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Post by: Looky Likey
I'm hopeful we will see a full reveal of all of the new Knight models at Warhammer Fest, would be logical for them to do that as it should be the biggest pending release of the summer?
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Post by: Irbis
Full reveal? We already have 360 video of them, what more GW can do?
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Post by: Kanluwen
Irbis wrote:Full reveal? We already have 360 video of them, what more GW can do?
Well, for one they could show the other Armiger variants. It would go great with how the poster you replied to had commented "a full reveal of all of the new Knight models".
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Post by: Geifer
Looky Likey wrote:I'm hopeful we will see a full reveal of all of the new Knight models at Warhammer Fest, would be logical for them to do that as it should be the biggest pending release of the summer?
Warhammer Fest is a good bet since they no doubt want to have good reveals for their own show.
I don't think Knights are the biggest deal in summer, though. Supposedly there's going to be a new starter box for Age of Sigmar which will be this year's big summer release, with new Sigmarines and as such a much bigger deal because Marines. Don't get me wrong, though, I'm sure they'll be happy with the money they'll make off of new Knights and with them being the next codex with actual model support, it'd be strange if they didn't take the opportunity to show them off again. But the model reveal already happened and the biggest thing to expect would be the additional, rumored variations.
Third big item might be the first glimpse of Battle Sisters. They said they want to show the design process and it's been a good while since Adepticon. There's no better time than Warhammer Fest to get started with a bang.*
Lastly, who knows if they don't want to show something that's even further in the future, an early glimpse at a fall release like they did with Death Guard last year.
*Emperor willing!
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Post by: Mad Doc Grotsnik
I reckons Orks and Knights are the big reveals.
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Post by: The Phazer
And House Cawdor I imagine.
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Post by: Mad Doc Grotsnik
True that.
Possibly Adeptus Titanicus and Fires of Cyraxus? Automatically Appended Next Post: True that.
Possibly Adeptus Titanicus and Fires of Cyraxus?
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Post by: Verviedi
Ha. No chance.
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Post by: Chikout
Don't forget that GW are doing another preview at the UK games expo at the beginning of June. They will split their summer release reveals over those two events.
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Post by: Kdash
Also possibly doing reveals at the London GT a week after Warhammer Fest.
Probably won't be one big reveal after another, but, they are all decent platforms.
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Post by: Looky Likey
I would hope GW are smart enough to realise that if they give the biggest reveals to non GW events it will devalue their own flagship event.
I should clarify my previous statement, I don't see anything this summer as big as the Knight release in terms of new models for 40k or 30k. If Orks do get a massive splash release with a boxset and a ton of new models I shall be over the moon and glad to be wrong about them. Sisters aren't due to be released next year so (very) early previews don't count.
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Post by: aka_mythos
I imagine they reveal it at the other event and make it available as an early release only available at their own.
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Post by: GoatboyBeta
Don't want to be a buzzkill but its easy to let the hype train(official or fan) build up your expectations in these situations.
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Post by: aka_mythos
We do have some facts. We know Knights are one of the next two after Deathwatch. So its either late May, or some time in June. That's when all these events are going on. So if they use either event to debut what they've already said is due out, then we will see something for Knights.
We have the other Armiger, the Castellan, and the rumored knight Valiant. Although the Valiant has been rumored in some places as being released as part of the next campaign rather than with the codex.
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Post by: Andykp
It's definitely harlequins after deathwatch it's in the whitedwarf out soon. Seen a photo on BOLS. pre order 12th out on he 19th. So knights must be after that.
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Post by: Insurgency Walker
aka_mythos wrote:We do have some facts. We know Knights are one of the next two after Deathwatch. So its either late May, or some time in June. That's when all these events are going on. So if they use either event to debut what they've already said is due out, then we will see something for Knights.
We have the other Armiger, the Castellan, and the rumored knight Valiant. Although the Valiant has been rumored in some places as being released as part of the next campaign rather than with the codex.
Be nice if a Forgeworld got in on the act and produced a Sacristan crawler. The magic 8 ball says odds are slim.
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Post by: BrookM
Or by the time they finally get around to it.. it'll be aeons down the road. I'll be building my own once I get around to it, along with something resembling a drop keep when the new building kits arrive.
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Post by: JSG
My prediction is you'll be able to buy the Eldar gate thing at Warhammer Fest. That's it. Everyone is disappointed.
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Post by: BrookM
Maybe an early preview of the other Knight stuff, coming soon etc.
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Post by: JSG
BrookM wrote:Maybe an early preview of the other Knight stuff, coming soon etc.
Yeah. we'll probably get a video briefly showing the new knight range.
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Post by: Azeroth133
Mad Doc Grotsnik wrote:True that.
Possibly Adeptus Titanicus and Fires of Cyraxus?
Automatically Appended Next Post:
True that.
Possibly Adeptus Titanicus and Fires of Cyraxus?
... He said Fires of Cyraxus, Reset the clock!
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Post by: Plant
Shirley we'll see Space wolves at warhammer fest. There's got to be a reason that they've held off releasing them. I'm expecting an 8 inch plastic Leman Russ surfing on a pair of thunder wolves.
I'll be buying it on release.
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Post by: HorticulusDK
Plant wrote:Shirley we'll see Space wolves at warhammer fest. There's got to be a reason that they've held off releasing them. I'm expecting an 8 inch plastic Leman Russ surfing on a pair of thunder wolves.
I'll be buying it on release.
I'd say not before the last week of August... (And by I, I mean rumors from the French warfo).
But surely new Knights and maybe some Orks...
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Post by: lonestar40k
Plant wrote:Shirley we'll see Space wolves at warhammer fest. There's got to be a reason that they've held off releasing them. I'm expecting an 8 inch plastic Leman Russ surfing on a pair of thunder wolves.
I'll be buying it on release.
Of course we won’t, and don’t call me Shirley!
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Post by: gungo
Leman Russ is going to come out of the warp as a wulven quadrapeligic but he will be like voltron and attach Fenris wolves to his body as each arm and leg.
He will be glorious and unstoppable.
In all seriousness we will see previews of knights, adeptus titanicus, and maybe gorkamorka or some other unannounced specialist game.
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Post by: Platuan4th
gungo wrote:Leman Russ is going to come out of the warp as a wulven quadrapeligic but he will be like voltron and attach Fenris wolves to his body as each arm and leg. He will be glorious and unstoppable. In all seriousness we will see previews of knights, adeptus titanicus, and maybe gorkamorka or some other unannounced specialist game. They really need to stop announcing Specialist Games that we won't actually get for 2 years.
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Post by: Omega-soul
So rumors has it there will be 10 Knights in codex plus Named one, and additional terrain dataslate.
So the whole ten looks like:
Errant
Paladin
Galant
Crusader
Warden
Armiger
Helliger
Valiant
Castellan
Preceptor
Named one
Now i wonder if there ever be renegade kits...
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Post by: Cephalobeard
I absolutely need to know what the preceptor, valiant and the named one will be. Please give me a generic named Princep HQ so I can make a true household.
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Post by: drazz
Omega-soul wrote:So rumors has it there will be 10 Knights in codex plus Named one, and additional terrain dataslate.
So the whole ten looks like:
Errant
Paladin
Galant
Crusader
Warden
Armiger
Helliger
Valiant
Castellan
Preceptor
Named one
Now i wonder if there ever be renegade kits...
So thats:
Errant: thermal cannon, known
Paladin: battle cannon, known
Galant: two close combat weapons, known
Crusader: two cannons, known
Warden: assault cannon, known
Armiger: smaller, thermal spear, known
Helliger: smaller, unknown weapon
Valiant: hinted at spear weapon (original Epic Lancers were spear and battle cannon...)
Castellan: larger, all ranged (original Epic Castellans had Quake cannons)
Preceptor: unknown? (no original Epic version)
Named one: unknown?
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Post by: cuda1179
thought I'd have to get one more knight. Now it's looking more like 3 or 4. we all need 11 knights, right?
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Post by: GoatboyBeta
Omega-soul wrote:So rumors has it there will be 10 Knights in codex plus Named one, and additional terrain dataslate.
So the whole ten looks like:
Errant
Paladin
Galant
Crusader
Warden
Armiger
Helliger
Valiant
Castellan
Preceptor
Named one
Now i wonder if there ever be renegade kits...
Isnt this from Spiky Bits?  Still to play devils advocate... IIRC from the Bolter and Chainsword rumours the Helliger is another small Knight with a ranged focus, and the Valliant has the character option. A quick google search says a Preceptor was a rank given to a regional leader of real world knightly orders like the Templars and Hospitaller. So its probably not another small knight, possibly a 2nd variant of the same frame the Castellan uses? As for the terrain the only thing that springs to mind are Dropkeeps  But they would be huge.
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Post by: BrookM
Aye, Drop Keeps are huge, but it would be awesome.
A Crawler would also be a great alternative additional model. Sure it's another super-heavy in an already super-heavy laden list, but the ability to repair model in-field without having to rely on those nosy cogboys, who only do minimal effort repairs anyway, would be nice.
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Post by: Gimgamgoo
Hopefully a decent list can be made of real Knights without having to pad out the points with chicken legged things.
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Post by: Fayric
cuda1179 wrote:thought I'd have to get one more knight. Now it's looking more like 3 or 4. we all need 11 knights, right?
Thats what I was thinking, so I guess its a common thing to do, and not exaggerated in any way.
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Post by: tneva82
Fayric wrote: cuda1179 wrote:thought I'd have to get one more knight. Now it's looking more like 3 or 4. we all need 11 knights, right?
Thats what I was thinking, so I guess its a common thing to do, and not exaggerated in any way.
How many will be fielding 4-5k+ knights only
Frankly I wouldn't even want to. I don't have board nearly big enough for that to be sensible game.
BTW how reliable that renegade re-release rumour is? That would be nice. I have 2 knights, 2 more from that, 4 knights is fairly good force for 30k. Maybe 5th later.
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Post by: H.B.M.C.
I do hope they allow double Gatling guns. It looks so cool.
Would be a shame to limit that.
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Post by: Mad Doc Grotsnik
Just want more pics!
Strong urge to get my stomping on.
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Post by: Chikout
This seminar schedule offers some hints about what we will see at warhammer fest. There will also be separate future release seminars for GW studio, forgeworld and specialist games.
1
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Post by: Mad Doc Grotsnik
OMG!!!!
An introduction to Adeptus Titanicus!
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Post by: unmercifulconker
Daayuuum and I was excited by that demonstration pod of converting an army with Black Templars
I sure hope that Knight painting involves the Knight we haven't seen yet.
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Post by: Chikout
unmercifulconker wrote:Daayuuum and I was excited by that demonstration pod of converting an army with Black Templars
I sure hope that Knight painting involves the Knight we haven't seen yet.
