hopefully they will just reless Horus on there next games day, they said before there ideal rate would be 2 books a year and 3-4 primarchs(IIRC) and i cannot wait to see the rest of the choas/40k guys get there dues.
i also love this kharn, the 40k one is ok but he is so static, so i love the motion of this one. and the weapon options.
SRSFACE wrote: Addendum: Not liking marines doesn't make you cool. It just makes you a contrarian.
I do not choose what I like to be cool, nor to be a contrarian. I just follow my personal tastes. Do you choose what you like and dislike just to be cool ? [edit]Beside, I think even if you do, you just pretend to like and dislike them[/edit]
Fireball wrote: But the wait for Horus becomes unbearable. I somehow fear that we will not see a preview of him until Open Day in march ...
Hm, maybe I'm stating the obvious here, but afaik Horus is the confirmed 5th Primarch to be unleashed upon us. Don't need no new teaser as he will be upon us pretty soon
I'm going to buck the trend and say I don't think that Kharn model is up to much - it's too static. The way he has his leg cocked reminds me of a dog and a lamppost!
Fireball wrote: But the wait for Horus becomes unbearable. I somehow fear that we will not see a preview of him until Open Day in march ...
Hm, maybe I'm stating the obvious here, but afaik Horus is the confirmed 5th Primarch to be unleashed upon us. Don't need no new teaser as he will be upon us pretty soon
Yeah, I remember that picture, but at that time there were no clues regarding the near release of either Typhon or Kharn. Therefore I think they want to use one of their big events to promote the release of Hours and this might be Open Day ...
I've only barely been able to resist jumping into HH and building a WE army. So when I see things like this, I feel like they're targeted directly at me. Curse you, FW...you know I'm going to cave.
Do_I_Not_Like_That wrote: I'm going to buck the trend and say I don't think that Kharn model is up to much - it's too static. The way he has his leg cocked reminds me of a dog and a lamppost!
I'm with you, if the pics hadn't arrived in my inbox from FW themselves, I'd have just assumed this was a kitbash by a reasonably competent hobbyist, if someone thinks it is awesome, great, but I'm not seeing whatever it is they're seeing.
Do_I_Not_Like_That wrote: I'm going to buck the trend and say I don't think that Kharn model is up to much - it's too static. The way he has his leg cocked reminds me of a dog and a lamppost!
Welcome to how I've felt about most of the Horus Heresy character releases.
There's too much weathering IMO. A little chipping on white goes a long way. The model has lots of great details, but the chipping breaks up the lines and obscures it.
My WE (again, curse you FW) will be a little cleaner-looking.
Do_I_Not_Like_That wrote: I'm going to buck the trend and say I don't think that Kharn model is up to much - it's too static. The way he has his leg cocked reminds me of a dog and a lamppost!
Welcome to how I've felt about most of the Horus Heresy character releases.
You think almost every character the FW has released in the HH series looks like a dog taking a leak?
gorgon wrote: There's too much weathering IMO. A little chipping on white goes a long way. The model has lots of great details, but the chipping breaks up the lines and obscures it.
My WE (again, curse you FW) will be a little cleaner-looking.
Totally agree. Forgeworld has a weird habit of overdoing the weathering on white armor
Do_I_Not_Like_That wrote: I'm going to buck the trend and say I don't think that Kharn model is up to much - it's too static. The way he has his leg cocked reminds me of a dog and a lamppost!
Welcome to how I've felt about most of the Horus Heresy character releases.
You think almost every character the FW has released in the HH series looks like a dog taking a leak?
OK...
Negative, Alph.
I think they're very uninspiring/static.
Loken/Abaddon were awesome but the rest have felt like they missed the mark.
Ya I have to agree a bit here... Kharn isn't... Kharny enough. And though they are nice models in general except for the primarchs I have found the other ones... just good. I guess I'm just interested in something new as opposed to de-spikey'ed CSM characters. I am a bit tired of SM and GW in general though, so 4-5 years ago I probably would have been thrilled.
To those wondering about horus and mortarion, at gamesday it was suggested that horus would appear around the HH weekender time, and Simon Egan had calls dibs on mortarion, this May have changed since then though. Also they said they were having issues deciding on a pose for him as there's only 1 or 2 ways to pose a dude with a scythe and they wanted to come up with something a little less obvious. Also also there might be an angron re sculpt soon ish as he's a bit small compared to the other primarchs.
It is gore child, kharn aquires it in 1 of the books after angron discards it, in his rules you can pick whether to use gore child or his weapon prior to gore child (the name escapes me). And if you have angron with gore child kharn cannot use it.
Totally underwhelmed by this, as I am by all of the HH sculpts by this sculptor. This is the second FW model that I have looked at and thought I could probably kitbash something similar. The other was the magos vacuum cleaner thing. I think there is a tendency when FW release a model for people to rave about it just because it's FW, but I don't think this is a great sculpt due to odd pose and lack of anything that makes it stand out (other than the base).
tyrannosaurus wrote: Totally underwhelmed by this, as I am by all of the HH sculpts by this sculptor. This is the second FW model that I have looked at and thought I could probably kitbash something similar. The other was the magos vacuum cleaner thing. I think there is a tendency when FW release a model for people to rave about it just because it's FW, but I don't think this is a great sculpt due to odd pose and lack of anything that makes it stand out (other than the base).
QFT, I've noticed this trend with a lot of recent stuff too.
It's sad really, and a lot of it is still very good, but once upon a time FW was absolutely amazing and it just isn't anymore imo.
Bronzefists42 wrote: There we go. Something [NOT] Horus Heresy from Forge World. All those complainers can hopefully be quiet now.
So you think that if one Forge World release out of ten is not Horus heresy, then people should stop to complain that nine release out of ten are stupid variations on the very same stupid marines ?
I agree with the previous comments, Simon Egans character sculpts are IMO far better, however I do still like kharn and typhon. Not sold on lorgar, Erebus and kor pharon
Kor Pharon looked a lot better in the WIPs we saw, Kharn is pretty damn uninspired, Typhon I like but I get the feeling a lot of that is the paintjob, Fulgrim, Mannus and Lorgar I really think would not be notworthy at all if it weren't for the fact that they were primarch models. If a third party put out those exact same sculpts the response would be a lot more 'meh'.
JSoul wrote: I don't have any issues with the character series sculpts so far... For the people hating on them, what poses would you prefer?
I'm not sure where you're getting hate from? All I'm reading is people expressing criticism in a fairly rational way.
Either way, to answer your question, I actually think it would have been a braver, but much more interesting, decision to sculpt Kharn as he might look after he'd lost it and when the battle was over. A more static pose, maybe, but stood still, weapons hanging by his sides, perhaps slightly hunched over with exhaustion, with a fellow Marine lying dead at his feet would tell a far more interesting story, as at this point in the Heresy he is still very much struggling to hang on to his humanity and railing against the influence of the Nails.
Just to make him charging mindlessly forwards was an obvious and lazy choice, to almost exactly ape the pose of Angron even more so, and as they're charging £30 for a single 30mm scale mini, which is an order of magnitude significantly in advance of what anyone else, even the likes of KD and Mierce charge, they could risk a few lost sales by taking some artistic risks and still see a good return on the figure's production costs.
azreal13 wrote: Either way, to answer your question, I actually think it would have been a braver, but much more interesting, decision to sculpt Kharn as he might look after he'd lost it and when the battle was over. A more static pose, maybe, but stood still, weapons hanging by his sides, perhaps slightly hunched over with exhaustion, with a fellow Marine lying dead at his feet would tell a far more interesting story, as at this point in the Heresy he is still very much struggling to hang on to his humanity and railing against the influence of the Nails.
