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Planetside 2... @ 2012/09/19 22:06:51


Post by: MrDwhitey


You fool, wasting so much on so little...


Planetside 2... @ 2012/09/20 01:55:23


Post by: Bromsy


Broke down and spent the $40. Know fear, Vanu and NC, for I am nearly upon you!


Planetside 2... @ 2012/09/20 17:34:55


Post by: Henners91


Will the game give us info about faction populations? Although I'd like to play TR, it seems that they are by far the most popular... I'd go NC if it was the 'decent' thing to do for the sake of faction demographics.

Vanu I could never touch...


Planetside 2... @ 2012/09/20 17:40:58


Post by: Grundz


 Henners91 wrote:
Will the game give us info about faction populations? Although I'd like to play TR, it seems that they are by far the most popular... I'd go NC if it was the 'decent' thing to do for the sake of faction demographics.

Vanu I could never touch...


You get graphs but with multiple continents coming it should be a non issue as you get bonus xp and resources for going to a smaller side.


Planetside 2... @ 2012/09/21 05:32:31


Post by: Melissia


Any further news on when the open beta will start?


Planetside 2... @ 2012/09/22 18:46:18


Post by: Grundz


Massive canyon tank battle, see radar output fora n idea of how many dudes were involved... XD



Planetside 2... @ 2012/09/22 18:54:09


Post by: Melissia


Heh, that looks pretty cool.

I'm envying those of you with access to the beta :/ a pity it's not open yet.

Mind you, Blacklight Retribution does perfectly fine as an FPS game, but I do kind of crave bigger battles (BL:R has up to 12v12 IIRC, although it might be 8v8).


Planetside 2... @ 2012/09/22 18:56:39


Post by: Grundz


lets put it this way, I parked a respawn point (sunderer) during a big battle this morning, got 5 points per respawn at it

an hour later we had taken the base and i was about 4000 points up

you also only get the arrow over the heads of most friendlies and enemies that infiltrators have spotted, there is always dramatically more dudes out there.


Planetside 2... @ 2012/09/22 18:58:34


Post by: Melissia


Well, the tank stuff I couldn't care less about.

Although destroying tanks, THAT is fun. Dedicated tank hunting is rarely good in most FPS games though, cause tanks are so rare. Is it useful in PS2?


Planetside 2... @ 2012/09/22 21:54:32


Post by: Lynata


Grundz wrote:
Henners91 wrote:Will the game give us info about faction populations? Although I'd like to play TR, it seems that they are by far the most popular... I'd go NC if it was the 'decent' thing to do for the sake of faction demographics.
You get graphs but with multiple continents coming it should be a non issue as you get bonus xp and resources for going to a smaller side.
Surprisingly, it seems fairly balanced at the time, with no faction being more than a couple percent apart. There's a built-in incentive/modifier if your faction is underpopulated, but it only applies to XP and resources - obviously to get more people to join up rather than making those that are already "in" more effective fighters.

Grundz wrote:you also only get the arrow over the heads of most friendlies and enemies that infiltrators have spotted, there is always dramatically more dudes out there.
That reminds me - whenever I (Medic) spot someone, he doesn't stay marked for more than 2-3 seconds. Is that working as intended? Do you have to "skill up" to make it stick longer? Is it a class-based thing?


Planetside 2... @ 2012/09/22 23:04:35


Post by: Grundz


 Lynata wrote:

you also only get the arrow over the heads of most friendlies and enemies that infiltrators have spotted, there is always dramatically more dudes out there.
That reminds me - whenever I (Medic) spot someone, he doesn't stay marked for more than 2-3 seconds. Is that working as intended? Do you have to "skill up" to make it stick longer? Is it a class-based thing?


Yeah me too, I think you have to keep the target in your sights for a few seconds and he has to stay in your FOV to stay marked, or something, i've def. noticed that infiltrators mark things and they stay marked for a long while though.


Planetside 2... @ 2012/09/25 14:05:38


Post by: Brother SRM


 Melissia wrote:
Well, the tank stuff I couldn't care less about.

Although destroying tanks, THAT is fun. Dedicated tank hunting is rarely good in most FPS games though, cause tanks are so rare. Is it useful in PS2?

Yeah, tanks are very common in Planetside 2. On top of that, the class with rocket launchers (Heavy Assault) also has an LMG, which is really good against infantry, and heavy armor to stay alive. They miss out on support abilities, but they're really useful in a firefight.

I jumped in last night after taking about a month off to find the servers reshuffled and my character wiped. Oh well! I'll miss my IRNV scope on my Cycler, but I'll get a new one. Looks like they've added in a lot of certs since I last played, so I've got my work cut out for me! Had a lot of fun tailgunning in a great Liberator last night. I shot down two Scythes, with a third getting killed by its own AA and a fourth burning right when I jumped out of the plane. Had some great luck running in circles around the top of an NC biolab as well, coming up behind snipers and gunning them down time and time again. They also added in some voice macros and more music; I heard the familiar Terran Republic victory music when we took some facilities. The game's really shaping up!


Planetside 2... @ 2012/10/04 03:35:08


Post by: Brother SRM


A big patch is rolling out this weekend with new weapons, new certs, and most importantly of all, a new continent! Esamir, the snow continent, is getting added. Check out Higby's preview stream from earlier tonight to catch up with the details:
http://www.twitch.tv/las0m/b/334355361


Planetside 2... @ 2012/10/04 13:38:59


Post by: Melissia


Still no public beta though :/


Planetside 2... @ 2012/10/04 20:54:57


Post by: Brother SRM


It's not ready for the public yet, it really isn't. It's getting great but it can't handle that kind of population at the moment. They're finally reaching 2000 people per continent, but with only two servers that would only mean 8000 people total. Thankfully there are more performance upgrades in the making.


Automatically Appended Next Post:
Also, if you really want to get into the game, go post on the Planetside 2 Twitter. Asking nicely may get you one, as will saying something noticeable or really clever. Have at!


Planetside 2... @ 2012/10/05 13:36:57


Post by: Melissia


Hehe.


"NC glorious? No you've got it all wrong. The NC is just a conglomeration of fools fumbling around with guns."
-- From planetside 2 developers.


Planetside 2... @ 2012/10/06 16:58:10


Post by: unmercifulconker


Had a BLAST today so much death and glory. First a huge saving priavte ryan style charge, open field, everyone taking cover at ridges from bulllets whizzing past us, explosions going off everywhere, planes being shot out the sky left right and centre.

Next time I logged on the EU server somehow all of Esamir was under NC control and so joined the struggle to defend the warp gate area. Everyone was on a hill and things werent going well. I decided it would be a good idea to show my true devotion to the Republic by taking my knife and charging down the hill into the heart of the NC, first time I almost got in range, almost. Few others joined me in fun charges to glory. We always nearly got to them and managed to take a couple out with our guns before we got in range of close combat. It felt so badass.

Playing Planetside 2 the true black templar way really got me hoping for more melee weapons, it was sooooo much fun despite dying frequently. If more weapons do get made I vowe to create a black templar vanguard outfit who get dropped off from galaxies in the heart of the enemy and unleash holy fury upon both the NC and the VS.

The NC must have thought the 3 people charging down the hill were crazy


Planetside 2... @ 2012/10/07 06:28:51


Post by: N'Ferno


With the new patch rolling I got a beta key in my email inbox. First come first served

FF7A-R9XG-7MGC-6TRA-2KPC


PS : Join VS!


Planetside 2... @ 2012/10/07 13:56:58


Post by: Melissia


Yay. I has beta access now. I suppose I'll install it while I'm going to the grocery store.


Automatically Appended Next Post:
Apparently the minimum requirements are pretty high, so I can't play until I at least upgrade my graphics card...


Automatically Appended Next Post:
http://www.amazon.com/Sapphire-Radeon-HD6670-PCI-Express-Video/dp/B005HH35KS/ref=pd_cp_pc_0

Would that work? IT says it requires a 4850 or better card, I'm not sure if 6670 is better or just different. Meh?


Planetside 2... @ 2012/10/07 17:18:11


Post by: unmercifulconker


Hehe that should well be enough I have a 5870 and it runs like a beaute in huge battles and dont forget they are constantly optimising the game so even low end PC's will eventually be able to get decent playability.

When I got into the beta, the fps was soooooo low, unplayable but now it's so smooth.


Planetside 2... @ 2012/10/07 17:32:36


Post by: Melissia


There, found one that a few people recommended for not much more:

http://www.newegg.com/Product/Product.aspx?Item=N82E16814130625

Checked my PSU and motherboard, and they should be able to handle it...


Planetside 2... @ 2012/10/07 20:03:27


Post by: Anvildude


Miiight want to take that key down, now, before people start squabbling.


Planetside 2... @ 2012/10/07 20:53:17


Post by: Melissia


Yeah, I already used it.


Planetside 2... @ 2012/10/08 15:46:44


Post by: Brother SRM


Melissia, keep in mind that the settings are both fairly high and not final. They're improving performance with almost every patch, so if things don't work too well, wait til the next patch in a week or two. I have a fairly beefy rig and couldn't run it terribly well until they improved performance. Now it runs like butter.


Planetside 2... @ 2012/10/08 17:47:05


Post by: unmercifulconker


Indeed and word on the street is, well actually this is pretty common knowledge., it runs better when you are with the Republic


Planetside 2... @ 2012/10/08 18:03:47


Post by: Melissia


The card's already bought, just waiting for it to arrive in the mail.

The one I have is six or seven years old anyway.


Planetside 2... @ 2012/10/08 19:03:32


Post by: Brother SRM


 unmercifulconker wrote:
Indeed and word on the street is, well actually this is pretty common knowledge., it runs better when you are with the Republic

This is an absolute truth.


Planetside 2... @ 2012/10/08 19:05:42


Post by: Melissia


Lol. I prefer higher damage per shot myself, what faction fulfilled that again?


Planetside 2... @ 2012/10/08 22:58:54


Post by: Anvildude


Vanu all the way, once I get in.


SCIENCE!


Planetside 2... @ 2012/10/09 01:34:26


Post by: DeathReaper


 Melissia wrote:
Lol. I prefer higher damage per shot myself, what faction fulfilled that again?

The NC has the big guns! (Look for StaticXX we can tool around together in a tank!)

Planetside 2 rocks.

It has been quite some time since I played Planetside (the Original) and I have to say the new aircraft controls are quite strange. They will take some getting used to.

The only thing I really do not like is the Stealth suit. They messed the Stealth suit up. It used to be Awesome in PS1, but now it is just Meh.

Is there any way to change your weapons on your Max suits?

and what is with the jump pack guys? that will take a second to get used too as well.


Planetside 2... @ 2012/10/09 01:34:57


Post by: Melissia


Big guns as in rapid fire, or big guns as in they hit hard?


Planetside 2... @ 2012/10/09 03:59:23


Post by: DeathReaper


They hit hard.

The main battletank has the biggest gun. it fires a 150mm HEAT (High Explosive anti-tank) round.

The go-to heavy weapon is the Jackhammer, In PS1 the Jackhammer was a combat shotgun with a large ammo clip, about 12 rounds per, though you only needed two or three shots to kill someone.

http://wiki.planetside-universe.com/ps/New_Conglomerate


Planetside 2... @ 2012/10/09 10:42:36


Post by: unmercifulconker


An ideology which has kept important values (honour, brotherhood, duty etc) strong throughout the ages and pushed the human race to the highest mountain it now stands upon. OR....

A loose terrorist organisation who are so selfish, they wish to undermine everything the Republic has achieved just because they don't like the way things are run even though it is best for mankind. Their values are cowardice and selfishness.

They call themselves human but wish to rely on alien technology to win wars. This means they are weak and cannot win as a normal human being.

Choose your faction, this has no bias at all



Planetside 2... @ 2012/10/09 12:40:59


Post by: Melissia


I noticed there's almost no information about the new conglomerate's infiltrator class on the PS2 wiki...


Planetside 2... @ 2012/10/09 13:32:43


Post by: N'Ferno


 Melissia wrote:
I noticed there's almost no information about the new conglomerate's infiltrator class on the PS2 wiki...


Get bolt driver, headshot people. The end.


Planetside 2... @ 2012/10/09 14:37:10


Post by: purplefood


Light assault is probably my favourite class...
It's really fun to use.


Planetside 2... @ 2012/10/09 15:18:29


Post by: Bromsy


The NC are a bunch of corporate lackies who are fighting against democracy, in the name of freedom.

The Vanu are a weird melding of dickish technophiles and religious fundamentalists.

The Republic is a stable, democratic society that has run earth for centuries. I know which side I'm on.


Planetside 2... @ 2012/10/09 17:39:26


Post by: Melissia


Heh. From what I read, the Terran Republic is democratic in the same sense that Saddam Hussein's Iraq was democratic.



Planetside 2... @ 2012/10/09 19:04:11


Post by: DeathReaper


You are correct Melissia, that is why the NC want freedom!

P.S. the current infiltrator class can hack terminals, use a sniper rifle, and a pistol, and has stealth mode, which kind of sucks in PS2 compared to PS1


Planetside 2... @ 2012/10/09 19:23:50


Post by: Anvildude


Man is a race which has built itself up from barbarism not through Social Ideals, not through Physical perfection, but through Technology! Why have we developed the technology, learned to harness the engineering of those who came before, built upon it, increased it, perfected it, but to allow ourselves to reach a pinnacle mere biological evolution and Natural Selection cannot achieve?


Planetside 2... @ 2012/10/09 19:35:05


Post by: Melissia


I'm all for using technology to better humanity.

*cocks gun*

But it should be HUMAN technology.


Planetside 2... @ 2012/10/09 21:49:28


Post by: purplefood


TR are the most evil bastards this side of reality.
I know whose side I'm on...


Planetside 2... @ 2012/10/09 23:22:15


Post by: Melissia


Obviously you're on Vanu's side.

For that, you will die.


Planetside 2... @ 2012/10/10 12:59:38


Post by: purplefood


Vanu?
Please, I'm TR through and through. Didn't even have to think about that decision.


Planetside 2... @ 2012/10/10 13:28:08


Post by: Melissia


You're still going to die, but at least you'll die as a human being, which makes you better than Vanu.

I think we can all agree on that.

Well, except for the Vanu, but who cares what they think?


Planetside 2... @ 2012/10/10 13:29:23


Post by: purplefood


No one cares what the Vanu think...
Also i'm totally gonna shoot you in the face... or something like that...


Planetside 2... @ 2012/10/10 13:35:17


Post by: Melissia


You have to catch me first. [/infiltrator]


Planetside 2... @ 2012/10/10 13:56:10


Post by: purplefood


Can't be too hard[/infiltrator's stealth isn't that good]


Planetside 2... @ 2012/10/10 14:30:05


Post by: Melissia


Invisibility is just another tool, real infiltration tactics come from psychology.


