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Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 14:10:37


Post by: reds8n


Last one can be found

http://www.dakkadakka.com/dakkaforum/posts/list/1410/549764.page#6448418



http://www.forgeworld.co.uk/New_Stuff/ACHILLES-ALPHA_PATTERN_LAND_RAIDER.html






The Achilles-Alpha pattern Land Raider is the most durable vehicle currently in the service of the Legiones Astartes. These vehicles shrug off weapon strikes that would cripple other battle tanks, and are proof against even the most toxic environment. The weaponry of these vehicles is formidable, featuring an advanced quad launcher and powerful volkite batteries.

The Achilles-Alpha pattern Land Raider model, designed by Stuart Williamson, is a complete multi-part resin and plastic kit that comes with the option of either twin-linked multi-meltas or twin-linked volkite culverins as sponson weapons. This model is available to pre-order now and will be despatched from Friday January 31st.



They've also put out some more trial/revised rules for a few things



http://www.forgeworld.co.uk/Downloads/Product/PDF/A/AchillesAlpha.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/K/Kharybdis.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/R/Rvarna15-1-2014.pdf
http://www.forgeworld.co.uk/Downloads/Product/PDF/I/Irillyth-2.pdf







Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 15:12:08


Post by: whalemusic360


I prefer the original LRA, the side guns look a bit goofy on this one IMO.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 15:28:29


Post by: lord_blackfang


Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 15:29:28


Post by: Tannhauser42


For 260pts, I am wholly unimpressed by the Kharybdis. While the ability to fly around flaming everything you fly over sounds fun, the storm launchers seem rather weak. For a few points more, you can take a Caestus Assault Ram. .

Now, that Achilles is sexy. I like Volkite weapons. Love the resilience it has, too. I am, however, curious about its quad mortar. Anyone know what the Shell Shock and Sunder special rules are (or, at least, where I can easily find them amongst my collection of FW books)?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 15:34:31


Post by: warboss


 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 15:40:11


Post by: beast_gts


 Tannhauser42 wrote:
Anyone know what the Shell Shock and Sunder special rules are (or, at least, where I can easily find them amongst my collection of FW books)?


Shell Shock is on p.238 of Betryal, Sunder is on p.287.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 15:43:27


Post by: chaos0xomega


 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Yeah, I think they upped the points cost, but it still looks lethal.

I'm really digging Irillyth's rules now.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 15:58:22


Post by: manrogue


chaos0xomega wrote:
 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Yeah, I think they upped the points cost, but it still looks lethal.

I'm really digging Irillyth's rules now.


I can see no difference, still 260 pts? Can also see no rule changes?

Edit - Ah spotted the rule change, its in what support systems you can take.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:01:21


Post by: AtoMaki


 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:03:12


Post by: Grarg


Good, the R'Varna needed to be nerfed. FW already had issues with the perception of overpowered units.

Weapons went from AP 3 to AP 4 and the shield generator was changed to the Riptide generator.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:04:26


Post by: manrogue


 AtoMaki wrote:
 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.


Missed that first time, for some reason it is still linked to the old PDF on the R'varna page. Sad times.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:05:57


Post by: chaos0xomega


AH, found the original doc. Okay, changes:

Change from 'integrated shield generator' to 'riptide shield generator'
Support systems restricted to positional relay and stim injector
Change of pulse submunition cannon from AP3 to AP4
Clarification that pulse submunition cannons can't benefit from storm of fire
Clarification that you can't feel no pain a nova reactor wound
If volleying fire with the pulse cannon then you can't fire again the following turn


And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:12:31


Post by: Kirasu


Wow the Kharybdis Assault Claw is terrible.. even by normal FW rules standards.

260 pts for a drop pod that only holds 10 more models OR can still only hold 1 dreadnought (whats up with that?) and isn't an assault vehicle.. wow what is the purpose of this thing? Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule. 0 reason to use this over the assault ram imo

No wonder the legions stopped using it

I think I'll take a drop pod for 35 please


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:13:13


Post by: warboss


 AtoMaki wrote:
 warboss wrote:
 lord_blackfang wrote:
Ah, it figures they would nerf the R'varna right into the ground the moment I got one.


What changed with this version?



Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.


Thanks, those are indeed significant changes. I never played either with or against it so won't comment on their merits but hopefully it's enough to satisfy the apparently majority opinion that it was too powerful for its points.

edit: And thanks to chaosomega for the additional info as well.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:28:10


Post by: AlmightyWalrus


chaos0xomega wrote:

And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:30:22


Post by: bubber


Um - it is an assault vehicle - it just can't assault all the time depending on what you're doing with it that turn.
Also agree that the 'melta' burn thingy is way to weak & what's with the AP5??
At least I can take one with both my HH Death Guard & 40K Death Guard.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:32:46


Post by: lord_blackfang


chaos0xomega wrote:
AH, found the original doc. Okay, changes:

Change from 'integrated shield generator' to 'riptide shield generator'
Support systems restricted to positional relay and stim injector
Change of pulse submunition cannon from AP3 to AP4
Clarification that pulse submunition cannons can't benefit from storm of fire
Clarification that you can't feel no pain a nova reactor wound
If volleying fire with the pulse cannon then you can't fire again the following turn


And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


It needed toning down, but I doubt it's worth +80 pts over the standard one now for basically +1 T and the ability to borrow a shooting phase from next turn while losing access to all the good systems and not having a jet pack. The firepower is kinda comparable but more wonky and situation dependent.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:42:56


Post by: Shandara


Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:43:50


Post by: BoomWolf


 Kirasu wrote:
Wow the Kharybdis Assault Claw is terrible.. even by normal FW rules standards.

260 pts for a drop pod that only holds 10 more models OR can still only hold 1 dreadnought (whats up with that?) and isn't an assault vehicle.. wow what is the purpose of this thing? Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule. 0 reason to use this over the assault ram imo

No wonder the legions stopped using it

I think I'll take a drop pod for 35 please


Considering you can fly around with it long after the initial drop, you CAN assault from it.
Just not while dropping. and if you could, well that would have been OP as hell. 20 models assaulting from a drop pod?

If you drop, disembark, and fly away you can potentially pick up other units, who in turn can assault.

Also, it packs quite decent dakka on it. he can threat other fliers later on.

Or even drop AWAY from the enemy, on purpose, so on turn 2 you will go to them, disembark and assault.


Its like a light flying land raider with a bigger cargo.



As for the 107-They might have gone too far there, it was way too good before, but now its not really worthwhile, everything it can do can be done better by broadsides, he can only outrange them, but considering how small the board is, thats not doing much.


The new shadow scepter phonix looks damn interesting though.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:45:43


Post by: warboss


It also loses one more important thing likely.... being the continuing posterboy for dysfunctional FW rules and a reason to not allow them in tournaments and general play.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:46:59


Post by: Vaktathi


The R'varna now looks to be notably less ridiculous, as expected after feedback. It's still a wee bit too ridiculous at AT with the Cluster Fire rule (being able to put out a potential 12 S8 hits on a vehicle, or potentially multiple vehicles if the blasts clip more than one), though the lack of AP3 now means that a Carnifex or Wraithlord has at least a chance of surviving it.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 16:54:29


Post by: Enigma Crisis


 Shandara wrote:
Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!

LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 17:18:15


Post by: warboss


 Enigma Crisis wrote:
 Shandara wrote:
Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!

LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.


Perhaps that is the intent... if you ubershoot, you lose any chance of overwatch. In previous editions, I'd agree that it would be a slam dunk case of loosey goosey rules writing but with overwatch in the mix now that may be the actual intent (and a much softer nerf in that one aspect).


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 17:19:20


Post by: Enigma Crisis


 warboss wrote:
 Enigma Crisis wrote:
 Shandara wrote:
Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!

LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.


Perhaps that is the intent... if you ubershoot, you lose any chance of overwatch. In previous editions, I'd agree that it would be a slam dunk case of loosey goosey rules writing but with overwatch in the mix now that may be the actual intent (and a much softer nerf in that one aspect).


It can't fire overwatch anyway as its weapons are blast templates.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 17:22:21


Post by: warboss


Ah, never mind then. Thanks for the clarification.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 18:34:23


Post by: Brometheus


Damn, it sure is expensive to get Drop Pod Assault as CSM.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 20:47:40


Post by: Peregrine


 Kirasu wrote:
Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule.


Unlike normal drop pods you aren't forced to disembark when it arrives. So you can stay inside your nice drop pod bunker (and with 5 HP it should take some fire) for a turn and then charge out next turn, or even stay aboard and fly around until you get a better spot if you decide not to charge after all. Is it worth the point cost? I don't know, but it does have a purpose.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 20:57:40


Post by: Desubot


"Clarification that you can't feel no pain a nova reactor wound "

Woh hang on, is this all across the board for all riptides or have i been playing this wrong?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 20:59:15


Post by: Enigma Crisis


 Desubot wrote:
"Clarification that you can't feel no pain a nova reactor wound "

Woh hang on, is this all across the board for all riptides or have i been playing this wrong?


As of right now it's just the Nova Reactor – R’varna Class. Until GW FAQs it you can still FNP on the Riptide Nova Reactor.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 20:59:45


Post by: Peregrine


 Desubot wrote:
"Clarification that you can't feel no pain a nova reactor wound "

Woh hang on, is this all across the board for all riptides or have i been playing this wrong?


Just for the special FW Riptide variant by RAW, but it also says that the nova reactor "works like the normal Riptide" so it may be a hint that GW didn't intend for FNP to work against nova reactor wounds and may FAQ the codex Riptide to work that way.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 21:22:11


Post by: chaos0xomega


 AlmightyWalrus wrote:
chaos0xomega wrote:

And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.


Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.

Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.

Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/17 22:12:41


Post by: AlmightyWalrus


chaos0xomega wrote:
 AlmightyWalrus wrote:


Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.



Yes, so why would you use "nerf" when you meant "balanced"?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/18 01:19:45


Post by: Cruelcodex


chaos0xomega wrote:
 AlmightyWalrus wrote:
chaos0xomega wrote:

And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.


Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.

Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.

Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.




That being said I think the "balance" may be too steep and still have to pay 260pts for it, IMHO it should cost 200 now


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/18 13:14:33


Post by: lord_blackfang


Yeah I'd say it's worth about the same as a vanilla Riptide now. I could see it costing the usual +30 pts for "Forgeworld tax" but +80 is way too much.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 12:32:13


Post by: WarOne


Spoiler:


Ian Strickland looks like his hair is receding at a much faster rate than I thought.

Perhaps that lttle intercom box in the bottom left of the pic is the source of his continued woes.

That and Diet Coke development team? Really??


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 12:37:50


Post by: H.B.M.C.


Well that was a blog I guess... in the loosest possible terms.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 12:54:50


Post by: Alpharius


At least we couldn't actually see CTRL-C and CTRL-V being used - we've got to keep some mysteries alive in the world!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 13:04:38


Post by: Baragash


 H.B.M.C. wrote:
Well that was a blog I guess... in the loosest possible terms.


This is GW we're talking about, that was like an all areas access exposé

(If I were to put my cynical hat on, given they have an almost-weekly newsletter, this feels like an attempt to increase traffic to the website and maybe tempt a few more customers to order that thing they've been umming and arring about).


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 13:17:30


Post by: WarOne


 Baragash wrote:
 H.B.M.C. wrote:
Well that was a blog I guess... in the loosest possible terms.


This is GW we're talking about, that was like an all areas access exposé

(If I were to put my cynical hat on, given they have an almost-weekly newsletter, this feels like an attempt to increase traffic to the website and maybe tempt a few more customers to order that thing they've been umming and arring about).


