town, and secretly supplies opiates to the more well-to-do in town. The exotic beauty Jen Choi and her cousin Fu Tang round out the Secret Fist as henchmen, running odd jobs around town and always ready to back up their friends in a fight.

The Secret Fist is a new gang for Blackwater Gulch. They will be featured in our upcoming Kickstarter campaign in couple of weeks.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/05 20:30:59


Post by: kendoka


We run a Western miniature campaign at our local gaming store. A great way to introduce more people into the hobby!

Will definitely get the Chinese gang - even though I personally think several of the characters looks way out of place (more like three Japanese Manga/Anime-ish characters - and only two that is even vaguely Chinese).

No Kung Fu references, no Mandarin collars, No Dragons, no Chinese blades...

A shame really.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/05 20:49:46


Post by: Necros


This is just the first 5, plenty more to unlock as the campaign goes There is a dragon though, on the girl's dress.

One of the other characters we unlock later will be more samauri looking, he'll have a katana and wakizashi instead of a cavalry saber and bowie knife, that sort of thing. This gang will be more of a mix of several different asian themes, not just Chinese.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/05 21:28:23


Post by: kendoka


Still (even more) odd.

Why on earth would someone want to add Samurai vibes to a Chinese railroad worker gang?
There were extremely few Japanese in the states at that time (and certainly no "Samurai") - and any Japanese would rather be found dead than around Chinese (and vise versa).
The only thing missing would then be true fantasy creatures like "Ninja"...
Moronic.

As stupid as if you had 15th century South American: Azteks, Inca and Maya "indians" among the BloodWolf tribe...
Or Tuaregs, Zulu warriors in a Afro-American gang - led by a Pharao ("Hey, they are from the same continent - let us mix and match nationalities and time periods to spice them up!").
Borderline racist, and not Wild West at all.

Why not just make them Chinese instead of "Asian":




Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/05 21:58:42


Post by: BrookM


The feth you on about, the middle guy is totally mister Wu, now stop it or you'll get fed to his pigs!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/05 22:03:49


Post by: kendoka


I have no problems with Wu/Foo (and hopefully will not have to meet his pigs).
Also, I like Dr. Hoo (trying to grow a beard like him myself) and I can live with the Ronin hat (with is kinda cool - I've got one myself) on Chang.

It's the "samauri" (sic!) vibes - and the uncalled-for "ninja shuriken" on chinese gangers - that is bothering me.
Why the urge to ruin a perfecly good themed Wild West gang by adding, I quote: "a katana and wakizashi" and similar stuff?



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/05 22:16:19


Post by: OrlandotheTechnicoloured


Remember in the old west, attitudes being what they were

anybody in the least Asian would have been labled a heathen chinese (well worse probably) and discriminated against accordingy

ending up in the same ghetto part of town (or more likely tented camp). If that Japanese or Korean or whoever had skills usefull to the gang they would be used (if they didn't end up dead)


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 00:01:41


Post by: Necros


 OrlandotheTechnicoloured wrote:
Remember in the old west, attitudes being what they were

anybody in the least Asian would have been labled a heathen chinese (well worse probably) and discriminated against accordingy

ending up in the same ghetto part of town (or more likely tented camp). If that Japanese or Korean or whoever had skills usefull to the gang they would be used (if they didn't end up dead)


This is kind of what I was trying to get at .. In 1980 in the middle of a gold rush town full of outlaws.. would your average gunslinger know the difference between Chinese, Japanese, Korean or Vietnamese? I dunno maybe I'm wrong, I just kind a felt like they'd be a minority and the townsfolk would lump them all together as one big group of "orientals" and they'd all be in 1 part of town sticking mostly to themselves.

The samuari idea might be a little to much, I agree. but, I had a fan request that so I thought I'd look into it. I was going to have him be a bounty hunter actually... his father was murdered by an outlaw years ago, and all he has left of him are the swords he used to carry.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 01:09:18


Post by: Mathieu Raymond


The Meiji restoration had created many broke samurais, with nothing more than their weapons and an inkling of family honour, at best. They would be very good bounty hunters, biter enough not to care about their mark.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 01:10:29


Post by: kendoka


>In 1980

You mean 1890?

>would your average gunslinger know the difference between Chinese, Japanese,

No - but there would be no Japanese there. At all.
Until Meiji, Japan was a closed country - and almost no one emigrated.
One single individual might in some strange way have ended up in this town and in a gang - but giving him samurai gear and abilities would be as if you added a Viking (with horned helmet?) to a Scandinavian gang.

>Korean

... and the Koreans had almost no formal martial arts training whatsoever until around 1930 - and certainly no katana-shaped weaponry.
This despite some recent claims (look up the term "Koreating history".
I.e. your sword wielding hero really ought to be a true chinese - with floppy swords and all
No place for katanas in the US (atleast not until WW2 soldiers had plundered Japan).

>The samuari

You mean samurai, samuari is not a word.

>...idea might be a little to much...

Yes.

>... but, I had a fan request ...

So anything goes if you are a fan?
Can I have a Zulu Warrior in a gang?

>... his father was murdered by an outlaw years ago, and all he has left of him are the swords he used to carry.

And the Zulu warrior can carry the lion loin cloth, the zebra pelted shield and short spear of his father?



Sorry for sounding so harsh - but I really think you are on the wrong path here, leaving a somewhat realistic setting for the sake of introducing "cool" elements.

I am a Japan-nerd - and feel sad whenever the real history is raped (like in "The Last Samurai"-film and the whole Ninja myth).


By all means, add a Japanese delegation from the Meiji court (in time realistic formal english long coats and top hats)
- but please at least consider staying away from stuff that might sell well (such as samurai, pirate zombies and bare chested ladies) but would ruin the feel of your game.

Just my two Yen of wisdom (?).

(and I am still going the buy the gang - even if it gets "Samuraiified".




Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 01:21:56


Post by: Mathieu Raymond


2 yen don't buy much, even these days. 20 years of economic stagnation will do that to your economy.

Matthews showed up in Japan in 1852-ish, and the restoration was in 1868 onward... so a destitute heir could make sense. And since it was the US that shook them out of it, they could have emigrated there. I'm just saying. Don't impose a whole cultural trope on every individual.

Although a proper Japanese gang would be nice. You could have the front of long coats, top hats and white gloves, but with the back end of seedier, poorer individuals.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 01:34:54


Post by: kendoka


>Although a proper Japanese gang would be nice. You could have the front of long coats, top hats and white gloves, but with the back end of seedier, poorer individuals.

I would definitely buy it.
Hopefully without shuriken, ninjas or tengu though


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 01:55:59


Post by: Necros


Well, if a fan tosses an idea at me that I like, chances are I'm gonna run with it .. he just did a bunch of work for me, 1 less thing for me to come up with :p

Really though .. it's a historical setting, but I think of it as more like a hollywood action movie than a history lesson (because I don't know enough about history to teach anyone anything). Blackwater Gulch is a fictional place, and pretty much everything in my head about the town comes from movies like Tombstone, and the game red dead redemption. In fact that game is pretty much what gave me the whole idea for BWG in the first place

But I see what you're saying... I won't let it get too far fetched (until the skinwalkers, chupacabras and jackalopes show up in the boxed game next year :p). there will be some in normal western dress in the gang too, gotta have the San Fransisco C---sucka in there somewhere....

