I have diamonds and an ore magnet for anyone that wants one.
I just need to get my pick axe that i lost to a misclick :(
Anyway. I will be building my mansion and hopefully building it with warded blocks so I can't possibly be griefed. already have my storage unit up and running. (And etomb your ender chest is at my house I plan on storing it till you come back.)
Also If anyone needs it, i have an entire stack of ironwood, steel leaf, and an entire stack of emeralds XD
This is what happens when you face the Lich on several occassions. I plan on building an EXP farm for spawn, I have a zombie spawner that is nearing level 3 and a level 3 skele spawner, (i find alot of monster spawners) I plan on getting a level 5 blaze and a level 5 endermen spawner. because there are a quite a few at the Hollow Hills. WHICH ARE REALLY DIFFICULT. (They are more difficult than all the bosses i've faced, because there are sooo many mobs, there are 15 monster spawners in the large hollow hills. I am currently in a medium sized one. And there is a ton of diamond there too, so now I have a half stack of diamonds, (1 stack) transformation powder, naga scales, ore magnets, quartz (a ton of it plan on making a pulvizer and then building an automatic generator)
I currently also own a lich tower and plan on facing a hydra. I might need dakka's help on this as this creature i faced by myself and i needed several items in order to kill it. Which took me a week to get.
Don't worry, I plan to stay solely on the island. I'd put some basic things down to mark it, but I'm fighting a bit of a headache so won't be on to do so today.
I got a skele spawner I've set up as a basic Grinder- you can use that to boost your shards- but don't take the spawner itself, please- kill the skeletons that come out of it instead.
Automatically Appended Next Post: Also, the server's not even a day old, and you're already planning boss fights? Geeze. Spend some time building things, whydoncha?
Avatar 720 wrote: To be fair, it's not just what the law said, it's also this bit: "This led to an opposition campaign by Hindu groups across Europe against a ban on the swastika. They pointed out that the swastika has been around for 5,000 years as a symbol of peace."
Not only has it been around for 5,000 as a peace symbol, it's also been around for thousands of years in lots of cultures and religions all over the world; not just the Middle East or non-Western.
The adoption of it by an evil dictatorship has stigmatised it, but several years of use by one questionable group can hardly erase thousands of years of use before it.
If I erected a giant cross would I be condemned for advocating paedophilia based off the questionable actions of some members of the Christian faith, or advocating the Crusades, or advocating the denounciation of homosexuals? No, because that's utterly stupid.
What if I built things bearing Islamic iconography? Would I be advocating the actions of radical extremist groups? No, because that's utterly stupid.
Don't get me wrong, I'm not saying we should keep the swastika, but what I am saying is that by attacking it based on the actions of one group, we are ignoring its entire history - history that completely and utterly seperated it from the depraved actions of those who took it as their icon.
EDIT: I also feel we're dragging the thread off topic. How about we drop the whole "remove it" and move on to trying to compromise. As 4 said, it could be developed into something cool, so if doing that instead of bulldozing it - as some people want to happen - is the best way forward, then think up ideas.
As long as it ain't on fire. You could make it larger and build it so that it is complex but you have to look at it in order to know if it is a nazi symbol. There are also 4 dots and it is not diagonal all straight lines
This is the symbol of peace. Which I recognize.
This is a symbol of evil
If you took the time to actually visit the clubhouse you would see that it isn't diagonal (indeed it is build with lines facing in cardinal directions) and has a distinct lack of eagle...
Admittedly we are missing the little dots but all in all I'd be inclined to say that our construction is far closer to the first image than the second.
Also StormWarriors (Asherian Command) you seem like you're on a major quest to be the "First" to do stuff. That's all fine, it's not a competition, but maybe just take a step back from time to time and research what you're trying to do before you do it. On numerous occasions you've made rather "panic" like posts here and messages in-game because you didn't understand something you were trying to do. Relax, disconnect if necessary and Google.
Of course if you prefer the whole "panic mode" thing you've got going on, then carry on.
Automatically Appended Next Post:
Anvildude wrote: Hmmm... Even Iron Blocks aren't working right. Somethings borked.
Most "block" (Iron, Gold, Diamond, Lapiz, Glowstone) recipes are changed by Gregtech to: Compress 9 ingots in a compressor to craft a block. Smelt or macerate a block to uncraft. If you're making blocks for storage, it's probably better to just use barrels or any of the other storage methods provided by other mods. If you're making blocks for decoration, then it's time to make those machines to automate block crafting. Luckily the compressor recipe is quite cheap.
Guess I better get on that highway to spawn, then.
Grr for Gregtech here. Didn't realize it changed vanilla recipes!
Automatically Appended Next Post: It's especially odd because some materials, like silver, aren't affected.
Automatically Appended Next Post: And the Lexicanum isn't working. Says that Tin Block to Tin Block conversion is disabled, and won't work for anything else- does it only work for ingots?
Also StormWarriors (Asherian Command) you seem like you're on a major quest to be the "First" to do stuff. That's all fine, it's not a competition, but maybe just take a step back from time to time and research what you're trying to do before you do it. On numerous occasions you've made rather "panic" like posts here and messages in-game because you didn't understand something you were trying to do. Relax, disconnect if necessary and Google.
Of course if you prefer the whole "panic mode" thing you've got going on, then carry on.
I Don't freak out That much. Well yes I do now that I think about. And yes I will carry on. Also I am a meta gamer, so i always go for the throat. And firsts are rare for me , I also love freaking out because it gets rid of all my anger issues inside of a video game. ITs theraputic to kill hundreds of people in the name of me.
Plus I only swear. Only when i screw up Just a personality flaw....
If any of you want to earn a couple of diamonds, then I need a linking book back to any of the nexus's. It needs to be placed in an ender chest,so I can access it- I'm literally 10 KM from spawn, and walking back over aaaaaaall that ocean doesn't really appeal to me. If you're up for it, then we can negotiate a reward. I am a generous man, for the leather and paper it will cost you, you could make a huge profit.
I have no idea why I trekked out so far, but I did and while I am capable of surviving in this endless ocean for years if needs be, it's very depressing scenery. I think I'll find a nice plains biome somewhere nearer to spawn.
I discovered a potential problem, one of my soul shards the (skeleton one) got lost right before the restart, i dropped and i logged back in and it was gone. (I was working on my mob grinder, a proto type) the soul shard which was a level 4 was lost :(
Which makes me sad i spent time on that, So many destroyed skeleton spawners that were a pain in the arse to get to. I was wondering if i could get one or am I out of luck?
It seems to be a bug the transposers seemed to start taking the soul shard but it got lost right in the middle of transportation.
It could be in the internal buffer of a transposer. But if it's in a sorting machinne, which it sounds like, you'd have timers powering the transposers so I doubt that'd be it. Sometimes timers thatt are too high cause problems for machines like that.
I think what's happening is that you guys have downloaded an update. Ive been prompted to download an update since I got on the server and I've declined each and everytime, I'm still able to go on. So dark have you either updated the server or not updated the server without telling us?
Also, if anyone is will to offer me some Xychordite (preferably blue, but any will do) could we strike a trade? Maybe 1 blaze rod for every 16-32 xychordite, or maybe more or some other resource? Contact me if you are interested!
Also, anyone know of a slimechunk/swamp near the spawn? I've realised I need some railcraft stuff to help me on my IC2 (with addons) & Applied energistcs journey (I require steel and steam power)
Also, I added a rolling machine to the spawn workshop, feel free to move it if it's in the way
Those of you having trouble with Twilight Forest versioning, can you check which version number of Ultimate you are using? It should be 1.0.1. There is no other update.