Planetside 2... @ 2012/10/10 14:43:08


Post by: purplefood


Now that'd be a good lesson...


Planetside 2... @ 2012/10/10 16:47:36


Post by: Brother SRM


 DeathReaper wrote:
 Melissia wrote:
Lol. I prefer higher damage per shot myself, what faction fulfilled that again?

The NC has the big guns! (Look for StaticXX we can tool around together in a tank!)

Planetside 2 rocks.

It has been quite some time since I played Planetside (the Original) and I have to say the new aircraft controls are quite strange. They will take some getting used to.

The only thing I really do not like is the Stealth suit. They messed the Stealth suit up. It used to be Awesome in PS1, but now it is just Meh.

Is there any way to change your weapons on your Max suits?

and what is with the jump pack guys? that will take a second to get used too as well.


The stealth suit isn't bad or messed up at all; it's just much different. The cloaking itself is actually very effective, you just need to think about it more. Unlike in Planetside 1, you're actually still very hard to see if you move while cloaked, you just have to think about when you use it. The role of the Infiltrator has changed; you're meant to take a few sniper shots, cloak, and run to another point. Then you do it again. It's also an amazing escape tool. They will be introducing other cloaking devices, like ones that last longer but you are more visible, or one that replaces the sniper rifle altogether and works like the PS1 cloaking device. You probably still won't be able to cloak and shoot though, which is a good thing.

You can change weapons on MAX suits at equipment terminals. You can buy new weapons later. Light assault (the jump pack guys) are pretty much exactly what they seem like. More mobile, lightly armed and armored, and you actually need them to do some base assaults. Getting into certain high places is much easier with them! They're also wicked fun to play, and with C4 they're a great disruption class.

I got to play on Esamir last night, and holy crap is it head and shoulders above Indar. The map is gorgeous, the actual battlefields are more open and varied, and it honestly felt like Planetside 1 but better in every way. The game is really shaping up to something great, and word is that they'll be adding sanctuaries and some other good old stuff in before long. The only problem is that Esamir is too damn purple right now! Fighting against both NC and VS when you've only got 15% pop isn't easy!


Planetside 2... @ 2012/10/10 18:52:20


Post by: MrDwhitey


The chart is very simple guys.

Terran Republic > My Little Pony > New Conglomerate > Herpes > Vanu.


Planetside 2... @ 2012/10/11 00:57:52


Post by: Bromsy


 MrDwhitey wrote:
The chart is very simple guys.

Terran Republic > My Little Pony > New Conglomerate > Herpes > Vanu.


Well said.


Planetside 2... @ 2012/10/11 02:28:04


Post by: Anvildude


You know that Twilight plays Vanu...


Planetside 2... @ 2012/10/11 02:45:37


Post by: GalacticDefender


I just got a beta invite! Can't freaking wait to download and start playing.


Planetside 2... @ 2012/10/11 03:42:52


Post by: purplefood


 Bromsy wrote:
 MrDwhitey wrote:
The chart is very simple guys.

Terran Republic > My Little Pony > New Conglomerate > Herpes > Vanu.


Well said.

I can only agree with both Whitey and Bromsy to the upmost of my possibility...


Planetside 2... @ 2012/10/11 04:24:48


Post by: Bromsy


 purplefood wrote:
 Bromsy wrote:
 MrDwhitey wrote:
The chart is very simple guys.

Terran Republic > My Little Pony > New Conglomerate > Herpes > Vanu.


Well said.

I can only agree with both Whitey and Bromsy to the upmost of my possibility...


No doubt due to your masterful breeding and fine upbringing.


Planetside 2... @ 2012/10/11 04:39:04


Post by: Brother SRM


Anvildude wrote:
You know that Twilight plays Vanu...

Dear Die Hard,
Could you beat up Twilight?
Thanks!
- PS: Are you friends with Lethal Weapon?


Planetside 2... @ 2012/10/15 18:50:01


Post by: Brother SRM


Robert Stoneman put together this fantastic machinima dealie of Planetside 2; it honestly makes a better trailer than the prerendered trailer!



Planetside 2... @ 2012/10/16 02:57:49


Post by: Melissia


Is there a way to make the game use more system resources? It's only using one of my system's cores... and the game's an unbearable slideshow right now :/


Automatically Appended Next Post:
Planetside's error messages are some of the most useless error messages I've ever seen.


Planetside 2... @ 2012/10/16 11:43:08


Post by: unmercifulconker


Love it when you become desperate getting shot at in a mosquito and you see a sunderer or galaxy and your only option is to ram the thing full speed.

Also love feeling like a badass when you see a few NC tanks and you grab your tank and ram straight up in their faces and blast em up close cas you disagree with their existence.


Planetside 2... @ 2012/10/16 13:59:49


Post by: Brother SRM


 Melissia wrote:
Is there a way to make the game use more system resources? It's only using one of my system's cores... and the game's an unbearable slideshow right now :/


Automatically Appended Next Post:
Planetside's error messages are some of the most useless error messages I've ever seen.

The game hasn't yet been optimized for multiple cores.


Planetside 2... @ 2012/10/16 14:07:39


Post by: Melissia


Ah. :/ I won't be able to play until it is...


Planetside 2... @ 2012/10/16 17:36:39


Post by: Brother SRM


Futz with the settings, set the CPU priority to high via task manager, and try lowering the game's overall resolution. That may help. If not, keep updating it every week or so - they release performance patches frequently.


Planetside 2... @ 2012/10/16 17:40:21


Post by: Melissia


Bleh, and the recommended requirements for the game, if I were to get a new processor, are two hundred minimum.... and the processor wouldn't even really be much of an improvement over the one I already have.

Just gonna have to wait for an update. I tried upping its priority, lowering all graphics to low, it didn't really help much.

I guess I can try running in windowed mode at a lower resolution, but feth do I HATE windowed mode....


Sadly it didnt' help much anyway :/ A game that looks as mediocre as this has no right having higher requirements than every other game I've ever played...


Planetside 2... @ 2012/10/16 18:02:47


Post by: Brother SRM


Even with the settings turned down to low (when at medium they look alright and on high the game is gorgeous) you're still dealing with 2000 players on the continent. I run Battlefield 3 on high and still have to run this on medium. Once multicore processors are supported and some more tech stuff is ironed out, I'm sure I'll be able to play it on high.

Also, remember, this is a true beta. This isn't the typical beta you see these days that's basically a glorified demo with some features missing. The Dawn of War II: Retribution beta was about 95% the same as the regular game, just missing single player and some balance changes.


Planetside 2... @ 2012/10/16 18:10:56


Post by: Melissia


Maybe, but in low settings, the game looks horriterribad. :/ my new graphics card can handle medium, it just appears to be the processor that's slowing it down at the moment.


Planetside 2... @ 2012/10/16 20:28:41


Post by: unmercifulconker


Haha today the NC kept taking the area just left of our warp gate and when I respawned back at the WG I noticed A LOT of vehicle symbols on my radar so decided to take a look outside...

And just saw a freaking huge convoy rolling out with many more already in the horizon, could not miss this opportunity and so got in a Prowler and joined the army in vanquishing all NC scum who dared stand in our way.

NONE CAN WITHSTAND THE MIGHT OF THE REPUBLIC!

edit: Still want an energy shield and sword, I want my Vanguard class



Planetside 2... @ 2012/10/16 20:57:02


Post by: Brother SRM


There's nothing like a good armored column! Last night I rolled with two Sunderers and half a dozen tanks in front and behind us to retake The Crown from those dirty VS bastards. We took it back in short order, and once we capped it we got stuck in a three-way fight between we, the glorious Terran Republic, those purple weirdos, and those other rebel scum, the New Conglomerate. We fought them all through the night, and I put down a turret overlooking the bridge that VS and NC infantry were clashing on. None of them paid attention to the stream of bullets I was hosing at them and I gunned down an obscene amount of them before a tank got close and took notice. The NC took The Crown from us before dawn, but as soon as I get back home from work I'm gonna storm that place with my outfit! The Crown is rightfully TR territory, and it's been red every night I've been on before last night.


Planetside 2... @ 2012/10/17 17:38:12


Post by: Henners91


Your despotic tyranny is at an end, SRM!


Planetside 2... @ 2012/10/17 18:51:09


Post by: unmercifulconker


Henners, the reward for Heresy?

Retribution.



Planetside 2... @ 2012/10/18 14:40:09


Post by: Brother SRM


So after a few days playing on the receiving end of shotguns, I've got to say they're a bit too powerful. I can get the drop on a guy, unload into him, and they can turn around and one-shot me without breaking a sweat. They should probably be around 70-80% as good as they are right now. It also means that most bases have corner-camping guys with shotguns everywhere, which is really boring to play against.

The new heavy assault weapons are also pretty wonky. The Terran chaingun rules from what I can tell, but might be a little too accurate at range. The Jackhammer isn't quite as irritating as it was in Planetside 1, but in comparison it's not as unbalanced as the general shotguns that you're seeing on every cloaker in the game right now. Could use to be toned down a bit though. Finally, the Lasher for the VS is a pithy little Super Soaker that doesn't do anything.

I've been playing with the SABR burst rifle for the TR medic though, and I really like it. The new rifles that provide some variety to the classes seem to be pretty well balanced overall, and I really like being able to take either the SABR or default Cycler depending on the combat environment.


Automatically Appended Next Post:
This'll probably get rolled into my other post because Dakka, but here's some notes from Jon Smedley:
http://forums.station.sony.com/ps2/index.php?threads/state-of-the-game-important-news.32576/
Hello Everyone,

Quick update about some important things.

First off, we expect to be streaming the game live from SOE Live's keynote at 7pm this Thursday September 18th (Pacific). During this keynote we're going to be showing off the 3rd continent Amerish as well as talking about our longer term plans for the game post launch. In addition to all that you can expect us to formally announce the release date (we've always said it will launch in 2012). We've chosen a date we feel gives us a great launch and the opportunity to improve the game to launch standards. We have a lot of stuff in the works that you haven't seen yet but will soon.

Announcing a release date during a beta is always complicated. I don't want anyone to think for a second we aren't aware of the issues with the game. We're very aware because not only do we play it, we take the time to read your feedback and do our best to respond to it and prioritize. We've already had more people playing in the beta than ever played Planetside 1 and we haven't remotely let everyone who applied in yet. I just want to make sure everyone understands we are listening to a broad cross section of people who played PS1 and a lot of others who didn't.

Towards that end I want to give you the top issues we're working hard on. We have a team of over 100 working on this night and day (literally) and just because I list the top issues doesn't mean we aren't working on a ton of other stuff too.

Here are the big ticket things we're working on

1. Performance - this is #1 with a bullet. We have major improvements coming in the upcoming patches. We're aware it's not perfect. As it stands now we know the game needs improving in all areas. We are currently CPU bound which means it's more important what kind of CPU you have versus what kind of graphics card. As I said we have major improvements coming. This isn't magic. It's hard work. Planetside 2 is always going to have a higher end requirement than other similar games because of the scale of fights we have.

2. Metagame - right behind performance is the metagame. We have large plans for this that I think are going to make everyone happy. They all revolve around a 3 continent launch. Yes.. we will launch with all 3 we promised. I'm not going to go into detail on this because we have a big meeting to finalize it all tomorrow and Matt Higby is going to announce the specifics. Please understand this game has a lot of Planetside heritage and a lot of what we're aiming for has this in mind. Also keep in mind this will involve stuff like base benefits and what happens when people "lock down" continents.

3. Weapon balance - still a ways to go on this. We have some really good data on this now and we're zeroing in on making this feel right.

4. Remaining certs - within 2 weeks we expect them all to be in and done. Please note this also includes properly setting the costs. We know there are some bad and unreasonable costs out there. They are being fixed.

5. Changing over weapon sales to cert points - this will also mean the end of Auraxium as a resource. After listening to the feedback in the thread we feel like this is the way to go. Keep in mind when we do this (with this next patch) we will be DRAMATICALLY INCREASING THE SPEED AT WHICH YOU GAIN CERTS. Something like 4X. Again folks, we play the game on non-admin accounts. We see the data. We see the issues. We're fixing them.

6. New player into the action fast - we have a nice mini-tutorial coming that will get a newbie in very quickly.

7. Instant Action mode working properly - It's busted. we get it. It will be fixed.

These are only a very small portion of major changes coming to the game. Since we're going to be announcing the date soon I feel like it's super important that you all understand how serious we are about incorporating your feedback and also how serious we are about launching Planetside 2 as our cleanest launch ever.

As always your feedback is appreciated.

I hope you'll watch the livestream on twitch or the VOD's we'll put up if you can't.

Take Care and look out for Matt's Metagame post probably tmw.

Smed


Planetside 2... @ 2012/10/18 19:57:24


Post by: Brother SRM


And some upcoming changes, courtesy Matt Higby:
http://forums.station.sony.com/ps2/index.php?threads/upcoming-enhancements-to-the-planetside-2-metagame.32909/
Hey all -

One of the issues that's been consistently brought up by our beta players is "where's the metagame!?". Good question!

We've been looking very closely at what Planetside 2 needs to have a solid metagame that we can continue to grow from and enhance for years. A lot of your feedback as well as our own observations of how the gameplay of Planetside 2 has evolved is directly shaping where were going with the metagame systems, and a lot of these decisions have required us understanding how the game will play with thousands of players actively fighting, what will motivate them? what will encourage better fights? It's hard to design these types of systems without knowing what gameplay 'needs' must be filled, so a lot of these systems simply weren't possible for us to fully design until we had a few months of beta testing to learn the answers. The improvements we're working towards are across several systems and different scales, but they're all designed to provide a more meaningful, rich, and understandable metagame experience. These changes are going to be coming over the next few weeks, they won't all come at once, but they're all on the way.


Spawning Mechanics and Squad Cohesion

Planetside 2 is a team game, it is simply more fun to play when you're in a cohesive group, communicating and working together with your allies. We want to make sticking with your squad the 'path of least resistance' for respawning into the game. To do that we're adding some mechanics and modifying others.
Spawn beacons will no longer cost resources or use up a tool slot
Squad leaders who are actively leading a squad and have unlocked the beacon cert will be able to place a beacon on a timer
The nearest "hard spawn point" to your squad leader will be available to all squad mates to spawn at regardless of their location on the map
Squad vehicles like Sunderers will be available to be spawned at regardless of distance
Players will be able to "Instant Action" to their squad leader as long as the instant action timer is available.
We're also going to make Sunderers available at more outposts so that a push isn't halted by lack of spawn logistics if your sunderer gets destroyed during the course of capturing an outpost. Along with this we will be putting in radius checks for deploying Sunderers in proximity to others. We want players to be able to get access to spawning logistics when they need them, but not have those spawning logistics be so spamable that bringing 20 Sundys to each fight is the guaranteed path to success.