I don't know, I'm not really impressed by the "yet another generic space marine" approach here, but I'm not sure that's the way to go. It certainly has some artistic merit, but it would be hard to imagine that kind of pose fitting in with the rest of an army that is modeled in the middle of a battle. Instead of a centerpiece character for an army it would be pretty much limited to the occasional painting contest entry.
azreal13 wrote: Either way, to answer your question, I actually think it would have been a braver, but much more interesting, decision to sculpt Kharn as he might look after he'd lost it and when the battle was over. A more static pose, maybe, but stood still, weapons hanging by his sides, perhaps slightly hunched over with exhaustion, with a fellow Marine lying dead at his feet would tell a far more interesting story, as at this point in the Heresy he is still very much struggling to hang on to his humanity and railing against the influence of the Nails.
I don't know, I'm not really impressed by the "yet another generic space marine" approach here, but I'm not sure that's the way to go. It certainly has some artistic merit, but it would be hard to imagine that kind of pose fitting in with the rest of an army that is modeled in the middle of a battle. Instead of a centerpiece character for an army it would be pretty much limited to the occasional painting contest entry.
But aren't GW adamant that the majority of their customers are collectors? I mean, they even have all these named minis in a separate "Character Series" section on the site, and they all come with massive display bases (I suspect very few people are actively playing 30K very often, I bet the majority of HH stuff sold is for collections or as alternates for 40K units)
I agree that's a potential flaw in the approach, but if someone really wanted to replicate something like the actual release, it would still be such an easy kitbash that a short sighted dolphin could do a reasonable job.
The armour is very nice, looks extra chunky. I very much dislike the bare skin, the pathetically small plasma pistol, boring helmet and odd pose. He looks off balance or as though his limbs are out of sync for someone who's chopping on the run.
After Typhon and the new command figures, this is definitely a misstep.
I can see using it in a diorama with piles of dead marines behind him and an equally impressive opponent in front of him painted like this but with the GW blood glaze over the paint.
For what it's worth I like the look of Kharn.. a little bit minimalistic, which I actually prefer to him being covered in skullz and spikes which would have been very easy for the sculptor to do. The WE are a pragmatic legion, they don't go in heavily for too much ornamentation. Pose is OK, I would probably use one of these helms with him though from Maxmini so he looks like the Kharn in collected visions
(Top middle one, then just add some small bunny ears)
azreal13 wrote: Either way, to answer your question, I actually think it would have been a braver, but much more interesting, decision to sculpt Kharn as he might look after he'd lost it and when the battle was over. A more static pose, maybe, but stood still, weapons hanging by his sides, perhaps slightly hunched over with exhaustion, with a fellow Marine lying dead at his feet would tell a far more interesting story, as at this point in the Heresy he is still very much struggling to hang on to his humanity and railing against the influence of the Nails.
Sirius42 wrote: I agree with the previous comments, Simon Egans character sculpts are IMO far better, however I do still like kharn and typhon. Not sold on lorgar, Erebus and kor pharon
This...I look at the Simon Egan sculpts (Angron, Fulgrim, Ferrus Manus, abaddon and Loken) and they are just WAY more awesome than anything that Edgar Skomorowski has put out (Lorgar, Erebus/Kor Pheron, Kharn, Typhon)
That being said, I do like Typhon but feel like his character is an easy one to capture. I like Kharn as well but definitely see what people are saying about him looking a bit like a kitbash. I will be buying Kharn but only because I'm currently in love with world eaters. Everything else that Skomorowski has done has been a bit disappointing. I like the Lorgar model well enough but I think that if it wasn't Lorgar, I would find the model itself pretty unremarkable.
JSoul wrote: I don't have any issues with the character series sculpts so far... For the people hating on them, what poses would you prefer?
I'm not sure where you're getting hate from? All I'm reading is people expressing criticism in a fairly rational way.
Either way, to answer your question, I actually think it would have been a braver, but much more interesting, decision to sculpt Kharn as he might look after he'd lost it and when the battle was over. A more static pose, maybe, but stood still, weapons hanging by his sides, perhaps slightly hunched over with exhaustion, with a fellow Marine lying dead at his feet would tell a far more interesting story, as at this point in the Heresy he is still very much struggling to hang on to his humanity and railing against the influence of the Nails.
Just to make him charging mindlessly forwards was an obvious and lazy choice, to almost exactly ape the pose of Angron even more so, and as they're charging £30 for a single 30mm scale mini, which is an order of magnitude significantly in advance of what anyone else, even the likes of KD and Mierce charge, they could risk a few lost sales by taking some artistic risks and still see a good return on the figure's production costs.
There seems to be more negative opinions on Kharn than positive and none of it seems to be constructive criticism. I mean that in a sense of what people would actually like to see. I think your post is the first to actually suggest a pose with some thought behind it (which is a great suggestion btw!). I'd love to hear more opinions from people on how they'd like the sculpts instead of "too static, not Kharny enough, looks like a kitbash" etc.
It's funny though, people criticized Lorgar for having a reflective static pose, whilst now people are criticizing Kharn of all people for a dynamic battle pose!
In the end the Forgeworld guys can't please everyone but I think the character series so far has been quite impressive.
Thing is, to a certain degree, miniatures are sculpture, and therefore an art form.
You're perfectly entitled to dislike something artistic for no rational reason whatsoever, and while people can wax lyrical about the positives or negatives of any given work, it is ok to just say "I don't like it" with no rationale whatsoever, let alone be obligated to offer ways it could be changed or improved, just as much as it's ok to love it unreservedly.
Why I picked up on your comment is the word "hate" carries a lot of connotations specifically within this sort of community which I just didn't see, negativity sure, but 'hate' not so much.
JSoul wrote: It's funny though, people criticized Lorgar for having a reflective static pose, whilst now people are criticizing Kharn of all people for a dynamic battle pose!
It isn't just that it's a dynamic battle pose, it's that it's a pose very similar to the one used for the primarch model and the model doesn't really do anything all that interesting. The end result is it's a generic power armor melee marine that isn't very far from what you could convert yourself. I don't think it's a bad model, but it isn't one that really inspires me to want it.
I agree completely on the art side of things but it sometimes gets to a point where it sounds like the repetitive "I'm right and they're wrong" line with no thoughtful reasoning behind it. It just gets tiring to read.
In regards to my choice of the word 'hate', I obviously didn't mean it literally of course. And I'm pretty sure no one else would have read it that way. "Hating" on something has become a figure of speech these days when referring to something negatively.
JSoul wrote: I agree completely on the art side of things but it sometimes gets to a point where it sounds like the repetitive "I'm right and they're wrong" line with no thoughtful reasoning behind it. It just gets tiring to read.
I really don't know where this repetition is. I've seen plenty of favorable comments on FW stuff, and even this model isn't really getting much "hate". The most common reaction is "well, it's a competently executed space marine, but nothing exciting *yawn*", not "I HATE ITIT SUCKS.
JSoul wrote: It's funny though, people criticized Lorgar for having a reflective static pose, whilst now people are criticizing Kharn of all people for a dynamic battle pose!
It isn't just that it's a dynamic battle pose, it's that it's a pose very similar to the one used for the primarch model and the model doesn't really do anything all that interesting. The end result is it's a generic power armor melee marine that isn't very far from what you could convert yourself. I don't think it's a bad model, but it isn't one that really inspires me to want it.
It's definitely too similar to Angron I agree, even though I quite like the sculpt. I think the artist did this on purpose though if I remember the video interview correctly. It's an interesting choice as Kharn would be one model where you could pick a thousand different brutal poses.
JSoul wrote: I agree completely on the art side of things but it sometimes gets to a point where it sounds like the repetitive "I'm right and they're wrong" line with no thoughtful reasoning behind it. It just gets tiring to read.
I really don't know where this repetition is. I've seen plenty of favorable comments on FW stuff, and even this model isn't really getting much "hate". The most common reaction is "well, it's a competently executed space marine, but nothing exciting *yawn*", not "I HATE ITIT SUCKS.
