I'm hoping for some news on the Renegades lists in IA13 to see if its viable at all, heading down to warhammerfest tomorrow and planning to grab the book and some models but like to plan ahead.
Have to say, that Reaver Chainfist just looks awful. It's nice that they've finally got round to making the Volcano Cannon (even if it's not as good as a Laser Blaster) but it looks like they've taken the Chainfist off a spare Armourcast Reaver and just chucked it on. However, judging from those photos we may get some proper carapace weapons for them, rather than having to convert our own.
Also, 4 books in and they're still doing Sons of Horus? Yes, it's nice to have updates etc but surely they could focus on releasing new Legions instead of constantly updating and releasing new stuff on ones already out?
Johnny, please use spoiler tags or simply prune your quotes. You quoted a large post with multiple large pics just to post a tiny sentence of only a few words about one of the pics.
It looks cool and they're playing up the Greco-Roman aesthetic?
I'm not actually there, I was just posting some of my favourite bits from the Battle Bunnies blog, so unfortunately I don't have anything to say other than go check out the blog. There's not much actual info on the Ultras, but there's some more cool pictures!
Also, 4 books in and they're still doing Sons of Horus? Yes, it's nice to have updates etc but surely they could focus on releasing new Legions instead of constantly updating and releasing new stuff on ones already out?
It enables them to "milk out" all the other stuff. I mean, 4 books and still Sons of Horus? Imagine when the other Legions all come out, they could spread those over multiple books as well. FW could make dozens upon dozens of books and still won't be finished covering all the Legions.
This is just long term planning, allowing FW to work on the Horus Heresy project for a couple of decades!
Also, 4 books in and they're still doing Sons of Horus? Yes, it's nice to have updates etc but surely they could focus on releasing new Legions instead of constantly updating and releasing new stuff on ones already out?
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From what they said about Book 4 at the last event the Legion content is going to focus on consolidating them, the major new stuff is Mechanicum, Titans and Auxilia. They need a chance to catch up with the Legions they've got out already before they start on new ones.
With the GW stores' rebranding in the UK to "Warhammer" on the store front signs, I wonder if Forge World will do the same and change their name and logos to "Horus Heresy". That does indeed seem to be the focus with only a few exceptions for the past few years and the foreseeable future. Black Library is milking the HH just as much though. I guess since it took 20 years for GW to get around to covering the HH in detail, it'll take 20 years for GW to finish covering the HH in detail.
That said... Curze looks nice. I'm not a fan of Sevatar though. The contemptor used to be one of my favorite FW models but the sheer number of them they've come out with for the past few years has largely dulled that enthusiasm. It's like eating pizza one a day for years.
Now they just have to get them on the website so that I can buy them before Kronk.
Good catch. I was too busy looking at the models in the foreground. I have to admit though based on the pics we have so far of the templars im not impressed. I honestly don't know what I was expecting ,but it wasn't that for some reason.
Valkyrie wrote: Have to say, that Reaver Chainfist just looks awful. It's nice that they've finally got round to making the Volcano Cannon (even if it's not as good as a Laser Blaster) but it looks like they've taken the Chainfist off a spare Armourcast Reaver and just chucked it on.
The teeth are too small; they are going to cut two grooves in the target and then stop going any deeper because of the wide support frame. Chainsaws have blades that are WIDER than the support bar do they can actually cut through things.
It actually looks like the rear of a Leman Russ track unit and has the same traction problems as one.
In perfect honesty that Word Bearers Dark Apostle artwork has me worried. I absolutely LOVE the HH design flares and the more subtle signs of treachery. I'll be a bit sad if the traitors start hurtling back towards the god awful current 40k chaos aesthetic.
Bronzefists42 wrote: In perfect honesty that Word Bearers Dark Apostle artwork has me worried. I absolutely LOVE the HH design flares and the more subtle signs of treachery. I'll be a bit sad if the traitors start hurtling back towards the god awful current 40k chaos aesthetic.
Honestly, I think the Chaos Aesthetic in that picture is great. I wish more of the stuff had that kind of quality to it!
New Dreadnought. Not "More chapter specific Contemptors", but "New Dreadnought". We have the MK V, MKIV, Contemptor. The old skool Rogue Trader dreads were the Fury (Furibundus), Chuck (Contemptor) , and Eddy (Deredeo). Of course they were all the same chassis, just different arm combos and leg lengths. I wonder where they're going?
I'm a fan of pretty much all of the new stuff - looks great. Yes, the Reaver Chainfist looks like a couple of tracks off of a Leman Russ.
Madocyw wrote: New Dreadnought. Not "More chapter specific Contemptors", but "New Dreadnought". We have the MK V, MKIV, Contemptor. The old skool Rogue Trader dreads were the Fury (Furibundus), Chuck (Contemptor) , and Eddy (Deredeo). Of course they were all the same chassis, just different arm combos and leg lengths. I wonder where they're going?
I'm a fan of pretty much all of the new stuff - looks great. Yes, the Reaver Chainfist looks like a couple of tracks off of a Leman Russ.
Still waiting on my Dark Angels.
Could also be the lucifer pattern dreadnought mentioned in passing in the HH books. A few have speculated that this will be based off the space crusade dreadnought. As for the flyers, I heard a rumour that the orgus flyer is one of them. 100 internet points if you remember when the orgus flyers were first mentioned!
Could also be the lucifer pattern dreadnought mentioned in passing in the HH books. A few have speculated that this will be based off the space crusade dreadnought. As for the flyers, I heard a rumour that the orgus flyer is one of them. 100 internet points if you remember when the orgus flyers were first mentioned!
I hope the dreadnought isn't based on the Space Crusade Dread, that thing was awful, although looking at it I can see an updated version that would look sort of like an ED-209, but that hunched/bird positioning is already in the Vorax/Crusader. It would be neat to see a missile launcher arm for the Contemptor pattern.
Orgus Flyer FTW (maybe a Storm Talon conversion kit). I want a Hovertank made from a deodorant stick and a plastic spoon. I'm sure one of the next flyers is going to be the Ravenguard stealth flyer. Maybe they'll go big time and do the Stormbird/Warhawk.
Orgus Flyer FTW (maybe a Storm Talon conversion kit). I want a Hovertank made from a deodorant stick and a plastic spoon. I'm sure one of the next flyers is going to be the Ravenguard stealth flyer. Maybe they'll go big time and do the Stormbird/Warhawk.
I reckon the Jocasta pattern grav attack will be the updated version of the mk1 deodorant tank
I reckon the Jocasta pattern grav attack will be the updated version of the mk1 deodorant tank
That would be mighty funny. I'm curious to see what other treats FW has in store for 2015 - the most recent batch of contemptors, knights, torsos, heads, and solar auxilla will probably take us through the end of the year, as far as releasing things.
Primarchs? So far we have from the traitor side
Angron
Fulgrim
Lorgar
Mortarion
Horus
We know Curze is on the way. Leaving Alpharius/Omegon, Peturabo from the first 3 books, and then Magnus from whatever series he's going to be in.
From the Loyalists, we've got
Ferrus Manus
Vulkan
Leaving Corax as the other Primarch from the Dropsite Massacre books, and Dorn from the 3rd book.
I reckon the Jocasta pattern grav attack will be the updated version of the mk1 deodorant tank
That would be mighty funny. I'm curious to see what other treats FW has in store for 2015 - the most recent batch of contemptors, knights, torsos, heads, and solar auxilla will probably take us through the end of the year, as far as releasing things.
Primarchs? So far we have from the traitor side
Angron
Fulgrim
Lorgar
Mortarion
Horus
We know Curze is on the way. Leaving Alpharius/Omegon, Peturabo from the first 3 books, and then Magnus from whatever series he's going to be in.
From the Loyalists, we've got
Ferrus Manus
Vulkan
Leaving Corax as the other Primarch from the Dropsite Massacre books, and Dorn from the 3rd book.
Fun times ahead!
Also still missing Roboute, the Khan, the Lion, and Leman Russ from whatever series they're going to be in (poor poor neglected loyalists)
The runes, daemonic elements, Chaotic stars, etc just scream Word Bearer. Whilst the Thousand Sons were into sorcery and such, they weren't overtly Chaotic.
Bronzefists42 wrote: In perfect honesty that Word Bearers Dark Apostle artwork has me worried. I absolutely LOVE the HH design flares and the more subtle signs of treachery. I'll be a bit sad if the traitors start hurtling back towards the god awful current 40k chaos aesthetic.
Honestly, I think the Chaos Aesthetic in that picture is great. I wish more of the stuff had that kind of quality to it!
Stuff like this. A gigantic distorted mess of evil cliches and spikes that make it look like it crawled off the cover of what Parent's groups think Heavy Metal albums look like. These guys are the biggest offenders IMO and honestly non space marine Chaos models usually look pretty great. Some people do a pretty good job pulling off chaos but Chaos Space marines should be extremely subtle and almost unadorned, barring cult marking carved or painted onto their armor. even the mutations are poorly handled.
So, I've seen a couple people mention "Word Bearer" for this guy. And that's probably what he is with all the inscriptions all across the armor.
But part of me wants to say it's a Thousand Sons unit. Remember pre-heresy they were red and silver, as well.
They're red and gold in the one FW art piece and one painted FW model actually. And they're a lighter red. and all then chaosy marks, all the runes etc are all motifs from the WB so far. Its definitely a word bearer. Especially as it was shown with the UM stuff from the Calth book...
If this is true, I'm thinking a tau titan (even more against the fluff), or some sort of giant tank or mobile command center.
against which fluff exactly? as every new tau codex keeps changing it, honestly Tau need some sort of titan to deal with other titans and super heavies (and please don't say the manta or use rail guns because that argument is well played out)
Thanatos73 wrote: Pretty safe bet it's a Word Bearer. There's Chaos Arrow type symbols, demonic imagery and the writing that's appearing on Word Bearer armor.
If this is true, I'm thinking a tau titan (even more against the fluff), or some sort of giant tank or mobile command center.
against which fluff exactly? as every new tau codex keeps changing it, honestly Tau need some sort of titan to deal with other titans and super heavies (and please don't say the manta or use rail guns because that argument is well played out)
I'd like to see a Tau Titan just for the lulz. But in WD #36 (the digital ones), there was a pic of a 'swordfish' (a bigger hammerhead), custom-made by one of the writers and using house rules. I'd go far enough to say it could be made official next year
TyraelVladinhurst wrote: against which fluff exactly? as every new tau codex keeps changing it, honestly Tau need some sort of titan to deal with other titans and super heavies (and please don't say the manta or use rail guns because that argument is well played out)
The fluff is that the Tau are too pragmatic to waste resources on idiotic ideas like giant walkers. Crisis suits fill the role of Starship Troopers style power armor, while their heaviest guns are their tanks and aircraft. The Tigershark AX-1-0 is supposed to be their big titan killer, and I'd much rather see the Tigershark get better rules than a Tau titan. But I wouldn't mind a Tau superheavy tank as long as it's a good model.
(Yes, the Riptide and its variants are incredibly unfluffy and never should have existed. But let's not make the problem even worse.)
If this is true, I'm thinking a tau titan (even more against the fluff), or some sort of giant tank or mobile command center.
against which fluff exactly? as every new tau codex keeps changing it, honestly Tau need some sort of titan to deal with other titans and super heavies (and please don't say the manta or use rail guns because that argument is well played out)
I'd like to see a Tau Titan just for the lulz. But in WD #36 (the digital ones), there was a pic of a 'swordfish' (a bigger hammerhead), custom-made by one of the writers and using house rules. I'd go far enough to say it could be made official next year
The Swordfish actually dates back to chapter approved days (AH fond memories), but if FW does make an actual model more the better
If this is true, I'm thinking a tau titan (even more against the fluff), or some sort of giant tank or mobile command center.
against which fluff exactly? as every new tau codex keeps changing it, honestly Tau need some sort of titan to deal with other titans and super heavies (and please don't say the manta or use rail guns because that argument is well played out)
The fluff that specifically stated that the tau view titans as a waste of recourses. They are too darn expensive.
I will agree that gameplay-wise, they do need to have something to deal with superhevies in non-apoc games.
The fluff that specifically stated that the tau view titans as a waste of recourses. They are too darn expensive.
I will agree that gameplay-wise, they do need to have something to deal with superhevies in non-apoc games.
You know, of all factions (barring Tyranids), Tau are the easiest ones prone to change tactics (and, by that, fluff). Maybe something came up and the 'only-flyers' approach has became not as good as it was?
The fluff that specifically stated that the tau view titans as a waste of recourses. They are too darn expensive.
I will agree that gameplay-wise, they do need to have something to deal with superhevies in non-apoc games.
You know, of all factions (barring Tyranids), Tau are the easiest ones prone to change tactics (and, by that, fluff). Maybe something came up and the 'only-flyers' approach has became not as good as it was?
Can we get a link to where this came from? And what do we know of IA 13 thus far?
If this is true, I'm thinking a tau titan (even more against the fluff), or some sort of giant tank or mobile command center.
against which fluff exactly? as every new tau codex keeps changing it, honestly Tau need some sort of titan to deal with other titans and super heavies (and please don't say the manta or use rail guns because that argument is well played out)
The fluff that specifically stated that the tau view titans as a waste of recourses. They are too darn expensive.
I will agree that gameplay-wise, they do need to have something to deal with superhevies in non-apoc games.
Vector Strike wrote: You know, of all factions (barring Tyranids), Tau are the easiest ones prone to change tactics (and, by that, fluff). Maybe something came up and the 'only-flyers' approach has became not as good as it was?
But the fluff doesn't support that. Fluff-wise the Tigershark AX-1-0 is capable of one-shotting a Warhound titan, and the Manta matches up favorably against the bigger stuff. The only problem with them right now is that their rules aren't very powerful. So it makes a lot more sense to fix the rules of the existing units than to invent entirely new units to replace them.
And of course there's no justification for a Tau titan. Titans are a stupid concept (like every other large walker), and the only reason to build one is if your insane theocracy requires you to build giant walking shrines to your machine god instead of practical weapons. Since Tau don't suffer from this problem they should never have a titan.
