Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 06:49:22


Post by: BrookM


For the Valiant Freeblade we went with:

Quality: Last of their line

Burdens: Obsessed with Vengeance & Impetuous Nature

Reason for the chosen quality and burdens is because the Freeblade is the last survivor of an Ork Waaagh!, which while a bit wasted on this chassis, still works well against large mobs. It can always be swapped out for another quality down the road, but right now the Freeblade was until recently still a Scion-Aspirant, so not as skilled or as experienced yet. Obsessed with Vengeance works really well with a Valiant and only Impetuous Nature would really land the model in a pickle, but some risks should be taken.

That said, people will probably shout that these are terribad trash choices or the like, this is all rule of cool for us.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 06:55:22


Post by: Stormonu


Justyn wrote:
what's preventing them from being characters for free? ... can't they be your warlord if you wished?


One Knight in a Super-Heavy Detachment with three full size knights can be a character for free. Aux Super Heavy Detachments don't have this ability. You can make it your Warlord, but it wouldn't get a Warlord trait unless you made it a character.


Bizarre question - can you use the undersized/understrengthed rule to bypass that - have one Knight in the Super-Heavy Detachment and make it a character?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 07:12:59


Post by: tneva82


Knight unit size is 1. Can't make understrenght unit lower than 1.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 07:14:37


Post by: Kirasu


 Stormonu wrote:
Justyn wrote:
what's preventing them from being characters for free? ... can't they be your warlord if you wished?


One Knight in a Super-Heavy Detachment with three full size knights can be a character for free. Aux Super Heavy Detachments don't have this ability. You can make it your Warlord, but it wouldn't get a Warlord trait unless you made it a character.


Bizarre question - can you use the undersized/understrengthed rule to bypass that - have one Knight in the Super-Heavy Detachment and make it a character?


No, that's not a rule. The rule (and only applies to aux. support detachment in matched play) applies to understrength units.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 07:23:54


Post by: McMagnus Mindbullets


 mrhappyface wrote:
 Mr_Rose wrote:
 mrhappyface wrote:
 Mr_Rose wrote:
Freeblades are still Freeblades in a Super Heavy Auxiliary detachment. The Freeblade qualities and burdens require only that a Freeblade model be part of a Detachment in a Battle-forged army. Nothing in there about needing to be in a Lance.
Nothing in the Lance rules says anything about Freeblades losing access to the Qualities and Burdens tables either; only that Freeblades which happen to be part of a Lance can’t benefit from a Household Tradition, and so what? They weren’t getting one if you put them in a Super Heavy Auxiliary detachment anyway.

Freeblade is one of the abilities you get from having an Imperial Knight army - I refer to my previous quote from the Codex.

What quote? The one where you mentioned a subsection heading but didn’t include the content of the subsection?
Because that subsection reads:
Freeblades
The inclusion of a FREEBLADE unit in an IMPERIAL KNIGHTS Detachment does not prevent other units in the Detachment from gaining a Household Tradition. However FREEBLADE units can never themselves benefit from a Household Tradition.

I don’t see how that affects Qualities and Burdens in the slightest…?

My mistake, the Freeblade nominating rules is on a different page.






On the page of gaining knight traditions, freeblades and characters, and I quote "Imperial knights in your army (exculding ones in super-heavy auxiliary detachments) gain the following abilities:



Knight lances

Knight traditions

Freeblades




In the Freeblades section, it says you can goose models in your army to gain the Freeblade keyword, and gain qualities and burdens. This is in the section of bonuses you get for battleforged IK armies (excluding super heavy aux detachment)


It's stupid.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 07:27:37


Post by: tneva82


But the freeblades is only for not taking traditions from others. Burdens&qualities is on another page. Thus I lose ability to not be in detachment without removing traditions but the qualities&burdens are on different page thus not affected by that,.

And the rule lost by aux detachment is fairly irrelevant as any armigers you might have alongside freeblade armiger doesn't get tradition anyway


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 07:37:00


Post by: Koatga


 McMagnus Mindbullets wrote:
 mrhappyface wrote:
 Mr_Rose wrote:
 mrhappyface wrote:
 Mr_Rose wrote:
Freeblades are still Freeblades in a Super Heavy Auxiliary detachment. The Freeblade qualities and burdens require only that a Freeblade model be part of a Detachment in a Battle-forged army. Nothing in there about needing to be in a Lance.
Nothing in the Lance rules says anything about Freeblades losing access to the Qualities and Burdens tables either; only that Freeblades which happen to be part of a Lance can’t benefit from a Household Tradition, and so what? They weren’t getting one if you put them in a Super Heavy Auxiliary detachment anyway.

Freeblade is one of the abilities you get from having an Imperial Knight army - I refer to my previous quote from the Codex.

What quote? The one where you mentioned a subsection heading but didn’t include the content of the subsection?
Because that subsection reads:
Freeblades
The inclusion of a FREEBLADE unit in an IMPERIAL KNIGHTS Detachment does not prevent other units in the Detachment from gaining a Household Tradition. However FREEBLADE units can never themselves benefit from a Household Tradition.


I don’t see how that affects Qualities and Burdens in the slightest…?

My mistake, the Freeblade nominating rules is on a different page.






On the page of gaining knight traditions, freeblades and characters, and I quote "Imperial knights in your army (exculding ones in super-heavy auxiliary detachments) gain the following abilities:




Knight lances

Knight traditions

Freeblades




In the Freeblades section, it says you can goose models in your army to gain the Freeblade keyword, and gain qualities and burdens. This is in the section of bonuses you get for battleforged IK armies (excluding super heavy aux detachment)


It's stupid.



Freeblade - keyword, and not an ability


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 07:39:08


Post by: BrookM


Okay, kindly refrain from quoting massive slabs of text and only replying with a single sentence.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 07:45:20


Post by: cuda1179


 Eldarain wrote:
Do any third party companies make replacements? Or should we just be scouring bits sellers?


What replacements are you looking for exactly? Spellcrow makes a decent gatling gun.

Here are some interesting replacement arms. https://www.ebay.com/itm/Mega-Mechanoid-Claw-with-Arm-Mount/253272999421?hash=item3af83f45fd:g:1qMAAOSwH-daFgch
https://www.ebay.com/itm/Mega-Mechanoid-Saw-with-Arm-Mount/253272987646?hash=item3af83f17fe:g:4icAAOSwLYBaFgHE


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 08:02:24


Post by: Mad Doc Grotsnik


Limping through the week, ever closer to getting my hands on more massive deth robots piloted by dudes.

Feeling a hint of excite, just hoping orders turns up on Saturday!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 08:23:26


Post by: Mr_Rose


 McMagnus Mindbullets wrote:
Spoiler:
 mrhappyface wrote:
 Mr_Rose wrote:
 mrhappyface wrote:
 Mr_Rose wrote:
Freeblades are still Freeblades in a Super Heavy Auxiliary detachment. The Freeblade qualities and burdens require only that a Freeblade model be part of a Detachment in a Battle-forged army. Nothing in there about needing to be in a Lance.
Nothing in the Lance rules says anything about Freeblades losing access to the Qualities and Burdens tables either; only that Freeblades which happen to be part of a Lance can’t benefit from a Household Tradition, and so what? They weren’t getting one if you put them in a Super Heavy Auxiliary detachment anyway.

