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Post by: AlexHolker
The buildings look nice. The miniatures look awful. The sniper and engineer are fine, but everything else is Terminator-shaped instead of person-shaped.
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Post by: Dannicus
I was hoping for something more Dead Space than mutant for the Plague. I am not sure I like the models or not.
Dan
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Post by: Mad4Minis
I really want the big Plague dude...but thats about it. I dont have much use for the rest of them, dont need the Enforcers, and no use for 28mm scifi terrain.
Guess Ill either be waiting until the retail release or seeing if I can get someone to add him on to their pledge for me, if thats an option.
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Post by: BobtheInquisitor
Is the caped Enforcer supposed to be a Forge Father?
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Post by: highlord tamburlaine
He does look a bit stocky. Maybe it's just the angle from which he was photographed?
That plague guy standing on the wall reminds me of a Genestealer, especially with that paint scheme. I LOVE the big giant dude. I want multiples.
Those basic plague guys are alright. I hope we'll be seeing more Plague along the lines of the big guy aesthetically than the little ones.
Maybe I'm just spoiled on Sedition Wars' Strain models.
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Post by: Piston Honda
Space Zombies!
made from coral.
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Post by: streetsamurai
The terrain looke great
I reaylly like the small basic mutants, not such a huge fan of the bigger ones, and the enforcers look pretty good.
And since the games will be necromunda like, it will break my years long boycotting of mantic that I was doing since this horrible 8th race fiasco. I'll probably spend a few hundreds on this, and hopefully, theyll release some more original races with the planned expansion.
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Post by: Triszin
can't wait, everything looks great! my Walllet screams!
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Post by: darkPrince010
streetsamurai wrote:
And since the games will be necromunda like, it will break my years long boycotting of mantic that I was doing since this horrible 8th race fiasco. I'll probably spend a few hundreds on this, and hopefully, theyll release some more original races with the planned expansion.
What "fiasco"?
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Post by: streetsamurai
When warpath was released, The 8th race was promoted as this mysterious race that was so horrible and dangerous that nobody even talked about them. It was suppossed to be the race that define the warpath unniverse as an original setting, much like skaven in WHFB. Well it turned out to be skaven in space.
--
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Post by: adamsouza
streetsamurai wrote:When warpath was released, The 8th race was promoted as this mysterious race that was so horrible and dangerous that nobody even talked about them. It was suppossed to be the race that define the warpath unniverse as an original setting, much like skaven in WHFB. Well it turned out to be skaven in space.
--
Well come on. 40K doesn't have Skaven in space, or Dwarfs for that matter either
I'm waiting for Space Hobbits myself...
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Post by: BobtheInquisitor
Uh oh. His head is the same length as his shin bone. Unless this is a case of "Mantic Photography [tuba fail sound]", then he's really out of proportion. I mean "makes GW termies look like scale miniatures" out of proportion.
Still, slap a spare forgefather head on there and he's good to go. Or throw some huge nipples on him and call him a Mantic Space Wolf. Automatically Appended Next Post:
We should set up a trade when they come in, because I love "Kraka-DOOM" there.
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Post by: H.B.M.C.
The dude in the big suit looks really uncomfortable. Then again, I guess anyone would be uncomfortable if their arms were growing out of the side of their head.
These buildings interest me though. There appear to be frames they slot into, but they don't appear to be required. How modular are they really? We need details!
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Post by: Makaleth
H.B.M.C. wrote:The dude in the big suit looks really uncomfortable. Then again, I guess anyone would be uncomfortable if their arms were growing out of the side of their head.
What has been seen cannot be unseen!!
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Post by: Black Nexus
The KS will focus on six races to start with (Enforcers, Plague, Corporation, Forgefathers, Marauders, Veermyn), and then after those are funded (we all know this one is gonna be huge!), they'll be looking to expand it further, possibly with an expansion book and another 4 races.
there are 6 but i was told no corp and no veer-myn... which leaves 2 open slots. thoughts?
Unless this is a case of "Mantic Photography [tuba fail sound]", then he's really out of proportion
FFS, you really do take any opportunity... this is a picture that someone has taken on their phone at salute and is NOT a mantic photograph!
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Post by: wilycoyote
Certainly looks interesting especially the terrain pieces. It does remind me a lot of the "Hexagon"terrain which I bought too much of to use with necromunda. looks like this will be a nice match.
What was bugging me was the Plague miniatures I had seen something like them before. Perhaps it is only me but I do see a resmblance between the big guy and the Spectrals from Living Steel. The little uns look a lot like genestealer hybrids - albeit no extra arms.
I wonder how nicely this would fit in with the plastic table top boards also being kickstarted at the moment?
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Post by: scarletsquig
Some snippets:
- Minis will be 100% restic. No hard plastic, but no hybrid metals either.
- Game will be played using a 3" grid on a total surface of 2'x2'. No tape measures. SW boards will work, but they'd have to have crosshair markers painted on to indicate the corners of the 3x3 tiles. Or terrain elements used to mark out the 3" space.
- Weapons (with the exception of some small arms) will not have a range stat in this game.
- No fixed config for the terrain in missions, arrange it however you want, and have as much as you want.
- Gameplay will involve different secret objectives for both sides to accomplish.
- Game will use d8's.
More of a Dust Tactics sort of game overall is the general impression I'm getting in terms of mechanics. Only with proper wargames terrain and interaction with it.
As for actual gameplay, very much Necromunda, Jake worked on that game for a while when at GW and has a good feel for what does and doesn't work with it.
So, not your average skirmish wargame, but not exactly what you'd call a board game either. Kind of in the middle, aiming for the spectacle of a wargame with the simplicity of board game mechanics.
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Post by: streetsamurai
is there an extensive campaign mechanic a la necromunda???
This will be the clincher for me, as if not, I might wait for sprawl ganger, wich is suppossed to have one
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Post by: Alpharius
No tapes measures?
I don't like the sound of that.
Plus the miniatures themselves look...oddly proportioned.
Still, I'm curious about the terrain, so there's that!
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Post by: scarletsquig
There definitely will be, including the option to change gear between missions etc.
The impression I get is mission-based gameplay with an overall campaign where the various races are trying to salvage what they can out of the deadzone.
So, you'll play a scenario (often with randomized and different and secret objectives per player, so one side has to guess what the other is up to), see what salvage you can get, then buy new gear, get new skills etc. Very much like Necromunda in terms of that.
Interested to see what the other 2 races will be, if Corp and Veer-myn are out. Probably not Zz'or, but Rebs and Asterians sound very likely.
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Post by: nkelsch
Wow, those models are simply not good.
Apparently getting promoted in the Corp requires them to brake your arms, extend your torso and cut your legs in half. I hope that armor is good as it doesn't look functional.
And 'the plague' is apparently a result of 'steroids' and 'a good workout jam'.
Live by the 'realistic proportions', die by the 'realistic proportions'.
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Post by: Joyboozer
So the rumours are true! Hordak and Skeletor did have a baby!
I really like the plague, well a bit iffy on the barrier jumping thing, but I love the big guy and normal guys.
Wasn't going to back this because of other projects, but this may change.
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Post by: Andrew Rae
I do!  Being a fan of Dust Tactics, most wargames seem a terrible fudge for line of sight and cover. It's one of the reasons Dust Warfare was a flop for me. So combine DT style LOS/cover, proper 3D boards and presumably Jake Thornton's usual simple but interesting rules and I'm looking forward to this game.
Of course, I'll mash the hell out of the rules and shoehorn in figures from my collection like I do with Jake's other games (God of Battles and DKH)...
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Post by: Earthbeard
Why do mantic legs never to be functional much less in scale with the rest of the miniatures?
Sure with aliens it's not as bad, as they could have wierd physiology, but most of the human models, have 8 stone man legs on a 16 stone torso.
I was starting to come around to mantic's sculpts with Dreadball, and while these aren;t terrible, i'd just like some kind of scale legs on them :(
HBMC has it right with that enforcer guys arms, poor chap.
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Post by: OrlandotheTechnicoloured
Since Enforcers are (according to the background) are never seen outside their armour there is no certainty that they are still fully human
my bet is at least some degree of cyborging is involved, so questions about their legs/arms may not be valid
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Post by: judgedoug
The Enforcers look ace, except the captain. I love that sniper. Am mainly in this for the terrain (and loads of it) but will love to get the figs. The Plague look interesting and I'd l ike to paint them up with glossy blackish ichor all over them.
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Post by: scarletsquig
Some good news about the terrain - it is going to be a set of hard plastic sprues.
So, basically, expect the terrain at least to be insanely affordable, really easy to clean up and build etc.
A "hard sci-fi" alternative to cities of death at a third of the price (or even less once this KS gets rolling).
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Post by: DaveC
I'm going to back this for the terrain mostly and lots of it I figure I need 120 to 150 3" panels! but I like what I've seen of most of the miniatures so far. True the Enforcer captain looks to top heavy and the arm pose is very static and I'm not mad about the cloak but it's not the only Enforcer captain they make. The plague will make good mutants just need to change the pink skin tone the big plague look great, the smaller one I'll remount on a smaller piece of terrain the barricade is to big on the base not mad about their paint scheme either but that's an easy fix. Roll on Friday. The actual game itself is actually the least interesting part for me if it's good all the better if not no great loss it's not something I'm focused on.
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Post by: Alpharius
Andrew Rae wrote:
I do!  Being a fan of Dust Tactics, most wargames seem a terrible fudge for line of sight and cover. It's one of the reasons Dust Warfare was a flop for me. So combine DT style LOS/cover, proper 3D boards and presumably Jake Thornton's usual simple but interesting rules and I'm looking forward to this game.
Of course, I'll mash the hell out of the rules and shoehorn in figures from my collection like I do with Jake's other games (God of Battles and DKH)...
You and... not a lot of other people, maybe?
So DUST TACTICS has similar rules, and amazing models, and isn't exactly setting the world on fire.
Similar rules here, with decidedly mediocre miniatures? I'm not sure that's a recipe for success.
Still, as you say, tastes differ - we'll see!
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Post by: scarletsquig
^ Dust Tactics is actually pretty huge.
It's not to my own personal tastes either, but there is one hell of a large fanbase there, more than at-43 ever had, in fact.
You won't see many dakka posts about it since a lot of the audience is board gamers and they hang out on BGG etc.
I'd imagine Mantic is looking at the wider board game market for this, gradually getting board gamers more used to a tabletop game style of gameplay in the hope that they might also get into Warpath or KoW.
Mantic's board games have always brought more cash in for the company than their wargames anyway, DKH was hugely popular as was dreadball (you can see just from the KS results).
Essentially, I view Deadzone as a means of appealing to the board gamer crowd (who have more money), but also releasing a ton of terrain and minis to flesh out Warpath in the process.
So, for a lot of us looking at it as wargamers it's going to be "take the sweet terrain, and the hordes of free stretch goal minis and run". I wouldn't be surprised if there's a $150 option that lets you completely cram a 4x4 board full of loads of multi-level modular terrain.
On top of that, the game is probably going to be pretty damn good, too. Jake's writing it, so you're at least going to get a better game out of this than sedition wars where the game itself felt like an afterthought.
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Post by: Andrew Rae
Alpharius wrote:You and... not a lot of other people, maybe?
So DUST TACTICS has similar rules, and amazing models, and isn't exactly setting the world on fire.
Similar rules here, with decidedly mediocre miniatures? I'm not sure that's a recipe for success.
Still, as you say, tastes differ - we'll see!
 Perhaps, but I get the impression Dust Tactics is doing pretty well. I'd imagine DT rules and DZ rules won't share much beyond being grid based. I like the basic DT rules but each new supplement seems to add more ' WTF?' rules. Jake Thornton's rules are always pretty elegant and he's good at coming up with really nice rules out-with what you'd expect. Anyway, my comparison was mainly about the grid system; once you've played a game like DT where a unit is in LOS/cover simply because it's in a square not because "50%+ of the unit are visible with more than 50%+ of their torso showing (flags and topknots do not count)........" it's hard to go back!
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Post by: Alpharius
All I am basing this on is that right now, we're on the largest miniatures wargmaing forum in the world, and I don't often find myself reading about DUST much at all.
Which is a shame - it has some fantastic looking models.
I can't help but think that the rules leave a lot to be desired, or maybe it is considered more a boardgame?
A lot of its rules seem way too abstract for my liking - but... that's just me talking!
More on topic here - it is not encouraging to read about similar rules abstractions here.
All I need to hear about now are 'exploding sixes' and I'm out!
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Post by: judgedoug
Gonna have to agree with SS here, Dust Tactics is tremendously huge... but it's a board game.
The board game markets outsell all these neato little miniatures games. Just like the video game market outsells the minis market... but we're on a minis wargames board so Dust Tactics and Call of Duty don't get discussed. Dust is a boardgame and it insanely popular with board gamers.
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Post by: Eilif
Just wanted to admit publicly that I am happy to have been proved totally wrong in my denials that Mantic would do a small skirmish game. Really looking forward to possibly getting this.
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Post by: Taarnak
Love the terrain and most of the Plague figures, as well as the engineer type Enforcer.
Hate, hate, hate the Enforcer Captain and sniper. Capes? Really?
I'm also not a fan of the Plague figure with attached scenery. It looks well sculpted, but I hate when companies do that in general.
Not real thrilled about the gridded movement, but it could ultimately be a non-issue.
Looking forward to seeing more info.
~Eric
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Post by: badgertheking
Dust tactics is very big.
Im loving the fact that Deadzone will be on a grid, gets rid of annoying LoS issues and makes for a very tactical game.
Other than that this will be nothing likr DT
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Post by: Rolt
So theres going to be no Veer-Myn in this game, well that sucks I hope they get added as a stretch goal at least.
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Post by: scarletsquig
^ They'll probably be added after the first 6 forces are sorted.
Dreadball had no problem at all releasing 12 different teams, so I imagine you'll get your rats.
It does seem a little strange to not have them as one of the first 6 though considering how they're a scavenger race, and the background for Deadzone is one giant salvage operation.
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Post by: RiTides
I am just not impressed with the models at all. Click the previous page of this thread if you haven't seen them, they're all there.
