I am currently suffering from Wand Withdrawal, so I can't help right now.
I was showing DovaBear around the new server, and we were in that one Treehouse by spawn (who's is that again?). I, being a stupid, set up one of their Sentry Turrets, hoping it would sing. It killed me, horribly, and I think I lost both my Wand of Fire and my heavily enchanted Wand of Excavation in the lava used to boil the Crucible. Don't worry, nothing was damaged or lost that wasn't mine, though- the turret's back in it's chest.
Now I need another Earth Shard to make another Wand. Dangit.
On the other hand, I did make a new Fire Wand, and it's got Charge and Potency on it, which is cool.
Also, don't know if anyone else watches direwolf20's video here, but on 1 of his latest ones, some one said (I think it was slowpoke) that the FtB launcher can use up to 128x texture packs without MCPatcher, OptiFine and anything similar.
Automatically Appended Next Post: anyone know who owns the quarry at 310x, -338y in the mining age?
They said they had just implemented the hi-res texture packs, it's not in the current version yet.
A lot of the stuff in the SMP videos he does is testing and isn't out yet (like all the Xycraft stuff, but that's coming soon now, as it's downloadable separately...)
Anvildude wrote: I am currently suffering from Wand Withdrawal, so I can't help right now.
I was showing DovaBear around the new server, and we were in that one Treehouse by spawn (who's is that again?). I, being a stupid, set up one of their Sentry Turrets, hoping it would sing. It killed me, horribly, and I think I lost both my Wand of Fire and my heavily enchanted Wand of Excavation in the lava used to boil the Crucible. Don't worry, nothing was damaged or lost that wasn't mine, though- the turret's back in it's chest.
Now I need another Earth Shard to make another Wand. Dangit.
On the other hand, I did make a new Fire Wand, and it's got Charge and Potency on it, which is cool.
That's the oracle ones that sing. Need four in a line next to each other.
4oursword wrote: WANTED: GHAST TEARS
Reward: Diamonds? UU- Matter?
Also, I need a Nether Star. Or a portal gun. Again, Diamonds and the like as rewards.
I'll see what I can do, seeming I'm currently getting them myself
How many do you require?
4oursword wrote: WANTED: GHAST TEARS
Reward: Diamonds? UU- Matter?
Also, I need a Nether Star. Or a portal gun. Again, Diamonds and the like as rewards.
I'll see what I can do, seeming I'm currently getting them myself
How many do you require?
is it normal for the server to crash and then not come back up for hours? twice now it seems like the server crashes and takes forever to come back up. i will try and get a screen shot of what comes up when it crashes.
Servers been giving me massive lag problems lately, unplayable really. I have no clue if it's just me and where the problems at. Just know that it's the only game I have any lag in.
when i first logged on to the server there was some massive lag issues, animal control officer Darkinnit took care off the problem and the lag was reduced.
The lag around spawn was caused by someone overfeeding the animals. I've removed the hoppers from the feed boxes now. Only put wheat/seeds in the feed boxes if there are less than 10 or so animals.
Also we now have a Cave World Age as requested earlier by StormWarriors and Anvildude.
I've also fixed the Mega-build age so it now has land. I couldn't get an acceptable flat-world that was also Mooshroom Biome using Mystcraft, so it's just a Mooshroom age with mountains and valleys etc. You can use the Mega-build age to build anything you like without fear of creepers. However, with Ultimate around the corner I wouldn't get too into anything major.
Ok, so I've been thinking how best to handle to migration to Ultimate. I've been warning you all from the start that the server is temporary and the world will be reset for Ultimate and I certainly won't be copying across any structures at all. However, there are some things in these mods (Thaumcraft Research, Quantum Armor/Gravisuits, Bees, etc) that can be very tedious to start completely from scratch.
However, I don't just want to set up a "free crap" area in the new world (although there will of course still be a shared facilities area). I also think there should still be at least a small (albeit shorter) period where you're still starting out from nothing again.
So I've come to the following idea - I'll copy across Thaumcraft research data for each player. However, I will erase all items from your inventories. If you want to keep items, you have to put some effort in. The more stuff you want to keep, the more effort it takes.
Basically, start making Ender Chests (or Ender Pouches) and make them private by right clicking the lock with a diamond. If you fill up one chest and still have more stuff you want to keep, make another with another colour combination (and make it private with another diamond). The more stuff you want to keep, the more diamonds and resources it costs you. Start working towards or making chests now, because I don't know when FTB Ultimate will be out, but it does look to be coming real-soon-nowTM. Make sure to note down which colour combinations you use!
Some quick tips for making this easier, the Minium Stone is key. Blaze powder can be obtained from the flowers in the mining age's surface (or from deserts in the overworld) and two blaze powder can be turned into a blaze rod with the minium stone. The minium stone can turn four iron ingots into ender pearls, alternatively the new cave world seems a good source of endermen. Obsidian is trivial to obtain using an Igneous Extruder (there is one at spawn). Diamonds can be obtained various ways, but gold is aplenty from various sources (Twilight Forest, the xp grinder at spawn, regular mining in the overworld) and the minium stone will also convert gold to diamond rather inexpensively. The minium stone will also convert dyes from one colour to another.
Bear in mind that in the new Ultimate world, you will be starting with a blank inventory, so you will have to gather the resources above again to make your ender chests to regain your items. I think this is a reasonable amount of effort for people to go through (rather than just having everything immediately, nor having to completely start from scratch).
For now I would just start working towards and making the ender chests you need, but don't start packing up all your items until we have a more definite release date for the Ultimate pack.
Those of you working in groups, please communicate to each other in this period, make sure you all know who's putting what into which chests. Don't start accusing each other of stealing!
Later on tonight I'll add something in-game to make this warning too (as I think there are some who don't read this thread). Maybe another notice board at spawn with a periodic server announcement to notice the notice.
Automatically Appended Next Post: ALSO: Don't bother storing any Mystcraft linking books, because they won't work (the ages will have different ids and although they'll be the same themes, there'll probably be different world gen).
Is anyone having trouble with the FTB launcher, when I try and download the mods, it basically ends up shutting down my internet connection and I have to restart my computer. I'm using AVG, but have tried it with AVG disabled.
Honestly, I think a full reset would be more fun, but I guess that's just me. Also, seems like people who weren't into thaumcraft get a bit shafted by comparison.
when Ultimate comes out, would it be possible to post the map for the new world with some of it already explored?
i thought we did something similar after the vanilla reset, it would be nice to be able to find a spot on the map than to wander around looking for a suitible spot.
Soladrin wrote:Also, seems like people who weren't into thaumcraft get a bit shafted by comparison.
All the Thaumcraft Research is useless without the tools to use it. Thaumcraft users will have to make Enderchests for their items (Tables, Crucibles, Alembics, wands) too. If you put your Engines, Recyclers, Mass Fabricators, MFSUs, etc in your Enderchests, it's rather similar to Thaumcraft people getting their research.