Freeblade is one of the abilities you get from having an Imperial Knight army - I refer to my previous quote from the Codex.

What quote? The one where you mentioned a subsection heading but didn’t include the content of the subsection?
Because that subsection reads:
Freeblades
The inclusion of a FREEBLADE unit in an IMPERIAL KNIGHTS Detachment does not prevent other units in the Detachment from gaining a Household Tradition. However FREEBLADE units can never themselves benefit from a Household Tradition.

I don’t see how that affects Qualities and Burdens in the slightest…?

My mistake, the Freeblade nominating rules is on a different page.


On the page of gaining knight traditions, freeblades and characters, and I quote "Imperial knights in your army (exculding ones in super-heavy auxiliary detachments) gain the following abilities:


Knight lances

Knight traditions

Freeblades


In the Freeblades section, it says you can goose models in your army to gain the Freeblade keyword, and gain qualities and burdens. This is in the section of bonuses you get for battleforged IK armies (excluding super heavy aux detachment)


It's stupid.

You do realise there are only two abilities on that page? Specifically Knight Lances and Household Traditions. The bit about Freeblades is a sub-heading under Household Traditions, not a separate ability. I also quoted the entire text of that sub-heading above; please go back and re-read it and tell me where/how it even mentions Qualities and Burdens?

Also, the page that tells you about keywords is the one that tells you how to nominate a unit as a Freeblade, not the one that describes lances and traditions. Then the actual Freeblade Qualities and Burdens page tells you how to assign them:
If your army is Battle-forged, then before the battle you can give one FREEBLADE unit in each Detachment Qualities and Burdens.

There; all you need is a detachment (no type specified) in a battleforged army, that contains at least one Freeblade. Heck, it could be the LoW slot in a Supreme Command if you wanted.
I suppose it should be pointed out that an entire Super-Heavy Detachment full of Freeblades would then only have one model with Q&B and no Tradition though it would still be a Lance and one could be a character with a Warlord Trait.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 08:41:52


Post by: Crazyterran


Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.

Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 14:35:57


Post by: Warhams-77


Halandaar - B&C

In case this wasn't already mentioned anywhere, the Armiger Warglaives will be available outside of Forgebane and go up for pre-order this Saturday; same price as Helverins.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 15:20:27


Post by: drbored


Remember guys, once the Codex is released officially, send your clarification requests to the GW 40k FAQ e-mail so that the FAQ that comes out 2 weeks after the Codex can address all of those things.

If things like Armigers not counting for CP, or the stuff you're arguing about now aren't in there, then all of you keyboard warriors aren't doing your job.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 15:30:35


Post by: Khadorstompy


Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.

Thinking House Krast works best.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 15:54:04


Post by: ph34r


 Crazyterran wrote:
Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.

Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 16:08:34


Post by: LunarSol


drbored wrote:
Remember guys, once the Codex is released officially, send your clarification requests to the GW 40k FAQ e-mail so that the FAQ that comes out 2 weeks after the Codex can address all of those things.

If things like Armigers not counting for CP, or the stuff you're arguing about now aren't in there, then all of you keyboard warriors aren't doing your job.


Armigers don't count for CP because there's a rule that specifically prevents them from counting for CP. There's literally no reason for that rule other than to deny CP from SHDs that use Armigers to reach minimum size.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 16:39:30


Post by: Mr_Rose


Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.

Thinking House Krast works best.


You need at least two more big Knights to have a Household Tradition and a Warlord Trait.

ph34r wrote:
 Crazyterran wrote:
Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.

Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?

No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 16:42:01


Post by: LunarSol


 Mr_Rose wrote:

No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.


How does the burden apply before you've failed the roll?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 16:47:28


Post by: tneva82


drbored wrote:
Remember guys, once the Codex is released officially, send your clarification requests to the GW 40k FAQ e-mail so that the FAQ that comes out 2 weeks after the Codex can address all of those things.

If things like Armigers not counting for CP, or the stuff you're arguing about now aren't in there, then all of you keyboard warriors aren't doing your job.


When has 2 week faq's have changed rules dramatically?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 16:48:09


Post by: BrookM


 LunarSol wrote:
 Mr_Rose wrote:

No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.


How does the burden apply before you've failed the roll?
It specifically mentions Exiled in Shame as having a negative modifier on the roll.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 16:49:34


Post by: tneva82


 Mr_Rose wrote:
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.

Thinking House Krast works best.


You need at least two more big Knights to have a Household Tradition and a Warlord Trait.



No he doesn't. He'll be short on cp but wl and traditions he has.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 16:54:28


Post by: Mr_Rose


 LunarSol wrote:
 Mr_Rose wrote:

No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.

How does the burden apply before you've failed the roll?

The modifier isn’t part of the Burden; it’s part of the general burden selection rules that describe how you trigger them. But it only applies for that one specific burden, so we treat it as though it’s part of it as a convenient shorthand. Kinda like how people used to talk about “parry saves” back in 8th edition WFB despite no such thing actually existing.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 17:00:19


Post by: gungo


I’m not even against having 1 knight in a superheavy detachment required for CP but the fact it requires 3 is really poorly thought out and ruins this book for all by fluff play.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 17:29:27


Post by: Khadorstompy


 Mr_Rose wrote:
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.

Thinking House Krast works best.


You need at least two more big Knights to have a Household Tradition and a Warlord Trait.


Am I reading this wrong or doesn't that just prevent you from getting the CP.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 18:34:09


Post by: jearrington


Khadorstompy wrote:
 Mr_Rose wrote:
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.

Thinking House Krast works best.


You need at least two more big Knights to have a Household Tradition and a Warlord Trait.


Am I reading this wrong or doesn't that just prevent you from getting the CP.


You are correct, as you only need 3 big knights if you want the CP for the SHD. You can take a big night and armigers and then choose a knight to be a character etc.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 18:35:38


Post by: MajorWesJanson


Too bad knight lance doesnt say command benefit changed to +1 cp for each questoris or dominus pattern knight in the detachment.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 18:36:59


Post by: Mr_Rose


jearrington wrote:
Khadorstompy wrote:
 Mr_Rose wrote:
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.

Thinking House Krast works best.


You need at least two more big Knights to have a Household Tradition and a Warlord Trait.


Am I reading this wrong or doesn't that just prevent you from getting the CP.


You are correct, as you only need 3 big knights if you want the CP for the SHD. You can take a big night and armigers and then choose a knight to be a character etc.

Yeah, I keep getting those switched around in my head, sorry.
 MajorWesJanson wrote:
Too bad knight lance doesnt say command benefit changed to +1 cp for each questoris or dominus pattern knight in the detachment.

Yeah, that would be good. But it would also be nice if Auxiliaries could get a Tradition too. Maybe only if there’s a Lance in the army, and it has to be the same Tradition as the Lance?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 20:31:48


Post by: Nitefly


This whole CP issue could just be resolved if rather than "3 big knights", a warglaive unit contained a minimum of 2 warglaives.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 20:41:47


Post by: Cephalobeard


Nitefly wrote:
This whole CP issue could just be resolved if rather than "3 big knights", a warglaive unit contained a minimum of 2 warglaives.


Whoa, it's almost like that's how the boxes come, too.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 20:47:54


Post by: BrookM


From Facebook:



Compatible heads and face plates is nice.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 21:04:37


Post by: McMagnus Mindbullets


I apologize, after rereading again I see that I WAS wrong
Sorry about that.

