BeeCee wrote: In all seriousness, wasn't Leviathan on a crash course for Baal in the fluff? I can't remember right now.
Yes. The blood angels fluff ends with ka'banda leading a daemon army against baal at the same time as leviathan was invading the blood angels system. Dante recalls all blood angels successor chapters to baal, including at least 1 that went traitor.
BeeCee wrote: In all seriousness, wasn't Leviathan on a crash course for Baal in the fluff? I can't remember right now.
Yes. The blood angels fluff ends with ka'banda leading a daemon army against baal at the same time as leviathan was invading the blood angels system. Dante recalls all blood angels successor chapters to baal, including at least 1 that went traitor.
Sounds so bad that I'm quite certain it will come true.
BeeCee wrote: In all seriousness, wasn't Leviathan on a crash course for Baal in the fluff? I can't remember right now.
Yes. The blood angels fluff ends with ka'banda leading a daemon army against baal at the same time as leviathan was invading the blood angels system. Dante recalls all blood angels successor chapters to baal, including at least 1 that went traitor.
Sounds so bad that I'm quite certain it will come true.
This is also coming on the heels of the chapter being almost wiped out twice in less than a millenium (in the BL novels more recently and also in the space hulk back story). I really don't know where they're trying to go with the fluff or if both are still officially canon.
I believe it was the Knights of Blood, who were declared Renegade by the Inquisition thanks to their rumoured habit of murdering/eating the people they were supposed to defend, but ultimately still fight for the IoM.
That, or Dante just hadn't unsubscribed them from the 'Sons of Baal' newsletter yet
pretre wrote: Here it is:
Lords of War Gaming There will be a campaign book that is released early November. Necrons are not for a while I know of two armies that are next and another codex that will shock people next year.
Is it too hopeful to say Eldar?
That said I don't buy that Necrons are far off. Why would they wait when they are this close to having them all hard cover? Especially when you consider all the problematic rules interactions in that book.
godswildcard wrote: What chapter that went traitor is being recalled? How would that even work?
'Come help us out, and if you mind your P's and Q's we will totes let you back into the imperium.'
I dunno. Seems a bit off.
Yup, like Paradigm said. Knights of Blood are still fight on behalf of the Imperium even without promise of their renegade status being rescinded. It's worth noting that the High Lords of Terra pronounced them renegades, there's no fluff on whether or not the Blood Angels had any say in this or not. Personally, I'm inclined to believe that Dante and co. would be somewhat sympathetic towards and forgiving of the KoB as most of our successors are at least a little bit sketchy. The Flesh Eaters are right on the brink of being declared renegades, the Angels Sanguine won't show their faces to anyone not in the chapter, the Lamenters were traitors for a time during the Badab War, we all know what the Flesh Tearers did on Armageddon and then of course there are the evocatively (and entirely appropriately) named Blood Drinkers. It's like having a bunch of unruly, not-so-borderline psychopathic kids; yes, they've got serious problems, but their your kids damn it! You keep them close at hand and try to moderate their behaviour, not abdicate responsibility for them.
Even ignoring all that, it's kind of an all hands on deck situation in the Baal system and even an exiled successor chapter would drop what they're doing to come help out, that's probably doubly the case if that chapter views itself as still loyal to the Imperium and bears no ill will (as far as we know) towards their primogenitors.
so let's just follow this rabbit hole a little bit. IF the new campaign is the battle for the Baal system AND these rumors are true, is a new Demon codex outside the realm of possible?
That would definitely leave the Necrons out in the cold until next year? but that would coincide with the rumors of Necrons in January?
I know this is just a theory based on rumors that Lords of War Gaming posted:
1. There will be a Blood Angels campaign in November
2.Blood Angels are next
3. There will be 2 new Tyranid monsters released 6-7 weeks out from 10/8
4. There will be a codex released that will suprise everyone. (giving us the idea that it is on that we don't feel is "due")
pretre wrote: We already covered that this is a fake.
It's not a fake. It was a speculation cover I put together based on some info from Faeit212. It really pisses me off how people rip stuff from my blog and try to pass it off as the real thing.
Crons are slotted for january, i think. But im just super pumped for blood angels. I cant wait to dust them back off. Im still predicting november 22nd and their release.
th3maninblak wrote: Crons are slotted for january, i think. But im just super pumped for blood angels. I cant wait to dust them back off. Im still predicting november 22nd and their release.
I'm hoping that a full army with jump packs will get a revival.
It has been a nice themed army in the fifth edition.
pretre wrote: We already covered that this is a fake.
It's not a fake. It was a speculation cover I put together based on some info from Faeit212. It really pisses me off how people rip stuff from my blog and try to pass it off as the real thing.
th3maninblak wrote: Crons are slotted for january, i think. But im just super pumped for blood angels. I cant wait to dust them back off. Im still predicting november 22nd and their release.
I'm hoping that a full army with jump packs will get a revival.
It has been a nice themed army in the fifth edition.
Me too, seeing as i have 60+ assorted jump infantry.
th3maninblak wrote: Crons are slotted for january, i think. But im just super pumped for blood angels. I cant wait to dust them back off. Im still predicting november 22nd and their release.
I'm hoping that a full army with jump packs will get a revival.
It has been a nice themed army in the fifth edition.
Me too, seeing as i have 60+ assorted jump infantry.
How on earth are we limited to having a "nice themed" jump army now??? You've got jump SQUADS in HQs, Elites, Troops (multiple!), and fast attack. The only thing you're missing are support jump packers... is that what you want for a "themed" army? Assault Devastators deep striking? Lol.
th3maninblak wrote: Crons are slotted for january, i think. But im just super pumped for blood angels. I cant wait to dust them back off. Im still predicting november 22nd and their release.
I'm hoping that a full army with jump packs will get a revival.
It has been a nice themed army in the fifth edition.
Me too, seeing as i have 60+ assorted jump infantry.
How on earth are we limited to having a "nice themed" jump army now??? You've got jump SQUADS in HQs, Elites, Troops (multiple!), and fast attack. The only thing you're missing are support jump packers... is that what you want for a "themed" army? Assault Devastators deep striking? Lol.
It would be boring to have just another SM chapter.
I hope GW has designed a fast moving Marine army with fast vehicles and jump packers.
pretre wrote: We already covered that this is a fake.
It's not a fake. It was a speculation cover I put together based on some info from Faeit212. It really pisses me off how people rip stuff from my blog and try to pass it off as the real thing.
Agreed that ripping you off is bad, but it's still a fake (ie not real) even if it is speculation.
Can't argue that. I guess the thing that annoys me is saying that it's fake makes it seem like I was trying to pass it off as the real thing which I certainly wasn't. Unlike the majority of the community, I believe in journalistic integrity and not making $#!* up.
We laugh about jump pack devastators but if we got the suspender web thingies like in the HH books so heavies could move with a jump pack that would be super sweet.
Jump pack troops shouldn't get access to heavy weapons.
However,there's certainly space (perhaps even a need) for jump pack equipped 'devastators' with 4 special/assault weapons.
4 meltaguns, 4 flamers or 4 plasma guns (which get relentless to make them usable on the move). If we get grav then that can be an option, too.
If we're going to have to live with 6th/7ths assault nerfs (and assuming we don't get special rules to negate them), then our mobility and short range damage output should be maximised.
However,there's certainly space (perhaps even a need) for jump pack equipped 'devastators' with 4 special/assault weapons.
4 meltaguns, 4 flamers or 4 plasma guns (which get relentless to make them usable on the move). If we get grav then that can be an option, too.
If we're going to have to live with 6th/7ths assault nerfs (and assuming we don't get special rules to negate them), then our mobility and short range damage output should be maximised.
BA has Honor Guard with four special weapons and they can get jump packs.
In the fifth edition I ran a DoA army usually led by two Librarians each of which leading a HG.
Two shock and Awe units with fnp.
We already get pistols that do all of that, when you're deep striking / jump packing the range is OK and it stops you compromising on the assault punch too much. You wouldn't want to dump plasma guns on assault units, since they're rapid fire. If you want jump packing, shooty troops... I think there are probably better armies for that, BA is about assault, baby
wuestenfux wrote:
BA has Honor Guard with four special weapons and they can get jump packs.
In the fifth edition I ran a DoA army usually led by two Librarians each of which leading a HG.
Two shock and Awe units with fnp.
Right, but HG also have access to a whole bunch of other stuff that assault 'devastators' wouldn't as well as limited squad size and occupying a whole different FOC slot. The
Bull0 wrote: If you want jump packing, shooty troops... I think there are probably better armies for that, BA is about assault, baby
BA being about assault is actually something debated quite frequently on the B&C BA sub-forum and plenty of players, often the older ones, view BA as being more about maneuverability and close range effectiveness rather than assault. Assault is a part of their identity, but not the be all and end all. Certainly with the nerfs to assault that 6th introduced and 7th perpetuated.we only have a handful of units that can actually perform the role of dedicated assault unit (DC, Furiosos, Meph).
wrote: We already get pistols that do all of that, when you're deep striking / jump packing the range is OK and it stops you compromising on the assault punch too much.
Ok, forget the term 'assault devastator' and think 'jump devastator' or 'jump support squad', they would have a specific role as mid-close range fire support focussing on armour, heavy infantry or reguar infantry depending on your load out. There's no way such a unit should be ending up in assault by choice
Honestly, I and others don't rate our pistol versions of special/assault weapons, they're generally far more expensive than they're worth and their range can be an issue. When you've got 3" melta range you might as well stick a meltabomb on the target.
wrote: You wouldn't want to dump plasma guns on assault units, since they're rapid fire.
Hence giving them relentless, could even say squad members without a special weapon have a bolter. Bolters + jump packs + relentless work well enough on DC. On regular marines you could have a very useful, mobile fire support unit.
I could really get behind a very mobile heavy weapons platform like that ... JPDevs would be very unique and very useful ... Other factions would cry foul even though SW have pups to ride, Nilla marines have doctrines, BA get ... a fast rhino chassis. I actually kinda like the idea of JPDevs.
BA get assault squads as troops. All they need is a price drop and they are fine. Fast moving obsec rhinos are also awesome.
I imagine mostly price drops and gear re-imagining with a formation and a detachment. Which is fine really, BA just need slight tweaks to become viable again. Currently they are priced way to elite for what you get.
Red Corsair wrote: BA get assault squads as troops. All they need is a price drop and they are fine. Fast moving obsec rhinos are also awesome.
I imagine mostly price drops and gear re-imagining with a formation and a detachment. Which is fine really, BA just need slight tweaks to become viable again. Currently they are priced way to elite for what you get.
Currently, as it stands a DoA army will fall apart at a certain point in the game.
