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Post by: GoatboyBeta
It all looks great. If only FW would make a House Orhlacc sheet I'd be up for totally rebooting my IK force.
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Post by: Kanluwen
I'd like to point out that the Armigers are packaged in a set of two.
Really liking everything there, but I'm just coming off a horrible spending spree with Idoneth.
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Post by: ph34r
Oh heck yeah, that double gun armiger looks so much better than this first loadout.
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Post by: BrookM
I am in deep gak myself, next weekend will be a very, very expensive one for me..
Two big guys, two boxes of Armigers, Renegade, codex and all the assorted guff.. good thing I've been preparing!
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Post by: Cephalobeard
I, uh... I really, really want more information now. Gonna be a rough week. Lol Automatically Appended Next Post: I will note I am happy none of the castellan's or valiants weapons appear to be monopose, in that they're restricted to just one side. Gives hope to my dreams of dual wielding.
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Post by: Kanluwen
BrookM wrote:I am in deep gak myself, next weekend will be a very, very expensive one for me..
Two big guys, two boxes of Armigers, Renegade, codex and all the assorted guff.. good thing I've been preparing!
Lucky ducky.
I'm not going to get any of it(yet), just happy to see the Armigers being two to a box pan out.
Nice part is it means I can even things out so if I want some Helverins, they can go with the new Freeblade and be a wolf pack(hurr hurr hurr!) linked with my Cadians and the Knight I have now and the Warglaives can go Mechanicus.
Everybody gets something! Hooray!
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Post by: Lemondish
gendoikari87 wrote:No news on knights today. looking more likely that the "mid June" rumor is more likely to be august
gendoikari87 wrote: BrookM wrote:gendoikari87 wrote:No news on knights today. looking more likely that the "mid June" rumor is more likely to be august
The day isn't over yet cupcake, so please can the negative naysaying until GW drops their weekly release article, okay?
Automatically Appended Next Post:
PiñaColada wrote:https://spikeybits.com/2018/05/breaking-castellan-valiant-pics-spotted.html
Spikey bits picture leaks!
Gatling. Flamer.
Those articles almost always drop by 11EDT. it's currently 12edt
Look nobody has more reason to want it to be today more than me. I just had to sell my army to pay for car bills so i'm currently armyless. but if it the pre order announcement doesn't go up today the next slot is august.
Looking pretty silly now aren't you
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Post by: Mr Morden
I like the smaller knights but the new big oens are bit OTT for me - remind me of that horrible Tau thing - guns on guns on guns.... Automatically Appended Next Post:
Nice Westworld ref
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Post by: changemod
Okay so... is all of that next week’s preorders?
If so, I guess that means that the character guy gets week two to himself.
Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.
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Post by: ListenToMeWarriors
Hyped at the updated return of Renegade, that is a great value boxed set. If memory serves wasn't it £100 odd first time round?
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Post by: Kanluwen
changemod wrote:Okay so... is all of that next week’s preorders?
If so, I guess that means that the character guy gets week two to himself.
Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.
It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.
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Post by: Chopstick
Wow that cross screw head Autocannon on the armiger look ugly.
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Post by: inflatablefriend
So the character the week after I guess?
Tempted by Renegade, but I only really need the one knight so will probably just hold off for the freeblade and maybe a box of armigers (or maybe get Forgebane instead).
Not sure I can throw too much cash at stompy shooty robots when AT is so close, the wife will have questions. Incisive questions.
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Post by: stangfan94
The forgebane box is missing the parts for the helverins if that matters for you.
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Post by: changemod
Kanluwen wrote:changemod wrote:Okay so... is all of that next week’s preorders?
If so, I guess that means that the character guy gets week two to himself.
Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.
It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.
Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.
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Post by: Kanluwen
changemod wrote: Kanluwen wrote:changemod wrote:Okay so... is all of that next week’s preorders?
If so, I guess that means that the character guy gets week two to himself.
Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.
It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.
Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.
Which is critical when you're wanting to hunt characters...?
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Post by: Thanatos73
Me getting the Renegade box (again) will depend on if the special character is a complete box with the Knight or an upgrade sprue.
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Post by: Bubbalicious
Not to derail this thread but isn't that new Keeper of Secrets art on the book cover? The dead one in bottom left.
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Post by: casvalremdeikun
Well...probably going to get Renegade. I love me some Knights. I don't really like the Dominus class Knights though. I am really on the fence with them. I am thinking getting Canis Rex and Renegade to add to my existing two Knights and two Armigers. Not overly heartbroken about not having the two autocannon arms.
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Post by: tneva82
OrlandotheTechnicoloured wrote:
What if you’re looking to grab some classic Knights to add to your army? Perhaps you’ve been inspired to finally bite the bullet, or perhaps you just fancy some more Knight Paladins, Knight Wardens and so on. Well, we’ve got some great news – Imperial Knights: Renegade is coming back, and it’s going to save you EVEN MORE money than before!
For those of you that missed it the first time, Imperial Knights: Renegade is a boxed game that pits two Knights against one another in epic combat. As well as being a great game in its own right, the set costs much less than buying two Knights on their own, AND even features some scenery – we’ve swapped out the older Sector Imperialis stuff for a shiny new Galvanic Magnavent. This kit’s a pretty appealing option for Chaos players too, as you’ll be able to field both Knights inside as Renegades using the rules in Index: Chaos. Handy!
Holy. Wonder how long that stays on sale?
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Post by: Kdash
i really don't know what to do now... Just started a Thousand Sons 40k army a couple of months back, and now i'm looking at these and thinking... I want...!
I wonder if you can get one of the new Knights as a "renegade" along with the Armigers... Might allow me to go with the best of both worlds!
If not, they certainly answer the lack of heavy firepower my Deathwatch idea currently has!
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Post by: tneva82
changemod wrote: Kanluwen wrote:changemod wrote:Okay so... is all of that next week’s preorders?
If so, I guess that means that the character guy gets week two to himself.
Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.
It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.
Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.
Move away from threats? Orks are cursing that. Only way to get rid of one is get into combat and hack it apart yet it moves away bloody fast. Fun fun fun.
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Post by: Cephalobeard
Terryn blurb validates the rumored rules. Seems good.
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Post by: davou
Oh man, is that a harpoon gun?! What i wouldnt give for a drag mechanic in 40k
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Post by: EnTyme
Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.
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Post by: Kanluwen
EnTyme wrote:Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.
They're in Index Chaos, aren't they?
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Post by: BrookM
EnTyme wrote:Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.
Nope.
This kit’s a pretty appealing option for Chaos players too, as you’ll be able to field both Knights inside as Renegades using the rules in Index: Chaos.
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Post by: JohnnyHell
EnTyme wrote:Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.
The article said they’re in the Chaos Index, not the box?
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Post by: EnTyme
Oh, I misread it then.
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Post by: Davor
I miseread it as well. Seeing something like this, get so hyped only to be SOOOOO disappointed. And here I thought GW actually changed. Perfect time to get updated Chaos rules and they don't do it. Oh well, still looks like great savings. How much will this be $200 Canadian?
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Post by: Sasori
Very Cool, those knights are incredibly badass.
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Post by: Kanluwen
Really interesting that the Knights are getting Datasheet Cards. Have we gotten that for anyone else in 40k?
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Post by: gendoikari87
Huzzah I was wrong !!
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Post by: inflatablefriend
stangfan94 wrote:
The forgebane box is missing the parts for the helverins if that matters for you.
I think the Forgebane versions should work well enough, dont really need the autocanons plus it's unlikely I'll end up actually playing them. They just look ripe for conversion and bits.
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Post by: changemod
Kanluwen wrote:changemod wrote: Kanluwen wrote:changemod wrote:Okay so... is all of that next week’s preorders?
If so, I guess that means that the character guy gets week two to himself.
Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.
It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.
Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.
Which is critical when you're wanting to hunt characters...?
If you can get closest, you can charge it.
There’s edge case value to extra mobility, but -standard- rather than -enhanced- mobility generally suffices for a purely devastator style unit.
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Post by: Mad Doc Grotsnik
Codex first, then a Big Guy I reckon.
Not sure which one though.
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Post by: aracersss
right now ... I'm thinking LE book, dices, & maybe cards or sheets, or gauge ... then bundle kit through ebay
is that a new weapon on the right arm of the castellan?
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Post by: EnTyme
I'll go ahead and pick up the book and cards next week, but I'm trying to pay off a little debt before I make any major purchases.
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Post by: Mr Morden
Kanluwen wrote:Really interesting that the Knights are getting Datasheet Cards. Have we gotten that for anyone else in 40k?
About fething time they started doing that
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Post by: aracersss
what are the sheets and cardboard pieces for?
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Post by: Kanluwen
aracersss wrote:right now ... I'm thinking LE book, dices, & maybe cards or sheets, or gauge ... then bundle kit through ebay
is that a new weapon on the right arm of the castellan?