Deathklaat wrote:when Ultimate comes out, would it be possible to post the map for the new world with some of it already explored?
i thought we did something similar after the vanilla reset, it would be nice to be able to find a spot on the map than to wander around looking for a suitible spot.
I probably will, as people exploring generating chunks does create a bit of lag,so it will be better to have some of the world pre-generated before hand. However, you won't be allowed to claim land just by looking at the map, you'll have to go there in-game to claim it. It got a bit silly with the Tekkit map with people arguing over volcanoes etc.
Just keeping my Wands, Goggles and my research. And my Soul Shards. Maybe some of my aspects, a bit of soul sand/netherwart, but that's not really necessary, I think.
Also, remember Bags. They allow you to essentially 'stack' inventories- so you could have a canvas bag full of stuff, inside your Ender Chest- might be a good way to save space.
As I said, I wouldn't start disassembling everything just yet, especially if you disassemble something you need to make ender chests
Just start making as many canvas bags & ender chests as you'll need for now.
Also want to add that I'll be making some snapshot of the world available for download when it goes offline, so if you start disassembling right now before any release date for Ultimate has been announced, it'll be disassembled in the download too :/
If you read my post, you make the chests private by right clicking the lock with a diamond. Then everyone could have the same colour combination and they only get their stuff.
Please don't start "reserving" colour combinations. Just make the chest private.
darkinnit wrote: As I said, I wouldn't start disassembling everything just yet, especially if you disassemble something you need to make ender chests
Just start making as many canvas bags & ender chests as you'll need for now.
Also want to add that I'll be making some snapshot of the world available for download when it goes offline, so if you start disassembling right now before any release date for Ultimate has been announced, it'll be disassembled in the download too :/
wait should i start moving everything i own into my ender chests now? or should i do that later?
im not bothered about anything in particular, im just going to hang around until the Thaumcraft Tower is complete, walk up and claim my room, and go from there.
i can almost guarantee i will make some sort of escape tunnel to a separtatre Science Lab, because I just like sciency stuff. (No, apostle, no tech will enter the Tower)
Also Dark, would it require a different diamond every time you open a personalised Enderchest to re-personalise it?
Just to let everyone know, the Red Tower probably isn't going to be finished before the server swap. I'll keep working on it, and try to get it all planned out, but it'll be almost all testing and outsides and cosmetic stuff.
So yeah i have 14 canvas bags with basically everything i own in them. (all the important stuff that took me a while to get to, enchants research documents, journals, my really good gear, and also my ores, seeing as i am only on the server to kill bosses, i hate mining D: so yeah, would be interesting to restart with nothing but a yellow flower.) But yeah i have every thing i need i might mop up the rest of my stuff.
I have named items so hopefully those don't get lost over the transfer.
Anybody on the server play MERCS or are interested/know rye lore, albeit even a small amount if so PM me, I've a plan!
Automatically Appended Next Post: Anybody on the server play MERCS or are interested/know the lore, albeit even a small amount if so PM me, I've a plan!
The Dark Apostle wrote: Anybody on the server play MERCS or are interested/know rye lore, albeit even a small amount if so PM me, I've a plan!
Automatically Appended Next Post: Anybody on the server play MERCS or are interested/know the lore, albeit even a small amount if so PM me, I've a plan!
Those of you asking when? I don't know. I said so in the post. The reason I'm telling you now is because it might take time for you to gather resources to make ender chests (not everyone has massive UU-generators and auto-crafting systems). I'm giving you time to prepare.
I said don't pack up everything just yet because we don't know when it'll come out. If you pack up everything right now you'll have nothing to play with until Ultimate comes out.
As for the question about a diamond for each chest, probably, but there may be a way for scrupulous players to use only one diamond... Further testing is needed...
darkinnit wrote: Those of you asking when? I don't know. I said so in the post. The reason I'm telling you now is because it might take time for you to gather resources to make ender chests (not everyone has massive UU-generators and auto-crafting systems). I'm giving you time to prepare.
I said don't pack up everything just yet because we don't know when it'll come out. If you pack up everything right now you'll have nothing to play with until Ultimate comes out.
As for the question about a diamond for each chest, probably, but there may be a way for scrupulous players to use only one diamond... Further testing is needed...
Well i did put everything away. no problem to me. Just i will grab my armor and sword and go on an adventure.
Yes, those of you wanting to save diamonds can do so by filling one chest at a time. Break the chest and you get the diamond back. Set the chest to a different colour combo and add the diamond again. Rinse and repeat.
I don't think I'll be able to switch over the server for a few days yet (need time to prepare). So it will still be DW20 for now, so start packing up your stuff into your ender chests etc. REMEMBER to take off and pack your armor
CompactSolars is gone, if anyone used that?
I might switch over the server at some point this weekend. I'll give a more exact date/time as and when I can.
EDIT: Heh these announcements at the tops of pages 12 and 13 of this thread are rather conveniently placed for easier future reference, so that's lucky.
n0t_u wrote: What if we don't have enderchests? I only care about saving my potato gun, the rest I don't mind either way.
If you want to keep any items (even if it's just one) make an enderchest for it (like I said on page 12). Make sure to make it private to you using a diamond on the lock so your items don't get mixed up with someone else's.
I'm going to be focusing my time on getting the new server up and ready, but I might pop on when I can to trade some solars, as Compact Solars is "gone-gone".
Yep. I'm giving you guys notice so you can gather the resources needed. Alternatively you can take Avatar's approach and help each other out.
Another tip. If Avatar were to break one of his ender chests, and hand the chest and diamond to you, you then place it, attach the diamond, put your portal gun inside then break the chest and hand the chest and diamond back to Avatar...
darkinnit wrote: Yep. I'm giving you guys notice so you can gather the resources needed. Alternatively you can take Avatar's approach and help each other out.
Another tip. If Avatar were to break one of his ender chests, and hand the chest and diamond to you, you then place it, attach the diamond, put your portal gun inside then break the chest and hand the chest and diamond back to Avatar...
Don't listen to Dark, there is no other way.
Trust me, I'm a Doctor/Lawyer/Politician/Storage Company Owner [Delete as appropriate].
n0t_u wrote: I don't have the diamond nor the stuff for it.
I should have some room for an item or two if you need storage.
Avatar's Storage LTD
Give us your f***ing stuff!
I've given you at least three apples by now. All your signs, I can't resist sneaking the odd one in. I'll take you up on it anyway, you can have whatever you want out of the other stuff.
Just going to save the potato gun and an oracle turret.
It's a plugin for the mod which is client side only, so it works better.
Also, if anyone needs ender chests, I can make some and loan you some diamonds
Anvildude wrote: Also, remember Bags. They allow you to essentially 'stack' inventories- so you could have a canvas bag full of stuff, inside your Ender Chest- might be a good way to save space.
this is what i mean matapata, make 1 ender and put canvas iones in it
Soladrin wrote: I think we used compact solars quite a bit, we had like 10 lv arrays last I checked, any way to get those disassembled?