So on the topic of not getting too far fetched, here's some early sketches for the Flying Zarconis (and I just realized none of them are actually flying...)



I know they don't look too "westerny" .. gonna be toning down the color, since I don't think clowns were so colorful back then, more like normal dress but with clowny makeup. Each professional in the gang will be like a main act kind of performer, but all the henchmen will be clowns. The leader will be Mario Zarconi, a little person based on Sansom from the show Carinvalle. I'd like to get a mystic kind of character in there too, like a fortune teller.

The other 2 new gangs will be more normal a US army themed gang and a gang of all girls, but gunslinger types not saloon girls.

If we get enough unlocked to get to the next 4 new gangs, there will be a sort of mafia kind of gang that controls the gambling in town, a mexican army gang of federales, a gentleman's club that's all rich guys who hunt lowlifes for sport, and a western version of the crew from Firefly (another fan suggestion :p) .. will give me an excuse to watch the series again, for research of course...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 15:30:18


Post by: Mathieu Raymond


I'd be in on the all-girl (getting Dusty Paige anyhoo), the japanese gang (no ninjas, kendoka was right about this one, it'd spoil it) and the FIREFLY CREW!!!

This is full of win. And with my gaming group, the amount of minis makes them affordable gifts so I can pass the virus along and I don't end up with their 100 models-army in my painting queue.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 17:01:51


Post by: Necros


Cool, I'm confident we'll be able to unlock all the new gangs. After that I'm hoping we can get enough to do plastic horses, then we'll start doing alt sculpts of all of the leaders and professionals with them on horseback.

Got lots of bonus figures planned, most are based on different movie characters.

The circus gang is meant to be more of a comical kind of gang, but hopefully won't be too over the top.. like the orcs & goblins of the game.. since in the grim darkness of the wild west, there is only stuff painted brown and gray.

hmm.. just noticed my sig banner is pretty old.. guess I should add my own models to it one of these days...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 18:36:25


Post by: Neconilis


 OrlandotheTechnicoloured wrote:
Remember in the old west, attitudes being what they were

anybody in the least Asian would have been labled a heathen chinese (well worse probably) and discriminated against accordingy

ending up in the same ghetto part of town (or more likely tented camp). If that Japanese or Korean or whoever had skills usefull to the gang they would be used (if they didn't end up dead)


As logical as that sounds, that in no way makes it accurate or even fairly plausible. Chinese, Japanese and Korean immigrants would never mix in any sort of likely history.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 18:43:03


Post by: Mathieu Raymond


I just read the rules. It scratches my Mordheim itch very, very nicely.

I hope we do get ongoing experience rules. Just don't jump the shark (Amazon warbands spring to mind)


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/06 20:16:35


Post by: Mad4Minis


I like the Secret Fist concepts so far...might pick it up.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/07 03:07:28


Post by: Necros


History stuff is noted. I do want to at least kinda follow the real thing, so I'll ensure that future characters have a more Chinese feel. That said though, I do want it to be a fictional game, more hollywood than history.. but I still want it to feel authentic. I know I can't make everyone happy, but I'll try my best

There will be a few that are in normal western clothing too, a couple of dusters or suits thrown in, for San Francisco Man at least

The mini sized rulebook we're doing now is mostly "just the rules" kind of like the small rulebooks that the WFB and 40K starter sets have, and I'll be updating the optional campaign rules PDF pretty soon. I'd say probably around this time next year after the game has been out a while and it's more established (so there's lots of content) we'll start doing a full sized hardback rulebook full of fluff and cool art, modeling guides, etc. Rules won't really change though, so if you have but then we'll also do a 2 player starter set that will have the small sized rulebook in it.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/08 19:21:28


Post by: Mathieu Raymond


Imho, I don't think the hardback edition absolutely needs to be a goal. Don't get me wrong, I love books, they make me feel good when I am surrounded by them. But it is quite an investment, and Mordheim, BFG, Necromunda... they never had a hardback, and they failed more because of a lack of support rather because the book was meh.

Read through the rules saturday. Simple, no fuss. Easy to learn and fast to play. This'll be great for my ATP friends (Acute Time Poverty).

I'm really itching to buy some mdf buildings now. Von Skyfury showed me his Sarissa built models and the quality was impressive. I think I'm done with my old foamcore buildings. They had a good run, but I need to move on to better toys.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/08 19:26:55


Post by: sparkywtf


Personally I love hard cover rules.

Which the creator then signs... with my name in the back.

I am such a pride whore.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/08 20:19:53


Post by: Necros


Hardback rulebook won't be in this Kickstarter.. that's just something I want to get to eventually, and hopefully release without needing a Kickstarter anymore when the time comes.

I like the wood buildings a lot too, I think I like Battle Flag's the best, they have a lot of detail. The ginormous hotel might be pricey but I think their smaller buildings are a good price.

We're finalizing the details for the new sets now. Currently we were planning for 4 new gangs, then 3 3-man add on packs for each gang, then 4 more new gangs. Decided to just get all the new gangs done first, and drop 2 of the later gangs so we'll start with 6. The 2 new ones will be the Dockside Gang who are kind of a bunch of drifters that settled along the river and that's their turf, and often have run-ins with the river boat Tranquility's crew

Currently going to be something like this...

Dockside Gang

Dr. B.N. Belfree (Leader) Doctor, Smith & Wesson Revolver, Winchester Repeater, Large Axe
Chinco Benito Jose Martinez Valdez (Aka Paco) - Bounty Hunter, Colt .45, Remington Rolling Block Rifle & Machete
Tennessee - Gunslinger, Colt .45, Remington Rolling Block Rifle & Bowie Knife
Eddie Escobar - Henchman, Volcanic Pistol, Tomahawk
Mongo - Henchman, 2 hatchets & throwing knives

Tranquility Crew

Captain Nathan Reynolds (Leader) - Gambler with colt 45 & 2 Bowie Knives
Dr. Simon - Doctor with Derringer Pocket Pistol & Bowie Knife
Adam James - Bounty Hunter with Colt 45, Rolling Block Rifle & Long Barrel Shotgun
Zoe Blackburn - Henchman with 2 Smith & Wesson revolvers
Julie, Ship's Mechanic - Henchman with large wrench (counts as miner's pick), volcanic pistol


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/08 20:29:10


Post by: BrookM


Zoe not packing a sawn off repeater? Shame!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/08 21:41:12


Post by: Gymnogyps


Tranquility Crew.... squee!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 15:33:56


Post by: Necros


Might move Zoe over to be a Gunslinger in one of the support packs, and have Father Sheppard take her place for the starter set... don't know what kind of weapons he'd have though :/

We're going to launch with the original 4 gangs though, and these last 2 will be for stretch goals to add next


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 15:35:14


Post by: Cyporiean


 Necros wrote:
Might move Zoe over to be a Gunslinger in one of the support packs, and have Father Sheppard take her place for the starter set... don't know what kind of weapons he'd have though :/


Non-Combatant? Give him Healing/Morale boosting abilities instead?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 16:36:13


Post by: Necros


Yeah I was thinking of something like that. We have Dr Simon as the healer, and if he was just a morale booster he would only matter if your gang is running away, otherwise he'd be useless and probably an easy target. I think I'd at least have to give him a shotgun or something, just because the game is all about shootouts.