It's strictly FW or bust for me now a days...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 13:41:07


Post by: muwhe


* already posted *


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 14:39:55


Post by: Johnson101


Any ideas?

[Thumb - BLOG12.jpg]


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 14:41:49


Post by: kronk


Some kind of tank.

I didn't care for the Blog. A blog shouldn't be 5 links to other places. It should have all of your gak in one place.

Get better, GW.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 14:45:02


Post by: BrookM


 kronk wrote:
Some kind of tank.

I didn't care for the Blog. A blog shouldn't be 5 links to other places. It should have all of your gak in one place.

Get better, GW.
Well, at least they're not like those other bloggers who post a link and beg you to click it because they need those page counts.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 15:11:58


Post by: Alpharius


 BrookM wrote:
 kronk wrote:
Some kind of tank.

I didn't care for the Blog. A blog shouldn't be 5 links to other places. It should have all of your gak in one place.

Get better, GW.
Well, at least they're not like those other bloggers who post a link and beg you to click it because they need those page counts.


You have a point there...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 15:18:44


Post by: Baragash


 Johnson101 wrote:
Any ideas?


Shape looks like a Sicaran.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 15:21:08


Post by: Davespil


chaos0xomega wrote:
 AlmightyWalrus wrote:
chaos0xomega wrote:

And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.


Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.

Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.

Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.


Yes they are, and this was clearly a nerf.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 15:33:11


Post by: Cruelcodex


 Davespil wrote:
chaos0xomega wrote:
 AlmightyWalrus wrote:
chaos0xomega wrote:

And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.


Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.


Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.

Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.

Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.


Yes they are, and this was clearly a nerf.


I honetly dont mind the changes to much but i agree they were a huge nerf, they need to fix the points however. it is entirely to expensive ATM. its more effective for me to bring a Riptide with a broadside now for near the same cost as the R'Varna.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 16:44:25


Post by: BrookM


 Johnson101 wrote:
Any ideas?
Maybe a proto Leman Russ, the tracks don't really match with the Legion Sicaran tank.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 16:45:11


Post by: Tannhauser42


 Baragash wrote:
 Johnson101 wrote:
Any ideas?


Shape looks like a Sicaran.


I have a Sicaran, and that's not a Sicaran (besides, a Sicaran doesn't have tracks all the around it).

Anyway, I do like the tidbit about HH3 on the way to the printers.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 16:58:06


Post by: Cruentus


Don't know if its news or not, but I was on FWs site, and noticed that the Atlas Recovery Vehicle was no longer available. I emailed them and they said it was gone, not to return.

I know its a minor non-combat vehicle, but it was in the IAs and was a cool supplementary piece of kit.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 17:15:00


Post by: Daston


Those tracks look a bit malcador to me. Maybe another
baby superheavy for the imperial army?

Is the 3rd book another istvan? Or are they moving on? I'm sure I read somewhere they were doing calth next, which would include a lot of imperial army/renegade forces


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 17:15:59


Post by: ironicsilence


 kronk wrote:
Some kind of tank.

I didn't care for the Blog. A blog shouldn't be 5 links to other places. It should have all of your gak in one place.

Get better, GW.


agreed 100%


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 17:21:45


Post by: kronk


Daston wrote:

Is the 3rd book another istvan? Or are they moving on? I'm sure I read somewhere they were doing calth next, which would include a lot of imperial army/renegade forces


The third book will complete the first trilogy:

The Horus Heresy Book Three - Extermination


Book Three is the last part of the first Trilogy Part Two of the Battle of Isstvan V & the Battle of Phall

New Legions:
Raven Guard
Iron Warriors
Alpha Legion
Imperial Fists

WHAT'S AFTER THAT?

The next trilogy of books

Prospero
Calth
Signus Prime

Thousand Sons
Space Wolves
Ultramarines
Legio Custodes
Sisters of Silence
Blood Angels
Daemons


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 18:07:20


Post by: Alpharius


Alpha Legion next!

I am...intrigued.

I do hope FW goes a more Abnett and not Thorpe route with them though...

Also, SIX FW books to get this far?

Do we know how many they are planning?

I'd have bet no more than 9 originally, but now...

...surely they aren't thinking of more than 12, are they?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 18:23:01


Post by: kronk


I have no idea how many books.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 18:40:02


Post by: Medium of Death


It's good to see that Forgeworld are working on more Imperial Tanks... never have enough of those.

Ian's Iron Warriors look very nice though.

 WarOne wrote:


Perhaps that lttle intercom box in the bottom left of the pic is the source of his continued woes.


Intercom box?

It's a radio.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 18:42:01


Post by: kronk


I thought it was a Vox caster.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 18:45:00


Post by: Ouze


 WarOne wrote:
Perhaps that lttle intercom box in the bottom left of the pic is the source of his continued woes.




*bzzt* Strickland, is that a Tyranid arm you're sculpting? I'm sure it isn't, is it? *bzzt*

"Sir, no, NO!..... just a piece of uh, terrain. Just terrain! Please no more shocks, sir!"

*bzzzt* I don't shock you, Strickland. You shock yourself, don't you? Every time you start working on something that isn't a marine? Why are you shocking yourself? *bzzzpt*

A crackle is heard through the air. Ian screams though his clenched teeth and writhes in pain. Finally, the crackling stops, and the air is filled with the scent of ozone, burning hair, and urine.

*bzzzt* I hate to see you like this, Ian. Stop making me do that. Help me help you. *bzzzt*

"Sir, you... you're right". ...soft weeping....

*bzzzzt* of course I am. Now pick up that dental pick, and sculpt something daddy likes. *bzzzzzt*

Ian mashes up the soft greenstuff in the shape of a Carnifex's arm. He kneads and twists, cutting and scraping, until the putty begins to take the shape of a bolter.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 19:01:03


Post by: Bull0


 kronk wrote:

Signus Prime

 kronk wrote:

Blood Angels


Oh god, so much win. Can't happen soon enough. I started my heresy-era Bangles because of Fear to Tread. I've enjoyed using the vanilla Legion list so far, but some special rules and units would be great.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 19:01:56


Post by: His Master's Voice


 Alpharius wrote:
Alpha Legion next!

I am...intrigued.


I hear the plan is to have all entries for AL in the next book be either blank spaces or copy pastes of entries from other legions.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 19:17:23


Post by: Alpharius


 Bull0 wrote:
 kronk wrote:

Signus Prime

 kronk wrote:

Blood Angels


Oh god, so much win. Can't happen soon enough. I started my heresy-era Bangles because of Fear to Tread. I've enjoyed using the vanilla Legion list so far, but some special rules and units would be great.


IF I ever planned on starting a Pre-Heresy/Heresy Era Blood Angels army, this latest revision (via the BL HH series) to their background would have scuttled those plans.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 19:39:33


Post by: Bull0


I'm intrigued. Tell me more?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 20:29:42


Post by: plastictrees


They slightly re-worded the Twilight series as Sanguinus' new origin story?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 20:43:54


Post by: sonofruss




The next trilogy of books

Prospero


Space Wolves
I need a job!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 20:53:55


Post by: Bull0


 plastictrees wrote:
They slightly re-worded the Twilight series as Sanguinus' new origin story?

Thing is you thought that'd sound funny and clever but all you're actually saying with that post is that you've read Twilight.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 20:56:03


Post by: kronk


 Bull0 wrote:
I'm intrigued. Tell me more?



Read some of the reviews of Fear to Tread:The Angel falls (From the Horus Heresy series). More than that might spoil it for people here.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:09:13


Post by: plastictrees


 Bull0 wrote:
 plastictrees wrote:
They slightly re-worded the Twilight series as Sanguinus' new origin story?

Thing is you thought that'd sound funny and clever but all you're actually saying with that post is that you've read Twilight.


"Reading" is an insulting understatement of my relationship with Twilight. You just don't understand what I have to deal with as a teenage vampire.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:16:25


Post by: Bull0


 kronk wrote:
 Bull0 wrote:
I'm intrigued. Tell me more?



Read some of the reviews of Fear to Tread:The Angel falls (From the Horus Heresy series). More than that might spoil it for people here.

I read the book. I liked it. I mean, it's far from my favorite of the series, but it didn't exactly kill Blood Angels dead for me either. The negative reviews seem to be around the weak characterisation and standard plot, which I'd basically concur with. I'd be happy to discuss in PMs or another thread or something.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:32:59


Post by: kronk


He's referring to what some believe is a major RetCon to the Blood Angels fluff that occurs in that book.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:47:20


Post by: H.B.M.C.


Which would be...?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:49:29


Post by: BrookM


A massive spoiler for some due to how massive it is.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:51:23


Post by: H.B.M.C.


We have spoiler tags for a reason...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:51:30


Post by: kronk


Not something I'm going to post in this thread. It's too perilous.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:56:10


Post by: plastictrees


Argglebargle, you are all the worst.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 21:58:37


Post by: Bull0


This is killing me. I can't think what you're referring to. Somebody put me out of my misery with a spoilerific PM.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:00:07


Post by: H.B.M.C.


Me too!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:02:03


Post by: kronk


PMs sent. Sorry for the OT.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:06:38


Post by: Alpharius


I HIGHLY doubt Kronk's PM accurately describes the stupidity of the change to the BA fluff.

Highly. Doubt. It.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:08:26


Post by: H.B.M.C.


 Alpharius wrote:
I HIGHLY doubt Kronk's PM accurately describes the stupidity of the change to the BA fluff.

Highly. Doubt. It.


Then one-up him Alpha. Sent your own PM.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:13:38


Post by: His Master's Voice


 Alpharius wrote:
I HIGHLY doubt Kronk's PM accurately describes the stupidity of the change to the BA fluff.

Highly. Doubt. It.


Oh come on. It's not like that book retconned Sanguinus' death and what it did to the BA. In fact, the episode serves as a decent prelude to the event.

Then again, perhaps I'm missing some important detail, as I haven't actually read the book and know the content through third party sources.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:16:35


Post by: Alpharius


Oh come on yourself!

Even Kronk will admit that it is a somewhat significant change to the BA's...issues.

Perhaps reading the book in this case might actually be a good idea!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:22:11


Post by: His Master's Voice


Like I'm gonna waste my time on Black Library writing. No thanks


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:23:58


Post by: Bull0


Oh, yeah. Now that I know what we're alluding to, yes, it's definitely a retcon, yes, I did raise an eyebrow at first, but nah, overall I didn't really think it was that big of a deal, personally.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:27:32


Post by: MeanGreenStompa


 Bull0 wrote:

Oh god, so much win. Can't happen soon enough. I started my heresy-era Bangles because of Fear to Tread. I've enjoyed using the vanilla Legion list so far, but some special rules and units would be great.




Suzanna Hoffs was certainly my favorite Primarch during my formative years...

Who can forget such hits as 'Hazy Shade of Fenris', 'Manic Mournival' and 'Walk like a Necrontyr'.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:33:12


Post by: plastictrees


Revising the Blood Angels primarch to be a four person 80's group is certainly a bold move.
Not mentioned in the reviews I've read though, maybe it was foreshadowed in previous books.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:36:03


Post by: H.B.M.C.


 MeanGreenStompa wrote:
Who can forget such hits as 'Hazy Shade of Fenris', 'Manic Mournival' and 'Walk like a Necrontyr'.


*falls off chair laughing*

Manic Mournival. Oh God that's great!



