If the big new knight only has to pay 100 points for its weapons, then there had better be massive points reductions in alll the weapons.
But, an assault cannon deduction of 20 points is not a good sign. That’s still a 421 point Warden. Give me the Stubber and flamer for free, and we hit my magic number of 400.
Martin and Robin Cruddace live on Warhammer TV just confirmed the Imperial Knights is the next Codex and due very, very soon!
[..]
Hopefully next week. I know they said AoS2 in June, but they didn’t say when in June. I’m hoping it’s preceded by a couple of weeks of Kinight releases.
One can hope, that statement would indicate they're out within the month but I lost some hope when this weeks preorder turned out to be a complete dud.
Just seems strange it wasn't this week. One would assume the coming month or two are gonna be pretty hectic and the knights are rumoured to be released over two weeks so why would they waste this week by releasing basically nothing?
Two battle tomes and a new AoS starter box could fit into the back half of June, with most of the actual model releases for the two armies taking up July. So fingers and toes crossed.
GoatboyBeta wrote: Two battle tomes and a new AoS starter box could fit into the back half of June, with most of the actual model releases for the two armies taking up July. So fingers and toes crossed.
Don't tell me how to manipulate my own digits.
No but seriously, I hope that's true. I'm not interested enough in AoS to know if that's a realistic assumption but one can hope
The knights have been rumoured to be the first-second week of June. There's not that many new models being released for them either. They could do a 1-2 week release of the models and then release AoS 2.0 the last week of June.
The armiger release box I expect to just be tacked on to the codex and card without taking up a "new release" slot. It's not new it's just a separate release of an existing model. They've put things in like that before.
I wouldn't expect much for renegades but there's some hope. When the admech codex was released the stats of the thermal cannon were changed, those changes were applied everywhere. So renegade knights might just get a FAQ entry in the chaos section when the Imperial Knight codex releases. I highly doubt they'll be included in the codex in any way
PiñaColada wrote: I wouldn't expect much for renegades but there's some hope. When the admech codex was released the stats of the thermal cannon were changed, those changes were applied everywhere. So renegade knights might just get a FAQ entry in the chaos section when the Imperial Knight codex releases. I highly doubt they'll be included in the codex in any way
If they're not in the book then I can foresee a pdf for a chaos knight much as we have now, with none of the new entries. It would effectively remove the need for the chaos index then.
PiñaColada wrote: I wouldn't expect much for renegades but there's some hope. When the admech codex was released the stats of the thermal cannon were changed, those changes were applied everywhere. So renegade knights might just get a FAQ entry in the chaos section when the Imperial Knight codex releases. I highly doubt they'll be included in the codex in any way
If they're not in the book then I can foresee a pdf for a chaos knight much as we have now, with none of the new entries. It would effectively remove the need for the chaos index then.
Could live with that, but I honestly can't see why they wouldn't just have it in the codex and allow the keyword change - would sell them a lot more books!
PiñaColada wrote: I wouldn't expect much for renegades but there's some hope. When the admech codex was released the stats of the thermal cannon were changed, those changes were applied everywhere. So renegade knights might just get a FAQ entry in the chaos section when the Imperial Knight codex releases. I highly doubt they'll be included in the codex in any way
If they're not in the book then I can foresee a pdf for a chaos knight much as we have now, with none of the new entries. It would effectively remove the need for the chaos index then.
I'd be happy with a PDF, or an FAQ. As long as they acknowledge they need updated with the imperial stuff at the same time, I'm happy.
Then trust GWs release schedule. They wouldn't have announced the "next three codices" and then put the third one multiple months after the second one.
mmzero252 wrote: Then trust GWs release schedule. They wouldn't have announced the "next three codices" and then put the third one multiple months after the second one.
It's already been almost two months since they announced Deathwatch, Harlequins and Imperial Knights codices at AdeptiCon. We have a firm date of June for both the new edition of Age of Sigmar and the Nighthaunt battletome. I don't see Knights coming until after these releases.
Since they announced something and since they've started actually releasing them is wildly different. Deathwatch came out not too long ago, Harlequins is coming out the 26th, and knights won't be 2-3 months away from now. The company is fully capable of releasing things related to two different games near the same time. Not sure why people don't get that. They've done it before.
And there is nothing to support the claims that just because the three were announced together that they would all come out in short order one after another. The only thing that the 'release schedule' you're going off of is telling us is that Imperial Knights are the next 40K codex. It does not tell us 'when' nor does it tell us how soon after the previous codex we can expect its release.
Ghaz wrote: And there is nothing to support the claims that just because the three were announced together that they would all come out in short order one after another. The only thing that the 'release schedule' you're going off of is telling us is that Imperial Knights are the next 40K codex. It does not tell us 'when' nor does it tell us how soon after the previous codex we can expect its release.
Right... because when they've done this in the past, and released them all within short order of each other, it meant nothing.
Random internet talk says we wait 3 months, so that must be what it is.
I swear, some people just look for reasons to get upset.
I'm not upset about anything. I'm just saying it's an unrealistic expectation with what we already know and one shouldn't get their hopes up. GW has already told us and that is 'Age of Sigmar - June' and 'Battletome: Nighthaunt - June'. Just because past codices have been released one after another doesn't suddenly make that some sort of rule.
Ghaz wrote: And there is nothing to support the claims that just because the three were announced together that they would all come out in short order one after another. The only thing that the 'release schedule' you're going off of is telling us is that Imperial Knights are the next 40K codex. It does not tell us 'when' nor does it tell us how soon after the previous codex we can expect its release.
Right... because when they've done this in the past, and released them all within short order of each other, it meant nothing.
Random internet talk says we wait 3 months, so that must be what it is.