The painting demo is an indication that Imperial knights will be an important part of the event.
Last year they did a painting Deathguard demo.
I am pretty confident now that we will see new knight models at two different scales at warhammer fest.
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Post by: Krinsath
cuda1179 wrote:thought I'd have to get one more knight. Now it's looking more like 3 or 4. we all need 11 knights, right?
To do any less would frankly be uncivilized. You wouldn't want to be un-civil now would you? On the Internet of all places! No, of course not...clearly buying more Knights is the good and proper choice.
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Post by: Yodhrin
BrookM wrote:Aye, Drop Keeps are huge, but it would be awesome.
A Crawler would also be a great alternative additional model. Sure it's another super-heavy in an already super-heavy laden list, but the ability to repair model in-field without having to rely on those nosy cogboys, who only do minimal effort repairs anyway, would be nice. 
I just started reading the first Knight book largely because of how much you've raved about it in the BL thread, and honestly I kinda hope they come up with a new smaller "drop fort" concept that's basically a one-Knight drop pod, purely because the concept is so fething metal. The fanfare and cherub stuff was just spot on.
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Post by: Cephalobeard
May I ask the name of the novel? I always like reading a book before starting an army.
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Post by: Insurgency Walker
Cephalobeard wrote:May I ask the name of the novel? I always like reading a book before starting an army.
I believe it would be Kingsblade. Reminds me of the old battletech novels.
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Post by: BrookM
Yes, Kingsblade and the sequel Knightsblade are both excellent Imperial Knight novels that do an excellent job at being about Knights and being cool about it, several folks have already compared them to Battletech novels, which is not a bad thing.  The plots of both novels are not the most astounding, but it is more than made up for with delving deeply into the background of the Knights of this particular world. Plus is shows you that while it is a big stompy robot, it not invulnerable, as the voices of the throne will remind you.
Avoid the novella by Graham McNeill unless you are a completionist though, as that one is.. not good after reading those two.
Back on topic, surprised to see one more Knight variant being mentioned (Preceptor) alongside the named variant, which I still dearly hope is a Freeblade.
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Post by: Davor
Platuan4th wrote:gungo wrote:Leman Russ is going to come out of the warp as a wulven quadrapeligic but he will be like voltron and attach Fenris wolves to his body as each arm and leg. He will be glorious and unstoppable. In all seriousness we will see previews of knights, adeptus titanicus, and maybe gorkamorka or some other unannounced specialist game. They really need to stop announcing Specialist Games that we won't actually get for 2 years. See GW can't win. We complain when we only get one week notice, now we complain when we get 2 years notice. This is what we asked for. I prefer this than the one week method. Maybe 2 years away is a bit too long, and 3 or 6 months is nice. I don't want to go back to 1 week notice agian, that is for sure. I would love to get some battletech into 40K. Does anyone think this would be the perfect time to do so, or it should stay out?
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Post by: zamerion
So, they are going to show adeptus titanicus, and maybe how it works.. but we continue without signs of kill team..
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Post by: BrookM
This thread is NOT for Adeptus Titanicus or Kill Team, please take that line of discussion to their relevant threads.
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Post by: Geifer
Davor wrote:Platuan4th wrote:gungo wrote:Leman Russ is going to come out of the warp as a wulven quadrapeligic but he will be like voltron and attach Fenris wolves to his body as each arm and leg.
He will be glorious and unstoppable.
In all seriousness we will see previews of knights, adeptus titanicus, and maybe gorkamorka or some other unannounced specialist game.
They really need to stop announcing Specialist Games that we won't actually get for 2 years.
See GW can't win. We complain when we only get one week notice, now we complain when we get 2 years notice. This is what we asked for. I prefer this than the one week method. Maybe 2 years away is a bit too long, and 3 or 6 months is nice. I don't want to go back to 1 week notice agian, that is for sure.
I would love to get some battletech into 40K. Does anyone think this would be the perfect time to do so, or it should stay out?
Is there another game already announced than Blood Bowl, Necromunda and Titanicus? Because the former two were announced in the same year they were released. Titanicus just fell victim to GW's inability at the time to fathom that there might be an interest in specialist games. Hence the delay to make it work.
I'm not sure you'll get much Battletech out of current 40k. I think there was a White Dwarf mini game around the initial release of the Imperial Knight? With hit locations and damage charts? You would be looking for something like that to get a hint of Battletech action. That's not something present in 40k at the moment. The game is far too simplistic. Knight versus Knight is no different than Carnifex on Carnifex, or Chimera Crash Derby if you're a masochist. And really only a tiny step above Ork boyz hitting each other over the head with choppas.
40k sized Battletech might actually be fun because you'll hardly field more Knights than a lance's worth. Not much different than playing on a single map. But the game would require a lot more fine detail for that. Real terrain rules, damage tracking, the works. Which, I assume, you'll get with Titanicus when it's eventually released.
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Post by: gendoikari87
*waves* hi. New to thread. Chomping at the bit for new knights codex.
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Post by: Tastyfish
Think honestly the terrain piece is the thing I'm most excited for there. Fingers crossed it isn't just a wrecked knight template like the old falled giant one.
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Post by: Neronoxx
It wasn't enough to shove your son into one possessed robot, was it?
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Post by: gendoikari87
Neronoxx wrote:
It wasn't enough to shove your son into one possessed robot, was it?
It's Kind of what I do. Nothing personal. I shove lots of kids into possessed Robots.
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Post by: Verviedi
That’d be my new sig, but...
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Post by: TheWaspinator
Obviously, the terrain piece is the giant slingshot they use to send knights between worlds.
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Post by: Crazyterran
TheWaspinator wrote:Obviously, the terrain piece is the giant slingshot they use to send knights between worlds.
Kinda like Angry Birds, but angrier and made of blessed ceramite.
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Post by: CragHack
Chiafele, being a damn good painter himself, still takes inspiration from Bedford and Stutcinskas, so it's bound to be awesome.
Maybe they will release the new FW C-Beam knight as well...
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Post by: gendoikari87
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Post by: casvalremdeikun
Probably Gerantius or the Obsidian Knight.
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Post by: gendoikari87
Going by the kit I’d say it’s the guy house Terryn leaves behind to look after the planet. I forget his name
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Post by: BrookM
gendoikari87 wrote:Going by the kit I’d say it’s the guy house Terryn leaves behind to look after the planet. I forget his name
Source? First time hearing about this one. Automatically Appended Next Post: Obsidian Knight is the most obvious choice, as that one is already on the decals.
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Post by: Grel777
My guess is that the Character will be more generic. Like a Baron/Princepts/ Senechal type. Very basic so we can get a proper Warlord.
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Post by: cuda1179
I can live with either Gerantius or the Obsidian Knight. Both are pretty cool and have fluff all ready.
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Post by: drazz
Did anyone else read the bit about Freeblades being cuatonizable?
Can’t wait to see how hat plays out for my knights.
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Post by: BrookM
drazz wrote:Did anyone else read the bit about Freeblades being cuatonizable?
Can’t wait to see how hat plays out for my knights.
If it allows for dual Avenger I'll be pleased as punch.
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Post by: casvalremdeikun
BrookM wrote:gendoikari87 wrote:Going by the kit I’d say it’s the guy house Terryn leaves behind to look after the planet. I forget his name
Source? First time hearing about this one.
Automatically Appended Next Post:
Obsidian Knight is the most obvious choice, as that one is already on the decals.
I thought Gerantius has decals out there as well, just on a separate sheet. It would give GW something to sell with minimal effort, rather than providing an additional option for a kit that is already there. Go where the money is, I guess.
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Post by: gendoikari87
The character is one of the new kits. Forget the name but it means something akin to guardian and was a rank in the Templars for those that stood watch over the keep
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Post by: GoatboyBeta
gendoikari87 wrote:The character is one of the new kits. Forget the name but it means something akin to guardian and was a rank in the Templars for those that stood watch over the keep
Preceptor https://en.wikipedia.org/wiki/Preceptor Also the head of a Lodge in the Freemasons. Even in music, medicine and education its associated with leading/teaching. That's of course assuming the rumour is true
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Post by: gendoikari87
GoatboyBeta wrote:gendoikari87 wrote:The character is one of the new kits. Forget the name but it means something akin to guardian and was a rank in the Templars for those that stood watch over the keep
Preceptor https://en.wikipedia.org/wiki/Preceptor Also the head of a Lodge in the Freemasons. Even in music, medicine and education its associated with leading/teaching. That's of course assuming the rumour is true
yup that's why i'm thinking it's this guy:
http://wh40k.lexicanum.com/wiki/Taurus
Edit: full disclosure, I DO serve house Terryn. so....
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Post by: aka_mythos
BrookM wrote:Obsidian Knight is the most obvious choice, as that one is already on the decals.
If the character is based on the new, yet to be seen, chassis then existing decals won't have much impact on who the character will be. That said it'll be a shame if we only have one special character in the codex when there used to be others. That said I wouldn't be surprised if the codex ends up with relics that make a generic knight into an effective analogue to those previous characters.
drazz wrote:Did anyone else read the bit about Freeblades being cuatonizable?
Where are you reading that?
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Post by: gendoikari87
Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
Oh and if you like wolves, you will love the new knight character.
Terrain piece is repair station of some kind
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Post by: drazz
aka_mythos wrote:BrookM wrote:Obsidian Knight is the most obvious choice, as that one is already on the decals.
If the character is based on the new, yet to be seen, chassis then existing decals won't have much impact on who the character will be. That said it'll be a shame if we only have one special character in the codex when there used to be others. That said I wouldn't be surprised if the codex ends up with relics that make a generic knight into an effective analogue to those previous characters.
drazz wrote:Did anyone else read the bit about Freeblades being cuatonizable?
Where are you reading that?
https://spikeybits.com/2018/05/rumors-chaos-knights-renegades-freeblades.html
Quote:
Freeblades are a custom part of the Knights and are given bonuses like how selecting the C’Tan powers work. BUT for every bonus, there is a drawback that can hurt your creation. There is a way to work around the negatives… at least temporarily. For Chaos, well, there is no Chaos, renegade or otherwise.
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Post by: aph1979
The elected head of a Lodge is the Worshipful Master. A Lodge of Instruction is a different body that deals specifically with education, and they don't exist in every jurisdiction.
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Post by: gendoikari87
aph1979 wrote:
The elected head of a Lodge is the Worshipful Master. A Lodge of Instruction is a different body that deals specifically with education, and they don't exist in every jurisdiction.
Freemason, Freemason, we found the freemason over here!
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Post by: Mr_Rose
gendoikari87 wrote:aph1979 wrote:
The elected head of a Lodge is the Worshipful Master. A Lodge of Instruction is a different body that deals specifically with education, and they don't exist in every jurisdiction.