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Post by: Alpharius
RiTides wrote:I am just not impressed with the models at all. Click the previous page of this thread if you haven't seen them, they're all there.
So in that respect, this is one way they won't be like DUST TACTICS!
Hopefully the rules help 'save' this, because right now, the miniatures are a letdown, especially after the progress made, and shown, in the Kings of War line...
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Post by: nkelsch
Alpharius wrote: RiTides wrote:I am just not impressed with the models at all. Click the previous page of this thread if you haven't seen them, they're all there.
So in that respect, this is one way they won't be like DUST TACTICS!
Hopefully the rules help 'save' this, because right now, the miniatures are a letdown, especially after the progress made, and shown, in the Kings of War line...
I don't call cathorse progress. They still batting about .500 for sculpts.
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Post by: highlord tamburlaine
Alpharius wrote:
Hopefully the rules help 'save' this, because right now, the miniatures are a letdown, especially after the progress made, and shown, in the Kings of War line...
Keep in mind we've only seen fan photos of painted figures. I'm sure once the Kickstarter stars we'll get better quality pics.
Hopefully Mantic will show us some professionally shot unpainted ones. I like seeing the clean ones rather than what someone else has already painted, but that's just my preference.
Also on the upside I would imagine there's going to be quite a few races showing up in this so the Enforcers can get tossed to the side if they don't suit your fancy. If they really do use this as a springboard for Warpath with all the money they will inevitably accumulate from the Kickstarter, we might see some KoW quality figures coming down the pipeline. Like that lion riding hero... gimme a space equivalent!
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Post by: overtyrant
Alpharius wrote: RiTides wrote:I am just not impressed with the models at all. Click the previous page of this thread if you haven't seen them, they're all there.
So in that respect, this is one way they won't be like DUST TACTICS!
Hopefully the rules help 'save' this, because right now, the miniatures are a letdown, especially after the progress made, and shown, in the Kings of War line...
Shrug, I saw the miniatures yesterday and thought they were nice went online and saw the picture of the captain and thought it was horrible. There is alot to be said about seeing the miniature in person then a fan photo on a shaky phone.
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Post by: Zwan1One
I saw this at salute aswell. While I'm still on the fence as to weather I'll be supporting the KS. I have to agree with the above comment that the models looked much nicer in person.
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Post by: Commander Cain
Did the drone thing look less like something from Robot Wars? A box with a gun on doesn't do it for me. Whoa, forgot Dave from Red Dwarf presented on that show!
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Post by: BobtheInquisitor
Black Nexus wrote:
Unless this is a case of "Mantic Photography [tuba fail sound]", then he's really out of proportion
FFS, you really do take any opportunity... this is a picture that someone has taken on their phone at salute and is NOT a mantic photograph!
Actually, I was just trying to be a little generous in saying that the model sucked. Obviously a cell phone isn't the best camera, but we've seen the model from the front, from above, from the back, from front and above, etc. There isn't a picture where it doesn't look bad.
At least the cell phone photographer realized it might be a good idea to take photos from different angles instead of multiple photos from the same angle. (Any opportunity, you said.)
At least he's the only model that really looks bad to me. And all it would take to fix him is a head swap, really.
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Post by: darkPrince010
Really, apart from the Captain the proportions seem fine. They are ballooned out for the Plague, but I think that was purposeful; Now they look more like various flavors of 40K chaos demons and CSM, rather than just sickly space zombies. Frankly, if they'd gone with the "KoW Zombie Kit + Corp Marine" style of kits they released in that big 80-model deal a while back, I suspect there would have been a lot of complaining about lack of originality with space zombies AND it would have been less marketable to 40K people (Who, remember, just got the new CSM codex a few months back and would probably welcome more models for their new CSM army more than they would some random generic space zombies)
However, the "all unique sculpts" bit makes me a bit wary. It'll be all fine and good imo if that just means unique sculpts but with swappable not sculpted-on arms/lower torso+legs/head, but the last thing I want is a bunch of identical guys of any sort all in the same pose copy-pasted by the number of sets I might buy.
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Post by: Pacific
Think all of the sculpts look like they have been turned up to '11' if you get what I mean. I could quite easily imagine them with a GW tag on them, and someone could easily have fooled me by doing so. Is that a good or a bad thing? Well, it's not for me personally (and I much prefer a more understated, realistic route for design aesthetic), but GW seem to have gone full-throttle down this route as well so perhaps it is what sells?
But, positives from this
- the terrain, this one is bound to be the most important aspect for many, regardless of what you think about everything else.
- the game itself. Jake Thornton is a fine games designer, and his games for Mantic so far have been 3 out of 3 (with Dreadball in particular a real cracker). If this can capture the campaign/personalisation components of Necromunda, with a smoother game mechanic, this has the potential to be massive.
- more space dwarves!
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Post by: judgedoug
Taarnak wrote:Hate, hate, hate the Enforcer Captain and sniper. Capes? Really?
yeah, what the feth is Mantic thinking giving a sniper model a camouflage cloak? what a buncha retards
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Post by: darkPrince010
judgedoug wrote: Taarnak wrote:Hate, hate, hate the Enforcer Captain and sniper. Capes? Really?
yeah, what the feth is Mantic thinking giving a sniper model a camouflage cloak? what a buncha retards
Honestly, I just dislike the fact that the rest of the enforcer is the color scheme for the cloak is forest green while the rest is the grey/black/white they've been doing for the other Enforcers.
If they had done a grey, black, or white (Black would be best imo) cape instead, that would have matched better and looked a lot less forced. Alternatively, they could have done one of the following color schemes with a matching cloak (By Matt Gilbert over on the Mantic forums), or #2 or #4 with the same green cloak, and it would have looked waaaay nicer.
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Post by: Azazelx
Agamemnon2 wrote: Azazelx wrote:Honestly, posts like Earth Dragon's that are filled with telling people what and how they should pledge just make me want to screw with campaigns by dropping five thousand fake-dollars in and out. Purely out of spite. So please don't tell others how they should pledge. mmmkay?
Because when you're angry at Earth Dragon, the sensible thing to do is screw up some hapless entrepeneurs? Enviable logic, my good man.
I didn't actually do that, you realise? Automatically Appended Next Post: scarletsquig wrote:quite a lot of people simply sign up for the 48 hour warning and never pledge on any KS until that point because they don't have time to be looking at all the stretch goals or micromanaging their pledge.
I'm pretty much at this point myself with KS. If I get an Early Bird - then great! If not. I'll sign up for the 48-hour warning and see if I still care when we get to it. Automatically Appended Next Post: Earth Dragon wrote:
Sure. It's the same concept of "15 days free, but gives us your credit card". You are banking on a portion not paying attention and getting to charge them. Or "Send it back in 30 days for a full refund." Very common tactic which takes advantage of our inherent laziness.
You're absolutely correct on this point. Charge-now is one of the (several) reasons I no longer give IGG campaigns a second look anymore.
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Post by: Taarnak
judgedoug wrote: Taarnak wrote:Hate, hate, hate the Enforcer Captain and sniper. Capes? Really?
yeah, what the feth is Mantic thinking giving a sniper model a camouflage cloak? what a buncha retards
The sniper is wearing high tech armor that could be, you know, camouflaged. But hey, what was I thinking, right?
The Enforcers are not a force that has been tied to the WW2 in space aesthetic previously. Why start now?
~Eric
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Post by: Alpharius
Everyone please dial back the Snark in this thread by a lot, OK?
Thanks!
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Post by: H.B.M.C.
highlord tamburlaine wrote:Keep in mind we've only seen fan photos of painted figures. I'm sure once the Kickstarter stars we'll get better quality pics.
These aren't cell phone pictures taken of a White Dwarf in the middle of an earthquake, these are photos taken that show off every detail. And high quality pictures won't make that guy's arms stop coming out of the sides of his head.
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Post by: Sidstyler
H.B.M.C. wrote: highlord tamburlaine wrote:Keep in mind we've only seen fan photos of painted figures. I'm sure once the Kickstarter stars we'll get better quality pics.
These aren't cell phone pictures taken of a White Dwarf in the middle of an earthquake, these are photos taken that show off every detail. And high quality pictures won't make that guy's arms stop coming out of the sides of his head.
This, essentially. These pics are pretty damn good for fan photos and I'm not sure why people seem to have this idea that waiting for "better pics" will somehow fix pretty obvious flaws in design. Happens in all the White Dwarf leak threads, too...you're not allowed to judge what appears to be an ugly design without being told to wait for HD pics. When HD pics come out and it's still ugly, you then have to wait until you've already bought the expensive model, assembled and painted it before you can make your final, final judgment. And then they'll just dismiss your opinion because you're a "hater" anyway.
Or maybe the idea is that it just looks like his arms are coming out the side of his head because of the angle of the photo. I mean it's all about perspective, right?
Anyway, other than that guy I thought the models looked alright. I really like the big mutant, though, that's a cool model.
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Post by: nkelsch
H.B.M.C. wrote: highlord tamburlaine wrote:Keep in mind we've only seen fan photos of painted figures. I'm sure once the Kickstarter stars we'll get better quality pics.
These aren't cell phone pictures taken of a White Dwarf in the middle of an earthquake, these are photos taken that show off every detail. And high quality pictures won't make that guy's arms stop coming out of the sides of his head.
Agree. Those photos in this thread are pretty dang good. I am tired of being told 'they look better in real life' when they never do. No other mini manufacturer gets a 'pass' like that.
Looks bad in photos = looks bad in real life = A bad model
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Post by: H.B.M.C.
Are you kidding? I hear people saying that about GW all the time here.
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Post by: nkelsch
H.B.M.C. wrote:
Are you kidding? I hear people saying that about GW all the time here.
They shouldn't. Bad sculpts are bad sculpts whoever does them.
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Post by: Commander Cain
I'm pretty sure the Enforcer captain does suffer a little from perspective. The one Mantic currently sell doesn't seem too too bad, I mean, squint and you can imagine that he has shoulders... That being said I prefer the current captain to the KS one, the cape, static pose and exposed head just aren't doing it for me,
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Post by: scarletsquig
The Enforcer Captain definitely isn't as good as Mantic's other enforcer captain, which looks pretty damned amazing, and doesn't have the weird thing going on with the shoulders.
:
Rest of the Enforcers look pretty good though, especially the sniper.
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Post by: Commander Cain
Beat you to it mate!
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Post by: H.B.M.C.
That model looks nothing like the hunched Rogue Trader-era Terminator Captain that the board game appears to have.
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Post by: Earth Dragon
scarletsquig wrote:The Enforcer Captain definitely isn't as good as Mantic's other enforcer captain, which looks pretty damned amazing, and doesn't have the weird thing going on with the shoulders.
:
Rest of the Enforcers look pretty good though, especially the sniper.
Yeah. I'd prefer people call out which models ACtUALLY look bad not just make a blanket statement. There really is nothing wrong with the rest o the models past the captain. So some numbskull PAINTED the sniper oddly. I don't see anything wrong with the sculpt.
So Mantic, please give us a new Captain. The rest looks fine.
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Post by: DaveC
If they even just give us the current Captain in restic as an extra option I'd be happy enough, really the Deadzone Captain is the only miniature I could do without the rest are fine for me.
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Post by: darkPrince010
nkelsch wrote: H.B.M.C. wrote: highlord tamburlaine wrote:Keep in mind we've only seen fan photos of painted figures. I'm sure once the Kickstarter stars we'll get better quality pics.
These aren't cell phone pictures taken of a White Dwarf in the middle of an earthquake, these are photos taken that show off every detail. And high quality pictures won't make that guy's arms stop coming out of the sides of his head.
Agree. Those photos in this thread are pretty dang good. I am tired of being told 'they look better in real life' when they never do. No other mini manufacturer gets a 'pass' like that.
Looks bad in photos = looks bad in real life = A bad model
Ehh, I'd argue the Mantic Elves are a strong excpetion to that imo. I was part of the crowd that hated the sculpts, but now that I have a pair of regiments sitting at home, you can see they are actually decent models.
Enforcer captain still looks like he just got told that his puppy was run over though
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Post by: judgedoug
Taarnak wrote: judgedoug wrote: Taarnak wrote:Hate, hate, hate the Enforcer Captain and sniper. Capes? Really?
yeah, what the feth is Mantic thinking giving a sniper model a camouflage cloak? what a buncha retards
The sniper is wearing high tech armor that could be, you know, camouflaged. But hey, what was I thinking, right?
The Enforcers are not a force that has been tied to the WW2 in space aesthetic previously. Why start now?
~Eric
Or maybe the sniper is wearing a high-tech chameleoline active-camouflage cloak? When did camo for snipers become tied to WW2 only? Modern day snipers also wear camouflage ghillie suits and such.
I like it. It's a great sculpt. I'm going to buy many of them and throw them at Malkovich as I drive by him.
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Post by: RiTides
nkelsch wrote: H.B.M.C. wrote: highlord tamburlaine wrote:Keep in mind we've only seen fan photos of painted figures. I'm sure once the Kickstarter stars we'll get better quality pics.
These aren't cell phone pictures taken of a White Dwarf in the middle of an earthquake, these are photos taken that show off every detail. And high quality pictures won't make that guy's arms stop coming out of the sides of his head.
Agree. Those photos in this thread are pretty dang good. I am tired of being told 'they look better in real life' when they never do. No other mini manufacturer gets a 'pass' like that.
Looks bad in photos = looks bad in real life = A bad model
I have to agree with this... I've seen a LOT of Mantic models defended as "They look better from a different angle / in-person / under UV lighting". The sculpts being shown are subpar, imo, and should be stated as such.
I've really liked a Few things from Mantic. I've pledged for the Nameless team for Dreadball later this year... intentionally hoping they'd get their sculpting/casting/etc improved by then. From the looks of these preview models, they haven't imo, and people shouldn't try to talk themselves (or others) into thinking otherwise when these are definitely lacking in many respects.
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Post by: willb2064
I'll be backing the KS just for the terrain. I'm hoping there is a terrain only option. If not, I won't be that fussed but I'm not that impressed with the sculpts. The plague look ok, maybe could be better with head swaps but not a fan of the Corporation.