I swear, some people just look for reasons to get upset.
Welcome to DakkaDakka. It's the end of the world when the random internet users start spouting doom and gloom instead of looking at previous patterns. Also again..why don't people think GW will release things for TWO DIFFERENT GAMES in the same month? Especially when they're done that before on many occasions.
mmzero252 wrote: Since they announced something and since they've started actually releasing them is wildly different. Deathwatch came out not too long ago, Harlequins is coming out the 26th, and knights won't be 2-3 months away from now. The company is fully capable of releasing things related to two different games near the same time. Not sure why people don't get that. They've done it before.
Yep, it's going to be soon. Us guardsmen don't get briefings too far in advance because the rigors of combat makes us forgetful, at leas that is what the NCO's say. It would have nothing to do with any form of deficiency in the Departmento Adminstratum. Although not purposely built for warfare like the king of battle Leeman Russ tank we appreciate the efforts of the Nobel Questor Imperialis.
Also you have GW's behavior at Warhammerfest. They did not want to talk about the Adeptus Titanicus Warhounds because they are slated for an October release and thus outside of the window that they wanted to talk about. That would be about five months from now. Meanwhile, Adepticon was March 21st, which would seem to indicate that 5 months later (which would be August) would similarly be outside of the release window they want to be talking about and yet the Knights codex was announced.
Sure, since it was late March there's still the early-August option that fits the pattern but given GW's loathing of advance notice of releases (the SoB being a notable exception), five months seems unlikely especially given their previous pattern of codex announcement groups to release schedule. Good news is that the possibilities are very near in time (i.e. - within 14 days) so we'll soon see who gets a healthy serving of crow.
They could pretty easily fit it in. Shadespire sets up for preorder 26 May, or 2 June. Say Knights codex and Castellan up for preorder 2 June, out 9 June. Armigers/Helligers up for preorder 9 June, out 16 June. New Edition of AoS up for Preorder either 2 June or 9 June, release 16 June. Then you still have 2 weeks in June for the new Battletome.
Has there been an entire month without a 40k release since the new edition came out? I don't think there has, despite AoS also getting releases consistently during that period, as well as other things.
No idea why people are assuming they are going to skip two months just as they get into the final stretch.
That's my point. People think this AoS thing is going to be such a huge release. It's basically just a new starter box, a small amount of side boxes, a battletome, the new general's handbook, and maybe some cards and dice. All of which is probably coming in july minus the general's handbook.
That leaves June WIDE OPEN for all sorts of knight related things regardless.
mmzero252 wrote: Then trust GWs release schedule. They wouldn't have announced the "next three codices" and then put the third one multiple months after the second one.
It's already been almost two months since they announced Deathwatch, Harlequins and Imperial Knights codices at AdeptiCon. We have a firm date of June for both the new edition of Age of Sigmar and the Nighthaunt battletome. I don't see Knights coming until after these releases.
mmzero252 wrote: That's my point. People think this AoS thing is going to be such a huge release. It's basically just a new starter box, a small amount of side boxes, a battletome, the new general's handbook, and maybe some cards and dice. All of which is probably coming in july minus the general's handbook.
That leaves June WIDE OPEN for all sorts of knight related things regardless.
This is sarcasm right? The aos release is a new core rulebook, a generals handbook, a new battletome with a massive number of new kits, at least 5 new kits for stormcast, a new magic supplement with accompanying minis, new plastic scenery, objective markers, and dice all CONFIRMED for June. There is probably a new starter set too.
Also GW is running in store aos painting competitions on the 9th of June.
Ministomp, a notable online retailer said there is no preorder on June 2nd. This is what normally happens the week before a new edition.
GW teased Knights early to give 40k people something to look forward to while all the aos stuff is happening.
GW also followed exactly the same release pattern for the very successful launch of 40k. I imagine they want to do the same again.
The regimental standard ties in closely with 40k releases from an AM point of view. Even necromunda got a tie in, suggesting that imperial knights will be the next 40k update. Maybe concurrent with AOS? Knights are an odd army with big kits.
mmzero252 wrote: That's my point. People think this AoS thing is going to be such a huge release. It's basically just a new starter box, a small amount of side boxes, a battletome, the new general's handbook, and maybe some cards and dice. All of which is probably coming in july minus the general's handbook.
That leaves June WIDE OPEN for all sorts of knight related things regardless.
This is sarcasm right? The aos release is a new core rulebook, a generals handbook, a new battletome with a massive number of new kits, at least 5 new kits for stormcast, a new magic supplement with accompanying minis, new plastic scenery, objective markers, and dice all CONFIRMED for June. There is probably a new starter set too.
Also GW is running in store aos painting competitions on the 9th of June.
Ministomp, a notable online retailer said there is no preorder on June 2nd. This is what normally happens the week before a new edition.
GW teased Knights early to give 40k people something to look forward to while all the aos stuff is happening.
GW also followed exactly the same release pattern for the very successful launch of 40k. I imagine they want to do the same again.
Most of those new kits are a part one ONE box. GW has a bad habit of releasing them exclusively in said box until much later. The NEW RULEBOOK is available for free and therefore is just the general's handbook. So congrats. That just blew you back down to what I said. GW isn't teasing knights 6 months ahead of time when they teased it alongside two other codices. The new "massive overhaul" of AoS isn't really as big as 8th edition for 40k. It's not going to need it's own private launch. Stop blowing things out of proportion.
Besides, there's nothing saying this won't spill into july instead of taking up all of June. If their 40k previews were something to go on, they still have a few more weeks until launch. They seem to like covering a good deal of the armies and changes before release. So expect some of it later on even if it's key to the new addition. Just take the Overlords, Death Watch, and Deepkin releases as examples of key units coming out multiple weeks later.
mmzero252 wrote: That's my point. People think this AoS thing is going to be such a huge release. It's basically just a new starter box, a small amount of side boxes, a battletome, the new general's handbook, and maybe some cards and dice. All of which is probably coming in july minus the general's handbook.