Freemason, Freemason, we found the freemason over here!
Remember; in a typical modern city, you’re never more than 30ft from a Freemason.
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Post by: BrookM
gendoikari87 wrote:Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
Oh and if you like wolves, you will love the new knight character.
Terrain piece is repair station of some kind
Source?
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Post by: GoatboyBeta
BrookM wrote:gendoikari87 wrote:Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
Oh and if you like wolves, you will love the new knight character.
Terrain piece is repair station of some kind
Source?
Possibly Spikey bits/ BOLS/some dude on facebook http://www.belloflostsouls.net/2018/05/40k-rumors-imperial-knight-terrain-kit-murmers.html Hopefully its only one sleep until all is revealed anyway.
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Post by: Kharne the Befriender
So what do you all think we're going to see from the Imperial Knight line at Warhammer Fest? Will we see anything at all?
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Post by: Verviedi
I imagine we'll see things, yes. Possibly even Knight models.
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Post by: Kharne the Befriender
Thatd be pretty cool. I'm trying to figure out of the titan models for Adeptus Titanicus will be large enough to use as proxies or for kitbashing with the new knights
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Post by: gendoikari87
Kharne the Befriender wrote:Thatd be pretty cool. I'm trying to figure out of the titan models for Adeptus Titanicus will be large enough to use as proxies or for kitbashing with the new knights
It's been stated somewhere that the new Imperator or warlord titan for titanicus will be knight sized. as in the physical model will be the size of a knight.
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Post by: Cephalobeard
gendoikari87 wrote: Kharne the Befriender wrote:Thatd be pretty cool. I'm trying to figure out of the titan models for Adeptus Titanicus will be large enough to use as proxies or for kitbashing with the new knights
It's been stated somewhere that the new Imperator or warlord titan for titanicus will be knight sized. as in the physical model will be the size of a knight.
I cannot contain my erection if true, if not because I'll be using those for all of my Knights.
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Post by: Kharne the Befriender
gendoikari87 wrote: Kharne the Befriender wrote:Thatd be pretty cool. I'm trying to figure out of the titan models for Adeptus Titanicus will be large enough to use as proxies or for kitbashing with the new knights
It's been stated somewhere that the new Imperator or warlord titan for titanicus will be knight sized. as in the physical model will be the size of a knight.
Well, there goes my hobby budget
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Post by: gendoikari87
Cephalobeard wrote:gendoikari87 wrote: Kharne the Befriender wrote:Thatd be pretty cool. I'm trying to figure out of the titan models for Adeptus Titanicus will be large enough to use as proxies or for kitbashing with the new knights
It's been stated somewhere that the new Imperator or warlord titan for titanicus will be knight sized. as in the physical model will be the size of a knight.
I cannot contain my erection if true, if not because I'll be using those for all of my Knights.
I am going completely fluff accurate. it's what i do. (been through 3 armies in just under a year, and that's how you do that, that not being a sucky painter)
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Post by: Crazyterran
drazz wrote: aka_mythos wrote:BrookM wrote:Obsidian Knight is the most obvious choice, as that one is already on the decals.
If the character is based on the new, yet to be seen, chassis then existing decals won't have much impact on who the character will be. That said it'll be a shame if we only have one special character in the codex when there used to be others. That said I wouldn't be surprised if the codex ends up with relics that make a generic knight into an effective analogue to those previous characters.
drazz wrote:Did anyone else read the bit about Freeblades being cuatonizable?
Where are you reading that?
https://spikeybits.com/2018/05/rumors-chaos-knights-renegades-freeblades.html
Quote:
Freeblades are a custom part of the Knights and are given bonuses like how selecting the C’Tan powers work. BUT for every bonus, there is a drawback that can hurt your creation. There is a way to work around the negatives… at least temporarily. For Chaos, well, there is no Chaos, renegade or otherwise.
I imagine it will be things like 'reroll charge, or reroll hit rolls of 1' with drawbacks being things like -1 save, or less movement. Kinda like old style 4th ed Chapter Tactics. Not really going to effect things like loadout, but it would be baller if they did. If they did that though, why take any of the legal patterns for non-freeblades?
Freeblades will get the boost/drawback instead of house tactics, i imagine.
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Post by: aka_mythos
drazz wrote: aka_mythos wrote:BrookM wrote:Obsidian Knight is the most obvious choice, as that one is already on the decals.
If the character is based on the new, yet to be seen, chassis then existing decals won't have much impact on who the character will be. That said it'll be a shame if we only have one special character in the codex when there used to be others. That said I wouldn't be surprised if the codex ends up with relics that make a generic knight into an effective analogue to those previous characters.
drazz wrote:Did anyone else read the bit about Freeblades being cuatonizable?
Where are you reading that?
https://spikeybits.com/2018/05/rumors-chaos-knights-renegades-freeblades.html
Quote:
Freeblades are a custom part of the Knights and are given bonuses like how selecting the C’Tan powers work. BUT for every bonus, there is a drawback that can hurt your creation. There is a way to work around the negatives… at least temporarily. For Chaos, well, there is no Chaos, renegade or otherwise.
Thanks for sharing that.
This is my own speculation but it really seems like the Freeblades are how they expect other armies to take individual knights and that whatever powers they have are really just to make up for not having what ever army wide rules Knight armies may end up getting.
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Post by: cuda1179
I'd be interested in taking knights to a megabattle. If there were 4 or so players per side with 4000 each, I could very well be tempted to only bring Knights. Anything to make the game play faster. Sure beats moving hundreds of guardsmen.
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Post by: BrookM
Hopefully we'll get some good stuff tomorrow, it was a bit saddening to come home after a long day of work today to find nothing Knight related.
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Post by: OrlandotheTechnicoloured
 We also got a peek at the Mechanicum Knight Acastus – first previewed at the Horus Heresy & Necromunda Weekender, this titanic Knight answers the question “what if you combined the Acastus Knight Porphyrion with even more barely understood and horrifying techno-weaponry from the Age of Darkness?”:
well forgeworld did re-announce this with better pics
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Post by: BrookM
Yeah, that one does nothing for me personally.
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Post by: Tastyfish
Not a fan to be honest, I think the Porphyion has a lot of character in that it looks a bit like this is what this chassis looks like when pushed to the utter limits.
This is a small Titan, pretending not to be, seemingly holding a smaller version of ordinatus weaponry, that kind of makes the Ordinatus Minoris a little redundant.
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Post by: MajorWesJanson
It would look good in a black color scheme, like a chaplain/ commissar for the household.
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Post by: Kharne the Befriender
So nothing on 40k knights?
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Post by: GoatboyBeta
Not today unfortunately. Fingers crossed that tomorrow is not just a repeat of the same stuff.
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Post by: Solidcrash
There are part to waiting to be kit bash for imperial knight. Using new Battle Titan spur from Adeptus Titanicus!
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Post by: ImAGeek
Aren’t they showing how to paint an imperial knight tomorrow? Could be one of the new ones (or maybe one of the Titanicus ones).
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Post by: MajorWesJanson
I hope we get more decal sheets for other titan legions in Adeptus titanicus. The small size icons will be really handy to use on knights and especially armigers.
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Post by: gendoikari87
It does a lot for me, or would if it didn't come with a FW price tag.
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Post by: Kharne the Befriender
I absolutely forgot that Warhammer Fest was 2 days long. Maybe knights are what that hype video was about, the one with the dudes in black and white
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Post by: Platuan4th
Kharne the Befriender wrote:I absolutely forgot that Warhammer Fest was 2 days long. Maybe knights are what that hype video was about, the one with the dudes in black and white Do you mean the one that's explicitly named "The Future of Warhammer Age of Sigmar" and mentions Age of Sigmar?
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Post by: Kharne the Befriender
Platuan4th wrote: Kharne the Befriender wrote:I absolutely forgot that Warhammer Fest was 2 days long. Maybe knights are what that hype video was about, the one with the dudes in black and white
Do you mean the one that's explicitly named "The Future of Warhammer Age of Sigmar" and mentions Age of Sigmar?
Ah gak, watched it on mobile of the community page so I totally missed the title. Well, guess it cant be that
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Post by: Chikout
We will see what day two brings, but I have a feeling they may have decided to give aos centre stage this time and save the Knights for the next preview event which is happening at the UK games expo on June 3rd.
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Post by: Togusa
Very cool looking Knight!!
I doubt I'd ever buy one, but very cool none the less.
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Post by: Looky Likey
I went yesterday, very disappointed that there was nothing for the new Knight codex/models on display, not like they haven't already shown painted models on YouTube! I'd be even more  off if they show stuff today and didn't yesterday.
The new FW Knight looks identical to when the showed it at the weekender.
The Titanicus Warlord would look wrong as a 40k Knight, its obviously a smaller scale and is also smaller than anything other than the Armiger. All of the Titanicus stuff looked lovely though, I will be picking up a full maniple when it comes out.
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Post by: GoatboyBeta
I wouldn't proxy a Titan as a 40k Knight, but they could be a source of conversion bit for each other. In particular any spare Warlord or Reaver missile pods look like they could find a good home on the back of a 40k Knight.
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Post by: Looky Likey
They look to small for that IMO having seen them yesterday, the scale is all wrong. They'd be more suited to something like a Sentinel, and even then they are small, getting on for the same size as some 3rd party missile launchers for terminators.
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Post by: Solidcrash
I won’t take Titanicus Warlord into 40k as knight... unless there are The Brorrows size human in 40k world then I can. :p
I would conversion Knight into warlord for Titanicus.
https://en.m.wikipedia.org/wiki/The_Borrowers
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Post by: H.B.M.C.
New Amiga weapon!!!! I think, anyway. Looks Lascannon-y.
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Post by: GoatboyBeta
*squints* Looks like the regular Forgebane build to me.
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Post by: ImAGeek
I think that’s just the melta.
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Post by: Platuan4th
Yeah, there's nothing new there.
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Post by: BrookM
Indeed, false alarm.
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Post by: Platuan4th
Kinda surprised by the Kasrkin by it instead of a Tempestus, though.
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Post by: Kanluwen
Platuan4th wrote:Kinda surprised by the Kasrkin by it instead of a Tempestus, though.
That's a Tempestus not Kasrkin. The tube isn't attached to the model like it is on the Kasrkin models.
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Post by: Ragweek
Wow that looks some expensive terrain !
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Post by: mmzero252
GW can destroy whatever it wants to make terrain. The perks of making the stuff. They gotta make sure they remain top dogs in board terrain!
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Post by: BrookM
The Warlord table is made using miscast pieces.
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Post by: H.B.M.C.
So, what, every second casting they make?