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:39:27


Post by: Baragash


 MeanGreenStompa wrote:
Suzanna Hoffs was certainly my favorite Primarch during my formative years...


She was still in good shape at the age of 48 when I saw the Bangles live.

What? It's not like they were the headline act

I didn't think the Black Rage issue was a major deal personally.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:42:18


Post by: Alpharius


I apologize for helping drag this one of topic.

So, back on topic we go please - thanks!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:44:57


Post by: Bull0


We don't call them bangles around here? I didn't even make that up. I giggle internally whenever I remember to use it. You can have that one on me.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 22:54:56


Post by: Oaka


Wait, so I don't get to take my R'varna to tournaments with rules I printed from the internet yet other people can show up with dataslates printed from the internet? I call foul.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 23:29:40


Post by: Sirius42


Sorry could someone send me the info about the blood angel retcon please?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/20 23:34:32


Post by: Tannhauser42


 Oaka wrote:
Wait, so I don't get to take my R'varna to tournaments with rules I printed from the internet yet other people can show up with dataslates printed from the internet? I call foul.


That would be because the R'Varna's rules still have that big huge stamp marked "Experimental" on them.

Anyway, I, too, am curious about the BA retcon.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 01:09:09


Post by: Theophony


Blood angel retcon in spoiler
Spoiler:
the black rage was striking down blood angels before the death of sanguinuis. It's a curse they bore before the Hersey, but the blood angels covered it up.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 01:18:28


Post by: Azreal13


 Theophony wrote:
Blood angel retcon in spoiler
Spoiler:
the black rage was striking down blood angels before the death of sanguinuis. It's a curse they bore before the Hersey, but the blood angels covered it up.


That's what I thought people were referring to.

Blood Angels have always had twin afflictions, one as a result of the death of their Primarch, one which their Primarch was rumoured to suffer from himself. I interpreted the events in question to be the latter, not the former.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 02:57:03


Post by: plastictrees


That seems...minor.
Certainly nothing like the Iron Hands changes.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 03:02:53


Post by: H.B.M.C.


Yeah I think the Iron Hands got it far worse.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 03:25:53


Post by: Alpharius


I'm resisting here...

On topic please!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 15:09:55


Post by: Bonde


I just want to know when the AdMech units gets released. They have been in the online catalogue for a week or two now.
I need them.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 15:35:31


Post by: warboss




100% Astartes. I was kind of hoping the Rvarna would be on there for one last hurrah before the nerf.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 15:45:42


Post by: Alpharius


Proving that the world does in fact need, and love, more generic white males in power armor.

Amirite?!?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 15:49:05


Post by: Bonde


 Alpharius wrote:
Proving that the world does in fact need, and love, more generic white males in power armor.

Amirite?!?

We need to prove them wrong when they finally release some non-marine units for once.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 15:50:29


Post by: Kirasu


The black rage retcon is better imo anyway, pretty much ALL of the other legions have some kind of genetic flaw so it seemed silly the black rage was the result of sanguinius' death.

Also, the BA fluff was written a super long time ago before the Heresy books were even started. I like the explanation in Fear to Thread much more than the older stuff.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 15:57:51


Post by: Azreal13


Red Thirst =\= Black Rage.

Just sayin


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 16:06:31


Post by: BrookM


 Alpharius wrote:
Proving that the world does in fact need, and love, more generic white males in power armor.

Amirite?!?
Did I accidentally spawn a bad thing?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 16:24:51


Post by: Alpharius


 azreal13 wrote:
Red Thirst =\= Black Rage.

Just sayin


Exactly!

Now, the Blood Angels get super dooper angry, just because.

It is a goofy retcon, but, so be it!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 16:37:43


Post by: Hybrid Son Of Oxayotl


 Alpharius wrote:
Now, the Blood Angels get super dooper angry, just because.

It is a goofy retcon, but, so be it!

The original being that they get super dooper angry because someone they never knew, that died many thousands of years before they were born, died a violent death, combined with BLOOD MAGIC SCIENCE SOMETHING. Just as goofy, if not more, if you ask me.
I'm pretty sure there are many of my ancestors that died pretty gruesome deaths if we are to look 10 000 years in the past, and I do not go berserk because of it. But that must be because they did not possess enough blood magic something. That, or not enough inbreeding.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 16:48:59


Post by: dantay_xv


They get super dooper angry because of their blood connection to Sanguinius.
They are afflicted as such that when the curse becomes too much they begin to hallucinate that they are Sanguinius in his last moments before death and they are surrounded by their enemies and also their traitor brother Horus.
While gripped in this state they go berserk and set themselves upon the enemy in a frenzy.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 17:01:28


Post by: reds8n



We've been having a very early Spring clean and have identified a list of bundle deals that we will shortly be removing from sale. The list of bundle deals below will be taken off sale from the Forge World website on 31st January 2014. So, if you want to get hold of some of these bundle deals before they disappear, act fast!

If you have any questions then please contact the Forge World Customer Services team on 0115 9004995

Legion MKII Heavy Support Squad Set 1
Legion MKIII Heavy Support Squad Set 1
Legion MKIV Heavy Support Squad Set 1
Legion MKII Heavy Support Squad Set 2
Legion MKIII Heavy Support Squad Set 2
Legion MKIV Heavy Support Squad Set 2
Thunderhawk Reaper Angelis Assassination Force
Venatarii Reaver Titan Maniple 4
Venatarii Reaver Titan Maniple 5
Venatarii Reaver Titan Maniple 6
Red Scorpions Chapter Upgrade Bundle
Astral Claws Chapter Upgrade Bundle
Death Korps of Krieg Tank Killer Squadron
Death Korps of Krieg Siege Assault Squadron
Death Korps of Krieg Artillery Battery
Death Korps of Krieg Grenadier Mobile Assault Platoon
EMPEROR'S CHILDREN MKII LEGION UPGRADE BUNDLE
EMPEROR'S CHILDREN MKIII LEGION UPGRADE BUNDLE
EMPEROR'S CHILDREN MKIV LEGION UPGRADE BUNDLE
DEATH GUARD MKII LEGION UPGRADE BUNDLE
DEATH GUARD MKIII LEGION UPGRADE BUNDLE
DEATH GUARD MKIV LEGION UPGRADE BUNDLE
WORLD EATERS MKII LEGION UPGRADE BUNDLE
WORLD EATERS MKIII LEGION UPGRADE BUNDLE
WORLD EATERS MKIV LEGION UPGRADE BUNDLE
SONS OF HORUS MKII LEGION UPGRADE BUNDLE
NIGHT LORDS MKII LEGION UPGRADE BUNDLE
NIGHT LORDS MKIV LEGION UPGRADE BUNDLE
WORD BEARERS MKII LEGION UPGRADE BUNDLE
WORD BEARERS MKIII LEGION UPGRADE BUNDLE
WORD BEARERS MKIV LEGION UPGRADE BUNDLE



New ones will be added however.



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 17:10:27


Post by: kronk


Thanks for the heads up! I'll have to talk to the fiance...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 17:19:38


Post by: Matt1785


I will hold out for the new bundle deals and hope that they are a bit more relevant to something I'd want to put together. I'd like to see some troops with vehicle bundles, that'd be nice. Also, I'd like to see those Kreig tank bundles just be select 3 tanks and go with it.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 17:34:33


Post by: Hybrid Son Of Oxayotl


 dantay_xv wrote:
They get super dooper angry because of their blood connection to Sanguinius.

Yeah, that is exactly the crazy blood magic science thing I was speaking about. What exactly is this connection supposed to be ? Did blood angels drink Sanguinius blood after retrieving his dead corpse or something ? Or is there some voodoo magic at work because they drank his blood before he died, and his blood is so magically magic that it created a telepathic connection between them or something ?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/21 17:40:13


Post by: Alpharius


I didn't realize what thread I was posting in when I typed that reply so... again... sorry for helping drag this one off topic.

Please take all discussion of the ridiculous BA retcon to a thread all its own over in 40K Background please.

Thanks!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 16:33:16


Post by: Kanluwen


Forge World ‏@Forgeworld 6m

We've just put up a host of new Warhammer Forge bundles as well as a bundle of the two Modeling Masterclass books.

Here is a link to the bundles

The bundles are:
Warhammer Forge Book Bundle of Monstrous Arcanum and Tamurkhan
Modeling Masterclass Book Bundle(Volumes 1+2)
The Defenders of the Empire bundle includes Lietpold the Black, 1x Empire Ironsides Command, 2x Empire Ironsides Handgunners conversion set, 1x Empire Manaan's Blade Command and 2x Empire Manaan's Blades conversion set.
Empire Manaan's Blade bundle includes 1x Empire Manaan's Blade Command and 2x Empire Manaan's Blades conversion set.
Empire Ironsides bundle includes 1x Empire Ironsides Command, 2x Empire Ironsides Handgunners conversion set.
Infernal Guard Garrison(Chaos Dwarfs) bundle contains Infernal Guard Command x2, Infernal Guard x2 and Infernal Guard with Fireglaives.
Chaos Dwarf Artillery Train bundle includes Death Shrieker Rocket, Magma Cannon and Dreadquake Mortar.
Bull Centaur Stampede bundle includes Bull Centaur Taur'Ruk and Bull Centaur Renders x2.
Pox Riders of Nurgle bundle includes Plague Toads x2 and Plague Riders x2.
Monstrous Squig Herd bundle includes Night Goblin Command, Squig Gobba and Colossal Squig.
Skaven Wolf Rat Pack bundle includes Skaven Wolf Rats x4.
Fimir Warrior Warband bundle includes Fimir Warriors x4.
Skin Wolf Pack bundle includes Skin Wolf Packs x3.
Ogre Rhinox Patrol bundle includes Ogre Rhinox Thunderlord, Ogre Rhinox Cavalry 1 and 2.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 16:36:54


Post by: Bull0


The Empire bundles are quite attractive until you remember you need to buy plastic state troops too. Yikes.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 16:45:12


Post by: Kanluwen


 Bull0 wrote:
The Empire bundles are quite attractive until you remember you need to buy plastic state troops too. Yikes.

Actually, it's not that bad.

All you need for the Manaan's Blades and Ironsides are the weapon arms. They come sold as complete bodies with heads, just no weapon arms.
Admittedly I don't understand why no weapon arms. I've never gotten a concise answer from FW on that one.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 16:47:37


Post by: Alpharius


I think you already know the answer on that one...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 16:55:05


Post by: Kirasu


 Kanluwen wrote:
 Bull0 wrote:
The Empire bundles are quite attractive until you remember you need to buy plastic state troops too. Yikes.

Actually, it's not that bad.

All you need for the Manaan's Blades and Ironsides are the weapon arms. They come sold as complete bodies with heads, just no weapon arms.
Admittedly I don't understand why no weapon arms. I've never gotten a concise answer from FW on that one.


It's weird since they give the complete kit for 40k units such as the Warp Hunter coming with a fire prism sprue


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 17:30:47


Post by: Fango


 Kirasu wrote:

It's weird since they give the complete kit for 40k units such as the Warp Hunter coming with a fire prism sprue


Maybe they aren't selling well and want to make sure they offload a few more to their 'premium' Forgeworld customers.

Has anyone done the math on these 'bundles'? Do they offer a significant savings, or are they as pointless as the one-clicks on GW's web store?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 18:01:35


Post by: AlmightyWalrus


 Fango wrote:
 Kirasu wrote:

It's weird since they give the complete kit for 40k units such as the Warp Hunter coming with a fire prism sprue


Maybe they aren't selling well and want to make sure they offload a few more to their 'premium' Forgeworld customers.