I have some tnt. Like 20 of them.
I was testing out the new mods on ultimate. Heres what i like thus far.
DISPLAYABLE ARMORS AND WEAPONS!
Biblio Craft = thaumcrafters dream!
And it looks fantastic with the armor on display
Quartz can now be made into weapons as well
Bibliocraft? Quartz weaponry? Displayable armour? YAY
Also, just a note to anyone also kinda Newbish like me- the Ender Chests Mod requires a different recipe than VAnilla- the Vanilla one will make an Ender chest, but it won't work. At all. You can't even place it.
darkinnit wrote: Yep. I'm giving you guys notice so you can gather the resources needed. Alternatively you can take Avatar's approach and help each other out.
Another tip. If Avatar were to break one of his ender chests, and hand the chest and diamond to you, you then place it, attach the diamond, put your portal gun inside then break the chest and hand the chest and diamond back to Avatar...
Then would it be possible to stick an ender chest at spawn? Simply bring your own diamond to use, then break and replace the chest when done?
Automatically Appended Next Post: also anybody want to sign up for the skirmish teams of the USCR or the CCC, well make a small map, guns and grenades to battle it out for the CCC or the USCR?
its in minecraft, were making wenos reliquary guns, alentum, dyanmite and etc as grenades.
Automatically Appended Next Post: were making our favourite megacons in minecraft!
Automatically Appended Next Post: if anyone else wants to start and make a megacon ingame heres some info about the different ones
sefadu-africa-diamonds and lasers
USCR-russia-land
FCC-freelance-there like robin hood
ISS-eastern european/all world oceans-transport
Texico-mexico/texas-oil
kemvar-south america-electricity and biological gak
The Dark Apostle wrote: its in minecraft, were making wenos reliquary guns, alentum, dyanmite and etc as grenades.
Automatically Appended Next Post: were making our favourite megacons in minecraft!
Automatically Appended Next Post: if anyone else wants to start and make a megacon ingame heres some info about the different ones
sefadu-africa-diamonds and lasers
USCR-russia-land
FCC-freelance-there like robin hood
ISS-eastern european/all world oceans-transport
Texico-mexico/texas-oil
kemvar-south america-electricity and biological gak
there are different trees. And it would be interesting so in ultimate one person has a huge collection of trees.
I started looking through the items and working on seeing the different types of items we could make with both thaumcraft and science working together. (such as golems transporting items to chests and then getting transported to a biofuel canister.
So in the game I have 20 twilight tree saplings. (Yes those ones)
I plan on making a giant pure node. seeing as I am actually pretty good with cleansing nodes now.
Automatically Appended Next Post: I have a chest setup at my front door with the tear and skull. Just chuck the diamonds in and I'll grab them when Im on.
matapata98 wrote: ok, in the magic room at spawn there is an ender chest, and a diamond in a chest next to it to make it personal (you will need your own dyes though)
After searching around for a bit, I've got to ask:
Where is the magic room at spawn? I can't seem to find it.
matapata98 wrote: ok, in the magic room at spawn there is an ender chest, and a diamond in a chest next to it to make it personal (you will need your own dyes though)
After searching around for a bit, I've got to ask:
Where is the magic room at spawn? I can't seem to find it.
Update on Ultimate. I've found a seed that's good, but having trouble with the Mystcraft ages, despite writing them very carefully they keep generating as void ages or other complete randomness, not good. Ran out of time last night to keep trying, will try some other stuff tonight.
I see GregTech difficult recipes are on by default. Turn them back to easy? I'm 50/50 on "Why should they be difficult when Pulverisers aren't?" and "Just try the GregTech recipes, it encourages playing differently". Anyone want to share their opinions? Please give reasons etc, as that gives better discussion than just: "NO! Gregtech recipes bad!"
I don't really hold with Gregtech for a few reasons.
It makes an accessible mod very difficult indeed. And it puts players who transport macerators and other IC shizzwazzery over from DW20 at a distinct advantage.
Also, I've now learnt most of the recipes.
What will the exchange rates be for Compact solars stuffs?
I saw somebody say HV arrays get auto-converted to the Advanced Solar Array. I'll have to test this to be certain.
My plan was to deconstruct any (LV/MV) solar arrays into their number of solar panels and components. If HV arrays don't auto-convert I can either trade or deconstruct.
Don't know, they just said the "Advanced Solar Array". Like I said, I'd have to test to confirm if there is any auto-conversion at all and if so, what to.
After careful redacting and making sure of stuff, I'd done lots of technical stuffs and I can run AVG and my anti-malware program at the same time as FTB without it conflicting with Creeperware (the software it uses to access FTB server.
It is and works for me. If you can't see it on your inventory screen, try opening your inventory and pressing the letter o. (I think that's right) It toggles the NEI display off and on.
darkinnit wrote: It is and works for me. If you can't see it on your inventory screen, try opening your inventory and pressing the letter o. (I think that's right) It toggles the NEI display off and on.
Also, it has been brought to my attention that XyCraft Quartz Crystals now have the same properties as Cactus. If you walk into it, you get hurt, but more importantly if you're mining some ore near a quartz crystal and the ore item drop hits the quartz, it is destroyed (just like throwing items at a cactus). So be sure to break any Quartz crystals that are near any precious ores (or anywhere near where items may drop).
At least Quartz Crystals have some crafting uses now.
matapata98 wrote: ok, in the magic room at spawn there is an ender chest, and a diamond in a chest next to it to make it personal (you will need your own dyes though)
After searching around for a bit, I've got to ask:
Where is the magic room at spawn? I can't seem to find it.
Update on Ultimate. I've found a seed that's good, but having trouble with the Mystcraft ages, despite writing them very carefully they keep generating as void ages or other complete randomness, not good. Ran out of time last night to keep trying, will try some other stuff tonight.
I see GregTech difficult recipes are on by default. Turn them back to easy? I'm 50/50 on "Why should they be difficult when Pulverisers aren't?" and "Just try the GregTech recipes, it encourages playing differently". Anyone want to share their opinions? Please give reasons etc, as that gives better discussion than just: "NO! Gregtech recipes bad!"
you can make pulverisers expensive in thermal expansion config for balancing
I'm mainly curious having not tried it yet. I see lots of complaints about the recipe changes, and I don't see them being used very much in various LP videos etc. So the only thing really stopping me from just turning off the hard recipes is the wondering why they are on by default for Ultimate in the first place?
To be honest, I like the challenge that gregtech gives, and since you can replace most of the machines in it with TE and the like, I see no reason to disable the changes. If you really want to use IC2, just transfer things across. Simple.