Anyway....


This is a good sign.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 21:11:53


Post by: Mr_Rose


You know how the preceptor combi-kit is coming out later in the year? I had a thought; what if it’s not just an extra sprue? What if they’ve modified the kit so the legs are poseable, like the Dominatus class?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 21:15:50


Post by: LunarSol


 Mr_Rose wrote:
You know how the preceptor combi-kit is coming out later in the year? I had a thought; what if it’s not just an extra sprue? What if they’ve modified the kit so the legs are poseable, like the Dominatus class?


No reason to assume this. They're in the exact same pose in the picture. Seems highly unlikely they'd drop the cast to cut a new mold and make it a multi-kit with all the old weapon options still.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 21:16:46


Post by: BrookM


I very much doubt it, if that were the case we would already see it with the preview model shown in the article a bit back.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/07 21:28:31


Post by: Daedalus81


 McMagnus Mindbullets wrote:
I apologize, after rereading again I see that I WAS wrong
Sorry about that.

Anyway....


This is a good sign.


Don't get your hopes up on changing such a rule right away.

Best guess is they didn't want an army with 3 detachments each with a knight and 2 amigers to max out on CP and remove any other reasonable list building option for knights.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 03:44:40


Post by: ph34r


 Mr_Rose wrote:
ph34r wrote:
 Crazyterran wrote:
Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.

Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?

No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.
Ok, then I definitely don't understand this 'burden'... is it a burden that is actually an advantage? Why would anyone ever not take that? Am I missing something?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 03:55:52


Post by: Doctor-boom


 ph34r wrote:
 Mr_Rose wrote:
ph34r wrote:
 Crazyterran wrote:
Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.

Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?

No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.
Ok, then I definitely don't understand this 'burden'... is it a burden that is actually an advantage? Why would anyone ever not take that? Am I missing something?

Yeap. That if you fail that test with that burden, the penalty is much worse than the other burden: no stratagem really hurt for an army thats based on them.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 04:01:07


Post by: ph34r


Aah, ok. Thanks for the clarification.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 09:18:49


Post by: Mr_Rose


Actually, I had a question about that; there are several stratagems that you can activate at the beginning of the game and remain so until the end, like the ironhail stubbers one.
If you have a Freeblade, who would otherwise be affected by the stratagem, who fails their burden roll and suddenly can’t be affected by stratagems, they would lose access to the enhanced ammo, yes?
Similarly, if you used Exalted Court to give them a Warlord trait, they would no longer be affected by it (for a continuous effect), nor be able to activate an activated effect?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 09:41:17


Post by: Silentz


Good question. You could rule that it doesn't apply for that turn... although I would personally play it that you can't do any new strats on it this turn but ones that are already in force continue to work.

It's not clear either way though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 09:42:23


Post by: gendoikari87


 Mr_Rose wrote:
Actually, I had a question about that; there are several stratagems that you can activate at the beginning of the game and remain so until the end, like the ironhail stubbers one.
If you have a Freeblade, who would otherwise be affected by the stratagem, who fails their burden roll and suddenly can’t be affected by stratagems, they would lose access to the enhanced ammo, yes?
Similarly, if you used Exalted Court to give them a Warlord trait, they would no longer be affected by it (for a continuous effect), nor be able to activate an activated effect?
Since the strategem changes these things before the first turn they would get to keep them.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 10:09:20


Post by: gungo


 Daedalus81 wrote:
 McMagnus Mindbullets wrote:
I apologize, after rereading again I see that I WAS wrong
Sorry about that.

Anyway....


This is a good sign.


Don't get your hopes up on changing such a rule right away.

Best guess is they didn't want an army with 3 detachments each with a knight and 2 amigers to max out on CP and remove any other reasonable list building option for knights.
even with 6 armigers and 3 knights and 12cp this is still not that conpetitive of a list. You are better off with a soup list that contains Guard which is not really hurt by the current restrictions. Furthermore the rule of 3 and point limits basically make this list completely inflexible. You can only field exactly 3 units of Warglaives consisting of 1 model and 3 units of helligers consisting of 1 model and one of your knights needs to be a gallant and no dominus class knights to even fit under 2k. That’s hardly removing any other list building option.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 11:42:40


Post by: Irbis


So, from what I see, you can have freeblade armigers? And, seeing they are 0 CP anyway, best way to add armiger to army is adding them as freeblade SH auxiliary units as there is literally no point of doing so in lance until you have 3+ of them?

By the way, mechanicus knights have no keywords in common with mechanicus and thus can't be taken in one detachment with AM, correct?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 12:00:53


Post by: Cephalobeard


Fun lore discrepancy isn't it?

"These are Armigers. They're knightly squires!"

"Wow, very cool GW."

"Don't you dare try and use them in your army, though, because if you do you get no command points, despite literally having a Lord leading his squires in your army."


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 12:28:50


Post by: Sunny Side Up


Arguably, the Knight book is the only one doing it right.

You got fewer, more elite models .. get extra command points to represent fewer, but better-trained/more elite guys fighting in an elite and advanced style of warfare.

Field more, less elite models, get fewer command points/cp penalties, as the chaff is less trained and it's harder to whip larger fighting forces into shape for advanced warfare techniques. Instead you make it up with board presence, more bodies and more guns.


Now if we'd just errata all other Codexes to follow that format, we'd be getting somewhere


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 12:38:35


Post by: tneva82


 Irbis wrote:
So, from what I see, you can have freeblade armigers? And, seeing they are 0 CP anyway, best way to add armiger to army is adding them as freeblade SH auxiliary units as there is literally no point of doing so in lance until you have 3+ of them?

By the way, mechanicus knights have no keywords in common with mechanicus and thus can't be taken in one detachment with AM, correct?


Well 1 of them will get benefits and burdens


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 12:54:15


Post by: Mad Doc Grotsnik


That's my shiny new toys on the way!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 12:54:29


Post by: Daedalus81


gungo wrote:
even with 6 armigers and 3 knights and 12cp this is still not that conpetitive of a list. You are better off with a soup list that contains Guard which is not really hurt by the current restrictions. Furthermore the rule of 3 and point limits basically make this list completely inflexible. You can only field exactly 3 units of Warglaives consisting of 1 model and 3 units of helligers consisting of 1 model and one of your knights needs to be a gallant and no dominus class knights to even fit under 2k. That’s hardly removing any other list building option.


Rule of 3 doesn't stop it - points will.

Even then:

Knight
Helverin
Helverin

Knight
Warglaive
Warglaive

IG Battlaion

That would have been 14 CP instead of 8. There are a lot of REALLY powerful stratagems and i'm not sure they should have unfettered access like that.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 13:06:24


Post by: Mad Doc Grotsnik


As I said in an earlier post, relative lack of CPs is offset by the sheer difficulty of facing against Knights.

8th Ed has helped somewhat, but it's still an army comprised entirely of fast moving, very tough units with good firepower. There's units out there that'll prove little more than a speed bump. Dark Eldar will struggle horribly in particular, as they don't get to poison Knights, and their most potent anti-tank options aren't exactly difficult to kill off in the first couple of turns.

Then there's the other thing about Stratagems. My Necrons, because they just don't, don't include any Canoptek units. Nothing against them, just haven't bought any. So there's a slew of Stratagems in the Necron Codex I'm just not gonna use.