If you played the Ultimate Beta before Ultimate was released, it might be that you're accidentally launching the beta instead of the released Ultimate pack. If you do this it will show Ultimate 0.1.3 in the title bar. Make sure to select the correct Ultimate from the launcher. If you find the Feed the beast options text file on your computer you can delete the ultimate private pack setting to remove the Beta from the list.
Also look at this from the logs:
2013-03-12 20:45:53 [INFO] User Spivey66 connection failed: missing [], bad versions [TwilightForest]
...
2013-03-12 20:58:41 [INFO] Spivey66 logged in
If Spivey66 figured out what they were doing wrong in less than 15 minutes, I'm sure you can too
Asherian Command wrote: I discovered a potential problem, one of my soul shards the (skeleton one) got lost right before the restart, i dropped and i logged back in and it was gone. (I was working on my mob grinder, a proto type) the soul shard which was a level 4 was lost :(
Which makes me sad i spent time on that, So many destroyed skeleton spawners that were a pain in the arse to get to. I was wondering if i could get one or am I out of luck?
It seems to be a bug the transposers seemed to start taking the soul shard but it got lost right in the middle of transportation.
As 4oursword has suggested, break all your transposers and also check the output paths (and break any filters along the way) and chests that it feeds into. Also the warning about the server restart is there to warn you not to throw precious things on the ground...
When I was on last night I saw the "Lead pb" could be used for Factorisation and Thermal Expansion machines, but I didn't keep going through all the recipes because those are the only things I use lead for...
Try the Forge Lexicon mentioned earlier. I think it only works for ingots, but I've not tried it yet as I've not had these problems yet (I'm sure I will eventually though!)
Well not sure what's happened, because it's fine for me and other people are connecting ok and only three of you are having problems. What you could do is do a force update of the FTB Ultimate pack (should be in options before you launch the modpack I think).
Alternatively you could go the manual route.
Backup any single player worlds first.
Find the Ultimate folder on your computer (you can find the path in the options on the first screen of the launcher).
Find the mods folder within the Ultimate folder. Something like Ultimate/minecraft/mods. I can't double check until I get home.
Delete TwilightForest 1.14
Download TwilightForest 1.13-2 from the "Old Versions" section of the page here:
http://www.minecraftforum.net/topic/561673-147-the-twilight-forest-v1154-tower-update-bug-fixes/ Put the zip file in the mods folder (don't extract it)
Start FTB and try connecting again?
Also look at this from the logs:
2013-03-12 20:45:53 [INFO] User Spivey66 connection failed: missing [], bad versions [TwilightForest]
...
2013-03-12 20:58:41 [INFO] Spivey66 logged in
If Spivey66 figured out what they were doing wrong in less than 15 minutes, I'm sure you can too .
Actually I told him what to do xD.
I sent him my TF mod folder over skype.
Dark, im running on Ultimate v1.0.1 Minecraft v1.4.7.
I forced an update on the launcher, and it did nothing.
I havent yet faffed around with folders and files, and I would like some clarification: do I delete the whole Zip folder, or just the mod folder within? (sounds like a noobish question, I just dont want to delete the wrong thing.)
I really hate to keep on raining on the buzz of Ultimate, but now I cant even get to the minecraft homescreen...
The FTB Console popped up with a massive error message (spoilered below). I cannot make head nor tail out of what it means, im hoping Dark can, cos I have no idea what is going on. I have also already changed the folders around, so that may be the problem.
Spoiler:
2013-03-13 22:34:47 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: twilightforest/TFPacketHandler, method: makeMagicMapPacket signature: (Ljava/lang/String;SS[B)Leg Wrong return type in function 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.getDeclaredConstructors0(Native Method) 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.privateGetDeclaredConstructors(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.getConstructor0(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:176) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:114) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:249) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:458) 2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153) 2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) 2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:494) 2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161) 2013-03-13 22:34:47 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:412) 2013-03-13 22:34:47 [INFO] [STDERR] at asq.a(SourceFile:56) 2013-03-13 22:34:47 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746) 2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
I've been experiencing the same lag- however, I don't think it's player caused. Apparently Thaumcraft Nodes can occasionally cause problems- and it seems that the area around Spawn has some Flux issues (I've been seeing a lot of wisps)- so the Accords may have their first job on the server.
Anvildude wrote: I've been experiencing the same lag- however, I don't think it's player caused. Apparently Thaumcraft Nodes can occasionally cause problems- and it seems that the area around Spawn has some Flux issues (I've been seeing a lot of wisps)- so the Accords may have their first job on the server.
When I was on this morning, I noticed glowing orange balls on the minimap that seemed to float randomly (and move very quickly!). I'm assuming that these are wisps? If so, I'd like to call in the Ghostbusters.
matapata98 wrote:It's actually v15.3 dark, in case anyone else needs it
Many thanks, I was out last night so haven't been able to actually check what I posted earlier or do any thorough testing of this issue.
IHateNids wrote:I really hate to keep on raining on the buzz of Ultimate, but now I cant even get to the minecraft homescreen...
The FTB Console popped up with a massive error message (spoilered below). I cannot make head nor tail out of what it means, im hoping Dark can, cos I have no idea what is going on. I have also already changed the folders around, so that may be the problem.
Spoiler:
2013-03-13 22:34:47 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: twilightforest/TFPacketHandler, method: makeMagicMapPacket signature: (Ljava/lang/String;SS[B)Leg Wrong return type in function
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.getDeclaredConstructors0(Native Method)
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.getConstructor0(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:176)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:114)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:249)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:458)
2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2013-03-13 22:34:47 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:494)
2013-03-13 22:34:47 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
2013-03-13 22:34:47 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:412)
2013-03-13 22:34:47 [INFO] [STDERR] at asq.a(SourceFile:56)
2013-03-13 22:34:47 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
2013-03-13 22:34:47 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
EDIT: Now the spoiler works, I still cant get on
Might be best if you find your FTB folder and rename or move it somewhere. Re-download the whole thing again, so you're starting from scratch. If it works, then copy any single player save worlds from the moved folder to the new working folder.
I've got a wee bit of a problem. My linking book back to spawn does not work along with the linking book at the area im gonna set up in. Im also well over 7000 blocks away with a 5000 block ocean in the way to get back. :/ is there any way i can fix the books?
Linking books only link between dimensions, not within the same dimension. Quickest way to "fix" it would be to build a nether portal, go to the nether, put the book in a bookstand in the nether (so you don't lose it when you use it). Then use the book. Because you're in the nether, the book will work (travelling from one dimension to another).
At spawn, go to any of the other dimensions, put your other linking book in a stand and then you can use it to get back to the area you're gonna set up in.
When you get 8 blocks of gold and 1 of diamond, you can make a link book modifer that, amongst other thing, allows you to use it intra-dimensionally as well as have it follow you when you travel (you drop normal books on the ground when you use them)
Link book modifiers are disabled. They can be used to grief (disarm) and are a debug block anyway. Follow and interlinking are not intended features of the final version of Mystcraft.
Just Twilight Forest. Im ahead of what the server is running...
Scrath that, the mess about with the files thing worked on the new launcher
Im in.
Automatically Appended Next Post: Dark, im trying to create a Dynmap Sign to here to show that Ive claimed it, and I dont think the Sign Links are working properly...
Whelp. I've run into issues as well, finally. I'll load in fine, but none of my inventory loads (not even worn items), the world loads rather slowly for me, I can't Chat, and I cannot use portals.