The army as such is too point intense. We can hope they will fix it in some way.
Red Corsair wrote: BA get assault squads as troops. All they need is a price drop and they are fine. Fast moving obsec rhinos are also awesome.
I imagine mostly price drops and gear re-imagining with a formation and a detachment. Which is fine really, BA just need slight tweaks to become viable again. Currently they are priced way to elite for what you get.
Currently, as it stands a DoA army will fall apart at a certain point in the game.
The army as such is too point intense. We can hope they will fix it in some way.
Which is exactly what I said. Drop their points from 18 to 15 and fix some of their crappier gear and presto. Nobody is forcing BA players to use DoA each game btw, or to use it entirely. A pair of tacs in fast rhinos is a PITA in objective games like maelstrom.
I've never seen the sense in building your army around one gimmick like DoA. It's a nice trick for one or two units but if you make it your main event, you're routinely going to fail in match ups good at countering it, etc.
And no, I don't want a 4 plasma gun tactical squad with relentless and jump packs. If you want to light people up at close range stick a tactical squad with two plasma guns and a plasma pistol in a Rhino, it's fine. If the "older players" you know want a new unit inventing that flies around shooting stuff, fair play to them, but I'd rather they continue to be the close-to-codex Marine army with some nice toys for assault they've always been. Far too many flying pipe organs, wolf-possessed dreadnoughts and other bs these days
Personally, I find this train of thought hilarious. Every other codex thread people are chomping at the bit for "new" stuff. This thread there is a solid core of people who actively don't want anything new.
I don't want that proposed squad and neither do the older players.
The point about that group (and it's not exclusively them) was they add the perspective that Blood Angels haven't historically been an assault army, they've been a fast, maneuverable army that has been able to get close quickly and in 5th the Furious Charge bonus meant they were a very good dedicated assault force. The salient point being that destructive close combat ability drifts in and out of the BA make-up and has never been the totality of their identity and play style. It's perfectly possible that the new 'dex would stray further away form melee specialisation.
Now, I proposed the unit I did (with more options than just the plasma guns) on the basis that GW won't give us any special rules to mitigate the FC/FNP changes and general assault nerfs that have happened over the last couple of editions. If that scenario occurs, but we keep the speed and maneuverability of the BA, along with a plethora of med-short range ranged weapons sported by our workhorse units (AssCan Baals, Fragiosos, Multimelta attack bikes) then there needs to be some sort of devastator-ish infantry unit that can keep up.
If they do fix us up with ways of negating the general melee nerfs, then such a mobile fire support unit won't be so necessary.
sockwithaticket wrote: The point... was they add the perspective that Blood Angels haven't historically been an assault army, they've been a fast, maneuverable army that has been able to get close quickly and in 5th the Furious Charge bonus meant they were a very good dedicated assault force. The salient point being that destructive close combat ability drifts in and out of the BA make-up and has never been the totality of their identity and play style.
Didn't say it was the "totality of their identity and playstyle" but every unique unit they've got and have ever had is an assault unit, the effectiveness thereof is only relevant if "The units you take to tournaments" means more about the design and themes of the army than the design and themes of the army
sockwithaticket wrote: It's perfectly possible that the new 'dex would stray further away form melee specialisation.
Obviously, but it doesn't seem likely since what with assault marines for troops and dedicated assault dreadnoughts assault is pretty much their niche, and there are other marine armies that do shooting better
sockwithaticket wrote: (I proposed they add my mobile fire support unit because assaults aren't so great in the current edition but they might give BA some rules to help with assaults)
OIIIIIIO wrote: I could really get behind a very mobile heavy weapons platform like that ... JPDevs would be very unique and very useful ... Other factions would cry foul even though SW have pups to ride, Nilla marines have doctrines, BA get ... a fast rhino chassis. I actually kinda like the idea of JPDevs.
Don't play BA myself, but i could see the veterans or their sternguard equivalents fitting in this slot nicely, as far as fluff goes.
Or just give all PA units the ability to take jump packs. =]
I don't know if I should feel offended... my joke about the Jump Devastators was equally as ridiculous and as likely and yet I didn't get cited as a rumormonger. At least I can link to this thread now every time someone posts a rumor from BOLS and is sure about its veracity.
I don't know if I should feel offended... my joke about the Jump Devastators was equally as ridiculous and as likely and yet I didn't get cited as a rumormonger. At least I can link to this thread now every time someone posts a rumor from BOLS and is sure about its veracity.
It was posted on natfka first, then i guess someone from BoLS didnt read the comment section before passing it off as a rumor. Lawl.
BA being about assault is actually something debated quite frequently on the B&C BA sub-forum and plenty of players, often the older ones, view BA as being more about maneuverability and close range effectiveness rather than assault. Assault is a part of their identity, but not the be all and end all. (DC, Furiosos, Meph).
The problem with that line of thought, is that all Space Marines are supposed to be the masters of "maneuverability and close range effectiveness." That's what Marines do and why their assistance in battle is called for. What sets Blood Angels apart, other than their curse, is their specialization in assault.
OIIIIIIO wrote: I could really get behind a very mobile heavy weapons platform like that ... JPDevs would be very unique and very useful ... Other factions would cry foul even though SW have pups to ride, Nilla marines have doctrines, BA get ... a fast rhino chassis. I actually kinda like the idea of JPDevs.
Don't play BA myself, but i could see the veterans or their sternguard equivalents fitting in this slot nicely, as far as fluff goes.
Or just give all PA units the ability to take jump packs. =]
They're a codex chapter for the most part so it doesn't really make a lot of sense in the fluff..since such a thing doesn't exist? It's just a SM version of a Raptor squad, which is fine I suppose. Veterans deploy as Assault troops or Terminators in the fluff not as some strange heavy weapon jump unit.
Of course they could rewrite the fluff as they did with Centurions to hamfist them into the Astartes.. I know it's easy to say Blood Angels are all about assault, but they aren't. They have *more* assault elements yes and more jump packs, but most of the companies are almost the exact same as the Ultramarines. Comparing them to Space Wolves is a false equivalency because the Space Wolves do not follow the codex astartes.
Wouldn't be surprised if the current GW team even moves Assault Marines back to Fast Attack to streamline it in line with recent books. Ward's creativity and ideas are being rapidly purged from the books it seems.
BA being about assault is actually something debated quite frequently on the B&C BA sub-forum and plenty of players, often the older ones, view BA as being more about maneuverability and close range effectiveness rather than assault. Assault is a part of their identity, but not the be all and end all. (DC, Furiosos, Meph).
The problem with that line of thought, is that all Space Marines are supposed to be the masters of "maneuverability and close range effectiveness." That's what Marines do and why their assistance in battle is called for. What sets Blood Angels apart, other than their curse, is their specialization in assault.
Kirasu wrote: Only Jervis "Play it My Way" Johnson's ideas will remain eventually!
Poppycock. That's why we have unbound and random... I mean "cinematic"... chart rolls to liven up the game with. You just need to forge the narrative more!
sockwithaticket wrote: I don't want that proposed squad and neither do the older players.
The point about that group (and it's not exclusively them) was they add the perspective that Blood Angels haven't historically been an assault army, they've been a fast, maneuverable army that has been able to get close quickly and in 5th the Furious Charge bonus meant they were a very good dedicated assault force. The salient point being that destructive close combat ability drifts in and out of the BA make-up and has never been the totality of their identity and play style. It's perfectly possible that the new 'dex would stray further away form melee specialisation.
Now, I proposed the unit I did (with more options than just the plasma guns) on the basis that GW won't give us any special rules to mitigate the FC/FNP changes and general assault nerfs that have happened over the last couple of editions. If that scenario occurs, but we keep the speed and maneuverability of the BA, along with a plethora of med-short range ranged weapons sported by our workhorse units (AssCan Baals, Fragiosos, Multimelta attack bikes) then there needs to be some sort of devastator-ish infantry unit that can keep up.
If they do fix us up with ways of negating the general melee nerfs, then such a mobile fire support unit won't be so necessary.
It was ridiculous of me bringing in heavy weapons with tactical squads, I seemed to roll 1's and move closer to the enemy negating my chance to fire them.
The close quarter fighting is what drew me to the chapter, tip of the spear, perfect for securing a landing zone on a planet after having been dropped from orbit, in amongst the enemy. I was able to lead the assault on several campaigns when assaulting hostile planets.
Sockwithaticket, excellent knowledge of the chapter! Exalted!
th3maninblak wrote: It was posted on natfka first, then i guess someone from BoLS didnt read the comment section before passing it off as a rumor. Lawl.
Maybe someone should remove it from Rumor Roundup on the first post of this thread so people don't keep reporting it as a rumor.
Man that last Ward codex really planted a foul seed IMO. BA are a codex chapter with a jump honor guard and a death company. The last codex gave us flying wizard and blender naughts along with golden mummy sarcophagus angles and the chibihawk and now everyone thinks they need more bizarre stuff ham-fisted in.
Personally I wish they could undo the libby dread and sanguinary guard, I mean why on earth are BA the first only and last chapter to ever have a libby buried in a dreadnaught sarcophagus? How are sanguinary guard that much different from honor guard?
Yea lets add jump pack centurions to the game though, thats exactly what BA need, MORE fat in an overweight codex. Fine but don't cry when scout bikes/attack bikes/sternguard are taken out. There is a definitely a limit to how much they can cram in before stuff needs to start coming out.
Red Corsair wrote: Man that last Ward codex really planted a foul seed IMO. BA are a codex chapter with a jump honor guard and a death company. The last codex gave us flying wizard and blender naughts along with golden mummy sarcophagus angles and the chibihawk and now everyone thinks they need more bizarre stuff ham-fisted in.
Personally I wish they could undo the libby dread and sanguinary guard, I mean why on earth are BA the first only and last chapter to ever have a libby buried in a dreadnaught sarcophagus? How are sanguinary guard that much different from honor guard?
Yea lets add jump pack centurions to the game though, thats exactly what BA need, MORE fat in an overweight codex. Fine but don't cry when scout bikes/attack bikes/sternguard are taken out. There is a definitely a limit to how much they can cram in before stuff needs to start coming out.
Totally agree with this. They do NOT need to go any more wardien than they already did. Though, I must admit, I do like the sang guard. Librarian dreads sort of filled a gap in the fluff, though all chapters should have them really due to said fluff gap (what happens to a librarian that 'can' be saved by interring into a dread) though they would be super rare. Otherwise they are codex compliant. Really their assault marines shouldn't be troops, they should be fast attack, blood angels DO NOT deploy whole companies as assault marines - well they do now - but never did before.