Had another idea though of using this gang to introduce new professions that weren't going to be featured until the big boxed game next year, but they could kind of bridge the gap.

Engineers who can fix broke machines and invent different weapons like gatling pistols. Preacherman who can be a morale booster. Monster hunters who get bonuses to hit supernatural things. Supernatural things that get +1 HP if they take someone out of action.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 17:06:09


Post by: BrookM


Book used a gun or two in the series, he just didn't shoot to kill.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 17:41:11


Post by: Gymnogyps


Yes, and he knew way more about combat, etc, than a Shepherd should... It is certainly in character for him to be combat savvy. I could see him using just about any weapon.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 17:55:24


Post by: Necros


Cool, that could work then .. rewatching the show now, been so long since I've seen it, even the movie is on SyFy like every other day. Never read any of the comics.. but I'll eventually need some other characters besides the main crew. Each gang is planned to have 14 members, a starter set of 5 and then 3 3-man support packs... eventually.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 18:53:28


Post by: Gymnogyps


Hmm, yeah, you already have "James" as a gun heavy character in the starter, so Zoe may be a little redundant. The Pastor would offer a good opportunity to do something different, maybe.

The Shepherd was the "soul" of the crew, so I could see him giving a morale boost. He also always seemed to supply some critical info on jobs, whether about weapons, strategy, knowing of Niska, being able to show his ID to the Alliance and get supplies.... Is there any way he could buff his gangmates? Give them a strategic advantage? Go first bonus or something?

As for others, you must include Badger with his very fine hat. Saffron/Yolanda/Bridget would be great, and I also like the bounty hunter Jubal Early... He was terrifying.

Edit - forgot a critical point...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 20:24:36


Post by: Salacious Greed


As far as shepherd, I think he could be a very dynamic character for you. First, have him "mooch" a weapon off of one of the other starting on the board characters in his gang, then, instead of inflicting damage, any hits (etc) cause knockouts or pinning to use non-BWG terms.

Also, instead of providing stat boosts, have his "inspiration" give a random gangmember an extra action in the turn. Also, it can't be the same gangmember in back-to-back turns.

$.02


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/09 23:55:24


Post by: skrulnik


@ Necros You really should find the comics, or read a wiki with the spoilers. Book has an awesome history, IMO.

Shepherd should get "Mysterious Backstory" type bonus, not necessarily morale boosting.
He seemed to be the guy who came up with exactly what they needed when they needed it most, whether that was a spiritual thing, or a physical one.
In one of the comics, he is the distraction during the heist, and the getaway driver after.
So he could affect the game like the advisors for IG.
Maybe not contributing to the damage output directly, but giving some kind of blanket bonus?
At the very least, he could do "non-lethal" damage of some type.

Also, I second Zoe getting a repeating sawn-off. It's all I remember her ever using.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/10 00:28:20


Post by: Mathieu Raymond


I can't wait to see the "Wash" model, with his special rule "Witty Réparté" Oh, and "River's" "What the hell just happened to me" move in close combat.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/10 00:58:01


Post by: Necros


hmm .. yeah I'll have to think on it a while. Starting to feel like this gang won't really fit the template I set up (but that doesn't mean I won't make it :p ) where basically everyone but the leader is just like the characters that could be in any other gang.. similar weapons, skills and stats, but it's the leader that defines what special ability everyone in the gang gets. But then, everyone on the crew is someone special, and it kinda feels wrong to make any of them just be generic henchmen.. but every gang needs henchmen


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/10 18:23:50


Post by: Mathieu Raymond


Well if they are worth more Fame each, you'll never field the whole crew, someone needs to mind the shop and such, so it'd be down to choices.

Maybe offer them only as 3-men packs? Capn Reynolds as a single mini for KS contributors?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/10 18:59:52


Post by: Necros


I think I got em planned out now mostly.. I'll do the whole crew, and then mix in a few side characters, even if they were enemies. Could do saffron, the captain's ex-wife, jayne's ex-partner with the big beard (stitch?), mr. universe as a telegraph operator who hopes to never get killed with a sword, and badger who hopes to never become a lawyer in BSG or the king of hell in Supernatural.

For sheppard, I think I'll have him be a preacher which was one of the professions that will get added in the expansion next year.. and these guys probably won't be made and released for a while anyway since everything takes so long, so it could fit.

So I think the starter would be Not-Mal, Not-Jayne, Not-Simon, Not-Kaylee and Not-Inara. The other 3 professionals for the rest of the gang will be Not-Book, Not-River as a wrassler and Not-Zoe as a gunslinger.


Automatically Appended Next Post:
Also, for something different.. been kicking around more ideas for the gatling gun.

Was thinking, it would have the shooty stats I was talking about before, but I'm thinking about having it cost 50xp, and have it in place of one of the henchmen in the starter set. It would have stats like any other model, so it could be destroyed, but since there were no robots in the wild west it would still require a gunner to shoot it. So the ranger starter set would be 4 men and 1 gatling gun. So this would mean 1 less model shooting, but one gun that could essentially hit everything in a 12" circle. This would also help keep the retail cost more in line with the other sets too.

And to keep every gang from having a gatling gun, was going to add the rule that you need 10 models in your gang for every 1 piece of artillery. But Sergeant Wilde's special gang ability would be that if he's the leader, the 10 model minimum is waived, but you still need 20 if you want to add a second one. I kinda doubt there will be many games that big, but ya never know...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 02:12:48


Post by: Mathieu Raymond


Sounds good. I wouldn't go for a 20 men gang, personally, as it takes away from the skirmish feel and it really bogs those games down.

I remember loooooooooong confrontation games where I had maxed out my basic grunts. The fun just isn't there after a few hours of rinse and repeat.

Would the gun be available as a separate blister, though?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 13:19:09


Post by: Necros


yeah for me I like games around 10-12 models, after that the game starts to feel too long for me. But there's no limit so if people want big games they can do it.

Not sure if the gatling gun will be separate. We're not doing blisters at all, publisher wants all box sets, kinda like Dust tactics. They're paying extra for all that printing so who am I to complain

I think what we might do is offer the cannon as an add-on item in the kickstarter, and then possibly have that and other special bonus guys available separately at cons and stuff.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 13:29:50


Post by: Alpharius


I like those ideas!

Will your third Kickstarter of BWG be the "Monsters and Such" add on?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 13:46:47


Post by: Necros


Yep, I'm still working on that too, writing out the rules and fluff for it. After this KS is done we'll be able to take the profit from that and sink it into the early development for the boxed game. I think for that to fly as KS#3 we're going to need to get a working prototype done first so that will be a bunch of sculpting that we'll have to do. Maybe not every single sculpt, but most of them.. so we can have a real "how to play" video. I think for a boxed game we're going to need to show a lot more than just concept art. So I'm thinking that campaign will be happening some time next summer.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 15:17:32


Post by: Salacious Greed


@Necros:

On the gatling gun idea for the gang, if the leader is going to waive the 10 man rule for big guns, I think being able to squeeze in a second one at about the 14-15 man mark would be feasible if that is his only buff for the gang. Especially as it takes another figure to shoot it. So, the leader, 12 guys and 2 gatling guns (which you made it seem counts as guys) would be 15 models....