It's not a Castellan, it's the Valiant. It fired its harpoon into the Keeper of Secrets.
The sheets are the actual datasheets from inside of the army book, just in a format that you can have them as a big 'card' to put on the table and keep track of things.
The cardboard cutouts are usually status markers or relics.
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Post by: aracersss
that's amazing ... got the harpoon confused because the shoulder weapons were the turrets instead of the missiles
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Post by: Nicorex
Actually going by the artwork on the LE book.. You may be able to configure the carapace weapons any way you chose. Also one of those turrets seems to be using different barrels than the known autocannon turret.
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Post by: drazz
I like how baby knight is trying to look like daddy on that cover.
But, yeah, expensive month. I probably don’t need Renegade and going to 6 Paladin framed knights, right?
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Post by: GoatboyBeta
Nicorex wrote:Actually going by the artwork on the LE book.. You may be able to configure the carapace weapons any way you chose. Also one of those turrets seems to be using different barrels than the known autocannon turret.
That's a good spot with the missiles and turrets. Although I think the different barrels may be down to the perspective.
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Post by: gendoikari87
Renegade and armigers or one of the big knights and lots of armigers?
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Post by: Cephalobeard
IDGAF if it costs me $300 for two kits, Daddy wants double Flamers. Really hoping the big guys aren't stuck in one configuration.
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Post by: Astmeister
The Facebook 40k page has house Terryn rules:
Gallant Warriors
When knight charges or advances roll an extra D6 and discard the lowest.
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Post by: BrookM
Indeed, copying over:
Nice confirmation that the other leaks are also on point. Can't wait to get this codex!
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Post by: zamerion
So, there are two weeks of Iks?
I dont see the special character this week.
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Post by: Slayer-Fan123
I better have the option to use that Harpoon gun with a Fist. I want my Knight to make a move in the game that has me playing a Youtube bit from Mortal Kombat.
GET OVER HERE!
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Post by: Astmeister
It seems like the Terryn trait is mostly good for normal and Armiger knights. Not so much for Dominus class.
Also the advance bonus is often not good, since everyone has heavy weapons.
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Post by: Elbows
Would be nice if the next Chapter Approved balanced out points for the Chaos fellas then. The Renegade Knight will be pricey by comparison.
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Post by: GoatboyBeta
BrookM wrote:Indeed, copying over:
Nice confirmation that the other leaks are also on point. Can't wait to get this codex!
Looks like Gallants and Warglaives will get the most out of the Terryn trait.
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Post by: StrayIight
Elbows wrote:Would be nice if the next Chapter Approved balanced out points for the Chaos fellas then. The Renegade Knight will be pricey by comparison.
I'd be nice for GW to get their arses into gear and fix it via a single paragraph FAQ the week the codex releases.
It's utter insanity to potentially have to wait six months until CA to be able to play a Renegade Knight House (which now has vastly fewer options), at an equivalent points cost.
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Post by: dadamowsky
Any update/rumors on the Armigers optional loadout? Pictures suggest a double autocannon and stubber/melta carapace. Frankly, if there's nothing more it's dissapointing at best. At least for Admech looking for some options. Ironstrider Balistarius can punch as much for significantly fewer points (even after codex rumored discounts).
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Post by: Either/Or
dadamowsky wrote:Any update/rumors on the Armigers optional loadout? Pictures suggest a double autocannon and stubber/melta carapace. Frankly, if there's nothing more it's dissapointing at best. At least for Admech looking for some options. Ironstrider Balistarius can punch as much for significantly fewer points (even after codex rumored discounts).
Given the melta armiger has a 1/2 strength version of the big knights melta and not just a multi-melta I would think these will have some le improvement over a standard autocannon-perhaps a rapid fire version like the predator autocannon?
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Post by: anyname121
On the topic of the new Armiger guns, I really don't like the spindly little cannons but that's a nice and easy conversion for some (hopefully) fairly good stats.
It's a decent platform that needed something new. I'd much prefer more shots at lower strength than less at higher. This with an apparent cost reduction is shaping up to be quite nice.
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Post by: BrookM
It's a pair of autocannons with maybe a jacked up rate of fire.
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Post by: Karhedron
Shapeways is already on it.
Plus a selection of better faces since the Armigers only seem to come with mechanicus-style faces. :(
https://www.shapeways.com/shops/gadgetsplus?section=Armiger+compatible&s=0
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Post by: chimeara
I'd be happy if Armiger's came over to chaos as well.... maybe a FW kit for it.
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Post by: casvalremdeikun
On one hand, I do like how the Armiger autocannon arms look like a medieval spear, but on the other hand, they look way too spindly because of it. I was really hoping for some sort of Gatling gun like the Avenger Gatling Cannon, but in small form. I am kinda hoping for the ability to use one autocannon and a Chainsword. Oh well. My current Armigers are enough. All in all, when adding Canis Rex and Renegade, I will have five big boy knights and two Armigers. Decent enough for me.
About my only regret with the Armiger is that I don't care for the cog tooth pattern on the pauldrons. I will leave them off for now and watch for the regular ones to hit eBay.
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Post by: Vector Strike
Mr Morden wrote:I like the smaller knights but the new big oens are bit OTT for me - remind me of that horrible Tau thing - guns on guns on guns....
HERESY! The Ta'unar is the coolest model in the GW/ FW range!!
But these new knights come close
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Post by: Cephalobeard
I think I like these BECAUSE they look like the Taunar.
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Post by: casvalremdeikun
The Imperium sees the Tau'nar and Stormsurge ONCE and they are like, WE SHALL BUILD ONE OF OUR OWN, BITCHES!
I dunno, I like the arm weapons on the Dominus, I wish I could put them on a standard Knight. I think the rest is too gun-heavy for my liking. I might get one of them, just for the grappling launcher thing, which is awesome enough for a buy.
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Post by: Mr_Rose
I like the new frame because it looks like the designer binge-watched the entire Studio Ghibli collection before settling pen to paper…
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Post by: Verviedi
I imagine I could fix the Helverins by mounting both autocannons on one arm (double barrels  ), and giving the other arm a hand bit or something. I agree that they’re a bit spindly.
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Post by: drunkorc
Orks will have fun looting.
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Post by: ph34r
So, because a Knight Styrix is QUESTOR IMPERIALIS, <HOUSEHOLD>, it would still be useable and benefit from house traits?
Do the house Raven etc Mechanicus houses have the QUESTOR IMPERIALIS keyword or QUESTOR MECHANICUS?
The Questoris Knight Styrix can only be QUESTOR IMPERIALIS and not QUESTOR MECHANICUS because... reasons...
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Post by: Egyptian Space Zombie
I'm tempted by this stuff. I have the armigers from Forgebane already. If I get the boxed game and magnetize everything it's basically an army. I also imagine that it would be pretty easy to get 3rd party weapon swaps for the armigers.
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Post by: gendoikari87
why is everyone hating on the cannons for the armiger? they look like straight up lances. you know, like knights used to use for jousting....and combat but mostly jousting.
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Post by: Nostromodamus
I really like the Autocannons.
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Post by: Vankraken
Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.
The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.
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Post by: Audustum
Vankraken wrote:
Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.
The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.
It's not ALL other factions. Eldar stuff, all Eldar factions except Corsairs are great. All the Chaos stuff too. I thought Necron and Tau we're good too.
It's mostly just Orks :p
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Post by: Eldarain
Even Nids are good... The Ork book will be awesome. Automatically Appended Next Post: I wonder how a Porphorian scales against these new Dakka Knights.
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Post by: Vankraken
Audustum wrote: Vankraken wrote:
Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.
The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.
It's not ALL other factions. Eldar stuff, all Eldar factions except Corsairs are great. All the Chaos stuff too. I thought Necron and Tau we're good too.
It's mostly just Orks :p
I was referring to product releases, not necessarily game balance.
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Post by: MajorWesJanson
Eldarain wrote:Even Nids are good... The Ork book will be awesome.
Automatically Appended Next Post:
I wonder how a Porphorian scales against these new Dakka Knights.
Quite a bit bulkier in size. Less small guns, but basically the equivalent of 4 of the big guns of the castellan, a rocket pod, and 2 autocannons or lascannons in place of the 2 twin meltas, 2 twin autocannons, and twin death rockets.
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Post by: Audustum
Vankraken wrote:Audustum wrote: Vankraken wrote:
Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.
The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.
It's not ALL other factions. Eldar stuff, all Eldar factions except Corsairs are great. All the Chaos stuff too. I thought Necron and Tau we're good too.
It's mostly just Orks :p
I was referring to product releases, not necessarily game balance.
I was referring to both but also including Forgeworld
494
Post by: H.B.M.C.
