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Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:34:37


Post by: GoatboyBeta


It all looks great. If only FW would make a House Orhlacc sheet I'd be up for totally rebooting my IK force.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:36:10


Post by: Kanluwen


I'd like to point out that the Armigers are packaged in a set of two.

Really liking everything there, but I'm just coming off a horrible spending spree with Idoneth.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:37:38


Post by: ph34r


Oh heck yeah, that double gun armiger looks so much better than this first loadout.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:37:54


Post by: BrookM


I am in deep gak myself, next weekend will be a very, very expensive one for me..

Two big guys, two boxes of Armigers, Renegade, codex and all the assorted guff.. good thing I've been preparing!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:41:48


Post by: Cephalobeard


I, uh... I really, really want more information now. Gonna be a rough week. Lol


Automatically Appended Next Post:
I will note I am happy none of the castellan's or valiants weapons appear to be monopose, in that they're restricted to just one side. Gives hope to my dreams of dual wielding.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:47:27


Post by: Kanluwen


 BrookM wrote:
I am in deep gak myself, next weekend will be a very, very expensive one for me..

Two big guys, two boxes of Armigers, Renegade, codex and all the assorted guff.. good thing I've been preparing!

Lucky ducky.

I'm not going to get any of it(yet), just happy to see the Armigers being two to a box pan out.
Nice part is it means I can even things out so if I want some Helverins, they can go with the new Freeblade and be a wolf pack(hurr hurr hurr!) linked with my Cadians and the Knight I have now and the Warglaives can go Mechanicus.

Everybody gets something! Hooray!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:48:50


Post by: Lemondish


gendoikari87 wrote:No news on knights today. looking more likely that the "mid June" rumor is more likely to be august


gendoikari87 wrote:
 BrookM wrote:
gendoikari87 wrote:
No news on knights today. looking more likely that the "mid June" rumor is more likely to be august
The day isn't over yet cupcake, so please can the negative naysaying until GW drops their weekly release article, okay?


Automatically Appended Next Post:
PiñaColada wrote:
https://spikeybits.com/2018/05/breaking-castellan-valiant-pics-spotted.html

Spikey bits picture leaks!
Gatling. Flamer.


Those articles almost always drop by 11EDT. it's currently 12edt

Look nobody has more reason to want it to be today more than me. I just had to sell my army to pay for car bills so i'm currently armyless. but if it the pre order announcement doesn't go up today the next slot is august.


Looking pretty silly now aren't you


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:49:45


Post by: Mr Morden


I like the smaller knights but the new big oens are bit OTT for me - remind me of that horrible Tau thing - guns on guns on guns....


Automatically Appended Next Post:
HuskyWarhammer wrote:
 Cephalobeard wrote:
Looks like a normal Knight to me.


It doesn’t look like anything to me.


Nice Westworld ref


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:51:42


Post by: changemod


Okay so... is all of that next week’s preorders?

If so, I guess that means that the character guy gets week two to himself.

Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:57:39


Post by: ListenToMeWarriors


Hyped at the updated return of Renegade, that is a great value boxed set. If memory serves wasn't it £100 odd first time round?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:58:47


Post by: Kanluwen


changemod wrote:
Okay so... is all of that next week’s preorders?

If so, I guess that means that the character guy gets week two to himself.

Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.

It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 17:59:34


Post by: Chopstick


Wow that cross screw head Autocannon on the armiger look ugly.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:02:05


Post by: inflatablefriend


So the character the week after I guess?
Tempted by Renegade, but I only really need the one knight so will probably just hold off for the freeblade and maybe a box of armigers (or maybe get Forgebane instead).

Not sure I can throw too much cash at stompy shooty robots when AT is so close, the wife will have questions. Incisive questions.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:05:10


Post by: stangfan94


 inflatablefriend wrote:

maybe a box of armigers (or maybe get Forgebane instead).



The forgebane box is missing the parts for the helverins if that matters for you.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:08:47


Post by: changemod


 Kanluwen wrote:
changemod wrote:
Okay so... is all of that next week’s preorders?

If so, I guess that means that the character guy gets week two to himself.

Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.

It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.


Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:09:20


Post by: Kanluwen


changemod wrote:
 Kanluwen wrote:
changemod wrote:
Okay so... is all of that next week’s preorders?

If so, I guess that means that the character guy gets week two to himself.

Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.

It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.


Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.

Which is critical when you're wanting to hunt characters...?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:09:30


Post by: Thanatos73


Me getting the Renegade box (again) will depend on if the special character is a complete box with the Knight or an upgrade sprue.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:09:36


Post by: Bubbalicious


Not to derail this thread but isn't that new Keeper of Secrets art on the book cover? The dead one in bottom left.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:12:35


Post by: casvalremdeikun


Well...probably going to get Renegade. I love me some Knights. I don't really like the Dominus class Knights though. I am really on the fence with them. I am thinking getting Canis Rex and Renegade to add to my existing two Knights and two Armigers. Not overly heartbroken about not having the two autocannon arms.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:15:23


Post by: tneva82


 OrlandotheTechnicoloured wrote:


What if you’re looking to grab some classic Knights to add to your army? Perhaps you’ve been inspired to finally bite the bullet, or perhaps you just fancy some more Knight Paladins, Knight Wardens and so on. Well, we’ve got some great news – Imperial Knights: Renegade is coming back, and it’s going to save you EVEN MORE money than before!

For those of you that missed it the first time, Imperial Knights: Renegade is a boxed game that pits two Knights against one another in epic combat. As well as being a great game in its own right, the set costs much less than buying two Knights on their own, AND even features some scenery – we’ve swapped out the older Sector Imperialis stuff for a shiny new Galvanic Magnavent. This kit’s a pretty appealing option for Chaos players too, as you’ll be able to field both Knights inside as Renegades using the rules in Index: Chaos. Handy!


Holy. Wonder how long that stays on sale?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:18:20


Post by: Kdash


i really don't know what to do now... Just started a Thousand Sons 40k army a couple of months back, and now i'm looking at these and thinking... I want...!

I wonder if you can get one of the new Knights as a "renegade" along with the Armigers... Might allow me to go with the best of both worlds!

If not, they certainly answer the lack of heavy firepower my Deathwatch idea currently has!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:18:45


Post by: tneva82


changemod wrote:
 Kanluwen wrote:
changemod wrote:
Okay so... is all of that next week’s preorders?

If so, I guess that means that the character guy gets week two to himself.

Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.

It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.


Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.


Move away from threats? Orks are cursing that. Only way to get rid of one is get into combat and hack it apart yet it moves away bloody fast. Fun fun fun.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:21:02


Post by: Cephalobeard


Terryn blurb validates the rumored rules. Seems good.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:26:08


Post by: davou


Oh man, is that a harpoon gun?! What i wouldnt give for a drag mechanic in 40k


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:27:42


Post by: EnTyme


Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:29:24


Post by: Kanluwen


 EnTyme wrote:
Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.

They're in Index Chaos, aren't they?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:29:55


Post by: BrookM


 EnTyme wrote:
Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.
Nope.

This kit’s a pretty appealing option for Chaos players too, as you’ll be able to field both Knights inside as Renegades using the rules in Index: Chaos.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:30:10


Post by: JohnnyHell


 EnTyme wrote:
Can't believe no one is mentioning the Chaos Knight rules being included in Renegade. Hopefully that won't be the only way to get them.


The article said they’re in the Chaos Index, not the box?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:45:48


Post by: Davor


 EnTyme wrote:
Oh, I misread it then.


I miseread it as well. Seeing something like this, get so hyped only to be SOOOOO disappointed. And here I thought GW actually changed. Perfect time to get updated Chaos rules and they don't do it. Oh well, still looks like great savings. How much will this be $200 Canadian?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:46:49


Post by: Sasori


Very Cool, those knights are incredibly badass.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:47:18


Post by: Kanluwen


Really interesting that the Knights are getting Datasheet Cards. Have we gotten that for anyone else in 40k?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:47:42


Post by: inflatablefriend


stangfan94 wrote:
 inflatablefriend wrote:

maybe a box of armigers (or maybe get Forgebane instead).



The forgebane box is missing the parts for the helverins if that matters for you.


I think the Forgebane versions should work well enough, dont really need the autocanons plus it's unlikely I'll end up actually playing them. They just look ripe for conversion and bits.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:52:28


Post by: changemod


 Kanluwen wrote:
changemod wrote:
 Kanluwen wrote:
changemod wrote:
Okay so... is all of that next week’s preorders?

If so, I guess that means that the character guy gets week two to himself.

Also putting all long ranged weapons on an armiger seems kind of a waste of it’s speed.

It's a good flanking unit with that setup. Depending on other factors, it could be a good way to get around bubble wrap and go for the juicy insides.


Eh, without a close combat weapon just about the only reason to move with a long range gun like an autocannon is to establish line of sight on a standard board.

Which is critical when you're wanting to hunt characters...?


If you can get closest, you can charge it.

There’s edge case value to extra mobility, but -standard- rather than -enhanced- mobility generally suffices for a purely devastator style unit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:56:03


Post by: Mad Doc Grotsnik


Codex first, then a Big Guy I reckon.

Not sure which one though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 18:59:00


Post by: aracersss


right now ... I'm thinking LE book, dices, & maybe cards or sheets, or gauge ... then bundle kit through ebay

is that a new weapon on the right arm of the castellan?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:11:29


Post by: EnTyme


I'll go ahead and pick up the book and cards next week, but I'm trying to pay off a little debt before I make any major purchases.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:16:18


Post by: Mr Morden


 Kanluwen wrote:
Really interesting that the Knights are getting Datasheet Cards. Have we gotten that for anyone else in 40k?


About fething time they started doing that


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:19:23


Post by: aracersss


 Mr Morden wrote:

About fething time they started doing that

what are the sheets and cardboard pieces for?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:21:58


Post by: Kanluwen


 aracersss wrote:
right now ... I'm thinking LE book, dices, & maybe cards or sheets, or gauge ... then bundle kit through ebay

is that a new weapon on the right arm of the castellan?