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 15:34:39


Post by: Necros


Good call .. I was thinking of something like that too.. like .. "If Sergeant Wylde leads your gang, the minimum number of models needed for an artillery piece is 5. Additional artillery pieces may be added every 10 models thereafter (15, 25, etc)."

A full gang with all 3 support packs will be 14 models, so adding a 2nd gatling gun would make it 15


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 17:03:26


Post by: MagickalMemories


Everyone will be playing Sgt. Wylde, if they're playing competitively (which many local groups do - mine would).

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 17:27:15


Post by: Necros


I don't think it will be too bad. The gun also has some drawbacks too.. it's very inacurate always needing a +1 to hit so it only hits on 5's or 6's, it just sprays bullets all over the place. And it can jam too. It's also heavy, so it has to be pushed/pulled by another model and that guy can only move it their strength in inches, and it can't shoot the same turn it moves. So if the shooter has a str of 3, then he can only move the gun 3". When we get horses made, those will be able to pull it a lot better. Also been thinking of possibly limiting the gun to 1 per gang max, starting to think that in bigger games it could get kinda crazy if there's gatling guns and cannons going off all over the place, when it's meant to really be a a wild west shootout not a wild west wargame.

Then with the gun taking the place of one of your henchmen, if you're just fighting with 5 models per side, you're only going to be using 4 men with 1 activation each, where the other team will have 5 men.

Also, every leader will have some kind of unique skill only available to his gang. A gang leader can also lead people from other gangs too, but only people affiliated with the leader will get his bonus skills. So some of the other leaders might have different skills that some folks like better

So yeah, it can spit out a lot of shots, but it also has it's share of drawbacks too.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 17:29:29


Post by: BrookM


I want to mount my machine gun on a cart just like with the Wild Bunch. Problem solved.

Hey, put it on the tripod!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/11 17:59:45


Post by: Necros


hehe .. actually.. plan is to one day get to the point where we can do some plastic stage coach model kits, so of course there will be an option to have a gatling gun on top

If the campaign get's super high, we'll add that to the list of stuff to unlock.. but it's going to be a pretty huge stretch since plastic molds are so expensive :/


Automatically Appended Next Post:
Here's one of the little videos we put together for the Kickstarter.. how to set up and a couple rounds of shooting






Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/12 07:10:36


Post by: Grot 6


Anyone got any good ideas for a figure for the lead guy in Hell On Wheels?

Got into watching that where I'm at, and now I'm hooked.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/12 13:07:23


Post by: Necros


We'll probably get around to him if we get high enough in the next Kickstarter. He'll be Collin Buchanan


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/13 15:41:50


Post by: Mathieu Raymond


And I've just made a deal to offload my terrain on an ATP* friend. Looks like old west will be the hot ticket to my heart this winter. I have this vision of mixing those buildings with some raised walkways à la Infinity and some brick-built buildings to give it an eclectic steampunk feel.


*Acute Time Poverty. I kid you not, the term exists.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/13 18:07:16


Post by: Necros


Cool .. micro art studio just put out some great looking steampunk walkways that would work really well. My idea for the town is it's along a big river at the bottom of a canyon, so if I ever get around to building big themed tables they will be more like multi level areas with lots of boardwalks and raised walkways going over little creeks and streams. After we get the KS out of the way I'm hoping we can get ome artists to start working on town concept art to go in the big rulebook we'll do one day.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/16 01:52:51


Post by: Necros


Here's a preview of Wylde's Rangers Still some tweaks and the full color version coming soon



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/16 03:31:12


Post by: RiTides


Is completing / making add-ons for the existing gangs coming first, or the new gangs first?

I remember you saying you envisioned eventually having 3 add-on packs of 3 models apiece per gang. Personally, I think I'd be more looking forward to the original gangs getting filled out, although I'll be watching all of it with interest.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/16 03:50:36


Post by: Necros


We're going to do the 6 new gangs first, then well be doing those add-ons for all 10 gangs, starting with the first 4


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/17 16:13:12


Post by: Necros


Another preview .. here's a rough color of a couple of the Widowmakers .. Oleander the prospector and Nightshade the leader of the gang will have the finished full gang pic soon!



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 02:10:01


Post by: porkuslime


not sure I like the Prospector.. looks very anime-ish to me in the face.

And, that is not what a hatchet looks like, nor a tomahawk... it sure looks to me like she is wielding a fantasy hand axe..

-P


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 02:56:50


Post by: Necros


Yeah, I agree. this was from one of our newer artists who has more of an anime & comic book background, and it was colored quickly just as a quick & dirty preview. The doctor for the gang is even more animeish, looking more like a teenage nurse. So she needed a bit more work.

In the end though, these are just drawings for the overall theme and for the sculptors to base their work on, but the sculpts will be the same style as now they are, with a more realistic look. gonna be using the same sculptors as before

I'm hoping we can get the art all finalized and get the new campaign started around the end of next week. I'd like it to end just before Thanksgiving, so it doesn't dip into xmas shopping season


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 03:02:31


Post by: Mathieu Raymond


Necros: good catch on the anime nurse. We sure as hell wouldn't want to see that.

I agree though, it would break the setting. I'm getting ready to invest in this, I've done some careful management of funds and am in a great position to pledge. Any time you want. Any time now...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 03:05:50


Post by: Alpharius


 Mathieu Raymond wrote:
Necros: good catch on the anime nurse. We sure as hell wouldn't want to see that.


Speak for yourself!

I mean, we may not want to see it here, but we may still want to see it...?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 03:13:21


Post by: Paymaster Games


Have you thought about the Pinkerton men, Mounties, Press Gangers (Shang-hiing was very common here in the Northwest.) and/ or Mountain Men/trapper


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 04:48:11


Post by: Necros


I don't mind a little anime, it is the guy's style after all. Just not the half naked girls kind of stuff. I want to keep the game PG 13 I want them to be attractive, but not strippers.

The real problem was she was too modern looking, so I did some google-fu to find some pics of old fashioned nurse's uniforms for him to base her outfit on.

We can probably do mounties when we get around to the horses And we'll do some mountain men too, I was thinking of a gang of hillbillies making moonshine at one point, but a lot of those ideas are getting mixed into the Clancy Gang that are typical outlaws. Trying to cover all the bases, but I want each gang to have their own theme. It's a fictional town (and world for that matter), but still based on historical stuff.


Automatically Appended Next Post:
Here's all the girls This is still rough, and the nurse will be updated like I said along with some other tweaks across the board.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 05:18:46


Post by: Paymaster Games


Ya, when it comes to the wild west minis. I have only seen a hand ful of Mounties and Pinkertonmen. Just a thought.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 12:16:13


Post by: Necros


Here's the full color art for Wylde's Rangers You can click it for the full size pic



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 12:30:35


Post by: Alfndrate


Col. Mustard?

I'm sure he did it with a Candlestick in the Bar


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 12:54:14


Post by: Alpharius


 Necros wrote:


The real problem was she was too modern looking, so I did some google-fu to find some pics of old fashioned nurse's uniforms for him to base her outfit on.