It's weird, the stuff they have been showing for KOW is a massive improvement over their earlier ranges (the ogres, the humans, the lion) but this seems like "old" Mantic sculpting.
Love the terrain though.
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Post by: Taarnak
judgedoug wrote:
Or maybe the sniper is wearing a high-tech chameleoline active-camouflage cloak? When did camo for snipers become tied to WW2 only? Modern day snipers also wear camouflage ghillie suits and such.
I like it. It's a great sculpt. I'm going to buy many of them and throw them at Malkovich as I drive by him.
If it were a ghillie suit I might have given it a pass. Its not. Its an hooded cloak. Even a ghillie suit wouldn't really fit the urban setting they seem to be putting the game in.
The hooded sniper has become a trope that originated because of Russian Partisan snipers in WW2, IIRC.
If it were some form of active camouflage, it would make more sense to build that tech directly into the armor, wouldn't it?
It really doesn't fit the previous aesthetic Mantic set up for Enforcers. The cape on the Captain is hilariously out of place.
Also, I tend to agree that the new Captain sculpt is odd aside from the cape. I have the original and it is an awesome mini.
~Eric
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Post by: scarletsquig
I agree, I want historically accurate mutant space zombies.
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Post by: Taarnak
Right, that is totally what I said.
The capes don't fit the established aesthetic. Period.
~Eric
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Post by: Lansirill
I don't know, it may simply be the paint job for most of the models. I'm not a huge fan of the pictures I've seen, either from the KS preview shots or from Mantic themselves. The picture posted a little while ago shows some nice looking Enforcers though. Captain Ear-Hands may very well be out of proportion (but I'm not sure that it's all that crazy for a game piece... might not fly for a show piece but, eh, not everything is going to be) but I think that a better paint job would make the entire range look better. I feel that way about a lot of GW's models as well. Hard-edging everything makes baby Jesus cry.
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Post by: highlord tamburlaine
Damm, I'd totally forgotten about that Enforcer commander.
Can we just have him instead?
The more I look at the older model the more I want a bigger and beefier mecha version to slug it out with space zombie Onslaught. That would make for good times.
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Post by: Azazelx
Cyporiean wrote:
Minis are Remy sculpts, material is the same as Dreadball.
Speaking of which, they know what caused the horrible mold line issues on some of the stuff from Dreadball and have fixed it. If you have any Dreadball figs you aren't happy with because of that Manticwill replace them.
Thanks for the heads-up on that. I might now open the plastic baggies and QA my figures. Automatically Appended Next Post: scarletsquig wrote:
- Game will be played using a 3" grid on a total surface of 2'x2'. No tape measures. SW boards will work, but they'd have to have crosshair markers painted on to indicate the corners of the 3x3 tiles. Or terrain elements used to mark out the 3" space.
More of a Dust Tactics sort of game
How big are the grids in Dust TicTacs? It would be good if they were the same or close enough, simply to give some additional variety to our floorplan options.
nkelsch wrote:Wow, those models are simply not good.
Apparently getting promoted in the Corp requires them to brake your arms, extend your torso and cut your legs in half. I hope that armor is good as it doesn't look functional.
And 'the plague' is apparently a result of 'steroids' and 'a good workout jam'.
Live by the 'realistic proportions', die by the 'realistic proportions'.
I'll be honest. I generally prefer heroic proportions to "truescale", so you know, I much prefer my space marines to my Mantic Corporation guys. I don't mind SM Terminators or their (inhuman) proportions, so my main issue with that captain isn't the cape or the terminator armour, but the puny little t-rex arms that he has. Maybe with a pair of SM Lightning Claws grafted on instead he'll look a bit better?
On the others - camo cloak doesn't bother me. I see it as visual shorthand for a model being camoflagued. Besides, 40k had cameleoline cloaks on the very-much-not WW2-ish original Space Marines as far back as the Rogue Trader book. Besides, you gotta hide that Iron Man armour somehow!
The regular mutants have awful proportions. More of that tiny-leg-big-torso-and-arms thing that Mantic's trolls and Ogres seem to be afflicted by. The big spiky looks like a better version of WarZone V1's Stahler Carcass Armour
Scenery looks nice, too! Automatically Appended Next Post: Just a thing to add - I agree with the posters who have suggested that they should retool the existing Enforcer Captain into Restic as part of this. Squig - can you mention this to them perhaps so the idea is at least in their radar. It'd be a piss-easy Stretch Goal or add-on, and I think would be well-received.
They could probably do the same with the Metal Ork and Forgefather characters models, actually.
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Post by: Earth Dragon
I definitely keep going back and forth from "TAKE MY MONEY ALREADY", to "I'd like to see more after hearing/seeing that."
Things I like so far:
Necromunda/Mordhiem style campaign play
D8 system vice D6 (more stat options on rolls. Prefer 10s and 12s the most though)
Scenery is awesome and can be used in Necromunda and other skirmish games
Things I don't like:
The Commander model (yep. driving this one home)
The 2' x 2' playing field. Even 2' x 4' or 3' x 3' would be more acceptable, but really hope there are rules to put four - six - eight - nine boards together for different scenarios. I don't want every confrontation to be an "OK Corral" type shoot out.
No range on weapons. See above.
Lack of a Teraton and Veer-myn faction. That's right. One of the greatest WHFB rivalries hits space......I'd be game. (Had to. Please make this a possibility)
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Post by: decker_cky
I'm hoping there's rules for using generic survivor 'gangs' in the game. Would be a nice way to bring in Necromunda players (and countless other survivor or sci-fi models).
I'm also hoping that they make squads of nameless, judwan, robots and terratons for this. Mantic could really solidify their universe as non-GW by expanding on those more sci-fi races.
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Post by: judgedoug
Taarnak wrote: judgedoug wrote:
Or maybe the sniper is wearing a high-tech chameleoline active-camouflage cloak? When did camo for snipers become tied to WW2 only? Modern day snipers also wear camouflage ghillie suits and such.
I like it. It's a great sculpt. I'm going to buy many of them and throw them at Malkovich as I drive by him.
If it were a ghillie suit I might have given it a pass. Its not. Its an hooded cloak. Even a ghillie suit wouldn't really fit the urban setting they seem to be putting the game in.
The hooded sniper has become a trope that originated because of Russian Partisan snipers in WW2, IIRC.
If it were some form of active camouflage, it would make more sense to build that tech directly into the armor, wouldn't it?
It really doesn't fit the previous aesthetic Mantic set up for Enforcers. The cape on the Captain is hilariously out of place.
Also, I tend to agree that the new Captain sculpt is odd aside from the cape. I have the original and it is an awesome mini.
~Eric
Unless the active camo is a mesh. Then it makes far more sense to have a cloak of it on top of your powered armor, instead of no armor and a mesh jumpsuit. But we could argue what makes sense in a sci FI setting all day long. You just don't like the sniper mini for whatever reason.
The Captain is stupid. The sniper is rockin' like Dokken.
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Post by: Earth Dragon
decker_cky wrote:I'm hoping there's rules for using generic survivor 'gangs' in the game. Would be a nice way to bring in Necromunda players (and countless other survivor or sci-fi models).
I'm also hoping that they make squads of nameless, judwan, robots and terratons for this. Mantic could really solidify their universe as non- GW by expanding on those more sci-fi races.
I agree on more races AS LONG AS it matches with their lore and background. One thing I can't stand about some Necro players is them trying to make rules for every blasted 40k race in Necromunda. Almost every codex race doesn't fit in the environment, at least not unless they have special equipment rules and how they interacted with the gangs, which really takes away from the game if most players aren't playing proper gangs.
BUT this is also a "looting" opportunity. Any tech trader groups, scavenger groups, and just plain the drudges of inter-galactic society are going to show up to try to "get theirs". So it seems much more flexible on who would come be around.
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Post by: decker_cky
Earth Dragon wrote:decker_cky wrote:I'm hoping there's rules for using generic survivor 'gangs' in the game. Would be a nice way to bring in Necromunda players (and countless other survivor or sci-fi models).
I'm also hoping that they make squads of nameless, judwan, robots and terratons for this. Mantic could really solidify their universe as non- GW by expanding on those more sci-fi races.
I agree on more races AS LONG AS it matches with their lore and background. One thing I can't stand about some Necro players is them trying to make rules for every blasted 40k race in Necromunda. Almost every codex race doesn't fit in the environment, at least not unless they have special equipment rules and how they interacted with the gangs, which really takes away from the game if most players aren't playing proper gangs.
BUT this is also a "looting" opportunity. Any tech trader groups, scavenger groups, and just plain the drudges of inter-galactic society are going to show up to try to "get theirs". So it seems much more flexible on who would come be around.
Yeah...the scavenging backstory, and lack of a link to a particular planet (I believe) makes for an easy association to pretty much any race that has space faring capability. Necromunda and Mordheim both suffered from closed stories that limited the races that made sense - that shouldn't be at issue here.
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Post by: Earth Dragon
I think the backstory indicates that it would be a Corporation World if I'm not mistaken, so most corporation affiliated races should show up. Really the only guys that wouldn't make sense are races who couldn't care less about scavenging a Corporation planet. So, like you said, this should encompass the bulk, and maybe even create some "setting specific" factions. Not sure if these plague guys are gonna be a Warpath wide race.
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Post by: Triszin
all of the races would probably end up being in this, as it said that anyone interested in pillaging, or mining would show up and take as much as they could. so i expect all races to have a skirmishing force. (once the funding gets high enough) I'm curious to see how large these forces are going to be. i'd love for them to be 25-35 man forces, or at least have an option to upgrade all of the forces to that size.
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Post by: scarletsquig
Average game size will be 5-10 for the Enforcers with other factions like the plague being more numerous at 10-30 or so.
So, it depends on the faction, the more elite ones like Enforcers and Forgefathers will be smaller. I guess Enforcers are at the top end, almost like Spyrers in Necromunda in terms of power level.
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Post by: Earth Dragon
Again, that almost hurts it though. 40 guys crammed on a 2 sq ft board.....a bit much for me. I'd really like something that suggests the board would be bigger at that point so some tactical manuvering would be involved.
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Post by: Taarnak
judgedoug wrote:
Unless the active camo is a mesh. Then it makes far more sense to have a cloak of it on top of your powered armor, instead of no armor and a mesh jumpsuit. But we could argue what makes sense in a sci FI setting all day long. You just don't like the sniper mini for whatever reason.
I dislike it for purely aesthetic reasons. I feel like they are starting to try to shoehorn Space Marines into the Enforcers, and I don't want that to happen.
The mini is well sculpted, no issue there.
That actually made me laugh out loud. Haven't heard that name for an age. Now Imma have to go digging for some terrible 80s hair music. Thanks JD...
~Eric
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Post by: Triszin
I have to agree with most of the people hear about the captain, needs work, and as for the sniper i don't have that large of a problem with him but i would like him to have a unique armor instead of a cape. =/ just my 2 cents.
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Post by: Zond
Hrm, I like the big plague guy, who I'll simply call Nemesis for lack of better term at the moment. The crouched ghoul thing looks okay, but the grunts have some terrible proportions. Granted, they're supposed to look hideously mutated, but they look like Mantic ogres who had an unfortunate accident with green stuff.
The Enforcer captain will make a great Forgefather with a headswap. Cloak guy is cool too.
Not feeling the Dust Tactics board thing, especially on a 2 x 2 where some sides are rocking up to 30 figures on what presumably will be a dense terrain board. Sounds a bit clustered.
Good to hear the restic tooling has been changed, as my Dreadball figures looked like crap.
The initial announcement had me quite hyped, alas subsequent details have me steered me towards the wait and see camp.
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Post by: Alfndrate
I'm kind of excited, simply because I know the guy that drew and colored, "Nemesis" as you called it
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Post by: highlord tamburlaine
I hope the Plague isn't just infected humans. I hope we see a bit more variety of infected races. If "Nemesis" there is what we get when humans get infected, I wonder what happens if the Plague infects Forge Fathers or Teratons?
Thick and chunky spiky beard monsters? Giant pointy Godzilla- like kaiju monsters?
Who knows what kinds of fun monstrosities you could come up with if the Z'zor got the plague... oh the possibilities.
Don't let me down Mantic!
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Post by: Earth Dragon
I want an infected Nameless!! How cool would that be.
And don't be silly highlord. Z'zor will be immune to the plague (that's right. I'm already making crazy guesses)
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Post by: highlord tamburlaine
I... had totally forgotten about the nameless.
How...? But...? They already...?
I don't know what they would do with those guys. I would assume it would be CRAZY.
I say nobody is immune so that way they have an excuse to come up with all kinds of bizarre models.
That'd be perfect for me. It's all fun and games lootin' and shootin' until crazy giant monsters knock the building next door over and proceed to smash through anything else that moves.
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Post by: darkPrince010
Or maybe infected Nameless look perfectly human...
...when they want to. Or they can mutate into a Nemesis-with-tentacles monstrous beastie instead
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Post by: JoshInJapan
This is actually a selling point for me. If the 2'x2' board is even vaguely in scale with the minis, there should be no weapon (except flame throwers) that can't fire all the way across the board.
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Post by: adamsouza
Seriously, I think people are making mountains out of mole hills on the board size. I'm certain the game won't break if you play on a larger board.
If your worried about weapon range on a larger board two things.
1) You could simply limit weapons to 24 inch range on a larger board.
2.) If your playing on a larger board and you have line of sight on a target at greater than 24 inches, you're probably not using enough terrain.
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Post by: Cyporiean
adamsouza wrote:Seriously, I think people are making mountains out of mole hills on the board size. I'm certain the game won't break if you play on a larger board.
Ronnie mentioned in the panel that they knew people would want to get multiple sets for larger games, and were making sure it was playable.
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Post by: Azazelx
Zond wrote:
Good to hear the restic tooling has been changed, as my Dreadball figures looked like crap.
On a related note, I'd much rather have my Kings of War stuff in hand so I could decide for myself the quality of their current Restic. If I was confident from personal experience that the stuff is better than the DreadBall stuff, I'd be more likely to go big on this. Unfortunately this seems unlikely to happen in the same timeframe...
After all, there seems to regularly be a lot of "it's better in person" around Mantic's figures, and has for some time now...