They should be exactly the same as the space marine codex, but have their additional special units. Special rules should then be applied (ala chapter tactics) that allow them to play in a unique way. DOA (as although they don't have more JP troops than your average chapter, they are specialist at it), a more third edition style red thirst but with more compensation for it's drawbacks - such as units that are forced to snapshot due to being forced to move towards the enemy can re-roll failed shots of a 1, maybe assault still after firing heavies and rapid firing.
So do you have solid rumours and sources that ASM are being made FA, or that they'll remove Sanguinary Guard and Furioso Libs?
If not, can we please take this "discussing the BA as a Codex and wishlisting" to another thread before this one gets locked?
I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
Kangodo wrote:So do you have solid rumours and sources that ASM are being made FA, or that they'll remove Sanguinary Guard and Furioso Libs?
If not, can we please take this "discussing the BA as a Codex and wishlisting" to another thread before this one gets locked?
This this thread is no different then any other NR thread, in the absence of new rumors people discuss possibilities. Check the OP for updates.
Dozer Blades wrote:I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
I never said things that were added would vanish. I doubt if anything new will be introduced. I expect point drops and a detachment and that's basically it.
Dozer Blades wrote: I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
Based on other 7th edition releases (and even in 6th), the named characters will not be game changers. Mephiston will most likely be nerfed if anything. Just look at Ragnar; hes still playable I guess, but not nearly the slayer of old. I dont mind this trend to be honest.
Dozer Blades wrote: I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
Special Characters will likely lose their flavorful rules in return for BRBUSRs. Speculation follows:
Tycho- Dead Mans hand will likely become a relic. Blood Song becomes a master crafted combi-melta. Rites of Battle may stay. Unless they make a new Tycho Model, I can see DC Tycho option goin away.
Lemartes- Fearless and Lituris of Blood will become Zealot. Blood Crozius may become more special and become a relic. Fury Unbound will likely go away, replaced with say Rampage.
Astorath the Grim- Honour of the chapter and Liturgies of Blood will become Zealot like chaplains. Executionors Axe will likely become a 2 handed power axe with ID on a 6 to wound. Shadow of the Primarch will likely go away, depending on what happens to Red thirst.
Mepeheston- moved to Lord of war. ML3 psyker. Transfixing Gaze will change to some sort of bonus in a challenge.
Corbulo- Red Grail will still be FC and FNP 4+, but only to his unit. Becomes a full HQ choice. Blood Chalice on normal Sang Priests will also likely lose the bubble effect, and Sang Priests will become a "one for free per real HQ taken" rather than a 1-3 slot.
Sanguinor- Avenging Angel will change to Rerolls to hit and wound in a challenge. Sanguinors Blessing likely goes away. Aura of Fervor will stay.
Dante- Death Mask of Sanguinus changes to say Fear with a -2 or -3 modifier. Normal Death Masks become Fear. Axe Mortalis as a MC Power Axe that strikes at Initiative. Tactical Precision will become a warlord trait, and Dantes fixed trait.
Seth- Blood Reaver stays the same. Whirlwind of gore replaced with Rampage. Ferocious Instincts will become some sort of boost in a challenge.
That's what I expect to happen to the SCs, looking at the changes to characters in the other 7th ed books. Generally a total of 2-4 combined special rules and relics, and the rest limited to USRs.
Dozer Blades wrote: I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
Special Characters will likely lose their flavorful rules in return for BRBUSRs. Speculation follows:
Tycho- Dead Mans hand will likely become a relic. Blood Song becomes a master crafted combi-melta. Rites of Battle may stay. Unless they make a new Tycho Model, I can see DC Tycho option goin away.
Lemartes- Fearless and Lituris of Blood will become Zealot. Blood Crozius may become more special and become a relic. Fury Unbound will likely go away, replaced with say Rampage.
Astorath the Grim- Honour of the chapter and Liturgies of Blood will become Zealot like chaplains. Executionors Axe will likely become a 2 handed power axe with ID on a 6 to wound. Shadow of the Primarch will likely go away, depending on what happens to Red thirst.
Mepeheston- moved to Lord of war. ML3 psyker. Transfixing Gaze will change to some sort of bonus in a challenge.
Corbulo- Red Grail will still be FC and FNP 4+, but only to his unit. Becomes a full HQ choice. Blood Chalice on normal Sang Priests will also likely lose the bubble effect, and Sang Priests will become a "one for free per real HQ taken" rather than a 1-3 slot.
Sanguinor- Avenging Angel will change to Rerolls to hit and wound in a challenge. Sanguinors Blessing likely goes away. Aura of Fervor will stay.
Dante- Death Mask of Sanguinus changes to say Fear with a -2 or -3 modifier. Normal Death Masks become Fear. Axe Mortalis as a MC Power Axe that strikes at Initiative. Tactical Precision will become a warlord trait, and Dantes fixed trait.
Seth- Blood Reaver stays the same. Whirlwind of gore replaced with Rampage. Ferocious Instincts will become some sort of boost in a challenge.
That's what I expect to happen to the SCs, looking at the changes to characters in the other 7th ed books. Generally a total of 2-4 combined special rules and relics, and the rest limited to USRs.
I hope you are wrong if only for my 9 custom made sanguinary priests.
Red Corsair wrote: Man that last Ward codex really planted a foul seed IMO. BA are a codex chapter with a jump honor guard and a death company. The last codex gave us flying wizard and blender naughts along with golden mummy sarcophagus angles and the chibihawk and now everyone thinks they need more bizarre stuff ham-fisted in.
Personally I wish they could undo the libby dread and sanguinary guard, I mean why on earth are BA the first only and last chapter to ever have a libby buried in a dreadnaught sarcophagus? How are sanguinary guard that much different from honor guard?
Yea lets add jump pack centurions to the game though, thats exactly what BA need, MORE fat in an overweight codex. Fine but don't cry when scout bikes/attack bikes/sternguard are taken out. There is a definitely a limit to how much they can cram in before stuff needs to start coming out.
I think Ward's BA codex is probably the best thing GW have put out for a while. It actually showed thinking on how to get units to work, while giving multiple different FUN builds to play around with.
Slow assault units are typically a GW thing that they never seem to fix. Ward actually though about this for Dreads and gave one a pseudo Jump Pack, and the others an assault transport. Simple maybe, but above the level of thinking that normally happens.
You can also see it in trying to get the underused (at least in other Marine codexes) Assault Marines to work. Make them troops. Buffs to actually help them to win an assault, buffs to help them get there in one piece, and guns and other upgrades to help them deal with a wider variety of targets.
I like all the fun stuff that went into the codex (Magna Grapple go !), and helped to “Forge the Narrative” far more than a box out in a rulebook ever did. I hope the current GW blanderiser doesn’t get rid of it all and suck the fun from the book.
The problem with new stuff is that its a lot easier (and far more realistic) to add new stuff to entire races or vast military organisations like the Guard than to a specific elite military force of about 1000 whose background, tactics and equipment has already been defined.
The Tau are a progressive race that are constantly trying things out, the Elder and Necrons have vast quantities of strange and unusual (to other races) equipment.
Sadly this means that as they have chosen to single out a few specific Marine Chapters, we get a variety of "new" stuff crowbarred in and increasingly bizarre "themed" equipment, weapons, vehicles etc to try and give them a reason to exist as a separate Codex.
Mr Morden wrote: The problem with new stuff is that its a lot easier (and far more realistic) to add new stuff to entire races or vast military organisations like the Guard than to a specific elite military force of about 1000 whose background, tactics and equipment has already been defined.
The Tau are a progressive race that are constantly trying things out, the Elder and Necrons have vast quantities of strange and unusual (to other races) equipment.
Sadly this means that as they have chosen to single out a few specific Marine Chapters, we get a variety of "new" stuff crowbarred in and increasingly bizarre "themed" equipment, weapons, vehicles etc to try and give them a reason to exist as a separate Codex.
But isn't the timeline meant to be static? So why would the other races advance whilst SMs don't?
And if we're okay with alien races advancing isn't reasonable enough to assume that since the Codex Astartes was produced thousands of years ago then dome chapters would start to deviate from it?
Or just GW can just retrofit the fluff to add new units, they make and sell models so you can't expect then to stop making new kits for one of their best selling lines.
But isn't the timeline meant to be static? So why would the other races advance whilst SMs don't?
And if we're okay with alien races advancing isn't reasonable enough to assume that since the Codex Astartes was produced thousands of years ago then dome chapters would start to deviate from it?
Or just GW can just retrofit the fluff to add new units, they make and sell models so you can't expect then to stop making new kits for one of their best selling lines.
Who really knows what goes the the head of GW?...
D
Slow decay and stagnation is kind of the bedrock of the fluff for the Imperium. The only "new" stuff they get is old stuff that they forgot they had. It would be nice if there was a Dornian Heresy Ultramarines type chapter that updates tactics and tech on a regular basis for the Imperium but that would require alot of retconning.
But isn't the timeline meant to be static? So why would the other races advance whilst SMs don't?
And if we're okay with alien races advancing isn't reasonable enough to assume that since the Codex Astartes was produced thousands of years ago then dome chapters would start to deviate from it?
Or just GW can just retrofit the fluff to add new units, they make and sell models so you can't expect then to stop making new kits for one of their best selling lines.
Who really knows what goes the the head of GW?...
D
Slow decay and stagnation is kind of the bedrock of the fluff for the Imperium. The only "new" stuff they get is old stuff that they forgot they had. It would be nice if there was a Dornian Heresy Ultramarines type chapter that updates tactics and tech on a regular basis for the Imperium but that would require alot of retconning.
The Mentor Chapter used to be a test bed for new or rediscovered tech IIRC - I remember rules for trinagulating bolter targters and timeshifters etc..............
I don't mind the odd new thing - but when its Santa Logan or similar I am not keen. The whole point of the Imperium is that the Astartes use tried and tested wepaons and equipment
Of course if you go by Space Hulk - the Blood Angels shouldn't have their Terminators split into Assault and Tactical Squads - just Terminators with access to optoions and equipment from both squads (but then that should be true of all Terminators I think)
[i]Once again, the releases for this week if you are just catching up on the news
Tyranid Toxicrene/Maleceptor 1 miniature $73 TRUE Warhammer 40k: The Rules small format hardback $58
Tyranid Dice Tin 10 dice $17
via an anonymous source on Faeit 212*****
Toxicrene
Heavy Support, slight over 150pts
Acid blood, Lash whips, fearless, Instinctive behavior feed
On a large oval base with 10 long tentacles and a face like a lictor.
A 5 wound t6 monstrous creature who is hypertoxic and shrouded. this means any hit gains instant death on a wound roll of a 6 due to a toxic cloud. This includes its close combat attacks and its choking cloud
Choking Cloud; 12" assault1 ignores cover, lg blast. Chocking cloud is S3, poisoned 2+ and against open topped vehicles or any vehicle that has lost a hull point the attack gains armour bane.