I think you've definitely hit upon the reason why it looks 'off' - too modern!

I think they overall look could be made a bit more 'Old West' on them, and yet still maintain the 'sexy edge' that these women might have, as clearly they're rebels in their time!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 13:16:54


Post by: Necros


Yeah we'll see what the artist comes back with in the next day or 2.

I totally didn't catch Col. Mustard in there.. ha! Now that you mentioned it, it's going to be laser etched into my brain. Hmm.. it's not too late for a name change...

Also, just got the sculpt from Brother Vinni for the first bonus character, Kurt Wyatt.

Kurt was an infamous lawman from Coffin Rock who came to town with his friend Dr. Kilmer, looking for a fresh start.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 13:37:37


Post by: Paymaster Games


"I'm your Huckleberry" ... Doc Kilmer

Ya that fits.

How about masked men? like the Spanish Fox, and the White Ranger w/ his Indian side kick.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 13:53:36


Post by: Alpharius


I like the idea of a Counts As Lone Ranger & Tonto!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 15:14:50


Post by: Necros


Yep I was planning to do The Masked Rider and his indian sidekick as bonus figures if we get high enough to unlock plastic horses. Which will be pretty high, since we want to get all of the new gangs plus all the add-ons done first. If we don't make it though, I'll probably do a separate cavalary-specific campaign later next year that would include plastic horses and metal resculpts of each gang leader in a mounted version, plus other things like plastic stagecoach model kits. But we want to get all the gangs out there an established first.

Just would have to decide what I want to do first, the horses or the weird-west expansion.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 15:24:36


Post by: Cyporiean


'The Masked Rider' might be trademarked by either TV Asahi, Saban, or Texas Tech.

Still, 'The Rider, who happens to be masked' would be a cool fig.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 15:43:12


Post by: Alpharius


 Necros wrote:
Yep I was planning to do The Masked Rider and his indian sidekick as bonus figures if we get high enough to unlock plastic horses. Which will be pretty high, since we want to get all of the new gangs plus all the add-ons done first. If we don't make it though, I'll probably do a separate cavalary-specific campaign later next year that would include plastic horses and metal resculpts of each gang leader in a mounted version, plus other things like plastic stagecoach model kits. But we want to get all the gangs out there an established first.

Just would have to decide what I want to do first, the horses or the weird-west expansion.


If it is down to that, I vote Weird West!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 16:09:16


Post by: Mad4Minis


I like all the new concepts, and my wife says she wants the ladies gang...but it would be good to get the stuff from the first kickstarter into peoples hands before getting too wrapped up in the next one.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 16:21:17


Post by: Necros


I agree. At the very least I want to have the pledge manager all done for the old campaign so we can start getting people's orders processed. At this point we're still waiting for the boxes to get all printed so that's the only thing holding us up. But on the bright side, at least all of this stuff will be set up now and we'll have a system in place so that future releases go much smoother and maybe even on time

Biggest problem with timing the new one is the holidays. If we have it end in the middle of the shopping season, the campaign won't go well at all since none really do. That means we'd have to wait till long after the holidays and won't be able to get everything started till mid-January at least, and that would mean people wouldn't be getting their minis till like next fall.

But we were also toying with the idea of doing the new one as shorter campaign. Like 2-3 weeks instead of 30+ days.. since the middle 2 weeks of a campaign usually are pretty slow, and really most people that are going to back in the first place will know about it within the first week or so anyway, but for some reason they all wait till the end...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 17:33:18


Post by: RiTides


That sculpt looks great!


Automatically Appended Next Post:
 Necros wrote:
Also, just got the sculpt from Brother Vinni for the first bonus character, Kurt Wyatt.

Kurt was an infamous lawman from Coffin Rock who came to town with his friend Dr. Kilmer, looking for a fresh start.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 17:42:10


Post by: GiraffeX


I hope Brother Vinni gets to do the all girl gang, they would be amazing.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 17:52:50


Post by: Alpharius


 GiraffeX wrote:
I hope Brother Vinni gets to do the all girl gang, they would be amazing.


That sounds like a good idea to me too!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 17:53:18


Post by: Necros


Actually that's the plan He'll be doing the Widowmakers, and I was going to have Bob Naismith do Wylde's rangers.. he already did the 3D work for the gatling gun. I have Ian Mountain on deck and will probably have him do the Secret Fist, and was going to have Pedro Ramos do the Flying Zarconis circus gang. Not sure about the other 2 starters, we might look for some additional sculptors to get everything done around the same time, or else have done as a "2nd wave" kind of thing. We also have a bunch of bonus figures to do too.

Have to check with the publisher (who is paying all the bills now) but we might even start sculpting a couple of the gangs before we even start the campaign, so we can hopefully get some greens to show off before it ends.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 22:21:54


Post by: Mathieu Raymond


Mounties... as in Canadian Mounties? 0_o


Automatically Appended Next Post:
I also vote Weird West, honestly. Mounted figures are cool and all, especially if the horse are done well... but weird west is just too intriguing.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/18 23:45:59


Post by: Necros


Sure, canadian mounties. hot on the trail of the infamous gold thieving outlaw Juneau Cornelius

I'm still working on the weird west stuff in the background. I'll probably be looking for some playtesters in another month or 2. But here's some of what I've been working on...

4 new professions:
Monster Hunters - +1 strength, +1 to hit supernatural stuff
Stalker - +1 quickness, starts the game hidden so they can "deep strike"
Preacher - +1 Stamina, -1 to target # for morale rolls if you're within 6 spaces / inches, protection from curses.
Engineer - +1 Intellect, gets special weapons and inventions, can fix and unjam broken artillery and other machines

Then the Skinwalkers will work like professions depending on their spirit animal. And they're supernatural so they get +1 to hit in melee, and +1 to their Melee combat attribute if it's at night.
Bear - +1 strength, can charge
Bat - +1 quickness, can fly
insect (mothman) - +1 stamina, can fly
wolf - +1 Intellect, pack hunter

And then there will be a lot of recently turned humans that are basically like henchmen, beasts like chupacabra or the cactus cat, critters like jackalopes. other special stuff like Bigfoot and/or yetis, jersey devil, hodag.. really any kind of folklore monster I can find I hope to add sooner or later. not just native american folklore, but all american. Trouble is most of what I can find is more like ghost stories and not actual critters. Also thinking a later expansion would include voodoo witches and zombies & wendigos.

For the basic game there will be 1 hero character for each profession, as tough as a gang leader. 1 monster spawn point for each hero played. Instead of setting up 2 gangs and fighting, you have the monsters coming out of their holes and the heroes start on any board edge. Probably going to have 9 12" tiles with 1" squares, and you can lay them out however you want. 1 hero activates, then the monsters get 2 actions.. they can spawn 2, spawn & activate, or activate 2. Heroes have to destroy the spawn points, and when they destroy the last one the big boss comes running in to kill everyone. I kind of want it to have the toughness kind of scale up sort of like the feel of playing through a level in a video game where things start small and gradually get bigger till you get to the big boss at the end. Skinwalkers would be kind of like mid-level bosses, as tough as professionals.



