Yeah, I'm hoping to break top 4 tomorrow, but it may be Top 8 depending on how many people show up. Not a lot did today, because of the PTQ that was going on. I didn't really feel like playing 8 rounds of Magic, with only the top 32 getting product. Granted, it would be like 146 boosters, but still.
I played both days of game day, won three and lost two on both. Day one was my black-green zombies, day two white-green-red humans. Both deck are fast but the humans especially so. Two of the three matches I won with them were over in under 15 minutes. I lost twice to control decks, I just can't deal 20 damage fast enough, I can do a lot but typically there's table wipe on turn four or five and planeswalkers like Liliana come out to kill humans coming out mid game and beyond, or force me to discard cards.
Friday night I drafted, wound up with a decent W/B deck after I first-picked Opportunity and then blue dried up like three picks later. Just went 1/1/1; my last opponent was slow. We played it out and I would have won.
Saturday I was interested in the game day, but it was also the Feast of Blades qualifier for NH, so I naturally had to do that. Gotta have your priorities in order. Managed to win that, including a 1pt victory over Eldar in the final.
Today the wife was not up for hiking, so I went ahead and hit the Games Day. I had put together a half-decent Selesnya aggro/lifegain deck (4 voice, 4 advent, 4 loxodon smiter, etc.) then one of the local guys kindly helped me tweak it and lent me some cards to make it better (2x Garruk Relentless, 2 Gavony Township, 2 Trostani, a few other things).
First round got a bunny draw- 2/0 in about ten minutes or so. Blue/White nice draft.dec; the guy had just gotten back into Magic this week after long away.
Second round played one of the good local standard players running U/W/R flash/control. Went three games and went to time, but he managed to finish me before the five overtime turns were over.
Third round Jesse, a very nice young lady I've been matched up against a few times; she beat me in a Prerelease final, I've beaten her a few times in draft. She had a similar deck to me, only she also had black, and had ALL of the big money green/white cards. So add Scavenging Ooze, Archangel of Thune, Kalonian Hydra to my concept, then Obzedat Ghost Council & Blood Baron of Vizcopa, plus a bit of black removal. Scary stuff. I lost 0/2.
Fourth round David Berthiuame, who was last year's Games Day champ (beat him and you got a pack ) and the guy who helped me with my deck and lent me cards. There were five rounds then cut to 8, and we knew with the 20 players we had, a 3/2 record could possibly qualify with good tiebreaks, so we promised each other that we'd both win the next round, so the winner of our match would have the best chances to qualify. He was running U/W/R control. We went three games and I eked it out, amusingly putting the third game away in part thanks to Ground Seal from my sideboard preventing him from geting an answer out of his graveyard using Snapcaster Mage. David lent me the 2 Ground Seals.
Round 5, Dave Howell another veteran player, running Aristocrats. He beat me down pretty hard in game one, but I came back strong and smashed his stuff in the next two.
Tiebreaks came down in my favor and I qualified for top 8! As the eighth seed, though, so paired against the top seed. Ouch. Still, got my Goblin Diplomats and at least four packs, so not bad!
Quarterfinal I was paired against the top seed, the other female player, Ariel, running Brian Kibler's Red/Green Aggro list from Worlds. My deck matched up against it extremely well, and despite her going first and me mulliganning game 1, I won, after a long slog of a game with lots of board development and lifegain racing against her Thundermaw, closing it out with Trostani populating Wurm tokens. Game two I had to mull twice and couldn't recover; quick beatdown. Game three again was a big long board/game, but I got the combo of Trostani populating Voice Elemental tokens on a stacked board, with Garruk pumping out wolves, and closed it out.
Semifinal round, rematch against Jesse and her Junk Big Good Stuff deck. Game one I got smoked; double Archangel of Thune turns 5/6. Game two I got a better board and got through; Voices, Wurms, Smiters, Silverblade pally. Game three we had a nice reasonably lengthy contest, but she got the Hydra going with Gavony Township, and I couldn't draw any of the roughly eight answers to it I had in my deck (Celestial Flare, Oblivion Ring, Selesnya Charm). Dead. Peeked at my library and found two darn Flares sitting on top. Darn.
Still, 4th place and winning a total of 9 packs (one from beating David) was not bad! Especially considering that I've now played all of four Standard tournaments this year (last time before that was 1998), and almost no practice games.
Hey guys, could you help me with this naya token deck... I've been having some real trouble building and balancing this one... there are so many card options -_-
4 Crusader of Odric 2 Archangel of Thune 4 Avacyn's Pilgrim 2 Elvish Mystic 2 Druid of the Anima
4 Assemble the Legion 4 Honor of the Pure 4 Gather the Townsfolk 4 Parallel Lives 4 Mayael's Aria 4 Beastmaster Ascension
62 Cards
In my experience there are two types of token decks, there are decks that populate huge tokens, then there are decks like this that make tons of tokens, and then buff them - which is what I'm trying to do.
Your terminology is a little off... you have 20 enchantments and 4 sorcery cards.
I can see what you're doing with Mayael's Aria and Beastmaster Ascension, but I don't think they're really all that useful atm. You're talking about generating lots of tokens, which is great and buffing them is fantastic, but I think you're not going to get a lot of return. And you also don't need as much red mana in your deck as you think you do. I would change the gates out for their shockland versions. I know you said you want to keep this to a budget, but you're spending 80 dollars on the Archangels of Thune... so budget might be the wrong term to be using here
I'd personally drop the red all together, go selesnya, and look to going human soldier and populate. Possibly picking up these:
in place of the the Crusader of Odric.
Idk... these are just the thoughts I'm having atm... I might have more collected thoughts later in the evening.
Fair enough, the reason I love red so much is Assemble the Legion. Do you think there is anywhere I could keep this as naya? The more I look at it, the more it looks like I'll have to drop red.... but assemble the legion is so cool haha.
There were also a few other cards I was looking at including rubblebelt raiders, elspeth tirel, and true conviction
If you're looking to keeping it Naya, drop some of the green enchants, put some Boros Charms in there, and add some creatures that can battalion that way you can buff those little tokens when you attack with lots of stuff... The Boros charms are insane in that you can attack with everything, and make all of your permanents (this includes tokens) indestructible for the combat (also useful for blocking.
4 Gather the Townsfolk
4 Parallel Lives
4 Beastmaster Ascension
4 Growing Ranks
4 Miming Slime
2 Advent of the Wurm
Miming slime can be like my cheap-man's Voice of Resurgence giving me some powerful tokens to populate... potentially tokens better than Crusaders of Odric because Beastmaster Ascension and Goldnight Commander will be buffing the crusaders of odric / wayfaring temples up.
I'm going to be doing a few m14 drafts in the near future, so I will hopefully either get, or trade for, the Archangels of Thune... lets see how my luck goes.
Bear in mind that the Parallel Lives is leaving standard soon, and that's the strongest thing in this deck. I had a selesnya deck that splashed black to use Lingering Souls. Between four of those, four Advent of the Wurm and four Call of the Conclave, it was pretty wild when doubling tokens. You quickly ramp with elves and Avacyn's Pilgrim. If you really want to drive it home there's Collective Blessing, which is costly but manageable with ramp. But I didn't need it, because masses of Wurms and Centaurs are enough.
Big issue with all this is Ratchet Bomb. Which can clear the table of tokens for just two mana and there's little you can do about it, unless you are able to make things indestructible, eg Boros Charm, but you need to splash red and have it ready in your hand and mana free to cast it.
Think about card draw, you'll need to spend that mana on something. There are lots of green creatures and enchantments that say things like 'when a creature enters the battlefield draw a card', 'if you have the biggest creature draw a card'. That way you can keep pulling and playing cards. Also don't just think about big creatures, there are things that produce many creatures, like Wolfbriar Elemental. More mana, more wolves.
Umbral Mantle <- Can get infinite mana with Arch druid or Priest of Titania
Sword of the Paruns <- Can get infinite mana with Arch druid or Priest of Titania
Thousand-Year Elixir <-Semi haste... so amazing with all the Elf tap abilities
Coat of Arms
Sol Ring
Lightning Greaves
Swiftfoot Boots
Door of destinies
Enchants
Spoiler:
Quest for Renewal
Asceticism
Elvish Guidance
Katabatic Winds
Sorceries
Spoiler:
Triumph of the Hordes Revive
Regrowth
Make a Wish
Nature's Spiral
Corrosive Gale
Creeping Renaissance
Elvish Promenade
Instants
Spoiler:
Reclaim
Fresh Meat
Moment's Peace
Wirewood Pride
Pretty fun if you like elves. I bolded cards that routinely have a hand in winning games.
Alfndrate wrote: Gonna start working on an EDH deck... No clue where to start
I'm honestly thinking of a mono-green beast deck... big things fast
If you want mono green beats, start with Azusa, Lost but Seeking as your general - she's probably the best way to reliably start dropping fatties quick in EDH.
I first picked up a red/white deck from avacyn returns (or some set like that) and played with that for a while until I got bored at not having any powerful creature spells (like a true newbie). As it turns out, Gatecrash was about to be released, and after many dilemmas and hours spent deciding what deck to get I chose Gruul. Gruul suited my playstyle very well as it was very aggressive and had every powerful creature I could ever dream of, turns out I made a great choice and I love every game I use my Gruul green and red deck in.
I have trawled ebay and amazon, and I can build this deck for $15. Anything cheap that would be good to add to this deck? I could drop the flings and act of treason, as there is very little chance I would be able to use them effectively and work on putting in phytoburst/titanic growth..
Rubblebelt and beastmasters are there mid to late game presence, if needed.
I have trawled ebay and amazon, and I can build this deck for $15. Anything cheap that would be good to add to this deck? I could drop the flings and act of treason, as there is very little chance I would be able to use them effectively and work on putting in phytoburst/titanic growth..
Rubblebelt and beastmasters are there mid to late game presence, if needed.
You'd probably want 4 Stomping Grounds, and 4 Rootbound Crags. The Crags should be relatively cheap, although they are cycling out here in October. I'm also
You want Ghor-clan Rampagers for the Bloodrush, it's a must have in an Aggro deck. Scavenging Oozes are absolutely gold as well. I personally don't like Fling or Act of Treason.
Elvish Mystics, and Arbor Elves are also good, and help fill out your 1 drops. Kalonian Hydras are also pretty good.
Here is Brian Kiblers G/W which I believe got second in the World Championship this year.
Wowww, his deck is almost exactly what I was aspiring to do. Shame dark ascension is leaving standard soon... still though, I'm totally going with Ghor-Clan Rampagers and Strangleroot Geists. I'm going to be doing some m14 drafts soon, so if my luck is with me, I might be able to get a scavenging ooze or two. Every draft I've ever done I've had enough luck to pull quite a few expensive cards (foil VoR last time )
I'd love to get domri rade in this deck too... I just don't have that kind of money since I'm going back to college soon.
The Bringer wrote: Wowww, his deck is almost exactly what I was aspiring to do. Shame dark ascension is leaving standard soon... still though, I'm totally going with Ghor-Clan Rampagers and Strangleroot Geists. I'm going to be doing some m14 drafts soon, so if my luck is with me, I might be able to get a scavenging ooze or two. Every draft I've ever done I've had enough luck to pull quite a few expensive cards (foil VoR last time )
I'd love to get domri rade in this deck too... I just don't have that kind of money since I'm going back to college soon.
If you've got 10 bucks, I suggest buying 2014 Duel of the Planeswalkers on Steam, it comes with a code to get a promo Scavenging Ooze. The normal ooze is like 10 bucks, the promo is like 24, and you get a game with it .
Speaking of a Gruul Deck, I've been toying with one, I'll update you on it's progress here shortly (still writing up the decklist/finalizing it)/
I know that I've talked a bit about it with you, but honestly, there is nothing I don't like.
I like the World Eater, but I feel he's the "worst" of the 6 we're seeing. Still like the card , but you're right that double X monstrosity is a bit of a killer. Though his ability is a bit of a gakker (dealing damage to him) I guess one would hope that you do it to small things until he gets larger and larger. At minimum you're spending 3 mana to get +1/+1
The Satyr and Destructive Revelry are looking awesome.
Alfndrate wrote: I know that I've talked a bit about it with you, but honestly, there is nothing I don't like.
I like the World Eater, but I feel he's the "worst" of the 6 we're seeing. Still like the card , but you're right that double X monstrosity is a bit of a killer. Though his ability is a bit of a gakker (dealing damage to him) I guess one would hope that you do it to small things until he gets larger and larger. At minimum you're spending 3 mana to get +1/+1
The Satyr and Destructive Revelry are looking awesome.
Yeah, I like the cards previewed so far! I just can't wait until they preview some cards in my favorite colors though!
Automatically Appended Next Post: Played my Rakdos deck tonight in a Standard event. It was 3 rounds and we had a clear winner by the end of it, so no point in playing any more.
I was 15 minutes late, and originally I called and asked if it was still cool if I joined late, the kid said nope over the phone. I stopped by anyways and explained to him again that I was willing to pay the entrance fee and take a round 1 loss.
Round 2 was vs a hyper competitive Rakdos deck, I lost 2-0. It was hilarious when our first three turns were copies of each other. We played a friendly game after the round and I managed a win (oh well right?).
Round 3 was against a Selesnya Lifegain Deck. I lost game 1, game 2 I stomped face, and game three I was so mana screwed it wasn't funny. I had Rakdos, a Spike Jester, Excava, Ash Zealot, Pillar of Flame, and Searing Spear in my hand needing 1 red mana to play so I could kill Trostani. But it didn't matter, the game was called on time and he beat me a turn or two after that.
Have you actually tried the Sliver deck? Here are my feelings on it after looking it over. You have 21 land of which two are colourless, but you're running a three colour deck. You only have 4 dual lands. It's going to jam up. There are ways to fix this, more dual lands, lands like Cavern of Souls, or cheaper alternatives are enchantments to produce mana of any colour, like Abundant Growth or Verdant Haven. I don't think you need four Door of Destinies, two at most, but you do need more of the good Slivers, like the Bonescythe Sliver. Four Descendant's Path is excessive too, I think you're trying to do too many things in this deck, you'll be dead before they all start working. You'd probably be better off putting in something to help you draw cards, or do direct damage to creatures/players.
Reading back I think I sounded harsh, but I'm just trying to be honest and practical. If you haven't got the lands, you're going to struggle to play a game and not end up unable to cast stuff.
Consider only using two colours, you won't be short of Slivers if you only go white-green and you can main deck the Hive Stirrings and perhaps a couple of Megantic Slivers. Then you can use a few other green and white favourites, Rancor, for example.
1) Yes I have played with the Sliver deck, it's gotten more play in recent days than my Rakdos deck. Getting colors of mana aren't an issue due to the Manaweft, of whom I normally draw 1 opening hand, and even if I don't, mana is rarely an issue. To put it in a bit of perspective, I had Megantic Slivers in the deck (5G) and had no trouble having the mana to play them, but I did have trouble drawing them, which is why I don't have them in the deck anymore.
2) I don't need 4 Descendant's path, I normally run 3 and generally get 1 or 2 in play (the first game I had 4 in the deck, I ended up playing 3 of them). The 4th is because I needed to fill a card slot and didn't want to throw in a 6 mana card, and I took the hive stirrings out for the Ghor-Clan Rampagers. I'd use Rancor if I owned any, but I probably won't get much time to use them since they're cycling out in a little over a month. If I played 3 times a week, they'd already be in the deck because I could get standard play out of them for more than maybe one night every two weeks.