Has anyone done the math on these 'bundles'? Do they offer a significant savings, or are they as pointless as the one-clicks on GW's web store?


You actually save some money on these bundles. The Malanthrope Brood, for example, is 148£ outside the bundle, but the bundle's only 130£. Same with the Vraks books, they're 42£ each, but the bundle's only 80£ (essentially getting you one book for free).


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 18:09:14


Post by: drazz


 Fango wrote:
 Kirasu wrote:

It's weird since they give the complete kit for 40k units such as the Warp Hunter coming with a fire prism sprue


Maybe they aren't selling well and want to make sure they offload a few more to their 'premium' Forgeworld customers.

Has anyone done the math on these 'bundles'? Do they offer a significant savings, or are they as pointless as the one-clicks on GW's web store?


I looked at a couple of the smaller packs (Skin Wolves, Chaos Dwarf Train, etc) and they look to be about 20-30% off. Not too bad really.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 21:27:00


Post by: ace101


So the Kharybdis is basically the reboot of the Dreadclaw, model wise? I could use the Dreadclaw rules in IA:A for a counts-as Dreadclaw, right?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/22 21:27:52


Post by: kronk


 ace101 wrote:
So the Kharybdis is basically the reboot of the Dreadclaw, model wise? I could use the Dreadclaw rules in IA:A for a counts-as Dreadclaw, right?


It looks like it is 25% bigger, if not more, than the dreadclaw.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/23 00:09:03


Post by: Cruentus


Bah, the one I was eyeing up, the Krieg assault bundle (4 transports and 20 grenadiers) only comes out to 8% off retail, unless folks are adding in shipping saved by buying more than £250, in which case its 22%.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/23 11:39:57


Post by: George L.


Think I might finally pick up some empire stuff. Been meaning to grab the characters for a while anyway. Hope these bundles continue. Makes the postage cost sting a little less


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 10:05:43


Post by: Goatmoerser


TECH-THRALLS WITH LASLOCKS (product code : 99590108107)







Tech-thralls are created by the Mechanicum through basic augmetics and cranial surgery as the need for them arises and, in the case of the Legio Cybernetica, the use of captured prisoners and criminals requisitioned from local authorities is common. Considered a lower order of being than most servitors by their masters, the ultimate fate of most tech-thralls is to end their lives recycled into servitor components and their implants harvested for use in future thralls as their bodies fail under the relentless toil to which they are subjected.

The Tech-thralls with Las-locks, designed by Mark Bedford, are a complete multi-part resin kit comprising five models armed with las-locks. These models are available to pre-order now and will be despatched from Friday January 31st.

£25.00

The page was up only a couple of minutes today. Guess it will be online again later.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 10:18:18


Post by: Snrub


MUST.....

HAVE......


HNNNNGGGG!


They'd make such sick as storm troopers.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 10:23:27


Post by: Bonde


Aw yiss! They look even better up close than from a distance. 25 quid is even a reasonable price compared to most of the newly released 5 man multi part plastic kits from GW. I'm going to be using these as servitors, as they have exactly the same size. I'll probably order 5 to begin with.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 11:21:42


Post by: H.B.M.C.


Very nice minis. Very impressed. Can't wait to see... no... wait... I shouldn't talk about that.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 11:47:56


Post by: endlesswaltz123


They look amazing.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 11:50:21


Post by: AlmightyWalrus


 Snrub wrote:
MUST.....

HAVE......


HNNNNGGGG!


They'd make such sick as storm troopers.


WHY? WHY DID YOU HAVE TO SAY THAT?

Now I must have them too!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 11:55:31


Post by: Riquende


It must suck to have your arm replaced with something you need your other arm to hold up.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 12:04:54


Post by: Shandara


 Riquende wrote:
It must suck to have your arm replaced with something you need your other arm to hold up.


This is the essence of AdMech 'engineering'.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 12:14:11


Post by: MeanGreenStompa



I love em!
They are begging to be painted up as minions aren't they...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 12:20:24


Post by: Medium of Death




Want. Those blades are just awesome.

Are Las-locks like Hellguns?

These look great, but I'm looking forward to seeing actual Skitarii


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 12:31:43


Post by: Bull0


For Forge World, these Mechanicus models are really priced to move! Definitely tempting to get some auxilliaries to use in my HH armies


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 12:43:56


Post by: whitehorn


Thralls as counts as storm troopers in a IG skitarri army?

Damnit. This is going to get expensive.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 12:49:00


Post by: Armorum Ferrum


Tech thralls look awesome, just ordered a 10 man squad and the buzz saw multi melta castellax is another must


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 12:49:39


Post by: Snrub


 AlmightyWalrus wrote:
WHY? WHY DID YOU HAVE TO SAY THAT?

Now I must have them too!
Don't fight it, mate. Just let it happen. It's easier and less painful that way.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 13:20:34


Post by: H.B.M.C.


Good. A new type of robot. Here's hoping for a couple more patterns and we can really make the Cybernetica work.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 13:25:39


Post by: Slinky


What are the rules for the robots like? The original RT-era ones where you had to essentially program them yourself were amazing


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 14:14:17


Post by: Commander Cain


Nice looking stuff. They will fit perfectly with my Anvil Industry robots as well (which by the way are an excellent source for more AD-Mech style troops).

The saw arms on the Robot are just plain sexy!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 16:18:30


Post by: Looky Likey


Am I reading that right, £25 for a 35 point unit?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 16:32:14


Post by: gianlucafiorentini123


Really like the Thralls ordered a five man set, was going to order some Red Butchers but being mono pose just really put me off them, probably go for the command squad when they get released.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 16:35:09


Post by: Dryaktylus


Looky Likey wrote:
Am I reading that right, £25 for a 35 point unit?


No. It's 50£ for a 35 point unit.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 16:35:19


Post by: Necroagogo


Looky Likey wrote:
Am I reading that right, £25 for a 35 point unit?


Pretty much. They're ludicrously cheap (points-wise) in the HH book.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 16:38:35


Post by: tomball0706


Oh man, those tech thralls are b e a utiful. Got myself 5 to use as a parody of chaos servitors in my diorama with my Warpsmith cause they look like they'll suit the role well.

Also, does this mean we will be seeing close combat versions of these...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 16:55:20


Post by: Looky Likey


 Dryaktylus wrote:
Looky Likey wrote:
Am I reading that right, £25 for a 35 point unit?


No. It's 50£ for a 35 point unit.
That's what I first thought but changed it back to £25 as £50 sounded even more ridiculous. Are they now the most expensive FW unit per point?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 17:00:24


Post by: Happygrunt


 H.B.M.C. wrote:
Very nice minis. Very impressed. Can't wait to see... no... wait... I shouldn't talk about that.


WOW HOLD ON THERE!

You can't make such a comment and then walk away.

I may pick some of these guys up for stormtroopers. Fantastic models. Might need to find a way to convert some special weapons though...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 17:43:45


Post by: Asmodai Asmodean


I don't get how they could release the Thralls before the Myrmidons, considering the thralls were still greenstuff sculpts back in GD 2013 and Myrmidons were finished resin casts.


Automatically Appended Next Post:
While I have no use for the thralls, I'll have to pick them up because they are 1) Mechanicus 2) SEXAYYY


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 18:07:31


Post by: Dryaktylus


Looky Likey wrote:
 Dryaktylus wrote:
Looky Likey wrote:
Am I reading that right, £25 for a 35 point unit?


No. It's 50£ for a 35 point unit.
That's what I first thought but changed it back to £25 as £50 sounded even more ridiculous. Are they now the most expensive FW unit per point?


I guess. They beat the Ripper Swarms and Mukaali riders easily.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 18:43:43


Post by: Bobthehero


They're pretty as heck I'll admit


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 19:31:35


Post by: aka_mythos


 Asmodai Asmodean wrote:
I don't get how they could release the Thralls before the Myrmidons, considering the thralls were still greenstuff sculpts back in GD 2013 and Myrmidons were finished resin casts.


Automatically Appended Next Post:
While I have no use for the thralls, I'll have to pick them up because they are 1) Mechanicus 2) SEXAYYY
I heard the Myrmadons delay was because the got more weapon options from when the sculpt was done.

I also wouldn't be surprised if they were doing more sculpts or poses since they went from being "use Techmarine rules" to a unit of 3.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 20:48:39


Post by: edlowe


Im sorry but im not normally negative on dakka when I can help it but £5 a figure, for something ive been waiting literally decades for. Im sorry but it just seems too much for any sane person to consider a force. Why they could not invest in a hard plastic sprue, which would sell by the bucket load I don't know. Oh wait a minute I do know, profit.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 21:00:02


Post by: OrlandotheTechnicoloured


If they thought they could make more money from doing this is plastic I highly suspect they would

Maybe they feel the sculpts need undercuts better handled in resin ?

Maybe they just don't think these would sell in sufficient numbers to pay back the mould cutting costs and generate sufficient money?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 21:34:05


Post by: Lockark


i'm just going to say i own HH book 2. The rules for the Thralls aren't that amazing. 1 squad of 10 for one troop choice, and can't be your min troop selections.

They are dirt cheep (points wise) objective holders and that's it sadly. These aren't the main skitarii/tech gaurd we have been hopeing for. thows guys will come in latter books i suspect. These guys are sort of like Ad-mec penel legion.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 23:01:46


Post by: Yodhrin


 OrlandotheTechnicoloured wrote:
If they thought they could make more money from doing this is plastic I highly suspect they would

Maybe they feel the sculpts need undercuts better handled in resin ?

Maybe they just don't think these would sell in sufficient numbers to pay back the mould cutting costs and generate sufficient money?


If you invest in the proper infrastructure(slide-core tooling), undercuts are no longer an obstruction to plastic production, it's much more likely they just don't expect to sell enough of these to pay back the cost of tooling a plastic mould(that and FW only work in resin). Frankly, I can see why they think that. They're not servitors, which is certainly what I had been hoping for; they're in GW-bizarro-scale rather than the much better only-slightly-heroic-scale FW had been using for their human infantry before someone at GW realised how terrible the DKoK and Elysians made the Cadian and Catachan plastics look by comparison; and they're not awesome robots or giant battle-techpriests.

I had hoped that, as with many FW products, seeing the unpainted resin minis might make my opinion of them more favourable, but I'm still not sold.

The Multimelta Castellax is cool, but it's not the Myrmidons which is what I'm actually anticipating.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 23:26:44


Post by: Ouze


So when does Imperial Armour: Adeptus Mechanicus get released?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 23:35:11


Post by: Bronzefists42


I said it once and I'll say it again. I love those Thralls. They could be good servitor counts as....


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/24 23:48:27


Post by: Bonde


I plan to use three Thralls as MM gun servitors. The weapons still look kind of beefy, and they certainly have the right size.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/25 00:43:05


Post by: H.B.M.C.


 Ouze wrote:
So when does Imperial Armour: Adeptus Mechanicus get released?


Hopefully sooner rather than later.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/25 18:11:36


Post by: Knockagh


Just glad they came out before 31st Jan when my free shipping voucher runs out!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/25 18:29:12


Post by: kronk


 Goatmoerser wrote:
TECH-THRALLS WITH LASLOCKS (product code : 99590108107)




These are the first of the Admech miniatures from FW that I like.

Well done!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/26 02:07:58


Post by: Azazelx


 Alpharius wrote:
Alpha Legion next!

Also, SIX FW books to get this far?
Do we know how many they are planning?
I'd have bet no more than 9 originally, but now...
...surely they aren't thinking of more than 12, are they?


