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Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 03:10:18


Post by: tneva82


Mandragola wrote:

I'm increasingly convinced that the Castellan and Valiant will be seperate kits, as the Armiger and Helliger appear to be. Clearly think the answer to the "missing" sprue for the Armiger is the one with the autocannons and "household" style armour. Check out the Armiger sprue with weapons - it's also got the admech armour plates and faces:


FLGS said they are 2 separate boxes. Unlike say ork mek guns which are 4 different unit on GW web site but only 1 box to order from. I would be stunned if castellan and valiant aren\t separate kits. Q is if armigers comes in box with both variants or not. I fear not for maximum customer unfriendliness :(


Automatically Appended Next Post:
 casvalremdeikun wrote:
 Kanluwen wrote:
This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers--GW themselves actually confirmed it.

We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.
The question is if the Warglaive is a completely separate kit from Helverins, each including one weapon sprue. Given how the Dominus-class knights are largely identical, but have different weapon arms and alternate carapace armor. I am also almost wondering if the Armiger will be two Knights per box. They are always depicted in pairs. I guess that wouldn't be the worst thing.


FLG noted 2 per box. 1 would be bonkers as you could buy forge bane for price of 2. Armiger separate box would never sell much as long as forge bane would be on sale.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 03:14:20


Post by: casvalremdeikun


 Kanluwen wrote:
 casvalremdeikun wrote:
 Kanluwen wrote:
This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers--GW themselves actually confirmed it.

We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.
The question is if the Warglaive is a completely separate kit from Helverins, each including one weapon sprue. Given how the Dominus-class knights are largely identical, but have different weapon arms and alternate carapace armor. I am also almost wondering if the Armiger will be two Knights per box. They are always depicted in pairs. I guess that wouldn't be the worst thing.

The showcased pictures are always the product they'll provide. It's 2 Armigers per box.

The Dominus-class each had a separate picture for each item.
That is a good point, I guess I never really looked at it that way. I think that drives down the probability of there being six sprues in the box. Probably four sprues in two separate boxes, though I suppose it could be a bigger box (Rhino sized), with the sprues still connected together. I guess we will see. I have all the Armigers I want right now, and don't really care for the look of the Helverins (that and a meltagun on dudes that look like they are going to hang in the back? No thanks.

So, we know what all the Houses do. Do we know if there is a Freeblade tradition? I am kinda torn on what I am going to do for a tradition. Leaning Raven, but Terryn and Griffith are both looking quite nice too. Be it that Canis Rex will likely be my Warlord, I am curious what tradition he will use.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 03:22:00


Post by: drazz


Freeblades are reportedly given bonuses per model, but with a negative associated as well.

Canis Rex will not be from a household.

I’m thinking each detachment can be from different households, if that helps any.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 03:36:12


Post by: tneva82


 drazz wrote:
Freeblades are reportedly given bonuses per model, but with a negative associated as well.

Canis Rex will not be from a household.

I’m thinking each detachment can be from different households, if that helps any.


Last one is given. That's how every army works. Of course how many knight detachments you expect to see in an army...Well maybe 1 LOW detachments but 2 of those is still dodgy due to 3 detachment limit and no CP's.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 05:06:09


Post by: ImAGeek


 Blitza da warboy wrote:


40 usd? Thats....a tad way too much


What’s 40 usd? The Armiger masks are £5.22.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 05:09:47


Post by: Breotan


 Blitza da warboy wrote:


40 usd? Thats....a tad way too much

That's the problem with Shapeways. You can get something like a set of MEQ shoulder pads for a price you can at least stomach but anything larger and you're paying through the nose. The resin they use is expensive. The up side is you get the best detail currently available from a 3D printer.

Just have to decide for yourself if the premium price is worth what you're ordering.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 05:39:15


Post by: tneva82


 ImAGeek wrote:
 Blitza da warboy wrote:


40 usd? Thats....a tad way too much


What’s 40 usd? The Armiger masks are £5.22.


Those miniguns look sweet and were what I expected rather than beefed up autocannons.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 06:23:54


Post by: CragHack


Anyone got a pic of the terrain piece?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 06:44:26


Post by: H.B.M.C.


 MajorWesJanson wrote:
https://www.shapeways.com/shops/gadgetsplus
Oh wow. That guy has so much more than I thought he did.

Cool. Thanks!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 06:45:21


Post by: casvalremdeikun


 BrookM wrote:
Here ya go:

Are we sure that is even the terrain piece? It looks like a hodge podge of bits from other kits, but not in a way that could be accomplished very easily. If it is, I will be getting at least one. It is a decently cool piece of terrain.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 06:52:36


Post by: CragHack


If the techpriest is included - that's pretty good value. Some nice bits for ZM/NM terrain.

Waste of cash if you've bought Shadow War and still have the terrain, though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 06:54:29


Post by: H.B.M.C.


 CragHack wrote:
If the techpriest is included - that's pretty good value. Some nice bits for ZM/NM terrain.
But there's so much left over that it doesn't sound right. I mean one of the objective sprues just for that cabinet? One of the Servo-Hauler sprues just for that crane arm?

 CragHack wrote:
Waste of cash if you've bought Shadow War and still have the terrain, though.
Lies!!!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 06:57:11


Post by: BrookM


We'll find out at the end of the week when the first pre-orders go up.

I doubt the Techpriest would be included for the price given, but it that's the case.. damn it, right after I bit the bullet and got one as a Sacristan for my own upcoming Knight project.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 07:07:34


Post by: H.B.M.C.


I just got that mini as well. We need more plastic Tech-Priests.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 09:04:11


Post by: Astmeister


changemod wrote:

I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.

Absolutely not, I like the knight’s all rounder balance of weaponry and the harpoon is pretty awesome looking.

I’ll absolutely take three twin cannons if I can though: Never been much of a fan of single use weaponry.
Single use weaponry is fine. I'd definitely take two missiles - though no more. Games are often over and things are very often dead by turn 3, so it's much better to have a second turret firing on turns 1 and 2 rather than a second pair of missiles. The first pair do good things though, especially if you can pick out an important character with them.

I think I prefer the Valiant to the Castellan. If I'm paying for 4 melta guns, I want to be where I can fire them at things. The Valiant's other guns are a better combo with its secondary stuff, basically.

I'm still not sure about the harpoon. 12" range is awful, but rerolls to hit are good and it wounds basically everything on a 2+. I think the flamer is better than the other guns by a wide enough margin that it's ok to have the crazy harpoon. It's just a nice bonus if it hits.

Having said all that I'm still not convinced these guys are more efficient than normal knights. I'm willing to give them a try though.

I'm increasingly convinced that the Castellan and Valiant will be seperate kits, as the Armiger and Helliger appear to be. Clearly think the answer to the "missing" sprue for the Armiger is the one with the autocannons and "household" style armour. Check out the Armiger sprue with weapons - it's also got the admech armour plates and faces:



I agree with you on most points. The Flamer is super interesting, while the Harpoon seems to be a bit of an Anna Kurnikova. Looks good, but doesn't win anything.
The Flamer can be super important against things like Alaitoc Hemlocks and such.
The Castellan is better against elite infantry and super heavies. But I am not sure that you will need this.

The major thing going for both knights for me is the Missile weapon targeting characters or crippling invulnerable things.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 09:12:36


Post by: Mymearan


 casvalremdeikun wrote:
 BrookM wrote:
Here ya go:

Are we sure that is even the terrain piece? It looks like a hodge podge of bits from other kits, but not in a way that could be accomplished very easily. If it is, I will be getting at least one. It is a decently cool piece of terrain.


That is the terrain piece, yes. It's explicitly named and shown in the Warhammer Community article. I don't know how they're doing it though since it has parts from a ton of different sprues. Might be a really good deal actually.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 09:21:17


Post by: lolman1c


I seriously think the boxed game is going up in price to about £140-50. Every store here is advertising it for more than that (so take into account if it's 170 here it will be like 150 in england).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 09:34:24


Post by: AndrewGPaul


 Mymearan wrote:

That is the terrain piece, yes. It's explicitly named and shown in the Warhammer Community article. I don't know how they're doing it though since it has parts from a ton of different sprues. Might be a really good deal actually.


Those are all digital assets; it's not impossible that they've done new sprues.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 09:37:43


Post by: Chikout


This was not in the article originally. They edited it in later.

[Thumb - GWPreview-May27-Forgeshrine20n.jpg]


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 10:07:41


Post by: tneva82


 lolman1c wrote:
I seriously think the boxed game is going up in price to about £140-50. Every store here is advertising it for more than that (so take into account if it's 170 here it will be like 150 in england).


Renegade? FLGS quoted me 165€ when asking for people who want to get one on first day


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 10:14:11


Post by: casvalremdeikun


 Mymearan wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Here ya go:

Are we sure that is even the terrain piece? It looks like a hodge podge of bits from other kits, but not in a way that could be accomplished very easily. If it is, I will be getting at least one. It is a decently cool piece of terrain.


That is the terrain piece, yes. It's explicitly named and shown in the Warhammer Community article. I don't know how they're doing it though since it has parts from a ton of different sprues. Might be a really good deal actually.
It wasn't in the article initially. Regardless, since that is the terrain piece, I will probably pick up at least one of them. It fits in well with my Ad Mech tabletop. It could be decommissioned at times (my map is of a ruined Forge World). It might actually be worth taking if the rumors are true and it makes the knights fire maximum shots. Should be fun. Looks cool regardless.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 10:28:03


Post by: Mymearan


 casvalremdeikun wrote:
 Mymearan wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Here ya go:

Are we sure that is even the terrain piece? It looks like a hodge podge of bits from other kits, but not in a way that could be accomplished very easily. If it is, I will be getting at least one. It is a decently cool piece of terrain.


That is the terrain piece, yes. It's explicitly named and shown in the Warhammer Community article. I don't know how they're doing it though since it has parts from a ton of different sprues. Might be a really good deal actually.
It wasn't in the article initially. Regardless, since that is the terrain piece, I will probably pick up at least one of them. It fits in well with my Ad Mech tabletop. It could be decommissioned at times (my map is of a ruined Forge World). It might actually be worth taking if the rumors are true and it makes the knights fire maximum shots. Should be fun. Looks cool regardless.


The maximum shots thing is also from the WHC article, although not the exact wording of the rule.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 10:43:34


Post by: changemod


 Mymearan wrote:
 casvalremdeikun wrote:
 Mymearan wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Here ya go:

Are we sure that is even the terrain piece? It looks like a hodge podge of bits from other kits, but not in a way that could be accomplished very easily. If it is, I will be getting at least one. It is a decently cool piece of terrain.


That is the terrain piece, yes. It's explicitly named and shown in the Warhammer Community article. I don't know how they're doing it though since it has parts from a ton of different sprues. Might be a really good deal actually.
It wasn't in the article initially. Regardless, since that is the terrain piece, I will probably pick up at least one of them. It fits in well with my Ad Mech tabletop. It could be decommissioned at times (my map is of a ruined Forge World). It might actually be worth taking if the rumors are true and it makes the knights fire maximum shots. Should be fun. Looks cool regardless.


The maximum shots thing is also from the WHC article, although not the exact wording of the rule.


Oh, I’d missed that, let me check:

“Used offensively, you can ensure that your weapons with a random number of shots (like the volcano lance wielded by the new Knight Castellan) always perform at maximum effectiveness.”

Yeah if you don’t read that with a “what’s the most broken thing that could mean?” mindset, it just sounds like a reroll.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 10:58:38


Post by: gungo


Someone said it before but they are correct the harpoon would have been better with a similar knight guantlet rule tossing the target 9in if it suffers any damage into an enemy unit and causing both units d3 mortal wounds. At least it would be a cool rule.

Regarding the terrain piece I’m disappointed in it. I have all the parts already to make it. It also seems very slapstick and not a proper knight station. I would have preferred Something new even if aesthetically it was the same type of sector mechanicus terrain.

Looks like it is just codex and datasheets (mostly for tokens) preorders for me. I’ll likely pick up the Castellan after I read the codex and decide which knight as a centerpiece as I’m not buying both but would have magnetized the two if given the chance.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 11:44:48


Post by: changemod


Now that I think about it, the mortal wounds mean that if you’re stuck with only infantry in range, the harpoon can still take a little chunk out of infantry, moreso than a single shot weapon usually would have anyhow.