A giant tank or heavily armored mobile command center would be cool, and fluffier. Farsight even had a mobile command center which floated above the surface of one tau world.
Vector Strike wrote: You know, of all factions (barring Tyranids), Tau are the easiest ones prone to change tactics (and, by that, fluff). Maybe something came up and the 'only-flyers' approach has became not as good as it was?
But the fluff doesn't support that. Fluff-wise the Tigershark AX-1-0 is capable of one-shotting a Warhound titan, and the Manta matches up favorably against the bigger stuff. The only problem with them right now is that their rules aren't very powerful. So it makes a lot more sense to fix the rules of the existing units than to invent entirely new units to replace them.
And of course there's no justification for a Tau titan. Titans are a stupid concept (like every other large walker), and the only reason to build one is if your insane theocracy requires you to build giant walking shrines to your machine god instead of practical weapons. Since Tau don't suffer from this problem they should never have a titan.
Eldar and Orks don't worship machine gods. And they have titans. But thankfully GW/FW will change the fluff at their discretion to make cool models. So here's to hoping that they make a Tau titan. If your into the whole fluff thing then don't buy one and refuse to acknowlege their existence.
Regarding IA13, someone posted this on warseer yesterday. Just copying it over, though you may have already seen it.
Spoiler:
To add on to the previous poster:
From B&C (and originally from BoLS)
Details of IA13 are leaking out, thanks to Mr. Mystery on the BoLS Lounge. Here's what we've got so far (different quotes for different posts):
1. No, there are no Knights in it. Update - I spoke with the Forgeworld Knight Sculptor, Darren Parwood, about whether we might see Chaos Knights. Started off with 'I can't really talk about that', which became 'trouble is, boxed into a corner with the whole 'paragons and exemplars of Good', which turned into 'but never say never'. Make of that what you will. Just info, rather than something solid enough to become Rumour. Later conversation was about Mechanicum, and complimenting his work - he's keen to make the Dark Mechanicm even gribblier, taking the merely Darkly Gothic, and making it truly, mind numbingly horrifying, as the Adepts are no longer constrained by 'no'....
Right, here goes.....contents!
Chaos Astartes Battle Tanks
Chaos Predator Battle Tank
Chaos Infernal Relic Battle Tank (all the Heresy versions. Autocannon on that is AP3...)
Chaos Vindicator Siege Tank
Chaos Relican Sicaran Battle Tank
Chaos Astartes Assault Vehicles
Chaos Land Raider
Chaos Land Raider Proteus
Chaos Infernal Relic Land Raider Achilles (oh, and for every HP knocked off that? Bigdakkafourboom gains +1S, lowers the AP by 1 (unit entry oddly worded, but example given on Pp195), and adds -1 to enemy Pinning Tests, on top of it's base -1 for Shellshock. Example mentioned? 2 HP lost makes it S7, AP3, Pinning tests at -3...
Chaos Rhino Armoured Troop Carrier
Chaos Astartes Heavy Tanks
Chaos Fellblade Super-heavy Tank
Chaos Typhon Heavy Siege Tank
Chaos Spartan Assault Tank
Chaos Astartes Attack Craft
Chaos Fire Raptor Gunship
Chaos Thunderhawk Gunsip
Chaos Hellblade (Autocannon can be upgraded to Heavy 3, Rending which I think is new? Oh, and at the start of play, you can nominate a Flyer or Flying Monstrous Creature or Gargantuan Flappy Nasty, including those in reserve. When making AP rolls or To Wound against the chosen model, 1's can be re-rolled. Which is pretty ************ if you ask me)
Chaos Hell Talon (Again, Autocannon can be souped up)
Chaos Dreadclaw Drop Pod (does what it does. Has Assault Vehicle, and Frag Launchers. And does burninating when zipping about)
Chaos Kharybdis Assault Cloaw (biggerer version of the Dreadclaw)
Chaos Dreadnoughts & Helbrutes
Ferrum Infernus Chaos Dreadnought (Daemon Prince waiting to happen, for 25 points)
Emperor's Children Sonic Dreadnought (Warp Amp doubles the shots of it's Sonic weapons if it remains stationary in a turn, and can give all sonic weapons Rending at the price of Gets Hot!)
Chaos Contemptor Dreadnought
Daemon Engines
The Machine Daemonica (fluff stuff, but reading through the contents as printed to avoid missing gubbins off)
Greater Brass Scorpion of Khorne
Blood Slaughterer of Khorne
Chaos Rapier Weapons Carrier
Chaos Decimator
Blight Drones
Plague Hulk of Nurgle
Appendices
Appendix I - Legacies of Ruin ( I assume the Rites of War equivalent, but see below *)
Appendix II - Special Rules
- Vehicle Summary
- Weapons Summary
Appendix III: Lords of the Abyss (honking geet Daemons
There, that's what's in it.
*I'm not presently up to date on my IA collection, so sadly I can't say if something has been nerfed, buffed, zerged, zomg'd, buggered, petted, polished or pooped on. All I can give is the rule, and my opinion on it based on what is in front of me. Nor can I go comparing across Loyalist stuff, except using HH Vol 1, which may not be a fair comparison, as I don't have the Loyalist books for a three way (oooer!) comparison.
Pick of the book for me, based on what I've read so far.....
Hell Talon and Hell Blade. Not only am I a sucker for Flyers, not only are they really nice models, but they have an X-Wing style Barrel Roll in the shape of 'Baleful Aberration'....
Tainted by the vile rites performed during it's creation, this vehicle is a wound in the fabric of reality and it's presence is accompanied by visual and auditory hallucinations, as well as atmospheric disturbances, darkening the very skies as it passes. A vehicle with this special rule gains a 5+ Invulnerable Save and during the Movement Phase, before the vehicle is moved, it may be repositioned D6+2" in any direction (but may not change it's current facing, or be repositioned over another model or its base
Ace rule - though a bit concerned by the lack of 'up to' on the D6+2"....
Legacies of Ruin anyone? I shan't post points in line with posting rules. I don't want anyone to get into troub (especially me)
Veteran of the Scouring
Any Tank or Super Heavy (sep costs) - It Will Not Die, and Preferred Enemy (Space Marines). Can be taken by a CSM Walker or Super-heavy Walker - It Will Not Die, Hatred (SM)
War within the Eye
Tank and Supes (sep costs) - Adamantium Will, Preferred Enemy (CSM). Walker or Supe Walker - Adamantium Will, Hated (CSM)
Maelstrom Rider (I likes this one!)
Vehicle or Supes - Outflank and Fear
Death of Kasyr Lutien
Vehicle or Supes - Fear, and any friendly Malific powers cast within 12" can re-roll one D6 for each remaining Hull Point
Blood of Mackan
Tank or Supes - Preferred Enemy (Blood Angels), Defence Lines and Barricades do not count as Dangerous Terrain. If fitted with Destroyer Blades, when Tank Shocking, and after Death or Glorying, gains AP equal to it's remaining Hull Points (in excess of 6 being - instead)
Siege of Vraks
Vehicle or Supes - Ignores Dangerous Terrain damage on a 4+, and re=roll failed To Hits against targets located in Defence Lines
Fourth Quadrant Rebellion
Vehicles and Supes - Friendly units of Cultists within 12" are Fearless, and when down to it's last Hull Point, gets a 4+ Invulnerable
Badab Uprising
Tank and Supes - Fear and Preferred Enemy (SM). Walkers and Supe Walkers - Rage and Hatred (CSM)
Scourge of the Greenskins
Tanks only - extra D6" when Tank Shocking, and Preferred Enemy (Orks)
Last of the Forge
Vehicle with Transport Capacity only - Stunned and Shaken ignored on a 4+ (hull points lost as normal), Preferred Enemy (Tyranids), and transported unit gains Hatred (Tyranids)....*cough Kharybdis cough*
Screams of Lugganath
Vehicle or Supes - When attacked by Eldar, has Fear, and if equipped with a Dirge Caster, increases the range of it by 12"
Perdus Rift Anamoly
Vehicles and Supes - If deployed (as in, on the board, not held in reserves) at the beginning of the game, you can re-roll to seize the initiative, Preferred Enemy (Tau)
1st War for Armageddon
Vehicle or Supes - Daemonic Saves made within 6" improve by 1, to a max of 2+, and has Fear when attacked by Astra Militarum Forces
(almost there! Stay on target!)
Vessel of Akashneth of the Boiling Brass
Vehicle or Supes - Fear, and friendly units with an Icon of Wrath within 12" count as having inflicted an additional D3 wounds for the purposes of working out who wins an assault, (also counts as Daemonic Possession as per CSM book)
Vessel of Shyak The Seeker
Vehicle or Supes - Fear, enemy units within 12" of an Icon of Excess roll an additional D6 and discard the lowest on ANY Leadership based test (emphasis mine) (also counts as Daemonic Possession as per CSM book)
Vessel of Dhornurgh The Reborn
Vehicles and Supes - Fear, all friendly units within 6" with the Icon of Despair have the Gets Hot! and Rending special rules in HTH (also counts as Daemonic Possession as per CSM book)
Vessel of Tzenahk the Occluder
Vehicle and Supes - Fear. At the beginning of the game, roll a D6... 1. If this vehicle is destroyed, opponent bags an extra VP. 2-6. If it survives, you get an additional D3 VPs. (also counts as Daemonic Possession as per CSM book)
Auloth the Primordial Iterator
Vehicle and Supes - Fear, all weapons gain Pinning. All friendly units within 12" have the Fear and FnP special rules (also counts as Daemonic Possession as per CSM book)
In response to a questions about which Lords of War the Lost & the Damned army list could take:
Depends which God you follow, and who your Bossman is....
All get - Malcador, Malador Defender, Minotaur and Bandblades.
Demagogue Devotions open up...
The Bloody Handed Reaver
Lord of Skulls
Greater Brass Scorpion
Primaris-rogue Witch
All for of the big Daemons, but no more than 25% of your army's total points
Mutant Overlord
Giant Chaos Spawn
Spined Chaos Beast
Both are 1-3 per choice, but no mixy-matchy.
Master of the Horde
Nowt!
Arch-heretic Revolutionary
Macharius Heavy Tank
Macharius Vanquisher
Macharius Vulcan
Macharius Omega (IA Vol 1, 2nd Ed)
Heretek Magus (yep, you read that right!)
Valdor Tank Hnt (IA Vol 1, 2nd Ed)
Chaos Warhound
Chaos Reaver
Greater Brass Scorpion
He also detailed out that "Daemon Prince waiting to happen" Dreadnought in a different thread:
LOTS of special rules.....
Vox-Caster
Command Net Vox
Sub-flak Armour (6+ sv)
Chaos Sigil (ignore first failed Morale or Pinning test each game turn
Combat Drug Injectors - activate on charge. gains Rage, but T test at end of combat or remove D3 models, no saves at all at all.
Banner of Hate - All infantry from same Primary detachment with one or more models (Clarity!) within 12" roll 3D6 for Pinning and Morale, discarding the lowest
Banner of the Apostate - +1 to combat score, not cumulative with each other
Army Special Rules
Uncertain Worth - Random Ld - D6+4, roll when it's first used (sticks for the rest of the game, usual modifiers apply)
Curse of Mutation - before deployment, D6. 1-2, Fear and all friendly units without Curse of Mutation rule -1 Ld when within 6". 3-4, Unnatural Sense. Acute Senses and Scout, but count all Blast, Barrage and Heavy Weapons as having the Blind Special Rule. 5-6, Horns, Claws and Fangs. Hammer of Wrath, HoW +1 S, but must always declare a charge in any friendly assault phase when enemy are within 12". If multiple qualifying units, you get to choose who you declare the charge against.
Chaos Covenant (hold onto your pants, and grab the Kleenex....)
Renegades and Heretics with this may select one of the following.
Khorne - Any unit with at least one model with this re-roll ALL failed to wound in the first round of any Close Combat
Nurgle - As above, but FnP 6+
Slaanesh - As above, Fleet
Tzeentch - As above, but BS2(!) Snap Shots......
Fanatic
When determining Ld for Uncertain Worth, roll an additional D6 and ditch the lowest.
Aura of the Witch
Unit must be modelled with a pointy hat, a Parsnip nose, and a Wart. Gains 5+ Invulnerable save, and Fear, but cannot join another unit, or be the Warlord. Part of this listing is untrue. Can you spots it?
So...I'm gonna explode from excitement here. Anyone else?
Da Orks don't worship sum puny machine god! dey worship a proppa god. Dat dere is an idol of Gork (or Mork), an he is gunna stomp you flat! He he he.
As for Eldar *shrugs*, who knows? Although I seem to recall that Eldar tech is so good that their Titans are effectively just an extension of the Steersman's body, so technically doesn't that mean they're the biggest set of power armour in the 40k universe?!
Automatically Appended Next Post: But I agree, a true Tau Titan wouldn't fit with the existing fluff, however I could see them developing (and would love to buy!) a super heavy grav tank, not dissimilar to the Eldar ones.
Went to the FW seminar at Warhammer Fest today, tidbits I picked up:
1) One of the SM flyers is going to be a big beast apparently, not sure if it'll be the stormbird
2) HH 4 includes a full Knight list (Questorus) completely different structure to the 40k Knight codex
3) One of the Primarchs from HH3 will be after Cruze and they hadn't decided which
4) They have a remanments list ready to go but it missed HH 4, either available as a free download or in HH 5
5) Dark Mechanicum will focus on the leaders falling first ahead of the elites then troops in subsequent books
6) UM are getting a lot of unique units and two types of elite "guard", an army within an army was how it was described
7) New dread is BIGGER than the contemptor
IA13:
Units;
Predator
Infernal Relic Predator
Vindicator
Relic Sicaran
LR LR Proteus
Infernal LR Achiles - evil thing, +1S -1AP for each HP it loses on the mortar
Rhino
Fellblade
Typhon
Spartan
Storm Eagle
Fire Raptor
Thunderhawk
Hell Blade
Hell Talon
Dreadclaw
Kharybdis
Infernus Dread
Sonic Dread
Chaos Contemptor
Machina Daemonica
Greater Scorp
Bloog Slaughter
Rapier
Decimator
Blight Drones
Plague Hulk
Reaver
Warhound
Full Renegades List, all four marks of Chaos as options in one unified list, really customisable, lots of options, unit types and some new stuff - e.g., brutes. No SM in the list, no Zufor or other named Vraks characters. Removed limits over tanks from Vraks.