*rimshot*
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Post by: Ragweek
Sounds like you have loads of cool tables down under. And pictures of these cool warlord tables that are in your area. Give or take 4 hours by plane?
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Post by: Davespil
I dont see it. Which one has the new weapon? They both look like the melta lance and chainsword to me.
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Post by: gendoikari87
Davespil wrote:
I dont see it. Which one has the new weapon? They both look like the melta lance and chainsword to me.
Neither those are both thermal spears,
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Post by: GoatboyBeta
Well that sucks. I was trying to keep my expectations low, but not a thing about Knights?  Guess I'll just have to console myself with all the pics of those sweet Titanicus models
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Post by: Crimson
So there was no new reveals at all regarding anything today? How disappointing. I certainly expected some hefty 40K reveals considering how much AOS stuff they showed yesterday.
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Post by: Tastyfish
Big event that they're doing themselves is going to be dominated by the new edition of Age of Sigmar and specialist games. I expect we'll a little more 40K at the Games Expo at the beginning of June we're they're doing a big Q&A around the same time the Knight book is expected.
Once we've had the Knights, think that just leaves Orks, Wolves and Genestealer cults to do along with the plan for what happens next for 40K.
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Post by: Looky Likey
Tastyfish wrote:Big event that they're doing themselves is going to be dominated by the new edition of Age of Sigmar and specialist games. I expect we'll a little more 40K at the Games Expo at the beginning of June we're they're doing a big Q&A around the same time the Knight book is expected.
Once we've had the Knights, think that just leaves Orks, Wolves and Genestealer cults to do along with the plan for what happens next for 40K.
And SoB (due 2019 obviously), Inquisition, Assassins, which could be anything from 1 to 3 codexes.
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Post by: GoatboyBeta
https://www.warhammer-community.com/2018/05/13/coming-soon-they-came-from-the-webway/ No great shock, but Harlies are up for pre order next weekend. So Knights are a 26th of May and 2nd of June release at the earliest. Maybe later if there is a specialist games or AoS week after the space elf ninjas.
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Post by: gendoikari87
Well this is dissappointing, but i'm having to sell all my imperial guard for car repairs anyway so....
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Post by: H.B.M.C.
So nothing on the new Knights?
That's a shame...
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Post by: Chikout
AoS is getting a new starter set and two battletomes in June. It looks like the imperial Knights will not arrive until July. I definitely think we will see their preview at the games expo on June 3Rd.
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Post by: casvalremdeikun
Yeah, that is a bit frustrating. I am holding out on assembling my Armigers until I know for sure that there won't be other arm options for them.
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Post by: Carlovonsexron
casvalremdeikun wrote:
Yeah, that is a bit frustrating. I am holding out on assembling my Armigers until I know for sure that there won't be other arm options for them.
Are magnets an option for you? They really are godsends for when Im undecided about stuff.
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Post by: casvalremdeikun
Carlovonsexron wrote:casvalremdeikun wrote:
Yeah, that is a bit frustrating. I am holding out on assembling my Armigers until I know for sure that there won't be other arm options for them.
Are magnets an option for you? They really are godsends for when Im undecided about stuff.
Option, yes. But it affects the stability of the model. And if there is a weapon option that I would prefer to the Lance and Chainsword, I would rather build the kit with those in place and not worry about the lackluster current weapons.
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Post by: Ragweek
Are magnets an option for you? They really are godsends for when Im undecided about stuff. Option, yes. But it affects the stability of the model. And if there is a weapon option that I would prefer to the Lance and Chainsword, I would rather build the kit with those in place and not worry about the lackluster current weapons.
Agreed . They really do affect the stability of the model. Espiclly when transporting them. I find instead of parts being snapped off my this or accidentally banging them. The part just drops off. Allowing me just to put it on. Win win.
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Post by: tneva82
casvalremdeikun wrote:Option, yes. But it affects the stability of the model. And if there is a weapon option that I would prefer to the Lance and Chainsword, I would rather build the kit with those in place and not worry about the lackluster current weapons.
Maybe you prefer now but for what reason? If for rules then you can bet money that sooner or later GW changes rules so that previously good weapon stinks and previously bad rules. That's what GW does. Deliberately shuffle meta around so that people are forced to buy more models.
If you don't magnetize your weapons you can bet your house that sooner or later your build is obsolete in terms of competivity.
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Post by: zamerion
Maybe there's news this weekend in london grand tournament.
There are some semminars
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Post by: Solidcrash
Or GW was saving news about knight for community website? Or they will have nothing new to post in community for month.
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Post by: BrookM
I doubt that, AOS 2.0 is coming next month as well, so plenty of hype surrounding that one for sure.
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Post by: Geifer
Which has already started. If we get a faction focus for every mini faction in Age of Sigmar, they have plenty of material for the coming weeks.
That won't get in the way of the eventual Knight articles, but I wouldn't hope for an increase in such articles just because they got nothing at Warhammer Fest.
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Post by: Davespil
casvalremdeikun wrote:Carlovonsexron wrote:casvalremdeikun wrote:
Yeah, that is a bit frustrating. I am holding out on assembling my Armigers until I know for sure that there won't be other arm options for them.
Are magnets an option for you? They really are godsends for when Im undecided about stuff.
Option, yes. But it affects the stability of the model. And if there is a weapon option that I would prefer to the Lance and Chainsword, I would rather build the kit with those in place and not worry about the lackluster current weapons.
Stability is not an issue if you use the correct sized magnets. The Armigers were easy to magnetize.
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Post by: casvalremdeikun
tneva82 wrote: casvalremdeikun wrote:Option, yes. But it affects the stability of the model. And if there is a weapon option that I would prefer to the Lance and Chainsword, I would rather build the kit with those in place and not worry about the lackluster current weapons.
Maybe you prefer now but for what reason? If for rules then you can bet money that sooner or later GW changes rules so that previously good weapon stinks and previously bad rules. That's what GW does. Deliberately shuffle meta around so that people are forced to buy more models.
If you don't magnetize your weapons you can bet your house that sooner or later your build is obsolete in terms of competivity.
I am not just talking rules, I think the current weapons load out LOOKS like gak too. I will probably magnetize them though.
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Post by: Warhams-77
I still consider the french WarFo release rumor HorticulusDK quoted earlier this year to be accurate. It said IKs around August.
Here is a screenshot (from Tabletopwelt. de)
This may sound far away but seeing how full GW/ FWs release plan for the next months already is and how early they now preview product ( RT late 2018) I don't feel this is unlikely. I agree though that we might see more of the new IK stuff at one of the next events GW attends
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Post by: Yodhrin
That rumour says GorkaMorka though. So we're getting Adeptus Titanicus, GorkaMorka, AND Rogue Trader all in the second half of this year, right after Kill Team? Even if the latter two are self-contained DW:OK affairs, that seems far-fetched.
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Post by: Geifer
That one has Kill Team before AoS 2nd ed. How realistic is that?
I mean going off of last year's 40k new edition schedule, it's conceivable that we get an AoS starter box in June, then Sigmarine multi-part kits until or into August, then try and squeeze at least two weeks of Knight releases, Space Wolves, House Cawdor and Adeptus Titanicus into August, have GorkaMorka in September and pick up from there with Nighthaunt multi-part plastics until November, but...
Doesn't that seem like an awfully crowded August?
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Post by: Mr_Rose
The May section is already wrong, it completely skips June and July, and we already know Adeptus Titanicus is the August specialist games release.
Unless this GorkaMorka is a Studio release somehow, I doubt it.
Far more likely to just be the Ork codex. Especially as December is pretty much always big bundle releases and “gift ideas”
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Post by: Krinsath
Mr_Rose wrote:The May section is already wrong, it completely skips June and July, and we already know Adeptus Titanicus is the August specialist games release.
Unless this GorkaMorka is a Studio release somehow, I doubt it.
Far more likely to just be the Ork codex. Especially as December is pretty much always big bundle releases and “gift ideas”
In fairness, with a new edition of AoS due out in June, I wouldn't expect there to be any 40k releases in June or July of significant note and the rumor seems to deal with only 40k. However, I also can't see GW announcing a Knights codex in March and waiting 5 months to release it when the others mentioned are out in 2 months. Releasing the Knights alongside Adeptus Titanicus also seems too iffy; I'd not be surprised at all to learn that there's a major overlap in customer base. Selling "the most expensive starter GW has done" the same month as a big, new expensive kit seems likely to result in competing with themselves, which isn't outside of the realm of possibility but would be particularly daft.
I suspect that Knights kick off June with the new edition of AoS to close out the month and cover July. Nothing other than a guess though.
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Post by: Togusa
Space Elf Ninjas? What are these? Automatically Appended Next Post: Yodhrin wrote:That rumour says GorkaMorka though. So we're getting Adeptus Titanicus, GorkaMorka, AND Rogue Trader all in the second half of this year, right after Kill Team? Even if the latter two are self-contained DW:OK affairs, that seems far-fetched.
GorkaMorka seems suspicious to me. I don't think it will be a 2018 release, I mean GW hasn't even confirmed it's even real.
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Post by: gendoikari87
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Post by: casvalremdeikun
gendoikari87 wrote:https://spikeybits.com/2018/05/rumors-new-rules-points-for-armiger.html
If true I’ll need to clean my cockpit
Hmmm, on one hand, Spikeybits, on the other hand, Spkieybits isn't wrong all the time anymore.
If they give Armigers the ability to deal with hordes, they might be okay.
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Post by: GoatboyBeta
Internet sarcasm can be a tricky thing without a smiley. So just in case https://www.games-workshop.com/en-GB/Harlequin-Troupe-Troop-2017
gendoikari87 wrote:https://spikeybits.com/2018/05/rumors-new-rules-points-for-armiger.html
If true I’ll need to clean my cockpit
I feel like I should have agent Mulder's "I want to believe" poster for IK rumours at this point  Ever since the rumours in the Bolter and Chainsword thread they have just sounded to good to be true, but then the Armiger and Castellan were confirmed....
If they are true it sounds like the character build could be a freeblade. IIRC there are no currently known official IK houses with a wolf motif.
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Post by: gendoikari87
-=Edit=- Removed this post as it belongs in the Swap Shop. Please start a trade thread there.
Thank you.
- Lorek
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Post by: drbored
Pretty excited for those Knight rumors. I've always been on the edge of getting an Imperial Knight because of how many points they take up, but I think the Armigers are super cute and can be a great ally in lots of lists!
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Post by: Cephalobeard
God, if you give me Russ costed Armigers I'm going to buy so many Armigers.
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Post by: MajorWesJanson
Gorkamorka could just be a battle box for orks like forgebane, rather than the old game. And my wallet would implode if both knights and titans are released in august.
