The Achilles-Alpha pattern Land Raider is the most durable vehicle currently in the service of the Legiones Astartes. These vehicles shrug off weapon strikes that would cripple other battle tanks, and are proof against even the most toxic environment. The weaponry of these vehicles is formidable, featuring an advanced quad launcher and powerful volkite batteries.
The Achilles-Alpha pattern Land Raider model, designed by Stuart Williamson, is a complete multi-part resin and plastic kit that comes with the option of either twin-linked multi-meltas or twin-linked volkite culverins as sponson weapons. This model is available to pre-order now and will be despatched from Friday January 31st.
They've also put out some more trial/revised rules for a few things
For 260pts, I am wholly unimpressed by the Kharybdis. While the ability to fly around flaming everything you fly over sounds fun, the storm launchers seem rather weak. For a few points more, you can take a Caestus Assault Ram. .
Now, that Achilles is sexy. I like Volkite weapons. Love the resilience it has, too. I am, however, curious about its quad mortar. Anyone know what the Shell Shock and Sunder special rules are (or, at least, where I can easily find them amongst my collection of FW books)?
Tannhauser42 wrote: Anyone know what the Shell Shock and Sunder special rules are (or, at least, where I can easily find them amongst my collection of FW books)?
Shell Shock is on p.238 of Betryal, Sunder is on p.287.
lord_blackfang wrote: Ah, it figures they would nerf the R'varna right into the ground the moment I got one.
What changed with this version?
Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.
lord_blackfang wrote: Ah, it figures they would nerf the R'varna right into the ground the moment I got one.
What changed with this version?
Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.
Missed that first time, for some reason it is still linked to the old PDF on the R'varna page. Sad times.
Change from 'integrated shield generator' to 'riptide shield generator'
Support systems restricted to positional relay and stim injector
Change of pulse submunition cannon from AP3 to AP4
Clarification that pulse submunition cannons can't benefit from storm of fire
Clarification that you can't feel no pain a nova reactor wound
If volleying fire with the pulse cannon then you can't fire again the following turn
And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.
Wow the Kharybdis Assault Claw is terrible.. even by normal FW rules standards.
260 pts for a drop pod that only holds 10 more models OR can still only hold 1 dreadnought (whats up with that?) and isn't an assault vehicle.. wow what is the purpose of this thing? Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule. 0 reason to use this over the assault ram imo
lord_blackfang wrote: Ah, it figures they would nerf the R'varna right into the ground the moment I got one.
What changed with this version?
Its big guns are nerfed to AP4, it has lost its 4+ invulnerable save against shooting attacks and can no longer take EWO. Also, if it double-taps its big guns then it cannot fire in its next turn.
Thanks, those are indeed significant changes. I never played either with or against it so won't comment on their merits but hopefully it's enough to satisfy the apparently majority opinion that it was too powerful for its points.
edit: And thanks to chaosomega for the additional info as well.
Um - it is an assault vehicle - it just can't assault all the time depending on what you're doing with it that turn.
Also agree that the 'melta' burn thingy is way to weak & what's with the AP5??
At least I can take one with both my HH Death Guard & 40K Death Guard.
Change from 'integrated shield generator' to 'riptide shield generator'
Support systems restricted to positional relay and stim injector
Change of pulse submunition cannon from AP3 to AP4
Clarification that pulse submunition cannons can't benefit from storm of fire
Clarification that you can't feel no pain a nova reactor wound
If volleying fire with the pulse cannon then you can't fire again the following turn
And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.
It needed toning down, but I doubt it's worth +80 pts over the standard one now for basically +1 T and the ability to borrow a shooting phase from next turn while losing access to all the good systems and not having a jet pack. The firepower is kinda comparable but more wonky and situation dependent.
Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!
Kirasu wrote: Wow the Kharybdis Assault Claw is terrible.. even by normal FW rules standards.
260 pts for a drop pod that only holds 10 more models OR can still only hold 1 dreadnought (whats up with that?) and isn't an assault vehicle.. wow what is the purpose of this thing? Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule. 0 reason to use this over the assault ram imo
No wonder the legions stopped using it
I think I'll take a drop pod for 35 please
Considering you can fly around with it long after the initial drop, you CAN assault from it.
Just not while dropping. and if you could, well that would have been OP as hell. 20 models assaulting from a drop pod?
If you drop, disembark, and fly away you can potentially pick up other units, who in turn can assault.
Also, it packs quite decent dakka on it. he can threat other fliers later on.
Or even drop AWAY from the enemy, on purpose, so on turn 2 you will go to them, disembark and assault.
Its like a light flying land raider with a bigger cargo.
As for the 107-They might have gone too far there, it was way too good before, but now its not really worthwhile, everything it can do can be done better by broadsides, he can only outrange them, but considering how small the board is, thats not doing much.
The new shadow scepter phonix looks damn interesting though.
It also loses one more important thing likely.... being the continuing posterboy for dysfunctional FW rules and a reason to not allow them in tournaments and general play.
The R'varna now looks to be notably less ridiculous, as expected after feedback. It's still a wee bit too ridiculous at AT with the Cluster Fire rule (being able to put out a potential 12 S8 hits on a vehicle, or potentially multiple vehicles if the blasts clip more than one), though the lack of AP3 now means that a Carnifex or Wraithlord has at least a chance of surviving it.
Shandara wrote: Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!
LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.
Shandara wrote: Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!
LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.
Perhaps that is the intent... if you ubershoot, you lose any chance of overwatch. In previous editions, I'd agree that it would be a slam dunk case of loosey goosey rules writing but with overwatch in the mix now that may be the actual intent (and a much softer nerf in that one aspect).
Shandara wrote: Note that the R'varna can't shoot the next turn without qualifier, so it can't fire in your opponent's turn, what a penalty! The typical FW loose verbiage strikes again!
LoL I just noticed that and the BRB says everywhere turn is mentioned it refers to player turn unless specified by game turn. RAI you can't fire in your next shooting phase.
Perhaps that is the intent... if you ubershoot, you lose any chance of overwatch. In previous editions, I'd agree that it would be a slam dunk case of loosey goosey rules writing but with overwatch in the mix now that may be the actual intent (and a much softer nerf in that one aspect).
It can't fire overwatch anyway as its weapons are blast templates.
Kirasu wrote: Yes I realize it has the assault vehicle rule but it can't use it due to the drop pod rule.
Unlike normal drop pods you aren't forced to disembark when it arrives. So you can stay inside your nice drop pod bunker (and with 5 HP it should take some fire) for a turn and then charge out next turn, or even stay aboard and fly around until you get a better spot if you decide not to charge after all. Is it worth the point cost? I don't know, but it does have a purpose.
Desubot wrote: "Clarification that you can't feel no pain a nova reactor wound "
Woh hang on, is this all across the board for all riptides or have i been playing this wrong?
Just for the special FW Riptide variant by RAW, but it also says that the nova reactor "works like the normal Riptide" so it may be a hint that GW didn't intend for FNP to work against nova reactor wounds and may FAQ the codex Riptide to work that way.