So I need something good and that fits the theme, based on getting +1 quickness and I'm thinking +1 defense in melee.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 01:00:47


Post by: Gymnogyps


For a boss sort of thing? I thing Wendigo is a good one... spirit of the north that hankers after human flesh and all that.

Thunderbird may be a good thing too for a Boss...

Edit - correction


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 02:13:50


Post by: Necros


Hmm.. I thought a wendigo was basically just a cannibal that's kinda like a zombie just not undead. I read that somewhere.. So that's what I was gonna do for the expansion. undead mindless zombies as beasts, wendigo as henchmen, witches as professionals, and then a boss too which I haven't come up with.

I also want to do mission packs, that would come with maybe 2 new board tiles for special areas, and a bunch of new critters & beasts. Enough that you could also use them as a monster gang for the skirmish game

Trying to do it where it's the same game with 2 modes of play, I guess kind of like Dust Tactics & Warfare. But the skirmish game will stay mostly historical or realistic with metal figures, the board game will be the weird west and mostly plastic. That's the plan anyway


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 03:06:26


Post by: Gymnogyps


I always thought of Wendigo more of a force, greater than the humans who would be obsessed or possessed by it. Maybe I was more influenced by other descriptions that make it seem bigger and more malevolent... more of a primal beast itself. It could be taken many ways, so focusing on the more human forms of it would work great in the way you've described, I think.

I like the varieties of games idea. And I can't wait to see the weird west aspects.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 03:25:32


Post by: Vain


Happy to vote for the Wendigo to be more of a leader, as Gym says, more of a force/curse that possesses people and the only way you can get rid of it is to pass it onto another person and die yourself.

Not to say you can't have Wendigo pups or something as feral zombie like minions as long as you justify it in the fluff. We are talking about a cryptid so it isnt like we have any hard facts about them.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 12:52:08


Post by: bbb


How about evil tumbleweeds? Mini tornadoes? Giant scorpions?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 14:12:37


Post by: Necros


Those are some good ideas. There will be a few different types of monsters. Critters are wimpy things with 1 for stats, but they attack as a group and add their attack dice together, so a pack of 4 jackalopes will make 1 attack with a melee combat of 4.

Then there's beasts that are 25xp dog-sized monsters like chupacabras. Fiends are henchmen types with 50xp. Monsters are 75xp professional level things, and then the boss is as tough as a gang leader.

Also toying with the idea of having large monsters that go over 100xp and attributes can be higher than 6, but those would be really nasty and unique things. When we were first starting out planning it as a western-fantasy setting we were going to have a "gunslinger sorcerer riding a dragon" as the final boss. But plans changed

What the basic storyline is going to be now is the final boss is like an ancient evil spirit/demon thing that wants to end civilization and make the world all wild. He's an ultimate beast who controls other monsters and animals, and he can take many forms. He'll find himself a settlement he doesn't like, and then start possessing the people and turning them into were-things. Eventually the place ends up a ghost town with everyone turned or moved away. I was going to name him Croatoan to and reference the Roanoke story.

For the Wendigo.. I could do that as the final boss in the zombie expansion. He'd be like Croatoan, only he wants to make the world undead


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 14:25:37


Post by: Alpharius


I know it is because I ran into the term/monster first in an old issue of The Inceredible Hulk, but this is what I first thought of when I heard "Wendigo":



This one is pretty cool too though:



And for more 'monsters', you might what to check out various "Cryptozoology" web sites, like this one:

http://cryptozoologycryptids.wikia.com/wiki/Cryptid_Wiki



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 15:20:46


Post by: MagickalMemories


Three links, all with slightly differing info.

http://www.wisegeek.com/what-is-a-wendigo.htm

http://en.wikipedia.org/wiki/Wendigo

http://dinojoe.8m.com/crypto/windigo.html
Something interesting from this link:
Most tales mention that the Windigo's host becomes a kind of ogre, or ugly giant that grows with every victim that he eats

That could be an interesting mechanic to introduce. Maybe, if he kills a member of the gang, he regenerates? Maybe he gains stat bonuses if he eats someone/something? Maybe both (if he doesn't need to regenerate, he gets the stats... or the controller chooses)?

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 16:05:36


Post by: Necros


Hmm.. so if a Wendigo is more ogrely then, I would use them for the main boxed game and not the zombie expansion. Or if they don't go in the main set, they could go in a monster pack. Hoping to release a bunch of themed packs that will have 1 or 2 heroes and then a few different monsters.

I was working out a mechanic for skinwalkers at first called Bloodlust, where every time they get a kill they gain 1 HP, not just regenerate. Seemed like it would be too powerful for them though since there will be a lot of skinwalker models. Maybe that would be better for something more rare like a wendigo.

Once the new campaign is done we're going to use the profit from that to fund the artwork and preliminary sculpts for the boxed game. It'll probably get it's own new kickstarter some time next summer. We're going to need to get a working prototype done first though to show off before we can do a campaign for it.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 17:32:11


Post by: Mad4Minis


I always understood the Wendigo to be werewolf-ish in appearance.


Also...super crazy awesome that Brother VInni is doing the girls sculpts!!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 17:37:17


Post by: Alpharius


Brother Vinni doing the Widowmaker sculpts is going to be a very good thing for your bottom line.

Having them as a selectable option in your Kickstarter is also really going to help you out too!

Really looking forward to this one, especially with the option to buy some sweet terrain!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 17:59:34


Post by: Necros


Yeah I'm looking forward to those sculpts too

I always thought of a wendigo as a werewolf kind of thing too, but some of the lore I started reading was saying they're men who became cannibals and zombie-like. I guess people just make this stuff up off the top of their head

We're going to make the pledge levels easier this time, just each starter is $30 like before and you can add on other things that you want. I won't have different levels including buildings, that made things real confusing on our end. We'll have a bundle of GameCraft buildings and a bundle of BattleFlag buildings, I think $60 each. Also, BF is going to do a special contest for one of their new kits and give it away to one lucky backer

For add-ons we'll also have the colt 45 dice, battlefoam bags and possibly some army painter paints. I'll probably have the gatling gun as an extra add on item too, that will normally only come in the Wylde's Rangers set.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 19:26:45


Post by: primalexile


Weird West really really needs the Cu Tet Gang (Ka-Tet)

http://www.elfwood.com/~jpmoney/The-Ka-tet-of-Nineteen.2870006.html

Serious need a copy of Stephen King's Dark Tower

Roland Deschain - 8 fingers, missing the trigger and middle finger on his right hand w/ 1 Sandlewood Revolver .45 cal
Eddie Dean - With Sandlewood Revolver .45 cal
Susannah - with wheelchair and plates as weapons
Jake & Oy - with revolver and pet bumblebee

Name them something like below

Roland of Blackwater
Eddie Naed
Susy Walker
Jack & Bo


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 21:19:38


Post by: Necros


I'm not too familiar with the Dark Tower. But I could see possibly adding some of their characters some day. I read the first 2 books way back when they were brand new, but none of the others. Been a long time. I just don't have the spare time to read a book these days, but I've been thinking about checking out Audible since they keep taking about it on D6G


Automatically Appended Next Post:
Oh here's something else. So, the plan for the weird west game was to have 9 12" square tiles, with 1" squares grids on them, and each tile will be decorated to look like part of town with a building or 2, basically just showing the inside of the building and floor plan.