Edit: The FW Greater Demons and the Vraks named Demon Princes are in the back of the book with Chaos Spawn and the Chaos Beasts.
3) One of the Primarchs from HH3 will be after Cruze and they hadn't decided which
So that's Dorn, Corax, Alpharius and Perturabo, right?
My bet is on Corax, just because it seems like a very FW thing to do to release both the jump models back to back. Then again, they seem like they are really pushing Imperial Fist stuff with the releases right now. Still, I imagine they'll do Dorn and Perturabo alongside upgrade kits of some kind for their super heavy vehicle transports.
I can't wait for the Alpharius model. They've done an excellent job sculpting the kits to match the faces and sketches of the characters as shown in the books.
I mean good god this guy is going to be so bad-ass.
That's also interesting about the Ultramarines. Think it'll be something along the lines of 30k Sternguard/Vanguard?
There are a few of the HH units in IA13 - under 'relics' - Kharybdis and Fellblade were mentioned. I'm sure Looky will confirm...
Other bits that piqued my interest:
Word Bearers will have factional variants dependent on the chapter - the voiceless were one, I can't remember the other sorry!
Next HH book will contain:
Sons of Horus
Death Guard
Fragments of Salamanders, Iron Hands and Raven Guard
Mechanicum
Dark Mechanicum
Solar Auxilia
Knightly Houses
Will concentrate on 4 main 'conflicts' with a campaign threading them together
The book is the biggest yet - and had to be trimmed (the extra stuff may make itself into the next book or online)
Knights will be different to houses in 40k - specific 30k houses were mentioned
Solar work totally different to IG - expect lots for these!
Prospero is a good while off - it's a massive task that will be split over several books (as will Calth), as it needs at least 4 brand new lists (Wolves are totally different to their 40k brethren for instance)
At this point in the HH thread, both flavours of Mechanicum are alike - daemon engines are a bit further off...
Talking of Daemons - Alan Bligh said to expect not only different daemons, but more of them...
Nice that Tau are getting some more Super heavy love. WIsh that they would give some love the the Dark Eldar as they only have two Forge World models to their name.
Prospero split into 7 books!! I do hope they a compile everything a few books of sorts because that is going to be a whole lot of books for the whole HH series.
Here's some pics I took at Warhammer Fest today. More on my blog.
Castus and I went to Warhammer Fest today; enjoyed the Forge World Seminar, demo pods, chatting with some of the GW/FW teams and ogling at the Golden Demon entries
Here are some pics…
Games Workshop display
Forge World display (I should have taken more pics of the display boards, they were awesome!)
So, I've seen a couple people mention "Word Bearer" for this guy. And that's probably what he is with all the inscriptions all across the armor.
But part of me wants to say it's a Thousand Sons unit. Remember pre-heresy they were red and silver, as well.
I'm sure it's word bearer. I read "know no fear", I recall some of the Ultramarines mentioning a change in aesthetic design of the word bearer armor. And also the obvious, battle of calth was UM vs WBs
Alpharius, I had the same reaction when hearing about the Stormhammer
I'm going to say Furibundus or Lucifer for the new dreadnought. The Lucius is supposed to be a less advanced precursor to the Contemptor according to fluff in the HH books, that relies purely on heavy front army as opposed to advanced shielding for protection, so for a dread that is larger than a Contemptor, it could be that. I have no idea as to how a Furibundus would look though. Hopefully it isn't just another mark of Castraferrum.
- Generally the whole thing was a bit sparse and crappy, but...
- Asked Alan Bligh about Chaos Knights. He said that it's 'almost inevitable' that they'll do them at some point, but they haven't had the meeting to decide what/when. Looks like they're going to happen at some point, though.
- Spoke to Will Hayes about dreadnoughts and stuff. I mentioned how the new Mechanicum Automata reminded me a bit of the old Space Crusade Dreads, and he said that actually they may be using those old Space Crusade Dreads as inspiration for an upcoming project.
- And half an hour later, Tony Cottrell states in the FW seminar that they have a new sort of dread to be released, bigger than the Contemptor. COULD THERE BE A CONNECTION????
- One of the new SM Flyers is meant to be REALLY BIG. I asked if this meant 'bigger than a Thunderhawk' and Tony refused to answer.
Also, got IA13. Interesting R&H list.
- Lots of sub-guard troops with random Ld, and more varied weapons and options. Generally, infantry squads can be 20 models strong, with one special per 5 models and one heavy per unit, and models can shoos between lasguns, shotguns, and melee weapons. Mutant bands, Veterans, Disciples (with Marks), etc are broadly the same with occasional stat and special rule change. All units are WS/BS2 but have the option to upgrade for points. This is usually a single point cost per unit, so becomes better value in big units.
- No orders, but you can give your Demagogue various specialisms (like Consuls in Crusade armies). These allow access to special weapons, units, and abilities. For example, one allows you to include hotshot-wielding stormtroopers, and the Heretek one allows Defilers, Decimators, and the option to give every unit FnP.
- Demagogues can also take pseudo-Marks, allowing them to include Plague Drones, Blood Slaughterers, Noise Marines etc in the army.
- Ogryns are insane. Up to ten in a unit, plus six Chaos Hounds. D6 random attacks and Rampage (so +D3 if outnumbered) with the option to take marks. However, 60 points per model!
- While Hell Blades and Talons are in the book, they're not available to a R&H army! Which is weird, as they are piloted by BS3 humans, not Marines. The only R&H Flyers are Arvus Lighters and Valkyries.
- Generally the whole thing was a bit sparse and crappy, but...
- Asked Alan Bligh about Chaos Knights. He said that it's 'almost inevitable' that they'll do them at some point, but they haven't had the meeting to decide what/when. Looks like they're going to happen at some point, though.
- Spoke to Will Hayes about dreadnoughts and stuff. I mentioned how the new Mechanicum Automata reminded me a bit of the old Space Crusade Dreads, and he said that actually they may be using those old Space Crusade Dreads as inspiration for an upcoming project.
- And half an hour later, Tony Cottrell states in the FW seminar that they have a new sort of dread to be released, bigger than the Contemptor. COULD THERE BE A CONNECTION????
- One of the new SM Flyers is meant to be REALLY BIG. I asked if this meant 'bigger than a Thunderhawk' and Tony refused to answer.
Also, got IA13. Interesting R&H list.
- Lots of sub-guard troops with random Ld, and more varied weapons and options. Generally, infantry squads can be 20 models strong, with one special per 5 models and one heavy per unit, and models can shoos between lasguns, shotguns, and melee weapons. Mutant bands, Veterans, Disciples (with Marks), etc are broadly the same with occasional stat and special rule change. All units are WS/BS2 but have the option to upgrade for points. This is usually a single point cost per unit, so becomes better value in big units.
- No orders, but you can give your Demagogue various specialisms (like Consuls in Crusade armies). These allow access to special weapons, units, and abilities. For example, one allows you to include hotshot-wielding stormtroopers, and the Heretek one allows Defilers, Decimators, and the option to give every unit FnP.
- Demagogues can also take pseudo-Marks, allowing them to include Plague Drones, Blood Slaughterers, Noise Marines etc in the army.
- Ogryns are insane. Up to ten in a unit, plus six Chaos Hounds. D6 random attacks and Rampage (so +D3 if outnumbered) with the option to take marks. However, 60 points per model!
- While Hell Blades and Talons are in the book, they're not available to a R&H army! Which is weird, as they are piloted by BS3 humans, not Marines. The only R&H Flyers are Arvus Lighters and Valkyries.
Castus and I went to Warhammer Fest today; enjoyed the Forge World Seminar, demo pods, chatting with some of the GW/FW teams and ogling at the Golden Demon entries
Enigma Crisis wrote: Nice that Tau are getting some more Super heavy love. WIsh that they would give some love the the Dark Eldar as they only have two Forge World models to their name.
Still don't know how this is true!! Can someone provide more concrete evidence or restate why we think this? And where is the evidence about IA 14 being ANOTHER Tau IA book? This all sounds awesome, so I just want to find out before I have a full nergasm over my Tau army
Another nice book from FW it seems. Really love the muted look of some of the Vehicles in the artwork. The rotten, rusted, little cared for tanks and equipment look so much more in keeping with Chaos than the whole skulls, spikes and chains "Heavy Metal Band Prop" style!
angelofvengeance wrote:Might be a chapter/legion serf piloting the aircraft. In which case it could make them BS4?
Nope, they're still stuck at BS3, but not available to Renegades & Heretics. Weird.
bubber wrote:Argh - random Ld. The one thing I really hated about the Vraks lists.
Going to my corner to sulk now. :(
To be fair, there are a few ways to get around it. A Chaos Icon in the unit allows you to ignore the first failed Ld check each turn, and characters have Fanatic, which allows them to re-roll the random Ld roll. In addition, you have Enforcers, who are also random Ld, and then add 1 to the highest Ld in the squad.
Wow, they're really trying to get rid of those Vraks books!
They're great background books, but they're now officially out of date rules-wise. We just updated the FW rules index (see my sig) and now every single unit and army list in all three is available in an updated form elsewhere. Even the Vraks campaign itself is presented in a reduced form in the most recent IA: Apolcalypse book!
Shandara wrote: Sell of the remaining stocks of Vraks and get ready for a Second Edition, maybe?
But with tall the rules contests stolen by other books, who knows..
no, we don't need a second edition of Vraks. That trilogy is overhyped and got way too much attention model-wise.
We need an anti-Vraks, with Elysians and say White Scars vs Tzeentch and Slaaneshi forces, in a fast moving campaign of maneuver and misdirection.
Shandara wrote: Sell of the remaining stocks of Vraks and get ready for a Second Edition, maybe?
But with tall the rules contests stolen by other books, who knows..
no, we don't need a second edition of Vraks. That trilogy is overhyped and got way too much attention model-wise.
We need an anti-Vraks, with Elysians and say White Scars vs Tzeentch and Slaaneshi forces, in a fast moving campaign of maneuver and misdirection.
Well yeah, if Forgeworld ever decides 40k is worth their time again. I was happy to see that new Tyranid model come out simply because it's not something that you can use in 30k.
That said, I think that Slaanesh in general lacks the kind of model support for that to work. It'd probably be mostly Tzeentch. Forgeworld made conversion kits for 40k World Eaters and Death Guard, but not Emperor's Children or Thousand Sons. I know that those already have official conversion packages but they're so miniscule that they really don't have the sort of power to carry such a campaign. I would like to see Noise Marines either put out as a plastic kit by Games Workshop or given a proper conversion kit by Forgeworld before anything Slaanesh related happens. Games Workshop isn't very thrilled about Slaanesh, so I'm not holding my breath.
Quarterdime wrote: Well yeah, if Forgeworld ever decides 40k is worth their time again. I was happy to see that new Tyranid model come out simply because it's not something that you can use in 30k.
Er, they have just released an entire Imperial Armour full of 40k units with a 40k list in it. FW has still been slowly kicking out the Imperial Armours still around the HH series, although actual model releases for them are fairly limited (Tyranid gribbly and a couple of Riptide variants for xenos). It is the Warhammer stuff that has really been affected by it.
Shandara wrote: Sell of the remaining stocks of Vraks and get ready for a Second Edition, maybe?
But with tall the rules contests stolen by other books, who knows..
no, we don't need a second edition of Vraks. That trilogy is overhyped and got way too much attention model-wise.
We need an anti-Vraks, with Elysians and say White Scars vs Tzeentch and Slaaneshi forces, in a fast moving campaign of maneuver and misdirection.
That said, I think that Slaanesh in general lacks the kind of model support for that to work. It'd probably be mostly Tzeentch. Forgeworld made conversion kits for 40k World Eaters and Death Guard, but not Emperor's Children or Thousand Sons.
That would be the point- Vraks books were accompanies by a bunch of nurgle and khorne stuff, and way too much Krieg. For an Anti-Vraks, they could do a bunch of Slaanesh (like Emperor's Children PA and TDA upgrade kits, and some of the Hell-Knights) and Tzeentch (Thousand Sons conversions for PA and Terminators, some cool new characters, a Silver Tower superheavy)
Shandara wrote: Sell of the remaining stocks of Vraks and get ready for a Second Edition, maybe?
But with tall the rules contests stolen by other books, who knows..
no, we don't need a second edition of Vraks. That trilogy is overhyped and got way too much attention model-wise.
We need an anti-Vraks, with Elysians and say White Scars vs Tzeentch and Slaaneshi forces, in a fast moving campaign of maneuver and misdirection.
That said, I think that Slaanesh in general lacks the kind of model support for that to work. It'd probably be mostly Tzeentch. Forgeworld made conversion kits for 40k World Eaters and Death Guard, but not Emperor's Children or Thousand Sons.
That would be the point- Vraks books were accompanies by a bunch of nurgle and khorne stuff, and way too much Krieg. For an Anti-Vraks, they could do a bunch of Slaanesh (like Emperor's Children PA and TDA upgrade kits, and some of the Hell-Knights) and Tzeentch (Thousand Sons conversions for PA and Terminators, some cool new characters, a Silver Tower superheavy)
That's getting off topic though. I'll end,
This new book lets you make a Slaanesh, Tzeentch, or mixed army with the Renegades and Heretics from what I hear, and therefore not as much urgency for a Tzeentch and/or Slaanesh themed IA anymore. (though it still would be nice. Slaanesh and Tzeentch could use some more models)
Shandara wrote: Sell of the remaining stocks of Vraks and get ready for a Second Edition, maybe?