Oh dear. Please re-read the second part of my post. I used 'hate' as a figure of speech, not in a literal sense.
I actually love the idea of a kharn model standing with his weapons down at his sides over a slain foe with more of a pensive look to him. I might even try something like this myself as an alternative to this model.
Ill still buy it because I like it...but I wouldnt mind having two kharns. Ill just use the bare head on the original and the helmet on my kitbash
I don't mind the Kharn model. I think the helmet looks a lot better than the base head, but he really looks quite generic in too many ways. Not unique enough from, say these guys:
As noted by other, I'd have rather seen a figure that was more distinctly Kharn pre-Khorne - so this pic (shown earlier) would have really been ideal to see in the blue and white WE livery. Or at least more like this. Hm. I wonder what the helmet options on the Chaos Knights are like?
JSoul wrote: I agree completely on the art side of things but it sometimes gets to a point where it sounds like the repetitive "I'm right and they're wrong" line with no thoughtful reasoning behind it. It just gets tiring to read.
I think you're being.. maybe not harsh but I think you're coming off as if you are trying to defend it a lot harder than any of us are trying to criticism it.
But I don't entirely disagree with you so if you'd like some actual criticisms instead of just 'it's bad' let me run through why I dislike it:
1) Posing
I think there was a lot of potential there to parody Angron's pose. Make Kharn look like the son he is by mirroring Angron or something. Otherwise, as I said earlier, I thought the suggestion that Kharn could be static and thoughtful would have been really cool. These are models for characters in the game and I understand that but at the same time they are also part of a series clearly designed to be more display pieces, not everyone needs to be charging forwards.
As well there is the fact that with one foot almost flat on the ground and the other leg kind of off to the side it looks less like running and more like he is stumbling or just walking really oddly.
2) The helmet
I hate it, I think the vox grill looks like an unhappy mouth and it throws me every time I see it. It makes the whole model look really cartoony. None of the detail there seems terribly sharp either and the plume seems too small and goes half unnoticed, it should have either been more prominent or removed. Looking again I've only just seen the helmet less option and god that is so much better, why is that not the first image they show?
3) That ing pistol
A lot of FWsHH line are cool new variations on the (now somewhat stale) Space Marine. Some of FWsHH line are modern interpretations of classic stuff that keep the feel of the old 90s stuff while also making it look cool on a modern tabletop. That pistol, like the giant axe guy that GW released with Apoc, is an attempt at that that's fallen flat on it's face and come out awful. It's tiny, it looks silly with the skull on it and it just feels non threatening.
4) Nothing about the model cries 'Kharn'
Typhus, Abbadon, Eberus and Kor Pharon all look like themselves. You won't confuse Abbadon with a generic Sons of Horus captain in termi armour. Loken you might but then he is a relatively new inclusion (into the fluff), there is no excuse for Kharn to ever look like a model that could be confused with any other bezerker with a plasma pistol.
5) Falling marine on the base
I know it's kinda redundant at this point but c'mon. I get that it's Kharn and that if he is going to be in a charging pose someone needs to be dying but I hate the marine falling back like that. Ferrus and Fulgrim had it right I think. dead marines piled up around them, not falling over. Also I still can't figure out how that severed arm got there, it seems to be falling into the direction the blow came from which confuses me.
It would be hard to have missed the news that the Forge World Open Day is coming soon. Since tickets went on sale last week, they've flown out faster than an Eldar Nightwing and have completely sold out. Yesterday, I caught a glimpse of two of the new Event Only models for 2014 that will be unveiled and on sale at the Open Day.
Event only models for 2014, available at all global events attended by Forge World.
I've also heard that the identity of the next Primarch will be revealed at the Open Day. Rumour has it that he'll even be on sale in very limited numbers as a pre-release there!
Neil Cook and Blake Spence from the Forge World Studio recently unleashed their Horus Heresy armies on one of the fantastic tables in Warhammer World in a 4,000 point a side battle set on war-torn Isstvan III. Neil's World Eaters rely on speed, charging towards the Loyalists and sending Jetbike squadrons and Contemptor Dreadnoughts to outflank their foes. Heavier units, including a Sicaran Venator and Rapier Weapons Battery, hold back to lend long range fire support.
Destruction lurks in the ruins of Isstvan III.
Blake's Emperor's Children have taken a different path, turning from their Primarch's treachery. They've decided heavy armour is the key to winning this battle. With a Predator squadron supporting their Fellblade, this sheer weight of firepower could very well wipe out the Traitors.
The Legion brings out its big guns.
If you have your own Legion, why not send us some photos of it via our Facebook page.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
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JSoul wrote: I agree completely on the art side of things but it sometimes gets to a point where it sounds like the repetitive "I'm right and they're wrong" line with no thoughtful reasoning behind it. It just gets tiring to read.
I think you're being.. maybe not harsh but I think you're coming off as if you are trying to defend it a lot harder than any of us are trying to criticism it.
But I don't entirely disagree with you so if you'd like some actual criticisms instead of just 'it's bad' let me run through why I dislike it:
1) Posing
I think there was a lot of potential there to parody Angron's pose. Make Kharn look like the son he is by mirroring Angron or something. Otherwise, as I said earlier, I thought the suggestion that Kharn could be static and thoughtful would have been really cool. These are models for characters in the game and I understand that but at the same time they are also part of a series clearly designed to be more display pieces, not everyone needs to be charging forwards.
As well there is the fact that with one foot almost flat on the ground and the other leg kind of off to the side it looks less like running and more like he is stumbling or just walking really oddly.
2) The helmet
I hate it, I think the vox grill looks like an unhappy mouth and it throws me every time I see it. It makes the whole model look really cartoony. None of the detail there seems terribly sharp either and the plume seems too small and goes half unnoticed, it should have either been more prominent or removed. Looking again I've only just seen the helmet less option and god that is so much better, why is that not the first image they show?
3) That ing pistol
A lot of FWsHH line are cool new variations on the (now somewhat stale) Space Marine. Some of FWsHH line are modern interpretations of classic stuff that keep the feel of the old 90s stuff while also making it look cool on a modern tabletop. That pistol, like the giant axe guy that GW released with Apoc, is an attempt at that that's fallen flat on it's face and come out awful. It's tiny, it looks silly with the skull on it and it just feels non threatening.
4) Nothing about the model cries 'Kharn'
Typhus, Abbadon, Eberus and Kor Pharon all look like themselves. You won't confuse Abbadon with a generic Sons of Horus captain in termi armour. Loken you might but then he is a relatively new inclusion (into the fluff), there is no excuse for Kharn to ever look like a model that could be confused with any other bezerker with a plasma pistol.
5) Falling marine on the base
I know it's kinda redundant at this point but c'mon. I get that it's Kharn and that if he is going to be in a charging pose someone needs to be dying but I hate the marine falling back like that. Ferrus and Fulgrim had it right I think. dead marines piled up around them, not falling over. Also I still can't figure out how that severed arm got there, it seems to be falling into the direction the blow came from which confuses me.
So yeah, that's why I dislike it.
Fair enough mate, and point taken. Perhaps I was a little too enthusiastic in defending it. My apologies to the people I may have offended. Sometimes I just get a bit tired of what I read as unwarranted or poorly explained criticism. I probably just need a beer!
Some of your points I have to admit, I completely agree with too. Particularly that pistol lol.
That exclusive looks an awful lot like it could be Kraatos, I was rather hoping I'd be able to buy him without having to scour ebay or attend an event. Looks like I may just have to go to Salute now, not that I was looking for an excuse or anything.