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Post by: casvalremdeikun
MajorWesJanson wrote:Gorkamorka could just be a battle box for orks like forgebane, rather than the old game. And my wallet would implode if both knights and titans are released in august.
That would be interesting if that was the case. Hopefully with a new buggy kit in the same way we got a new Knight kit in Forgebane.
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Post by: H.B.M.C.
MajorWesJanson wrote:Gorkamorka could just be a battle box for orks like forgebane, rather than the old game. And my wallet would implode if both knights and titans are released in august.
Then why give it the name?
At best it's a full campaign system with a box featuring the new buggie/trakk, and a prelude to a larger Ork release.
At worst it's a one-and-done Shadow War-style release that just reprints the old base Gorkamorka rules and leaves it at that.
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Post by: Insurgency Walker
Just part of their commitment to rerelease of specialist games. If anything I think it will be a variant of Necromunda rules. But back on track, I still think it's odd they didn't reveal more this last weekend. Might have to get some Van Saar just to build some knight pilots
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Post by: drazz
Bringing relevant rumors:
Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
Oh and if you like wolves, you will love the new knight character.
Codex fixes two problems with the Armiger, high points and weak to hordes in combat. Both new Armigers will cost less that a leman russ, and chainreaper will gain a multi-attack ability. Helverin gets dakka that taken over several models leaves any other walker’s firepower in the dust.
A couple of thoughts:
--Reload? I'm fairly certain that currently no knight weapons need to reload...
--Maxed shots sound promising on the battle cannon.
--(less-than) Leman Russ-priced Armigers; that's a price drop of over 100 points, right?
I have been thinking, a full Knight Army is pretty much 4 Knights (with two Armigers the same price as 1 Knight). And, that's not a very viable army. If the army could go 5 Knights (with three Armigers costing the price of 1 Knight), suddenly it looks a lot different, and potentially usable.
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Post by: aka_mythos
Well if armigers are cut in price, and Knights are cut proportionately where after all cuts 1 standard knight is still equal to 2 armigers... then we're at a point where we're back to being able to take a reasonable number of Knights.
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Post by: Kid_Kyoto
Alas...
1
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Post by: BrookM
Re: Reload - the Castellan has a pair of missiles on its carapace, these may be one-use only.
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Post by: zamerion
The biggest question is.. when does the codex come out?
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Post by: BrookM
We don't know as of yet.
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Post by: Sunny Side Up
Lol, wut?
What's the point of playing with Space Marine-sized Knights and Dreadnought sized Titans? Might as well just play with Space Marines and Dreadnoughts.
Knights are fun if you have some regular Guardsman or Marines on the table for scale comparison. Otherwise, it's just an anatomically less interesting 28-30mm miniature with 2 arms and 2 legs.
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Post by: Carnikang
Sunny Side Up wrote:
Lol, wut?
What's the point of playing with Space Marine-sized Knights and Dreadnought sized Titans? Might as well just play with Space Marines and Dreadnoughts.
Knights are fun if you have some regular Guardsman or Marines on the table for scale comparison. Otherwise, it's just an anatomically less interesting 28-30mm miniature with 2 arms and 2 legs.
Disagree. Especially if it's an entirely different game with a different scale. Cause it's supposed to feel different.
That's saying "Why would I play a super-battle robot game, when I could play with toy soldiers instead, just cause they're the same size?"
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Post by: Sunny Side Up
Carnikang wrote:Sunny Side Up wrote:
Lol, wut?
What's the point of playing with Space Marine-sized Knights and Dreadnought sized Titans? Might as well just play with Space Marines and Dreadnoughts.
Knights are fun if you have some regular Guardsman or Marines on the table for scale comparison. Otherwise, it's just an anatomically less interesting 28-30mm miniature with 2 arms and 2 legs.
Disagree. Especially if it's an entirely different game with a different scale. Cause it's supposed to feel different.
That's saying "Why would I play a super-battle robot game, when I could play with toy soldiers instead, just cause they're the same size?"
Dunno. If the mechanics turn out to be a lot better than some other GW games, sure, why not.
But the feeling for the scale is lost precisely because you have loads and loads of 'big stompy' guys killing their uniqueness and the game lacks "human scale" for comparison and PoV/immersion (not to mention completely missing all the tongue-in-cheek humour, grim-darkness and caricature that makes 40K 40K, with a game seemingly ported from the worst FW-stick-up-their-butt-let's-try-to-make- 40K-serious-crazy-days)
Thus the meme above seems spectacularly il-chosen, given how boring Adeptus Titanicus is shaping up to be. Thus far, it looks like any random mid-tier Kickstarter-thingy with some sci-fi robots/soldiers/something.
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Post by: Warhams-77
This thread is not about AT
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Post by: Carnikang
Edit- Warhams is right, not really a place for it. My bad.
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Post by: Geifer
drazz wrote:Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
CS Goto Knight incoming?
drazz wrote:Codex fixes two problems with the Armiger, high points and weak to hordes in combat. Both new Armigers will cost less that a leman russ, and chainreaper will gain a multi-attack ability. Helverin gets dakka that taken over several models leaves any other walker’s firepower in the dust.
I hope they don't just fix the Armiger's high points. Knights aren't what they used to and generally too expensive in 8th ed.
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Post by: Kid_Kyoto
Sunny Side Up wrote:
Lol, wut?
What's the point of playing with Space Marine-sized Knights and Dreadnought sized Titans? Might as well just play with Space Marines and Dreadnoughts.
Knights are fun if you have some regular Guardsman or Marines on the table for scale comparison. Otherwise, it's just an anatomically less interesting 28-30mm miniature with 2 arms and 2 legs.
Basically 40k is a horrible mess, even with the new edition so starting afresh with EVEN BIGGER (or smaller as the case may be) robots trumps the Knights Codex for me.
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Post by: Sunny Side Up
Kid_Kyoto wrote:
Basically 40k is a horrible mess, even with the new edition so starting afresh with EVEN BIGGER (or smaller as the case may be) robots trumps the Knights Codex for me.
That is fine. There‘s an audience for everything, I suppose. Just replace the word „gamers“ with „me“ or „Kid Koyoto“ next time you try to meme
Especially if its the odex Imperial Knights discussion, not the AT discussion. I have 0 interest in AT, but I dont go over there to hate among the people who look forward to that release.
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Post by: Mymearan
This is what I see when I click that spikeybits link:
And I can't click past it. So... can anyone share the rumour in a non-eye-bleeding format?
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Post by: MobileSuitRandom
Mymearan wrote:This is what I see when I click that spikeybits link:
And I can't click past it. So... can anyone share the rumour in a non-eye-bleeding format?
There's a "no thanks" link hidden in the popup just above (and of the same colour) as the rim of the base of the mini. Had a hard time finding it, too.
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Post by: Kid_Kyoto
Sunny Side Up wrote: Kid_Kyoto wrote:
Basically 40k is a horrible mess, even with the new edition so starting afresh with EVEN BIGGER (or smaller as the case may be) robots trumps the Knights Codex for me.
That is fine. There‘s an audience for everything, I suppose. Just replace the word „gamers“ with „me“ or „Kid Koyoto“ next time you try to meme
Especially if its the odex Imperial Knights discussion, not the AT discussion. I have 0 interest in AT, but I dont go over there to hate among the people who look forward to that release.
I think so long as there's more than one distracted gamer out there it's accurate
If I were GW I'd worry that all these releases are cannibalizing themselves, I thought I'd get into Knights but now not. Thought I'd do Shadow War but now there's N17 and Kill Team. I don't know who has time. Of course in so doing they're convincing me not to check out other companies so there's that.
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Post by: Sunny Side Up
Kid_Kyoto wrote:
I think so long as there's more than one distracted gamer out there it's accurate
If I were GW I'd worry that all these releases are cannibalizing themselves, I thought I'd get into Knights but now not. Thought I'd do Shadow War but now there's N17 and Kill Team. I don't know who has time. Of course in so doing they're convincing me not to check out other companies so there's that.
But it‘s not. Prior to your post, people were discussing changes to Armigers, reliability of rumours, characters in the Codex.
People weren‘t even distracted by actually interesting alternative releases like AoS 2. Ed., Blood Bowl Dark Elves or new 40k-themed coffee mugs, much less the AT dud.
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Post by: zamerion
From spikybits too:
Update: Sources tell us to expect Knights by the second week of June 2018
So maybe preorders 9?
AoS2.0 its in june too, and and I think remember that 16 is a red date.
So 3 weeks available. ,Maybe 2 for knights and 1 for kill team?
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Post by: Yodhrin
Sunny Side Up wrote: Kid_Kyoto wrote:
I think so long as there's more than one distracted gamer out there it's accurate
If I were GW I'd worry that all these releases are cannibalizing themselves, I thought I'd get into Knights but now not. Thought I'd do Shadow War but now there's N17 and Kill Team. I don't know who has time. Of course in so doing they're convincing me not to check out other companies so there's that.
But it‘s not. Prior to your post, people were discussing changes to Armigers, reliability of rumours, characters in the Codex.
People weren‘t even distracted by actually interesting alternative releases like AoS 2. Ed., Blood Bowl Dark Elves or new 40k-themed coffee mugs, much less the AT dud.
"The AT dud" lol, now who's projecting their personal opinion onto everyone else. Aye pal, so much of a "dud" that they've spent well over a year completely reworking their initial plan to just bash out some rules and a few resin Titans into a full plastic release
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Post by: Kanluwen
BrookM wrote:Re: Reload - the Castellan has a pair of missiles on its carapace, these may be one-use only.
Could also be something like the double shooting rule that Leman Russes get, just tied to the scenery piece.
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Post by: Mad Doc Grotsnik
Calling Adeptus Titanicus a dud?
Them's such fightin' words, you might as well have spilled wor lass, and called wor pint a puff!
It's not even released, and I can feel the collective froth for it from here.
And yes, I'm still getting more Knights for 40k.
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Post by: BrookM
BACK ON TOPIC NOW PLEASE. Automatically Appended Next Post: Kanluwen wrote: BrookM wrote:Re: Reload - the Castellan has a pair of missiles on its carapace, these may be one-use only.
Could also be something like the double shooting rule that Leman Russes get, just tied to the scenery piece.
This would be wonderful if it were to happen, it would make the now rather overpriced weapon options for regular Knights a bit more appealing.
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Post by: gendoikari87
Any idea what the new weapons the armigers are getting are? We know one is a giant multi laser
I’m hoping it’s the heavy onslaught Gatling gun
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Post by: H.B.M.C.
Given the missing sprue from Forgebane, I'm guessing it's just one extra shooting weapon, one more HTH weapon, and one more carapace gun.
Of the chainglaive thingy is it, and it's two more guns (a long ranged weapon that kills big things and an anti-infantry gun) plus an alternate carapace gun (an anti-infantry one).