The game salute guys had the idea of doing a cloth matt kind of like Dreadfleet that would have the grid on it. The cloth would be screen printed I guess, and made to look like dirt and grass, and then I was thinking we'd do heavy high quality cardstock tiles to represent the building interiors, and you could arrange them however you like on the matt. I was thinking it might be cool if it was double sided, so one side has the grid and the other doesn't so you could use it as a skirmish gaming matt too.

So, what do you think would be more fun? a 3x3 cardstock tile board, or a 3x3 tablecloth?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 22:07:59


Post by: BrookM


A cloth (without grids) is always welcome, I love the one GW did for Dreadfleet, perfect for Dystopian and other naval games.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 22:28:46


Post by: Mathieu Raymond


Wait: Zombie expansion? Colour me even more ready to give you money.

I ran the math to print a 4' X 4' canvas roll-up map to use as a generic town table cover... even with my discount with the printer, it came up to 100$, so i am extremely curious to know how much each would retail for. Double sided would be awesome!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/19 22:56:43


Post by: Necros


Zombies are a long ways off But yes, some day. 2014ish. If we can get the main boxed game done in time for next xmas.. Pretty much going from scratch so it's going to take a while. The KS for it wouldn't be till next summer and treated like a whole new game. The regular skirmish game will continue to be the more realistic hollywood historical setting, mostly all metal figs. Weird west will be a boxed game with add-on monster packs and campaign-themed expansions. But the rules will be mostly the same so you could easily play weird west skirmish or wild west board game, or mix your gangs and monsters together if you want.

We'll look into the price for the cloth vs the boards. The boards would have to be nice high quality stuff, like Dust Tactics quality at a minimum, so I think either way will be pricey. It'll be made in china to keep costs down, like everything else in the world.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/20 11:08:03


Post by: bbb


Question about base size. I thought I remembered you going with the rounded lip 30mm bases for the skirmish game. If so then the metal skirmish figures wouldn't exactly fit on a grid with 1" squares, so will the skirmish game and board game use different base sizes, or am I remembering wrong and you went with the standard 25mm slotta base for the skirmish game?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/20 14:46:49


Post by: Vain


I have always loved Mike Mignolia's Wendigo from the Hellboy/BPRD books.

Spoiler:

The bottom Wendigo is a different person from the top two images but shows the differentiation that is possible.







Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/20 16:51:40


Post by: Necros


I was thinking for the plastic figs in the boxed game, they would have a 23mm flat base, that will fit in the squares and also fit perfectly inside the lip on the 30mm bases if you would rather play with skirmish rules. But if you want to use your skirmish models, the rule would be to just try and center your model over the space. Or, we could make the spaces 1.5", but then the distances and stuff would have do change.. like 6" = 6 1" spaces or 4 1.5" spaces. I wanted to make it easy for people to swap models between games with as little math as possible


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/20 20:30:11


Post by: RiTides


Cross compatibility with models between games is an Extremely good thing. I would definitely make that a priority!

The 23mm flat base for the figs in the future boxed game sound like a nice way to make them work for both.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/22 15:54:09


Post by: MagickalMemories


Make the bases for the boxed game sized so that they can be inserted into the "round lipped" bases depressions.

Sorry. I don't know the dimensions of that cavity so, if that's 23mm, forgive my ignorance. : )

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/22 16:01:34


Post by: Necros


yep that was the plan I measured and the inside lip area is 23mm or just a sliver bigger so they should fit in perfectly. But for the lazy, just using the plain 23mm in skirmish will also be allowed. I have a rule now where 25mm 40k sized bases are ok too, so another 2mm smaller won't really be a big deal.

Not sure how we'll do the 23mm bases though. maybe they can be part of the model itself so people don't need to glue. Since it's basically a board game we have to keep things simpler. Most of the smaller critters and monsters will probably be 1 piece sculpts so we can fit more on a sprue. The heroes and tough monsters will probably be multi piece but they'll have to snap together easily. Might steal Zombicide's idea and have each hero be a different color plastic if we can do that. Gotta find a happy middleground to make it easy for board gamers to set up & play, but also have lots of detail and cool poses for people that are into the minis.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/22 17:05:20


Post by: MagickalMemories


Remember base depth. It's awesome that you're thinking about the mini-gamers with the way you're doing bases but, if the tops of the mini bases don't line up flush with the tops of the round lipped bases, there will be those who... vocalize their displeasure. : )

Eric


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/22 17:20:48


Post by: bbb


Nah, all Necros needs to do is just make his own custom bases for converting the boardgame pieces to the skirmish game. Then it would be in his benefit to make the boardgame pieces incompatible with the standard plastic round-lipped bases. Problem solved.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/22 17:28:17


Post by: Necros


yeah I wouldn't want it to be too thick. Though I've seen some base inserts that are taller than the lip and still look good when they're all painted and flocked good. We could probably taper it, where it's slightly rounded and thicker in the middle for support, but thin at the ends.

Probably early next year we'll start looking for some 3D sculptors that have a lot of model kit experience and keep the traditional sculptors for the metal figures. lots of folks can make great looking 3D models, but we're going to need someone who's had experience with plastic models.. like laying out the sprues properly and stuff like that.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/22 17:32:13


Post by: Alfndrate


Necros, a quick word about the gridless tablecloth...

Wyrd Miniatures has 3x3 vinyl mats for convention tournaments that have their Terraclips bases on them (so they can just use Terraclips for terrain instead of terrain and the board.

They're about 50 bucks a mat, and aren't very cost effective (as of yet). You may want to see about getting into contact with them, they might be able to help you out.

I'm definitely in the gridless side of the market, but if you do go with grids, make them a smidge less than 1 inch squares so people can't pre-measure, or count out the squares during the game.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/22 18:07:06


Post by: Necros


Well, in BWG people are allowed to premeasure anything, anytime, anywhere so the idea behind the grid was to make it so you don't have to measure.. your gun shoots 10", then that's 10 spaces.

I was thinking if we could do a double-sided cloth matt, it would maybe just be dyed in brown & green splotches, kind of basic, but then 1 side would just have the grid screen printed on it. So for the cloth-board game you can use the grid, and you can flip it over to use for a skirmish game cloth/matt as well.

We were thinking about Terraclips as well, we might approach World Works about that after we finally get the game released. I personally like the laser cut wood buildings, but they would be too expensive to mass produce, but a kit with a bunch of different clip together buildings would be cool.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/23 23:47:40


Post by: Necros


Here's the concept are for the Tranquility Crew you can click it to enlarge...



From left to right.. Captain Nathan Reinholt, Adam James, Reverend Sheppard, Doc Simon and Julie the Ship's Mechanic


Automatically Appended Next Post:
Oh also .. we're not 100% sold on this one.. some elements are there, but others aren't. Do you guys think they represent the Firefly characters good? Or should we have one of our other artists give it a try too? Even if we didn't use these in the end, we could still easily use the art for other figs too. I think I like Mal & Book the best, the others are kinda tougher to tell who they are.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 01:38:02


Post by: Mathieu Raymond


I'm... not sold.

