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Post by: Desubot
Wait is this relevant anymore?
87813
Post by: SharkoutofWata
Well, guess I'll be building Rafen's Death Company Squad after all... Since they're the only troops DC has left. Still a unit and still a troop choice so it counts.
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Post by: Desubot
Booooooooooo
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Post by: Bull0
It seems especially misguided to put death company and death company dreads in elites given how overcrowded the elites section is already. Yeah, this is all fairly bad news.
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Post by: the shrouded lord
wiggle wiggle wiggle wiggle wiggle wiggle
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Post by: mustardParty
Gotta say, that's kind of a letdown. On first glance, a lot of the more interesting BA builds are no longer viable. Not that an all JP army was competitive or anything, but now it's not even an option.
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Post by: Warhams-77
I will update the post above as well
Newest infos regarding psychic powers and formations
Iuchiban - Warseer forum
Physic powers are:
Primaris: Blessing. +D3 to A and I to psyker or target character at 12"
1. Malediction. Target unit at 12" takes a Moral test with -2
2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1A instead
3. Blessing. Psyker and his unit get 5++
4. Focussed witch fire. Target makes 2 T tests. Take one W for each failed test. If targed dies, place 5" blast with S4 and AP5.
5. Beam.12" S8, AP1 Lance
6"Blessing. Targe infantry unit, moves 12" in the psychic phase. No charging after this movement.
Fast vehicles are:
Rhinos, Razorbacks and Baal Predators
Special rules for DC: FC, Fearless, Relentless, FnP, Rage. They cannot reroll to wound if chaplain in the unit. Only Astorath gives them this ability.
Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
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Post by: Bull0
Warhams-77 wrote:
Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
3 additional elites, total 4? That's awfully confusing.
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Post by: Thud
Detachment (from the guy on Warseer):
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
Since I own exactly zero Tactical Marines and a grand total of 5 Scouts, I guess I'm no longer a BA player.
On the bright side, I won't be spending any money on 40k anytime soon.
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Post by: Anpu42
Thud wrote:Detachment (from the guy on Warseer):
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
Since I own exactly zero Tactical Marines and a grand total of 5 Scouts, I guess I'm no longer a BA player.
On the bright side, I won't be spending any money on 40k anytime soon.
But That new Tactical Squad Box Fixes That...
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Post by: Orock
DarkStarSabre wrote:
This. Orks never had Nobz as 'signature' troops. It was a force org swap from a Warlord and to be fair, the only thing close to that (a Force Org swap from a HQ) that remains in the game is Chaos Marines and the Mark dictating whether Berserkers, Plague Marines, T. Sons or Noise Marines are troops. And, to be perfectly fair this has been something of a Chaos staple since their 3rd edition codex (when the force org chart was introduced as what it is to this day). Expecting Nobz to remain troops was a joke and you know it. Anything that became a Force Org swap by taking X or Y that wasn't in existence previously wasn't going to survive to the next codex and you knew it.
Now, Blood Angels having Assault Marines as troops? That wasn't a swap, that was part of the book itself. Look at Troops, see Assault Marines - I doubt GW are so willing to invalidate armies by structure alone. (P.S., look at your old Ork Codex. Nobz are in Elites.).
Now who knew their special snowflake troops wouldn't remain troops? It can happen to other armies, but they would NEVER take away my blood angels jump troops status!
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Post by: DO IT TO IT
Soooo the detachment focuses on elites rather than fast attack? It sounds like pretty much there is no longer any way to make assault marines the core of your army. Which is what interested me in Blood Angels to begin with...
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Post by: Paradigm
Well, the detachment looks awesome as I usually need a bunch more Elites, especially now DC are there as well, and old FC back is great too. S6 AP2 At-init EW Dante is a beast now!
But the loss of LR Dedicated Transports, and Assault Marines as FA is just utterly bland.
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Post by: Thud
Anpu42 wrote: Thud wrote:Detachment (from the guy on Warseer):
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
Since I own exactly zero Tactical Marines and a grand total of 5 Scouts, I guess I'm no longer a BA player.
On the bright side, I won't be spending any money on 40k anytime soon.
But That new Tactical Squad Box Fixes That...
If I wanted Tactical Marines, I'd have gone for vanilla Marines.
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Post by: warboss
Yeah, that's... um... not good. My troops count just got decimated in my 7,000pt force. Previously, I had one scout squad, two tacticals, two assault squads, and my death co units. Now... the tacticals and scout squad apparently. Ughh... and no furious charge army wide special rule? I guess my previous comment about DA getting stubborn, SM getting a buffet of chapter tactics, and space wolves getting two army wide bonuses and BA getting armor nipples only is true. The sky isn't falling but it definitely is stormy overhead. :(
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Post by: spiralingcadaver
Bull0 wrote:Warhams-77 wrote:
Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
3 additional elites, total 4? That's awfully confusing.
Pretty sure he's saying 1 HQ, 2 Troops, 1-4 Elites, just worded confusingly.
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Post by: Warhams-77
Iuchiban on Warseer
Mephiston has chaged a lot:
WS BS S T W I A L A
6 5 5 5 3 5 4 10 2+
Warlord trait: Adamantium will
Lvl 3
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+.
Has one unique power: Blessing, he gets S10.
His sword is AP3
Cost: 175 !!!!! (That's goooooood)
Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenges
Sanguinary Priests are HQ, 60 points and units he joins get +1WS and FnP. The are IC btw.
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Post by: Desubot
spiralingcadaver wrote: Bull0 wrote:Warhams-77 wrote: Detachment is nice: Mandatory 1 HQ, 1 Elite, 2 Troops Optional: as usual, but 3 additioanl Elite (Total 4) Special rule: +1I when charging, all the army, any turn. 3 additional elites, total 4? That's awfully confusing.
Pretty sure he's saying 1 HQ, 2 Troops, 1-4 Elites, just worded confusingly. It seems more in the line of 1hq 2tr 1 el is compulsory with option 1-3 more elites. Edit: also some how missed that old man dante is no longer winded swinging that axe this is great news!
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Post by: warboss
Orock wrote: DarkStarSabre wrote:
This. Orks never had Nobz as 'signature' troops. It was a force org swap from a Warlord and to be fair, the only thing close to that (a Force Org swap from a HQ) that remains in the game is Chaos Marines and the Mark dictating whether Berserkers, Plague Marines, T. Sons or Noise Marines are troops. And, to be perfectly fair this has been something of a Chaos staple since their 3rd edition codex (when the force org chart was introduced as what it is to this day). Expecting Nobz to remain troops was a joke and you know it. Anything that became a Force Org swap by taking X or Y that wasn't in existence previously wasn't going to survive to the next codex and you knew it.
Now, Blood Angels having Assault Marines as troops? That wasn't a swap, that was part of the book itself. Look at Troops, see Assault Marines - I doubt GW are so willing to invalidate armies by structure alone. (P.S., look at your old Ork Codex. Nobz are in Elites.).
Now who knew their special snowflake troops wouldn't remain troops? It can happen to other armies, but they would NEVER take away my blood angels jump troops status!
The difference between a swap dependent on another unit and something flat out being taken away from troops completely when it was only there has already been explained to you. Did any other codex actually lose something from troops that would make your post have any validity? Or are your apples just the same as everyone else's oranges? I am actually asking because I don't buy or keep track of every codex like I used to back when they were reasonably priced.
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Post by: spiralingcadaver
Oh, and their new Force Org looks terrible- like others were saying, if I wanted tac troops, I'd take vanilla marines. I was actually gearing up for a BA ally DC/Jump pack force for my vanillas... looks like that's basically out.
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Post by: Bull0
Here's hoping BA tactical squads can swap their bolters for pistol/CCW and can take jump packs, I guess!
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Post by: rollawaythestone
Those Psychic Powers look really strong. Each one is quite useful.
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Post by: Paradigm
Mephiston looks better with IC and the points drop, but if it's true that Priests are slot-taking HQs then I hope that detachment has extra HQ slots.
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Post by: spiralingcadaver
Desubot wrote:
It seems more in the line of 1hq 2tr 1 el is compulsory with option 1-3 more elites.
Am I missing something?
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Post by: Desubot
Honestly though who here actually cares that much about obsec? iv noticed its pretty much NEVER come into play besides a very rare few times. at best you can chuck in some cheap scouts (or if they have them LSS) and fill out the rest with FA ASS marines or Elite DC. Normally Force orgs first set is compulsory so HQ 1 TR 2 EL 1 Then after that they state the optional So additional optional 1-3 elites. Dont know about the rest of the slots.
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Post by: Azreal13
A long way from getting too upset (frankly, I've shelved my BA for so long at this point I'd probably only be mildly irritated if they squatted the dex completely) but does it look like they've essentially taken what was already considered one of the armies most in need of a boost, and taken more from it?
Am I missing some massive improvements here because the bad stuff is slapping me in the face so hard?
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Post by: endlesswaltz123
Mephiston has chaged a lot:
WS BS S T W I A L A
6 5 5 5 3 5 4 10 2+
Warlord trait: Adamantium will
Lvl 3
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+.
Has one unique power: Blessing, he gets S10.
His sword is AP3
Cost: 175 !!!!! (That's goooooood)
Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenges
Sanguinary Priests are HQ, 60 points and units he joins get +1WS and FnP. The are IC btw.
Mephiston at IC is good, point cost is also good, but he isn't such a tank, and he will still be champion of killing anything none 2+, but well... He might be good in a death company maybe.
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Post by: NoggintheNog
So the contents of the Deathstorm box ix actually 3 elites plus a HQ.
It is still great value for money, but not a great way to start a new army.
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Post by: DarkStarSabre
Orock wrote: DarkStarSabre wrote:
This. Orks never had Nobz as 'signature' troops. It was a force org swap from a Warlord and to be fair, the only thing close to that (a Force Org swap from a HQ) that remains in the game is Chaos Marines and the Mark dictating whether Berserkers, Plague Marines, T. Sons or Noise Marines are troops. And, to be perfectly fair this has been something of a Chaos staple since their 3rd edition codex (when the force org chart was introduced as what it is to this day). Expecting Nobz to remain troops was a joke and you know it. Anything that became a Force Org swap by taking X or Y that wasn't in existence previously wasn't going to survive to the next codex and you knew it.
Now, Blood Angels having Assault Marines as troops? That wasn't a swap, that was part of the book itself. Look at Troops, see Assault Marines - I doubt GW are so willing to invalidate armies by structure alone. (P.S., look at your old Ork Codex. Nobz are in Elites.).
Now who knew their special snowflake troops wouldn't remain troops? It can happen to other armies, but they would NEVER take away my blood angels jump troops status!
You're right. Clearly I am only a Blood Angels player. Clearly I have never been affected by things changing with my codex. Clearly you haven't learned to read signatures.
Tell you what, continue being hostile. Seems to me as though you are mighty angry about Ork Nobz. If that's the case then I am sorry for you. Pat pat, there there, your wound allocation shenanigans were cut down in their prime and I am sorry. Really, I am.
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Post by: rollawaythestone
Stupid Warseer putting the brakes on the info-dump.
90752
Post by: Warhams-77
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Post by: Arschbombe
Surprised on the Assault Marines since they have been troops since 2007. I guess Unbound is the way to play...
90752
Post by: Warhams-77
Weren't they troops in 3rd already?
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Post by: warboss
No, the BA assault as troops thing began with the 4th edition white dwarf codex. Back in the slim 24 page codex days of 3rd edition, they had just as many assault marines as everyone else only in the fast attack slot. The difference was that BA could take jump pack command squads (honor guard) which other marines didn't get access to.
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Post by: spiralingcadaver
Yeah, pretty sure they were as early as the 3rd edition mini lists that cane in the rulebook, though Death Co. have hopped around the force org a while.
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Post by: rollawaythestone
Well, there are some good things.
1. Psychic Powers are strong and useful.
2. Mephiston seems very useable. IC and low point cost.
3. The Detachment is decent. Extra Elite slots will ease the burden of Elite Death Company and Sanguinary Guard and +1I on the charge is very useful coupled with Furious Charge. So, they basically get 5E Furious Charge.
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Post by: Yodhrin
Bull0 wrote:It seems especially misguided to put death company and death company dreads in elites given how overcrowded the elites section is already. Yeah, this is all fairly bad news.
You're assuming it's not an intentional ploy; now BA players can enjoy purchasing Dataslate: DC Formation To Let You Do What You Already Could and Dataslate: Assault As Troops But Worse, both only $10 apiece!
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Post by: Orock
Edited by Manchu
54861
Post by: mustardParty
Really confusing signals from GW. Instead of chapter tactics it seems we get Furious Charge, an assault focused rule, but then they go and remove Assault Squads from Troops. So you're left with a bunch of Tacticals with no use for their perk.
Warlord traits also look very blah. Psychic powers seem useful though.
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Post by: Rippy
Some of these changes seem great, IE Mephiston, gutting the feel of the BA army so they can sell new tactical boxes? Outrageous. I am not normally a GW basher, but that is blatant marketing, even bad for them!
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Post by: Orock
You guys are panicking anyway, Im sure GW will grace you with a 50 dollar day one DLC that lets you play your army like you did last week too.
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Post by: DO IT TO IT
Is there any word of a supplement the week after the codex? If so, that's probably where the "good" rules would be.
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Post by: rollawaythestone
Unless they do that rumored Shield of Ball: Exterminatus book, there is no supplement that is supposed to be coming.
19696
Post by: Gorlack
Wait what? What just happened to my all-jumpers Blood Angels army?!
90752
Post by: Warhams-77
No teaser of SoB III in Deathstorm, like it had been back in Stormclaw
Thanks warboss  I forgot
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Post by: Mulletdude
Gorlack wrote:Wait what? What just happened to my all-jumpers Blood Angels army?!
The same thing that just happened to my death company + dreads army. Kicked in the teeth and told to go home and buy tac marines.
53744
Post by: rollawaythestone
A big can of Raid killed the Red Fleas.
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Post by: 2x210
Maybe I'm overreacting but I had saved about 500 dollars to start a BA army about a month ago then decided to wait until the new codex came out.
No Assault Marines as troops? My only reason to play BA was to make an all jump infantry army and it not be unbound....
That 500 will be going somewhere else now, and hey look PS4s are on sale.
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Post by: the shrouded lord
mustardParty wrote:Really confusing signals from GW. Instead of chapter tactics it seems we get Furious Charge, an assault focused rule, but then they go and remove Assault Squads from Troops. So you're left with a bunch of Tacticals with no use for their perk.
Warlord traits also look very blah. Psychic powers seem useful though.
this post is giving me deja vu. I don't know why.
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Post by: Hulksmash
You could do 60 "Assault Marine" Space Wolves with the Champs of Fenris supplement
I'll wait for final judgement. Points and lots of little things determine if the codex is poop. But it's not looking good so far if something wasn't missed.
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Post by: SharkoutofWata
Formations are very likely. The Dark Eldar one had especially good Alpha Strike and Victory Point formations so BA should be something along those lines. Four Elite slots works for me though. I had planned on making a very Elite army anyway so Scouts, Terminators and Assault Squads are still very possible with how this is set up. A shift from 'Deep Strike troops' thinking to a more Synergy based 'Troops with Locator Beacons guiding others in' makes it much more palatable.
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Post by: DaddyWarcrimes
With the formation giving out four Elite slots, you can load your army down with Vanguard Veterans and Death Company with a minimal contingent of MSU Tacticals in Razorbacks.
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Post by: DarthOvious
A lot of major changes by the looks of it. I've been playing Blood Angels since 3rd edition so I do already have some tactical squads already. However I was planning on buying some the new ones in order to get the flamer tactical squad and drop pod them in.
However I can see a lot of Blood Angel player not liking this although I am going to reserve my full judgement until I get a proper look at the codex to see what builds look good.
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Post by: Bartali
Thanks GW, you saved me spending any money on Blood Angels when I should be spending money on Christmas presents
84179
Post by: BrokenRecord
Like many Blood Angels players, the loss of Assault Marines has me extremely butt-hurt, but I think there are some silver linings.
Army-wide Furious Charge, when combined with the +1 Initiative from the formation will make us absolute beasts in the initial round of close combat, Mephiston might not be as much of a monster as before, but he will certainly be a power armor murdering death machine when properly buffed, and now that he's an Independent Character, you can actually use him without all kinds of funny business.
I remain cautiously optimistic about this one, and expect that there will be a supplement coming, announced or not.
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Post by: Eldarain
Doesn't Korvidae make RG AM troops? Might be a way to use allies to continue playing the way you like.
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Post by: DO IT TO IT
DaddyWarcrimes wrote:With the formation giving out four Elite slots, you can load your army down with Vanguard Veterans and Death Company with a minimal contingent of MSU Tacticals in Razorbacks.
That's the detachment. We still don't know what the formation included in the book is.
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Post by: BeeCee
So is Dante a LoW? sorry if i missed if it was previously answered.
38800
Post by: DaddyWarcrimes
My mistake. I meant Detachment. The point stands. That point of Initiative that we lost in 6th was what crippled so much of the army, and getting it back is pretty sweet.
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Post by: DarthOvious
BrokenRecord wrote:Like many Blood Angels players, the loss of Assault Marines has me extremely butt-hurt, but I think there are some silver linings.