That leaves June WIDE OPEN for all sorts of knight related things regardless.
This is sarcasm right? The aos release is a new core rulebook, a generals handbook, a new battletome with a massive number of new kits, at least 5 new kits for stormcast, a new magic supplement with accompanying minis, new plastic scenery, objective markers, and dice all CONFIRMED for June. There is probably a new starter set too.
Also GW is running in store aos painting competitions on the 9th of June.
Ministomp, a notable online retailer said there is no preorder on June 2nd. This is what normally happens the week before a new edition.
GW teased Knights early to give 40k people something to look forward to while all the aos stuff is happening.
GW also followed exactly the same release pattern for the very successful launch of 40k. I imagine they want to do the same again.
Most of those new kits are a part one ONE box. GW has a bad habit of releasing them exclusively in said box until much later. The NEW RULEBOOK is available for free and therefore is just the general's handbook. So congrats. That just blew you back down to what I said. GW isn't teasing knights 6 months ahead of time when they teased it alongside two other codices. The new "massive overhaul" of AoS isn't really as big as 8th edition for 40k. It's not going to need it's own private launch. Stop blowing things out of proportion.
Besides, there's nothing saying this won't spill into july instead of taking up all of June. If their 40k previews were something to go on, they still have a few more weeks until launch. They seem to like covering a good deal of the armies and changes before release. So expect some of it later on even if it's key to the new addition. Just take the Overlords, Death Watch, and Deepkin releases as examples of key units coming out multiple weeks later.
I think you're being overly optimistic here, the sigmar release will undoubtedly be several weeks, they've shown more than 1 boxes worth of stuff.
Nothing stops simultaneous release with knights of course, a book and what 3-4 boxes max fits nicely into 2 weeks and wouldn't be too much alongside the generals handbook one week and maybe a battle tome + character the next.
Ben2 wrote: Knights should be this weekend. Kill Team is apparently going to come out during the AoS flood to keep 40kers happy.
GAMA was 14 March, so the 3 month rule for releases (and everything else from GAMA has been released) means it should drop in the next 4 weeks.
We already know Knights are not this weekend. It is Shadespire stuff.
I assume he means up for preview this weekend. As far as to how many weeks the AoS 2.0 stuff will take, it's hard to say. Remember deepkin was like 5 weeks for some reason
Overlords were like five weeks for no reason too. GW REALLY likes to drag things out lately.
Also apologies if I sound like some blind faith idiot. I'm just reading patterns to try and predict similar behaviour. If I'm wrong, well that sucks. The point is they're coming out at some point soon and the doom and gloom sucks butts.
The rumour I heard was that Overlords and especially Deepkin were spread out so much because of production issues not as part of a deliberate release strategy.
The rumour I heard was that Overlords and especially Deepkin were spread out so much because of production issues not as part of a deliberate release strategy.
Hopefully that extra time means they now have a huge stock of knights waiting to be shipped then
mmzero252 wrote: That's my point. People think this AoS thing is going to be such a huge release. It's basically just a new starter box, a small amount of side boxes, a battletome, the new general's handbook, and maybe some cards and dice. All of which is probably coming in july minus the general's handbook.
That leaves June WIDE OPEN for all sorts of knight related things regardless.
This is sarcasm right? The aos release is a new core rulebook, a generals handbook, a new battletome with a massive number of new kits, at least 5 new kits for stormcast, a new magic supplement with accompanying minis, new plastic scenery, objective markers, and dice all CONFIRMED for June. There is probably a new starter set too.
Also GW is running in store aos painting competitions on the 9th of June.
Ministomp, a notable online retailer said there is no preorder on June 2nd. This is what normally happens the week before a new edition.
GW teased Knights early to give 40k people something to look forward to while all the aos stuff is happening.
GW also followed exactly the same release pattern for the very successful launch of 40k. I imagine they want to do the same again.
Most of those new kits are a part one ONE box. GW has a bad habit of releasing them exclusively in said box until much later. The NEW RULEBOOK is available for free and therefore is just the general's handbook. So congrats. That just blew you back down to what I said. GW isn't teasing knights 6 months ahead of time when they teased it alongside two other codices. The new "massive overhaul" of AoS isn't really as big as 8th edition for 40k. It's not going to need it's own private launch. Stop blowing things out of proportion.
Besides, there's nothing saying this won't spill into july instead of taking up all of June. If their 40k previews were something to go on, they still have a few more weeks until launch. They seem to like covering a good deal of the armies and changes before release. So expect some of it later on even if it's key to the new addition. Just take the Overlords, Death Watch, and Deepkin releases as examples of key units coming out multiple weeks later.
Dude, no. The new rulebook will be a full book with rules, background etc. And on top of that there will be a new general's handbook and a new magic supplement book (this is all what they've said on warcom). And even if half the models we've been shown are in the starter box that's still four to five boxes plus a handful of clampacks. And a new edition is still a new edition, even if it's not a massive overhaul like 7th => 8th I don't see how you can think this will be a small deal that's "not going to need it's own private launch".
The knight's weapon in the banner looks very similar to the Lascutter weapon on the Atropos. It does seem to be a "normal" knight otherwise outside of the face mask.
Interesting art found in the banner, new Knight pattern?
Also, potential special character?