Heh. The HH isn't an event - it's a setting. They'll pump out as many eighty-quid books as they can over as long as possible, just like the novels.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 04:50:46


Post by: aka_mythos


I'm surprised we got thralls. When I saw the unit entry I just assumed it was something for all the conversion nuts and mechanicum fanatics to toy around with. Its a shame more wasn't done with them. FW has tended to avoid doing true fodder units and for those who don't have HH:2 they're fodder. FW will sell these to the few that will buy everything Mechanicus, but with the likelihood of Skittarri I don't see them sell as many as they would otherwise. I hope FW plans more for the unit, maybe by allowing some interesting weapon options or making them something easily used as ablative wounds for some characters.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 10:54:56


Post by: reds8n


http://www.forgeworld.co.uk/News/FORGE_WORLD_BLOG_2.html



Rarely a day goes by when I don’t get distracted on a walk through the Forge World studio. There are always new models being sculpted and freshly painted miniatures to look at on every available shelf.

The desk of Rob McFarlane is no exception. As one of our Master Mould Makers, all manner of awesomeness passes through Rob's hands on its way to production. A few days ago I caught a glimpse of a new Space Marine squad, sculpted by Keith Robertson, as they were being prepared for casting.

Sometimes I don’t have to sneak around like Konrad Curze to see what people have been working on as recently Phil Stutcinskas showed me the latest addition to his own army. He is currently putting together an Imperial Fists Kill Team and his first completed model is this awesome thunder hammer-swinging Space Marine in Cataphractii pattern Terminator armour,based using a section of the Zone Mortalis etched brass base details. I'll keep you updated on Phil's army as it grows.


If you've been working on your own Kill Team, send us some photos of it via our Facebook page.

That’s all from me for now. Make sure you check back soon for more from the Forge World studio.


Chris.



New model being sculpted appears to be a Salamander.

One of the Harem veterans. Seemingly.



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 11:42:01


Post by: Chrysis



Sometimes I don’t have to sneak around like Konrad Curze to see what people have been working on as recently Phil Stutcinskas showed me the latest addition to his own army. He is currently putting together an Imperial Fists Kill Team and his first completed model is this awesome thunder hammer-swinging Space Marine in Cataphractii pattern Terminator armour,based using a section of the Zone Mortalis etched brass base details. I'll keep you updated on Phil's army as it grows.


Oh GW. Can always rely on you to get your own rules wrong.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 12:07:32


Post by: jonolikespie


Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 12:07:48


Post by: CthuluIsSpy


 kronk wrote:
 Goatmoerser wrote:
TECH-THRALLS WITH LASLOCKS (product code : 99590108107)




These are the first of the Admech miniatures from FW that I like.

Well done!


I know, it's like something from Command and Conquer. It's beautiful!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 12:17:13


Post by: His Master's Voice


 jonolikespie wrote:
Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.


Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...

Seriously.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 12:18:38


Post by: Bonde


Welp, when I saw the price I actually changed my mind. 5 GBP per model for something that's comparable to a Guardsman is too much. I can buy actual servitors cheaper from eBay. They are still good looking, but I didn't quite expect them to be that expensive with so few options.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 12:55:19


Post by: Salacious Greed


 CthuluIsSpy wrote:
 kronk wrote:
 Goatmoerser wrote:
TECH-THRALLS WITH LASLOCKS (product code : 99590108107)




These are the first of the Admech miniatures from FW that I like.

Well done!


I know, it's like something from Command and Conquer. It's beautiful!


Paint them yellow and talk in Minion voices the entire game...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 13:12:55


Post by: Col. Dash


Wow, I love the helm and aventail on that Salamander. I never though of adding aventails to marine helms until now. Hmmm now what would look good sculpted on a Night Lord....


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 13:22:29


Post by: shamikebab


It looks a bit....veiled dancer at the moment.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 13:31:39


Post by: kronk




Solidifies my choice to wait for the Imperial Fists book to make an IF HH army! (I talked myself out of Sons of Horus).

That's a pretty IF model!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 13:33:45


Post by: Yodhrin


 His Master's Voice wrote:
 jonolikespie wrote:
Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.


Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...

Seriously.


Pretending you had to pull a James-bloody-Bond routine to get a quick snap of the top 1/3 of a Marine is not "doing previews". If I'm being extremely charitable, I would call the FW blog "teasers". Maybe I've just been spoiled by the videogame industry, but when I hear "preview" I assume I'm going to get some actual information about the product, maybe even *shock horror* find out when I'll be able to buy it.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 13:40:05


Post by: Alpharius


I agree - that Imperial Fist Cataphractii looks great!

And of course, choosing a Loyalist Legion is always best!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 13:47:12


Post by: kronk


Says the Alpha Legion guy!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 13:48:06


Post by: Alpharius


The Greatest Trick the Legion ever pulled...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 14:12:09


Post by: OrlandotheTechnicoloured


 Yodhrin wrote:
 His Master's Voice wrote:
 jonolikespie wrote:
Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.


Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...

Seriously.


Pretending you had to pull a James-bloody-Bond routine to get a quick snap of the top 1/3 of a Marine is not "doing previews". If I'm being extremely charitable, I would call the FW blog "teasers". Maybe I've just been spoiled by the videogame industry, but when I hear "preview" I assume I'm going to get some actual information about the product, maybe even *shock horror* find out when I'll be able to buy it.


The videogame industry is, however, famed for previewing stuff that never shows up in the final on sale build and failing to hit launch dates (or launching stuff that's unplayable/broken)


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 14:24:13


Post by: H.B.M.C.


 jonolikespie wrote:
Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.


"Content Lite" would be something of an overstatement.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 15:14:28


Post by: Yodhrin


 OrlandotheTechnicoloured wrote:
 Yodhrin wrote:
 His Master's Voice wrote:
 jonolikespie wrote:
Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.


Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...

Seriously.


Pretending you had to pull a James-bloody-Bond routine to get a quick snap of the top 1/3 of a Marine is not "doing previews". If I'm being extremely charitable, I would call the FW blog "teasers". Maybe I've just been spoiled by the videogame industry, but when I hear "preview" I assume I'm going to get some actual information about the product, maybe even *shock horror* find out when I'll be able to buy it.


The videogame industry is, however, famed for previewing stuff that never shows up in the final on sale build and failing to hit launch dates (or launching stuff that's unplayable/broken)


Yes, and? You just described 90% of wargaming/miniatures Kickstarters, and not that long ago would have been describing Forgeworld(anyone else remember how we were getting an Imperial Armour book featuring a Tzeenchian cult set on a prison world? Forgeworld don't, apparently). Not every product will meet expectations, that isn't a reason to avoid previewing stuff unless you believe a lot of the stuff you put out is going to be crap.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 15:54:55


Post by: Fireball


That Salamander Looks interesting ... might belong to the Firedrakes.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 16:07:15


Post by: STC_LogisEngine


Firedrakes comes in Terminator-flavour only.

This will turn out to be a Pyroclast, artificier armour draped with salamander hides, it's dead on the description in the unit entry.

Nasty flame-specialists.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 16:16:42


Post by: Fireball


 STC_LogisEngine wrote:
Firedrakes comes in Terminator-flavour only.

This will turn out to be a Pyroclast, artificier armour draped with salamander hides, it's dead on the description in the unit entry.

Nasty flame-specialists.


You seem right that this a Pyroclast, but on pages 124/125 in the Massacre book they picture Firedrakes in power armor. I have not read the unit entrys yet ...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/27 18:29:32


Post by: Knockagh


 His Master's Voice wrote:
 jonolikespie wrote:
Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.


Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...

Seriously.


Here here! Well done FW on the new blogs, would love to see this type of thing expanded and grown and maybe something similar from Black Library. Don't really care about GW as sadly I'm completely fed up with them. Or to use a local term 'scundered'


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/28 10:09:44


Post by: caminacambob


To anyone waiting on the Myrmidon Destroyers, Forge World posted to Twitter a couple of days ago that you could expect them in about a month or so, if that is worth anything


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/28 15:00:28


Post by: Tannhauser42


Yeah, so far, it's less of a blog and more of a sneak preview page.

Which is not a bad thing.

However, I would like to see more text content as well. Behind the scenes commentary, design notes, etc.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/29 04:21:05


Post by: Asmodai Asmodean


RAGE FACE
 caminacambob wrote:
To anyone waiting on the Myrmidon Destroyers, Forge World posted to Twitter a couple of days ago that you could expect them in about a month or so, if that is worth anything


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/29 05:41:22


Post by: Ouze


 Yodhrin wrote:
(anyone else remember how we were getting an Imperial Armour book featuring a Tzeenchian cult set on a prison world? Forgeworld don't, apparently).


That sounds awesome. Alien 3 as a wargaming setting. I'd buy it.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 11:34:05


Post by: Snrub


Hmm sexy command squads. And a scabbard. You really don't see enough scabbards.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 11:40:38


Post by: Azazelx




I love the way they "tie" the Legion range of IG vehicles into the SM look by adding a dreadnought powerplant to the flank armour.

The sectioned "marine-style" armour is a little better, but is still a bit silly. Then again 40k ≠ realism.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 12:04:42


Post by: H.B.M.C.


To be fair, the regular Chimera chassis' exhausts are along its flanks, so having the same thing on the Marine one isn't that much of a stretch.

Anyone know what Legion colours those are?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 12:08:23


Post by: Joyboozer


It looks to be painted in mechanics colours? Maybe they are operated by tech marines? Or maybe Thousand sons.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 12:12:15


Post by: ulgurstasta


 Yodhrin wrote:

(anyone else remember how we were getting an Imperial Armour book featuring a Tzeenchian cult set on a prison world? Forgeworld don't, apparently)


Oh god dont remind me! I had such hopes


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 12:16:40


Post by: reds8n


 H.B.M.C. wrote:
To be fair, the regular Chimera chassis' exhausts are along its flanks, so having the same thing on the Marine one isn't that much of a stretch.

Anyone know what Legion colours those are?






.. Thousand Sons maybe ?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 12:28:33


Post by: Commander Cain


I would say that they are indeed thousand sons. Goodie!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 12:31:24


Post by: prankster


It does look that way. Though I thought we were still a ways off from getting the Thousand Sons stuff for 30k. (Not that I'm complaining mind)


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 12:53:33


Post by: jonolikespie


So.... am I the only one getting sick of all the HH stuff and nothing else from FW?
I mean they are nice and whatever but there is only so many times you can see the same basic armour and vehicle chassis before you're completely and utterly over it.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 13:09:15


Post by: Bull0


That MKIII command set is getting bought.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 13:22:33


Post by: kronk


 jonolikespie wrote:
So.... am I the only one getting sick of all the HH stuff and nothing else from FW?


No.

But I don't share your feelings on the matter. MOAR Space Marines!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 13:30:29


Post by: Alpharius


I'm betting FW isn't sick of all the sales the HH stuff is generating, so...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 13:55:28


Post by: Seneca


That Command squads are just sexy.

The urge to start a Heresy army is growing.......


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 13:57:03


Post by: badgermeister


the paint scheme is indeed a trial TS one - as posted by FW on their FB page

I'm unsure as to whether we'll see these artillery tanks make their way into use by the imperial army so i'm holding out on purchase for the meantime as i have a huge backlog of stuff to be painted already.

Loving the Mk2 with TH though - the model holding it looks brutal!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 13:57:10


Post by: kronk


 Seneca wrote:
That Command squads are just sexy.