Base Capture mechanics and communication

Since the start of beta we've been continually iterating and refining on base capture mechanics. Our next round of iterations is going to simplify some of the base capture routine by removing the ticket system. Currently to capture a base you 'flip' a point and then wait for your capture tickets to count up, this is a passive process which currently allows people to flip a point and then move to another base, or flip a point and camp somewhere in the base. We're going to make it so that the time to flip the point is the time to capture the base, that way you know if a base is being captured there are players actively there converting the point. As part of this change we'll also be increasing the radius for capture by quite a bit so you don't have to just stand within a 5 foot radius of the point, but can move around within the outpost of facility to a greater degree. This will convert the current 'race to the finish' system into more of a 'tug-o-war', controlling the point will pull the facility towards your empire. Influence will still impact the time it takes to convert the point, and be really important to successfully capture the base. For multi-control point outposts a similar system will be in place with the control nodes each pulling on the rope. Up to 12 players will be able to influence a single control point, increasing the strength that it converts from 1x to 3x. This should encourage attackers to actively defend control points and the rooms they're in, and remove some of the feeling of 'wack-a-mole' that currently exists in the multi-control point bases.
This change should make the result of the base capture be closer tied to the action of capturing. No longer will base capture event end even when you have the upper hand in the fight due to a ticket flipping over for the defenders. You will win if you have the leverage to win, period.


In addition to the conversion from a race to the finish to a tug-o-war we will be changing how some of the rewards work for facilities.
Defenders will earn bonus experience for actions taken during the base capture, repairs, heals, revives, kills, etc.
Attackers will earn a large XP bonus upon successful capture.
These competing reward goals should give everyone a strong incentive to both attack and defend bases. We're going to make the reward dynamic so the longer the base remains owned by an empire the larger the bounty is for attackers and the more the bonus for defenders grows, this should help to give some real motivations to hold and assault key territories and also to move around the map a bit and not just fight over the same stale base. Large facilities will have a higher cap for both rewards, and they'll scale down with the facility size.


Another key addition will be tactical base benefits. You've been asking for them, and we're going to add them. Empires who maintain an unbroken line of territory control will be able to receive these benefits at any connected facility, outpost or towers. Here's what we're thinking for the facility benefits, you guys who played the original should be familiar with these ideas, but we want to hear your feedback on if you think these will work or ideas for cooler or better benefits if not:

Biolab: Reduced respawn timers at connected facilities / outposts
Amp Station: Overcharged base turrets, longer overload times on facility generators
Tech Plant: Access to MBTs - yes, facilities will be unable to spawn MBTs without a connected tech plant
Another piece of the puzzle will be better communication of the tactical situation on your continent. We are going to be making some enhancements to the map to show the capture status of the region, and better convey security ratings of areas. This is an area we need to make a lot of improvements on so that can easily know where to go to find the fight.

Finally, we need to make Instant Action / Hotspots work better. We're working on the heuristics for instant action to ensure that it's not only taking you where it says it will, but so that the options available are more relevant, with real "action" that you can instantaneously access. This is another tool to help newer players more easily find and participate in big battles.


Intercontinental Warfare

As we continue to add continents to the game, our goal is to make intercontinental conquest a central aspect of the metagame. The back and fourth of campaigning across a network of massive scale continents in enormous empire vs empire clashes is one of the cornerstones of what makes Planetside such a unique game. With our initial three continents we will be laying the foundation for this global conquest gameplay by adding things like continent locks for total continental domination, continent benefits from locking continents that carry over globally, and mechanics to support retaking locked continents.


With the release of Amerish in the next couple weeks (fingers crossed!) we will be adding specific and unique continent benefits to the game, things like reduced vehicle timers or resource costs, increased ammo capacity, faster respawn times, etc. We want these benefits to provide strategic incentives to holding a continent, and as we expand out form the backbone for empire wide prioritization and targeting. This is another area where we're really interested in your input. What type of benefits would you like to see on continents? What would you NOT like to see there? Let us know.


In closing

Finally I want to thank you guys for your support, ideas, angry rants, bug reports and everything inbetween. This game is very unique (in the MMO world and elsewhere) in that making it great is simply not possible without a dedicated and passionate beta community that can not only provide insights into what is missing, test our assumptions, break our game systems and, perhaps most importantly, hold out feet to the fire about issues we're not paying enough attention to. You guys have been fantastic with all your feedback and we heartily appreciate it, and we hope you continue to be our partners in making this the best MMOFPS game in the world for years to come.
Thanks!



Automatically Appended Next Post:
Oh, well I guess some of my shotgun whining has been addressed! New patch notes:

First a couple known issues we'll hotfix asap:
Weapons are not purchasable in the marketplace, but are in the Cert trees
The Dalton and Tank Buster, Liberator weapons, are not purchasable from Cert trees
Headlines:

Infantry and vehicle weapons are unlocked with cert points instead of Auraxium
Auraxium rewards were removed from the game
Cert points are earned with every 250 experience points instead of 1000 experience points
Gameplay implants were removed, will return later as a loadout slot
Weapon medals grant cert point rewards

Top Player Bugs Resolved:
Frame rate shouldn't affect fire rate
Infiltrators should not be able to fire while cloaked
Ability system improvements to help protect against abilities getting stuck on or off
Ammo boxes and mines should be more responsive
Fixed an issue where players would get into a semi-dead state
Resolved an issue where players would log in or spawn at a location in the middle of the zone
Platoons should no longer get in a broken leaderless state
Players should no longer spawn at zero health
Removed a case where players could get weapons into an unusable state
The heal and repair tools now have sticky targeting

Weapons:
All shotgun damage and range has been reduced
TR shotgun rate of fire is a little slower, but it is still the fastest shotgun
Projectile drop was slightly increased

Vehicles:
Damage of Rocket Pods, Lightning 75mm, 40mm Grenade Launchers and Liberator 105mm cannon increased against Main Battle Tanks
Flak damage reduced by ~5%
Repair tool is now 25% slower on vehicles
Liberator health increased by 10%
A tuning pass has been done on tank turret controls. They should feel more responsive.
Range of Scout Radar on Flash has been reduced
Galaxy acquire timer is now 20 minutes instead of 30

Certs:
Scout Radar certification is now 4 ranks. Maximum range reduced to 200 meters
Galaxy acquire timer certifications now capable of reducing timer to 5 minutes
Mineguard certifications are now 4 ranks

Misc:
Queues for logging in to full servers or zones (no more having to spam the play button or warp button)
Client performance optimizations


Planetside 2... @ 2012/10/20 16:10:04


Post by: Melissia


I'll have to check out the client side optimizations when I get time.


Automatically Appended Next Post:
For some reason, when I start PS2 now, it doesn't actually start-- it sits there in task manager taking up fifty percent of my CPU power but only ten 10,000k memory, doing, well... nothing, apparently.


Planetside 2... @ 2012/10/22 17:20:24


Post by: Brother SRM


The official release date has been announced as November 20th!


Planetside 2... @ 2012/10/31 22:42:40


Post by: DeathReaper


It is almost as good as Planetside 1.

I do not like the Stealth suit in Planetside 2 its stealth has a duration, PS1's did not.

PS1's Stealth suit was a lot more fun. it let you cloak and sneak into places, but you could only have a pistol and knife, or a select few other loadouts. No Heavy weapons, and a limited amount of space for weapons, and it was unlimited in duration.

I could not find the fly by wire Anti Tank weapon for the NC, did they remove that, because that was my favorite loadout!'

The Aircraft controls are a bit strange, and will need some getting used to.

The 4 wheeler does not have a weapon on it anymore, but that thing was next to useless anyway.

Overall it is almost as good as the first one.


Planetside 2... @ 2012/11/01 01:11:47


Post by: Brother SRM


You can buy a weapon for the Flash ATV. If you want to put a grenade launcher on it, have at. The anti-air missile launcher is in the shop; you can buy it with like 96 cert points along with the anti-ground lock on missile launcher. There is no fly by wire weapon because it was utter bs in Planetside 1. Getting killed by hordes of dudes hiding behind walls was awful to fight against. Aircraft controls take some getting used to, but are solid.

The game is frankly far superior to Planetside 1, as the core shooting mechanics are actually good. Planetside 1, as much as I love it, was largely great in spite of itself. It was a game of hovering murder-turret aircraft that could and would always find you, poor hit detection, weapons that gave almost no feedback to the user, grinding experience, long travel time, generally slow gameplay, and repetitive environments that forced you into horrible indoor tower of death fights and spammy hallways. However, it had great opportunity for teamwork and teamplay, and was frankly like nothing else out there. Planetside 2 does everything Planetside 1 did but far better, faster, and more responsive. I'm proud to be a PS1 veteran who doesn't complain that Planetside 2 isn't Planetside 1.


Planetside 2... @ 2012/11/01 01:13:03


Post by: Grundz


 DeathReaper wrote:


PS1's Stealth suit was a lot more fun. it let you cloak and sneak into places, but you could only have a pistol and knife, or a select few other loadouts. No Heavy weapons, and a limited amount of space for weapons, and it was unlimited in duration.

that is ingame just not unlocked yet


Planetside 2... @ 2012/11/01 03:35:33


Post by: DeathReaper


 Brother SRM wrote:
You can buy a weapon for the Flash ATV. If you want to put a grenade launcher on it, have at. The anti-air missile launcher is in the shop; you can buy it with like 96 cert points along with the anti-ground lock on missile launcher. There is no fly by wire weapon because it was utter bs in Planetside 1. Getting killed by hordes of dudes hiding behind walls was awful to fight against. Aircraft controls take some getting used to, but are solid.

The game is frankly far superior to Planetside 1, as the core shooting mechanics are actually good. Planetside 1, as much as I love it, was largely great in spite of itself. It was a game of hovering murder-turret aircraft that could and would always find you, poor hit detection, weapons that gave almost no feedback to the user, grinding experience, long travel time, generally slow gameplay, and repetitive environments that forced you into horrible indoor tower of death fights and spammy hallways. However, it had great opportunity for teamwork and teamplay, and was frankly like nothing else out there. Planetside 2 does everything Planetside 1 did but far better, faster, and more responsive. I'm proud to be a PS1 veteran who doesn't complain that Planetside 2 isn't Planetside 1.

The weapon for the ATV was useless in PS1, so no big deal that there is not a weapon on it.

We disagree on the Fly By Wire Missile launcher. That thing was great for taking out tanks. The one the NC has now is garbage. (No guidance at all, just fire and forget, that is next to useless).

I liked the Indoor person to person battles. in both games. the hallways were a bit small in PS1, but that was not a huge issue.

I like that PS2 has spawn rooms that can not be camped by the enemy. I also like that the PS2 has hit location detection. PS1 had a random hit location, which was garbage, the location detection on PS2 is far superior.

PS2 does not do everything better than PS1, just some things.


Planetside 2... @ 2012/11/01 20:58:15


Post by: Grundz


The missle launcher is upgradable to track ait or ground
Those with speed issues try gpu physics


Planetside 2... @ 2012/11/01 22:26:48


Post by: Brother SRM


 DeathReaper wrote:

The weapon for the ATV was useless in PS1, so no big deal that there is not a weapon on it.

We disagree on the Fly By Wire Missile launcher. That thing was great for taking out tanks. The one the NC has now is garbage. (No guidance at all, just fire and forget, that is next to useless).

I liked the Indoor person to person battles. in both games. the hallways were a bit small in PS1, but that was not a huge issue.

I like that PS2 has spawn rooms that can not be camped by the enemy. I also like that the PS2 has hit location detection. PS1 had a random hit location, which was garbage, the location detection on PS2 is far superior.

PS2 does not do everything better than PS1, just some things.

The fly by wire missile launcher was great at taking out tanks, and also infantry. It also meant most assaults on NC territory involved platoons of hidden guys essentially mortaring you with missiles they could drive for long, long distances. It was insanely unfun to fight against, whether you were infantry or a vehicle. As for rocket launchers, the unguided arcing rocket launcher just takes skill to learn. I'm by no means a master of it (I play medic mostly) but it's damn effective. Two rockets to the rear of any MBT will destroy it. You just need to engage tanks in close range to make good use of it, which is riskier than hiding behind a rock a mile away. There are lock-on launchers for both anti-air and anti-tank, and I can confirm that the anti-tank one is a beast. It's just as powerful as the unguided one, fires in an almost complete straight line, and the lock-on is decent. It's like 96 cert points, which you can get in a couple hours of gametime.

Indoor combat is a fine thing. I like it alright in Planetside 2, even if longer range is what I like. However, Planetside 1 had indoor combat dominated by a combination of heavy assault (Jackhammer namely) and warping. If you pressed two directions very quickly (not hard to do) you could make yourself nigh-impossible to hit with ballistic weapons. This lead to situations where one guy would drop on top of a tower and harvest kill after kill after kill. Due to the ability to be a jack of all trades in PS1, he could then heal himself while watching the corners in 3rd person, then pull out his gun and do it again. Indoor combat also revolved around a few base designs, all of which were fairly samey and got very repetitive. Also, all combat revolved around these locations, and you almost never got in a proper outdoor fight like you do in Planetside 2. The open ground between bases was essentially wasted space since so little of it ever saw combat.

The PS2 spawn rooms are much harder to camp, but there is a problem with them. Let's say the NC hold a base and the TR take it. Before the cap timer goes down, a bunch of NC engineers put down turrets in the soon-to-be-TR spawn room. Cue every single guy who spawns there getting mowed down before he can even tell what direction he's looking in. This can completely be solved by painfields though, which is something they're implementing soon. I've seen it happen a number of times, unfortunately.

For the life of me, I can't think of anything Planetside 1 does better, and I joined up in the first year of it. Also, I hope nobody takes my points as bashing on the game entirely - I loved it, and still had fun with it as recently as this Summer. There are just a bevvy of problems with that game, and it was often fun in spite of itself.


Planetside 2... @ 2012/11/03 17:19:08


Post by: DeathReaper


PS1 did flight controls better.

It did Fly by wire missiles better. (Of course PS2 does not have fly by wire missiles)

And PS1 did Stealth suits better.

Everything else in PS2 is about the same, or a tiny bit better than PS1

PS2 is a good game, and I will continue to play it, but I liked the stealth suits and Fly by wire more than the current incarnations of stealth suits and ML's.