Anvildude wrote: Whelp. I've run into issues as well, finally. I'll load in fine, but none of my inventory loads (not even worn items), the world loads rather slowly for me, I can't Chat, and I cannot use portals.
Yeah I just logged on and it took a loooong time to download all the things too. Somethings making network traffic really slow (the TPS and server performance is fine), it's just taking longer than it should to send data back and forth. I've checked the server bandwidth and it's not maxed out, so I'm a bit befuddled what the issue is right now. However, it's late, so I'll investigate more thoroughly tomorrow.
Well whatever was going on, I somehow seem to have lost a bunch of stuff. I got warped to the Nether (outside the Nexus) and died- however, I still didn't have my things on me at the time. they seem to have just vanished.
I had three soul shards (Zombie at 36, Angry Zombie at 18 or so, and Spider at around 20, I think) as well as Wands of Excavation and Fire, both with Charge and at least Potency II- the Wand of Excavation had Treasure III on it as well.
Anvildude wrote: Well whatever was going on, I somehow seem to have lost a bunch of stuff. I got warped to the Nether (outside the Nexus) and died- however, I still didn't have my things on me at the time. they seem to have just vanished.
I had three soul shards (Zombie at 36, Angry Zombie at 18 or so, and Spider at around 20, I think) as well as Wands of Excavation and Fire, both with Charge and at least Potency II- the Wand of Excavation had Treasure III on it as well.
Samething happened to me but i was spawned right in a cavern. If i did have my armor on, i would of died and lost all my items. It was weird.
Automatically Appended Next Post:
IHateNids wrote: Just Twilight Forest. Im ahead of what the server is running...
Scrath that, the mess about with the files thing worked on the new launcher
Im in.
Automatically Appended Next Post: Dark, im trying to create a Dynmap Sign to here to show that Ive claimed it, and I dont think the Sign Links are working properly...
Means I have to move now :/
Twilight forest here i come.
To whoever added a startup program to my turtle that makes it kill me: lol, confused me for a bit, I only realised you'd programmed it when it attacked me
Also, I had no troubles logging onto the server, unless you fixed the problem, Dark.
IHateNids wrote:Dark, im trying to create a Dynmap Sign to here to show that Ive claimed it, and I dont think the Sign Links are working properly...
Check the original/first post of this thread. I say there that the signs don't work yet.
Soladrin wrote:Would be nice if someone actually told us HOW they fixed it...
Backup any single player worlds first.
Find the Ultimate folder on your computer (you can find the path in the options on the first screen of the launcher).
Find the mods folder within the Ultimate folder. Something like Ultimate/minecraft/mods. I can't double check until I get home.
Delete TwilightForest-1.14.zip
Download TwilightForest 1.15-3 from the "Old Versions" section of the page here:
http://www.minecraftforum.net/topic/561673-147-the-twilight-forest-v1154-tower-update-bug-fixes/ Put the zip file in the mods folder (don't extract it)
Start FTB and try connecting again?
Anvildude wrote:Well whatever was going on, I somehow seem to have lost a bunch of stuff. I got warped to the Nether (outside the Nexus) and died- however, I still didn't have my things on me at the time. they seem to have just vanished.
I had three soul shards (Zombie at 36, Angry Zombie at 18 or so, and Spider at around 20, I think) as well as Wands of Excavation and Fire, both with Charge and at least Potency II- the Wand of Excavation had Treasure III on it as well.
If/when I find out what the issue is, I'll sort you out with an inventory reset.
Could dakka dakka recommend an alternative to my generator, I've used a geothermal generator for a bit but it seems idlers at power-producing. I've got a wind mill but my base is in the mining world so there seems tp be no wind. Any body got any ideas?
Redpower windmills work based on height and surrounding objects. If you have it at ground level, you'll not get much. Put it way up high and make sure there's no structures around it at that height and you'll fare much better.
I think IC2 windmills are similar but I could be wrong.
IC2's wind power is odd, to say the least- can't really have the turbine blocks near each other, because they block their own generation- the wiring also 'blocks' wind. They require a certain height, and a certain distance away from things...
I suppose the Accords might be able to Flux the weather into storms in the Mining age, though that might not be the best idea.
For IC2 turbines to work well in any sort of way, they need to be at about Y: 100 or over, and have 9 blocks of empty space above them and to the side of them, along with 7 blocks below them. The best way of installing a turbine is to have cable coming at least 2 blocks down from them before turning any corners, and then going at least 9 blocks to the side before placing another turbine (make sure you have the two blocks of cable feeding into the bottom of it as you did with your other one).
That should mean you have a set up like this:
W__________W
|___________|
|___________|
- - - - - - - - - - -
______|
______|
______| | Down to a batbox/MFE/MFSU. W = windmill; | & - equal cable; _ equals spacing to make sure the diagram works properly. _______\/
It's usually best to use low-voltage tin cables for windmills since they generate so little power anyway and the distance they can go before losing packets is sufficiently long to support several mills provided you aren't trying to stick a mill up at Y:120 to power a machine at Y:20; it's usually not worth it to waste fibre here.
SO, after all this fussing about with tin cable and windmills, you should finally have a steady income of EU which will power a macerator for about ten seconds on a good day, and brings you around to the fact that trying for solar panels from the outset would've been a far better investment of time, resources and effort.
Yeah, I'd rather the spawn machine room was kept simple as a starter area - no crazy uber machine room.
A crazy uber shared machine room is a good idea, just not at spawn. Maybe in one of the other ages, so that if it does cause any kind of lag, we can tell what the cause is more easily.
However, I'd recommend against building permanent things in the mining age - it's intended as a delete and renew age (although it'll only really happen when it's either depleted or there's some major ore generation change).
Perhaps the Mega-build age would be suitable for a crazy machine room - no creepers. Or the skylands - less terrain to load (but more difficult to build without dropping items or falling into the void).
If you're going Tech, there might be ways to Blueprint structures and have them automatically rebuilt. Frames, maybe? I know there was soemthing like that included in Tekkit.
Anvildude wrote: If you're going Tech, there might be ways to Blueprint structures and have them automatically rebuilt. Frames, maybe? I know there was soemthing like that included in Tekkit.
might work, but I intend to make quite a massive factory, about half a chunk
If you're doing something bigger, there are ways now of teleporting things between dimensions automatically- heck, with the way Nether portals work now (I think that update's part of the FtB modpack) you could possibly just chuck stuff into a regular portal and have obby pipes suck them up on the other side.
Automatically Appended Next Post: Yeah. Waiting on my stuff.
Automatically Appended Next Post: also dark, when picking up my industrial blast furnace it disappeared. could I get it back as its VERY expensive and I need it for most of the gregtech recipes
Automatically Appended Next Post: also dark, when picking up my industrial blast furnace it disappeared. could I get it back as its VERY expensive and I need it for most of the gregtech recipes
And biomes vary in size hugely...
Why not just give an actual value for how big this place will be?
Pimp, are you sure about the size of that thing? I mean, look at my spaceship on the tekkit server, and the amount of time invested in that just to get it to that stage.
One thing to keep in mind. do you have the resources, and the manpower, to build that?
So yeah- every time I log on now, I spawn in the Nether, outside the Nexus, high enough that I fall to my death. However, I spawn without anything on or in my inventory- I think this time I may have lost my Lexicon and a bunch of Tin and/or silver.
Anvildude wrote: So yeah- every time I log on now, I spawn in the Nether, outside the Nexus, high enough that I fall to my death. However, I spawn without anything on or in my inventory- I think this time I may have lost my Lexicon and a bunch of Tin and/or silver.