With Knights, we can't pack in a great variety of unit types - so we'll likely (I've not bothered reading/viewing the early release stuff) not actually have that many Stratagems open to a given army - so how many CPs will we actually need?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 14:23:27


Post by: Crazyterran


People seem to want to load up on relics and WLT. I don’t really see the need for a paragon fist for example, since you are more likely to just squeeze something to death or kill it with a normal swing of a reaper chainsword. Anything smaller than a tank you might as well stomp.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 15:57:12


Post by: Cephalobeard


Well, when some Warlord traits give 4++ vs shooting, 5++ vs melee, and some relics give you a 2+ armor or rerolling wounds, I can see why you'd want to maximize.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 16:14:33


Post by: Mr_Rose


 Mad Doc Grotsnik wrote:
With Knights, we can't pack in a great variety of unit types - so we'll likely (I've not bothered reading/viewing the early release stuff) not actually have that many Stratagems open to a given army - so how many CPs will we actually need?

There are two (IIRC) stratagems that only apply to Armigers and one that only applies to Dominuses; all the others apply to Questoris, Questoris and Dominus, or everyone.
The great filter on stratagems isn’t units, it’s whether you roll Imperialis or Mechanicus; something like fifteen are gated behind either of those choices.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 16:33:17


Post by: ListenToMeWarriors


 Mad Doc Grotsnik wrote:
That's my shiny new toys on the way!


I am fast nearing 40 and am very excited having got my notification email about my incoming Knights. The Renegade set is just too good a deal to pass up on.

Have we seen any reviews of the datasheet cards? I just wish these were available for all armies as a useful reference guide.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 16:59:13


Post by: Ragweek


Hmmmm

Just got an order delayed message from triplehelix games! Saying my knights and codex could be delayed by up to two weeks!

Omg I will not be using them as I know if I wasn't so lazy and did the 30 minute drive o would have them tomorrow!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 18:16:12


Post by: Leo_the_Rat




Based on this leak I encountered a problem, when I look through the households I can't find the one that doubles your remaining wounds for combat table purposes (House shadow something). I thought that it was in a preview from the web. Can someone please confirm that I am blind and tell me where it is in the codex (if at all).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 18:17:19


Post by: Asmodai


Leo_the_Rat wrote:


Based on this leak I encountered a problem, when I look through the households I can't find the one that doubles your remaining wounds for combat table purposes (House shadow something). I thought that it was in a preview from the web. Can someone please confirm that I am blind and tell me where it is in the codex (if at all).


House Hawkshroud - it's in the first picture in the link.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 18:24:54


Post by: Floris


Ragweek wrote:
Hmmmm

Just got an order delayed message from triplehelix games! Saying my knights and codex could be delayed by up to two weeks!

Omg I will not be using them as I know if I wasn't so lazy and did the 30 minute drive o would have them tomorrow!


They sold their launch allocation on the day advance orders went up, the website and product makes it clear the Renegade set is available on back order.
I spoke to their customer service today and they have another batch on its way to them.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 19:39:36


Post by: Mad Doc Grotsnik


ListenToMeWarriors wrote:
 Mad Doc Grotsnik wrote:
That's my shiny new toys on the way!


I am fast nearing 40 and am very excited having got my notification email about my incoming Knights. The Renegade set is just too good a deal to pass up on.

Have we seen any reviews of the datasheet cards? I just wish these were available for all armies as a useful reference guide.


I just turned 38, and I’m still nearly weeing myself with excite!

I’ve always loved Knights, but having three different classes is really something else!

And I still can’t wait to see what Forgeworld offers for these kits! I’m dubious of my skills for assemble large resin kits (especially with ball joints...), so haven’t invested in the non-hybrid kits they offer. The Dominus chassis in particular makes me keen to see!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 21:18:56


Post by: GoatboyBeta


I have a feeling GW will have plans for the Armiger and Dominus classes so FW may be restricted in what they are allowed to do for them beyond cosmetic stuff(which would be most welcome). But hopefully they will be allowed to go wild with the Questoris frame.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 21:26:37


Post by: JohnnyHell


Live-action trailer is badass.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 21:40:08


Post by: godswildcard


I get why Armigers don't give up command points. That said, I don't understand why they didn't add more command points per detachment for Knights. 6 for a super heavy detachment instead of three would be better I think. That would start you with nine and you could add to it if you wanted with other detachments.

Also, I'm confused. I thought that the imperium keyword wasn't enough for a battle forged army any more as per the beta faq, so how are people getting more command points with guard added to Knights?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 22:01:22


Post by: Leo_the_Rat


The army can be battle forged through any key word. A detachment must have the same key word except Imperium, Chaos or Eldar. So your entire army can be linked via Imperium but your detachments must have internal consistency without that key word.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/08 23:21:53


Post by: MajorWesJanson


Picked mine up already. After building 5 quest or is hulls, the domino's does take a while. But it does look good.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 09:14:21


Post by: Mad Doc Grotsnik


Just awaiting the Postie

Which is irritating, because I’ve got stuff to do!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 10:01:16


Post by: Karhedron


Either/Or wrote:
Is the storm spear middle launcher still the go-to carapace weapon? Worth taking the AA autocannons?

I think Spear is still the go-to choice. Icarus is decent if you are expecting flying targets. Remember you can use the "Skyreaper Protocols" stratagem to gain rerolls vs flying targets if you need to. This is probably more useful that the situationally useful Icarus.

Ironstorm is handy if you want to bombard infantry that your opponent has hidden out of LOS like objective grabbers. It also works quite well with House Raven as you can reroll 1s including number of shots.

But overall, Stormspear would be my default choice.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 10:44:39


Post by: Mr_Rose


I think GW made a tactical mistake with the revised Renegade box; they should have included the sacristan forgeshrine sprue. With how daft the rules are for it, it might be the only way they shift those things to anyone but completionists…

Also, I has my stuffs! Dark Sphere have really picked up their preorder game lately.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 10:45:33


Post by: gungo


 Daedalus81 wrote:
gungo wrote:
even with 6 armigers and 3 knights and 12cp this is still not that conpetitive of a list. You are better off with a soup list that contains Guard which is not really hurt by the current restrictions. Furthermore the rule of 3 and point limits basically make this list completely inflexible. You can only field exactly 3 units of Warglaives consisting of 1 model and 3 units of helligers consisting of 1 model and one of your knights needs to be a gallant and no dominus class knights to even fit under 2k. That’s hardly removing any other list building option.


Rule of 3 doesn't stop it - points will.

Even then:

Knight
Helverin
Helverin

Knight
Warglaive
Warglaive

IG Battlaion

That would have been 14 CP instead of 8. There are a lot of REALLY powerful stratagems and i'm not sure they should have unfettered access like that.
yes this is a better list then a pure knight list as I said before. The fact is people will still create similar lists with the curent restriction and it’s still not all that great especially with 2 knights and a barebone battalion. The lance rule it’s basically pointless and trying to solve an issue that doesn’t exist. Also going from 8 to 14 is hardly unfethered access.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 11:48:07


Post by: Binabik15


Got the Renegade box.

Now how to split that Warden sprue between my brother and I?!

And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 12:05:01


Post by: Mad Doc Grotsnik


Got me Darksphere order. But Wargames Armoury’s seems to remain in transit :(


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 12:08:32


Post by: H.B.M.C.


My stuff ain't shipping 'til Tuesday.