Kharn gets a lot of heat because he is so well known, but for me, I can’t think of a better “classic Kharn” pose then literally being the shadow of Angron. For me anyways what stands out about Kharn before chaos, is how much he became like the son of Angron trying to hold his legion together, but being consumed by that same burning desire to maim and burn all his enemy’s. I agree that the pistol is my major gripe I hated that style of pistol when GW made them and I hate them now, but I own a PP I like so I will just swap them when the time is right. The helm is a hit for me just because it’s different from what I have seen, and it looks like the art work its loosely based off(IMO) . the challenge of 30k charts that have 40k counter parts is to make them special without making them wildly special cause until chaos they weren’t more than captions leaders ect.
But I like almost everything that has come out so far so I am “easily pleased” I guess my only major gripe is Angron and it’s the size of his legs and feet Vs. the size of his shoulders, but I hope that is because I haven’t see it IRL much. My 2 cents. Also I cannot wait for Horus to finally be revealed.
Kind of a piss off for me with Kraatos. As a Minotaurs player who happens to live nowehere even remotely close to anywhere FW or GW operate, I just won't get him. I like the look of that model, but given it'll be on Ebay for 50+ like most limited edition stuff, it's just not worth it.
Yeah, the Chaos Dwarf is cool I suppose, I don't collect them myself but it seems a nice model. The 40K event-only mini though is a real disappointment. After the Davinite Priest and the Enforcer, I was really hoping they'd continue putting out interesting models that we wouldn't see otherwise, and this time we get what, a MK4 Marine holding a heavy bolter with a couple of wee bits added on to the armour?
Really lazy.
I mean seriously, I get that Marines sell well and that the Heresy series is taking up most of FW's time, but if it's monopolising their sculptors to the extent that even their super-special event-only model is just yet another Marine with a slight facelift, I worry that the very thing that made FW appealing -oddball projects, unique centerpiece models, cool tanks- is being smothered by the parent company's neverending profit-lust.
MajorStoffer wrote: Kind of a piss off for me with Kraatos. As a Minotaurs player who happens to live nowehere even remotely close to anywhere FW or GW operate, I just won't get him. I like the look of that model, but given it'll be on Ebay for 50+ like most limited edition stuff, it's just not worth it.
I'd rather buy a Deimos Predator or something.
If you know anyone going to Adepticon, Forge World should be there.
No idea what the backstory is, but here's a better image:
Amusingly, I found that image by googling Kraatos and choosing the first image that came up, only to find out it was a photo that I myself took at the Open Day last year
He's a special character for the Minotaur chapter in IA12. Devastator sergeant upgrade, expensive, but gives you a 2 wound sergeant with a heavy bolter with normal fire or a St 6 ap3 single shot, and gives the whole squad preferred enemy against every infantry/bike type. His fluff is pretty short, only showing up in the that book, being responsible for wiping out an entire Dark Eldar force during the Orpheus campaign by using civilians as bait, and, I quote, "By their superior accuracy and Kraatos's own ingenious plan, casualties were significantly lower than expected, with only 6 out of 10 civilians recorded as casualties."
He's a named character for one of FW's pet chapters, and you can only get him from GW events. There's simply no way for me to get him; even the well-to-do tournament types with plenty of money to blow won't be traveling half way across the continent for an event, even one as interesting as adepticon; they'll just spend the $60 on ebay if they really want to for the limited ed. minis, as they have in the past for the boarding marine, for example.
I do think there's something wrong with releasing actual characters and part of an army as an event only mini, as not only does it deprive people of models they may actually want or need for their army, but also acts in place of something more unique, not bound by the limitations of game design.
MajorStoffer wrote: I do think there's something wrong with releasing actual characters and part of an army as an event only mini, as not only does it deprive people of models they may actually want or need for their army, but also acts in place of something more unique, not bound by the limitations of game design.
I agree with this in general, but let's be honest here: this "character" is just another power armor marine with a heavy bolter. Throw some Minotaurs shoulder pads on a spare devastator marine and the only thing you lose is a few small chapter icons that most people probably won't even notice. TBH I'm surprised they bothered with a model for him at all when there are more interesting characters available.
MajorStoffer wrote: I do think there's something wrong with releasing actual characters and part of an army as an event only mini, as not only does it deprive people of models they may actually want or need for their army, but also acts in place of something more unique, not bound by the limitations of game design.
I agree with this in general, but let's be honest here: this "character" is just another power armor marine with a heavy bolter. Throw some Minotaurs shoulder pads on a spare devastator marine and the only thing you lose is a few small chapter icons that most people probably won't even notice. TBH I'm surprised they bothered with a model for him at all when there are more interesting characters available.
This is true, and what I had already done. I'm still wondering when they'll get around to the Necron characters in IA12.
There were the three models last year, the priest came after several of the events like Adepticon had passed, so I guess we will see.
If you aren't going to anything, time to butter up someone who is. I ended up with 2 of the BA captain from gamesday, and that was much harder to come by. I'm planning on getting a few of the Heavy Bolter dudes for myself. You can only get one at the show (usually), but they will ship you as many as you pay for.
In honor of the upcoming holiday and the upcoming Horus figure here is the history of Lupercalia, the February pagan holiday that we now celebrate as Valentine's Day.
http://en.wikipedia.org/wiki/Lupercalia Lupercalia was a very ancient, possibly pre-Roman[2] pastoral festival, observed on February 13 through 15 to avert evil spirits and purify the city, releasing health and fertility. Lupercalia subsumed Februa, an earlier-origin spring cleansing ritual held on the same date, which gives the month of February (Februarius) its name.
The name Lupercalia was believed in antiquity to evince some connection with the Ancient Greek festival of the Arcadian Lykaia (from Ancient Greek: λύκος — lukos, "wolf", Latin lupus) and the worship of Lycaean Pan, assumed to be a Greek equivalent to Faunus, as instituted by Evander.[3]
In Roman mythology, Lupercus is a god sometimes identified with the Roman god Faunus, who is the Roman equivalent of the Greek god Pan.[4] Lupercus is the god of shepherds. His festival, celebrated on the anniversary of the founding of his temple on February 15, was called the Lupercalia. His priests wore goatskins. The historian Justin mentions an image of "the Lycaean god, whom the Greeks call Pan and the Romans Lupercus,"[5] nude save for the girdle of goatskin, which stood in the Lupercal, the cave where Romulus and Remus were suckled by a she-wolf. There, on the Ides of February (in February the ides is the 13th), a goat and a dog were sacrificed, and salt mealcakes prepared by the Vestal Virgins were burnt.
Medium of Death wrote: That HB guy is really nice. Kind of wish FW would release a Minotaur upgrade kit, or full Minotaur kit. Perhaps vets in ornate armour.
Medium of Death wrote: That HB guy is really nice. Kind of wish FW would release a Minotaur upgrade kit, or full Minotaur kit. Perhaps vets in ornate armour.
Medium of Death wrote: That HB guy is really nice. Kind of wish FW would release a Minotaur upgrade kit, or full Minotaur kit. Perhaps vets in ornate armour.
Or better - in all MKVIII armor!
Or even better - a MkVIII kit in general!
Well, I'd prefer that, but if the Minos are the new FW Pet, you know...!
Medium of Death wrote: That HB guy is really nice. Kind of wish FW would release a Minotaur upgrade kit, or full Minotaur kit. Perhaps vets in ornate armour.
Or better - in all MKVIII armor!
I am wondering why we don't already have MkVIII when Forge World is already sort of digging about on what marine stuff to make for the HH.
Medium of Death wrote: That HB guy is really nice. Kind of wish FW would release a Minotaur upgrade kit, or full Minotaur kit. Perhaps vets in ornate armour.
Or better - in all MKVIII armor!
Or even better - a MkVIII kit in general!
Only missing the arms and legs in plastic. I think the FW MkIV arms work. Maybe some GK ones? Not sure what to do about the feet though.
Medium of Death wrote: That HB guy is really nice. Kind of wish FW would release a Minotaur upgrade kit, or full Minotaur kit. Perhaps vets in ornate armour.
Or better - in all MKVIII armor!