Planetside 2... @ 2012/11/03 17:35:17


Post by: Deathshead420


Maybe, but in low settings, the game looks horriterribad


I play it on high settings, and it still looks horriteribad imo.



I never played PS1, but between the bad air controls and the bad graphics, not sure i will play much of PS2.

It seems to me like the game is a deathmatch that never ends. I played for 5 hours the other day and the next day when I logged in nothing much changed, two areas swapped places. Maybe i don't get the structure of the game.


Planetside 2... @ 2012/11/03 18:14:15


Post by: Anvildude


From what I can tell, it essentially is (even in-universe) a Deathmatch that never ends. You get Resources from territories you hold, and you can use those resources to get better things to kill the other guys with. An individual life doesn't matter at all, because everyone has respawn points anyways (again, In Universe). It's the way you go about killing the other guy, and the opportunities for cooperative gameplay that draw people in- and having actual affects on the world.


Planetside 2... @ 2012/11/03 18:21:09


Post by: Bromsy


Yeah, you'll be fighting over the same points and stuff. As they add more continents it will make larger strategic actions more viable, too.


Planetside 2... @ 2012/11/04 00:54:11


Post by: Melissia


Frankly, the way you guys are talking about fly by wire, I'm glad it's gone, and I didn't even play PS1.

If I had, I owuld have abused the gak out of fly by wire. Then gotten bored and gone to play something else.


Planetside 2... @ 2012/11/04 08:59:13


Post by: Ouze


I have been screwing with this for a few days. It seems like a lot of fun but I really need to find someone willing to lead me around and show me what's going on since I have no idea, at all, what I'm doing. Send me a PM if you want to be that someone sometime tomorrow.

Also, I didn't read the thread yet, is there a Dakka group? I saw reference to that on pp1.




Planetside 2... @ 2012/11/04 17:25:10


Post by: Bromsy


I'm kind of on hold with it for now, I don't want to get burned out before launch.


Planetside 2... @ 2012/11/05 09:02:20


Post by: KingKodo


What processor do you have Melissia? The game recommends a quad core which is basically the standard for gaming now.


Planetside 2... @ 2012/11/06 17:08:13


Post by: DeathReaper


 Melissia wrote:
Frankly, the way you guys are talking about fly by wire, I'm glad it's gone, and I didn't even play PS1.

If I had, I owuld have abused the gak out of fly by wire. Then gotten bored and gone to play something else.

Oh my god no, the FBW Missile was great. powerful against ground vehicles, but a fairly short fly time, and was not good at anti air.

I really miss it.


Planetside 2... @ 2012/11/06 22:29:11


Post by: Melissia


That directly contradicts other posters' statements:
 Brother SRM wrote:
The fly by wire missile launcher was great at taking out tanks, and also infantry. It also meant most assaults on NC territory involved platoons of hidden guys essentially mortaring you with missiles they could drive for long, long distances.
I like tankbusting, but that sounds stupid.


Planetside 2... @ 2012/11/07 12:53:10


Post by: Eiríkr


Hate to be cheeky but has anyone got a spare beta key for a friend of mine? He's the only one in our gaming group who hasn't secured a key thus far.


Planetside 2... @ 2012/11/08 07:54:53


Post by: DeathReaper


 Melissia wrote:
That directly contradicts other posters' statements:
 Brother SRM wrote:
The fly by wire missile launcher was great at taking out tanks, and also infantry. It also meant most assaults on NC territory involved platoons of hidden guys essentially mortaring you with missiles they could drive for long, long distances.
I like tankbusting, but that sounds stupid.
The distance was not that long.


Planetside 2... @ 2012/11/08 15:05:47


Post by: Brother SRM


KingKodo wrote:
What processor do you have Melissia? The game recommends a quad core which is basically the standard for gaming now.

The game isn't optimized for multiple cores yet. It's my big problem right now.
 Melissia wrote:
That directly contradicts other posters' statements:
 Brother SRM wrote:
The fly by wire missile launcher was great at taking out tanks, and also infantry. It also meant most assaults on NC territory involved platoons of hidden guys essentially mortaring you with missiles they could drive for long, long distances.
I like tankbusting, but that sounds stupid.

It was horribly unfun to fight against, and removed a level of interactivity from the game. The only respite was when I could get behind a line of Phoenix users, wait for them to fire, and then gun them down while they were flying their missiles around. Unfortunately, this doesn't happen often when there's guys behind what are essentially castle walls shooting them the majority of the time. That weapon is a cool weapon in a single-player game, but in a game where other people are playing against you it's not fun at all.


Planetside 2... @ 2012/11/08 17:09:15


Post by: Henners91


KingKodo wrote:
What processor do you have Melissia? The game recommends a quad core which is basically the standard for gaming now.


I run a 6 core (AMD Phenom II) and I still go down to 20 FPS in huge battles... and the ingame FPS thingymajig assures me that it's 'cos of my CPU (I get about 50 fps in normal fights)


Planetside 2... @ 2012/11/08 19:27:41


Post by: Melissia


 Brother SRM wrote:
KingKodo wrote:
What processor do you have Melissia? The game recommends a quad core which is basically the standard for gaming now.
The game isn't optimized for multiple cores yet. It's my big problem right now.
I have a 2.67 ghz dual core at the moment. But the game only ever takes up a single core, so it's not using the full potential of my processor anyway.


Planetside 2... @ 2012/11/08 21:03:24


Post by: DeathReaper


 Brother SRM wrote:
KingKodo wrote:
What processor do you have Melissia? The game recommends a quad core which is basically the standard for gaming now.

The game isn't optimized for multiple cores yet. It's my big problem right now.
 Melissia wrote:
That directly contradicts other posters' statements:
 Brother SRM wrote:
The fly by wire missile launcher was great at taking out tanks, and also infantry. It also meant most assaults on NC territory involved platoons of hidden guys essentially mortaring you with missiles they could drive for long, long distances.
I like tankbusting, but that sounds stupid.

It was horribly unfun to fight against, and removed a level of interactivity from the game. The only respite was when I could get behind a line of Phoenix users, wait for them to fire, and then gun them down while they were flying their missiles around. Unfortunately, this doesn't happen often when there's guys behind what are essentially castle walls shooting them the majority of the time. That weapon is a cool weapon in a single-player game, but in a game where other people are playing against you it's not fun at all.

The Missile pack guys had a couple of counters.

1) Stealth suits messed up their day.

2) Aircraft messed up their day

3) Snipers messed up their day

A frontal assault would not.

It was not guard tactics, don't just throw more people at it.


Planetside 2... @ 2012/11/08 21:45:56


Post by: purplefood


 Melissia wrote:
 Brother SRM wrote:
KingKodo wrote:
What processor do you have Melissia? The game recommends a quad core which is basically the standard for gaming now.
The game isn't optimized for multiple cores yet. It's my big problem right now.
I have a 2.67 ghz dual core at the moment. But the game only ever takes up a single core, so it's not using the full potential of my processor anyway.

Similar problem...


Planetside 2... @ 2012/11/09 04:15:18


Post by: Brother SRM


 DeathReaper wrote:

The Missile pack guys had a couple of counters.

1) Stealth suits messed up their day.

2) Aircraft messed up their day

3) Snipers messed up their day

A frontal assault would not.

It was not guard tactics, don't just throw more people at it.

Yes, and it was a lot of fun on the rare occasion I could get behind a nest of them and go all out. However, you shouldn't have to use infiltrators, snipers, or aircraft to deal with a simple and man-portable weapon that only one empire had access to. It encouraged camping and turtling, which is terrible game design. Battles should be moving, not hiding behind walls or other cover for indefinite amounts of time. A forest full of Phoenixes was incredibly hard to clean out, or get away from given their range.


Planetside 2... @ 2012/11/09 18:04:28


Post by: Henners91


 Melissia wrote:
 Brother SRM wrote:
KingKodo wrote:
What processor do you have Melissia? The game recommends a quad core which is basically the standard for gaming now.
The game isn't optimized for multiple cores yet. It's my big problem right now.
I have a 2.67 ghz dual core at the moment. But the game only ever takes up a single core, so it's not using the full potential of my processor anyway.


I was sure that this got fixed?

Dual Core is not going to run the game... pretty sure it wants quad core at the least?


Planetside 2... @ 2012/11/12 01:52:47


Post by: Brother SRM


Hey, if anyone needs a beta key, here's 5:
Spoiler:
GK6R32ATP73X6F997JCZ
Z66GRGZHGTCZAFMDRCED
H4JDA4ZEJ4RZGJN7RE6D
DRG7EZR92JNECR2RRPKR
CNE76HDCTKJ7KT9NF7ZT

Just reply saying which one you took!


Planetside 2... @ 2012/11/15 02:47:44


Post by: Brother SRM


So the game is launching on the 20th; if you're not already in beta, the wait's almost over! It'll also be available on Steam, for the low, low price of free! A number of optimizations have been put in place - when beta started, I had to run on medium settings with some things set to low. Now I can play on high and it's like playing a whole new game!


Planetside 2... @ 2012/11/18 15:57:48


Post by: unmercifulconker


Wow, Uni work has made me forget the eternal crusade begins in 2 days... cannot wait to really start unleashing holy wrath in the name of the Republic. Need to make a vanguard/templar outfit and then wait for more melee weapons.

Only then will those purple and blue freaks know true fear.


Planetside 2... @ 2012/11/18 17:47:39


Post by: Brother SRM


The beta ended on the 16th, and release is on the 20th! You know, just in time for many of us to go home for Thanksgiving to our parents' houses :rolleyes:

If you see RandyButternub, tell him you said hi. If you see RandyButternubs, murder him for stealing my name.


Planetside 2... @ 2012/11/18 22:22:09


Post by: unmercifulconker


Urgh I know dat feel, logged back onto swtor when it went f2p, forgot my server got merged and had to change MY bounty hunters name. What unwelcome news that was, very unwelcome indeed.


Planetside 2... @ 2012/11/19 04:06:49


Post by: MadMuzza


Can't wait for the game to come out, I will bring a little doese of 40k to the game with my Outfit

http://edts.enjin.com/home


Planetside 2... @ 2012/11/19 04:25:46


Post by: ENOZONE


Wish I had the money to afford a new computer.. Mine's a laptop from 2009.


Planetside 2... @ 2012/11/19 05:26:38


Post by: LumenPraebeo


See you guys on the battlefield, my ign is LumenPraebeo I played TR on Thebes. Don't know what that situation will be on release. But I'm looking forward to kicking the butts of tight skin suited and dark shade of pink wearing xenos worshippers.


Planetside 2... @ 2012/11/19 13:17:44


Post by: unmercifulconker


Love this quote and cant wait to preach it in game!

My armour is contempt
My shield is disgust
My sword is hatred

IN THE NAME OF THE REPUBLIC, LET NONE SURVIVE


Planetside 2... @ 2012/11/19 22:25:10


Post by: LumenPraebeo


 unmercifulconker wrote:
Love this quote and cant wait to preach it in game!

My armour is contempt
My shield is disgust
My sword is hatred

IN THE NAME OF THE REPUBLIC, LET NONE SURVIVE


What sword?


Planetside 2... @ 2012/11/19 22:35:28


Post by: purplefood


I think he means the knife...


Planetside 2... @ 2012/11/20 04:09:45


Post by: LumenPraebeo


It would be nice if they added some melee weapons though. Nothing too over the top though, but i can imagine light infantry and max suits wielding some sort of long blade and powerfist


Planetside 2... @ 2012/11/20 10:45:39


Post by: unmercifulconker


I will use knife while I wait for swords to become available

TODAYS THE DAY WOOHOO


Planetside 2... @ 2012/11/20 13:42:56


Post by: Anvildude


That is something that's missing from a lot of FPS style games. Halo actually got it pretty right, with having just two or three melee options among the guns.

Though in Planetside, I think really only the MAXs would have anything of worth- maybe a pile-driver type Big-O fist or spikefor taking out other MAXs and tanks.

Too bad there isn't destructible terrain. That'd be awesome, if a MAX could just come bursting through a wall like the KoolAid man.


Planetside 2... @ 2012/11/20 19:01:20


Post by: Macok


And BOOM! Currently available on Steam.


Planetside 2... @ 2012/11/20 22:29:18


Post by: LumbarGibbon


Looking at Planetside 2 specs on Steam and for recommended it said that 6 cores but speaking to people they say that a game can't use 6 cores is that right or is Steam wrong here and can't wait till after Christmas and play it on my computer.


Planetside 2... @ 2012/11/20 22:54:47


Post by: Grundz


I have a quad core and it runs great


Planetside 2... @ 2012/11/21 03:41:02


Post by: Bromsy


Are we going to organize a Dakka group?


Planetside 2... @ 2012/11/21 03:47:02


Post by: Deathshead420


I would be willing to join, if only to see what the game is like with a group of people instead of the lonewolf thing that I normally do.


Planetside 2... @ 2012/11/22 04:00:17


Post by: Grundz


I'm on matherson, metalmessiah


Planetside 2... @ 2012/11/22 14:21:38


Post by: Skinnereal


Has anyone else tried logging onto the EU servers?
Miller was listed as "Very Busy" last night, but was unplayable.
I picked a cert upgrade, and it took 10 seconds to respond.
Later on, I got run over by a tank, and ran on for about 15 seconds before my health noticed :(
And, waiting 20 minutes to log on. It was enough to make me sign up....


Planetside 2... @ 2012/11/22 21:46:56


Post by: Optio


The Cobolt server has been running perfectly for me apart from having it load 3 times while waiting for deployment. But this only takes seconds so I dont mind.
Miller I think is screwed at the moment :/


Planetside 2... @ 2012/11/23 00:25:12


Post by: johnscott10


I havn't had any server issues so far, a bit of lag here and there but I'm guessing that is something to do with me downloading games via steam while playing.

I will admit its deffo a game that needs a squad or an outfit to be a load of fun, I dont have an outfit yet as I don't know anybody on my server.

I do not like how long it takes to get Certs though, if they had a separate resource for guns(and I don't mean the Station Cash) which is faster to earn then it would be better.

Other than that I'm impressed my computer can handle it without many FPS drops.


Planetside 2... @ 2012/11/23 03:55:17


Post by: Crablezworth


Yeah without a group of people it's pretty boring, there's very little team work and zero communication.


Planetside 2... @ 2012/11/23 23:04:50


Post by: Grundz


 Crablezworth wrote:
Yeah without a group of people it's pretty boring, there's very little team work and zero communication.


It does take about a minute to create a group and start inviting people so I can see your problem


Planetside 2... @ 2012/11/24 21:51:01


Post by: Grundz


made a short video of some launch day footage

mostly wanted to get our ground assault of the desert base in there

http://www.youtube.com/watch?v=e4qw4Dm2rrk&feature=youtube_gdata


Planetside 2... @ 2012/11/24 22:03:47


Post by: chaos0xomega


That looks awesome... waaaaant....