I'm gonna need that fixed.
Earlier you asked for a roll back due to your death from lag, so I rolled your inventory back to before you died. You've only logged on once this evening and didn't hang around long enough for me to even reply to you (you were online for slightly longer than 1 minute). You did not die, please don't make things up for drama.
About ten minutes ago (2am) there was a server reset and a chunk (around -270, -730 in the twilight forest) appears to have not loaded properly... as a result we lost a quarry and an electrical engine.
Corpsesarefun wrote: About ten minutes ago (2am) there was a server reset and a chunk (around -270, -730 in the twilight forest) appears to have not loaded properly... as a result we lost a quarry and an electrical engine.
To build on what happened:
It might not have been a chunk error. For some reason an area of blocks above the dirt in a 15x16 (don't ask why 15x16, we don't know, but a chunk is 16x16x256) square (except one tree, oddly enough, which was part of the squad but, like the dirt blocks and everything beneath them, was not affected) simply vanished. It's not a world hole, since the dirt is still there and firm, but the leaves and trees in that square have vanished, as has a platform on which there was a linkbook, a quarry, an electrical engine and 2 hybrid solar panels. You can see the remnants of the platform that were not in the area affected, which comprise of a few plank blocks (one plank block has been used to pin-point one of the corners of the square, and was placed after the incident) upon which are 4 hybrid solar panels.
It was not an explosion. Not only do electrical engines not explode, but the exact same set-up was used without fault in the mining age (and was sat in the mining age almost since day 1) and the quarry completed without incident.
Up until the server restart, everything was working fine.
??? Sorry, but when I logged on, I logged on to a Death Screen, in the Nether, having fallen to my death. It didn't show the death message.
I did not have any inventory at all. I have not seen any of my items for days.
I didn't lose my items due to lag. I lost them because they weren't in my inventory when I logged on, and fell to my death in the Nether, outside the Nexus.
Last time I had them, a few days ago, I was working near 0,0, cobbling in the ocean. It was extremely laggy, so I logged off and logged back to see if that would fix it. It was still laggy, and for whatever reason, chunks were loading very slowly and I was unable to affect the world at all- this included being unable to chat- I'd push 't' but nothing would happen. So I attempted to use the Nether Portal that was set up nearby. The portal did not work. I logged off.
The next time I logged on, I spawned in the air, in the Nether, outside the Nexus. I had no items in my inventory, and fell to my death. I respawned next to my bed in the Overworld.
I went back to the Nether, found where I'd died. There were no items on the ground (unsurprising, since I spawned without an inventory). I logged off after doing some stuff, with things in my inventory.
Today, I logged on, spawned in the Nether, watched myself fall to my death, hit the respawn, didn't see a death message, had no items in my inventory when I spawned, before I fell and respawned at my bed.
It's not Lag related, it's some sort of odd spawn bug.
Sorry I didn't stick around- I think when I logged on I saw you log off.
Corpsesarefun wrote:About ten minutes ago (2am) there was a server reset and a chunk (around -270, -730 in the twilight forest) appears to have not loaded properly... as a result we lost a quarry and an electrical engine.
There seems to be a bug involving a conflict between the Quarry's chunk loading and the EnderChest, which specifically occurs in the Twilight Forest. The suggested solution seems to be to use Item Tesseracts instead of Enderchests (or loads of storage chests/barrels in the Twilight Forest instead). I'll replace the machines you lost this evening.
Anvildude, I'll take our discussion to PMs, because it sounds like I simply missed the correct rollback point, but there's also a few things that don't add up from what you've said.
4oursword wrote: Anyone know any good ways to get the Matter Fabricator working? They're sooooooo slow... when running from ultimate Hybrid Panels...
We have ours running off a nuclear reactor.
Since a few people have asked about various things recently, I've decided to start compiling a short list of useful links and info: Quarry Quarry: http://feed-the-beast.wikia.com/wiki/Quarry (I disagree with the advice of using Stirling Engines, especially since Quarries are so expensive in GTech. Using Electrical engines will benefit you a lot more. For using them in the mining age, I recommend solar panels to take advantage of the permalight, but you may want to use something like a blutricity wood wind turbine placed at a decent Y co-ord - around Y120-150 works well. Do bear in mind that wooden wind turbines do degrade over time, but it's slow and gradual, giving you plenty of time to monitor your turbine and see how much life its got left. When it has degraded, the iron slab strips will remain in the kinetic generator, so the only things you need to remake are the sails.)
Pipes: Quarries will also need pipes. Most people seem to be okay with pipes, but if anyone wants I'll include a little a bit about them here. The only thing really to say at this point is that quarries will pump items through buildcraft pipes automatically, so you don't need a redstone engine and a wooden transport pipe to draw them out.
Landmarks: http://feed-the-beast.wikia.com/wiki/Land_Mark (Note that the information about needing only 3 landmarks seems to be wrong. I've tested this in creative and 4 landmarks are still needed as shown in the last picture on the Quarry's page.)
Stable and efficient reactor set-ups: http://forum.feed-the-beast.com/threads/more-efficient-completely-safe-nuclear-reactor-setups.3699/#post-46481 (I have tested 3 of the 5 set-ups in this post, and 2 of them (the 100EU/t and the breeder set-ups) ran fine in the last server and are still running fine on this server. The other set-up I tested was the 300EU/t, which isn't on the server yet but has been tested in creative and is stable. I only recommend the set-ups in the linked post since they are the only ones I've actually tested; any other set-ups in the thread are used at your own risk.)
Reactor Planner: http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html (As far as I can tell the information this gives you is accurate, but I recommend testing every set-up you make here in creative before trying it on the server. When testing, always give the reactor time; never assume that it's safe because it hasn't immediately gone blammo.)
Wooden Wind Turbine A few people have asked about mine, but there's not very much info on the interwebz about it. Unlike Quarries and Reactors, using a Wooden Wind Turbine is very straightforward, and all the recipes can be found in-game using NEI (Not Enough Items - the list of items on the right-hand side of your screen when you open your inventory. To check a recipe, go to 'Options' in the bottom left-hand corner of the screen when you open your inventory, and make sure that the top-right button is labelled 'Recipe Mode'. If it isn't, click it until it is. Once it is, you can click most items in NEI and it will tell you how to make them).
To make the turbine itself, you'll need a block of iron, a saw capable of cutting the iron (I used a diamond saw, but gem saws may suffice; unsure about an iron saw), a lot of string, and a lot of wood. First, make 3 Iron Slab Strips from the iron block. Next, start making sticks from your wood stocks, but keep a good few plank blocks aside for later. When you have a good amount of sticks, surround a stick with string in a 3x3 crafting grid to make canvas. For a Sail, you need 6 canvas, and for a turbine, you need 6 sails, so get making that canvas until you have a stack of 36. When you have your canvas, put 6 of them in two columns (left column and centre column) on a 3x3 crafting grid; put a stick in the top and bottom slots of the right column, and fill the middle of the right column with a plank block and ta-da, a sail! Repeat that 5 more times, and grab your 3 iron slab strips. Arrange the strips in a column down the centre of a 3x3 crafting grid, an fill the remaining slots with the sails and you get your turbine.