The new giant Knights are awesome. Great looking weapons, and lots of weapon mounts. It could appear (rules notwithstanding) that you could have a Knight with three sets of missiles, or even one with three turrets, as the mountings appear to be the same. Overall, very cool.
Not totally sold on the spindly Autocannons on the Amigas, and quite surprised that it's two guns rather than a gun and a different HTH weapon. Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.
Hopefully a taste of things to come...
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Post by: zamerion
So are IKs 2 weeks of releases?
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Post by: BrookM
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
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Post by: CragHack
I'm expecting FW to adjust their Knight costs and keywords (if needed - I never built anything in accordance to them, so I just idk how that works), so resin Knights can also fully benefit from all the new codex goodness.
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Post by: BrookM
They'll do it, just not any time soon.
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Post by: casvalremdeikun
BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
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Post by: BrookM
casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
Yes.
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Post by: casvalremdeikun
BrookM wrote: casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
Yes.
Okay, I think I get what you were saying. They announced the codex, big Knight, and small knights for next week, and then we get Canis Rex and some other stuff the following week.
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Post by: tneva82
H.B.M.C. wrote: Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.
Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.
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Post by: GoatboyBeta
tneva82 wrote: H.B.M.C. wrote: Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.
Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.
There is no mention of the Warglaive as an option with the Helverin kit. I suspect that they will have a separate box in the 2nd week of releases. So if you want all your Armigers to have the same style armour plates your going to need to swap with some one or hit the bits sellers.
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Post by: Mr_Rose
casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
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Post by: tneva82
GoatboyBeta wrote:tneva82 wrote: H.B.M.C. wrote: Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.
Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.
There is no mention of the Warglaive as an option with the Helverin kit. I suspect that they will have a separate box in the 2nd week of releases. So if you want all your Armigers to have the same style armour plates your going to need to swap with some one or hit the bits sellers.
So? Either way mechanicum has access to forgebane versions cheaper than knight players will have who have to get full box rather than forgebane versions. You don't think knight players are going to be annoyed about that?-)
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Post by: BrookM
Mr_Rose wrote: casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.
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Post by: casvalremdeikun
Mr_Rose wrote: casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
I would be perfectly fine with that. I would be able to turn one of knights from Renegade into him and spend a lot less money. Time will tell. I don't know if I could see it as conversion kit though.
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Post by: tneva82
BrookM wrote: Mr_Rose wrote: casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.
Wishlisting. Now you have to pay for the character plastic surpluss making it expensive :( HEll forget character plastic surpluss. IT's special character so even bigger surprlus.
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Post by: BrookM
tneva82 wrote: BrookM wrote: Mr_Rose wrote: casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.
Wishlisting. Now you have to pay for the character plastic surpluss making it expensive :( HEll forget character plastic surpluss. IT's special character so even bigger surprlus.
I'm sorry, what?
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Post by: tneva82
BrookM wrote:tneva82 wrote: BrookM wrote: Mr_Rose wrote: casvalremdeikun wrote: BrookM wrote:Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.
Wishlisting. Now you have to pay for the character plastic surpluss making it expensive :( HEll forget character plastic surpluss. IT's special character so even bigger surprlus.
I'm sorry, what?
Platic is about worst medium possible for characters and even more special characters. Plastic is designated for mass production. For characters that you are unlikely to buy more than 2-3 in an army it's going to add extra overhead far more than say for tactical marines. Special character that you CANNOT field more than 1 and thus have no need to buy more than 1 it's even worse.
GW's insistance on plastic for characters raises up prices far more than they could be with non-plastic. Me? I would prefer to pay less.
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Post by: GoatboyBeta
tneva82 wrote:
So? Either way mechanicum has access to forgebane versions cheaper than knight players will have who have to get full box rather than forgebane versions. You don't think knight players are going to be annoyed about that?-)
Sure if you have or want the full contents of the Forgebane box it works out cheaper. But if you want cogboy shoulders for your shooty Armigers and your Warglaives then your going to have to source extras from some where. Same as people who want the smooth ones for all there different Armigers. Me? I'm going to mix and match the armour plates.
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Post by: gendoikari87
Guys it's called eBay, armigers are $35 bucks there from Forgebane
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Post by: H.B.M.C.
tneva82 wrote:GW's insistance on plastic for characters raises up prices far more than they could be with non-plastic. Me? I would prefer to pay less.
You think we'd be paying less if it were resin? GW doesn't pass savings onto us.
And do you think the character being plastic is wishlisting? He's going to be on the sprue with all his unique Knight parts.
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Post by: tneva82
Yes. And unless the kit with knight house shoulder pads are 35$ the knight house players who don't want mechanicum shoulder pads have to pay more. So back to my point. If you are knight house player you are disadvantaged over mechanicum player.
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Post by: H.B.M.C.
Because of one combo-campaign box they put out? This isn't that big a deal.
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Post by: Audustum
tneva82 wrote:GoatboyBeta wrote:tneva82 wrote: H.B.M.C. wrote: Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.
Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.
There is no mention of the Warglaive as an option with the Helverin kit. I suspect that they will have a separate box in the 2nd week of releases. So if you want all your Armigers to have the same style armour plates your going to need to swap with some one or hit the bits sellers.
So? Either way mechanicum has access to forgebane versions cheaper than knight players will have who have to get full box rather than forgebane versions. You don't think knight players are going to be annoyed about that?-)
I'm not.
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Post by: changemod
What if you play a non mechanicus knight house and don’t care there’s a touch of cogwheel symbolism on your knights
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Post by: H.B.M.C.
Then the world might end.
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Post by: Mandragola
Non-mech players will pay the normal, full price for their knights. The fact that someone else gets a discount is nice for them - but not a problem for you if you don’t play mech. It adds £0 to the price you pay.
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Post by: tneva82
Mandragola wrote:Non-mech players will pay the normal, full price for their knights. The fact that someone else gets a discount is nice for them - but not a problem for you if you don’t play mech. It adds £0 to the price you pay.
It adds the price of forgebane vs full kit. That i# unlikely to be )
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Post by: Brother Xeones
Back to the topic of the models themselves for a moment...
...has anyone else noticed that there are two options for carapace armor for the Dominus-class knights?
This seems to be a relatively odd choice since there doesn't really look to be much difference between the two options other than subtle aesthetic changes. I have to assume that would take up a huge amount of real estate on the sprue that could have gone toward more weapons options or something.
I wonder if there's some kind of difference with the dorsal weapons hardpoints that means you need one or the other depending on which load-out you want to run?
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Post by: H.B.M.C.
Yeah you're right. One is more angular and blocky, the other is smoother.
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Post by: Crazyterran
Canis Rex is going to be like Skarbrand and Fateweaver, anyone who thinks otherwise is silly.
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Post by: Brother Xeones
H.B.M.C. wrote:Yeah you're right. One is more angular and blocky, the other is smoother.
Yep, panel lines are different, the carapace armor directly above the head is not split --actually, even the outer helmet surrounding the head is different between the two knight variants--as is the cod piece (at least I think it is that cog symbol looks molded on rather than some glued-on bling)
This is very curious...
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Post by: Astmeister
Crazyterran wrote:Canis Rex is going to be like Skarbrand and Fateweaver, anyone who thinks otherwise is silly.
What do you mean? Skarbrand comes in his own box, while Fateweaver shares the box with the LoC.
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Post by: Crazyterran
Ah, I mean like Skarbrand, then. I remembered the GUO came in a combo with the Special Character, forgot that the LoC did as well.
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Post by: changemod
There would be a lot of logic to making him a conversion kit, but GW don’t really do those much anymore.
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Post by: Astmeister
I think the imperial tank commander is an upgrade sprue, which is quite new.
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Post by: AndrewGPaul
It makes no odds to me - I’d need a new Knight for this guy to sit in anyway, so it might as well be an entire kit in a box.
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Post by: Jidmah
He could also work like the Wazbomm Blastajet - just all the sprues for the regular knight, plus a bonus sprue.
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Post by: Geifer
Jidmah wrote:He could also work like the Wazbomm Blastajet - just all the sprues for the regular knight, plus a bonus sprue.
I believe unless they duplicate the fist on the character sprue, that's how they'll have to do it.
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Post by: gendoikari87
tneva82 wrote:
Yes. And unless the kit with knight house shoulder pads are 35$ the knight house players who don't want mechanicum shoulder pads have to pay more. So back to my point. If you are knight house player you are disadvantaged over mechanicum player.
the ever loving hell are you talking about? the armiger shoulder pads are not mechanicum specific.
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Post by: BrookM
Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.
Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:
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Post by: gendoikari87
BrookM wrote:Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.
Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:
Those are called crenelations and are not necessarily mechanicus specific. REMOVED
and if it still bothers you that much, there are these things, you might have heard of, called files.