It's not a Castellan, it's the Valiant. It fired its harpoon into the Keeper of Secrets.

The sheets are the actual datasheets from inside of the army book, just in a format that you can have them as a big 'card' to put on the table and keep track of things.
The cardboard cutouts are usually status markers or relics.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:26:53


Post by: aracersss


that's amazing ... got the harpoon confused because the shoulder weapons were the turrets instead of the missiles


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:30:02


Post by: Nicorex


Actually going by the artwork on the LE book.. You may be able to configure the carapace weapons any way you chose. Also one of those turrets seems to be using different barrels than the known autocannon turret.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:43:37


Post by: drazz


I like how baby knight is trying to look like daddy on that cover.

But, yeah, expensive month. I probably don’t need Renegade and going to 6 Paladin framed knights, right?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:47:43


Post by: GoatboyBeta


 Nicorex wrote:
Actually going by the artwork on the LE book.. You may be able to configure the carapace weapons any way you chose. Also one of those turrets seems to be using different barrels than the known autocannon turret.


That's a good spot with the missiles and turrets. Although I think the different barrels may be down to the perspective.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:51:29


Post by: gendoikari87


Renegade and armigers or one of the big knights and lots of armigers?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:51:50


Post by: Cephalobeard


IDGAF if it costs me $300 for two kits, Daddy wants double Flamers. Really hoping the big guys aren't stuck in one configuration.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 19:55:12


Post by: Astmeister


The Facebook 40k page has house Terryn rules:

Gallant Warriors

When knight charges or advances roll an extra D6 and discard the lowest.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:00:56


Post by: BrookM


Indeed, copying over:



Nice confirmation that the other leaks are also on point. Can't wait to get this codex!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:01:15


Post by: zamerion


So, there are two weeks of Iks?

I dont see the special character this week.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:04:00


Post by: Slayer-Fan123


I better have the option to use that Harpoon gun with a Fist. I want my Knight to make a move in the game that has me playing a Youtube bit from Mortal Kombat.

GET OVER HERE!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:04:22


Post by: Astmeister


It seems like the Terryn trait is mostly good for normal and Armiger knights. Not so much for Dominus class.
Also the advance bonus is often not good, since everyone has heavy weapons.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:12:57


Post by: Elbows


Would be nice if the next Chapter Approved balanced out points for the Chaos fellas then. The Renegade Knight will be pricey by comparison.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:20:09


Post by: GoatboyBeta


 BrookM wrote:
Indeed, copying over:


Nice confirmation that the other leaks are also on point. Can't wait to get this codex!


Looks like Gallants and Warglaives will get the most out of the Terryn trait.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:32:51


Post by: StrayIight


 Elbows wrote:
Would be nice if the next Chapter Approved balanced out points for the Chaos fellas then. The Renegade Knight will be pricey by comparison.


I'd be nice for GW to get their arses into gear and fix it via a single paragraph FAQ the week the codex releases.

It's utter insanity to potentially have to wait six months until CA to be able to play a Renegade Knight House (which now has vastly fewer options), at an equivalent points cost.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:33:42


Post by: dadamowsky


Any update/rumors on the Armigers optional loadout? Pictures suggest a double autocannon and stubber/melta carapace. Frankly, if there's nothing more it's dissapointing at best. At least for Admech looking for some options. Ironstrider Balistarius can punch as much for significantly fewer points (even after codex rumored discounts).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 20:53:56


Post by: Either/Or


dadamowsky wrote:
Any update/rumors on the Armigers optional loadout? Pictures suggest a double autocannon and stubber/melta carapace. Frankly, if there's nothing more it's dissapointing at best. At least for Admech looking for some options. Ironstrider Balistarius can punch as much for significantly fewer points (even after codex rumored discounts).


Given the melta armiger has a 1/2 strength version of the big knights melta and not just a multi-melta I would think these will have some le improvement over a standard autocannon-perhaps a rapid fire version like the predator autocannon?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 21:07:20


Post by: anyname121


On the topic of the new Armiger guns, I really don't like the spindly little cannons but that's a nice and easy conversion for some (hopefully) fairly good stats.

It's a decent platform that needed something new. I'd much prefer more shots at lower strength than less at higher. This with an apparent cost reduction is shaping up to be quite nice.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 21:19:42


Post by: BrookM


It's a pair of autocannons with maybe a jacked up rate of fire.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 21:20:38


Post by: Karhedron


Chopstick wrote:
Wow that cross screw head Autocannon on the armiger look ugly.


Shapeways is already on it.

Plus a selection of better faces since the Armigers only seem to come with mechanicus-style faces. :(

https://www.shapeways.com/shops/gadgetsplus?section=Armiger+compatible&s=0



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 22:09:28


Post by: chimeara


I'd be happy if Armiger's came over to chaos as well.... maybe a FW kit for it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 22:12:54


Post by: casvalremdeikun


On one hand, I do like how the Armiger autocannon arms look like a medieval spear, but on the other hand, they look way too spindly because of it. I was really hoping for some sort of Gatling gun like the Avenger Gatling Cannon, but in small form. I am kinda hoping for the ability to use one autocannon and a Chainsword. Oh well. My current Armigers are enough. All in all, when adding Canis Rex and Renegade, I will have five big boy knights and two Armigers. Decent enough for me.

About my only regret with the Armiger is that I don't care for the cog tooth pattern on the pauldrons. I will leave them off for now and watch for the regular ones to hit eBay.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 22:13:02


Post by: Vector Strike


 Mr Morden wrote:
I like the smaller knights but the new big oens are bit OTT for me - remind me of that horrible Tau thing - guns on guns on guns....


HERESY! The Ta'unar is the coolest model in the GW/FW range!!
But these new knights come close


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 22:24:48


Post by: Cephalobeard


I think I like these BECAUSE they look like the Taunar.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 22:45:11


Post by: casvalremdeikun


 Cephalobeard wrote:
I think I like these BECAUSE they look like the Taunar.
The Imperium sees the Tau'nar and Stormsurge ONCE and they are like, WE SHALL BUILD ONE OF OUR OWN, BITCHES!

I dunno, I like the arm weapons on the Dominus, I wish I could put them on a standard Knight. I think the rest is too gun-heavy for my liking. I might get one of them, just for the grappling launcher thing, which is awesome enough for a buy.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 22:47:46


Post by: Mr_Rose


I like the new frame because it looks like the designer binge-watched the entire Studio Ghibli collection before settling pen to paper…


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 23:18:48


Post by: Verviedi


I imagine I could fix the Helverins by mounting both autocannons on one arm (double barrels ), and giving the other arm a hand bit or something. I agree that they’re a bit spindly.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/27 23:44:48


Post by: ph34r


So, because a Knight Styrix is QUESTOR IMPERIALIS, <HOUSEHOLD>, it would still be useable and benefit from house traits?

Do the house Raven etc Mechanicus houses have the QUESTOR IMPERIALIS keyword or QUESTOR MECHANICUS?

The Questoris Knight Styrix can only be QUESTOR IMPERIALIS and not QUESTOR MECHANICUS because... reasons...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 00:20:50


Post by: Egyptian Space Zombie


I'm tempted by this stuff. I have the armigers from Forgebane already. If I get the boxed game and magnetize everything it's basically an army. I also imagine that it would be pretty easy to get 3rd party weapon swaps for the armigers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 00:23:22


Post by: gendoikari87


why is everyone hating on the cannons for the armiger? they look like straight up lances. you know, like knights used to use for jousting....and combat but mostly jousting.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 00:38:22


Post by: Vankraken


 drunkorc wrote:
Orks will have fun looting.


Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.

The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 01:00:33


Post by: Audustum


 Vankraken wrote:
 drunkorc wrote:
Orks will have fun looting.


Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.

The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.


It's not ALL other factions. Eldar stuff, all Eldar factions except Corsairs are great. All the Chaos stuff too. I thought Necron and Tau we're good too.

It's mostly just Orks :p


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 01:35:28


Post by: Eldarain


Even Nids are good... The Ork book will be awesome.


Automatically Appended Next Post:
I wonder how a Porphorian scales against these new Dakka Knights.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 02:15:37


Post by: Vankraken


Audustum wrote:
 Vankraken wrote:
 drunkorc wrote:
Orks will have fun looting.


Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.

The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.


It's not ALL other factions. Eldar stuff, all Eldar factions except Corsairs are great. All the Chaos stuff too. I thought Necron and Tau we're good too.

It's mostly just Orks :p


I was referring to product releases, not necessarily game balance.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 02:35:07


Post by: MajorWesJanson


 Eldarain wrote:
Even Nids are good... The Ork book will be awesome.


Automatically Appended Next Post:
I wonder how a Porphorian scales against these new Dakka Knights.


Quite a bit bulkier in size. Less small guns, but basically the equivalent of 4 of the big guns of the castellan, a rocket pod, and 2 autocannons or lascannons in place of the 2 twin meltas, 2 twin autocannons, and twin death rockets.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 05:45:09


Post by: Audustum


 Vankraken wrote:
Audustum wrote:
 Vankraken wrote:
 drunkorc wrote:
Orks will have fun looting.


Which is all well and good (Mork bless those Ork kitbashers) but would it kill GW to actually give the Orks a proper big walker that isn't the horribly ineffective (and ugly) Gorka/Morkanaut or the terribly over (points) costed Stompa? Ork super walkers should be loaded with insane amounts of guns and some absurdly powerful kannons and blastas but the most notable weapons on a Stompa are single use supa rokkits and a gatling gun type weapon that is outclassed by an IG punisher cannon.

The new Knights look cool and all but the disparity between IoM releases and all the other factions is getting old.


It's not ALL other factions. Eldar stuff, all Eldar factions except Corsairs are great. All the Chaos stuff too. I thought Necron and Tau we're good too.

It's mostly just Orks :p


I was referring to product releases, not necessarily game balance.


I was referring to both but also including Forgeworld


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 07:24:52


Post by: H.B.M.C.