But with tall the rules contests stolen by other books, who knows..
no, we don't need a second edition of Vraks. That trilogy is overhyped and got way too much attention model-wise.
We need an anti-Vraks, with Elysians and say White Scars vs Tzeentch and Slaaneshi forces, in a fast moving campaign of maneuver and misdirection.
That said, I think that Slaanesh in general lacks the kind of model support for that to work. It'd probably be mostly Tzeentch. Forgeworld made conversion kits for 40k World Eaters and Death Guard, but not Emperor's Children or Thousand Sons.
That would be the point- Vraks books were accompanies by a bunch of nurgle and khorne stuff, and way too much Krieg. For an Anti-Vraks, they could do a bunch of Slaanesh (like Emperor's Children PA and TDA upgrade kits, and some of the Hell-Knights) and Tzeentch (Thousand Sons conversions for PA and Terminators, some cool new characters, a Silver Tower superheavy)
That's getting off topic though. I'll end,
Oooooh, I didn't know that Well if they added those awesome conversion kits as part of their Vraks release, then hell yeah they should totally do this kind of thing again for Slaanesh and Tzeentch! I look forward to seeing a Slaaneshi daemon engine. One done seriously, not a barbie riding a dildo or whatever silly gak people do for slaaneshi conversions on their own.
Part of the reason FW are able to make such cool models is they are not restricted by the need to mass produce them at the same quantity as GW and to the same level of quality.
GW couldn't get away with the flash, warping, un-filled mould issues FW get away with (they tried and failed with Finecast), hence why we see character models in more expensive but more reliable plastic these days.
Also, FW's product relies explicitly on intellectual property owned by GW - so the question is not "do we need GW", the fact is FW needs GW.
LutherMax wrote: GW couldn't get away with the flash, warping, un-filled mould issues FW get away with (they tried and failed with Finecast), hence why we see character models in more expensive but more reliable plastic these days.
To be fair, finecast was much worse than anything FW has produced. With a FW model you have some cleanup work to do and sometimes have to ask for a replacement part, but you get a nice model in the end. With finecast you have a 95% chance of throwing the model in the garbage, asking for a refund, and never making the mistake of buying finecast again. If GW could have managed even FW-level quality in their resin casting we'd probably still have resin characters.
LutherMax wrote: GW couldn't get away with the flash, warping, un-filled mould issues FW get away with (they tried and failed with Finecast), hence why we see character models in more expensive but more reliable plastic these days.
To be fair, finecast was much worse than anything FW has produced. With a FW model you have some cleanup work to do and sometimes have to ask for a replacement part, but you get a nice model in the end. With finecast you have a 95% chance of throwing the model in the garbage, asking for a refund, and never making the mistake of buying finecast again. If GW could have managed even FW-level quality in their resin casting we'd probably still have resin characters.
I heard gw changed their formula for their resin they use in fine cast (people say they see different colours and less warping etc from fine cast more like the forgeworld stuff)
Didn't forgeworld take over the casting for fine cast? Or they were going to anyways? What ever happened with that I haven't heard about it lately?
LutherMax wrote: GW couldn't get away with the flash, warping, un-filled mould issues FW get away with (they tried and failed with Finecast), hence why we see character models in more expensive but more reliable plastic these days.
To be fair, finecast was much worse than anything FW has produced. With a FW model you have some cleanup work to do and sometimes have to ask for a replacement part, but you get a nice model in the end. With finecast you have a 95% chance of throwing the model in the garbage, asking for a refund, and never making the mistake of buying finecast again. If GW could have managed even FW-level quality in their resin casting we'd probably still have resin characters.
That's my point - GW tried to 'scale up' what FW do - make it a cheap enough process to produce on a mass scale. They were unable to (hence no new resin models being produced) and I therefore assume FW wouldn't be able to either.
I wonder if FW sales will ever warrant an investment in plastic injection moulding... An interesting thought!
@ chiefbigredman GW have abandoned the Finecast brand. They are still selling off the resin model stock but lately the character models are coming out in plastic (e.g. Dark Eldar, Ork Shokk Attack Gun, Nagash etc). I'm not sure we'll see any more released in resin by GW.
LutherMax wrote: I wonder if FW sales will ever warrant an investment in plastic injection moulding... An interesting thought!
I doubt it. Most of FW's models simply can't be done with injection molding (at least without having way too many parts to be a viable kit), so converting FW to plastic would mean sacrificing a lot of the detail that makes FW models worth buying.
LutherMax wrote: I wonder if FW sales will ever warrant an investment in plastic injection moulding... An interesting thought!
(at least without having way too many parts to be a viable kit)
Too many parts to be a viable kit? As someone who also does alot of military scale modeling that is kinda laughable to hear, especially when GW get excited if a kit has over 100 parts. Almost every plastic scale model
I build is around 200-400 parts, anyway its not the part count that is important its the kit engineering. Smart engineering can reduce or combine alot of parts especially with all the various forms of injection molding available (side molding etc) today, in a well engineered kit you shouldn't noticed the amount of parts anyway if it goes together properly.
Btw I swapped from GW over to FW last year for Elysian and it is wonderful, so much more character in their kits!
Interesting debate and quite telling in that GW core gets scorn poured onto it whereas FW is heaped with praise. However, when you hold an Imperial Armour volume up against a codex, the codex falls a long way short.
One thing that I've always wanted to try is to play using pure FW lists. Anyone tried playing using only FW v FW lists? How did they play against each other? Tyrants Legion V Corsairs? Siege Assault V Dread Mob? Dark Harvest V D99? etc...
I always find it interesting that people separate GW an FW as if they were two different companies. They're one and the same, they are even in the same building. It's actually quite clever marketing if you think about it, and in my opinion one of the main reasons why they still keep FW on a separate site. It allows GW to still sell products to all of those people who have become disaffected with their business practices. Saying "I don't buy GW anymore I only buy FW" is the same as saying "I don't buy GW anymore I only buy GW".
tyrannosaurus wrote: I always find it interesting that people separate GW an FW as if they were two different companies. They're one and the same, they are even in the same building. It's actually quite clever marketing if you think about it, and in my opinion one of the main reasons why they still keep FW on a separate site. It allows GW to still sell products to all of those people who have become disaffected with their business practices. Saying "I don't buy GW anymore I only buy FW" is the same as saying "I don't buy GW anymore I only buy GW".
Ha, you're not wrong. I'll sit and wallow in my hypocrisy for a moment... But I will say good behaviour deserves to be rewarded and I'll put my money where I think it's deserved. And I think the FW division is the only GW part left doing 40k things the right way as I see it.
I think the FW division is thought of fondly because it still has that feel of "by gamers for gamers". They attend shows, generally communicate and, until recently, had a facebook page which was actually full of praise and positivity. I'll never understand why they closed or what internal reason is.
I suppose part of this good feeling is the fact that Tony Cotrell, the Forgeworld Director, has Kirby as his direct manager so he's got quite a degree of autonomy and, probably, isn't dictated to by accountants, middle managers and marketdroids none of which probably play the games they push.
LutherMax wrote: Have Forge World always been part of GW or were they acquired as a once separate company?
They have always been a brand name used by GW for some of their product lines. A long time ago in the early days of 40k there was a US "Forge World" company that made licensed model kits, but the only thing they have in common is that they used the same bit of 40k fluff for their name.
LutherMax wrote: Have Forge World always been part of GW or were they acquired as a once separate company?
I believe it started out as a pet project for Tony Cotrell. He's a big treadhead and, throughout White Dwarf back 20 or so years, you'd always see his crazy vehicle conversions. From the Land Raider Spartan to the Sabre tank. I think FW was set up originally to sell big resin busts, but then they took advantage of the VDR that Jervis wrote to start creating resin conversion kits and a few Super Heavies. In the early days they created a tank at both 40k and Epic scale. Thy stopped that sometime around the release of the original Imperial Armour 4 when an experiment with a new resin formula destroyed a few Epic Tyrand masters they had of a Hierophant and Hierodule.
Complete-ishj list of info on IA 13, i allready ordered the book and i'm excited as a virgin on hjer wedding night!
Thjose come from Mr Mysterie on the BoLS boards.
Chaos Astartes Battle Tanks
Chaos Predator Battle Tank
Chaos Infernal Relic Battle Tank (all the Heresy versions. Autocannon on that is AP3...)
Chaos Vindicator Siege Tank
Chaos Relican Sicaran Battle Tank
Chaos Astartes Assault Vehicles
Chaos Land Raider
Chaos Land Raider Proteus
Chaos Infernal Relic Land Raider Achilles (oh, and for every HP knocked off that? Bigdakkafourboom gains +1S, lowers the AP by 1 (unit entry oddly worded, but example given on Pp195), and adds -1 to enemy Pinning Tests, on top of it's base -1 for Shellshock. Example mentioned? 2 HP lost makes it S7, AP3, Pinning tests at -3...
Chaos Rhino Armoured Troop Carrier
Chaos Astartes Heavy Tanks
Chaos Fellblade Super-heavy Tank
Chaos Typhon Heavy Siege Tank
Chaos Spartan Assault Tank
Chaos Astartes Attack Craft
Chaos Fire Raptor Gunship
Chaos Thunderhawk Gunsip
Chaos Hellblade (Autocannon can be upgraded to Heavy 3, Rending which I think is new? Oh, and at the start of play, you can nominate a Flyer or Flying Monstrous Creature or Gargantuan Flappy Nasty, including those in reserve. When making AP rolls or To Wound against the chosen model, 1's can be re-rolled. Which is pretty *****ing if you ask me)
Chaos Hell Talon (Again, Autocannon can be souped up)
Chaos Dreadclaw Drop Pod (does what it does. Has Assault Vehicle, and Frag Launchers. And does burninating when zipping about)
Chaos Kharybdis Assault Cloaw (biggerer version of the Dreadclaw)
Chaos Dreadnoughts & Helbrutes
Ferrum Infernus Chaos Dreadnought (Daemon Prince waiting to happen, for 25 points)
Emperor's Children Sonic Dreadnought (Warp Amp doubles the shots of it's Sonic weapons if it remains stationary in a turn, and can give all sonic weapons Rending at the price of Gets Hot!)
Chaos Contemptor Dreadnought
Daemon Engines
The Machine Daemonica (fluff stuff, but reading through the contents as printed to avoid missing gubbins off)
Greater Brass Scorpion of Khorne
Blood Slaughterer of Khorne
Chaos Rapier Weapons Carrier
Chaos Decimator
Blight Drones
Plague Hulk of Nurgle
Appendices
Appendix I - Legacies of Ruin ( I assume the Rites of War equivalent, but see below *)
Appendix II - Special Rules
- Vehicle Summary
- Weapons Summary
Appendix III: Lords of the Abyss (honking geet Daemons
There, that's what's in it.
*I'm not presently up to date on my IA collection, so sadly I can't say if something has been nerfed, buffed, zerged, zomg'd, buggered, petted, polished or pooped on. All I can give is the rule, and my opinion on it based on what is in front of me. Nor can I go comparing across Loyalist stuff, except using HH Vol 1, which may not be a fair comparison, as I don't have the Loyalist books for a three way (oooer!) comparison.
Pick of the book for me, based on what I've read so far.....
Hell Talon and Hell Blade. Not only am I a sucker for Flyers, not only are they really nice models, but they have an X-Wing style Barrel Roll in the shape of 'Baleful Aberration'....
Quote Originally Posted by IA 13, Baleful Aberration Rule
Tainted by the vile rites performed during it's creation, this vehicle is a wound in the fabric of reality and it's presence is accompanied by visual and auditory hallucinations, as well as atmospheric disturbances, darkening the very skies as it passes. A vehicle with this special rule gains a 5+ Invulnerable Save and during the Movement Phase, before the vehicle is moved, it may be repositioned D6+2" in any direction (but may not change it's current facing, or be repositioned over another model or its base
Ace rule - though a bit concerned by the lack of 'up to' on the D6+2"....
Legacies of Ruin anyone? I shan't post points in line with posting rules. I don't want anyone to get into troub (especially me)
Veteran of the Scouring Any Tank or Super Heavy (sep costs) - It Will Not Die, and Preferred Enemy (Space Marines). Can be taken by a CSM Walker or Super-heavy Walker - It Will Not Die, Hatred (SM)
War within the Eye Tank and Supes (sep costs) - Adamantium Will, Preferred Enemy (CSM). Walker or Supe Walker - Adamantium Will, Hated (CSM)
Maelstrom Rider (I likes this one!)
Vehicle or Supes - Outflank and Fear
Death of Kasyr Lutien Vehicle or Supes - Fear, and any friendly Malific powers cast within 12" can re-roll one D6 for each remaining Hull Point
Blood of Mackan Tank or Supes - Preferred Enemy (Blood Angels), Defence Lines and Barricades do not count as Dangerous Terrain. If fitted with Destroyer Blades, when Tank Shocking, and after Death or Glorying, gains AP equal to it's remaining Hull Points (in excess of 6 being - instead)
Siege of Vraks Vehicle or Supes - Ignores Dangerous Terrain damage on a 4+, and re=roll failed To Hits against targets located in Defence Lines
Fourth Quadrant Rebellion Vehicles and Supes - Friendly units of Cultists within 12" are Fearless, and when down to it's last Hull Point, gets a 4+ Invulnerable
Badab Uprising Tank and Supes - Fear and Preferred Enemy (SM). Walkers and Supe Walkers - Rage and Hatred (CSM)
Scourge of the Greenskins Tanks only - extra D6" when Tank Shocking, and Preferred Enemy (Orks)
Last of the Forge Vehicle with Transport Capacity only - Stunned and Shaken ignored on a 4+ (hull points lost as normal), Preferred Enemy (Tyranids), and transported unit gains Hatred (Tyranids)....*cough Kharybdis cough*
Screams of Lugganath Vehicle or Supes - When attacked by Eldar, has Fear, and if equipped with a Dirge Caster, increases the range of it by 12"
Perdus Rift Anamoly Vehicles and Supes - If deployed (as in, on the board, not held in reserves) at the beginning of the game, you can re-roll to seize the initiative, Preferred Enemy (Tau)
1st War for Armageddon Vehicle or Supes - Daemonic Saves made within 6" improve by 1, to a max of 2+, and has Fear when attacked by Astra Militarum Forces
(almost there! Stay on target!)