Army-wide Furious Charge, when combined with the +1 Initiative from the formation will make us absolute beasts in the initial round of close combat, Mephiston might not be as much of a monster as before, but he will certainly be a power armor murdering death machine when properly buffed, and now that he's an Independent Character, you can actually use him without all kinds of funny business.
I remain cautiously optimistic about this one, and expect that there will be a supplement coming, announced or not.
Looks like we are going back to 3rd more than we thought with this codex. Furious charge in abundance, +1I for our charges and tactical squad troop choices.
Mephiston going down in Strength and Toughness by a notch is not a big deal since he is cheaper points wise and is now an Independent character that can join squads. He can still be strength 10 as well with his sword so he can still tear Land Raiders apart if you put in another unit with some big hitting weapons. I was hoping he would get AP2 as well but alas it's not to be.
On the other hand with Dante getting eternal warrior and striking his +S2 axe at inti, he is now literally awesome.
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Post by: warboss
I kept wondering why you guys keep mentioning furious charge when warham's original warseer quote post specifically didn't say furious charge and instead said combat squads was the only army wide rule but it appears he edited it 30 minutes after posting. Having that in addition to the old previously standard initiative boost in one type of detachment (even if at the cost of obsec) is one positive note and a bit preparation H for the rest of the stuff we lost.
53985
Post by: TheKbob
So we have another feather in the "wreck old armies and make the new codex extremely vanilla" cap potentially incoming. Gotta wait and see some more leaks, but this is not boding well. Blood Angels were my last hold out for something to get me back into the game. This is such a bummer to see happen. Also, the very notion of selling you more rules to complete your already overpriced rules shouldn't be a thing to be excited about. If I'm paying $50 for army rules, a crazy concept in 2014 and gaming, then it should be complete and functional.
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Post by: breakingstick
After reading these rules and reading what people are saying I see a lot of concern and complaining that the Blood Angels have been nerfed.
I think it is a normal reaction to think of change as a nerf. Anyone who actually thinks this is a nerf is really not thinking of how to work their army correctly. This is a massive boost. Sure, maybe the troop choice changes but now what is filling your fast attack slot? The baal predator is now a heavy support choice. So put your jump troops in the fast attack slot, and you will be fine.
Now for the points. The points have gone way down. The psychic powers are awesome. The special rules look great. This is a massive buff. The only thing I saw and really did not like was the fact that the land raiders are for terminator use only. Other than that, this codex is epic.
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Post by: DarthOvious
warboss wrote:I kept wondering why you guys keep mentioning furious charge when warham's original warseer quote post specifically didn't say furious charge and instead said combat squads was the only army wide rule but it appears he edited it 30 minutes after posting. Having that in addition to the old previously standard initiative boost in one type of detachment (even if at the cost of obsec) is one positive note and a bit preparation H for the rest of the stuff we lost.
I think it's because Furious Charge will be like Acute Senses and Counter Attack for Space Wolves. It won't be listed under army wide rules but it will appear in the majority of the unit entries.
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Post by: Warhams-77
Waaghschale from www.waaaghgaming. de has some more info bits. He is sharing them on a german forum atm
Gabriel Seth and Commander Dante are indeed Lords of War
Then the relics, I am translating what Waaaghschale could see on a poor photo. So careful with these
BA Relics:
– Wings of Angels: Model gets jump infantry. He and his unit may re-roll scatter AND mishap table results. Intercepting units may only make snapshot when shooting at this unit.
– Crown of Angels: Model causes fear and the test must be made by -2 on moral check.
– Gallian's Stave: +2S, AP4, Melee, Concussive, Force, Channeled Rolls: Re-roll 1s in psychic tests - although additional 1s do damage the bearer (hard to read) (unclear what it means)
– Blade of Courage: S Bearer, AP2, Melee
– Veritas Vitae: Bearer gets an additional warlord trait from Strategic Traits
– Fury of Baal: 12″, S7, AP2, Pistol, Mastercrafted, Plasma weapon but NO overheating/gets hot
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Post by: DarthOvious
Looks like Dante and Gabriel Seth are both LoW's now. The guy is back on warseer answering specific questions placed to him.
61151
Post by: rhavien
Warhams-77 wrote:Waaghschale from www.waaaghgaming. de has some more info bits. He is sharing them on a german forum atm. First
Gabriel Seth and Commander Dante are indeed Lords of War
Then the relics, I am translating what Waaaghschale could see on a poor photo. So careful with these
BA Relics:
– Wings of Angels: Model gets jump infantry. He and his unit may re-roll scatter AND mishap table results. Intercepting units may only make snapshot when shooting at this unit.
– Engelskrone: Modell verursacht Angst und dieser Test wird mit -2 auf den MW durchgeführt.
– Gallian's Stave: +2S, AP4, Melee, Concussive, Force, Channeled Rolls: Re-roll 1s in psychic tests - although additional 1s do damage the bearer (hard to read) (unclear what it means)
– Blade of Courage: S Bearer, AP2, Melee
– Veritas Vitae: Bearer gets an additional warlord trait from Strategic Traits
– Fury of Baal: 12″, S2(?), AP2, Pistol, Mastercrafted (hard to read)
*Editing*
German blog says the pistol is S7. So its a mastercrafted plasmapistol without overheating.
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Post by: wuestenfux
Engelskrone: model causes fear and the test must be made by -2 on moral check. Automatically Appended Next Post: How about Assault Marines?
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Post by: Warhams-77
Thanks to both of you
61618
Post by: Desubot
Ooooo neet relics.
Those angel wings one might be interesting against intercepting tau
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Post by: Carnage43
wuestenfux wrote:Engelskrone: model causes fear and the test must be made by -2 on moral check.
Automatically Appended Next Post:
How about Assault Marines?
ASM are no longer troops. Tacticals and scouts only.
90752
Post by: Warhams-77
Iuchiban posting again on Warseer
Does mephiston get an inv save ? At that toughness he looks too easy to ID. Will be praying for good biomancy rolls. Seems odd he got changed so much.
No Inv for Meph. S and T as a Centurion
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Post by: Hayes1118
Changes really don't look to bad so far, but I was hoping for some way to get fleet on some of our assault units :(
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Post by: Arschbombe
Re: Assault Marines. GW is telling you that you're better off with tacticals in this shooty edition.
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Post by: DarthOvious
Hopefully priests will be able to take bikes, then you can have a squad of bikers who get feel no pain against lascannon shots.
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Post by: BeeCee
I am hoping priest are an HQ choice but you can take 1 per HQ choice like a techmarine.
a boy can dream!
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Post by: Warhams-77
Iubichan on Warseer
Thanks! So are standard Predators and Vindicators no longer Fast?
That's correct, but standard Predators can buy them at 10 points.
77630
Post by: Thud
Points for relics are up:
- One jump pack that allows the bearer and his unit re-roll when DS and when other units Intercept -> Snapshots. (25)
- Gives Fear, and fear tests are done with -2 L (10)
- One item that gives an additional warlord trait strategic table. (15)
- One physic weapon +2S, AP4, bearar may re-roll 1 in the psychic phase. If rellod die is a 1, bearer takes one wound. No saves allowed. (10)
- One Master-crafted plasma pistol, that does not get hot. (25)
- One AP2 power sword. (25)
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Post by: Vaktathi
Everything so far looks to be about what anyone should have expected if you'd paid any attention to the CSM, DA, SW, and GK releases, no big surprises at all barring assault marines.
This is a consequence of the previous book going rather full-ham overboard in some areas (e.g. more access to heavy armor in more FoC slots than any other army including IG, etc). There was going to be some drastic scaling back and a lot of the niche-build armies aren't going to come through intact, just as things like Vendetta-spam IG armies didn't either.
On top of that, the BA's have always been a relatively Codex-adherent chapter, they don't have more assault marines than anyone else. I understand the imagery and differentiation GW went for with the WD list and the Ward-dex, and even I'm surprised they're dropping the Assault Marines as Troops, but I can see where they're coming from for it.
From the looks of it though, they're taking into account that Elites are very crowded, and the army-wide Init bonus will be very handy indeed against opposing MEQ/Eldar/Daemon foes.
Ultimately, perhaps aside from the change to Assault Marines, I don't think anyone should be surprised at all by most of these changes. We'll see if the expanded Elites allowance and Init bonus makes up for the removal/relocation of other options.
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Post by: casvalremdeikun
Well, I have a Deathstorm box sitting at my hobby store at this moment with my name on it. I am really debating even buying it at all since I was going to take the Blood Angels half. The utter BS of taking DC and the DC Dread and moving them into Elites just torpedoed my desire to own the box. I was looking forward to a jump army. I already have a transport based army tactical squad Space Marine army.
I am waiting for there to be something like what the Captain on a bike does but with Assault Marines or Death Company.
Very very disappointing.
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Post by: Desubot
I dont think Assault marines are all that surprising ether though considering the addition of EVERYONE SCORES!
Im surprised why they changed DC to suddenly score. (is there some kinda fluff reason before?) I dont recall.
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Post by: Thud
Desubot wrote:I dont think Assault marines are all that surprising ether though considering the addition of EVERYONE SCORES!
Im surprised why they changed DC to suddenly score. (is there some kinda fluff reason before?) I dont recall.
When the rules for the current DC came out, they were Troops in an edition where only Troops could score and where there was a distinction between scoring units and denial units. Especially the latter is kind of a big deal, since now you can't even contest an objective if you are not a scoring unit.
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Post by: BeeCee
one thing to note, if you want to take the squad from deathstorm, they are listed as troops. same for the DC dread.
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Post by: Thud
Command Squads are Elites now, it seems.
Just like half the bloody codex.
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Post by: BrokenRecord
Warhams-77 wrote:Waaghschale from www.waaaghgaming. de has some more info bits. He is sharing them on a german forum atm
Gabriel Seth and Commander Dante are indeed Lords of War
Then the relics, I am translating what Waaaghschale could see on a poor photo. So careful with these
BA Relics:
– Blade of Courage: S Bearer, AP2, Melee
– Fury of Baal: 12″, S7, AP2, Pistol, Mastercrafted, Plasma weapon but NO overheating/gets hot
And here we have AP2 everything Mephiston
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Post by: evildrcheese
Losing assault marines as troops hurts but overall the codex is sounding fairly solid. It's really going to change the way I play the army but that's not necessarily a bad thing...
Do our storm ravens keep blood strike missiles do we know? With the Baal Pred and Storm Raven both in heavy, those slots are going to be in high demand....
D
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Post by: H.B.M.C.
BrokenRecord wrote:Like many Blood Angels players, the loss of Assault Marines has me extremely butt-hurt, but I think there are some silver linings.
What do you mean by "loss" of Assault Marines?
[EDIT]: Wait, BA's don't get Assault Marines as Troops any more? And they just happen to release a new Tactical Squad for BA's? Must be a coincidence.
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Post by: the shrouded lord
sorry but this whole "assasult marines no longer troops" annoys me
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Post by: casvalremdeikun
BeeCee wrote:one thing to note, if you want to take the squad from deathstorm, they are listed as troops. same for the DC dread.
Question: Would the worldwide +1I make Power Fists and Thunder Hammmers hit at I2 or would they still be I1?
Considering that Cassor the Damned is pretty much your average DC Dread, putting him in troops won't hurt at all.
Does anyone get the idea that the teams that worked on Deathstorm we're using the old codex and some notes about the new one?
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Post by: pretre
BrokenRecord wrote:Warhams-77 wrote:Waaghschale from www.waaaghgaming. de has some more info bits. He is sharing them on a german forum atm
Gabriel Seth and Commander Dante are indeed Lords of War
Then the relics, I am translating what Waaaghschale could see on a poor photo. So careful with these
BA Relics:
– Blade of Courage: S Bearer, AP2, Melee
– Fury of Baal: 12″, S7, AP2, Pistol, Mastercrafted, Plasma weapon but NO overheating/gets hot
And here we have AP2 everything Mephiston
SC don't usually get access to relics.
494
Post by: H.B.M.C.
Wow. A Relic that causes Fear. OMG totes OP! And I suspect that "Two Warlord Traits" thing will be in every army. But seriously though, Assault Marines back to FA? Talk about gutting an army. Good jooorrb GW.
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Post by: BrokenRecord
Ah poop, you're right. Got excited and jumped the gun there.
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Post by: the shrouded lord
still you can almost have that by giving a normal captain or CM those weapons... ah wait, lascannons.
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Post by: Azreal13
casvalremdeikun wrote:BeeCee wrote:one thing to note, if you want to take the squad from deathstorm, they are listed as troops. same for the DC dread.
Question: Would the worldwide +1I make Power Fists and Thunder Hammmers hit at I2 or would they still be I1?
Considering that Cassor the Damned is pretty much your average DC Dread, putting him in troops won't hurt at all.
Does anyone get the idea that the teams that worked on Deathstorm we're using the old codex and some notes about the new one?
It goes multipliers, additions, set values.
So in the case you're asking, they'd get their I boosted to 5, then unwieldy would set it at 1. (Or do they just strike at the I1 step but not actually modify the I characteristic of the model? Either way, you're going at 1.)
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Post by: Warhams-77
Iuchiban on Warseer
1. Does Mephiston have access to anything that makes him move faster than 6" in movement phase, e.g. Jump pack or Psychic abilitiy like "Wings of Sanguinius".
2. Sanginor, is he an IC?
1. No.
2. No.
Can you confirm if Dante still unlocks Sanguinary Guard as troops?
No, he does not unlock SG as tropos. BTW I haven't seen any FoC unlocking in the codex. Not even the command squad, which is Elite now.
The detachment mentioned before may be attractive enough with I+1.
Especially if it is not only during the first assault turn (but it probably is).
The Detachment is very nice. As I said before, the I bonus is for the whole army and works every turn.
Is a Sword/Axe Encarmine still a mastercrafted weapon?
Yes. Btw, the max unit size is now 10. 33 points per model.
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Post by: gorgon
casvalremdeikun wrote:Does anyone get the idea that the teams that worked on Deathstorm we're using the old codex and some notes about the new one?
That, or they saw the nerdrage train a-comin' around the bend and figured the Deathstorm stuff might mollify it somewhat.
As Vaktathi said, the info so far seems very much in line with recent codex updates. What's more, it also mostly seems reasonable to me, and also potentially quite good depending on how points costs come in.
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Post by: casvalremdeikun
Azreal13 wrote: casvalremdeikun wrote:BeeCee wrote:one thing to note, if you want to take the squad from deathstorm, they are listed as troops. same for the DC dread.
Question: Would the worldwide +1I make Power Fists and Thunder Hammmers hit at I2 or would they still be I1?
Considering that Cassor the Damned is pretty much your average DC Dread, putting him in troops won't hurt at all.
Does anyone get the idea that the teams that worked on Deathstorm we're using the old codex and some notes about the new one?
It goes multipliers, additions, set values.
So in the case you're asking, they'd get their I boosted to 5, then unwieldy would set it at 1. (Or do they just strike at the I1 step but not actually modify the I characteristic of the model? Either way, you're going at 1.)
Ah okay. So Raphen's squad's two I1 weapons kinda sucks. I can't decide what I want to do with them. They may actually be built a little different and go in Elites. Regardless, Cassor the Damned will be built and used as is. If he is the only way to get a Dread in Troops, I am taking it.
But yeah, totally waiting to see if they will do a Buy This Supplement To Actually Play Your Army like they did with almost every other army. Automatically Appended Next Post: Has it been said if Vanguard Veterans are still Fast Attack or if they have been moved into the WAY overcrowded Elites?
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Post by: BrokenRecord
casvalremdeikun wrote:
Has it been said if Vanguard Veterans are still Fast Attack or if they have been moved into the WAY overcrowded Elites?
They're exactly the same as they are in Codex: Space Marines, but with the addition of Furious Charge.
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Post by: casvalremdeikun
BrokenRecord wrote: casvalremdeikun wrote:
Has it been said if Vanguard Veterans are still Fast Attack or if they have been moved into the WAY overcrowded Elites?
They're exactly the same as they are in Codex: Space Marines, but with the addition of Furious Charge.
So... IF I ever get any, they will probably be built as an Assault Squad so they don't use up an Elite slot.
On the bright side, I am probably going to save a ton of money now.
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Post by: BlackArmour
Well...... really glad I wainted to build some of the guys from the Box set until I got info. Cause I already have 30 Jump marines ready to roll and wont need more than that now. I have more than enough DC to fill elite slots, that they must now share with other good elite units ( which is a bummer).
The Good- Dante is awesome ...and sadly almost an auto include.*WL traits aren't horrible * Physic powers seem decent to good * Relics seem pretty nice * +1int is nice. *Memphiston came out alright or at least didn't get beaten with a Nerf Hammer to the point of being unusable.*Tactical Marines get good options (however this is clearly just to sell kits) *Decent point drops on some models (that we know so far)
The Bad- +1int and +1str is only good if you charge and many opponents already know to charge you first if you get close enough * loss of re-roll to wound on Chaplain ( except Astorath) * DC and DC dread into elites(making this crowded) * loss of Land Raider Transports * Baal predator in HS ( now making this crowded) * Loss of DOA
The Ugly- * Priests into HQ ( if there is no modifiers for this) and the sin of all sins for BA players Assault Marines no longer troops, basically gutting the feel of our entire army and only lending credence to those who want BA folded into the Vanilla Dex.