The new giant Knights are awesome. Great looking weapons, and lots of weapon mounts. It could appear (rules notwithstanding) that you could have a Knight with three sets of missiles, or even one with three turrets, as the mountings appear to be the same. Overall, very cool.

Not totally sold on the spindly Autocannons on the Amigas, and quite surprised that it's two guns rather than a gun and a different HTH weapon. Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.

 Kanluwen wrote:
... It fired its harpoon into the Keeper of Secrets.
Hopefully a taste of things to come...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:24:04


Post by: zamerion


So are IKs 2 weeks of releases?



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:25:18


Post by: BrookM


Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:31:57


Post by: CragHack


I'm expecting FW to adjust their Knight costs and keywords (if needed - I never built anything in accordance to them, so I just idk how that works), so resin Knights can also fully benefit from all the new codex goodness.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:37:23


Post by: BrookM


They'll do it, just not any time soon.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:42:26


Post by: casvalremdeikun


 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:44:17


Post by: BrookM


 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
Yes.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:48:03


Post by: casvalremdeikun


 BrookM wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?
Yes.
Okay, I think I get what you were saying. They announced the codex, big Knight, and small knights for next week, and then we get Canis Rex and some other stuff the following week.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:50:24


Post by: tneva82


 H.B.M.C. wrote:
Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.


Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 08:59:10


Post by: GoatboyBeta


tneva82 wrote:
 H.B.M.C. wrote:
Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.


Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.



There is no mention of the Warglaive as an option with the Helverin kit. I suspect that they will have a separate box in the 2nd week of releases. So if you want all your Armigers to have the same style armour plates your going to need to swap with some one or hit the bits sellers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 09:03:06


Post by: Mr_Rose


 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?

I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 09:12:14


Post by: tneva82


GoatboyBeta wrote:
tneva82 wrote:
 H.B.M.C. wrote:
Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.


Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.



There is no mention of the Warglaive as an option with the Helverin kit. I suspect that they will have a separate box in the 2nd week of releases. So if you want all your Armigers to have the same style armour plates your going to need to swap with some one or hit the bits sellers.


So? Either way mechanicum has access to forgebane versions cheaper than knight players will have who have to get full box rather than forgebane versions. You don't think knight players are going to be annoyed about that?-)


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 09:18:54


Post by: BrookM


 Mr_Rose wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?

I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 09:35:54


Post by: casvalremdeikun


 Mr_Rose wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?

I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
I would be perfectly fine with that. I would be able to turn one of knights from Renegade into him and spend a lot less money. Time will tell. I don't know if I could see it as conversion kit though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 09:42:26


Post by: tneva82


 BrookM wrote:
 Mr_Rose wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?

I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.


Wishlisting. Now you have to pay for the character plastic surpluss making it expensive :( HEll forget character plastic surpluss. IT's special character so even bigger surprlus.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 09:47:26


Post by: BrookM


tneva82 wrote:
 BrookM wrote:
 Mr_Rose wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?

I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.


Wishlisting. Now you have to pay for the character plastic surpluss making it expensive :( HEll forget character plastic surpluss. IT's special character so even bigger surprlus.
I'm sorry, what?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 10:18:45


Post by: tneva82


 BrookM wrote:
tneva82 wrote:
 BrookM wrote:
 Mr_Rose wrote:
 casvalremdeikun wrote:
 BrookM wrote:
Indeed, we're still awaiting the character kit and maybe a thrown together terrain kit, though it could easily share the slot with other non-Imperial Knight guff.
Isn't Canis Rex the character kit?

I have a strong suspicion that he will be a conversion kit rather than a whole other Knight box. Possibly even in plastic.
He will be in plastic, it boggles me that some people still think otherwise.


Wishlisting. Now you have to pay for the character plastic surpluss making it expensive :( HEll forget character plastic surpluss. IT's special character so even bigger surprlus.
I'm sorry, what?


Platic is about worst medium possible for characters and even more special characters. Plastic is designated for mass production. For characters that you are unlikely to buy more than 2-3 in an army it's going to add extra overhead far more than say for tactical marines. Special character that you CANNOT field more than 1 and thus have no need to buy more than 1 it's even worse.

GW's insistance on plastic for characters raises up prices far more than they could be with non-plastic. Me? I would prefer to pay less.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 10:33:11


Post by: GoatboyBeta


tneva82 wrote:

So? Either way mechanicum has access to forgebane versions cheaper than knight players will have who have to get full box rather than forgebane versions. You don't think knight players are going to be annoyed about that?-)


Sure if you have or want the full contents of the Forgebane box it works out cheaper. But if you want cogboy shoulders for your shooty Armigers and your Warglaives then your going to have to source extras from some where. Same as people who want the smooth ones for all there different Armigers. Me? I'm going to mix and match the armour plates.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 10:53:45


Post by: gendoikari87


Guys it's called eBay, armigers are $35 bucks there from Forgebane


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 11:31:41


Post by: H.B.M.C.


tneva82 wrote:
GW's insistance on plastic for characters raises up prices far more than they could be with non-plastic. Me? I would prefer to pay less.
You think we'd be paying less if it were resin? GW doesn't pass savings onto us.

And do you think the character being plastic is wishlisting? He's going to be on the sprue with all his unique Knight parts.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 11:42:18


Post by: tneva82


gendoikari87 wrote:
Guys it's called eBay, armigers are $35 bucks there from Forgebane


Yes. And unless the kit with knight house shoulder pads are 35$ the knight house players who don't want mechanicum shoulder pads have to pay more. So back to my point. If you are knight house player you are disadvantaged over mechanicum player.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 11:46:16


Post by: H.B.M.C.


Because of one combo-campaign box they put out? This isn't that big a deal.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 11:57:14


Post by: Audustum


tneva82 wrote:
GoatboyBeta wrote:
tneva82 wrote:
 H.B.M.C. wrote:
Still, good to see the other option and that all the people screaming bloody murder about the cog'd armour plates can finally shut up about it as the other weapon sprue has the smooth shoulder plates.


Maybe they won't seeing knight house players are still at disadvantaged having to get more expensive box to get own version.



There is no mention of the Warglaive as an option with the Helverin kit. I suspect that they will have a separate box in the 2nd week of releases. So if you want all your Armigers to have the same style armour plates your going to need to swap with some one or hit the bits sellers.


So? Either way mechanicum has access to forgebane versions cheaper than knight players will have who have to get full box rather than forgebane versions. You don't think knight players are going to be annoyed about that?-)


I'm not.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 12:03:15


Post by: changemod


What if you play a non mechanicus knight house and don’t care there’s a touch of cogwheel symbolism on your knights



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:21:29


Post by: Mandragola


Non-mech players will pay the normal, full price for their knights. The fact that someone else gets a discount is nice for them - but not a problem for you if you don’t play mech. It adds £0 to the price you pay.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:22:24


Post by: tneva82


Mandragola wrote:
Non-mech players will pay the normal, full price for their knights. The fact that someone else gets a discount is nice for them - but not a problem for you if you don’t play mech. It adds £0 to the price you pay.

It adds the price of forgebane vs full kit. That i# unlikely to be )


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:43:17


Post by: Brother Xeones


Back to the topic of the models themselves for a moment...
...has anyone else noticed that there are two options for carapace armor for the Dominus-class knights?

This seems to be a relatively odd choice since there doesn't really look to be much difference between the two options other than subtle aesthetic changes. I have to assume that would take up a huge amount of real estate on the sprue that could have gone toward more weapons options or something.

I wonder if there's some kind of difference with the dorsal weapons hardpoints that means you need one or the other depending on which load-out you want to run?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:47:10


Post by: H.B.M.C.


Yeah you're right. One is more angular and blocky, the other is smoother.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:47:32


Post by: Crazyterran


Canis Rex is going to be like Skarbrand and Fateweaver, anyone who thinks otherwise is silly.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:53:06


Post by: Brother Xeones


 H.B.M.C. wrote:
Yeah you're right. One is more angular and blocky, the other is smoother.


Yep, panel lines are different, the carapace armor directly above the head is not split --actually, even the outer helmet surrounding the head is different between the two knight variants--as is the cod piece (at least I think it is that cog symbol looks molded on rather than some glued-on bling)

This is very curious...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:54:12


Post by: Astmeister


 Crazyterran wrote:
Canis Rex is going to be like Skarbrand and Fateweaver, anyone who thinks otherwise is silly.


What do you mean? Skarbrand comes in his own box, while Fateweaver shares the box with the LoC.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:55:05


Post by: Crazyterran


Ah, I mean like Skarbrand, then. I remembered the GUO came in a combo with the Special Character, forgot that the LoC did as well.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 13:57:46


Post by: changemod


There would be a lot of logic to making him a conversion kit, but GW don’t really do those much anymore.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 14:11:07


Post by: Astmeister


I think the imperial tank commander is an upgrade sprue, which is quite new.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 14:21:48


Post by: AndrewGPaul


It makes no odds to me - I’d need a new Knight for this guy to sit in anyway, so it might as well be an entire kit in a box.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 14:56:23


Post by: Jidmah


He could also work like the Wazbomm Blastajet - just all the sprues for the regular knight, plus a bonus sprue.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 15:06:12


Post by: Geifer


 Jidmah wrote:
He could also work like the Wazbomm Blastajet - just all the sprues for the regular knight, plus a bonus sprue.


I believe unless they duplicate the fist on the character sprue, that's how they'll have to do it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 15:28:12


Post by: gendoikari87


tneva82 wrote:
gendoikari87 wrote:
Guys it's called eBay, armigers are $35 bucks there from Forgebane


Yes. And unless the kit with knight house shoulder pads are 35$ the knight house players who don't want mechanicum shoulder pads have to pay more. So back to my point. If you are knight house player you are disadvantaged over mechanicum player.
the ever loving hell are you talking about? the armiger shoulder pads are not mechanicum specific.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 15:54:31


Post by: BrookM


Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.



Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 15:58:46


Post by: gendoikari87


 BrookM wrote:
Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.



Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:


Those are called crenelations and are not necessarily mechanicus specific. REMOVED

and if it still bothers you that much, there are these things, you might have heard of, called files.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:02:25


Post by: Either/Or


gendoikari87 wrote:
tneva82 wrote:
gendoikari87 wrote:
Guys it's called eBay, armigers are $35 bucks there from Forgebane


Yes. And unless the kit with knight house shoulder pads are 35$ the knight house players who don't want mechanicum shoulder pads have to pay more. So back to my point. If you are knight house player you are disadvantaged over mechanicum player.
the ever loving hell are you talking about? the armiger shoulder pads are not mechanicum specific.


GW themselves use these shoulders on non-Mechanicus armigers in their teaser video for the castelan where there are house Teryn(?) armigers matching the castelan and they certainly don't look out of place like they are from a separate army or something. Really, the lack of mask over the robot head is a bigger dividing stylistic difference.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:02:57


Post by: ImAGeek


gendoikari87 wrote:
 BrookM wrote:
Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.



Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:


Those are called crenelations and are not necessarily mechanicus specific. REMOVED

and if it still bothers you that much, there are these things, you might have heard of, called files.


Very disproportionate response, but yeah. Cog pattern is hardly out of place on a non-Mechanicus Knight (they’re still big robots after all). They’re only Mechanicus specific if you want them to be.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:28:24


Post by: XT-1984





From Faeit

EDIT:



From GWs facebook page


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:31:17


Post by: Crazyterran


So is Renegade two Wardens kits or is it a paladin and warden kit like last time?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:34:25


Post by: StrayIight


 Crazyterran wrote:
So is Renegade two Wardens kits or is it a paladin and warden kit like last time?


The only stated change was to the terrain in the box. Given the configuration of the two Knights in the stand alone game also, I think it's pretty safe to assume 1x Warden kit, 1x Paladin just as before.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:37:56


Post by: changemod


Valiant and Castellan listed separately?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:38:14


Post by: anyname121


I'm taking those prices with a lot of salt. The Castellan is huge, but only a bit more than a regular Knight?

Renegade looks alright if it comes to about that price though. 2 IK comes to about £200.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:41:55


Post by: BrookM


The price for Renegade is the same as the previous one, 120 quid or €165,-


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:45:15


Post by: wanzer777


 anyname121 wrote:
I'm taking those prices with a lot of salt. The Castellan is huge, but only a bit more than a regular Knight?

Renegade looks alright if it comes to about that price though. 2 IK comes to about £200.
The thing that confuses me about the pricing sheet is the armiger Helverin. do they mean warglaive/Helverin, or is the helverin it's own kit?

Edit: as also mentioned the valiant and the castellan are also separate, and with no mention of the warglaive on the same sheet it looks like they may actually be getting separate releases.

also ouch on that heleverin price tag.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:52:34


Post by: BrookM


If the prices are true, some quick comparisons show that the Helverins per two are as much as a Land Raider or a flipping Ghostkeel.

The new Knights are as much as a Cadian Defence Force..!

There goes the budget in one fell swoop then.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:54:59


Post by: drazz


Helverins is two per box, seen somewhere.

Valiant and Castellan may be listed differently but contain the same? Like the Paladin, Warden, etc. But, that’s the same price as the crusader, isn’t it? Hat seems surprising given the size.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:55:14


Post by: Mushkilla


wanzer777 wrote:

also ouch on that heleverin price tag.


That's the price for two, as they come in boxes of two. At least that's my understanding.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:57:41


Post by: BrookM


And probably with all sprues included.

Hopefully!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:57:59


Post by: changemod


Given the size of the model £45 would be a good* price for one Armiger, it’s significantly larger than a dreadnought.

*within GW pricing bands


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 16:59:18


Post by: MrDwhitey


I actually expected to be paying more...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:04:52


Post by: Audustum


 MrDwhitey wrote:
I actually expected to be paying more...


I feared more for the Castellan.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:06:07


Post by: GoatboyBeta


That house Raven trait is really good if you like the shooty Knights


Do we know if the Renegade box is a permanent stock item or limited like last time?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:11:31


Post by: Grot 6


I need to get some of those Inferno cannon arms and tack them on one of my Stompa's.

Love to see that mention of Gorkamorka... That is a deal maker for me!!!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:20:06


Post by: Mymearan


changemod wrote:
Given the size of the model £45 would be a good* price for one Armiger, it’s significantly larger than a dreadnought.

*within GW pricing bands


It’s £45 for two. Notice the promotional photos show two in the same picture, and the listing says “Armiger Helverins” (note the “s”)


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:22:24


Post by: changemod


 Mymearan wrote:
changemod wrote:
Given the size of the model £45 would be a good* price for one Armiger, it’s significantly larger than a dreadnought.

*within GW pricing bands


It’s £45 for two. Notice the promotional photos show two in the same picture, and the listing says “Armiger Helverins” (note the “s”)


Yes.

That would be why I was pointing out it would still be a good price for one, given the model size.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:26:32


Post by: Warhams-77


GoatboyBeta wrote:
That house Raven trait is really good if you like the shooty Knights


Do we know if the Renegade box is a permanent stock item or limited like last time?

I guess like Lost Patrol and Gangs of Comorragh, reprinted for as long as estimated sales allow it / GW wants to offer it.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:31:55


Post by: Grot 6


That game would be great to play floorhammer with, as your rolling tank companies and knights against the hordes... on a school Gym floor.
Not long now, before we start hearing about that 5 ft tall Imperator titan.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:55:24


Post by: JohnnyHell


 Grot 6 wrote:
That game would be great to play floorhammer with, as your rolling tank companies and knights against the hordes... on a school Gym floor.
Not long now, before we start hearing about that 5 ft tall Imperator titan.


The Blackadder is way ahead of you over on his plog...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 17:58:22


Post by: wanzer777


 Mushkilla wrote:
wanzer777 wrote:

also ouch on that heleverin price tag.


That's the price for two, as they come in boxes of two. At least that's my understanding.
if this is true I'd like to know who at GW i can send my love and adoration to.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 19:27:58


Post by: VonTed


WHO DO I THROW MONEY AT TO GET THESE?!?!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 19:45:54


Post by: Platuan4th


VonTed wrote:
WHO DO I THROW MONEY AT TO GET THESE?!?!


Preferably, your local store.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 19:53:42


Post by: Kanluwen


 ImAGeek wrote:
gendoikari87 wrote:
 BrookM wrote:
Actually, the Warglaive armoured panels and pieces are mechanicus specific, big old cog pattern along the rim more or less gives it away.



Whereas the Helverins have smoother shoulder rims and different armour panels on the legs and feet:


Those are called crenelations and are not necessarily mechanicus specific. REMOVED

and if it still bothers you that much, there are these things, you might have heard of, called files.


Very disproportionate response, but yeah. Cog pattern is hardly out of place on a non-Mechanicus Knight (they’re still big robots after all). They’re only Mechanicus specific if you want them to be.

I'm actually planning on using the cogs from my Warglaive and a non-cog pad from the Helverin to give each a kind of Techmarine styled look.

The lack of masks is fine. Armigers are meant to be the 'minions' of the Knights proper. Makes sense that they don't get the 'full knight' treatment.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 20:05:59


Post by: bubber


I think I'm going to file the cogs into spikes to 'renegade' them up a bit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/28 22:08:46


Post by: thesilverback


Omg GW just take my money, I thought I was good with Knights then Armigers and now Valiants and Castellans.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 00:50:01


Post by: Brutus_Apex


I'm really excited about this release. I can't wait to build a knight house or two.

But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 02:33:00


Post by: ZergSmasher


Maybe I can score another IK:R box for cheap this time around. That is just such good value for money! I also really want the new big Knights, and the little ones, and the character one...

I better stop. My wallet is staring daggers at me right now.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 04:36:41


Post by: cuda1179


 Brutus_Apex wrote:
I'm really excited about this release. I can't wait to build a knight house or two.

But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.


I feel the same way. I prefer the conversions I've seen with people kitbashing Storm Talons with weapon pods where the engines normally go. That's likely what I'll do.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 07:57:54


Post by: Plant


I do hope we get a re-release of the House Griffith transfers. Otherwise I've got a whole load of knights without heraldry.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 09:02:52


Post by: Neronoxx


 Plant wrote:
I do hope we get a re-release of the House Griffith transfers. Otherwise I've got a whole load of knights without heraldry.

I'd love some House Griffity transfers.

[Thumb - Band_of_The_Hawk_Symbol.jpg]


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 12:28:48


Post by: Mandragola


I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.

That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 12:35:36


Post by: tneva82


Mandragola wrote:
I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.

That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.


Seems the big guys are separate kits :-( Guess precisely to keep magnets out.

Also small babyknight box seems to be autocannon only for now if FLGS guy didn't misunderstood something big time as we talked what I would like him to get for me for pre-orders. That's double annoying if the forgebane kit is going to be on yet another separate kit...Hopefully that was misunderstanding.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 12:40:33


Post by: Astmeister


In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 12:46:02


Post by: Mymearan


Mandragola wrote:
I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.

That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.


The Dominus class? I'm pretty sure they don't share any pieces with the original Knight, so they're entirely separate kits. Look at the exo-skeleton on the legs for example, completely different from the normal Knight. Same with the arms, chest etc... in fact I can't find a single identical bit. They look similar but if you look closely it's all new.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 12:46:52


Post by: Elbows


Didn't someone say the Armigers were getting a sweep attack to deal with infantry better? They're tough enough they could bowling-ball into large infantry units and tie them up/hurt them perhaps? (or skirt around them and pump a bunch of auto-cannon into them...I guess?).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 12:51:06


Post by: Insurgency Walker


 Astmeister wrote:
In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.


Wishlisting? When they go up for preorder we should be able to examine the sprew on the website. See what is, or is not in the kit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 12:52:08


Post by: Astmeister


Maybe. I just assumed that they meant the guns being anti-infantry.
And quite frankly... two autocannons are not doing this. Even if they have 2D3 shots each.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 13:09:22


Post by: H.B.M.C.