With the exception of the "spear" it looks like the existing plastic Knight. It could just be artistic license, but if its a sneaky model preview then either the third "new" Knight looks a heck of a lot like the Paladin frame or we are looking at some kind of upgrade kit(like the addition of the Warden sprue) or cross build with the new kit.
aracersss wrote: the faceplate is different as well
Edit: ... not to mention the shield crest
The face plate does seem to taper in at the top more than the one of a similar style that's included in the regular IK. The shield shape is also slightly different from the one on the Warden sprue.
The character is supposed to be an alternative build for the new knight that isn’t the Castellan.... looks like that kit will be heavily based on the existing knights
Indeed, the legs are the one thing that keep the Knight kit from being an awesome kit in my humble opinion. I love them, but the lack of out of the box posing with the legs is a bit of a missed opportunity.
BrookM wrote: Bit of a long shot, but the kit could include a different sprue for the legs along with custom weaponry and whatnot.
Its certainly possible. GW have released "alternate" kits with different poses and weapons before. The first example that springs to mind are the regular and assault Terminators, although doing it with something as large as a IK would be a first IIRC. My personal wish list for this would be that the Canis Rex parts could be used with any of the large Knights and that the unseen new kit is a different frame from the known ones.
If you want posable legs for a knight, there is an ebay seller that has knight legs that are totally posable. Not too bad a price either, I think they were selling for $40.
The art may have been done by a freelancer who hasn't done much work for GW before, the previous Knight codex certainly has its share of, IMHO, questionable art.
Just a joke. It's not even really that hard to convert the legs of a knight. It's weird that a lot of people just keep the static pose. I won't argue with a nice laser weapon for my knights.Just personally waiting on the shapeways guy to come out with anubis heads for the mini knights.
I don't even field them like..ever..but I enjoy the models. New stuff and maybe better rules are a plus.
BrookM wrote: Not everybody feels as confident cutting up a €124,- model.
Same here though, this is more of a pet project than something that will ever see a gaming table.
I feel the same way, that thought scares me on imperial models. The ork stuff I have it's a lot easier to go crazy since if it ends up looking a bit weird, then that's fine too.
(Also, not sure if it's a wise thing to point out, but you've misspelled banning in your signature)
There's a lot of really neat Knight conversion stuff out there, you just have to look for it. There's a guy that makes shields and such for Paladins, I imagine he'll expand to making conversion bits for the new kits or someone else will.
Third party isn't an option everywhere, especially if one frequents a GW store. I did see a neat conversion at a local store that used parts of the industrial terrain as a massive shield, which looked pretty neat.
Sir Hecktor & Canis Rex cost 50 more than Robbie G to field. Rex is the new Preceptor class 4A hits on 2+ for CC &Range. Pulse Laser 36″ 2d6 S6 -2 D3 or 18″ D6 S12 -4 d6 damage. Hand of Liberty (melee) S16 -4 2d6 Damage (always at least a 6) trhows dead vehicles and monsters 9″ doing d3 MW on a 4+. If Sir Hecktor survives Rex’s 2d6 explosion d6MW explosion sets up on board and plays. Vet Guard statline w/ Archotech pistol S5 -2 2. Affected by Freeblade table.
50 more than Bobby G? For better gear and stats than we've seen on knights so far? And a second model after death?
That makes him cheaper than any non-baby knight we have right now. Well hell, looks like knights came down in price. Maybe more than was already suggested.
The Pulse Laser looks usable. Pretty decent anti-horde with 2d6 shots. And then anti-tank up close. Fingers crossed it becomes a standard option for other Knights.
Quality, survives point blank explosion after charging into the thickest grouping of monsters and maniacs, just pulls out a pistol and goes to town. Emperor bless these heroic members of the Imperium.
It's also funny that I've been planning a dismounted noble conversion since February now (still waiting on that model to arrive) who is also armed with just a pistol.
Sir Hecktor & Canis Rex cost 50 more than Robbie G to field. Rex is the new Preceptor class 4A hits on 2+ for CC &Range. Pulse Laser 36″ 2d6 S6 -2 D3 or 18″ D6 S12 -4 d6 damage. Hand of Liberty (melee) S16 -4 2d6 Damage (always at least a 6) trhows dead vehicles and monsters 9″ doing d3 MW on a 4+. If Sir Hecktor survives Rex’s 2d6 explosion d6MW explosion sets up on board and plays. Vet Guard statline w/ Archotech pistol S5 -2 2. Affected by Freeblade table.
If that's true about Rex, then this Preceptor class Knight has a upper body that looks remarkably like the Paladin/Errant model. Even down to the vent placements. Unless the Regimental Standard banner image is not the "current" Canis Rex, and in the tradition of all good giant robot stories Sir Hekhtur got himself a mid season upgrade?
If on the off chance that the dismounted pilot rules become a faction wide thing, the Van saar kit for Necromunda would be my go to choice.
I plan on using Van Saar as the pilots of the Armigers for sure, their suits have a certain look and feel to them that isn't out of place with Knights.
As for the Forge World model, a head swap can make all the difference in the world, in this case a head from Statuesque Miniatures (I cannot find the source where I got the model, apologies!):
I will happily eat crow if we get Knights next week but it would be a strange decision. Knights are a massive release which would completely overshadow the run up to AOS 2. Also limiting the release window to just a week or two does not give them the time they need unless there are fewer kits coming than rumoured which would be disappointing.
Again, they said the new version is released in June..not all accompanying models, kits, dice, etc. It's going to spill into July. Knights also are not going to have that many new kits and a single book, some dice probably, and cards. Also there was the rumor of the terrain piece. Sounds like a 2 week launch easily.
Yeah, but the kits are massive. Anyway all the speculation will come to an end on Sunday. Either way it will be exciting. I hope the rumour of a knight with a fully modelled interior is true. That would certainly be enough to get me to expand my collection of Knights.