Tl;Dr:make machines you want NOW. Ender chests aren't that hard to make
I would not even bother with the IC recipes if gregtechs installed. Im not a massive fan of IC or Buildcraft stuff, I just use them to speed up some of the processes I hate doing, i.e mining and cooking up materials. The thought of having to go through even more steps to make anything would put me off completely.
Avatar 720 wrote: Can you not have both in? IC2 for people who just want to play AND the gregtech recipes for people who want a challenge?
Yes. I'm not going to be removing Gregtech at all (the extra ore and machines it adds). However, Gregtech changes the recipes for the basic IC2 machines (macerator, drill etc) to be much more difficult (requiring diamonds, logic gates, steel etc). From what I've heard, this is because the developer thinks IC2 recipes are too easy.
Mass Fabricators are disabled (by default)
IridiumPlates, Quarries, Lasers. Macerators. NanoSabers, Drills, Solar Panels, Windmills, Watermills, RollingMachines all require more advanced recipies to make.
Things like tin cells only craft 4 instead of 16.
And a few other changes which I'm sure someone will point out.
So that's what the deal is and why some people are against it (or at least the recipes, not the whole mod).
I understand that, but is there no way at all that both recipes can be in?
As far along as FTB is I'd be surprised if nobody has come up with a way of having both the IC2 and the Gregtech recipes able to be crafted. Issues between a lot of other mods have been fixed, but nobody thought to have a way for people who want a challenge to go the gregtech route and people who don't, to go the regular IC2 route on the same server.
Well, I could turn off the hard recipes, and then those who still want the GregTech Experience could craft them using the easy recipes and then go throw some diamonds and logic gates into a fire....
But I don't know if that still has the same feel...
darkinnit wrote: Well, I could turn off the hard recipes, and then those who still want the GregTech Experience could craft them using the easy recipes and then go throw some diamonds and logic gates into a fire....
But I don't know if that still has the same feel...
If we can keep the higher machines (such as the fusion reactor) from gregtech without the bs "hardmode" changes to the normal IC2 gak then I think we should keep it.
Agreed, keep gregtech recipes, the easy recipes is one of my big dislikes of IC2 and me and matapata are doing a project science-side so I'd love an advanced experience.
The Dark Apostle wrote: Agreed, keep gregtech recipes, the easy recipes is one of my big dislikes of IC2 and me and matapata are doing a project science-side so I'd love an advanced experience.
Although I think I start to see a majority opinion on the GregTech recipes, I might see if I can set up a simple vote thing. Yarp/Narp.
Update on the Ultimate Server: I've resolved the problem with the Mystcraft ages I was having, tomorrow evening I'll start to put everything together, but I doubt I'll get it all done in one evening. I'm still sticking to my predicted "some time at the weekend" for the server to be available.
Optio wrote: I would not even bother with the IC recipes if gregtechs installed. Im not a massive fan of IC or Buildcraft stuff, I just use them to speed up some of the processes I hate doing, i.e mining and cooking up materials. The thought of having to go through even more steps to make anything would put me off completely.
Come to the Magic side... We have tiny wooden men!
Automatically Appended Next Post: Yarp on Gregtech- Slow down the Science! Make them work for it, just like the Thaumcrafters! MUaHAHAHAA!!
Optio wrote: I would not even bother with the IC recipes if gregtechs installed. Im not a massive fan of IC or Buildcraft stuff, I just use them to speed up some of the processes I hate doing, i.e mining and cooking up materials. The thought of having to go through even more steps to make anything would put me off completely.
Come to the Magic side... We have tiny wooden men!
Automatically Appended Next Post: Yarp on Gregtech- Slow down the Science! Make them work for it, just like the Thaumcrafters! MUaHAHAHAA!!
Actually I would like to have a quarry in the mining world when it is setup. Which I WAS TRYING to get but. So that way I can build my mansion quickly. Seeing as I am the firelord. I will employ someone to do it.
I've been practicing thaumcraft stuff (like golems and nodes combining which i've master by now)
The thing is, if science is overly hard and overly complex, you'll have rank amateurs going over to thaumcraft to try and do stuff there and totally messing up nodes etc.
Any more news on how solar arrays act when transferred?
Also, anyone who's had a look into soul shards: Maybe getting some Mooshroom Shards before we lose the Mooshrooms is a good idea. We'll have to find them all over again.
4oursword wrote: Any more news on how solar arrays act when transferred?
Not yet, but you've reminded me I need to test that out. I'll test it this evening.
4oursword wrote: Also, anyone who's had a look into soul shards: Maybe getting some Mooshroom Shards before we lose the Mooshrooms is a good idea. We'll have to find them all over again.
Wow ultimate gas a lot of small but exciting mods. They seem to just overally enhance your experience and just perfect the experience of FTB
Automatically Appended Next Post: Is it not possible to have both recipes on? I'd like for the server to get what the majority wants but of course I'd like myself to have a challenge.
Heh. I'm gonna work on a Squid Soul Shard. Just 'cause.
I'm also going to collect as much Red Rock as I can, and possibly make a ton of Obsidian from the Wood at spawn- I'm thinking I want to build something and sheath it almost completely in Obby.
I could understand how you could have two recipes for the macerator for example, just like there are two recipes for certain other items.
However, GregTech also changes the output of certain recipes like Tin Cans and Bronze (I think it's either Bronze or Brass) so you get less items (only 4 tin cans and only 2 Bronze). It would not be possible to have one recipe that has two different output amounts.
The config only has options to enable or disable the recipes, and enabling them makes them replace the IC2 recipes.
I've seen a majority vote for the hard recipes OFF, so I think that's what I'll do. Those of you who do want the challenge, can take my earlier suggestion. (I also don't appreciate the vote in favour of hard recipes just to spite those that will have to use them, shame on you!)
Automatically Appended Next Post: Ok, Compact Solars.
They do get auto-converted:
Solar Panel -> Solar Panel (No change)
LV Solar Array -> Advanced Solar Panel
MV Solar Array -> Hybrid Solar Panel
HV Solar Array -> Ultimate Hybrid Solar Panel
Just make sure they're in your Ender Chest.
Please do not put any Mystcraft linking books in your Enderchests - when you login to Ultimate the broken links crash your client (the server doesn't care). I'll try to check for and remove any I find, but if you put them in and I miss them, it's your own fault.
Right, is there still no solid "this is when the DW20 server will be shut down" date? Because this flax might just be finished growing by the end of next year...
Avatar 720 wrote: Right, is there still no solid "this is when the DW20 server will be shut down" date? Because this flax might just be finished growing by the end of next year...
Tonight I've made no progress other than further debugging Mystcraft and testing the EnderChests and Solar panel conversion (as above).
Earliest possible date for switchover would be Saturday evening (GMT), but it's more likely to be some time on Sunday at the moment.
I musn't forget to pack my own stuff up into an Enderchest too
Whelp. I'm all packed up- helped DovaBear pack as well, since his computer's video card suffered a catastrophic hardware malfunction. What a time, right?