A shame they didn’t do more with that overspill mechanic, would have been cool if say, for every 10 models in a unit it did an extra D3 to represent the harpoon smashing through the ranks.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 12:49:05


Post by: Sim-Life


gak. I think I'm getting at least one knight because I want to run it as House Griffith and paint "He Did Nothing Wrong" on it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 13:01:27


Post by: Galas


 Sim-Life wrote:
gak. I think I'm getting at least one knight because I want to run it as House Griffith and paint "He Did Nothing Wrong" on it.



How could you...


ZOOOOOOOOOOODD!!!!!!!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 13:01:52


Post by: akaean


If you are going to write something on a Knight, it should be 'AHAB' down the barrel of the Harpoon Launcher.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 13:02:56


Post by: Cephalobeard


If the rumored point changes are correct, then a Crusader is almost 80pts cheaper than it was before.

I'm hard pressed to find the big boys worth it when Crusaders are sub-500 now. We'll see, I guess.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 13:22:46


Post by: anyname121


The more details we're getting of these knights the more I want one. Not even for gaming, just for giggles. The guns are just mad and it looks fantastic.

I want to see one in a game very soon though. Just watch it tear through everything then get gunned down. Cos you know this will be the main target for the opposing army.

Points changes would be excellent as well. Putting Armiger Knights sub-200 points would be excellent.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 13:38:08


Post by: Inquisitor Kallus


 Sim-Life wrote:
gak. I think I'm getting at least one knight because I want to run it as House Griffith and paint "He Did Nothing Wrong" on it.


https://www.youtube.com/watch?v=rWt5WB7wtJ0


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 13:46:51


Post by: McMagnus Mindbullets


I really want to run a librarian with null zone near to guilliman then nuke him with the harpoon. Ah this is gonna be fun


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 13:49:31


Post by: H.B.M.C.


It just seems so unlikely that GW would make a kit that contains:

1x this sprue.
1x this sprue.
1x this sprue.
2x this sprue.
1x this sprue.
1x this sprue.

I mean, so much of those last two aren't even used in the shown terrain piece. And you end up with incomplete things (like the incomplete medical table from the objectives sprue - that needs the clear plastic bit for the light and for the escape pod window).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:16:52


Post by: GuardStrider


 Cephalobeard wrote:
If the rumored point changes are correct, then a Crusader is almost 80pts cheaper than it was before.

I'm hard pressed to find the big boys worth it when Crusaders are sub-500 now. We'll see, I guess.


Yeah, I am pretty sure next month I will get a knight (I want a shooty cool LoW to help my GKs, well either a Knight or spam russes) but I wonder which will be most cost effective right now, specially once the stratagems enter the equation.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:22:25


Post by: beast_gts


 H.B.M.C. wrote:
It just seems so unlikely that GW would make a kit that contains:

1x this sprue.
1x this sprue.
1x this sprue.
2x this sprue.
1x this sprue.
1x this sprue.

I mean, so much of those last two aren't even used in the shown terrain piece. And you end up with incomplete things (like the incomplete medical table from the objectives sprue - that needs the clear plastic bit for the light and for the escape pod window).


If they've got all those modelled in CAD they could just dump them off onto a new sprue - but it seems like a lot of work for very little return.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:23:00


Post by: EnTyme


 H.B.M.C. wrote:
It just seems so unlikely that GW would make a kit that contains:

1x this sprue.
1x this sprue.
1x this sprue.
2x this sprue.
1x this sprue.
1x this sprue.

I mean, so much of those last two aren't even used in the shown terrain piece. And you end up with incomplete things (like the incomplete medical table from the objectives sprue - that needs the clear plastic bit for the light and for the escape pod window).


I believe this may be a new kit (new sprue) that uses CAD elements from those sprues.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:25:07


Post by: luke1705


Hey sorry if this has been posted already, but do we know if we can take a double volcano variant or a double flamer variant? That's probably going to make or break it for me if we can't double up on the guns


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:29:48


Post by: Karhedron


 luke1705 wrote:
Hey sorry if this has been posted already, but do we know if we can take a double volcano variant or a double flamer variant? That's probably going to make or break it for me if we can't double up on the guns

Not confirmed yet but since the medium knights can't generally double-up on weapons, I think it is going to be unlikely.


Automatically Appended Next Post:
 anyname121 wrote:
Points changes would be excellent as well. Putting Armiger Knights sub-200 points would be excellent.

I though we had already seen that Armigers are coming down about 40 points each as well as Warglaives getting a slash attack to help deal with hordes.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:33:17


Post by: Astmeister


 luke1705 wrote:
Hey sorry if this has been posted already, but do we know if we can take a double volcano variant or a double flamer variant? That's probably going to make or break it for me if we can't double up on the guns


AFAIK there is no real information on this, but it seems like you cannot do this. It would be pretty crazy, when they put two times every gun in the sprues from a business perspective. This costs much more. And there will certainly be no knight variants that you cannot build out of a single sprue.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:41:33


Post by: Mymearan


 EnTyme wrote:
 H.B.M.C. wrote:
It just seems so unlikely that GW would make a kit that contains:

1x this sprue.
1x this sprue.
1x this sprue.
2x this sprue.
1x this sprue.
1x this sprue.

I mean, so much of those last two aren't even used in the shown terrain piece. And you end up with incomplete things (like the incomplete medical table from the objectives sprue - that needs the clear plastic bit for the light and for the escape pod window).


I believe this may be a new kit (new sprue) that uses CAD elements from those sprues.


Seems like a huge waste of resources to create new sprues with nothing but existing bits... I don’t think they would do that, and I’m pretty sure they never have. On the other hand, I can’t see them including all those sprues either!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 14:50:51


Post by: Insurgency Walker


Maybe CAD file madness will make it a reality but even then why use such an odd assortment of parts. It will still feel very kit bashed, while not a bad thing it seems if nothing else rushed. Maybe stocking delays is why they didn't reveal as much a few weeks ago? They should have just made a wheeled crawler.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 15:01:00


Post by: casvalremdeikun


CAD File Madness also might mean that Canis Rex comes with just one extra sprue than the base Knight rather than two (one sprue for the Canis Rex bits, the other sprue for the Thunderstrike Gauntlet). I suppose I would be okay with that, though another Avenger Gatling Cannon and the Carapace weapons would have been a welcome addition).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 15:05:32


Post by: MrMoustaffa


Wait is the renegade box set really around $160 USD? That's almost the price of just one knight. That's insane if true. I figured that box was going to be well above $200


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 15:11:59


Post by: Astmeister


I think it is 165 Euro, so should be much more USD.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 15:12:05


Post by: EnTyme


Renegade was $195 USD on the first run. I'm thinking it'll be the same price.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 15:15:00


Post by: Cephalobeard


$165 after the standard 15% discount online.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 15:17:29


Post by: BrookM


Renegade will remain the same price as before, it just has different terrain included now, plus slightly reworked rules probably.

The Knights are €234,- and the terrain piece is €60,- on its own, so massive savings, or one free Knight.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:21:59


Post by: PiñaColada


https://spikeybits.com/2018/05/rise-of-the-dominus-new-rules-rumors.html

Some juicy rumours here:
Rules Rumors
According to the latest, Dominus class knights always have a chance to explode in a whopping 3d6 radius doing d6 Mortal wounds to everything around them. There is also a detonation stratagem that betters the odds of this happening to a more regular occurrence, perfect for that noble sacrifice!

As you can see from the Shieldbreaker missile profile above and its sniper stratagem, reloading said missiles in the Forgeshrine may be worth it to finish off pesky units or characters late game.

Buff wise there is a relic that confers a 2+ save, and a warlord trait that lowers the ion shield to a 4+ for the game, making your warlord quite the walking fortress with the ability to rotate ions down to a 3+ with the stratagem above.

Will you choose that or the trait that gives you one re-roll and Command Points?

Also if you like that plasma gun, but think it’s a little lacking on punch for such a large model, Cawl has a relic that bumps it to S9 -4ap 3 damage on the overcharge. Now you’re playing with POWER!


That plasma would suddenly become amazing. I do wonder if it only makes the overcharged shots better or bumps all stats.. And maybe mechanicus only?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:28:19


Post by: Cephalobeard


Why would Cawl be involved in this Codex at all? I legitimately don't understand.

If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:29:31


Post by: PiñaColada


 Cephalobeard wrote:
Why would Cawl be involved in this Codex at all? I legitimately don't understand.

If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.

I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:30:45


Post by: Cephalobeard


PiñaColada wrote:
 Cephalobeard wrote:
Why would Cawl be involved in this Codex at all? I legitimately don't understand.

If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.

I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use


Ah, fair enough.

I need more info. Having a 2+/3+ Knight doesn't sound too shabby.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:33:37


Post by: PiñaColada


A tougher knight would be pretty sweet as well, but I'm still bitter that they didn't change all the big knights to a 2+ save anyways.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:34:13


Post by: Cephalobeard


Agreed. It's confusing my walking fortress has weaker armor than a terminator the size of his toe.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:36:09


Post by: tneva82


 Cephalobeard wrote:
PiñaColada wrote:
 Cephalobeard wrote:
Why would Cawl be involved in this Codex at all? I legitimately don't understand.

If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.

I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use


Ah, fair enough.

I need more info. Having a 2+/3+ Knight doesn't sound too shabby.


Not sure if worthwhile. What ap-less guns shoot at one? I would split those if possible.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:41:36


Post by: Cephalobeard


tneva82 wrote:
 Cephalobeard wrote:
PiñaColada wrote:
 Cephalobeard wrote:
Why would Cawl be involved in this Codex at all? I legitimately don't understand.

If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.

I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use


Ah, fair enough.

I need more info. Having a 2+/3+ Knight doesn't sound too shabby.


Not sure if worthwhile. What ap-less guns shoot at one? I would split those if possible.


To clarify here, you're saying having a 2+ or 3++ isn't worthwhile? A two up save when a Knight, as it stands, has no invuln in melee (And things like Custodes spears would currently remove the entire armor save from) or a T28 670pt Monster Knight which has a giant "Shoot me with lascannons" banner on it, would not be worthwhile to have a 3++?

Unless your point is that *stacking* them isn't great, in which case I would say that's a fine point, writing it the way I did was just an easy way to digest the information.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:44:55


Post by: gendoikari87


Question: have we confirmed if that relic is only for the big knights?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:49:11


Post by: Daedalus81


 Cephalobeard wrote:
Agreed. It's confusing my walking fortress has weaker armor than a terminator the size of his toe.


That walking fortress doesn't get wounded by a missile on a 2+.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:51:16


Post by: Cephalobeard


 Daedalus81 wrote:
 Cephalobeard wrote:
Agreed. It's confusing my walking fortress has weaker armor than a terminator the size of his toe.


That walking fortress doesn't get wounded by a missile on a 2+.


Again, fair enough.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:52:45


Post by: BrookM


I wonder if Imperial Knights: Renegade will also have rules for the Valiant. It already has rules for most other walking super-heavies out there.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:57:07


Post by: Cephalobeard


 BrookM wrote:
I wonder if Imperial Knights: Renegade will also have rules for the Valiant. It already has rules for most other walking super-heavies out there.


I'm not so secretly hoping Renegades retain the ability to double down on primary weapons, so I can rock a double flamer triple auto cannon Dominus into battle.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 16:59:23


Post by: BrookM


 Cephalobeard wrote:
 BrookM wrote:
I wonder if Imperial Knights: Renegade will also have rules for the Valiant. It already has rules for most other walking super-heavies out there.


I'm not so secretly hoping Renegades retain the ability to double down on primary weapons, so I can rock a double flamer triple auto cannon Dominus into battle.
Someone is obsessed eh? Ehhhh?

Just kidding, but I'm still pining for dual Avengers on a regular Knight myself.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:01:27


Post by: Cephalobeard


 BrookM wrote:
 Cephalobeard wrote:
 BrookM wrote:
I wonder if Imperial Knights: Renegade will also have rules for the Valiant. It already has rules for most other walking super-heavies out there.


I'm not so secretly hoping Renegades retain the ability to double down on primary weapons, so I can rock a double flamer triple auto cannon Dominus into battle.
Someone is obsessed eh? Ehhhh?

Just kidding, but I'm still pining for dual Avengers on a regular Knight myself.


Listen, Listen, I am not ashamed to admit I'm obsessed. The idea of an enraged machine spirit tossing itself into combat, burninating everything and then exploding is the greatest thing I can imagine.