Maleceptor
Elite Choice: Monstrous Creature, slightly over 200pts
A 4 legged beast with two large scything talons
A psyker level 2, synapse monstrous creature that has an invul save of 5+. It has shadows of the warp and a 4+ save.
Psychic Overload: Warp Charge 2
It has the psychic power psychic overload, which is a 24" focused witchfire. target must take a leadership test on 3d6 and vehicles count as leadership 10, failure causes d3 wounds no armor or cover saves allowed, and a causes a single glancing hit to vehicles, no cover save allowed. The maleceptor can do psychic overload three times a round, but cannot target the same model twice.
Blood Angel Rumors - Oct 2014
via an anonymous source on Faeit 212
BA are indeed pegged for a mid-november release but there will be little or even no model releases at all.
If there is anything released expect either plastic reclusiarch or sang priest. But no new squad kits or vehicles.
Of course if you go by Space Hulk - the Blood Angels shouldn't have their Terminators split into Assault and Tactical Squads - just Terminators with access to optoions and equipment from both squads (but then that should be true of all Terminators I think)
In the most recent version at least that's not correct, there's 2 squads with bolters/fists and heavy weapon and 1 guy with claws who is the last survivor of another squad. The only exception is the sergeant with th/ss and you can normally give sergeants whatever melee weapons you like anyway. They're not mix and match ranged and assault termies I'm afraid
Endriu Death Coy wrote: Assault never really part of BA? Basically just a Codex Chapter? I guess those making those claims were not playing in 2ED.
Nope, a prediliction for assault has always been a feature of the BA. However, the extent to which it is a defining aspect of them has waxed and waned over the years. Being quicker and more mobile than other marines has been a more consistent trait. (On the tabletop at least, of course in the fluff all marines are fast-moving rapid assault forces). Yes, Blood Angels are basically a codex chapter. They have 10 companies of 100 marines, with the main battle companies having 6 tactical squads, 2 devastator squads and 2 assault squads. Other than Death Company, the signature units aren't codex defying. Sanguinary Guard fit into the 1st company as veterans, the Baal predator is just part of the armoury, Sanguinary priests are more active and important apothecaries who can be used on the table in numbrs and Furiosos are just Dreadnoughts with a couple of weapon variations.
I'm kind of interested to see if we get an exclusive model in the campaign box and what units will be included in it.
1. This is a model release no Tyranids codex.
2. A Campaign book will be released and if I remember correctly it's called Leviathan.
3. Blood Angels are still coming.
4. There will be a starter set that contains BA and Tyranids. It will be similar to Storm Claw.
5. Hope to update Blood Angel rumors this week.
1. This is a model release no Tyranids codex.
2. A Campaign book will be released and if I remember correctly it's called Leviathan.
3. Blood Angels are still coming.
4. There will be a starter set that contains BA and Tyranids. It will be similar to Storm Claw.
5. Hope to update Blood Angel rumors this week.
I snook this into the OP, but didn't have time to post here so thanks
1. This is a model release no Tyranids codex.
2. A Campaign book will be released and if I remember correctly it's called Leviathan.
3. Blood Angels are still coming.
4. There will be a starter set that contains BA and Tyranids. It will be similar to Storm Claw.
5. Hope to update Blood Angel rumors this week.
Ughhhh i must know more! Lords of war stop teasing me!
adamsouza wrote: I wasn't really excited about another campaign box until the idea of limited edition Blood Angel and Tyranid models factored into the equation.
Yes! This would be so cool. If they did a stormclaw-style release, I would buy 4 or 5 boxes. I don't think either Tyranids or BA are competitive armies, but they would be fun to play against each other, campaigns would be great, and I love the models.
adamsouza wrote: I wasn't really excited about another campaign box until the idea of limited edition Blood Angel and Tyranid models factored into the equation.
Yes! This would be so cool. If they did a stormclaw-style release, I would buy 4 or 5 boxes. I don't think either Tyranids or BA are competitive armies, but they would be fun to play against each other, campaigns would be great, and I love the models.
Tyranids are one of the better tournament armies at the moment. They are just narrow in their builds and strong units. Blood angels are pretty awful, but in 2-3 weeks it wont matter anyways because of the new codex.
The next couple weeks are going to crawl by. Ughhh
According to the comments on lords of wars newest post, the new BA release is still 4-5 weeks out. 4 weeks from this past saturday puts it on the 22nd. 5 is the 29th. So lets hope for that.
But I'm not sure about those 5x DC, ASM and SG. You can't really compare PASM to TDA.
I'm afraid it'll be 5x DC, Assault Terminators and Tactical Marines.
The special Character will probably be a regular chaplain.
That allows people to either use it as a new Chaplain-model or as the special character.
And we don't really have a 'special' regular Chaplain at the moment, right?
The role of Blood Angels Chaplains on the battlefield is to shepard the Death Company.
Their not literally "Death Company" Chaplains. I think the name just stuck since 2nd edition where the Death Company used to come with a Blood Angels Chaplain in the box
I am betting that if there is a new boxed set with Blood Angels that it is going to include only Blood Angels models. That means no Assault Squad. Probably 10 Death Company, a set of Vanguard Veterans or Sanguinary Guard, and a character(new or old) Chaplain. Never know, they might even repackage the Reclusiam Command Squad Chaplain, maybe include a BA shoulder pad and a jump pack for him somehow.
That is, unless they decide to revamp the Assault Squad like they did the Sternguards, Vanguards, and Tacticals like they did last year. I could see a brand new Assault Squad coming out when BA are released.
sockwithaticket wrote: If they're following the Stormclaw model, then the only new thing will be exclusive characters.
More than likely. I would think they would only include BA exclusive models, though. So more than likely only Death Company for troops. Probably a new plastic Lemartes or something in the box. Vanguard Veterans or Sanguinary Guard as the other thing in the box (more than likely SG though). Of course, drawing conclusions from Stormclaw is like trying to draw a line with only one point of reference.
via Nightfury from the comment section on Faeit 212
The campaign box hq for Tyranids will be a broodlord :-/ i don't play tyranids so not sure if that's good or not but there ya go Umm wait a sec i might have gotten that mixed up with the Lichtor.. idk i don't play bugs so sorry if my names are off but its the thing with two big arm claws on a drednaught sized base
You'l get a ba named captain an assault/jump squad of the black armored guys a squad of termies and a squad of tacticals.. the tyranids will get the lichtor(big guy with claw arms on a 40mm base) and a pack of termigants cc? And hormagaunts gunbugs? I don't play nids so if i got the names wrong sorry.. heard it here first
Oh.. and the necrons will play a part in this campaign far as I've heard
I was specifically told campaigns would be used to tie codexs together ie ork & sw so expect this to be BA and necron related fighting tyranids together
via Nightfury from the comment section on Faeit 212
The campaign box hq for Tyranids will be a broodlord :-/ i don't play tyranids so not sure if that's good or not but there ya go Umm wait a sec i might have gotten that mixed up with the Lichtor.. idk i don't play bugs so sorry if my names are off but its the thing with two big arm claws on a drednaught sized base
You'l get a ba named captain an assault/jump squad of the black armored guys a squad of termies and a squad of tacticals.. the tyranids will get the lichtor(big guy with claw arms on a 40mm base) and a pack of termigants cc? And hormagaunts gunbugs? I don't play nids so if i got the names wrong sorry.. heard it here first
Oh.. and the necrons will play a part in this campaign far as I've heard
I was specifically told campaigns would be used to tie codexs together ie ork & sw so expect this to be BA and necron related fighting tyranids together
Maddening.. Okay this guy doesn't play Nids, I get it.. but he DOES play 40k right and could research just 5 minutes. He'd know ALL the units and not have to continually say "errr I dont play Nids.. so derp". It's just as bad as people taking terrible pictures in an age of reliable cameras!
Hopefully there are ALOT of gaunts in that box, otherwise (by quick math) there's about double the points of marines vs the nids, add onto that the "cool" factor of terminators and jump pack death company vs the relatively meh factor of just gaunts.
I'll hold off before putting that one in the OP, I'm sure someone less Derpy will confirm or quash in a couple of days.
Edit:
Also This has just clicked in my head, if any of you have read the story that goes alongside the Leviathan series of Dataslates, that involves Blood Angels and Tyranids. I wouldn't be surprised to see that be the basis for the campaign.
Maddening.. Okay this guy doesn't play Nids, I get it.. but he DOES play 40k right and could research just 5 minutes. He'd know ALL the units and not have to continually say "errr I dont play Nids.. so derp". It's just as bad as people taking terrible pictures in an age of reliable cameras!
It's just another way of being vague to insulate himself.
"It's one of those things...with the claws...you know...what is that, a Broodlord or a Lictor...or do they call it a Prime...I don't play Tyranids...it's on that kind of base...you know...and it's got the arms...with the things...and teeth. You know."
On a serious note, it doesn't make much sense for it to be a Broodlord if there are no Genestealers in the box.
If there is a box campaign with BA and Tyranids, it makes me wonder about what GW may be swinging towards. Meaning, specific chapter starter set + Xenos scum
Dark Vengeance is DA/Chaos
Stormclaw is SW/Orkses
Anticipated BA release, w/Maybe'Nids, oooh, or maybe Genestealer cults?
I'd be surprised if we got Terminators or tacticals.
In Stormclaw the pups got Krom, 10 Marines (arbitrarily split into 5 Grey Hunters and 5 Bloodclaws) and 5 Terminators.
All of the units came from the Wolves pre-existing dedicated kits.
Our current dedicated kits are Death Company and Sanguinary Guard.
Accordingly I would expect to see:
Exclusive character
5 Death Company
5 Death Company painted as regular Assault Marines (maybe Tacticals, as you can with those sprues, but unlikely).
5 Sanguinary Guard
PastelAvenger wrote: GW surely can't be that stupid as to make a BA and Tyranid that includes BA Tacticals. I don't know anyone that uses BA tacticals.
I can see it, simply as a) Tacticals are still 60% of BA Battle Companies, so should be no less prevalent there than in other chapters, b) It allows them to open the set up to other Chapters easily enough, and c) The SW set had 4 Sprues and 15 Marines, so I can see Tactical Squad (2) and Death Company (2) making up the BA half of the box.
And for the record, I almost always have a Tactical Squad when I play BA.
So the BA character sounds like a Captain. Interesting...I wonder what the weapon load-out will be. I hope he comes with a Jump Pack and isn't foot slogging.