Finally got all my enderchests packed up with useless stuff.
I'm gonna miss my little town, the constant sound of doors opening and closing, the clanking of the iron clad protectors, pushing villagers off ledges to their death...
Mostly going to miss these guys.
Sure they dogpiled in one corner of town and smacked me around for no apparent reason but they saved my bacon a couple times.
Avatar I've left my potato gun, oracle turret, thaumometer and thuamcraft clothes in your Enderchest. Along with the lone diamond I had, 12 sapphires and 22 apples as payment for it.
If it's taking up too much space, feel free to throw out the clothing leaving the boots second last and the goggles for last.
martian_jo wrote: Finally got all my enderchests packed up with useless stuff.
I'm gonna miss my little town, the constant sound of doors opening and closing, the clanking of the iron clad protectors, pushing villagers off ledges to their death...
Mostly going to miss these guys.
Sure they dogpiled in one corner of town and smacked me around for no apparent reason but they saved my bacon a couple times.
n0t_u wrote: Avatar I've left my potato gun, oracle turret, thaumometer and thuamcraft clothes in your Enderchest. Along with the lone diamond I had, 12 sapphires and 22 apples as payment for it.
If it's taking up too much space, feel free to throw out the clothing leaving the boots second last and the goggles for last.
I knew there was something else I needed to test.
I accidentally discovered that I could open Corpses' private enderchests and remove items at will (I put them back of course) and then forgot to try and find someone else to test this on, but since all my enderchests are private and n0t_u has managed to put things in it regardless, does this mean that putting a diamond on the lock is only useful to prevent people mixing up colour codes? As it seems to have no effect whatsoever on who can put in or take out items.
n0t_u wrote: Avatar I've left my potato gun, oracle turret, thaumometer and thuamcraft clothes in your Enderchest. Along with the lone diamond I had, 12 sapphires and 22 apples as payment for it.
If it's taking up too much space, feel free to throw out the clothing leaving the boots second last and the goggles for last.
I knew there was something else I needed to test.
I accidentally discovered that I could open Corpses' private enderchests and remove items at will (I put them back of course) and then forgot to try and find someone else to test this on, but since all my enderchests are private and n0t_u has managed to put things in it regardless, does this mean that putting a diamond on the lock is only useful to prevent people mixing up colour codes? As it seems to have no effect whatsoever on who can put in or take out items.
Only from that specific chest. Thats why most people destroy their chest and have an ender pouch to that specific chest.
But you can access others ender chests. So Greatest way to avoid it? If it has a diamond lock on it. Don't open it if it is not yours.
That is the worst way ever to avoid it. It's like telling a burglar that there's a house with a broken lock on the ront door, but don't break in because it's not their house.
It just seems like spending a diamond on making a chest 'private' is pretty much pointless unless you do break your chests, but even then it's expensive anyway.
Breaking your ender chests and carrying them in your inventory is the only way to make the diamond locks worth it, but then who carries around an ender-chest full of stuff when a bag or backpack does the exact same?
Avatar 720 wrote: That is the worst way ever to avoid it. It's like telling a burglar that there's a house with a broken lock on the ront door, but don't break in because it's not their house.
It just seems like spending a diamond on making a chest 'private' is pretty much pointless unless you do break your chests, but even then it's expensive anyway.
Breaking your ender chests and carrying them in your inventory is the only way to make the diamond locks worth it, but then who carries around an ender-chest full of stuff when a bag or backpack does the exact same?
Its also why I have an impentrable vault in my house made from thaumcraft warded blocks. and the only way in is through a door that is also warded. Done finished. You can't get into it.
Its not pointless as someone could place down the same color code without the lock and just steal everything from his own home without having to go to the place he is stealing items from. So what do you do? you put everything in a locked chest in a safe place.
Its not pointless as someone could place down the same color code without the lock and just steal everything from his own home without having to go to the place he is stealing items from.
To know the code they'd have to have seen it. To see it they'd have had to be near it. If you're near it, why not just take it all?
Also note I said 'pretty much pointless', not 'it is pointless'.
Making a chest private prevents people accidentally using your Ender Storage colour code for their void pipe ejector bin
Making it private does not make it a personal safe, but as has been said, you can break the chest to prevent access (and you get the diamond back - the diamond is just a deposit). Just chuck the ender chest item into a plain chest nearby and place it down and add the diamond when you need it and break it again after?
Even if someone knows your colour combo, if they put the chest down and put the colour combo on it, they will either get the public chest or their own chest, not yours.
I think Ender Pouches can only be attuned to colour combos by right clicking them on a chest set to that combination, so yes, make the chest, break it and then just carry the pouch with you, no need for the chest.
If you do want a block that remains persistent in the world that stores an inventory that you don't want people to be able to open, use a Personal Safe, but this can only be accessed from that location.
This is why I'm asking you all to use Ender Chests for the move, because where ever you decide to set up your new home, you'll get access to your stuff once you can make an Ender Chest. Plus there's a little bit more of a challenge to starting out again rather than just starting on the new server immediately in full quantum.
darkinnit wrote: Making a chest private prevents people accidentally using your Ender Storage colour code for their void pipe ejector bin
Making it private does not make it a personal safe, but as has been said, you can break the chest to prevent access (and you get the diamond back - the diamond is just a deposit). Just chuck the ender chest item into a plain chest nearby and place it down and add the diamond when you need it and break it again after?
Even if someone knows your colour combo, if they put the chest down and put the colour combo on it, they will either get the public chest or their own chest, not yours.
I think Ender Pouches can only be attuned to colour combos by right clicking them on a chest set to that combination, so yes, make the chest, break it and then just carry the pouch with you, no need for the chest.
If you do want a block that remains persistent in the world that stores an inventory that you don't want people to be able to open, use a Personal Safe, but this can only be accessed from that location.
This is why I'm asking you all to use Ender Chests for the move, because where ever you decide to set up your new home, you'll get access to your stuff once you can make an Ender Chest. Plus there's a little bit more of a challenge to starting out again rather than just starting on the new server immediately in full quantum.
I am waiting on the new update for the server. So yeah.... I won't be on till it is created.
Are we starting out like equipment for skyblock (8 wood and no food) Would be fun to remake a skyblock and place someone there just for the hell of it.
I won't be able to get on and place my goods in a chest till this afternoon at the earliest, most likely.
If I'm on earlier and finish placing my stuff in a chest I'll say so.
What time do you expect to change the server, Dark?
darkinnit wrote: Earliest possible date for switchover would be Saturday evening (GMT), but it's more likely to be some time on Sunday at the moment.
Whenever it happens, I intend to bend all of my resources towards obsidian. From there, I should have enough iron for a trip to the nether, to get some blaze rods. I'll sell all of the surplus.