Or even better - a MkVIII kit in general!
Only missing the arms and legs in plastic. I think the FW MkIV arms work. Maybe some GK ones? Not sure what to do about the feet though.
The existing plastic really doesn't do justice to the Goodwin sketch though and that sketch brought to mini form is what is going to finally make me collect a marine army...
Breotan wrote: Yea. I can live with existing arms but that backpack and feet would be sweet.
The 'minifists', phat belt, rounded helm, double plated feet, cowled backpack, the entire thing. I love this version of the armour and if they do this picture credit, I will make a marine army after years of refusing.
Medium of Death wrote: I love that design but I really dislike the helmet. I think the Grey Knight esque helms might look better. Either than or a standard marine helm.
No fear, I don't want my ultramodern Mentor Legion to end up with bloody black templar/grey knight feudal face-gear, I want minimum skulls, banners, flying babies and bloody ancient knight armour. No sir. A more rounded and modern looking version of the regular mk7 is what I'm wanting.
I'm wondering if there is a way for one of the "Bits" miniature producers to be able to produce a proper MK8 model based off that sketch legally.
Maybe leave off the Imperial Eagle? How many minor changes would need to be made to make it viable?
Still, that is one of my favorite pics of a SM.
H.B.M.C. wrote: I still want the (totally non-canon) Dornian Heresy Ultramarine armour.
Is that official GW artwork? I thought I had seen something similar sculpted a while back, but it wasn't an official GW model. Anyone know what model I am referring to? I can't find a picture of it.
I'd love some Mk. 8 armour, given I have a burgeoning Minotaurs army. I bought the bare minimum plastic tacticals, as they're objectively a good kit, but if FW were to give me proper Mk. 8 marines, I'd totally do a full Battle Company, and repaint the models I have to be my Sternguard.
How does that MkVIII power armor let the wearer do anything with his wrists (like hold a bolter with both hands), if both hands look like that? There's no wrist rotation.
AegisGrimm wrote: How does that MkVIII power armor let the wearer do anything with his wrists (like hold a bolter with both hands), if both hands look like that? There's no wrist rotation.
If anyone's interested TemplarsCrusade01 put up an un-boxing of Kharn yesterday, still not a fan of the model but it's not as bad looking as the pics on FW.
And there's some debate about how "MK8" that suit of armor really is - it initally showed up in the IA article for the IF and was labeled as "Crusade Armor".
It has a few different looking quirks in it...
Also:
Might be a more 'modern' or 'up to date' version...
Seriously FW just make them already get off your duffs lol!
Automatically Appended Next Post: Definitely in those Imperial Fist styles too, lots of panelling, no gothic or very little... all they are missing are the ankle joints.
Wow, I'd not seen that IF version of Mk VIII before, that's awesome! Thank you guys, that's made my day.
I've never particularly got the deal with Mk VIII, as the versions I'd seen were basically Mk VII, but with the high gorget. However that, with the castellated joints, flush shoulder pads etc really makes it distinctive and pop.
I was thinking of those Iron Hands bits for my Iron Warriors, but it looks like the torsos are a little too legion-specific. Fortunately, the Death Guard ones aren't, and they're damn good looking bits too!
Fireball wrote: Unexpected update ... really like the Death Guard Torsos. Not so sure of the DG helmets yet ....
Agreed. I am however, disappointed that these come out after I assembled 50 of them. Seeing the graviton guns, I am very happy that I decided to magnetize all of my tac support marines.
I really hate when they do this. 10 neat looking heads but the torsos are in sets of 5 so to make a full squad you need 2 of them giving you two of the Sargent's torso.
Not sure about the Death Guard heads or Iron Hands torsos (the exposed cabling looks weird), conversely the Iron Hands heads and Death Guard torsos are cool.
I really hate when they do this. 10 neat looking heads but the torsos are in sets of 5 so to make a full squad you need 2 of them giving you two of the Sargent's torso.
I don't think any of those torsos are that obviously sargent-y (I assume you mean the one to the far right)
I like the heads, but I must admit I was hoping that when FW got round to focusing on the Iron Hands, we'd see packs of bionic limbs both PA and Termie scaled.
sockwithaticket wrote: Not sure about the Death Guard heads or Iron Hands torsos (the exposed cabling looks weird), coinverseky the Iron hands heads and Deathguard torsos are cool.
Yeah, that's my opinion as well. I could use the DG heads as well, I reckon - they came up well, painted. The odd exposed cabling just kinds stuffed into the IH torsos makes me WTF, though. I also like the MK3 IW shoulderpads. The skull's not what it could be, but the rest of the pad is great...
Yodhrin wrote: I like the heads, but I must admit I was hoping that when FW got round to focusing on the Iron Hands, we'd see packs of bionic limbs both PA and Termie scaled.
I'm hoping that Iron Hands get Morlocks fairly soon and then we'll be all set in the bionics department. It would be good if they sold multiple bionic bits for marines and terminators as an "upgrade kit" though.
Liking these heads and Torsos.
I think combining the IH heads with the DG torsos could get you some pretty interesting looking 40k Iron Warriors.
Yodhrin wrote: I like the heads, but I must admit I was hoping that when FW got round to focusing on the Iron Hands, we'd see packs of bionic limbs both PA and Termie scaled.
I'm hoping that Iron Hands get Morlocks fairly soon and then we'll be all set in the bionics department. It would be good if they sold multiple bionic bits for marines and terminators as an "upgrade kit" though.
Liking these heads and Torsos.
I think combining the IH heads with the DG torsos could get you some pretty interesting looking 40k Iron Warriors.
Aye a specific all-bionic-bitz upgrade pack is what I was thinking of, Terminator-scale in particular since unless you make them yourself it's impossible to find decent bionic legs at that size for use in artscale Marines.
That has to be the first thing FW has released that I would NEVER buy... they look awful. They are more on par with 3rd party bits and even then at the lower quality end.
I'm not a fan either. Seem way to stylised for Death Guard.
IMO bog-standard armour for troops is the way to go for the DG.
Mine are going to have mixed armour variants & the chaos type back-pacts as shown in HH1 to show how the cobble together stuff - if it works it's good enough no matter what it looks like. (not describing it very well but hopefully you know what I'm getting at)
bu11etmagn3tt wrote: Not sure if this was mentioned, fw will be sold in gw stores starting in April.
when i think about that some more, I find it an icreasingly dubious rumour. Remember, GW stores used to stock FW books, and that was only last year, and now they're supposed to not only be stocking the books again, but models as well? Unified website, maybe, but in-store? doubtful. I don't think FW has the production capacity at present to do that.
OK - who had February 2014 in the "H.B.M.C. Goes Completely Bonkers" pool?!?
That's about 8 years too late, surely?
As for FW in stores, it'll be via the in store order point, potential with free shipping to store. Actually holding stock in store? Not gonna happen. You don't hold enough of your delicate, packaged in zip lock bags, expensive to produce, boutique line on hand to stock hundreds of stores when nobody else stocks it and therefore have no incentive to improve what you already offer (mail order only.)
OK - who had February 2014 in the "H.B.M.C. Goes Completely Bonkers" pool?!?
That's about 8 years too late, surely?
As for FW in stores, it'll be via the in store order point, potential with free shipping to store. Actually holding stock in store? Not gonna happen. You don't hold enough of your delicate, packaged in zip lock bags, expensive to produce, boutique line on hand to stock hundreds of stores when nobody else stocks it and therefore have no incentive to improve what you already offer (mail order only.)
You do realize that a lot of their smaller stuff comes in blisters now, right?
I could see some of the things like Marine bits being stocked at a shop in limited numbers, but I'll agree with most of the rest of FW's stuff just potentially being "order via the in-store order point and get free shipping to the store".