3) 4 Door of Destinies has only screwed me once in which I drew 2 of them, nothing I could do about that. Door and Descendant's path work really well with each other since Path counts as a cast so I cast the sliver for free and get +1/+1 to everything. This stacks up quickly, especially with 2 of each. I'm usually not dead before they start working, or if I am it's because I'm facing a deck that is designed to win in 4 turns no matter what, and my deck is designed to win in 5 at it's fastest and generally 7 at it's slowest. I talked this over with Sasori a lot, Path and Door are really there for games in which I am struggling to get creatures on the board, or to keep them on the board. It's my late game push, and keeps me in the fight. I'd rather run 3 Paths and 4 doors as that has been working for me.
4) I contemplated Verdant Haven, but it seems... too slow for me. By turn 3, I want to be able to put down at least a 4 drop (manaweft and 3 lands). If I can get something larger so be it, but colors of mana is something I don't usually have issues with. Though I do like Abundant Growth more than Verdant Haven, though much like Rancor, it's cycling out.
5) Cavern of Souls, Checklands (i.e. clifftop retreat), Mutavault, and Shock lands are just too expensive. I could easily take out the basic land cards in my deck, put 4 Stomping Grounds, 4 Sacred Foundries, 4 Clifftop Retreats, 4 Mutavaults, 4 Cavern of Souls, and 4 Rootbound Crags (or throwing in the Selesyna version of the check and shock lands), but that's not how I want to play magic. I don't want to drop 75 bucks or so on a few lands, when 12 of them are rotating out.
6) You do sound harsh, but my post probably sounds just as harsh in return, because Sasori and I have been over most of this. As to main decking the Hive Stirrings and the Megantics, I pulled the HS for the Ghor-Clan Rampagers, and the megantics were pulled for one or two cards because I was never drawing them, so they were just taking up space. I took them, and the fogs out for 1 rampager, 2 Boros Charms, 1 Thorncaster Sliver, and 1 of something else.
Edit: Where was this advice a few weeks ago when I was building the deck
2nd Edit: Now that I am thinking about it, I was running 3 Doors when I first put them in... I'm trying to remember when I threw the 4th one in...
3rd Edit: I will try out 2 Descendant's Path and 3 Doors (I was using 3 originally, I think when I was at the game day people were saying to throw my 4th one in)... Sasori says RANCORS! Though I have none. Madcapskills is a decent replacement, it's good but like he says, it's not AS good as Rancor.
I still think you're wrong and the mana base will be an issue.
You say that you would only struggle against decks that win in four turns, but there are a lot around. I never buy cards but it's worth trading for the shock lands, even when they leave standard they will hold their value in modern, they're a solid investment in this regard in like many cards which devalue in modern. I do have a lot of dual lands and would still prefer to run two colours in this deck. Even my human deck (see above) jams occasionally and that's got almost no basic land at all.
As we're being harsh I think your sideboard needs thinking about. The black sliver, how are you planning to cast that exactly? Using only Manaweft Slivers and maybe Descendants' Path? If you had a pile of Abundant Growths, Verdant Havens and Caverns of Souls in there, I'd be tempted, but I just don't see when you'll be able to reliably cast it if you sideboard it in, and you have three. Hero's Reunion is just a bit dull, what sort of deck will you use this against? It's great in limited formats but not here IMO. Silence is a really tricky card to use and I think it's one of those cards that half the time you don't know when you use it and the rest you waste it.
That's fine, I've yet to have issues with it since my recent tweaks.
You say that you would only struggle against decks that win in four turns, but there are a lot around. I never buy cards but it's worth trading for the shock lands, even when they leave standard they will hold their value in modern, they're a solid investment in this regard in like many cards which devalue in modern. I do have a lot of dual lands and would still prefer to run two colours in this deck. Even my human deck (see above) jams occasionally and that's got almost no basic land at all.
I'm running 3 colors because those are the best slivers in the set, with the Syphon and Galerider being... "meh" at best, since you can't build a deck around them. Shocklands are fantastic, I've got a few in my Rakdos deck. I pulled one, traded for another, the dragonskull summit, and the clifftop retreat. The stomping ground was pulled and the second one was snagged from the m14 Event Deck (I had a gruul guildgate there *shudders*). I'd love to replace some of my basic lands for shock lands, there are just 3 issues. 1) Everyone wants the shocklands for the colors I run. Stomping Ground sees play in Jund decks, gruul decks, and naya. Sacred Foundry is in Boros and naya, and Temple Garden is just fething expensive and really good and seemingly in every deck (even though it's not). 2) If I wanted to trade for them, I can't do "need based" trading where I give you a card you're looking for and you give me a card I'm looking for. All trades where I play are done on "value-based" trading. Where if I trade you a 30 dollar card, you trade me x number of cards that equal 30 dollars, which leads into my third issue 3) I don't have a lot of trade stock. I have maybe 3 pages worth of rares and foils that people might be looking for. Getting my second mutavault was a pain in the arse because everyone wanted 20 dollars worth of stuff and it had to be stuff they wanted/were looking for. So I'm extremely limited in what I can and cannot do.
As we're being harsh I think your sideboard needs thinking about. The black sliver, how are you planning to cast that exactly? Using only Manaweft Slivers and maybe Descendants' Path? If you had a pile of Abundant Growths, Verdant Havens and Caverns of Souls in there, I'd be tempted, but I just don't see when you'll be able to reliably cast it if you sideboard it in, and you have three. Hero's Reunion is just a bit dull, what sort of deck will you use this against? It's great in limited formats but not here IMO. Silence is a really tricky card to use and I think it's one of those cards that half the time you don't know when you use it and the rest you waste it.
The Syphons only see play against another Sliver deck. Lifelink is what gives me the edge in those games, and at most I only throw two in there, I've yet to need a third. And yes, it's completely done via manawefts and Descendant's path (though I've never gotten one via Path yet). The two times I've had them in my deck I ended up drawing one opening hand. Heroes' Reunion is dull, and was mainboarded right after the release of m14 (I needed filler), and I don't know what deck I would use it against.... are there many points where life gain isn't good? It certainly was helpful for my opponent last night when he played one the turn I was going to kill him. Silence and Terminus are much like the third Syphon Sliver... they're... there... I've not needed to play them, and have not found a game in which they might be useful.
Anyone know good places to get rid of a magic collection that's just taking up room? I played competitively from M13 to Gatecrash before LCGs caught my eye. The problem is everyone loves standard legal in my area. And those that don't generally don't want cards from Innistrad/Ravnica blocks.
Zond wrote: Anyone know good places to get rid of a magic collection that's just taking up room? I played competitively from M13 to Gatecrash before LCGs caught my eye. The problem is everyone loves standard legal in my area. And those that don't generally don't want cards from Innistrad/Ravnica blocks.
Do what the big card dealers do at conventions, bulk sell off stuff.
Get a box, put a smattering of 500 cards of all colors into the box, mix in a few junk rares and sell it for 15 bucks, sell lands in bulk packs of 100 lands for 5 bucks.
Sell anything that's worth anything to your local store, starcity games, tcgplayer, etc...
Well people will trade cards at trade value rather than one for one, simply because some are very good and some are quite poor. I don't see a problem with that myself, at least you can look up a website to see relative values on the spot so someone can't swindle you.
I've found that I'm quite good at painting onto mtg cards, and the majority of card players are not painters, so mine are quite valuable to some people. I'm doing basic lands at trading them at about the value of $10-15
Howard A Treesong wrote: Well people will trade cards at trade value rather than one for one, simply because some are very good and some are quite poor. I don't see a problem with that myself, at least you can look up a website to see relative values on the spot so someone can't swindle you.
I've found that I'm quite good at painting onto mtg cards, and the majority of card players are not painters, so mine are quite valuable to some people. I'm doing basic lands at trading them at about the value of $10-15
Trading for value is fine as long as you have enough stock to make it worth it... I don't.
Don't feel so bad, I ran a red/blue Guttersnipe deck (my first time playing blue) built from the deckbuilder's toolkit and what I had spare.
2 Draws, 1 Loss, and a Bye.
My first opponent was a middle aged man who never seems to know what the cards do. Plus, he cursed at me and my deck every turn when I'd counter him or kill something.
My 3rd opponent for the night ran a mill deck that featured 2 creatures that had a power/toughness equal to the number of cards in my graveyard. It was at this point that I fell in love with Essence Backlash (stopping a 16/16 from coming on the board plus dealing 16 damage to my opponent for only 3 mana (thanks to Goblin Electromancer).
Dr. What wrote: Don't feel so bad, I ran a red/blue Guttersnipe deck (my first time playing blue) built from the deckbuilder's toolkit and what I had spare.
2 Draws, 1 Loss, and a Bye.
My first opponent was a middle aged man who never seems to know what the cards do. Plus, he cursed at me and my deck every turn when I'd counter him or kill something.
My 3rd opponent for the night ran a mill deck that featured 2 creatures that had a power/toughness equal to the number of cards in my graveyard. It was at this point that I fell in love with Essence Backlash (stopping a 16/16 from coming on the board plus dealing 16 damage to my opponent for only 3 mana (thanks to Goblin Electromancer).
Aye, I love that little Miller Pede, especially if you have a bunch of Ornithopters in your deck XD
Does anyone know of a Black card that allows you to put out more than one swamp per turn? Desperately need one for a deck I'm working on (Fire Breathing Black with Liliana and Crypt Ghasts for massive mana), but most of them I'm seeing are "Search your Library for a Swamp card and put it into your hand".
I could splash green, but I really REALLY want it to be Pure Black.
Slarg232 wrote: Aye, I love that little Miller Pede, especially if you have a bunch of Ornithopters in your deck XD
Does anyone know of a Black card that allows you to put out more than one swamp per turn? Desperately need one for a deck I'm working on (Fire Breathing Black with Liliana and Crypt Ghasts for massive mana), but most of them I'm seeing are "Search your Library for a Swamp card and put it into your hand".
I could splash green, but I really REALLY want it to be Pure Black.
Farseek is the only one in standard that I know of, off the top of my head.
I've actually got a deck I'm working on, for post rotation!
Also, some thoughts for discussion, what does everyone think is going to go up in value, Post rotation?
I think Blood Baron is going to skyrocket, so I bought a playset of him while he is low. I also think Exava will get a bit better too.
What does everyone else think? Now is the time to start brainstorming, so we don't have to pay 200$ for a playset of something (Voices, which I think are going to be even better with stuff like pillar rotating out)
I'm thinking I may pick up some Trostanis, as well.
Jace, AOT is also on my mind. He's around 10$ right now, and I wouldn't be surprised if he hits 20-25 in the near future.
Maybe Liturgies of Blood? The 5 drop Murder that then gives you 3 Black mana? I really wish they had just reprinted Murder to go with Shock and Cancel.
Dr. What wrote: Maybe Liturgies of Blood? The 5 drop Murder that then gives you 3 Black mana? I really wish they had just reprinted Murder to go with Shock and Cancel.
They reprinted Doomblade though! which is quite awesome.
Dr. What wrote: Maybe Liturgies of Blood? The 5 drop Murder that then gives you 3 Black mana? I really wish they had just reprinted Murder to go with Shock and Cancel.
They reprinted Doomblade though! which is quite awesome.
LOL my deck hasn't been legal since Legends and Revised were pulled from standard (I believe it's called Type II now, IIRC). It was a green and red speed burn deck designed to cast big creatures and big X and abuse the crap out of Autumn Willow and Duel Lands.
Things I like: Bestow, Devotion (interesting mechanic, I don't like the spoilered black Devotion), Heroic
Things I don't like: Monstrous, it's too expensive for a moderate bonus. Though the Kraken's monstrous is nice, because detain is more annoying that people think
I don't think it'll be for longer games, everyone will up the mana ramp. No one wants games that take longer than 10 turns at their longest simply because as each turn passes the chances of your opponent getting the card he needs slowly approaches 1. I like longer games as I feel they're more tense, and kind of rewarding. I hate games where one player ends the game with 20 life, having never been touched.
Wizards have mentioned slowing down standard with Theros. I would love a return to mono decks being competitive. Players have become too spoiled with the overabundance of color fixers.
Sinful Hero wrote: Wizards have mentioned slowing down standard with Theros. I would love a return to mono decks being competitive. Players have become too spoiled with the overabundance of color fixers.
I wouldn't mind mono decks becoming a thing I like single color, because then you generally know what you're facing. multi-color just looks at you and throws the worst of both colors at you
Granted, Red Deck Wins and White Weenie has always been around, and always will, but monoblue, black, and green would be nice to see in big tournaments again.
I'm really liking bestow and devotion. All the bestow cards spoilers so far seem just fine casting them for thei straight creature cost. Not to mention if you bestow them on a creature, and the creature dies, your enchantment becomes a creature instead of going to the graveyard too. Here's the official spoiler-
Did you not see that green Mana Dork? (Tap: Add one green mana equal to your devotion to green. 1/4)
Or the black merchant guy? (When he enters the battlefield, each opponent loses X life and you gain X life, where X is equal to your Devotion to Black.)
You can accelerate the green guy out second turn, next turn drop a GGG, then tap him for an additional 5 mana. It would be interesting- but you still only have so many cards in hand, and you have quite possibly overextended yourself. It makes you extremely open to wrath effects. The black devotion card doesn't strike me as being overpowered either- more like a corrupt on a body. In some instances, it's worse.
Slarg232 wrote: Did you not see that green Mana Dork? (Tap: Add one green mana equal to your devotion to green. 1/4)
Or the black merchant guy? (When he enters the battlefield, each opponent loses X life and you gain X life, where X is equal to your Devotion to Black.)
That stuff is pretty BA in mono colored decks.
I'd agree it's BA, but 5 mana is expensive to drop for that ability.
I feel like these guys are too expensive for what they can do. I could see the Acolyte being used as a means to buff monstrous, idk... I'd have to see it in action.
Sinful Hero wrote: You can accelerate the green guy out second turn, next turn drop a GGG, then tap him for an additional 5 mana. It would be interesting- but you still only have so many cards in hand, and you have quite possibly overextended yourself. It makes you extremely open to wrath effects. The black devotion card doesn't strike me as being overpowered either- more like a corrupt on a body. In some instances, it's worse.
It's green, the more mana they have the bigger creatures they can get, the bigger creatures they get the more likely they are to win.
Corrupt affects target opponent, the Merchant affects ALL opponents. Corrupt is affected by numbers of swamps (Which black can't accelerate at all by itself; still limited to one per turn), where as Black; Dark Ritual into Any card like Underworld Dreams (BBB) and you can seriously ramp up the damage. Also, Liliana and Crypt Ghasts can accel the mana department, allowing you to get more cards out per turn to power it.
Also, two copies of Merchants, one dies, use Rescue from the Underworld to sacrifice one, then bring both back for double the tapping XD
Edit: Maybe it's just the Johnny in me geeking out about em XD
Corrupt also doubles as creature removal- the merchant only affects opponents. Agreed that the merchant would probably be better in multiplayer, but there are fewer things that affect the number of your swamps than your other permanents. One disenchant or naturalize and your merchant went from 5 damage to 2. Of course, that depends on if your opponent has the answer. I'm really excited about all these myself, I just don't see them as broken or overpowered.
I'm still waiting to see what dual lands this block will have- it's rumored to be a full cycle of Nimbus Maze lands from Future Sight. Of course that's just what I've read.
Yeah, I foresee Xenagos being worth a pretty penny. The art for that dragon is awesome. I love the lightning crackling out of his mouth. I really like most of the art for this set actually.
Tough choices ahead! I'm not sure if I'd want to run a W/B/U or B/U/G deck come rotation.
I'm liking a lot of what I'm seeing!