Im not all doom and gloom, there is good in there and some other things I can live with easily and just need to adjust my style too. However gutting the entire feel of our army .....yea that hurts.
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Post by: niv-mizzet
Oh joy, according to this, my favorite army just got ruined. Fun times. Still hoping for an April fools shout.
I've got like 80 assault marines that I can't even use half of in a list now. Maybe I can paint half of them black to use as DC.
Still utterly stupid that I have to put down a 10 tactical marine tax when running a jump army.
Got 8 priests already, and no room for them in a force org anymore.
I guess ima have to start convincing people that unbound "isn't that bad" so I can have my core troops back. Oh, and try to get hq's that are stupidly marked as lords of war to just count as hq's.
Let the house ruling commence!
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Post by: BrokenRecord
BlackArmour wrote:I'm not all doom and gloom, there is good in there and some other things I can live with easily and just need to adjust my style too. However gutting the entire feel of our army .....yea that hurts.
I'm pretty much in complete agreement with you. A lot of this really stinks, but there is a lot of good too; I'm just extremely worried about the crowding in all of the areas except for Troops; we have a ton of units wedged into a very limited number of slots. Still, I think I will be able to adjust my play style to fit the new feel of the army.
I have to say though, the biggest kick in the nuts is the fact that I do think this makes a lot of the haters right; we really could just be rolled into the vanilla Space Marines dex without much effort
Exactly
v v v v v
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Post by: casvalremdeikun
Blood Angels are really no different from the average C:SM Chapter than Black Templars at this point.
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Post by: pretre
Unbound isn't houseruling.
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Post by: niv-mizzet
Yep. Looks like there won't be an 8th or higher edition BA book, just a "make your own marines chapter" book with a tiny blurb about chapters that used to be so fleshed out.
I've never been more sure that GW are complete morons.
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Post by: BrokenRecord
Apparently Corbulo now costs 120pts and gives units within 6" +1 WS & +1 Initiative... I can live with that, especially given that I am definitely running at a double CAD or a BA specific Detatchment + Formations
Plenty of spots for all the HQs and Elites
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Post by: Tpiddy
I don't have the old dex in front of me but didn't the jump pack piece of wargear actually grant DOA? Is there any mention of the jump pack adding a bonus this time around?
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Post by: Walnuts
I can see a lot of people being upset about assault marines no longer being troops, but shoot, saying that ruins the army?
Blood Angels don't have any more assault marines than any other codex chapter, back in 3rd ed they weren't troop choices, and that was arguably when Blood Angels were at their best.
I'm honestly more excited about tacticals being good again, and then being able to use my assault marines to support them.
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Post by: niv-mizzet
When you already have the well-entrenched standard house rule of "no unbound," it's pretty much gonna be the same process though. :(
Also I guess I can drop a lot of things from my 40k wish list. The land raider thing sucks too.
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Post by: BrokenRecord
Tpiddy wrote:I don't have the old dex in front of me but didn't the jump pack piece of wargear actually grant DOA? Is there any mention of the jump pack adding a bonus this time around?
Yes it did, and no, there isn't. DoA is a Warlord Trait ONLY now (and Dante has it automatically).
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Post by: Andilus Greatsword
Vaktathi wrote:Everything so far looks to be about what anyone should have expected if you'd paid any attention to the CSM, DA, SW, and GK releases, no big surprises at all barring assault marines.
This is a consequence of the previous book going rather full-ham overboard in some areas (e.g. more access to heavy armor in more FoC slots than any other army including IG, etc). There was going to be some drastic scaling back and a lot of the niche-build armies aren't going to come through intact, just as things like Vendetta-spam IG armies didn't either.
On top of that, the BA's have always been a relatively Codex-adherent chapter, they don't have more assault marines than anyone else. I understand the imagery and differentiation GW went for with the WD list and the Ward-dex, and even I'm surprised they're dropping the Assault Marines as Troops, but I can see where they're coming from for it.
From the looks of it though, they're taking into account that Elites are very crowded, and the army-wide Init bonus will be very handy indeed against opposing MEQ/Eldar/Daemon foes.
Ultimately, perhaps aside from the change to Assault Marines, I don't think anyone should be surprised at all by most of these changes. We'll see if the expanded Elites allowance and Init bonus makes up for the removal/relocation of other options.
Pretttty much. I was worried that BA might end up being top-tier, but now I figure they'll be closer to DA, maybe just below SW. Losing Assault Marines from troops is a pretty massive nerf and flavour-killer, even if it is way closer to the fluff.
Really though, the book looks like it'll still be pretty effective in the end. Even if you aren't running one of the better detachments, take min- Tac squads and then spam the crap out of your FA and Elite slots. Armour saturation lists are still looking pretty good.
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Post by: Desubot
Walnuts wrote:I can see a lot of people being upset about assault marines no longer being troops, but shoot, saying that ruins the army?
Blood Angels don't have any more assault marines than any other codex chapter, back in 3rd ed they weren't troop choices, and that was arguably when Blood Angels were at their best.
I'm honestly more excited about tacticals being good again, and then being able to use my assault marines to support them.
Im pretty sure tacticals are about as mediocre as they have always been and always will be.
furious charge on a bunch of men wont really do too much.
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Post by: PlaguelordHobbyServices
Why is Lord of War a bad thing? Can anyone explain this to me?
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Post by: BeeCee
I can understand that people feel the army lost the flavor, I agree. In my mind BA were jump marines.
But i don't really see how assault marines were horribly competitive anyways, often times people just used them san jump packs to spam cheap transports. With the cheaper tactical squads, you are getting pretty much the same thing here.
So from an army power standpoint, i think the army will be better, if anything just bringing the unit costs down to what SM are now will do that.
But losing the all jumper flavor is a bummer but mostly on a army asthetics level.
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Post by: Desubot
Tranny c'tans are bad mmk?
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Post by: DeathzHellShotz
With tactical marines being able to have up to 4 flamers, there becoming the new assault marines.
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Post by: PlaguelordHobbyServices
that did nothing to answer my question...
Why is Dante being a LoW a bad thing?
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Post by: rollawaythestone
Dante as LoW is good. Frees up HQ's for those lovely Relics, or Sanguinary Priests.
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Post by: Tpiddy
BrokenRecord wrote:Tpiddy wrote:I don't have the old dex in front of me but didn't the jump pack piece of wargear actually grant DOA? Is there any mention of the jump pack adding a bonus this time around?
Yes it did, and no, there isn't. DoA is a Warlord Trait ONLY now (and Dante has it automatically).
Thanks. That is a bummer. Sounds like Dante is an auto include for me going forward.
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Post by: Desubot
It wasn't the original question
But its not a bad thing.
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Post by: SharkoutofWata
Lords of War aren't bad but having a named character like Seth in the same category as a Baneblade or Warhound Titan is unnecessarily complicated. It's an escalation of war that a lot of players aren't ready for and shouldn't have to endure. An Imperial Knight, a baby Lord of War, is still a beast and changes the game completely. Far more than fliers or elite infantry or tanks could hope for. Makes the game into 'who can kill the biggest tank'. And that's what fits in the same slot as Dante now.
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Post by: PlaguelordHobbyServices
Anyone know if Honor Guard is still a thing? Would like to know if my Melta gun, Jump pack, Storm Shield HG should be torn apart...
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Post by: niv-mizzet
If I'm not mistaken...
If your opponent doesn't have a lord of war in their list, they get free VP for killing yours, even if it's just some T4 dude who's not anymore threatening than a chapter master with shield eternal from standard marines codex.
Also, I'm not sure if it only applied to super heavies or not, but the opponent also gets a good warlord table that focuses on giving their warlord anti-lord of war stuff, and +1 seize
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Post by: Anpu42
So we are going back a Pre-2007 No Assault Troop Army.
>I don't see as that much of an issue. For me this I m going to have to split up my Assault Squads into two different builds.
Elites: As Vanguard Vets, well it like all of the extra S5, I5 Attacks. As Death Company, the Same.
Fast Attack: As Assault Squads, well they will no long be OS, but with the New Detachment, I would not OS Anyway.
Troops: Well I was wanting an excuse to get the New Shiny Tactical Squad. With the Fast Rhinos and the fact that we can now take Multiple-Assault Weapons and Bolt Pistols, those Tactical Squads can Act Like Assault Squads. You Also Still Have Assault Scouts [Especially if we got Storms].
Then of course We Have Unbound, that Solves Everything.
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Post by: Desubot
niv-mizzet wrote:
If I'm not mistaken...
If your opponent doesn't have a lord of war in their list, they get free VP for killing yours, even if it's just some T4 dude who's not anymore threatening than a chapter master with shield eternal from standard marines codex.
Also, I'm not sure if it only applied to super heavies or not, but the opponent also gets a good warlord table that focuses on giving their warlord anti-lord of war stuff, and +1 seize
only if you play escalation. which is not mandatory.
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Post by: casvalremdeikun
Because you still have to pay the HQ tax to get him on the board. But, with the overabundance of cheap HQs, this shouldn't be a deal breaker. I am probably going to pick Dante up now.
I wonder if there is something in the Tacticals that says they can take Special Wargear.
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Post by: pretre
Some folks don't like all LOWs because some are bad. They're LOW-ist.
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Post by: Paradigm
The biggest problem with characters as LOW is they it means they can't be the compulsory HQ. This isn't so bad for BA as they will almost certainly have a priest or two in HQ, but for for example, take Orks. With Ghazkul as a LOW, it's a bit stupid/annoying to have to have another Warboss or HQ running around after him.
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Post by: Crimson
niv-mizzet wrote:
When you already have the well-entrenched standard house rule of "no unbound," it's pretty much gonna be the same process though. :(
Maybe, but you really cannot expect GW to write codices based on people's house rules. Unbound and Lords of War are part of the standard rules, so this new codex did not render your army unplayable, your house rules did.
Assault marines as troops never made any sense anyway; BA do not have any more of them than any codex chapter does (then again, vanilla marines shouldn't be able to take bikes as troops either.)
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Post by: niv-mizzet
Desubot wrote:niv-mizzet wrote:
If I'm not mistaken...
If your opponent doesn't have a lord of war in their list, they get free VP for killing yours, even if it's just some T4 dude who's not anymore threatening than a chapter master with shield eternal from standard marines codex.
Also, I'm not sure if it only applied to super heavies or not, but the opponent also gets a good warlord table that focuses on giving their warlord anti-lord of war stuff, and +1 seize
only if you play escalation. which is not mandatory.
Aren't you automatically playing escalation if you use a lord of war?
Or do you have the option to take say...a thunderhawk or reaver and then tell the opponent you're not playing escalation?
I remember reading escalation and trying like...2 games, and since then, I've always assumed that the LOW slot means you crack it open and let the opponent have a bunch of advantages for you taking one. If it's not that way, then I guess LOW is ok?
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Post by: BrokenRecord
I don't mess with the tournament scene at all, but don't a lot limit Lords of war? I could see a lot of people getting irritated that their 160 point, slightly boosted, captain is now considered the organizational equivalent of a Warhound.
I'm by no means trying to jump on the GW hate train, but Seth as a LoW seems to make sense from a fluff perspective, and not at all from a crunch perspective. Not sure I get this decision. Maybe they're trying to free up space in the now extra crowded HQ slot?
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Post by: Desubot
niv-mizzet wrote:
Aren't you automatically playing escalation if you use a lord of war?
Or do you have the option to take say...a thunderhawk or reaver and then tell the opponent you're not playing escalation?
I remember reading escalation and trying like...2 games, and since then, I've always assumed that the LOW slot means you crack it open and let the opponent have a bunch of advantages for you taking one. If it's not that way, then I guess LOW is ok?
No you are not.
7th force org automatically comes with the LOW slot.
Escalation added that into 6th that didnt have it.
It also listed some basic LOW as not all books had it.
Now LOW are all over the place from forgeworld to your normal book.
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Post by: DarthOvious
Some may argue that it's because you will still need to purchase an HQ on top.
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Post by: Vaktathi
niv-mizzet wrote: Desubot wrote:niv-mizzet wrote:
If I'm not mistaken...
If your opponent doesn't have a lord of war in their list, they get free VP for killing yours, even if it's just some T4 dude who's not anymore threatening than a chapter master with shield eternal from standard marines codex.
Also, I'm not sure if it only applied to super heavies or not, but the opponent also gets a good warlord table that focuses on giving their warlord anti-lord of war stuff, and +1 seize
only if you play escalation. which is not mandatory.
Aren't you automatically playing escalation if you use a lord of war?
Nope, if you aren't running a mission form the Escalation book, then its rules don't apply. You can just use the basic core 7E rules and bring a Reaver Titan as part or a normal "battleforged" list, and none of those advantages apply.
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Post by: Desubot
You where probably taking a priest anyway and your warlord can be any character so
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Post by: deviantduck
are the fast rhinos dedicated?
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Post by: niv-mizzet
Well then, it's nice to know that Dante can fit without taking a spot away from the very contested HQ section, and without the disadvantages that our entire group thought they had.
Seriously we have an ork player who hasn't run ghaz since their book because we all thought he brought all the escalation-associated stuff with him.
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Post by: DarthOvious
Desubot wrote:You where probably taking a priest anyway and your warlord can be any character so
I suppose this is true. You could look at it as freeing up another HQ slot to take instead if you want two priests in your list.
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Post by: Backfire
This Codex actually sounds far more interesting than previous one. I've always liked Blood Angels, but never got around starting them: I played few proxy matches with the WD Codex and liked it (!). However, the Ward-dex totally killed my interest. They became just so over-everything, they didn't feel like a dying chapter anymore.
Too bad that I am now too invested with Dark Angels to start another Marine Chapter. It's understandable that many BA players who had all-Jump Pack armies are pissed, no matter how much sense that change makes lore-wise.
I actually kinda shudder whether they will remove Troop Terminators from next DA codex...OTOH, at least they can't make it suck any more, right...?
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Post by: warboss
Crimson wrote:
Maybe, but you really cannot expect GW to write codices based on people's house rules.
No, but you should be able to expect them to continue the defining characteristic of the army that they added to differentiate that army from the myriad of other similar ones. For better or worse, BA have been the "jump pack as troops" army for three editions of the game and almost a decade. People bought whole armies to build around that theme. Abandoning now just because they came out with a different new kit that they want to push is showing contempt for their customer base. Add in the apparent abandoning of yet another defining difference, all those landraiders that were previously available as a generic dedicated transport are no longer according to earlier posts. That is a double whammy from GW.
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Post by: H.B.M.C.
It's not a solution to "they just made my army invalid" either. For most people, at least. I mean seriously, I haven't seen a release so designed to feth over the current player base in a while, and I generally don't use that terminology. But consider: Death Company get changed. Assault Marines get changed. Sang Priests got changed. Tac Squads got emphasised... and a new Tac Box got released. Such coincidence. Much accident. Wow.
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Post by: Ugly Green Trog
Well I'm massively annoyed by the removal of assault squads as troops. It's hyper annoying that to make a fluffy list I have to use unbound and open myself up to the kind of abuse unbound entails.
Tbh the codex just sounds way more bland now, for those arguing that BA have no more assault squads than other chapters this is true but ignores one vital point: BA prefer jump packs, BA assault squads are always full strength as marines jump at the chance to serve in them.
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Post by: endlesswaltz123
Blood Angels weren't a jump troop Army when I started in 2nd edition, they wasn't in third either.
They've gone back to their roots as far as I'm concerned. You can't wage all wars with jump packs and pistols.
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Post by: Desubot
Ya know is it entirely possible that
1 there will be a formation to allow troop ass marines? or
2 that tactical marines can just take jumpers?
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Post by: niv-mizzet
Desubot wrote:Ya know is it entirely possible that
1 there will be a formation to allow troop ass marines? or
2 that tactical marines can just take jumpers?
As far as 2 is concerned, it's apparently been confirmed that there are no jump packs anywhere in the troop section.
So now we're just holding out for formation/supplement stuff to save our precious jump pack troops.
494
Post by: H.B.M.C.
endlesswaltz123 wrote:Blood Angels weren't a jump troop Army when I started in 2nd edition, they wasn't in third either.
Yeah, and back then they were just Ultramarines with different Special Characters, a different paint job, and one unique unit (Death Company). Why would we want to return to a world where things are more bland?
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Post by: Shandara
Good thing my brother magnetised all the backpacks/jump packs on all his assault and tactical marines.
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Post by: SharkoutofWata
With formations outside the CAD limits and GW not giving a rat's ass about tournaments, a formation using Assault Squads and some sort of HQ or Chaplain and Death Company or just something along those lines is HIGHLY likely. I'm sure there will be a way to still do the old builds for the most part and folks just have to be patient.
Or a caveat that allows Assault to come back in as Troops like Vanilla Bikes, but I'm sure we would have heard of that by now if it were a thing.