I also use blood angel tactical squads. .o/ Stick 'em in a fast Rhino, good times. Jump pack-less assault squads in Rhinos are also good, and you could easily do those with the tactical squad sprues and the DC bits.
huh ... was not even aware that the BA had access to tactical squads ... isn't that an ultramarine thing ... we use JP or hoof it when we go cray cray (JP too expensive for the cray cray guys) ... learn something new everyday.
warboss wrote: I didn't pick up the stormclaw box but wasn't there a points discrepancy in that as well between the orks and space wolves?
There always is.
I can't remember a single boxed set where the model distribution resulted in evenly matched forces. The Space Marines almost always come out ahead.
There are two likely reasons for this:
1) The model counts are fairly similar, but Space Marines are pricier per model than other faction troops.
2) The Space Marines are the feature army. And I don't mean this in the "Wah wah Space Marines get too much attention!" way. I mean, that Space Marines sell more than other models, so it is in GW's best interests to push new players towards them. Which is good for their business objectives, of course, even if somewhat disappointing to the player base.
Then again, it's also important to note that Games Workshop considers those to be "starter sets". They probably don't want to sell a lot of them, because the margins are better if they just sell those models individually, and then don't have to print the books, include templates, dice, etc. AoBR sold really well, but every time somebody just bought it to get the discount on the models, GW was literally wasting the money on the rulebooks and templates that were being discarded.
Losing assault marines as troops would be really upsetting, particularly since thats what drew me to the army in the first place. That is, unless we have some kind of alternate force org that lets us take large numbers of assault marines.
Sanguinary Guard becoming troops with Dante, though, is definitely going bye-bye.
and come back as the Sanguinary Guard Detachment !! (6 Elite, 1 troop)
With some bizarre demand that 2 of the units have 3 axes and 2 Infernus Pistols, 1 unit has a fist and a banner , 1 unit has all swords and plasma pistols and the others are yours to do with as you see fit.
th3maninblak wrote: Losing assault marines as troops would be really upsetting, particularly since thats what drew me to the army in the first place. That is, unless we have some kind of alternate force org that lets us take large numbers of assault marines.
Spamming Assault Marines is the shtick of the Blood Angels. Taking that away from them would fundamentally change the army as well as homogenize the different Space Marine armies. That is just one step closer to folding the different special chapters into the basic Space Marines codex. Also, since a lot of the Blood Angels stuff is reorganized into Fast Attack (Vanguards and Baal Predators, namely), it could become and even more crowded slot.
Do you guys think BA will get access to the Storm Talon? It is only fair since C:SM stole the Storm Raven.
I really hope they produce some plastic upgrade sprues a la DA and Black Templars for the Blood Angels. There needs to be a place to get more of the BA weapons like Infernus Pistols and Hand Flamers than just the Death Company box. Wishful thinking, yes, but it would be pretty awesome. That way they can use the preexisting kits like Tactical Marines or Assault Marines.
Eldarain wrote: It will be very interesting to see what they do with the Assault Squad here.
Every 7th book with a troop which is normally in another slot had that option removed as it is "redundant" due to Unbound.
This will be the first example of it where it wasn't unlocked by a character though.
It's completely different.
What is going to change are stuff like Elites that can become Troops.
Or Heavy Support that becomes Elites if you take model X.
Talking to stealing things - I seem to recall them being them Sororitas / Ordo Hereticus weapons first...............
GW seem to be going two ways with "special" Chapters - either making lots and lots of "themed" units, weapons, vehicles and equipment or folding them into the main Codex with a few rules.
I am honestly not sure which is better - whilst it was sad to see the Black Templars relegated to just another Chapter - they at least escaped the Santa Logan and Bloody Blood guns ideas.......
They don't seem interested in making Chapter specific Supplements (for some reason single Companies were tried) - personally a Supplement or Codex on Chapter "families" would have been more interesting to me?
So we could have Blood Angels and their Successors rather than just BA which would have been more palatable (to me at least) in terms of various Chapters having their own unique units etc rather than the recent slapping together dubious themes. Same with Imperial Fists and a few others............... I have not read the Dark Angels one so can't comment.
Almost every Astartes Chapter has unique elements, especially non Codex ones - look at all the interesting things in the Forge World books - several First Founding Chapters with equally non Codex formations and operational styles (White Scars, Salamanders)
th3maninblak wrote: Losing assault marines as troops would be really upsetting, particularly since thats what drew me to the army in the first place. That is, unless we have some kind of alternate force org that lets us take large numbers of assault marines.
Spamming Assault Marines is the shtick of the Blood Angels. Taking that away from them would fundamentally change the army as well as homogenize the different Space Marine armies.
The funny part is that is what people insist is also the shtick of Raven Guard...
th3maninblak wrote: Losing assault marines as troops would be really upsetting, particularly since thats what drew me to the army in the first place. That is, unless we have some kind of alternate force org that lets us take large numbers of assault marines.
Spamming Assault Marines is the shtick of the Blood Angels. Taking that away from them would fundamentally change the army as well as homogenize the different Space Marine armies.
The funny part is that is what people insist is also the shtick of Raven Guard...
I'm a relatively new 40k player, who started with Blood Angels in February, and I only rarely use BA Tactical Marines. Lately, I've just been playing large numbers of Assault Marines in Assault Cannon and/or Las/Plas Razorbacks. Our Tactical Marines just seem too damned expensive for what they can do.
Nine times out of ten, my Tactical Marines only get dragged off the shelf in order to harass my buddy's Tau gunline via Drop Pods.
That being said, I could see this set including some Tactical Marines, simply because it would be a good opportunity to slowly begin rolling out new BA units for the new Codex release. My, highly uneducated, guess would be that we'll see a 5 man Tactical Marine squad, and maybe a dual use Assault Marine/Death Company Squad, along with some of the rumored BA specific Terminators.
Five-man tactical squad won't happen unless they have a load of the nasty old ones to get rid of - the new sculpts aren't arranged on the sprue in a manner that facilitates splitting off 5 models easily. Stormclaw was aging stuff packed in with a new single-pose character, so expect the same. Rough equivalent cost would be, for example, a Death Company squad, an Assault squad, and a Terminator Assault squad. In fact, since both Death Company and Assault squads are troops, that'd be a legal army so that's probably roughly what we'll get.
I can't imagine there would be any new units (characters aside) in this set, as it's far from the GWMO to let you have the new shiny in a bundle with impressive savings when they can charge full price for it a week later!
I'm hoping DC make the set, just so eBay will be flooded with cheap ones!
Eldercaveman wrote: Anyone else hoping we can have an invisible Death CompanyStar in the new codex...
Technically we can have that now. Saw some lists floating around with a big mob of death co with tiggy+BA librarian. Essentially 7 rolls on telepathy to get invisibility.
Is it only the 30th of October? I have played Blood Angels since 1st ed so whoever said this time would drag by knew what they were saying. It's worse than being a kid waiting for Christmas!
Kelly502 wrote: Is it only the 30th of October? I have played Blood Angels since 1st ed so whoever said this time would drag by knew what they were saying. It's worse than being a kid waiting for Christmas!
It really is. After all the false rumors, i really hope all this is right, but this next month is gonna drag by so slow.
Edit: more rumors on boxed set contents found in the link below. If these are true, ill be a happy camper.
I can see getting the Dreadnaught instead of Terminators, since there is not a Blood Angels themed Terminator set, but Stormclaw only gave 10 power armored marines.
Lictors are finecrap, so I can't see including them, let alone 3 of them.
Wasn't that something we guessed a couple of pages ago?
With the current amount of different rumours I decided to believe nothing that is posted to BoLS or Natfka.
Especially since their mainsource seems to be our speculating.
Eldercaveman wrote: Anyone else hoping we can have an invisible Death CompanyStar in the new codex...
Technically we can have that now. Saw some lists floating around with a big mob of death co with tiggy+BA librarian. Essentially 7 rolls on telepathy to get invisibility.
Indeed. There's a load of combos possible with DC (Shrike for Infiltrate and Stealth for one), but no one ever runs it as JPDC are expensive, and don't score.
Adding shrike to death company? That there is the sign of a person I never want to play. No justification for that in the fluff, just pure waac shenanigans.
I have to say, those contents look a little heavy on the BA side, 6 Marine sprues and a Dreadis way more than Stormclaw had, so unless the price is much higher, I doubt it.
monkeypuzzle wrote: Adding shrike to death company? That there is the sign of a person I never want to play. No justification for that in the fluff, just pure waac shenanigans.
Some people have fun by thinking up awesome and powerful combos, or having highly competitive and cut throat games. Those same people might call you a fluffly bunny snd wipe the floor with you for a gamestore full of people to see.
My point is, your way of playing the game is no more "right" than anyone elses.
monkeypuzzle wrote: Adding shrike to death company? That there is the sign of a person I never want to play. No justification for that in the fluff, just pure waac shenanigans.
Some people have fun by thinking up awesome and powerful combos, or having highly competitive and cut throat games. Those same people might call you a fluffly bunny snd wipe the floor with you for a gamestore full of people to see.
My point is, your way of playing the game is no more "right" than anyone elses.
monkeypuzzle wrote: Adding shrike to death company? That there is the sign of a person I never want to play. No justification for that in the fluff, just pure waac shenanigans.
Some people have fun by thinking up awesome and powerful combos, or having highly competitive and cut throat games. Those same people might call you a fluffly bunny snd wipe the floor with you for a gamestore full of people to see.
My point is, your way of playing the game is no more "right" than anyone elses.
If only I could exalt this multiple times.
Why? It's just horrific macho bs posturing delivered as a sulk because someone said *their* preference isn't to play against fluffless waac builds. Why should that be celebrated? It's unpleasant and it's off-topic.
monkeypuzzle wrote: Adding shrike to death company? That there is the sign of a person I never want to play. No justification for that in the fluff, just pure waac shenanigans.
Apolgies for for this, but I'd like to defend my post.
I play to have fun, in amongst other like minded people who also play to have fun. Normally with beer and snacks.
Going to need pictorial evidence to believe that list of contents. Plus it's from BoLS. The same BoLS that reported a joke on here as a legit rumour...
And for the record, I almost always have a Tactical Squad when I play BA.
Same here. I would imagine most of us that played BA prior to the WD codex do so. We are a codex chapter after all.
Me too. TAC + Rhino = good times.
The boxed set with be either BA/DE or BA/NEC.
Automatically Appended Next Post:
Uriels_Flame wrote: And of course allows them the ability to release Marines with every release.
Not that I'm complaining. Just found a new way to continue to the marine love.
When they make an all "alien" vs. box set, then we'll see.
I'm guessing the next one will be Ultramarines v Necrons.