And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.
Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.
Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.
Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.
Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.
Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.
Yes, so why would you use "nerf" when you meant "balanced"?
And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.
Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.
Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.
Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.
Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.
That being said I think the "balance" may be too steep and still have to pay 260pts for it, IMHO it should cost 200 now
Yeah I'd say it's worth about the same as a vanilla Riptide now. I could see it costing the usual +30 pts for "Forgeworld tax" but +80 is way too much.
H.B.M.C. wrote: Well that was a blog I guess... in the loosest possible terms.
This is GW we're talking about, that was like an all areas access exposé
(If I were to put my cynical hat on, given they have an almost-weekly newsletter, this feels like an attempt to increase traffic to the website and maybe tempt a few more customers to order that thing they've been umming and arring about).
H.B.M.C. wrote: Well that was a blog I guess... in the loosest possible terms.
This is GW we're talking about, that was like an all areas access exposé
(If I were to put my cynical hat on, given they have an almost-weekly newsletter, this feels like an attempt to increase traffic to the website and maybe tempt a few more customers to order that thing they've been umming and arring about).
And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.
Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.
Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.
Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.
Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.
And I think thats the complete rundown. Was it toned down? Yes. Is it nerfed? Absolutely not.
Going from AP3 to AP4, losing a point in Invulnerable Save and losing access to some support systems isn't a nerf? Pass the weed, I want some too.
Previously a single r'varna could remove any 3+ armor save unit (barring those with access to invul saves) in the game in a single turn of shooting with average rolls, and that includes units you never see like 20 man chaos marine units, etc. Hell, there are scenarios where a single r'varna could remove *multiple* 3+ save units in one turn of shooting with average rolls. With the change in AP, its clear what the R'varna is for: crowd control. Hordes of gaunts, orks, guard blobs, etc? Kill em dead. While the effectiveness vs marines might have been hampered, you can still cause significant casualties, and its still just as effective as it was vs 2+ save units and anything with a 4+ save or worse (and dont get me started on vehicles). All it does is give power armored units a bit more of a chance to survive.
Regarding invul save: Its the same save as the Riptide, is it not? Just as survivable.
Loss of support system? Boohoo, you can't turn it into a miserably broken one-man army anymore. "Nerf" and "balancing" are two VERY different things my friend.
Yes they are, and this was clearly a nerf.
I honetly dont mind the changes to much but i agree they were a huge nerf, they need to fix the points however. it is entirely to expensive ATM. its more effective for me to bring a Riptide with a broadside now for near the same cost as the R'Varna.
Don't know if its news or not, but I was on FWs site, and noticed that the Atlas Recovery Vehicle was no longer available. I emailed them and they said it was gone, not to return.
I know its a minor non-combat vehicle, but it was in the IAs and was a cool supplementary piece of kit.
Those tracks look a bit malcador to me. Maybe another
baby superheavy for the imperial army?
Is the 3rd book another istvan? Or are they moving on? I'm sure I read somewhere they were doing calth next, which would include a lot of imperial army/renegade forces
Is the 3rd book another istvan? Or are they moving on? I'm sure I read somewhere they were doing calth next, which would include a lot of imperial army/renegade forces
The third book will complete the first trilogy: The Horus Heresy Book Three - Extermination
Book Three is the last part of the first Trilogy Part Two of the Battle of Isstvan V & the Battle of Phall
New Legions: Raven Guard Iron Warriors Alpha Legion Imperial Fists
WHAT'S AFTER THAT?
The next trilogy of books
Prospero Calth Signus Prime
Thousand Sons Space Wolves Ultramarines Legio Custodes Sisters of Silence Blood Angels Daemons
WarOne wrote: Perhaps that lttle intercom box in the bottom left of the pic is the source of his continued woes.
*bzzt* Strickland, is that a Tyranid arm you're sculpting? I'm sure it isn't, is it? *bzzt*
"Sir, no, NO!..... just a piece of uh, terrain. Just terrain! Please no more shocks, sir!"
*bzzzt* I don't shock you, Strickland. You shock yourself, don't you? Every time you start working on something that isn't a marine? Why are you shocking yourself? *bzzzpt*
A crackle is heard through the air. Ian screams though his clenched teeth and writhes in pain. Finally, the crackling stops, and the air is filled with the scent of ozone, burning hair, and urine.
*bzzzt* I hate to see you like this, Ian. Stop making me do that. Help me help you. *bzzzt*
"Sir, you... you're right". ...soft weeping....
*bzzzzt* of course I am. Now pick up that dental pick, and sculpt something daddy likes. *bzzzzzt*
Ian mashes up the soft greenstuff in the shape of a Carnifex's arm. He kneads and twists, cutting and scraping, until the putty begins to take the shape of a bolter.
Oh god, so much win. Can't happen soon enough. I started my heresy-era Bangles because of Fear to Tread. I've enjoyed using the vanilla Legion list so far, but some special rules and units would be great.
Oh god, so much win. Can't happen soon enough. I started my heresy-era Bangles because of Fear to Tread. I've enjoyed using the vanilla Legion list so far, but some special rules and units would be great.
IF I ever planned on starting a Pre-Heresy/Heresy Era Blood Angels army, this latest revision (via the BLHH series) to their background would have scuttled those plans.
Read some of the reviews of Fear to Tread:The Angel falls (From the Horus Heresy series). More than that might spoil it for people here.
I read the book. I liked it. I mean, it's far from my favorite of the series, but it didn't exactly kill Blood Angels dead for me either. The negative reviews seem to be around the weak characterisation and standard plot, which I'd basically concur with. I'd be happy to discuss in PMs or another thread or something.
Alpharius wrote: I HIGHLY doubt Kronk's PM accurately describes the stupidity of the change to the BA fluff.
Highly. Doubt. It.
Oh come on. It's not like that book retconned Sanguinus' death and what it did to the BA. In fact, the episode serves as a decent prelude to the event.
Then again, perhaps I'm missing some important detail, as I haven't actually read the book and know the content through third party sources.
Oh, yeah. Now that I know what we're alluding to, yes, it's definitely a retcon, yes, I did raise an eyebrow at first, but nah, overall I didn't really think it was that big of a deal, personally.
Oh god, so much win. Can't happen soon enough. I started my heresy-era Bangles because of Fear to Tread. I've enjoyed using the vanilla Legion list so far, but some special rules and units would be great.
Suzanna Hoffs was certainly my favorite Primarch during my formative years...
Who can forget such hits as 'Hazy Shade of Fenris', 'Manic Mournival' and 'Walk like a Necrontyr'.
Revising the Blood Angels primarch to be a four person 80's group is certainly a bold move.
Not mentioned in the reviews I've read though, maybe it was foreshadowed in previous books.
Wait, so I don't get to take my R'varna to tournaments with rules I printed from the internet yet other people can show up with dataslates printed from the internet? I call foul.