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Post by: BlaxicanX
Zande4 wrote: Pro tip. If someone is figuratively jumping up your ass, it generally means they're agreeing with you or just giving you compliments to the point where it's over the top. The phrase you were looking for is "jumped down my throat"
Australians consider "jumping up my ass" to have a positive connotation? U scary. lol DarthOvious wrote:All I'm asking for is that you don't state your personal opinion as fact.
A fact is an opinion that no one can present a logical counter-argument against. - - - - - - On a positive note, aside from the utterly soul crushing buttsmashing of my assault marine army, I like the majority of the changes in the codex. Sneaky GW making Dante awesome just in time to make him a LoW.
46257
Post by: th3maninblak
http://spikeybitsblog.com/2014/12/new-blood-angels-codex-rules-leak.html
Thats the link to the codex leak. Literally the ONLY thing I dont like is no assault squads in troops.
494
Post by: H.B.M.C.
I've never heard the ass one.
Yep... I really just typed that.
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Post by: Fireraven
I do not think people are looking at this right. We just got a Deathstar from hell. Mephiston, Tig, all the special weapons tac squad? Thinking Telepathy, possible Divination.
48188
Post by: endlesswaltz123
H.B.M.C. wrote:endlesswaltz123 wrote:Blood Angels weren't a jump troop Army when I started in 2nd edition, they wasn't in third either.
Yeah, and back then they were just Ultramarines with different Special Characters, a different paint job, and one unique unit (Death Company). Why would we want to return to a world where things are more bland?
Yet the death company had the most character it has ever had.
Having the 1+1 wound rule was cool, and also that each marine was a 1 man unit if they didn't have a chaplain to keep them in line.
88026
Post by: casvalremdeikun
Is the Reclusiarch still a thing? Chaplain upgrade? Gone altogether?
494
Post by: H.B.M.C.
Yeah 'cause that wasn't hard to track or anything, especially in 2nd Ed's 1-on-1 style HTH rules.
48188
Post by: endlesswaltz123
There was only ever 20 models in each army, it wasn't that hard to track.
77630
Post by: Thud
According to the guy on Warseer, the Reclusiarch is gone (and so are Honour Guard). He didn't say if Chaplains are moved to HQ (which is probably the case).
So, if you were using Relics of the Armoury you're gak outta luck until FW brings out a new book with Marine vehicles (or maybe they'll just FAQ it in a couple of years or so).
88026
Post by: casvalremdeikun
Great, and I just bought a new Chaplain with Jump Pack. I guess I can give him that Jump Pack Relic that helps out Deep Strike. Fielding him and Dante will yield some interesting results.
4437
Post by: Narlix
Ok now that it's leaked any word on dev squads having access to heavy Flamers ?
53744
Post by: rollawaythestone
Narlix wrote:Ok now that it's leaked any word on dev squads having access to heavy Flamers ?
Apparently Dev squads cannot take Heavy Flamers.
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Post by: Motograter
Narlix wrote:Ok now that it's leaked any word on dev squads having access to heavy Flamers ?
Only tac squads and sternguard
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Post by: Yodhrin
H.B.M.C. wrote:endlesswaltz123 wrote:Blood Angels weren't a jump troop Army when I started in 2nd edition, they wasn't in third either.
Yeah, and back then they were just Ultramarines with different Special Characters, a different paint job, and one unique unit (Death Company). Why would we want to return to a world where things are more bland?
Return to a world without Santa Grimnar, Dreadknights, Bloody Blood Missiles, Robo-Spock Iron Hands, and Centurions? You know, if it weren't for what Forgeworld and FFG have produced in the interim, I'd say it was totally worth it.
1478
Post by: warboss
Yodhrin wrote:Return to a world without Santa Grimnar, Dreadknights, Bloody Blood Missiles, Robo-Spock Iron Hands, and Centurions? You know, if it weren't for what Forgeworld and FFG have produced in the interim, I'd say it was totally worth it.
I believe the proper satirical term for centurions (that I made up) is Russian Nesting Astartes. I would also accept anything starting with "Yo Dawg! I hurd you like spees marinez..."
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Post by: Eldercaveman
So if it's true that Corbulo gives +1 ws and init to his unit, this might be a thing.
Meph
Dante
Corb
A decent size (15?) unit of death co
That's init 6 str 5 ws 5 assumingly with fnp as well, drop invis on it from Meph!
I call it the .... Death-Star...
Oh wait.
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Post by: Azreal13
warboss wrote: Yodhrin wrote:Return to a world without Santa Grimnar, Dreadknights, Bloody Blood Missiles, Robo-Spock Iron Hands, and Centurions? You know, if it weren't for what Forgeworld and FFG have produced in the interim, I'd say it was totally worth it.
I believe the proper satirical term for centurions (that I made up) is Russian Nesting Astartes. I would also accept anything starting with "Yo Dawg! I hurd you like spees marinez..."
Kinder Marines?
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Post by: WisdomLS
I'm not usually one to bemoan codex changes as they generally all get a little better and change around units to make us buy more toys but....
If these rumors are actually correct I'm pretty upset, sure various things are alot better (dante, points drops, etr) but I see very little reason to play BA instead of normal marines. We have to take tacticals but instead of a useful chapter tactic are stuck with furious charge on a single attack unit with rapid fire weapons that are unlikey to ever charge. This makes for a very un-inspiring core to an army.
Just take some fast attack units to assault with I here people cry - but if I play wolves or marines I could use thunderwolves or bikes who are both harder to kill, faster and more hard hitting.
We used to be the only chapter with a flying vehicle now we are the chapter with the least flying options (all the others have two).
If we're going to just be bad vanilla marines at least we should get some of their toys like storm talons and landspeeder storms that fit our flavour.
As I said I'm sure they will be perfectly playable but they just seem completely un-interesting, there is no point having a book that just does the same as the vanilla book. those who say that it'll get fixed in a suppliment need to wake up, playing extra to get what you used to have is not an answer.
Sorry for the rant but I've been playing BA since the early 90's and was really looking forward to this book and am now just pretty sad which is not a feeling the makers of the game I love should be giving me -( here's hoping that as with all books it works out ok in time.
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Post by: BlaxicanX
Eldercaveman wrote:So if it's true that Corbulo gives +1 ws and init to his unit, this might be a thing.
Meph
Dante
Corb
A decent size (15?) unit of death co
That's init 6 str 5 ws 5 assumingly with fnp as well, drop invis on it from Meph!
I call it the .... Death-Star...
Oh wait.
Pray for the 12'' move psychic ability and if you get it, tell your opponent to prepare his anus for the turn 2 charge.
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Post by: Theduke07
So much for finishing my Flesh Tearers. LOL what a joke. But why am I surprised I know GW doesn't care about older players. No different than all those chaos players that took it in the rear post 3.5 or whatever.
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Post by: Veteran Sergeant
Yodhrin wrote: H.B.M.C. wrote:endlesswaltz123 wrote:Blood Angels weren't a jump troop Army when I started in 2nd edition, they wasn't in third either.
Yeah, and back then they were just Ultramarines with different Special Characters, a different paint job, and one unique unit (Death Company). Why would we want to return to a world where things are more bland?
Return to a world without Santa Grimnar, Dreadknights, Bloody Blood Missiles, Robo-Spock Iron Hands, and Centurions? You know, if it weren't for what Forgeworld and FFG have produced in the interim, I'd say it was totally worth it.
Yep.
Bland is highly underrated.
Biggest disappointment from this codex is no Blood Wing Attack Fighter or Chalice Chariot with Casket Cannon. But hey, not all is lost. Tyranids got an interim release, and they specifically left out the Storm Talon.
61618
Post by: Desubot
BlaxicanX wrote:Eldercaveman wrote:So if it's true that Corbulo gives +1 ws and init to his unit, this might be a thing.
Meph
Dante
Corb
A decent size (15?) unit of death co
That's init 6 str 5 ws 5 assumingly with fnp as well, drop invis on it from Meph!
I call it the .... Death-Star...
Oh wait.
Pray for the 12'' move psychic ability and if you get it, tell your opponent to prepare his anus for the turn 2 charge.
Prepare for that nice large demolisher shell
I think it will be interesting. Fit it into a unit with a bunch of powermauls and go wack some faces  especially with enfeeble or some other sillyness.
1478
Post by: warboss
Veteran Sergeant wrote: Biggest disappointment from this codex is no Blood Wing Attack Fighter or Chalice Chariot with Casket Cannon. The GW Advent calendar is still going on. Maybe we'll get this beauty sometime before Dec 25th as an additional paid DLC microtransaction!
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Post by: ancraig
Warhams-77 wrote:Iubichan on Warseer
Thanks! So are standard Predators and Vindicators no longer Fast?
That's correct, but standard Predators can buy them at 10 points.
but what about vindicators? Yay or nay? I was super pumped to start blood angels when i heard they had fast vindicators. I've always loved them, but been afraid of their limited range/speed.
IS MY SUMMER DREAM TO COME TO NAUGHT?
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Post by: Silverthorne
Lame rumors. No reason to run BA now, since the best units appear to be either HQ or slotless characters. Just use them as allies to get Meph.
Another missed opportunity.
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Post by: th3maninblak
Anyone got a link to this warseer thread? I cant find it
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Post by: Warhams-77
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Post by: warboss
Silverthorne wrote:Lame rumors. No reason to run BA now, since the best units appear to be either HQ or slotless characters. Just use them as allies to get Meph.
Another missed opportunity.
If he really is T5 now instead of 6 then a large part of why people took him is gone (immunity to S10 instakill). He gains a bit of survivability if he is an IC who can join a squad but I'm not sure if that is the case.
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Post by: JuniorRS13
I know we have nay-sayers. But i like it.
The only thing that slightly annoys me is our new detachment and no new flyer or access to storm talon. We only get 1 extra elites slot? It seems like the previous army detachments gave a little more than that.
494
Post by: H.B.M.C.
Yeah. The people who don't like the fact that the entire structure of their army has been invalidated are just 'nay-sayers'.
On the bright side, at least you had the class not to call them "haters".
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Post by: Vaktathi
A great term I just saw on another board made sense to me.
Ward basically redefined the BA's fairly radically. Their last book went more than a bit ham in some places.
It would appear that GW is attempting to "de-Ward" the book and bring it closer to its 2E "Angels of Death" incarnation, and in a way that makes sense.
It's unfortunate for the armies that were built heavily around Assault Marines, as that was their main feature for the last 7 years, but I can at least see some fluff logic in their madness with this, as opposed to say, the IG codex where they simply deleted half the characters and artillery purely because they didn't have plastic kits.
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Post by: BlackArmour
yayyy honor guard are gone, there goes my DOA melta fun time suicide squad. well at least i'll have 5 more Jump marines for.......... oh wait........ lol.
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Post by: pantheralegionnaire
I have just caught up with the 8 pages that were posted since last night. I knew that there would be changes with this new Codex, and I wasn't of the opinion that they would all be positive. I definitely hear people's concerns that the identity of the Blood Angels is changing, but I am not convinced that their fluff is being ignored or ruined. Certainly when you look back at HH Blood Angels, (like the novel "Fear to Tread") they were not super Jump-Pack oriented. They were, in fact, more like World Eaters in a lot of regards--formidable and ferocious close-combat troops.
Indeed, I might argue that GW is trying to focus the fluff and give the other Space Marine Chapters (who people on this thread have lumped together) more individuality and appeal in their own right, even though they have not had their own Codex for years. Space Wolves, Dark Angels, and now Blood Angels have all retained their own books, and they do have individual traits and units that appeal. I think that the current fluff indicates that it is the Raven Guard who are super jump-pack oriented, with the "Winged Deliverance" Chapter Tactic. So, GW may be trying to move things back in that direction. Now, you might not like this, and as pointed out, it contradicts recent editions, but it could be intentional and does line up with BA fluff.
I am glad they gave our HQ the IC rule; that was a huge hole, and the points decreases on our Chapter-specific units (Sanguinary Guard and DC) help a little. This does lead me to think that I will need to run Dante and Corbulo and the other special characters, and that's Fluffy and all right with me too. I'm sad that there are not (yet) any other units, but am also confident that I can use my Elite and Heavy Support sections to incorporate the models I already own and have painted. Honestly, I have more of a "little of everything" approach with my collection, which is not Spam or Cheese and doesn't win me a lot of competitive games, but is what I feel is more "true" to an army in the 40k universe. So I am happy that I will get to trot out more of my collection (put those Terminators in the Land Raider, and yes, you need some foundation-of-every-Space-Marine-force Tactical Squads now, etc) and see what happens.
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Post by: OIIIIIIO
The thing that bothers me most about it is this: The BA are known for using Assault Marines. Not that they have more than anyone else, just that they use them more than other Chapters. Everyone knows it, even GW knows it .... the Codex has a freaking ASSAULT MARINE on the FRONT!!!!!!!
Now ... all Blood Angels players have grown accustomed to using RAS as troops as a staple. If there were no leaks about what was going on and all that we had as far as a rumour goes was ... a picture of the codex front, and I were to buy it, knowing for sure that RAS would be a troop choice because of the cover. Open it up and .... Tacs and Scouts as the only troop choices. I would walk right back into the GW store and demand a refund. I would not have furious charge .... I would have rage.
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Post by: warboss
But...but... they want you to buy the new tactical kit! If someone who only had assault marines as troops, they're now forced to feed GW's bottom line beyond just the codex.
72001
Post by: troa
No real access to better AA is quite annoying. Perhaps that's just because my other army is GK...haha. I'm okay with tacs and scouts as troops though, I usually did that anyway .
61807
Post by: cycluv
Any idea if drop pods are in Fast Attack a la Space Wolves?
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Post by: Jehan-reznor
OIIIIIIO wrote:The thing that bothers me most about it is this: The BA are known for using Assault Marines. Not that they have more than anyone else, just that they use them more than other Chapters. Everyone knows it, even GW knows it .... the Codex has a freaking ASSAULT MARINE on the FRONT!!!!!!!
Now ... all Blood Angels players have grown accustomed to using RAS as troops as a staple. If there were no leaks about what was going on and all that we had as far as a rumour goes was ... a picture of the codex front, and I were to buy it, knowing for sure that RAS would be a troop choice because of the cover. Open it up and .... Tacs and Scouts as the only troop choices. I would walk right back into the GW store and demand a refund. I would not have furious charge .... I would have rage.
Because the sales department says what goes, not the rules department!
66727
Post by: OIIIIIIO
I am still going to buy the codex, but if I read through it and see nothing that I am willing to change to as far as my army goes .... I am done.
I started playing 40k because if DoW 1 & 2. When 2 came out I used Thaddeus ( Assualt Marine) and put a JP on Vanilla Force Commander. I absolutely fell in love with the RAS. I honestly did not care if I won or lost, I just wanted to move an entire army of JP Marines around.
Got used to losing when 6th hit and that continued so far in 7th. I won some but, you cant DS almost an entire army and expect to win when you play against mostly Tau and Eldar. I honestly feel like GW is just asking me to open my checkbook and write them a blank check. I would have to buyatleast 3 or 4 tac squads just to field an army now .... NOPE. If I wanted to use Tac Squads I would play as Smurfs.
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Post by: Arschbombe
OIIIIIIO wrote:. the Codex has a freaking ASSAULT MARINE on the FRONT!!!!!!!
Um, he's VAS not RAS.
56533
Post by: valkyriePROfail
Bye to the mighty ASM squads on fast razorbacks as troops choice and one, if not the most important reason to ever play BA over vanilla.
Seriously, FML
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Post by: Azreal13
OIIIIIIO wrote:I am still going to buy the codex, but if I read through it and see nothing that I am willing to change to as far as my army goes .... I am done.
I started playing 40k because if DoW 1 & 2. When 2 came out I used Thaddeus ( Assualt Marine) and put a JP on Vanilla Force Commander. I absolutely fell in love with the RAS. I honestly did not care if I won or lost, I just wanted to move an entire army of JP Marines around.
Got used to losing when 6th hit and that continued so far in 7th. I won some but, you cant DS almost an entire army and expect to win when you play against mostly Tau and Eldar. I honestly feel like GW is just asking me to open my checkbook and write them a blank check. I would have to buyatleast 3 or 4 tac squads just to field an army now .... NOPE. If I wanted to use Tac Squads I would play as Smurfs.
May I suggest you obtain a "digital preview copy" and check it out before you give them any cash whatsoever? Then, if the sky hasn't fallen, obtain the real copy.
Newspaper over the nose, it's the only way they'll learn.
66727
Post by: OIIIIIIO
Jehan-reznor wrote: OIIIIIIO wrote:The thing that bothers me most about it is this: The BA are known for using Assault Marines. Not that they have more than anyone else, just that they use them more than other Chapters. Everyone knows it, even GW knows it .... the Codex has a freaking ASSAULT MARINE on the FRONT!!!!!!!
Now ... all Blood Angels players have grown accustomed to using RAS as troops as a staple. If there were no leaks about what was going on and all that we had as far as a rumour goes was ... a picture of the codex front, and I were to buy it, knowing for sure that RAS would be a troop choice because of the cover. Open it up and .... Tacs and Scouts as the only troop choices. I would walk right back into the GW store and demand a refund. I would not have furious charge .... I would have rage.
Because the sales department says what goes, not the rules department!