Long weekend in Oz ya see.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 13:21:15


Post by: GoatboyBeta


One of each Dominus class, one box of Helverins, four Warglaives I've been saving from Forgebane, two copy's of Renegade and the Codex. My wallet hates me, but it should scratch the stompy death robot itch until Titanicus launches.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 13:31:38


Post by: BrookM


Worried for a bit there I couldn't pick up my stuff, the GW store employee being sick today, but they brought in someone else to keep the release rolling, so dodged a bullet there.

Quite chuffed with the massive pile of boxes, paints and whatnot.

But first, sit down and read the codex.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 14:43:29


Post by: casvalremdeikun


My order is shipping finally. Won't be here until next Friday.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 14:58:12


Post by: BrookM


For those still curious: A Castellan or Valiant cannot take duplicate arm weapons or triple carapace-mounted weaponry.

The fluff itself is brought more up to speed with current events and it's pretty clear that Andy Clark has had a hand in the writing if you're familiar with his novels.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 15:10:33


Post by: casvalremdeikun


 BrookM wrote:
For those still curious: A Castellan or Valiant cannot take duplicate arm weapons or triple carapace-mounted weaponry.

The fluff itself is brought more up to speed with current events and it's pretty clear that Andy Clark has had a hand in the writing if you're familiar with his novels.
That is a bit unfortunate, since I would like triple cannons on a Valiant to shore up it's long distance firing, but oh well. At least now I don't have to wait until the bits hit eBay.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 16:29:42


Post by: ListenToMeWarriors


Has anyone else's Renegade box arrived without the instructions for making the Galvanic Magnavent? I am not fussed as I plan on freestyling it anyway but just wondering if it was just a mispack or it just comes without instructions.

I caved and bought a Castellan as well, double missiles and a single cannon for me...that saves a whole 11 points.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 16:49:44


Post by: BrookM


Just checked my box, no instructions either, I think it was the same for the previous Renegade set, no instructions for the building either.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 17:17:53


Post by: JBSchroeds


 BrookM wrote:
Just checked my box, no instructions either, I think it was the same for the previous Renegade set, no instructions for the building either.

My copy of the previous Renegade box had instructions for the buildings.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 17:25:54


Post by: BrookM


Damn it, that's two for two for me then. I had to build those buildings using the pictures on the box and the site.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 19:10:40


Post by: Scott-S6


Koatga wrote:
Codex [link]

You might want to take that down. Posting links to pirated rules attracts the winged monkeys from GW's legal team.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 19:59:33


Post by: BrookM


Did someone say pirates?

Please do NOT post these things here.





Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 21:39:31


Post by: ListenToMeWarriors


 BrookM wrote:
Damn it, that's two for two for me then. I had to build those buildings using the pictures on the box and the site.


Cheers for the confirmation BrookM, seems like an odd thing to skimp on but given the inherent value of the Renegade box I am not too fussed.

Have built my Castellan, am very impressed with the sprue design and layout. Just wish they could have snuck a few extra faceplates into the kit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 21:55:21


Post by: BrookM


So far I've only built my shrine and a single Helverin, loving it so far.

Did a quick view of the codex, not a lot of new fluff as expected, though a pair of new Freeblades are shown off, including an Armiger with a kickass WWI German fighter inspired carapace paint job.

The tapestry of glory has some neat bits in there, I especially liked the "Here be Dragons" bit.

Also spotted a massive goof by the writers / editors: the sample armies shown (1x Questoris, 1x Dominus, 1x Armiger, and the big Terryn one) state that with the armies listed you get 6 and 9 CP's respectively, despite including Armiger(s).. derp!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 21:58:41


Post by: OrlandotheTechnicoloured


Sound like the no-cp for Armigers may have been a relatively late change (after somebody realised that you could perhaps spam out rather more than anticipated if you only brought them)


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 22:17:28


Post by: chimeara


 Binabik15 wrote:
Got the Renegade box.

Now how to split that Warden sprue between my brother and I?!

And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.

Does it come with updated Chaos rules?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 22:22:04


Post by: Mad Doc Grotsnik


That’s my Valiant and Helverins built.

Both very nice kits, and incredibly little wastage on the Valiant.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 22:23:18


Post by: BrookM


 chimeara wrote:
 Binabik15 wrote:
Got the Renegade box.

Now how to split that Warden sprue between my brother and I?!

And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.

Does it come with updated Chaos rules?
Updated, don't know, but it does come with rules for all Questoris variants, including the Renegade version.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 22:38:33


Post by: Mr_Rose


 chimeara wrote:
 Binabik15 wrote:
Got the Renegade box.

Now how to split that Warden sprue between my brother and I?!

And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.

Does it come with updated Chaos rules?

I dunno about “updated” but there’s definitely a chaos Knight datasheet in the back of the book. 25 power, can take any combination of arms and carapace weapon. Tags are CHAOS, QUESTOR TRAITORIS, TITANIC, VEHICLE, RENEGADE KNIGHT and it has the updated titanic vehicle rule that includes Swarms.
I guess you can use the points from the Index until they get around to publishing a point cost and/or issuing errata for the Index.

One thing that did get updated though; the game itself. The core rules are identical but the fluff is advanced such that the Litany of Destruction beat Ever-Stalwart and now the Imperium has sent in a Mechanicus-aligned Knight to finish the job. And the scenarios also account for the different terrain too.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/09 23:07:59


Post by: Prometheum5


 Mr_Rose wrote:
 chimeara wrote:
 Binabik15 wrote:
Got the Renegade box.

Now how to split that Warden sprue between my brother and I?!

And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.

Does it come with updated Chaos rules?

I dunno about “updated” but there’s definitely a chaos Knight datasheet in the back of the book. 25 power, can take any combination of arms and carapace weapon. Tags are CHAOS, QUESTOR TRAITORIS, TITANIC, VEHICLE, RENEGADE KNIGHT and it has the updated titanic vehicle rule that includes Swarms.
I guess you can use the points from the Index until they get around to publishing a point cost and/or issuing errata for the Index.

One thing that did get updated though; the game itself. The core rules are identical but the fluff is advanced such that the Litany of Destruction beat Ever-Stalwart and now the Imperium has sent in a Mechanicus-aligned Knight to finish the job. And the scenarios also account for the different terrain too.


I just cracked my box open but haven't read that yet. I'm kinda glad they kept some continuity btw Renegade boxes, it seems like a fun stompy bot fight game on its own. Seems like Litany would have a much tougher matchup against a Crusader, tho.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 03:09:39


Post by: H.B.M.C.


Do you need instructions for the new terrain? The Sector Mechanicus stuff is pretty intuitive.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 03:19:30


Post by: MajorWesJanson


 Prometheum5 wrote:
 Mr_Rose wrote:
 chimeara wrote:
 Binabik15 wrote:
Got the Renegade box.

Now how to split that Warden sprue between my brother and I?!

And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.

Does it come with updated Chaos rules?

I dunno about “updated” but there’s definitely a chaos Knight datasheet in the back of the book. 25 power, can take any combination of arms and carapace weapon. Tags are CHAOS, QUESTOR TRAITORIS, TITANIC, VEHICLE, RENEGADE KNIGHT and it has the updated titanic vehicle rule that includes Swarms.
I guess you can use the points from the Index until they get around to publishing a point cost and/or issuing errata for the Index.