Oaka wrote: Wait, so I don't get to take my R'varna to tournaments with rules I printed from the internet yet other people can show up with dataslates printed from the internet? I call foul.
That would be because the R'Varna's rules still have that big huge stamp marked "Experimental" on them.
the black rage was striking down blood angels before the death of sanguinuis. It's a curse they bore before the Hersey, but the blood angels covered it up.
the black rage was striking down blood angels before the death of sanguinuis. It's a curse they bore before the Hersey, but the blood angels covered it up.
That's what I thought people were referring to.
Blood Angels have always had twin afflictions, one as a result of the death of their Primarch, one which their Primarch was rumoured to suffer from himself. I interpreted the events in question to be the latter, not the former.
The black rage retcon is better imo anyway, pretty much ALL of the other legions have some kind of genetic flaw so it seemed silly the black rage was the result of sanguinius' death.
Also, the BA fluff was written a super long time ago before the Heresy books were even started. I like the explanation in Fear to Thread much more than the older stuff.
Alpharius wrote: Now, the Blood Angels get super dooper angry, just because.
It is a goofy retcon, but, so be it!
The original being that they get super dooper angry because someone they never knew, that died many thousands of years before they were born, died a violent death, combined with BLOOD MAGIC SCIENCE SOMETHING. Just as goofy, if not more, if you ask me.
I'm pretty sure there are many of my ancestors that died pretty gruesome deaths if we are to look 10 000 years in the past, and I do not go berserk because of it. But that must be because they did not possess enough blood magic something. That, or not enough inbreeding.
They get super dooper angry because of their blood connection to Sanguinius.
They are afflicted as such that when the curse becomes too much they begin to hallucinate that they are Sanguinius in his last moments before death and they are surrounded by their enemies and also their traitor brother Horus.
While gripped in this state they go berserk and set themselves upon the enemy in a frenzy.
We've been having a very early Spring clean and have identified a list of bundle deals that we will shortly be removing from sale. The list of bundle deals below will be taken off sale from the Forge World website on 31st January 2014. So, if you want to get hold of some of these bundle deals before they disappear, act fast!
If you have any questions then please contact the Forge World Customer Services team on 0115 9004995
Legion MKII Heavy Support Squad Set 1
Legion MKIII Heavy Support Squad Set 1
Legion MKIV Heavy Support Squad Set 1
Legion MKII Heavy Support Squad Set 2
Legion MKIII Heavy Support Squad Set 2
Legion MKIV Heavy Support Squad Set 2
Thunderhawk Reaper Angelis Assassination Force
Venatarii Reaver Titan Maniple 4
Venatarii Reaver Titan Maniple 5
Venatarii Reaver Titan Maniple 6
Red Scorpions Chapter Upgrade Bundle
Astral Claws Chapter Upgrade Bundle
Death Korps of Krieg Tank Killer Squadron
Death Korps of Krieg Siege Assault Squadron
Death Korps of Krieg Artillery Battery
Death Korps of Krieg Grenadier Mobile Assault Platoon
EMPEROR'S CHILDREN MKII LEGION UPGRADE BUNDLE
EMPEROR'S CHILDREN MKIII LEGION UPGRADE BUNDLE
EMPEROR'S CHILDREN MKIV LEGION UPGRADE BUNDLE
DEATH GUARD MKII LEGION UPGRADE BUNDLE
DEATH GUARD MKIII LEGION UPGRADE BUNDLE
DEATH GUARD MKIV LEGION UPGRADE BUNDLE
WORLD EATERS MKII LEGION UPGRADE BUNDLE
WORLD EATERS MKIII LEGION UPGRADE BUNDLE
WORLD EATERS MKIV LEGION UPGRADE BUNDLE
SONS OF HORUS MKII LEGION UPGRADE BUNDLE
NIGHT LORDS MKII LEGION UPGRADE BUNDLE
NIGHT LORDS MKIV LEGION UPGRADE BUNDLE
WORD BEARERS MKII LEGION UPGRADE BUNDLE
WORD BEARERS MKIII LEGION UPGRADE BUNDLE
WORD BEARERS MKIV LEGION UPGRADE BUNDLE
I will hold out for the new bundle deals and hope that they are a bit more relevant to something I'd want to put together. I'd like to see some troops with vehicle bundles, that'd be nice. Also, I'd like to see those Kreig tank bundles just be select 3 tanks and go with it.
dantay_xv wrote: They get super dooper angry because of their blood connection to Sanguinius.
Yeah, that is exactly the crazy blood magic science thing I was speaking about. What exactly is this connection supposed to be ? Did blood angels drink Sanguinius blood after retrieving his dead corpse or something ? Or is there some voodoo magic at work because they drank his blood before he died, and his blood is so magically magic that it created a telepathic connection between them or something ?
Bull0 wrote: The Empire bundles are quite attractive until you remember you need to buy plastic state troops too. Yikes.
Actually, it's not that bad.
All you need for the Manaan's Blades and Ironsides are the weapon arms. They come sold as complete bodies with heads, just no weapon arms.
Admittedly I don't understand why no weapon arms. I've never gotten a concise answer from FW on that one.
Bull0 wrote: The Empire bundles are quite attractive until you remember you need to buy plastic state troops too. Yikes.
Actually, it's not that bad.
All you need for the Manaan's Blades and Ironsides are the weapon arms. They come sold as complete bodies with heads, just no weapon arms.
Admittedly I don't understand why no weapon arms. I've never gotten a concise answer from FW on that one.
It's weird since they give the complete kit for 40k units such as the Warp Hunter coming with a fire prism sprue
It's weird since they give the complete kit for 40k units such as the Warp Hunter coming with a fire prism sprue
Maybe they aren't selling well and want to make sure they offload a few more to their 'premium' Forgeworld customers.
Has anyone done the math on these 'bundles'? Do they offer a significant savings, or are they as pointless as the one-clicks on GW's web store?
You actually save some money on these bundles. The Malanthrope Brood, for example, is 148£ outside the bundle, but the bundle's only 130£. Same with the Vraks books, they're 42£ each, but the bundle's only 80£ (essentially getting you one book for free).
ace101 wrote: So the Kharybdis is basically the reboot of the Dreadclaw, model wise? I could use the Dreadclaw rules in IA:A for a counts-as Dreadclaw, right?
It looks like it is 25% bigger, if not more, than the dreadclaw.
Bah, the one I was eyeing up, the Krieg assault bundle (4 transports and 20 grenadiers) only comes out to 8% off retail, unless folks are adding in shipping saved by buying more than £250, in which case its 22%.
Think I might finally pick up some empire stuff. Been meaning to grab the characters for a while anyway. Hope these bundles continue. Makes the postage cost sting a little less
TECH-THRALLS WITH LASLOCKS (product code : 99590108107)
Tech-thralls are created by the Mechanicum through basic augmetics and cranial surgery as the need for them arises and, in the case of the Legio Cybernetica, the use of captured prisoners and criminals requisitioned from local authorities is common. Considered a lower order of being than most servitors by their masters, the ultimate fate of most tech-thralls is to end their lives recycled into servitor components and their implants harvested for use in future thralls as their bodies fail under the relentless toil to which they are subjected.