Yeah ... this is a great way to shut sales down and then .... "Blood Angels sold poorly, unlike Space Wolves, roll them into C: SM."
If they had gutted the SW codex like they just did to the BA Codex, sales would have been non-existent and everyone would have freaked out. Automatically Appended Next Post:
um, still an Assualt Marine .... yes?
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Post by: the_Armyman
OIIIIIIO wrote:The thing that bothers me most about it is this: The BA are known for using Assault Marines. Not that they have more than anyone else, just that they use them more than other Chapters. Everyone knows it, even GW knows it .... the Codex has a freaking ASSAULT MARINE on the FRONT!!!!!!!
It never occured to me, but that is sorta funny about the cover.
As much as I don't like the new direction, they've been very consistent in their approach to making every new codex more bland than its previous edition. The "glass half-full" voice says that they realize the mess the core rules are right now and, they have a master plan to fix it. The cynic in me says that they realize the mess the rules are in right now, so making everything milk-toast is the best way to keep the whole game from crashing into a huge heap.
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Post by: BlaxicanX
I don't mind the FOC swap from a fluff perspective, because truthfully BA don't use assault marines any more than other chapters do. Buuuut, my heart goes out to all the people who spent so much money building up there armies over the years, only for lots of it to be invalidated.
Unbound is the only reprieve- adding in some DLC formation that allows extra assault marines (which would admittedly be cool, especially if the formation special effect was something like "all come in on the same turn" or "scatter only 1d6'') is not something to be proud of, because it's a shameless money grab.
I reject the notion that this is GW's attempt to "rein in" the codex though. GW has proven time and again that they don't give a gak about things like fluff or a faction's image.
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Post by: niv-mizzet
So have we gotten a formation? Haven't seen it mentioned, but that seems to be one of the things that was ongoing in the 7th Ed books.
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Post by: endlesswaltz123
OIIIIIIO wrote:The thing that bothers me most about it is this: The BA are known for using Assault Marines. Not that they have more than anyone else, just that they use them more than other Chapters. Everyone knows it, even GW knows it .... the Codex has a freaking ASSAULT MARINE on the FRONT!!!!!!!
Now ... all Blood Angels players have grown accustomed to using RAS as troops as a staple. If there were no leaks about what was going on and all that we had as far as a rumour goes was ... a picture of the codex front, and I were to buy it, knowing for sure that RAS would be a troop choice because of the cover. Open it up and .... Tacs and Scouts as the only troop choices. I would walk right back into the GW store and demand a refund. I would not have furious charge .... I would have rage.
Absolutely 100% wrong.
Just because blood angels like to assault, does not make them 'use more' assault troops. You seriously cannot use the fluff to defend you either, there are 180 assault marines in a standard codex format space marine chapter, Blood Angels are a codex format space marine chapter. That is less than 20% of a full strength chapter, if you take into account Vanguards, then there are about 20%.
When a blood angel company goes on a mission, they don't tell all their tac marines to suit up in assault gear and get down to business, they have 20 AS marines, 20 out of 100.
Just because players abused AS marines as troops choice, packing in 60 of them does not mean you can somehow justify it as fluff that you should have them as troops now and forever. Otherwise you can justify that riptide spam is fluffy.
Blood angels ARE an assault based army, but they are not composed of nearly complete assault troops, yeah their dev squads of chomping at the bit to go to town in combat also, but they aren't going to throw away their heavy weapons to suit up with chainsword and bolt pistol.
Blood Angels have been restored to how they should have been. A codex chapter with certain buffs for their assault troops and also a few extra assault orientated units, but still largely a codex based chapter.
88026
Post by: casvalremdeikun
Yup. Gold helmet not yellow.
I guess I am not terribly butthurt over the FoC changes to BA. I have a spare Rhino for the Tactical Squad and will be running Cassor the Damned as the other troop for now. Will probably get another Tactical Squad anyway. If Death Company still get to do a 30 man unit, I may field more than just the five of them I have right now. Sanguinary Guard being up to 10 man squad makes things okay as well. I am hoping the Sang Priest behaves more like a Techmarine where you can take one per HQ.
Overall, now that I am over the initial shock, I think I will be able to make this new army work. Still wish they left Assault Squads in the Troops section though. The fact you can do up to four Elites is going to be okay. I will just use an Aegis Defense Line for AA.
Using a Jump Chaplain with the Relic that makes scatter not suck and running Dante with a Sanguinary Guard will be one of the things I do.
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Post by: OIIIIIIO
@endless waltz
I never said that they have more AS than another chapter, I said that they USE them more than other chapters. The fluff backs this up. Pg. 25 of the current codex shows this. They go from scouts to AS. it goes on to say that the AS will likely stay at full strength when all other facets of a company are woefully undermanned. I did not write it, GW did, and it happens to fit the way I like to play my army.
So..... no, I am not 100% wrong.
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Post by: BlackArmour
For what its worth, I DO think this is GW pulling back in codexs and killing off codex creep. In fact you would be hard pressed to name a OP codex since Eldar. with all of them being fairly balanced but blander.
I just think this was a misstep by GW killing off what many players of the BA had come to love, its not even OP, just something most of us love. I also think it was a HUGE miscalculation by GW to assume that we wouldn't buy a new Jump marines box (due to having too many) and so go with a new tac. squad and change the rules up instead to force sales of those new boxes.
Its not all bad and there is some good stuff, I like the formation and Dante, however .....once again I'll state that this lends HUGE credence to the argument that we should fold right into the Vanilla dex.
even I'm really wondering if what we gain by not being in the vanilla is worth what we got this time and I've been a HUGE HUGE supporter of us being separate but now...... I dono , I've just never lost that hope before.
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Post by: endlesswaltz123
OIIIIIIO wrote:@endless waltz
I never said that they have more AS than another chapter, I said that they USE them more than other chapters. The fluff backs this up. Pg. 25 of the current codex shows this. They go from scouts to AS. it goes on to say that the AS will likely stay at full strength when all other facets of a company are woefully undermanned. I did not write it, GW did, and it happens to fit the way I like to play my army.
So..... no, I am not 100% wrong.
That is the same as any other chapter. And all that means, is there are 20 assault marines per battle company max, unless it's the assault reserve company.
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Post by: niv-mizzet
endlesswaltz123 wrote:
Absolutely 100% wrong.
Just because blood angels like to assault, does not make them 'use more' assault troops. You seriously cannot use the fluff to defend you either, there are 180 assault marines in a standard codex format space marine chapter, Blood Angels are a codex format space marine chapter. That is less than 20% of a full strength chapter, if you take into account Vanguards, then there are about 20%.
When a blood angel company goes on a mission, they don't tell all their tac marines to suit up in assault gear and get down to business, they have 20 marines, 20 out of 100.
Just because players abused AS marines as troops choice, packing in 60 of them does not mean you can somehow justify it as fluff that you should have them as troops now and forever.
Blood angels ARE an assault based army, but they are not composed of nearly complete assault troops, yeah their dev squads of chomping at the bit to go to town in combat also, but they aren't going to throw away their heavy weapons to suit up with chainsword and bolt pistol.
Blood Angels have been restored to how they should have been. A codex chapter with certain buffs for their assault troops and also a few extra assault orientated units, but still largely a codex based chapter.
Actually, he's not as wrong as you think he is. Most marine chapters have their promoted scouts to to Devastator squads next. Blood Angels send them straight to being assault marines. So while their organization may not be non-codex, when they take losses, the assault squads are the most easily filled. Then there's the issue of the chapter master himself being a jump pack marine. The Horus Heresy fluff, while it didn't give a great amount of specifics about the organization of the legion, does mention EVERY 5 SECONDS or so that the Blood Angels are known for massive scale drop pod and jump pack melee assaults. Then of course, you look at all the heraldry such as the drop with wings, symbolizing flight, the primarch that had wings, all the guys in the chapter who like flight because the primarch had wings, and even all the marketing for the chapter. They specifically mentioned wings and such on the WD cover.
For anyone who played BA in the last half-decade because they wanted to run assault marines, this was a betrayal.
66727
Post by: OIIIIIIO
endlesswaltz123 wrote: OIIIIIIO wrote:@endless waltz
I never said that they have more AS than another chapter, I said that they USE them more than other chapters. The fluff backs this up. Pg. 25 of the current codex shows this. They go from scouts to AS. it goes on to say that the AS will likely stay at full strength when all other facets of a company are woefully undermanned. I did not write it, GW did, and it happens to fit the way I like to play my army.
So..... no, I am not 100% wrong.
That is the same as any other chapter. And all that means, is there are 20 assault marines per battle company max, unless it's the assault reserve company.
No it is different than other chapters. Other chapters (not counting SW Codex) you go from scout to Dev, from Dev to AS, from AS to Tac.
BA go from scout to AS, and the fluff also says that many of them never leave the AS.
56533
Post by: valkyriePROfail
endlesswaltz123 wrote:
Just because players abused AS marines as troops choice, packing in 60 of them does not mean you can somehow justify it as fluff that you should have them as troops now and forever. Otherwise you can justify that riptide spam is fluffy.
Its not only about fluff, its about making BA competitive (or less crappy, because current Codex is arguably the worst codex) and this doesnt help AT ALL. We never wanted stupid tacticals with grav guns or heavy flamers, most of us just wanted some love for assault, and that includes keeping ASM and DC as troop choices and ofc a respective points reduction.
782
Post by: DarthDiggler
Army wide furious charge, the detachment granting +1 initiative to all models and Priests handing out FnP like candy screams drop pod assault to me.
51937
Post by: shock_at
Its like making grey knight terminators elite
5462
Post by: adamsouza
BlackArmour wrote: however .....once again I'll state that this lends HUGE credence to the argument that we should fold right into the Vanilla dex.
even I'm really wondering if what we gain by not being in the vanilla is worth what we got this time and I've been a HUGE HUGE supporter of us being separate but now...... I dono , I've just never lost that hope before.
Death Company
Sanguinary Guard
Sanguinary Priests
Furioso Dreadnaught
Librarian Dreadnaught
Too many personailities to be vanilla (Dante, Tycho, Mephiston, Corbolo, Astrorath, Sanguinor, Gabriel)
Compared to Black Templars
1 unique troop choice
3330
Post by: Kirasu
This is absolutely terrible on GW's part. Virtually every good thing about BA was nerfed and nothing to replace it.. Furious charge is NOT a useful addition in a game that is 90% shooting. The only saving grace I can see is that 40k no longer requires a coherent army, or a FOC. It's purely being designed around the philosophy of "Take whatever you want, we don't give a damn"
61807
Post by: cycluv
Noooooooooooooo! Oh, wait. I don't have the codex yet...
53740
Post by: ZebioLizard2
Blood Angels have been restored to how they should have been. A codex chapter with certain buffs for their assault troops and also a few extra assault orientated units, but still largely a codex based chapter.
One step closer towards putting all the Space Marine codex's into one book like Black Templar were.
I'm all for it.
5462
Post by: adamsouza
I always ran Tacticals, and no more than 3 Assault squads, so this codex is nothing but good news.
Any word on if the Drop Pods are Fast Attack like Space Wolves ?
33646
Post by: Zuul
Man they got hit by the nerf bat HARD. For an already meh dex it's pretty harsh.
73972
Post by: ancraig
"Blood Angels have been restored to how they should have been. A codex chapter with certain buffs for their assault troops and also a few extra assault orientated units, but still largely a codex based chapter.
One step closer towards putting all the Space Marine codex's into one book like Black Templar were.
I'm all for it."
You know, i used to not be all for it, then i got tired of every other month's release being MOAR space marines.
91646
Post by: WellSpokenMan
I was looking to pick up Deathstorm, but if this holds I'll pass. It's too bad, I love the fluff.
63118
Post by: SeanDrake
adamsouza wrote: BlackArmour wrote: however .....once again I'll state that this lends HUGE credence to the argument that we should fold right into the Vanilla dex.
even I'm really wondering if what we gain by not being in the vanilla is worth what we got this time and I've been a HUGE HUGE supporter of us being separate but now...... I dono , I've just never lost that hope before.
Death Company
Sanguinary Guard
Sanguinary Priests
Furioso Dreadnaught
Librarian Dreadnaught
Too many personailities to be vanilla (Dante, Tycho, Mephiston, Corbolo, Astrorath, Sanguinor, Gabriel)
Compared to Black Templars
1 unique troop choice
LOL so you have marines with a different paint job and 2 dreads that codex chapters should have access to, from where I am standing that looks a lot like one unique unit and a funny looking medic.
Black Templars had more character than the angsty vamp marines before this new blander codex so if thus don't sell well there going to get rolled in so fast meph will end up in fantasy where he belongs
30143
Post by: Carnage43
No....words.
Fluff justifications aside about troop ASM they were ICONIC Blood Angels, and have been for 7 years. Assault marines were the Blood Angels' thing, in the same way that Deathwing and Ravenwing was Dark Angels, bikers are White Scar's thing and Iron Hands are vehicle heavy.
I HATE tactical squads...they are garbage and I'm sick of playing with inferior troops after nearly 2 full decades. They are the core of every single space marine army in some shape or form, from chaos marines to vanilla tacticals to Grey Hunters. The reason a lot of people even used the BA book since 6th edition was to just get away from bloody tactical marines. That is just....gone. Welcome to vanilla space marine territory again gentlemen.
Okay, so what exactly does the BA book do now that vanilla cannot do, by at least a large enough margin that warrants giving up all the vanilla toys? Vanilla has better troops in bikers. Better AA and airpower in Storm Talons, Stalkers and Hunters. Better anti-horde in Thunderfire cannons and better anti- MC in Grav Centurions. BA has better assault, and not by a lot (Ironclad match well against Furiosos, Assault terminators will stand their ground against DC and Sang guard, Vanilla Honor guard might even trump BA assault options altogether and the assault marines are basically identical) and assault is the weakest it has been in years. Being good at an inferior aspect of the game is not awesome at all.
I'm interested to get my hands on the book to try to work out a best in slot list, and see if it stacks up....but with tacticals as your troop choice, and with a crap "chapter tactic" to back them up....I don't see how it's even possible, regardless of how good everything else is.
adamsouza wrote: BlackArmour wrote: however .....once again I'll state that this lends HUGE credence to the argument that we should fold right into the Vanilla dex.
even I'm really wondering if what we gain by not being in the vanilla is worth what we got this time and I've been a HUGE HUGE supporter of us being separate but now...... I dono , I've just never lost that hope before.
Death Company
Sanguinary Guard
Sanguinary Priests
Furioso Dreadnaught
Librarian Dreadnaught
Too many personailities to be vanilla (Dante, Tycho, Mephiston, Corbolo, Astrorath, Sanguinor, Gabriel)
Compared to Black Templars
1 unique troop choice
Chapter tactic = Furious charge
Preds, rhinos and razor can take sup'ed up engines at 10 points each
Baal pred = BA preds with sup'ed up engines can take a special load out....blah blah blah X points.
Death company = One Vanguard vet squad can get FnP and rage for X points per model, but give up heroic intervention.
Sanguinary Guard = Blood Angel Honor guard may take jump packs for 5 points per model.
Sang priests = BA field more apothecaries than normal, known as sang priests. Techmarine entry, swap special rules for Sang priest and servo arm for nathecanium for X points
Furioso Dread = Is now an ironclad dread....if you are feeling generous, let it take lightning claws instead of their normal weapon loadout.
Libby dread = should be had by all anyways.
Kill off Tycho, Astrorath, Sanguinor and Gabriel and have them come back in dataslates later.
Should be able to roll them into the vanilla book in 3-4 page, 6 at most.
494
Post by: H.B.M.C.
BlaxicanX wrote:I don't mind the FOC swap from a fluff perspective, because truthfully BA don't use assault marines any more than other chapters do. Buuuut, my heart goes out to all the people who spent so much money building up there armies over the years, only for lots of it to be invalidated.
That's my take on it. BA's should have never got Assault Squads as troops in the first place - they're a Codex Chapter, even more Codex than the Dark Angels - but GW did do that and now they're wrecking the armies of basically every BA player by invalidating years of work and thousands of thousands of dollars worth of effort from thousands of players world-wide.
And that gak ain't cool.
BlaxicanX wrote:I reject the notion that this is GW's attempt to "rein in" the codex though. GW has proven time and again that they don't give a gak about things like fluff or a faction's image.
That and they seem to think that by giving Malibu Stacey a new hat ( BA Tac Squad) that all the problems will go away because everyone'll be distracted by ooh shiny!
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Post by: Death By Monkeys
While the required Troops tax is an annoyance with ASM moving back to Fast Attack, I think the bigger question that I've only heard one person even mention (props to you, Hulksmash) is the points cost.
I mean, under the previous 'dex, BA tacs are overpriced by 2 pts compared to both SM tacs and SW grey hunters. Even Skyclaws are cheaper than what the BA tacs were. If GW had the sense to drop the pts cost of ASM to what their tacs used to be and bring the pts cost of BA tacs in line with everyone else, then I think they'd be a strong unit. They're better than Skyclaws, so should be more expensive, but making them cheaper than SM ASM makes them attractive to field.
494
Post by: H.B.M.C.
cycluv wrote:Noooooooooooooo! Oh, wait. I don't have the codex yet...