Vessel of Akashneth of the Boiling Brass Vehicle or Supes - Fear, and friendly units with an Icon of Wrath within 12" count as having inflicted an additional D3 wounds for the purposes of working out who wins an assault, (also counts as Daemonic Possession as per CSM book)
Vessel of Shyak The Seeker Vehicle or Supes - Fear, enemy units within 12" of an Icon of Excess roll an additional D6 and discard the lowest on ANY Leadership based test (emphasis mine) (also counts as Daemonic Possession as per CSM book)
Vessel of Dhornurgh The Reborn Vehicles and Supes - Fear, all friendly units within 6" with the Icon of Despair have the Gets Hot! and Rending special rules in HTH (also counts as Daemonic Possession as per CSM book)
Vessel of Tzenahk the Occluder Vehicle and Supes - Fear. At the beginning of the game, roll a D6... 1. If this vehicle is destroyed, opponent bags an extra VP. 2-6. If it survives, you get an additional D3 VPs. (also counts as Daemonic Possession as per CSM book)
Auloth the Primordial Iterator Vehicle and Supes - Fear, all weapons gain Pinning. All friendly units within 12" have the Fear and FnP special rules (also counts as Daemonic Possession as per CSM book)
Renegade IG rules and wargear;
LOTS of special rules.....
Vox-Caster
Command Net Vox
Sub-flak Armour (6+ sv)
Chaos Sigil (ignore first failed Morale or Pinning test each game turn
Combat Drug Injectors - activate on charge. gains Rage, but T test at end of combat or remove D3 models, no saves at all at all.
Banner of Hate - All infantry from same Primary detachment with one or more models (Clarity!) within 12" roll 3D6 for Pinning and Morale, discarding the lowest
Banner of the Apostate - +1 to combat score, not cumulative with each other
Army Special Rules
Uncertain Worth - Random Ld - D6+4, roll when it's first used (sticks for the rest of the game, usual modifiers apply)
Curse of Mutation - before deployment, D6. 1-2, Fear and all friendly units without Curse of Mutation rule -1 Ld when within 6". 3-4, Unnatural Sense. Acute Senses and Scout, but count all Blast, Barrage and Heavy Weapons as having the Blind Special Rule. 5-6, Horns, Claws and Fangs. Hammer of Wrath, HoW +1 S, but must always declare a charge in any friendly assault phase when enemy are within 12". If multiple qualifying units, you get to choose who you declare the charge against.
Chaos Covenant (hold onto your pants, and grab the Kleenex....)
Renegades and Heretics with this may select one of the following.
Khorne - Any unit with at least one model with this re-roll ALL failed to wound in the first round of any Close Combat
Nurgle - As above, but FnP 6+
Slaanesh - As above, Fleet
Tzeentch - As above, but BS2(!) Snap Shots......
Fanatic
When determining Ld for Uncertain Worth, roll an additional D6 and ditch the lowest.
Aura of the Witch
Unit must be modelled with a pointy hat, a Parsnip nose, and a Wart. Gains 5+ Invulnerable save, and Fear, but cannot join another unit, or be the Warlord. Part of this listing is untrue. Can you spots it?
Right...Demagogue Devotions. A single Demagogue in any one Command Squad (so just the one devotion then!) can have one of the follow upgrades.
Primaris-rogue Witch. Lvl 1 Psyker, Upgradeable to Lvl 2, opens up Malefic, Biomancy, Pyromancy, Telekinesis. Cannot then take Covenant of Khorne, BT, Rogue Psyker Covens become Elites as well as HQ (Witches, Witches as far as the eye can see!)
Mutant Overlord
Roll three times on the following table, and both the dude and his squad get the Curse of Mutation rule.... 1 - Reduce I or A of model by -1, re-roll additionals of this result. 2 -3. +1 to WS or BS, 4-5 +1 to S or T, 6 - +1 W, gains Slow and Purposeful and Bulky - re-roll additional results. Must take at least TWO Mutant Rabble units, and may select a single unit of Renegade Chaos Spawn as a non-Compulsory Troops choice, allows Ogryn Brutes to purchase Curse of Mutation for +15 points.
Master of the Horde
When an individual Renegade Infantry Squad bought as part of the same army as this dude, and numbering 15+ at the start of game, when wiped out, recycle on a 5+. Identical bar Ded Trans. Must take at least TWO Renegade Infantry Platoons, but squad size of those goes up to 30....
Arch-Heretic Revolutionary
ains Zealot, and can take a Covenant of Chaos for no additional cost. Renegade Infantry and Renegade Veterans can have Fanatic for fixed points per unit, and Enforcer Cadres can include up to 10, instead of 5 Enforcers
Heretek Magus
3+ Sv, T+1, FnP 6+. Can now take Defilers as HS, and Decimators as Elite. And the following units get FnP 6+ for a very modest cost.... Command Squads, Infantry Platoons, Veteran Squads, Disciple Squads, Heavy Ordnance Batteries, Support Squads, Rapier Laser Destroyer Batteries, Field Artillery Batteries
Bloody-handed Reaver
Refractor Field and Krak Grenades, can replace pistol with hot-shot las pistol or hot shot las gun. Infantry Veterans can upgrade to Renegade Grenadiers for modest points. BS+1, all pistol replace with hot-shot Lasguns or Hot-shot Pistols. For every 5 models, Grenadiers can replace a hot-shot Lasgun for a Hot-shot Volley Gun, again for modest points. Militia Training can be purchased for the following units, giving them proper, 5+ Flak - Infantry Platoons, Mutant Rabble, Heavy Ordnance Batteries, Support Squads, Laser Destroyer Batteries, Field Artillery Batteries.
WARLORD TRAITS!
1. Fanatical Convert - When a unit with Uncertain Worth is destroyed within 12" of this model, roll a D6 - on a 5+, you get a VP too (sorry what????)
2. Iron-Fisted Tyrant - At the start of your turn, you can remove D3 models from the Warlords unit from play, and a single fleeing friendly unit with Uncertain Worth may immediately regroup (anything but a 2 you say?
3. Prophet of Doom - Beginning of any turn, including your opponents, pick a Reserve roll. You can make it a 2+ for success, or 6+ for success, regardless of current turn or any other modifiers (now imagining a Lictor being doused in Febreze)
4. Arisan of Death - If engage in HTH during its I step, but not in base to base with an enemy model, you can forfeit all his attacks to inflict on S3, AP2, Poison 4+ on any enemy model (mmm, snipey!) within 3"....including models in a challenge
5. Blasphemous Iconoclast - Once per turn, during your shooting phase, nominate a friendly unit within 12" - It rolls an additional D6 when rolling on the Building Damage table, using the highest (erm....kinda useful. Sometimes. But I guess when it is, it really is?)
6. Soul-scarred Terror. At I1 step of any Fight sub-phase, roll a D6 for each enemy model in btb with this Warlord. On a 6, they take an automatic wound. He also causes Fear (not bad. Still want a 1 though. 1 is ace!)
Fave Units Part Twooooooo!
Ferrum Infernus Dreadnought.
It's a Venerable Dread type, without the BLARG GRIBBLE NO BINKY THEY'RE ON OUR SIDE! table. Instead, it has a choice of three upgrades.
1 is Host of Daemonic Icon - Gains Daemonic Resilience (need to look that up), and any Hull Point lost in HTH causes a S4 AP3 on the offending unit - MEH!
Destroyer of Cities - Gets the Assault Drill (fun!) and Flamespurt Cannon(?), +1 front AV, and has Move Through Cover, and in Cities of Death gets Wrecker.
But the besterest?
Lord of the Long War. I'll skip the flavour text for now....but...if it's destroyed by an EXPLODES result? Roll a D6.
1-2 Replace it with a Chaos Spawn
3-4 Re-roll the damage dice. Needs a second ASPLODE result to do so, otherwise apply the re-roll result
5-6 DEAR GODS. IT'S ONLY GONE AND HATCHED INTO A SODDING GREAT DAEMON PRINCE! (as per Dark Apotheosis result on Boon table).
And he can fight in challenges (no, I bloody well would not like to accept that. I'm taking my power fist and going home. Sod the lot of you...hold on, I'm sure I had legs a second ago).
Loads of the usual toys for it to pick as well. And can have Malefic Ammo, which in this case grants all Heavy Bolters or Autocannon carried Rending. Wee bit pricey though...
Dreadclaws are CSM Squads, Chosen, Ferrum Infernus, Sonic Dread, Helbrutes - Dedicated Transport (and it's an Assault Vehicle, but no Assault from Deep Strike still).
Also a Fast Attack choice.
Same cost as a Nightscythe.
And now for something slightly different.
As I headed off into the land of nod last night, I was reading some of the background in the book. Sporadic and spotty page hopping was done.
Timeline is pretty extensive, and usual Forgeworld quality. Particular giggle was a reference to Metamarines...
But, most importantly? We have absolute, 100% confirmation that there are Daemon Engine Knights. Two page Inquisitorial letter 'The Machina Daemonica' mentions, right at the end sez...
Quote Originally Posted by Inquisitor Verily Wroth sez
The class (referring to Manifest or Incarnate Daemon Engines) may also include those engines that appear to be debased mockeries of our own glorious and noble Knights; the Hell Knight, Questor, Subdjugtor, Hell Scourge and Hell Strider. My studies on this matter remain inclusive (sic) and incomplete, and my agents have made contact with our allies, the Relictors, so that the matter be addressed more thoroughly
Now, combine with my chinwag with Darren Parwood (lovely bloke!) and we may have something approaching a rumour....
IA 13, Pp 89, Drop Pod Assault
A Chaos Dreadclaw, and any unit it transports, must always be held in reserve and always enters play using the Deep Strike rules, and counts as a Drop Pod for the wider use of the Drop Pod Assault rule for the army (eg, if a Kharybdis Assault Claw is also taken). At the beginning of the controlling player's first turn, they must choose half of their Drop Pod units (rounding up) to make a Drop Pod Assault., These units arrive on their controlling player's first player turn. The arrival of the remaining Drop Pods in the player's force is rolled for as usual for the mission. A unit that Deep Strikes via Drop Pod may not assault in the turn it arrives. In the case of the Chaos Dreadclaw, unlike other Drop Pods, it is not immobile. However, after it has landed, it is treated as a Flyer with Hover mode (which starts off as hovering after it has arrived via Deep Strike)
yes you read it right, Dreadclaws finally have the capability to come into play Turn 1...
bubber wrote:Argh - random Ld. The one thing I really hated about the Vraks lists.
Going to my corner to sulk now. :(
To be fair, there are a few ways to get around it. A Chaos Icon in the unit allows you to ignore the first failed Ld check each turn, and characters have Fanatic, which allows them to re-roll the random Ld roll. In addition, you have Enforcers, who are also random Ld, and then add 1 to the highest Ld in the squad.
Great tip - thank you.
My main bugbear is keeping track of all the different Ld's throughout the game. Will have to make up a bundle load of tokens (as dice roll over). Will have to be 6 tokens for each unit
LutherMax wrote: Have Forge World always been part of GW or were they acquired as a once separate company?
The current FW has always been a part of GW. Some confusion arises because GW used the name of one of the four US based licensed 40K resin producers (Forge World Models, Epicast and Armorcast, Mike Biasi Studios) as the name for their new, wholly owned subsidiary.
LutherMax wrote: GW couldn't get away with the flash, warping, un-filled mould issues FW get away with (they tried and failed with Finecast), hence why we see character models in more expensive but more reliable plastic these days.
To be fair, finecast was much worse than anything FW has produced. With a FW model you have some cleanup work to do and sometimes have to ask for a replacement part, but you get a nice model in the end. With finecast you have a 95% chance of throwing the model in the garbage, asking for a refund, and never making the mistake of buying finecast again. If GW could have managed even FW-level quality in their resin casting we'd probably still have resin characters.
I've gotten some real stinkers from FW including Icons where the flash was almost as thick as the actual "model" itself. There is no way something like this (not my pic but my GK item was almost exactly the same) should ever pass QA.
That said.. I've also gotten pristine models from FW as well. Their quality IMO is very variable.
Rick Priestly said years ago in an interview that his big fear was bean-counters running GW, rather than the actual design studio, and that it would cut the soul out of the business. Evidently, he was correct on that front, but that's made FW so popular as time goes by as its still run by the design studio. Alan Bligh and all the sculptors still work on the principle of "projects of passion," and it shows in the results. There's a lot less of that as of late, as they have to fill out of the options for the Horus Heresy, but aside from a boring weapon conversion or two, they're still heads and shoulders above GW prime in aesthetic, rules, fluff and just plain writing quality.
In short, they actually care, and are excited about what they do and love to share it, all qualities very helpful in a business like this.
The Chaos players in my neighborhood should be excited by this. Good lord, there are a lot of things in here that at least on paper seem to fix some desperate needs Chaos has at the moment.
I'm also quite happy to see Chaos Thunderhawks. Not that I'm ever likely to own one chaos or loyalist, but I think it's cool they're making it available to Chaos as well.
warboss wrote: I've gotten some real stinkers from FW including Icons where the flash was almost as thick as the actual "model" itself. There is no way something like this (not my pic but my GK item was almost exactly the same) should ever pass QA.
That isn't flash, it's a deliberate choice to put a sheet of resin behind the icons. Those are very thin parts and they probably had too many problems with casting and shipping damage without it.
So if they Dreadclaw Drop Pods are being treated as flyers with hover, does that mean that they have to hover or can they zoom too? I can imagine the claws moving really fast across the field, an awesome spectacle.
When they enter play, they do it via DS and they hover when they do, the turn after they can move.