Ashiok is pretty cool, and someone on the MTG salvation forums did some excellent math with how quickly you can win, if you just mill even a little bit! it's pretty darn cool.
Not sure why tricolor would be dead- slower maybe. You still have all the ravnica shocklands, and this new cycle may be slower but it will smooth out draws. It will be interesting to see how it all shakes out at the least.
They'll be a cheap way to help smooth out your draws without any additional investment. There are also only so many ways they can design a land to have an option to enter untapped. The rare lands from here on out may all be more like this- part of the supposed slowdown.
Sinful Hero wrote: Not sure why tricolor would be dead- slower maybe. You still have all the ravnica shocklands, and this new cycle may be slower but it will smooth out draws. It will be interesting to see how it all shakes out at the least.
Because having half your lands always EBT,and having to pay 2 life for the others, is pretty crippling in three colors. Remember, Tri-color doesn't use basic lands, so this is pretty much the deathblow to it.
Sinful Hero wrote: Not sure why tricolor would be dead- slower maybe. You still have all the ravnica shocklands, and this new cycle may be slower but it will smooth out draws. It will be interesting to see how it all shakes out at the least.
Because having half your lands always EBT,and having to pay 2 life for the others, is pretty crippling in three colors. Remember, Tri-color doesn't use basic lands, so this is pretty much the deathblow to it.
Lol, might be. I'll admit, I don't look at standard too often, but only every now and then. And yeah, I noticed they only use 1 or 2 basic lands, and maybe a few things like Mutavault or Gavony Township, so it very well may be then end of "take the best stuff of three colors" decks. I find it funny they seem to still be pushing multicolor(multicolor block followed by a second block with a minor multicolor theme), but also monocolored decks as well(devotion). I think this will be a very interesting standard format to say the least.
Sinful Hero wrote: Lol, might be. I'll admit, I don't look at standard too often, but only every now and then. And yeah, I noticed they only use 1 or 2 basic lands, and maybe a few things like Mutavault or Gavony Township, so it very well may be then end of "take the best stuff of three colors" decks. I find it funny they seem to still be pushing multicolor(multicolor block followed by a second block with a minor multicolor theme), but also monocolored decks as well(devotion). I think this will be a very interesting standard format to say the least.
To be honest though, I rarely find myself having mana issues in my deck. Replacing those basics with shock and check lands would remove almost any issue, but that's too expensive.
Oh Sasori, managed to pick up 1 Rancor last night
Automatically Appended Next Post: Anyone that is interested in picking up some of the new Theros stuff, Duel Deck: Heroes vs Monsters is now on sale.
Sinful Hero wrote: Lol, might be. I'll admit, I don't look at standard too often, but only every now and then. And yeah, I noticed they only use 1 or 2 basic lands, and maybe a few things like Mutavault or Gavony Township, so it very well may be then end of "take the best stuff of three colors" decks. I find it funny they seem to still be pushing multicolor(multicolor block followed by a second block with a minor multicolor theme), but also monocolored decks as well(devotion). I think this will be a very interesting standard format to say the least.
To be honest though, I rarely find myself having mana issues in my deck. Replacing those basics with shock and check lands would remove almost any issue, but that's too expensive.
Oh Sasori, managed to pick up 1 Rancor last night
Automatically Appended Next Post: Anyone that is interested in picking up some of the new Theros stuff, Duel Deck: Heroes vs Monsters is now on sale.
The Dual Decks are a cool concept, but I think I'd rather just buy a few boxes, lol.
Xenagos is selling for 40$ preorder right now. Kind of insane. Of course, Preorder prices are always wacky.
You sure, because reading it, it sounds like you target a permanent and then change the text; ergo, you can target Hoplite to trigger Heroic, but the spell proceeds to fizzle out after the targeting.
You need to keep reading, it says, "Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn."
Perhaps I'm missing something, but the Hoplite doesn't have a single word of color.
So the way I read it is that it might get proc the Hoplite's ability whenever you Cipher it, but not when you cast it (not sure, thus why I removed it).
But the point still stands that you can't complete the spell because you can't change all instances of color on the card.
(Ignore)No, not even choosing the creature for the cypher would trigger it, because you choose a creature, not target it. The "change the text of target permanent" would fizzle, because there is no text to change, thus no legal target.(Ignore)
Edit: Actually I was wrong, " You can target any permanent with Trait Doctoring, including one with no color words or basic land types on it. " But the original cypher- "The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities." So yeah, I think it would trigger heroic.
I have just gotten back into magic from a very long hiatus.
Trying to put together a decent damage dealing red deck but im having serious trouble! I am struggling with the 1 v 1's against people with half decent decks.. I just cant seem to be able to do enough damage quickly enough..
Any pointers?
The below cards I have work very well for me and I would like to keep but honestly.. I cant find / see any other combinations that will work
bodazoka wrote: I have just gotten back into magic from a very long hiatus.
Trying to put together a decent damage dealing red deck but im having serious trouble! I am struggling with the 1 v 1's against people with half decent decks.. I just cant seem to be able to do enough damage quickly enough..
Any pointers?
The below cards I have work very well for me and I would like to keep but honestly.. I cant find / see any other combinations that will work
Well, what other cards do you have/are available to you? Are you just playing against friends, or trying to play in a more competitive environment(like tournaments)? You seem to have a really good base, especially the Vexing Devil.
Sinful Hero wrote: Well, what other cards do you have/are available to you? Are you just playing against friends, or trying to play in a more competitive environment(like tournaments)? You seem to have a really good base, especially the Vexing Devil.
Against mates generally, we hardly play tournament games. All though there decks are amazing most of them so dont hold back! haha
ahh below is a list of cards I have around the place and/or have ordered
1. Legion Loyalist 2. Vandablast 3. Balefire dragon 4. Diaochan 5. Furyborn Hellkite 6. Circle of flame 7. Charmbreaker devils 8. Alpha brawl 9. Pyromancer Ascension 10. Banefire 11. Awaken the Ancient 12. Rite of flame 13. Furnace of wrath 14. Blood moon 15. Wild richochet 16. Young pyromancer
I have bought these cards over the past few weeks, I also have a bunch of common cards from Ravnica (cant remember off the top of my head what). I do have disposable income though (who plays warhammer doesnt!) so am open to having to get some more cards..
I also have the standard 4 x shock, 1 x lava axe, 4 x lightning bolt, 4 x searing flame etc..
@ Slarg. You can target the Hopilte with trait doctoring. You can change it to to a WW, UU, WR, WB, WG, or any combination of colors. You can cast it immediately and cipher it on another creature and then give it another +1/+1 counter. You can also make it a combat trick by adding a quicken to the equation, ciphering it onto an unblocked first / double strike creature.
For example, my Izzet deck wrecks face because I have guttersnipes, Niv-Mizzet Elementals, and Cyclopes. By turn 5 I have dished out over 35 damage in a single turn because giving "Armed" to an unblocked cipher creature means I can pump up both my Cyclops and Elemental to absolutely ridiculous proportions all the while dealing about 16 damage from just my Guttersnipe.
Sinful Hero wrote: Well, what other cards do you have/are available to you? Are you just playing against friends, or trying to play in a more competitive environment(like tournaments)? You seem to have a really good base, especially the Vexing Devil.
Against mates generally, we hardly play tournament games. All though there decks are amazing most of them so dont hold back! haha
Spoiler:
ahh below is a list of cards I have around the place and/or have ordered
1. Legion Loyalist
2. Vandablast
3. Balefire dragon
4. Diaochan
5. Furyborn Hellkite
6. Circle of flame
7. Charmbreaker devils
8. Alpha brawl
9. Pyromancer Ascension
10. Banefire
11. Awaken the Ancient
12. Rite of flame
13. Furnace of wrath
14. Blood moon
15. Wild richochet
16. Young pyromancer
I have bought these cards over the past few weeks, I also have a bunch of common cards from Ravnica (cant remember off the top of my head what). I do have disposable income though (who plays warhammer doesnt!) so am open to having to get some more cards..
I also have the standard 4 x shock, 1 x lava axe, 4 x lightning bolt, 4 x searing flame etc..
By the way, do you do multiplayer, or mostly 1v1? That can make a big difference in how you build your deck. Say if you're building a commander deck, things like Shock hit the backburner. But if you're going 1v1...
@ Slarg. You can target the Hopilte with trait doctoring. You can change it to to a WW, UU, WR, WB, WG, or any combination of colors.
Spoiler:
You can cast it immediately and cipher it on another creature and then give it another +1/+1 counter. You can also make it a combat trick by adding a quicken to the equation, ciphering it onto an unblocked first / double strike creature.
For example, my Izzet deck wrecks face because I have guttersnipes, Niv-Mizzet Elementals, and Cyclopes. By turn 5 I have dished out over 35 damage in a single turn because giving "Armed" to an unblocked cipher creature means I can pump up both my Cyclops and Elemental to absolutely ridiculous proportions all the while dealing about 16 damage from just my Guttersnipe.
You can't change the casting cost of the creature with Trait Doctoring, just text such as Protection from Green. You'd need a spell such as Prismatic Lace to do such as that, and even it doesn't change the casting cost.
i have played M:TG off and on since beta... took several year break then got back into it around M12. from then till now played standard and modern pretty heavily (mostly at FNMs) with the occasional game of commander tossed in ...
growing bored again of playing it so often (6+ times a month) so going down to once or twice a month and starting to try to play 40k once a month as well...
just recently sent off a bunch of my excess cards for store credit which i turned into some 40k minis and stuff... still have about 30k cards to sort through hah!
I've only recently discovered this game due to getting a Kindle Fire HD. I'm not very good, mind; rubbish would be a better word. I'm still struggling through the single player mode. The one after Zanzibar. Managing a deck with multiple colours in it utterly baffles me. Any advise would be greatly received.
Cabals is my game of choice when I need a break from the stress. I'm beginning to wonder whether I'm...'special' because of this. Everyone gets the gist of it except me. It's depressing...
@SilenzZzz
In your affinity deck- do you ever feel Dispatch is wasted in your hand? I want to like it, but Galvanic blast just seems to do the same job, by it can go to the dome. I also like running blink moths, but I guess with the colored spells it might more sense to cut them.
And no Blood Moon in the sideboard? Not criticizing, just wondering if it's your meta. For me, after laying one down on the second(or first) turn against some decks is basically game over. The look on their face as they go from shock to horror(to tears) is priceless.
@Muhr
The trick to multicolor is making sure you have the right balance of lands to your colors, and making sure you have the right lands to cast your spells in your opening hand. For example, if you're playing red/green, and your opening hand is mostly green spells and mountains toss it back and get a new hand.
Sinful Hero wrote: In your affinity deck- do you ever feel Dispatch is wasted in your hand? I want to like it, but Galvanic blast just seems to do the same job, by it can go to the dome. I also like running blink moths, but I guess with the colored spells it might more sense to cut them.
And no Blood Moon in the sideboard? Not criticizing, just wondering if it's your meta. For me, after laying one down on the second(or first) turn against some decks is basically game over. The look on their face as they go from shock to horror(to tears) is priceless.
in my local area most of the time i use dispatch... only rarely does it feel wasted ... i have on occasion switched the colored spells out for galvanic blast and shrapnel blast with similiar results ... the deck is nice .. but not always consistent. i have thought about changing it to full legacy and leaving it like that ... has more consistency to me with the artifact lands and disciple of the vault. And just building a Tempered Steel deck for modern in it's place.
as for blood moon, i have 3... but a lot of the decks in my area are running mostly basics with some fetches ... it does shut down the fetch part ... but not often enough, normally by the time i can cast it .. the game is almost over for me or them ...
Automatically Appended Next Post:
Muhr wrote: I've only recently discovered this game due to getting a Kindle Fire HD. I'm not very good, mind; rubbish would be a better word. I'm still struggling through the single player mode. The one after Zanzibar. Managing a deck with multiple colours in it utterly baffles me. Any advise would be greatly received.
Cabals is my game of choice when I need a break from the stress. I'm beginning to wonder whether I'm...'special' because of this. Everyone gets the gist of it except me. It's depressing...
it is never an exact science though ... depends on how many colors you are trying to run ... and if you are wanting to keep the deck limited to a certain format ... if it is just for casual play then mana can become easy .. esp if it is built around the color green (that color has the most abilities to go fetch other lands for you) ...
on the Magic game for tablets .. it is great! .. but on their multi colored decks they have kept them fairly simple on the mana base .. so it can seem clunky .. having access to dual lands or lands that can tap for any color can help a lot
Full spoiler for Theros is out... Digging through it now. I'm not sold on the heroic ability myself. For the most part it seems like a one-shot ability. Put an enchantment on it, and then never do anything with it again.
I think I'd probably trim a bit of the white stuff, with more of a focus on U/B. The white is mostly there for Verdict and Revelation, after all. I think I may throw in some Far // Away and Devour Flesh, to help deal with Aggro. If Aggro is really prevalent, then those Thoughtseizes go right into the Sideboard.
I've tried doing theros draft simulators. I can't. Everything is so good. You want to play 2 color decks, but that shafts your devotion power. You want to play mono-colored decks, but then you are missing out on a whole world of combos.
I don't see many great cards in Theros... we are having a tournament around the release date and it's something along the lines of everyone gets X number of sealed boosters and you make a deck out of them.
I am struggling to see which is the better colour to start with... Black, Blue and White as a stand alone colour seem the best.
bodazoka wrote: I don't see many great cards in Theros... we are having a tournament around the release date and it's something along the lines of everyone gets X number of sealed boosters and you make a deck out of them.
I am struggling to see which is the better colour to start with... Black, Blue and White as a stand alone colour seem the best.
You are doing a sealed tournament, they're fun most sets do these as a pre-release a week before the set hits retail.
-I need to find a substitute for boartusk liege and deus of calamity. -Zhur-Taa druid is nice for that little bit of ramp, and turn 2 i can use a burning tree emissary to mana fix into a zhur-taa druid, which was a big thing in test games I ran. -Savageborn Hydra is there for leftover mana. -Fanatic of Mugs and Nylea's Disciple are both beautiful. Fanatic will easily do 10+ damage, while Nylea's will regularly heal me for at least 10. -Rest is pretty self-explanatory.
I ran some test games with it and the deck is horrific. With an average draw the deck will turn 4 or turn 5 someone, and will either have an excess of health, huge creatures, or plenty of cards in hand to keep the game going if need be. I just need a way to make this standard legal and just as good.
EDIT: Perhaps I could throw in ghor-clan rampagers. Either xenagos or domri rade would also fit really nicely. Perhaps kalonian hydra as well?
I did the release today to get that foil Bident of Thassa. In a draft I won three and lost won, so got some prize boosters. I played red-white and was passed so many rares in this colours, I had a legendary spear and two hammers, a chained to the rocks, the invincibility enchantment and the Minotaur lord. Not opened my prizes yet but I did well today
I think control would give you fits, and you have the issue of being chump blocked, since you have no trample. Blood Baron and Stormbreath are also an auto-win if they stick.
I think it would probably be a 2-2 deck, as Mythic Mid Range, Esper, and any token decks wouldn't have much problem with it.
You're missing out on a great deal of the better spells and creatures for this color choice. Voice, Fleemane Lion, Chained to the rocks, etc etc.
No, the cipher does not trigger it, but the spell does. The cipher does not specifically target the creature, so the heroic won't trigger. (just going off the top of my head)
the act of ciphering does not target (does not say target in the description of the keyword cipher) but some cipher spells can be cast onto target creature (trait doctering for one) which would trigger heroic because it has the word 'target' in it.
I guess Theros is just rolling in rares and Mythics...