Nope. Dual boxed sets are for armies that are currently coming out. SW/Orks was the last one, right between the two releases. You won't see UM until all codex are done.
sockwithaticket wrote: Going to need pictorial evidence to believe that list of contents. Plus it's from BoLS. The same BoLS that reported a joke on here as a legit rumour...
Yeah, the same joke that was in the rumor roundup on the first post in this thread for over a week. Not everyone has the time to read through all the posts.
sockwithaticket wrote: Going to need pictorial evidence to believe that list of contents. Plus it's from BoLS. The same BoLS that reported a joke on here as a legit rumour...
Yeah, the same joke that was in the rumor roundup on the first post in this thread for over a week. Not everyone has the time to read through all the posts.
Which is fair enough if you're an average forum user, less so if you run a dedicated wargaming blog (one of the biggest afaik) that actively decides to publish rumours as news. In the latter case a littlef due diligence should be expected, surely?
sockwithaticket wrote: Going to need pictorial evidence to believe that list of contents. Plus it's from BoLS. The same BoLS that reported a joke on here as a legit rumour...
Yeah, the same joke that was in the rumor roundup on the first post in this thread for over a week. Not everyone has the time to read through all the posts.
Which is fair enough if you're an average forum user, less so if you run a dedicated wargaming blog (one of the biggest afaik) that actively decides to publish rumours as news. In the latter case a littlef due diligence should be expected, surely?
A little sure. Going through every rumor that gets posted in a round up and trying to track them back to their source AND vet them is too much to ask of anyone.
I posted the BoLS rumor to further discussion on this thread, but I'm not thinking iit's accurate.
I would believe
5 Assault
5 Death Company
1 Furioso Dreadnaught
1 LEBA Model
I still a Chaplain model makes more sense than a Captain. Blood Angels have a lot of HQ personalities as it is.
Unless it's Leonatos. I would believe someone at GW is a big enough Bloodquest fan that they would want to see Leonatos made.
BA do not have Terminator models, outside of Space Hulk, and the Furioso Dreadnaught is iconic and about the same price
---------
I went to my FLGS to try and pre-order it. They found mention of a Blood Angel's Campaign Box, but no details on it's name, contents, or price.
I figure we'll know by middle of next week. But yeah, 5 death co, 5 asm, a dread and a character seems super legit to me. The fact that it pops up on preorder is very interesting.
Yes, but there is only one model and retiring it for a Lictor Brood box would not actually be the worst thing in the world.
On that level it makes sense, but I highly doubt they are going to introduce a new kit through this. Stormclaw was all existing kits except for the special captain.
KaldorSwarmlord posted an interesting extract from today's White Dwarf on the Warseer Forum
Originally Posted by KaldorSwarmlord
I don't know if any other german WD readers noticed:
On page 20 of the current WD, where they talk about the various ways to benefit from the Toxicrene, some note is written in the bottom left corner (I'll translate):
"Shield of Baal: Leviathan ist ausschließlich in englischer Sprache erhältlich, aber damit du sofort mit dem Spielen loslegen kannst, haben wir hier die Regeln auf Deutsch abgedruckt."
"Shield of Baal: Leviathan is exclusively available in English, but for the purpose of playing immediatly we printed the rules in German here for you."
Shield of Baal: Leviathan seems to be the name of the new campaign book rumored by Lords of Wargaming. As Red Waaagh and Hour of the Wolf were not translated, but Stormclaw was, it should be the name of the book
Warhams-77 wrote: KaldorSwarmlord posted an interesting extract from today's White Dwarf on the Warseer Forum
Originally Posted by KaldorSwarmlord
I don't know if any other german WD readers noticed:
On page 20 of the current WD, where they talk about the various ways to benefit from the Toxicrene, some note is written in the bottom left corner (I'll translate):
"Shield of Baal: Leviathan ist ausschließlich in englischer Sprache erhältlich, aber damit du sofort mit dem Spielen loslegen kannst, haben wir hier die Regeln auf Deutsch abgedruckt."
"Shield of Baal: Leviathan is exclusively available in English, but for the purpose of playing immediatly we printed the rules in German here for you."
Shield of Baal: Leviathan seems to be the name of the new campaign book rumored by Lords of Wargaming. As Red Waaagh and Hour of the Wolf were not translated, but Stormclaw was, it should be the name of the book
You know that's how GW creates a feeding frenzy. So pre-order on the 8th and released on the 15th?
Sounds about right, with the new BA codex dropping the 22nd
No way.
The first Tyranid Campaign book (e.g. the Red Waaagh-equivalent) isn't even on pre-order, much less the box or the Codex. At the very earliest, it would be
8th - another new Nid-box + pre-order Tyranid pre-box supplement.
15th - release of Tyranid pre-box supplement, pre-order some filler.
22nd - pre-order campaign box
29th - release campaign box, pre-order first "teaser" BA-kit
5th - release first new BA kit, pre-order new Codex
12th - release new BA Codex
But, to be fair, I doubt it will be that close. More than likely, there'll be more weeks with single-kit releases before Codex drops, perhaps some fantasy and/or hobby products in the mix, possibly even a Hobbit week (it is the 3rd movie after all), etc.., etc..
And for the record, I almost always have a Tactical Squad when I play BA.
Same here. I would imagine most of us that played BA prior to the WD codex do so. We are a codex chapter after all.
Me too. TAC + Rhino = good times.
The boxed set with be either BA/DE or BA/NEC.
Automatically Appended Next Post:
Uriels_Flame wrote: And of course allows them the ability to release Marines with every release.
Not that I'm complaining. Just found a new way to continue to the marine love.
When they make an all "alien" vs. box set, then we'll see.
I'm guessing the next one will be Ultramarines v Necrons.
Nope. Dual boxed sets are for armies that are currently coming out. SW/Orks was the last one, right between the two releases. You won't see UM until all codex are done.
The essence of 40K is mankind's struggle against various alien threats, so I'm not sure you'll ever see an alien vs. alien box.
You know that's how GW creates a feeding frenzy. So pre-order on the 8th and released on the 15th?
Sounds about right, with the new BA codex dropping the 22nd
No way.
The first Tyranid Campaign book (e.g. the Red Waaagh-equivalent) isn't even on pre-order, much less the box or the Codex. At the very earliest, it would be
8th - another new Nid-box + pre-order Tyranid pre-box supplement.
15th - release of Tyranid pre-box supplement, pre-order some filler.
22nd - pre-order campaign box
29th - release campaign box, pre-order first "teaser" BA-kit
5th - release first new BA kit, pre-order new Codex
12th - release new BA Codex
But, to be fair, I doubt it will be that close. More than likely, there'll be more weeks with single-kit releases before Codex drops, perhaps some fantasy and/or hobby products in the mix, possibly even a Hobbit week (it is the 3rd movie after all), etc.., etc..
Except theres only one tyranid kit coming out, and all the rumor sources (including super reliable ones) point to the end of november. The campaign will likely start next week. Have you not been following this discussion at all?
Except theres only one tyranid kit coming out, and all the rumor sources (including super reliable ones) point to the end of november. The campaign will likely start next week. Have you not been following this discussion at all?
I did follow the discussion. And it's wrong.
The leak/message from the German White Dwarf said there will be a "Shield of Baal: Leviathan" supplement with the rules for the new Nids in it. It's not on pre-order now, and they aren't likely to put rules for new models in a campaign box, because the "Stormclaw-style" boxes don't have new units in them (for the same reason, if you think the discounted box will have NEW Assault Marines or NEW Lictors, you're sorely mistaken... they re-package old units with two exclusive single-sprue minis).
If "Shield of Baal: Leviathan" goes up for pre-orders on the 8th and is released on the 15th, than that is at least two more weeks of Tyranids (Plastic Venomthrope/Zoantrope seems a popular bet, would go well with the Toxicrene/Malesomething theme).
At least another week for the box itself, if there's no "non-40K" inbetween, and I doubt the Codex will be right the week after. Probably another two or three weeks into a Blood Angels release AFTER the campaign box. Again, not counting possible not-40K filler.
You could be right if.the Blood Angels get a Grey knights style.release. Which is plausible as they have a nice range already and mainly need rules adjustments more than additions.
I am curious if maybe a forge world inspired model will come out for ba. It seems there has been a lot of that lately. Maybe a cool flier or drop pod. Some anti aircraft? A chaplain/reclusiarch dreadnaught? I know most of the rumors point to very little new models... Still...
whiteleviathan wrote: I am curious if maybe a forge world inspired model will come out for ba. It seems there has been a lot of that lately. Maybe a cool flier or drop pod. Some anti aircraft? A chaplain/reclusiarch dreadnaught? I know most of the rumors point to very little new models... Still...
There's already a Chaplain dread, a BA Contemptor and Rhino and LR doors, which fit the Storm Raven and various derivatives as well. I would be highly skeptical about any BA releases from FW until they hit that part of the HH.
I am hoping the BA get a release on par with what the SW got. A couple vehicles, and a few characters done in plastic. Probably Dante or Mephiston. No idea on the vehicles. They need a light flyer of some sort. Either give them access to the Stormtalon or give them something unique like what Dark Angels got. Except don't let them suck like the flyers Dark Angels got.
whiteleviathan wrote: I am curious if maybe a forge world inspired model will come out for ba. It seems there has been a lot of that lately. Maybe a cool flier or drop pod. Some anti aircraft? A chaplain/reclusiarch dreadnaught? I know most of the rumors point to very little new models... Still...
There's already a Chaplain dread, a BA Contemptor and Rhino and LR doors, which fit the Storm Raven and various derivatives as well. I would be highly skeptical about any BA releases from FW until they hit that part of the HH.
whiteleviathan wrote: I am curious if maybe a forge world inspired model will come out for ba. It seems there has been a lot of that lately. Maybe a cool flier or drop pod. Some anti aircraft? A chaplain/reclusiarch dreadnaught? I know most of the rumors point to very little new models... Still...
There's already a Chaplain dread, a BA Contemptor and Rhino and LR doors, which fit the Storm Raven and various derivatives as well. I would be highly skeptical about any BA releases from FW until they hit that part of the HH.
A BA contemptor?, where?
It is in IA2:2E. Basically, it is a Furioso Contemptor.
whiteleviathan wrote: I am curious if maybe a forge world inspired model will come out for ba. It seems there has been a lot of that lately. Maybe a cool flier or drop pod. Some anti aircraft? A chaplain/reclusiarch dreadnaught? I know most of the rumors point to very little new models... Still...
There's already a Chaplain dread, a BA Contemptor and Rhino and LR doors, which fit the Storm Raven and various derivatives as well. I would be highly skeptical about any BA releases from FW until they hit that part of the HH.
I think they meant a new plastic kit which takes cues from a FW design.