The urge to start a Heresy army is growing.......


Well, the HH is where Chaos is begin to grow...

I don't care for the Medusa, but I like the command squads.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 13:58:47


Post by: d-usa


The only think that makes me sad about these command squads is that I will never freehand anything good enough for them...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 14:27:36


Post by: Agamemnon2


The command "squads" (pairs, really) are nice, but feel painfully superfluous given how many marines there already are in the FW range.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 14:39:34


Post by: torgoch


The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 15:35:02


Post by: caylentor


 torgoch wrote:
The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.


Those are called helmets - not usually renowned for their expression!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 15:45:44


Post by: Necroagogo


caylentor wrote:
 torgoch wrote:
The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.


Those are called helmets - not usually renowned for their expression!


There are bare head options on the FW website.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 15:47:16


Post by: xole


caylentor wrote:
 torgoch wrote:
The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.


Those are called helmets - not usually renowned for their expression!


Actually, each kit comes with a bare head, and I imagine he is referring to previous FW releases as well. However, I don't share his sentiments. They don't seem that bad to me.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:13:10


Post by: tommse


Coming from Privateer Press I´d say those faces are actually really good...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:21:19


Post by: Alpharius


Alright - you guys made me go and look!




Ah...yeah.

IF I ever get them, they'll be keeping their helmets on!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:23:40


Post by: kronk


Helmets are better!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:29:51


Post by: Bronzefists42


Helmets are better... but I like the bare heads. I always imagined space marines would look more like that than what the artwork depicts their faces as looking like (New artwork)

EDIT: What I meant was that they looked weird like that.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:38:05


Post by: caylentor


They are a bit Nosferatu looking!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:39:47


Post by: Bronzefists42


caylentor wrote:
They are a bit Nosferatu looking!

Perfect for a certain Heart of Darkness inspired Legion


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:43:35


Post by: Dreadclaw69


 d-usa wrote:
The only think that makes me sad about these command squads is that I will never freehand anything good enough for them...

Why not print out your design onto transfer paper, then paint over it?

For me the scabbard looked a little too chunky compared to the sword, but the bare resin seems to make it look better


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/30 16:53:35


Post by: warboss


caylentor wrote:
They are a bit Nosferatu looking!


Abnormally high levels of anabolic steroids and growth hormones has a pecular effect on one's visage, regardless of whether it's due to a genetic abnormality, drug abuse, or gene seed implantation. Just add baldness and angry screaming to the below due to steroids...



I doubt that is the actual reason rather than just a particular sculptor's talent/fancy but it does mesh up with the endocrinology quite well.



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 02:13:21


Post by: Commander Cain


Those are some good looking command guys. I particularly like the one drawing out his sword. Faces are in need of a chin though...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 07:07:39


Post by: Theophony


 Alpharius wrote:
Alright - you guys made me go and look!




Ah...yeah.

IF I ever get them, they'll be keeping their helmets on!


Well without other parts it really doesn't matter what hey look like, they aren't looking for dates to the prom


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 07:35:15


Post by: Knockagh


I like the pre crusade lighting bolt design on his chest. Cool sets the models in their era


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 07:44:00


Post by: Harriticus


Putting an actual crew in the open-topped artillery vehicles! What a concept! GW never does it, but I've manually put some Guardsmen in the rear of every one of my Basilisks.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 07:45:06


Post by: Jehan-reznor


 Alpharius wrote:
Alright - you guys made me go and look!

Spoiler:



Ah...yeah.

IF I ever get them, they'll be keeping their helmets on!


Not bad, i think their cod pieces are tight


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 10:07:34


Post by: MetalOxide


The HH stuff is looking amazing. As soon as I have the money, my Chaos Space Marine army will be receiving some much needed allies.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 13:49:53


Post by: reds8n



A final reminder for those of you with free standard shipping vouchers, the cut off to use them is 6pm (UK time) today. To use your voucher just give our customer service team a call and have the voucher number, as well as the order number that you received the voucher with, to hand.

You can call the Forge World Customer Services team on 0115 900 4995 (UK), 011 44 115 900 4995 (US, Canada and Australia) or 0044 115 900 4995 (Europe and Rest of the World).





Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/01/31 18:24:22


Post by: MajorStoffer


I found that offer a bit odd. The international calling charges actually take a good size chunk off the benefit of that voucher.

Hence why mine sits unused; don't feel like spending more money right now, and the "discount" I'm getting, when all's said and done, isn't sufficient to make me act.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/01 11:29:44


Post by: Lone Cat




So does that mean when Admech manufactures vehicles for IG/IA they use '30s' hulls of the vehicle and when Astartes placed an order Admech created 'futuristic' hulls for them (while sharing the same hydropneumatic suspensions, engine, and fire control systems ???). right? And does that mean Iron Warriors basilisks has this ull instead of standard IG ones meow?

And does this also means 'Astartes Chimaera' also exists?



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/02 12:07:32


Post by: Moopy


This is the ones that all marines, traitors or loyalists, will be using. No such thing as a Astartes Chimaera- they're not in the HH rule books.

I wish that the T-Hammer for for the Mk3 Marines.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/02 12:12:35


Post by: dantay_xv


Use a bitz store and buy the Mk2 arms and just swap them out and give the sword arms to another mini?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/02 13:44:33


Post by: Alpharius


 Moopy wrote:

I wish that the T-Hammer for for the Mk3 Marines.


I can't quite figure out what you're trying to say here!

You wish the Thunder Hammer was available separately, maybe?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/02 14:27:15


Post by: dantay_xv


Yes I think he is, or at the least they made the MK3 variant with the thunder hammer as well as the sword.

I have ssen the thunder hammer arms advertised in bits stores on ebay already, so you could always by the MK3 command models and do an arm/ weapon swap?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/02 14:33:25


Post by: Melcavuk


I think the hammer available in the bits stores will be the MKIII variant available from the weapons packs, its pretty similar to the one provided on the MKII command squad by the pictures and definately a snazzy looking weapon.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/02 14:54:16


Post by: dantay_xv


Maybe but the Mark 3 command squad has already hit the bits stores, I have struggled to find either weapon so far, but the mark 3 arms, banners etc are definitely there


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/02 23:43:02


Post by: aka_mythos


 Lone Cat wrote:


So does that mean when Admech manufactures vehicles for IG/IA they use '30s' hulls of the vehicle and when Astartes placed an order Admech created 'futuristic' hulls for them (while sharing the same hydropneumatic suspensions, engine, and fire control systems ???). right? And does that mean Iron Warriors basilisks has this ull instead of standard IG ones meow?

And does this also means 'Astartes Chimaera' also exists?

I think the way we're meant to interperet this is that the IG versions are built at a much larger scale, using less exotic materials and technologies, using simplified designs such that less advanced forgeworlds can produce them. I'd liken these differences in appearance to how different M4 Sherman's changed during WW2 where they moved away from large single cast components to more welds and bolts.

I don't think it necessarily means Astartes have chimeras, but I think its safe to say equally advance versions of the chimera existed though possibly still generally used by the imperial army that exist for mop up and garrison duty.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 00:48:32


Post by: Moopy


 Alpharius wrote:
 Moopy wrote:

I wish that the T-Hammer for for the Mk3 Marines.


I can't quite figure out what you're trying to say here!

You wish the Thunder Hammer was available separately, maybe?


That's because I type gibberish in the early hours of the morning.

I'd rather have the T-hammer for the the Mk3 marines than the power sword they get.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 06:41:19


Post by: Azazelx


 jonolikespie wrote:
So.... am I the only one getting sick of all the HH stuff and nothing else from FW?
I mean they are nice and whatever but there is only so many times you can see the same basic armour and vehicle chassis before you're completely and utterly over it.


I'm quite happy, actually. I'm enjoying the retro and throwback designs - in many cases much more than figures that have come since.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 07:40:06


Post by: Ouze


 Jehan-reznor wrote:
Not bad, i think their cod pieces are tight


It could be just a zucchini in foil.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 11:34:01


Post by: reds8n


http://www.forgeworld.co.uk/News/FORGE_WORLD_BLOG_3.html



FORGE WORLD BLOG #3

Earlier this week I found this terrifying device perched on the desk of Master Mould Maker Neil Cook. I hear this weapon, freshly sculpted by Keith Robertson, will be added to the Tyranid arsenal soon.

Also keeping me away from my desk this week was an awesome army owned by our resident painter Matt Murphy-Kane. Not content with painting every newly forged model, Matt’s been working on a Legion of his own, the pride of the Warmaster himself, the Sons of Horus.

“It’s all about a theme,” Matt says. “My idea for the army was to take Abaddon and his 1st Company elite, then as time went on I added to it.” Quite an understatement as his collection now includes a Fire Raptor and Legion Fellblade, and a whole lot more!


Matt is certain on what keeps him working on his own models after painting all day, “I like to see an amazing scene on the tabletop when I’m playing games so I aim to have everything painted in my army. If I buy something for my army, I won’t use it until it’s painted.”

If you've been working on a Legion of your own, why not send us some photos of it via our Facebook page.


That’s all from me for now. Make sure you check back soon for more from the Forge World studio.


Chris.



Keep up with the latest Forge World news by subscribing to our newsletter. Simply send an email to Newsletter Subscription.

Have your say by liking us on Facebook or following us on Twitter. You can also watch our latest videos by subscribing to our Forge World Visual Feed YouTube channel.



Posted by Forge World




[Thumb - BLOG 3 1 lrg.jpg]
[Thumb - BLOG 3 2 lrg.jpg]
[Thumb - BLOG 3 3 lrg.jpg]


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 11:38:01


Post by: redbristles


Is that a TL Devourer?! Oh YES!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 11:42:20


Post by: Joyboozer


Finally, a Devourer with the super combined strength of two devourers!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 11:44:36


Post by: reds8n


One wonders then if the new nid monsters will see a rerelease of a corrected/improved "IMPERIAL ARMOUR VOLUME FOUR - THE ANPHELION PROJECT "




Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 11:49:01


Post by: redbristles


 reds8n wrote:
One wonders then if the new nid monsters will see a rerelease of a corrected/improved "IMPERIAL ARMOUR VOLUME FOUR - THE ANPHELION PROJECT "




That would be lovely indeed.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 12:56:05


Post by: Theophony


 reds8n wrote:
One wonders then if the new nid monsters will see a rerelease of a corrected/improved "IMPERIAL ARMOUR VOLUME FOUR - THE ANPHELION PROJECT "




Shortly after they evolve to look like pre Hersey marines in mark I power armor


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 13:12:16


Post by: Redemption


That does make one wonder, if there's 2 Devourers on each arm, would that make it a quad-linked Devourer? I guess the big question is whether or not the other arm also has 2 Devourer hives, or is a feeder arm for this one. If it has 4 hives, it will be very useful for flying Hive Tyrants, where the wings already take up one pair of arm slots.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 13:14:37


Post by: Shandara


I find it funny it would evolve into 2 separate launchers instead of just a bigger one!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 13:21:40


Post by: Bulldogging


I would love for that to be WYSIWYG devourers for Flyrants.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 14:18:41


Post by: WarOne



FORGE WORLD BLOG #3

Earlier this week I found this terrifying device perched on the desk of Master Mould Maker Neil Cook.





PRISONER'S SECRET JOURNAL ENTRY #2521

The device points directly at my head. My tormentors claim it is harmless...so long as I keep modeling. In fact, the slower I work, the more the device thrums with energy. I fear if I stop altogether, I would not exist anymore. Of course the electric prods they shock me with every ten minutes gives me more than ample focus at my job...making more space marine bolters and shoulder pads.