I bought my first ever box of magic cards, and pulled the following:
Spoiler:
Elspeth
Thoughtsieze
Purphoros, God of the Forge
Hammer of Purphoros
Thassa, God of the Sea
Nylea, God of the Hunt
Whip of Erebos
Polukranos, World Eater
2 Fleecemane Lions
Temple of Triumph
Temple of Silence
Temple of Deceit
Soldier of the Pantheon (foil)
Prophet of Kruphix
Hero's Downfall
Abhorrent OVerlord
Psychic Intrusion
Gift of Immortality
Triad of Fates
Boon Satyr
Rageblood Shaman (foil)
Shipbreaker Kraken
Arbor Colossus
Reaper of the Wilds
Daxos of Meletis
Chained to the Rocks
Akroan Horse
Steam Augury
Celestial Archon
Titan of Eternal Fire
Hundred-Handed One
Meletis Charlatan
Firedrinker Saytr
Colossus of Akros
Agent of the Fates
Swan Song
Ember Swallower
Alfndrate wrote: I guess Theros is just rolling in rares and Mythics...
I bought my first ever box of magic cards, and pulled the following:
Spoiler:
Elspeth
Thoughtsieze
Purphoros, God of the Forge
Hammer of Purphoros
Thassa, God of the Sea
Nylea, God of the Hunt
Whip of Erebos
Polukranos, World Eater
2 Fleecemane Lions
Temple of Triumph
Temple of Silence
Temple of Deceit
Soldier of the Pantheon (foil)
Prophet of Kruphix
Hero's Downfall
Abhorrent OVerlord
Psychic Intrusion
Gift of Immortality
Triad of Fates
Boon Satyr
Rageblood Shaman (foil)
Shipbreaker Kraken
Arbor Colossus
Reaper of the Wilds
Daxos of Meletis
Chained to the Rocks
Akroan Horse
Steam Augury
Celestial Archon
Titan of Eternal Fire
Hundred-Handed One
Meletis Charlatan
Firedrinker Saytr
Colossus of Akros
Agent of the Fates
Swan Song
Ember Swallower
Nice. Thoughtseize is still running about $40. You got a lot of good cards. Did you draft them, or just pop open the packs?
I was just curious if you got a group of friends and everyone drafted the packs from the box. I've found it's usually cheaper to just buy the cards themselves online than going through booster boxes[although I do still usually buy one to draft(and I love opening those packs...)]
i try my best to not buy a box .. but it is fun opening packs ... normally if i can find a good enough deal i will pick up a box per set ... and use the unwanted rares to trade off for cards that i do want using a site called pucatrade.com (i am not affiliated with them btw)
drafting can be fun ... maybe once a month me and my wife will go to our LGS and participate in a draft there .. costs 15$ each ... but we basically get to pick 45 cards we want out of the packs for that 15$ ... a better avg value then buying a box (boxes can be so random, but you do occasionally luck out with a good card money wise from them) ...
if you still insist on buying a box .. best way to do it is you and a friend each buy a box ... and open the packs in whatever way you see fit ... then trade cards with each other (to get rid of ones you dont want for ones you want) ... doesn't work as well if you trade for value of the cards .. but i have a friend that i will do that with and we go more on the cards we want then the value of them ...
Sinful Hero wrote: I was just curious if you got a group of friends and everyone drafted the packs from the box. I've found it's usually cheaper to just buy the cards themselves online than going through booster boxes[although I do still usually buy one to draft(and I love opening those packs...)]
I picked up the box because I had never done it before. If this turned out to be a dud, I wasn't going to do it, if it turned out okay, I might do it again in the future.
Sinful Hero wrote: I was just curious if you got a group of friends and everyone drafted the packs from the box. I've found it's usually cheaper to just buy the cards themselves online than going through booster boxes[although I do still usually buy one to draft(and I love opening those packs...)]
I picked up the box because I had never done it before. If this turned out to be a dud, I wasn't going to do it, if it turned out okay, I might do it again in the future.
I understand, like i said i try to get a bix for each new set. So, was it a dud, or a winner?
DemetriDominov wrote: Anyone know a good deck to play Red/White/Black? They're my favorite colors. I'd also prefer to use some mechanics like Act of Treason.....
Which format are you wanting to play it in? For Commander, like The Bringer said Kaalia is a good choice. Not too many RWB commanders. (unless you count the 4 and 5 color ones too, which then there are quite a few)
I updated my Rakdos Deck. I still need to acquire a few cards.
While I know Sasori is for/would suggest Anger of the Gods instead of Lightning Strike (and I would agree), the lack of big heavy hitters would see parts of my board disappear. I still need to get my hands on the Desecration Demons and 2 of the Blood Crypts
Edit: It's going through some/a lot of changes so it'll be in a state of flux for a bit. I'd love to run some of the aggro builds out there atm, but when I price out all of the cards, it turns in to a tank of gas which is more important atm than 4 or 5 cards.
I haven't ever played no the competitive scene, and certainly haven't done much post-theros. So here's a question who all you guys who are actively playing competitively, what are some decks that are emerging as competitive post-theros? I've been looking at the decks that are being played, and it looks like Esper control has been doing well - but really I have no idea.
The Bringer wrote: I haven't ever played no the competitive scene, and certainly haven't done much post-theros. So here's a question who all you guys who are actively playing competitively, what are some decks that are emerging as competitive post-theros? I've been looking at the decks that are being played, and it looks like Esper control has been doing well - but really I have no idea.
While I don't have a pulse on the competitive scene, and a lot of it depends on your local scene, but here is what I've 'learned'.
1) Mono-red aggro will be on top for a little bit because it's hard to mess up, easy to update, and it's pretty consistent cycle to cycle.
2) Watch what is in your local play scene, even if you don't play, ask your local tournament guys (ya know the guys that tend to win FNM) as they tend to have a better judge of what is good and what might be good (Sasori is my resource for this, though we have two wildly different play scenes many times)
3) Check Start City Games Tournaments They list the top x players as well as their deck lists. If you start to see trends popping up, you can either capitalize on it and build that style before it hits your local scene or build counters to it.
Just opened up twenty one packs last night, this was my haul:
Underworld Cerberus
Rageblood Shaman
Shipbreaker Kraken
Gift of Immortality
Steam Augury
Mistcutter Hydra
Thoughtseize
Colossus of Akros + Shiny Purphoros (Same Pack)
Elspeth + Elspeth Emblem
Anthousa, Setessan hero
Temple of Abandon
Artisan of Forms
Hammer of Purphoros
Thassa, God of the Sea
Tymaret, the Murder King
Chained the the Rocks (If I Trait Doctor an Island to a Mountain, and cast CttR on it, does the enchantment get destroyed at the end of turn when it goes back to being an Island?)
Nykthos, Shrine to Nyx
Nighthowler
Heliod, God of the Sun
Hero's Downfall
Soldier of the Pantheon.
Bunch of good stuff, not complaining, but would have traded any of them (Save Elspeth and Thoughtseize) for a Boon Satyr or two......
Any of them good trade material for Magic Cthulu (Eldrazi Titans)?
I would be, but I have to talk to my brother first; it was part of the deal we made when he said he would buy me a booster box that he gets "First Trade Rights" on my rares.
What are you wanting? I might be able to steer him away from it.
Ok. Thought I was missing some, and just got some more packs from my brother, raising it up to thirty six. Here are THOSE rares:
Boon Satyr (NFT)
Curse of the Swine (NFT)
Triad of Fates
Sylvan Caryatid
Anax and Cymede
Akroan Horse (NFT)
Agent of the Fates
Ashen Rider + Celestial Archon
Anger of the Gods
Fabled Hero (NFT)
Fleecemane Lion
Reaper of the Wilds
Labryrinth Champion
Pyxis of Pandemonium
Spear of Heliod
i may have to put up a post in the trade forum (do they allow non warhammer stuff in there??) listing magic cards i have that i would trade for warhammer goods and bits ...
Hey everyone, I have been playing magic for a while now, and am currently building casual decks for the heck of it, and I came across an idea while looking through my boxes of cards to make a w/g Pegasus deck with buffs, etc, I will post a prototype decklist later, due to me having to post this from my iPhone, and having to go soon , I am really looking forward to any ideas, and throwing a groundswell on a wingsteed rider (from Theros) and attacking with it with all the buffs etc, any ideas? As I said before, I will post a decklist later, once I can get on a computer, and don't have to cramp my fingers up with typing on a small keyboard, any ideas would be great! Thanks!
So I made a White Heroic deck, hoping to try it out this weekend. I like it, because much like a good soup mix this sets up the board to be easily adapted for splashing in any other color to go either Selesnya, Boros, or Azorius.
Hey Alf, I no longer need the Boon Satyrs (My brother is finishing my playset for me), but you wouldn't happen to have any Realmwrights, Enter the Infinite, or Vraska (Might be pushing the value there....), would you?
Unrelated, but I've got a deck idea I'm fidgeting around with right now;
And the Sycophant or whatever it's called ( {X} {U}, counter target spell unless it's controller pays {X})
Slarg232 wrote: Hey Alf, I no longer need the Boon Satyrs (My brother is finishing my playset for me), but you wouldn't happen to have any Realmwrights, Enter the Infinite, or Vraska (Might be pushing the value there....), would you?
Unrelated, but I've got a deck idea I'm fidgeting around with right now;
And the Sycophant or whatever it's called ( {X} {U}, counter target spell unless it's controller pays {X})
Alfndrate wrote: So I made a White Heroic deck, hoping to try it out this weekend. I like it, because much like a good soup mix this sets up the board to be easily adapted for splashing in any other color to go either Selesnya, Boros, or Azorius.
Would it be possible to make a 'police force' pauper with mainly stuff like azorius arrester, deft duelist, deputy of acquittals, etc, with enchantments and instants that let me totally deny all possible actions that would be a threat to me,like modern police officers, so pretty much, a control pauper, with hardcore detain and making sure their creatures stay tapped with spells that have cipher, etc, or would my other idea work......? ( I haven't posted the other idea yet)
Automatically Appended Next Post: wow.....this thread died quickly.......well, i'll post my pegasus decklist in a while if possible, sorry for the long wait, i've been very busy
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Hey everyone, i was just curious on what might be some good ideas for budget decks (i find them fun to build, i built one that beat my friend's reanimator 3-4 times in a row ) that are easy to throw together, and win with,annoy friends with, or just have fun with, really anything, i have looked around on MTG vault, and other spots, but i was curious what other people might think about budget decks or if they have any they would like to share, along with an explanation on how to play the deck itself, etc.
orkkiller21 wrote:Would it be possible to make a 'police force' pauper with mainly stuff like azorius arrester, deft duelist, deputy of acquittals, etc, with enchantments and instants that let me totally deny all possible actions that would be a threat to me,like modern police officers, so pretty much, a control pauper, with hardcore detain and making sure their creatures stay tapped with spells that have cipher, etc, or would my other idea work......? ( I haven't posted the other idea yet)
I do okay with my Azorius deck, It's built off of the pre-constructed deck, and a few pieces here or there. Though I cannibalized it to make my monowhite heroics deck. It's not fantastic by any stretch of the imagination, but it's fun against my friends who play casually.
http://tappedout.net/mtg-decks/azoriuss-crackdown/
wow.....this thread died quickly.......well, i'll post my pegasus decklist in a while if possible, sorry for the long wait, i've been very busy
This thread tends to go in spurts, generally around new set time. Which is fine, we're a tabletop gaming forum, not an MTG forum.
orkkiller21 wrote: Hey everyone, i was just curious on what might be some good ideas for budget decks (i find them fun to build, i built one that beat my friend's reanimator 3-4 times in a row ) that are easy to throw together, and win with,annoy friends with, or just have fun with, really anything, i have looked around on MTG vault, and other spots, but i was curious what other people might think about budget decks or if they have any they would like to share, along with an explanation on how to play the deck itself, etc.
What kind of budget are we talking about here? Standard, Modern, Legacy, Vintage, Commander, or Casual? In general, Burn usually runs the cheapest in any format- its success just varies depending on what else is out there.
orkkiller21 wrote: Really anything, mostly legacy, but it doesn't really matter which.
Probably goblins or affinity, if you just wanted to netdeck. You're still looking at a couple hundred bucks though. Or are you looking at alternatives to existing decks, like Paradise Mantle instead of Mox Opal for affinity? Are you wanting to do tournaments, or just play with friends? What kind of budget are we looking at?
orkkiller21 wrote: A reasonable price, not as if I were to drop $100+ on a deck maybe $10-25 or $30
In legacy? Uhmm....
Spells-
4 Lightning Blast
4 Fireblast
4 Flame Rift
4 Price of Progress
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
Creatures 4 Keldon Marauders
4 Hellspark Elemental
4 Goblin Guide
Land-
20 Mountains
This may actually be over $30. You might cut the Goblin Guide for something like Searing Blaze to stay in budget. It's a start though.
well...... i recently (really about a month ago) decided to start playing the EDH/ Commander format, and am making a Bant themed deck, i already have a lot of stuff i am going to be using in the deck, such as Elspeth, the Sun's Champion, Gideon champion of Justice, etc, i plan on making the white part be mostly made up of soldiers, and cards that eill generate soldier tokens, and give my soldiers other abilities,etc, then the green part will consist of mainly buffs, etc, and cards that will help up my token count such as parallel lives, and growing ranks, and things of the sort. Then, the blue part will really just be counterspells, like negate,cancel,annul,etc, and other cards that can make my creatures hexproof or unblockable,etc.
My commander will most likely be Rafiq of the Many, or the bant angel ,Asura (?) Any ideas?
I also have made a plan for a mono-red edh deck that i would command with Heartless hidetsugu, kiki-jiki mirrorbreaker, or Rakka Mar, it will be all aggro and burn, with creatures who will most likely all have haste, or deal damage, and lots of it, i am going to throw in a leyline of punishment,chandra nalaar, etc, and maybe a Tibalt just for a distraction, any ideas for the mono red?
Hey guys!
Just found this thread, thought I'd say that I play MTG too (albeit only casually).
I really enjoy the 'testing out my ideas' kinda side of it, I've managed to build up a few really fun to play decks!
I currently run:
Mono green defender ramp (So I use axebane guardian, overgrown battlement, and gatecreeper vine, and if opponents can't kill me quickly enough, things escalate ridiculously fast).
Boros Agro (my most competitive/consistent deck, I can often get a turn five win. No cards in this deck cost me more than 2$ each, most I got in trades or repack boosters).
Dimir Mill Beat-down (basically, I mill them, but milling to kill is way too slow, so I have a playset of jace's phantasm, wight of precinct 6, and multiple consuming aberrations, along with defenders and some evasion (Gotta love essence harvest when you have a fat consuming aberration))
Allies tribal 5 - colour deck (This deck was really just for fun, I saw the allies mechanic and loved it, So i got all I could find in any colour and created this deck. It actually plays fairly well, considering I made it from scratch and it only has a couple of rares in it.)
Good to see some other Dakka magicians!
well...... i recently (really about a month ago) decided to start playing the EDH/ Commander format, and am making a Bant themed deck, i already have a lot of stuff i am going to be using in the deck, such as Elspeth, the Sun's Champion, Gideon champion of Justice, etc, i plan on making the white part be mostly made up of soldiers, and cards that eill generate soldier tokens, and give my soldiers other abilities,etc, then the green part will consist of mainly buffs, etc, and cards that will help up my token count such as parallel lives, and growing ranks, and things of the sort. Then, the blue part will really just be counterspells, like negate,cancel,annul,etc, and other cards that can make my creatures hexproof or unblockable,etc.
My commander will most likely be Rafiq of the Many, or the bant angel ,Asura (?) Any ideas?