One thing that did get updated though; the game itself. The core rules are identical but the fluff is advanced such that the Litany of Destruction beat Ever-Stalwart and now the Imperium has sent in a Mechanicus-aligned Knight to finish the job. And the scenarios also account for the different terrain too.


I just cracked my box open but haven't read that yet. I'm kinda glad they kept some continuity btw Renegade boxes, it seems like a fun stompy bot fight game on its own. Seems like Litany would have a much tougher matchup against a Crusader, tho.


They fought in 7th, so the Gatling would have been worthless against the front arc, and the battle cannon not the best. Litany had a reaper, so would just need to get to cc and roll a single 6 on destroyer.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 06:53:41


Post by: BrookM


Renegade uses a different set of rules to play, none of the rules of 7th or 8th are used for this. ALL attacks are against the front arc, due to the Code Chivalric being used during these duels.

An added bonus though is that the set comes with relevant datasheets and a core rules fold-out.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 08:32:48


Post by: Crazyterran


Why would Litany if Damnation adhere to the code chivalric?
Lol


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 09:16:49


Post by: Justyn


Not every Villain has no honor. In fact many of them are quite honorable. This is a Villainous Knight after all, not some random thug off the street who happens to get a giant robot mysteriously.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 09:49:06


Post by: Crazyterran


It’s literally an insane person continuously chanting in high gothic - might even be possessed. Just seems strange is all.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 12:03:43


Post by: Insurgency Walker


 Crazyterran wrote:
It’s literally an insane person continuously chanting in high gothic - might even be possessed. Just seems strange is all.


You summed it up right there, "literally insane". Anything can make sense when nothing makes sense.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 12:15:41


Post by: BrookM


Quite so, perhaps a bit of the mental conditioning still remains that makes the fallen Knight still behave in accordance with the set rules and standards for duelling with another Scion.

Just wrapped up the sub assemblies of the Valiant, quite an enjoyable build. The legs are modular enough that with some cutting you can produce new poses unlike the two out of the box. I tried having it stand on some ruins but sadly it cannot raise its legs that high.

Oh well, settled for replacing the Siege Breaker cannons with spare Taurox gatling cannons instead, almost a perfect fit aside from some minor trimming.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 13:24:05


Post by: ListenToMeWarriors


Just playing around with construction and the Paladin/Errant etc body looks great on the Dominus Class legs, equally the Dominus body looks good on the original Knight legs. Plenty of chance for playing around between the kits if you are just into modelling and painting.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 14:30:35


Post by: Nicorex


ListenToMeWarriors wrote:
Just playing around with construction and the Paladin/Errant etc body looks great on the Dominus Class legs, equally the Dominus body looks good on the original Knight legs. Plenty of chance for playing around between the kits if you are just into modelling and painting.


How much does that change the height profile of those knights? Please share a couple of pics.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 15:00:20


Post by: Gunrunner1775


summary: in my local meta, 2000 points is the "norm",

for me to have a viable flexible tactical Knight army list, I will be forced to take a battalion of "allied" forces to have a semi useful amount of command points, looks like standard 2000 point knight list as it currently stands in the new codex, you will start with 6 command points, and about 4-5 knights,

for any reasonable amount of command points, will result in a force of only 3 knights and a supporting battalion on the average, starting you with 5+3+3 command points

suggestion: take that supporting allied detachment seriously, my observations have seen a couple of folks just grabbin a few guard infantry and HQ and slappin them on the field and mostly ignoreing them..

Overall, i think im gonna go with the full blown combined arms mentality, Knights supporting my Infantry


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 15:28:34


Post by: Mad Doc Grotsnik


Not for me I’m afraid.

With no judgement or comment on the preferences of others, I’m well up for the low CP challenge of fielding nothing but Knights.

As an old school nerd, I’ve never really been comfortable with allies. Nothing inherently wrong with them, just not my bag. Seriously, everyone do whatever you fancy, this isn’t a criticism!

Looking through the Codex, I reckon I can field a good combo of big boys and Helverins to give most armies a really hard time -especially if I field four Helverins, as it’s my expectation that my foe will have to be savvy enough to concentrate firepower on the right target at the right time to make much of an impact.

For me, the Helverins will be used to back up a Valiant, which’ll be getting right up in their faces ASAP. Helverins don’t need to get quite so close of course (60” range is ridiculous, but welcome), and used to knock sizeable dents in enemy assault infantry, allowing the Conflagation Cannon to do serious Overwatch damage, whilst the other guns on the Valiant start chipping away at suitable targets, ready for the two regular Knights (double Dakka and Errant) to finish the job off.

My plan is to use my overwhelming firepower to dictate the flow of the battle. Pour it on with thought, see if I can’t get my opponent riled enough to forgo objectives in favour of vengeance.

Not completely sure just how well it’ll work, but it ought to be fun finding out, no?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/10 15:35:14


Post by: CragHack


Picked up the codex today... Can't be bothered to peel the shrink wrap away

Dice are interesting.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 02:29:14


Post by: Snord


Having sworn that I wouldn't buy any more plastic for 8th Edition apart from Primaris stuff, I picked up the Renegade set yesterday. And the Knight codex. While the single Knight kit is arguably a bit overpriced, the Renegade set is a 'bargain'. The only downside is that there's just 1 Warden sprue. So now I have 2 Knight kits underway. I guess that would be part of the reason for GW's improved financial performance...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 03:07:58


Post by: Justyn


There are a great many reasons for their improved performance financially. Foremost would be interacting with their customer base in a positive way and trying to give them what they are asking for.

Personally I'm getting one of the Knight Renegade boxes and one of the big Knights, though I have not determined which yet, they both have their good points. Later I'll get some dakka Armigers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 05:13:23


Post by: H.B.M.C.


 Crazyterran wrote:
Why would Litany if Damnation adhere to the code chivalric?
Lol
Because writing rules is hard!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 05:17:57


Post by: Stormonu


I envy all who've gotten to try their new stuff out, still waiting for my purchases to make it from E-bay (though the discount is worth the wait).

Looks like my army is going to be a combination of Knights and Custodes, curious to see how that plays out. May have to start finally playing 2,000 point games instead of 1,000 point games.

What do people think of the datacards?

Spoiler:

Personally, I like that GW is printing them and would love to see more, but it's slightly irksome there's no points reference (just power) and the print is too small for my tired, old eyes to read without my magnifiers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 06:19:42


Post by: BrookM


Datasheets and unit datacards only list the rough power levels, never the point costs. Main reason for doing so makes it easier to errata or fix point costs without having to reprint a codex or instruction booklet over and over again.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 07:55:41


Post by: Justyn


Not printing the points costs in the unit entry or on Datasheets is still a giant pain in the ass. Putting them in the back of the book seemed like a great idea when they first implemented it. However when chapter approved came out and the points costs were changed, the new points were not in complete lists. So now to choose a unit I need to consult the Unit Entry, Flip to the points costs in the back of the book, consult the Chapter Approved. If they had released whole new points lists I'd have gone with the idea. But they are not making it easier, they are making it more complicated. Personally my Codex are not collectors items so I write the points value on the relevant page. When there is a change, dear god I erase it and put the correct points in. Making it so there are 3 places to get the information I need for one unit is not making it easier. And next fall when Chapter Approved II comes out, 4 places for some units..... Really, just make a points list for each army GW that people can download with their FAQ and print out. That would at least reduce it to the original 2.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 08:39:34


Post by: Mymearan


Justyn wrote:
Not printing the points costs in the unit entry or on Datasheets is still a giant pain in the ass. Putting them in the back of the book seemed like a great idea when they first implemented it. However when chapter approved came out and the points costs were changed, the new points were not in complete lists. So now to choose a unit I need to consult the Unit Entry, Flip to the points costs in the back of the book, consult the Chapter Approved. If they had released whole new points lists I'd have gone with the idea. But they are not making it easier, they are making it more complicated. Personally my Codex are not collectors items so I write the points value on the relevant page. When there is a change, dear god I erase it and put the correct points in. Making it so there are 3 places to get the information I need for one unit is not making it easier. And next fall when Chapter Approved II comes out, 4 places for some units..... Really, just make a points list for each army GW that people can download with their FAQ and print out. That would at least reduce it to the original 2.