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Post by: highlord tamburlaine
Does anyone have any pictures of how crappy the restic stuff is supposed to be?
I've never seen any first hand. Curious to see just how bad it is.
My only Mantic experiences have been with (what I'm assuming to be are) their plastic sprues of dead stuff and I was pretty impressed.
Of course those were the first heroic scale figures I've built since the days of plastic needle- nosed space marines so I don't have a lot of knowledge on current figures/ materials.
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Post by: judgedoug
highlord tamburlaine wrote:Does anyone have any pictures of how crappy the restic stuff is supposed to be?
I've never seen any first hand. Curious to see just how bad it is.
My only Mantic experiences have been with (what I'm assuming to be are) their plastic sprues of dead stuff and I was pretty impressed.
Of course those were the first heroic scale figures I've built since the days of plastic needle- nosed space marines so I don't have a lot of knowledge on current figures/ materials.
My firsthand experience with Restic:
30 Orc Gore Riders - a couple slightly bendy spears and bent standards
10 Wraiths - no problems
20 Revenant Knights - a couple slightly bendy lances
Dreadball Set - no problems
I have had no mold line problems on any of my restic stuff, and only longish bits (spears, lances, standards) have been bendy. Hit 'em with hot water to bend 'em back. The level of detail has been pretty excellent. I love the gore riders; some of my fav cavalry models.
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Post by: Earth Dragon
I bought some Cadians and Catachan troops after I bought dreadball and had nastier lines on the GW models.
And to the gentleman suggesting I write my own rules for the game to accommodate for a greater board size, if I planned on doing that, I'd just play a different game entirely.
At this point, I do feel I'll just grab the terrain (can never have enough) the models I like, and leave the rest.
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Post by: adamsouza
Earth Dragon wrote:
And to the gentleman suggesting I write my own rules for the game to accommodate for a greater board size, if I planned on doing that, I'd just play a different game entirely.
It was more of a suggestion that you were over reacting
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Post by: plastictrees
Looking forward to seeing if there's a terrain only pledge level.
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Post by: Pacific
Are all of the races likely to get releases for this?
Looking forward to seeing if any new Forge Father stuff comes along!
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Post by: Barzam
highlord tamburlaine wrote:It's all fun and games lootin' and shootin' until crazy giant monsters knock the building next door over and proceed to smash through anything else that moves.
Gears of War. Berzerker. Hammer of Dawn. And don't forget to "REVIVE ME!" Yeah, I'm totally going to throw the GOW boardgame figures into this. Hmm. That commander could really use a Lancer.
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Post by: highlord tamburlaine
Barzam wrote: highlord tamburlaine wrote:It's all fun and games lootin' and shootin' until crazy giant monsters knock the building next door over and proceed to smash through anything else that moves.
Gears of War. Berzerker. Hammer of Dawn. And don't forget to "REVIVE ME!" Yeah, I'm totally going to throw the GOW boardgame figures into this. Hmm. That commander could really use a Lancer.
Fair enough. I'll see your Gears of War and raise you one set of Doom and the expansion for it. If the rules are flexible enough I can see quite a lot of figures making guest appearances.
it'll be like my childhood games of Space Hulk all over again. Once the Genestealer expansion came out and had rules for all kinds of weapons and whatnot practically every figure we owned at the time found its way to the board as a part of the Genestealer cults.
Locust would be fun to fight though.
I'm wondering if this is successful as a board game/ tactical game if we'll end up seeing Dwarf King's Hold following as a Kickstarter. I know Mantic mentioned that they've sold through their copies and would be revisiting the game in the future. Hmm....
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Post by: decker_cky
highlord tamburlaine wrote:Does anyone have any pictures of how crappy the restic stuff is supposed to be?
I've never seen any first hand. Curious to see just how bad it is.
My only Mantic experiences have been with (what I'm assuming to be are) their plastic sprues of dead stuff and I was pretty impressed.
Of course those were the first heroic scale figures I've built since the days of plastic needle- nosed space marines so I don't have a lot of knowledge on current figures/ materials.
From the abyssal halfbreeds, there was some mold lines (nothing excessive), but it is a little more work to remove them than it is from traditional materials.
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Post by: Eilif
So I'll be honest, none of the minis really grab me. However, my club and I have all the sci-fi minis we'll ever need so I'm still pretty stoked about rules and terrain.
I'm a little behind the curve, so can anyone let me know what Mantic has said about rules (will all force lists be included) and play mechanics?
EDIT
Found this on the Mantic Forum (I'm sure it's probably somewhere in this thread also) from a Mantic Admin.
The game is played on an 8x8 grid. You don't have the use the terrain in the game if you don't want but if you'd need to replace it with something of the same size (to fill 3" square blocks).
The mat that comes in the game will be double sided with a tutorial side and a normal game side. The buildings on display were resin mock-ups and not the final versions. You also probably would not make the buildings that big in the game. That ground/base they are on is obviously not the game mat either, just a display board
Grid huh?... Not really interested in another board game so it looks like I'm not interested in the rules either.
Still, I'll be looking to see what the scenery costs as it does look pretty good, but "not make buildings that big" suggests to me that it would be quite expensive to do so. Also, if any FF minis get made in stretch goals/add-ons I might pick a few up.
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Post by: Earth Dragon
Yeah, at this point Eilif, Mantic trying to claim that gamers will say "this is just like Necromunda" was probably more wishful thinking. This is turning out to be a board game, not a full fledged miniatures game.
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Post by: Cyporiean
Earth Dragon wrote:Yeah, at this point Eilif, Mantic trying to claim that gamers will say "this is just like Necromunda" was probably more wishful thinking. This is turning out to be a board game, not a full fledged miniatures game.
Mantic never said it was like Necromunda, I said that people would say this is necromunda like people said Dreadball was Blood Bowl.
Dreadball isn't Blood Bowl, this isn't Neceomunda. It's a Miniatures Boardgame in the Warpath universe.
40 miniatures in a grid based Boardgame table that is 2'x2' isn't that bad, take a look at Zombicide..
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Post by: Eilif
Cyporiean wrote:Earth Dragon wrote:Yeah, at this point Eilif, Mantic trying to claim that gamers will say "this is just like Necromunda" was probably more wishful thinking. This is turning out to be a board game, not a full fledged miniatures game.
Mantic never said it was like Necromunda, I said that people would say this is necromunda like people said Dreadball was Blood Bowl.
Dreadball isn't Blood Bowl, this isn't Neceomunda. It's a Miniatures Boardgame in the Warpath universe.
40 miniatures in a grid based Boardgame table that is 2'x2' isn't that bad, take a look at Zombicide..
I think there's alot more similarities between BB and DB than Necro and and Deadzone, if only related to their board/tabletop status. Still, that's moot now that it's clear that DZone is a board game.
I'm sure it will be a fun boardgame, and probably a good seller for Mantic. It's just that I have little interest in mini-based board games. I like tabletop wargaming.
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Post by: highlord tamburlaine
I'm wondering if Mantic might do a Dust -> Dust Tactics type deal. Yeah you can play it like a board game, but you can also use the exact same models in wargaming variation.
Maybe that might be a stretch goal at some point? We know this will pull in a punch of money. They better have a lot of stretch goals planned. Might be an easy one for them to bang out.
I guess we'll all be finding out this Friday.
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Post by: scarletsquig
^ That already exists, the game is called Warpath, it's on its second edition (which is a massively improved and really excellent set of rules) and the full colour 80-page rulebook with all the rules, background and army lists can be downloaded for free here:
http://www.manticgames.com/Hobby/Gaming.html
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Post by: Earth Dragon
Damn........This thing starts at 0230 on Friday for me. That's what happens you live on the opposite side of the planet from Mantic.
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Post by: highlord tamburlaine
I thought Warpath was more big battle stuff, not close quarter skirmishes. Maybe Dead Zone will have a somewhat similar rule set that can scale up? After all, wasn't the point of Dead Zone to get people ready for the big Warpath campaign?
I actually received a copy of the rules a few months back from a family member and have subsequently forgotten where I put them.
Question for those that remember- how were the rules of Necromunda compared to 40k at the time? Similar? Vastly different?
We never got Necromunda in my house. We were a Space Hulk family.
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Post by: darkPrince010
Just got a new job with 50% higher salary then I do currently, so very, very excited I now might be able to toss a hundred bucks or so at this when it starts versus watching it sail past
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Post by: Alfndrate
highlord tamburlaine wrote:I'm wondering if Mantic might do a Dust -> Dust Tactics type deal. Yeah you can play it like a board game, but you can also use the exact same models in wargaming variation.
Maybe that might be a stretch goal at some point? We know this will pull in a punch of money. They better have a lot of stretch goals planned. Might be an easy one for them to bang out.
I guess we'll all be finding out this Friday.
Dreadball has had something like that. They "just" (I honestly don't know how long ago) released Dreadball Kickoff, which doesn't come with the ref, the cards, the rosters, etc... and is just a board game. But can be expanded into regular Dreadball...
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Post by: Dysartes
highlord tamburlaine wrote:Question for those that remember- how were the rules of Necromunda compared to 40k at the time? Similar? Vastly different?
They shared the core mechanics of 2nd edition 40k, but Necromunda went a bit deeper in terms of equipment - that's before injuries, skills, etc, came into play. The stat spread for a human in Necromunda mostly mirrored what you could get in the Imperial Guard at the time, IIRC.
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Post by: Azazelx
scarletsquig wrote:^ That already exists, the game is called Warpath, it's on its second edition (which is a massively improved and really excellent set of rules) and the full colour 80-page rulebook with all the rules, background and army lists can be downloaded for free here:
http://www.manticgames.com/Hobby/Gaming.html
Yes and no. I think people are looking for something with the characteristics of Necromunda (individual, measured movement with multiple factions, xp, character growth and a campaign tree.
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Post by: adamsouza
Coming from someone who used to play Battletech on a gridless tabletop, I don't see there being much of an obstacle playing this new game without the board.
The important thing will be if the advancement, and campaign, rules make it a worthy Necromunda successor.
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Post by: darkPrince010
Azazelx wrote: scarletsquig wrote:^ That already exists, the game is called Warpath, it's on its second edition (which is a massively improved and really excellent set of rules) and the full colour 80-page rulebook with all the rules, background and army lists can be downloaded for free here:
http://www.manticgames.com/Hobby/Gaming.html
Yes and no. I think people are looking for something with the characteristics of Necromunda (individual, measured movement with multiple factions, xp, character growth and a campaign tree.
Humbly submitted for your perusal
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Post by: Earth Dragon
adamsouza wrote:Coming from someone who used to play Battletech on a gridless tabletop, I don't see there being much of an obstacle playing this new game without the board.
The important thing will be if the advancement, and campaign, rules make it a worthy Necromunda successor.
The hang up here is simply players having to make up their own rules for movement and such. I'd prefer it be apart of the core game already
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Post by: Eilif
adamsouza wrote:Coming from someone who used to play Battletech on a gridless tabletop, I don't see there being much of an obstacle playing this new game without the board.
The important thing will be if the advancement, and campaign, rules make it a worthy Necromunda successor.
This is a possibility I hadn't considered. There is fair chance that the rules for Deadzone will be detailed enough to translate to gridless play. Alot will depend on the rules. Technically anything can be moved from Gridless to Gridded and visa-versa, but if there's too much houseruling required, then alot of folks just won't bother. BT is an example where almost nothing has to change, but not all rulesets are so friendly.
Dysartes wrote: highlord tamburlaine wrote:Question for those that remember- how were the rules of Necromunda compared to 40k at the time? Similar? Vastly different?
They shared the core mechanics of 2nd edition 40k, but Necromunda went a bit deeper in terms of equipment - that's before injuries, skills, etc, came into play. The stat spread for a human in Necromunda mostly mirrored what you could get in the Imperial Guard at the time, IIRC.
That's exactly it, and IIRC, there was an number by which you could multiply the points cost of almost anything in 2nd edition 40k, and come up with a value for Necromunda. Of course most of those kind of imports would drastically change the game balance, but with identical statlines and range bands, 2nd Edition still has alot to offer the Necromunda player.
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Post by: scarletsquig
If you ask for alternate gridless rules during the Ks, there's a good chance that it will happen - Loka had a ton of new optional rules added over the course of the KS.
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Post by: Zond
Well, if they ditch igougo, Mantic will have made progress.
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Post by: Pacific
I think the coolest bits about Necromunda were the campaign system and sense of progression - of 'levelling' your gangers (and the way that it tapped into the 'nurturing' aspect of the human psyche, that some MMOs have also carried so well) and creating a narrative of sorts as you go along. That, and less of a level of abstraction (being able to hide, being wounded rather than just insta-removed etc.) than the 40k game helped you feel far more of a connection with what was taking place on the tabletop.
People can say that they just like a simple 24", roll to go first blastathon won by whoever has something left on the board, but I think it's telling that Necromunda (and really by extension 2nd edition) has reached an almost religion-like reverence even after all of these years. You could probably say the same about Mordheim for that matter.
So, I think if Deadzone can tap into an element of those narrative and nurturing-like components of game design, it has the potential to be massively successful.
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Post by: Alpharius
Pacific wrote:I think the coolest bits about Necromunda were the campaign system and sense of progression - of 'levelling' your gangers (and the way that it tapped into the 'nurturing' aspect of the human psyche, that some MMOs have also carried so well) and creating a narrative of sorts as you go along. That, and less of a level of abstraction (being able to hide, being wounded rather than just insta-removed etc.) than the 40k game helped you feel far more of a connection with what was taking place on the tabletop.
People can say that they just like a simple 24", roll to go first blastathon won by whoever has something left on the board, but I think it's telling that Necromunda (and really by extension 2nd edition) has reached an almost religion-like reverence even after all of these years. You could probably say the same about Mordheim for that matter.
So, I think if Deadzone can tap into an element of those narrative and nurturing-like components of game design, it has the potential to be massively successful.
I'm with you there - I would LOVE for 40K to get rid of the "roll to go first blastathon won by whoever has something left on the board" mechanic...
We'll have to make sure that we all ask for 'gridless' rules in the Kickstarter comments section once this thing goes live...