As for FW in stores, it'll be via the in store order point, potential with free shipping to store. Actually holding stock in store? Not gonna happen. You don't hold enough of your delicate, packaged in zip lock bags, expensive to produce, boutique line on hand to stock hundreds of stores when nobody else stocks it and therefore have no incentive to improve what you already offer (mail order only.)
You do realize that a lot of their smaller stuff comes in blisters now, right?
I could see some of the things like Marine bits being stocked at a shop in limited numbers, but I'll agree with most of the rest of FW's stuff just potentially being "order via the in-store order point and get free shipping to the store".
The LR/Rhino doors I had last year came in blisters rather than ziplock bags. Though I can't see their traditional casting methods being able to keep up with the demand to get all those SM pads/doors stocked across the shops. Unless they switch to spin cast so that they can pump more out. The other issue is space in the shop itself to actually display the product and store a small amount of extra. A rough count of just the rhino door kits (not including the rear / top doors a couple of factions have) comes to 33 different options. I can't remember exactly how high the regular display racks are, but it can't be much more than 15 items, in two columns, so that's an entire display rack for just rhino doors. Add on the 50+ LR door options and you're starting to eat up a large amount of display space. Sure, you could double up and have two different options per display hanger but then you only get 3 of each and restocks become more time consuming as you can't easily see the gaps and have to count each option on the peg.
Something very cool and very big has recently clawed its way out of the pages of Monstrous Arcanum. Trish Carden has been putting the finishing touches on this armour-plated beast and I caught sight of it basking on her desk in the Forge World Studio earlier this week.
A new monster soon to be set loose on the battlefields of the Warhammer world.
Back in our first blog post, eagle-eyed readers may have noticed models from Ian Strickland’s Iron Warriors Legion. We’ve had plenty of requests asking to see more and I didn’t want to leave you waiting, so here they are!
Ian's Iron Warriors are ready for battle.
Ian has been adding to his Legion over the past few months. Along with his rank and file troops, it currently includes Cataphractii Terminators, a Spartan Assault Tank and a Contemptor Dreadnought. Right now he’s working on both a Sicaran Venator and a Land Raider Proteus to bolster his forces. I’ll keep you updated on how Ian’s ever-expanding Legion is progressing in future blog posts.
These Iron Warriors don't waste time polishing their armour when they could be unleashing war upon their foes.
Khârn the Bloody, Captain of the World Eaters, is the latest model from designer Edgar Skomorowski. The latest addition to our Horus Heresy Character Series is available to pre-order now so if you haven't seen it yet, make sure you check out our latest video featuring Khârn in all his gory glory!
If you have a monster in your Warhammer army, why not send us some photos of it via our Facebook page.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
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Thank the lord. Reasonable way to get grav guns for use in 40k. I realize Graviton Guns in HH are not remotely as powerful and work dramatically different than ones in 40k, but pish on that. These are a fine stand in, and GW-owned property produced so seems legit and legal to me. Beats shelling out $4 a pop for a grav gun from bits stores.
I love what Trish Carden has been doing with Warhammer Forge, I was so disappointed with the recent big plastic chimera and manticore from her, but her resin work, the merwyrm, the dragons and now this, lovely stuff.
Big important question though is which will it be? Bipedal or quadruped?
Seems like a 4 legger as you can see a bit of base under that left foreleg.
Curious to see what the completed model will look like. If it's bigger than the current batch of lizardmobiles, I don't mind the bigger price tag as much.
That brutal looking new lizardmen carnosuar like monster? I want it. My Khorne lord could do with a new mount as he's been performing above par in the last lot of games, he deserves a reward
SRSFACE wrote: Oh you're probably right. It's mouth at the end was looking kind of mousey but now that I look at it again, the nose is clearly more reptilian.
Thank the lord. Reasonable way to get grav guns for use in 40k. I realize Graviton Guns in HH are not remotely as powerful and work dramatically different than ones in 40k, but pish on that. These are a fine stand in, and GW-owned property produced so seems legit and legal to me. Beats shelling out $4 a pop for a grav gun from bits stores.
Pretty sad that the day has come where we rely on FW for deals.
"Rely" is a strong word. It's more that GW introduced a new weapons type and anyone not building an entirely new army from scratch needed them in droves, but the bits boxes only came with one or two at a time.
Would it kill them to offer a bits service again? I mean really.
tomball0706 wrote: That brutal looking new lizardmen carnosuar like monster? I want it. My Khorne lord could do with a new mount as he's been performing above par in the last lot of games, he deserves a reward
From what I remember of the old preview photos it's a damn sight bigger than a Carnosaur, you might have trouble fitting it in your deployment zone.
badgermeister wrote: I suspect that the maniple releases mean only one thing for this Friday.......
MYRMIDONS !!!
Hopefully the Night Lords will get some love.. so far the obligatory MK2-4 Shoulder pads, Doors and a 5man Raptor squad is all they have...We need terror squads (even if its just a conversion pack) not to mention Sevatar. I'm guessing Curze is a long way off since the next Primarch is supposed to be Horus and there is still no sign of Mortarion so I don't expect him till next year :( FW, please correct me if I am wrong?!
not to mention the blog from a while ago shows a WIP sally marine(i assume it was a sally it looks liazardish) so maybe we will see that in march as well.
gianlucafiorentini123 wrote: The Salamanders really need some love before the NL get anymore though the NL could do with some nice looking terror squads.
Yeah.. just look at FW site. It looked like they had more as they listed stuff from 40k section in Heresy section to bulk it up.
It would be hard to have missed the news that the Forge World Open Day is coming soon. Since tickets went on sale last week, they've flown out faster than an Eldar Nightwing and have completely sold out. Yesterday, I caught a glimpse of two of the new Event Only models for 2014 that will be unveiled and on sale at the Open Day.
Event only models for 2014, available at all global events attended by Forge World.
Is it possible to pre-order the Event Only models? I just sent FW an email to see, because if so, I will definitely pick up both of these at AdeptiCon (would've loved to get 2 of the chaos dwarf, but I'm guessing you're only allowed one).
I'm just wondering about pre-ordering, as I won't be flying in until Thursday midday, and so will likely miss the rush. At prior events I've gone to, everything has sold out really fast, so I'm hoping to reserve my models this time... just wasn't positive if those models are allowed to be reserved (but from muwhe's post, it seems they are, since he organizes AdeptiCon).
I cant wait to see the bundle when the sites merge and GW makes a bundle with a reaver, three warhounds, and a few maniples along with skitari support. there would finally be something more expensive than the marine army deal
Theophony wrote: I cant wait to see the bundle when the sites merge and GW makes a bundle with a reaver, three warhounds, and a few maniples along with skitari support. there would finally be something more expensive than the marine army deal
Moopy wrote: I'm wondering how long it will be before FW creates Knight parts for new builds.
I give it 2 weeks.
Sounds about right. They probably have them finished right now in all honesty due to how they work, but want to hold off to not "compete" with the normal plastics. They want you to buy the plastic kit, then buy another one with resin upgrade bits!
They will probly put pre-orders up a week after the plastic release.
Moopy wrote: I'm wondering how long it will be before FW creates Knight parts for new builds.
I give it 2 weeks.
Sounds about right. They probably have them finished right now in all honesty due to how they work, but want to hold off to not "compete" with the normal plastics. They want you to buy the plastic kit, then buy another one with resin upgrade bits!
They will probly put pre-orders up a week after the plastic release.
I think they will be a bit longer before the Knight parts.
On the other hand, the same week the Knight release would be a good time to release some more mechanicus models, like the Myrmadons, Thralls, and Thallax with Multi-melta...
Thank you for your email. Unfortunately we are not able to take reservations for the new Event Only models for Adepticon as we are unsure what level of stock of these models will be available.
RiTides wrote: Hah, thanks but I think I'll do it because I'll also be getting the marine model for d-usa.
Is the price of the Event Only models known yet?