I also have made a plan for a mono-red edh deck that i would command with Heartless hidetsugu, kiki-jiki mirrorbreaker, or Rakka Mar, it will be all aggro and burn, with creatures who will most likely all have haste, or deal damage, and lots of it, i am going to throw in a leyline of punishment,chandra nalaar, etc, and maybe a Tibalt just for a distraction, any ideas for the mono red?
Anyone going to game day tomorrow? I picked up the heroes from pre-release and release as well as my face the hydra deck. Gonna try my luck against them.
Automatically Appended Next Post: Does anyone think a mono-red edh/commander deck would be any good? (the idea is in my top post) or if a better explanation is needed, i can explain my plan further.
Automatically Appended Next Post: Does anyone think a mono-red edh/commander deck would be any good? (the idea is in my top post) or if a better explanation is needed, i can explain my plan further.
If you are on a budget, making a good commander deck of any combination is going to be really hard.
True.....thats why i have changed my plan, and will only use blue and white for my first commander deck. I decided that maybe trying to shoot for a 3 color edh deck at first might just be a bit too hard at the moment, bieng busy with so many things and having not as much time as usual to actually go through my cards and pick good ones out. The commander is going to be Daxos of Meletis,with white bieng the soldiers, etc side of it, and the blue bieng the control side of it, along with milling to make sure my opponent cant get what they want in their deck,(unless they are playing spells that let them retrieve stuff from their graveyard),because its gone, i will also be adding in multicolored cards such as azorius elocutors,detention sphere, etc, to add to the control side, and for the white side, i will proudly add in my Elspeth, the Sun's Champion.
Any ideas?
Automatically Appended Next Post: I will post a better explanation of the deck in a little while, with how it'll work, etc
Well, that's if they actually have cards in their deck that let them do that, so it depends on how their deck works, etc, not ALL EDH/commander decks are going to have cards that do that.
Automatically Appended Next Post: Well, that's if they actually have cards in their deck that let them do that, so it depends on how their deck works, etc, not ALL EDH/commander decks are going to have cards that do that.
orkkiller21 wrote: Would tymaret, the murder king be a good EDH general? Maybe use him with zombies, red aggro stuff, black removal, life stealing stuff, etc?
He's a poor r/b Brion Stoutarm. White will have better removal(can wipe or target all permanents, not just mostly creatures). What can Tyramet do that Lyzolda the Blood Witch or Olivia Voldaren can't do better?
Looks like I'm going Esper.... I already have a lot of cards I want in it, but does anyone have an idea for a good commander? Sen triplets? Maybe the legendary sphinx? Or ........? Any ideas?
orkkiller21 wrote: Looks like I'm going Esper.... I already have a lot of cards I want in it, but does anyone have an idea for a good commander? Sen triplets? Maybe the legendary sphinx? Or ........? Any ideas?
Merieke Ri Berit or Ertai, the Corrupted could also be fun. At lot of it depends on what your card selection is to choose from for building a deck.
The blue is most likely going to be mill with counter spells, and stuff that makes my creatures unblock able, the white for soldiers, and removal, and life gain, and black for mainly vamps and creature removal, I'll probably throw in a sorin markov and sorin lord of innistrad
orkkiller21 wrote: The blue is most likely going to be mill with counter spells, and stuff that makes my creatures unblock able, the white for soldiers, and removal, and life gain, and black for mainly vamps and creature removal, I'll probably throw in a sorin markov and sorin lord of innistrad
Sounds like you just want a general control deck- I'd go with Merieke if you can get hold of one. She sounds like the best fit for your deck.
That's what I was thinking about doing also, since it takes me forever trying to find the best way to do my ideas, which I have billions of, but I can really only choose 1, so maybe I'll just wait, and buy one of those to start with, but also finish my own in the meantime. So I'll finish the esper EDH deck of my own, and the sliver EDH deck that will be all 5 colors, commanded by the sliver overlord. Any ideas for the sliver EDH? I already have a ton of slivers, but I was wondering if their was a certain way slivers would/could be used for EDH.
orkkiller21 wrote: That's what I was thinking about doing also, since it takes me forever trying to find the best way to do my ideas, which I have billions of, but I can really only choose 1, so maybe I'll just wait, and buy one of those to start with, but also finish my own in the meantime. So I'll finish the esper EDH deck of my own, and the sliver EDH deck that will be all 5 colors, commanded by the sliver overlord. Any ideas for the sliver EDH? I already have a ton of slivers, but I was wondering if their was a certain way slivers would/could be used for EDH.
Use the Overlord as your commander- include all the permanent destroyers, and just season to taste. Might include a few recursion strategies, and all the mana fixer slivers.
So like something for each color? Like creature removal for the black, burn for the red, and stuff that will let me look through my deck etc, for the blue.....? And I do have the sliver 'premium deck' but I think people stole stuff from it, which pissed me off, but then I sold the sliver overlord, not thinking that I would need it now...... But it's really only $6-ish so I'll just buy it back or trade for it from my friend.
You probably won't need much other removal depending on your slivers- Necrotic Sliver destroys any permanent, and there are a few others that destroy artifacts/enchantments. Just go to gatherer and type sliver- and before you put a spell in, check to make sure it's not something a sliver already does.
ok, but maybe add in a victim of night, and doom blade etc, type stuff? just a few things,and then i was wondering....if titanic ultimatum (naya rare) would be a good card to throw in with the slivers also...and maybe cathars crusade? just stuff that could/would help pump the slivers,etc
Automatically Appended Next Post: maybe a tragic slip for my opponents big creatures?go for the throat would be nice also...
A few extra kill spells might be useful- might try murder, or the new and improved murder that also kills planeswalkers(forget the name). I wouldn't include too many non-slivers though- more slivers>more spells.
Don't bother with pump spells- slivers already do that and add another body to the table.
Something like Boros Charm might be useful though. Slivers are easily prone to overextending and getting hurt by boardwipes. Also the doublestrike can end a game out of nowhere(especially with the poison sliver).
yeah, it would be a lot of fun to try it out, and see if i can get it off without anyone countering it, cuz who would be afraid of maybe 10 slivers who just got +5/+5, lifelink, etc? al lot......if it worked though
Mana ramp? I mean you're basically just starting to get the doubling of damage and the extra damage out on turn 3.
What do you do on turns 1 and 2, play mana, and hope for a miracle'd Thunderous Wrath?
Too bad you couldn't throw in a few vexing devils. I don't use him cause he's not standard legal anymore, but that would be an interesting combo in early game (when you're not doubling damage). He comes out and your opponent either takes the damage, or you have a 4/3 on turn two
I strongly suggest- lava dart, shock, staggershock (comes back during your next upkeep to deal a 2nd 2 damage),burning oil, geistflame,flame javelin, DEVIL'S PLAY ( pay X and 1 mtn, and devil's play deals X amount of damage)!!!!! You can find a TON of ideas with the gatherer on the wotc website
Automatically Appended Next Post: or maybe Chandra ablaze if you can pull of her ultimate in time, and pyretic rituals to ramp up your red mana
Anyone going to Grand Prix Washington Dc? I've always wanted to play an infect deck, so I threw together a legacy version I plan on taking. Still need a play set of Daze though, and I still have to put together the sideboard.
Anyway, would be cool to see some dakkanauts there, even if its not a war gaming tournament.
Well, it could be a good combo if you build it right, or maybe go for a Simic deck, which you could build however you want, but blue/green also seems like a nice combo of colors for an infect deck also, but it's really however you want to build it.
Godless-Mimicry wrote: Simple question for those better informed; how does Green/Blue run these days? What sort of builds are viable and is it considered a good combo?
For what format? I've seen a few interesting Green Devotion builds (Green symbols+ mana creatures + Nykthos, Shrine to Nyx) for standard recently; some with lots of card draw using Garruk, Caller of Beasts and Prime Speaker Zegana, some which ramp green monsters and then Overloaded Cyclonic Rift to bounce all your opponent's nonland permanents to their hand and let you smash for the win.
Godless-Mimicry wrote: Simple question for those better informed; how does Green/Blue run these days? What sort of builds are viable and is it considered a good combo?
It depends, if you are wanting a Tier 1 or 2 deck,t hen G/U is not doing that well. Blue Devotion however, is top tier deck, and Green alone, can also be up there. It's funny, Green and Blue are in top decks, just not in combination with each other, they are usually paired with other colors. for instance U/W and G/W are both up there.
However, if you mean a kitchen table deck, you can make a pretty fun deck with G/U, however at a competitive FNM it would likely struggle against most of the current trending decks.
True, good decks cost big $$$bucks$$$ unless you find a deck on like mtg vault that isn't as costly, but good, or the articles section in the magic website
Automatically Appended Next Post: The building on a budget set of articles on the Magic the Gathering website are very informative, and give you very nice decks, i built a deck from one of the articles, and it beat my friend's reanimator deck 3 to 4 times in a row,with a budget deck! ( he claims he was getting mana-screwed, but he wasnt)
What might the mana base for a sliver EDH deck look like? Cuz I was thinking of maybe using 3 of each basic type of land, maybe all 10 types of guild gates ( idk why), then using a bunch of the dual lands from m12, like drowned catacombs, etc, then maybe some if the basic lands from the first Ravnica set like gruul turf, or selesnya refuge. Any ideas would be great, also, specific slivers or spells that might add more power to the deck also would be great, thanks!
Only use the ten Guildgates if you're going to throw in the Maze's End as well, just out of principle. You can you use the three colour Alara lands and all the any-colour lands, eg command tower, rupture spire, transguild whatsit, etc
Yeah, so probably just use the stuff like seaside citadel, naya panorama, etc, to give me that ability to get any type of mana, and of course I'll add in the ol' terra morphic expanse, evolving wilds, and maybe even an overgrowth, cultivate, rampant growth, ley of the land, etc
Alright folks....... now, i had a crazy idea the other night to actually, and finally make a myr deck, but a myr decvk that wouldnt cost em too much $$$, so i guess you could say it'll be about $20, overall, maybe less. so like a budget deck, i guess you could say. it will be based around black and green man, so i will have leaden myrs, and copper myrs, to fuel that, along with other myr creatures that make mana, such as palladium myr, which is the best card to have out when i want to play a myr superion (i plan on running 4), but the main idea of this deck is to manipulate my myr, with green, to get creatures out with cards like commune with nature, and buff them, especially when i have myr superion out and throw on a phytoburst, or something to give him trample, but also, the black part of the deck is to control the board, with creature control, and retrieve any myr creatures in my graveyard, with stuff like disentomb, and morbid plunder, and along with the artifacts in the deck, i will be throwing in some equipment, and myr squires, to throw the equipment onto my myr creatures ASAP,.there will be some cards from the golgari guild, stuff like grisly salvage, so i can take a creature out, then the others that get put into the graveyard, can get out when i use disentomb, etc, im still planning this deck, so any ideas would be great! i will see if i can get a decklist up soon, thanks!
Automatically Appended Next Post: *black and green MANA*
Automatically Appended Next Post: Or......maybe make it a blue/green myr deck, with flying, and affinity so i could buff my creatures up with green, and control with the blue, and give my myr flying, and utilize the affinity mechanic, and use the artifact lands also, like seat of the synod, and tree of tales, along with my idea for the myr superion, and equipment from my idea above. Any ideas?
Definately green/blue(or even just blue!). Include Mycosynth Golem and Vedalken Archmage to just draw and play your entire deck. Add Thoughtcast, and maybe even Broodstar or Overrun as a finisher.
True.....a mono blue myr deck with some affinity could work well, but what about a mono green myr token deck? Maybe throw in a few parallel lives, and such, with populate, up the wazoo. Or, i'll probably just do the mono blue idea with some affinity, and make the myr unblockable, etc. and add some spectral flights in there to let 'em fly. Or......just a mono green buff myr deck would be lots of fun, especially with phytobursts, and some overruns, maybe even add in a beastmasters ascension? still a bit curious as to what might work the best, or i could just do a mono black myr deck which really just raises the dead myr, and kills off my opponents creatures. another cool dynamic of the deck would be to use the perilous myr's ability, to deal the 2 damage, then keep raising it from the graveyard to be used again, and again.(?) etc, etc, any ideas?
Automatically Appended Next Post: But overall, the deck is going to try and be under $20...(if possible).....so im not killing my wallet, since i do still have an edh deck i have to buy cards for, that are quite spendy.
Automatically Appended Next Post: Just another question.... would Tezzeret the seeker be good to add in if i did a mono blue myr deck? I probably will anyways, also, im thinking about using runechanter's pikes as the main equipment, and if i can get my hands on some grand architects, to help bring out the myr superion faster, or something of the sort. But i was just curious if tezzeret might work well, and if using runechanter's pikes would be useful also. The instants and sorceries for the pikes might be mill cards....like tome scour,curse of the bloody tome, etc, etc, along with vapor snags, psychic barriers, and gitaxian probes. Any ideas or other input?
Automatically Appended Next Post: Maybe a red/blue myr deck? Idk.......
Yeah, play budget affinity. Honestly, what kind of ideas are you looking for that we didn't already cover? You're going to have to be a little more specific on what you want.
A mono blue myr deck that can take control of the board with creature removal, like vapor snag, etc, and other cards that will help me such as telepathy, maybe a few git proves if I can get some more, I also, have enchantments that make my myr unblocakble, and get flying, but also, let me rearrange the top few cards of my deck, such as index, or preordained, and mainstream myr stuff like myr reservoir, myr superion, palladium myr etc, and with all the instants, etc, I will use Runechanter's pikes to make big swings at my opponent. Or, I could use one of my other plans.... Involving the disentomb and creature removal , etc
Monoblue doesn't actually have removal, boomerang and unsummon are actually tempo cards. They just slow your opponent down enough for you to get ahead of them for the win. Black, red, or white would have the hard removal you seem to want. Are you wanting a blue artifact, or blue Myr deck? And either go the flying or unblockable route- using both can make you overextended. Redundancy is a good thing.
Mono red myr? That could be fun....... Especially with tons of burn, etc, which would work for the removal, and regular burn, also adding in major mana ramp with maybe a couple geosurges, or seething song, but I had some more ideas...... Too many to be exact.......
orkkiller21 wrote: Yep....... Same thing with warhammer 40k, couldn't decideon what army to play, but I'll find a theme, no worries
If I were you, I'd find a style of deck you want to play (aggro, control, etc...) and then build slot your theme in. You could have the coolest themed deck ever, but if you don't like how it plays you're going to hate it.
Oh, forgot to mention my White Heroic deck finally got its first lost, but since being built it's like 11-1 Not bad for a deck that cost me like 20 bucks to make. Also I need cheap white Bestows
Edit: Also, because I can't be arsed to, I picked up one of the EDH decks last night. Might find a few friends that have EDH decks and see what we can do.
Yeah, i find tons of ideas, and twist them to see if they work, etc, i especially like the budget decks on the mtg vault site, etc, and am currently, and occasionally trying to accumulate cards for the budget mono-green elephant deck, but like in a past post, i took my time and a lot of effort in making the blue budget deck i found on the 'Building on a budget' articles section, and i beat my friends reanimator about 3 to 4 times in a row. (he keeps trying to use the "i didnt have any mana" excuse, but he DID have enough mana to play his spells, etc with...) But yeah, i like too many themes for decks, usually aggro, but my pauper, will be pretty sweet getting a 6/6 with trample out on turn 2...... (defiant elf turn 1, then throw on a phytoburst......and if possible....make it unblockable)
Automatically Appended Next Post: Alrighty then..... Well, I did recently find a theme to run with, but really, the big question is, what could I use to build around the combo? The combo is 'overrun' combined with 'howl of the night pack' so I'll be playing mass amounts of wolf tokens, maybe even more if I toss in a couple of parallel lives, but what might I use to build around it? A bunch of mana ramp of course, and I already have some young wolves for nice 1st turn 1 drops, but what else could be used? I was thinking I could make the deck green/white or green/black.....any ideas?