Doc Simon could look a bit more prim and proper, he was always a bit retentive on the show. And I think Adam James could be made to wear a knit hat, maybe? Also, Julie had curly hair, if I remember, or curling hair. I concur with you on Mal and Book, though.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 02:01:32


Post by: Necros


Yeah, I wanted Simon to be very well dressed like he doesn't fit in at all. Kaylee just doesn't really match and Jayne .. well if he had a goatee I guess it would be better. Either way though, it looks like oure budget for art is topped out now after all so this is going to have to be it. Not that big of a deal for me though, I'll see what everyone thinks and we could always have the artist do some tweaks and also give the sculptor more direction on how to make them look. I like the art in general, just think he missed the mark a bit. But then maybe that's a good thing? We can't really copy everything exactly so maybe just some hints are all we need?


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 13:21:43


Post by: bbb


Not sold. I think fans want to see models that really evoke the original source material. In and of itself, it's not a bad looking gang, but if going for a not-Firefly gang, then it misses the mark.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 13:57:15


Post by: Necros


Yeah, I agree. I think what we're probably going to do now is change it around and have Notmal and Notbook be bonus characters to unlock, and we'll keep the other 3 guys to use for another gang's 3-man support pack. Later on when we have the time and budget we'll have another artist do the other 3 characters and make it a full starter set. This also means we'd just have 5 new gangs for the campaign instead of 6, but more support packs and solo characters to unlock sooner, which might actually be better in the long run anyway.. more variety.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 15:50:20


Post by: Alfndrate


Jayne's Hat is probably the one sure fire way to make the Tranquility crew be "instantly" recognizable as said crew...

The other thing might be to give Captain Nathan a long brown coat... but then again... the art would look TOO much like Mal at that point...

Also, what is wrong with Simon's standard dress? He already looks like he belongs in the Wild West (white shirt, black vest, pants, and shoes, with the black arm cuffs). Give him a bow tie though...


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 22:53:17


Post by: Necros


Wasn't sure how to do the knitted cap for Jayne.. it's not very "western" .. maybe we could do it as some kind of eskimo hat with the ear flaps? Or a [see forum posting rules] skin cap with ear flaps? His mom could have skinned the [see forum posting rules] first and everything.

For now we decided we'll keep the artwork as is as concept art and we'll look at redoing them down the road before we get them sculpted. We don't have time to redo them right now, we're hoping to launch the campaign on friday or if not on monday.

Also concerning the old campaign, it turns out I made the shipping details too complex for the campaign manager to handle So, Game Salute is just going to fill everyone's orders manually based on the original survey. They're pretty much going to be taking over my KS account and finishing the campaign from now on.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 23:18:36


Post by: Gymnogyps


Oh my, is "beaver" a bad word?

Evidently not... what sort of cap are you proposing, hmm? Maybe a "Raccoon"? Here is an adorable and completely innocent example, yes?


Coonskin cap

Now that is just funny...

Edits - to figure out what was going on!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/24 23:41:40


Post by: Necros


Oh... no it wasn't beaver, it was a 4 letter word that begins with c, and also has 2 o's and an n in it. I guess I shouldn't have left off the ra for racoon

So yeah, something like the kid's hat, but with little ear flaps though I could always just give the sculptor the pic of the kid and just tell him to add a goatee


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/25 23:48:23


Post by: Necros


Got the final pics for the 4 main new gangs Here they are, it's super thin and tiny but you can click it for the full version, you'll have to scroll to see them all. It's a wrapping panoramic image that we'll be using to rotate 360 degrees for the video.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/26 13:08:51


Post by: bbb


Well played, Necros. Well played.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/26 21:51:19


Post by: porkuslime


All of a sudden... I want to know MORE about the circus... that Wrassler on Unicycle is so damn appealing..


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/26 23:33:57


Post by: Necros


They started out as just a regular gang based mostly on the HBO show Carivalle, but as I started developing them more things got changed around more and I decided I wanted to have every henchman be a clown The professionals will all be like the main attraction types. Here's their official description


The greatest show this side of the Mississippi! Moving from town to town across the western states and territories, the Flying Zarconis circus comes to bring joy to the hearts of boys and girls, and piles of gold to their own pockets. A haven for people of freakish talent, many of whom are criminals with no other safe haven, the circus takes care of their own, and welcomes all who don't "belong" elsewhere.

The ringmaster, Mr. Zarconi, is a small man with a lot of love for his fellow carnies. A showman, and pickpocket you'll never see coming, unless you look down. Esposito, The Bladesman, is incredibly skilled with any sort of blade, as his name would suggest. His assistant is Maura, the beautiful, but bearded lady who is also a crack shot with her twin silver plated pistols. Close behind as always are the clowns, Mr. Snuggies and Twinklenose, who are often given the dirtiest, and most violent jobs.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/27 01:38:51


Post by: Morathi's Darkest Sin


Really nice wrap around pic. The Ladies gang will interest me most of the four, but no surprises there.
If the sculpts are anything like the pics I'll be very happy.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/28 16:21:21


Post by: Necros


I showed the sculpt for Kurt Wyatt already, but here is his concept art, along with 2 other hired guns we’ll be adding to the Kickstarter. Kurt’s best friend Dr. Kilmer along with the infamous bounty hunter Wayne Duke.



Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/28 17:33:13


Post by: drazz


Wayne Duke. Must have.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/28 18:46:41


Post by: Kanluwen


 Necros wrote:
Hmm.. I thought a wendigo was basically just a cannibal that's kinda like a zombie just not undead. I read that somewhere.. So that's what I was gonna do for the expansion. undead mindless zombies as beasts, wendigo as henchmen, witches as professionals, and then a boss too which I haven't come up with.

I also want to do mission packs, that would come with maybe 2 new board tiles for special areas, and a bunch of new critters & beasts. Enough that you could also use them as a monster gang for the skirmish game

Trying to do it where it's the same game with 2 modes of play, I guess kind of like Dust Tactics & Warfare. But the skirmish game will stay mostly historical or realistic with metal figures, the board game will be the weird west and mostly plastic. That's the plan anyway

As silly as it may sound...

If you're doing the "Weird West" thing, I hope you take a peek at the show "Supernatural". There are definitely a few episodes which would be perfect for you to get some inspiration from. You mentioned the Wendigo--season 1 episode 2 "Wendigo" is a good one for ya there.
There's also season 3 episode 15 "Time is on My Side" that would be a good one for your "Weird West" bit. It's essentially a take on the whole "Snake Oil Salesman" motif and the Elixir of Life myths.

The Weird West bit is something I'd love to help with the brainstorming on, if you'd let me!


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/28 19:38:08


Post by: Necros


Actually, it's kind of evolved into Wild West Supernatural Although I won't be getting to much into the whole angels & demons stuff. Maybe some day, but to begin with I want to stick with folklore monsters. Jensen & JareD Manchester will be 2 of the bonus monster hunters in the game


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/28 19:42:50


Post by: Kanluwen


Folklore monsters are best monsters anyways.


Blackwater Gulch News - Rebels & Reinforcements sets released! @ 2012/10/28 19:52:22


Post by: Alpharius


First "Arrow" and now "Supernatural"?!?

The Kan-Man Crushes are more numerous than previously thought!

Plus, looks like the CW's demographics might need readjusting!