The Tech-thralls with Las-locks, designed by Mark Bedford, are a complete multi-part resin kit comprising five models armed with las-locks. These models are available to pre-order now and will be despatched from Friday January 31st.
£25.00
The page was up only a couple of minutes today. Guess it will be online again later.
Aw yiss! They look even better up close than from a distance. 25 quid is even a reasonable price compared to most of the newly released 5 man multi part plastic kits from GW. I'm going to be using these as servitors, as they have exactly the same size. I'll probably order 5 to begin with.
Nice looking stuff. They will fit perfectly with my Anvil Industry robots as well (which by the way are an excellent source for more AD-Mech style troops).
Really like the Thralls ordered a five man set, was going to order some Red Butchers but being mono pose just really put me off them, probably go for the command squad when they get released.
Oh man, those tech thralls are b e a utiful. Got myself 5 to use as a parody of chaos servitors in my diorama with my Warpsmith cause they look like they'll suit the role well.
Also, does this mean we will be seeing close combat versions of these...
I don't get how they could release the Thralls before the Myrmidons, considering the thralls were still greenstuff sculpts back in GD 2013 and Myrmidons were finished resin casts.
Automatically Appended Next Post: While I have no use for the thralls, I'll have to pick them up because they are 1) Mechanicus 2) SEXAYYY
Asmodai Asmodean wrote: I don't get how they could release the Thralls before the Myrmidons, considering the thralls were still greenstuff sculpts back in GD 2013 and Myrmidons were finished resin casts.
Automatically Appended Next Post: While I have no use for the thralls, I'll have to pick them up because they are 1) Mechanicus 2) SEXAYYY
I heard the Myrmadons delay was because the got more weapon options from when the sculpt was done.
I also wouldn't be surprised if they were doing more sculpts or poses since they went from being "use Techmarine rules" to a unit of 3.
Im sorry but im not normally negative on dakka when I can help it but £5 a figure, for something ive been waiting literally decades for. Im sorry but it just seems too much for any sane person to consider a force. Why they could not invest in a hard plastic sprue, which would sell by the bucket load I don't know. Oh wait a minute I do know, profit.
i'm just going to say i own HH book 2. The rules for the Thralls aren't that amazing. 1 squad of 10 for one troop choice, and can't be your min troop selections.
They are dirt cheep (points wise) objective holders and that's it sadly. These aren't the main skitarii/tech gaurd we have been hopeing for. thows guys will come in latter books i suspect. These guys are sort of like Ad-mec penel legion.
OrlandotheTechnicoloured wrote: If they thought they could make more money from doing this is plastic I highly suspect they would
Maybe they feel the sculpts need undercuts better handled in resin ?
Maybe they just don't think these would sell in sufficient numbers to pay back the mould cutting costs and generate sufficient money?
If you invest in the proper infrastructure(slide-core tooling), undercuts are no longer an obstruction to plastic production, it's much more likely they just don't expect to sell enough of these to pay back the cost of tooling a plastic mould(that and FW only work in resin). Frankly, I can see why they think that. They're not servitors, which is certainly what I had been hoping for; they're in GW-bizarro-scale rather than the much better only-slightly-heroic-scale FW had been using for their human infantry before someone at GW realised how terrible the DKoK and Elysians made the Cadian and Catachan plastics look by comparison; and they're not awesome robots or giant battle-techpriests.
I had hoped that, as with many FW products, seeing the unpainted resin minis might make my opinion of them more favourable, but I'm still not sold.
The Multimelta Castellax is cool, but it's not the Myrmidons which is what I'm actually anticipating.
Also, SIX FW books to get this far?
Do we know how many they are planning?
I'd have bet no more than 9 originally, but now...
...surely they aren't thinking of more than 12, are they?
Heh. The HH isn't an event - it's a setting. They'll pump out as many eighty-quid books as they can over as long as possible, just like the novels.
I'm surprised we got thralls. When I saw the unit entry I just assumed it was something for all the conversion nuts and mechanicum fanatics to toy around with. Its a shame more wasn't done with them. FW has tended to avoid doing true fodder units and for those who don't have HH:2 they're fodder. FW will sell these to the few that will buy everything Mechanicus, but with the likelihood of Skittarri I don't see them sell as many as they would otherwise. I hope FW plans more for the unit, maybe by allowing some interesting weapon options or making them something easily used as ablative wounds for some characters.
Rarely a day goes by when I don’t get distracted on a walk through the Forge World studio. There are always new models being sculpted and freshly painted miniatures to look at on every available shelf.
The desk of Rob McFarlane is no exception. As one of our Master Mould Makers, all manner of awesomeness passes through Rob's hands on its way to production. A few days ago I caught a glimpse of a new Space Marine squad, sculpted by Keith Robertson, as they were being prepared for casting.
Sometimes I don’t have to sneak around like Konrad Curze to see what people have been working on as recently Phil Stutcinskas showed me the latest addition to his own army. He is currently putting together an Imperial Fists Kill Team and his first completed model is this awesome thunder hammer-swinging Space Marine in Cataphractii pattern Terminator armour,based using a section of the Zone Mortalis etched brass base details. I'll keep you updated on Phil's army as it grows.
If you've been working on your own Kill Team, send us some photos of it via our Facebook page.
That’s all from me for now. Make sure you check back soon for more from the Forge World studio.
Chris.
New model being sculpted appears to be a Salamander.
Sometimes I don’t have to sneak around like Konrad Curze to see what people have been working on as recently Phil Stutcinskas showed me the latest addition to his own army. He is currently putting together an Imperial Fists Kill Team and his first completed model is this awesome thunder hammer-swinging Space Marine in Cataphractii pattern Terminator armour,based using a section of the Zone Mortalis etched brass base details. I'll keep you updated on Phil's army as it grows.
Oh GW. Can always rely on you to get your own rules wrong.
Welp, when I saw the price I actually changed my mind. 5 GBP per model for something that's comparable to a Guardsman is too much. I can buy actual servitors cheaper from eBay. They are still good looking, but I didn't quite expect them to be that expensive with so few options.
Wow, I love the helm and aventail on that Salamander. I never though of adding aventails to marine helms until now. Hmmm now what would look good sculpted on a Night Lord....
jonolikespie wrote: Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.
Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...
Seriously.
Pretending you had to pull a James-bloody-Bond routine to get a quick snap of the top 1/3 of a Marine is not "doing previews". If I'm being extremely charitable, I would call the FW blog "teasers". Maybe I've just been spoiled by the videogame industry, but when I hear "preview" I assume I'm going to get some actual information about the product, maybe even *shock horror* find out when I'll be able to buy it.
jonolikespie wrote: Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.
Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...
Seriously.