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Post by: Either/Or
gendoikari87 wrote:tneva82 wrote:
Yes. And unless the kit with knight house shoulder pads are 35$ the knight house players who don't want mechanicum shoulder pads have to pay more. So back to my point. If you are knight house player you are disadvantaged over mechanicum player.
the ever loving hell are you talking about? the armiger shoulder pads are not mechanicum specific.
GW themselves use these shoulders on non-Mechanicus armigers in their teaser video for the castelan where there are house Teryn(?) armigers matching the castelan and they certainly don't look out of place like they are from a separate army or something. Really, the lack of mask over the robot head is a bigger dividing stylistic difference.
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Post by: ImAGeek
gendoikari87 wrote: BrookM wrote:Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.
Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:
Those are called crenelations and are not necessarily mechanicus specific. REMOVED
and if it still bothers you that much, there are these things, you might have heard of, called files.
Very disproportionate response, but yeah. Cog pattern is hardly out of place on a non-Mechanicus Knight (they’re still big robots after all). They’re only Mechanicus specific if you want them to be.
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Post by: XT-1984
From Faeit
EDIT:
From GWs facebook page
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Post by: Crazyterran
So is Renegade two Wardens kits or is it a paladin and warden kit like last time?
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Post by: StrayIight
Crazyterran wrote:So is Renegade two Wardens kits or is it a paladin and warden kit like last time?
The only stated change was to the terrain in the box. Given the configuration of the two Knights in the stand alone game also, I think it's pretty safe to assume 1x Warden kit, 1x Paladin just as before.
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Post by: changemod
Valiant and Castellan listed separately?
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Post by: anyname121
I'm taking those prices with a lot of salt. The Castellan is huge, but only a bit more than a regular Knight?
Renegade looks alright if it comes to about that price though. 2 IK comes to about £200.
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Post by: BrookM
The price for Renegade is the same as the previous one, 120 quid or €165,-
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Post by: wanzer777
anyname121 wrote:I'm taking those prices with a lot of salt. The Castellan is huge, but only a bit more than a regular Knight?
Renegade looks alright if it comes to about that price though. 2 IK comes to about £200.
The thing that confuses me about the pricing sheet is the armiger Helverin. do they mean warglaive/Helverin, or is the helverin it's own kit?
Edit: as also mentioned the valiant and the castellan are also separate, and with no mention of the warglaive on the same sheet it looks like they may actually be getting separate releases.
also ouch on that heleverin price tag.
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Post by: BrookM
If the prices are true, some quick comparisons show that the Helverins per two are as much as a Land Raider or a flipping Ghostkeel.
The new Knights are as much as a Cadian Defence Force..!
There goes the budget in one fell swoop then.
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Post by: drazz
Helverins is two per box, seen somewhere.
Valiant and Castellan may be listed differently but contain the same? Like the Paladin, Warden, etc. But, that’s the same price as the crusader, isn’t it? Hat seems surprising given the size.
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Post by: Mushkilla
That's the price for two, as they come in boxes of two. At least that's my understanding.
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Post by: BrookM
And probably with all sprues included.
Hopefully!
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Post by: changemod
Given the size of the model £45 would be a good* price for one Armiger, it’s significantly larger than a dreadnought.
*within GW pricing bands
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Post by: MrDwhitey
I actually expected to be paying more...
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Post by: Audustum
I feared more for the Castellan.
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Post by: GoatboyBeta
That house Raven trait is really good if you like the shooty Knights
Do we know if the Renegade box is a permanent stock item or limited like last time?
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Post by: Grot 6
I need to get some of those Inferno cannon arms and tack them on one of my Stompa's.
Love to see that mention of Gorkamorka... That is a deal maker for me!!!
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Post by: Mymearan
changemod wrote:Given the size of the model £45 would be a good* price for one Armiger, it’s significantly larger than a dreadnought.
*within GW pricing bands
It’s £45 for two. Notice the promotional photos show two in the same picture, and the listing says “Armiger Helverins” (note the “s”)
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Post by: changemod
Mymearan wrote:changemod wrote:Given the size of the model £45 would be a good* price for one Armiger, it’s significantly larger than a dreadnought.
*within GW pricing bands
It’s £45 for two. Notice the promotional photos show two in the same picture, and the listing says “Armiger Helverins” (note the “s”)
Yes.
That would be why I was pointing out it would still be a good price for one, given the model size.
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Post by: Warhams-77
GoatboyBeta wrote:That house Raven trait is really good if you like the shooty Knights
Do we know if the Renegade box is a permanent stock item or limited like last time?
I guess like Lost Patrol and Gangs of Comorragh, reprinted for as long as estimated sales allow it / GW wants to offer it.
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Post by: Grot 6
That game would be great to play floorhammer with, as your rolling tank companies and knights against the hordes... on a school Gym floor.
Not long now, before we start hearing about that 5 ft tall Imperator titan.
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Post by: JohnnyHell
Grot 6 wrote:That game would be great to play floorhammer with, as your rolling tank companies and knights against the hordes... on a school Gym floor.
Not long now, before we start hearing about that 5 ft tall Imperator titan.
The Blackadder is way ahead of you over on his plog...
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Post by: wanzer777
Mushkilla wrote:
That's the price for two, as they come in boxes of two. At least that's my understanding.
if this is true I'd like to know who at GW i can send my love and adoration to.
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Post by: VonTed
WHO DO I THROW MONEY AT TO GET THESE?!?!
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Post by: Platuan4th
Preferably, your local store.
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Post by: Kanluwen
ImAGeek wrote:gendoikari87 wrote: BrookM wrote:Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.
Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:
Those are called crenelations and are not necessarily mechanicus specific. REMOVED
and if it still bothers you that much, there are these things, you might have heard of, called files.
Very disproportionate response, but yeah. Cog pattern is hardly out of place on a non-Mechanicus Knight (they’re still big robots after all). They’re only Mechanicus specific if you want them to be.
I'm actually planning on using the cogs from my Warglaive and a non-cog pad from the Helverin to give each a kind of Techmarine styled look.
The lack of masks is fine. Armigers are meant to be the 'minions' of the Knights proper. Makes sense that they don't get the 'full knight' treatment.
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Post by: bubber
I think I'm going to file the cogs into spikes to 'renegade' them up a bit.
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Post by: thesilverback
Omg GW just take my money, I thought I was good with Knights then Armigers and now Valiants and Castellans.
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Post by: Brutus_Apex
I'm really excited about this release. I can't wait to build a knight house or two.
But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.
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Post by: ZergSmasher
Maybe I can score another IK:R box for cheap this time around. That is just such good value for money! I also really want the new big Knights, and the little ones, and the character one...
I better stop. My wallet is staring daggers at me right now.
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Post by: cuda1179
Brutus_Apex wrote:I'm really excited about this release. I can't wait to build a knight house or two.
But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.
I feel the same way. I prefer the conversions I've seen with people kitbashing Storm Talons with weapon pods where the engines normally go. That's likely what I'll do.
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Post by: Plant
I do hope we get a re-release of the House Griffith transfers. Otherwise I've got a whole load of knights without heraldry.
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Post by: Neronoxx
Plant wrote:I do hope we get a re-release of the House Griffith transfers. Otherwise I've got a whole load of knights without heraldry.
I'd love some House Griffity transfers.
1
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Post by: Mandragola
I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.
That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.
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Post by: tneva82
Mandragola wrote:I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.
That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.
Seems the big guys are separate kits :-( Guess precisely to keep magnets out.
Also small babyknight box seems to be autocannon only for now if FLGS guy didn't misunderstood something big time as we talked what I would like him to get for me for pre-orders. That's double annoying if the forgebane kit is going to be on yet another separate kit...Hopefully that was misunderstanding.
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Post by: Astmeister
In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.
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Post by: Mymearan
Mandragola wrote:I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit. That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point. The Dominus class? I'm pretty sure they don't share any pieces with the original Knight, so they're entirely separate kits. Look at the exo-skeleton on the legs for example, completely different from the normal Knight. Same with the arms, chest etc... in fact I can't find a single identical bit. They look similar but if you look closely it's all new.
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Post by: Elbows
Didn't someone say the Armigers were getting a sweep attack to deal with infantry better? They're tough enough they could bowling-ball into large infantry units and tie them up/hurt them perhaps? (or skirt around them and pump a bunch of auto-cannon into them...I guess?).
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Post by: Insurgency Walker
Astmeister wrote:In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.
Wishlisting? When they go up for preorder we should be able to examine the sprew on the website. See what is, or is not in the kit.
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Post by: Astmeister
Maybe. I just assumed that they meant the guns being anti-infantry.
And quite frankly... two autocannons are not doing this. Even if they have 2D3 shots each.
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Post by: H.B.M.C.
Astmeister wrote:In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.
What are you talking about? It's got a heavy stubber!