I think we need to rethink the GregTech recipe situation. I've looked into it and if I change the recipes on the server, it doesn't change the crafting recipe information at your end (unless you mess about with your configs to match the server).
This is bad because although yes you can use the cheap recipes, it looks like the recipe doesn't give anything until you click the output box. Also if you try to look up a recipe, it will be the expensive one, and someone who doesn't know about the changes might go through all the longer way of doing it before getting stuck with a lot of items they don't need.
Getting everyone to change their configs will be a real pain too. What if you want to play normal GregTech in single player, or connect to another server that has normal GregTech? What if you switch computers frequently? The whole point of a modpack is for it to be one click to get going, making everyone have to mess about with configs (even if it is just one file) kind of breaks that.
The items being changed are not too many either:
Massfabricator
Electric tools (Drill, Wrench, Chainsaw, Hoe, Treetap)
MiningLaser
Quarry
Macerator
NanoSaber
SolarPanel
Windmill
Watermill
GregTech also balances out some of these expensive recipes by allowing EnergyCrystals being craftable with a Ruby instead of a diamond and Lapotron Crystals being craftable with Sapphire instead of an EnergyCrystal.
I'm now thinking the server should stick to GregTech's crafting recipes unless someone comes up with a very good reason we should all be messing about with configs just to play the game.
So any mass fabricators in ender chests would become useless?
I don't really understand the point of Gregtech- let's make everything in a mod much more difficult to craft! Yay! I'd rather have the mild incvenience of NEI not matching, but I understand that the majority have control. I really dislike that it changes other mods- especially the Quarry Recipe change- GT was intended as an alteration to IC2, not Buildcraft.
Anyway, ignore me. Just wanted to vent. Do what is best for the server and the players, Dark.
While I do have a theoretical solution, it's so very unwieldy that it's not worth mentioning.
I think I might work on a massive number of Arcane Bores when I can. I wanna just tunnel right through everything. Also, will definitely be bumming around in the Cave world more. I didn't realize how awesome that place can be.
Anvildude wrote: I think I might work on a massive number of Arcane Bores when I can. I wanna just tunnel right through everything. Also, will definitely be bumming around in the Cave world more. I didn't realize how awesome that place can be.
Unless you don't have any wood :/ *update* I got 2 stacks of it i died and now stuck in our hosue. Lost my wand and a gak load of other stuff
Anvildude wrote: I think I might work on a massive number of Arcane Bores when I can. I wanna just tunnel right through everything. Also, will definitely be bumming around in the Cave world more. I didn't realize how awesome that place can be.
Arcane bores can be tricky, They do need to be within a certain distance of a node or they dont work, so using them at bedrock sometimes means they dont do anything.
Not sure if that is changed in recent updates.
Matt.Kingsley wrote:Hmm, if we leave GregTech as it is, would I have any trouble if I've already changed the configs? (single player world)
You'll just have mismatched crafting recipes (so you'll have to look up the recipes online or craft things from memory). You can keep two copies of the config file and swap them over when switching between single player and multiplayer, but I think it's unreasonable to ask everyone to do this.
4oursword wrote:So any mass fabricators in ender chests would become useless?
I don't really understand the point of Gregtech- let's make everything in a mod much more difficult to craft! Yay! I'd rather have the mild incvenience of NEI not matching, but I understand that the majority have control. I really dislike that it changes other mods- especially the Quarry Recipe change- GT was intended as an alteration to IC2, not Buildcraft.
Anyway, ignore me. Just wanted to vent. Do what is best for the server and the players, Dark.
While I do have a theoretical solution, it's so very unwieldy that it's not worth mentioning.
I'll check out the Massfabricators now, but it looks like they get replaced with Matterfabricators.
I do understand your frustrations and I don't want to try to convert you, but I just want to point out a few things.
The Ultimate modpack is not just the "IC2 modpack". There are many many mods in the pack, lots of equivalent machines with cheaper recipes and lots of things to do instead. IC2 is also one of the oldest mods and surely we must have done all of IC2 before now? I hardly played Tekkit and I feel like I've already gone through IC2. Further, the number of changed recipes is actually quite small as I've listed, and the Quarry recipe is the least different of them all. Finally, each of the changed items you only really need to make one of (well, except the drill, which is needed for the Quarry ).
I've decided I'm not going to copy any of my own items across, I'm going to start from scratch, so that I will have to go through (or or work around) GregTech too.
I think the minor "ripping the bandaid off" of making machines using the harder recipes and learning other mods in the pack will be much better than a longer more drawn out pain of having to explain to every single new player how to change their config and why. Also, if this modpack is being developed with GregTech's IC2 balancing in mind, whenever they make any updates, changes or new mods I'd have to keep checking and re-adjusting things all over again.
Take the challenge, you've played it through one way, now try another.
I sort of panicked at first when I saw that massfabs have been heavily nerfed. However they now take extreme voltage and various other scrap-substitutes that allow you to rebuff them up to roughly the same level as they were before.
I still have quite a bit of work to do, so it will be a few hours yet. At the same time, there's only a few hours left, so make sure you're all packed and haven't forgotten the armor you're wearing etc.
If any of you know people who play on the server who don't read the thread, please let them know (although I think the repeating warnings in-game are enough).
The ages are all created, I just need to finish (or at least make useable) the shared machinery area, make spawn safe for non-creative players (a few creepers have been admiring the current setup), map out a few thousand chunks to prevent lag when everyone starts exploring, make sure backups are running, copy across the Thaumcraft research and then finally copy across the Ender storage (checking for invalid items as I do).
I'm generating some terrain to prevent lag from people exploring later. Spawn is useable but still has unlit areas. Ages don't have Nexuses/Nexii? yet. Those latter two can probably be done after making it public.
I've copied across the Thaumcraft stuff already but still need to do Ender Storage.
Generating terrain is taking a while so maybe a couple more hours yet - no guarantees.
Matapata, are you sure about that? Thaumcraft research is pretty much just destroying resources to light up some squares. You want to do it all again? If Cptprice also wants it reset he needs to say so himself.
darkinnit wrote: I'm generating some terrain to prevent lag from people exploring later. Spawn is useable but still has unlit areas. Ages don't have Nexuses/Nexii? yet. Those latter two can probably be done after making it public.
I've copied across the Thaumcraft stuff already but still need to do Ender Storage.
Generating terrain is taking a while so maybe a couple more hours yet - no guarantees.
Matapata, are you sure about that? Thaumcraft research is pretty much just destroying resources to light up some squares. You want to do it all again? If Cptprice also wants it reset he needs to say so himself.
Yeh its fine all i did was the first tier research your fine to clear it -- we might be doing a lets play so want the research cleared
I've just discovered the Steam Locomotive within FTB Ultimate. I may have to rethink my priorites- I want lots of them!
A real shame that no other Locomotives from Traincraft seem to be in the modpack yet, but I'm going to invest some serious time into them when they do make it. I like trains.