Pretending you had to pull a James-bloody-Bond routine to get a quick snap of the top 1/3 of a Marine is not "doing previews". If I'm being extremely charitable, I would call the FW blog "teasers". Maybe I've just been spoiled by the videogame industry, but when I hear "preview" I assume I'm going to get some actual information about the product, maybe even *shock horror* find out when I'll be able to buy it.
The videogame industry is, however, famed for previewing stuff that never shows up in the final on sale build and failing to hit launch dates (or launching stuff that's unplayable/broken)
jonolikespie wrote: Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.
Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...
Seriously.
Pretending you had to pull a James-bloody-Bond routine to get a quick snap of the top 1/3 of a Marine is not "doing previews". If I'm being extremely charitable, I would call the FW blog "teasers". Maybe I've just been spoiled by the videogame industry, but when I hear "preview" I assume I'm going to get some actual information about the product, maybe even *shock horror* find out when I'll be able to buy it.
The videogame industry is, however, famed for previewing stuff that never shows up in the final on sale build and failing to hit launch dates (or launching stuff that's unplayable/broken)
Yes, and? You just described 90% of wargaming/miniatures Kickstarters, and not that long ago would have been describing Forgeworld(anyone else remember how we were getting an Imperial Armour book featuring a Tzeenchian cult set on a prison world? Forgeworld don't, apparently). Not every product will meet expectations, that isn't a reason to avoid previewing stuff unless you believe a lot of the stuff you put out is going to be crap.
This will turn out to be a Pyroclast, artificier armour draped with salamander hides, it's dead on the description in the unit entry.
Nasty flame-specialists.
You seem right that this a Pyroclast, but on pages 124/125 in the Massacre book they picture Firedrakes in power armor. I have not read the unit entrys yet ...
jonolikespie wrote: Both of these blog posts have amazed me. I always thought FW was better than... whatever this is.
Better than what? I mean, people bitch and whine that GW doesn't do previews and when FW does it...
Seriously.
Here here! Well done FW on the new blogs, would love to see this type of thing expanded and grown and maybe something similar from Black Library. Don't really care about GW as sadly I'm completely fed up with them. Or to use a local term 'scundered'
To anyone waiting on the Myrmidon Destroyers, Forge World posted to Twitter a couple of days ago that you could expect them in about a month or so, if that is worth anything
caminacambob wrote: To anyone waiting on the Myrmidon Destroyers, Forge World posted to Twitter a couple of days ago that you could expect them in about a month or so, if that is worth anything
Yodhrin wrote: (anyone else remember how we were getting an Imperial Armour book featuring a Tzeenchian cult set on a prison world? Forgeworld don't, apparently).
That sounds awesome. Alien 3 as a wargaming setting. I'd buy it.
H.B.M.C. wrote: To be fair, the regular Chimera chassis' exhausts are along its flanks, so having the same thing on the Marine one isn't that much of a stretch.
So.... am I the only one getting sick of all the HH stuff and nothing else from FW?
I mean they are nice and whatever but there is only so many times you can see the same basic armour and vehicle chassis before you're completely and utterly over it.
the paint scheme is indeed a trial TS one - as posted by FW on their FB page
I'm unsure as to whether we'll see these artillery tanks make their way into use by the imperial army so i'm holding out on purchase for the meantime as i have a huge backlog of stuff to be painted already.
Loving the Mk2 with TH though - the model holding it looks brutal!
The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.
torgoch wrote: The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.
Those are called helmets - not usually renowned for their expression!
torgoch wrote: The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.
Those are called helmets - not usually renowned for their expression!
torgoch wrote: The faces are hilarious, really poor execution. Dreadful expressions and strangely angular. The MkII in particular - he looks like a long lost relation of the deformed guy from the goonies or something out the undead range.
Those are called helmets - not usually renowned for their expression!
Actually, each kit comes with a bare head, and I imagine he is referring to previous FW releases as well. However, I don't share his sentiments. They don't seem that bad to me.
Helmets are better... but I like the bare heads. I always imagined space marines would look more like that than what the artwork depicts their faces as looking like (New artwork)
EDIT: What I meant was that they looked weird like that.
Abnormally high levels of anabolic steroids and growth hormones has a pecular effect on one's visage, regardless of whether it's due to a genetic abnormality, drug abuse, or gene seed implantation. Just add baldness and angry screaming to the below due to steroids...
I doubt that is the actual reason rather than just a particular sculptor's talent/fancy but it does mesh up with the endocrinology quite well.
Putting an actual crew in the open-topped artillery vehicles! What a concept! GW never does it, but I've manually put some Guardsmen in the rear of every one of my Basilisks.
A final reminder for those of you with free standard shipping vouchers, the cut off to use them is 6pm (UK time) today. To use your voucher just give our customer service team a call and have the voucher number, as well as the order number that you received the voucher with, to hand.
You can call the Forge World Customer Services team on 0115 900 4995 (UK), 011 44 115 900 4995 (US, Canada and Australia) or 0044 115 900 4995 (Europe and Rest of the World).
I found that offer a bit odd. The international calling charges actually take a good size chunk off the benefit of that voucher.
Hence why mine sits unused; don't feel like spending more money right now, and the "discount" I'm getting, when all's said and done, isn't sufficient to make me act.
So does that mean when Admech manufactures vehicles for IG/IA they use '30s' hulls of the vehicle and when Astartes placed an order Admech created 'futuristic' hulls for them (while sharing the same hydropneumatic suspensions, engine, and fire control systems ???). right? And does that mean Iron Warriors basilisks has this ull instead of standard IG ones meow?
And does this also means 'Astartes Chimaera' also exists?
Yes I think he is, or at the least they made the MK3 variant with the thunder hammer as well as the sword.
I have ssen the thunder hammer arms advertised in bits stores on ebay already, so you could always by the MK3 command models and do an arm/ weapon swap?
I think the hammer available in the bits stores will be the MKIII variant available from the weapons packs, its pretty similar to the one provided on the MKII command squad by the pictures and definately a snazzy looking weapon.
Maybe but the Mark 3 command squad has already hit the bits stores, I have struggled to find either weapon so far, but the mark 3 arms, banners etc are definitely there
So does that mean when Admech manufactures vehicles for IG/IA they use '30s' hulls of the vehicle and when Astartes placed an order Admech created 'futuristic' hulls for them (while sharing the same hydropneumatic suspensions, engine, and fire control systems ???). right? And does that mean Iron Warriors basilisks has this ull instead of standard IG ones meow?
And does this also means 'Astartes Chimaera' also exists?
I think the way we're meant to interperet this is that the IG versions are built at a much larger scale, using less exotic materials and technologies, using simplified designs such that less advanced forgeworlds can produce them. I'd liken these differences in appearance to how different M4 Sherman's changed during WW2 where they moved away from large single cast components to more welds and bolts.
I don't think it necessarily means Astartes have chimeras, but I think its safe to say equally advance versions of the chimera existed though possibly still generally used by the imperial army that exist for mop up and garrison duty.
jonolikespie wrote: So.... am I the only one getting sick of all the HH stuff and nothing else from FW?