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Post by: Mad Doc Grotsnik
I've no problem with my Knights needing to sing for their supper against infantry hordes.
There's enough things a well piloted Maniple will simply rofl stomp that it's nice to have the odd challenge.
And I'm not being cheeky. Lots of multi shot, multi damage decent AP weapons equals a threat to higher end infantry, and of course Tanks.
But low rent infantry? Just can't squash enough of them!
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Post by: ListenToMeWarriors
Any word on if Renegade will be direct only from GW or available in limited amounts from online sources/ FLGS?
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Post by: EnTyme
We should be seeing previews for the rules this week. WarCom usually previews the codex up for preorder.
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Post by: Galas
Just give me armingers with two punisher cannons, one on each arm... 40 shots per armiger... hmmm beautifull.
I just love to roll so many dice.
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Post by: Cephalobeard
I really hope GW teases some actual rules instead of these really weak "here's one knight house with a splash image" posts we've been getting
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Post by: tneva82
ListenToMeWarriors wrote:Any word on if Renegade will be direct only from GW or available in limited amounts from online sources/ FLGS?
My lgs put order for me at least
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Post by: ImAGeek
Mymearan wrote:Mandragola wrote:I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.
That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.
The Dominus class? I'm pretty sure they don't share any pieces with the original Knight, so they're entirely separate kits. Look at the exo-skeleton on the legs for example, completely different from the normal Knight. Same with the arms, chest etc... in fact I can't find a single identical bit. They look similar but if you look closely it's all new.
You misunderstand - it looks as though the 2 Dominus class knights are seperate kits, not a dual kit.
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Post by: Astmeister
House Griffith is up on FB
Add +1 A when charged or heroic intervention. Also they can do heroic intervention.
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Post by: BrookM
Also, Imperial Knight triple feature this Friday over at the Twitch channel of GW, with Andy Clark talking about Imperial Knight fluff, Robin talking about the codex and finally a bat-rep between Duncan's House Griffith and James' House Raven.
May need to tune in for this one.
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Post by: Apple Peel
Gonna need a link for that when it’s done.
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Post by: Cephalobeard
I'm let down by these really weak "articles" they've been giving us. I haven't been one to hope for leaks with new 8th edition GW, but I'm really hoping we get some leaks here.
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Post by: wanzer777
Astmeister wrote:House Griffith is up on FB
Add +1 A when charged or heroic intervention. Also they can do heroic intervention.
+1A .... okay who cares ..... they can do a heroic intervention....... okay again who cares.... this applies to armigers and their new multi attack.... sir before you had my interest, now you have my attention
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Post by: Leo_the_Rat
Renegades question- the box says a warden and a paladin but the picture shows a paladin and something else (the weapon on the other knight doesn't look like a gatling gun). Any idea what the other knight is or is it just a bad angle/picture?
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Post by: BrookM
Leo_the_Rat wrote:Renegades question- the box says a warden and a paladin but the picture shows a paladin and something else (the weapon on the other knight doesn't look like a gatling gun). Any idea what the other knight is or is it just a bad angle/picture?
Knight Gallant and Crusader are shown.
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Post by: LunarSol
Brutus_Apex wrote:I'm really excited about this release. I can't wait to build a knight house or two.
But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.
I'm not super fond of them, but I do like the Autocannons better than the previous stuff. Masks would certainly help, though there's a general weirdness with their proportions I'm not super fond of. They're definitely something I'd curious to add to my list once we see the codex though.
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Post by: BrookM
If looking for an odd or unique choice of masks, the Citadel Skulls set has some big skulls that could go nicely over the bare heads.
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Post by: Krinsath
BrookM wrote:If looking for an odd or unique choice of masks, the Citadel Skulls set has some big skulls that could go nicely over the bare heads.
What a world we live in where a skull can qualify as "odd or unique" in 40k.  A decent idea, though I expect we'll see third parties filling the void soon; seems like a pretty decent space to work in at any rate.
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Post by: changemod
I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
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Post by: casvalremdeikun
changemod wrote:I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.
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Post by: changemod
casvalremdeikun wrote:changemod wrote:I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.
Given a full list of the traditions was leaked, we only really needed one for confirmation. That aside, the articles generally came with a lot more relevant info than just the trait itself.
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Post by: wanzer777
Those maniacs, they actually did it. Missiles that point click delete characters.
Just so everyone is aware even characters with 6 wounds aren’t safe with cp reroll on damage toget a 6 is 30%. 5 wounds is already over 50%. And 4 is just good bye.
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Post by: casvalremdeikun
changemod wrote: casvalremdeikun wrote:changemod wrote:I keep checking back and checking back for preview articles, but I guess they don’t care to bother.
Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.
Given a full list of the traditions was leaked, we only really needed one for confirmation. That aside, the articles generally came with a lot more relevant info than just the trait itself.
The article for the big Knights just popped up. And they look awesome. Either form looks like it will be a beast. I am tempted to go Valiant though. That harpoon is just too cool. Plus the mini Battle Cannon turrets still give him good range.
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Post by: changemod
Neat. The harpoon and flamer variant seems the more useful one at a glance.
I’m curious about whether you can go with three twin cannons or three sets of missiles, or if it’s fixed as a 2/1 arrangement.
Also I know those missiles will be amazing people who want to blow bloody holes in Magnus, but I’d probably lean more towards the cannons for reliable damage across the game.
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Post by: BrookM
I like the Harpoon. It's a monstrously evil weapon, but nicely kept in check with the short range.
Missiles are also kept in check with one per turn and the 2CP stratagem for sniping characters is a nice one.
What is interesting about what is previewed so far in this article has all been leaked in the previous days / weeks. It's GW doing potential damage control while at the same time confirming things.
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Post by: Crazyterran
Probably want one of those Knights just to nuke things like Guilliman and Magnus. Two missiles takes out Guilliman most of the time, I imagine. Fire off another one when he gets back up.
Hopefully they update the FW Knights points, they are a tad overcosted as it is now.
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Post by: Cephalobeard
Still hoping I can go double Conflagration Cannon. Lol
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Post by: drazz
Yeah, at this point we’re really just looking for points, strats, Freeblade charts and relics. Most everything else has been shown to us, but the confirmations are good to have.
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Post by: changemod
Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
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Post by: Mad Doc Grotsnik
Flamer will do a real number on stuff like Jetbikes and Skyfires too. And more-or-less delete Terminators.
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Post by: Cephalobeard
changemod wrote:Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"
Despite literally the only difference being the guns below the "elbow".
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Post by: changemod
Are they saying if you can go three cannon mount/three missile mount?
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Post by: Crazyterran
Sniping a Kurov's Aquila / Warlord Commander will be nice too. Wonder if it'll encourage Chimeras?
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Post by: Vector Strike
Eh, didn't like the void shield stratagem that much. I thought it was a pre-game one that would make it be a void shield the entire game. Perhaps useful if you like a lot of vehicles (or just buy a single void shield generator terrain); if you like infantry/bikers, the Vexilla Custodes already do this job for the entire game...
Now, the missile is quite good. Buh-bye, Slamguinius! Hehehe
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Post by: ImAGeek
Cephalobeard wrote:changemod wrote:Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"
Despite literally the only difference being the guns below the "elbow".
The whole armour panel at the top is also different.
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Post by: wanzer777
Cephalobeard wrote:changemod wrote:Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.
I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.
The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"
Despite literally the only difference being the guns below the "elbow".
if you look closely the top carapace is different
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Post by: casvalremdeikun
I am leaning two Siegebreaker Cannons and one set of Siegebreaker Missiles on a Valiant. The cannons allow we me maintain firepower while I am closing in to use the Conflagration Cannon and Thunder oil Harpoon, and the missiles will make for a good way to get at the characters that are hiding. Since you are limited to one missile per turn, it seems like running two racks or even three racks is a waste of time. Your Knight should be able to get at a character by that point.
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Post by: LunarSol
Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.
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Post by: drazz
changemod wrote:Are they saying if you can go three cannon mount/three missile mount?
They didn't say it, but they didn't didn't say it.
Three hard points is the wording, and the pics show two different load-outs. So, we just need to wait and see if the choice is pre-made for us or not based on the builds. Automatically Appended Next Post: LunarSol wrote:Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.
They already leaked that the Dominus class Knights will by just north of 600 points.
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Post by: Cephalobeard
Fair enough. The difference on the Carapace was so small I didn't see it. Meh.
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Post by: drazz
Hmmm, I don;t like that the Dominator shield Strat references "their ion shield" and then gives a 5+ inv. Can this thing not get a 4+?
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Post by: lolman1c
Don't know if this helps but my local store is advertising the new renegade Knights boxed game at about £150. - 5 million vnd. Take into account stuff out here is about 20% more expensive.