They keep going up. It blows. First one I got was $10. Last year they were $20 & $30 respectively (WHFB / 40K). I expect these ones will probably be $20-$25.
kronk wrote: There are a few in the Mechanicus HH book, which you're probably referring to. Whenever they do the full AdMech list, I expect DEMAND to see them.
No, no. I'm talking about the actual FWHH books. Hold on, lemme find the reference...
Ah, here's one.
Flare Shield
Another of the Mechanicum's specialised systems that only their high adepts truly understand, a flare shield is a directional electromagnetic flux field generator rumoured by some to be a product of Dark Age technology from a source best left forgotten. Flare shields lack anything like the defensive power of a Titan's voice shields, but are able to deflect and disperse glancing or diffuse impacts and shrapnel, and can reduce the power of more focused strikes. Flare shields have the advantage that they can be mounted on much smaller vehicles than void shields, so long as their mounts are equipped with rapid cycling reactors of sufficient power, such as the Mechanicum-built Jocasta pattern Grav-attack and certain classes of Knight heavy walkers.
Wonder if we should just assume that's also the chaos dreadclaw update, don't see them doing one with spikes stuck on anytime soon for the sake of it, looks awful when attached to a flying stand though, surely no one actually uses that.
Even for FW.. 13 pounds for ONE set of devourers? Pass..
Dreadclaw looks cool but FW hasn't been able to provide functional rules for any of their drop pod variants over the years, hopefully they realize that pretty much every special drop pod besides the very simple dreadnought drop pod have rules that don't work.
They really need to give updated rules for CSM. Over a year ago there were those emails from a FW rep saying they were going to release a FAQ for rules they "forgot." It never happened and CSM are still without a drop pod with functional rules.
Kirasu wrote: Dreadclaw looks cool but FW hasn't been able to provide functional rules for any of their drop pod variants over the years, hopefully they realize that pretty much every special drop pod besides the very simple dreadnought drop pod have rules that don't work.
I don't know why you say that, the Dreadclaw rules in IA:Aeronautica work just fine.
Kirasu wrote: Dreadclaw looks cool but FW hasn't been able to provide functional rules for any of their drop pod variants over the years, hopefully they realize that pretty much every special drop pod besides the very simple dreadnought drop pod have rules that don't work.
I don't know why you say that, the Dreadclaw rules in IA:Aeronautica work just fine.
Its big brother got waaaay more functional rules, but is severly overcosted. They are the same type, why can't they have the same rules?
H.B.M.C. wrote: I think the big shooty things from the Tyrannofex kit will do just fine for TL-Devourers.
And also...
Spoiler:
Well... at least we know how it flies now, however strange that looks.
It doesn't seem strange when you consider that they are employed in ship to ship action. I can see that hurtling through the void of space, it's harder to imagine it landing on a planet though.
While aesthetically pleasing I think this is one of the models that FW could have done without producing. I take it the flying stand means that it'll have a horrid cross in it also? Slightly puts me off getting one to counts as a regular drop pod.
Well a while ago emails from a FW employee said it was intended to allow assaulting turn 1 and would get an FAQ. As it stands you can't do that and it's pretty much a double price drop pod with no weapons. But it can fly...
Kirasu wrote: Dreadclaw looks cool but FW hasn't been able to provide functional rules for any of their drop pod variants over the years, hopefully they realize that pretty much every special drop pod besides the very simple dreadnought drop pod have rules that don't work.
I don't know why you say that, the Dreadclaw rules in IA:Aeronautica work just fine.
Except that they are AR choices and not dedicated transports and also come on the table like any other reserves; after turn 2...
Kirasu wrote: Dreadclaw looks cool but FW hasn't been able to provide functional rules for any of their drop pod variants over the years, hopefully they realize that pretty much every special drop pod besides the very simple dreadnought drop pod have rules that don't work.
I don't know why you say that, the Dreadclaw rules in IA:Aeronautica work just fine.
Except that they are AR choices and not dedicated transports and also come on the table like any other reserves; after turn 2...
Yup, if coming in turn 2-4 wasn't bad enough, it occupying the most crowded slot should be the nail in the coffin.
Slayer le boucher wrote: Except that they are AR choices and not dedicated transports and also come on the table like any other reserves; after turn 2...
I fail to see the problem with this. Not using the FOC slot you want them to use or getting a reserve bonus that you want doesn't make a unit broken. The post I quoted claimed that the rules don't function, not that the unit isn't powerful enough to compete with top-tier lists.
Yeah I did not just buy some of those twin linked devourers, it's not like I've had a fully painted Flying tyrant with no arms sitting on my desk now since before christmas, honest...
When they get here and I paint them up I'll post them up so we can all see what they look like on a finished model
Slayer le boucher wrote: Except that they are AR choices and not dedicated transports and also come on the table like any other reserves; after turn 2...
I fail to see the problem with this. Not using the FOC slot you want them to use or getting a reserve bonus that you want doesn't make a unit broken. The post I quoted claimed that the rules don't function, not that the unit isn't powerful enough to compete with top-tier lists.
Its an AR choice.
The AR section is allready over jammed with good units that 80% of people takes, because its the good section of the Codex.
So if you don't play an Apoc game or you play Vs people that doesn't like to play double FoC, and you play bikes, Spawns and Drakes, then your Transport, who does only that, because it doesn't have any weapons or other way to give you an edge during the game, is in direct competition with those other usefull units, wich is what makes it bad rules.
Second the fact that its once again a unit that comes in DS, but with no Scatter mitigation at all, while Beacons and stuff flourish on Marines, like crabs on a hookers arse, we have none...
Also the fact that unlike SM pods, it can still mishap, even if there is ways to avoid it, its still a nuissance.
And add to it that even so the unit in it will assault on the same turn that if you had put them in a Rhino, wich doesn't take a FoC slot, and is cheap.
Dreadclaws are interesting units and models, but the rules for them is like with the Chaos Dreads or Champion of Chaos, badly though out.
Slayer le boucher wrote: Except that they are AR choices and not dedicated transports and also come on the table like any other reserves; after turn 2...
I fail to see the problem with this. Not using the FOC slot you want them to use or getting a reserve bonus that you want doesn't make a unit broken. The post I quoted claimed that the rules don't function, not that the unit isn't powerful enough to compete with top-tier lists.
Its an AR choice.
The AR section is allready over jammed with good units that 80% of people takes, because its the good section of the Codex.
So if you don't play an Apoc game or you play Vs people that doesn't like to play double FoC, and you play bikes, Spawns and Drakes, then your Transport, who does only that, because it doesn't have any weapons or other way to give you an edge during the game, is in direct competition with those other usefull units, wich is what makes it bad rules.
Second the fact that its once again a unit that comes in DS, but with no Scatter mitigation at all, while Beacons and stuff flourish on Marines, like crabs on a hookers arse, we have none...
Also the fact that unlike SM pods, it can still mishap, even if there is ways to avoid it, its still a nuissance.
And add to it that even so the unit in it will assault on the same turn that if you had put them in a Rhino, wich doesn't take a FoC slot, and is cheap.
Dreadclaws are interesting units and models, but the rules for them is like with the Chaos Dreads or Champion of Chaos, badly though out.
This pretty much sums it up. For some reason we magically lost all of our beacons with this codex. Wait, we have the dimensional key!...
Commander Cain wrote: I may not be a master of aerodynamics but I can't really picture that flying...
That looks more like how you'd see it when it's being used to attach to a ship. Yeah, I always pictured them dropping like regular pods, and then kind of hover-jumping around once on the planet.
Also... is that actually a conversion kit for a regular plastic drop pod?
I'm just excited that the latest newsletter actually names the third Horus Heresy book, after one of their early blogs also said it has gone to the printers. Can't be too long now before it gets released.
Commander Cain wrote: I may not be a master of aerodynamics but I can't really picture that flying...