I mean they are nice and whatever but there is only so many times you can see the same basic armour and vehicle chassis before you're completely and utterly over it.
I'm quite happy, actually. I'm enjoying the retro and throwback designs - in many cases much more than figures that have come since.
Earlier this week I found this terrifying device perched on the desk of Master Mould Maker Neil Cook. I hear this weapon, freshly sculpted by Keith Robertson, will be added to the Tyranid arsenal soon.
Also keeping me away from my desk this week was an awesome army owned by our resident painter Matt Murphy-Kane. Not content with painting every newly forged model, Matt’s been working on a Legion of his own, the pride of the Warmaster himself, the Sons of Horus.
“It’s all about a theme,” Matt says. “My idea for the army was to take Abaddon and his 1st Company elite, then as time went on I added to it.” Quite an understatement as his collection now includes a Fire Raptor and Legion Fellblade, and a whole lot more!
Matt is certain on what keeps him working on his own models after painting all day, “I like to see an amazing scene on the tabletop when I’m playing games so I aim to have everything painted in my army. If I buy something for my army, I won’t use it until it’s painted.”
If you've been working on a Legion of your own, why not send us some photos of it via our Facebook page.
That’s all from me for now. Make sure you check back soon for more from the Forge World studio.
Chris.
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reds8n wrote: One wonders then if the new nid monsters will see a rerelease of a corrected/improved "IMPERIAL ARMOUR VOLUME FOUR - THE ANPHELION PROJECT "
reds8n wrote: One wonders then if the new nid monsters will see a rerelease of a corrected/improved "IMPERIAL ARMOUR VOLUME FOUR - THE ANPHELION PROJECT "
Shortly after they evolve to look like pre Hersey marines in mark I power armor
That does make one wonder, if there's 2 Devourers on each arm, would that make it a quad-linked Devourer? I guess the big question is whether or not the other arm also has 2 Devourer hives, or is a feeder arm for this one. If it has 4 hives, it will be very useful for flying Hive Tyrants, where the wings already take up one pair of arm slots.
Earlier this week I found this terrifying device perched on the desk of Master Mould Maker Neil Cook.
PRISONER'S SECRET JOURNAL ENTRY #2521
The device points directly at my head. My tormentors claim it is harmless...so long as I keep modeling. In fact, the slower I work, the more the device thrums with energy. I fear if I stop altogether, I would not exist anymore. Of course the electric prods they shock me with every ten minutes gives me more than ample focus at my job...making more space marine bolters and shoulder pads.
Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant
The Mk. 3 helms in that kit are wonderful. Shame about the insistence of putting some kind of rubbish tabard on the bodies, but at least there are no capes!
jonolikespie wrote: So.... am I the only one getting sick of all the HH stuff and nothing else from FW?
I mean they are nice and whatever but there is only so many times you can see the same basic armour and vehicle chassis before you're completely and utterly over it.
I'm quite happy, actually. I'm enjoying the retro and throwback designs - in many cases much more than figures that have come since.
Me too. VERY happy with what they've been doing.
I just wish their blog entries would have more pictures in them.
Wow. That FW staffers Justaerin army looks pretty sweet. Beautifully painted, arguably better painted than some of the product shots that end up on Forgeworlds proper site!
Anyone know where the helmet from that legion praetor comes from?
Medium of Death wrote: I wonder what the devourer is all about? Really wish they would give us more than an arm as a hint.
To hazard a guess? Two Twin-linked Devourer option for the Flyrant since the wings take up one of the arm slots and the Carnifex kit has a single devourer pair....
sockwithaticket wrote: Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant
coolmandool wrote: Wow. That FW staffers Justaerin army looks pretty sweet. Beautifully painted, arguably better painted than some of the product shots that end up on Forgeworlds proper site!
Anyone know where the helmet from that legion praetor comes from?
Pretty sure it's one of the upgrade kit heads from this kit with the topknot swapped out for a fetching, sideways affair
We'll be throwing open the doors of Warhammer World once again for our annual Open Day on Sunday 30th March.
Forge World Studio
Warhammer World
Games Workshop
Lenton
Nottingham
NG7 2WS
UK
Sunday 30th March
Tickets for this event are available now!
The entirety of both the Forge World design team will be attending the Open Day, showcasing all manner of work-in-progress models and recent releases.
The Art and Book Design team will also be at there showcasing the process by which Imperial Armour books are created, and may even be seen working on artwork for future book projects on their advanced cogitator devices. The Forge World writers will be on hand to talk about the process of writing an Imperial Armour book.
Our Sales stands will be packed with a huge selection of resin kits, books and modelling supplies, including some very exciting pre-release kits. The Open Day painting competition will again be judged by our Studio team, and all attendees can enter. Your entry should consist of a single Forge World model of any type, although we do advise that cabinet space may be limited. The prize, of course, is the prestigious Forge World Open Day trophy. We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.
RESERVATIONS
To place a reservation order for a show, please call us on 0115 900 4995. We will need your name, a contact telephone number and e-mail address, along with the list of products you wish to reserve. If you are placing a reservation for a UK show, you will also need your card details to hand and we’ll process the payment while you are on the phone.
Before the event you’ll receive a confirmation e-mail containing your order number. This is your proof of reservation and you must bring this e-mail or print out with you to claim your order. Reservation orders for the show must be placed by the midday UK time on Friday 21st March.
Was this considered quite a good event by those that attended it last year?
We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.
Hopefully they'll get a fair few amounts of tickets sold for that.
Medium of Death wrote: Was this considered quite a good event by those that attended it last year?
We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.
Hopefully they'll get a fair few amounts of tickets sold for that.
From the reports I read it was essentially like Gamesday, back when it was interesting, but smaller and all about FW.
Whether you'd class that as "good" or worth attending depends on how much you like FW, although in practice at the present time that means "how much you like HH".
I just want to find out what this year's event model is, a few of the recent ones have been real crackers, and this year I know someone who'll actually be attending so I won't have to pay through the nose to buy one off ebay
reds8n wrote: One wonders then if the new nid monsters will see a rerelease of a corrected/improved "IMPERIAL ARMOUR VOLUME FOUR - THE ANPHELION PROJECT "
Forgeworld wrote:
Spoiler:
Hi,
Thank you for your email. The latest rules for the Mieotic spore and Stone Crusher Carnifexes are in Imperial Armour Volume 4. This edition has not yet been updated to the current edition of Warhammer 40,000 or the latest Tyrnaid Codex. As noted in Imperial armour Apocalypse Malanthropes are not Monstrous Creatures.
Also:
Forgeworld wrote:
Spoiler:
Hi there.
There is no current FAQ but we will be updating the rules for all of our Tyranid models in the near future.
It's all about asking nicely.
Now lets talk about what 'updating the rules for all of our Tyranid models' means.
sockwithaticket wrote: Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant
I completely agree. That has always bugged me.