Although, it did look a lot faster paced than i imagined, thought it would be more tactical, like beseiging the base and slowly advancing under cover rather than a seemingly uncontested charge across no-man's land. It looked like a real clusterfeth when y'all had like 20+ guys hunkered down behind that rock.


Planetside 2... @ 2012/11/24 22:05:18


Post by: Grundz


chaos0xomega wrote:
That looks awesome... waaaaant....

Although, it did look a lot faster paced than i imagined, thought it would be more tactical, like beseiging the base and slowly advancing under cover rather than a seemingly uncontested charge across no-man's land. It looked like a real clusterfeth when y'all had like 20+ guys hunkered down behind that rock.


Well, it is slower, usually

What just happened is there is this base up on a mountain called the crown, we broke the seige and everyone defending zerg rushed the outpost under the mountain across the bridge, thus, the massive rush, lol


Planetside 2... @ 2012/11/24 23:17:38


Post by: Optio


It tends to be much more realistic to an assault in reality time wise, I have spent over an hour before now inching my way through with about 80 guys to take a tech centre.


Planetside 2... @ 2012/11/24 23:54:51


Post by: The Dark Apostle


Is their a dakka squad or something? Cause I'm starting this game tomorrow and want to be in a team.


Planetside 2... @ 2012/11/25 00:45:06


Post by: Grundz


not that I know of, like I said I'm on matherson, the enclave is a HUUUGE outfit on that server for TR and has pretty minimal joining requirements if you are looking for an outfit


Planetside 2... @ 2012/11/25 13:36:33


Post by: Henners91


Am I being optimistic if I hope that the game'll be further optimised? Or should I cough up the cash and just buy a new PC? I run at about 40-50fps in the Warp Gates but if I end up in an Amp Lab or any other 'close' large engagement, it sinks to 20fps...

Bit distressing since my Processor, a Phenom II X6 should surely work a bit better?


Planetside 2... @ 2012/11/25 15:18:01


Post by: Grundz


 Henners91 wrote:
Am I being optimistic if I hope that the game'll be further optimised? Or should I cough up the cash and just buy a new PC? I run at about 40-50fps in the Warp Gates but if I end up in an Amp Lab or any other 'close' large engagement, it sinks to 20fps...

Bit distressing since my Processor, a Phenom II X6 should surely work a bit better?


turn on gpu physics, go into phyx and set the processor to GPU, set draw distance to 1000, flora to 0 shadows to 0 in the INI file


Planetside 2... @ 2012/11/25 20:25:10


Post by: Optio


Currently it is only really optimized for Nvidea but they are working on AMD drivers as well.


Planetside 2... @ 2012/11/25 21:15:57


Post by: Galdos


 Henners91 wrote:
Am I being optimistic if I hope that the game'll be further optimised? Or should I cough up the cash and just buy a new PC? I run at about 40-50fps in the Warp Gates but if I end up in an Amp Lab or any other 'close' large engagement, it sinks to 20fps...

Bit distressing since my Processor, a Phenom II X6 should surely work a bit better?



Ya I run the game fine unless the game even thinks there is an enemy near by, oh god the game lags like mad when that happens.


Thankfully I play a medic so I just run around healing/reviving people so it doesnt hurt the team


Planetside 2... @ 2012/11/27 03:20:03


Post by: ace101


Any of you guys NC on Waterson? Im thinking of joining an outfit, and I'm wondering if any dakkanauts have made one yet.


Planetside 2... @ 2012/11/27 05:30:57


Post by: LumenPraebeo


Playing on Jaeger with 5-6 friends atm, wouldn't mind hitting it up with some fellow dakkanauts here. I'm on TR. We're few and far in between, for the tactics that favor TR, but still clutching on to dear victory. Could use a few hands/bodies though, for the meatgrinder


Planetside 2... @ 2012/11/27 08:30:24


Post by: KingKodo


I am also on Jaeger, but playing as NC. Will see you on the battlefield Lumen!


Planetside 2... @ 2012/11/28 03:58:49


Post by: General Seric


Created a TR character on Jaeger (which seems to be dominated by the VS) a little while ago (was it 2 hours?).

I like the game so far (though I tended to die a lot, maybe I should have watched the tutorials), but it definitely would be better with a functional squad or outfit. Anyone know of a good TR outfit on Jaeger that is relatively easy to join?


Planetside 2... @ 2012/11/28 13:23:43


Post by: ace101


 Grundz wrote:
 Henners91 wrote:
Am I being optimistic if I hope that the game'll be further optimised? Or should I cough up the cash and just buy a new PC? I run at about 40-50fps in the Warp Gates but if I end up in an Amp Lab or any other 'close' large engagement, it sinks to 20fps...

Bit distressing since my Processor, a Phenom II X6 should surely work a bit better?


turn on gpu physics, go into phyx and set the processor to GPU, set draw distance to 1000, flora to 0 shadows to 0 in the INI file
Which file is this one, i tired to look, but is it one of the application extensions?


Planetside 2... @ 2012/11/28 15:33:01


Post by: Grundz


Youll have to google it i dont know which ini file offhand.


Planetside 2... @ 2012/11/28 18:17:39


Post by: ace101


I am also looking into making a squad for dakka dakka people who play Planetside 2. Im am chiefly on Waterson as NC, but i have a SolTech TR player that others can find. This is still in the planning stages. Your comments as to whether or not such an idea is good will drive this initiative further.


Planetside 2... @ 2012/11/28 18:28:58


Post by: Hanith


Wouldn't mind being part of a Dakka Dakka outfit. I'm currently playing TR (hate the bastard Vanu) on Connery. Been deploying fairly randomly across the continents and been enjoying playing Heavy/Medic/Engineer or Lightning.


Planetside 2... @ 2012/11/28 19:18:42


Post by: johnscott10


I think a Dakka outfit might be too difficult to make, alot of us are on different servers. Im on Ceres as NC.

Is it bad I chose to go NC purely because of the bad ass music for them in the character creation screen?

Not a fan of the yellow/blue armour though.


Planetside 2... @ 2012/11/28 19:50:50


Post by: Palindrome


 johnscott10 wrote:
I think a Dakka outfit might be too difficult to make, alot of us are on different servers. Im on Ceres as NC.


Not to mention continents.

I'm not sure if I will like this game long term. I enjoyed the beta, mostly but I'm not sure if its the kind of thing that will keep my interested.

I will be playing in a large outfit that I joined through another forum though, hopefully that will make things more interesting.

It would be nice if the servers was more stable. I just spawned about 50 meters behind an enemy sunderer and was happily reaping nasty NC types for a full minute before the server went down. I did get off one wonderful grenade though


Planetside 2... @ 2012/11/28 19:57:53


Post by: Henners91


Well according to the ingame FPS thingymajig I am CPU-bound in the big fights... so my graphics ain't what's responsible.

At any rate, I came across these two fixes... my FPS has gone up by about 10 frames in big fights (from 19-22 to around 29-32).

http://forums.station.sony.com/ps2/index.php?threads%2Fbig-fps-performance-for-amd-systems-found-within.53267%2F

http://forums.station.sony.com/ps2/index.php?threads%2Ffps-fix-come-one-come-all.52557%2F

For the record, I'm running a Phenom II X6, 8 gigs of RAM and an nvidia GTX 470


Automatically Appended Next Post:
Oh and FYI the ini people are looking for is in the game directory... 'User Settings' or 'User Config'... soemthing like that.

Only worth messing with if graphics is what's troubling you...


Planetside 2... @ 2012/11/28 20:02:57


Post by: InquisitorVaron


We just need to get a big group all with mics.
What would be the minimum I could run it on, I've got a dual core i3 intel so I feel that I won't be playing until I can find the cash for better...


Planetside 2... @ 2012/11/28 21:30:13


Post by: Henners91


If I was getting 20fps with six cores...


Planetside 2... @ 2012/11/28 23:18:24


Post by: Anvildude


Okay, really, what's with the Vanu hate from Dakka. It's almost unanimous here!


Planetside 2... @ 2012/11/28 23:37:25


Post by: purplefood


Because they're Vanu scum...


Planetside 2... @ 2012/11/29 00:59:04


Post by: Bromsy


 ace101 wrote:
Any of you guys NC on Waterson? Im thinking of joining an outfit, and I'm wondering if any dakkanauts have made one yet.


I'm TR on Waterson. TR is the only way to go, their voiceovers are the best, and they are fighting for the right stuff. NC basically has the philosophy of a teenager - super hardline libertarian which is great until you realize that society doesn't work like that- no one is ever really 'free' - and they're just being manipulated by a corporate oligarchy. And don't even get me started on the Vanu, at least the NC are still human, if misguided.


Planetside 2... @ 2012/11/29 02:02:54


Post by: Galdos


 Bromsy wrote:
 ace101 wrote:
Any of you guys NC on Waterson? Im thinking of joining an outfit, and I'm wondering if any dakkanauts have made one yet.


I'm TR on Waterson. TR is the only way to go, their voiceovers are the best, and they are fighting for the right stuff. NC basically has the philosophy of a teenager - super hardline libertarian which is great until you realize that society doesn't work like that- no one is ever really 'free' - and they're just being manipulated by a corporate oligarchy. And don't even get me started on the Vanu, at least the NC are still human, if misguided.


totally agree.

Plus the TR has all that militaristic society to them which just makes them all the better in my eyes


Planetside 2... @ 2012/11/29 02:45:36


Post by: Grundz


 Henners91 wrote:
If I was getting 20fps with six cores...


You don't know what you're doing? my rig is like 4 years old with minor upgrades. quad core 3ghz, 32gb ram, and I play across 3 monitors or 1 with settings maxed, the only time my fps dips below 30 is when I'm running fraps


Planetside 2... @ 2012/11/29 03:22:35


Post by: ace101


 Bromsy wrote:
 ace101 wrote:
Any of you guys NC on Waterson? Im thinking of joining an outfit, and I'm wondering if any dakkanauts have made one yet.


I'm TR on Waterson. TR is the only way to go, their voiceovers are the best, and they are fighting for the right stuff. NC basically has the philosophy of a teenager - super hardline libertarian which is great until you realize that society doesn't work like that- no one is ever really 'free' - and they're just being manipulated by a corporate oligarchy. And don't even get me started on the Vanu, at least the NC are still human, if misguided.
Whats your player name? I hope to have the honor of a challenge. Mine by the way is MarcusAce. By the way, my idea was to have a squad not an outfit. The logistics and planning on my part is too much right now.


Planetside 2... @ 2012/11/29 03:45:25


Post by: Bromsy


My name in game is Marbrand. I'll mosquito duel you any time.


Planetside 2... @ 2012/11/29 14:37:55


Post by: MrDwhitey


Purple poking the NC bear:

Spoiler:


See, those NC were originally going off to kill the Vanu up north, while us glorious Terrans fought off the Vanu infesting our base.

Then Purps decided to poke the bear. The NC steamrolled both us and the Vanu and firmly told us we couldn't be trusted with the real estate.


Planetside 2... @ 2012/11/29 15:55:18


Post by: Squigsquasher


I am getting this game as soon as I have my new PC.


[troll]Of course, it would be a million times better and more stable if it was released on the PS3[/troll].


Planetside 2... @ 2012/11/29 17:25:58


Post by: purplefood


 MrDwhitey wrote:
Purple poking the NC bear:

Spoiler:


See, those NC were originally going off to kill the Vanu up north, while us glorious Terrans fought off the Vanu infesting our base.

Then Purps decided to poke the bear. The NC steamrolled both us and the Vanu and firmly told us we couldn't be trusted with the real estate.

They were just sat there!
What was I supposed to do?


Planetside 2... @ 2012/11/29 19:56:05


Post by: Hanith


 MrDwhitey wrote:
Purple poking the NC bear:

Spoiler:


See, those NC were originally going off to kill the Vanu up north, while us glorious Terrans fought off the Vanu infesting our base.

Then Purps decided to poke the bear. The NC steamrolled both us and the Vanu and firmly told us we couldn't be trusted with the real estate.


I know what you mean. I've been in a number of engagements where we, the glorious TR, hold our own in some base literally surrounded by enemy controlled terrritory. After a few hours of constant fighting, typically against NC, the Vanu show up with a damned air force and armored division to match. The damned "Grimace Army" wipes us both and steals all the territory without a fight. This happens particularly often on Esmir.


Planetside 2... @ 2012/11/30 02:25:05


Post by: ace101


Hanith wrote:
 MrDwhitey wrote:
Purple poking the NC bear:

Spoiler:


See, those NC were originally going off to kill the Vanu up north, while us glorious Terrans fought off the Vanu infesting our base.

Then Purps decided to poke the bear. The NC steamrolled both us and the Vanu and firmly told us we couldn't be trusted with the real estate.


I know what you mean. I've been in a number of engagements where we, the glorious TR, hold our own in some base literally surrounded by enemy controlled terrritory. After a few hours of constant fighting, typically against NC, the Vanu show up with a damned air force and armored division to match. The damned "Grimace Army" wipes us both and steals all the territory without a fight. This happens particularly often on Esmir.
I can attest to some of the almost exact things. On Amerish, the Nc was assaulting a TR outpost, and they were giving us a fight, when suddenly Vanu peps dropped in (Damn it Boreale!!!!) on us and ran us and the TR out of the facility. We later regrouped and crushed them eventually.


Planetside 2... @ 2012/11/30 07:23:32


Post by: tyrant of loserville


Genudine - TR - DayaRita



Planetside 2... @ 2012/11/30 09:22:07


Post by: LumenPraebeo


Anvildude wrote:
Okay, really, what's with the Vanu hate from Dakka. It's almost unanimous here!


Purple Spandex and sparkle guns.

Add me to friends list General Soric, names Friarrmon


Planetside 2... @ 2012/11/30 13:06:20


Post by: ace101


Okay, really, what's with the Vanu hate from Dakka. It's almost unanimous here!


Purple Spandex and sparkle guns.

Add me to friends list General Soric, names Friarrmon
What server are you on? I'm on Waterson, so i might not be able to add all you guys.


Planetside 2... @ 2012/11/30 15:36:28


Post by: daedalus


 LumenPraebeo wrote:
Anvildude wrote:
Okay, really, what's with the Vanu hate from Dakka. It's almost unanimous here!


Purple Spandex and sparkle guns.