All i know is that lords of war put the release of the new codex within 4-5 weeks, and that was a week ago. So 3 weeks from the firs is the 22nd, and 5 weeks is the 28th. GASP, what i said suddenly made more sense than more tyranid releases that no one has talked about!!
I also feel like there are other less blatant examples that could arguably be traced back to a forge world design. Although I haven't been following the armies that I don't play as closely, I would be willing to bet that pretty much every codex that has come out lately has had forge world inspired models.
That being said my logic comes down to a secret hope to be able to assault dreadnaughts and assault marines out of a drop pod that doesn't cost like $100
th3maninblak wrote: All i know is that lords of war put the release of the new codex within 4-5 weeks, and that was a week ago. So 3 weeks from the firs is the 22nd, and 5 weeks is the 28th. GASP, what i said suddenly made more sense than more tyranid releases that no one has talked about!!
Seems like if the 22nd is 3 weeks from the 1st, then the 28th is only 4 weeks from the 1st, not 5. 5 weeks from the 1st would be the 6th (of December?) Also, the 28th is a friday and the 22nd is a saturday. Generally quite confusing stuff.
th3maninblak wrote: All i know is that lords of war put the release of the new codex within 4-5 weeks, and that was a week ago. So 3 weeks from the firs is the 22nd, and 5 weeks is the 28th. GASP, what i said suddenly made more sense than more tyranid releases that no one has talked about!!
Seems like if the 22nd is 3 weeks from the 1st, then the 28th is only 4 weeks from the 1st, not 5. 5 weeks from the 1st would be the 6th (of December?) Also, the 28th is a friday and the 22nd is a saturday. Generally quite confusing stuff.
My bad, dates are off and i should have clarified when the 4-5 week mark was starting. That time table was spoiled a week before he new bug was released, so 4-5 weeks from the 25th, not the 1st. Also i meant the 29th, not 28th. Like i said, my bad for fudging up dates and not being more clear XD
Well, this was unexpected. Looks like i was wrong. Not to say that im not happy for all my tyranid playing friends, but seriously? Just gimme the fething BA book already
th3maninblak wrote: Well, this was unexpected. Looks like i was wrong. Not to say that im not happy for all my tyranid playing friends, but seriously? Just gimme the fething BA book already
Im in the same boat at this point. How in the feth did they keep a tyranid drop pod hidden from the public until one week to go? and when the feth will we get our new shinys?
The preview for the week after next's WD says 'A New Campaign Begins', so I imagine we'll see the book and box at the same time, or the book then box like Sanctus Reach.
Im in the same boat at this point. How in the feth did they keep a tyranid drop pod hidden from the public until one week to go? and when the feth will we get our new shinys?
The same way the had the whole new Space Hulk hidden until a week before the release? As well as Stormclaw?
Frankly, even those things that were rumoured earlier in the past year, was mostly just rumour-mongers looking at the oldest books out there and predicting them until they are right. I think Natfka has been predicting Bretonnians for just about every month this year, unitl End Times hit this year. BoLS had Necrons for September and again for November and for "this Fall". I am sure they'll re-run their Necron rumours until a Necron Codex hits.... eventually
Hell, most of the stuff posted about Blood Angels is probably gak as well (guess what, nobody saw a campaign either, until a week or so ago), they just throw it out there because it is reasonable to assume Blood Angels are close (well, confirmed as of this week, maybe last week).
Sanctus Reach: Red Waaagh contained updated Planetstrike rules, SR: Hour of the Wolf added some Planetstrike missions. The last WD page (teasering issue 42) indicates that the new campaign book will feature updated Cities of Death rules (-> 'Urban warfare'). This was rumored twice on a german 40k forum by a good source some weeks ago and he could be correct again.
th3maninblak wrote: Well, this was unexpected. Looks like i was wrong. Not to say that im not happy for all my tyranid playing friends, but seriously? Just gimme the fething BA book already
Isn't this basically the same way they dropped the Sanctus Reach releases? They released a few weeks for the Space Wolves and then the campaign followed by a few Ork releases following up with Codex Orks?
I texted that pic to my friend who has been a BA player since 2nd Edition. He hasn't replied yet and it was a few hours ago. Should I call his local police to do a welfare check on him?
yeah,
The question is why keep the n'pods so secret?
Not like they had a major event with people coming from all around the world to see what they are up to?
Yes! Exactly! How long do we have to wait!??! I am starting to feel like a Bretonnia player here.
Hey, I'm just happy that there are rumours that stuff is actually on the way in the foreseeable future. I've really struggled with anti-aircraft with BA (Besides Storm Raven, which I can never roll successfully for...), so I am hoping to see something come out for that niche--so I echo the hopes for a "light flyer" for us. I basically don't understand why BA don't have access to all Space Marine flyers, or the "new" units like Centurions and the two anti-aircraft tanks. So at least that change would be appreciated.
But something new like the new Space Wolf Flyer would also be awesome.
Panic wrote: yeah,
The question is why keep the n'pods so secret?
Not like they had a major event with people coming from all around the world to see what they are up to?
Not like people paid to be there or anything....
Panic...
To be fair, Tyranids do need a lot of help. The drop pods they are getting are right up their alley. As for Blood Angels, they ALSO need a lot of help, so GW needs to get their act together.
I want BA to come out so I can get ANOTHER Space Marine army going. My C:SM and SW need some more friends! (Plus, I can ally them together).
Considering that a BA Drop Pod already looks like a giant blood drop, I think they already have that covered. But if they make a flyer that has giant angel wings, that would be nice too.
Yes! Exactly! How long do we have to wait!??! I am starting to feel like a Bretonnia player here.
Hey, I'm just happy that there are rumours that stuff is actually on the way in the foreseeable future. I've really struggled with anti-aircraft with BA (Besides Storm Raven, which I can never roll successfully for...), so I am hoping to see something come out for that niche--so I echo the hopes for a "light flyer" for us. I basically don't understand why BA don't have access to all Space Marine flyers, or the "new" units like Centurions and the two anti-aircraft tanks. So at least that change would be appreciated.
But something new like the new Space Wolf Flyer would also be awesome.
I know right!
The worst thing is I'm also a SoB player, so I'm used to getting neglected by GW, but to be so close andkeep getting delayed is really frustrating!
Considering that a BA Drop Pod already looks like a giant blood drop, I think they already have that covered. But if they make a flyer that has giant angel wings, that would be nice too.
The nephilim fighter would look cool with a ba paint job.
Considering that a BA Drop Pod already looks like a giant blood drop, I think they already have that covered. But if they make a flyer that has giant angel wings, that would be nice too.
The nephilim fighter would look cool with a ba paint job.
Too bad that the NJF blows ruleswise. Something based on its chassis might be cool though. Of course, it would probably have the word blood in there somewhere.
If not "Blood" then "Sanguine" or other latin derivative for sure. But yes, something fast and aggressive to fit our nature.
Hey, rules wise, I hope our Jump Troops get a boost--we are supposed to be the best at that, right? Or Sanguinary Guard--they could stand to be improved somewhat. I have been happy with the new edition of the rules, though--Hammer of Wrath has definitely improved Assault marines in close combat. But I'd like to see the Blood Angels be superior in what they are supposed to be superior at.
Considering that a BA Drop Pod already looks like a giant blood drop, I think they already have that covered. But if they make a flyer that has giant angel wings, that would be nice too.
LOL, I never thought of it that way. It's a "blood drop" pod. As for the wings, just model it with two opposite doors open and do a free hand feather paint scheme; problem solved!
Considering that a BA Drop Pod already looks like a giant blood drop, I think they already have that covered. But if they make a flyer that has giant angel wings, that would be nice too.
LOL, I never thought of it that way. It's a "blood drop" pod. As for the wings, just model it with two opposite doors open and do a free hand feather paint scheme; problem solved!
Henseforth I will only ever refer to them as such.
Leaked Dwarf pics have some Flesh tearers fighting bugs, and a "new releases" FT novel.
Perhaps they will play a part in the new campaign or even get to feature that first obligatory supplement.
Not that I see a FT tactic to be very competetive in this day and age.
Fayric wrote: Leaked Dwarf pics have some Flesh tearers fighting bugs, and a "new releases" FT novel.
Perhaps they will play a part in the new campaign or even get to feature that first obligatory supplement.
Not that I see a FT tactic to be very competetive in this day and age.
Link to pics? I'm guessing the novel is the one that was at Warhammer Fest discussed earlier in this thread.
Sheesh! Didn't see the Nid release coming! Someone mentioned the BA stuff already in there warehouse ready to ship, well your exactly right! I've seen pallets of new items it the old Baltimore HQ years ago before a major release. Pretty amazing how they are keeping it a secret!
Fayric wrote: Leaked Dwarf pics have some Flesh tearers fighting bugs, and a "new releases" FT novel.
Perhaps they will play a part in the new campaign or even get to feature that first obligatory supplement.
The teaser for Black Library's Sons of Wrath shows new artwork. I made a screenshot of the character one. Looks like current armour
The art style also fits the Supps/Painting Guides of late, maybe the Codex: Blood Angels Supplement is featuring Flesh Tearers. Gabriel Seth already being available as a miniature they are probably the first choice for a supp
@LutherMax
Yes, that's the novel, Sons of Wrath. Currently only available as a 1. ed hardcover
God damn, that is awesome artwork. Makes Terminator armour look dynamic yet still Terminator armour!
While the artwork is good.. it totally fails at being "terminator armor". The reason it's dynamic looking is because the artist just copied the dimensions of the power armored guy, stuck some terminator shoulder pads + helmet on power armor and called it a day.
It's not *supposed* to look just like power armor...
God damn, that is awesome artwork. Makes Terminator armour look dynamic yet still Terminator armour!
While the artwork is good.. it totally fails at being "terminator armor". The reason it's dynamic looking is because the artist just copied the dimensions of the power armored guy, stuck some terminator shoulder pads + helmet on power armor and called it a day.
It's not *supposed* to look just like power armor...
It's still an awesome image even if not entirely physically accurate.
Flesh Tearers. Someone got the White Dwarf direct shipped. He needs to watch his background when taking pictures else someone catches him breaking the rules.
I don't care for the GW paint jobs on the Nids, I'd like to see those Flesh Tearers closer though. Curious to have a sub-chapter like that featured. I like the red and black combination on their armor!
While the artwork is good.. it totally fails at being "terminator armor". The reason it's dynamic looking is because the artist just copied the dimensions of the power armored guy, stuck some terminator shoulder pads + helmet on power armor and called it a day.
It's not *supposed* to look just like power armor...