Ever notice that almost all the guns have eyes? It's because they are alive.
Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.
If you look at a lot of tyranid weapons they are both a separate organize but also bonded to the larger tyranid host organism. It's not just slime and a hand but strands of tissue that connect them to each other. Some show this more than others but this FW piece is certainly not the least to do it.
Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.
Medium of Death wrote: Was this considered quite a good event by those that attended it last year?
We’ll also be running our Charity Titan Raffle, which is always incredibly popular. Tickets will be on sale throughout the day for a mere £1 each; all proceeds will be donated to Children In Need and the prize will be a complete mighty Imperial Reaver Titan.
Hopefully they'll get a fair few amounts of tickets sold for that.
It used to be free but then they started charging for it as with everything else. Since they added the HH weekender they save some of the best previews for that. Unless you really want to talk to some of the designers you are pretty much paying for a shopping opportunity.
GW used to do a dry run of all the events and games they'd run for Games Day at the HQ as a free day, now that was a free Games Day!
Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.
Yes, I know. I just don't like it.
Well I do, but something tells me that neithor of our openions are going to change on this so lets drop it.
You might like this, though.
Forgeworld wrote:
Hi there.
When we mention that we will be updating the rules for our Tyranid models this means that for some of our Tyranid creatures there are no 6th edition rules for them although we did publish some in the 2013 IA Apocalypse book for the Scythed Hierodule (the Barbed version is in the GW Apocalypse rulebook), Malanthrope and some extra rules for the Heirophant Bio-titan. Several years ago we published the IA 4: The Anphelion Project book which was a campaign book that detailed all of our Tyranid models at the time. Since that time at least two editions of the 40k rules and Tyanid Codex have been published so an update of this book is sorely needed, which is what we are planning.
Although there will undoubtedly be some new Forge World Tyranid models in this book we can't reveal any details at this point.
Emphasis is mine. So, FW basically confirmed new Tyranid models.
Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.
Yes, I know. I just don't like it.
Well I do, but something tells me that neithor of our openions are going to change on this so lets drop it.
You might like this, though.
Forgeworld wrote:
Hi there.
When we mention that we will be updating the rules for our Tyranid models this means that for some of our Tyranid creatures there are no 6th edition rules for them although we did publish some in the 2013 IA Apocalypse book for the Scythed Hierodule (the Barbed version is in the GW Apocalypse rulebook), Malanthrope and some extra rules for the Heirophant Bio-titan. Several years ago we published the IA 4: The Anphelion Project book which was a campaign book that detailed all of our Tyranid models at the time. Since that time at least two editions of the 40k rules and Tyanid Codex have been published so an update of this book is sorely needed, which is what we are planning.
Although there will undoubtedly be some new Forge World Tyranid models in this book we can't reveal any details at this point.
Emphasis is mine. So, FW basically confirmed new Tyranid models.
There we go. Something [NOT] Horus Heresy from Forge World. All those complainers can hopefully be quiet now.
sockwithaticket wrote: Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant
I completely agree. That has always bugged me.
Ever notice that almost all the guns have eyes? It's because they are alive.
Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.
Well, my own dalliance with 'nids in 3rd/4th ed. as an adolescent consisted of hormagaunts, genestealers and gribblies with scythes/claws only. I also remember this not being unusual in studio armies of the time/armies that appeared in White Dwarf. Since getting back into the hobby a couple of years ago I can't say 'nids have particularly crossed my path until the new codex release, but looking at the ones on here and around the web no one seemed or seems to paint the so-called 'eyes' except the 'Eavy Metal team, nor does it look like those parts are obviously supposed to be eyes. You've given perfectly plausible explanation for the look and concept, but that doesn't mean I get behind it. Missile weapons for nids should come out of their own limbs as short ranged protrusions (flesh hooks) or be something they generate within themselves and spit/vomit/project at the enemy (like a bombadier beetle or a Dilophosaurus) for me and the notion of picking up a symbiote to utilise as a gun just doesn't fit with my image of the chitinous horde. Clearly you accept the aesthetic direction and, hey, good for you, but it's not my cup of tea.
Also just to note, I did say increasingly the look annoys me. As said above I never paid much attention to 'nids upon re-entering the hobby until the new codex and an influx of new threads featuring the models. Thus this aesthetic misstep (imo, obviously) has escaped my notice until pretty recently and the shot of that FW arm just happened to be the one that prompted my comment. As an aside, 'nids holding weapons rather than being weapons isn't any less visually awkward or conceptually tricky (to those of us who aren't fans of it ) because they've done it forever. Another thing is, where ranged 'nids felt like they were a rarity in ye olde days it seems they're now the norm and thus the eyesore is more prevalent
sockwithaticket wrote: Increasingly I find myself annoyed at Tyranids looking like they have guns, rather than appendages that happen to have a projectile aspect. Aside from being the antithesis of 'nids (who are supposed to be an overwhelming wave of claws and teeth) it doesn't look right. They're stuck halfway between designed weapon and organic bio-construct, which is not a good place to be /rant
I completely agree. That has always bugged me.
Ever notice that almost all the guns have eyes? It's because they are alive.
Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.
Well, my own dalliance with 'nids in 3rd/4th ed. as an adolescent consisted of hormagaunts, genestealers and gribblies with scythes/claws only. I also remember this not being unusual in studio armies of the time/armies that appeared in White Dwarf. Since getting back into the hobby a couple of years ago I can't say 'nids have particularly crossed my path until the new codex release, but looking at the ones on here and around the web no one seemed or seems to paint the so-called 'eyes' except the 'Eavy Metal team, nor does it look like those parts are obviously supposed to be eyes. You've given perfectly plausible explanation for the look and concept, but that doesn't mean I get behind it. Missile weapons for nids should come out of their own limbs as short ranged protrusions (flesh hooks) or be something they generate within themselves and spit/vomit/project at the enemy (like a bombadier beetle or a Dilophosaurus) for me and the notion of picking up a symbiote to utilise as a gun just doesn't fit with my image of the chitinous horde. Clearly you accept the aesthetic direction and, hey, good for you, but it's not my cup of tea.
Also just to note, I did say increasingly the look annoys me. As said above I never paid much attention to 'nids upon re-entering the hobby until the new codex and an influx of new threads featuring the models. Thus this aesthetic misstep (imo, obviously) has escaped my notice until pretty recently and the shot of that FW arm just happened to be the one that prompted my comment. As an aside, 'nids holding weapons rather than being weapons isn't any less visually awkward or conceptually tricky (to those of us who aren't fans of it ) because they've done it forever. Another thing is, where ranged 'nids felt like they were a rarity in ye olde days it seems they're now the norm and thus the eyesore is more prevalent
Cool, I got it, you think it's annoying. If you read my first post on this page, you can see me asking to drop the subject because it’s an opinion based armament. And those are futile. I think it looks cool and you don’t.