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Post by: judgedoug
Who knows? Maybe the gridded rules will work really well. Abstacted movement and positioning has worked rather well in many games (the idea that your squad/unit is in an area, or cloud, simplifies tactical movement and reduces line of sight problems) so perhaps there's a bunch of really awesome mechanics that will make it really fun and tactically rewarding to play. Dreadball exceeded my expectations... let's see what happens in a few days and if they release rules and such.
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Post by: scarletsquig
Zond wrote:Well, if they ditch igougo, Mantic will have made progress.
They already have in the main Warpath rules, alternate activation is how that plays.
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Post by: Zond
scarletsquig wrote:
They already have in the main Warpath rules, alternate activation is how that plays.
Oh good. After the Kings of War rules I was disappointed, but more fool me for kickstarting without doing my due research. I think I'm going to definitely need to see all the sculpts this time as well.
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Post by: scarletsquig
^ The rules are all free to download on the Mantic site:
http://www.manticgames.com/Hobby/Gaming.html
Highly recommend having a read through Warpath 2.0, it's an excellent set of rules that went through multiple rounds of public (and internet-based) playtesting.
That goes for anyone interested in this KS too, since all the models you get for deadzone will be directly usable in Warpath, too.
And of course, the terrain will be useful for 40k, Infinity or pretty much any sci-fi game. I've mentioned that a lot of people are interested in a terrain-only pledge, but if there isn't one on-launch, the best thing to do would be to send Mantic a message using the "Ask a question" button on kickstarter stating that you'll pledge if they have a terrain-only pledge level, how much if it you'd be looking to buy etc.
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Post by: JoshInJapan
This being the internet, there is no way that this post won't be interpreted as snarky or confrontational, so I will start by saying that I intend neither.
That said, why are so many posters hoping that this game will be so similar to Necromunda? It' s not like Necromunda is no longer playable. The rules are still available for free online, and there are loads of companies that make minis that would work as gangers. I don't see any reason for Mantic to reinvent that particular wheel.
I like Thornton's work, and I would love a 3-D (as opposed to tile-based) skirmish game that will fit on the dinner table and then back in a box when it's finished. If only I hand't spent so much on Myth...
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Post by: darkPrince010
JoshInJapan wrote:
That said, why are so many posters hoping that this game will be so similar to Necromunda? It' s not like Necromunda is no longer playable. The rules are still available for free online, and there are loads of companies that make minis that would work as gangers. I don't see any reason for Mantic to reinvent that particular wheel.
For me personally, it's because I'm hoping for a more balanced, streamlined version of Necromunda. WHFB is playable, but imo KoW has made a far better game based on WHFB, which is exactly what I'm hoping for from Deadzone
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Post by: Earth Dragon
JoshInJapan wrote:This being the internet, there is no way that this post won't be interpreted as snarky or confrontational, so I will start by saying that I intend neither.
That said, why are so many posters hoping that this game will be so similar to Necromunda? It' s not like Necromunda is no longer playable. The rules are still available for free online, and there are loads of companies that make minis that would work as gangers. I don't see any reason for Mantic to reinvent that particular wheel.
I like Thornton's work, and I would love a 3-D (as opposed to tile-based) skirmish game that will fit on the dinner table and then back in a box when it's finished. If only I hand't spent so much on Myth...
It's the core play of Necromunda many of us are looking for. Fresh backstory, units, weapons, dynamics, maybe even some rules, and a tweaked system to keep things fresh are very welcome. Of course we can play Necromunda. But I feel a lot of us feel Mantic is competent enough to make a great Necromunda alternative in a new environment, with all those things noted above, just like they made a great alternative to Blood Bowl via Dreadball.
Necromunda is also unsupported and no improvevments/adjustments are made outside of what players themselves choose to do, which are always controversial by and large, and always cater to the tastes of a few.
Out of Ultima came Everquest, and out of Everquest came WoW. Say what you want about the game (I myself don't play it) but Blizzard took proven concepts, improved upon them, and have made billions. It's not re-inventing the wheel. It's making a superior design. This isn't un-heard of. Automatically Appended Next Post: Also, I felt Pacific's comments really summed it up.
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Post by: Azazelx
Thank you for that. Just downloaded the files (and the Mordhaim/ KoW ones as well). No idea when I'll get around to trying them out, as my hobby time is pretty much split between painting scenery, posting on Dakka and playing World of Warcraft lately..
Automatically Appended Next Post:
scarletsquig wrote:If you ask for alternate gridless rules during the Ks, there's a good chance that it will happen - Loka had a ton of new optional rules added over the course of the KS.
I guess it depends on how "core" the gridded rules are viewed as by Jake, Ronnie, et al. On the surface, without having seen anything, they would seem to be pretty central to concepts of movement, range, line of sight, cover...
Automatically Appended Next Post:
JoshInJapan wrote:This being the internet, there is no way that this post won't be interpreted as snarky or confrontational, so I will start by saying that I intend neither.
That said, why are so many posters hoping that this game will be so similar to Necromunda? It' s not like Necromunda is no longer playable. The rules are still available for free online, and there are loads of companies that make minis that would work as gangers. I don't see any reason for Mantic to reinvent that particular wheel.
I like Thornton's work, and I would love a 3-D (as opposed to tile-based) skirmish game that will fit on the dinner table and then back in a box when it's finished. If only I hand't spent so much on Myth...
Completely understand your point. I guess I'd say it's the same reason we can have and enjoy both Dreadball and Blood Bowl, or Kings of War and Warhammer Fantasy Battle, or Call of Duty and Battlefield, or Project Pandora and Space Hulk, the Justice League and the Avengers, D&D and WFRP, Star Wars and Star Trek, Blondes and Brunettes...
Also, what's Myth?
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Post by: JoshInJapan
[quote=Azazelx 516236 5542835 ecb1a680d48e4c04b8966e08da7613ef.png
Completely understand your point. I guess I'd say it's the same reason we can have and enjoy both Dreadball and Blood Bowl, or Kings of War and Warhammer Fantasy Battle, or Call of Duty and Battlefield, or Project Pandora and Space Hulk, the Justice League and the Avengers, D&D and WFRP, Star Wars and Star Trek, Blondes and Brunettes...
Also, what's Myth?
I agree with this. I don't want an updated Necromunda, I want something fresh and new. I want to have a whole closet full of options, both for myself and my son when he is old enough for games with rules.
Myth:
http://www.kickstarter.com/projects/1700755582/myth-0?ref=live
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Post by: Ronin_eX
JoshInJapan wrote:This being the internet, there is no way that this post won't be interpreted as snarky or confrontational, so I will start by saying that I intend neither.
That said, why are so many posters hoping that this game will be so similar to Necromunda? It' s not like Necromunda is no longer playable. The rules are still available for free online, and there are loads of companies that make minis that would work as gangers. I don't see any reason for Mantic to reinvent that particular wheel.
I like Thornton's work, and I would love a 3-D (as opposed to tile-based) skirmish game that will fit on the dinner table and then back in a box when it's finished. If only I hand't spent so much on Myth...
For me, personally, it is because, while fun, Necromunda is really, really (really, REEEEEEEALLY) kind of broken. I mean, that is kind of expected. That many random tables and umpteen abilities sharing the same design space is likely to cause a wide balance gap between players with high degrees of system mastery and those without. But for people who have played Necromunda for a while it starts feeling like a bit of a trap. Whenever a new player asks tactical questions online they are bombarded with the holy writ of what thou shall and shall not do in Necromunda. Because the break points are so well understood now that many of us have kind of played it all out. From that point there is only house rules.
A modern take on the team/gang management skirmish game with an eye toward mitigating the balance issues a lot of other ones have fallen in to would be great. It was kind of what I was hoping for out of Heavy Gear Arena, but that had its own issues.
So I am going to be sticking around to see if this does the small-skirmish pseudo- RPG thing well. I don't need a new Necromunda, but something in a similar gameplay style would be nice.
That said, I am starting to waiver in my resolve a bit right now as a bunch of other equally awesome things start springing up around me. But I remember how awesome the last few Mantic Kickstarters were and I am willing to give this one a look, especially since I actually have a few hundred to pump in to it.
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Post by: darkPrince010
Ronin_eX wrote:
A modern take on the team/gang management skirmish game with an eye toward mitigating the balance issues a lot of other ones have fallen in to would be great. It was kind of what I was hoping for out of Heavy Gear Arena, but that had its own issues.
So I am going to be sticking around to see if this does the small-skirmish pseudo- RPG thing well. I don't need a new Necromunda, but something in a similar gameplay style would be nice.
This is why I'm looking forward to Deadzone, as I think a fan revision of Necromunda to balance it would result in something akin to the Coreheim revision of Mordheim, and really lose a great deal of flavor of the original source material.
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Post by: ced1106
Breotan wrote:As interesting as this is, I really wish they'd fullfill outstanding Kickstarter projects before starting new ones.
A company that has multiple projects is a red flag for me.
If a company has multiple projects, one cock-up in one project can throw off the timing in another. It doesn't matter if the projects are KickStarter, new clients, whatever. The additional projects a company undertakes bring in additional money and can share resources, but can also take away them and time from existing ones. For small companies, in the shipment phase of a KickStarter, it's possible for the entire company to help the shipping department pack boxes. Likewise, if one KickStarter is failing, it's tempting to take away funds from another one. I've also noticed that "big name" game companies will only have one KickStarter project, although it's usually a *big* one.
OTOH, If you want to see how Mantic is doing with its previous KS, the comments are freely available. I skimmed them, and I don't see the torches and pitchforks I've seen for other companies with multiple delayed projects.
Unlike your typical pre-order, it really is important that you research how well a company can complete its projects, depending on how much money you will be pledging. However, I attended a seminar with a venture capitalist and he even said that they never know all the information they need to know before investing in a company. Myself, had I used the criteria I use today with KickStarter, I would not have pledged for two projects that are still delayed.
Now, you'll excuse me while I throw money at those dungeon tiles.
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Post by: Earth Dragon
Deleted to avoid de-railment.
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Post by: Azazelx
Hm. Looks like I missed it (and yeah, I now see the 8-page thread). Shame, it seems the sort of thing I might have been likely to back. There's just so many gaming KS these days that I glaze/skip over most of the new ones, so even worthy ones get ignored.
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Post by: scarletsquig
ced1106 wrote:OTOH, If you want to see how Mantic is doing with its previous KS, the comments are freely available. I skimmed them, and I don't see the torches and pitchforks I've seen for other companies with multiple delayed projects.
Unlike your typical pre-order, it really is important that you research how well a company can complete its projects, depending on how much money you will be pledging. However, I attended a seminar with a venture capitalist and he even said that they never know all the information they need to know before investing in a company. Myself, had I used the criteria I use today with KickStarter, I would not have pledged for two projects that are still delayed.
Yes, and for the record, so people don't have to do their own research on Mantic:
- The first Kings of War KS shipment shipped on time.
- The second Kings of War KS shipment is on track to ship on time, everything is coming on the slow boat back from China. Unless it sinks (has happened before to Mantic!), it'll be fine.
- The first Dreadball KS shipment shipped on time.
- The second Dreadball KS shipment shipped on time (all going out of the door today!).
- The third Dreadball KS shipment is on track, all of the minis for it are currently in tooling.
In the case of both of those there are one or two models/units that have slipped to a later shipment, but nothing major.
As far as Kickstarters go, they have one of the best track records of any wargaming company, most of which never hit their ship deadlines. If there's a few models that aren't ready in time, instead of delaying shipment, Mantic simply sends out the 90% of stuff that they do have completed and then create an extra shipment later (at their own expense) to get the rest of it delivered.
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Post by: Slinky
One more day to go - do we know what time it is starting tomorrow, or is that in the lap of the KS gods?
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Post by: Fenriswulf
Edit: Oops, wrong kickstarter thread.
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Post by: scarletsquig
^ Restic for the immortal guard.
One more day to go - do we know what time it is starting tomorrow, or is that in the lap of the KS gods?
12:30pm GMT, (so 1:30pm BST). Deduct 5-8 hours from that if you're in the US, so 4:30am to 7:30am depending on time zone. For US backers, getting the "early bird" pledges will really quite literally mean being an early bird!
Mantic has a countdown website here:
http://www.deadzonethegame.com/
.. and I'll be updating the title of this thread with an hourly countdown tomorrow morning.
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Post by: Salacious Greed
JudgeDoug asks the most important question so far on Reddit, now just waiting on the answer:
[–]judgedoug 0 points1 point2 points 1 minute ago
Will the 3D plastic terrain be available as an add-on purchase? I'd like to get Deadzone but honestly I'd like to get about a dozen extra sets of terrain as well.
[–]manticgames[S] 0 points1 point2 points 12 minutes ago
I think we'd be crazy not to make it available as an add-on!
Yay, lets hope it's got a great price too!
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Post by: Earth Dragon
My account is spazzing. Someone ask about gridless rules and larger then 2 x 2 games in ya can please!
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Post by: judgedoug
Salacious Greed wrote:JudgeDoug asks the most important question so far on Reddit, now just waiting on the answer:
[–]judgedoug 0 points1 point2 points 1 minute ago
Will the 3D plastic terrain be available as an add-on purchase? I'd like to get Deadzone but honestly I'd like to get about a dozen extra sets of terrain as well.
You're welcome!
Reply:
[–]manticgames[S] 1 point 6 seconds ago
I think we'd be crazy not to make it available as an add-on!
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Post by: Earth Dragon
That's good news. Hopefully it will be reasonably priced. Buying everything for dreadball you need to play costs the same without teams as the box set does with 2 10-man teams. So make sure you do some addition before you buy things piece-meal.
But then again, this is kickstarter and may very well be offered at a crazy deal for the terrain. Here's hopin'!! Automatically Appended Next Post: You Rock judgedoug!!!
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Post by: judgedoug
Mantic via Reddit wrote:Playtesting is ongoing - we've spent a lot of time getting the rules to an alpha stage, and we'll be releasing them as a free download during the early stages of the Kickstarter. We're really keen to playtest as much as we can - DreadBall only worked as well as it did because we tested it so much! As such, we'll be listening to feedback on the alpha rules and taking suggestions into consideration.