 Astmeister wrote:
In previous rumors it was stated that the new Armigers would solve the problem with "no anti-infantry". But the two autocannons do not look like they could solve it.
What are you talking about? It's got a heavy stubber!




Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 13:12:03


Post by: Mad Doc Grotsnik


I've no problem with my Knights needing to sing for their supper against infantry hordes.

There's enough things a well piloted Maniple will simply rofl stomp that it's nice to have the odd challenge.

And I'm not being cheeky. Lots of multi shot, multi damage decent AP weapons equals a threat to higher end infantry, and of course Tanks.

But low rent infantry? Just can't squash enough of them!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 13:17:08


Post by: ListenToMeWarriors


Any word on if Renegade will be direct only from GW or available in limited amounts from online sources/ FLGS?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 13:18:38


Post by: EnTyme


We should be seeing previews for the rules this week. WarCom usually previews the codex up for preorder.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 13:37:30


Post by: Galas


Just give me armingers with two punisher cannons, one on each arm... 40 shots per armiger... hmmm beautifull.

I just love to roll so many dice.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 13:38:47


Post by: Cephalobeard


I really hope GW teases some actual rules instead of these really weak "here's one knight house with a splash image" posts we've been getting


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 13:42:17


Post by: tneva82


ListenToMeWarriors wrote:
Any word on if Renegade will be direct only from GW or available in limited amounts from online sources/ FLGS?


My lgs put order for me at least


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 14:34:36


Post by: ImAGeek


 Mymearan wrote:
Mandragola wrote:
I suppose the big guys could actually be sold separately. It’s already been pointed out that they have different carapace armour. Maybe it’s actually a whole different sprue and not s dual kit.

That would be annoying of course. It would keep the cost for one knight down, but keep you from magnetising them. Or you could, but there’s be no point.


The Dominus class? I'm pretty sure they don't share any pieces with the original Knight, so they're entirely separate kits. Look at the exo-skeleton on the legs for example, completely different from the normal Knight. Same with the arms, chest etc... in fact I can't find a single identical bit. They look similar but if you look closely it's all new.


You misunderstand - it looks as though the 2 Dominus class knights are seperate kits, not a dual kit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 14:43:46


Post by: Astmeister


House Griffith is up on FB

Add +1 A when charged or heroic intervention. Also they can do heroic intervention.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 14:54:25


Post by: BrookM


Also, Imperial Knight triple feature this Friday over at the Twitch channel of GW, with Andy Clark talking about Imperial Knight fluff, Robin talking about the codex and finally a bat-rep between Duncan's House Griffith and James' House Raven.

May need to tune in for this one.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 14:57:36


Post by: Apple Peel


Gonna need a link for that when it’s done.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 14:57:46


Post by: Cephalobeard


I'm let down by these really weak "articles" they've been giving us. I haven't been one to hope for leaks with new 8th edition GW, but I'm really hoping we get some leaks here.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:02:22


Post by: wanzer777


 Astmeister wrote:
House Griffith is up on FB

Add +1 A when charged or heroic intervention. Also they can do heroic intervention.


+1A .... okay who cares ..... they can do a heroic intervention....... okay again who cares.... this applies to armigers and their new multi attack.... sir before you had my interest, now you have my attention


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:03:14


Post by: Leo_the_Rat


Renegades question- the box says a warden and a paladin but the picture shows a paladin and something else (the weapon on the other knight doesn't look like a gatling gun). Any idea what the other knight is or is it just a bad angle/picture?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:04:44


Post by: BrookM


Leo_the_Rat wrote:
Renegades question- the box says a warden and a paladin but the picture shows a paladin and something else (the weapon on the other knight doesn't look like a gatling gun). Any idea what the other knight is or is it just a bad angle/picture?
Knight Gallant and Crusader are shown.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:14:27


Post by: LunarSol


 Brutus_Apex wrote:
I'm really excited about this release. I can't wait to build a knight house or two.

But am I the only one who thinks Armigers kinda look bad? They really suffer from not having a knight helmet I think.


I'm not super fond of them, but I do like the Autocannons better than the previous stuff. Masks would certainly help, though there's a general weirdness with their proportions I'm not super fond of. They're definitely something I'd curious to add to my list once we see the codex though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:18:08


Post by: BrookM


If looking for an odd or unique choice of masks, the Citadel Skulls set has some big skulls that could go nicely over the bare heads.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:38:27


Post by: Krinsath


 BrookM wrote:
If looking for an odd or unique choice of masks, the Citadel Skulls set has some big skulls that could go nicely over the bare heads.


What a world we live in where a skull can qualify as "odd or unique" in 40k. A decent idea, though I expect we'll see third parties filling the void soon; seems like a pretty decent space to work in at any rate.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:56:49


Post by: changemod


I keep checking back and checking back for preview articles, but I guess they don’t care to bother.

Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 15:59:09


Post by: casvalremdeikun


changemod wrote:
I keep checking back and checking back for preview articles, but I guess they don’t care to bother.

Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:03:43


Post by: changemod


 casvalremdeikun wrote:
changemod wrote:
I keep checking back and checking back for preview articles, but I guess they don’t care to bother.

Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.


Given a full list of the traditions was leaked, we only really needed one for confirmation. That aside, the articles generally came with a lot more relevant info than just the trait itself.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:28:29


Post by: wanzer777


Those maniacs, they actually did it. Missiles that point click delete characters.

Just so everyone is aware even characters with 6 wounds aren’t safe with cp reroll on damage toget a 6 is 30%. 5 wounds is already over 50%. And 4 is just good bye.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:29:09


Post by: casvalremdeikun


changemod wrote:
 casvalremdeikun wrote:
changemod wrote:
I keep checking back and checking back for preview articles, but I guess they don’t care to bother.

Mostly I just want some hard confirmation there’s no surprises coming on Armigers and what their autocannons do so I can start building the rest of my forgebane ones.
They are posting the Knightly Traditions for each houses. So far we have Terryn, Raven, and Griffith. No more articles yet though.


Given a full list of the traditions was leaked, we only really needed one for confirmation. That aside, the articles generally came with a lot more relevant info than just the trait itself.
The article for the big Knights just popped up. And they look awesome. Either form looks like it will be a beast. I am tempted to go Valiant though. That harpoon is just too cool. Plus the mini Battle Cannon turrets still give him good range.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:32:07


Post by: changemod


Neat. The harpoon and flamer variant seems the more useful one at a glance.

I’m curious about whether you can go with three twin cannons or three sets of missiles, or if it’s fixed as a 2/1 arrangement.

Also I know those missiles will be amazing people who want to blow bloody holes in Magnus, but I’d probably lean more towards the cannons for reliable damage across the game.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:40:33


Post by: BrookM


I like the Harpoon. It's a monstrously evil weapon, but nicely kept in check with the short range.

Missiles are also kept in check with one per turn and the 2CP stratagem for sniping characters is a nice one.

What is interesting about what is previewed so far in this article has all been leaked in the previous days / weeks. It's GW doing potential damage control while at the same time confirming things.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:42:18


Post by: Crazyterran


Probably want one of those Knights just to nuke things like Guilliman and Magnus. Two missiles takes out Guilliman most of the time, I imagine. Fire off another one when he gets back up.

Hopefully they update the FW Knights points, they are a tad overcosted as it is now.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:45:50


Post by: Cephalobeard


Still hoping I can go double Conflagration Cannon. Lol


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:50:57


Post by: drazz


Yeah, at this point we’re really just looking for points, strats, Freeblade charts and relics. Most everything else has been shown to us, but the confirmations are good to have.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:50:58


Post by: changemod


Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.

I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:51:20


Post by: Mad Doc Grotsnik


Flamer will do a real number on stuff like Jetbikes and Skyfires too. And more-or-less delete Terminators.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:52:12


Post by: Cephalobeard


changemod wrote:
Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.

I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.


The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"

Despite literally the only difference being the guns below the "elbow".


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:53:32


Post by: changemod


Are they saying if you can go three cannon mount/three missile mount?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:53:48


Post by: Crazyterran


Sniping a Kurov's Aquila / Warlord Commander will be nice too. Wonder if it'll encourage Chimeras?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:56:37


Post by: Vector Strike


Eh, didn't like the void shield stratagem that much. I thought it was a pre-game one that would make it be a void shield the entire game. Perhaps useful if you like a lot of vehicles (or just buy a single void shield generator terrain); if you like infantry/bikers, the Vexilla Custodes already do this job for the entire game...

Now, the missile is quite good. Buh-bye, Slamguinius! Hehehe


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:56:59


Post by: ImAGeek


 Cephalobeard wrote:
changemod wrote:
Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.

I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.


The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"

Despite literally the only difference being the guns below the "elbow".


The whole armour panel at the top is also different.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:57:10


Post by: wanzer777


 Cephalobeard wrote:
changemod wrote:
Oh, and they didn’t answer the confusion over whether it’s actually a dual kit, based off the pricing schemes that were leaked.

I mean, I absolutely have a clear favourite but I’d still like to magnetise if that’s at all possible.


The FB guys are saying it's two separate kits because "they each have a lot to cram in their box"

Despite literally the only difference being the guns below the "elbow".
if you look closely the top carapace is different


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 16:57:42


Post by: casvalremdeikun


I am leaning two Siegebreaker Cannons and one set of Siegebreaker Missiles on a Valiant. The cannons allow we me maintain firepower while I am closing in to use the Conflagration Cannon and Thunder oil Harpoon, and the missiles will make for a good way to get at the characters that are hiding. Since you are limited to one missile per turn, it seems like running two racks or even three racks is a waste of time. Your Knight should be able to get at a character by that point.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:03:17


Post by: LunarSol


Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:04:49


Post by: drazz


changemod wrote:
Are they saying if you can go three cannon mount/three missile mount?


They didn't say it, but they didn't didn't say it.