If that was a "clever" attempt at telling people not to panic because the Codex isn't out yet, then nice try, but no. We know what the Codex is. We're not going to suddenly find out that Assault Marines are Troops between now and Saturday. People have the Codex. They're giving out details. People's anger at this is justified and not at all premature.
39712
Post by: Neronoxx
Death By Monkeys wrote:While the required Troops tax is an annoyance with ASM moving back to Fast Attack, I think the bigger question that I've only heard one person even mention (props to you, Hulksmash) is the points cost.
I mean, under the previous 'dex, BA tacs are overpriced by 2 pts compared to both SM tacs and SW grey hunters. Even Skyclaws are cheaper than what the BA tacs were. If GW had the sense to drop the pts cost of ASM to what their tacs used to be and bring the pts cost of BA tacs in line with everyone else, then I think they'd be a strong unit. They're better than Skyclaws, so should be more expensive, but making them cheaper than SM ASM makes them attractive to field.
This. So much this.
Everyone panics about the changes in the troop section.
What happened? GW removed assault marines as troops.
The response? As if GW removed assault marines from the codex.
It isn't that bad. You now have to take 2 troop choices (tacticals in drop pods are probably a solid fething choice) and can now run a more solid army thanks to detachments and rules updates.
And all before we even *talk* about price drops.
It seems to me like players are making a mountain out of a molehill.
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Post by: ancraig
I agree with Neronoxx, i've never even seen people take ASM before as anything more than a way to get a cheaper drop pod/rhino/razorback anyways.
91646
Post by: WellSpokenMan
I'm not really scared of Tacticals swinging with Str 5 AP 0 chainswords, just sayin'. DC were a lot more of a concern, or something mobile. Assault Tacs in a drop pod? I'll pass.
61807
Post by: cycluv
H.B.M.C. wrote: cycluv wrote:Noooooooooooooo! Oh, wait. I don't have the codex yet...
If that was a "clever" attempt at telling people not to panic because the Codex isn't out yet, then nice try, but no. We know what the Codex is. We're not going to suddenly find out that Assault Marines are Troops between now and Saturday. People have the Codex. They're giving out details. People's anger at this is justified and not at all premature.
I don't have the codex, I dont have the full picture, I'm not panicking. I understand people's reactions to the early findings. Particularly those who have collected certain builds over many years. Change always hurts. With 7th edition, there are so many Imperium of Man combos out there.  #centsinrepressors
There has to be strong BA builds a coming...remember the Nids?
#stayingpositive
642
Post by: Silverthorne
I wonder what the company expects people to look forward to or buy in this release.
Tactical Marines? If you play SM, you have a spare bathtub of random tacticals somewhere.
Terminators? DV and other terminators on Ebay average about 2 dollars a pop.
And both of them have pretty weak tabletop performance. I guess you could do a drop pod thing, but every other SM codex besides DA does that better, so I don't see why you would.
Compare this release, from a sales perspective to if they released a plastic LOW Mephiston, give him an iron halo and ML 5. There is your character clamshell.
New cut assault marine sprue with new helmet types, narcatheium, and all the special weapons.
Rebox the Stormraven with one new BA sprue that allows a gunship, no transport version to be built.
Keep RAS as troops, make sang priests cheaper but no bubble, taken 1-5 as an elites choice, make a gunship version of the StormRaven, put in a power from pain type mechanic to show the army going bezerk towards the end game. Buff Meph into a LOW and fix Dante's axe, cut price on vehicles. No other changes.
Nice, balanced, and you would sell a truckload of new minis.
Instead we get this and Tyranids get a 5 shrouded flyrant battleforged list with exploding KP deniers for troops. Awesome. Automatically Appended Next Post: cycluv wrote: H.B.M.C. wrote: cycluv wrote:Noooooooooooooo! Oh, wait. I don't have the codex yet...
If that was a "clever" attempt at telling people not to panic because the Codex isn't out yet, then nice try, but no. We know what the Codex is. We're not going to suddenly find out that Assault Marines are Troops between now and Saturday. People have the Codex. They're giving out details. People's anger at this is justified and not at all premature.
I don't have the codex, I dont have the full picture, I'm not panicking. I understand people's reactions to the early findings. Particularly those who have collected certain builds over many years. Change always hurts. With 7th edition, there are so many Imperium of Man combos out there.  #centsinrepressors
There has to be strong BA builds a coming...remember the Nids?
#stayingpositive
Remember the Dark Angels?
57815
Post by: Ferrum_Sanguinis
No ASM as troops worries me. But I'm likeing everything else. FINALLY Dante is EW!
Oh, and Sanguinor is still the same? As in, still only AP3? WTF!?
48188
Post by: endlesswaltz123
Loads of people moaning about rubbish sub-par tactical marines... Just wait till power lists start turning up that takes advantage of having 4 flamers in a tactical squad drop podding into enemy lines (that can hold it's weight in a charge if need be) with some insane deathstar that no-one has realised is possible yet from the codex, backed up by an allied in cent-star.
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Post by: King Pariah
Ferrum_Sanguinis wrote:No ASM as troops worries me. But I'm likeing everything else. FINALLY Dante is EW!
Oh, and Sanguinor is still the same? As in, still only AP3? WTF!?
And apparently 4++
73959
Post by: niv-mizzet
adamsouza wrote: BlackArmour wrote: however .....once again I'll state that this lends HUGE credence to the argument that we should fold right into the Vanilla dex.
even I'm really wondering if what we gain by not being in the vanilla is worth what we got this time and I've been a HUGE HUGE supporter of us being separate but now...... I dono , I've just never lost that hope before.
Death Company
Sanguinary Guard
Sanguinary Priests
Furioso Dreadnaught
Librarian Dreadnaught
Too many personailities to be vanilla (Dante, Tycho, Mephiston, Corbolo, Astrorath, Sanguinor, Gabriel)
Compared to Black Templars
1 unique troop choice
Really, I was stoutly against rolling BA into the codex marines before, but they did a good job of pouring BLAND all over them with this book. Now I can easily see them getting rolled into the next core marine codex.
It's a shame too. My BA wish list literally got hacked apart today. Don't need any more ASM, probably will just repaint some black for extra DC, don't want extra land raider crusaders anymore, don't want chaplains anymore, don't want more dreadnought variants anymore, don't need any more priests, don't want vindicators anymore...
Pretty much the only things I will want now are heavy flamer tacticals and more drop pods, and you can be damn sure I will only buy second hand to make sure bad designers are rewarded as little as possible for their idiocy.
61807
Post by: cycluv
Silverthorne wrote:I wonder what the company expects people to look forward to or buy in this release.
Tactical Marines? If you play SM, you have a spare bathtub of random tacticals somewhere.
Terminators? DV and other terminators on Ebay average about 2 dollars a pop.
And both of them have pretty weak tabletop performance. I guess you could do a drop pod thing, but every other SM codex besides DA does that better, so I don't see why you would.
Compare this release, from a sales perspective to if they released a plastic LOW Mephiston, give him an iron halo and ML 5. There is your character clamshell.
New cut assault marine sprue with new helmet types, narcatheium, and all the special weapons.
Rebox the Stormraven with one new BA sprue that allows a gunship, no transport version to be built.
Keep RAS as troops, make sang priests cheaper but no bubble, taken 1-5 as an elites choice, make a gunship version of the StormRaven, put in a power from pain type mechanic to show the army going bezerk towards the end game. Buff Meph into a LOW and fix Dante's axe, cut price on vehicles. No other changes.
Nice, balanced, and you would sell a truckload of new minis.
Instead we get this and Tyranids get a 5 shrouded flyrant battleforged list with exploding KP deniers for troops. Awesome.
Automatically Appended Next Post:
cycluv wrote: H.B.M.C. wrote: cycluv wrote:Noooooooooooooo! Oh, wait. I don't have the codex yet...
If that was a "clever" attempt at telling people not to panic because the Codex isn't out yet, then nice try, but no. We know what the Codex is. We're not going to suddenly find out that Assault Marines are Troops between now and Saturday. People have the Codex. They're giving out details. People's anger at this is justified and not at all premature.
I don't have the codex, I dont have the full picture, I'm not panicking. I understand people's reactions to the early findings. Particularly those who have collected certain builds over many years. Change always hurts. With 7th edition, there are so many Imperium of Man combos out there.  #centsinrepressors
There has to be strong BA builds a coming...remember the Nids?
#stayingpositive
Remember the Dark Angels?
Yep. First 6th edition codex release...
57815
Post by: Ferrum_Sanguinis
King Pariah wrote: Ferrum_Sanguinis wrote:No ASM as troops worries me. But I'm likeing everything else. FINALLY Dante is EW!
Oh, and Sanguinor is still the same? As in, still only AP3? WTF!?
And apparently 4++
That doesn't worry me as much. Back in 5e when Power weapons ignored all saves, it didn't really matter if he had a 3++ or a 5++: Once he got into assault, you WON, end of story.
Then Power weapons became AP3...
48188
Post by: endlesswaltz123
Oh, just a thought, wonder if bolter based death company can take special weapons by any chance (but far fetched) and if they can, wonder if they can take a few grav guns? drop pod relentless death company into the back field with a couple of grav guns could be nasty.
Blood angel bikes with grav guns and furious charge as well...
91646
Post by: WellSpokenMan
endlesswaltz123 wrote:Loads of people moaning about rubbish sub-par tactical marines... Just wait till power lists start turning up that takes advantage of having 4 flamers in a tactical squad drop podding into enemy lines (that can hold it's weight in a charge if need be) with some insane deathstar that no-one has realised is possible yet from the codex, backed up by an allied in cent-star.
Yes, I am sure BA players are pumped at the thought that there might be a gimmick somewhere that will make all their opponents groan at the sight of their army being taken out. Surely that is better than solid tactical, but themed gameplay.
48188
Post by: endlesswaltz123
WellSpokenMan wrote:endlesswaltz123 wrote:Loads of people moaning about rubbish sub-par tactical marines... Just wait till power lists start turning up that takes advantage of having 4 flamers in a tactical squad drop podding into enemy lines (that can hold it's weight in a charge if need be) with some insane deathstar that no-one has realised is possible yet from the codex, backed up by an allied in cent-star.
Yes, I am sure BA players are pumped at the thought that there might be a gimmick somewhere that will make all their opponents groan at the sight of their army being taken out. Surely that is better than solid tactical, but themed gameplay.
I'm not saying it's correct by any means. I like finding absurdly strong combinations in lists, I don't actually use them, much prefer a chilled out narrative driven game myself. Worth knowing in case you do come across some WAC guy who is butt hurt he couldn't make a sport team back in school and uses this as his competitive outlet though.
18080
Post by: Anpu42
Everyone is talking about the Tactical Squad as an Tax...Their Dynamic Just Changed Dramatically.
You can now shove 5 in a Pod with 1 Heavy Flamer and 2 Hand Flamers for around 145 points. [Assuming they are the same price as C: SM]
Add 5 more Guys with a Flamer to bring the total around 220.
The it 4 Template Attacks split between 2 Targets if you Combat Squad, like everyone does with their Sternguard for a lot less.
If anything this Codex just made Vanguard Vets and Sternguard unnecessary with Death Company now being an Elite Choice.
28269
Post by: Red Corsair
Where are you getting 4 flamers from?
Flamer
HF
Combi-flamer
...that's three, one more then salamanders... Whoopy! they get rerolls to wound with them which is actually relevant.
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Post by: th3maninblak
Ok, so lets separate the good and the bad here. Starting with the bad.
1. No assault marine troops: this sucks. No way around it. I have 40+ assault marines and no actual troops for my BA army. Of all the things they could have done, this is what i was afraid of.
2. Sanguinary priest FOC change: not being able to take bubbled out priests in strategically placed positions also sucks. Both theloss of our bubble and the decreased number of them will be keenly felt in the durability dept.
3. The relics: ok, so some of them are super efficient and kinda cool, but nothing really jumps out as being holy crap awesome, like the burning blade or shield eternal.
The good.
1. Death company and sanguinary guard: holy crap these guys are good now. 23 pts for jump pack death co, 33 for sanguinary guard, and both benefit hugely from the +1 initiative from the force org. Expect to see a lot of these.
2. Psychic powers: rage or +1 attack, initiative and attacks boosts, some good offensive witchfires, this list is solid.
3. Dante: if my info is correct, he hasnt changed much other than losing the force org swap and becoming a lord of war. Oh, except for his +2 str ap2 weapon at initiative. And eternal warrior. Hell yeah.
4. What sanguinary priests actually do: +1 ws and feel no pain is awesome for a 65 point character to bring to a unit. Enough said.
68230
Post by: BlackArmour
Anpu42 wrote:Everyone is talking about the Tactical Squad as an Tax...Their Dynamic Just Changed Dramatically.
You can now shove 5 in a Pod with 1 Heavy Flamer and 2 Hand Flamers for around 145 points. [Assuming they are the same price as C: SM]
Add 5 more Guys with a Flamer to bring the total around 220.
The it 4 Template Attacks split between 2 Targets if you Combat Squad, like everyone does with their Sternguard for a lot less.
If anything this Codex just made Vanguard Vets and Sternguard unnecessary with Death Company now being an Elite Choice.
Alrighty......maybe for some of us, it was more about how we win, than the fact that we can exploit rules to win.
In other words .......Salamanders the Blood Angels are not. however you're right I'm sure we will see a lot of green marines running around with BA codexs now. while also hearing them cry about how the BA stole their goodies.
87997
Post by: 21stPrimarch
I know we cant do full points cost, but can anyone tell me if the Sanguinor dropped at all, and maybe compare him to something? Because dropping his invul to 4++ at his current price point made him worse, a feat i thought unachievable
68230
Post by: BlackArmour
21stPrimarch wrote:I know we cant do full points cost, but can anyone tell me if the Sanguinor dropped at all, and maybe compare him to something? Because dropping his invul to 4++ at his current price point made him worse, a feat i thought unachievable
same as stormraven is what the leak said
73972
Post by: ancraig
Anpu42 wrote:Everyone is talking about the Tactical Squad as an Tax...Their Dynamic Just Changed Dramatically.
You can now shove 5 in a Pod with 1 Heavy Flamer and 2 Hand Flamers for around 145 points. [Assuming they are the same price as C: SM]
Add 5 more Guys with a Flamer to bring the total around 220.
The it 4 Template Attacks split between 2 Targets if you Combat Squad, like everyone does with their Sternguard for a lot less.
If anything this Codex just made Vanguard Vets and Sternguard unnecessary with Death Company now being an Elite Choice.
so a 10 man squad split into 2 heavy flamers, 3 bullet shields and 1 sgt w/ twin hand flamers and 4 bullet shields?
Because, using this all as one squad seems inadvisable since you'll burn yourself out with one of the two types of templates.
71385
Post by: Sarcasticguy
Everyone complaining about Assault Troops not being in the codex apparently didn't play before 5th edition.
It does suck, because it was fun to field Assault as troops since it made us feel "unique", but it's not that bad.
With Baal Predators moving to heavy support, you can still take your 30 Assault Marines, and honestly they kind of suck in this edition anyways since the assault phase is pretty rough.
The points dropping to vanilla values opens up a lot of opportunities. I can see a lot of armies being Dante, Priest, x2 Sanguinary Guard, x2 full tacticals.
I think the only thing that makes me sad is the drop in Mephiston's power. Even though he was a baby demon prince, he still got his butt handed to him on MANY occasions.
46257
Post by: th3maninblak
Wait... i just looked at the campaign book. Death company and DC dreads are clearly listed as troops. This dude is high.
68230
Post by: BlackArmour
th3maninblak wrote:Wait... i just looked at the campaign book. Death company and DC dreads are clearly listed as troops. This dude is high.
Yes they are in the formation, however on GW site they were switched to Elite.
**edit** by formation I mean the Deathstorm formation.
87997
Post by: 21stPrimarch
BlackArmour wrote:21stPrimarch wrote:I know we cant do full points cost, but can anyone tell me if the Sanguinor dropped at all, and maybe compare him to something? Because dropping his invul to 4++ at his current price point made him worse, a feat i thought unachievable
same as stormraven is what the leak said
Thanks so much man, unless he gets stupid attacks and abilities he is probably still not worth it, but hell, at least he will be doable if you just wanna mess around
18080
Post by: Anpu42
Red Corsair wrote:Where are you getting 4 flamers from?
Flamer
HF
Combi-flamer
...that's three, one more then salamanders... Whoopy! they get rerolls to wound with them which is actually relevant.
Two Hand Flamers
1 Flamer
1 Heavy Flamer
Now that Blood Angles Tactical Squads are now Better at Assaulting than Grey Hunters.
68230
Post by: BlackArmour
21stPrimarch wrote: BlackArmour wrote:21stPrimarch wrote:I know we cant do full points cost, but can anyone tell me if the Sanguinor dropped at all, and maybe compare him to something? Because dropping his invul to 4++ at his current price point made him worse, a feat i thought unachievable
same as stormraven is what the leak said
Thanks so much man, unless he gets stupid attacks and abilities he is probably still not worth it, but hell, at least he will be doable if you just wanna mess around
He also lost his buff to a character so, yea basically still not worth anything sadly.