That looks more like how you'd see it when it's being used to attach to a ship. Yeah, I always pictured them dropping like regular pods, and then kind of hover-jumping around once on the planet.
Also... is that actually a conversion kit for a regular plastic drop pod?
Forge World wrote:This is a complete resin and plastic kit, Games Workshop Drop Pod shown in some images sold separately
It probably has some Drop Pod components in it but might not use the whole kit.
The GW Drop Pod was used as a size comparison in a few spots.
added: Also I think I'd let someone use the Horus Heresy rules in the meantime til they give us updated 6E regular 40k rules. For the most part, vehicles are priced pretty much the same in both game modes, and it's more recent than IA: Aeronautica.
That wouldn't change much, since its the exact same rules as in Aeronautica, only that the only units that can take them are Justearin termies, CMD squads, rampagers and other stuff that are HH only.
Well no, i'm wrong...they are indeed dedicated transports in the HH books.
Tannhauser42 wrote: I'm just excited that the latest newsletter actually names the third Horus Heresy book, after one of their early blogs also said it has gone to the printers. Can't be too long now before it gets released.
I obviously missed that part when I went straight for the pictures, oops. Anyway email is deleted now so what's book 3 called?
Slayer le boucher wrote: Dreadclaws are interesting units and models, but the rules for them is like with the Chaos Dreads or Champion of Chaos, badly though out.
But, again, that's not the claim I was responding to. The claim was that the rules don't function, not that they aren't powerful enough for competitive play.
I'm more curious as to what the next IA book will be. They seem focused on re-releases (which isn't a terrible thing, all things considered) and the HH (which I'm still not sold on, but I understand the attraction), but what of the next "proper" IA? Expanding on Orpheus? Something totally new?
I just want an excuse to not see Marine releases for a week.
I'm not all that optimistic that a new IA book is actually coming out anytime soon. Horus Heresy has taken over the FW product line completely, so we're unlikely to see another line comparable to Vraks ever again.
Agamemnon2 wrote: I'm not all that optimistic that a new IA book is actually coming out anytime soon. Horus Heresy has taken over the FW product line completely, so we're unlikely to see another line comparable to Vraks ever again.
Honestly, I'm not too sad about that. Vraks took way too long to finish, and probably could have been consolidated into a single book that would have let them start working on a different project sooner. IMOIA12 was a better book. There's enough fluff to be interesting, plenty of new rules, some new models, and it ends before you get bored with it. I'd much rather see a series of IA12-style books than another multi-book project where all we get for a couple years is stuff for the same two armies (one of which is obviously marines or IG).
Still, you're right. FW is all about HH nower days. It's like a communicable disease that they caught from Black Library.
Peregrine wrote: Honestly, I'm not too sad about that. Vraks took way too long to finish, and probably could have been consolidated into a single book that would have let them start working on a different project sooner.
That's very true. The second Vraks book might as well be titled "We made a Reaver! Hooray for Reavers! Oh look at the pretty Reaver!". It was the most substance-lite new-flavour-of-the-month White Dwarf-ish book FW has ever put out. Everything in that book could've been put into the second.
The Dreadclaw is all nice and dandy, but I was hyped for the Dread Saurian through FWs blog. I wonder if we will hear something about Warhammer Forge or a "real" new IA book on the open day.
Yeah also alto cheaper to make the master up in plasticard and cast it in resin for the dreadclaw than make the cad files and get the plastic molds tooled up for the knight.
CURNOW wrote: Yeah also alto cheaper to make the master up in plasticard and cast it in resin for the dreadclaw than make the cad files and get the plastic molds tooled up for the knight.
Edited cos my stupid tablet kept putting moles
Im prety sure fw uses cad tec also for their vechiles.
Medium of Death wrote: It doesn't seem strange when you consider that they are employed in ship to ship action. I can see that hurtling through the void of space, it's harder to imagine it landing on a planet though.
While aesthetically pleasing I think this is one of the models that FW could have done without producing. I take it the flying stand means that it'll have a horrid cross in it also? Slightly puts me off getting one to counts as a regular drop pod.
Though for ship-to-ship action, you'd expect the claws and door to be opposite to the engines, right? Or is that an engine on the pointy bit of the roof?
I've always understood that FW charges a premium as their models tend to be very niche; they're never going to move a ton of them, so the price per unit is higher to offset design and production costs. That being said, they're pricing is a bit inconsistent, there's not much method to it. Their characters are, on the whole, cheaper than GW, especially things like Apothecaries, Commissars and so on. Most of their tanks are about the same price, cheaper if you live in regionalized price zones, and their marine infantry is usually very close to GW prices, elites in particular. Almost all their weapon packs are a downright steal next to GW's very limited offerings.
But then some of their conversion kits are completely out of whack, marine vehicles in particular. Their land raider variants are some of the worst for this; $40+ more on top of the stupid land raider price for what often amounts to a handful of smallish resin bits. The drop pod is just another thing in that category.
They're not consistent, in either what they produce or how much they charge for it. Sometimes you win, sometimes you're Death Korps of Krieg infantry.
I'm seriously thinking of getting the 3 piece HH rhino set - I think that's (comparatively) great value (IMO).
I suppose the fact that they are 35 point models may be a factor on the price?
bubber wrote: I'm seriously thinking of getting the 3 piece HH rhino set - I think that's (comparatively) great value (IMO).
I suppose the fact that they are 35 point models may be a factor on the price?
I've actually thought about doing that, too. I think it'd look great for the Red Scorpions army I'm planning to build (6 totally decked out tactical squads in rhinos! Bringing the old school back!)
It’s not only models that catch my eye as I walk through the Forge World Studio – we’re always coming up with ideas for cool merchandise too. Just this week I saw one of the new T-shirts that will be on sale at selected Forge World events this year. I hear it won’t be the only design on sale either!
One of the new 2014 Forge World T-shirts.
Of course there are some great new models being worked on too. Today, I caught sight of some interesting work from the hands of Israel Gonzalez, who recently designed the Space Marine MkII and MkIII Command sets. This powerful claw is part of a model that will be heading into production soon.
A glimpse of a new model about to be released.
Paul Rudge, the Forge World Book Design Team Manager, has been working on a Death Guard Legion army. He recently got hold of some of the new Torso and Head upgrade sets, and used them to personalise his ever-growing force.
Paul’s Death Guard really look the part with their new upgrades.
If you have used our upgrade sets to convert your models with, why not send us some photos of them via our Facebook page.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
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If you change the URL for the Forgeworld blog from blog 6 to Blog 7 it actualy takes you too a page with two photos that are obviously there ready for a new blog. So looks like new Thallax Cohort weapons, and A new ROB tile. Happy days.
My group has two of the Necron ones; one bloke ordered one, customs removed all the packaging and it broke during the last leg of the journey, so FW sent him another one.
Detail's ace, they fit FW's "more mature" view of 40k; so no skulls on skulls shooting skulls from a skull mouth while surrounded by skulls, but their proprietary nature with the awful Realm of Battle boards limits their use somewhat.
I'm considering some of them, but I want to see if it'll be possible at all to mate them with Secret Weapon's Tablescapes, which are also ace, and much, much cheaper when they'll finally be finished.
That table is beautiful. Absolutely beautiful. That looks like it'd be so much fun to play on, seriously. It'd totally change battle dynamics, having such a huge structure block line of sight and all. Oh man.
Might have to save up and get that. I don't currently own a table so what better way to start one than a simply gorgeous battlefield that'd be a lot of fun to play on?
MajorStoffer wrote: I'm considering some of them, but I want to see if it'll be possible at all to mate them with Secret Weapon's Tablescapes, which are also ace, and much, much cheaper when they'll finally be finished.
Interesting, I've been wondering this too. I think the easy bit (if one wanted to) would be to attach (part of) a SW board clip to the FW board, but I think there's still a height difference you'd need to support your way around.