Three hard points is the wording, and the pics show two different load-outs. So, we just need to wait and see if the choice is pre-made for us or not based on the builds.


Automatically Appended Next Post:
 LunarSol wrote:
Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.


They already leaked that the Dominus class Knights will by just north of 600 points.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:06:35


Post by: Cephalobeard


Fair enough. The difference on the Carapace was so small I didn't see it. Meh.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:09:21


Post by: drazz


Hmmm, I don;t like that the Dominator shield Strat references "their ion shield" and then gives a 5+ inv. Can this thing not get a 4+?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:10:48


Post by: lolman1c


Don't know if this helps but my local store is advertising the new renegade Knights boxed game at about £150. - 5 million vnd. Take into account stuff out here is about 20% more expensive.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:12:15


Post by: ImAGeek


 drazz wrote:
Hmmm, I don;t like that the Dominator shield Strat references "their ion shield" and then gives a 5+ inv. Can this thing not get a 4+?


I assume it has 4++ normally - it’s giving everything else a 5++.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:12:48


Post by: Elbows


The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:17:48


Post by: changemod


 Elbows wrote:
The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).


Yeah, but about 6 on a minimal shot. Plus even a 6 shots turn is likely to hit 4 times after BS, so basing damage off -potential- means little. I think I’ll stick to harpoon and 4 meltas being enough whilst I flame with the other arm.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:22:36


Post by: casvalremdeikun


You know, if there is some sort of shoot twice strategem, these Knights will be insane.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:29:40


Post by: changemod


 casvalremdeikun wrote:
You know, if there is some sort of shoot twice strategem, these Knights will be insane.


Unlikely due to how extreme an effect that would have. Still, it would make the volcano lance go from forgettable to terrifying by virtue of how massively more reliable 2d6 is than 1d6.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:33:55


Post by: lolman1c


changemod wrote:
 casvalremdeikun wrote:
You know, if there is some sort of shoot twice strategem, these Knights will be insane.


Unlikely due to how extreme an effect that would have. Still, it would make the volcano lance go from forgettable to terrifying by virtue of how massively more reliable 2d6 is than 1d6.


Or having a 2 heavy 2 rerolling 10 damage weapon! That's auto delte button mode!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:36:01


Post by: Mad Doc Grotsnik


Right.

Burny Knight.
Wee Shooty Knights
Codex.

What’s your shopping list?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:39:42


Post by: Cephalobeard


I want one of the big guys, but I haven't made up my mind yet. At around 670pts, when normal Knights are dropping in costs, I don't know how worth it it is.

Not super interested in the Harpoon, but I love the Flamer, so we'll see.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:40:44


Post by: Mad Doc Grotsnik


Just remember.....birthday on Thursday, so likely to have more munneh than I though...

Hmmm.

Maybe one of each of the Big Knights?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:47:31


Post by: clodax66


 casvalremdeikun wrote:
You know, if there is some sort of shoot twice strategem, these Knights will be insane.


That is scary thought. If a Dominus can shoot twice it will put out obscene amount of fire power.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:54:54


Post by: Mad Doc Grotsnik


Sacristan thingy seems to virtually guarantee max potential shots.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 17:56:18


Post by: casvalremdeikun


 Mad Doc Grotsnik wrote:
Right.

Burny Knight.
Wee Shooty Knights
Codex.

What’s your shopping list?
Burny Knight. Wolfy Knight. Codex. Possibly Renegade. If Wolfy Knight is just an upgrade kit, definitely Renegade.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:01:47


Post by: Cephalobeard


I will say, a Dominus with Plasma/Volcano/2 Cannons docked in their Terrain is pumping out...

12 S7(8) ap-3 1d (2d) shots
6 S14 AP-5 3d3d shots
12 S7 ap -1 d3 Damage Shots

All from 48"

and however many melta shots, if in range.

That's one shooty boy.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:02:04


Post by: drazz


Well, the Knight Specific terrain is supposed to let you do max shots...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:04:41


Post by: Cephalobeard


Correct. That's maxed out, and assuming you can only have 2 Cannon hardpoints and not more.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:05:01


Post by: changemod


 Mad Doc Grotsnik wrote:
What’s your shopping list?


Well I already have a medium knight and four forgebane ones, one of which is built.

So I guess a box of little dudes, a harpoon guy, and since that makes the decision -very-easy, an Atropos for my cerastus knight choice (harpooner covers the flame option even though I like the look of the Acheron, warden and castigator are redundant, lancer looks cool but serves no purpose).

I may also get a second medium knight, if the special character box strikes my fancy.

And that should do me for options. I don’t really need a full knight household since I can easily make one of those in Titanicus scale. Though certainly, having a large number of Armigers will make it fieldable as a full army anyhow.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:07:21


Post by: LunarSol


 drazz wrote:

Automatically Appended Next Post:
 LunarSol wrote:
Point costs are going to be everything here. Quad meltas makes me think this stuff is going to be pretty silly expensive.


They already leaked that the Dominus class Knights will by just north of 600 points.


Fully equipped?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:09:04


Post by: Brother Xeones


I wonder if it's also accurate that the terrain piece allows you to reload one-shot weapons. If so, there's no reason to go with more than one Shieldbreaker system if you're sitting in the terrain piece the whole game. Might as well fill the other hardpoints with the Seigebreaker batteries to max your shooting per turn


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:13:42


Post by: oni


OMG... PLEASE let me be able to take two Volcano Lance's. PLEASE!!!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:22:08


Post by: XT-1984


 Cephalobeard wrote:
I will say, a Dominus with Plasma/Volcano/2 Cannons docked in their Terrain is pumping out...

12 S7(8) ap-3 1d (2d) shots
6 S14 AP-5 3d3d shots
12 S7 ap -1 d3 Damage Shots

All from 48"

and however many melta shots, if in range.

That's one shooty boy.


Still only going to kill 20 models if they all Hit, all Wound and your opponent fails every save. Hardly a good return for a 600+ point model. Looks like Knights are still going to struggle against infantry hordes.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:32:21


Post by: Kdash


So, if i am honest i am a little disappointed in this weapons reveal.

The main weapons - they "look" fantastic, especially from the Castellan, but, the secondary ones are a bit of a let down.

The "seigebreaker" cannons are essentially worse autocannons, and even worse Predator autocannons. I expected at least a little bit of an upgrade over the normal versions (upgrade doesn't mean relying on good d3 rolls).

The missiles. The 1 per turn really, really hurts this model. All i can do is HOPE there is a stratagem that allows them to all be fired in one burst - maybe restricting it to having to all target the same unit. As it stands the Castellan will deal ~10 wounds to Magnus in a turn, without his -1 to hit and +1 invuln buffs. This will be even less to Mortarian. Should the Knight then be close enough for a Warptime Magnus to get close enough to charge and target it with mortal wounds, then the Knight is seriously in trouble.

I don't think, in any slightly competitive game, these Knights will survive to turn 4 to fire all their missiles.

I seriously thought i was putting Magnus back on the shelf when i heard the rumours - now i will happily trade a half dead Magnus for seriously crippling a ~670 point Knight.

If we are then looking at the terrain giving max shots, then the Knight can easily, reliably 1 shot Magnus if it has first turn. But then, it is ~800 points and 2 detachments taken up, meaning you 100% need to take battalion of something for CP - especially with the first 2 stratagems being shown both cost 2CP...

Plasma profile, again, seems pretty lame. Sure, potentially having 12 plasma shots is pretty fantastic, but, for the cost of the overall Knight, wouldn't you rather just have 20 Hellblasters with -4ap and likely to have a re-roll on hits and wounds?

As for the Valiant. Super cool, but, if it lives to 1 shot a Rhino with it's Harpoon it is because the Rhino was being charged forward and sacrificed. If it lives to kill a Dreadnought or Predator in the back-line, then something went seriously wrong. I do like the "sorry, Alaitoc – you’re gonna burn" comment though!

Maybe i'm just overthinking things and need to take a step back and wait to see what it plays like, but, i'm currently not seeing what this class of Knight brings to the table that is better than other things available to the Imperium - beyond it looking like an absolute beast of a centre piece.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:35:44


Post by: StarHunter25


Just conjecture here, but based on current price points,

400 for the body.
4*17 for meltaguns
6*28 for the shoulder cannons (identical to taurox prime cannon)
40 for the plasma cannon (two executioner cannons basically)
80-100 for the volcano cannon.
So 750-780 points?

Valiant, 90 for the flamer (3 heldrake flamers)
80-100 for the harpoon. So closer to 800.

Those are my guesstimates anyway.




Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:40:56


Post by: Daedalus81


StarHunter25 wrote:
Just conjecture here, but based on current price points,

6*28 for the shoulder cannons (identical to taurox prime cannon)
40 for the plasma cannon (two executioner cannons basically)



Those are BS4 prices, but close enough anyway.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:42:39


Post by: Mad Doc Grotsnik


Seems to be around the 630 mark.

Don’t forget this is an army that’ll hurt for holding objectives. Whilst I expect them to do attrition really well (need to cause a lot of damage to earn a dent in the firepower you’ll receive in return), a canny opponent will be able to force hands, particularly if you’ve got objective boosting cards in your hand.

Reckon my approach would be Armiger tipping for cheap VPs, and to reduce my oppenents number of models.

At least that’s how I’d set about trying to be me. All the firepower in the world don’t matter a single jot if I can’t stop my opponent hogging all the objectives.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:43:41


Post by: drazz


From Spikeybitz on the Dominus class knights, a little over a week ago:

The big boys are clocking in at 500 just for the knight itself, but a previous rumor said you could get three in an 1850 list so I would imagine that with weapons we’re looking at around 600 total cost to field them.

Perhaps the knight weapons all come down significantly in price?


Automatically Appended Next Post:
Yeah, mixed arms.

Looking at something like:

1 Dominus-class
2 Paladin-class
3 Warglaives

Fills 2 Super Heavy detachments for a few CP.