Every Sunday we get a community article detailing the following weeks preorders. Supposedly this week's article will be about Imperial Knights.
Aha, thank you for the clarification. I really hope there's something about Knights soon, I'm a big fan of the Armiger so anything more would be sweet.
First look at all the knight models will be at UK Games Expo, almost certain given that GW are doing a presentation of the future of Worlds of Warhammer and have a big stand there. Which is the day before they go on pre-order - we'll see something Sunday, probably the kit and character which might fit into the original leaked reveal plan. Armigers week after, extras weeks after that or so I vaguely remember.
Might see the other units on display, as think they'll be wrapping up knights pretty quick (two extra weeks) given what the next six months of 40K might bring and this is still before school holidays.
BrookM wrote: I plan on using Van Saar as the pilots of the Armigers for sure, their suits have a certain look and feel to them that isn't out of place with Knights.
As for the Forge World model, a head swap can make all the difference in the world, in this case a head from Statuesque Miniatures (I cannot find the source where I got the model, apologies!):
Nice idea, I have that model sitting around and none of my tech-priests are women, might as well have a female Questor Mechanicus. I think I have some Victoria heads.
aracersss wrote: with IK out of the way we got ...
SW Orkz
Inq GSC Ynarii
SoB
... left
Inquisition won't get their own. They're part of Imperial Agents. I've been telling people to look at the faction list on Warhammer40000.com. It's been completely accurate so far.
That also means Sisters of Silence will get the full Codex treatment.
aracersss wrote: with IK out of the way we got ...
SW Orkz
Inq GSC Ynarii
SoB
... left
Inquisition won't get their own. They're part of Imperial Agents. I've been telling people to look at the faction list on Warhammer40000.com. It's been completely accurate so far.
That also means Sisters of Silence will get the full Codex treatment.
Well we might not get it soon but you think GW won't eventually print codex? They are running out of factions to produce codex and they love the print me money that codexes are. It will come sooner or later.
Gw can easily split out some factions to produce more codices. World eaters
Emperors children
Kroot mercs
Speed freaks
Exodites
Black templars
Plus potential campaign books could cover multiple armies and allow for plastic kit releases without needing a new codex, to finish off some of the needed updates of old ranges.
Hell, they could split off every legion and chapter into their own books if they wanted, kroot mercenaries, savage orks, plenty of xenos that have been in the background.
Nothing saying they are done after they get these few last books done.
Tastyfish wrote: First look at all the knight models will be at UK Games Expo, almost certain given that GW are doing a presentation of the future of Worlds of Warhammer and have a big stand there. Which is the day before they go on pre-order - we'll see something Sunday, probably the kit and character which might fit into the original leaked reveal plan. Armigers week after, extras weeks after that or so I vaguely remember.
Might see the other units on display, as think they'll be wrapping up knights pretty quick (two extra weeks) given what the next six months of 40K might bring and this is still before school holidays.
Would be neat if they showed off the entire upcoming range in one go.
H.B.M.C. wrote: Don't you think there'd be some sort of online preview leading up to the Knight book?
They always do these after the pre-order preview has gone up.
So, Valrak has just posted a new vid on Knights, with some info passed over to him. Certainly all very interesting stuff! Of course, take with a pinch of
Automatically Appended Next Post: If true, it means i'm probably never running Magnus again
BrookM wrote: Could someone give a transcript of the video, I'm not a big fan of sitting through his stuff.
Points wise -
Warden roughly being 411 points rather than 466.
New super Knights are both in the same kit, will cost around 670 points each.
Armiger with stubber now 164.
Pre-order on 2nd June, 9th for release.
Castellan and Valiant both have 4 1 shot missiles - s10 -4ap D6dmg, IGNORES INVULNS
Shoulder cannons are essentially autocannons with d3 damage. 4d3 shots in total.
Valiant - Thundercoil harpoon - heavy 1, s16 -6ap, 2d6dmg. Reroll hits vs vehicles and monsters +d3 mortal wounds if you cause any damage.
Valiant - Conflagration Cannon - 18" range, heavy 3, s6, -1ap, 2 dmg, autohits. But also says heavy 3, d6dmg, so i think something has got mixed up here.
Castellan - Volcano Lance - range 80", heavy d6, s14, -4ap, 2d6dmg.
Castellan - Plasma Decimator - range 40", heavy 2d6 plasma cannon.
No prob! Hopefully it won't be long before we find out more, like BS and WS etc. Really not looking forward to facing those 4 ignore invuln missiles if they can hit on 2's with a re-roll!
Almost without issue one of them could one shot Magnus. Not that Magnus is seeing much play, but those Knights are going to be insane if the terrain lets them "reload" those missiles, as was rumored.
The missiles are a good counter against some things out there for sure. Pair with the terrain piece that allows you to reload if rumours are true and we've got us something to spam rather nicely if the range is good enough.
Most terrain are horribly overpriced and not terribly useful while also being easy to destroy. I doubt the knight terrain will be different. I’ll still get it regardless because it will likely be a cool table terrain piece.
Sounds like people are assuming you can fire all 4 missiles at once also. Hopefully if they are that powerful it will be more like the manticore and fire 1 at a time.
Also if those prices are correct you can theoretically field 3 wardens and a Castellan in a 2k list. I’m still not sure that’s a viable army even with all that firepower. It will definitely be a mismatch army for some opponents though.
gungo wrote: Most terrain are horribly overpriced and not terribly useful while also being easy to destroy. I doubt the knight terrain will be different. I’ll still get it regardless because it will likely be a cool table terrain piece.
Sounds like people are assuming you can fire all 4 missiles at once also. Hopefully if they are that powerful it will be more like the manticore and fire 1 at a time.