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Post by: BrookM
gendoikari87 wrote:Any idea what the new weapons the armigers are getting are? We know one is a giant multi laser
Oh? Is there a solid source on this?
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Post by: drazz
Mymearan wrote:This is what I see when I click that spikeybits link:
And I can't click past it. So... can anyone share the rumour in a non-eye-bleeding format?
Re-posting:
Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
Oh and if you like wolves, you will love the new knight character.
Codex fixes two problems with the Armiger, high points and weak to hordes in combat. Both new Armigers will cost less that a leman russ, and chainreaper will gain a multi-attack ability. Helverin gets dakka that taken over several models leaves any other walker’s firepower in the dust. Automatically Appended Next Post: Geifer wrote:
I hope they don't just fix the Armiger's high points. Knights aren't what they used to and generally too expensive in 8th ed.
Agreed. But, the ability to put another full-sized knight on the table fixes some of the problems.
A 2+/4++ standard save would be another solid move. A couple more weapon options, especially another long-range main gun, would help. A better system to mix and match weapons seems clearly needed as well.
Some of it will be fixed with stratagems and house tactics. I'm hoping for a "flanking manuver," allowing a Knight to enter on any table edge, a quick repair, and an overclocked charge to move/advance/charge.
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Post by: EnTyme
H.B.M.C. wrote:Given the missing sprue from Forgebane, I'm guessing it's just one extra shooting weapon, one more HTH weapon, and one more carapace gun.
Of the chainglaive thingy is it, and it's two more guns (a long ranged weapon that kills big things and an anti-infantry gun) plus an alternate carapace gun (an anti-infantry one).
I'm also expecting another set of shoulders without the AdMec aesthetic.
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Post by: Kanluwen
drazz wrote: Mymearan wrote:This is what I see when I click that spikeybits link:
And I can't click past it. So... can anyone share the rumour in a non-eye-bleeding format?
Re-posting:
Terrain is like tech priest with the ability to re-load, heal, and max out weapon shots for a Knight. Amrigers get Dakka with 2 amped up guns, and character gets a laser weapon like a Chimera, but you know, bigger.
Okay, going off this I'm guessing that what it's saying for the terrain is that it's something allowing for you to repair the Knight, get the maximum value for their variable weapons, and get to double fire?
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Post by: mmzero252
I kinda hope they keep the cleaver as it is and introduce another melee weapon for multi-attacks. The current melee weapon is good for anti-tank. If they get even a little customization we might be able to equip an anti-horde gun with an anti-tank melee weapon.
But cheaper armigers just sounds wonderful. The sheer amount of posts I saw wondering why people would take armigers over a cheaper and more deadly dreadnaught was crazy.
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Post by: BrookM
Armigers can be used without needing to use an allied detachment though, plus not everybody is a fan of the angry washing machines.
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Post by: mmzero252
Agreed. I like the overall look of armigers better. I just wish they had a waist like big knights.They look pretty..but also a bit goofy. As a space wolf and knight fan, the rumours are sounding pretty great.
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Post by: gendoikari87
I think the melee is fine with just a multi attack option for the Armiger. The cleaver isn’t that bad. We need more anti infantry
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Post by: mmzero252
The cleaver isn't bad, that's why I think it would be alright with keeping the cleaver but adding another melee weapon.
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Post by: gendoikari87
We don’t need another weapon of the cleaver gets a second profile
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Post by: mmzero252
That's a good alternative actually. Lots of things have a chop or slice option now. a x2 strength and x3 melee attacks variations would work well. Plus that way I don't have to modify another four melee weapons on those tiny knights. I changed all the cleavers to be more like polearms. Armigers couldn't hit infantry units before..it looked silly to me.
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Post by: gendoikari87
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Post by: mmzero252
It's not going to be in August. The next three codices were deathwatch, harlequins, and imperial knights. If it was August that means nothing new for 2+ months.
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Post by: gendoikari87
mmzero252 wrote:It's not going to be in August. The next three codices were deathwatch, harlequins, and imperial knights. If it was August that means nothing new for 2+ months.
the calendar is full of failmar till at least late july
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Post by: mmzero252
They release both at the same time you know. Right now they're previewing Harlequins and the new AoS edition.
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Post by: ListenToMeWarriors
mmzero252 wrote:It's not going to be in August. The next three codices were deathwatch, harlequins, and imperial knights. If it was August that means nothing new for 2+ months.
Possibly, but there is a big release due with the new edition of AOS. That could take up a few months. Also Deathwatch and Harlequins ( and not that long ago Necron) have been released very close together. A few 40k clampacks of whatever faction could be used to ensure that 40k is not bereft of releases for a couple of months. But this is just guess work on my part, so who knows?
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Post by: Krinsath
The run-up to a new edition is also noticeably longer than the run-up to a new army book; 40k 8th edition was initially announced on April 22nd but not released until June 3rd. That's roughly a month and a half for those of you playing the home version. A month and a half from May 12th would put it at the back end of June, which does leave the early part of June open for Imperial Knights.
Releasing in August isn't impossible, but given the trends of GW's behavior with product seeing pre-orders go up on June 2nd seems the more likely outcome.
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Post by: gendoikari87
I’m not holding my breath
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Post by: mmzero252
I don't think anyone should hold their breath until the codex is out. I've heard 15 minutes without oxygen causes brain damage. It sure as hell won't be out in that amount of time.
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Post by: inflatablefriend
The Regimental Standard stuff tends to be quite close to release typically around 2-3 weeks. I'd hazard a guess that it'd be on preorder by the 2nd June, maybe even the week before.
Looking forward to it because I really want a couple of knights!
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Post by: GoatboyBeta
If the rumours about the amount of kits for IK are true the release could be stretched out over several weeks. Even if the first pre orders go up on the 26th of May I could see them covering most of June, with AoS V2 going up for an extended pre order at the end of the month.
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Post by: stangfan94
Has there been anything said about changes to the standard knight kit? Added weapons or is everything coming all new kits?
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Post by: Kanluwen
stangfan94 wrote:Has there been anything said about changes to the standard knight kit? Added weapons or is everything coming all new kits?
New kits.
The Knight Warden kit is the only kit that gets stocked right now at shops. There's some shops still with the original Knight kit that doesn't have the Warden frame, but they damn well shouldn't be marking it up to the Warden's price since GW runs them as two different SKUs.
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Post by: gendoikari87
Kanluwen wrote:stangfan94 wrote:Has there been anything said about changes to the standard knight kit? Added weapons or is everything coming all new kits?
New kits.
The Knight Warden kit is the only kit that gets stocked right now at shops. There's some shops still with the original Knight kit that doesn't have the Warden frame, but they damn well shouldn't be marking it up to the Warden's price since GW runs them as two different SKUs.
i thought the knight kit was like the baneblade kit and had the bits to make EVERYTHING
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Post by: Crazyterran
They are going to have a bigger one and the baby ones that might come in packs of two.
Maybe an even bigger or specialer one that also can make a special character.
Edit: hopefully if the points go down on the main knights they also bring down the points on the FW knights quickly. Otherwise, blech.
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Post by: Tastyfish
GW are doing a future of 40K seminar & Q&A at the UK Games Expo on the 1st, so I imagine we'll be seeing the knights up for pre-order that weekend, if they don't use the Expo for the big reveal.
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Post by: tneva82
gendoikari87 wrote: Kanluwen wrote:stangfan94 wrote:Has there been anything said about changes to the standard knight kit? Added weapons or is everything coming all new kits?
New kits.
The Knight Warden kit is the only kit that gets stocked right now at shops. There's some shops still with the original Knight kit that doesn't have the Warden frame, but they damn well shouldn't be marking it up to the Warden's price since GW runs them as two different SKUs.
i thought the knight kit was like the baneblade kit and had the bits to make EVERYTHING
Originally knights were released in box of 2 variants. Rapid fire battle cannon and thermal cannon. No carapace weapon. Later GW released new version with extra sprue(s) containing the rest. GW sells still both kits so if you want all weapons you need to pick up the more expensive kit. Cheaper one has just 2 basic variants and no carapace weapons.
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Post by: Bloodmaster
GoatboyBeta wrote:If the rumours about the amount of kits for IK are true the release could be stretched out over several weeks. Even if the first pre orders go up on the 26th of May I could see them covering most of June, with AoS V2 going up for an extended pre order at the end of the month.
Knights could easily be a one week release. A box of baby knights, one box the nipple guns knight and maybe a third box for a special character knight. The last could be included in the nipple gun knight, in a reboxed basic knight or as an upgrade clampack. This would be a typical release week for gw, as we have had with Idoneth, daughters of Khain or custodes. If there is a new scenery piece alongside the knights, we might see a split in two weeks, but I wouldn't expect a longer release circle.
Next weekend knights followed by maybe a second week or aos starter pre-orders which will have a 14 day runtime, followed directly by sigmars and Nagashs pups. Other than with primaris and DG those won't drag along to long. Last year's slow circle resulted from production issues. This year GW seems to push for faster releases and an higher output
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Post by: Chikout
Guys I wouldn't get your hopes up for a June release. GW have already confirmed aos2, nighthaunt battletome, Malign sorcery, and more Stormcast all for June. The rumors I have heard say either 9th or 16th June with a two week preorder. If anything comes before them it will be bloodbowl dark elves which I have heard are coming very soon.
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Post by: tneva82
I would expect them before AOS. GW has released previously codexes in batches of 3 without huge month(s) long gap between them. Why they would start that here...
Pre-order 26th or 2.6 and you have knights out before AOS mk2.
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Post by: Chikout
tneva82 wrote:I would expect them before AOS. GW has released previously codexes in batches of 3 without huge month(s) long gap between them. Why they would start that here...
Because a new edition release month is unusual. They didn't preview them at warhammer fest and they are not in the hints for the June white dwarf. They are a major release for GW and they would not want to steal focus from the ramp up to AOS 2 by releasing them first. I would expect them to go up for preorder at the end of June and be the cover stars of the July white dwarf.
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Post by: xttz
Regimental Standard articles have been a pretty solid indicator of upcoming pre-orders. Just in the last 2-3 months we've had specifically related stories for:
Tau codex
Necron codex x 2
Dark Eldar codex
Van Saar Necromunda gang
Webway gate (& Harlequins codex)
I think we'll see Knight stuff announced this weekend with release dates covering the first 2 weeks in June. Then the new AoS will release in mid-June following a 2-week preorder just like 8E.
edit: that's also a good new release for 40k before AoS & AT dominate the rest of the summer
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Post by: gendoikari87
I wish I could have dreams that nice
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Post by: BrookM
Please do share these solid sources of yours.