I definitely have been going on a tangent about it for many pages, lol, my apologies. Just very hyped.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:02:21


Post by: tneva82


 Cephalobeard wrote:
tneva82 wrote:
 Cephalobeard wrote:
PiñaColada wrote:
 Cephalobeard wrote:
Why would Cawl be involved in this Codex at all? I legitimately don't understand.

If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.

I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use


Ah, fair enough.

I need more info. Having a 2+/3+ Knight doesn't sound too shabby.


Not sure if worthwhile. What ap-less guns shoot at one? I would split those if possible.


To clarify here, you're saying having a 2+ or 3++ isn't worthwhile? A two up save when a Knight, as it stands, has no invuln in melee (And things like Custodes spears would currently remove the entire armor save from) or a T28 670pt Monster Knight which has a giant "Shoot me with lascannons" banner on it, would not be worthwhile to have a 3++?

Unless your point is that *stacking* them isn't great, in which case I would say that's a fine point, writing it the way I did was just an easy way to digest the information.


Having both on same. I feel 2+/5+ and 3+4+ would be better. Albeit h2h save help is good point but still. I would spread survivability boosts.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:06:42


Post by: Cephalobeard


tneva82 wrote:
 Cephalobeard wrote:
tneva82 wrote:
 Cephalobeard wrote:
PiñaColada wrote:
 Cephalobeard wrote:
Why would Cawl be involved in this Codex at all? I legitimately don't understand.

If he somehow gains an Imperial Knight tag and can be used along them and provide rerolls, im down. Otherwise, confused.

I assume they just mean a "cawl pattern" plasma weapon, so more like the ones that the primaris use


Ah, fair enough.

I need more info. Having a 2+/3+ Knight doesn't sound too shabby.


Not sure if worthwhile. What ap-less guns shoot at one? I would split those if possible.


To clarify here, you're saying having a 2+ or 3++ isn't worthwhile? A two up save when a Knight, as it stands, has no invuln in melee (And things like Custodes spears would currently remove the entire armor save from) or a T28 670pt Monster Knight which has a giant "Shoot me with lascannons" banner on it, would not be worthwhile to have a 3++?

Unless your point is that *stacking* them isn't great, in which case I would say that's a fine point, writing it the way I did was just an easy way to digest the information.


Having both on same. I feel 2+/5+ and 3+4+ would be better. Albeit h2h save help is good point but still. I would spread survivability boosts.


I'll be excited to see what we can do.

Here's hoping we get the Crown relic or whatever from 7th that increases the Inv save by 1, and maybe we can have two 4++ Knights at a time.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:13:26


Post by: BrookM


 Cephalobeard wrote:
I definitely have been going on a tangent about it for many pages, lol, my apologies. Just very hyped.
Nononono, never apologize for wanting to be awesome.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:19:08


Post by: PiñaColada


Dual wielding would be cool, but buying 2 valiants just to get both conflagration cannons seems like financial suicide I'm personally liking the look of the castellan more so I'm crossing all the mechanical digits I have that the plasma relic is real so that arm doesn't feel like a liability


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:19:18


Post by: gungo


If given the choice I’d take the 2+ relic over the 4++ invul only becuase knights look like CP hogs and need an army that farms CPs with those CP farming warlord traits.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:32:24


Post by: BrookM


PiñaColada wrote:
Dual wielding would be cool, but buying 2 valiants just to get both conflagration cannons seems like financial suicide I'm personally liking the look of the castellan more so I'm crossing all the mechanical digits I have that the plasma relic is real so that arm doesn't feel like a liability
If one has dual flamers, that would mean that the other one has dual harpoons..



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:37:03


Post by: whalemusic360


 BrookM wrote:
 Cephalobeard wrote:
I definitely have been going on a tangent about it for many pages, lol, my apologies. Just very hyped.
Nononono, never apologize for wanting to be awesome.



That knight has an extra finger and it is bugging me.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:39:08


Post by: BrookM


It is also missing a heavy flamer, I envy it for being cheaper than the one I usually field. :(


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 17:56:11


Post by: gendoikari87


 BrookM wrote:
PiñaColada wrote:
Dual wielding would be cool, but buying 2 valiants just to get both conflagration cannons seems like financial suicide I'm personally liking the look of the castellan more so I'm crossing all the mechanical digits I have that the plasma relic is real so that arm doesn't feel like a liability
If one has dual flamers, that would mean that the other one has dual harpoons..

dual harpoons.... 20 damage a turn ... no 20+2d3 that’s just shy of one shotting a low a turn. Thing would turn baneblades inside out.

Also whoever that is, spot on watamote


Automatically Appended Next Post:
Also the big knight are looking pushed in general, hoping that means regular knights got some love too


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:00:34


Post by: Cephalobeard


Regular Knights are getting love by virtue of being cheaper.

Personally, I still don't see much use *as it stands* for the smaller ones like Paladins and Errants, but there may be some additional rules yet.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:05:12


Post by: PiñaColada


 Cephalobeard wrote:
Regular Knights are getting love by virtue of being cheaper.

Personally, I still don't see much use *as it stands* for the smaller ones like Paladins and Errants, but there may be some additional rules yet.

I mean, they have to fix close combat weapons, right? Right?
Also, a few of the super heavy guns on the baneblade chassis got better with the AM codex, so that might still happen


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:06:17


Post by: gendoikari87


 Cephalobeard wrote:
Regular Knights are getting love by virtue of being cheaper.

Personally, I still don't see much use *as it stands* for the smaller ones like Paladins and Errants, but there may be some additional rules yet.

I’m getting renegade because it’s cheap and making a paladin (Balthazar) and warden with fist (Tybalt)


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:11:58


Post by: luke1705


 Astmeister wrote:
 luke1705 wrote:
Hey sorry if this has been posted already, but do we know if we can take a double volcano variant or a double flamer variant? That's probably going to make or break it for me if we can't double up on the guns


AFAIK there is no real information on this, but it seems like you cannot do this. It would be pretty crazy, when they put two times every gun in the sprues from a business perspective. This costs much more. And there will certainly be no knight variants that you cannot build out of a single sprue.


They did this with the Renegade box. They gave you one of each of the 4 weapon options IIRC but you couldn't build a double gatling cannon, which was all that anyone wanted to do when the box came out. Caused the price of bits to skyrocket for that thing, some people paying upwards of $50 for it on eBay.

And I gotta say, daddy needs a double flamer and double volcano cannon variant. Or maybe just one to rock the 2+/3++ (which is absolutely amazing coming out of an auxiliary super heavy detachment)


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:13:44


Post by: Cephalobeard


PiñaColada wrote:
 Cephalobeard wrote:
Regular Knights are getting love by virtue of being cheaper.

Personally, I still don't see much use *as it stands* for the smaller ones like Paladins and Errants, but there may be some additional rules yet.

I mean, they have to fix close combat weapons, right? Right?
Also, a few of the super heavy guns on the baneblade chassis got better with the AM codex, so that might still happen


It's possible, but any gun buffs just make the Crusader better by default.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:22:27


Post by: BrookM


What needs to be fixed about the Reaper and Thunderstrike gauntlet?

Personally, both the chassis and most of the weapons going down in point cost is already a massive fix for the army.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:25:40


Post by: PiñaColada


 BrookM wrote:
What needs to be fixed about the Reaper and Thunderstrike gauntlet?

Personally, both the chassis and most of the weapons going down in point cost is already a massive fix for the army.

They're okay. But so much worse than just more guns. The feet are actually pretty good so the justification for close combat weapons isn't really there IMO

Knights should have 6 attacks and the feet should be 2x number of attacks. So you get as many feet attacks but the weapons get substantially better


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:25:53


Post by: gendoikari87


Points are not confirmed yet, let’s not count chickens before they hatch. For all we know the armiger is down to but. It the guns ect aren’t free or cheap anymore. Ect ect.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:27:44


Post by: tneva82


 Cephalobeard wrote:
PiñaColada wrote:
 Cephalobeard wrote:
Regular Knights are getting love by virtue of being cheaper.

Personally, I still don't see much use *as it stands* for the smaller ones like Paladins and Errants, but there may be some additional rules yet.

I mean, they have to fix close combat weapons, right? Right?
Also, a few of the super heavy guns on the baneblade chassis got better with the AM codex, so that might still happen


It's possible, but any gun buffs just make the Crusader better by default.


What if point gap between them increases?

Plus in theory if gw was competent they could up the h2h weapon stats


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:34:25


Post by: LunarSol


 Cephalobeard wrote:
PiñaColada wrote:
 Cephalobeard wrote:
Regular Knights are getting love by virtue of being cheaper.

Personally, I still don't see much use *as it stands* for the smaller ones like Paladins and Errants, but there may be some additional rules yet.

I mean, they have to fix close combat weapons, right? Right?
Also, a few of the super heavy guns on the baneblade chassis got better with the AM codex, so that might still happen


It's possible, but any gun buffs just make the Crusader better by default.


The different classes of those things really bug me. There's just one model with a bunch of arm options. There's only one combination that's illegal and that's only because they're largely made out of the same set of parts. The whole thing could easily be one datasheet and it would probably make it easier to tell that the arm options themselves just need to be valid options.


Automatically Appended Next Post:
PiñaColada wrote:
 BrookM wrote:
What needs to be fixed about the Reaper and Thunderstrike gauntlet?

Personally, both the chassis and most of the weapons going down in point cost is already a massive fix for the army.

They're okay. But so much worse than just more guns. The feet are actually pretty good so the justification for close combat weapons isn't really there IMO

Knights should have 6 attacks and the feet should be 2x number of attacks. So you get as many feet attacks but the weapons get substantially better


The melee weapons could just be free or like.... 5 points or something. They actually do have specific uses over the feet, just not uses worth paying for.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 18:55:31


Post by: luke1705


 Cephalobeard wrote:
 BrookM wrote:
I wonder if Imperial Knights: Renegade will also have rules for the Valiant. It already has rules for most other walking super-heavies out there.


I'm not so secretly hoping Renegades retain the ability to double down on primary weapons, so I can rock a double flamer triple auto cannon Dominus into battle.


This would be spectacular


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 19:11:07


Post by: aracersss


gendoikari87 wrote:

Also whoever that is, spot on watamote

https://www.instagram.com/tsuruko/?hl=en


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 19:55:12


Post by: changemod


There’s some people claiming on tg that the armiger autocannons are equivalent to a reaper autocannon, but I’m assuming that’s trolling.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 20:02:29


Post by: BrookM


Hopefully we'll see a Helverin preview tomorrow.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 20:04:53


Post by: Cephalobeard


Well, FLG specifically called them "predator autocannons" in their stream today.

If that's true, that's 4d3 S7 ap-1 3d shots each Helliger.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 20:12:03


Post by: changemod


Hopefully assault predator autocannons so their mobility isn’t a waste outside of one house then.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 20:30:30


Post by: drazz


changemod wrote:
There’s some people claiming on tg that the armiger autocannons are equivalent to a reaper autocannon, but I’m assuming that’s trolling.


Autocannon: 48 H2 7 -1 2
Reaper: 36 H4 7 -1 1
Avenger: 36 H12 6 -2 2
Icarus: 48 H4 7 -1 2
Predator: 48 H2D3 7 -1 3
Heavy Bolter: 36 H3 5 -1 1

I could see something like the Reaper for the Helverin. I'm imagining something stronger than a Heavy Bolter and regular Autocannon but weeker than the Predator. That puts it right at the Reaper, though maybe slightly lower in strength.

And that would make me happy.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 20:30:39


Post by: Cephalobeard


I feel like Helligers want to hunker down and shoot, where as Armigers are going to be the mobile ones.

It's unfortunate, but my gut feeling on the difference outside of the guns.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 20:33:28


Post by: changemod


 drazz wrote:
changemod wrote:
There’s some people claiming on tg that the armiger autocannons are equivalent to a reaper autocannon, but I’m assuming that’s trolling.


Autocannon: 48 H2 7 -1 2
Reaper: 36 H4 7 -1 1
Avenger: 36 H12 6 -2 2
Icarus: 48 H4 7 -1 2
Predator: 48 H2D3 7 -1 3
Heavy Bolter: 36 H3 5 -1 1

I could see something like the Reaper for the Helverin. I'm imagining something stronger than a Heavy Bolter and regular Autocannon but weeker than the Predator. That puts it right at the Reaper, though maybe slightly lower in strength.

And that would make me happy.