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Post by: ImAGeek
drazz wrote:Hmmm, I don;t like that the Dominator shield Strat references "their ion shield" and then gives a 5+ inv. Can this thing not get a 4+?
I assume it has 4++ normally - it’s giving everything else a 5++.
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Post by: Elbows
The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).
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Post by: changemod
Elbows wrote:The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).
Yeah, but about 6 on a minimal shot. Plus even a 6 shots turn is likely to hit 4 times after BS, so basing damage off -potential- means little. I think I’ll stick to harpoon and 4 meltas being enough whilst I flame with the other arm.
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Post by: casvalremdeikun
You know, if there is some sort of shoot twice strategem, these Knights will be insane.
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Post by: changemod
Unlikely due to how extreme an effect that would have. Still, it would make the volcano lance go from forgettable to terrifying by virtue of how massively more reliable 2d6 is than 1d6.
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Post by: lolman1c
changemod wrote:
Unlikely due to how extreme an effect that would have. Still, it would make the volcano lance go from forgettable to terrifying by virtue of how massively more reliable 2d6 is than 1d6.
Or having a 2 heavy 2 rerolling 10 damage weapon! That's auto delte button mode!
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Post by: Mad Doc Grotsnik
Right.
Burny Knight.
Wee Shooty Knights
Codex.
What’s your shopping list?
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Post by: Cephalobeard
I want one of the big guys, but I haven't made up my mind yet. At around 670pts, when normal Knights are dropping in costs, I don't know how worth it it is.
Not super interested in the Harpoon, but I love the Flamer, so we'll see.
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Post by: Mad Doc Grotsnik
Just remember.....birthday on Thursday, so likely to have more munneh than I though...
Hmmm.
Maybe one of each of the Big Knights?
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Post by: clodax66
That is scary thought. If a Dominus can shoot twice it will put out obscene amount of fire power.
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Post by: Mad Doc Grotsnik
Sacristan thingy seems to virtually guarantee max potential shots.
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Post by: casvalremdeikun
Burny Knight. Wolfy Knight. Codex. Possibly Renegade. If Wolfy Knight is just an upgrade kit, definitely Renegade.
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Post by: Cephalobeard
I will say, a Dominus with Plasma/Volcano/2 Cannons docked in their Terrain is pumping out...
12 S7(8) ap-3 1d (2d) shots
6 S14 AP-5 3d3d shots
12 S7 ap -1 d3 Damage Shots
All from 48"
and however many melta shots, if in range.
That's one shooty boy.
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Post by: drazz
Well, the Knight Specific terrain is supposed to let you do max shots...
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Post by: Cephalobeard
Correct. That's maxed out, and assuming you can only have 2 Cannon hardpoints and not more.
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Post by: changemod
Well I already have a medium knight and four forgebane ones, one of which is built.
So I guess a box of little dudes, a harpoon guy, and since that makes the decision -very-easy, an Atropos for my cerastus knight choice (harpooner covers the flame option even though I like the look of the Acheron, warden and castigator are redundant, lancer looks cool but serves no purpose).
I may also get a second medium knight, if the special character box strikes my fancy.
And that should do me for options. I don’t really need a full knight household since I can easily make one of those in Titanicus scale. Though certainly, having a large number of Armigers will make it fieldable as a full army anyhow.
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Post by: LunarSol
drazz wrote:
Automatically Appended Next Post:
LunarSol wrote:Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.
They already leaked that the Dominus class Knights will by just north of 600 points.
Fully equipped?
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Post by: Brother Xeones
I wonder if it's also accurate that the terrain piece allows you to reload one-shot weapons. If so, there's no reason to go with more than one Shieldbreaker system if you're sitting in the terrain piece the whole game. Might as well fill the other hardpoints with the Seigebreaker batteries to max your shooting per turn
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Post by: oni
OMG... PLEASE let me be able to take two Volcano Lance's. PLEASE!!!
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Post by: XT-1984
Cephalobeard wrote:I will say, a Dominus with Plasma/Volcano/2 Cannons docked in their Terrain is pumping out...
12 S7(8) ap-3 1d (2d) shots
6 S14 AP-5 3d3d shots
12 S7 ap -1 d3 Damage Shots
All from 48"
and however many melta shots, if in range.
That's one shooty boy.
Still only going to kill 20 models if they all Hit, all Wound and your opponent fails every save. Hardly a good return for a 600+ point model. Looks like Knights are still going to struggle against infantry hordes.
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Post by: Kdash
So, if i am honest i am a little disappointed in this weapons reveal.
The main weapons - they "look" fantastic, especially from the Castellan, but, the secondary ones are a bit of a let down.
The "seigebreaker" cannons are essentially worse autocannons, and even worse Predator autocannons. I expected at least a little bit of an upgrade over the normal versions (upgrade doesn't mean relying on good d3 rolls).
The missiles. The 1 per turn really, really hurts this model. All i can do is HOPE there is a stratagem that allows them to all be fired in one burst - maybe restricting it to having to all target the same unit. As it stands the Castellan will deal ~10 wounds to Magnus in a turn, without his -1 to hit and +1 invuln buffs. This will be even less to Mortarian. Should the Knight then be close enough for a Warptime Magnus to get close enough to charge and target it with mortal wounds, then the Knight is seriously in trouble.
I don't think, in any slightly competitive game, these Knights will survive to turn 4 to fire all their missiles.
I seriously thought i was putting Magnus back on the shelf when i heard the rumours - now i will happily trade a half dead Magnus for seriously crippling a ~670 point Knight.
If we are then looking at the terrain giving max shots, then the Knight can easily, reliably 1 shot Magnus if it has first turn. But then, it is ~800 points and 2 detachments taken up, meaning you 100% need to take battalion of something for CP - especially with the first 2 stratagems being shown both cost 2CP...
Plasma profile, again, seems pretty lame. Sure, potentially having 12 plasma shots is pretty fantastic, but, for the cost of the overall Knight, wouldn't you rather just have 20 Hellblasters with -4ap and likely to have a re-roll on hits and wounds?
As for the Valiant. Super cool, but, if it lives to 1 shot a Rhino with it's Harpoon it is because the Rhino was being charged forward and sacrificed. If it lives to kill a Dreadnought or Predator in the back-line, then something went seriously wrong. I do like the "sorry, Alaitoc – you’re gonna burn" comment though!
Maybe i'm just overthinking things and need to take a step back and wait to see what it plays like, but, i'm currently not seeing what this class of Knight brings to the table that is better than other things available to the Imperium - beyond it looking like an absolute beast of a centre piece.
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Post by: StarHunter25
Just conjecture here, but based on current price points,
400 for the body.
4*17 for meltaguns
6*28 for the shoulder cannons (identical to taurox prime cannon)
40 for the plasma cannon (two executioner cannons basically)
80-100 for the volcano cannon.
So 750-780 points?
Valiant, 90 for the flamer (3 heldrake flamers)
80-100 for the harpoon. So closer to 800.
Those are my guesstimates anyway.
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Post by: Daedalus81
StarHunter25 wrote:Just conjecture here, but based on current price points,
6*28 for the shoulder cannons (identical to taurox prime cannon)
40 for the plasma cannon (two executioner cannons basically)
Those are BS4 prices, but close enough anyway.
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Post by: Mad Doc Grotsnik
Seems to be around the 630 mark.
Don’t forget this is an army that’ll hurt for holding objectives. Whilst I expect them to do attrition really well (need to cause a lot of damage to earn a dent in the firepower you’ll receive in return), a canny opponent will be able to force hands, particularly if you’ve got objective boosting cards in your hand.
Reckon my approach would be Armiger tipping for cheap VPs, and to reduce my oppenents number of models.
At least that’s how I’d set about trying to be me. All the firepower in the world don’t matter a single jot if I can’t stop my opponent hogging all the objectives.
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Post by: drazz
From Spikeybitz on the Dominus class knights, a little over a week ago:
The big boys are clocking in at 500 just for the knight itself, but a previous rumor said you could get three in an 1850 list so I would imagine that with weapons we’re looking at around 600 total cost to field them.
Perhaps the knight weapons all come down significantly in price? Automatically Appended Next Post: Yeah, mixed arms.
Looking at something like:
1 Dominus-class
2 Paladin-class
3 Warglaives
Fills 2 Super Heavy detachments for a few CP.
I'm also hoping to see some kind of increased CP from Super Heavy detachments the same way that Dark Eldar got extra CP from Patrols.
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Post by: Mad Doc Grotsnik
I wouldn’t bet on increased CP.
Without it, it’s a clear drawback to fielding pure Knights. Which is likely deliberate.
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Post by: Daedalus81
drazz wrote:
The big boys are clocking in at 500 just for the knight itself, but a previous rumor said you could get three in an 1850 list so I would imagine that with weapons we’re looking at around 600 total cost to field them.