As to what sets it apart, it straddles the middle ground between wargame and board game, with simple rules (loosely based around the system we used for DreadBall) and a 3D gaming area.
The Kickstarter page will show more detail - hope that's enough for today
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Post by: Triszin
a few questions: 1. why didnt you guys call it dreadzone? it woulda fit right in with dread ball! 2. will he plague be a mix of all races? 3. how many models are we talking per side? i'd like to be able to build small 30 man armies if possible.
[–]manticgames[S] 1 point 3 minutes ago
Hello! 1) We wanted it to be a bit different. (Hasn't stopped me constantly saying "Dreadzone" and correcting myself, mind!) Also, "Deadzone" is a term used in the background that's already been established. 2) So far the Plague are mostly human-based, but the more we make through Kickstarter, the more likely it is that they won't be the only ones. We have some ideas...  3) 30 is probably more than you'd use in a standard game - it's generally around 10 per side. That said, you might want to build a bigger force so you have more options.
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Post by: darkPrince010
I don't have a reddit account: Can someone ask if the models will be poseable/swappable multipart models, or will the models be unique sculpts that can't be swapped with parts of the other models without cutting/trimming/pinning? Automatically Appended Next Post: Earth Dragon wrote:My account is spazzing. Someone ask about gridless rules and larger then 2 x 2 games in ya can please!
judgedoug 1 point 46 minutes ago
Intrigued by the grid movement/los/shooting/etc - can you expand upon it in a few sentences?
Also, are there grid-less rules and/or rules for larger than 2x2 games?
[–]manticgames[S] 1 point 2 minutes ago
Basically, the movement and shooting rules are simplified and abstracted by way of the grid. Models move a set number of spaces in a turn - usually one, but modifiable with action cards etc.
We'll be putting up some gameplay videos in the first few days of the campaign that will explain how it all works way better than I can!
Currently the game is entirely set within the grid, but depending on the level of support we get, anything is possible...
Hope this answers your question
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Post by: Triszin
just asked them
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Post by: DaveC
Hi Triszin if you don't mind asking about the terrain. Did we see all of the panel designs and terrain elements at salute? if these are hard plastic do they come on a sprue frame and how many panels are there likely to be on a frame?
Thanks.
EDIT thanks for posting it Triszin hopefully Mantic are still online.
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Post by: Triszin
from darkPrince010 on dakkadakka: I don't have a reddit account: Can someone ask if the models will be poseable/swappable multipart models, or will the models be unique sculpts that can't be swapped with parts of the other models without cutting/trimming/pinning?
[–]manticgames[S] 1 point 2 minutes ago
First up, thanks for reposting these from dakka! I spotted the thread over there, but I'm only human
The current plan is for the models to be made of our standard "resin plastic / sprueless plastic", the same as DreadBall models. That means they're designed in one pose, but will generally require assembly. Of course, stretch goals being what they are, other options might become possible. It's going to be a wild and crazy month.
from DaveC on dakkadakka:
Did we see all of the panel designs and terrain elements at salute? if these are hard plastic do they come on a sprue frame and how many panels are there likely to be on a frame?
[–]manticgames[S] 1 point 49 seconds ago
It's tricky to answer this level of detail at the current stage - we've got prototypes made (which were the ones that were at Salute) but we're still working out how they'll fit onto the sprue. But yes, they will be hard plastic on a sprue.
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Post by: darkPrince010
Thanks!
I have to say, this makes me notably less enthused. I'll probably still be pledging for it, but I'm hoping that one of their early stretch goals is to make them ball-and-socket poseable models, instead of static slot-together monoposes. Otherwise without heavy modeling on my part my warband/gang-equivalent will look just like the others, barring paintjob. :(
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Post by: PsychoticStorm
On the other hand I hate blunt multiposed models and prefer great monoposed models.
its really in the eye of the beholder, you can't have everybody satisfied.
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Post by: Triszin
i don't expect to see plastic multi part kits for warpath until the warpath kickstarter which i will assume will be next year this time-ish? i however cannot wait for tomorrow, i will be buying lots.
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Post by: Cyporiean
Triszin wrote:i don't expect to see plastic multi part kits for warpath until the warpath kickstarter which i will assume will be next year this time-ish? i however cannot wait for tomorrow, i will be buying lots.
Yes, Warpath Kickstarter is likely to be a year from now and will feature hard plastic kits.
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Post by: Earth Dragon
Depending on the rules, this makes WYSIWYG gameplay much easier. I probably wouldn't like dreadball at all if people could pose their own models. Not being able to tell with a 4 second visual sweep what everything is on the board including the bench and sin bin would not only be annoying, but would really slow the game down. If the class system is attempting to recapture that same level of "I understand what that guy is generally capable of" at a quick glance, then I will be okay with, and actually prefer, fixed posed models.
I stopped playing Necromunda with guys who had little integrity for WYSIWYG ever since a juve with a dagger and stub gun charged me, and supposedly it was his leader with a power axe and plasma pistol........I don't think so. Get a new model or GTFO. Guy didn't even bother to say anything beforehand.
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Post by: highlord tamburlaine
I think a lot of things that people have been mentioning have a very likely chance to show up as stretch goals, especially if Mantic is asked directly about it.
They've already alluded to gridless rules showing up down the road, commented that poseable models could be likely, and other races just may end up getting infected.
Infected teratons -> space kaiju!
If we end up with some rubble pieces on a sprue (demolishing buildings rules?) and some dreadnought equivalents to combat the big spikey nemesis dudes I'll be in seventh heaven!
There's a good chance this could be Mantic's biggest Kickstarter yet.
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Post by: darkPrince010
For posable models I don't mean everything needs to come in the LEGO kit of parts you get for GW troops, but rather the "torso and one arm" plus posable other arm and head thing they had for the KoW plastics. That way there can be a bit of variety in their stance, especially since they aren't going to be ranked up to hide uniform poses.
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Post by: Cyporiean
Heath draws a mean Kaiju, so I think infected Teratons could be pretty awesome.
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Post by: PsychoticStorm
darkPrince010 wrote:For posable models I don't mean everything needs to come in the LEGO kit of parts you get for GW troops, but rather the "torso and one arm" plus posable other arm and head thing they had for the KoW plastics. That way there can be a bit of variety in their stance, especially since they aren't going to be ranked up to hide uniform poses.
That's tricky, but can definitely produce nice models if done right.
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Post by: Triszin
I was thinking infected nameless's. now a combine a nameless and a teratron that is infected... mother of god..
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Post by: Earth Dragon
Triszin wrote:I was thinking infected nameless's. now a combine a nameless and a teratron that is infected... mother of god..
Oh man do I want one of those
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Post by: Alpharius
I'd love to see Teratons make it into this game early on...
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Post by: Earth Dragon
Do a little dance!!
Make a little love!!
Get down tonight!!
Get down tonight!!
Just the sheer fact those Dreadball Teratons look so sweet, I'll give the game a go just to play them even though I'm not nearly as excited about the rules. Good move Mantic!!
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Post by: judgedoug
Actually the more I think about it the more I am interested in a sci-fi boardgame like this. A lot of my gaming group does not have time or money to spend on giant armies or big wargames, but they have no problem with a mordheim or dreadball team. Deadzone could be perfect, especially if it's in the hour-or-less category. About half of my gaming group pretty much only plays boardgames so this may be a way to get both of boardgamers and minis gamers to play games together.
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Post by: Earth Dragon
16 hours til launch. Got an alarm set for 0210 in the morning. Hopefully they are right on time so I can get my happy hide back to bed afterwards.
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Post by: Ulsif
Well I hope this is more than a UGOIGO board game with miniatures, I am definately going to support this as I believe in Mantic, even as I contiue working on my KOW army. I like the looks so far, will be dissapointed in static minatures, and limted single scenario game play. Hope the input from backers will open this up to be a dynamic game
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Post by: highlord tamburlaine
I think I've resigned myself to not getting an early bird at this point. It just isn't happening. Hasn't happened on any of the big ticket mini juggernauts we've had plowing through the tabletop section of Kickstarter for the past few months.
Looking forward to this has been the only thing I've been excited about his week. Kind of sad. My free time on the computer has been dulled somewhat since Myth ended, so I'm going to need a bit of a pickmeup.
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Post by: Alpharius
Hopefully there are enough "Early Birds" to accommodate the world wide crush they'll be experiencing.
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Post by: Earth Dragon
I was hoping people would start to drop the EB non-sense as they might get more backers the first week and avoid folks pouting about missing $10 off so they refuse to pledge.
But then again, we are in the age of entitlement and they'll loose other pledges from folks pouting about there being no EB specials.
Damned if you do.....
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Post by: highlord tamburlaine
Yeah, I don't get the rage and bile that seems to seep out of people when they aren't able to save a whopping ten units of whatever currency they wheel and deal in.
Plus there always seem to be a few spots open and close over the course of a campaign. If you're that butthurt over not saving a bit (that most likely will get spent on the Kickstarter anyway) watch the backer amounts like a hawk like the rest of us poor plebs do.
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Post by: CptJake
If not saving $10 means I get a few more hours of needed sleep, I can handle not saving $10...
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Post by: Ulsif
Well Said Capt Jake, I am on a 15 day stint with 12 hr days, I need my sleep, on the other had the overtime will provide me with much $$$ for this kick starter and the All Quiet on the Martian Front KS....
123
Post by: Alpharius
CptJake wrote:If not saving $10 means I get a few more hours of needed sleep, I can handle not saving $10...
Good point!
And once you have kids, that sleep is worth even more!
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Post by: BobtheInquisitor
highlord tamburlaine wrote:Yeah, I don't get the rage and bile that seems to seep out of people when they aren't able to save a whopping ten units of whatever currency they wheel and deal in.
I think I can understand it. Americans have very tight budgets right now, and almost no chance of making an early bird. Now, imagine we hit our budget limits when the Infected Nameless Teraton add-on is announced. And it's $10.
And that's how internet grudges are born.
(I'm pretty much resigned to missing out on the EB and just adding add ons when the wave 2 or wave 3 pledge manager comes out.)
4402
Post by: CptJake
Alpharius wrote: CptJake wrote:If not saving $10 means I get a few more hours of needed sleep, I can handle not saving $10...
Good point!
And once you have kids, that sleep is worth even more! 
Got kids. And horses and dogs. I get up at 0445 every day to get everything fed and the daughter to her bus stop on time. Tomorrow I drive from her bus stop 2.5 hours to Ft Gordon for a briefing and need to make it back to pick her up at the bus stop when she gest dropped off... Waking up at Zero Dark Thirty to save $10 just isn't worth it to me at this stage in my life.
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Post by: Ronin_eX
I may still be up at 5am simply because of my awesome, rocking, off-beat circadian rhythm. If so I will stop in and have a look. If the gods are kind, I will have been asleep for a few hours by then and won't be waking up for several more.
But if not, see all you Other-side-of-the-oceanians and insomniacs there.
5548
Post by: Ulsif
Since my daughter will be dropping off my grandson at 0630 even though I will be getting to bed at 0130, since I am up I will see what is happening, good thing is he naps at 1000 so I nap too
71061
Post by: Earth Dragon
I'm getting up more for the limited high dollar pledges to see if I like any. Some just give you non-sense, others a super deal, others a special character. Just wanna make sure I at least have a chance. The EB I couldn't care less about.
39827
Post by: scarletsquig
Just set your alarm, swear multiple times when it goes off, make your pledge, set your alarm again and go back to sleep for a couple of hours. :p
31456
Post by: Bolognesus
...and then KS lags with the actual activation for anywhere from 10 to 90 minutes
71061
Post by: Earth Dragon
Bolognesus wrote:...and then KS lags with the actual activation for anywhere from 10 to 90 minutes 
I hate you so, so much
Hopefully they got everything cleared earlier in the week and it will be pretty close to the dot.
54790
Post by: DiabolicAl
Im really interested in the scenery in this, looks like it would be perfect for Necro and Infinity. Hopefully the game is different enough to be worthwhile...
31456
Post by: Bolognesus
Earth Dragon wrote: Bolognesus wrote:...and then KS lags with the actual activation for anywhere from 10 to 90 minutes 
I hate you so, so much
Hopefully they got everything cleared earlier in the week and it will be pretty close to the dot.
...My work here is done, I see
115
Post by: Azazelx
highlord tamburlaine wrote:Yeah, I don't get the rage and bile that seems to seep out of people when they aren't able to save a whopping ten units of whatever currency they wheel and deal in.
Plus there always seem to be a few spots open and close over the course of a campaign. If you're that butthurt over not saving a bit (that most likely will get spent on the Kickstarter anyway) watch the backer amounts like a hawk like the rest of us poor plebs do.
For me at least, it's not rage. I'm rally at the point where I'm only likely to look at a KS in the final days, as they change so much in the 30 days they are up. I'm waiting on product from 16 different projects worth thousands of dollars (including all of Mantic's existing projects). Only 1 product has actually come to full fruition and is "finished". Quite a few are many months overdue. So no, no rage or bile. But the KS shiny has worn off, so I'll only jump in early if I get an early bird. After all, no-one involved with gaming in any way is "entitled" to my money.
44036
Post by: Madmick
Really looking forward to getting in on this action!
I missed the Dreadball KS as I was not lucky enough to notice Kickstarter until the last day of the Rivet Wars project, which was to sweet to pass up on the Blitzkrieg pledge.
Then Wild West Exodus got a huge chunk of my money, as those models are just so sweet and it has a great community imho.
So lets hope this is a great KS by the boys just down the road from me.
Anyone going to the open day? A bit far for some people I guess.
Mick
123
Post by: Alpharius
So.. what happened?
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Post by: squall018
Is this up yet or is kickstarter holding it up? I can't seem to find it.
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Post by: Gymnogyps
Yeah, I was wondering the same.... I suppose Kickstarter just didn't go? I'll be watching today to see if it pops up.
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Post by: Alpharius
Countdown clock now says about 38 minutes to go.
I guess they reset it?
I could've sworn that is was due to already have been launched?
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Post by: squall018
Alpharius wrote:Countdown clock now says about 38 minutes to go. I guess they reset it? I could've sworn that is was due to already have been launched? Yeah, pretty sure it was supposed to launch at 7:30 eastern time... oh well.