Reapers are equivalent in strength to autocannons, not stronger. Double shots but half damage.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 21:14:38


Post by: Drudge Dreadnought


Reapers are trash unfortunately. St7 AP -1 and D1 is just not a useful stat line, even with 4 shots. They'd have to be super cheap to be worthwhile. If they are d2 then it's solid.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 21:29:25


Post by: Binabik15


The madmen did it and brought back Renegade?! Aww yiss, but now I have to put my money where my mouth is and split one with my brother.

The combination of a Knight torso on the Lord of Skulls to make a giant pus factory with "Melta" slime gun or something like that is very tempting though. Would be a huge €€€ investment as well as time... and what would I do with a Khytan engine from the leftovers, my truescale WEs are only five man strong.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 21:31:08


Post by: gungo


PiñaColada wrote:
 BrookM wrote:
What needs to be fixed about the Reaper and Thunderstrike gauntlet?

Personally, both the chassis and most of the weapons going down in point cost is already a massive fix for the army.

They're okay. But so much worse than just more guns. The feet are actually pretty good so the justification for close combat weapons isn't really there IMO

Knights should have 6 attacks and the feet should be 2x number of attacks. So you get as many feet attacks but the weapons get substantially better

Guantlet should do an additional 1d3 mortal wounds if it does any damage representing picking the model up and slamming it in place rather then tossing it somewhere else when it’s original target dies. This makes the guantlet better then feet in specific cases where mortal wounds are better.

The chainsword should do 3 individual wounds of 2 damage to a unit for each unsuccessful save making it significantly better then feet vs hordes.

In other words 3 melee choices
1 does token d3 mortal wounds
1 does lots of hits less chance to wound but potentially lots of damage
1 does less hits better chance to wound but consistent damage on several models

On GEQ use feet, on TEQ use sword, on vehicles and monstrous use fist.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 21:35:05


Post by: Mandragola


I think the suggestion of giving knights 6 attacks and lettting the feet do 2x that instead of 3x would be best. Right now the feet are as good as or better than other weapons against virtually any target. Crusaders are therefore the best knights by far, and the gap will probably grow if guns get cheaper. CCWs need to be basically free now to compete at all.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 21:46:46


Post by: gungo


Mandragola wrote:
I think the suggestion of giving knights 6 attacks and lettting the feet do 2x that instead of 3x would be best. Right now the feet are as good as or better than other weapons against virtually any target. Crusaders are therefore the best knights by far, and the gap will probably grow if guns get cheaper. CCWs need to be basically free now to compete at all.
that works but I still think the guantlet should do 1d3 mortal wounds to vehicles and monstrous creatures.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 22:27:27


Post by: ph34r


Will Knights in this book be Questor Imperialis or Questor Mechanicus or both/either?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 22:29:23


Post by: djones520


 ph34r wrote:
Will Knights in this book be Questor Imperialis or Questor Mechanicus or both/either?


They've listed Mechanicus, and Questor houses, so I'd say it's safe to say both.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 22:41:35


Post by: StarHunter25


So anyone else thinking that the Lancer has become an awesome warlord choice? An imperial knight with a 3++ invuln that becomes a 2++ in melee.

Ha. Haha. HAHAHAHHAHAHAH.

<edit>
So, if this is indeed possible (WLT + rotate), Will Knight Lancer warlords be the new Most Annoying Bullgack? With the gigantic pile of rules it has to start with, in addition to however else the knight titan rule changes in the codex, I'm struggling to think of a way to fight this thing. 27 wounds protected by a 3/2++ with autosimulacra is kinda crazy. If there is some sort of regen lost wounds relic or something that grants a real FNP, basically the only thing I can think of off hand that can somewhat efficiently kill it is Magnus, who will likely get rekt due to the knight being faster and hitting like several angry freight trains. Combined with the alleged Mortan house trait, this thing could be the bad kind of monster. Like, Superfriends Thunderwolf Deathstar kind of monster.

<edit 2>
So thing two that can kinda hurt him. Exalted Champion with murder sword with MoK, who is near a Black Legion warlord. Fury of khorne and hope for a crapload of 5+ for exploding dice. Even then, with perfect rolls (everything hit with a 5+ on the roll) you are doing 16 mortal wounds to it. More likely is, you do 5-6, then the Knight player interrupts and splats the EC with a single hit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 23:02:20


Post by: Cephalobeard


Imagine if Terryn gets an advance and charge strat, too. That thing is flying across the table.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 23:17:21


Post by: Lord Borak


If there is a relic that boosts the Ion shield to 4+ then that's awesome. I'm not sure it will affect the Lancer though because it doesn't have an Ion shield........... It has an Ion gauntlet shield. :/ I guess we'll see soon enough in either case.

Slightly confused with that Cawl comment making the Dominus' Plasma weapon awesome though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 23:20:06


Post by: StarHunter25


It's not a relic, its a warlord trait that just adds 1 to their invulnerable save. And the stratagem just says "pick a knight that has been targeted, improve its invuln by 1".


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 23:21:29


Post by: changemod


StarHunter25 wrote:
So anyone else thinking that the Lancer has become an awesome warlord choice? An imperial knight with a 3++ invuln that becomes a 2++ in melee.

Ha. Haha. HAHAHAHHAHAHAH.

<edit>
So, if this is indeed possible (WLT + rotate), Will Knight Lancer warlords be the new Most Annoying Bullgack? With the gigantic pile of rules it has to start with, in addition to however else the knight titan rule changes in the codex, I'm struggling to think of a way to fight this thing. 27 wounds protected by a 3/2++ with autosimulacra is kinda crazy. If there is some sort of regen lost wounds relic or something that grants a real FNP, basically the only thing I can think of off hand that can somewhat efficiently kill it is Magnus, who will likely get rekt due to the knight being faster and hitting like several angry freight trains. Combined with the alleged Mortan house trait, this thing could be the bad kind of monster. Like, Superfriends Thunderwolf Deathstar kind of monster.

<edit 2>
So thing two that can kinda hurt him. Exalted Champion with murder sword with MoK, who is near a Black Legion warlord. Fury of khorne and hope for a crapload of 5+ for exploding dice. Even then, with perfect rolls (everything hit with a 5+ on the roll) you are doing 16 mortal wounds to it. More likely is, you do 5-6, then the Knight player interrupts and splats the EC with a single hit.


Even if it turns out to be allowed, a knight lancer isn’t going to be magically useful just because it has a 2++, merely unkillable.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 23:55:05


Post by: StarHunter25


I agree. However, it is the ultimate Distraction Carnifex. Ignore it and it'll kill your big important stuff and/or backfield units. Target it and it'll just shrug off your attacks then regenerate. On top of the speed it gets.
If the +1 invuln warlord trait isn't house specific, Terryn Lancers will be insane. 3d6 dropping the lowest for advance and charge. If they also get an advance + charge stratagem idk if there is anything to stop them from hitting your backfield. 14" + 6d6 (18-38") drop the two lowest is an insane threat range. How many things that swing at s14 ap-4 dam6 can reliably move 34" a turn? Even without advance + charge, an average 23" charge threat turn 1 is incredible.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 00:03:38


Post by: Cephalobeard


It's not insane it's just neat. For 480 points having a giant mech kick itself across the table and take out a high value target every turn while refusing to die is pretty neat.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 00:25:25


Post by: ph34r


 djones520 wrote:
 ph34r wrote:
Will Knights in this book be Questor Imperialis or Questor Mechanicus or both/either?


They've listed Mechanicus, and Questor houses, so I'd say it's safe to say both.
Do you think we will encounter problems fielding a Questoris Styrix or Questoris Magaera given that they have no choice and are only Questor Imperialis?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 00:47:52


Post by: Audustum


StarHunter25 wrote:
I agree. However, it is the ultimate Distraction Carnifex. Ignore it and it'll kill your big important stuff and/or backfield units. Target it and it'll just shrug off your attacks then regenerate. On top of the speed it gets.
If the +1 invuln warlord trait isn't house specific, Terryn Lancers will be insane. 3d6 dropping the lowest for advance and charge. If they also get an advance + charge stratagem idk if there is anything to stop them from hitting your backfield. 14" + 6d6 (18-38") drop the two lowest is an insane threat range. How many things that swing at s14 ap-4 dam6 can reliably move 34" a turn? Even without advance + charge, an average 23" charge threat turn 1 is incredible.


No matter your max charge distance, you can't declare charges over 12" away I believe.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 01:14:50


Post by: Cephalobeard


He's saying that's the average range it will move and charge in a single turn.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 01:37:16


Post by: Audustum


 Cephalobeard wrote:
He's saying that's the average range it will move and charge in a single turn.


Riiiiight, but it can't ACTUALLY charge that average because charge distance is capped at 12" if you can't declare on things more than 12" away. So 14" move + 12" Charge.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 01:52:17


Post by: Eldarain


The premise above is that there is an advance and charge strat.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 02:00:59


Post by: Cephalobeard


Audustum wrote:
 Cephalobeard wrote:
He's saying that's the average range it will move and charge in a single turn.


Riiiiight, but it can't ACTUALLY charge that average because charge distance is capped at 12" if you can't declare on things more than 12" away. So 14" move + 12" Charge.


I think you're misunderstanding.

The model has a 14 inch move.
It advances 3d6, averaging about 9.

It moves a total of 23.

Now it can charge something up to 12, with an average roll of around 5-7.

It has an average threat range of a reliable high twenty low thirty inch success rate for move and charge.

IF, in the context of this discussion, it can advance and charge. It's hypothetical.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 02:50:41


Post by: drazz


I’m honestly thinking/ hoping there will be a strat for a knight to come in via a different board edge.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 03:35:39


Post by: luke1705


 drazz wrote:
I’m honestly thinking/ hoping there will be a way to play a Chaos knight with double flamer weapons.


There you go. Fixed it for you


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 03:38:11


Post by: tneva82


 drazz wrote:
I’m honestly thinking/ hoping there will be a strat for a knight to come in via a different board edge.


I'm not. they are so expensive I want them from T1 shooting. By turn 3-4 game is generally over anyway


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 03:59:47


Post by: ph34r


I'm honestly expecting Chaos Knights to get absolutely nothing from this codex, perhaps not even a FAQ to lower their price. Ok that would really suck hopefully any hull reductions they will get also. Definitely don't think they will get castellans and armigers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 04:06:42


Post by: Audustum


 Cephalobeard wrote:
Audustum wrote:
 Cephalobeard wrote:
He's saying that's the average range it will move and charge in a single turn.


Riiiiight, but it can't ACTUALLY charge that average because charge distance is capped at 12" if you can't declare on things more than 12" away. So 14" move + 12" Charge.


I think you're misunderstanding.

The model has a 14 inch move.
It advances 3d6, averaging about 9.

It moves a total of 23.

Now it can charge something up to 12, with an average roll of around 5-7.

It has an average threat range of a reliable high twenty low thirty inch success rate for move and charge.

IF, in the context of this discussion, it can advance and charge. It's hypothetical.


There we go. Your first reply to me just said move + charge so I discounted advancing.

Still, I doubt we get the ability to Advance and Charge. GW seems to want to save that for fleet-footed archtypes.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 04:27:13


Post by: casvalremdeikun


 ph34r wrote:
I'm honestly expecting Chaos Knights to get absolutely nothing from this codex, perhaps not even a FAQ to lower their price. Ok that would really suck hopefully any hull reductions they will get also. Definitely don't think they will get castellans and armigers.
We have been aware of the fact that Chaos Knights and Renegade Knights will be getting absolutely nothing for a while now. Perhaps they will get a PDF like what has come out for the Primaris Space Marines that allowed their use in the armies that didn't have codexes yet (currently only Space Wolves actually need it). That could give points values for those Knights for Renegade or Chaos Knights to be used with their packed in rules.

I would send GW a message on Facebook in the mean time.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 04:50:58


Post by: mrhappyface


To be honest, I don't know why they didn't allow Chaos players to use the new Knight Codex by just replacing keywords; all it does is limit the number of sales of the Codex by only offering the content to one of the two factions that could have used it. That is unless GW plan on releasing a Renegade Knights Codex.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 06:20:35


Post by: BrookM


On Facebook they mentioned that Renegade Knights would receive an update somewhere down the road.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 06:22:39


Post by: tneva82


And no doubt eventually they will get codex as well. Why sell one codex when you can sell two and some players will probably get both!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 07:45:54


Post by: Lord Borak


StarHunter25 wrote:
It's not a relic, its a warlord trait that just adds 1 to their invulnerable save. And the stratagem just says "pick a knight that has been targeted, improve its invuln by 1".