Add me to friends list General Soric, names Friarrmon


Our resident Planetside advocate talked us all into playing. He's a VS fanboy, and demanded that we all play VS also. Now I see people running around shooting at me with badass looking pistols and crazy giant assault rifles and max suits that have mother fething chainguns on them... and I have this hexagon textured brick with ridges on it that shoots moonbeams and rainbows. :(

I've started referring to it as my lasgun on ventrilo, and I refer to my flier when I'm in on as the Scooty Puff Junior. He doesn't appreciate the humor.



Planetside 2... @ 2012/12/02 15:47:09


Post by: Henners91


 Grundz wrote:
 Henners91 wrote:
If I was getting 20fps with six cores...


You don't know what you're doing? my rig is like 4 years old with minor upgrades. quad core 3ghz, 32gb ram, and I play across 3 monitors or 1 with settings maxed, the only time my fps dips below 30 is when I'm running fraps


Give me some mega tips... I'd honestly fly out and wash your car with my tongue if you could fix the problems myself and other AMD users are having. There are threads upon threads about non-intel chappies having problems.

Are you seriously telling me that with a 4 year old rig you don't get any lag at all in fights for Bio Labs or Amp Stations?


Automatically Appended Next Post:
 Bromsy wrote:
 ace101 wrote:
Any of you guys NC on Waterson? Im thinking of joining an outfit, and I'm wondering if any dakkanauts have made one yet.


I'm TR on Waterson. TR is the only way to go, their voiceovers are the best, and they are fighting for the right stuff. NC basically has the philosophy of a teenager - super hardline libertarian which is great until you realize that society doesn't work like that- no one is ever really 'free' - and they're just being manipulated by a corporate oligarchy. And don't even get me started on the Vanu, at least the NC are still human, if misguided.


Yeah... executing scientists for fraternising with civilians, assuming control over a planned economy, these are all the *right* things...

Live free in the NC, dawg.


Planetside 2... @ 2012/12/02 16:28:10


Post by: purplefood


Live "Free" in the NC where you're controlled by the corporations and don't even know it.
But all this arguing is silly.
We should be fighting for the right cause.
Dead Vanu scum.


Planetside 2... @ 2012/12/02 16:49:16


Post by: Grundz


 purplefood wrote:
Live "Free" in the NC where you're controlled by the corporations and don't even know it.
But all this arguing is silly.
We should be fighting for the right cause.
Dead Vanu scum.


The code name for a Vanu magrider zerg is RainbowPonyAdventure
Yes I coined it

Magriders are dumb =(


Planetside 2... @ 2012/12/02 16:51:01


Post by: Squigsquasher


I'm going Vanu.


Planetside 2... @ 2012/12/02 16:51:07


Post by: purplefood


Anything Vanu is dumb... like the Vanu


Planetside 2... @ 2012/12/02 16:54:25


Post by: Grundz


 Henners91 wrote:

Are you seriously telling me that with a 4 year old rig you don't get any lag at all in fights for Bio Labs or Amp Stations?


Yeah dude, since the last beta patch i'm completely lag free, I run with the Enclave, the only time ive lagged out a little is when we nearly crashed a server by doing 18 squads of 12 hot dropping on a location at once or similar total insanity, biolabs with ~100-200 people is no problem, you can see on my launch day video we had at least 200 people running around, and fraps running, no problems.
Since then I've bumped up my detail a little but still basically no lag issues.

3ghz, quad core, 32gb ram, Radeon HD 5800, nothing super fancy

Like I said earlier, but I found a tutorial (edited slightly for accuracy)

1. Navigate to your PlanetsSide 2 installation directory. For Steam it's in C:\Program Files (x86)\Steam\steamapps\common\PlanetSide All others, right click your PS2 icon, go to properties, and click on open file location.

2. Open up your UserOptions.ini file in your PlanetSide 2 directory with notepad.

3. Change ShadowQuality to ShadowQuality=0.

4. Change RenderDistance to RenderDistance=1000

5. Change FloraQuality to FloraQuality=0.

6. Go ingame and turn on GPU physics

7. after doing this DONT MESS WITH YOUR GFX OPTIONS or you will have to go back in and reset it


Planetside 2... @ 2012/12/02 19:06:22


Post by: The Dark Apostle


seeming as their isnt already one im going to go ahead and make a dakka dakka outfit. its terran republic.

i imgaine it would have 3 battalions
-1st infantry battalion
-2nd armoured battalion
-3rd airbourne battalion

each battalion with 4 squads
-1st infantry
-tactical squad 1 (alpha)
-tactical squad 2 (bravo)
-support squad (charlie)
-defense squad (delta)

-2nd armoured battalion
-engineer squad (echo)
-transport squad (foxtrot)
-transport squad 2 (golf)
-heavy squad (hotel)

-3rd airbourne battalion
-shock squad 1 (india)
-shock squad 2 (juliet)
-gunship squad (kilo)
-air-superiority squad (lima)

ill make it when i have time. anyone want to join some squads?


Planetside 2... @ 2012/12/02 21:44:47


Post by: Henners91


 Grundz wrote:
 Henners91 wrote:

Are you seriously telling me that with a 4 year old rig you don't get any lag at all in fights for Bio Labs or Amp Stations?


Yeah dude, since the last beta patch i'm completely lag free, I run with the Enclave, the only time ive lagged out a little is when we nearly crashed a server by doing 18 squads of 12 hot dropping on a location at once or similar total insanity, biolabs with ~100-200 people is no problem, you can see on my launch day video we had at least 200 people running around, and fraps running, no problems.
Since then I've bumped up my detail a little but still basically no lag issues.

3ghz, quad core, 32gb ram, Radeon HD 5800, nothing super fancy

Like I said earlier, but I found a tutorial (edited slightly for accuracy)

1. Navigate to your PlanetsSide 2 installation directory. For Steam it's in C:\Program Files (x86)\Steam\steamapps\common\PlanetSide All others, right click your PS2 icon, go to properties, and click on open file location.

2. Open up your UserOptions.ini file in your PlanetSide 2 directory with notepad.

3. Change ShadowQuality to ShadowQuality=0.

4. Change RenderDistance to RenderDistance=1000

5. Change FloraQuality to FloraQuality=0.

6. Go ingame and turn on GPU physics

7. after doing this DONT MESS WITH YOUR GFX OPTIONS or you will have to go back in and reset it


I dunno what that's going to do for people that are CPU-bound, though?


Planetside 2... @ 2012/12/03 01:35:53


Post by: Grundz


 Henners91 wrote:


I dunno what that's going to do for people that are CPU-bound, though?


Well you could try it or you can keep posting about it and not playing, your call


Planetside 2... @ 2012/12/03 06:54:40


Post by: The CF


I would love to bee part of a Dakka squad or outfit. Sadly I get the feeling that I won't since most of you seem to be American and we simply won't be playing at the same hours.


Planetside 2... @ 2012/12/03 07:39:58


Post by: The Dark Apostle


I'm European, simply pick a squad and I'll add you!


Planetside 2... @ 2012/12/03 09:30:59


Post by: JohnnoM


Are there any aussies playing this game on dakka?


Planetside 2... @ 2012/12/03 09:32:45


Post by: purplefood


I would not be averse to joining a Euro Dakka group...
That said it would have to be TR...
Not joining the Vanu scum...


Planetside 2... @ 2012/12/03 15:29:00


Post by: Spyder68


I gave it a try this weekend.

And holy crap was it fun.

Sunday we got on a roll of somehow.. 100+ people working together... Rare occasion..

We had a Convoy of 30+ Tanks, Planes, Vehicles going from spawn to spawn capping.


Planetside 2... @ 2012/12/03 15:35:00


Post by: purplefood


What faction?


Planetside 2... @ 2012/12/03 18:21:05


Post by: Spyder68


The NC Faction on Sol Tech i believe


Planetside 2... @ 2012/12/03 18:40:32


Post by: NuclearMessiah


Well count me on the Dakka minority of a Vanu players (Waterson) love my sparkle guns and I am glad to see the NC are starting to organize on the server to combat the horrendous TR overpopulation we suffer.


Planetside 2... @ 2012/12/03 18:50:34


Post by: purplefood


Damn Vanu scum...
Damn you!


Planetside 2... @ 2012/12/03 18:54:07


Post by: The Dark Apostle


What server should the dakka outfit be on, it can be on either AM or EU, you can play on both no matter where you are. I was thinking EU cobalt? Anybody else?


Planetside 2... @ 2012/12/03 18:58:32


Post by: purplefood


I'm on Miller right now...
I would prefer to stay there since it has a fairly good balance of players.


Planetside 2... @ 2012/12/03 20:06:00


Post by: Optio


Cobalt has proved to be the most reliable server for me
oh and the NC for the win!


Planetside 2... @ 2012/12/03 20:40:58


Post by: Spyder68


Population Inbalance ?

On the Ice Map its usually 60-65% of the Purples

On the Desert Map its usually 60-65% of the Red

On the Jungle Map its usually 60-65% of the Blues

For us it depends on where you go.

Besides... its alot better being the underdog faction when you can be... many more people to kill.


Planetside 2... @ 2012/12/03 20:47:02


Post by: The Dark Apostle


im going to need a vote guys,

Cobalt
Miller

what else?


Planetside 2... @ 2012/12/03 20:49:02


Post by: MrDwhitey


I just tried NC for about 4 seconds and hate it entirely.


Planetside 2... @ 2012/12/03 20:49:25


Post by: purplefood


Miller!


Planetside 2... @ 2012/12/03 22:06:07


Post by: The Dark Apostle


I suggest that people pick a server they are either not on (if your not TR on it vote a different one (can you have multiple characters on the same server?) also for a good fresh start!) or if they are Terran republic on one.


Planetside 2... @ 2012/12/04 06:45:51


Post by: The CF


I'm on Mallory playing TR, but I'm already in an outfit there. Don't think you can be in multiple outfits, can you?
Either way, I can easily consider to start with a new character. Will take a while to get the certs I need for my build again (I have just managed to get the 500 certs needed to buy the gun for my Malloryan dude).
Anyway, I don't know what squad I fit in. I'm playing Infiltrator with a mix of 40% short-range sniping (on the frontlines and sniping people on less than 100m), 10% long-range sniping and 50% actual infiltration (getting into the enemy base and hack some terminals/turrets and hopefully spawn an AMS Sunderer midbase.

What kind of squad would I fit in? Sounds like a scout squad, but I can't recall there being one...


Planetside 2... @ 2012/12/04 06:49:24


Post by: purplefood


When in doubt ignore organisation and spawn a Sunderer to charge forth with.
It never fails to get results.


Planetside 2... @ 2012/12/04 07:27:54


Post by: The Dark Apostle


The CF, I suggest the shock squad, you can parachute down and then hack. The sniping squad could be remade into a stealth squad if you don't like the other option.


Planetside 2... @ 2012/12/04 07:37:50


Post by: The CF


Shock squad sounds kind of right. Still shock implies that a bunch of guys run in all guns blazing, whilst I have a more "slow advance" approach right now. But I think I could get used to a little shocking. Sign me up for shock squad, I'll be a TR Infiltrator, still thinking about name.


Planetside 2... @ 2012/12/04 07:38:44


Post by: purplefood


Purplefood2?


Planetside 2... @ 2012/12/04 07:53:06


Post by: The CF


Nah, it'll either be TheCF or Subject44
Though... if we were to name the everyone in the uniform to PurplefoodX, I'd totally do it.


Planetside 2... @ 2012/12/04 08:07:02


Post by: purplefood


I think the Purplefood Humanity Movement is a brilliant idea.
Not only does it disguise our forum/Where we communicate) it also disguises us as an individual. Stopping people from claiming awesome kills against an individuals it also causes confusion.
I put forward my name as a name for our outfit and our names. Most of all, dead Vanu scum.


Planetside 2... @ 2012/12/04 08:28:51


Post by: The CF


No matter what we end up naming our Uni, we need to decide upon a Server. It doesn't matter that much to me.


Planetside 2... @ 2012/12/04 08:29:09


Post by: The Dark Apostle


Even though that would be hilarious, I'd say no, it's going to be the "dakka dakka Terran militia". What server guys, what server has tge least of us on at the moment?


Planetside 2... @ 2012/12/04 08:36:10


Post by: The CF


I know it's just a minor detail and probably a mistake, but just to make sure... please, when you name the uniform, use capital letters for all of the words in the name (Dakka Dakka Terran Militia), or it's gonna bother me immensively
Also, is militia really the right word? Feels kinda low-class.
And and and, how many Dakka players do we think will approximately join up? Because three battalions is a lot and I wonder if we can fill even half of the places.


Planetside 2... @ 2012/12/04 08:36:13


Post by: purplefood


Come on! If you even acknowledge it's hilarious why not do it? It's not like we're coming togeher out of mutual love for identity and PS2...


Planetside 2... @ 2012/12/04 11:28:58


Post by: The CF


So, can anyone decide upon server? I want to create my character as soon as I get home from school lol.


Planetside 2... @ 2012/12/04 16:27:47


Post by: The Dark Apostle


agreed The CF, im just home from school now and want to start.

im still running with cobalt as it has little, if any, dakka players on it.


Planetside 2... @ 2012/12/04 17:02:59


Post by: winnertakesall


I'm also on Cobalt with a friend.

Still trying to work out how to actually fly, and not die horrifically in any sort of aircraft, and how to kill people with dying horrifically on the ground.


Planetside 2... @ 2012/12/04 17:08:07


Post by: The Dark Apostle


Are you TR, if not did you have any intent of joining the dakka dakka outfit?


Planetside 2... @ 2012/12/04 17:44:38


Post by: winnertakesall


Yep, I'm on TR, I was mentioning it to say I was interested. I kinda, well, forgot to put it on.


Planetside 2... @ 2012/12/04 18:21:52


Post by: The CF


Cobalt it is then. TR. I'll be there.


Planetside 2... @ 2012/12/04 19:00:52


Post by: Lynata


The CF wrote:DakkaDakka Terran Militia
Fixed.

*is also easily bothered by such*


Planetside 2... @ 2012/12/04 19:50:14


Post by: The Dark Apostle


ok guys, its cobalt ill set it up now.


Planetside 2... @ 2012/12/04 20:10:35


Post by: Spyder68


Guess there is some new Exploiting going on now on some servers.

Ive heard of groups of 5-10 people making 2nd accounts on their server, making level 1 Characters for the other faction that is in the main fight.

They all go heavy and just spawn on sunderes and start killing the sunderes that they spawn at.

Haven't seen it on my server yet at least.


Planetside 2... @ 2012/12/04 20:13:34


Post by: winnertakesall


I can beat that, people waiting till Liberators of spawn, and then taking a fighter, and using it to flip it on it's back, making it completely useless, as it's impossible to flip back.