"Brilliant!" You shout, "I'm going to go stick it to a block and power stuff!" But wait, there's more! You can't just plant a turbine anywhere on its own; you need a kinetic generator. For this, you need 6 iron ingots, a brass ingot, a blue alloy ingot, and a blulectric motor. The iron is straightforward, and so is the brass, and the blue alloy ingot; the real pain is the motor, which itself needs 6 iron ingots, a blue alloy ingot, and 2 copper coils. Once more, straightforward except for the coils, which each need 1 iron ingot, 4 iron bars, and 4 fine copper wire. Finally, the fine copper fire is made by putting a copper ingot and a diamond drawplate next to each other in a crafting grid. One ingot = 1 copper wire, so you'll need 8. Perhaps the most expensive part of the generator is actually the least used bit: the diamond drawplate, which is made by having a diamond panel (!!!) with an iron slab strip above it, below it, and to both sides (don't fill the crafting grid with the strips).
Once you've gotten over having to sacrifice 9 diamonds for a single panel, and you've finally got everything ready, check NEI to see how to put it all together (I gave you the turbine walkthrough, this time it's your turn!) and voila, a kinetic generator!
"Now can I power stuff?" Almost, you eager scamps; there's just a few more things to do. First you'll need a battery box; not an IC2 one, but a blutricity one. To make this you'll need 3 iron ingots; a blue alloy ingot; a plank block; and 4 BT batteries. I'm going to leave you to use the wonders of NEI to figure the battery box out. The final part is also the most cruical: the wires that allow power to flow. All you need are your basic blue alloy wires, which you can look up in NEI. Be warned, though: blue alloy wires aren't very efficient over long distances. This loss can be somewhat mitigated through having more wires from place to place instead of one continuous one, but don't go sticking your turbine out in the sticks 100 blocks away from the nearest battery box.
It's done! Relief at last! Finally you can go out and make some power! ... Actually, no, you can't, I was lying a bit. There is one more thing if you're wanting to use blutricity to power something like a quarry, and that is a blulectric engine. I hope you didn't throw out your drawplate is all I'm going to say at this point, but NEI has the information you need to make one.
Placement of the engine can be tricky, because unlike elctrical or redstone engines, it doesn't automatically face a powerable object if placed next to it. Instead, it will place itself towards the player, so bear that in mind when placing. The same is true for the kinetic generator; it will place facing you as opposed to facing upwards, so you'll have to jump-place or place from a higher Y co-ord.
Once you have everything, set it up with the engine powering the object, wires running to the engine from the BB, and cables to the BB from the generator. To place the turbine, simply open the generator's UI by right-clicking on it and place the turbine into the free slot in the middle. The turbine is treated as a semi-solid block, so you cannot walk through the sails and nearby objects will obstruct it but it will let light through for any panels below it, so try and keep the area around it clear. The turbine will pick up wind automatically, but it might be slow starting up. Also, since wind is a fickle beast, you may want to augment your power with some blutricity solar panels (the flat ones with a deep blue surface, number 765 on NEI), especially if you're in the mining age.
To pick up the generator, engine, battery box, and any bluletric solar panels, you just need a pickaxe - stone works well. Wires can be picked up by hand.
---------
If anyone has any questions about anything else, then google and check the various wikis first.
A small tip about the diamond drawplate. Although it needs 9 diamonds to make the diamond block to cut into panels, you only need one panel for the drawplate (and the drawplate is re-usable).
The remaining unused diamond panels can be put into the crafting grid to get some diamonds back...
The biggest difference is Thaumcraft 3 replacing Equivalent Exchange as the "Major Magic Mod" of the modpack. Also the addition of quite a few new mods (such as Factorization) and the updating of others (Redpower 3 is rather different from 2).
Also, this server has Gregtech enabled, which is super annoying, but not gamebreakingly hard, considering the alternatives available.
How realistic is this fabricator for making cobble and such?
Also how realistic is it to transfer mass-materials from the quarry age to a build age? (I'm guessing ender chests)
Alternate solutions for item teleportation are EnderChests or Thaumcraft Magic Mirrors
Nothing quite beats an Igneous Extruder (or two or three or 512) for cobble gen. It's much kinder on the server than a vanilla piston cobble generator too, as there are zero block updates.
yeah I knew about the extruder, but was more leaning towards wool/rockwool/my usual construction blocks
and the Tesseract is a cool find, I guess my main gripe with FTB is I need to do so much crafting to experiment with things, when all I needed before was clever use of pistons and redstone
BTW, for those who might be wondering- the big ol' pit in the mining age is mine. I' digging it out with a Wand of Excavation.
Also, what's that big diamond block think near spawn? I right clicked it, and my client crashed.
Plus if anyone has, like, a Vulcanite amulet or one of those drying bombs, I'd appreciate the use of it. I'm trying to get water out of a 42 block cylinder I built in the ocean. I'm currently using Sand.
Well, I had that problem as well. Disable the Twilight Forest latest version, and re-download the one its complaining about, then do not update the launcher until Dark updates the Server
Ok, so i've downloaded and installed FTB but can't seem to find the way to launch it, there's no desktop icon and i've clicked on various JARs to no sucess, help?
So who was the person who decided to use my Mining World outpost as a way to not have to dig down to bedrock?
You left resources in your shaft (I find Nikolite to be precious), as well as darkness (which Angry Zombies seem to enjoy spawning in), and your menagerie of chests scattered throughout your ugly alteration to my mine.
It may be a good idea to stay away from my base ATM, as I need it unloaded until I can deal with a biomass problem, so my mffs will kill you immediately upon entry, sorry
(Just a warning to stop complaints)
matapata98 wrote: It may be a good idea to stay away from my base ATM, as I need it unloaded until I can deal with a biomass problem, so my mffs will kill you immediately upon entry, sorry
(Just a warning to stop complaints)
I have the folder 'Ultimate' in my downloads and there's folders in called Minecraft and something else i've forgotten but one has got a bunch of jars in it, the other has like texture pack, mods, screenshots.
Lord-Loss wrote: I have the folder 'Ultimate' in my downloads and there's folders in called Minecraft and something else i've forgotten but one has got a bunch of jars in it, the other has like texture pack, mods, screenshots.
Can't think any launcher link. :/
The Launcher is the file you download from their website (FTB_Launcher.exe). You need to keep that file as it's the Launcher, not just an installer. If you've lost it, just download it again and then make a shortcut to it wherever you want.
Dr. What wrote: So who was the person who decided to use my Mining World outpost as a way to not have to dig down to bedrock?
You left resources in your shaft (I find Nikolite to be precious), as well as darkness (which Angry Zombies seem to enjoy spawning in), and your menagerie of chests scattered throughout your ugly alteration to my mine.
As I said, it would be nice for you to give us a map link so we know which shaft is yours...
If you want a private mine in the shared mining age, you'd be better off heading much further from the nexus. Otherwise even if no-one actually uses your outpost, people are bound to run into your tunnels eventually.
On the test server we just had a nice big shared branch mine right outside the nexus and nobody "claimed" branch mines.
Having said that, as a PSA to everyone, if you're branch mining in the mining age and you don't light up your tunnels, then you are a bad person and you should feel bad. The perma day and lack of caves in the mining age means that any unlit tunnels become instant mob spawners as soon as you leave the area.
Light up your tunnels.
"I don't have torches" is not an excuse. There's free logs at spawn and you're almost always mining through coal. If you still don't have torches, then don't go mining until you do.
Secondly, when someone goes to the trouble of setting up a quarry, it's incredibly bad form for someone else to go into their quarry and start mining the ores before the quarry head gets to them. Do not do this.
Finally, those of you with quarries, please label your quarries, stick your name on them or identify them in some way. So that if they are spewing items, broken or griefed, we know who to contact.