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Post by: zamerion
I read (i dont remember where) that on june 16 is the red date for GW.
If that is the case, there are 2 options, preorder or the realease date for AoS 2.0
if it is the first option there are still 3 weeks (2 for knights and 1 for kill team  )
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Post by: gendoikari87
Also it was stated August in one of the rumors with orks in November
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Post by: Chikout
zamerion wrote:I read (i dont remember where) that on june 16 is the red date for GW.
If that is the case, there are 2 options, preorder or the realease date for AoS 2.0
if it is the first option there are still 3 weeks (2 for knights and 1 for kill team  )
I have also heard that the release date for AoS is June 16th. With the usual 2 week preorder that would leave just one week for imperial Knights which would be crazy. I have also heard that the dark Elf bloodbowl team is coming 'very soon'.
There is currently nothing scheduled for July. Imperial knights would be the perfect fit, giving them two or three weeks of releases.
Either way I think it is safe to say that if the imperial Knights are not given the next week treatment this Sunday then we will not see them in June.
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Post by: gendoikari87
Chikout wrote:zamerion wrote:I read (i dont remember where) that on june 16 is the red date for GW.
If that is the case, there are 2 options, preorder or the realease date for AoS 2.0
if it is the first option there are still 3 weeks (2 for knights and 1 for kill team  )
I have also heard that the release date for AoS is June 16th. With the usual 2 week preorder that would leave just one week for imperial Knights which would be crazy. I have also heard that the dark Elf bloodbowl team is coming 'very soon'.
There is currently nothing scheduled for July. Imperial knights would be the perfect fit, giving them two or three weeks of releases.
Either way I think it is safe to say that if the imperial Knights are not given the next week treatment this Sunday then we will not see them in June.
this weekend is harlequins they won’t signal the preorder or knights the same time they’re releasing harlequins
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Post by: zamerion
We are speaking about the next week (26), not this.
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Post by: gendoikari87
That is a tight window for four kits and a codex.... that’s preorder 26th codex 2nd and everything else the 9th and the 9th will also be the preorder date for sigmar Automatically Appended Next Post: https://spikeybits.com/2018/05/knight-castellan-valiant-rules-rumors.html
What is this white liquid all over everything?
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Post by: zamerion
Yes. In a week it would be many releases.
The real question is if the preorder (of AoS) will be the 2 or the 16 (because the red date is the 16)
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Post by: gendoikari87
As much as I am loathe to say it , knights look like they’ll be August maybe July but probably August
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Post by: mmzero252
gendoikari87 wrote:As much as I am loathe to say it , knights look like they’ll be August maybe July but probably August
"Update: Sources tell us to expect Knights by the second week of June 2018" Is literally in the article you linked....
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Post by: PiñaColada
I mean, the link you just posted says that the rumour is the second week of June. Maybe it's late july/august (that's what I suspected after warhammer fest) but now there seems to have kicked up quite a bit of chatter in the last few days so june might actually happen.
Someone quicker than I already noticed the same thing I see
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Post by: xttz
gendoikari87 wrote:As much as I am loathe to say it , knights look like they’ll be August maybe July but probably August
Knights are definitely coming out in August, yes
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Post by: mmzero252
Some tiny tiny knights are coming in august indeed
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Post by: Dysartes
Hmm...
Get tiny, tiny Knight.
Mount on current Knight base.
Field in 40k game...
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Post by: mmzero252
It's legal right? It's an official imperial knight model made by GW on the proper sized base.
Something tells me they're ACTUALLY going to need to make an FAQ telling people they can't do this.
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Post by: Cephalobeard
mmzero252 wrote:It's legal right? It's an official imperial knight model made by GW on the proper sized base.
Something tells me they're ACTUALLY going to need to make an FAQ telling people they can't do this.
They're too small. Warlords are potentially Armiger sized, but that's it.
There's no rule saying you can't glue smurfs to bases and call them orks, but people don't do that either.
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Post by: mmzero252
Cephalobeard wrote: mmzero252 wrote:It's legal right? It's an official imperial knight model made by GW on the proper sized base.
Something tells me they're ACTUALLY going to need to make an FAQ telling people they can't do this.
They're too small. Warlords are potentially Armiger sized, but that's it.
There's no rule saying you can't glue smurfs to bases and call them orks, but people don't do that either.
I was just kidding in the first part, but I guarantee someone will use it as a real argument to do it. They might be too small but it is still technically an imperial knight model. Just like the good old days of prone wraithknights.
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Post by: gendoikari87
There is also no rules anymore regarding base size. Technically speaking so..... Automatically Appended Next Post: Imperator is knight sized though and iguarantee people will use that as a knight
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Post by: zamerion
More rumors about Iks
via Scanner(facebook)
Dual Dominus Class model kit is bigger than existing Knight. Both have one shot 2d3 autocannon missles D3 damage that ignore inv saves and can target any character with a strategem. Reload by docking with new terrain piece. Valiant harpoon: S16 -6 10 damage rerolls hits against big targets & d3 MW additional. Another strat makes the knight a Voidshield generator for Imperium keyword.
3+ improvable both INV & regular save, 28 wounds, T8 you can field 3 of these in an 1850 army (barely).
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Post by: Mad Doc Grotsnik
Will believe it when I see it....sounds a bit beardy.
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Post by: gendoikari87
Do they mean an invuln improbable to 3++? Because a 2++ even for a single phase is pretty ridiculous
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Post by: drazz
And for me, the 1850 for 3 is very important. That leaves these guys at 600. Which may mean that the regular knights are coming down from 500. Automatically Appended Next Post: gendoikari87 wrote:Do they mean an invuln improbable to 3++? Because a 2++ even for a single phase is pretty ridiculous
Although...
Dark eldar have the cloak that is 2++ for everything (until it isn't).
And Custodes bikes can have 2 guys at 3++ already.
So, I don;t think its TOO far out of possibility to see a Knight with 3++. Again, if its true, that leads me to think that the other knights finally get to see 4++.
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Post by: BrookM
An increased Ion Shield save would go a long way towards mitigating the current high cost of a complete suit of armour for sure.
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Post by: gendoikari87
Personally I do not like the proliferation of invulns, it makes high ap weapons just not worth it
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Post by: CragHack
Icreased invul would be nice. I've had games where I never rolled a single 5+. 4++ to 3++ with stratagem.
Sad that the codex will not see any of the FW Knights...GW Knights are just so boring...
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Post by: Arlen
4++ to 3++ with a strat sounds really good. But a 3++ to 2++ sounds ridiculous.
The missiles however would be exactly what a knight army needs against pesty characters that they would normally never been able to reach.
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Post by: tneva82
That rumour had already incorrect stuff though. And would mean GW managed to screw up 40k releases big time by saying they would release all factions in a year and then make it like 1.5 years. When around this time last year this year releases would be generally pretty well be known...
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Post by: PiñaColada
tneva82 wrote:
That rumour had already incorrect stuff though. And would mean GW managed to screw up 40k releases big time by saying they would release all factions in a year and then make it like 1.5 years. When around this time last year this year releases would be generally pretty well be known...
I would really want them quicker than that, but in what world are orks not released in the month of orktober? Make it a big release, put it on the white dwarf cover and call it orktoberfest.
Anyways I think Knights are imminent, why else would they put up that regimental standard article?
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Post by: Crazyterran
If Orks arent always released in Orktober i vote we go to GW and waaagh.
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Post by: BrookM
It would be fun if Orktober was a thing again.
But this is the Imperial Knight thread, so let's stick to that shall we?
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Post by: Crazyterran
BrookM wrote:It would be fun if Orktober was a thing again.
But this is the Imperial Knight thread, so let's stick to that shall we?
Hopefully we will get Gerantius as a special character, because his thing was killing Orks and being a ghost. Hopefully that means we get big stomoy Ork robot rules to fight him... around orktober.
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Post by: gendoikari87
https://spikeybits.com/2018/05/imperial-knight-houses-rules-rumors.html
Yo dawg these are nice and imma let you finish but where my house Terryn rules at
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Post by: BrookM
Quoting the relevant bit of that crapshow article:
9 houses for the knights, Questor Imperialis- Terryn, Griffith, Hawdhrous, Cadmus and Mortan. Questor Mechanicus- Raven, Krast, Taranis, Vulker.
Griffith +1A on change, when charged or HI, ya lots of ways to heroiclly intervene with all knights. Raven advance & shoot with no penaly, heavy weap become assault type. Vulker Reroll 1’s to hit if shooing closest target
A new class desg of Knight for the Valiant / Casteallan DOMINUS
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Post by: drazz
See, the thing about the Houses for me in that its probably going to mean mixed Houses on the table. After all, each knight is its own detachment, and therefore Battleforged.
I'd rather see a Knight army all from the same house, rather than a Castellian from Raven, a Gallant from Griffith and a Warden from Vulker.
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Post by: BrookM
This could easily be fixed with a note stating that in order to get the full House benefits you must field a super-heavy detachment and not a super-heavy auxiliary detachment.
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Post by: GoatboyBeta
Given the whole feudal theme a force of mixed houses(and freeblades) could be quite thematic IMO.
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Post by: xttz
drazz wrote:See, the thing about the Houses for me in that its probably going to mean mixed Houses on the table. After all, each knight is its own detachment, and therefore Battleforged.
I'd rather see a Knight army all from the same house, rather than a Castellian from Raven, a Gallant from Griffith and a Warden from Vulker.
Is that really worth losing 3/6CP though?
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Post by: GoatboyBeta
xttz wrote: drazz wrote:See, the thing about the Houses for me in that its probably going to mean mixed Houses on the table. After all, each knight is its own detachment, and therefore Battleforged.
I'd rather see a Knight army all from the same house, rather than a Castellian from Raven, a Gallant from Griffith and a Warden from Vulker.
Is that really worth losing 3/6CP though?
Its viability is all up in the air until the codex arrives. But if you add a couple of Armiger frames alongside any of those knights you have a proper lord of war detachment.
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Post by: PiñaColada
GoatboyBeta wrote: xttz wrote: drazz wrote:See, the thing about the Houses for me in that its probably going to mean mixed Houses on the table. After all, each knight is its own detachment, and therefore Battleforged.
I'd rather see a Knight army all from the same house, rather than a Castellian from Raven, a Gallant from Griffith and a Warden from Vulker.
Is that really worth losing 3/6CP though?
Its viability is all up in the air until the codex arrives. But if you add a couple of Armiger frames alongside any of those knights you have a proper lord of war detachment.
And if the new price for armigers is really less than a leman russ as rumoured then they're suddenly real interesting if you run them with house raven.
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Post by: gendoikari87
House raven? Why?
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Post by: Platuan4th
Because of this rumor:
Raven advance & shoot with no penaly, heavy weap become assault type.