Planetside 2... @ 2012/12/04 20:20:38


Post by: The Dark Apostle


Ok guys it's up, on cobalt I'm cprapostle and the outfit is DAKKADAKKA TERRAN MILITIA. I'm at esamir listening post saerro and am struggling against a vanu invasion!


Planetside 2... @ 2012/12/04 21:01:59


Post by: General Seric


I will be creating a character for the Dakka outfit, but I won't be playing all that much until January, because of a lot of papers due soon and finals coming.

Annoyingly I can't name a character just Seric (all online games seem to have a 6 character minimum), so I will likely be Seric1.


Planetside 2... @ 2012/12/04 21:18:04


Post by: johnscott10


Anybody on right now? I'm trying to join the outfit but it seems Dark Apostle is currently offline.

My IGN is Verivalen if somebody wants to whisper to me.


Planetside 2... @ 2012/12/04 21:24:53


Post by: The Dark Apostle


Yeah, sorry when I saw that no one was responding I left, send a message to cptapostle and I'll invite ya.


Planetside 2... @ 2012/12/04 21:28:40


Post by: johnscott10


Still no luck finding you currently :/


Planetside 2... @ 2012/12/04 21:54:59


Post by: The Dark Apostle


Really? I'm on esamir on cobalt, my station name is Pimpdidley and character name is cptapostle. What's your name and I'll find you when I'm on next.


Planetside 2... @ 2012/12/04 21:59:08


Post by: johnscott10


Im currently sitting at the Indar Warpgate. Same server. My name is Verivalen.


Planetside 2... @ 2012/12/04 22:42:44


Post by: Henners91


 Grundz wrote:
 Henners91 wrote:


I dunno what that's going to do for people that are CPU-bound, though?


Well you could try it or you can keep posting about it and not playing, your call


I did try it... no change to my FPS.

The fixes I found are all that've helped me so far :-/ Just gotta hope for better AMD optimisation or I'm off to buy a new CPU.


Planetside 2... @ 2012/12/04 22:44:08


Post by: The CF


My guy got named Subject44. Would be glad if you could invite him to the outfit, though I won't respond until the day after tomorrow


Planetside 2... @ 2012/12/04 22:49:52


Post by: winnertakesall


Anyone part of the massive, massive push into Vanu territory? I lost count of the amount of tanks, and there were easily a good 50 Mosquitos and Gunships.


Planetside 2... @ 2012/12/04 22:55:28


Post by: The Dark Apostle


On cobalt, we lost over half our ground tonight. Good to see a counter-offensive being launched!
Will send invites to all those wishing to tomorrow, what squads do you want to join? I know CFs on the shock squad.


Planetside 2... @ 2012/12/04 22:58:56


Post by: johnscott10


I mostly play medic/heavy assault so whatever squad I would fit in would do.

EDIT: Now that I think about it I think ill just pass on Planetside 2, I seem to be completely crap at the game. I try assaulting, it fails. I try defending, it fails. Heck I can't even kill somebody half the time in 1v1 even as a NC heavy. I'v spent around 11 hours or so in game so I have tried but I don't see me playing it anytime soon.


Planetside 2... @ 2012/12/05 08:14:23


Post by: The Dark Apostle


It's because of the lack of a punch, the motto of planetside is bigger. Is. better. And for a good reason, a single soldier cannot win an assault, it takes a gak ton of people AND teamwork, normally this never happens and an enemy platoon walk right through you, this is the one of two reasons I made the dakka dakka outfit, so we can form a fist for the so far dieing Terran republic. If we want this to work then we are going to act fast and we need Everyman we can get, so johnscott, will you join us?


Planetside 2... @ 2012/12/05 09:04:37


Post by: Greenizbest


 johnscott10 wrote:
I

EDIT: Now that I think about it I think ill just pass on Planetside 2, I seem to be completely crap at the game. I try assaulting, it fails. I try defending, it fails. Heck I can't even kill somebody half the time in 1v1 even as a NC heavy. I'v spent around 11 hours or so in game so I have tried but I don't see me playing it anytime soon.


The LMG for NC Heavies has more recoil than the other factions but also more damage per shot. You have to shoot in controlled bursts.

You may also consider using a shotgun as close combat seems to be where NC dominates (Looking at you Scattermax).


Planetside 2... @ 2012/12/05 09:08:23


Post by: Optio


Looks like I will be meeting you guys on the battlefield. Anybody killed by BigBenBrotherwood will have had the honour of being bested by me


Planetside 2... @ 2012/12/05 11:56:26


Post by: johnscott10


I guess I could give it another try, I haven't tried the Vanu yet so maybe they fit my playstyle a bit more.

I must say that I won't be on much come the weekend until further notice, losing my internet until the new year most likely.


Planetside 2... @ 2012/12/05 13:16:48


Post by: Grundz


 johnscott10 wrote:
I mostly play medic/heavy assault so whatever squad I would fit in would do.

EDIT: Now that I think about it I think ill just pass on Planetside 2, I seem to be completely crap at the game. I try assaulting, it fails. I try defending, it fails. Heck I can't even kill somebody half the time in 1v1 even as a NC heavy. I'v spent around 11 hours or so in game so I have tried but I don't see me playing it anytime soon.


NC is rough because their weapons have a larger spread and recoil, you have to have good fire discipline
I highly suggest the medic -S rifle, it has good pretty much everything and low recoil

Always remember to turn on your shield
Remember that strafing and jumping does very little
While confusing, remember how fragile you are, there's alot of times where some random dude finishes me off while I was fighting someone, when I started it sure seemed like the guy I was 1v1ing took no damage, thats no the case.
I Highly, HIGHLY suggest joining the enclave, you have to play TR, download teamspeak, and go through a 15 minute interview (really just watch a video) that basically just goes over how you join the server and how they organize squads, and for you to do as your told, Or another larger, organized group with loose restrictions.
The reason being the fun of the game increases exponentially with how many dudes your main force consists of, your survivability goes WAY up, you usually have medics and ammo available, ect ect.


Planetside 2... @ 2012/12/05 13:41:08


Post by: purplefood


When in doubt empty your magazine.
Seems like it works in most situations...


Planetside 2... @ 2012/12/05 13:54:56


Post by: Spyder68


NC Guns have alot of Recoil, but have higher damage.

To fix this.. get the GD-22.

Or mod your gun, put a Forward grip on it and it will reduce recoil.

I had Issues with my NC gun's until i put the Forward grip on it.

Basically though.
For NC

Heavy Assault - GD-22 with Forward grip and w/e other mods

Light Assault/Engineer - GD-7F Best NC close combat gun in the game right now.

Medic - I dont play it.

If you still have issues, roll Purple or Red for easy to use guns.



i picked up my Rocket pods for my Flyer last night, its good stuff so far, lots of fun.


Planetside 2... @ 2012/12/05 15:59:24


Post by: The Dark Apostle


Who wants to join the outfit? And what squad?

As a reminder it's on cobalt and I'm cptapostle.


Planetside 2... @ 2012/12/05 16:27:20


Post by: Spyder68


For the NC players.

https://docs.google.com/spreadsheet/ccc?key=0Ap1eT7p42dqhdGRTNWZQTS1IczRVTVROX0d4NGJjYnc#gid=0

Its a spreadsheet that shows the NC guns Damage per Shot, Rate of Fire, Reload time etc.

other 2 factions it doesnt have the damage per shot for full stats.


Planetside 2... @ 2012/12/05 17:18:32


Post by: The Dark Apostle


Does dakka have a resident expert pilot? I want to get the shock squad up and running so we have a fighting force, and need someone to pilot the galaxy.


Automatically Appended Next Post:
Ok guys epic speech time, from yours truly...

I was there, I was there when esamir fell, when in minutes we were reduced to a fraction of what we were! The Vanu wronged us and by the lord we are NOT terrans if we leave this go without a fight! I will retreat to another continent and rally men! Join me brethren of the DAKKA TERRAN MILITIA! Our 1st shock squad will lead the fight, and we will regain our land, and conquer new fields!


Planetside 2... @ 2012/12/05 20:06:58


Post by: purplefood


I still think we should have been called the Purplefood Freedom Corps


Planetside 2... @ 2012/12/05 20:17:10


Post by: The Dark Apostle


Some day brother, some day


Planetside 2... @ 2012/12/05 20:49:28


Post by: djphranq


Tried playing this the other day. The rocket jump is broken.


Planetside 2... @ 2012/12/05 22:37:32


Post by: Henners91


 johnscott10 wrote:
I mostly play medic/heavy assault so whatever squad I would fit in would do.

EDIT: Now that I think about it I think ill just pass on Planetside 2, I seem to be completely crap at the game. I try assaulting, it fails. I try defending, it fails. Heck I can't even kill somebody half the time in 1v1 even as a NC heavy. I'v spent around 11 hours or so in game so I have tried but I don't see me playing it anytime soon.


If it makes you feel better... NC are generally considered an underdog faction with sub-par weaponry


Planetside 2... @ 2012/12/06 00:53:02


Post by: Spyder68


most weapons are sub par, but each class still has a very nice gun that can compete if people would use it.


Planetside 2... @ 2012/12/06 01:42:26


Post by: Asherian Command


 purplefood wrote:
I still think we should have been called the Purplefood Freedom Corps

agreed. I will join if possible..
I am going in as alphasomething


Planetside 2... @ 2012/12/06 15:35:33


Post by: The Dark Apostle


Is aplhasomething your name or will it be something after alpha. Also the CF your name "subject 44" seems to be invalid.


Planetside 2... @ 2012/12/06 21:39:12


Post by: Spyder68


Had an amazing battle last night...

We were holding a tower point with landing pads. (NC faction)

From one side we were getting hit hard by Vanu...

The other side we were getting hit hard by Terran..

i swear its like they teamed up vs us..

We held the base for a good 30min+ Lost it and somehow took it back 30min later.



Planetside 2... @ 2012/12/06 21:46:31


Post by: The Dark Apostle


Are you on cobalt??? As I recall the exact some thing happening aswell, but apparently there was a lot Vanu something like 50% but I never saw a whiff of them! P.s. I was Terran republic


Planetside 2... @ 2012/12/06 22:16:25


Post by: johnscott10


Let me just check somethings. Please let me know if the following is correct for the Dakka outfit:

Server:Cobalt

Race: Terran Republic or w/e the hell they called

I can't seem to find cptapostle whenever im online. If anybody sees this then I will most likely be at the TR Warpgate in Indar, I won't be hard to miss since I will be yelling a bit. If anybody could come and invite me it would be much appreciated.

EDIT:Wrong warpgate mentioned.


Planetside 2... @ 2012/12/06 22:46:52


Post by: Optio


NC where attacking a Terran Watchtower, started to get the upper hand when the poxy Vanu steamrolled in with a fully organized outfit, they kicked the Terran completely out of the watchtower while the NC (me) stood there with an open mouth. The NC managed to keep a foot hold on the Watchtower for another half an hour until they we where booted out for good. The Terran never got another look in.


Planetside 2... @ 2012/12/07 00:58:15


Post by: johnscott10


Well thats me done with Planetside 2 for now. Not just PS2 mind, I lose my internet tomorrow/Saturday so no online gaming for me lol.

I need a lot of practice with PS2, aircraft being my most useless skill currently. Well hopefully come the new year I shall have internet.


Planetside 2... @ 2012/12/07 08:26:27


Post by: The Dark Apostle


I've tried to invite;

Subject44
Alphasomething

Sorry johnscott, I've been preoccupied and haven't invited you yet, will you have Internet tonight (GMT) I'll go on and invite you.

If anyone else wants to join the outfit please post your username.


Planetside 2... @ 2012/12/07 09:25:29


Post by: JohnnoM


anyone here named moradin60 in-game? On Cobalt?


Planetside 2... @ 2012/12/07 10:26:48


Post by: winnertakesall


Someone was yelling in the Indar warpgate, I'm the guy who said I was from Dakka, but not in the outfit


Planetside 2... @ 2012/12/07 16:28:14


Post by: The Dark Apostle


But what's your name? Has everyone gone on cobalt?


Planetside 2... @ 2012/12/07 17:21:08


Post by: winnertakesall


Uhtredskaer. Pretty decent pilot, I'm mostly airborne, and when I'm not I'm usually infantry, heavy assault or engineer.


Planetside 2... @ 2012/12/07 17:42:52


Post by: The Dark Apostle


A decent pilot? Consider your self sergeant of the shock squad! If you can pilot a galaxy then soon once ive gotten about 4 more people we can go on our first mission. Supporting some other attackers with some heavy ass gunship fire!


Planetside 2... @ 2012/12/07 18:14:47


Post by: winnertakesall


Hurrar! We ride to glory!

I've got a buddy that can fly as well, and there was another guy I met whose friends were going to start up an outfit. We'll have to see if we can steal a teamspeak channel.


Planetside 2... @ 2012/12/07 19:40:10


Post by: johnscott10


Yea the guy yelling was me. Verivalan was the name, I should hopefully be on soon to see if I can get into the outfit. Same location same yells lol.


Planetside 2... @ 2012/12/07 20:49:38


Post by: Spyder68


Double XP weekend.

Lets goooo


Planetside 2... @ 2012/12/07 21:27:42


Post by: The Dark Apostle


i have on efin clue whats wrong but what ever name i put it in it says is invalid!!!


Planetside 2... @ 2012/12/07 22:12:39


Post by: winnertakesall


Maybe you have to be online when it's put in?


Planetside 2... @ 2012/12/07 23:30:52


Post by: The Dark Apostle


Maybe....
Hope it's not some glitch though!


Planetside 2... @ 2012/12/08 20:58:58


Post by: winnertakesall


Anyone online atm? I am


Planetside 2... @ 2012/12/10 04:30:43


Post by: JohnnoM


Anyone TR on Cobalt?


Planetside 2... @ 2012/12/10 07:21:18


Post by: The Dark Apostle


Yeah, that's the dakka outfit side. What's your name?


Planetside 2... @ 2012/12/10 10:39:59


Post by: JohnnoM


KharnTheBetrayr, but im already in an outfit 01WG


Planetside 2... @ 2012/12/13 02:55:18


Post by: GalacticDefender


I'm getting some bad framerate issues for some reason. I'm downloading the latest Nvidia driver to see if that fixes it. If not, maybe it's the lag or something.

Anyone else getting worse fps than they should?


Planetside 2... @ 2012/12/13 17:16:01


Post by: Melissia


 GalacticDefender wrote:
I'm getting some bad framerate issues for some reason. I'm downloading the latest Nvidia driver to see if that fixes it. If not, maybe it's the lag or something.

Anyone else getting worse fps than they should?
I am. The game is not good looking enough to get the horrible framerate it's getting.