Wait, Chapter Approved only has changed points values? That's weird, for AoS they always have the complete list.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 09:14:23


Post by: alleus


Picked up all my stuff yesterday. Packed up the Castellan and Renegade boxes. I have some work to do..

Started with the Castellan, have gotten the basic skeleton built. For the Questoris Knights I found some posable resin legs on eBay that I'm waiting for. My main issue with the regular Knights are their monopose legs, so hopefully these resin ones will spice mine up a bit!

Also need to build my Atrapos and Lancer.. soooo muuuuch wooooooork


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 09:40:51


Post by: H.B.M.C.


Do people recommend painting everything prior to putting the armour plates on?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 09:45:10


Post by: casvalremdeikun


 H.B.M.C. wrote:
Do people recommend painting everything prior to putting the armour plates on?
I have been. There are so many nooks and crannies that are hard to reach with the plates in place.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 10:10:27


Post by: Justyn


Do people recommend painting everything prior to putting the armour plates on?


Yes, very much so.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 10:15:06


Post by: Mr_Rose


 casvalremdeikun wrote:
 H.B.M.C. wrote:
Do people recommend painting everything prior to putting the armour plates on?
I have been. There are so many nooks and crannies that are hard to reach with the plates in place.

Yeah, pretty much this. The knee and thigh plates are close enough to flush with the superstructure that it doesn’t mater so much, and the top carapace is its own thing anyway, but the shoulders, shins, and chest plate cover a bunch of detail that is still visible if you pick the model up and examine it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 11:03:52


Post by: Scott-S6


 H.B.M.C. wrote:
Do people recommend painting everything prior to putting the armour plates on?

Knights are the only model where I felt the need to paint it not fully assembled. There's just too much going on around the armour plates.

I built everything except the armour panels (see pic below), painted that and painted the armour panels separately.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 12:50:39


Post by: Krinsath


Good; so I'm not crazy with that as a plan then.

My box of goodies should arrive today. Like Stormonu, I'm envious of those who got their stuff faster, but ~32% off (vendor discount + coupon) for a 3 day delay is just too good of a deal to pass up, especially with the cost of Knights.

For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 12:57:55


Post by: BrookM


For the skeleton a quick drybrush of leadbelcher or Necron compound after washing is always good, helps remove some of the spots where washes tend to pool and gives it a bit of shine again.

The colours of the armour plating tend to draw away from the skeleton though, especially when using brighter colours which contrast nicely with the darker skeleton underneath.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 13:01:16


Post by: Scott-S6


I'd suggest picking out the details before the nuln wash.

Consider picking out things like the bearing surfaces of the pistons in a bright silver.

Other than a few pipes and tubes it's all mechanical gubbins. Not even much in the way of aquillas, etc.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 13:04:19


Post by: BrookM


Oh yes, good call!

Pistons look great when in a brighter metal colour, bonus points if you apply a sepia wash to each end to represent the lubrication used.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 13:05:05


Post by: Mad Doc Grotsnik


Really hope I'm coming home to my Castellan today! Need to build more!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 13:05:38


Post by: gendoikari87


 Krinsath wrote:
Good; so I'm not crazy with that as a plan then.

My box of goodies should arrive today. Like Stormonu, I'm envious of those who got their stuff faster, but ~32% off (vendor discount + coupon) for a 3 day delay is just too good of a deal to pass up, especially with the cost of Knights.

For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.
I got my stuff on Friday before it was officially released xp .... by like 5 minutes


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 13:11:27


Post by: Scott-S6


 BrookM wrote:
Oh yes, good call!

Pistons look great when in a brighter metal colour, bonus points if you apply a sepia wash to each end to represent the lubrication used.

Actually, the wash should only be at the extension end - at the housing end it'll be wiped clean.



I prefer this for that purpose:



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 13:17:54


Post by: H.B.M.C.


So what you're saying is don't paint the skeleton gold?



Thanks for the input guys, and for that great picture. Shows me where to stop.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 13:23:03


Post by: Scott-S6


 H.B.M.C. wrote:
So what you're saying is don't paint the skeleton gold?

Only for Sir Slick, the Pimp Knight.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 14:14:46


Post by: bullyboy


Ended up getting the Codex and a Valiant with the Fathers Day discount on Ebay (like many others I suspect) but was totally surprised to receive it yesterday (Sunday), just 1 day after official release.

Now I have to create my own House and decide what type of knights to build (I still have the old Renegade box that a friend gave me when he dropped out of the hobby). Magnetizing seems to be the way and I'm sure a search will find some good methods to do that. Initially thinking that a Valiant, Crusader and an Errant is a good place to start. I'm just afraid that this is a start of a bad habit


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 14:15:01


Post by: BrookM


Or Mydos Almighty, with an upgraded Knight chassis.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 14:43:39


Post by: casvalremdeikun


I am actually thinking of spraying the chassis black and then drybrusjing with Necron Compound to achieve the silver look. That way it is a much darker metal than what can be normally made with my Army Painter metal color.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 16:53:38


Post by: Ulfhednar_42


 Krinsath wrote:
For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.


WarhamerTV has a good painting guide on the chassis, which is basically Gunmetal, brass on some details, Nuln and then a dry brush.

That ends up looking good, but stays dark enough to let the armor plates to really stand out. You can pick out a lot of details, it depends on how much time you want to spend on the model.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 20:42:30


Post by: Nitefly


Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 20:46:29


Post by: casvalremdeikun


Nitefly wrote:
Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Both of the example armies must have been put in there before the design team decided to have a night of drinking, smoking crack, and designing rules.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 22:55:18


Post by: Slayer-Fan123


Nitefly wrote:
Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!

Maybe if it's justba detachment of them? Beats me. I hadn't seen the codex yet.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/11 22:55:53


Post by: Kanluwen


 casvalremdeikun wrote:
Nitefly wrote:
Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Both of the example armies must have been put in there before the design team decided to have a night of drinking, smoking crack, and designing rules.

It could also be that the rule will be clarified to not work in Matched Play but works in Open/Narrative.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 03:14:40


Post by: cuda1179


I just cracked my codex open a couple hours ago. People on various forums have been stating that Armigers can't be characters, and thus not your warlord.

As far as I can tell, this is possible. It's a model in your super heavy detachment. It can be chosen to be the character, which makes it viable to be the Warlord and have access to traits and relics. I don't think this would be the best tactic, but it is possible.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 05:56:31


Post by: Stormonu


Anyone magnetizing their weapons? Got a good tutorial for it to link to?