While they hover the turn they get on the table you can still zoom with it, because the dreadclaw isn't immobile and zooming is in the shoothing phase so...
Slayer le boucher wrote: When they enter play, they do it via DS and they hover when they do, the turn after they can move.
While they hover the turn they get on the table you can still zoom with it, because the dreadclaw isn't immobile and zooming is in the shoothing phase so...
So yes? And zooming is in the movement phase for flyers.
warboss wrote: I've gotten some real stinkers from FW including Icons where the flash was almost as thick as the actual "model" itself. There is no way something like this (not my pic but my GK item was almost exactly the same) should ever pass QA.
That isn't flash, it's a deliberate choice to put a sheet of resin behind the icons. Those are very thin parts and they probably had too many problems with casting and shipping damage without it.
That sheet was almost as thick as the actual pieces and if you tried trimming it you just ended up damaging the actual pieces. It wasn't behind it; it was completely a part of it just like 40k plastic icons that are molded onto flat surfaces. There is no way that was a deliberate design choice because other pics of the same piece and others like it had the opaque wax paper thin flash over the same areas instead. It was just piss poor QA and I got it at the same time I got a very moth eaten inquisitor rex directly from FW who looked like he took a bulk moth transporter to the battlefield he had so many holes in his cape.
Did anyone get a run down on timescales and contents for the next 2-3 heresy books? Specifically waiting on them filling in some more loyalist chapters (blood angels and space wolves please). Also at games day last year they mooted the idea of doing armour kits and shoulder pads in advance of the books so folks could start legions currently not in a HH book, was anything said about this at warhammerfest? Thanks
HH4 they said that a limited edition slipcase version would be out in time for Christmas. It wasn't clear if this is the same sort of three and a bit slipcase as that came with HH3 limited edition or a single book one that came with IA13. The slides for what is in HH4 are earlier in this thread if you want to look for them. They said HH4 was the largest book yet.
HH5 is due early next year and will focus on Calth, so UM, WB, WE most likely, only and Dark Mech and UM explicitly confirmed by FW. I would expect the remnants including Garro to make an appearance in this book but that is me putting 2 + 2 together not 100% confirmed on a slide.
My guess for HH6 would be focused on the battles involving DA, but I could see a second book for Calth as well. They did say that Prospero and thus Wolves are a long way off, FW said that they would be a lot of work to do justice to, and have said that multiple times now.
I would love the Dark Angels to be in HH6, but what else would it have in it? The Angels were only in the Thramas Crusade, and the Night Lords have been pretty well covered, unless FW want to do a more chaotic version of the legion. My opinion is that the book with the DA will also have Signus Prime and the Blood Angels, as a sort of 'Angels of Death' HH book
Rygnan wrote: I would love the Dark Angels to be in HH6, but what else would it have in it? The Angels were only in the Thramas Crusade, and the Night Lords have been pretty well covered, unless FW want to do a more chaotic version of the legion. My opinion is that the book with the DA will also have Signus Prime and the Blood Angels, as a sort of 'Angels of Death' HH book
Y'know a lot can happen in the space of 10yrs right? The Thramas Crusade may just be the NOTEABLE campaign they were part of?
Rygnan wrote: I would love the Dark Angels to be in HH6, but what else would it have in it? The Angels were only in the Thramas Crusade, and the Night Lords have been pretty well covered, unless FW want to do a more chaotic version of the legion. My opinion is that the book with the DA will also have Signus Prime and the Blood Angels, as a sort of 'Angels of Death' HH book
I'd expect some Night Lords, both good and evil versions of the DA, more Solar Aux., more Dark Mech, possibly White Scars but I'd put that as an outside bet.
RiTides wrote: Oh man, that is just too cool! Thanks for sharing the pics
Yeah, I can just imagine the Death Korps on the comms to artillery support in the back: "Tyranid organisms about to overrun position. Fire on my coordinates in 3... 2... 1...!"
For book 6, I think someone mentioned earlier in the thread that it was likely to be the Thramas Crusade and Sigmus Prime, So Blood Angels, Dark Angels, some more Night Lords and possibly some 30k Daemons, as well as probably more Imperial Army.
Looky Likey wrote: I'd expect some Night Lords, both good and evil versions of the DA, more Solar Aux., more Dark Mech, possibly White Scars but I'd put that as an outside bet.
Actually, on the White Scars...
Spoiler:
They could appear as part of Prospero Burns. In Scars, the Khan visits prospero after it's been gutted to determine the truth and clashes with the Death Guard...
I can only hope anyway. Really want some void bikes!
I hope not, that'd mean White Scars would be years out!
Not sure if they'll turn up in the wild goose chase that Horus sent them on, I know FW have talked about keeping 30k focused on Man vs. Man as 40k is Man vs. Alien but I don't think White Scars did much outside the late stages without that long wait Horus sent them on.
Thinking about it, I think Haighus might be on to something with the Demons. FW did mention that Demons are coming at some point, so they could feature in that book.
Going back to the rumours of a bigger dreadnought, it would be great to see an updated Space Crusade model. I stumbled across an amazing rendering of one a few years back and it was beautiful.
Rygnan wrote: I would love the Dark Angels to be in HH6, but what else would it have in it? The Angels were only in the Thramas Crusade, and the Night Lords have been pretty well covered, unless FW want to do a more chaotic version of the legion. My opinion is that the book with the DA will also have Signus Prime and the Blood Angels, as a sort of 'Angels of Death' HH book
They could also open up to 30k Daemons a little more, and introduce the White Scars seeing as they, too, weren't involved in much fighting against former brothers.
Time will tell. I just want to get my Lion primarch model when that eventually comes out. I will be so happy, you guys.
From a purely selfish point of view I'd like to see some Blood Angels-specific Heresy stuff. They have been present since the first novel but no models yet...
LutherMax wrote: From a purely selfish point of view I'd like to see some Blood Angels-specific Heresy stuff. They have been present since the first novel but no models yet...
I agree with you, Blood Angels would be good. But Personally I'm waiting for Thousand Sons and White Scars (namely a White Scars named dreadnought)
Looky Likey wrote: I hope not, that'd mean White Scars would be years out!
Not sure if they'll turn up in the wild goose chase that Horus sent them on, I know FW have talked about keeping 30k focused on Man vs. Man as 40k is Man vs. Alien but I don't think White Scars did much outside the late stages without that long wait Horus sent them on.
Thinking about it, I think Haighus might be on to something with the Demons. FW did mention that Demons are coming at some point, so they could feature in that book.
Info from the FW seminar in 2013 said this:
Book 4 Prospero
Before Christmas 2014 (Q3-4) most likely aiming for UK Gamesday but will be a tight schedule to keep up with.
Thousand Sons
Space Wolves
Speaking with Siman Egan the sculpted/designer of Angron, Fulgrim and Ferrus, he wants to do Leman Russ and Magnus in a duel like Fulgrim and Ferrus with Leman Russ's Wolves. This is only what he is planning not what is actually going ahead at this time.
Sisters of Silence
Emperors Custodes
Book 5 Signus Prime + another story involving the Dark Angles.
6 months after the release of Prospero (Q2-3) 2015
Daemons
Blood Angles
Dark Angles
Dark Mechanicum
Book 6 Calth, released 6 months after Signus Prime (Q1-2 2016)
Ultramarines
Imperial Army
Explanation on (expansion of?)the World Bearers
more Titan legions
Of course, note that things have changed, including the order of the books. Still, it might give a rough idea about the content of each book. And Daemons kinda have to be in the Signus book, considering they were the BAs' adversary in that engagement.
he wants to do Leman Russ and Magnus in a duel like Fulgrim and Ferrus with Leman Russ's Wolves
Been a good while since I read PB but they never actually fought toe to toe did they Certainly not ala Ferrus/Fulgrim in a hand to hand duel to the death?
Personally I hope they keep Magnus as a stand alone model.
he wants to do Leman Russ and Magnus in a duel like Fulgrim and Ferrus with Leman Russ's Wolves
Been a good while since I read PB but they never actually fought toe to toe did they Certainly not ala Ferrus/Fulgrim in a hand to hand duel to the death?
Personally I hope they keep Magnus as a stand alone model.
I am so looking forward to the Sisters of Silence. It will wonderful for Forge World to finally start putting out cool ladies. It may even cure the only thing stopping me from playing Sisters (the models) in two ways. Not only will they most likely be nice models, but they'll also be in Forge World's "almost truescale" and not GW main's "child in a space suit" scale!
It's just unfortunate that FW don't make proper Sisters of Battle and probably never will.
Sirius42 wrote: Agreed with Luther. I've been doing a ba heresy force for years now but I just can't comitt fully yet as I'm waiting for the pads and torsos.
Someone was saying the same thing about Dark Angels at Warhammer Fest on Sunday. Compared to a lot of things being released, I imagine the torsos and shoulder pads must be pretty quick and easy to sculpt; I don't know why they don't just do those bits for all Legions so folks can make a start on the core of their armies, then flesh them out later with other releases. Couldn't hurt sales.
gorgon wrote: Book 4 Prospero
Before Christmas 2014 (Q3-4) most likely aiming for UK Gamesday but will be a tight schedule to keep up with.
Thousand Sons
Space Wolves
Speaking with Siman Egan the sculpted/designer of Angron, Fulgrim and Ferrus, he wants to do Leman Russ and Magnus in a duel like Fulgrim and Ferrus with Leman Russ's Wolves. This is only what he is planning not what is actually going ahead at this time.
Sisters of Silence
Emperors Custodes
Book 5 Signus Prime + another story involving the Dark Angles.
6 months after the release of Prospero (Q2-3) 2015
Daemons
Blood Angles
Dark Angles
Dark Mechanicum
Book 6 Calth, released 6 months after Signus Prime (Q1-2 2016)
Ultramarines
Imperial Army
Explanation on (expansion of?)the World Bearers
more Titan legions
And now FW are saying that Calth is so big it needs to be two books, and that Prospero won't come 'til after they're done with Calth?
I fear Black Library Syndrome (or BLS - we should all take the Bucket'o'Scarabs challenge to fight that, BTW) has come to FW. Pretty soon we'll have event-exclusive mini-books (like the Legion Astartes army list book), and super-duper-hardback first editions that cost twice as much for no apparent reason.
Could one of the new SM fliers be the Stormbird? Or is that wishful thinking? Can't see anything that big (or expensive for that matter) selling too many. Would be extremely cool mind!
Could one of the new SM fliers be the Stormbird? Or is that wishful thinking? Can't see anything that big (or expensive for that matter) selling too many. Would be extremely cool mind!
I think it'll be smaller, probably a drop ship. The Stormbird is several times larger than a Thunderhawk, probably at least as large as the Manta and that is a horrid kit due to the size of it.
Looky Likey wrote: I think it'll be smaller, probably a drop ship. The Stormbird is several times larger than a Thunderhawk, probably at least as large as the Manta and that is a horrid kit due to the size of it.
Yeah, hardly an economical model to produce and sell. Seem like almost all gaps in the SM flyers have been filled.
Stormtalon - fighter
Stormraven - small dropship
Fire raptor/storm eagle - medium drophip/gunship
Thunderhawk - Large flyer
Granted the Stormtalon and Stormraven are post heresy, maybe heresy era stand-ins for them?
FW said there were two flyers, one of which would be big. I'd hope they would do something to replace the Storm Talon as I don't like that kit and the big kit needs something at least T-Hawk size to have a gap, Storm Raven 12, Storm Eagle takes 20, T-Hawk takes 30, something to take at least 50?
A Stormbird would be cool, although I do wonder how many kits they would sell of another roughly Manta sized model. It may of course be something totally "new" (I'm sure there are plenty of obscure vehicles hidden in the vast amounts of material GW has produced over the years) which they are making. It could also possibly be a unique vehicle, like Dorn's thunderhawk perhaps? I think that is a long shot though, as it would probably be better served by a conversion kit for the standard. The other idea I have is maybe the model will be a 3rd variant of the Thunderhawk, a pure gunship variant, like the Fire Raptor is to the Storm Eagle. Sort of a Space Marine AC-130. That would be some serious firepower!
Warhammer Fest was fantastic! With all the demonstration pods and seminars going on across the weekend, not to mention Golden Demon, there was plenty to get involved in. Infact, there was far too much for me to squeeze into one bulletin, so I’ll be bringing you more over the next few weeks.
One of the first things I wanted to show you was one of my favourites, the Forge World Studio’s new display board depicting the battle at the terminus at Ithraca City on Calth.
The battle for Ithraca rages on.
The terminus is nearly shattered by the warring Legions - the Ultramarines, with support from the Solar Auxilia, defending against the Word Bearers.
Hobbyists crowded around the board all weekend to get a better look.
Speaking of the Solar Auxilia, Warhammer Fest was the first chance to get hold of this awesome new Forge World army. All of the Solar Auxilia models proved to be extremely popular at the Forge World Sales stand, so it looks like a lot of people will be starting a new Solar Auxilia army in the near future. Sign up to the Forge World newsletter to keep up to date with details of all the latest new releases (Solar Auxilia fans will be particularly interested in tomorrow's Forge World newsletter by the way!)
The twenty man-strong Solar Auxilia Lasrifle Section.
That’s all from me for now. Next week I’ll be showing you the Forge World Best of Show winner, so make sure you check back soon for more from the Forge World Studio.
Ratius wrote: Am I the only one who dosent like the new Solar Aux kits?
Their helmets are so goofy imo, straight out of Fallout.
I think they look like hot garbage, as well. But their vehicles look awesome. Regardless, we will have to get used to them because FW is gonna be churning them out for the next year instead of fleshing out 40K stuff.
Ratius wrote: Am I the only one who dosent like the new Solar Aux kits?
Their helmets are so goofy imo, straight out of Fallout.
I think they look like hot garbage, as well. But their vehicles look awesome. Regardless, we will have to get used to them because FW is gonna be churning them out for the next year instead of fleshing out 40K stuff.
I think they look rather interesting, and they're perfectly usable in 40K as carapace-armoured veterans.