Oh wow, I thought it was a relic. Fair play then!! That's not very friendly at all. It will also make your Warlord next to impossible to kill, which is always handy

Looks like I'll need to pack some of those Invulnerable ignoring missiles just in case


In regards to the comment about Cawl boosting the Plasma Weapons stats with a Relic: I'm not familiar with Mechanicum so is that actually possible?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 07:56:12


Post by: tneva82


 Lord Borak wrote:

In regards to the comment about Cawl boosting the Plasma Weapons stats with a Relic: I'm not familiar with Mechanicum so is that actually possible?


Well...That would seem to be new relic in the codex so mechanicum codex is irrelevant. Doubtful any rule in knight codex requires model from other codex being included.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 08:44:02


Post by: Crazyterran


That or the relic is an upgraded plasma weapon a la Hellblasters gifted to the Knightly Hosts, and doesnt require Cawl. He just made it.

C'mon guys!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 08:59:49


Post by: tneva82


 Crazyterran wrote:
That or the relic is an upgraded plasma weapon a la Hellblasters gifted to the Knightly Hosts, and doesnt require Cawl. He just made it.

C'mon guys!


Um precisely my point. Relic specific to the knight codex. Cawl being on fluff side. Either way highly unlikely it requires Cawl model to be fielded on army. Is there ANY such cross codex requirement in 40k?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 09:01:03


Post by: Vector Strike


Where did you guys see any info on relics and warlord traits?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 12:29:28


Post by: Cephalobeard


That link is essentially BOLS copy and pasting the information someone posted here a few pages ago.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 13:47:23


Post by: Tastyfish


Always a chance they're saving chaos knights for the Slaanesh book whenever that is. They were the chaos knights in Epic


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 13:48:32


Post by: Cephalobeard


uh.
Appears to say:

In any turn in which you've attacked, been attacked or performed a Heroic intervention you can reroll hits. Additionally, you can reroll hits against titanic units in the fight phase.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 13:49:06


Post by: Stus67


 aracersss wrote:
so any dutch present?


Something something can heroically intervene as if it were a character something something I don't actually speak german


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:12:16


Post by: Geifer


 Cephalobeard wrote:
uh.
Appears to say:

In any turn in which you've attacked, been attacked or performed a Heroic intervention you can reroll hits. Additionally, you can reroll hits against titanic units in the fight phase.


Yep.

Well, assault, not attack, but you know.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:17:28


Post by: Astmeister


Cephalobeard got it right.
It seems to be an error in the FB picture that the name of the tradition is again "Firestorm protocols".


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:21:36


Post by: Cephalobeard


 Geifer wrote:
 Cephalobeard wrote:
uh.
Appears to say:

In any turn in which you've attacked, been attacked or performed a Heroic intervention you can reroll hits. Additionally, you can reroll hits against titanic units in the fight phase.


Yep.

Well, assault, not attack, but you know.


0% German, typed it into google translate and did my best. Lol


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:28:27


Post by: Geifer


 Cephalobeard wrote:
 Geifer wrote:
 Cephalobeard wrote:
uh.
Appears to say:

In any turn in which you've attacked, been attacked or performed a Heroic intervention you can reroll hits. Additionally, you can reroll hits against titanic units in the fight phase.


Yep.

Well, assault, not attack, but you know.


0% German, typed it into google translate and did my best. Lol


Looks like Google is getting smarter. Used to be a time you could count on Google Translate for easy laughs. Next thing you know they'll build robots and gain access to nuclear launch codes.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:29:37


Post by: Silentz


Interesting to hear the Long War podcast... discussing the new combat gauge thing and Rob Baer said "spoiler alert - there's a way for knights to interact in melee with units in ruins so it's more useful than you think".

OoooOOOOooooOOO


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:32:18


Post by: gendoikari87


 Silentz wrote:
Interesting to hear the Long War podcast... discussing the new combat gauge thing and Rob Baer said "spoiler alert - there's a way for knights to interact in melee with units in ruins so it's more useful than you think".

OoooOOOOooooOOO
this has always been the case, just blow up the ruin. You know what they say a bullet has your name on it, a grenade is addressed to whom it may concern, but a 20 ton power fist is just marked: public announcement


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:33:02


Post by: Silentz


Just in case anyone doesn't know you are joking - there are no rules to blow up scenery pieces in 40k.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:35:32


Post by: xttz


 ph34r wrote:
I'm honestly expecting Chaos Knights to get absolutely nothing from this codex, perhaps not even a FAQ to lower their price. Ok that would really suck hopefully any hull reductions they will get also. Definitely don't think they will get castellans and armigers.


Why would they get anything from an Imperial codex? Did CSM or Deathguard get any changes when each new loyalist marine codex came out?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 14:36:36


Post by: gendoikari87


 Silentz wrote:
Just in case anyone doesn't know you are joking - there are no rules to blow up scenery pieces in 40k.
correct. At least not by default. Rules exist as extra rules however. And since the ruling on ruins I’ve held that tournaments and match play should include these


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:13:37


Post by: ph34r


 Cephalobeard wrote:
 BrookM wrote:
I wonder if Imperial Knights: Renegade will also have rules for the Valiant. It already has rules for most other walking super-heavies out there.


I'm not so secretly hoping Renegades retain the ability to double down on primary weapons, so I can rock a double flamer triple auto cannon Dominus into battle.

For those pointing out that there is no reason this book will have chaos stuff just as I said, this is the post I was aimed at.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:23:31


Post by: Leo_the_Rat


Has anyone noticed a release date for Renegades? If I want it I need to budget appropriately.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:31:45


Post by: BrookM


Leo_the_Rat wrote:
Has anyone noticed a release date for Renegades? If I want it I need to budget appropriately.
It should be up for pre-order this weekend.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:35:29


Post by: gendoikari87


Cmon gw I want more armiger info!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:43:32


Post by: Daedalus81




Depressingly?

Adamantium Knight and a 4++...holy shiiiiiiiiiii...




Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:45:25


Post by: changemod


Basic units are the foundation, I can worry about the glittery decorations on top later.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:46:05


Post by: casvalremdeikun


Now. If there is a relic that gives your Knight a better save, hello invincible Knight!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:50:33


Post by: gendoikari87


 Daedalus81 wrote:


Depressingly?

Adamantium Knight and a 4++...holy shiiiiiiiiiii...


what’s hilarious is that 4++ is a warlord trait any of them can take (except armigers I’m assuming) and there’s that relic so you can go 3++,2++ (with rotate) or two 4++ knights with one getting a 3++ each turn


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 15:53:09


Post by: Buckybits


 BrookM wrote:
Leo_the_Rat wrote:
Has anyone noticed a release date for Renegades? If I want it I need to budget appropriately.
It should be up for pre-order this weekend.


It is. My friend's store put up a pre-order thing Wednesday with discounts for reserving.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:11:09


Post by: Justyn


Adamantium Knight and a 4++...holy shiiiiiiiiiii...


How are you planning on getting two warlord traits, much less on the same model.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:17:26


Post by: casvalremdeikun


Justyn wrote:
Adamantium Knight and a 4++...holy shiiiiiiiiiii...


How are you planning on getting two warlord traits, much less on the same model.
Dominus class Knights already have a 4++ allegedly. There is allegedly also a relic that gives +1 to Invulnerable Saves. So it can be done.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:20:31


Post by: Justyn


Sounds more like wishlisting to me. I'd take a large scoop of salt with that.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:24:33


Post by: gendoikari87


Justyn wrote:
Sounds more like wishlisting to me. I'd take a large scoop of salt with that.
nope, the relic is called sanctuary. It’s from the old knights codex


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:29:43


Post by: Platuan4th


 casvalremdeikun wrote:
Justyn wrote:
Adamantium Knight and a 4++...holy shiiiiiiiiiii...


How are you planning on getting two warlord traits, much less on the same model.
Dominus class Knights already have a 4++ allegedly. There is allegedly also a relic that gives +1 to Invulnerable Saves. So it can be done.


Pretty sure this article puts that rumor to rest. They specifically mention putting Ion Bulwark on a Valiant, which would be useless if a Valiant already has a 4++.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:32:06


Post by: Stus67


The last paragraph in that post makes it sound like multiple freeblades can be warlords, but I think they just worded it weird and meant any one freeblade can be a warlord.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:32:09


Post by: ph34r


 casvalremdeikun wrote:
Justyn wrote:
Adamantium Knight and a 4++...holy shiiiiiiiiiii...


How are you planning on getting two warlord traits, much less on the same model.
Dominus class Knights already have a 4++ allegedly. There is allegedly also a relic that gives +1 to Invulnerable Saves. So it can be done.


These guys also have 4++:, by default



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:35:10


Post by: aracersss


so if common knights are Questoris class & heavy knights are Dominus class, what class are armiger?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:41:23


Post by: casvalremdeikun


 Platuan4th wrote:
 casvalremdeikun wrote:
Justyn wrote:
Adamantium Knight and a 4++...holy shiiiiiiiiiii...


How are you planning on getting two warlord traits, much less on the same model.
Dominus class Knights already have a 4++ allegedly. There is allegedly also a relic that gives +1 to Invulnerable Saves. So it can be done.


Pretty sure this article puts that rumor to rest. They specifically mention putting Ion Bulwark on a Valiant, which would be useless if a Valiant already has a 4++.
On one hand, you are probably right. On the other hand, it is GW...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:48:55


Post by: BrookM


Great preview, really looking forward to the full Freeblade rules.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 16:53:58


Post by: Cephalobeard


Agreed on looking forward to Freeblade rules. Ever since it was mentioned I've grown to be in love with the Lancer idea.

Curious what additional information we're going to get in regards to Stratagem/Household rules.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 17:14:53


Post by: gendoikari87


Utilizing rotate ion shields for a 3++ at bs 4 you need 63 lascannon shots to down a knight


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 17:17:54


Post by: LunarSol


I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 17:21:44


Post by: changemod


 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 17:22:19


Post by: drazz


 aracersss wrote:
so if common knights are Questoris class & heavy knights are Dominus class, what class are armiger?


Armiger class.

Warglaive and Helverin are the sub-classes.


Automatically Appended Next Post:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Definitely.

A SuperHeavy detachment from a Household with a single Freeblade on the side. Yeah, I can see that.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 17:55:27


Post by: Justyn


These guys also have 4++:, by default


The Warlord trait does not improve Invulnerable saves, it confers a 4++ vs shooting. Even if there is a Artifact that does improve Invulnerable saves it probably works the same way, conferring a 4++ rather than improving an existing save.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:00:50


Post by: GoatboyBeta


FW should just nick some of the alternate weapon designs from the Freeblade game to use as relics.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:04:40


Post by: ph34r


Justyn wrote:
These guys also have 4++:, by default


The Warlord trait does not improve Invulnerable saves, it confers a 4++ vs shooting. Even if there is a Artifact that does improve Invulnerable saves it probably works the same way, conferring a 4++ rather than improving an existing save.
That is good to keep in mind.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:08:23


Post by: Galas


I'm totally gonna buy a normal Knight to go with my Armiger, make him a Freeblade and call the duo Don Quixote and Sancho.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:11:45


Post by: cuda1179


If you can give Warlord Traits or Relics to an Armiger, that could be interesting. An Armiger that can only be wounded on a 4+ would be good for a fast-moving harassment unit. That and I think they'd get more mileage out of it than a larger knight.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:19:57


Post by: Justyn


I wonder if you can have Freeblade Armigers. Having a bunch of crazy Freeblade Armigers running around with different abilities and drawbacks would be fun.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:24:52


Post by: BrookM


IIRC the fluff blurb found in Forgebane mentions that Armigers will join their masters, even when they become Freeblades.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:25:51


Post by: LunarSol


changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:34:24


Post by: Justyn


IIRC the fluff blurb found in Forgebane mentions that Armigers will join their masters, even when they become Freeblades.


Cool! I didn't get Forgebane so didn't manage to read any of the fluff in it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:46:21


Post by: tneva82


 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


Well you could roll for 1 negative.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:50:09


Post by: Cephalobeard


I'd call rolling and getting two random useless bonuses about as bad as two negatives.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 18:54:12


Post by: drazz


Did Skyshield just become my good friend? Heavy 6 and +1 rolls against Fliers? Like, Demon Princes, Flyrants, Shield Captians on bikes, and nearly everything else Hero-Hammer?



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:02:13


Post by: LunarSol


tneva82 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


Well you could roll for 1 negative.