88026
Post by: casvalremdeikun
Red Corsair wrote:Where are you getting 4 flamers from?
Flamer
HF
Combi-flamer
...that's three, one more then salamanders... Whoopy! they get rerolls to wound with them which is actually relevant.
My guess is Flamer, Heavy Flamer, and the Sergeant dual-wielding Hand Flamers.
87997
Post by: 21stPrimarch
BlackArmour wrote:21stPrimarch wrote: BlackArmour wrote:21stPrimarch wrote:I know we cant do full points cost, but can anyone tell me if the Sanguinor dropped at all, and maybe compare him to something? Because dropping his invul to 4++ at his current price point made him worse, a feat i thought unachievable
same as stormraven is what the leak said
Thanks so much man, unless he gets stupid attacks and abilities he is probably still not worth it, but hell, at least he will be doable if you just wanna mess around
He also lost his buff to a character so, yea basically still not worth anything sadly.
Meh, hopefully he will have the aura of fervor, it could get silly with a libby with the rage psychic spell and that and DC. 7 attacks on the charge lol. 2+2ccw+rage+psychic power+aura......bwahahahaha
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Post by: NamelessBard
BlackArmour wrote: th3maninblak wrote:Wait... i just looked at the campaign book. Death company and DC dreads are clearly listed as troops. This dude is high.
Yes they are in the formation, however on GW site they were switched to Elite.
**edit** by formation I mean the Deathstorm formation.
Nope. Those are data sheets which mean that you can take them as your troops. But they have to be exactly the same.
Although it will suck using a dreadnought without a strength value.
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Post by: pantheralegionnaire
Trying to look positively at the new Tactical set, I noticed this. This is new, apparently, in model terms, and surely a teleport homer on a Tactical Squad is a positive--let those Assault Jump Pack troops that everyone still has arrive safely? Or those Tactical Terminators that no-one wants? Okay, just trying to find a bright side, besides recycled DC and Sanguinary Guard bitz, in this new Tactical kit.
I just wish we still had the "Vanguard Veterans assault after Deep Strking" rule...that was my favorite.
1
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Post by: 21stPrimarch
pantheralegionnaire wrote:Trying to look positively at the new Tactical set, I noticed this. This is new, apparently, in model terms, and surely a teleport homer on a Tactical Squad is a positive--let those Assault Jump Pack troops that everyone still has arrive safely? Or those Tactical Terminators that no-one wants? Okay, just trying to find a bright side, besides recycled DC and Sanguinary Guard bitz, in this new Tactical kit.
I just wish we still had the "Vanguard Veterans assault after Deep Strking" rule...that was my favorite.
Unfortunately teleport homers dont work on jump troops, thouvh that would be a cool special rule for us.
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Post by: Vaktathi
th3maninblak wrote:Wait... i just looked at the campaign book. Death company and DC dreads are clearly listed as troops. This dude is high.
It wouldn't be the first time GW came out with something very soon before a new release that didn't jive with a new core ruleset or new codex just weeks or days from release. For example, I remember the Apocalypse Reloaded book coming out just a few weeks before 5E came out, with a formation that gave mechanized IG platoons "hold at all costs" allowing them to remain scoring to the last man, which became redundant when 5E made that a thing for all scoring units anyway.
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Post by: Creeping Dementia
Bummer, I was hoping I would switch my homebrew chapter to BA successors as I wanted to do tons of jumpers. I mean at least they didn't just nerf Assault squads into oblivion like they did to my Wyches, but it would be nice to have more troop options. I sort of had the unrealistic hope that the BA release would somehow make an assault SM army possible.
Maybe better news will come out, or I can just stick with Raven Guard successors.
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Post by: Kavish
WS5 S5 I5 fnp tacticals is cool. Vanilla marines get close then stop and keep rapid firing. Blood Angels charge! I like it. If this is true, jump DC for 23pts a model is insane!!! With I5 this time! That's OP my friends. I see nothing to complain about. My mate's unbound death company army is about to kick my ass over and over and over again.
Actually it doesn't even need to be unbound. 4 units of DC, Astorath and two minimum sized scout squads. This is what I'm expecting to see. And a stormraven.
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Post by: ancraig
Kavish wrote:WS5 S5 I5 fnp tacticals is cool. Vanilla marines get close then stop and keep rapid firing. Blood Angels charge! I like it. If this is true, jump DC for 23pts a model is insane!!! With I5 this time! That's OP my friends. I see nothing to complain about. My mate's unbound death company army is about to kick my ass over and over and over again.
Actually it doesn't even need to be unbound. 4 units of DC, Astorath and two minimum sized scout squads. This is what I'm expecting to see. And a stormraven.
I wouldn't say OP. They're still balanced out by needing to get to combat, but they WILL wreck anything they touch probably.
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Post by: BlackArmour
So on the Bright side of things, since I already run a large DC force and with the new Boxes I have even more , and I will run the datasheet versions as well as the formation giving me 4 slots of DC and DC dreads + the troops versions and I already own every HQ and independent Character , also I have a ton of Priests and I no longer need as many, plus I like my own model for them better than the new one . I wont have to buy new stuff
I literally just changed my Christmas list to a new air compressor, kind of a win win for me. GW thought they had me! but with no new toys for me to buy that interest me well.....sucks for them lol. I'm not even trying to be an  I just actually find it funny this release will actually force me to not buy new stuff lol.
I can't wait to see Salamander players using BA dex though.
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Post by: JuniorRS13
Kavish wrote:WS5 S5 I5 fnp tacticals is cool. Vanilla marines get close then stop and keep rapid firing. Blood Angels charge! I like it. If this is true, jump DC for 23pts a model is insane!!! With I5 this time! That's OP my friends. I see nothing to complain about. My mate's unbound death company army is about to kick my ass over and over and over again.
Actually it doesn't even need to be unbound. 4 units of DC, Astorath and two minimum sized scout squads. This is what I'm expecting to see. And a stormraven.
Yea people seem to be hung up on the assault marines being moved out of troops to notice all the points drops going around. I like the changes. Granted I only have a few squads of assault marines, but you can still use them in the FA slots.
I look forward to trying out some new stuff.
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Post by: Ferrum_Sanguinis
+1I on the charge means BA will wreck any other MEQ army they get the charge on (yes, even GK as long as they're not Purifiers).
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Post by: BlackArmour
hmmmm, does the Deathstorm DC and DC dread add to your troops total or no?
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Post by: gory_v
Two Advent Calendar BA days coming up. I'm betting that at least one will be a formation allowing for more HQ, FA, or HS choices to pair up with the extra elites in the Codex Formation.
The cheaper DC, if they can still be brought in giant squads, could be huge when you buff them with a cheaper libby w/ the relic JP and either Astorath or Dante, or both.
Just like any of the codices, there'll be a lot of flavor to choose from, it just won't be like the old bc....well, they sell models and if you could just use what you already had from the previous book, what's the point from their side of things.
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Post by: Frankenberry
Don't have a problem with most of the updates actually; sort of made sense to move the predator to HS given the the other Predator's residence there in addition to ASM's becoming FA's now.
Don't mind the tacticals being the only worthwhile troop choice for BA now, given that if they end up assaulting for whatever reason, they won't go down like bitches. They're still not amazing, but the trade off is OK, at least for me.
All in all, I'm digging the release, and I'm excited to see my guys on the board.
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Post by: BlackArmour
gory_v wrote:Two Advent Calendar BA days coming up. I'm betting that at least one will be a formation allowing for more HQ, FA, or HS choices to pair up with the extra elites in the Codex Formation.
The cheaper DC, if they can still be brought in giant squads, could be huge when you buff them with a cheaper libby w/ the relic JP and either Astorath or Dante, or both.
Just like any of the codices, there'll be a lot of flavor to choose from, it just won't be like the old bc....well, they sell models and if you could just use what you already had from the previous book, what's the point from their side of things.
except this release kind of does do that. DC seem to be ( from what we know so far) a big bright spot. which a lot of players either have or can now get on ebay for cheap OR paint their now extra Jump marines black.
I imagine a lot of players have dante , who looks to be an auto include. Dreads are now super cheap on ebay thanks to the box set AND because they are all crammed into the elite slot you need less of them. I also imagine most players have tacticals laying around or even if they don't they are cheap as anything on ebay.
we don't get access to any new toys like the Talon and the new priest is an HQ so you won't need many of those and most players have some sort of priest model laying around AND have now more than they need or can use.
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Post by: th3maninblak
Yup. I actually own no BA or unused assault marines. I now have 5000 points and an illegal army.
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Post by: PastelAvenger
Maybe I've missed it but can Assault Marines still buy cheap transports? I'm not fussed about Assault Marines being moved to fast attack, however if I can't take cheap Razorbacks I've got a whole lot of spending to do to make my army work.
The things I'm happy about though
Larger Sanguinary Guard squads, this should have been done ages ago.
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Post by: Ferrum_Sanguinis
Is it possible the priest will be like a techmarine and not take up a HQ slot?
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Post by: Nightlord1987
Any news on Dante's cheese mask still cursing an enemy character?
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Post by: NamelessBard
BlackArmour wrote:hmmmm, does the Deathstorm DC and DC dread add to your troops total or no?
Yes, they are troops but you can only take each one once.
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Post by: Fireraven
I magnitized all my jump Pack years ago lol. So my assaults just became tacticals I also installed a magnet on there legs for just this. Now instead of melta guns they get flammers.  and some of the drop pods I got just went from lt blue to red.
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Post by: casvalremdeikun
And that DC Squad is loaded up with two I1 weapons (a Power Fist and a Thunder Hammer) and a Power Sword. A lot of points on the board there.
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Post by: BlackArmour
trueeee, but if the DC and DC dread give me my two troops then I can run a ridiculous DC themed army still, while still being battle forged.
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Post by: Frankenberry
Silly question, and I may have missed it, but do LR's still have deepstrike?
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Post by: Fireraven
On the note of Deathstorm, it is 7xx pionts for the angels vs Nids 5xx points. But I would like to thank GW for the new toys.
#1 Mephiston getting IC is what everyone has been screaming for since 5th,
#2 saved me a crap ton of money with only having to buy bits for my assault marines now turned tactical, Because lets face it we really just used the assaults with no jump packs for the cheap razorback or free drop pod. (plus now i have to go shooting without question now due to all the new toys tactical s get)
#3 new relics
#4 Some fluffy psychic powers
#5 Dante, where can I start here if he keeps his no scatter drop welcome to the first auto include LOW, With every freaking BA army I mean honor guard this guy i used before sometimes, BUT now i mean wow ya the dust is blown off and welcome to the big time my man.
#6 So we just got Mephiston joining units along with Dante coming in on the flank/ behind for some real hurtin. so we now have 2 solid viable attack options in our armies.
#7 We all seen this coming some change to the tactics used that has happened with every army mostly for the better so far this year. Anyone that did not think this was going to happen must have been asleep since MAY.
#8 Mephiston just became the new ally face for the Blood Angels, if a new sculpt comes out within 6 months then we will see him all over the place in every game.
I might pick up 1-2 boxes of tacts but nothing over the top, did not lose anything  I mean all the models I bought i can still use and was not removed from the codex (sorry Dark Eldar ) In the end something had to give and I would rather lose what I did then lose something bigger. ( taking advise of magnetizing the plastic minis like everyone else in my area did really saved me some $$ now no need for replaint on this army.
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Post by: masquerade81
Has there been any confirmation, if BA has drop pods in fast attack like space wolves? (meaning can you buy empty pods and put allies in them?)
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Post by: pantheralegionnaire
Frankenberry wrote:Silly question, and I may have missed it, but do LR's still have deepstrike?
Awesome question. I haven't seen anything on this 100-page thread about this. Not that anyone did it before, but this is a clear example of Ward's influence on the previous edition. I bet it's gone.
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Post by: casvalremdeikun
Fireraven wrote:On the note of Deathstorm, it is 7xx pionts for the angels vs Nids 5xx points.
725 pts v. 555 pts. Like I have said in some of my other posts, I will DEFINITELY be fielding Cassor the Damned (the Deathstorm Death Company Dreadnought) as a Troops choice, at least for now.
EDIT: You know what kinda sucks? Blood Angels don't have a small format codex coming out. I would've liked that better than the regular size book since they are more portable.
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Post by: DarthOvious
DarthOvious wrote:All I'm asking for is that you don't state your personal opinion as fact.
A fact is an opinion that no one can present a logical counter-argument against.
- - - - - -
On a positive note, aside from the utterly soul crushing buttsmashing of my assault marine army, I like the majority of the changes in the codex. Sneaky GW making Dante awesome just in time to make him a LoW.
I'm glad you are looking at the positive aspects. Looks like we going back to 3rd ed style with tacticals as troops with perhaps scouts. I will need to have a look at what direction I'm going to take my Blood Angels now.
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Post by: Fireraven
casvalremdeikun wrote:Fireraven wrote:On the note of Deathstorm, it is 7xx pionts for the angels vs Nids 5xx points.
725 pts v. 555 pts. Like I have said in some of my other posts, I will DEFINITELY be fielding Cassor the Damned (the Deathstorm Death Company Dreadnought) as a Troops choice, at least for now.
EDIT: You know what kinda sucks? Blood Angels don't have a small format codex coming out. I would've liked that better than the regular size book since they are more portable.
Ya but having a new Rule book with The awesome face of the BA was a hell of a lot better then a NID one.
i carry a suitcase most the time with me on rollers with a lap top as well. when i find out what i play against i pull out their codex with the last FAQ printed out in it , look up see if a new faq for the army was released, then skimm over there best units to see what I need to remove first or just let sit until i do kill what is most important. most important do not shoot at their bullet sink take out what will win them the game in the end first.
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Post by: Red__Thirst
I'm going to get blasted for this by those in this threadnought, but I really don't give a good-gott-dang, so listen up:
Blood Angels, like EVERY LOYALIST SPACE MARINE ARMY EXCEPT FOR SPACE WOLVES AND BLACK TEMPLARS*, are a Codex Astartes adherent chapter.
*I know there are a handful of others, but they're quite niche and almost never seen
Meaning: ASSAULT MARINES SHOULD NEVER HAVE BEEN TROOPS IN THE FIRST PLACE.
When the abomination that was the last Blood Angels codex came out, I purchased it, read it, and accepted it for what it was. Pure Bull Gak. All the new, in my humble opinion, STUPID new characters (The Sanguinor??.. Really Matt Ward? REALLY?..), assault marines as troops?? Seriously? (Though that much didn't bother me *quite* as much, it still stuck in my craw pretty hard.) Blood-this, Blood-that, Blood-socks, Blood-pods, Blood-packs, the naming conventions were juvenile at best and stupid at worst. Deep striking Land Raiders. That, alone, nearly made me throw the codex in the trash when I saw it. The chapters most valuable and powerful armored vehicles and you're going to hot drop them off of a transport Thunderhawk?? REALLY Matt Ward? Really?... And the Codex cover art was the worst of any BA Codex to date as well to boot. Ugh...
Blood Angels were my first army, they're my FAVORITE chapter and always have been. You want to know how many games I've played with the (now) old version of the Blood Angels codex? Exactly one. ONE GAME with my favorite army since the last codex came out because I actively didn't enjoy playing the army I love due of shoddy writing and bull-gak that they did to the fluff in the previous version of the BA codex.
This codex, however, I welcome it with open arms. I rejoice in it, and thank the Emperor for finally returning the noble Sons of Sanguinius to their previous, rightful state.
FINALLY, I can look at my army and not feel ashamed at the STUPIDLY juvenile writing. FINALLY, I can run tactical marines again (as I did in my one game under the old codex, and all previous games in the 3rd edition codex) because that's what a Blood Angels army should have in it as their primary troops choices and not have people look at me sideways for not running assault marines as my troops. Yes, I ran Assault Marines as well, but as FAST ATTACK, and no more than 2 of them as my 5th Battle Company force doesn't have more than 2 squads.
I feel for people who painted up an army that has been somewhat/partially or even completely invalidated, but come on, you can't tell me you didn't see this coming. GW has been trending this way with codex writing for YEARS now, ever since 6th edition hit, and pardon me for seeming callous but the writing has been on the wall for a long, long while now. Assault Marines were NEVER going to remain troops.
People screaming angst or butthurt because "The Identity of the Blood Angels has been ruined!!1!1!"... PLEASE.
The Identity of the Blood Angels was ruined when that book full of PURE Gak that Matt Ward gave us was published and released. We're getting our identity back after seven LONG years of it languishing in the land of stupid and poor writing that made me ashamed to count myself as a Blood Angel.
I'm genuinely EXCITED to finish off my Imperial Guard and start rebuilding my Blood Angels. Finally, I can return to playing a Marine Army I like. Finally, I can look with Pride at my balanced force of Tactical Marines, Devastator Marines, and Assault Marines and smile.
Finally, I can once again say:
FOR THE EMPEROR, AND SANGUINIUS!!
Take it easy for now, everyone.
-Red__Thirst-
One Happy Blood Angels player.
P.S. Dante FINALLY has Eternal Warrior!!!!!! They made him the proper Lord of the Host he should have been all along. That fact alone makes me happier than I've been in a long, long while. Good on ya Gee-Dub. Good on ya.