I believe I forgot my birth day.

-Chris (so they tell me)


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 16:55:35


Post by: sockwithaticket


Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant

The Mk. 3 helms in that kit are wonderful. Shame about the insistence of putting some kind of rubbish tabard on the bodies, but at least there are no capes!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 18:30:57


Post by: Bull0


Spoiler:


It's good for my self esteem that this forge world staffer's Abaddon has as bendy a sword as mine does.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 18:33:11


Post by: Medium of Death


I wonder what the devourer is all about? Really wish they would give us more than an arm as a hint.



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 18:37:31


Post by: greenskin lynn


 Bull0 wrote:
Spoiler:


It's good for my self esteem that this forge world staffer's Abaddon has as bendy a sword as mine does.

i just replaced the sword on mine, seemed like less hassle in the long run


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/03 21:28:24


Post by: Snrub


 Bull0 wrote:
It's good for my self esteem that this forge world staffer's Abaddon has as bendy a sword as mine does.
He's just happy to see combat!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 06:59:07


Post by: Moopy


 Azazelx wrote:
 jonolikespie wrote:
So.... am I the only one getting sick of all the HH stuff and nothing else from FW?
I mean they are nice and whatever but there is only so many times you can see the same basic armour and vehicle chassis before you're completely and utterly over it.


I'm quite happy, actually. I'm enjoying the retro and throwback designs - in many cases much more than figures that have come since.


Me too. VERY happy with what they've been doing.

I just wish their blog entries would have more pictures in them.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 07:14:42


Post by: coolmandool


Wow. That FW staffers Justaerin army looks pretty sweet. Beautifully painted, arguably better painted than some of the product shots that end up on Forgeworlds proper site!

Anyone know where the helmet from that legion praetor comes from?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 08:03:10


Post by: DarkStarSabre


 Medium of Death wrote:
I wonder what the devourer is all about? Really wish they would give us more than an arm as a hint.



To hazard a guess? Two Twin-linked Devourer option for the Flyrant since the wings take up one of the arm slots and the Carnifex kit has a single devourer pair....


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 08:21:37


Post by: Barzam


Hmm. I wonder if this is a hint that we might be seeing old school styled Genestealer Hybrids before too long.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 08:26:58


Post by: Crimson


sockwithaticket wrote:
Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant

I completely agree. That has always bugged me.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 08:59:39


Post by: Bull0


coolmandool wrote:
Wow. That FW staffers Justaerin army looks pretty sweet. Beautifully painted, arguably better painted than some of the product shots that end up on Forgeworlds proper site!

Anyone know where the helmet from that legion praetor comes from?


Pretty sure it's one of the upgrade kit heads from this kit with the topknot swapped out for a fetching, sideways affair

http://www.forgeworld.co.uk/The_Horus_Heresy/Legiones_Astartes/Sons_Of_Horus/SONS_OF_HORUS_MKIV_HEADS_UPGRADE_SET.html


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 11:42:33


Post by: reds8n



We'll be throwing open the doors of Warhammer World once again for our annual Open Day on Sunday 30th March.
Forge World Studio
Warhammer World
Games Workshop
Lenton
Nottingham
NG7 2WS
UK

Sunday 30th March

Tickets for this event are available now!

The entirety of both the Forge World design team will be attending the Open Day, showcasing all manner of work-in-progress models and recent releases.

The Art and Book Design team will also be at there showcasing the process by which Imperial Armour books are created, and may even be seen working on artwork for future book projects on their advanced cogitator devices. The Forge World writers will be on hand to talk about the process of writing an Imperial Armour book.

Our Sales stands will be packed with a huge selection of resin kits, books and modelling supplies, including some very exciting pre-release kits. The Open Day painting competition will again be judged by our Studio team, and all attendees can enter. Your entry should consist of a single Forge World model of any type, although we do advise that cabinet space may be limited. The prize, of course, is the prestigious Forge World Open Day trophy. We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.

RESERVATIONS
To place a reservation order for a show, please call us on 0115 900 4995. We will need your name, a contact telephone number and e-mail address, along with the list of products you wish to reserve. If you are placing a reservation for a UK show, you will also need your card details to hand and we’ll process the payment while you are on the phone.

Before the event you’ll receive a confirmation e-mail containing your order number. This is your proof of reservation and you must bring this e-mail or print out with you to claim your order. Reservation orders for the show must be placed by the midday UK time on Friday 21st March.


http://www.forgeworld.co.uk/Events/FWod14.html





Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 12:49:51


Post by: Medium of Death


Was this considered quite a good event by those that attended it last year?

We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.


Hopefully they'll get a fair few amounts of tickets sold for that.



Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 13:47:35


Post by: Yodhrin


 Medium of Death wrote:
Was this considered quite a good event by those that attended it last year?

We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.


Hopefully they'll get a fair few amounts of tickets sold for that.



From the reports I read it was essentially like Gamesday, back when it was interesting, but smaller and all about FW.

Whether you'd class that as "good" or worth attending depends on how much you like FW, although in practice at the present time that means "how much you like HH".

I just want to find out what this year's event model is, a few of the recent ones have been real crackers, and this year I know someone who'll actually be attending so I won't have to pay through the nose to buy one off ebay


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 14:57:46


Post by: Commander Cain


While I live too far away to go to the Open Day it is still very exciting. FW actually do previews! Wonder what the event-only model will be?

Edit: Tickets are also affordable. 9 pounds? (assuming you take part in the raffle) No wonder it sells out fast!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 17:31:35


Post by: gianlucafiorentini123


The HH doesn't get as much attention as you'd think due the HH weekender. Cant wait to see the event models though.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 18:53:45


Post by: Kwosge


 reds8n wrote:
One wonders then if the new nid monsters will see a rerelease of a corrected/improved "IMPERIAL ARMOUR VOLUME FOUR - THE ANPHELION PROJECT "




Forgeworld wrote:
Spoiler:
Hi,

Thank you for your email. The latest rules for the Mieotic spore and Stone Crusher Carnifexes are in Imperial Armour Volume 4. This edition has not yet been updated to the current edition of Warhammer 40,000 or the latest Tyrnaid Codex. As noted in Imperial armour Apocalypse Malanthropes are not Monstrous Creatures.

Also:

Forgeworld wrote:
Spoiler:
Hi there.

There is no current FAQ but we will be updating the rules for all of our Tyranid models in the near future.

It's all about asking nicely.


Now lets talk about what 'updating the rules for all of our Tyranid models' means.

*Cough* *Cough* Hive Tyrant, Shrike, Sky Slashers, Rippers *Cough*


Edit:
 Crimson wrote:
sockwithaticket wrote:
Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant

I completely agree. That has always bugged me.

Ever notice that almost all the guns have eyes? It's because they are alive.

Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/05 23:45:55


Post by: aka_mythos


If you look at a lot of tyranid weapons they are both a separate organize but also bonded to the larger tyranid host organism. It's not just slime and a hand but strands of tissue that connect them to each other. Some show this more than others but this FW piece is certainly not the least to do it.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 01:12:28


Post by: Crimson


 Kwosge wrote:

Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.

Yes, I know. I just don't like it.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 08:26:19


Post by: Looky Likey


 Medium of Death wrote:
Was this considered quite a good event by those that attended it last year?

We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.


Hopefully they'll get a fair few amounts of tickets sold for that.

It used to be free but then they started charging for it as with everything else. Since they added the HH weekender they save some of the best previews for that. Unless you really want to talk to some of the designers you are pretty much paying for a shopping opportunity.

GW used to do a dry run of all the events and games they'd run for Games Day at the HQ as a free day, now that was a free Games Day!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 11:39:18


Post by: Kwosge


 Crimson wrote:
 Kwosge wrote:

Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.

Yes, I know. I just don't like it.


Well I do, but something tells me that neithor of our openions are going to change on this so lets drop it.

You might like this, though.

Forgeworld wrote:
Hi there.

When we mention that we will be updating the rules for our Tyranid models this means that for some of our Tyranid creatures there are no 6th edition rules for them although we did publish some in the 2013 IA Apocalypse book for the Scythed Hierodule (the Barbed version is in the GW Apocalypse rulebook), Malanthrope and some extra rules for the Heirophant Bio-titan. Several years ago we published the IA 4: The Anphelion Project book which was a campaign book that detailed all of our Tyranid models at the time. Since that time at least two editions of the 40k rules and Tyanid Codex have been published so an update of this book is sorely needed, which is what we are planning.

Although there will undoubtedly be some new Forge World Tyranid models in this book we can't reveal any details at this point.


Emphasis is mine. So, FW basically confirmed new Tyranid models.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 11:54:10


Post by: Bronzefists42


 Kwosge wrote:
 Crimson wrote:
 Kwosge wrote:

Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.

Yes, I know. I just don't like it.


Well I do, but something tells me that neithor of our openions are going to change on this so lets drop it.

You might like this, though.

Forgeworld wrote:
Hi there.

When we mention that we will be updating the rules for our Tyranid models this means that for some of our Tyranid creatures there are no 6th edition rules for them although we did publish some in the 2013 IA Apocalypse book for the Scythed Hierodule (the Barbed version is in the GW Apocalypse rulebook), Malanthrope and some extra rules for the Heirophant Bio-titan. Several years ago we published the IA 4: The Anphelion Project book which was a campaign book that detailed all of our Tyranid models at the time. Since that time at least two editions of the 40k rules and Tyanid Codex have been published so an update of this book is sorely needed, which is what we are planning.

Although there will undoubtedly be some new Forge World Tyranid models in this book we can't reveal any details at this point.


Emphasis is mine. So, FW basically confirmed new Tyranid models.


There we go. Something [NOT] Horus Heresy from Forge World. All those complainers can hopefully be quiet now.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 17:14:37


Post by: sockwithaticket


 Kwosge wrote:

Edit:
 Crimson wrote:
sockwithaticket wrote:
Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant

I completely agree. That has always bugged me.

Ever notice that almost all the guns have eyes? It's because they are alive.

Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.



Well, my own dalliance with 'nids in 3rd/4th ed. as an adolescent consisted of hormagaunts, genestealers and gribblies with scythes/claws only. I also remember this not being unusual in studio armies of the time/armies that appeared in White Dwarf. Since getting back into the hobby a couple of years ago I can't say 'nids have particularly crossed my path until the new codex release, but looking at the ones on here and around the web no one seemed or seems to paint the so-called 'eyes' except the 'Eavy Metal team, nor does it look like those parts are obviously supposed to be eyes. You've given perfectly plausible explanation for the look and concept, but that doesn't mean I get behind it. Missile weapons for nids should come out of their own limbs as short ranged protrusions (flesh hooks) or be something they generate within themselves and spit/vomit/project at the enemy (like a bombadier beetle or a Dilophosaurus) for me and the notion of picking up a symbiote to utilise as a gun just doesn't fit with my image of the chitinous horde. Clearly you accept the aesthetic direction and, hey, good for you, but it's not my cup of tea.

Also just to note, I did say increasingly the look annoys me. As said above I never paid much attention to 'nids upon re-entering the hobby until the new codex and an influx of new threads featuring the models. Thus this aesthetic misstep (imo, obviously) has escaped my notice until pretty recently and the shot of that FW arm just happened to be the one that prompted my comment. As an aside, 'nids holding weapons rather than being weapons isn't any less visually awkward or conceptually tricky (to those of us who aren't fans of it ) because they've done it forever. Another thing is, where ranged 'nids felt like they were a rarity in ye olde days it seems they're now the norm and thus the eyesore is more prevalent


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 19:51:00


Post by: Kwosge


sockwithaticket wrote:

Spoiler:
 Kwosge wrote:

Edit:
 Crimson wrote:
sockwithaticket wrote:
Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant

I completely agree. That has always bugged me.