Yeah, I'm just not sure how bad the others are. The 6+ one is bad enough I'm not sure you can risk the roll.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:04:24


Post by: tneva82


 Cephalobeard wrote:
I'd call rolling and getting two random useless bonuses about as bad as two negatives.


Is it roll for both or roll where you want? Pick up benefit, roll for drawback.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:07:03


Post by: BrookM


Pick one benefit, roll for two drawbacks.

Roll two benefits, pick one drawback.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:08:26


Post by: drazz


If i;m ready it correctly, its:

Benefits: Pick 1 or roll 2

Drawback: Pick 2 or roll 1



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:17:46


Post by: LunarSol


 drazz wrote:
If i;m ready it correctly, its:

Benefits: Pick 1 or roll 2

Drawback: Pick 2 or roll 1



That's how I read it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:32:33


Post by: casvalremdeikun


 LunarSol wrote:
 drazz wrote:
If i;m ready it correctly, its:

Benefits: Pick 1 or roll 2

Drawback: Pick 2 or roll 1



That's how I read it.
that's how I'm reading it. And from the looks of it the negatives are all roughly the same in terms of suck so I'd rather roll for it and pick a good benefit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:43:07


Post by: Justyn


Did Skyshield just become my good friend? Heavy 6 and +1 rolls against Fliers? Like, Demon Princes, Flyrants, Shield Captians on bikes, and nearly everything else Hero-Hammer?


Yeah, I also thought that was really good. I suspect there will be some tough choices to make when it comes to artifacts.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:44:24


Post by: Slayer-Fan123


 BrookM wrote:
Pick one benefit, roll for two drawbacks.

Roll two benefits, pick one drawback.

As long as the benefits are pretty generic and universal, I can't really really see an issue with just rolling for them. A melee Knight will probably just roll for two drawbacks based on that reveal, but we obviously need to see the rest.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 19:55:58


Post by: Irbis


 Galas wrote:
I'm totally gonna buy a normal Knight to go with my Armiger, make him a Freeblade and call the duo Don Quixote and Sancho.

Only if you give them Dapple the brave Onager Dunecrawler for company


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:26:45


Post by: gungo


The way current Gw works I think it’s roll for 2 or pick 1 benefit and pick two or roll one for detriment in any combination.
Unless there is an obvious powerful benefit I’ll probably roll for 2 benefits and roll for 1 detriment.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:31:06


Post by: Wulfey


The benefits and detriments are going to be super annoying to remember and execute in a tournament without some cards or having them written down. They better be simple.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:39:02


Post by: Neronoxx


Wulfey wrote:
The benefits and detriments are going to be super annoying to remember and execute in a tournament without some cards or having them written down. They better be simple.


It really won't be.
Knights are stupid easy to play, and have very little rules to keep track of it it's all your bringing.
If your allying in a single freeblade, then it's even easier.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:42:32


Post by: Mad Doc Grotsnik


And I very much suspect there’ll be cards for that,

Will make Knights interesting in a tournament, given the detriments have no option to pick. Unless of course for sake of expedience, all Knight players, at the beginning, make the roll in front of a Judge, and keep them for the event.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:43:48


Post by: BrookM


The Freeblade perks could be part of the datacard pack for all we know.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:47:16


Post by: Mad Doc Grotsnik


Now I really, really want to do a Seven Samurai/Magnificent Seven type Scenario.

7 Knight Freeblades, all doubling rolling on the charts vs equivalent points of whatever.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:48:19


Post by: Platuan4th


 BrookM wrote:
The Freeblade perks could be part of the datacard pack for all we know.


Maybe, but I doubt it since similar ability tables didn't make it into other Datacard sets.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:51:36


Post by: BrookM


 Platuan4th wrote:
 BrookM wrote:
The Freeblade perks could be part of the datacard pack for all we know.


Maybe, but I doubt it since similar ability tables didn't make it into other Datacard sets.
Ah, you probably missed it, but there will be two packs:





edit.

And my bad for using the wrong description there. Derp!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:52:51


Post by: Crazyterran


So, either the banner for Obsec on a Knight or the gatling gun for an average of an extra two hits per turn... so far.

Since the Crusader is probably going to be the best standard chassis again, don't see how you can go wrong with Endless Fury so far.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 20:59:32


Post by: Mad Doc Grotsnik


Statistically two extra hits a turn.

As a Necron player, let me tell you exploding 6’s show up with alarming regularity!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 21:11:44


Post by: cuda1179


I have normally avoided the Gauntlet as trash (I hate -1 to hit). However, that relic Gauntlet seems to omit that penalty. I might be tempted by that one.

The Relic Gatling cannon also has my interest.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 22:02:32


Post by: Mandragola


The relic fist is interesting. I’m not sure if it’s good, yet.

It doesn’t seem to have a penalty to hit and it does 8 damage. That’s quite tasty against big targets. If 2 wounds get through it kills a land raider-equivalent. 3 and it kills a knight.

I’m not saying it’s great. 8 wounds is obviously massive overkill, most of the time, and no different to 6 most of the rest of the time. Looks fun though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 22:03:06


Post by: djones520


 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 22:18:11


Post by: Iracundus


 djones520 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.


That is not right. It is one picked positive or two random positives, and one random negative or two picked negatives. You pay for the ability to choose.

So if you want more positives than negatives you have to go 2 random positives for one random negative.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 22:21:19


Post by: Ssgt Carl


 djones520 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.


It looks to me like the positives and negatives are chosen separately meaning:

I can roll for two or pick one positive

THEN

I can roll for one or pick two negatives

SO I can have:

1&1, 2&1, 1&2, or 2&2

Note that the example in the article is a freeblade with 2&2


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 22:22:37


Post by: Audustum


 Ssgt Carl wrote:
 djones520 wrote:
 LunarSol wrote:
changemod wrote:
 LunarSol wrote:
I cannot fathom the Freeblade being worth it, but there's some silly fun to be had there I suppose.


People will minmax the crap out of freeblades the moment their full rules are leaked on Friday night. You’ll get people suggesting monobulld freeblades for different knight patterns within the hour.


Two negatives for a positive seems way too debilitating to me. I guess it depends on how exactly the Ld roll works with multiple negatives, but both the must charge and BS 6+ seems really debilitating and if the others are similar seem far too likely to lose you a game.


2 random negatives for a picked positive. Or 1 picked negative for 2 random positives.


It looks to me like the positives and negatives are chosen separately meaning:

I can roll for two or pick one positive

THEN

I can roll for one or pick two negatives

SO I can have:

1&1, 2&1, 1&2, or 2&2

Note that the example in the article is a freeblade with 2&2


This was my interpretation as well.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 22:43:59


Post by: Silentz


Also note that it says the negatives only come into effect if you fail a leadership test.

Which is what... roll 8 or less on 2d6?

Suddenly the trait with +1 leadership makes more sense...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 22:48:25


Post by: hodorhodorhodorhodor


The community article says rolling for both is an option which suggests that choosing both is also an option. They are probably chosen or rolled separately from each other. There will probably need to be more clarity in the full rules/faq to see if there is any order of operations or you can choose/roll in any order/simultaneously.

"For MAXIMUM GALLANTRY, throw caution to the wind and roll on both tables for the best results – while you’ll lose out on choice, the potential rewards are well worth it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/31 23:53:02


Post by: gungo


Knight Freeblade Quality:

Reroll 1’s to hit against squads of 10 or more
Reroll 1’s against warlord, and obsec
Heroic Intervention of 6″
One reroll per round
Peerless Warrior
Indomitable



Knight Freeblade Burdens:

Can not be targeted by strats
Reroll 6’s to hit
Can only target the closest unit with shooting
Driven to Slaughter
Impetuous Nature

A freeblade gallant can be beastly with 2 chosen detriments that hurt shooting but who cares what your stubber hits. You could take 2 random benefits and a relic chainsword or guantlet and be pretty good for a cheap knight. I’d probably just choose reroll he warlord and obj secured for a cheap gallant freeblade. He would be my obj grabbing melee bot.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 00:24:26


Post by: Slayer-Fan123


gungo wrote:
Knight Freeblade Quality:

Reroll 1’s to hit against squads of 10 or more
Reroll 1’s against warlord, and obsec
Heroic Intervention of 6″
One reroll per round
Peerless Warrior
Indomitable



Knight Freeblade Burdens:

Can not be targeted by strats
Reroll 6’s to hit
Can only target the closest unit with shooting
Driven to Slaughter
Impetuous Nature

A freeblade gallant can be beastly with 2 chosen detriments that hurt shooting but who cares what your stubber hits. You could take 2 random benefits and a relic chainsword or guantlet and be pretty good for a cheap knight. I’d probably just choose reroll he warlord and obj secured for a cheap gallant freeblade. He would be my obj grabbing melee bot.

Yeah I'm basically okay with all the Qualities besides the Heroic Intervention one. Then just choose the "Shoot at the closest target" detriment.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 00:37:08


Post by: gungo


http://natfka.blogspot.com/2018/05/building-your-freeblade-rules-being.html?m=1


You got to choose 2 or roll 1. Some detriments are crippling(can’t be targeted by strats or reroll 6s). However on gallant choose shoot closet target and the no fallback bs6 one. Even if you fail leadership your forced to shoot a stubber at closet target at bs6 who cares.
However the ability to add a cheap melee gallant that is obj secured and rerolls vs warlords w a relic melee weapon is likely worth it to get as many obj secured knights on the table as possible and get the most use out of the melee relics.

You want to say to load up on CP though and outside of an AM detachment battalion with commander point farm. I don’t know how else your going to load up on CP unless you spam 3 super heavy detachments w Armigers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 02:42:55


Post by: Daedalus81


gungo wrote:
I don’t know how else your going to load up on CP unless you spam 3 super heavy detachments w Armigers.


Rule of 3 will prevent that.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 02:54:11


Post by: tneva82


Slayer-Fan123 wrote:
 BrookM wrote:
Pick one benefit, roll for two drawbacks.

Roll two benefits, pick one drawback.

As long as the benefits are pretty generic and universal, I can't really really see an issue with just rolling for them. A melee Knight will probably just roll for two drawbacks based on that reveal, but we obviously need to see the rest.


No he will roll for 1 drawback. Whole point of rolling is you get more benefits or less drawbacks than when picking. Balance mechanism. You choose what you want, you get less benefits/more drawbacks. Or you leave it to luck and get more benefits/less drawbacks.

Pick one or roll 2 drawbacks would be stupid. Albeit GW makes stupid rules but at least even they weren't THAT stupid.


Automatically Appended Next Post:
Wulfey wrote:
The benefits and detriments are going to be super annoying to remember and execute in a tournament without some cards or having them written down. They better be simple.


That's why I'm betting those WILL be in knight card deck ;-)


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
And I very much suspect there’ll be cards for that,

Will make Knights interesting in a tournament, given the detriments have no option to pick. Unless of course for sake of expedience, all Knight players, at the beginning, make the roll in front of a Judge, and keep them for the event.


You can pick detriments. But then you have to pick 2 of them. If you leave yourself to hands of fate you'll get by 1. And presumably in tournament that would be start of each game so you do it in front of your opponent.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 05:07:41


Post by: casvalremdeikun


Well, some of the Burdens are downright awful. Could you imagine getting Driven to Slaughter on a Knight Crusader or Knight Castellan? That would be catastrophic.

It is a little curious to me that there are only five Burdens leaked. It would be really cool if a roll of a 6 was that there was no burden. I am sure they forgot to list one though. But a Gallant with Impetuous Nature and can only Target the closest unit wouldn't be too bad. Or even with Driven to Slaughter.

I am curious what Canis Rex will have as Qualities and Burdens. Hopefully nothing too dumb. I like his model a lot.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 05:13:25


Post by: cuda1179


 casvalremdeikun wrote:
Well, some of the Burdens are downright awful. Could you imagine getting Driven to Slaughter on a Knight Crusader or Knight Castellan? That would be catastrophic.

It is a little curious to me that there are only five Burdens leaked. It would be really cool if a roll of a 6 was that there was no burden. I am sure they forgot to list one though. But a Gallant with Impetuous Nature and can only Target the closest unit wouldn't be too bad. Or even with Driven to Slaughter.

I am curious what Canis Rex will have as Qualities and Burdens. Hopefully nothing too dumb. I like his model a lot.


Who's to say he has either? What if freeblades MAY have traits, but don't have to?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 05:16:02


Post by: Mandragola


Gallants are still pretty dreadful. Not really better in cc than any other knight and no guns. Just as there are detriments that don’t affect them because they have no guns there are also benefits that don’t either.