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Post by: Ronin_eX
If they reset it then they did it a good long while back. I had calculated that it would be going off at around 5:30am (my time) before I had even gotten in to work yesterday (so at least 12 hours ago). But I wasn't going off the rumoured time, just what the countdown showed.
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Post by: squall018
When does the reset clock say its supposed to start?
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Post by: Alpharius
In 24 minutes from.... NOW!
(8:30AM EST, I guess?)
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Post by: Ronin_eX
Mine says 25 minutes from now. So it should be going off at 12:30pm GMT (which is what scarletsquig said earlier in the thread). But the clock has been reading with that as the assumed end-point since I have been looking at it. So I don't think it was a reset, probably just a miscalculation on someone's part at some point. It was starting up at 12:30pm GMT and that is what the counter shows and (to my knowledge) has shown all along.
Edit - 22 minutes now.
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Post by: Bolognesus
**checks in after having had a good eight or so hours of sleep**
Ahh, nothing like feeling well-rested and wide awake for a KS kickoff at a nice, convenient time for your local time zone
**prods damn yanks again**
Makes for a nice change vs. all the US centered stuff usually going on
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Post by: Alpharius
It does make more sense to have the start point include the East Coast of the US in a 'reasonable' time, as well as having the UK and Europe be 'mid-day'.
Though I guess the ending point is probably a bit more important! Automatically Appended Next Post: Bolognesus wrote:**checks in after having had a good eight or so hours of sleep**
Ahh, nothing like feeling well-rested and wide awake for a KS kickoff at a nice, convenient time for your local time zone
**prods damn yanks again**
Makes for a nice change vs. all the US centered stuff usually going on 
When you're the biggest market for this kind of stuff, it does actually make sense to tailor it a bit for that market.
And yes, green does look good on you Bologney!
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Post by: Ronin_eX
Bolognesus wrote:**checks in after having had a good eight or so hours of sleep**
Ahh, nothing like feeling well-rested and wide awake for a KS kickoff at a nice, convenient time for your local time zone
**prods damn yanks again**
Makes for a nice change vs. all the US centered stuff usually going on 
Hah! Sleep who nee...*zzzzzzzzzzzzzzzzzzzzz*...ds that!
Where am I?
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Post by: scarletsquig
Something is definitely going on with the clock there.
Maybe they got an update from Kickstarter, sometimes they can drag their heels a little, dreadball was also later than the countdown predicted as a result of this.
http://www.deadzonethegame.com/
Previously it was set to 12:30 GMT, it's been bumped forward by 45 minutes to 1:15 GMT.
It's clear that the clock has changed, since people would have been off by an hour if if was wrong, not 45 minutes.
Not long now, anyway.
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Post by: Alpharius
Shenanigans!!!
Hurry up - I have a work meeting that's due to start soon!!!
61979
Post by: DaveC
Clock was always set for 13:30 BST for me it's currently 13:19 BST BST is an hour ahead of GMT thus GMT being 12:30 remember the UK is currently on BST not GMT
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Post by: Catyrpelius
Alpharius wrote:Shenanigans!!!
Hurry up - I have a work meeting that's due to start soon!!!
Atleast i know someone's in the same boat as me...
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Post by: Alfndrate
DaveC wrote:Clock was always set for 13:30 BST for me it's currently 13:19 BST BST is an hour ahead of GMT thus GMT being 12:30 remember the UK is currently on BST not GMT
Pst, even when America is on Daylight savings time and it should switch from (in my case) EST to EDT... I still call it EST, so
But seriously, can it be 8 minutes from now?
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Post by: Gitzbitah
Deadzones, much like Bermuda Triangles, have an adverse effect on linear time.
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Post by: Alfndrate
Same :( Though my meeting is at 9am
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Post by: Rolt
Only a matter of 5mins by my clock, very excited! Reallly looking forward to seeing the Veer-Myn, Rebs and Asterains come out of this. I'm also going to vainly hope the Asterains don't turn out to be not-Eldar and
that Mantic does something unique (and maybe "new") with space-elves, but thats just me.
Leave me to my dreams people.
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Post by: overtyrant
5 min to go for predicted start.
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Post by: Morskul
Just over 3 minutes remaining on the countdown, rather excited for this!
53623
Post by: Ronin_eX
Bugger, it's light out, when did that happen? Stupid summer and its daylight!
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Post by: Saxon
I have a meeting in 35 mins... hope it isn't late!
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Post by: Alfndrate
30 SECONDS!!!
yay!
60720
Post by: OrlandotheTechnicoloured
Live now
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Post by: Ronin_eX
And now we wait.
Edit - Oh wow, that was quicker than expected.
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Post by: Lansirill
Pledged for an EB. Now I just need to see what it was I pledged for.
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Post by: Catyrpelius
It's up, in at $140
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Post by: scarletsquig
Pledged at $140 EB, that's the one you want.
Holy CRAP, $15k in the first 1 minute.
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Post by: DaveC
There's 700 EBs so should keep everyone happy goes up $1 in cost each EB level.
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Post by: Alfndrate
You want the 140 EB, so much so that they have like 5 or 6 of that level
In at 140
48707
Post by: Rolt
I give it 2 hours (max) before it funds, anyone taking any bets?
Also looks at those Rebs and Mararuders, thats awesome.
72031
Post by: willb2064
They don't appear to have add-ons for the terrain (which is pretty much the only thing I'm interested in). Oh well, backed anyway as I'm sure they will add an option down the line.
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Post by: Alfndrate
Ronnie was showing off that big Plague dude to some people at AdeptiCon,
The artist for that is amazing! (and he's a bit of a lush, though he'll deny it)
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Post by: squall018
In for 140$. That was exciting. Now to actually look at the site.
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Post by: Bolognesus
...Well, those starters sure are set up to be expanded by stretch goals a bit - this isn't much of a value just yet.
Problem is I specifically want those enforcer engineer and sniper models - neither of which is even available for any kind of pledge yet.
Sure it'll get better yet, though. Quite interesting to see how far that will go - Dreadball felt like a better value at the start of it's KS campaign than this does now...
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Post by: scarletsquig
Rolt wrote:I give it 2 hours (max) before it funds, anyone taking any bets?
More like 15-30 minutes at this rate.
53623
Post by: Ronin_eX
In for the $140 early bird because that's what all the cool kids are doing. Hopefully FFs show up soon so I can move on to them. The Rebs are looking kind of fun either way.
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Post by: PsychoticStorm
Yep that raises fast, I really hope they reconsider the enforcer captain though.
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Post by: Catyrpelius
Kickstarter really needs to implement some sort of acheivment point system...
275
Post by: Taarnak
Wow, I expected it to go fast but sheesh!
Over halfway there in 8 minutes.
In at $140, and along for the ride.
~Eric
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Post by: zedmeister
Yeah, I'll join the party. Necromunda, eat your heart out!
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Post by: Rolt
Alfndrate wrote:Ronnie was showing off that big Plague dude to some people at AdeptiCon,
The artist for that is amazing! (and he's a bit of a lush, though he'll deny it)
Dumb question, buts whats a "Lush"? I've never heard that before.
60720
Post by: OrlandotheTechnicoloured
Lush = somebody too fond of alcohol, having a drinking problem etc
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Post by: Alfndrate
Rolt wrote: Alfndrate wrote:Ronnie was showing off that big Plague dude to some people at AdeptiCon,
The artist for that is amazing! (and he's a bit of a lush, though he'll deny it)
Dumb question, buts whats a "Lush"? I've never heard that before.
Used as a noun, a lush is someone that is a habitual drinker, it also has the added connotation that it is someone that can't handle their booze...
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Post by: Lansirill
Welp, since lush was already handled, I'll go this way.
I'm not entirely sure if Strike Team or Recon is the way to go. It sounds like you'll be getting all the stretch goals (albeit only for two factions instead of four), and could save $50. I suppose it depends a lot on how the stretch goals are going to work. It's probably worth going Strike Team, but heck, I had to edit this to something more meaningful that 'ninja'd'.
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Post by: Saxon
$140 in now... if it is like any of Mantic's other kickstarters this will be closer to $700 by the end lol
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Post by: OrlandotheTechnicoloured
It's interesting that they've got their 'lite' version of the game available right from the start (Scientist level) and that it comes with pre-assembles coloured minis for the straight boardgame crowd
smart move Mantic
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Post by: Vain
Yeah, jumping in on this at $140 if only for the 4 factions and scenery.
I wouldn't be unhappy if that was all i got but I have a feeling i will be seeing a lot of extra stuff added to the base box. Did anyone see the "2nd Generation" plague dude in the video and notice it wasn't in the faction pack?
I would love it if there was a similar "underboss" for each of the faction that was unlocked along the way.
One sad thing is I am somewhat justified in not buying a set of enforcers just for display as these are far more character-ful.
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Post by: scarletsquig
Yep, they're hitting all markets with this, boardgamers and wargamers in some kind of glorious middle ground.
100% of the DZ minis will have Warpath rules, I made sure to ask about that, so these can form the start of armies for that game too if you want.
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Post by: zedmeister
OrlandotheTechnicoloured wrote:It's interesting that they've got their 'lite' version of the game available right from the start (Scientist level) and that it comes with pre-assembles coloured minis for the straight boardgame crowd
smart move Mantic
Very smart. They've payed close attention to different groups.
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Post by: Triszin
i had to update java, and when it finished the 140 EB was gone, so i just got the 141 eb! I can't wait for more options to buy more building sprues, and or maybe just a cheap way to double everything in the striker edition. also part of me wants to do the captain striker at 500 but thats a bit out of my price range atm.
Automatically Appended Next Post:
its at 46k already. lol
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Post by: decker_cky
Lansirill wrote:Welp, since lush was already handled, I'll go this way.
I'm not entirely sure if Strike Team or Recon is the way to go. It sounds like you'll be getting all the stretch goals (albeit only for two factions instead of four), and could save $50. I suppose it depends a lot on how the stretch goals are going to work. It's probably worth going Strike Team, but heck, I had to edit this to something more meaningful that 'ninja'd'.
Check out what you get in Striker and what you get in Jack and expect the same. IMO you get value for the extra $50.
BTW, the $150 pledge has 2 extra factions and 2 extra building sprues already.
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Post by: Alfndrate
God, it's like they pay attention to their customer base.
They did something similar with Dreadball, they were selling, "Dreadball Kickoff" at AdeptiCon, it came with the rules, the board, dice, and models, but no ref or cards, and was more for a board game rather than a "wargame"
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Post by: Saxon
Once the scenery sprues become available as add ons, think this will shoot through the roof. Mid-campaign slump breaker perhaps.
26800
Post by: Commander Cain
Pledged. Not really sure what I am getting but I will check when I am out of bed!
Digital enforcer sculpts huh? Seems like they have tweaked the legs to look less skinny also, good move Mantic. Just please offer the old enforcer captain over old grumpy in a cape, not a fan...
$5 shipping for me isn't bad also, got an earlybird so I guess it pays for itself.
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Post by: decker_cky
Alfndrate wrote:God, it's like they pay attention to their customer base.
They did something similar with Dreadball, they were selling, "Dreadball Kickoff" at AdeptiCon, it came with the rules, the board, dice, and models, but no ref or cards, and was more for a board game rather than a "wargame"
I think you could even argue in favour of titling the boardgame version Dreadball, and the miniature version something extra.
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Post by: Rolt
Vain wrote: Did anyone see the "2nd Generation" plague dude in the video and notice it wasn't in the faction pack?
Yeah looks like theres going to be alot of hidden planned guys added to all the current factions. If you look at the starter sets you can see silhouettes that don't match the show artwork, its most noticable with the Reds, theres
clearly a guy with a tail and digitigrade legs.
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Post by: Baragash
It's the other use of lush  "People" now apply the specific vegetation adjective to anything in general that's perceived to be a good thing.
Such as, that $140 pledge level looks lush, glad I got myself one
31545
Post by: AlexHolker
$40 for 6 models this time?
61647
Post by: PsychoticStorm
I am quite intrigued on the aliens named but not shown in rebels and on the aliens shown but unnamed on the videos illustrations.
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Post by: scarletsquig
And funded, in half an hour for $50k.
44183
Post by: decker_cky
Possibly room for some stretches on that level?
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Post by: Alfndrate
Is that some level of record? O.o
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Post by: Catyrpelius
No, Zombiecide Season 2 holds the record at something like 10 minutes...
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Post by: Rolt
Man thats was fast, this could be Mantics biggest KS by far. Now just imagine how crazy the Warpath KS will be next year.
Oh well on to the stretch goals.
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Post by: Earth Dragon
Well that took what, 35 mins?
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Post by: decker_cky
More early bird strike team 5 and 6 have sold than early bird 4. It's not much....but that is a few dollars being thrown away. :S
Interesting international option: Shipping is $5, but courier is still $15.
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Post by: scarletsquig
Catyrpelius wrote:
No, Zombiecide Season 2 holds the record at something like 10 minutes...
That had a target of $25k though, not $50k. It still wins, but not by a great margin.
This going to be huge, I can see $1.5mil for this.
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Post by: Vain
Rolt wrote:Yeah looks like theres going to be alot of hidden planned guys added to all the current factions. If you look at the starter sets you can see silhouettes that don't match the show artwork, its most noticable with the Reds, theres clearly a guy with a tail and digitigrade legs.
Not too sure on the Reb, their faction list include leadert, 2 humans and 3 non human sounding races, Sorak, Yndij (Indigenous to the world?) and a heavy weapon Grogan. My money is on the non-human in the art being the grogan but they have included 2 extra humans in the art, which is odd, rather than line work of the Sorak or Yndij.
Edit: Name correction
71061
Post by: Earth Dragon
And a card deck, and the probability of getting more after stretches, and the shipping
39827
Post by: scarletsquig
Rules for this are sounding great.
Terrain is destructible, you can loot new weapons and use them during the game by finding crates (which may also be booby-trapped!).
Sounds like a lot of fun.
32930
Post by: Nick Ellingworth
Well I'm in at $142 now I've just got to hope that my car doesn't decide to break down again and force me out of this one. After the annoyance of missing out on the Warzone kickstarter thanks to me car I really don't want it to happen again.