Indeed, some one-shot weapons do have a limitation built in of once per turn, though it wouldn't surprise me if there is a 3 CP stratagem that allows you to Alpha Strike a target of choice.
gungo wrote: Also if those prices are correct you can theoretically field 3 wardens and a Castellan in a 2k list. I’m still not sure that’s a viable army even with all that firepower. It will definitely be a mismatch army for some opponents though.
They can still do good harm against hordes with their stomp attacks at the very least, though Wardens also have a heavy flamer that in such a scenario would not be an annoying tax for the Avenger for a change.
Cant believe I'm typing this but I'm kinda disappointed. It looks like Rex and by extension the rumoured Preceptor Knight are another variation on the Paladin/Errant kit and not a new frame. I guess that's what happens when you let yourself get overhyped.
Also I hope that the sprue with the new weapon and character parts also comes with the Thunderstike Gauntlet. Otherwise there will be a lot of wasted parts in the box.
So apart from the pilot model it looks like the Rex has a new face plate, moulded shield and left kneepad, new secondary weapon in place of the stubber/melta, possibly a new hatch and carapace icon, and a new weapon barrel that fits in the same slot as the existing Thermal cannon.
Eyup, just a different piece going onto the shield of the Thermal Cannon, along with a different shield and face plate. Still going to pick one up though.
Oh right, the sprue will also be packed with interior bits.
Though not as exciting as another new knight, the new weapon looks cool, and it is nice to have a knight crew/open hatch option.
I like the look of the standard GW knight compared to the forge world version, so I am glad GW didn't head that direction, but it would still be nice to get updated legs to add variety to the posing options.
I hope the updated rules make for a reasonably effective army that are not miserable for the opponent to play against.
Back in Titan Legion knights were a lot closer to Leman Russ tank stats than super heavy stats. I think that would be a more interesting direction-make them more like a Leman russ that can fight in melee (and thus much cheaper). This would allow more on the table and put the list more in line with other vehicle heavy lists.
It makes sense to make the named character a questoris, given that’s the most promoted type of knight.
Honestly I’m most eager to see the expanded Armiger, since I have three unbuilt ones and would like to know what parts and options are in the kit so I can make best use of them.
Automatically Appended Next Post: Damn, the guys even gets a custom carapace crest and decorative wolves heads where normally eagle heads or Mechanicus crests go.
The novels make mention of some houses having access to one of a kind ancient relics like laser swords and fusion colliders instead of regular reapers and battle cannons.
It wouldn't surprise me if it was just an option to him alone.
I like it. The weapons look cool (is the shoulder mounted auxiliary weapon a lascannons?!). The new parts all look pretty neat. I only have two regular sized Knights, so this guy looks like he will make a nice third.
casvalremdeikun wrote: I like it. The weapons look cool (is the shoulder mounted auxiliary weapon a lascannons?!).
Looks like it could be—it certainly seems like it might have that angled flash suppressor/barrel tip thing that las cannons have. I suppose it might also be a multi-laser though...
…..The model even comes with a miniature of Sir Hekhtur, on foot and enthroned, the first time we’ve seen a Knight pilot model in plastic. You can even use him in your games – if his steed is slain, Sir Hekhtur may fight on with his archaeotech pistol!...
I've seen D.va players get killstreaks without her Meka. Just a thought.
On another note, I seriously hope they will start making pilots for the knights. Bonus points if you can force them out a la Infinity's EXPEL program.
I just hope the pilot rule isn't specific to just that one Character, would be a bit of a letdown. As it stands, I intend to put a Van Saar model on every single Knight/Knight Base that I will be buying.
Terrain
Armiger (probably double buid with a "dakka" weapon as other option)
Precepter/Character (Paladin frame, new weapons, pilot)
Castellan/??? (double build BIG knight)
I like the new Knight character - it's a neat idea. I do hope though that the newer parts filter down into the normal Knight. The only thing which bugs me is the Space Wolf-matching heraldry.
Two weeks rumored until Codex: Battletech! Huzzah!
I wonder if any small support units will be included or if it will be a codex of only Lords of War. It doesn't seem like you'd have enough for a codex with a handful of Knights and Armigers.
Is there any belief or rumor that the Forge World Knights will be included in this codex?
The pilot and new gun look nice, but I really don't need another knight stood in the same pose. They could have at least had different leg armour plates to try to hide the monopose legs.
Not happy about having to rebuy another knight warden!!!
I got the knight warden almost a year after the original knight released and thought I was good!
I then got the knight renegade game as the deal for 2 knights and terrain was to good to pass up for the price of 1.5 knights.
So now I have 3 knight wardens all megantized!!!
I don’t need a 4th... I need the dang sprue seperate!
So one cool thing about this guy is that either he comes with a fist on new sprue, or he will have the Warden Kit's additional sprue as well. What that means for me is an additional Stormspear rocket pod and an Avenger Gatling Cannon. Might go ahead and build one of my Knights as a Crusader now using the extra parts. Also, I love the Thunderstrike Gauntlet. So this guy is pretty damn well right up my alley.
BrookM wrote: The art may have been done by a freelancer who hasn't done much work for GW before, the previous Knight codex certainly has its share of, IMHO, questionable art.
So it looks like I was completely wrong and we are going to get the Knights codex in a couple of weeks. In retrospect the run up to this launch has been rather strange. Why didn't the show the Knights off at warhammer fest? A lot of 40k only people came out of that event pretty disappointed. A preview of all the knight kits would have completely changed the conversation.
I thought they were saving the Knights reveal for next Fridays seminar at games expo, but doing a preview after today's article and whatever we see tomorrow seems kind of pointless.