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Post by: DarthOvious
troa wrote:No real access to better AA is quite annoying. Perhaps that's just because my other army is GK...haha. I'm okay with tacs and scouts as troops though, I usually did that anyway . 
I think Flak missiles were the only addition by the looks of it.
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Post by: unfassbarnathan
DarthOvious wrote: troa wrote:No real access to better AA is quite annoying. Perhaps that's just because my other army is GK...haha. I'm okay with tacs and scouts as troops though, I usually did that anyway . 
I think Flak missiles were the only addition by the looks of it.
The stormraven is still there, and that does a pretty decent job at AA. Another option could be the stormwing formation (1 stormraven and 2 storm talons). Blood Angels will be allgood for AA
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Post by: mk2
It's assasine that assault marines are no longer troops for BA . It's the equivalent of white scars not having bikes as troops or DA and GK no longer having terminators as troops .
It's such a monumental stupid decision on so many levels it's hard to describe how I feel about it .
GW really does not care about the consumer , no matter how many apologist try to spin their dumb decisions .
I'm sure BA players will get a data slate they have to pay for so they can all be forced into the same assault jump pack build .
GW invalidating thousands of dollars and countless hours of their customers time since 1989 ......SMH
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Post by: casvalremdeikun
DarthOvious wrote: troa wrote:No real access to better AA is quite annoying. Perhaps that's just because my other army is GK...haha. I'm okay with tacs and scouts as troops though, I usually did that anyway . 
I think Flak missiles were the only addition by the looks of it.
And all of zero people will be taking them too.
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Post by: Red__Thirst
Blood Angels should have NEVER had Assault Marines as troops. The only asinine thing that I can see, other than deep striking land raiders... UGH... was Assault Marines as troops choices.
I feel for people who did up the whole jump pack army, but Tactical Squads have been troops choices for WAY longer than assault marines, and still were in the previous crap.. I mean.. Codex.
That said, you can STILL run your all jump pack army as an Unbound list with ZERO issue. So other than losing Objective Secured, you still get all the benefits of your list from the previous list with the added benefit of your average Assault Marine being cheaper.
Forgive me, but I can't see much issue in that, and can't understand all the rage. Your list isn't invalidated, it just has to be played under the unbound format. If you don't like it, then paint up ten Tactical Marines, or Scouts, and run them as your minimal troop choices and keep on trucking.
Just my thoughts.
Take it easy.
-Red__Thirst-
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Post by: casvalremdeikun
Really, you can run a mostly JP army even with Battleforged. Sure, you will have to pay the troops tax (I am hoping for Scouts with an LSS being a thing), but you can have the following:
4x 5-10 Sanguinary Guard/30? Death Company/5-10 Vanguard Veterans
1x Raphen's Death Company
3x Assault Squads
That is a pretty good amount of JP Infantry. Sure, you are going to have to reformulate your army some, but that was kind of expected. And we still could be seeing a Formation or two coming.
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Post by: mk2
Red__Thirst wrote:Blood Angels should have NEVER had Assault Marines as troops. The only asinine thing that I can see, other than deep striking land raiders... UGH... was Assault Marines as troops choices.
I feel for people who did up the whole jump pack army, but Tactical Squads have been troops choices for WAY longer than assault marines, and still were in the previous crap.. I mean.. Codex.
That said, you can STILL run your all jump pack army as an Unbound list with ZERO issue. So other than losing Objective Secured, you still get all the benefits of your list from the previous list with the added benefit of your average Assault Marine being cheaper.
Forgive me, but I can't see much issue in that, and can't understand all the rage. Your list isn't invalidated, it just has to be played under the unbound format. If you don't like it, then paint up ten Tactical Marines, or Scouts, and run them as your minimal troop choices and keep on trucking.
Just my thoughts.
Take it easy.
-Red__Thirst-
You want to wipe out almost a decade of them being used as troops. You want to erase the fluff and set the clock back and , you guys keep talking about the codex astartes , how about bike choices as troops for white scars ? How about terminators for dark angels ?
For goodness sakes the cover of the book has an assault marine ! It's iconic , you can't set the clock back a decade like this . As far as not understanding , I have no idea how others play . I don't play unbound . I am a tournament player . I know how to play BA, Eldar , Necrons , Chaos and won tournaments with all of them . Taking out assault as troops gives me zero reason to use the codex as vanilla marines do whatever the "blah " angels now do but better . Space wolves provide much better assault choices if I'm going to use fast attack,
There are many BA players that used DOA assault marine builds . Get use to the complaints and people quitting over it .
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Post by: BlaxicanX
But they did, and profited greatly from doing so- thus "how things were" three editions ago is irrelevant. That said, you can STILL run your all jump pack army as an Unbound list with ZERO issue.
Many gaming groups and tournaments don't allow unbound. Forgive me, but I can't see much issue in that, and can't understand all the rage.
"I spent hundreds of dollars and man-hours building this army and using this playstyle, and Games Workshop just invalidated it for no reason other then to push some new kit. Now in order to use this army I've spent hundreds of dollars and man-hours building, and have been playing for years, I have to hope my gaming group allows me to use this idiotic Unbound system which opens the flood-gates for stupid lists like three Warhound titans or 60 one-man units of henchmen-psykers." Hope that clears things up for you.
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Post by: Fireraven
As much as I loved the idea of a DOA it never worked well. I mean razor backs and assault marines was common. Assault squads with jump packs not a lot. Sang guard, dc, honor guard was way more likely to be used with jump packs then assaults. Out of all my jump packs squads only 10 actually had there jump packs on, they was my vanguard vets. And the others was my honor guard. Dc is diffrent I have over 40 with jump packs on, now they seem to be cheaper so that maybe my punch again. Baal preds backed by assaults never was good, ball preds backed by very versitile tach squads and razors or rhinos is. I started using tacs more then assaults in razors almost 2 years ago now. And now they can have da man attached with them with please come get some cc with us action.
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Post by: Red__Thirst
mk2 wrote:You want to wipe out almost a decade of them being used as troops. You want to erase the fluff and set the clock back and , you guys keep talking about the codex astartes , how about bike choices as troops for white scars ? How about terminators for dark angels ?
For goodness sakes the cover of the book has an assault marine ! It's iconic , you can't set the clock back a decade like this . As far as not understanding , I have no idea how others play . I don't play unbound . I am a tournament player . I know how to play BA, Eldar , Necrons , Chaos and won tournaments with all of them . Taking out assault as troops gives me zero reason to use the codex as vanilla marines do whatever the "blah " angels now do but better . Space wolves provide much better assault choices if I'm going to use fast attack,
There are many BA players that used DOA assault marine builds . Get use to the complaints and people quitting over it .
Yes, I do want to wipe that abomination of a codex out of existence and for all the fluff crap that the codex had, it STILL listed Blood Angels Battle Companies as having 6x Tactical Squads and 2x Assault Squads. So your fluff argument for them is invalid except for the ONE company which is formed of nothing but Assault Marines. As for your comparison to White Scars and Dark Angels, that's apples to oranges. Both fruit, but very different fruit. As I said, make your army tournament legal by fielding ten Scouts or Tactical Marines. You can put almost the same number of assault marines on the table. Hell you may even be able to put slightly more on the table now since they got a price drop across the board. Adapt and overcome man, it's not the end of the world.
BlaxicanX wrote:But they did, and profited greatly from doing so- thus "how things were" three editions ago is irrelevant.
Abusing a one trick pony results in this kind of thing happening over time as editions change. It's literally happened to nearly every one trick pony that the 'competitive crowd' makes popular since what, 3rd edition? That's how it's relevant.
BlaxicanX wrote:Many gaming groups and tournaments don't allow unbound.
Well then my above statement to MK2 applies here as well. Grab 10 Tactical Marines or Scouts and stick them in terrain. Coupled with cheaper marines across the board letting you put just as many if not more jump packs on the table... Problem solved IMO.
BlaxicanX wrote:"I spent hundreds of dollars and man-hours building this army and using this playstyle, and Games Workshop just invalidated it for no reason other then to push some new kit. Now in order to use this army I've spent hundreds of dollars and man-hours building, and have been years playing, I have to hope my gaming group allows me to use this idiotic Unbound system which opens the flood-gates for stupid lists like three Warhound titans or 60 one-man units of henchmen-psykers."
Yet again, make some tweaks and adjustments if you don't want to play unbound. It's not *THAT* hard is it?? I mean seriously man, this happens to *every* army when a new codex releases. Adjustments/tweaks need to happen. It happened to my Guard with the new Guard codex came out, and it's happened to, what, EVERY other army in 40k when they've gotten a new codex.
BlaxicanX wrote:Hope that clears things up for you.
Hopefully logic has cleared things up here for you too, bud.
Take it easy.
-Red__Thirst-
Edit: Formatting error correction.
Edit 2: Spelling corrections.
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Post by: casvalremdeikun
Have we heard whether or not Corbulo or Lemartes are still in the Codex? They still sell their models on their website!
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Post by: Thud
Red__Thirst wrote:Blood Angels should have NEVER had Assault Marines as troops. The only asinine thing that I can see, other than deep striking land raiders... UGH... was Assault Marines as troops choices.
I feel for people who did up the whole jump pack army, but Tactical Squads have been troops choices for WAY longer than assault marines, and still were in the previous crap.. I mean.. Codex.
That said, you can STILL run your all jump pack army as an Unbound list with ZERO issue. So other than losing Objective Secured, you still get all the benefits of your list from the previous list with the added benefit of your average Assault Marine being cheaper.
Forgive me, but I can't see much issue in that, and can't understand all the rage. Your list isn't invalidated, it just has to be played under the unbound format. If you don't like it, then paint up ten Tactical Marines, or Scouts, and run them as your minimal troop choices and keep on trucking.
Just my thoughts.
Take it easy.
-Red__Thirst-
There's one full company of Assault Marines, plus two squads in each battle company.
You know how many companies of Ravenwing the Dark Angels have? Or Deathwing?
Exactly.
It's one damn company of each. And yet they can be taken as Troops. You do realize why that is, don't you? So there's a reason to play Dark Angels. So you can make those armies instead of just another vanilla army painted differently.
And some of us actually like to events and play there, where Unbound doesn't exist.
Besides a couple of idiotic gimmicks with allies, I can't see a single reason to keep running Blood Angels. This codex is pathetic.
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Post by: Torga_DW
I thought the codex astartes dictated that all marines be trained to perform all roles, and then be given the roles necessary to win the battle? Exactly how far back are we extending the fluff argument?
Personally, i think they needed to remove assault marines from troops, as it highlighted the problems with tactical marines too much.
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Post by: masquerade81
Any word of fast attack choice drop pods for BA?
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Post by: H.B.M.C.
Red__Thirst wrote:Yet again, make some tweaks and adjustments if you don't want to play unbound. It's not *THAT* hard is it?? I mean seriously man, this happens to *every* army when a new codex releases. Adjustments/tweaks need to happen. It happened to my Guard with the new Guard codex came out, and it's happened to, what, EVERY other army in 40k when they've gotten a new codex.
Y'all need to stop telling people who've spend hundreds of dollars and hours building armies that GW invalidated with a single rules change that it's not such a big deal.
And it didn't happen to your Guard army. They didn't suddenly make Infantry Platoons an Elite choice.
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Post by: th3maninblak
When I said I had no BA assault marines, I meant tacticals. I will no longer be able to build a legal army after this weekend. Sweet.
Literally super happy with every other change. Except no asm troops. Hard not to feel a bit frustrated.
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Post by: Red__Thirst
Corbulo is, yes. He gives +1 to WS and Initiative in a 6" bubble around him (though it may be 12", Not sure) as well as FnP to the squad. There may be more to him, not sure at the moment.
Standard Sanguiniary Priests are +1 to WS and FnP to the units they join, as they are Independent Characters again, but are HQ choices vs. previously being Elite choices.
As for Lemartes, I'd be surprised if he's been axed from the codex, as Sanguinor and Astorath made the cut. I hoped the Sanguinor would disappear, but what can ya do. So Lemartes's fate is to-be-determined. I would be curious to know what updates he got to his rules, though.
Hope that helps.
Take it easy.
-Red__Thirst-
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Post by: masquerade81
Any word on black rage or red thirst? Are there any rules for them anymore? Also any fast drop pods in the codex to abuse with other codexes?
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Post by: th3maninblak
masquerade81 wrote:Any word on black rage or red thirst? Are there any rules for them anymore? Also any fast drop pods in the codex to abuse with other codexes?
No word on a transport in fast attack. Red thirst has been replaced with straight furious charge. Black rage is now just rage on death company and death co dreads.
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Post by: Red__Thirst
Thud wrote:There's one full company of Assault Marines, plus two squads in each battle company.
You know how many companies of Ravenwing the Dark Angels have? Or Deathwing?
Exactly.
It's one damn company of each. And yet they can be taken as Troops. You do realize why that is, don't you? So there's a reason to play Dark Angels. So you can make those armies instead of just another vanilla army painted differently.
And some of us actually like to events and play there, where Unbound doesn't exist.
Besides a couple of idiotic gimmicks with allies, I can't see a single reason to keep running Blood Angels. This codex is pathetic.
Yea... And you know what you have to do to field Deathwing and/or Ravenwing and get those Termies and Bikes as troops choices?? Pay for and field a named character that costs at least 150 points or more.
Conveniently, that's about as much as a full 10 man squad of basic tactical marines costs. My point for bringing this up is, in order for those armies to be fielded, they have to have something purchased/used for them to work. You have to do this with a Tactical or Scout Squad in the Blood Angels codex now if you want to go jump pack crazy. In closing, you don't like it, don't play the army, or play unbound with friends and only break the two five man Tactical or Scout squads out when you go to tournaments. Seriously, how hard is it to understand?
H.B.M.C. wrote:[Y'all need to stop telling people who've spend hundreds of dollars and hours building armies that GW invalidated with a single rules change that it's not such a big deal.
And it didn't happen to your Guard army. They didn't suddenly make Infantry Platoons an Elite choice.
H.B.M.C.: I never said it wasn't a big deal, I've said, repeatedly, that I feel for the people who's armies were invalidated as they currently have them in this very thread. That said, people need to take a breath and realize their army, with ONE small tweak, will still be able to be run in a very similar fashion to how it currently runs, if not identically. Plug in two 5 man squads of Scouts or Tactical Marines and then build your army. It's that easy. Even if you used 6 squads of Assault Marines, you can put 3 in Fast Attack, and 3 in Elites as Vanguard Veterans. Plug in whatever HQ choice you want, slap some jump pack Death Company in the 4th Elite slot and bingo, you're battleforged.
Lastly, it DID happen to my personal guard army, though not in the exact same way. I had two fully painted vehicles, that GW has even produced a model for in previous editions (Griffons) and are admittedly OOP now, removed from the codex. I had another unit completely changed and rendered useless/obsolete that I previously used in every game. (Why would I ever run Wyrdvane Psykers when I can put a Primaris Psyker on the board at the same mastery level for 10 points less? He's an IC, so he can hide in a squad and have ablative wounds, has an Invulnerable save, has a better stat line, and is still cheaper than a full 10 man squad of Wyrdvane Psykers when upgraded to Mastery Level 2.)
I'm trying to look at this objectively and provide counter-points to people screaming that this codex is trash when, in reality and compared to other codex releases so far, it really isn't. At least not in my opinion.
That's all I've got to add. Take it easy.
-Red__Thirst-
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Post by: Crimson Devil
If you build your army to that edition's codex then you will always be screwed over by GW. Happens every time. Build your army with the long view over multiple editions.
I find myself a bit amused and perplexed by my fellow BA players. How do so many of you not have any Tactical marines? They come in every starter box. Even players without a marine army have a squad or two lying around.
Anyway, I'm immune from the change since I built a Company. I have six squads of Tacticals and Two squads of Assault. I rarely if ever don't have a least one Tactical squad on the table. My biggest problem is 7th has killed any desire to play the game. I'll only pick up the codex and wait for 8th I guess.
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Post by: AlexRae
People dont have tactical marines because they are terrible.
And they continue to be terrible.
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Post by: Red__Thirst
Crimson Devil wrote:If you build your army to that edition's codex then you will always be screwed over by GW. Happens every time. Build your army with the long view over multiple editions.
I find myself a bit amused and perplexed by my fellow BA players. How do so many of you not have any Tactical marines? They come in every starter box. Even players without a marine army have a squad or two lying around.
Anyway, I'm immune from the change since I built a Company. I have six squads of Tacticals and Two squads of Assault. I rarely if ever don't have a least one Tactical squad on the table. My biggest problem is 7th has killed any desire to play the game. I'll only pick up the codex and wait for 8th I guess.
Thank you.
Have an exalt, sir.
It's boggling to me that people can't see this simple fact. Two 5 man squads of Tactical Marines with bolters, or two five man squads of Scouts armed for hand-to-hand that you use for counter-infiltrate and then use to grab an objective or put pressure on a flank. Scouts with Furious Charge and BP/ CCW are a fun option to run in my mind.
Just my thoughts. Take it easy.
-Red__Thirst-
Edits: Sleepy spelling errors FTW...
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