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Post by: RoninXiC
$141 for me. Really looking forward to this kickstarter
3330
Post by: Kirasu
Surprised at no stretch goals. I hope they add some.
32930
Post by: Nick Ellingworth
Give them time, it's not been up long.
38157
Post by: RoninXiC
No Addons either... but that's definately going to change very very soon ^^
7942
Post by: nkelsch
Too bad... Can't support Mantic on concept art alone, especially since they have tragic failures in producing quality Orc models. Apparently when their orcs grow, their hands and heads go from a bestial faced truescale to a humanoid face heroic scale. And usually end up being posed as if they are having a stroke or falling down. I would rather their models have the static pose of the concept art if it meant faithful representations.
So let's see real sculpts or 3D renders before they get any money.
32930
Post by: Nick Ellingworth
Hmm Mantic have dropped a hint about combat drones and walkers in the comments. That sounds good.
9883
Post by: Cyporiean
scarletsquig wrote: Catyrpelius wrote:
No, Zombiecide Season 2 holds the record at something like 10 minutes...
That had a target of $25k though, not $50k. It still wins, but not by a great margin.
This going to be huge, I can see $1.5mil for this.
It hit 25k in less then 2 minutes, they passed 50k not long after that.
29784
Post by: timetowaste85
I wake up late, expecting all EBs to be gone, pull up this thread and see they're still available. Mantic is still going the extra mile to save us a couple bucks where they can (so we'll spend those extra bucks on them in other areas of the kickstarter  ). I love the Plague leader, quite enjoy the regular Plague now that I see them in better detail on the KS page, and the new factions look awesome too. Very impressed with Mantic, once again. I own almost as many Mantic models as I own GW now-and have spent 1/4 of the cost!! If that.
72319
Post by: highlord tamburlaine
Good on Mantic for including LOTS of early birds. Managed to grab a 142 one at least.
I find it funnyt that the mock ups don't match the displays for each faction so far. We've got a Marauder with a chainsaw arm in power armor at the faction description, and then there's the massive one with rockets and "more dakka" to borrow a phrase down there at the pledge levels.
The multiples of generic troops makes me wonder if things get wild enough if they might get sprued at some point- get yourself some easy basic grunt troops that way?
Rebs having all the aliens is a plus.
Big question in my head right now is will Mantic be able to outpace MERCS in giving out all kinds of extra goodies?
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Post by: Gitzbitah
I hope and expect so- this is the company known for actually doing pre-order discounts as a regular basis.
39827
Post by: scarletsquig
highlord tamburlaine wrote:Big question in my head right now is will Mantic be able to outpace MERCS in giving out all kinds of extra goodies?
I can only point you towards Dreadball, which finished with around $500 of stuff for the $150 pledge level.
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Post by: judgedoug
Where's the !@$& stretch goals? If they had been posted, we would have gone through a 75k one already.
32930
Post by: Nick Ellingworth
I'm sure they're coming, can't really blame Mantic for being a little slow as I doubt that anyone would have foreseen Deadzone being funded so quickly.
25728
Post by: -DE-
The Deadzone rulebook is going to include rules for MOVING and SHOOTING? My, my... What's Mantic going to think of next? Rules for determining the winner? Nah, that'd be too groundbreaking even for the world-renowned game designer Jake Thornton.
Joking aside, I like some of the models, but I won't be pledging. I hope the models are available as separate blisters eventually.
Corp:
- commander has wonky proportions and his cape doesn't fit the WP aesthetics. I though they were supposed to be hard SF shock troops, not crusader knights in space? Is it a war trophy taken off a dead forgefather? His face expression makes him look clueless, like he's lost his way and wandered onto the battlefield. "Hmm, I seem to have made a wrong turn somewhere between Mass Effect and 40K..."
- troopers are nice, though I feel they're too detailed. I don't like so many breaks in flat surfaces, it takes forever to paint, and unless you're an accomplished painter, will look too busy and simply not good.
- sniper is cool. Cape without camo is silly, but that's just the official painting, so can be rectified. One of the few Mantic miniatures I can personally classify as badass.
- drone controller is cool. Drone is OK, not that creative, but it'll do. I like tech support guys, they're so rare in wargames (remember the chapter serf from Macragge?).
Plague:
- big Plague guy is awesome. Will become a post-apocalyptic mutant leader. He looks pissed and out to pound some puny humans into bloody pulps. Love him!
- medium Plague zombie looks goofy as heck. The artwork it's based on was nice, but they botched the sculpt. Looks like a rage monkey and elicits derisive chuckling instead of dread. I dislike the blockade as well - I don't do urban bases, so it'd look out of place. Pass.
- small zombies are... not my cup of tea. Again, goofy proportions. I understand they were supposed to be grotesque and misshapen, but they made them look like caricatures, with awkward, elongated, cartoon-like torsos and limbs, complete with redneck heads. Dead Space necromorphs these ain't.
The game itself sounds promising, but the grid will have to go. I can only hope it's not that much of a hassle to reverse-engineer it to utilize inches instead, otherwise it's a pass as well. I'm simply not interested in watered-down, wargame-boardgame hybrids. DT was disappointing enough.
On a side note, I do not understand why they refer to Marauders as a brand new race, same with Enforcers.
39827
Post by: scarletsquig
New stretch goal - $100k for another sprue of hard plastic terrain.
So, a new design of buildings to mix and match with the current set.
I'm happy with that. More hard plastic from Mantic and upgraded quality for the game = yes please!
30538
Post by: Triszin
well be at that in 2 hours
32930
Post by: Nick Ellingworth
Yep not going to take long to get some more variety in the scenery.
38157
Post by: RoninXiC
I give it less then 30 minutes to break the 100k
9594
Post by: RiTides
nkelsch wrote:Too bad... Can't support Mantic on concept art alone, especially since they have tragic failures in producing quality Orc models. Apparently when their orcs grow, their hands and heads go from a bestial faced truescale to a humanoid face heroic scale. And usually end up being posed as if they are having a stroke or falling down. I would rather their models have the static pose of the concept art if it meant faithful representations.
So let's see real sculpts or 3D renders before they get any money.
Agreed... I don't know if folks just want quantity over quality but there has been a high rate of "misses", and a few of the sculpts they already have done for this are awful (the captain being the worst).
I don't know if it's internet/ early bird hysteria or, as I said before, folks who just want quantity... the quality isn't there imo.
39827
Post by: scarletsquig
The only mini I'm not keen on is the captain, and who cares?
By the time this is over I'll have 80+ free minis and won't be giving much of a damn whether or not I get around to painting up the few that I don't like.
I guess you could call that "quantity", but IMO Mantic hits the mark with sculpting quality a lot more often than people give it credit for.
There's an alternate sculpt for the captain available anyway, that looks pure awesome so it's a non-issue to me.
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Post by: Eilif
Hmm, the Rebs look pretty good. It's the only faction I'm interested in, but that puts me in a bit of a quandry.
40 bucks for 6 figs is not a good enough deal for me and this pledge level doesn't get you any stretch goals.
Stretch goals kick in at 90 and gets the scenery (which I really like) but you can't get rebs again until you go up to $150 (143 for early birds)
Mantic:
Any chance for a Recon pledge where you can pick your factions?
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Post by: Earth Dragon
I feel they stalled on stretch goals to see how they should be spaced, which is essentially BS as that's not "funding" jack diddly squat. I would like to know what the extra funds are going towards. It's a KS. The extra funds should be going towards the game. Why are we not already funding additional factions/options?
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Post by: Alpharius
Commander Cain wrote:Pledged. Not really sure what I am getting but I will check when I am out of bed!
Digital enforcer sculpts huh? Seems like they have tweaked the legs to look less skinny also, good move Mantic. Just please offer the old enforcer captain over old grumpy in a cape, not a fan...
$5 shipping for me isn't bad also, got an earlybird so I guess it pays for itself. 
No kidding - the look MUCH better.
Hopefully it translates into the actual models.
ANd hopefully they fix that commander model too...
Also - you lazy gits!
Post the actual update!
Deadzone is funded!
Update #1 · Apr 26, 2013 · 21 comments
Holy Moly!
Well, we’d hoped Deadzone might be popular (with such beautiful scenery and gorgeous miniatures, we could only hope!) – but seriously… hitting our goal in 33 mins? Absurd!!
Thank you so much for making Deadzone a reality, you’ve allowed us to tool the miniatures for the game which is simply incredible… wow.
We are soldiering on towards the next major milestone – $100,000 – which will allow us to do another scenery tool of all-new tiles. Because of this, we’ll be able to upgrade one of the scenery sprues in your pledge to these new designs, massively improving the variety amongst your buildings!
Scenery Tiles Concept Art
Crazy day guys, crazy day. Thanks for supporting Deadzone!
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Post by: RoninXiC
They'll probably allow the swapping of the rewards. At least they've done so with the kings of war project.
Fear not, Mantic will add on the addons and strechgoals "soon". I'm absolutely certain of that.
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Post by: -DE-
Seeing how stretch goal are the main driving force behind every successful wargame kickstarter, I have no doubts DZ will be chock-full of them. Though if anybody's thinking they're helping to improve the game through pledges, they're fooling themselves - every extra goal has already been accounted for before the KS even started. There's no financing anything, it's just a pre-order system. Nothing wrong with that, but it grates me every time somebody proudly exclaims they're making the game possible. You're not, the game's finished, and any extra components that haven't been sculpted yet are in a normal state of production (the game's slated for December, after all).
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Post by: decker_cky
Earth Dragon wrote:I feel they stalled on stretch goals to see how they should be spaced, which is essentially BS as that's not "funding" jack diddly squat. I would like to know what the extra funds are going towards. It's a KS. The extra funds should be going towards the game. Why are we not already funding additional factions/options?
$50k stretch for a plastic sprue is very reasonable. There'll be lots of time to allow for smaller stretches when things slow down, but that was a very good move to take advantage of momentum to add hard plastic while they can.
-DE- wrote:Seeing how stretch goal are the main driving force behind every successful wargame kickstarter, I have no doubts DZ will be chock-full of them. Though if anybody's thinking they're helping to improve the game through pledges, they're fooling themselves - every extra goal has already been accounted for before the KS even started. There's no financing anything, it's just a pre-order system. Nothing wrong with that, but it grates me every time somebody proudly exclaims they're making the game possible. You're not, the game's finished, and any extra components that haven't been sculpted yet are in a normal state of production (the game's slated for December, after all).
They have stuff planned out, but Mantic's previous Kickstarters have condensed 3 years releases into a single year, and given those models for extremely cheap prices.
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Post by: Earth Dragon
It doesn't take 50k to fund tooling for one sprue.....three different sprues maybe.
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Post by: scarletsquig
I'm going to try something new with the OP for this thread.
I know people have liked the previous OPs I've made for Mantic threads, so this time, I'm going to remove the massive pics and promotional stuff copy+pasted from the KS page itself and just have a basic description/ one pic and then dedicate the rest of the OP to a pure information dump, to cut straight to the point.
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Post by: Barzam
I was a little surprised the stretch goals weren't up yet, but I'm sure they will be by the end of the day.
Really pleased about the multiple Early Birds. I got the $144 level. I'm sure this is going to go nuts. I expect that all factions are going to wind up with quite a few more figures before this is done. One thing I'm hoping to see (aside from some small scale vehicles) would be a Corporation Engineering Team. They featured pretty heavily in the twitter storyline, so why not? And if they happen to look like a certain engineer that fights the dead in space, all the better.
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Post by: nkelsch
scarletsquig wrote:The only mini I'm not keen on is the captain, and who cares?
By the time this is over I'll have 80+ free minis and won't be giving much of a damn whether or not I get around to painting up the few that I don't like.
I guess you could call that "quantity", but IMO Mantic hits the mark with sculpting quality a lot more often than people give it credit for.
There's an alternate sculpt for the captain available anyway, that looks pure awesome so it's a non-issue to me.
I don't like buying groups of models from a company and the trade-off for being 'cheap and numerous' is some of the models go right in the garbage can. I am getting 200+ minis from Merc, and I expect that not a single model will be a failure.
If all you care about is cheap tiddlywinks for gaming, them more power to you. I like to paint models and I dislike it when the models are clearly flawed in proportions, poorly sculpted or are just goofy to look at.
Considering other companies have and maintain a 100% good sculpt record, I don't think it is unreasonable to expect that. They may make models which don't appeal, but the sculpts are sound. Mantic makes fundamentally flawed sculpts with bad poses, bad scale issues, non-realistic concepts like the enforcers knobby superthin knees.
You have summed up Mantic's marketing pretty clearly:
"Hey, you get 80+ cheap ass figures, we already got your money, just throw the bad ones in the garbage and quit complaining."
Maybe they should do a Kickstarter to pay for better sculptors... Or maybe we will get more cathorse.
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Post by: Earth Dragon
This also isn't their first rodeo. There was no reason to start the campaign without stretches and add-ons.
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Post by: Alpharius
I'm just waiting for the Teratons to show up!
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Post by: RiTides
scarletsquig wrote:The only mini I'm not keen on is the captain, and who cares?
By the time this is over I'll have 80+ free minis and won't be giving much of a damn whether or not I get around to painting up the few that I don't like.
I guess you could call that "quantity", but IMO Mantic hits the mark with sculpting quality a lot more often than people give it credit for.
There's an alternate sculpt for the captain available anyway, that looks pure awesome so it's a non-issue to me.
Not to pile on, as I see nkelsch quoted this and responded to it above as well, but since you were replying to me- Yes, I would call that the epitome of "quantity over quality", as you ask.
Also:
Alpharius wrote:No kidding - the look MUCH better.
Hopefully it translates into the actual models.
ANd hopefully they fix that commander model too...
They have not fulfilled that hope in the past, as nkelsch has previously pointed out, even models they say they're going to fix/improve remain as they are.
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That commander is here to stay, if people (even scarletsquig!) don't like it, plan to throw it away when they get it, etc, then they shouldn't be counting it in the "total" of sweet free minis they're getting! (Note: This is directed at the "80+ free minis" comment from scarletsquig, not to Alpharius' comment above).
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