I also thought this would be a massive release for GW so squeezing them into a week or two before Aos2 feels strange.
I am also a bit disappointed by the special character. It does not change the look of the knight very much.
It looks like we will only get three different chassis with some minor variations.
I am excited for that Castellan though. It look great.
Chikout wrote: So it looks like I was completely wrong and we are going to get the Knights codex in a couple of weeks. In retrospect the run up to this launch has been rather strange. Why didn't the show the Knights off at warhammer fest? A lot of 40k only people came out of that event pretty disappointed. A preview of all the knight kits would have completely changed the conversation.
I thought they were saving the Knights reveal for next Fridays seminar at games expo, but doing a preview after today's article and whatever we see tomorrow seems kind of pointless.
I also thought this would be a massive release for GW so squeezing them into a week or two before Aos2 feels strange.
I am also a bit disappointed by the special character. It does not change the look of the knight very much.
It looks like we will only get three different chassis with some minor variations.
I am excited for that Castellan though. It look great.
shhhhhhhh we were wrong about launch, good things are happening for us, let’s just be grateful
Mattlov wrote: Two weeks rumored until Codex: Battletech! Huzzah!
I wonder if any small support units will be included or if it will be a codex of only Lords of War. It doesn't seem like you'd have enough for a codex with a handful of Knights and Armigers.
Is there any belief or rumor that the Forge World Knights will be included in this codex?
No new models for small stuff coming=no units in codex.
But hey original knight codex had TWO units. Count that as in one, two And that's by having variant weapon load outs as unique units. New has at least 3 truly unique units with big pile of weapon options for them so on different weapon loadout=unit calculation you have like over a dozen units vs original 2.
Could be worse!
edit : whoops over a dozen was too wild estimation. Somebody already counted and 10. Still that's 5x boost over original codex.
Chikout wrote: So it looks like I was completely wrong and we are going to get the Knights codex in a couple of weeks. In retrospect the run up to this launch has been rather strange. Why didn't the show the Knights off at warhammer fest? A lot of 40k only people came out of that event pretty disappointed. A preview of all the knight kits would have completely changed the conversation.
I thought they were saving the Knights reveal for next Fridays seminar at games expo, but doing a preview after today's article and whatever we see tomorrow seems kind of pointless.
I also thought this would be a massive release for GW so squeezing them into a week or two before Aos2 feels strange.
.
Not having them would mean nothing of consequence released for over half a month. Seeing it's new releases that makes most money for GW THAT would be weird.
And customer base for knights and AOS are likely rather different so it's not like they are eating up each other sales noticably.
And soon after DE/harlequins was always given once they were shown to be next 3 codexes to be released.
Chikout wrote: So it looks like I was completely wrong and we are going to get the Knights codex in a couple of weeks. In retrospect the run up to this launch has been rather strange. Why didn't the show the Knights off at warhammer fest? A lot of 40k only people came out of that event pretty disappointed. A preview of all the knight kits would have completely changed the conversation.
I thought they were saving the Knights reveal for next Fridays seminar at games expo, but doing a preview after today's article and whatever we see tomorrow seems kind of pointless.
I also thought this would be a massive release for GW so squeezing them into a week or two before Aos2 feels strange.
I am also a bit disappointed by the special character. It does not change the look of the knight very much.
It looks like we will only get three different chassis with some minor variations.
I am excited for that Castellan though. It look great.
I think they didn't show it off at Warhammer Fest simply to put the hype into people about something coming out over the next few months and far beyond. Sure you can hype up a launch coming within a month, but that doesn't get people talking NOW and having that keep going for 3-6 months. AoS 2 is a way bigger deal than a couple knights and their codex. The 30k models coming to 40k is a ways out too. Titanicus is anyones guess too. So It's all just about marketing.
Could also be packed with fluff and design ideas/colour schemes for different houses. All my Knights are freeblades because these are essentially space brettonians in my head, so they would all have their own livery and colours they would display and not all be red or green or blue.
There was also the mentioning of a (campaign) book and Imperial Knights Renegade boxed game re-release. In 2014 we got an IK Codex in spring and the Sanctus Reach campaign in summer which heavily featured IKs - among Orks and Astra Militarum. I would not rule out more release slots with more stuff over the year, especially with Forgebane officially said to be the start of the 8th Ed ongoing campaign storyline.
“Well the machines broke, might as well head off and grab a bite to eat until the techpreist fixes it....”
No, the box is clearly a device he uses to anime summon his Knight. What looks like a helmet is actually a refrigeration unit - that's where he keeps his lunch.
Crazyterran wrote: Could also be packed with fluff and design ideas/colour schemes for different houses. All my Knights are freeblades because these are essentially space brettonians in my head, so they would all have their own livery and colours they would display and not all be red or green or blue.
I hope so. I have no idea what to paint my knights as.
Crazyterran wrote: Could also be packed with fluff and design ideas/colour schemes for different houses. All my Knights are freeblades because these are essentially space brettonians in my head, so they would all have their own livery and colours they would display and not all be red or green or blue.
I hope so. I have no idea what to paint my knights as.
If you have a device that can run it, the mobile Freeblade game actually has a decent painter component to somewhat preview colors and parts. Uses GW paint names, though it’s doubtful they’re exact matches. Pretty quick way to faff about with ideas before putting brush to model.
Crazyterran wrote: Could also be packed with fluff and design ideas/colour schemes for different houses. All my Knights are freeblades because these are essentially space brettonians in my head, so they would all have their own livery and colours they would display and not all be red or green or blue.
I hope so. I have no idea what to paint my knights as.
Four cheers for house Gundam... errrr i mean house terryn!
gendoikari87 wrote: i see your auto cannon and raise you a MASSIVE DOCKING STATION
Yeah I didn’t repost that one because it seems to be existing sector mechanicus terrain with a few trinkets at the top.