I'm also hoping to see some kind of increased CP from Super Heavy detachments the same way that Dark Eldar got extra CP from Patrols.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 18:49:27


Post by: Mad Doc Grotsnik


I wouldn’t bet on increased CP.

Without it, it’s a clear drawback to fielding pure Knights. Which is likely deliberate.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:00:15


Post by: Daedalus81


 drazz wrote:


The big boys are clocking in at 500 just for the knight itself, but a previous rumor said you could get three in an 1850 list so I would imagine that with weapons we’re looking at around 600 total cost to field them.


Possibly their numbers don't include carapace weapons.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:05:05


Post by: Elbows


changemod wrote:
 Elbows wrote:
The Volcano Lance can inflict 54 wounds in a perfect shot. That's borderline laughable (and I don't think in a "good" way).


Yeah, but about 6 on a minimal shot. Plus even a 6 shots turn is likely to hit 4 times after BS, so basing damage off -potential- means little. I think I’ll stick to harpoon and 4 meltas being enough whilst I flame with the other arm.


Oh, of course. But if you land and inflict even half of its potential, that's a dead super-heavy right there. After seeing the weapons I'm hoping the 600+ points don't include weaponry.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:12:00


Post by: Cephalobeard


Luckily, I was going into this banking on taking tons of Armigers, so we'll see.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:13:03


Post by: XT-1984


Problem is all top tier competitive armies don't include super heavies. So while these Knights are great models to a competitive gamer they are useless going on what we've seen so far.

Hopefully they'll have some +1 Invulnerable Warlord trait and / or Stratagem for a 3++ because without it these won't see turn two.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:18:22


Post by: godardc


I am a bit worried that with each new release, the knight become more and more close to the warhound titan. How does the new big knight compares to a warhound ? It is sad, it blurries the lines.
However, statically speaking, they are far. The new plasma weapons is ... underwhelming.
The harpoon cannon however is wow ! Why making this weapon so deadly ?
And don't forget to magnetize !
All these new knight really pleased me, they are a true army know, I was wondering how good are the FW ones ?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:19:08


Post by: tneva82


Shadowsword is pretty common fos ig


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:26:00


Post by: Astmeister


I don't share the hype of the harpoon. It is only 12 inch and 1 shot. This means you could most of the time charge with a normal knight and do much more damage with a melee weapon. Any inv will be bad for the harpoon.
From math hammer the volcano Lance is better against most targets anyway and has a much better range.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:31:00


Post by: Mad Doc Grotsnik


 XT-1984 wrote:
Problem is all top tier competitive armies don't include super heavies. So while these Knights are great models to a competitive gamer they are useless going on what we've seen so far.

Hopefully they'll have some +1 Invulnerable Warlord trait and / or Stratagem for a 3++ because without it these won't see turn two.


It’s still reliably deleting a tank every turn. Landraider, Battlewagon, you name it, it’s nuking it. Not to mention what I might do to units such as Terminators and their equivalents.

And realistically, Super Heavies are the most reliable counter to this big boy.


Automatically Appended Next Post:
On the Harpoon? I want to see someone shoot it at a Command Barge. Roll under 10 on a D6? Dunno....might have to pay for a CP are-roll


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:33:19


Post by: Cephalobeard


I don't think anyone is really stoked about the Harpoon. Unless it has a crazy stratagem it's pretty meh.

It's why I personally wanted to swap it for a second flamer, even if I had to spend twice as much to do it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:34:08


Post by: aracersss




... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:35:00


Post by: XT-1984


Sorry Grotsnik but that is exactly my point. No decent list these days has Landraiders, Battlewagons or Terminators in it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:40:03


Post by: Mad Doc Grotsnik


On the Harpoon, properly thinking.

It’s pretty much an ideal Weapon for a Knight that wants to get up close and personal, because it’s really pretty reliable. Sure, it’s a single shot on a 3+, but beyond that it’s pretty much all gravy when it comes to dealing serious damage.

Get in amongst them, and use it to delete Transports etc, whilst you also get busy deleting a unit or two from the Flamer and Hard Point Weapons. Meltas may even be able to eff up a second tank or transport between them (a third if the dice gods are with you and you risk it).

That is a scary arsed Knight right there.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:40:30


Post by: godardc


The poor imperial guy out of his knight facing deamons :/


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:40:35


Post by: Mad Doc Grotsnik


 XT-1984 wrote:
Sorry Grotsnik but that is exactly my point. No decent list these days has Landraiders, Battlewagons or Terminators in it.


They don’t?


Automatically Appended Next Post:
 godardc wrote:
The poor imperial guy out of his knight facing deamons :/


Suspect he’s more worried about the bollocking later for stacking his Knight!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:42:31


Post by: MrDwhitey


T'was merely an Armiger.

See, I'm thinking of having 3 turrets up top over having the missiles. I like rolling more dice.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:44:42


Post by: Astmeister


I think the major think going for the Dominus is the missile and the flamer.


Automatically Appended Next Post:
Is this furion peak in the back of the pic?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:57:34


Post by: EnTyme


 MrDwhitey wrote:
T'was merely an Armiger.

See, I'm thinking of having 3 turrets up top over having the missiles. I like rolling more dice.


From the preview images I've seen, it look like you take 2 of one, and 1 of the other. I would imagine you only get 2 of each in the kit, but that mostly just an educated guess on my part.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 19:58:27


Post by: Cephalobeard


I wonder if we can swap the melta guns for stubbers, or if we're stuck with melta.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:01:51


Post by: aracersss


 Cephalobeard wrote:
I wonder if we can swap the melta guns for stubbers, or if we're stuck with melta.

how dare you not want to spend 4 meltas (17pts e/w) or 2 mm(27pts e/w)


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:02:27


Post by: BrookM


It is strange that the melta weapons are not mentioned in the article.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:03:58


Post by: Cephalobeard


Well, I mostly just want to see how much dakka I can kit the Plasma boy out with from long range, since It's looking like I can't rock double flamers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:05:32


Post by: Mandragola


As I see it the laser and the flamer are good weapons. And it probably makes sense to go for two missiles on top and two autocannon turrets.

The plasma gun is basically just a rapid fire battlecannon with 1 better AP - that also kills you. That doesn't seem good enough, to me.

The harpoon is bad. You can kill a leman russ with it if you get in range, but you can do that with loads of other stuff too.

The laser has its uses but D6 shots is hugely unreliable. Ok you can put it in a building to work a bit better, but do I really have to do that? Ultimately this is a gun that's good at one particular thing, but enough targets have invulnerables that it can't be all that good.

The flamer really shines though. ~10.5 auto-hits that do real damage. 1-shot an Alaitoc Hemlock with an average-ish roll. Delete primaris squads for fun. Particulatly fun for removing Culexus assassins.

The addition of all the secondary weapons, and the cost, is going to be what determines if these guys are a good pick. If those are the melta guns off an Armiger then life is pretty good.

They'll have to compete with crusaders though, and right now I think those are the best option.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:05:36


Post by: Cephalobeard


 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:15:03


Post by: godardc


What building are you speaking about ?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:16:57


Post by: BrookM


 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:19:13


Post by: Cephalobeard


 BrookM wrote:
 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.


Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:19:26


Post by: Sunny Side Up


 XT-1984 wrote:
Problem is all top tier competitive armies don't include super heavies. So while these Knights are great models to a competitive gamer they are useless going on what we've seen so far.

Hopefully they'll have some +1 Invulnerable Warlord trait and / or Stratagem for a 3++ because without it these won't see turn two.



Triple Stormsurge is popular atm, as is the Tigershark.

And the odd Tallarn Baneblade variant with the 2 FW support tanks for +1 to hit and rerolls and the +1 to hit stratagem has also been seen at tournaments.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:25:27


Post by: Mad Doc Grotsnik


 Cephalobeard wrote:
 BrookM wrote:
 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.


Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.


Dunno. Four meltaguns at short range somewhat dissuades just driving up a transport with kitted our combat nutters.

You risk not only losing the assaulting unit, but their transport as well.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:29:55


Post by: GoatboyBeta


 Astmeister wrote:
Is this furion peak in the back of the pic?



Could be. Judging by the statues I'd say its probably somewhere on house Terryn's home world. Looks like the "oppressive peace" of Voltaris will be getting broken in the new fluff.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:31:01


Post by: Kdash


 Mad Doc Grotsnik wrote:
 Cephalobeard wrote:
 BrookM wrote:
 Cephalobeard wrote:
 BrookM wrote:
It is strange that the melta weapons are not mentioned in the article.


I went back into it, it actually specifically mentions 2 Twin Melta, but not whether it can be swapped out. We're gonna need to wait and see the book, I guess.
Derp on my end then.

But if they don't mention any other options chances are there aren't any.


Agreed. Such a shame. The Dakka version wants nothing to do with being close range, so giving it two twin melta is just... odd.


Dunno. Four meltaguns at short range somewhat dissuades just driving up a transport with kitted our combat nutters.

You risk not only losing the assaulting unit, but their transport as well.


That 100% depends on the rest of your army. You have to remember, that, when a Knight targets the transport, it can't also target the unit inside, leaving them free to shoot next turn (if they don't get shot by other units or charged).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:33:01


Post by: dan2026


 aracersss wrote:


... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?


Is that Knight stepping on a Keeper of Secrets?

To be honest as a Daemon player I find that picture all kinds of offensive.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:38:26


Post by: BrookM


I rather like the servo-automata flying overhead, we need more of those.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:43:39


Post by: anyname121


Is that Knight stepping on a Keeper of Secrets?

To be honest as a Daemon player I find that picture all kinds of offensive.


Not just stepping on it, full on harpooned through the throat. That is a fantastic piece of art.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:54:11


Post by: Strg Alt


 anyname121 wrote:
Is that Knight stepping on a Keeper of Secrets?

To be honest as a Daemon player I find that picture all kinds of offensive.


Not just stepping on it, full on harpooned through the throat. That is a fantastic piece of art.