Oh, and apparently there is very bad flux in the Mining Age, as I logged on to put signs up, and proceeded to begin being mauled by a lightning volley launched by a Whisp.
matapata98 wrote: It may be a good idea to stay away from my base ATM, as I need it unloaded until I can deal with a biomass problem, so my mffs will kill you immediately upon entry, sorry
(Just a warning to stop complaints)
matapata98 wrote: It may be a good idea to stay away from my base ATM, as I need it unloaded until I can deal with a biomass problem, so my mffs will kill you immediately upon entry, sorry
(Just a warning to stop complaints)
......
The Dark Apostle wrote: matapata, your "security" system killed me, I now have none of my stuff, can I have it returned please? and some experience for the levels I lost
Are there any lighting sytems like the wrathlamp, but not the wrathlamp? I don't like the wrathfire graphics :( I had thought there were spotlights, but I guess they were from a different pack.
I may consider giving you your stuff back although to be fair you have already been told what could happen. edit Also, why were you in my base in the first place?
matapata98 wrote: I may consider giving you your stuff back although to be fair you have already been told what could happen.
edit
Also, why were you in my base in the first place?
there's a portal near spawn that drops you right in your area, I'm guessing this is the area that has a aboveground cobble wall about 5 blocks high that looks partly completed
You get spawned and are dead before the screen opens.
and you aren't going to consider giving his stuff back, you're going to do it or disable any portals within your area.
"there's a portal near spawn that drops you right in your area, I'm guessing this is the area that has a aboveground cobble wall about 5 blocks high that looks partly completed
You get spawned and are dead before the screen opens. "
First off, he said he spawned in your base (a claim which can be verified), so he'd have to have entered it prior to the MFFS being set up.
Secondly, was the portal actually labelled in any way (can also be verified)? Were there any "Don't go through this" signs around it just in case someone didn't see the thread? Even if he didn't spawn there, wandering into an unlabelled portal of death isn't exactly his fault.
Avatar 720 wrote: First off, he said he spawned in your base (a claim which can be verified), so he'd have to have entered it prior to the MFFS being set up.
Secondly, was the portal actually labelled in any way (can also be verified)? Were there any "Don't go through this" signs around it just in case someone didn't see the thread? Even if he didn't spawn there, wandering into an unlabelled portal of death isn't exactly his fault.
I joined for about 10 minutes, checked out the cool starting machines, walked down some steps and into an age portal
POW DEAD, text was spammed with some sort of warning message
respawned about 600m away next to another bunch of age portals, walked back, saw a cobble wall-ish thing in the distance, zapped dead again, logged.
I could probably ham-fist my way around and/or find the portal, but there was most def. not a warning, and even if there was, you really shouldn't have a portal inside a death-zone, really, ever. To be honest I wouldn't want to see anything like that except to protect vaults deep underground or something, putting it in your build area so anyone wanding around gets nuked is asinine.
Avatar 720 wrote: First off, he said he spawned in your base (a claim which can be verified), so he'd have to have entered it prior to the MFFS being set up.
Secondly, was the portal actually labelled in any way (can also be verified)? Were there any "Don't go through this" signs around it just in case someone didn't see the thread? Even if he didn't spawn there, wandering into an unlabelled portal of death isn't exactly his fault.
I joined for about 10 minutes, checked out the cool starting machines, walked down some steps and into an age portal
POW DEAD, text was spammed with some sort of warning message
respawned about 600m away next to another bunch of age portals, walked back, saw a cobble wall-ish thing in the distance, zapped dead again, logged.
I could probably ham-fist my way around and/or find the portal, but there was most def. not a warning, and even if there was, you really shouldn't have a portal inside a death-zone, really, ever. To be honest I wouldn't want to see anything like that except to protect vaults deep underground or something, putting it in your build area so anyone wanding around gets nuked is asinine.
Ok, I'm ok with people using my mineshaft and all that... but could you please light up your tunnels, not use explosives and leave the ore from the origianl tunnels? I now need to fix it all up so I don't get killed by creepers...
EDIT: Don't want to falsely accuse anyone, but as I was lighting up the unlit tunnels someone had made in my mine, I came along a large hole to the surface with a crystal staircase, and came across this building when I reached the top:
The owner could possibly be the one using other's mines and not lighting them up.
Matt.Kingsley wrote: Ok, I'm ok with people using my mineshaft and all that... but could you please light up your tunnels, not use explosives and leave the ore from the origianl tunnels? I now need to fix it all up so I don't get killed by creepers...
EDIT:
Don't want to falsely accuse anyone, but as I was lighting up the unlit tunnels someone had made in my mine, I came along a large hole to the surface with a crystal staircase, and came across this building when I reached the top:
The owner could possibly be the one using other's mines and not lighting them up.
If it wasn't you, sorry for the accusation
CCC is Dark Apostle, and NHG seems to be The Mini Painter
Xeriapt wrote: Losing a heap of xp does suck if you dont have a grinder setup.
Which many people should by now.... ITs really not hard to set one up
But it IS utterly unnecessary for nearly anything in FTB (unlike, say, power, which is required in several forms for most of the mod to work), so most people will not have one set up.
For future reference for everyone, if you want to have an MFFS set to steal items or kill people, you have to have clear warning signs in game around any expected routes into the area. This includes portals and linking books.
You cannot ask for chunks to remain unloaded on a multiplayer server.
From now on, anyone who sets an MFFS to kill people without fair *in-game* warning, will be banned.
It's probably best if you don't bother setting MFFS systems to kill people.
Working on a Zombie Shard right now. Almost to level 5. Also have 3 Skeleton spawners near me, so I'll probably use those to boost an Angry Zombie shard as well.
Actually, did you guys know that? You can Anvil 2 soul shards to put the Levels of one on the 'soul' of the other- so a lvl 1 Creeper shard, Anvil'd with a level 6 Skeleton Shard, makes a lvl 6 Creeper shard.
I kinda want to see if it's possible to set up, using Weighted Pressure Pads and timer circuits and memory modules, a non-infinite Exponential Chicken Generator. Set it to produce, say, 100 chickens at a time, do other stuff until the light goes out, then Fire Wand and profit.
Ok, I tried connecting to the server for the first time and apparently I lack 'TwilightForest:1.15.3'. I have just downloaded Ultimate and put a new texture pack in so havn't go deleting or disabling anything, any help?
This is beginning to happen more often and I want to figure out why. Can you start FTB, login so that you're on the main Minecraft screen, then in the bottom right, click "Forge Mods".
Scroll down until you see Twilight Forest. What version number does it have?
Please let me know.
Then if it is lower than 1.15.3, go back to the main screen and click Quit Game. Then start the Launcher again, but don't login. Click the Options tab and then "Force Update". See if that helps.
If it is higher than 1.15.3, then that is very interesting and something isn't right with the FTB distribution system.
Hey guys when going to my grinder please be aware, that it is still possible to get hit by a skeleton.
So please turn it off after use, because it can accumlate around 95 levels in 1 hour, that is plenty for more levels, so don't leave it on, my barrel space is only so large before it becomes tedious
Asherian Command wrote: Hey guys when going to my grinder please be aware, that it is still possible to get hit by a skeleton.
So please turn it off after use, because it can accumlate around 95 levels in 1 hour, that is plenty for more levels, so don't leave it on, my barrel space is only so large before it becomes tedious
Change it so they have to stand on a stone pressure plate to keep it on, that way if they leave, log off or die, it switches off. (Don't use a wooden pressure plate, or the xp orbs can keep it on).
I'm going to look further into the Twilight Forest thing now.