Forget about that last post of mine about the wolf idea, we'ere going back to the old days when I ran all 4 of my Ajani Goldmane's in the deck. Yes folks! a life gain deck, plain and simple. I used to churn out 65/65 avatars or even 75/75 avatars with ajani's ultimate, and gaining mass amounts of life, and keep gaining it throughout the game. So far for the decklist, (its going to be white/green)I have so far, for an accumulated bunch of cards i would like to use-
14 plains
10 forest
4 Ajani Goldmane
4 Elixir of immortality
4 Ajani's Sunstriker
4 Ajani's Pridemate
4 Leonin Skyhunter
4 brave the lements
4 stream of life
4 silvercoat lion
4 shielded passage
4 lifelink
4 trained caracal
4 fog
4 heroes reunion
4 pay no heed
4 ajani's mantra
3-4 holy mantle
3-4 stave off
3-4 ordeal of heliod
etc,etc, any ideas?
I know this is over 60 cards etc. but this is NOT the final deck. I am still switching ot stuff and waiting to add some things in. Such as a Transcendant master,felidar sovereign, celestial mantle,rhox faithmender, etc. The basis of this deck is of course life, but also the fact that the life you gain will keep you going til you can pull off ajani's ultimate, and churn out na big avatar, or win outright with felidar soveriegn, once you have 40+ life, also, transcendant master is also a main creature to keep hacking away at your opponent, and once hes indestructible, you will be obnoxious as heck, when you attack. Also, celestial mantle and rhox faithmender can get you higher in life 2x as fast, . But i recently also had the idea of using Cho-manno revolutionary, and add on lifelink, etc, and he also, could be a total pain because all damaga towards him is prevented. I also have a version of this deck that is white/blue, but green seemed like a better color to run with it for the mana ramp, etc, to get out the bigger creatures, but the blue idea is also ok, in that i can give my creatures hexproof, and flying, etc, and setup my next draws with index, etc, it also utilizes azor's elocutors well, in that the life i keep gaining, will keep me alive to get 5 counters on the elocutors, so i win!, any ideas?
Automatically Appended Next Post: This is not really supposed to be the decklist, just cards i plan on using
I really only get to play magic once or twice a month, so I'm not always hip to what's going on. Also I'm terrible at deck construction so I'm useless in that sort of regard, and I really only get excited around new set release time.
Also, personally man I'm a little burnt out on your, "how about this deck idea" posts, because deep down I know any advice I might give will just go onto a stack of other posts about the topic and you won't pull the trigger and stick with a deck idea. How about you build a deck, stick with it, and actually see how it plays?
I know you've said you didn't want to spend a lot of money on magic cards, but that's why there are budget deck lists of what people have already done. Hell my White Heroic deck cost me like 20 bucks when everything was all said and done and has only lost 1 game in times I've used it. Compare that to my Rakdos deck that has 3 stormbreath dragons in it, and it's happy if I go .500 with it.
If you are looking for a dedicated MtG community, perhaps MtG: Salvation or another one of those sites is where you can find the help you're looking for at the speed with which you're looking for it.
For a lifegain deck, and especially in multiplayer I like to use Congregate. Pious Kitsune and Eight-and-a-half Tails were one of my favorite little combos. I miss kamigawa.
And Alf, it's not like you HAVE to read his posts. I enjoy helping out and theory crafting even if I don't play as much as I used to. I don't post on MTG Salvation, because I like the community here better. You're not the only one in this thread. (Granted, it's pretty much been us three the last couple weeks).
Yeah, ty, i plan on using a lot of protection in my lifegain deck like the 'brave the elements' etc, so i can bypass almost anything, and i also am trying to find a couple Felidar sovereign, and transcendant masters, to use in the deck also.
Also... Alf, I apologize if i am a 'burden' to you, its just that i really have no other place to ask about decks. Really the only other place is at my friends game shop (he owns and runs it) and the only reason he would tell me a deck was a good idea, would be if i have to buy the cards from him, and give him money, which is sometimes all he seemingly cares about, which is sad. And yeah... it has really just been us 3.....
What Alf was referring to were magic the gathering dedicated forums like http://forums.mtgsalvation.com or wizards of the coast's http://community.wizards.com/?f=131 . I don't really like to post there, because they can be pretty toxic at times if you're not on the tournament bandwagon. I do like browsing salvation for their guides- they're usually very good about the tournament scene and what's doing well. That said, I still prefer dakkadakka to post because I've seen a lot f the posters on other parts of the site, and I have an idea of what they're about and what they think.
If I use Progenitor Mimic on a Hydroformed Land, do I get a free 3/3 Flyer at the beginning of every turn that turns into a Land, do I get free lands every turn (Since at the end of Turn, Progenitor Mimic might become a land), do I get a creature that stays a creature but counts as a land, or do I break the game and the universe implodes?
Also, what happens if I use Progenitor Mimic on Progenitus?
You will get a 3/3 flying elemental land creature. If you copy progenitus(since it doesn't target), you'll get a copy too. New legend rules says you can both have one. But every time it makes a token you'll have to sacrifice one of them(preferably the token probably).
curious...... would it be wise to pair Nicol Bolas up with Sorin Markov, and chandra nalaar? or would they no have good synergy?( I plan on making a grixis deck, with nicol bolas as the main threat, but will have tons of removal, like vapor snags,doom blades, etc, also, I will be running a lot of creatures with haste, also, a lot of mana ramp, etc)
Personally I don't think they would synchronize well together. Nicol Bolas pretty much just wins games by himself if he stays out long enough. Cruel Ultimatum is always a winner for a grixis deck if you can get hold of one.
I think your best bet would be the golgari deck out of those options. Land destruction won't slow rdw down at all, and I think simic would have a hard time getting anything worthwhile through the permission of u/w control. If golgari can hold on long enough, it can eventually pound out a match against rdw, and against control you can play smart and win through attrition.
Agreed! The new nemesis of mortals card, is a lot of fun, and i have yet to put it in one of my decks, but i think it might look cool in a gruul deck, where you could bloodrsh it, or buff it up a lot
Was playing in a tourney of commander today, up against some people with some $400+ Decks, where as mine is just a tweaked Oloro deck with two infinite combos thrown in just to be able to compete.
Story:
We were playing in two Pods (Groups of four players). The final game had three Oloro's (Myself, another guy, and someone who just bought the box so he could play) and one Arcanis. Because the Arcanis was 2-0-0 so far, the other two Oloro's started teaming up on him. One of the Oloro was at 80 health, the second was at 28, I was at 15, and the Arcanis was at 7. The 28 health guy had Act of Authority out.
I draw some cards from Greed and just like that, Sanguine Bond (I Gain Health, enemies lose health), Exquisite Blood (Enemies Lose Health? I gain health), and Pristine Amulet (Tap, add 1 colorless and gain 1 life) are among the cards in there. I play all three, but had to use the Amulet to cast the second card; Oloro has already gained me life, I have no other life gain. I pass turn.
The Oloro with A.o.A. out is about to asplode my combo, but I was able to convince him by asking him if he wanted second place, but only if he let it through. After a bit of debating, and with a glance to the last guy whose dominating the board, he lets it slide and my combo remains complete.
So, now comes the Arcanis' turn. He has a Fatestitcher out. He has been beaten down this entire game by both the other two, and I was actually able to get on his good side by countering a spell that would have killed him; hence why MY health was so low; they didn't appreciate it. So I look him dead in the face and ask him;
"Hey, want to come in second?"
He was really wanting to turn the game around at that point, and I was able to convince him to tap his Fatestitcher to untap my Pristine Amulet, and proceeded to combo out. However, rather than give EITHER of them second place, I gave it to the guy who was winning the game prior; he hadn't won a single game yet. The combination of these moves pretty much catapulted me into first place in the tourney, and I was given fifty dollars in store credit.
I won the entire tourney, and let's face it some of those decks were HUGELY expensive, so it's not like I could have done it without some form of politics, but part of me thinks that was a little low.
Yeah, I've been put in the same pool as the young couple that pretty much makes any pod they play in a 2v2; undesirables :/
Anyway, looking at four new commanders, and was wanting some opinions on each;
The Good: So, Circu looks like he would be fun; Usually I run into a least three/four people a tourney all using the same commander (Four Kaalia's, four Oloros, three Arcanis), but its different every time. Circu pretty much guarantee's that if I disrupt one players infinite combo, the others can't do the same. Throw in some Clones/Cackling Counterparts/similar, and you can chew through everyone's library very, very quickly.
The Bad: I'm afraid of the vast amount of hate Circu would generate after his initial "touchdown". No one in my play group even knew what Trait Doctoring or Sphere of Safety did when I tried them in Standard, and it's the same people who play Commander. They wouldn't know what hit them the first time, but after that...... Circu go boom.
The Good: Been looking for a G/R commander for a while, and Hydras and Fireballs would love her. A deck would be pretty easy to build for her.....
The Bad:.... and that's what I'm worried about; most of her cards would almost have to have an X value she could take advantage of, which leaves little room for variety.
The Good: This is why I play Commander; the Politics. It's not "Whom can put together the most expensive deck", nor is it "Who gets a lucky draw", but it's all about the Political schemes and plotting that goes behind the scenes. I feel this guy is almost made perfectly for me (Put in with both helpful and harmful affects, like say Sapphire, Ruby, and Alabaster Leech) and helps you maintain a political edge.
The Bad: However, that's about all he has going for him; if it comes down to it, he can't Voltron the victory, and other than handing other players things and giving myself life, he doesn't have any sort of offensive capabilities. I don't know, it's weird.....
The Good: Something about these ladies just SCREAMS EDH potential; not for her instant speed exile ability, but her ability (When combined with Illusionist Bracer, Strionic Resonator, Rings of Brighthearth, Magewright Stone, Thousand Year Elixer, and Sword of the Paruns) means complete control of the entire battlefield; Attacking me? Nope, blink, melon farmer! Need him for some combo? Nope, exiled!
The Bad: They are kinda.... bad..... unless you get at least one method of copying their ability to spread the counters around. And despite having the color of the most tutors, it's still a crapshoot to get everything out on the field, only to be blowed up instantly.
Honestly, I'd have to go with yes, you are. Making an offer with one guy, then breaking it, only to do it again to some other guy, does not make you someone I'd enjoy being around.
On the other hand, it's a tourny, so there's that, but still. Not a very proud way of winning.
Honestly, I'd have to go with yes, you are. Making an offer with one guy, then breaking it, only to do it again to some other guy, does not make you someone I'd enjoy being around.
On the other hand, it's a tourny, so there's that, but still. Not a very proud way of winning.
Maybe not a proud way of winning, but then again it was their own fault. He played them off of themselves, and it was their own decision to pass the turn. They could have wrecked him if they wanted to, but were persuaded not to. If I was at that table, win or lose, I would have rolled out on the flooring dying of laughter. I still think it was a pretty smooth move.
Anyway, looking at four new commanders, and was wanting some opinions on each;
What are your guys' thoughts?
I'm not really too fond of any of them to be honest. Out of those, I would probably go with Triad of Fates or Rosheen Meanderer. Leaning toward Triad of Fates, mostly because of cards like Vindicate.
Was playing in a tourney of commander today, up against some people with some $400+ Decks, where as mine is just a tweaked Oloro deck with two infinite combos thrown in just to be able to compete.
Story:
We were playing in two Pods (Groups of four players). The final game had three Oloro's (Myself, another guy, and someone who just bought the box so he could play) and one Arcanis. Because the Arcanis was 2-0-0 so far, the other two Oloro's started teaming up on him. One of the Oloro was at 80 health, the second was at 28, I was at 15, and the Arcanis was at 7. The 28 health guy had Act of Authority out.
I draw some cards from Greed and just like that, Sanguine Bond (I Gain Health, enemies lose health), Exquisite Blood (Enemies Lose Health? I gain health), and Pristine Amulet (Tap, add 1 colorless and gain 1 life) are among the cards in there. I play all three, but had to use the Amulet to cast the second card; Oloro has already gained me life, I have no other life gain. I pass turn.
The Oloro with A.o.A. out is about to asplode my combo, but I was able to convince him by asking him if he wanted second place, but only if he let it through. After a bit of debating, and with a glance to the last guy whose dominating the board, he lets it slide and my combo remains complete.
So, now comes the Arcanis' turn. He has a Fatestitcher out. He has been beaten down this entire game by both the other two, and I was actually able to get on his good side by countering a spell that would have killed him; hence why MY health was so low; they didn't appreciate it. So I look him dead in the face and ask him;
"Hey, want to come in second?"
He was really wanting to turn the game around at that point, and I was able to convince him to tap his Fatestitcher to untap my Pristine Amulet, and proceeded to combo out. However, rather than give EITHER of them second place, I gave it to the guy who was winning the game prior; he hadn't won a single game yet. The combination of these moves pretty much catapulted me into first place in the tourney, and I was given fifty dollars in store credit.
I won the entire tourney, and let's face it some of those decks were HUGELY expensive, so it's not like I could have done it without some form of politics, but part of me thinks that was a little low.
I wouldn't call you a douchebag.
You were political, and you double crossed both of your potential allies.
I use politics, but in a different way, I use very political cards, Howling Mine, Temple Bell, Jace, etc... Everyone benefits from me having a good board state, that kind of thing.
Seems like Shirei is your best bet to me. He can set you up with a horde of demons as long as you have 6 Apostles. Black also has the best tutors to search out that Thrumming Stone.
Thoughts? I'm seeing bant control having a counter to aggro. Prevents the early damage, and then provides krakens to beat aggro at what they were good at, but its really slow.
.... except her two loyalty counters. Just seems kind of weak for a four mana Walker. Tibalt, for instance, is two mana to make up for his two loyalty counters, though Kiora's +1 is arguably better.
Still, Vorel is going to love her in my EDH deck; +1, next turn Liquidmetal Coating, Vorel, then I get a Kraken every turn after.
Her -1 is smexy, though.
So, I have four friends who are going to be in town for a week in February, figured I would try to put together four Commander Decks for them. The commanders I'm thinking are:
Maga, Shade Tribal:
Jhoira
Bruna, for the friend who loves angels
Vorel
Already have a Vorel deck, Have Maga half way done, Jhoira will be simple to put together, and Bruna will work great as a Mulch/Enchant deck, giving us a large variety of decks. Got two months before they show up, so I have time.
Hey guys, what do you think of this GRW deck? Its just for casual play, but I want to hear some outside opinions on it
Spoiler:
Just a fun deck to play around with, I really wanted a deck completely focused on REALLY big creatures. The whole point is to use Mayael the Anima or Xenagos, The Reveler to start pumping out the big guys like Worldspine Wurm or Polukranos, World Eater. I'll be using the Rings to pick up Polukranos or Worldspine Wurm.
Creature (20) 4x Druid of the Anima
4x Mayael the Anima
4x Pelakka Wurm
2x Polukranos, World Eater
4x Woodborn Behemoth
2x Worldspine Wurm
I have become addicted to Commander as of late. I've scratch build a Red/Green/White token deck and am finishing up a Red/Blue/Black crazyness deck (it has stuff like Warp World, Whispering Madness, and Possibility Storm).
Thoughts? I'm seeing bant control having a counter to aggro. Prevents the early damage, and then provides krakens to beat aggro at what they were good at, but its really slow.