Ratius wrote: Am I the only one who dosent like the new Solar Aux kits?
Their helmets are so goofy imo, straight out of Fallout.
I think they look like hot garbage, as well. But their vehicles look awesome. Regardless, we will have to get used to them because FW is gonna be churning them out for the next year instead of fleshing out 40K stuff.
I think they look rather interesting, and they're perfectly usable in 40K as carapace-armoured veterans.
Not with those stupid looking oversized helmets and awkward looking armor. I have cadians that look better, why would I shell out a lot more money?
Ratius wrote: Am I the only one who dosent like the new Solar Aux kits?
Their helmets are so goofy imo, straight out of Fallout.
I think they look like hot garbage, as well. But their vehicles look awesome. Regardless, we will have to get used to them because FW is gonna be churning them out for the next year instead of fleshing out 40K stuff.
I think they look rather interesting, and they're perfectly usable in 40K as carapace-armoured veterans.
Not with those stupid looking oversized helmets and awkward looking armor. I have cadians that look better, why would I shell out a lot more money?
Obviously you wouldn't, but others who like the look certainly can and will. I mean, using that logic, why would you shell out a lot more money for *any* FW stuff that has an easy analogue in the existing GW range?
Here are some more pics of that and the other Forge World display boards, courtesy of adeptus-astartes.com. Who can name the other engagements depicted..?
Would really love a few gaming tables of my own built to that sort of standard, just need a large enough house to store them in! Anybody know the six numbers for this week's lottery?
Christ though think of how much a board like that would cost us "normals" - you can do some really amazing things with the GW plastic building parts, but only if you're A; GW, or B; have so much money that buying dozens of terrain kits to only use a couple of parts out of them is no issue. Hell there looks to be a few hundred quids worth of resin on that table just in terms of the custom shipping crates.
Yodhrin wrote: Christ though think of how much a board like that would cost us "normals" - you can do some really amazing things with the GW plastic building parts, but only if you're A; GW, or B; have so much money that buying dozens of terrain kits to only use a couple of parts out of them is no issue. Hell there looks to be a few hundred quids worth of resin on that table just in terms of the custom shipping crates.
For the cost of the kits due to the number of them needed it would be cheaper to learn to cast yourself and buy all the casting tools.
There's loads of tutorials online for building crates, containers and suchlike. Or if you have more money than time there are some small outlets in Europe that produce cheap resin kits. I have I really cool one myself (as yet un-built), bought from a Polish company. Alas I can't remember the name but will endeavor to find it...
The details of these models are really great, but I agree with others here that the helmets look kinda goofy. The Death Corps still looks cooler. I am kind of sad that Skomorowski had to do the models, I really would like him and Eagan to focus on Heresy characters ...
They're probably nice models, that colour scheme is horrible though. Grey cloth with silver armour makes it all blend together in unfortunate way. They'd probably look great in red and bronze.
They look gritty and realistic, which isn't what I imagined at all. I was expecting some gaudy gold armour with red trim.
Also, in an age where every able warrior gets the Astartes treatment, who are the guys filling the ranks of the Solar Auxilia? Soldiers who don't make the Space Marine grade? Humans who don't want to be superhuman? Un-modified Terran soldiers who somehow survived the Age of Strife and Unification Wars? They should be rarer than gold dust, which also makes me suspect their numbers and their combat capability.
Kind of sad that the majority come with the arms and heads attached as it will make it harder to add in specials or pose variations, but still very nice indeed.
I'm not personally a fan, but they're fine I guess. Their existence does give me hope that FW will eventually make Skitarii.
endtransmission wrote: Kind of sad that the majority come with the arms and heads attached as it will make it harder to add in specials or pose variations, but still very nice indeed.
I guess that explains why you get 20 of them for £68 whereas the equivalent amount of Tech-Thralls costs £104.
Asmodai Asmodean wrote: They look gritty and realistic, which isn't what I imagined at all. I was expecting some gaudy gold armour with red trim.
Also, in an age where every able warrior gets the Astartes treatment, who are the guys filling the ranks of the Solar Auxilia? Soldiers who don't make the Space Marine grade? Humans who don't want to be superhuman? Un-modified Terran soldiers who somehow survived the Age of Strife and Unification Wars? They should be rarer than gold dust, which also makes me suspect their numbers and their combat capability.
You still have to be genetically compatible and young enough to start the treatments so they are effective.
If I didn't already have a sizeable IG army, I would be all over the Solar Auxilia. The problem being that if I didn't already have a sizeable IG army, I could have also said that about the Elysians and Death Korps!
By the way, the "Do Not Touch" signs on the display boards disappointed me slightly. I thought the whole venue would be packed with polite Englishmen who wouldn't dare consider such dreadful behavior. You're slipping, England. Before you know it, the whole lot of you will be acting just like those slovenly, ill-mannered colonies
I'd like to call our attention to the Chaos Dreadclaw Drop Pod, and have a quick question. The rules were apparently vague on how to play it, and this has Ben cleared up in IA13. Do the SM have a Dreadclaw, and do you use the updated, clearer rules as they are the same?
reds8n wrote: If FW would release those crates, storage units and similar scatter terrain bits etc etc I think they'd sell well.
You'd think so.
I really thought that they threw the baby out with the bathwater when they purged basically all of their old terrain kits. I get that they all didn't sell and took up a lot of warehouse space...which is why you just focus on a more limited selection of your strongest kits? *shrug*
By the way, the "Do Not Touch" signs on the display boards disappointed me slightly
The signs don't refer to the models but are reminders about personal space to those attending.
Otherwise one runs the risk of bumping into another gentleman or even perhaps soiling his brogues with a careless footfall.
And if this happens there's a great risk of a "Reparation Ring" forming as both -- or more in the event of a truly catastrophic blunder involving more than a pair of unfortunates -- parties become effectively stuck in an endless loop of apology and dismissal of the requirement of same.
The linguistic equivalent of a Rat ( or squirrel) king : http://en.wikipedia.org/wiki/Rat_king_(folklore)
It seems funny at first but people have starved to death in these situations in the past.
reds8n wrote: If FW would release those crates, storage units and similar scatter terrain bits etc etc I think they'd sell well.
You'd think so.
I really thought that they threw the baby out with the bathwater when they purged basically all of their old terrain kits. I get that they all didn't sell and took up a lot of warehouse space...which is why you just focus on a more limited selection of your strongest kits? *shrug*
According to a pic/comment on FB a lot of people expressed an interest, so they said they'd pass this onto the plastic division.....
.... call it now : either dataslate or Codex : Crates 6 months from now.
One of my favorite images (that I'm too lazy to find) by Jes Goodwin for "Battlefleet Gothic" was of designs for Imperial Officers and Crew of the Navy - the trusted Ratings (Able Void-men?) wore helmets that looked like those of an old diving suit, with the heavy brass helm.
These Solar Auxilia would be perfect representatives of them - equipped for fighting in the oxygen-deprived hallways of a breached and boarded starship.
Scott wrote: One of my favorite images (that I'm too lazy to find) by Jes Goodwin for "Battlefleet Gothic" was of designs for Imperial Officers and Crew of the Navy - the trusted Ratings (Able Void-men?) wore helmets that looked like those of an old diving suit, with the heavy brass helm.
These Solar Auxilia would be perfect representatives of them - equipped for fighting in the oxygen-deprived hallways of a breached and boarded starship.
There's this piece by Blanche:
And google found the Jes Goodwin sketch on this blog:
Scott wrote: One of my favorite images (that I'm too lazy to find) by Jes Goodwin for "Battlefleet Gothic" was of designs for Imperial Officers and Crew of the Navy - the trusted Ratings (Able Void-men?) wore helmets that looked like those of an old diving suit, with the heavy brass helm.
These Solar Auxilia would be perfect representatives of them - equipped for fighting in the oxygen-deprived hallways of a breached and boarded starship.
I was thinking the same thing. If I wouldn't have dozens of unfinished projects already, I's start a Rogue Trader detachment using these models.
Well, if I remember correctly, when these were first previewed, it was mentioned that they did specialise in void warfare, hence the diving suit style. It would appear they have branched out from that initial idea and filled out the fluff more, turning them into a more general elite section of the Imperial Army. They have tanks now after all.
Asmodai Asmodean wrote: They look gritty and realistic, which isn't what I imagined at all. I was expecting some gaudy gold armour with red trim.
Also, in an age where every able warrior gets the Astartes treatment, who are the guys filling the ranks of the Solar Auxilia? Soldiers who don't make the Space Marine grade? Humans who don't want to be superhuman? Un-modified Terran soldiers who somehow survived the Age of Strife and Unification Wars? They should be rarer than gold dust, which also makes me suspect their numbers and their combat capability.
You still have to be genetically compatible and young enough to start the treatments so they are effective.
Not to mention there is a limited capacity of each legion to actually process recruits, so only so many actually get selected for selection anyway, and only on certain planets, usually Terra and the Legion in question's home world. These still leaves a massive pool of recruits to choose from. Oh, not to mention the Astartes doesn't take female recruits.
warboss wrote: Is it just me or are those paint jobs below the other HH display model work and pretty much just good tabletop quality?
Spoiler:
I think it's you (well, you and maybe the color scheme they chose). Look closely at them and their details, and remember the size of FW human models. It's not the best painting ever seen from GW/FW, but those look a lot better than some of the HH models they've painted in the past. Rampagers anyone?
Asmodai Asmodean wrote: They look gritty and realistic, which isn't what I imagined at all. I was expecting some gaudy gold armour with red trim.
Also, in an age where every able warrior gets the Astartes treatment, who are the guys filling the ranks of the Solar Auxilia? Soldiers who don't make the Space Marine grade? Humans who don't want to be superhuman? Un-modified Terran soldiers who somehow survived the Age of Strife and Unification Wars? They should be rarer than gold dust, which also makes me suspect their numbers and their combat capability.
I should point out that at the time of the Heresy, there's LOTS AND LOTS AND LOTS of humans. And a Space Marine Legion numbers in the 10s of thousands range to 100K+ , not in the gazillions or whatever.
warboss wrote: Is it just me or are those paint jobs below the other HH display model work and pretty much just good tabletop quality?
Nothing wrong with them IMO. Bear in mind that not all of the guys and girls in the GW/FW Studio are not all Golden Daemon etc etc winners in there. I think the standard at which the models get painted while not to everyone's tastes, is certainly good enough to look presentable on the tabletop. Which for the most part, is what the hobby is about isn't it?
warboss wrote: Is it just me or are those paint jobs below the other HH display model work and pretty much just good tabletop quality?
Spoiler:
I think it's you (well, you and maybe the color scheme they chose). Look closely at them and their details, and remember the size of FW human models. It's not the best painting ever seen from GW/FW, but those look a lot better than some of the HH models they've painted in the past. Rampagers anyone?
I'd say it's probably down to color choice. The grey cloth and grey armor tend to blend together. If you look at individual sections, like the leg armor for example, it's actually very well highlighted. More contrast between the armor and undersuit would make a world of difference. A lot of FW studio schemes are very dull and grimy, if technically proficient.
I like the look of the Auxilia, but I have the same problem with them that I do with some of the Ad Mech stuff: they look far too steampunk. Now, the 30K/40K aesthetic is often times barely sci-fi in general, but these just look completely out of place.
I'd say it's probably down to color choice. The grey cloth and grey armor tend to blend together. If you look at individual sections, like the leg armor for example, it's actually very well highlighted. More contrast between the armor and undersuit would make a world of difference. A lot of FW studio schemes are very dull and grimy, if technically proficient.
Definitely.
I like the look of the Auxilia, but I have the same problem with them that I do with some of the Ad Mech stuff: they look far too steampunk. Now, the 30K/40K aesthetic is often times barely sci-fi in general, but these just look completely out of place.
Oh, my feelings are completely opposite, I feel Elysians and Cadians look way too modern. Solar Auxilia fit perfectly, as pointed out earlier there already is older artwork of similar looking troops. Weird, anachronistic look of the Imperium is a big part of the appeal of 40K to me.
LutherMax wrote: There's loads of tutorials online for building crates, containers and suchlike. Or if you have more money than time there are some small outlets in Europe that produce cheap resin kits. I have I really cool one myself (as yet un-built), bought from a Polish company. Alas I can't remember the name but will endeavor to find it...
Slightly off topic but a few peeps were interested in resin containers and I found the website I got mine from:
I'd say it's probably down to color choice. The grey cloth and grey armor tend to blend together. If you look at individual sections, like the leg armor for example, it's actually very well highlighted. More contrast between the armor and undersuit would make a world of difference. A lot of FW studio schemes are very dull and grimy, if technically proficient.
Definitely.
I like the look of the Auxilia, but I have the same problem with them that I do with some of the Ad Mech stuff: they look far too steampunk. Now, the 30K/40K aesthetic is often times barely sci-fi in general, but these just look completely out of place.
Oh, my feelings are completely opposite, I feel Elysians and Cadians look way too modern. Solar Auxilia fit perfectly, as pointed out earlier there already is older artwork of similar looking troops. Weird, anachronistic look of the Imperium is a big part of the appeal of 40K to me.
I suppose you have to bear in mind that not all the planets under the IoM are at the same stage of development, and that some forge worlds design aesthetics are different to others.
I'm surprised no one has mentioned how the hands/weapons go onto the arms. Anyone who has assembled a lot of FW Krieg or Elysians will, like me, be weeping tears of gratitude for not having to try and line up arms and weapons, followed by copious amounts of greenstuff to make the shoulder joins look acceptable.
I feel aesthetically they really fit into the 30K universe as a whole, and are somewhat stylistically congruent with Mechanicum design and Thunder Warrior mark power armour.
Yes but they're Solar auxilia, which means their recruiting world is Terra or at least the Solar system- obviously there are billions of un-augmented soldiers, but I thought the whole point of Space Marines was that the Emperor mostly fought using them during the Age of Strife/Unification War period. Seems weird to have non gene-augmented 'elite' troops.