EDIT:
OK, so... The FTB Ultimate server has been updated from version 1.0.1 to version... 1.0.1
:-/
This resolves the Twilight Forest problem
If you can't connect, click the Options tab in the launcher and click "Force Update" then click Launch.
Xeriapt wrote: Losing a heap of xp does suck if you dont have a grinder setup.
Which many people should by now....
ITs really not hard to set one up
But it IS utterly unnecessary for nearly anything in FTB (unlike, say, power, which is required in several forms for most of the mod to work), so most people will not have one set up.
False. I have found that the uncrafting table and all other items that i have used thus far, require levels. It helps a lot in finding items that i currently don't have. For example I currently have a shortage of leather. For a small amount of levels I could go and uncraft leather armor that i found from my zombie and skeleton grinder. Then i place leather inside the uncrafting table then done, ready to make a book.
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Lord-Loss wrote: Ok, I tried connecting to the server for the first time and apparently I lack 'TwilightForest:1.15.3'. I have just downloaded Ultimate and put a new texture pack in so havn't go deleting or disabling anything, any help?
Seems to have happened to me. though i believe i have fixed it.
I kinda want to see if it's possible to set up, using Weighted Pressure Pads and timer circuits and memory modules, a non-infinite Exponential Chicken Generator. Set it to produce, say, 100 chickens at a time, do other stuff until the light goes out, then Fire Wand and profit.
Or you get a level 5 soul shard with chickens......
Seriously just get that, and your done.
Xeriapt wrote: Losing a heap of xp does suck if you dont have a grinder setup.
Which many people should by now....
ITs really not hard to set one up
But it IS utterly unnecessary for nearly anything in FTB (unlike, say, power, which is required in several forms for most of the mod to work), so most people will not have one set up.
False. I have found that the uncrafting table and all other items that i have used thus far, require levels. It helps a lot in finding items that i currently don't have. For example I currently have a shortage of leather. For a small amount of levels I could go and uncraft leather armor that i found from my zombie and skeleton grinder. Then i place leather inside the uncrafting table then done, ready to make a book.
Prove it.
YOU are not MOST PEOPLE. Please point out where I said that YOU didn't have a grinder. Also point out where I said that everything needed levels.
You will see that nowhere did I make the claims that you are attempting to refute.
I stand by my statement that most people did not have grinders at the time of posting and that it was utterly unnecessary to have a grinder for nearly anything. Both you and the few items you work with that require levels are the exceptions which I have already made allowances for.
Xeriapt wrote: Losing a heap of xp does suck if you dont have a grinder setup.
Which many people should by now....
ITs really not hard to set one up
But it IS utterly unnecessary for nearly anything in FTB (unlike, say, power, which is required in several forms for most of the mod to work), so most people will not have one set up.
False. I have found that the uncrafting table and all other items that i have used thus far, require levels. It helps a lot in finding items that i currently don't have. For example I currently have a shortage of leather. For a small amount of levels I could go and uncraft leather armor that i found from my zombie and skeleton grinder. Then i place leather inside the uncrafting table then done, ready to make a book.
Prove it.
YOU are not MOST PEOPLE. Please point out where I said that YOU didn't have a grinder. Also point out where I said that everything needed levels.
You will see that nowhere did I make the claims that you are attempting to refute.
I stand by my statement that most people did not have grinders at the time of posting and that it was utterly unnecessary to have a grinder for nearly anything. Both you and the few items you work with that require levels are the exceptions which I have already made allowances for.
PLease be aware of the I HAVE FOUND bit. I didn't even mention the everything needs levels, What you said is Utterlly unnecessary, it is necessary to have exp to do alot of things. You need to rethink your argument. As I have evdience pointing to something different. That levels are not utterly useless. Nor did i say anything that was out of malice or anything. You took it the wrong. For that I am sorry, even though you read it incorrectly and are putting words down that didn't even exist.
I kinda want to see if it's possible to set up, using Weighted Pressure Pads and timer circuits and memory modules, a non-infinite Exponential Chicken Generator. Set it to produce, say, 100 chickens at a time, do other stuff until the light goes out, then Fire Wand and profit.
Or you get a level 5 soul shard with chickens......
Seriously just get that, and your done.
See, the Chicken farm would be made in order to get level 5 or 6 Soul Shards without too much difficulty. Just make a lvl 6 Chicken shard, then Anvil it with a lvl 0 of whatever you want the high-level shard for.
Asherian; you are completely ignoring the fact that my statements are not absolutes. For example, you are ignoring that I said it's utterly unnecessary for nearly anything, and you are chosing to read it as 'utterly unnecessary for everything'. You are also injecting a statement about levels being utterly useless, a claim which I never made.
That you have evidence pointing to something is immaterial, since it is clear that whatever it points to is not part of this.
I also refute the the accusations that I am inserting words that didn't exist. The quote in my post was made using the quote button, and is unaltered saved the bold formatting. Nowhere in my post have I changed or added wording; in fact, what I have done is compare your reply to what I had originally said, and simply pointed out where you have failed to correctly address what was written.
If anything, you are the one inserting nonexistant words, since you are attempting to prove "That levels are not utterly useless.", something backed up by "evidence" that you claim points to it. I never made the claim that levels are utterly useless, so there is no need to prove otherwise.
You have also misquoted me by saying that I stated things were "utterly unnecessary", when the full quote included the "for nearly everything" part.
I kinda want to see if it's possible to set up, using Weighted Pressure Pads and timer circuits and memory modules, a non-infinite Exponential Chicken Generator. Set it to produce, say, 100 chickens at a time, do other stuff until the light goes out, then Fire Wand and profit.
Or you get a level 5 soul shard with chickens......
Seriously just get that, and your done.
See, the Chicken farm would be made in order to get level 5 or 6 Soul Shards without too much difficulty. Just make a lvl 6 Chicken shard, then Anvil it with a lvl 0 of whatever you want the high-level shard for.
You could use another soulshard to create the level 5. And wait there is a level 6 soul shard? I thought there was only a level 5 soul shard.
Going to have to go on another netherfortress hunt for blaze spawners- I've exhausted the 4 i found in the one nearest to spawn. I need only one more spawner and my blaze one's level 5.
4oursword wrote: Going to have to go on another netherfortress hunt for blaze spawners- I've exhausted the 4 i found in the one nearest to spawn. I need only one more spawner and my blaze one's level 5.
how about you anvil it with a chicken, or easy to kill mob
There are Xycraft Quartz Crystals and there are Mystcraft Crystal Blocks.
The Xycraft Quartz Crystals do give off a small amount of light. The Mystcraft Crystal blocks do appear to slightly illuminate the area around them (even when the portal is not lit), but I'm not sure if it counts as light (or it is not enough light to affect anything).
Didn't you know? That's part of ExtraBiomesXL. It's the Instagram biome.
(In seriousness it looks like it just derped when applying the biome colour to the grass - could have been in the middle of processing the tile when the server restarted or something like that. If you place a block or break a block there, it will probably redraw it and fix it)
Yep. Microblocks. And I think I'll also have a second layer underneath them, as I can.
Though... Hm. I could put Glowstone underneath... Yeah...
I think that's what I'll do. With glass inbetween.
I just wish I could 'saw' up Xychromium blocks.
I'll look into the second layer- but glowstone or the crystal would be nice to have under it. Actually, Crystal will work best due to it being Blue. Yeah.
Also, Mata- I'll be replacing the Viewing Glass with cobble, sheathed in Lapis- the basement is gonna be darker and more of a 'dim dungeon' sort of place, than where you'd be looking out into the atrium. The glass will find uses further up the tower, though, to be sure.