Possibly their numbers don't include carapace weapons.
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Post by: Elbows
changemod wrote: Elbows wrote:The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).
Yeah, but about 6 on a minimal shot. Plus even a 6 shots turn is likely to hit 4 times after BS, so basing damage off -potential- means little. I think I’ll stick to harpoon and 4 meltas being enough whilst I flame with the other arm.
Oh, of course. But if you land and inflict even half of its potential, that's a dead super-heavy right there. After seeing the weapons I'm hoping the 600+ points don't include weaponry.
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Post by: Cephalobeard
Luckily, I was going into this banking on taking tons of Armigers, so we'll see.
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Post by: XT-1984
Problem is all top tier competitive armies don't include super heavies. So while these Knights are great models to a competitive gamer they are useless going on what we've seen so far.
Hopefully they'll have some +1 Invulnerable Warlord trait and / or Stratagem for a 3++ because without it these won't see turn two.
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Post by: godardc
I am a bit worried that with each new release, the knight become more and more close to the warhound titan. How does the new big knight compares to a warhound ? It is sad, it blurries the lines. However, statically speaking, they are far. The new plasma weapons is ... underwhelming. The harpoon cannon however is wow ! Why making this weapon so deadly ? And don't forget to magnetize ! All these new knight really pleased me, they are a true army know, I was wondering how good are the FW ones ?
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Post by: tneva82
Shadowsword is pretty common fos ig
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Post by: Astmeister
I don't share the hype of the harpoon. It is only 12 inch and 1 shot. This means you could most of the time charge with a normal knight and do much more damage with a melee weapon. Any inv will be bad for the harpoon.
From math hammer the volcano Lance is better against most targets anyway and has a much better range.
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Post by: Mad Doc Grotsnik
XT-1984 wrote:Problem is all top tier competitive armies don't include super heavies. So while these Knights are great models to a competitive gamer they are useless going on what we've seen so far.
Hopefully they'll have some +1 Invulnerable Warlord trait and / or Stratagem for a 3++ because without it these won't see turn two.
It’s still reliably deleting a tank every turn. Landraider, Battlewagon, you name it, it’s nuking it. Not to mention what I might do to units such as Terminators and their equivalents.
And realistically, Super Heavies are the most reliable counter to this big boy. Automatically Appended Next Post: On the Harpoon? I want to see someone shoot it at a Command Barge. Roll under 10 on a D6? Dunno....might have to pay for a CP are-roll
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Post by: Cephalobeard
I don't think anyone is really stoked about the Harpoon. Unless it has a crazy stratagem it's pretty meh.
It's why I personally wanted to swap it for a second flamer, even if I had to spend twice as much to do it.
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Post by: aracersss
... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?
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Post by: XT-1984
Sorry Grotsnik but that is exactly my point. No decent list these days has Landraiders, Battlewagons or Terminators in it.
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Post by: VictorVonTzeentch
Furies probably.
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Post by: Mad Doc Grotsnik
On the Harpoon, properly thinking.
It’s pretty much an ideal Weapon for a Knight that wants to get up close and personal, because it’s really pretty reliable. Sure, it’s a single shot on a 3+, but beyond that it’s pretty much all gravy when it comes to dealing serious damage.
Get in amongst them, and use it to delete Transports etc, whilst you also get busy deleting a unit or two from the Flamer and Hard Point Weapons. Meltas may even be able to eff up a second tank or transport between them (a third if the dice gods are with you and you risk it).
That is a scary arsed Knight right there.
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Post by: godardc
The poor imperial guy out of his knight facing deamons :/
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Post by: Mad Doc Grotsnik
XT-1984 wrote:Sorry Grotsnik but that is exactly my point. No decent list these days has Landraiders, Battlewagons or Terminators in it.
They don’t? Automatically Appended Next Post: godardc wrote:The poor imperial guy out of his knight facing deamons :/
Suspect he’s more worried about the bollocking later for stacking his Knight!
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Post by: MrDwhitey
T'was merely an Armiger.
See, I'm thinking of having 3 turrets up top over having the missiles. I like rolling more dice.
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Post by: Astmeister
I think the major think going for the Dominus is the missile and the flamer. Automatically Appended Next Post: Is this furion peak in the back of the pic?
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Post by: EnTyme
MrDwhitey wrote:T'was merely an Armiger.
See, I'm thinking of having 3 turrets up top over having the missiles. I like rolling more dice.
From the preview images I've seen, it look like you take 2 of one, and 1 of the other. I would imagine you only get 2 of each in the kit, but that mostly just an educated guess on my part.
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Post by: Cephalobeard
I wonder if we can swap the melta guns for stubbers, or if we're stuck with melta.
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Post by: aracersss
Cephalobeard wrote:I wonder if we can swap the melta guns for stubbers, or if we're stuck with melta.
how dare you not want to spend 4 meltas (17pts e/w) or 2 mm(27pts e/w)
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Post by: BrookM
It is strange that the melta weapons are not mentioned in the article.
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Post by: Cephalobeard
Well, I mostly just want to see how much dakka I can kit the Plasma boy out with from long range, since It's looking like I can't rock double flamers.
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Post by: Mandragola
As I see it the laser and the flamer are good weapons. And it probably makes sense to go for two missiles on top and two autocannon turrets.
The plasma gun is basically just a rapid fire battlecannon with 1 better AP - that also kills you. That doesn't seem good enough, to me.
The harpoon is bad. You can kill a leman russ with it if you get in range, but you can do that with loads of other stuff too.
The laser has its uses but D6 shots is hugely unreliable. Ok you can put it in a building to work a bit better, but do I really have to do that? Ultimately this is a gun that's good at one particular thing, but enough targets have invulnerables that it can't be all that good.
The flamer really shines though. ~10.5 auto-hits that do real damage. 1-shot an Alaitoc Hemlock with an average-ish roll. Delete primaris squads for fun. Particulatly fun for removing Culexus assassins.
The addition of all the secondary weapons, and the cost, is going to be what determines if these guys are a good pick. If those are the melta guns off an Armiger then life is pretty good.
They'll have to compete with crusaders though, and right now I think those are the best option.
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Post by: Cephalobeard
BrookM wrote:It is strange that the melta weapons are not mentioned in the article.
I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
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Post by: godardc
What building are you speaking about ?
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Post by: BrookM
Cephalobeard wrote: BrookM wrote:It is strange that the melta weapons are not mentioned in the article.
I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.
But if they don't mention any other options chances are there aren't any.
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Post by: Cephalobeard
BrookM wrote: Cephalobeard wrote: BrookM wrote:It is strange that the melta weapons are not mentioned in the article.
I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.
But if they don't mention any other options chances are there aren't any.
Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.
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Post by: Sunny Side Up
XT-1984 wrote:Problem is all top tier competitive armies don't include super heavies. So while these Knights are great models to a competitive gamer they are useless going on what we've seen so far.
Hopefully they'll have some +1 Invulnerable Warlord trait and / or Stratagem for a 3++ because without it these won't see turn two.
Triple Stormsurge is popular atm, as is the Tigershark.
And the odd Tallarn Baneblade variant with the 2 FW support tanks for +1 to hit and rerolls and the +1 to hit stratagem has also been seen at tournaments.
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Post by: Mad Doc Grotsnik
Cephalobeard wrote: BrookM wrote: Cephalobeard wrote: BrookM wrote:It is strange that the melta weapons are not mentioned in the article.
I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.
But if they don't mention any other options chances are there aren't any.
Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.
Dunno. Four meltaguns at short range somewhat dissuades just driving up a transport with kitted our combat nutters.
You risk not only losing the assaulting unit, but their transport as well.
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Post by: GoatboyBeta
Could be. Judging by the statues I'd say its probably somewhere on house Terryn's home world. Looks like the "oppressive peace" of Voltaris will be getting broken in the new fluff.
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Post by: Kdash
Mad Doc Grotsnik wrote: Cephalobeard wrote: BrookM wrote: Cephalobeard wrote: BrookM wrote:It is strange that the melta weapons are not mentioned in the article.
I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.
But if they don't mention any other options chances are there aren't any.
Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.
Dunno. Four meltaguns at short range somewhat dissuades just driving up a transport with kitted our combat nutters.
You risk not only losing the assaulting unit, but their transport as well.
That 100% depends on the rest of your army. You have to remember, that, when a Knight targets the transport, it can't also target the unit inside, leaving them free to shoot next turn (if they don't get shot by other units or charged).
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Post by: dan2026
aracersss wrote:
... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?
Is that Knight stepping on a Keeper of Secrets?
To be honest as a Daemon player I find that picture all kinds of offensive.
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Post by: BrookM
I rather like the servo-automata flying overhead, we need more of those.
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Post by: anyname121
Is that Knight stepping on a Keeper of Secrets?