Yeah, nothing in this is new; the basic structure is Sector Mechanicus standard, the pipes from the plasma conduits set, the cogitator terminal is from the objective set, and the welding arm and tool box are from the galvanic servo-haulers set.
gendoikari87 wrote: i see your auto cannon and raise you a MASSIVE DOCKING STATION
Yeah I didn’t repost that one because it seems to be existing sector mechanicus terrain with a few trinkets at the top.
Yeah, nothing in this is new; the basic structure is Sector Mechanicus standard, the pipes from the plasma conduits set, the cogitator terminal is from the objective set, and the welding arm and tool box are from the galvanic servo-haulers set.
looked through the gw website, if it’s not new it’s a heavy heavy kitbash
Automatically Appended Next Post: Yeah i'm going to go ahead and say it's a new kit. It looks clean and the only thing it shares with existing kits are things found across both the prometheum forge and Galvanic Magnavent.
gendoikari87 wrote: i see your auto cannon and raise you a MASSIVE DOCKING STATION
Looking through the sprues you'd need to make exactly what is shown, you'd need:
1 x Sector Mechanicus Supports sprue (uses all parts but some optional hanging cables)
1 x Sector Mechanicus Angled Walkway sprue (uses all parts but one wall section)
... Looks legit so far, but now things start to not match...
1 x Sector Machanicus Small Boiler sprue (doesn't use the big L shaped pipe, 4 end caps, right angle pipe, extractor fan or pressure hatch)
1 x Sector Mechanicus Tractor sprue (only uses welder arm, toolbox and fire extinguisher, leaving the two tractors and the trailer untouched)
1 x Plasma Conduits Straight Section sprue (only for the back of the plasma charger, leaving 3 pipe sections unused)
2 x Plasma Conduits Bends sprues (second sprue only needed for a second right angle pipe - even though you already have a spare from the Small Boiler sprue, leaving another 2 straight pipe sectons, 4 end caps and half a charging station unused)
1 x Objective sprue (leaving 2 bombs, an ammo crate, Medical servitor and escape pod unused)
unless they cut a new sprue with the parts from the tractor, Plasma Conduits and objectives that's 8 sprues, more than in any of the other Sector Mechanicus kits short of the webstore's buy 3 for the price of 3 bundles we all know and love.
I imagine its actually just a kitbash somebody at the studio made, similar to the one Duncan made when the plasma conduits came out (it actually looks a lot like that one too)
Lockark wrote: So it look's like Rex has something like the Knight-Atrapos's Lascutter. Witch if I recall is both a shooting and melee weapon?
It looks like the gravaton cannon, the lascutter is the other arm.
Err, Your pic is the graviton cannon, the one with the blades is the las cutter. HH grav tends to have those little cylinders, while the triangular las barrel is a las cutter/mining laser.
The auto cannon thing was leaked buy the same person who was responsible for the photo of that other scratch built terrain piece. I would be very surprised if that kit bash was the referenced fortification piece. Makes me doubt the cannon as official. But GW photos some awsome kit bashed terrain so maybe the inspiration for the kit.
The fact that the person who posted the autocannon has not made another comment about it, and the fact that no other information has been shown about it makes me feel like it isn't very official.
Insurgency Walker wrote: The auto cannon thing was leaked buy the same person who was responsible for the photo of that other scratch built terrain piece. I would be very surprised if that kit bash was the referenced fortification piece. Makes me doubt the cannon as official. But GW photos some awsome kit bashed terrain so maybe the inspiration for the kit.
While I see where you're coming from, all this guy is doing is leaking official photos which show both kit bashes of old kits and brand new kits. I don't doubt the authenticity of the auto cannon, as we haven't seen anything like it before and the picture is very much in keeping with how GW photographs weapon options for new kits.
Those articles almost always drop by 11EDT. it's currently 12edt
Look nobody has more reason to want it to be today more than me. I just had to sell my army to pay for car bills so i'm currently armyless. but if it the pre order announcement doesn't go up today the next slot is august.
Those articles almost always drop by 11EDT. it's currently 12edt
Look nobody has more reason to want it to be today more than me. I just had to sell my army to pay for car bills so i'm currently armyless. but if it the pre order announcement doesn't go up today the next slot is august.
They always drop by 6:30 GMT (or i guess BST atm). It’s 5 BST now. Even if Knights weren’t coming, we’d still have an article saying what was coming next week.
Those articles almost always drop by 11EDT. it's currently 12edt
Look nobody has more reason to want it to be today more than me. I just had to sell my army to pay for car bills so i'm currently armyless. but if it the pre order announcement doesn't go up today the next slot is august.
Also, I much prefer the profile of the new big knight without the shoulder turrets. It's not bad when it has them, but this version looks more like a knight and a little less like a castle on legs. (Not that I have anything against walking castles, oc).
What if you’re looking to grab some classic Knights to add to your army? Perhaps you’ve been inspired to finally bite the bullet, or perhaps you just fancy some more Knight Paladins, Knight Wardens and so on. Well, we’ve got some great news – Imperial Knights: Renegade is coming back, and it’s going to save you EVEN MORE money than before!
For those of you that missed it the first time, Imperial Knights: Renegade is a boxed game that pits two Knights against one another in epic combat. As well as being a great game in its own right, the set costs much less than buying two Knights on their own, AND even features some scenery – we’ve swapped out the older Sector Imperialis stuff for a shiny new Galvanic Magnavent. This kit’s a pretty appealing option for Chaos players too, as you’ll be able to field both Knights inside as Renegades using the rules in Index: Chaos. Handy!