The Tower itself will probably end up looking more like These Guys, if I can.
A combination. Large main structure, like #3, with towers kinda 'growing' off it, some with supports going down, some just free-floating, some with bases attached to the tower itself, like in the other three.
Just to let you know, I've actually replaced the Glass Viewers with cobblestone at the tower. I'm gonna sheathe it in Lapis (or possibly replace it with some sort of Blue Xychromium block- bricks or panels or something). So that might not be a map glitch.
I've replaced the lava/obsidian with a solid crystal base, and I'm going to be building a multi-layered arcane symbol on that with Redpower Micro blocks. You can see an image of it higher in the thread.
All the Viewers you made are in a chest below the Tower- along with the obsidian and the endstone that I've replaced. I'll probably end up using the Viewers somewhere else in the tower, though- perhaps higher up in the atrium. Just didn't want to be looking into the basement.
A lot of the newer blocks like glass viewers, foresty multifarms and warded blocks etc all don't show on the map. They probably will eventually, the poor guy working on Dynmap just has to try his best to keep up with all the new changes to all the mods.
I was mainly impressed that the microblocks were now supported because I had heard they were quite "hacky" in the code and so were very difficult to identify the type of block, size and orientation etc for rendering correctly in the map.
Since I've decided to get back into my favourite mod of all time (TC3) instead of just using the infuriating GregTech, do the Accords have use for a (Magic) beekeeper (Bestiola Mage)?
Also..Mata you really need o watch where you point that laser... your holes really screwed me over last time I was on... those online at the time will probably remember the "ETomb died from fall damage" messages every minute or so...
Ok, so I'd promised, but I'd almost forgotten (particularly as no-one asked), but I've made the old DW20 test world available for download.
It's just the world folder, config folder and the server.properties file (I don't want to get in trouble for redistributing the mods and/or Minecraft), so you'll have to download the FTB stuff from their site to go with it.
I'm not sure how you'd go about importing it into a Single player game, but I assume it might just be to simply copy the world folder (FTBpublic) into the place of where your normal single player worlds are saved. There may be some fiddling required to get it to work.
This world save is from a backup taken just before I told you all to start packing things into Enderchests, so hopefully things should still be in place and not all torn down.
Please only download it if you actually intend to use it. No point you all jumping on the server bandwidth and then complaining because the server is lagging To mitigate this, I'll only give the link out in PMs. I'll keep an eye on it and if it's getting silly, I'll break the link and change it to something else.
The triarii has room for many people, and a beekeeper would be perfect! If your online when me, storm or anvil are online (at the moment the three most senior lords (me, founder. Anvil, architect. And storm, strongest and the "god killer", slayer of the hydra and many other bosses) we can talk and we can help you get equipped with enchanted and thallus armour and weapons.
I'd be glad to help you out some. And yeah, a Mage Beekeeper would be great. Might be a 'friendlier' way to get the Pure Node into the middle of the tower, and to build Aura and drain Aspect in the various Towers.
Are there Bees that provide Lapis Lazuli? Because I'm gonna need a ton of that.
I'd be glad to help you out some. And yeah, a Mage Beekeeper would be great. Might be a 'friendlier' way to get the Pure Node into the middle of the tower, and to build Aura and drain Aspect in the various Towers.
Are there Bees that provide Lapis Lazuli? Because I'm gonna need a ton of that.
From memory there are, but they produc it slowly. I'd need to use some special breeding tech to make them faster.
Also, I'll need a few ender bees, annoying to get but necessary for breeding thaumic bees.
Also... Once I get to the memory line (which include Aware, Flux, Node, Vis and Pure) I'll need to put them as close t the central node as possible, as they move nodes towards them (slowly)
If I can, I'll try and figure out if I can remove that trait so that when we get the node the way we like, they don't go dragging it every-which way.
Also, once I get 2 more bits of research, I'll be able to turn stark bees into shard bees, which will get us comb (for magic wax and propolis of the shard bee which has a chance of getting us a shard) and another resource, ignis gives blaze powder, aqua gives ice, earthen gives amber, aeris gives quicksilver and I can't remember what praecantatio gives..
As someone has taken all the ender bees from the End, if anyone gets to the End, I will give them Ender Bees if they want them, but only if they are in the End when they ask.
The innoculator can give bees the correct traits to reproduce without the dragon egg.
Matapata, this s the last straw
I went to visit matapata and cpt price to see what my friends were up too, I saw a new area they were working on and decided to take a look, while I was checking out there enchant room I was jokingly picked up by cpt price using a gravity gun andthen thrown into a portal that was being build by matapata, I took a bit of damage but saw the joke and laughed, o returned to talk but after a while he did it again, I then though of a cunning plan for friendly revenge and built myself a gravity gun, as I walked towards matapata I tried to pick him up but failed not knowing the controls, matapta blew stuff out of proportions and hit me, I then jetpacked up and made it quite clear I was leaving and wanted none of it, I turned back to see that he was actually in hot persuit and had a nano-saber, by now I knew that I had to evade, after a bit of jetpacking I
stopped to tell him to stop but be laid a killing blow. My inventory fell to the ground.
Upon returning I couldn't see any of my stuff where I had dropped it. I was then hit into a portal which teleporter me to there store house, there matapata supposedly gave me my items but they weren't there, he said it was all on the floor but it wasn't!
I returned back to site of my death and saw some of my items, mostly junk was scattered around, it had looked like they had thrown the junk out to save room for my valuables. I thought me and those two were united, but it appears they used and abused there tools to get my stuff (they took my quad tritium cells, which can bs used for a lot of power generation).
I had already said ingame over the past week that both emotionally and in the physical world I was having a bad week, I had a flu, was forced to leave my girlfriend to get a job in England and other stuff, so this was not what I needed right now matt.
Agreed.
Now if you died in real life. that would be a potential problem.
And another question is how did you respawn so bloody fast?
Its a game.....
Anyway I am currently working on building something my labatory so... No one can enter my house for a bit.
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darkinnit wrote: As someone has taken all the ender bees from the End, if anyone gets to the End, I will give them Ender Bees if they want them, but only if they are in the End when they ask.
The innoculator can give bees the correct traits to reproduce without the dragon egg.
Thats one expensive recipe!
If you want corpses i can give you a stack of diamonds in return I actually want! nothing.
There free, I have a stack with nothing to do with them :/
Pimp, Mata- you're both supposedly Lords of the Accord (or Truriruriruwhatever). Act like it. Remember "Sharing resources and knowledge among members" and "Preserving the balance of the Aura" and all that?
I was trying to change one type of rail... Looks like I need help. My idea was to reskin Wooden Rails as metal ones without ties/sleepers (delete as appropriate depending on nationality) for use in engine sheds and the like. I think I relaised the poroblem though.
Automatically Appended Next Post: Fixed that problem, but...
DAMMIT
I'm having abit of trouble finding any native jungle bee hives, after searching three different jungle biomes for some time. Multiple wikis state they should be there. Does anyone have any tropical drones/princesses they wouldn't mind trading for?
I know of one Jungle Hive that I had to leave behind because my scoop broke on the first one I found. It is around here, hanging from the upper leaves of one of the large jungle trees:
I solved the mystery of the lightning, turns out I had a valient/excited crossbreed that creates lightning but couldn't start dying unless some redstone was placed near it. I've also managed to breed out my princesses in the imperial line leaving me with nothing but drones... derp.
Apparently autarchic gates are getting a new " single energy pulse" function, so withdrawing a single random item should get a lot easier in the near future.