Asmodai Asmodean wrote: I feel aesthetically they really fit into the 30K universe as a whole, and are somewhat stylistically congruent with Mechanicum design and Thunder Warrior mark power armour.
Yes but they're Solar auxilia, which means their recruiting world is Terra or at least the Solar system- obviously there are billions of un-augmented soldiers, but I thought the whole point of Space Marines was that the Emperor mostly fought using them during the Age of Strife/Unification War period. Seems weird to have non gene-augmented 'elite' troops.
Not really, we already know of several such units from Legion - Lucifer Blacks, Geno Five-Two Chiliad etc - which were essentially "enemy" forces that impressed the Emperor during the Unification Wars and were willing to embrace unity after the fact. It's entirely plausible that those among such units that didn't have such a distinct style/skillset/command structure were amalgamated into a single force.
Yodhrin: Agreed, and apparently the Solar Auxilia are from a different pocket Empire that did not originally belong to the Imperium, I read that on this forum.
Also.. what the heck are those chained circular devices found the backs of some of the Auxilia????! Are those little mini generators for extra Lasrifle power?
Hmmm, I've been fairly excited for these and the veletaris troops. I'm thinking of using them for a House Hawkshroud Serf contingent accompanied by my Adamantine lance (Knight titans).
A weathered yellow color scheme on these guys would look very good.
RedSarge wrote: Yodhrin: Agreed, and apparently the Solar Auxilia are from a different pocket Empire that did not originally belong to the Imperium, I read that on this forum.
Also.. what the heck are those chained circular devices found the backs of some of the Auxilia????! Are those little mini generators for extra Lasrifle power?
If you squint hard it looks like they're a drive or gear wheel of some kind with a chain looped over it, I think their breathing apparatus is supposed to be pretty steampunky with lots of moving parts(like the gaseous German bloke in the suit in Hellboy 2).
Asmodai Asmodean wrote: I feel aesthetically they really fit into the 30K universe as a whole, and are somewhat stylistically congruent with Mechanicum design and Thunder Warrior mark power armour.
Yes but they're Solar auxilia, which means their recruiting world is Terra or at least the Solar system- obviously there are billions of un-augmented soldiers, but I thought the whole point of Space Marines was that the Emperor mostly fought using them during the Age of Strife/Unification War period. Seems weird to have non gene-augmented 'elite' troops.
Not really, we already know of several such units from Legion - Lucifer Blacks, Geno Five-Two Chiliad etc - which were essentially "enemy" forces that impressed the Emperor during the Unification Wars and were willing to embrace unity after the fact. It's entirely plausible that those among such units that didn't have such a distinct style/skillset/command structure were amalgamated into a single force.
This is what I was going to say. Not to mention that was 200 years before the time of the HH heresy, and it is possible that the Solar Auxillia were a small force then, but have also been recruiting off other worlds as they have been brought into compliance, and have expanded since, in a similar way to some of the Astartes, such as the Imperial Fists.
endtransmission wrote: Kind of sad that the majority come with the arms and heads attached as it will make it harder to add in specials or pose variations, but still very nice indeed.
I guess that explains why you get 20 of them for £68 whereas the equivalent amount of Tech-Thralls costs £104.
I don't think it makes sense at all. 20 Tech-thralls are fewer pieces with fewer variations. Tech-thralls with las-locks are just 2 different head-torso-legs and 2 different weapon with arms pieces all repeated to fill out the kit; the mitra-lock version the left arm is a separate piece but I don't know if there is any variation on those parts.
Zuul wrote: Maybe the odd gap between tech thralls and the lasgun section is the result of the dartboard pricing method.
Dartboards would be far too consistent for Forgeworld's pricing (it really is their only downfall, I love everything else about them, but it's kind of a big deal, admittedly)
I think they load a single pellet into an antique blunderbuss, a double-load of powder, fire it directly up into the air, and the price is then determined by a number associated with what said pellet hits, such as an address, license plate and so on.
Naturally, this takes several attempts to produce a usable result, so the number of tries is also factored into the price; that blackpowder isn't free after all.
On Sunday at Warhammer Fest, you couldn’t help but get caught up in the excitement surrounding Golden Demon. The cabinets were full of gorgeously painted models and the judges had some tough decisions to make.
Everyone wanted a good look at this year’s Golden Demon entries.
Alongside the Golden Demon awards is our own Forge World Best in Show award. We pore over the entries in every Golden Demon category for the best painted Forge World or Warhammer Forge model. This year’s winning model, a fantastic Thanatar Siege-automata, not only gained its painter the Forge World Best in Show award, but a Golden Demon and the ultimate accolade, the Golden Demon Slayer Sword too! Massive congratulations to Richard Gray for his awesome Thanatar.
Best in Show, Golden Demon and Slayer Sword winning Thanatar by Richard Gray.
You can check out our previous Best in Show award at the Forge World European Open Day HERE.
Warhammer Fest was also a great chance for us to give you a peek at what’s being worked on in the Forge World Studio. As you couldn’t all be there, here’s two of the great new models that were shown off over the weekend.
New Contemptor pattern Dreadnoughts for the Alpha Legion and Word Bearers – coming soon!
That’s all from me for now, but I’ll be back next week with more from Warhammer Fest 2014 and the Forge World Studio.
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I think this is probably my favourite FW bulletin. It has legitimately good previews (dang, those hydras!) and an incredible showcase. It probably helps that I love Thanatars, but that thing is amazing. The free-handed servo-skull designs are probably the best details, though that's like singling out one side of a diamond for praise.
Not too keen on Word Bearers one, seems very plain and not much "pop". Liking the Alpha Legion one although I think it could do without the massive "A" on the front.
Can't wait till more Night Lords stuff is released, those first glimpses of Curze and Sevatar look very promising. Plus some more Mechanicum stuff is always welcome!
Regnak wrote: Not too keen on Word Bearers one, seems very plain and not much "pop". Liking the Alpha Legion one although I think it could do without the massive "A" on the front.
Man I totally disagree. I think the Word Bearers one is just ripe with the kind of detail that makes it say "Word Bearers." I imagine the right painter on that sucker and it'd just come alive. I can imagine someone using all the scrawling runes on there as source lighting like a glow from within and hnnng just seems great.
And I really like the A. It's not an A actually, the "bar" you think is only there because of the chains. Well designed trickery, that. Personally I think if someone took one and made it an Avengers contemptor, I would be incredibly happy with that person.
I'm with you SRSFACE, the right paint job and that Word Bearer dread would come alive. I have no love for the Bearers (except that they're red) but I'm actually tempted to buy and paint one of these just for kicks...
Regnak wrote: Not too keen on Word Bearers one, seems very plain and not much "pop". Liking the Alpha Legion one although I think it could do without the massive "A" on the front.
Man I totally disagree. I think the Word Bearers one is just ripe with the kind of detail that makes it say "Word Bearers." I imagine the right painter on that sucker and it'd just come alive. I can imagine someone using all the scrawling runes on there as source lighting like a glow from within and hnnng just seems great.
And I really like the A. It's not an A actually, the "bar" you think is only there because of the chains. Well designed trickery, that. Personally I think if someone took one and made it an Avengers contemptor, I would be incredibly happy with that person.
Oh totally agree! With the right paint job that WB contemptor could look great with lots of OSL etc.. just ment my initial impression of the bare resin/details looked a bit lacking but at the same time I don't think it should be swamped with things. Some sort of happy medium.
And yeah, so tired my brain failed to pick up it's not really an "A" lol.. I think for me it looks like it sticks out too much and kinda draws the eye from the lovely hydra detailing. I still think both are great models, maybe I'm just trying to list things to stop myself buying them both!
i've dug on the FW site and went back through the thread, couldn't find anything. is there a way to order IA:13 that isn't the 50pounds special edition version? i really don't need the campaign info for an extra 14 pounds or so. HALP!
gigasnail wrote: i've dug on the FW site and went back through the thread, couldn't find anything. is there a way to order IA:13 that isn't the 50pounds special edition version? i really don't need the campaign info for an extra 14 pounds or so. HALP!
I imagine once it is sold out they'll come out with just the book (no slipcase, etc..).
Asmodai Asmodean wrote: I feel aesthetically they really fit into the 30K universe as a whole, and are somewhat stylistically congruent with Mechanicum design and Thunder Warrior mark power armour.
Yes but they're Solar auxilia, which means their recruiting world is Terra or at least the Solar system- obviously there are billions of un-augmented soldiers, but I thought the whole point of Space Marines was that the Emperor mostly fought using them during the Age of Strife/Unification War period. Seems weird to have non gene-augmented 'elite' troops.
The weirdest thing about the Solar Auxilia to me, is the posterior armor plates. That just looks painfully impractical.
Asmodai Asmodean wrote: I feel aesthetically they really fit into the 30K universe as a whole, and are somewhat stylistically congruent with Mechanicum design and Thunder Warrior mark power armour.
Yes but they're Solar auxilia, which means their recruiting world is Terra or at least the Solar system- obviously there are billions of un-augmented soldiers, but I thought the whole point of Space Marines was that the Emperor mostly fought using them during the Age of Strife/Unification War period. Seems weird to have non gene-augmented 'elite' troops.
The weirdest thing about the Solar Auxilia to me, is the posterior armor plates. That just looks painfully impractical.
Forest Gump would disagree with you about the value of buttock protection.
If the reason for the SA tanks not having sponsons is that they're hermetically sealed, doesn't a throw open hatch for a crew gunner rather undermine it?
Just noticed this line in the description: "either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity" - demolisher cannon on a transport
beast_gts wrote: Just noticed this line in the description: "either a powerful twin-linked lascannon or a mighty demolisher cannon at the expense of some of its transport capacity" - demolisher cannon on a transport
The funny thing, to me at any rate, is that Forgeworld Guard armies are probably the most expensive thing one could possibly do in 40k. Not to rest on their laurels, FW has decided that the Imperial Army uses superheavy chassis for their transports to up the ante.
MajorStoffer wrote: The funny thing, to me at any rate, is that Forgeworld Guard armies are probably the most expensive thing one could possibly do in 40k. Not to rest on their laurels, FW has decided that the Imperial Army uses superheavy chassis for their transports to up the ante.
It's damned sexy though.
That's the FW pixie dust though isn't it?
GW produce something, and on more than one occasion the prevailing reaction is "they want how much? For that?!!!!"
FW make something and it's "it's how much?!!! Aww, but look at it! I'll take two!
Excellent point but I Think FW gets cut some slack for keeping customer relations on better terms. They announce their stuff well in advance, give previews, try to address people's issues and most importantly make some nice looking gak.
GW gets antagonized more due to their "war on players" and pricing just gets brought up in The frenzy.
sockwithaticket wrote: If the reason for the SA tanks not having sponsons is that they're hermetically sealed, doesn't a throw open hatch for a crew gunner rather undermine it?
They might/probably have the gunner standing waist deep in an airlock.
It's a really bad reason to not have sponsons. It's like saying that they shouldn't have tracks because they're sealed inside. Aren't Land Raiders also environmentally sealed?
MajorStoffer wrote: The funny thing, to me at any rate, is that Forgeworld Guard armies are probably the most expensive thing one could possibly do in 40k. Not to rest on their laurels, FW has decided that the Imperial Army uses superheavy chassis for their transports to up the ante.
It's damned sexy though.
That's the FW pixie dust though isn't it?
GW produce something, and on more than one occasion the prevailing reaction is "they want how much? For that?!!!!"
FW make something and it's "it's how much?!!! Aww, but look at it! I'll take two!
Makes sense to me.
When I go to the 5-star restaurant I expect to get shafted. That's the price one pays for eating lobster and drinking high-quality champagne while classical music plays in the background.
... I don't expect to get shafted when I go to McDonalds. But GW-proper insists on charging me top-dollar to buy their whopper.
I'm a huge fan. I'm liking the colour scheme the default Solar Auxilia have going on. When coupled with their slightly steampunky gear they look very much like an order of knights. Added to my list, along with the Mechanicus I'm still building and the Legion I've yet to decide on :-P
That transport should fit nicely into my Defence of Veridian Prime mixed Elysian/Chthonian army, will be very tempted to pick one up once I finish painting my Chimera's, its cheaper than a regular Malcador too which is nice
MajorStoffer wrote: The funny thing, to me at any rate, is that Forgeworld Guard armies are probably the most expensive thing one could possibly do in 40k. Not to rest on their laurels, FW has decided that the Imperial Army uses superheavy chassis for their transports to up the ante.
It's damned sexy though.
That's the FW pixie dust though isn't it?
GW produce something, and on more than one occasion the prevailing reaction is "they want how much? For that?!!!!"
FW make something and it's "it's how much?!!! Aww, but look at it! I'll take two!
Exactly. Someone said it before: "Forgeworld makes stuff we want to buy, GW makes stuff they want us to buy."
Crimson wrote: I really hope these tanks will get rules for regular 40K.
If they're built on the Malcador chassis, then you might not want the 40K version of its rules with its poorly maintained engine.
Frozen Ocean wrote: It's a really bad reason to not have sponsons. It's like saying that they shouldn't have tracks because they're sealed inside. Aren't Land Raiders also environmentally sealed?
Yeah, and they have remote controlled sponsons to avoid the seal issue. Not sure why the IA couldn't also have remote sponsons on it's vehicles too, seeing as they are supposed to have access to better tech during the Crusade, including Land Raiders. To me, it looks like the bigger issue here for the sponsons on the Dracosan is that the side exits are in the place the sponsons would usually be mounted. The side exits appear to be the only exit points on the vehicle, so sticking sponsons on would stop it being a transport.
Hmm, looking at the actual shape of the side hatch, it looks very similar to a Land Raider side door- it is just possible Land Raider sponsons would actually fit onto the model, or maybe Predator sponsons if they are the same size as Rhino side doors.
A demolisher cannon and Heavy flamer is still a mean armament for a transport despite probably halving its transport capacity. The twin linked lascannon and multi-laser do seem a little underwhelming as its other option though, maybe another top mounted weapon like the legion Vindicator or Sicaran Venator would have solved that problem.