Penetrated would be more appropriate. Just the way he/she likes it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 20:54:41


Post by: wanzer777


 Cephalobeard wrote:
I don't think anyone is really stoked about the Harpoon. Unless it has a crazy stratagem it's pretty meh.

It's why I personally wanted to swap it for a second flamer, even if I had to spend twice as much to do it.

it's a harpoon, it HAS to have some crazy "move the wounded unit closer" strategem.

also where in the ever loving god are the big knights melee weapons?


Automatically Appended Next Post:
 aracersss wrote:


... are those new winged daemon units on the left, or are they all bloodthristers and plague drones/flies?
where is this from?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 21:04:37


Post by: GoatboyBeta


wanzer777 wrote:
where is this from?



Seems to be new art for the Codex.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 21:06:47


Post by: changemod


 Cephalobeard wrote:
I don't think anyone is really stoked about the Harpoon.


I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 21:12:25


Post by: Cephalobeard


changemod wrote:
 Cephalobeard wrote:
I don't think anyone is really stoked about the Harpoon.


I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.


Here, this distinction is important:

Given the option, would you take a second flamer over the Harpoon?



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 21:12:29


Post by: Elbows


The harpoon should have been allowed the Thunderstrike Gauntlet rule of throwing it at something with 9" of the target model...just to add that extra bit of cool.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 21:13:17


Post by: McMagnus Mindbullets


Those winged daemons on the left are furies.

People kind of forgot about them as they are gak models with even gakkier rules.




That impaled keeper of secrets is AWESOOOOOME


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 21:16:28


Post by: changemod


 Cephalobeard wrote:
changemod wrote:
 Cephalobeard wrote:
I don't think anyone is really stoked about the Harpoon.


I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.


Here, this distinction is important:

Given the option, would you take a second flamer over the Harpoon?



Absolutely not, I like the knight’s all rounder balance of weaponry and the harpoon is pretty awesome looking.

I’ll absolutely take three twin cannons if I can though: Never been much of a fan of single use weaponry.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 21:38:30


Post by: Cephalobeard


Well, fair enough. I'd do it every time.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 22:00:43


Post by: H.B.M.C.


wanzer777 wrote:
also where in the ever loving god are the big knights melee weapons?
At the end of each of its legs.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 22:01:40


Post by: djones520


 H.B.M.C. wrote:
wanzer777 wrote:
also where in the ever loving god are the big knights melee weapons?
At the end of each of its legs.


Pretty much. At a 4+ WS it's pretty clear the developers had zero intention of getting them into CC as a primary means of combat.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 22:24:36


Post by: casvalremdeikun


 H.B.M.C. wrote:
wanzer777 wrote:
also where in the ever loving god are the big knights melee weapons?
At the end of each of its legs.
Which is even better with Griffith tactics. An extra attack that does three attacks? Yes please!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 22:27:09


Post by: Mandragola


changemod wrote:
 Cephalobeard wrote:
changemod wrote:
 Cephalobeard wrote:
I don't think anyone is really stoked about the Harpoon.


I am. Sure, invulnerable saves can make it disappointing against some targets, leviathans for example, but a nice clean rerollable hit and 2+ to wound will be very nice for punching through things more reliably than it’s meltas would alone. It’s also going to do damage more reliably than a low roll on the volcano lance would, even if a high roll on the number of shots would obviously outdo it.


Here, this distinction is important:

Given the option, would you take a second flamer over the Harpoon?



Absolutely not, I like the knight’s all rounder balance of weaponry and the harpoon is pretty awesome looking.

I’ll absolutely take three twin cannons if I can though: Never been much of a fan of single use weaponry.

Single use weaponry is fine. I'd definitely take two missiles - though no more. Games are often over and things are very often dead by turn 3, so it's much better to have a second turret firing on turns 1 and 2 rather than a second pair of missiles. The first pair do good things though, especially if you can pick out an important character with them.

I think I prefer the Valiant to the Castellan. If I'm paying for 4 melta guns, I want to be where I can fire them at things. The Valiant's other guns are a better combo with its secondary stuff, basically.

I'm still not sure about the harpoon. 12" range is awful, but rerolls to hit are good and it wounds basically everything on a 2+. I think the flamer is better than the other guns by a wide enough margin that it's ok to have the crazy harpoon. It's just a nice bonus if it hits.

Having said all that I'm still not convinced these guys are more efficient than normal knights. I'm willing to give them a try though.

I'm increasingly convinced that the Castellan and Valiant will be seperate kits, as the Armiger and Helliger appear to be. Clearly think the answer to the "missing" sprue for the Armiger is the one with the autocannons and "household" style armour. Check out the Armiger sprue with weapons - it's also got the admech armour plates and faces:



So that's why the Helliger has different armour. It comes with a different sprue, featuring autocannons and armour plates that are different to the Armiger's ones. And it doesn't come with the Armiger plates at all.

That also seems to be the case for the big guys. Why on earth would you make two near-identical carapaces? Because they come on the sprues with the arm weapons - that's just how the spacing worked out for the sprues. Since they are on that sprue, why not use the opportunity to give two varieties?

The (relatively) good thing about this is it means we can use the Armigers out of forgebane if we want. Actually they aren't much cheaper on ebay than helligers are rumoured to be at full price. But it's annoying if you want admech Helligers, or household Armigers, because they come with kind of the wrong armour.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 22:50:09


Post by: Kanluwen


This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers--GW themselves actually confirmed it.

We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 23:05:39


Post by: stormboy


 BrookM wrote:
I rather like the servo-automata flying overhead, we need more of those.


Totally agree!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 23:26:39


Post by: wanzer777


what are the relics going to look like?
also will we get the same 1-3 relic strat everyone else gets?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 23:44:11


Post by: casvalremdeikun


 Kanluwen wrote:
This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers--GW themselves actually confirmed it.

We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.
The question is if the Warglaive is a completely separate kit from Helverins, each including one weapon sprue. Given how the Dominus-class knights are largely identical, but have different weapon arms and alternate carapace armor. I am also almost wondering if the Armiger will be two Knights per box. They are always depicted in pairs. I guess that wouldn't be the worst thing.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 23:44:35


Post by: cuda1179


If knights get to take more than one relic (which I am sure they will) either our relics are going to suck, or it will make knights overpowered.

The average knight list will have 4 knights, give or take. Imagine if half any other army having relics. It would break the game.

My bet, we can take two relic. They just won't be that impressive.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/29 23:51:46


Post by: Mandragola


Well the ravager isn’t amazing.

The thing with relics is that only characters can have them, and then only one each (I think...). So to get a second relic you’d need a second LoW detachment.

I wouldn’t be shocked to see an option for a better invulnerable save. Better guns would be interesting indeed.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:00:41


Post by: MajorWesJanson


Mandragola wrote:
Well the ravager isn’t amazing.

The thing with relics is that only characters can have them, and then only one each (I think...). So to get a second relic you’d need a second LoW detachment.

I wouldn’t be shocked to see an option for a better invulnerable save. Better guns would be interesting indeed.


They could easily put in the knight book that any knight may take a relic.
Depends on if they put in household/ freeblade relics as well.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:08:26


Post by: wanzer777


Leaks are out guys, big knights only have a 5++, trying to get more info.


Automatically Appended Next Post:
Mandragola wrote:
Well the ravager isn’t amazing.

The thing with relics is that only characters can have them, and then only one each (I think...). So to get a second relic you’d need a second LoW detachment.

I wouldn’t be shocked to see an option for a better invulnerable save. Better guns would be interesting indeed.
good thing my plan is Tybalt high king (warden) and Balthazar Kingsward (paladin) each with three armigers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:19:20


Post by: Cephalobeard


The more info the better. That's pretty upsetting.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:31:19


Post by: wanzer777


615 for one of the big knights. Castellan apparently


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:32:15


Post by: djones520


Sources would be great for these guys.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:33:35


Post by: wanzer777


Friend of mine is communicating with some store owners that have the leaks. didn't mention if this was an actual codex or just leaks.


Automatically Appended Next Post:
and yes i'm bugging the crap out of him for armigers leaks


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:35:14


Post by: djones520


I want to know the basic knight price changes.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:43:26


Post by: Cephalobeard


 djones520 wrote:
I want to know the basic knight price changes.


/tg/ is saying base Knights are 295, with RFBC down 25p and Avenger down 20pt


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:55:02


Post by: GenRifDrake


Anyone else hoping the Armigers have some knightly faceplates like their bigger cousins? I am not a fan of the mechanical, more suited to Ad Mech loyalty head look. D:


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 00:55:08


Post by: Kanluwen


 casvalremdeikun wrote:
 Kanluwen wrote:
This is extremely unsurprising. We've known since Forgebane there was a sprue missing for the Armigers--GW themselves actually confirmed it.

We haven't seen an answer yet one way or the other with regards to the Armiger Warglaive sprues being in the box. Hopefully they are, as those sprues shouldn't be too bad.
The question is if the Warglaive is a completely separate kit from Helverins, each including one weapon sprue. Given how the Dominus-class knights are largely identical, but have different weapon arms and alternate carapace armor. I am also almost wondering if the Armiger will be two Knights per box. They are always depicted in pairs. I guess that wouldn't be the worst thing.

The showcased pictures are always the product they'll provide. It's 2 Armigers per box.

The Dominus-class each had a separate picture for each item.


Automatically Appended Next Post:
GenRifDrake wrote:
Anyone else hoping the Armigers have some knightly faceplates like their bigger cousins? I am not a fan of the mechanical, more suited to Ad Mech loyalty head look. D:

You're not getting knightly plates from how it looks. They're squires, not knights.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 02:21:39


Post by: MajorWesJanson


GenRifDrake wrote:
Anyone else hoping the Armigers have some knightly faceplates like their bigger cousins? I am not a fan of the mechanical, more suited to Ad Mech loyalty head look. D:


Shapeways has some good ones.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/05/30 02:44:03


Post by: H.B.M.C.


Got a link? Shapeways is a big place.