The_mini_painter wrote: Dark, can we create our own worlds using mysterycraft? Also can I get a friend whitelisted? Username: plucvb
Cheers, TMP
No we can't. Only Darknnit can.
Also ETA of the server completion?
Been messing around in survival and found great ways to survive 1) Find a red wood tree cut it down ( will give 4x64 of wood) 2)Find a hill 3) build with redwood around that area and seal it off. start mining for cobble 4) cobblestone = furnance immedately smelt some wood with planks 5) congrats you have survived a night (next look for food sources and expand your mining shaft. ALSO BE CAREFUL! SILVER FISH DO SPAWN UNDERGROUND NOW D: )
Terrrain generation took a bit longer than I thought, but things are starting to come together now. Should be ready some point in the next hour or so...
darkinnit wrote: Terrrain generation took a bit longer than I thought, but things are starting to come together now. Should be ready some point in the next hour or so...
Ah. So is spawn safe or is it just like a hot drop and run?
Don't hammer-refresh the page, it automatically refreshes as it generates.
Just a few things left for me to sort out now...
If you want me to I could set up some walls that look good. Will probably only take me an hour to set it up.
(similar to the one i used in vanilla mine-craft around my capital building. And also spider proof!)
However, be warned of going to the Cave World surface. Some say it's rather... hot. Hot enough to set you on fire. Should you die, it's even hot enough to set your dropped items on fire and burn them away to nothingness. Best to stay below the surface methinks.
Good lord! That was quick. Shame I've not made it on yet. I've spotted a starting place though, so I don't think I'll be far behind.
Automatically Appended Next Post: I could do with an explanation of Flux. I intend to use Lightningrods as a reliable source of power, by deliberately Flux-ing up the area around me. Will this affect the rest of the world, or will it be purely local?
4oursword wrote: Good lord! That was quick. Shame I've not made it on yet. I've spotted a starting place though, so I don't think I'll be far behind.
Automatically Appended Next Post: I could do with an explanation of Flux. I intend to use Lightningrods as a reliable source of power, by deliberately Flux-ing up the area around me. Will this affect the rest of the world, or will it be purely local?
Yes. Yes it will Flux is global (the environmental changes). And you need a certain recipe in order to create a lightning storm. Lets not generate that much flux. Biofuel, or geothermal fuel are just as reliable and more renewable and readily excessible.
We are not going to dump flux into the environment again. Because this will spawn more wisps and creatures that we do not want to have. Such as a mobs being able to resist sunlight, sicknesses and many other things. I suggest a better alternative,
Flux is bad. The purer the node the better the environment will be and the less amounts of mobs we have to deal with.
Automatically Appended Next Post:
Corpsesarefun wrote: For some reason I can't seem to make iron arcane keys, is this a bug?
Have you discovered warded doors/arcane pressure plates?
Also I plan on making my chambers a thaumcrafters dream as i have a ton of warded jars.
4oursword wrote: Good lord! That was quick. Shame I've not made it on yet. I've spotted a starting place though, so I don't think I'll be far behind.
Automatically Appended Next Post: I could do with an explanation of Flux. I intend to use Lightningrods as a reliable source of power, by deliberately Flux-ing up the area around me. Will this affect the rest of the world, or will it be purely local?
Yes. Yes it will
Flux is global. Lets not generate that much flux. Biofuel, or geothermal fuel are just as reliable and more renewable and readily excessible.
We are not going to dump flux into the environment again. Because this will spawn more wisps and creatures that we do not want to have. Such as a mobs being able to resist sunlight, sicknesses and many other things. I suggest a better alternative,
Flux is bad. The purer the node the better the environment will be and the less amounts of mobs we have to deal with.
I plan on as a joke just making a massive wall of ice.
Also tip:surround a single iron ignot with glass and you will have glass viewers that are resistant to creeper explosions and are extremely awesome to use as they all connect to make a giant frame, they are also able to be recollected without silk touch. (Btw the village is mine)
Not sure about the iron arcane keys. Have you researched them yet? Do they need to be crafted on the arcane worktable or on the infusion altar? Got vis?
Also want to point out some evil evil changes I have made to the default config of the server.
Mystcraft writing desk, book binder, link modifier, age book and instability disabled (as before)
Cave Age now has a scorched surface (already mentioned, but thought it needed saying again to warn you - don't take precious items up there!)
ExtraBiomesXL set to the Ultimate SinglePlayer selection of biomes (removes alpine, extreme jungle, forested island, glacier, green swamp, ice wasteland, marsh, mountain taiga, redwood forest, shrubland, snowy forest, snowy rainforest, temperate rainforest, tundra). This removes redundant (forest, snow) and buggy (marsh) biomes that make it harder to find vanilla biomes and so now things like bees, volcanoes, thaumcraft structures etc are more abundant.
Portal gun and Gravity gun prevented from picking up mob spawners - this encourages use of the Soul Shards mod
Minium stone now has less durability - this is because a minium stone coupled with an igneous extruder or tree farm (or any item farm) was quite a bit overpowered. I haven't disabled the minium stone, just reduced the number of uses you get before it breaks. On the test server I got over a stack and a half of minium shards without even going through an eighth of my first minium stone's durability - and I rarely left spawn. EE3 is still under development, so I will keep checking on this as further balancing occurs.
Automatically Appended Next Post: Oh also: Chunkloaders de-activate if you don't log in for 7 days
darkinnit wrote: Not sure about the iron arcane keys. Have you researched them yet? Do they need to be crafted on the arcane worktable or on the infusion altar? Got vis?
Also want to point out some evil evil changes I have made to the default config of the server.
Mystcraft writing desk, book binder, link modifier, age book and instability disabled (as before)
Cave Age now has a scorched surface (already mentioned, but thought it needed saying again to warn you - don't take precious items up there!)
ExtraBiomesXL set to the Ultimate SinglePlayer selection of biomes (removes alpine, extreme jungle, forested island, glacier, green swamp, ice wasteland, marsh, mountain taiga, redwood forest, shrubland, snowy forest, snowy rainforest, temperate rainforest, tundra). This removes redundant (forest, snow) and buggy (marsh) biomes that make it harder to find vanilla biomes and so now things like bees, volcanoes, thaumcraft structures etc are more abundant.
Portal gun and Gravity gun prevented from picking up mob spawners - this encourages use of the Soul Shards mod
Minium stone now has less durability - this is because a minium stone coupled with an igneous extruder or tree farm (or any item farm) was quite a bit overpowered. I haven't disabled the minium stone, just reduced the number of uses you get before it breaks. On the test server I got over a stack and a half of minium shards without even going through an eighth of my first minium stone's durability - and I rarely left spawn. EE3 is still under development, so I will keep checking on this as further balancing occurs.