Not too shabby, especially since they're Questor Mechanicus and so get access to Canticles on top of that if brought with AdMech.
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Post by: mmzero252
As much as I'm running my own house for my knights..Raven seems REALLY good to count as..
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Post by: gendoikari87
why is everyone so up on raven it really only gives bonuses to the mini walkers the big ones can already move and shoot.
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Post by: BrookM
Advance and shoot.
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Post by: Crazyterran
So they all get to be Gerantius?
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Post by: Cephalobeard
Advance and shoot will be very, very good especially if the dual ranged Armiger option is a heavy weapon. Zipping them around 15-20inches and shooting on their cheaper platform will be quite formidable.
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Post by: BrookM
An advancing Knight Errant or Warden can also be quite a juicy thing to throw at the enemy, it certainly gives them a better chance at striking first hard given the limited range of their primaries.
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Post by: gendoikari87
Cephalobeard wrote:Advance and shoot will be very, very good especially if the dual ranged Armiger option is a heavy weapon. Zipping them around 15-20inches and shooting on their cheaper platform will be quite formidable.
no just no. Dual ranged means no CC weapons. so why ever care about advancing?
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Post by: mmzero252
The stomp is more effective than any available CC weapon in most situations. The only exception is when you're facing off against a vehicle heavy army.
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Post by: Arlen
gendoikari87 wrote: Cephalobeard wrote:Advance and shoot will be very, very good especially if the dual ranged Armiger option is a heavy weapon. Zipping them around 15-20inches and shooting on their cheaper platform will be quite formidable.
no just no. Dual ranged means no CC weapons. so why ever care about advancing?
Because mobility. having 1-6 extra inches could make the difference when trying to get them near an objective.
We also do not know the other house abilities. But if there is no ranged specific one, then I really think this is a great way to add a lot of mobility to a ranged knight.
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Post by: gendoikari87
Arlen wrote:gendoikari87 wrote: Cephalobeard wrote:Advance and shoot will be very, very good especially if the dual ranged Armiger option is a heavy weapon. Zipping them around 15-20inches and shooting on their cheaper platform will be quite formidable.
no just no. Dual ranged means no CC weapons. so why ever care about advancing?
Because mobility. having 1-6 extra inches could make the difference when trying to get them near an objective.
We also do not know the other house abilities. But if there is no ranged specific one, then I really think this is a great way to add a lot of mobility to a ranged knight.
https://spikeybits.com/2018/05/6-new-knight-house-rules-spotted-rumors.html
we do now.
Questor Imperial Houses
Terryn: extra d6 advance or change
Cadmus: reroll wounds in CC on anything with less than 12w profile
Griffith: +1A when charging, charged, or via Heroic Intervention.
Mortan: +1 to hit when charging, charged, or via Heroic Intervention.
Hawkshroud: has double wounds for statline purposes when damaged
forgoten knight walpaper
Questor Mechanicus Houses
Raven: When they make Advance moves, treat Heavy weapons as Assault weapons.
Taranis: 6+ FNP against Mortal Wounds.
Krast: RR hits when charging, charged, or via Heroic Intervention against TITAN keyword
Vulker: Rerolls 1’s when targeting the closest enemy unit during the shooting phase.
an extra D6 on the charge on something that already has a 14" move is super dangerous T1 charges potentially
BUUUUUT i'll probably run hawkshroud
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Post by: PiñaColada
Terryn seems good. Hawkshroud I think depends a bit on if questor imperialis gets a version of machine spirit resurgence (or if admech even gets to keep that). If that stratagem still exists then hawkshroud doesn't seem as tempting in my opinion. As of right now Raven still seems really solid in my eyes.
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Post by: Tastyfish
A lot is going to be determined by Stratagems and relics I expect, given that each one is going to boost 20% of your army in one go.
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Post by: Crazyterran
Pretty much. If Terryn gets a crotch banner that makes nearby IMPERIUM units have +1 LD, but Cadmus gets a Gatling Cannon that generates two wound rolls for every successful hit, I suspect we'll see a lot of counts as green bois rather than Terryn.
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Post by: BrookM
Not a bad bunch, I like the House Krast one, while limited, it is super-fluffy as they are specialised in taking down large foes.
But yeah, the Stratagems and Relics will also be a big influence on best picks. I hope we can expect at least one relic tied in with the Ion Shield.
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Post by: Arlen
I like how none of them stand so much out as being the best choice and their usability really depends on the loadouts of your Knights. Ofcourse the big question now is what their warlord traits and relics will be. But I am really glad that atleast the Housholds are all decent and not one can instantly be seen as the best.
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Post by: Tastyfish
Krast knight with a fist is a pretty scary prospect to another knight. Much better than a Chainsword.
Griffith seems a little pointless next to Mortan, why go for one more attack when you can double the number of hits you get? Other than the obvious reason that one of the warlord traits duplicates the Mortan bonus (or at least lets you reroll ones), so you can have both...
Knight Barons are going to be scary things, though I wonder how much of a trap it is risking that one VP for three buffs to a Knight at no points cost.
Interesting that none of the Mechanicus aligned ones have abilities that work well with Knight of the Cog. Surprised no one had a +1 Strength boost.
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Post by: Cephalobeard
Arlen wrote:gendoikari87 wrote: Cephalobeard wrote:Advance and shoot will be very, very good especially if the dual ranged Armiger option is a heavy weapon. Zipping them around 15-20inches and shooting on their cheaper platform will be quite formidable.
no just no. Dual ranged means no CC weapons. so why ever care about advancing?
Because mobility. having 1-6 extra inches could make the difference when trying to get them near an objective.
We also do not know the other house abilities. But if there is no ranged specific one, then I really think this is a great way to add a lot of mobility to a ranged knight.
The fact that this needs to be explained is astounding.
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Post by: gendoikari87
The thermal spear has a range of 36" and movement of 14" and it's already assault.....
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Post by: Cephalobeard
"especially if the dual ranged option gives a heavy weapon"
Yes, you're correct. If the scenario mentioned was an entirely different one than I mentioned, that is.
I was quite specific.
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Post by: Platuan4th
Honestly, I'm disappointed with Cadmus' doctrine and hope our Warlord Trait and/or Relic is decent.
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Post by: BrookM
Cadmus is a bit weird, but seeing as their society is built around hunting down tribes of mutants on their homeworld with the one who kills the most becoming the High King for the next term, it would make sense from a fluffy point of view that they'd be excellent fodder bullies.
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Post by: aracersss
are the rumors of the valiant scratched by now?
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Post by: GoatboyBeta
Going by the spikeybits rumours the Valiant is a alternate build of the Castellan kit.
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Post by: Apple Peel
Hawkshroud house rule+an IG battalion with Vostroyan Firstborn regimental doctine=“Only the best of supplies and materials for the forces from <insert feudal planet>.”
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Post by: PiñaColada
Apple Peel wrote:Hawkshroud house rule+an IG battalion with Vostroyan Firstborn regimental doctine=“Only the best of supplies and materials for the forces from <insert feudal planet>.”
Watch everyone not bringing a truck-load of anti tank bawl their heretic eyes out
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Post by: mmzero252
If you're not in a tournament setting and locked into a list..who WOULDN'T bring a truckload of anti-tank against a knight list?
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Post by: Mad Doc Grotsnik
By the same reckoning, who wouldn’t bring hordes of anti-infantry fire against Orks?
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Post by: gendoikari87
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Post by: changemod
How credible is this mass of rumours? It seems very vague as to whether knights are soon or months away.
Further, the AoS release could either be really long or really short depending on whether it’s just a core box and a rule book, or if it’s a big mass release of lots of independent boxes of the previewed stuff. Relevant, because it could effect the knight release window.
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Post by: GoatboyBeta
On the bright side its another week to save up for Knights?
changemod wrote:How credible is this mass of rumours? It seems very vague as to whether knights are soon or months away.
Further, the AoS release could either be really long or really short depending on whether it’s just a core box and a rule book, or if it’s a big mass release of lots of independent boxes of the previewed stuff. Relevant, because it could effect the knight release window.
The trailers for AoS V2, Nighthaunts and new Stormcast all give June as a date. So if Knights don't arrive in the first few weeks of next month then we could be looking at July or even later
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Post by: chimeara
So the regular knight only gets a 25 point decrease? I certainly hope they upgraded the chassis for such a low decrease.
Such as the same Ion shield as the FW stuff.
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Post by: Apple Peel
I’m wondering how this new terrain piece is going to work, and whether or not it will be worth it. I don’t particularly relish the idea of taking a fortification detachment of any kind while also taking a battalion of IG for bodies. I need points in one direction or the other.
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Post by: Cephalobeard
That's an Armiger price I'm comfortable with.c'mon, GW. Lemme run Six of them.
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Post by: Kanluwen
Apple Peel wrote:I’m wondering how this new terrain piece is going to work, and whether or not it will be worth it. I don’t particularly relish the idea of taking a fortification detachment of any kind while also taking a battalion of IG for bodies. I need points in one direction or the other.
Good. Anything that makes it so people can't just " I need a battalion of IG cause I dun want to play my army" is a good thing. Gets people off of my IG's back.
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Post by: Apple Peel
Cephalobeard wrote:That's an Armiger price I'm comfortable with.c'mon, GW. Lemme run Six of them.
You can take three in a unit, so that will be easy.
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Post by: Kanluwen
He's referring to the points cost, as people felt the Armigers were overpriced.
For being a way to 'bring bodies' into the mix and giving a cheaper way to field a Superheavy Detachment with all 3 LOW slots filled? They were priced just right.
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Post by: Audustum
I approve all of these point changes. Hopefully the Rapid-Fire Battlecannon goes down too. That thing is just too much at 100 for it and a Heavy Stubber.
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Post by: Cephalobeard
Kanluwen wrote:
He's referring to the points cost, as people felt the Armigers were overpriced.
For being a way to 'bring bodies' into the mix and giving a cheaper way to field a Superheavy Detachment with all 3 LOW slots filled? They were priced just right.
I have six sets of Onager legs on deck for when the Codex comes out, for Armiger conversions. I'm excited for any positive news they get.
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Post by: ph34r
How would you plan on combining those two? Onager legs unless you convert them have a super-huge footprint, while the Armiger's base size is fairly small.
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Post by: Cephalobeard
They fit fairly fine within the footprint of the base.
1
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Post by: changemod
You can also make yourself a sort of super-sentinel using the Armiger legs and upper body of an onager.
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Post by: Cephalobeard
For accurate measurements:
ARMIGER base is 100mm, an Onager is a 130mm base. With a small amount of converting they should fit without too much of an issue, or by simply giving the base some height, allowing them to "climb" up part of it, for effect. Should be fine.
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