Well the torso isn't power armour - it reaches up over the helmet, which power armour doesn't do (the libby picture does, I assume that's meant to be his psychic hood). It's also got the upper thigh/waist plates you tend to see on terminator armour. The legs look fine, they're missing the exterior spines you tend to see on terminator legs but that's the only issue. It's just overall a bit more slender and upright than we're used to seeing, but other than that and the missing leg spines it's fine. Far from "sticking terminator shoulder pads and a helmet on power armor", anyway.
valkyriePROfail wrote: Done right or not, BA need a major improvement in terms of codex. We have been waiting for too long.
Ork player here. Just a reminder we got shat on after a long time and things you take for granted could be removed like jump troops. So don't get too excited for new, I for one would much rather have the old.
valkyriePROfail wrote: Done right or not, BA need a major improvement in terms of codex. We have been waiting for too long.
Ork player here. Just a reminder we got shat on after a long time and things you take for granted could be removed like jump troops. So don't get too excited for new, I for one would much rather have the old.
Except i can assure you that we wont lose jump infantry as troops, and if we do then we'll get it back in our unique force org.
Sure, and 2 weeks before the ork book launched, I would have told you exactly that word for word about our nobz.
Automatically Appended Next Post: they don't want you playing jump troops as infantry, they WANT you to accept unbound as a thing, so the 12 year old who bought 3 riptides to do with his imperial knight and dreakdnight army can play you.
valkyriePROfail wrote: Done right or not, BA need a major improvement in terms of codex. We have been waiting for too long.
Ork player here. Just a reminder we got shat on after a long time and things you take for granted could be removed like jump troops. So don't get too excited for new, I for one would much rather have the old.
Orks didn't lose access to anything except the ability to play Elites and Fast Attack as troops.
Blood Angels Assault Troops are actually troops.
So we can look forward to point reductions and better internal balance ?
valkyriePROfail wrote: Done right or not, BA need a major improvement in terms of codex. We have been waiting for too long.
Ork player here. Just a reminder we got shat on after a long time and things you take for granted could be removed like jump troops. So don't get too excited for new, I for one would much rather have the old.
Except i can assure you that we wont lose jump infantry as troops, and if we do then we'll get it back in our unique force org.
While I agree that Jump packers probably won't move out of the troops slot, GW has shown that, well, they are unpredictable. Never say never when it comes to how hard GW can screw you.
I would be zero percent surprised if ASM were no longer troops, and IF we get a formation it will be Death Company heavy, or vehicle heavy, or Sang guard as troops....etc.
valkyriePROfail wrote: Done right or not, BA need a major improvement in terms of codex. We have been waiting for too long.
Ork player here. Just a reminder we got shat on after a long time and things you take for granted could be removed like jump troops. So don't get too excited for new, I for one would much rather have the old.
Orks didn't lose access to anything except the ability to play Elites and Fast Attack as troops.
Blood Angels Assault Troops are actually troops.
So we can look forward to point reductions and better internal balance ?
Thank you for posting my argument for me!
Im tired of repeating myself to all the doomsayers.
Kirasu wrote: It's highly doubtful we'll see assault squads moved to fast attack. I expect a loss of "slot swaps" as that has happened to every army, but that's it.
It's not like the 7th ed books have re-invented the wheel or anything.
I agree. Fluff is important to GW, despite (or perhaps because of) the economics. I mean, the new (yet to be released) Dark Angels expansion box contains very "Dark Angely" models, unique to their Army Book, even though those units are not necessarily the most effective in terms of game play.
I hear the "Unbound" comment, too, but at the local GW shop where I played all summer, no-one (except maybe kids) was running with that concept. Most gamers want to play a fun game, not a broken one. So, I still hope for unit & force organization chart changes that stick with the fluff--"Skies of Blood" and fierce close combat troops.
Plus new units just look so cool. I have all the original HQ models, but I would NOT be sad to see Mephiston or Dante get a re-sculpt.
Orock wrote: Sure, and 2 weeks before the ork book launched, I would have told you exactly that word for word about our nobz.
they don't want you playing jump troops as infantry, they WANT you to accept unbound as a thing, so the 12 year old who bought 3 riptides to do with his imperial knight and dreakdnight army can play you.
The difference is that Orks are lonely.
There are a gigantic amount of Space Marine Chapters and JP-Troops is one of the things that separate the BA from the others.
It's part of their identity as a unique Codex.
Troop-Nobz isn't really the identity of Orks, it's just something that is in their codex.
A similar thing would be if Ork-codex lost their 'random table that can backfire', that IS part of their identity.
Or if all their units had a maximum size of 10 - even Boyz.
About GW fluff and 7th codexes, they seem to go back to the basics right now. SW termies deepstriking comes to mind.
I read lots of comments hinting at 7th reminding of 2nd edition bot in mechanics and fluff.
Personally I dont know anything about 2nd ed Bloodangels (or 2nd ed in general), but suspect that would be a more reliable exspectation than comparing recent releases.
I understand that it would be a bad thing for 40K in general to go down that slippery slope, but just let me bask in the warm fuzzy glow of nostalgia for 2nd Edition, where my Lord Mephiston was literally never deteated.
adamsouza wrote: I understand that it would be a bad thing for 40K in general to go down that slippery slope, but just let me bask in the warm fuzzy glow of nostalgia for 2nd Edition, where my Lord Mephiston was literally never deteated.
via an anonymous source on Faeit 212
The box kit for tyranids coming out next weekend is a Venomthrope-Zoanthrope dual kit that will come with 3 models. The exciting part is that there is a new zoanthrope character upgrade called a Neurothrope, which very much sounds like the old Doom of Malanti. it comes with a spirit leech -warp charge 1, that targets an enemy unit within 18". Leadership check on 3d6 or suffer a wound by each point the test was failed with no armour or cover saves. Each wound also adds 1 to your dice pool for Warp Blasts.
Very exciting time to play Tyranids. So many new kits that really expand our book.
At earliest we will see BA stuff start churning out the 21st, and odds are December wont see a codex release. That gives us a very narrow window for seeing the Angels in 2014, but heres hoping.
adamsouza wrote: I understand that it would be a bad thing for 40K in general to go down that slippery slope, but just let me bask in the warm fuzzy glow of nostalgia for 2nd Edition, where my Lord Mephiston was literally never deteated.
I know they have nipple armor, but come on.
It's true, though, no one ever got close enough to give them a tweak,
via an anonymous source on Faeit 212
The box kit for tyranids coming out next weekend is a Venomthrope-Zoanthrope dual kit that will come with 3 models. The exciting part is that there is a new zoanthrope character upgrade called a Neurothrope, which very much sounds like the old Doom of Malanti. it comes with a spirit leech -warp charge 1, that targets an enemy unit within 18". Leadership check on 3d6 or suffer a wound by each point the test was failed with no armour or cover saves. Each wound also adds 1 to your dice pool for Warp Blasts.
Very exciting time to play Tyranids. So many new kits that really expand our book.
At earliest we will see BA stuff start churning out the 21st, and odds are December wont see a codex release. That gives us a very narrow window for seeing the Angels in 2014, but heres hoping.
Well, LoWG predicted december, and i actually argued with them on it saying it didnt make any sense, but i guess they were right. Again. They are insisting that the book will come out before the end of 2014. I trust them.
via an anonymous source on Faeit 212
Shield of Baal is the first release for the campaign. There will be more. It comes in two hardback books and in a slipcase.
book 1 comes with all the details on the invasion- background
includes the invasion of the Cryptus System, called the shieldworlds of Baal.
the astra militarum, blood angels and even the sisters of battle are mentioned here.
book 2 is rules including, Echoes of War scenarios (6), a cities of death expansion with 6 new missions, death from the skies rules for aerial combat.
Forces of Leviathan: a new detachment for Tyranids with warlord traits, datasheets for new units, and new formations.
adamsouza wrote: I understand that it would be a bad thing for 40K in general to go down that slippery slope, but just let me bask in the warm fuzzy glow of nostalgia for 2nd Edition, where my Lord Mephiston was literally never deteated.
I know they have nipple armor, but come on.
It's true, though, no one ever got close enough to give them a tweak,
Lord Mephiston has never felt the sting of the dreaded Nurgle Purple Nurple
pretre wrote: via an anonymous source on Faeit 212
Shield of Baal is the first release for the campaign. There will be more. It comes in two hardback books and in a slipcase.
book 1 comes with all the details on the invasion- background
includes the invasion of the Cryptus System, called the shieldworlds of Baal.
the astra militarum, blood angels and even the sisters of battle are mentioned here.
book 2 is rules including, Echoes of War scenarios (6), a cities of death expansion with 6 new missions, death from the skies rules for aerial combat.
Forces of Leviathan: a new detachment for Tyranids with warlord traits, datasheets for new units, and new formations.
Hmm... 2 books? I cannot remember when Warhammer 40k got a supplement or a campaign set with two or more books. Sanctus Reach had "Deluxe sets", each containing the campaign book and a novella. Also no mention of the fact from the german white dwarf that the rules for the new tyranid units would be in it... Natfka was a little better with information lately... we will see when the first pics arive
Warhams-77 wrote: Hmm... 2 books? I cannot remember when Warhammer 40k got a supplement or a campaign set with two or more books. Sanctus Reach had "Deluxe sets", each containing the campaign book and a novella.
That's exactly what we're probably talking about. Sanctus reach had a box and two books (not counting the novellas).
Fluff is important to GW, despite (or perhaps because of) the economics. I mean, the new (yet to be released) Dark Angels expansion box contains very "Dark Angely" models, unique to their Army Book, even though those units are not necessarily the most effective in terms of game play.
Yes and no - they are increasingly making "themed" units for the various Chapters even if they do look and sound increasingly silly and have to be crow barred and retconned in - wish they would look at what FW are doing in terms of model design.
I see, although it sounds like End Times with the fluff section in one and the rules in the other book, sold in a slipcase. SR had two books seperately released over 2 or 3 weeks
Man, I am really hoping for something in 2014. But you are right about the timing. There are only so many Saturday release slots left at this point. So they never do a new Codex in December? This sounds like if it is a Sanctus Reach style box set it could be a good Christmas present...
They never normally do a Codex/Army book release in December but this year, with the intense release schedule, themed expansion sets and other surprise releases I'd say that we could be in for a surprise this year!
I'm a relatively new Blood Angel player. I've been playing them for less than 6 months now. I've like to see a good point cost reduction across the board to balance Blood Angels out with the rest of the Space Marines.
I've just discovered how awesome Death Company is within the last few games so I hope they stay in the Blood Angel codex and doesn't become a side digital download, like the Assassins.
One of my main worries is that Sanguinary Priests will take a big hit.
Also, I'd really like to see specific rules for Sergeant Lorenzo get added.