Automatically Appended Next Post: Oh also: Chunkloaders de-activate if you don't log in for 7 days
Yeah I agree with the minum stone. But seeing as I have like 20 of them in one of my canvas bags. Doesn't really affect me all that much.
Though when i get back from school i will probably begin construction of my house.
Also darknnit do golems still fall through the world?
One way I could see using Lightning Rods for power with a Fluxe'd up atmosphere would be putting your power generator in the Cave World- If you make sure it's the proper kind of Flux (Visum) and you're certain it's going into a specific Node (you'll need the lightning rods to be within 4 blocks of the affected node) you should only get Lightning Strikes. Since Storms and Lightning only really affect the surface, and the Cave World surface is deadly dangerous anyways...
Similarly, apparently some Flux effects are actually somewhat beneficial- Saxum, Metallum and Machina give Speed, Jump Boost, and Resistance, respectively- however, I think this also goes to Mobs, so if you're going to be doing this, make sure it's in an area that's away from mob action/well lighted.
It's still a bad idea, but some kinds of Flux are less bad than others.
I went into the Cave Age to see what it was like, died (obviously) and then for some reason it spawned me really deep not next to the portal...
So i have no idea where i am and am stuck in an infinite death loop!
Can someone at least tell me the coordinates of the portal in the cave age? Or is there any way to get back to spawn in the overworld?
Vitruvian XVII has left the Cave Age. Vitruvian XVII has been saved.
The Cave Age had an unusual spawn point when I generated it (it was missing the normal platform that gets generated). So it's possible the platform is buried in the rock somewhere. I'll do a few suicide trips tonight and see if I can locate it and make it safe, with a quick return path to the nexus, or move the nexus to be nearer.
The Swastika is often seen as a sign of new beginnings or striving to be better. I honestly think people need to stop crying about it when it is used. It has been around for far longer then the Nazi party and does not bear any relation to the twisted meaning they brought to it. Its about time the swastikas name is cleared....
On a different note I havn't been on the server yet so i definitely didn't make it.
Asherian Command wrote: http://www.darkinnit.com/ftbmap/?worldname=FTB&mapname=surface&zoom=6&x=541.0966717080088&y=64&z=-1790.411162559335
Who THE HELL? Is Making this?
Its not funny who ever did it.
Its not funny if you are doing this to generate lag. Like you have with your three crucibles next to each other.
Tale it down, and how there you call ssomething so degrading a "project" was this planned, have you been doing this for a while! It may funny to you but to some people it's offensive and hurtful! My grand father was in one of those as a child and developed severe thrauma issues, now he's dead due to something in the brain caused by tge mental illness he got from being in one of the concentration camp.
To some people bare ankles are offensive and hurtful.
The European Union's Executive Commission proposed a European Union-wide anti-racism law in 2001, but European Union states failed to agree on the balance between prohibiting racism and freedom of expression.[81] An attempt to ban the swastika across the EU in early 2005 failed after objections from the British Government and others. In early 2007, while Germany held the European Union presidency, Berlin proposed that the European Union should follow German Criminal Law and criminalize the denial of the Holocaust and the display of Nazi symbols including the swastika, which is based on the Ban on the Symbols of Unconstitutional Organisations Act. This led to an opposition campaign by Hindu groups across Europe against a ban on the swastika. They pointed out that the swastika has been around for 5,000 years as a symbol of peace.[82][83] The proposal to ban the swastika was dropped by Berlin from the proposed European Union wide anti-racism laws on January 29, 2007.[81]
I don't think it hugely matters what the law says. Within the Western World, the Swastika is seen as a Nazi symbol. Therefore, displaying it is just crude.
That said, it's easily the best-designed swastika I've seen in minecraft, and it could easily be developed into something cool.
You guys don't need to be this childish. You might find it funny, but it's just... Bad.
Anyway, I knew Dwhitey wasnn't involved. It's too eloquent an insult for him.
To be fair, it's not just what the law said, it's also this bit: "This led to an opposition campaign by Hindu groups across Europe against a ban on the swastika. They pointed out that the swastika has been around for 5,000 years as a symbol of peace."
Not only has it been around for 5,000 as a peace symbol, it's also been around for thousands of years in lots of cultures and religions all over the world; not just the Middle East or non-Western.
The adoption of it by an evil dictatorship has stigmatised it, but several years of use by one questionable group can hardly erase thousands of years of use before it.
If I erected a giant cross would I be condemned for advocating paedophilia based off the questionable actions of some members of the Christian faith, or advocating the Crusades, or advocating the denounciation of homosexuals? No, because that's utterly stupid.
What if I built things bearing Islamic iconography? Would I be advocating the actions of radical extremist groups? No, because that's utterly stupid.
Don't get me wrong, I'm not saying we should keep the swastika, but what I am saying is that by attacking it based on the actions of one group, we are ignoring its entire history - history that completely and utterly seperated it from the depraved actions of those who took it as their icon.
EDIT: I also feel we're dragging the thread off topic. How about we drop the whole "remove it" and move on to trying to compromise. As 4 said, it could be developed into something cool, so if doing that instead of bulldozing it - as some people want to happen - is the best way forward, then think up ideas.
Avatar 720 wrote: To be fair, it's not just what the law said, it's also this bit: "This led to an opposition campaign by Hindu groups across Europe against a ban on the swastika. They pointed out that the swastika has been around for 5,000 years as a symbol of peace."
Not only has it been around for 5,000 as a peace symbol, it's also been around for thousands of years in lots of cultures and religions all over the world; not just the Middle East or non-Western.
The adoption of it by an evil dictatorship has stigmatised it, but several years of use by one questionable group can hardly erase thousands of years of use before it.
If I erected a giant cross would I be condemned for advocating paedophilia based off the questionable actions of some members of the Christian faith, or advocating the Crusades, or advocating the denounciation of homosexuals? No, because that's utterly stupid.
What if I built things bearing Islamic iconography? Would I be advocating the actions of radical extremist groups? No, because that's utterly stupid.
Don't get me wrong, I'm not saying we should keep the swastika, but what I am saying is that by attacking it based on the actions of one group, we are ignoring its entire history - history that completely and utterly seperated it from the depraved actions of those who took it as their icon.
EDIT: I also feel we're dragging the thread off topic. How about we drop the whole "remove it" and move on to trying to compromise. As 4 said, it could be developed into something cool, so if doing that instead of bulldozing it - as some people want to happen - is the best way forward, then think up ideas.
As long as it ain't on fire. You could make it larger and build it so that it is complex but you have to look at it in order to know if it is a nazi symbol. There are also 4 dots and it is not diagonal all straight lines This is the symbol of peace. Which I recognize.
Well. It turns out that in the Ultimate Pack, there's some issues with blocks- namely, metal blocks. I've now got about a half-dozen different kinds of Tin, 2 kinds of Lead (one of which doesn't play well with any of the mods), and Silver Blocks and Blocks of Silver are two different things, with different textures, and different stackabilities.