It only starts with 2 loyalty which makes it really vulnerable to aggro decks, even with ramp it's going to be hard to protect
The Bringer wrote: Also any deck with red? Shock,. you're planeswalkers dead... thats way better than aggro haha.
Sasori and I were talking about this, we're fairly certain (and neither of us really play with planeswalkers), but you can do her +1 to give her 3 loyalty in response to the Shock being cast, so instead of shock it's Lightning Strike.... But I agree, 1 freaking damage spell and she's dead.
The Bringer wrote: Also any deck with red? Shock,. you're planeswalkers dead... thats way better than aggro haha.
Sasori and I were talking about this, we're fairly certain (and neither of us really play with planeswalkers), but you can do her +1 to give her 3 loyalty in response to the Shock being cast, so instead of shock it's Lightning Strike.... But I agree, 1 freaking damage spell and she's dead.
But it can only be cast during main phases, so all they need to do is shock it in response to you casting it during the first main phase, or they shock it during the combat phase when you can't cast the planeswalkers abilities, so its kind of a lose-lose.
The Bringer wrote: Also any deck with red? Shock,. you're planeswalkers dead... thats way better than aggro haha.
Sasori and I were talking about this, we're fairly certain (and neither of us really play with planeswalkers), but you can do her +1 to give her 3 loyalty in response to the Shock being cast, so instead of shock it's Lightning Strike.... But I agree, 1 freaking damage spell and she's dead.
But it can only be cast during main phases, so all they need to do is shock it in response to you casting it during the first main phase, or they shock it during the combat phase when you can't cast the planeswalkers abilities, so its kind of a lose-lose.
The opponent wouldn't have priority when Kiora resolves, therefore whoever controls Kiora has the opportunity to use one of her abilities before the opponent can react to her.
Also, considering U/G has access to some decent ramp, it's in all likeliness that you've got mana open to counter some spells. I hear Swan Song is pretty good.
Would they be making any Dimir, Selesnya,Azorius or Boros colored planeswalkers? or maybe one that could be based off of Orzhov? ( What I mainly am asking is if they might be making planeswalkers that are the colors of the guilds they have not made any for or based off of or put out yet.?) It doesnt have to be guild specific, but, does anyone think they could or might release a black/white planeswalker in born of the gods? or any others besides the Merfolk planeswalker?
Automatically Appended Next Post: They probably will, but im just curious on the color combos, for some reason
U/W - Venser, the Sojourner
U/B - Ashiok, Nightmare Weaver and Tezzeret, Agent of Bolas
R/W - Ajani Vengeant
B/W - Sorin, Lord of Innistrad
G/W doesn't have one yet. and seems to be the only color pair without a walker as of now (U/G coming and all.)
I think I remember part of the Theros story involving Elspeth trying to contact Ajani for some reason. I have a feeling he might be showing up in one of the upcoming sets. I could see him being part green.
Ok, Ajani as a g/w planeswalker would be cool, that could be a large reason why they kept leonin in the theros set, so maybe for born of the gods, the leonin will really grow in popularity, if they release any Ajani in born of the gods or journey into nyx
You know, I'm going to be disappointed if they don't release a Hercules type character; they already have the Ordeal of the Gods, which was essentially what Hercules had to go through.
I'm not sure if he should be W (Son of Heliod, who is the leader, a la Zeus), or U/R (Son of Keranos, God of Lightning), or even WURBG (So an EDH deck could use all the Ordeals)
My take on him?
WURBG CMC
1/1
Indestructible
If a permanent attached to Hercules would be sacrificed, return it to the battlefield attached to Hercules.
Definitely not Standard worthy, but imagine just how AWESOME of an EDH general he would be; 15 total Ordeals (Five mains, one for each of the Guilds). Assuming you could Hexproof/Sigarda him, every turn he would at *least*: Deal 3 damage to any target, search your library for 2 lands and put them into play, draw two cards, have someone discard two cards, and you gain ten life, and he gains +5/+5 every turn.
And due to the card set up and everything, you can't even say that's overpowered. I would run that general, I don't even care if it's competitive.
Edit: For added measure, let's give him
Heroic: Whenever you cast a spell on Hercules, you may search your library for an enchantment card and place it into your hand. If Hercules isn't enchanted, you may put it into the battlefield attached to Hercules.
Slarg232 wrote: You know, I'm going to be disappointed if they don't release a Hercules type character; they already have the Ordeal of the Gods, which was essentially what Hercules had to go through.
I'm not sure if he should be W (Son of Heliod, who is the leader, a la Zeus), or U/R (Son of Keranos, God of Lightning), or even WURBG (So an EDH deck could use all the Ordeals)
My take on him?
WURBG CMC
1/1
Indestructible
If a permanent attached to Hercules would be sacrificed, return it to the battlefield attached to Hercules.
Definitely not Standard worthy, but imagine just how AWESOME of an EDH general he would be; 15 total Ordeals (Five mains, one for each of the Guilds). Assuming you could Hexproof/Sigarda him, every turn he would at *least*: Deal 3 damage to any target, search your library for 2 lands and put them into play, draw two cards, have someone discard two cards, and you gain ten life, and he gains +5/+5 every turn.
And due to the card set up and everything, you can't even say that's overpowered. I would run that general, I don't even care if it's competitive.
Edit: For added measure, let's give him
Heroic: Whenever you cast a spell on Hercules, you may search your library for an enchantment card and place it into your hand. If Hercules isn't enchanted, you may put it into the battlefield attached to Hercules.
Don't you get it though?
You are the Hercules character, a disciple of the gods, etc etc, You are a planeswalker, BLAH!!
I don't think we'll see multicolored Ordeals either, The 5 gods of Theros were the primary "Major" gods, think of them as the most powerful of all, and thus there would be more magic surrounding them, their lore, etc.
The lesser gods, well, they team up with the primary gods from time to time, etc, whenever it suits them. Kruphix and Thassa might have more in common than one could gleam at first glance.
Slarg232 wrote: You know, I'm going to be disappointed if they don't release a Hercules type character; they already have the Ordeal of the Gods, which was essentially what Hercules had to go through.
I'm not sure if he should be W (Son of Heliod, who is the leader, a la Zeus), or U/R (Son of Keranos, God of Lightning), or even WURBG (So an EDH deck could use all the Ordeals)
My take on him?
WURBG CMC
1/1
Indestructible
If a permanent attached to Hercules would be sacrificed, return it to the battlefield attached to Hercules.
Definitely not Standard worthy, but imagine just how AWESOME of an EDH general he would be; 15 total Ordeals (Five mains, one for each of the Guilds). Assuming you could Hexproof/Sigarda him, every turn he would at *least*: Deal 3 damage to any target, search your library for 2 lands and put them into play, draw two cards, have someone discard two cards, and you gain ten life, and he gains +5/+5 every turn.
And due to the card set up and everything, you can't even say that's overpowered. I would run that general, I don't even care if it's competitive.
Edit: For added measure, let's give him
Heroic: Whenever you cast a spell on Hercules, you may search your library for an enchantment card and place it into your hand. If Hercules isn't enchanted, you may put it into the battlefield attached to Hercules.
Don't you get it though?
You are the Hercules character, a disciple of the gods, etc etc, You are a planeswalker, BLAH!!
I don't think we'll see multicolored Ordeals either, The 5 gods of Theros were the primary "Major" gods, think of them as the most powerful of all, and thus there would be more magic surrounding them, their lore, etc.
The lesser gods, well, they team up with the primary gods from time to time, etc, whenever it suits them. Kruphix and Thassa might have more in common than one could gleam at first glance.
Not necessarily; They could go either way with the Guild Gods; 5 Devotion of either one color OR the other, or three (or so) of BOTH colors. It depends on how they do it.
Also remember,
Spoiler:
"Born of the Gods" is almost entirely about Xenagos the Revelor becoming Xenagos Ascendant (Artwork and everything has been spoiled already). Xenagos, the dual colored god of R/G, is the main antagonist and the five gods needed outside help to beat him; ergo, the R/G God is capable of beating the stuffing out of the five "main" gods by himself.
Also, Ajani is going to be in one of the two new sets; art has been spoiled of him and Elspeth fighting Xenagos Ascendant.
But saying You as the planeswalker are Hercules is like saying you were Van Hellsing in Innistrad; what if I sided with the Vampires? Sorin was very much Dragula, Olivia could be considered such if you don't like the idea of Dragula being a planeswalker (Since she actually controls people).
And actually, Sorin is NOT very much like Dracula, actually, very much opposite, he wanted to protect the humans of Innistrad, that's why he created Avacyn in the First place, the only way to ensure his people would survive was to create a balancing factor, Avacyn was that factor, Humans weren't too powerful but they were protected by her. Avacyn was actually created by Sorin in his image, she's kind of like a female Sorin, actually, lol.
Xenagos, the Reveler* is a planeswalker, his spark obviously has something to do with him becoming more powerful than the other gods, as he is seen towering over what once was Erebos and Pharika, clearly something involving his spark is reacting with the Mana on theros and is giving him this power.
Also, Ajani is not confirmed and his color alignment is unknown currently, Although, it's a pretty safe bet that he'll be W...
There's only going to be one 'walker in BNG, and it's Kiora.
Also, it very much is kind of like you're the main character, taking the place of the hero (heroic mechanic) and becoming a thing of legend, or showing your devotion to a certain god (devotion mechanic) .
Slarg232 wrote: I think you missed this leaked art of Ajani and Elspeth vs Xenagos:
Ajani pretty much confirmed.
No, I saw that art months ago.
Ajani was on promotional art for Alara Reborn too, but it didn't mean he'd get another card so quickly...
Promotional art is just that, promotional art.
We saw Bolas involved in Zendikar, but he didn't make an appearance, did he?
Art is art, for a character to be involved in the plot, he doesn't have to be a card, Ajani was also involved in the Scars plotline, but he didn't appear as a card...
IF WOTC isactually releasing a duel decks set with Ajani, Elspeth, and xenagos, that would be sick, id probably try and by 2 or maybe even 4 of the sets, so i could get 4 of each. But I will have patience, and wait to see what happensand what is released, for Born of the Gods.
Automatically Appended Next Post: Also, any ideas on color combos for affinity decks? I have for of each type of artifact land 4 memnites, 4 ornithopters, etc, etc , (well, only 2 of the white Ancient Den lands, but im planning on getting 2 more to make it 4), but I was thinking red/white with jor kadeen (r/w new phyrexia legendary, just in case anyone didnt know about him), and a bunch of boros stuff that helps the buffing (martial glory, etc), or i had a gruul idea also, but if nothing else works, I'll just see if i can get a few Tezzeret the Seekers, and stuff, and make it a mono blue artifact deck, or maybe mono green?Or make it a 5 color deck? I'm super stuck.......
orkkiller21 wrote: IF WOTC isactually releasing a duel decks set with Ajani, Elspeth, and xenagos, that would be sick, id probably try and by 2 or maybe even 4 of the sets, so i could get 4 of each. But I will have patience, and wait to see what happensand what is released, for Born of the Gods.
Automatically Appended Next Post: Also, any ideas on color combos for affinity decks? I have for of each type of artifact land 4 memnites, 4 ornithopters, etc, etc , (well, only 2 of the white Ancient Den lands, but im planning on getting 2 more to make it 4), but I was thinking red/white with jor kadeen (r/w new phyrexia legendary, just in case anyone didnt know about him), and a bunch of boros stuff that helps the buffing (martial glory, etc), or i had a gruul idea also, but if nothing else works, I'll just see if i can get a few Tezzeret the Seekers, and stuff, and make it a mono blue artifact deck, or maybe mono green?Or make it a 5 color deck? I'm super stuck.......
The next Duel Deck is Jace (AoT) vs. Vraska.
As for affinity, I'd really need to see a list to help you out, but typically, Uwb is the way to go, The only colored spells affinity should be running should be a number of Thoughtcast, Ethersworn Canonist, and an array of options like Whipflare, Nature's Claim, Cabal Therapy/Thoughtseize (honestly, Therapy is better.)
Seeker is only really good in a control build (Tezzerator, etc.) Agent of Bolas is the Tezzeret for Affinity, you +1, pass, next turn you -4 and win...
orkkiller21 wrote: IF WOTC isactually releasing a duel decks set with Ajani, Elspeth, and xenagos, that would be sick, id probably try and by 2 or maybe even 4 of the sets, so i could get 4 of each. But I will have patience, and wait to see what happensand what is released, for Born of the Gods.
Automatically Appended Next Post: Also, any ideas on color combos for affinity decks? I have for of each type of artifact land 4 memnites, 4 ornithopters, etc, etc , (well, only 2 of the white Ancient Den lands, but im planning on getting 2 more to make it 4), but I was thinking red/white with jor kadeen (r/w new phyrexia legendary, just in case anyone didnt know about him), and a bunch of boros stuff that helps the buffing (martial glory, etc), or i had a gruul idea also, but if nothing else works, I'll just see if i can get a few Tezzeret the Seekers, and stuff, and make it a mono blue artifact deck, or maybe mono green?Or make it a 5 color deck? I'm super stuck.......
Are you making a Modern, Legacy, or Casual deck?
Pretty much always include blue- Thoughtcast is too good of a spell to not use. It's pretty much always 2 cards for one mana.
If modern, you can't use the artifact lands- you'll be playing mostly blue with splashes for specific cards in other colors(such as Galvanic Blast or Dispatch).
Alright, well, jace vs vraska, sounds interesting..... but for the affinity deck, its going to be legacy, so i can use practically anything, but i plan on using 4 of each of the artifact lands, so i will have 4 ancient dens, 4 seat of the synods, and 4 vault of whispers. Would halimar depths work well? And yes, the agent of bolas version of tezzeret seems very do-able for affinity, i will have to see if my friend has a couple. Would 2, 3 or 4 work the best? I usually try and do 4, but idk if i want to dish out $60+ for all 4. I also plan on using 4 silences, and 2 magister sphinxes. But would any of the other sphinxes from the Esper faction from the Alara block work well? maybe the mythic one? ( i forgot the name)I will also try to get a list up ASAP, maybe after i get a bit of work done on a project I'm working on.
Automatically Appended Next Post: Or i can just make it Black/blue........ since sometimes it takes a while for 3 color decks to start up without a certain color of mana
Automatically Appended Next Post: Alrighty..... the list might look a bit like this, but it is not confirmed-
4 seat of the synod
4 vault of whispers
4 ancient den
( variation of swamps,plains and islands to make up the rest of the mana)
other spells-
4 silence
3-4 bone saw
3-4dark ritual (maybe?)
3-4 doom blades, or victim of night's or another kill spell, such as geth's verdict, etc
4 hunger of the nim
2-4 cranial plating (if i can get any)
(any other cheap but good artifacts, etc)
planeswalker(s)-
2- ? Tezzeret, agent of Bolas (If I can get any)
the deck can also be black/blue, I would just need to take out the silences, ancient dens, and any other white card i might add, it might be better to make it a 2 color affinity, so i dont get stuck waiting for a certain color of mana in a 3 color deck, but it could work.....
orkkiller21 wrote: Alright, well, jace vs vraska, sounds interesting..... but for the affinity deck, its going to be legacy, so i can use practically anything, but i plan on using 4 of each of the artifact lands, so i will have 4 ancient dens, 4 seat of the synods, and 4 vault of whispers. Would halimar depths work well? And yes, the agent of bolas version of tezzeret seems very do-able for affinity, i will have to see if my friend has a couple. Would 2, 3 or 4 work the best? I usually try and do 4, but idk if i want to dish out $60+ for all 4. I also plan on using 4 silences, and 2 magister sphinxes. But would any of the other sphinxes from the Esper faction from the Alara block work well? maybe the mythic one? ( i forgot the name)I will also try to get a list up ASAP, maybe after i get a bit of work done on a project I'm working on.