Planetside 2... @ 2012/12/13 17:33:33


Post by: Deathshead420


Getting bored with MWO, anyone want to tell me what server to join for the dakka corps?


Planetside 2... @ 2012/12/13 18:05:00


Post by: winnertakesall


I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.


Planetside 2... @ 2012/12/13 19:25:18


Post by: AresX8


 GalacticDefender wrote:
I'm getting some bad framerate issues for some reason. I'm downloading the latest Nvidia driver to see if that fixes it. If not, maybe it's the lag or something.

Anyone else getting worse fps than they should?


It's because the game becomes heavily CPU bound when the large battles start since the CPU has to keep track of all of the players. This is a known issue, and SOE currently has a FPS patch in QA that's aimed to be released in January, see here from SOE's president: https://twitter.com/j_smedley/status/278183844283305985


Planetside 2... @ 2012/12/14 21:04:55


Post by: Henners91


So basically this thread might as well be 'Dakka outfit chatter'?


Planetside 2... @ 2012/12/14 21:53:24


Post by: The Dark Apostle


yeah


Planetside 2... @ 2012/12/14 23:55:44


Post by: Melissia


 winnertakesall wrote:
I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.
No, I'm not.

I've had far better looking games do hundreds of people fighting in the same area and manage it more competently.


Planetside 2... @ 2012/12/15 00:10:22


Post by: Grundz


 Melissia wrote:
 winnertakesall wrote:
I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.
No, I'm not.

I've had far better looking games do hundreds of people fighting in the same area and manage it more competently.


Either your detail is set too low or your pc is too weak
If you do the render "fix" to stop player teleporting until they fix it, it takes a toll to render 1000+m out


Planetside 2... @ 2012/12/15 05:03:21


Post by: Melissia


 Grundz wrote:
 Melissia wrote:
 winnertakesall wrote:
I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.
No, I'm not.

I've had far better looking games do hundreds of people fighting in the same area and manage it more competently.


Either your detail is set too low or your pc is too weak
My computer can handle games that both have more going on AND look better than Planetside 2.

Seriously man, the game is horribly un-optimized.


Planetside 2... @ 2012/12/15 16:18:39


Post by: Grundz


 Melissia wrote:
 Grundz wrote:
 Melissia wrote:
 winnertakesall wrote:
I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.
No, I'm not.

I've had far better looking games do hundreds of people fighting in the same area and manage it more competently.


Either your detail is set too low or your pc is too weak
My computer can handle games that both have more going on AND look better than Planetside 2.

Seriously man, the game is horribly un-optimized.


Play something else


Planetside 2... @ 2012/12/15 18:11:40


Post by: Karon


 Grundz wrote:
 Melissia wrote:
 Grundz wrote:
 Melissia wrote:
 winnertakesall wrote:
I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.
No, I'm not.

I've had far better looking games do hundreds of people fighting in the same area and manage it more competently.


Either your detail is set too low or your pc is too weak
My computer can handle games that both have more going on AND look better than Planetside 2.

Seriously man, the game is horribly un-optimized.


Play something else


She is pointing out an issue that needs to be addressed.

No need to be like that.


Planetside 2... @ 2012/12/15 18:18:58


Post by: winnertakesall


But what games have more people than planetside that you can compare it to?


Planetside 2... @ 2012/12/16 06:35:44


Post by: JohnnoM


Well Guild Wars 2 WvW at peak hours is the same basically.


Planetside 2... @ 2012/12/16 14:39:06


Post by: Grundz


 JohnnoM wrote:
Well Guild Wars 2 WvW at peak hours is the same basically.


Except guild wars has a tiny fraction of the overhead.


Planetside 2... @ 2012/12/17 00:18:55


Post by: Henners91


 Grundz wrote:
 Melissia wrote:
 Grundz wrote:
 Melissia wrote:
 winnertakesall wrote:
I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.
No, I'm not.

I've had far better looking games do hundreds of people fighting in the same area and manage it more competently.


Either your detail is set too low or your pc is too weak
My computer can handle games that both have more going on AND look better than Planetside 2.

Seriously man, the game is horribly un-optimized.


Play something else


If the game were optimised the lead dev wouldn't be promising a big optimisation patch in January now, would he?

Let's not forget the motto emblazoned all over the weekend double xp event r.e. 'our growing pains'...

Might as well toss in some evidence:

http://forums.station.sony.com/ps2/index.php?threads/quick-note-on-optimization.49152/


Planetside 2... @ 2012/12/17 03:16:43


Post by: Melissia


 Grundz wrote:
 Melissia wrote:
 Grundz wrote:
 Melissia wrote:
 winnertakesall wrote:
I don't think it's the fact it''s not 'good looking' I think you are forgetting there is a literally hundreds of people fighting in the same area.
No, I'm not.

I've had far better looking games do hundreds of people fighting in the same area and manage it more competently.


Either your detail is set too low or your pc is too weak
My computer can handle games that both have more going on AND look better than Planetside 2.

Seriously man, the game is horribly un-optimized.


Play something else
No, really. What a genius idea. I better put that plan in to fething action right now.

What do you think I've been doing, sitting at my desk staring at Planetside 2 decidedly not working for the past few months? Seriously dude? If you're just going to be a jerk about it, why even bother responding?

Gyaaah... I'm going to have a rage aneurysm.


Planetside 2... @ 2012/12/17 04:30:47


Post by: Anvildude


Melissia: an angry, angry person.


Planetside 2... @ 2012/12/17 12:26:05


Post by: Squigsquasher


I like angry.


Planetside 2... @ 2012/12/23 03:38:22


Post by: Lynata


Alright, got a character on Cobalt now as well. Corporal Kyone reporting for duty!

Focusing on the combat medic role + transportation via Sunderer APC, although I can safely fly gun- and dropships as well. I also tried the Mosquito, but without a joystick it's fairly hopeless to attempt to fully utilize this nifty fighter's superior maneuverability, so all I'm good for in one of those is close support for ground forces whilst praying the enemy has no airpower at all.


Planetside 2... @ 2012/12/28 04:21:50


Post by: The Foot


I just downloaded the game, my name is Woefatt if anyone wants to add me that would be nice.


Planetside 2... @ 2012/12/28 18:28:26


Post by: Henners91


So we got no game discussions going? Just inane outfit chatter and Melissia getting patronised? Are none of us actually playing this awesome game?

K I'll get a ball rolling...

NC Assault Rifles; though I'm sure that being on the receiving end'll make people claim they're great, I think that the default medic 'un, the Gauss Rifle, is just crud. Some people will come out with 'l2 aim' but it seems to me that the NC niche is mid-range; up close we get pweened by the likes of the CARV or Vanu Pulsar but far out we can't even hit folks. Yep... outdoor combat and CQC we don't do so hot.

So I traded mine in for an NS-11a... common pool gun. Great bit of kit but I could swear it's been nerfed lately; it used to feel like a laser beam, sort of like the ACR on CoD:MW2 but I find it has quite the shot dispersal now.

If I'm to nominate a faction I'd like to play as on the basis of them handing my arse to me, though, it's gotta be the Vanu. The Scythe handles like a real beauty and not needing to compensate for bullet drop or low bullet velocity must be a dream with those guns...

R.E. Optimisation I must say it's been getting better lately. Actually managed to re-enable shadows with hardly any drop in FPS after the last patch. I'm averaging about 25-30 in big fights now where I was getting 15-22.


Planetside 2... @ 2012/12/28 22:10:36


Post by: Galdos


I find it funny that (at least on Watson), even though the TR seems to have a 5-10% advantage in population, they seem to constantly get pushed back.

The only continent I ever see them do well in is that more jungle one, Amirsh I think. (I havnt learned the names yet, I know them as the desert, snow, and jungle)


Planetside 2... @ 2012/12/29 15:04:03


Post by: Grundz


 Galdos wrote:
I find it funny that (at least on Watson), even though the TR seems to have a 5-10% advantage in population, they seem to constantly get pushed back.

The only continent I ever see them do well in is that more jungle one, Amirsh I think. (I havnt learned the names yet, I know them as the desert, snow, and jungle)


TR vehicles are largely inferior to NC, and very inferior to VS which means even if they are good it usually takes them a while to absorb a push and start to push out again.


Planetside 2... @ 2012/12/29 15:10:26


Post by: Henners91


I'd definitely say I covet Vanu's vehicles... Scythes dance circles 'round my Reaver (though a Reaver can apparently be flown 'right') and the Magrider's ability to strafe and skim down cliffs has me green with envy.

As for TR vehicles... I've never driven one on an alt so I can't really say. Prowlers do seem very easy to take down with my Breaker Rockets though, just takes one salvo from the rear... but Magriders seem no more durable. Naturally I've never shot at a Vanguard!

Aren't those dual cannons at all useful? It's a bloomin' pain when I am an infantryman to survive the first blast only for a second to immediately follow. Prowlers take me down far more than Mags.


Planetside 2... @ 2012/12/29 15:36:32


Post by: Grundz


 Henners91 wrote:


Aren't those dual cannons at all useful? It's a bloomin' pain when I am an infantryman to survive the first blast only for a second to immediately follow. Prowlers take me down far more than Mags.


not particularly, the recoil is a little high so its very difficult to make use of the extra rate of fire at medium - long range, and the prowlers special (seige mode) makes it impossible

In reality the prowler is better if you have the opportunity to mix it up with the tanks and really get in close, as its faster and you can hit with both (weak) shots, i've actually blown up 3 magriders and a lightning w/ an AP + bulldog prowler in one rush because i got in behind them and I can drive around faster than they can turn as long as there's no terrain.

But you're looking at something that takes pretty decent skill, no look driving and sneaking around with a TANK, compared to just pressing A or D and 75% of shots will miss you.
rockets I haven't had much success with, I wish planes were more dive-bomby rather than hover-and-rapey


Planetside 2... @ 2012/12/29 20:23:08


Post by: The Dark Apostle


good news guys, i cptapostle, sergeant of the 2nd shock squad and leader of the dakka militia outfit, have sent a friend invite to all memebers who have posted there name. there name, turns out you have to be friends to invite to outfits, so armour up and get ready for war. our first mission will be to take rashnu, using a few galaxies and parachuting down. loyalty until death!


Planetside 2... @ 2012/12/30 00:04:16


Post by: The Foot


Just to make sure we are running terran characters right? Also this game is great. It's free for starters and it is what I was really hoping for in a game. It's nice to feel like I am affecting the battle field.


Planetside 2... @ 2012/12/30 00:33:31


Post by: The Dark Apostle


Yep, Terran republic!
I'll re-post the squads now and people can pick which squads they want.


Automatically Appended Next Post:
Here, just so people now during battle we clarify the squad by the codename, as an example the shock squads are India and Juliet.


Automatically Appended Next Post:
i imgaine it would have 3 battalions
-1st infantry battalion
-2nd armoured battalion
-3rd airbourne battalion

each battalion with 4 squads
-1st infantry
-tactical squad 1 (alpha)
-tactical squad 2 (bravo)
-support squad (charlie)
-defense squad (delta)

-2nd armoured battalion
-engineer squad (echo)
-transport squad (foxtrot)
-transport squad 2 (golf)
-heavy squad (hotel)

-3rd airbourne battalion
-shock squad 1 (india)
-shock squad 2 (juliet)
-gunship squad (kilo)
-air-superiority squad (lima)


Planetside 2... @ 2012/12/30 01:10:42


Post by: Anvildude


I have to ask why you don't just gank some FOC from 40K.


Planetside 2... @ 2012/12/30 09:56:10


Post by: The Dark Apostle


Although I do love to incorporate 40k into everything (minecraft, Lego, women....) I believe that this thing should get it's own squad formation.


Planetside 2... @ 2012/12/30 11:09:12


Post by: MadMuzza


If anyone wants to play TR then come visit my Outfit - Elysian Drop Troopers.

http://edts.enjin.com/


Planetside 2... @ 2012/12/30 18:39:05


Post by: Lynata


The Dark Apostle wrote:I'll re-post the squads now and people can pick which squads they want. [...]
Do we have that many players online that they warrant dedicated transport formations? I figured that APCs (from a pool of drivers that are online at the time) might best be firmly integrated into an infantry squad to make it mechanized, and then have the driver either disembark with the troops or man one of the guns formerly occupied by the passengers to provide covering fire.
Depending on how many drivers are online, surplus personnel could either man the guns on a Sunderer or switch into infantry role, essentially having a double profession to be performed as needed. This way, you don't have to assign and reassign people to different squads all the time just because someone just came online or quit. Plus, drivers can better follow "their" passengers on the map and move to support them or pick them up, rather than driving around randomly and having squads mount up on a first-come-first-serve basis.

Tankers have it somewhat easier, as they could form dedicated armored spearhead formations or provide escort for the Sunderer/s without having to leave their vehicles or units at all.


Planetside 2... @ 2012/12/30 19:22:52


Post by: The Dark Apostle


squads act together, so transport squad 1 would work with tactical squad 1 and same with 2. the only squads with dedicated transport are the shock squads.


Planetside 2... @ 2012/12/30 19:33:06


Post by: Lynata


I can see lots of confusion arising from this in the heat of battle, but it's your call.

Does this mean that the infantry squads will be really huge, or that a transport squad means only 1-2 guys?


Planetside 2... @ 2012/12/30 20:41:21


Post by: The Dark Apostle


good, point...

maybe the infantry will be big, our the the transport will have 2 guys in each sunderer, so 3 sunderers. the driver will be incharge of each sunderer but the gunner wll be navigater and in charge of communications.


Automatically Appended Next Post:
so far woefatt is the only one to accept my friend request. please do as it will allow me to invite you to the outfit


Planetside 2... @ 2012/12/31 14:06:22


Post by: Henners91


Or maybe, like many outfits, you'll struggle to have more than ten people online at a time and ultimately the vast majority of your ops will be formed on an ad-hoc basis with people doing whatever they feel like doing that day..

I think making an FoC is taking 'keen' to the extreme. Practically suspending reality even.

I mean how could you think that in all practicality people would honestly expect being bound to being 'Sunderer Gunner #2' because the FoC says so?


Planetside 2... @ 2012/12/31 15:52:48


Post by: The Dark Apostle


thats only when we are assigned to our squads. we wouldnt be constantly assigned to squads. and some days i might tell people to hop on some flashes and speed to the enemys base. but if people want ill abolish the chart.


Planetside 2... @ 2012/12/31 16:08:14


Post by: Grundz


 Henners91 wrote:

I think making an FoC is taking 'keen' to the extreme. Practically suspending reality even.


I run in the biggest outfit in PS2 as far as I understand and we generally split into multiple platoons and zerg when needed.

I can see a big benefit from always having a tank around and tactically moving, but beyond that, drown them in bodies.