I think I’d pick impetuous and reroll 6s to hit. That’s really not so bad, given that 2/3 of the attacks will hit anyway. Then roll for 2 benefits. A knight with guns benefits from all of them.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 05:55:12


Post by: Crazyterran


It’s only on a failed leadership test, so even impetuous nature isn’t awful on a Crusader.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 05:57:38


Post by: casvalremdeikun


 cuda1179 wrote:
 casvalremdeikun wrote:
Well, some of the Burdens are downright awful. Could you imagine getting Driven to Slaughter on a Knight Crusader or Knight Castellan? That would be catastrophic.

It is a little curious to me that there are only five Burdens leaked. It would be really cool if a roll of a 6 was that there was no burden. I am sure they forgot to list one though. But a Gallant with Impetuous Nature and can only Target the closest unit wouldn't be too bad. Or even with Driven to Slaughter.

I am curious what Canis Rex will have as Qualities and Burdens. Hopefully nothing too dumb. I like his model a lot.


Who's to say he has either? What if freeblades MAY have traits, but don't have to?
I would be totally fine with the idea of a Freeblade just being an extra Knight without a Tradition. Though at that point, why not just take the Freeblade as a Knight with a House Tradition.


Automatically Appended Next Post:
 Crazyterran wrote:
It’s only on a failed leadership test, so even impetuous nature isn’t awful on a Crusader.
Especially if you have Indomitable. Knights are already Leadership 9.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 06:08:10


Post by: tneva82


 casvalremdeikun wrote:
Well, some of the Burdens are downright awful. Could you imagine getting Driven to Slaughter on a Knight Crusader or Knight Castellan? That would be catastrophic.

It is a little curious to me that there are only five Burdens leaked. It would be really cool if a roll of a 6 was that there was no burden. I am sure they forgot to list one though. But a Gallant with Impetuous Nature and can only Target the closest unit wouldn't be too bad. Or even with Driven to Slaughter.

I am curious what Canis Rex will have as Qualities and Burdens. Hopefully nothing too dumb. I like his model a lot.


Well depends on how they work. They aren't always on so wouldn't be automatic disaster.

But that's why you can pick yourself 2 if you want to avoid worst of potential harm at the cost of having more of lesser harms.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 06:33:00


Post by: Scott-S6


Reroll 6s could really hurt.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 06:36:12


Post by: mmzero252


Especially if you take that hot new artifact gatling gun. You WANT those sixes.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 06:57:48


Post by: saint_red


Re-rolling 6s is -1/18 chance of hitting (assuming no to hit mods). On a regular Knight this takes you from 66.66% -> 61.11% which is a very small decrease. It would be silly to take the relic gatling cannon with that Burden though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 07:00:33


Post by: tneva82


saint_red wrote:
Re-rolling 6s is -1/18 chance of hitting (assuming no to hit mods). On a regular Knight this takes you from 66.66% -> 61.11% which is a very small decrease. It would be silly to take the relic gatling cannon with that Burden though.


Yeah with that gatling rolling for 1 rather than pick 2 might be risky. Though again it's not automatic happentance.

I'm actually tempted to go for freeblade with my knights for fun. Was thinking either extra charge distance or the double W for degrade but freeblade and rolling for both sounds like fun. In case of multiple knights in detachment is that btw rolls for every knight or same result for all? Or was freeblade even possible for multiple knights?

The inner ork on me is tempting for this gamble


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 08:33:12


Post by: mmzero252


I'm tempted to find two burdens that aren't garbage for my knight and then maybe roll for the qualities. I kinda wonder if we'll be allowed to use the Canis Rex gun on other knights.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 09:33:37


Post by: alleus


Well, that's a Renegade box for me.. and a Lancer..... and I need to finish my Atropos. My Porphyrion needs friends!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 11:33:12


Post by: casvalremdeikun


tneva82 wrote:
 casvalremdeikun wrote:
Well, some of the Burdens are downright awful. Could you imagine getting Driven to Slaughter on a Knight Crusader or Knight Castellan? That would be catastrophic.

It is a little curious to me that there are only five Burdens leaked. It would be really cool if a roll of a 6 was that there was no burden. I am sure they forgot to list one though. But a Gallant with Impetuous Nature and can only Target the closest unit wouldn't be too bad. Or even with Driven to Slaughter.

I am curious what Canis Rex will have as Qualities and Burdens. Hopefully nothing too dumb. I like his model a lot.


Well depends on how they work. They aren't always on so wouldn't be automatic disaster.

But that's why you can pick yourself 2 if you want to avoid worst of potential harm at the cost of having more of lesser harms.
Yeah, that is true. I keep forgetting that they are only on a failed Leadership check (something that only really happens like 1/9th of the time). I would place money on Canis Rex having Indomitable anyway since it seems fluffy. This makes me a lot less apprehensive about running a Freeblade.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 11:44:52


Post by: gungo


 Scott-S6 wrote:
Reroll 6s could really hurt.
I agree knight bs and ws isn’t that great to begin with and only gets worse with the damage profile rerolling 6s is crippling.

The reason I say gallant is best for a freeblade is because it’s cheap, you take a relic melee and the gallant is much better in melee. Also the ONLY benefit I think taking a freeblade is worth it over knight houses is the obj secured one....which makes the gallant useful since it means you are using the freeblade to move and adavance and charge onto objectives in missions and kill other units near that objective. It’s a cheap roll player and I don’t see any other freeblade benefit worth building around.


Automatically Appended Next Post:
 Daedalus81 wrote:
gungo wrote:
I don’t know how else your going to load up on CP unless you spam 3 super heavy detachments w Armigers.


Rule of 3 will prevent that.

Well 2 datasheets at least so can fill 6 low detachment slots. So 6x armigers at rumored 163 points and 3 knights at 285 base should fit into a triple superheavy detachment army. Is 3 knights and 6 armigers a viable 2k point army I don’t know however it sure is an easy army to transport to the local gaming store for a quick game.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 11:55:23


Post by: Cephalobeard


 alleus wrote:
Well, that's a Renegade box for me.. and a Lancer..... and I need to finish my Atropos. My Porphyrion needs friends!


If the Lancer can advance and charge I'm 100% with you on that.

Run him flanked by 2 wardens, move everyone up, or even just jam in some Armigers to roll with him, I dig it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 12:08:57


Post by: tneva82


gungo wrote:
 Scott-S6 wrote:
Reroll 6s could really hurt.
I agree knight bs and ws isn’t that great to begin with and only gets worse with the damage profile rerolling 6s is crippling.

The reason I say gallant is best for a freeblade is because it’s cheap, you take a relic melee and the gallant is much better in melee. Also the ONLY benefit I think taking a freeblade is worth it over knight houses is the obj secured one....which makes the gallant useful since it means you are using the freeblade to move and adavance and charge onto objectives in missions and kill other units near that objective. It’s a cheap roll player and I don’t see any other freeblade benefit worth building around.


Uh in what world we live when 2nd best values aren't that great?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 12:11:03


Post by: casvalremdeikun


I don't know if this was posted yet, but from BoLS (salt...), Canis Rex is as follows:

Canis Rex has the re-roll one’s quality, closest target burden and -1 ld to all enemies within 12″ warlord trait for 450 points.

Not bad. He has the burden that isn't the worst, IMO. And 450 pts is fairly decent. That is 70 pts cheaper than my current Knight.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 12:24:28


Post by: gungo


tneva82 wrote:
gungo wrote:
 Scott-S6 wrote:
Reroll 6s could really hurt.
I agree knight bs and ws isn’t that great to begin with and only gets worse with the damage profile rerolling 6s is crippling.

The reason I say gallant is best for a freeblade is because it’s cheap, you take a relic melee and the gallant is much better in melee. Also the ONLY benefit I think taking a freeblade is worth it over knight houses is the obj secured one....which makes the gallant useful since it means you are using the freeblade to move and adavance and charge onto objectives in missions and kill other units near that objective. It’s a cheap roll player and I don’t see any other freeblade benefit worth building around.


Uh in what world we live when 2nd best values aren't that great?
when a 3+ rerolls 6s and goes to a 4+ at half wounds. Meaning you have just over 1/3 Chance to hit or 50% chance if you pass a LD check.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 12:33:37


Post by: Astmeister


 casvalremdeikun wrote:
I don't know if this was posted yet, but from BoLS (salt...), Canis Rex is as follows:

Canis Rex has the re-roll one’s quality, closest target burden and -1 ld to all enemies within 12″ warlord trait for 450 points.

Not bad. He has the burden that isn't the worst, IMO. And 450 pts is fairly decent. That is 70 pts cheaper than my current Knight.


Yes, I hope that Knights drop in points by a minimum of 75 points.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 12:38:05


Post by: gungo


 casvalremdeikun wrote:
I don't know if this was posted yet, but from BoLS (salt...), Canis Rex is as follows:

Canis Rex has the re-roll one’s quality, closest target burden and -1 ld to all enemies within 12″ warlord trait for 450 points.

Not bad. He has the burden that isn't the worst, IMO. And 450 pts is fairly decent. That is 70 pts cheaper than my current Knight.

Is that reroll 1s vs 10 or more or reroll 1 vs warlords. Because in my opinion the obj secured on warlord is the main reason to take freeblade is you actually want to win games!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 12:40:54


Post by: casvalremdeikun


gungo wrote:
 casvalremdeikun wrote:
I don't know if this was posted yet, but from BoLS (salt...), Canis Rex is as follows:

Canis Rex has the re-roll one’s quality, closest target burden and -1 ld to all enemies within 12″ warlord trait for 450 points.

Not bad. He has the burden that isn't the worst, IMO. And 450 pts is fairly decent. That is 70 pts cheaper than my current Knight.

Is that reroll 1s vs 10 or more or reroll 1 vs warlords. Because in my opinion the obj secured on warlord is the main reason to take freeblade is you actually want to win games!
It doesn't say on the rumors. I would love for it to be the rerolls v. Warlords and Ob Sec. 10/10 will use if that was the case.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 12:47:17


Post by: gendoikari87


So if we can go up to two knights pretty much at 4++ against shooting, do we even need the price drops?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:00:03


Post by: gungo


gendoikari87 wrote:
So if we can go up to two knights pretty much at 4++ against shooting, do we even need the price drops?

I still see the single knight(maybe with 2 cheap armigers) in an Guard army as ideal. Since you get enough CP to use for character hunting missiles or 3++ strat etc and it takes the place as a more efficient baneblade in competitive lists that use them. However knight armies by themselves aren’t that strong even if you spam a triple super heavy detach.
So 6x armigers at rumored 163 points and 3 knights at 285 base should fit into a triple superheavy detachment army. Is 3 knights and 6 armigers a viable 2k point army I don’t know however it sure is an easy army to transport to the local gaming store for a quick game. Two of those knights can be very durable but you are going to have a hard time playing missions and claiming objectives with 9 models. Which is why the obj secured knights that count as 10 models is extremely useful.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:08:37


Post by: gendoikari87


Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:10:38


Post by: Crazyterran


My problem with the dominus is the plasma/volcano is kind of meh, while the flamer is good but by god the harpoon is awful.

Though a freeblade dominus with a pair of missiles on his back re rolling ones to hit vs the warlord seems pretty baller, and something that might scare opponents into acting differently.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:17:13


Post by: gungo


gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:17:53


Post by: changemod


Harpoon is pretty great when you factor in the meltas make it effectively five shot. It should have no problem performing it’s intended task.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:19:12


Post by: gungo


 Crazyterran wrote:
My problem with the dominus is the plasma/volcano is kind of meh, while the flamer is good but by god the harpoon is awful.

Though a freeblade dominus with a pair of missiles on his back re rolling ones to hit vs the warlord seems pretty baller, and something that might scare opponents into acting differently.

Problem with the big knights is a combination of point cost and neither has ideal weapons combinations to make up for the cost and it becomes better to just take 2 knights. This could change depending on relics that replace weapons.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:21:17


Post by: changemod


gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.


Only one knight short of a third superheavy detachment. Being genuinely allied to guard in an invested sense is one thing, taking a thirty lasgun battery just to try to minmax seems a little on the crass side whilst also not being very creative even from an optimisation perspective.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:21:35


Post by: casvalremdeikun


gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads
That looks pretty well-balanced. I am looking at the following:

Super Heavy 1: Warden with Fist and Stormspear, 2x Warglaives
Super Heavy 2: Errant with Chainsword and Icarus Autocannon
SH Aux: Canis Rex

Depending on points, I might replace the Errant with a Valiant.