Automatically Appended Next Post: Or i can just make it Black/blue........ since sometimes it takes a while for 3 color decks to start up without a certain color of mana
Automatically Appended Next Post: Alrighty..... the list might look a bit like this, but it is not confirmed-
4 seat of the synod
4 vault of whispers
4 ancient den
( variation of swamps,plains and islands to make up the rest of the mana)
other spells-
4 silence
3-4 bone saw
3-4dark ritual (maybe?)
3-4 doom blades, or victim of night's or another kill spell, such as geth's verdict, etc
4 hunger of the nim
2-4 cranial plating (if i can get any)
(any other cheap but good artifacts, etc)
planeswalker(s)-
2- ? Tezzeret, agent of Bolas (If I can get any)
the deck can also be black/blue, I would just need to take out the silences, ancient dens, and any other white card i might add, it might be better to make it a 2 color affinity, so i dont get stuck waiting for a certain color of mana in a 3 color deck, but it could work.....
Not sure what kind of deck you're going for (sounds more like Tezzerator using Bone Saw/Transmuter to cheat out a Blightsteel Colossus, etc.)
Here's my X-0 deck that's been getting me a lot of success, hopefully you'll get some ideas.
Lands (16)
4 Ancient Tomb
4 Glimmervoid
2 Inkmoth Nexus
3 Ancient Den
3 Seat of the Synod
Enchantments (8)
Dark Favor x4
Underworld Connections x2
Dark Prophecy x2
Land (20)
Island x5
Swamp x11
Dimir Guildgate x4
Sideboard:
Agent of Fates x2
Erebos, God of the Dead x2
Doom Blade x4
Dark Betrayal x4
Want as many thoughts as possible, and here are some explanations;
Duskmantle Seer: Suicide black to EVERYONE! Most of my stuff is 1-3 CMC, so my health cost is rather low. However, against everyone except RDW, their high cost spells/creatures are now double edged swords.
Pharika's Cure: Doom Blade and Dark Betrayal are in the Sideboard for two main reasons: Pharika's Cure might not kill anything out right, it can target anything non-hexproof, and with all my life costs it helps with those. That's why both DBs are Sideboarded, not mainboarded.
Thrull Parasite: not the most agressive creature ever, but the ability to remove counters helps against planeswalkers. Also, the Extort will help, as if I Boon of Erebos a Tormented Hero, I can extort it and have my opponent pay two life instead of myself. +2/+0, Regenerate, and my opponent loses 2 life is pretty good for only two mana.
Triton Tactics: One mana to cast on two Tormented Heros to block as 2/4s, my opponent loses two life, I gain two life, and two creatures don't untap. Nice.
In a way, it seems like you should use the temple of deciet, black/blue theros land, instead of the dimir guild gates, even though they are almost the same except for the scry ability of the temple of deciet. It's just that scry might be nice when you lay the temple, instead of just throwing down a guild gate , which I can't do much with right away.
Well, the cards with the (?) I am not too sure about putting in the deck just yet, since i would like to maybe find a couple more ideas. I have 2 Ral Zareks, and 2 bidents of thassa, which I was thinking might be nice, but am not too sure of yet. The 2 Ral Zareks, are in my current red/blue standard, but I am going to just try a new version of the deck, with this new list. I have a friend who also has an Izzet deck, and he used jace memory adept to mill himself, which i didnt really expect, to get more instants and sorceries out for his spellheart chimera, but i was also pondering of whether or not to try steam augury's, instead of the epic experiments i have now...... Still trying to decide, but maybe if i took away, one of the sets of 4 of a card, and replaced it with 2 Ral Zarek's, and 2 bidents of thassa to make the last 4 cards?
Just curious, since i'd just like to try something new with my standard deck, with making it a bit faster, etc and make it a bit better, if you would like to see my current red/blue standard deck, all you gotta do is ask! =) maybe any tips for how it could beat mono-blue devotion? or b/w control?
Automatically Appended Next Post: (My friends have taken to blowing lots of money on tier 1 decks,like mono-blue devotion and b/w control, its not a bad thing, but it really surprised me when my friend started to actually get hardcore about magic)
Automatically Appended Next Post: so, in tandem, i would like to maybe make my standard an 'almost tier 1 deck', i guess you could call it, so it could actually be an equal match against my friends instead of having them blow me away with 1/0 elemental tokens, or get f*cked over by b/w control
Automatically Appended Next Post: I can also change up the amount of mana.......... so its a good ratio for islands, mountains, and the steam vents.
Enchantments:
Alpha Authority
Quest for Pure Flame
Curse of Bloodletting
Burning Earth
Furnace of Rath
Leyline of the Void
Leyline of Lifeforce
Leyline of Punishment
I should get a hold of a Terramorphic Expanse and Evolving Wilds, probably a Spinerock Knoll too. I don't want to get too many non-basic lands though because I am hoping to catch a few people with burning earth.
Well, the cards with the (?) I am not too sure about putting in the deck just yet, since i would like to maybe find a couple more ideas. I have 2 Ral Zareks, and 2 bidents of thassa, which I was thinking might be nice, but am not too sure of yet. The 2 Ral Zareks, are in my current red/blue standard, but I am going to just try a new version of the deck, with this new list. I have a friend who also has an Izzet deck, and he used jace memory adept to mill himself, which i didnt really expect, to get more instants and sorceries out for his spellheart chimera, but i was also pondering of whether or not to try steam augury's, instead of the epic experiments i have now...... Still trying to decide, but maybe if i took away, one of the sets of 4 of a card, and replaced it with 2 Ral Zarek's, and 2 bidents of thassa to make the last 4 cards?
Just curious, since i'd just like to try something new with my standard deck, with making it a bit faster, etc and make it a bit better, if you would like to see my current red/blue standard deck, all you gotta do is ask! =) maybe any tips for how it could beat mono-blue devotion? or b/w control?
Automatically Appended Next Post:
(My friends have taken to blowing lots of money on tier 1 decks,like mono-blue devotion and b/w control, its not a bad thing, but it really surprised me when my friend started to actually get hardcore about magic)
Automatically Appended Next Post:
so, in tandem, i would like to maybe make my standard an 'almost tier 1 deck', i guess you could call it, so it could actually be an equal match against my friends instead of having them blow me away with 1/0 elemental tokens, or get f*cked over by b/w control
Automatically Appended Next Post:
I can also change up the amount of mana.......... so its a good ratio for islands, mountains, and the steam vents.
This message was edited 3 times. Last update was at 2014/01/22 03:57:47
Any ideas on any other good cards that I could use for a standard mono-white aggro deck? I already have an idealized decklist, but I was curious if there was anything else....... I will also most likely be waiting on a few cards from Born of the Gods, such as the Nyxborn shieldmate , and others, since they would also help with how the decks gets its creatures to it's threat level, etc. Since enchantment creatures count as enchantments, that I could put towards using an ethereal armor on a creature, since the creature is an enchantment creature, so it still counts towards making the creatuire enchanted with the armor, stronger. Is that correct? I have a feeling it is, but I am asking, so I can have the rule(s) clarified. I added some files so you could see exactly what cards I am referring to, if anyone would like to see a prototype decklist, I'd be happy to supply one! Sorry I cloned my last post about my izzet standard deck, I wasnt sure which key I pressed, and it got copied over again, but this deck idea I just mentioned with the white aggro deck, and the red/blue izzet standard are open for comments! so please, give some advice!
Very true, Im very excited to have more cats/leonin, creatures, come out, since i have been waiting for more cat creatures to use, i know that there is already cat creatures and many of them, but the new ones coming out will surely be grand! especially for when i make my ajani, token deck, which i will plan out for the future, since i have about 3-4 decks in the construction process at the moment..... luckily i chose white as my color for when i preregistered for the prerelease, and pre-ordered a fat pack, so i have a chance at getting some of the new cats/leonin
Alrighty then........ Well, I was just curious if maybe cloud fin raptors might be better idea to use, or maybe more useful in my izzet standard that I posted a while ago, ( the raptors would replace the guttersnipes, and would get bigger , with evolve, whenever I would get a 1/1 elemental) just curious!
Automatically Appended Next Post: Might as well sing myself a tune........
Automatically Appended Next Post: Where was I going with that??? Nvm....
Automatically Appended Next Post: Just talking too myself.....
Automatically Appended Next Post: To, not too, woops on the grammar....
orkkiller21 wrote: Alrighty then........ Well, I was just curious if maybe cloud fin raptors might be better idea to use, or maybe more useful in my izzet standard that I posted a while ago, ( the raptors would replace the guttersnipes, and would get bigger , with evolve, whenever I would get a 1/1 elemental) just curious!
Automatically Appended Next Post: Might as well sing myself a tune........
Automatically Appended Next Post: Where was I going with that??? Nvm....
Automatically Appended Next Post: Just talking too myself.....
Automatically Appended Next Post: To, not too, woops on the grammar....
Actually, Cloudfin Raptor would only evolve once if a 1/1 creature entered the battlefield, and if another entered after, it wouldn't evolve because the 1/1 doesn't have higher power/toughness than the Raptor, which is now 1/2
Very true! Well, I ended up finishing the deck the other day, and would like anyone interested to go to this link here...... I hope the link works......
The problem I run into with an Izzet style blue red is it's slow to get the good combos rolling, very bad against aggro because you don't want to waste your spells with nothing on the field(Guttersnipe/pyromancer) to get the effects of, and you usually want to block a minimum of times because losing those is no good. Just in general it's hard to combat the current metas.
Other issues, against life gain especially constant, it has very big problems with. You whittle your opponent down while he constantly gains, not good. And cards like Skullcrack can only get you so far.
Things that I find help a deck that runs 4 of spellheart chimeras are izzet charm(you have 4 of which is great) and steam augury which makes them choose while giving you two benefits(card advantage and buffing spellheart.)
Maybe you should try some spells with cipher. IE: Hidden strings, and hands of binding. Where your spellhearts will be able to give you that free cast more often, and the cast unlike other "copies" will trigger guttersnipe as well as young pyromancer.
Nivmagus elemental is also a great 1 drop for exiling the free ciphers giving him 2 free counters each turn or, he is also great against counter decks where you can still exile the copy and get more mileage out of the countered card.
I believe elixir of immortality is particularly useful in a Izzet deck because of the fact that a lot of your draw(Izzet charm, or steam augury if you go that path) is discard as well. And it cycles them back into the deck while giving you life. Unfortunately that doesn't bode very well in the spellheart chimera theme.
And last but not least Overload spells are red blues friend. It effectively give you split cards on one card. Good early game, or maybe good late game for it's normal cost. Or the overload on some(Like Mizzium mortars, and Cyclonic rift) Can ruin the opponents day. Other's like Electrickery are great for the sideboard in what is more and more a token based meta.
I'll also add that I've had great success as of late with the addition of Possibility storm. It really helps lock out control decks. And decks with X cost cards makes them useless.(Sphinx's Revelation, Hydras)
I'll also add that I've had great success as of late with the addition of Possibility storm. It really helps lock out control decks. And decks with X cost cards makes them useless.(Sphinx's Revelation, Hydras)
Except good control decks will not let that land on the table. Possibility storm is 5 mana, to have counter backup to ensure it sticks, you're gonna need to make at least 7 mana (5 for Storm, 2 for Izzet Charm) to try and make it stick,
There's a reason Possibility storm is worth exactly $0.10.
I agree with Plaguelordhobbyservices, possibility storm is ok, but really only works with specific decks, and why would you want to spend 5 mana for something that could get countered right away? It practically has the same worthlessness that Guild Feud had when Gatecrash came out, because NOBODY wanted it, and although it was a rare, people considered it complete crap, just like Tibalt, even though the only interesting thing about Tibalt, is his mana cost, and maybe his ultimate.I've even heard of people burning Tibalt cards because nobody really wants to use them, and they just became completely worthless, even though I feel like maybe making a random Tibalt deck just for the hell of it, but I have a dozen other decks under construction at the moment.
I'm sorry, but "it can be countered" is not an excuse to not use a card. All but a very select few cards fit that criteria. It's the same as not using Arcbound Ravager because it "dies to Doom Blade".
Well thats not exactly what i meant, I meant that why not use maybe use/try something else, that maybe you could do better, with, but it's true, and you cant deny it it, that it COULD get countered, but I wasnt saying that he SHOULD'NT play, it just maybe try something else out that might work better, or find a way to maybe get it out faster, if possible.
A game type our group really enjoys is inspired by VTES. Requires at least 3 players. Players can only attack with creatures to the left. Spells can target anyone. When you kill the person to your left you gain 10 life. Last one standing is the victor.
Wheel and deal. Make alliances. Treaties. Survive at all costs.
Right before Theros was released I built an enchantment deck that used Possibility Storm, in what could be described as red-white-green control.
Everything was enchantments, using Pacifism, Defang, Oblivion Ring, etc to control creatures and other things on the table, shutting them down as they arrived. I also had Verdant Haven and Abundant Growth for Mana fixing and card draw.
Once I got to about mid game I could play Sphere of Safety which meant all creatures had a phenomenal cost to attack, that pretty much ended direct attacks from creatures. I also had Curse of Exhaustion which prevented multiple spells being cast in a turn. Also it combos with Possibility Storm to prevent them ever casting another spell in the game.
I would win by running them out of cards using things like Codex Shredder, of which there were only a couple in the deck. But as long as I could nudge their deck slightly fewer cards than mine, they would lose first when they ran out of cards to draw. The main sideboard card I had was Witchbane Orb that gives you hexproof. That stopped decks that could deal direct damage through spells and creatures, eg Boros Reckoner or Obzedat's Ghost Council.
I won a couple of games with it on the Game Day but although I'd largely designed it myself, I really hadn't much practice with it before hand other than a few test games with my friend, so it took me half the day to get a grip on how to manage certain situations. I think I'd do better if I had another go at the day but half those cards are out of standard now.
Plz maybe comment on this deck, I have the majority of the cards and am going to switch out the tandem lookout for something else. I am only going to have 2 and not 3 of a creature for when replacing the tandem lookout, so then i can run 4 spectral flights, instead of 3, since i am also going to replace the righteous authority with the spectral flights. The creatures i would replace the tandem lookouts with, would most likely be-
grand abolisher ( work well against instants, etc)
elite vanguard (nice 1 drop for 1st turn, etc)
Sigarda host of herons ( Maybe.....)
silverblade paladin (maybe.....)
Any white,green or blue enchantment creatures, such as maybe nyxborn shieldmate, hopeful eidolon, flitterstep eidolon, etc
auramancers (great for this deck because i can get enchantments back)
lost auramancers ( I can get out enchantments for free, in a way)
any other ideas? For creatures, or anything else for this deck? Please click the 'like' button on the deck's page also! TY!
Automatically Appended Next Post: use the link above for getting to the deck, I hope the link doesn't
get messed up, cuz that would suck
Just home from a 6-booster Born of the Gods sealed tournament.
Booster 1: Kiora and her emblem. Off to a good start.
Booster 2: Mogis.
Booster 3: Karametra, a foiled Eidolon of Countless Battles and a Kraken token.
Booster 4: Brimaz.
Booster 5: Ephara.
Booster 6: Chromanticore.
Went for a green-white-blue sort of crazy mess with Kiora, Karametra, the Eidolon, Brimaz and Ephara. Mana flooded first two games, no mana third, won fourth and drew last because of time.