However, what isn’t opinion based are your statements that there aren’t any eyes. As for your local antidotal evidence, it’s antidotal and has been dismissed as such. Also, judging by typing in Tyranid Warriors, Biovores, and Hive Guard, your ‘evidence’ that no such eyes are painted on any model is false. In fact, I dare say you didn’t do any search because the GW pictures are the first results and they all have eyes clearly painted on the guns. Some people paint the eyes. Some people don't. All the officially painted models that have eyes, have them painted. Check GW, specifically Biovores, Hive Guard, and some of the bigger gun bimorphs.
Look at this old Official GW Warrior Picture. You can see the eye very clearly on the Deathspitter and a little bit on the Devourer.
I get that you don’t like it, but that is no excuse to throw away fluff and make blatant lies and tout it all as truth.
Also, if your opening argument is about melee bimorphs when my core argument is limited to some ranged bimorphs, then you should probably recheck what you are saying.
I am here to post rumors and talk a little bit about the rumors. If you want to continue this discussion, let’s move it to 40k Discussions. But you have no argument. So drop it, like I already asked on this very page.
Back on topic, has anyone gotten anything else out of FW? I asked a few more questions with the expressed intent of keeping the answers to my self. So, I'm bowing out of this thing.
Mate, was just trying to explain my position a little bit more clearly in light of the points you raised. Evidently didn't do a great job judging by your reply, but I think if you give it a second read you might see that I addressed a couple of things like eyes on official models.
Apologies if I'm reading it wrong, but the tone of this last message seems a bit terse and I just want to say it wasn't my intent to generate that sort of discussion.
Tyranids have always had their guns separate from the main organism. It's a symbiotic system. The gun and the main organism are two different living creatures. Of course they are going to look 'held.' They are.
Yes, I know. I just don't like it.
Well I do, but something tells me that neithor of our openions are going to change on this so lets drop it.
You might like this, though.
Forgeworld wrote:
Hi there.
When we mention that we will be updating the rules for our Tyranid models this means that for some of our Tyranid creatures there are no 6th edition rules for them although we did publish some in the 2013 IA Apocalypse book for the Scythed Hierodule (the Barbed version is in the GW Apocalypse rulebook), Malanthrope and some extra rules for the Heirophant Bio-titan. Several years ago we published the IA 4: The Anphelion Project book which was a campaign book that detailed all of our Tyranid models at the time. Since that time at least two editions of the 40k rules and Tyanid Codex have been published so an update of this book is sorely needed, which is what we are planning.
Although there will undoubtedly be some new Forge World Tyranid models in this book we can't reveal any details at this point.
Emphasis is mine. So, FW basically confirmed new Tyranid models.
There we go. Something [NOT] Horus Heresy from Forge World. All those complainers can hopefully be quiet now.
Eh, people will still complain. It wasn't that long ago that Forgeworld released a not-HH model, the R'Varna, and look how many people complained about that.
Bronzefists42 wrote: There we go. Something [NOT] Horus Heresy from Forge World. All those complainers can hopefully be quiet now.
So you think that if one Forge World release out of ten is not Horus heresy, then people should stop to complain that nine release out of ten are stupid variations on the very same stupid marines ?
Skomorowski is a master of faces, if you ask me. I thought Lorgar's expression was perfect, and the unhelmeted Kharn and Typhon are amazing.
Definitely loving this model. Like, a lot. And I don't even like the World Eaters.
I like that Skomorowski switched the weapons around from 40k, showing Kharn is ambidextrous. I also love that plasma pistol.
My only gripe is that he is in basically the same pose as Angron. I get why he did it, but the thing is people that have Angron are going to want this model (most likely) and will be disappointed having them side by side, in similar poses. I suppose there will be a lot of folks who like the tie-ins to each other, but for me personally, not so much.
Still, love that sculpt. The paint job is pretty great, too. I find myself staring at the gaping bloody stump from the dead Raven Guard's freshly hacked off arm. That is so cool, man.
Addendum: Not liking marines doesn't make you cool. It just makes you a contrarian. I'd love to see some more slick awesome super dope stuff for other races, but as long as what they produce is high quality awesome sculpts, I legitimately do not care what they produce.
Yeah. T-Shirt Power Armour. Because protection for anything below the shoulder just prevents your from feeling the warm blood of your enemies streaming down your skin...
That's quite funny because my first thought (regarding his pose) was how great it will look when he and his Primarch storm into the enemy lines on the table side by side.
Snrub wrote: Ah ok. I have no idea who fights who in any book. I've only read the 1st one. I'm waaaaaaaaaaaaaaaaaaaaaaaaaaaay behind on the times.
No worries man, what gave me the idea actually was that they mention that fight in the character description at the bottom. Though looking at the decorative base and that he's usually on the 25mm base it's looking less likely. The Abaddon v Loken base is all city rubble and Kharn looks like he's about to vault that tree trunk.
First thoughts, not a fan of the open face, love the model with the helmet though. I don't think the model will be a scenic diorama with anyone in particular, Kharn never had any, shall we say special, fights on the battlefield. The only fight that I can think off is the one between him and Erebus, but that was on Angrons flagship in a fight club style ritual fight and for that I do not think that he was amoured, plus on his base is a Space Marine with a severed arm (which looks awesome, even the bone was sculpted)
It's a fabulous miniature and as he is one of my favorite characters by far, I shall be picking him up
Wow, love to see them come around with more special characters. Surprised that Edgar worked on this one as well ... after watching the video regarding Typhon I thought he would work on Mortarion next.
Fireball wrote: Wow, love to see them come around with more special characters. Surprised that Edgar worked on this one as well ... after watching the video regarding Typhon I thought he would work on Mortarion next.
Kharn looks awesome ...
Yeah I was actually wondering that too.
I love they are releasing the characters other than Primarchs, but I kind of want to see Horus, Mortarion, Vulkan and Curze get their dues sometime soon. Horus and Mortarion especially as their rules have been out for some time now.
Well, Simon Egan and Edgar are pushing out characters at a satisfactory rate. (what?! NO! EVERYTHING NOW!!! FASTER!!!)
Ahem.
I'm just sad that it will take years for Alpharius-Omegron to be released since they said that they had pushed that project back in favour of more 'simple' primarchs, appearantly there was quite a lot of confusion
on how to move forward with the twin primarchs and they had to go back to the drawingboard.
I love they are releasing the characters other than Primarchs, but I kind of want to see Horus, Mortarion, Vulkan and Curze get their dues sometime soon. Horus and Mortarion especially as their rules have been out for some time now.
Well, we all know they will do all the Primarchs, but we do not know which other characters are gonna get a model and rules (e.g. rest of the Mournival), so I am happy about every non Primarch character they release additionally. But the wait for Horus becomes unbearable. I somehow fear that we will not see a preview of him until Open Day in march ...
The other great thing about this is that it's one character on his own, they haven't bundled him together with someone else. I was pretty disappointed that Erebus came bundled together with Kor Phaeron. Abaddon and Loken worked, but overall, yeah, it's a win for us if they start to offer them separately, I think.