Ever notice that almost all the guns have eyes? It's because they are alive.

Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.



Well, my own dalliance with 'nids in 3rd/4th ed. as an adolescent consisted of hormagaunts, genestealers and gribblies with scythes/claws only. I also remember this not being unusual in studio armies of the time/armies that appeared in White Dwarf. Since getting back into the hobby a couple of years ago I can't say 'nids have particularly crossed my path until the new codex release, but looking at the ones on here and around the web no one seemed or seems to paint the so-called 'eyes' except the 'Eavy Metal team, nor does it look like those parts are obviously supposed to be eyes. You've given perfectly plausible explanation for the look and concept, but that doesn't mean I get behind it. Missile weapons for nids should come out of their own limbs as short ranged protrusions (flesh hooks) or be something they generate within themselves and spit/vomit/project at the enemy (like a bombadier beetle or a Dilophosaurus) for me and the notion of picking up a symbiote to utilise as a gun just doesn't fit with my image of the chitinous horde. Clearly you accept the aesthetic direction and, hey, good for you, but it's not my cup of tea.

Also just to note, I did say increasingly the look annoys me. As said above I never paid much attention to 'nids upon re-entering the hobby until the new codex and an influx of new threads featuring the models. Thus this aesthetic misstep (imo, obviously) has escaped my notice until pretty recently and the shot of that FW arm just happened to be the one that prompted my comment. As an aside, 'nids holding weapons rather than being weapons isn't any less visually awkward or conceptually tricky (to those of us who aren't fans of it ) because they've done it forever. Another thing is, where ranged 'nids felt like they were a rarity in ye olde days it seems they're now the norm and thus the eyesore is more prevalent


Cool, I got it, you think it's annoying. If you read my first post on this page, you can see me asking to drop the subject because it’s an opinion based armament. And those are futile. I think it looks cool and you don’t.

However, what isn’t opinion based are your statements that there aren’t any eyes. As for your local antidotal evidence, it’s antidotal and has been dismissed as such. Also, judging by typing in Tyranid Warriors, Biovores, and Hive Guard, your ‘evidence’ that no such eyes are painted on any model is false. In fact, I dare say you didn’t do any search because the GW pictures are the first results and they all have eyes clearly painted on the guns. Some people paint the eyes. Some people don't. All the officially painted models that have eyes, have them painted. Check GW, specifically Biovores, Hive Guard, and some of the bigger gun bimorphs.
Look at this old Official GW Warrior Picture. You can see the eye very clearly on the Deathspitter and a little bit on the Devourer.

I get that you don’t like it, but that is no excuse to throw away fluff and make blatant lies and tout it all as truth.

Also, if your opening argument is about melee bimorphs when my core argument is limited to some ranged bimorphs, then you should probably recheck what you are saying.

I am here to post rumors and talk a little bit about the rumors. If you want to continue this discussion, let’s move it to 40k Discussions. But you have no argument. So drop it, like I already asked on this very page.




Back on topic, has anyone gotten anything else out of FW? I asked a few more questions with the expressed intent of keeping the answers to my self. So, I'm bowing out of this thing.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 20:24:13


Post by: sockwithaticket


Mate, was just trying to explain my position a little bit more clearly in light of the points you raised. Evidently didn't do a great job judging by your reply, but I think if you give it a second read you might see that I addressed a couple of things like eyes on official models.

Apologies if I'm reading it wrong, but the tone of this last message seems a bit terse and I just want to say it wasn't my intent to generate that sort of discussion.

Will end it all on that.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 20:40:25


Post by: The Dark Apostle


these are really nice!


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/06 21:09:20


Post by: Tannhauser42


 Bronzefists42 wrote:
Spoiler:
 Kwosge wrote:
 Crimson wrote:
 Kwosge wrote:

Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.

Yes, I know. I just don't like it.


Well I do, but something tells me that neithor of our openions are going to change on this so lets drop it.

You might like this, though.

Forgeworld wrote:
Hi there.

When we mention that we will be updating the rules for our Tyranid models this means that for some of our Tyranid creatures there are no 6th edition rules for them although we did publish some in the 2013 IA Apocalypse book for the Scythed Hierodule (the Barbed version is in the GW Apocalypse rulebook), Malanthrope and some extra rules for the Heirophant Bio-titan. Several years ago we published the IA 4: The Anphelion Project book which was a campaign book that detailed all of our Tyranid models at the time. Since that time at least two editions of the 40k rules and Tyanid Codex have been published so an update of this book is sorely needed, which is what we are planning.

Although there will undoubtedly be some new Forge World Tyranid models in this book we can't reveal any details at this point.


Emphasis is mine. So, FW basically confirmed new Tyranid models.


There we go. Something [NOT] Horus Heresy from Forge World. All those complainers can hopefully be quiet now.


Eh, people will still complain. It wasn't that long ago that Forgeworld released a not-HH model, the R'Varna, and look how many people complained about that.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 10:48:21


Post by: Medium of Death





Oh thank god he has the option of a helmet.

Still would have preferred a look/helm like this.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 11:02:37


Post by: STC_LogisEngine



KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARN!!!

Sorry, couldn't resist. Very nice model though, lovely to see them chip away at the character-pool. *Eagerly anticipating Sevatar of the 8th Legion*




Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 11:08:49


Post by: Hybrid Son Of Oxayotl


 Bronzefists42 wrote:
There we go. Something [NOT] Horus Heresy from Forge World. All those complainers can hopefully be quiet now.

So you think that if one Forge World release out of ten is not Horus heresy, then people should stop to complain that nine release out of ten are stupid variations on the very same stupid marines ?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 11:13:16


Post by: SRSFACE


Skomorowski is a master of faces, if you ask me. I thought Lorgar's expression was perfect, and the unhelmeted Kharn and Typhon are amazing.

Definitely loving this model. Like, a lot. And I don't even like the World Eaters.

I like that Skomorowski switched the weapons around from 40k, showing Kharn is ambidextrous. I also love that plasma pistol.

My only gripe is that he is in basically the same pose as Angron. I get why he did it, but the thing is people that have Angron are going to want this model (most likely) and will be disappointed having them side by side, in similar poses. I suppose there will be a lot of folks who like the tie-ins to each other, but for me personally, not so much.

Still, love that sculpt. The paint job is pretty great, too. I find myself staring at the gaping bloody stump from the dead Raven Guard's freshly hacked off arm. That is so cool, man.

Addendum: Not liking marines doesn't make you cool. It just makes you a contrarian. I'd love to see some more slick awesome super dope stuff for other races, but as long as what they produce is high quality awesome sculpts, I legitimately do not care what they produce.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 11:24:52


Post by: Kosake


Yeah. T-Shirt Power Armour. Because protection for anything below the shoulder just prevents your from feeling the warm blood of your enemies streaming down your skin...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 11:44:59


Post by: shamikebab


Yeah I wish the pose was different from Angron's :(


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 11:49:55


Post by: Goatmoerser


That's quite funny because my first thought (regarding his pose) was how great it will look when he and his Primarch storm into the enemy lines on the table side by side.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 11:50:13


Post by: Snrub


Yeah Kharn looks sweet. I like the helmet much better then the bare head. The clever is also a nice looking weapon option.


Any idea who he's supposed to be battling? I'm assuming he's going up against someone in particular.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 12:15:14


Post by: Voodoo_Chile


 Snrub wrote:
Yeah Kharn looks sweet. I like the helmet much better then the bare head. The clever is also a nice looking weapon option.


Any idea who he's supposed to be battling? I'm assuming he's going up against someone in particular.


This is just a theory but maybe he can replace Abaddon on that dual character base so you can recreate Loken versus Kharn?


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 12:27:35


Post by: Snrub


Ah ok. I have no idea who fights who in any book. I've only read the 1st one. I'm waaaaaaaaaaaaaaaaaaaaaaaaaaaay behind on the times.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 12:38:31


Post by: Voodoo_Chile


 Snrub wrote:
Ah ok. I have no idea who fights who in any book. I've only read the 1st one. I'm waaaaaaaaaaaaaaaaaaaaaaaaaaaay behind on the times.


No worries man, what gave me the idea actually was that they mention that fight in the character description at the bottom. Though looking at the decorative base and that he's usually on the 25mm base it's looking less likely. The Abaddon v Loken base is all city rubble and Kharn looks like he's about to vault that tree trunk.

Edit: wait no that looks like rock actually


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 12:39:30


Post by: tomball0706


First thoughts, not a fan of the open face, love the model with the helmet though. I don't think the model will be a scenic diorama with anyone in particular, Kharn never had any, shall we say special, fights on the battlefield. The only fight that I can think off is the one between him and Erebus, but that was on Angrons flagship in a fight club style ritual fight and for that I do not think that he was amoured, plus on his base is a Space Marine with a severed arm (which looks awesome, even the bone was sculpted)

It's a fabulous miniature and as he is one of my favorite characters by far, I shall be picking him up


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 12:40:51


Post by: AlmightyWalrus


As a BT fanboy, I so hope they make him go up against Sigismund.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 12:46:27


Post by: Fireball


Wow, love to see them come around with more special characters. Surprised that Edgar worked on this one as well ... after watching the video regarding Typhon I thought he would work on Mortarion next.

Kharn looks awesome ...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 13:02:01


Post by: Bull0


Oh my god, so much want. And I don't even like World Eaters


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 13:14:02


Post by: SRSFACE


 Fireball wrote:
Wow, love to see them come around with more special characters. Surprised that Edgar worked on this one as well ... after watching the video regarding Typhon I thought he would work on Mortarion next.

Kharn looks awesome ...
Yeah I was actually wondering that too.

I love they are releasing the characters other than Primarchs, but I kind of want to see Horus, Mortarion, Vulkan and Curze get their dues sometime soon. Horus and Mortarion especially as their rules have been out for some time now.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 13:46:59


Post by: STC_LogisEngine



Well, Simon Egan and Edgar are pushing out characters at a satisfactory rate. (what?! NO! EVERYTHING NOW!!! FASTER!!!)

Ahem.

I'm just sad that it will take years for Alpharius-Omegron to be released since they said that they had pushed that project back in favour of more 'simple' primarchs, appearantly there was quite a lot of confusion
on how to move forward with the twin primarchs and they had to go back to the drawingboard.


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 13:49:15


Post by: Fireball


 SRSFACE wrote:
Yeah I was actually wondering that too.

I love they are releasing the characters other than Primarchs, but I kind of want to see Horus, Mortarion, Vulkan and Curze get their dues sometime soon. Horus and Mortarion especially as their rules have been out for some time now.


Well, we all know they will do all the Primarchs, but we do not know which other characters are gonna get a model and rules (e.g. rest of the Mournival), so I am happy about every non Primarch character they release additionally. But the wait for Horus becomes unbearable. I somehow fear that we will not see a preview of him until Open Day in march ...


Forgeworld 2014 News & Rumours - p#132 Questoris Knight Magaera @ 2014/02/07 13:58:33


Post by: Bull0


The other great thing about this is that it's one character on his own, they haven't bundled him together with someone else. I was pretty disappointed that Erebus came bundled together with Kor Phaeron. Abaddon and Loken worked, but overall, yeah, it's a win for us if they start to offer them separately, I think.