To be honest as a Daemon player I find that picture all kinds of offensive.
Not just stepping on it, full on harpooned through the throat. That is a fantastic piece of art.
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Post by: Strg Alt
anyname121 wrote: Is that Knight stepping on a Keeper of Secrets?
To be honest as a Daemon player I find that picture all kinds of offensive.
Not just stepping on it, full on harpooned through the throat. That is a fantastic piece of art.
Penetrated would be more appropriate. Just the way he/she likes it.
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Post by: EnTyme
*edit* Ninja'd
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Post by: wanzer777
Cephalobeard wrote:I don't think anyone is really stoked about the Harpoon. Unless it has a crazy stratagem it's pretty meh.
It's why I personally wanted to swap it for a second flamer, even if I had to spend twice as much to do it.
it's a harpoon, it HAS to have some crazy "move the wounded unit closer" strategem.
also where in the ever loving god are the big knights melee weapons? Automatically Appended Next Post: aracersss wrote:
... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?
where is this from?
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Post by: GoatboyBeta
Seems to be new art for the Codex.
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Post by: changemod
I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.
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Post by: Cephalobeard
changemod wrote:
I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.
Here, this distinction is important:
Given the option, would you take a second flamer over the Harpoon?
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Post by: Elbows
The harpoon should have been allowed the Thunderstrike Gauntlet rule of throwing it at something with 9" of the target model...just to add that extra bit of cool.
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Post by: McMagnus Mindbullets
Those winged daemons on the left are furies.
People kind of forgot about them as they are gak models with even gakkier rules.
That impaled keeper of secrets is AWESOOOOOME
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Post by: changemod
Cephalobeard wrote:changemod wrote:
I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.
Here, this distinction is important:
Given the option, would you take a second flamer over the Harpoon?
Absolutely not, I like the knight’s all rounder balance of weaponry and the harpoon is pretty awesome looking.
I’ll absolutely take three twin cannons if I can though: Never been much of a fan of single use weaponry.
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Post by: Cephalobeard
Well, fair enough. I'd do it every time.
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Post by: H.B.M.C.
wanzer777 wrote:also where in the ever loving god are the big knights melee weapons?
At the end of each of its legs.
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Post by: djones520
Pretty much. At a 4+ WS it's pretty clear the developers had zero intention of getting them into CC as a primary means of combat.
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Post by: casvalremdeikun
Which is even better with Griffith tactics. An extra attack that does three attacks? Yes please!
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Post by: Mandragola
changemod wrote: Cephalobeard wrote:changemod wrote:
I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.
Here, this distinction is important:
Given the option, would you take a second flamer over the Harpoon?
Absolutely not, I like the knight’s all rounder balance of weaponry and the harpoon is pretty awesome looking.
I’ll absolutely take three twin cannons if I can though: Never been much of a fan of single use weaponry.
Single use weaponry is fine. I'd definitely take two missiles - though no more. Games are often over and things are very often dead by turn 3, so it's much better to have a second turret firing on turns 1 and 2 rather than a second pair of missiles. The first pair do good things though, especially if you can pick out an important character with them.
I think I prefer the Valiant to the Castellan. If I'm paying for 4 melta guns, I want to be where I can fire them at things. The Valiant's other guns are a better combo with its secondary stuff, basically.
I'm still not sure about the harpoon. 12" range is awful, but rerolls to hit are good and it wounds basically everything on a 2+. I think the flamer is better than the other guns by a wide enough margin that it's ok to have the crazy harpoon. It's just a nice bonus if it hits.
Having said all that I'm still not convinced these guys are more efficient than normal knights. I'm willing to give them a try though.
I'm increasingly convinced that the Castellan and Valiant will be seperate kits, as the Armiger and Helliger appear to be. Clearly think the answer to the "missing" sprue for the Armiger is the one with the autocannons and "household" style armour. Check out the Armiger sprue with weapons - it's also got the admech armour plates and faces:
So that's why the Helliger has different armour. It comes with a different sprue, featuring autocannons and armour plates that are different to the Armiger's ones. And it doesn't come with the Armiger plates at all.
That also seems to be the case for the big guys. Why on earth would you make two near-identical carapaces? Because they come on the sprues with the arm weapons - that's just how the spacing worked out for the sprues. Since they are on that sprue, why not use the opportunity to give two varieties?
The (relatively) good thing about this is it means we can use the Armigers out of forgebane if we want. Actually they aren't much cheaper on ebay than helligers are rumoured to be at full price. But it's annoying if you want admech Helligers, or household Armigers, because they come with kind of the wrong armour.
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Post by: Kanluwen
This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers--GW themselves actually confirmed it. We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.
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Post by: stormboy
BrookM wrote:I rather like the servo-automata flying overhead, we need more of those.
Totally agree!
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Post by: wanzer777
what are the relics going to look like?
also will we get the same 1-3 relic strat everyone else gets?
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Post by: casvalremdeikun
Kanluwen wrote:This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers-- GW themselves actually confirmed it.
We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.
The question is if the Warglaive is a completely separate kit from Helverins, each including one weapon sprue. Given how the Dominus-class knights are largely identical, but have different weapon arms and alternate carapace armor. I am also almost wondering if the Armiger will be two Knights per box. They are always depicted in pairs. I guess that wouldn't be the worst thing.
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Post by: cuda1179
If knights get to take more than one relic (which I am sure they will) either our relics are going to suck, or it will make knights overpowered.
The average knight list will have 4 knights, give or take. Imagine if half any other army having relics. It would break the game.
My bet, we can take two relic. They just won't be that impressive.
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Post by: Mandragola
Well the ravager isn’t amazing.
The thing with relics is that only characters can have them, and then only one each (I think...). So to get a second relic you’d need a second LoW detachment.
I wouldn’t be shocked to see an option for a better invulnerable save. Better guns would be interesting indeed.
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Post by: MajorWesJanson
Mandragola wrote:Well the ravager isn’t amazing.
The thing with relics is that only characters can have them, and then only one each (I think...). So to get a second relic you’d need a second LoW detachment.
I wouldn’t be shocked to see an option for a better invulnerable save. Better guns would be interesting indeed.
They could easily put in the knight book that any knight may take a relic.
Depends on if they put in household/ freeblade relics as well.
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Post by: wanzer777
Leaks are out guys, big knights only have a 5++, trying to get more info. Automatically Appended Next Post: Mandragola wrote:Well the ravager isn’t amazing.
The thing with relics is that only characters can have them, and then only one each (I think...). So to get a second relic you’d need a second LoW detachment.
I wouldn’t be shocked to see an option for a better invulnerable save. Better guns would be interesting indeed.
good thing my plan is Tybalt high king (warden) and Balthazar Kingsward (paladin) each with three armigers.
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Post by: Cephalobeard
The more info the better. That's pretty upsetting.
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Post by: wanzer777
615 for one of the big knights. Castellan apparently
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Post by: Cephalobeard
With or without wargear?
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Post by: djones520
Sources would be great for these guys.
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Post by: wanzer777
Friend of mine is communicating with some store owners that have the leaks. didn't mention if this was an actual codex or just leaks. Automatically Appended Next Post: and yes i'm bugging the crap out of him for armigers leaks
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Post by: djones520
I want to know the basic knight price changes.
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Post by: Cephalobeard
/tg/ is saying base Knights are 295, with RFBC down 25p and Avenger down 20pt
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Post by: djones520
Awesome, appreciate it.
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Post by: GenRifDrake
Anyone else hoping the Armigers have some knightly faceplates like their bigger cousins? I am not a fan of the mechanical, more suited to Ad Mech loyalty head look. D:
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Post by: Kanluwen
casvalremdeikun wrote: Kanluwen wrote:This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers-- GW themselves actually confirmed it.
We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.
The question is if the Warglaive is a completely separate kit from Helverins, each including one weapon sprue. Given how the Dominus-class knights are largely identical, but have different weapon arms and alternate carapace armor. I am also almost wondering if the Armiger will be two Knights per box. They are always depicted in pairs. I guess that wouldn't be the worst thing.
The showcased pictures are always the product they'll provide. It's 2 Armigers per box.
The Dominus-class each had a separate picture for each item. Automatically Appended Next Post: GenRifDrake wrote:Anyone else hoping the Armigers have some knightly faceplates like their bigger cousins? I am not a fan of the mechanical, more suited to Ad Mech loyalty head look. D:
You're not getting knightly plates from how it looks. They're squires, not knights.
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Post by: MajorWesJanson
GenRifDrake wrote:Anyone else hoping the Armigers have some knightly faceplates like their bigger cousins? I am not a fan of the mechanical, more suited to Ad Mech loyalty head look. D:
Shapeways has some good ones.
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Post by: H.B.M.C.
Got a link? Shapeways is a big place.
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