I will likely have another Warden, so I might run two Wardens with Stormspears. I like them as a generalist Knight.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:22:36


Post by: gendoikari87


gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.
true still 5+3+3+3 is nice. It’s just not brokenly so


Automatically Appended Next Post:
changemod wrote:
gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.


Only one knight short of a third superheavy detachment. Being genuinely allied to guard in an invested sense is one thing, taking a thirty lasgun battery just to try to minmax seems a little on the crass side whilst also not being very creative even from an optimisation perspective.
oh the guard isn’t there to farm anything they’re a wall of flesh. Screens


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:27:51


Post by: gungo


gendoikari87 wrote:
gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.
true still 5+3+3+3 is nice. It’s just not brokenly so


Automatically Appended Next Post:
changemod wrote:
gungo wrote:
gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Problem at this point is you don’t have the guard command point warlord trait and don’t have the command point relic. Still a decent list just don’t have command point farming.


Only one knight short of a third superheavy detachment. Being genuinely allied to guard in an invested sense is one thing, taking a thirty lasgun battery just to try to minmax seems a little on the crass side whilst also not being very creative even from an optimisation perspective.
oh the guard isnt there to farm anything they’re a wall of flesh. Screens
ya 14 command points is decent and you still have enough to use the +1 invul strat. Knights are going to chew through CPs. Multiple relics, +1 invul strat, explosion strat, reroll failed saves, etc


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 13:31:28


Post by: gendoikari87


Rumor on the long war podcast was you only get command points if everything is the same class, which brings it down to 5+3, I figure I’ll need 3+ invuln strat. So if that’s true I might need those guard for college in addition to being a screen


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 14:06:49


Post by: MasterSlowPoke


I can't possibly imagine there's such a rule. Not sure why some guys on a skype call would come up with that.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 14:11:11


Post by: Cephalobeard


If it does exist, that's a really obscure and really specific rule meant just to mess with Knights, and I couldnt begin to understand why it would exist.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 14:18:45


Post by: Asmodai


The first preview article talked about using Armigers to round out Knight detachments. Not sure what purpose that would serve if taking them denied you any CP.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 15:18:15


Post by: drazz


gendoikari87 wrote:
Rumor is shooty armiger is 170ish with two predator autocannons.

If true my army will be

Super heavy 1: warden w fist, INv trait and endless fury (Tybalt) , 2 Warglaives, 1 Helverin
Super heavy 2: paladin inv relic (Balthazar), 2 Helverins, 1 Warglaive
Battalion: 2cc, 3x infantry squads


Two Preditor Autocannons? Shooting at the same target nets:

2D3 +2D3 (average 8) shots at strength 7 and 3 damage. AP is weak, but damn that's a lot of dakka if true.

So, which house allowed Heavy weapons to be fired as Assault?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 15:56:59


Post by: BrookM


Watching the stream, so far nothing really new or earth shattering.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:10:26


Post by: changemod


 BrookM wrote:
Watching the stream, so far nothing really new or earth shattering.


Well, only been the lore segment so far.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:13:01


Post by: gendoikari87


Cmon gw want more armiger info


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:20:02


Post by: Stus67


Knight Gallant has an extra attack and an extra WS making it hit on 2s


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:20:04


Post by: BrookM


Point reductions confirmed.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:20:55


Post by: BrookM


Avenger down from 95 to 75

Reaper is now S+6




Automatically Appended Next Post:
Thermal Cannon is now officially heavy D6 as with the AdMech codex.


Automatically Appended Next Post:
Datasheet cards: same as AoS


Automatically Appended Next Post:
Datasheet cards also includes tokens for wounds and keeping track of certain characteristics when you take damage.

Certain warlord traits are included as well to keep track of.


Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.

 XT-1984 wrote:
You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:26:25


Post by: changemod


Armigers can’t be characters, because what is fun?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:27:31


Post by: BrookM


Terryn warlord trait: re-roll failed charges


Automatically Appended Next Post:
Terryn strategem: Glory and Honour (3CP) - it can fight a second time during the fight phase


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:29:28


Post by: LunarSol


 BrookM wrote:

Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


That's silly. Why so silly?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:30:29


Post by: BrookM


Nobles do not follow peasants.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:31:13


Post by: Justyn


You need to have at least three big Knights to get your CP's in a Super-heavy detachment.


One I could see, but three. That is beyond ridiculous. Plenty of factions can do cheap battalions for more CP. 7-800 Pts for 3 wouldn't have broken anything. This just screws people who want to play pure knights.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:31:20


Post by: changemod


 BrookM wrote:
Nobles do not follow peasants.


And if you only took peasants?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:32:39


Post by: BrookM


changemod wrote:
 BrookM wrote:
Nobles do not follow peasants.


And if you only took peasants?
Sounds like the Helm Mechanicum has malfunctioned then and the unruly mobs need to be put down.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:33:32


Post by: Wulfey


So you need 3 knights to unlock the strategems ... but they can't be little knights if you want CP ... great

EDIT: nvm I think ... good ... makes sense that they limit CHARACTER spamming


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:36:13


Post by: XT-1984


 BrookM wrote:


You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:36:21


Post by: drazz


 BrookM wrote:
Avenger down from 95 to 75

Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


How are you supposed to have "at least 3?" It can only be three or less.

This seems very punitive. Unless there is some other mechanism to earn CP, pure Knights is going to be pretty rough in that regard.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:36:31


Post by: BrookM


This is probably done to prevent people spamming multiple lances of just Armigers to farm CP's.


Automatically Appended Next Post:
 XT-1984 wrote:
 BrookM wrote:


You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
Ah, my bad, I'll edit the quote and save myself some hate.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:38:40


Post by: WrentheFaceless


 drazz wrote:
 BrookM wrote:
Avenger down from 95 to 75

Automatically Appended Next Post:
You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


How are you supposed to have "at least 3?" It can only be three or less.

This seems very punitive. Unless there is some other mechanism to earn CP, pure Knights is going to be pretty rough in that regard.



I believe you're mistaking the auxilary with the actual super heavy detachment that is 3-5


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:39:31


Post by: changemod


Yeah I didn’t hear anything about command points, just the disappointment that you can’t make an armiger a character if you felt like doing a scouting lance.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:40:01


Post by: LunarSol


 BrookM wrote:
This is probably done to prevent people spamming multiple lances of just Armigers to farm CP's.


Automatically Appended Next Post:
 XT-1984 wrote:
 BrookM wrote:


You need to have at least three big Knights (Questoris or Dominus) to get your CP's in a Super-heavy detachment.


You still get your CPs with Armigers, the rule is that you cannot make one knight a Character unless you have 3 big Knights in a detachment.
Ah, my bad, I'll edit the quote and save myself some hate.


That makes a LOT more sense.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:45:02


Post by: casvalremdeikun


Well, a Gallant doesn't seem like it is total trash anymore. The Thunderstrike Gauntlet will be hitting on 3s now. So you can punch the gak out of just about anything and chuck the remains at other stuff. Still, I will keep my pair of Wardens with Thunderstrike Gauntlets instead. At this rate I will have three Knights with Gauntlets if I get Canis Rex.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:47:29


Post by: Wulfey


TERRYN gallant with the relic gauntlet swinging twice in a turn is pretty hot. Even stomping twice would be pretty beast. 30 str8, -2, d3 swings on a 2+ is getting viable.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:48:00


Post by: gendoikari87


 Stus67 wrote:
Knight Gallant has an extra attack and an extra WS making it hit on 2s
[censored] why does gw have to give me reason to take a gallant?


Automatically Appended Next Post:
Okay the rule about needing three big knights to unlock character traits is stupid


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 16:53:07


Post by: casvalremdeikun


gendoikari87 wrote:
 Stus67 wrote:
Knight Gallant has an extra attack and an extra WS making it hit on 2s
[censored] why does gw have to give me reason to take a gallant?
The thing stopping me from making one is the fact I don't have enough Thunderstrike Gauntlets to go around. I suppose if I make a Crusader instead of a second Warden, I could do it. But I dunno. I like my versatile Knights.

As for the character traits thing, hopefully the price reductions will be sufficient to fit more than 3 Knights in 2000 or game.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:02:20


Post by: Leo_the_Rat


This may sound weird but do you think that there's a chance that the big knights might be able to enter into melee with models in areas above ground level? As is now they can't because they have bases and are limited by measuring to them rather than their actual height.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:04:48


Post by: BrookM


Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:05:35


Post by: changemod


Yeah it does punish command points, they just clarified.

Shame, I was considering that as a way to boost CP in a dreadnought army without substantially breaking theme.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:06:36


Post by: casvalremdeikun


 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:06:37


Post by: Wulfey


Leo_the_Rat wrote:
This may sound weird but do you think that there's a chance that the big knights might be able to enter into melee with models in areas above ground level? As is now they can't because they have bases and are limited by measuring to them rather than their actual height.


My local TO has ruled that models occupy a volume equal to a cylinder starting at their base and going up to the top of the model. Thus, distances are measured to and from the closest points on the cylinder, as opposed to base to base. So a knight whose cylinder is within 1" of a model on a ledge is within 1" for combat purposes. I suspect that a cylinder-like FAQ ruling may be coming soon.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:08:15


Post by: LunarSol


The character thing makes sense. Without it, purchasing additional Knights would just be a diminishing returns situation where each one after the first is just worse than only buying a single one.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:09:05


Post by: changemod


 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


Honestly mostly just blocking in your leftover points.

Or alternately, adding one to a mechanicus army as a thematic heavy vehicle hunter.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:10:36


Post by: Justyn


Way to force us to ally in guard GW.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:12:37


Post by: gungo


You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:13:58


Post by: Stus67


 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:14:03


Post by: casvalremdeikun


changemod wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


Honestly mostly just blocking in your leftover points.

Or alternately, adding one to a mechanicus army as a thematic heavy vehicle hunter.
That is basically the only thing I was using them for in the first place. Now that I am looking at Canis Rex, I am looking at possibly running two Freeblades instead of one big Knight and two Armigers, Canis Rex being one of them.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:15:15


Post by: Justyn


You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.


That nets you 6 total CP. 3 for the first SH detachment and 3 for battleforged. For 180 pts you can get some Guard bubble wrap that give you 5cp.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:15:30


Post by: casvalremdeikun


gungo wrote:
You also can’t make your knight a warlord unless it’s a character. So 3 knights in a superheavy detachment and 6 armigers in another 2 SH detachments. If that doesn’t work then you effectively killed knight armies.
I wonder if that includes Canis Rex, since he is already a character. He was going to be my Warlord in my Ad Mech/Knights army.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:16:49


Post by: changemod


 Stus67 wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.


Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:18:07


Post by: Apple Peel


Justyn wrote:
Way to force us to ally in guard GW.


TBH, I was gonna do that anyway. They would be a regiment from the feudal world that my knights could come from. Anvil Industries has nice sallet helms and medieval helms with gas mask integration.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:19:13


Post by: Stus67


changemod wrote:
 Stus67 wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.


Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.


A tank on legs isn't really supposed to be a functional troop either. It's the equivalent of a hellhound or another light tank. if you want troops you run Guard.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:21:07


Post by: casvalremdeikun


changemod wrote:
 Stus67 wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Right, the Knight Lance was just clarified again: You must have three big Knights to get your CP's.
So...what purpose do Armigers serve? Because right now they seem pretty pointless.


For shooting stuff your knights are better off not shooting at, and to fill up remaining points. Armigers were never meant to be center pieces.


Not meant to be centrepieces =/= doesn’t contribute as functional “troops”.
Bingo. I was hoping for ways to be able to run LOTS of Knights in a functional army. Because that is what I want to have. KNIGHTS. Not a ton of frickin' Guard.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:21:39


Post by: Stus67


Assuming people actually wanted to run full Knight armies with nothing but Armigers, or maybe a Knight or two and filling out the rest with Armigers, you're still Battleforged and get 3CP, and now you have half a dozen or more 12 wound mini-knights running across the board. The power is already there and you can always run Cannis Rex as your warlord.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/01 17:22:37


Post by: Justyn


TBH, I was gonna do that anyway. They would be a regiment from the feudal world that my knights could come from. Anvil Industries has nice sallet helms and medieval helms with gas mask integration.


Oh I have a crap load of Brettonians, not to mention my actual guard. But I was looking forward to just playing giant robots. Now I find that would be extremely self punishing. 6cp in a strategem dependant army like this just won't cut it.