Automatically Appended Next Post:
BTW, I just realized ...

Lord Hek-whoever doesn't have a model. They deliberately created a datasheet that has no model on release.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 07:02:49


Post by: BrookM


The model has already been previewed though, actual pictures of the model are in the codex and is mentioned as being on its way later this year. I wouldn't call it deliberate, perhaps they it has to do with the limitations of their production facilities, which were probably running at max capacity in the weeks leading up to the release as so far, nothing has gone out of stock yet.



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 07:57:04


Post by: H.B.M.C.


The model exists, that's why it has rules. That's also why the Preceptor/Sir Whatshisface are the only two that can have a carapace Multi-Laser, because it's on his kit and no one else's. Also the reason why the big 'uns can only had 2 turrets/1 missile or 2 missile/1 turret, as the kit doesn't come with enough for 3 of either.




Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 08:36:12


Post by: Chopstick


Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 09:29:12


Post by: alleus


Both the Castellan and Valiant kits comes with two of the same standard sprue, the "A" sprue. One A sprue has two missiles, so you get four total.

Each of the A sprues also have a cannon, so you can build two cannons and two sets of missiles, allowing you to go two cannons, one set of missiles, or two sets of missiles and one cannon.

The kits are very well optimised actually, especially with the A sprues. Pretty impressive work from GW, and it went together beautifully.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 11:06:25


Post by: Mad Doc Grotsnik


Chopstick wrote:
Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.


That sprue is doubled up So a complete Castellan kit is two of those, one of the plasmadakka sprue. Valiant two of those, one of the flameydakka sprue.


Automatically Appended Next Post:
I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 11:50:20


Post by: DeadEyeDuk


 Mad Doc Grotsnik wrote:
I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?


I built my Valiant at the weekend. As the legs sections are separate, it is really easy to change the leg angle etc (compared to other knights). Mine has the right leg bent at the knee a bit in order for said shiny knight to be standing on a Tau suit that it pierced and dragged back with its GIANTHARPOON! Not at all done yet, but the leg is in place :-)

DED


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 12:03:39


Post by: tneva82


 BrookM wrote:
Datasheets and unit datacards only list the rough power levels, never the point costs. Main reason for doing so makes it easier to errata or fix point costs without having to reprint a codex or instruction booklet over and over again.


Except the way gw handles updates that advantage was lost. They could put points to datasheets and the
Way they update now it would make no difference


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 13:25:54


Post by: Asmodai


 Mad Doc Grotsnik wrote:
Chopstick wrote:
Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.


That sprue is doubled up So a complete Castellan kit is two of those, one of the plasmadakka sprue. Valiant two of those, one of the flameydakka sprue.


Automatically Appended Next Post:
I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?


It looks to be relatively easy. There are guides in the foot, knee and hip joints to make assembling in the default pose foolproof, however, you can just snip out the guide pegs and get a pretty good range of posability. The main challenge would be that the pistons connecting the foot to the calf come in pre-determined lengths (unlike the FW Cerastus ones that are trimmed to length during assembly) so there's a limited range of foot angles unless you're willing to invest a bit more effort.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 13:28:25


Post by: BrookM


 DeadEyeDuk wrote:
 Mad Doc Grotsnik wrote:
I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?


I built my Valiant at the weekend. As the legs sections are separate, it is really easy to change the leg angle etc (compared to other knights). Mine has the right leg bent at the knee a bit in order for said shiny knight to be standing on a Tau suit that it pierced and dragged back with its GIANTHARPOON! Not at all done yet, but the leg is in place :-)

DED
Ooh, pics when it's done please, I tried to make my Valiant perch on something, but I found it couldn't lift its leg all that high, might give it another go with the Castellan when I get around to that one, which is more of a big game hunter anyway.

I decided to play it safe myself and just swap out the Siegebreaker cannons for something more to my personal liking:

Spoiler:


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 13:37:27


Post by: H.B.M.C.


Bits & Kits just put up the parts for these. Would you imagine all the big new Knight guns are already sold out?

And you guys convinced me to do one of them in gold rather than silver.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 13:38:55


Post by: ValentineGames


I do like the Armigers and could see myself painting those up.
don't care for the £100 thing


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 13:58:10


Post by: Leo_the_Rat


BrookM - That is a gorgeous paint job. Any chance of pix from the front?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 14:18:08


Post by: BrookM


Leo_the_Rat wrote:
BrookM - That is a gorgeous paint job. Any chance of pix from the front?
Nope, that's the only part that's painted as of yet.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 15:12:15


Post by: jearrington


 BrookM wrote:
Leo_the_Rat wrote:
BrookM - That is a gorgeous paint job. Any chance of pix from the front?
Nope, that's the only part that's painted as of yet.


Well it looks nice! I've got a similar paint scheme on my Armiger Warglaive. Still needs shading/highlighting and then whatever symbols I can do.

http://image.bolterandchainsword.com/uploads/gallery/album_14637/gallery_6811_14637_528583.jpg


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 15:28:36


Post by: BrookM


jearrington wrote:
 BrookM wrote:
Leo_the_Rat wrote:
BrookM - That is a gorgeous paint job. Any chance of pix from the front?
Nope, that's the only part that's painted as of yet.


Well it looks nice! I've got a similar paint scheme on my Armiger Warglaive. Still needs shading/highlighting and then whatever symbols I can do.

http://image.bolterandchainsword.com/uploads/gallery/album_14637/gallery_6811_14637_528583.jpg
Nice and clean contrast there.

I use Celestra grey myself for my Freeblades, with Agrax earthshade for rivet picking and panel lines, this is the test piece I made to try the overall pattern:

Spoiler:


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 15:36:38


Post by: jearrington


Thanks for sharing! Nicely done! I haven't decided how to do the rivets yet, though may do them in gold, then Seraphim Sepia washes on all the gold should give them some depth.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 16:04:59


Post by: BrookM


I did pick the rivets on my Raven Knights, but for this one, I'd rather use a wash than cramp my hand trying to pick out every rivet with leadbelcher.

Re: gold washing, I prefer flesh wash myself for a warmer feel, though as always, YMMV.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 16:22:28


Post by: SirDonlad


Has anyone here got a copy of the new imperial knights: Renegade box yet?
I want to know if there were any rules additions or changes to the game - i heard that the plot of the game has progressed, but that was it...

Little help please?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 16:25:27


Post by: jearrington


 BrookM wrote:
I did pick the rivets on my Raven Knights, but for this one, I'd rather use a wash than cramp my hand trying to pick out every rivet with leadbelcher.

Re: gold washing, I prefer flesh wash myself for a warmer feel, though as always, YMMV.


Thanks, perhaps I'll try that one and see how the two compare! This is my initial color scheme test, so a good time to figure it out before I start doing bigger Knights!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 16:48:01


Post by: Wulfey


I am thinking about how to make a dual kit Valiant. I can't stand the idea of being stuck with 1 knight configuration on a 170$ kit.

For the plasma cannon I am thinking that the barrel on the redmptor dreadnaught plasma incinerator should be comparable to the barrel on the castellon's plasma gun.

For the volcano lance, I think some spare baneblade bits should do.

Do you guys have any other ideas?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 17:09:07


Post by: BrookM


 SirDonlad wrote:
Has anyone here got a copy of the new imperial knights: Renegade box yet?
I want to know if there were any rules additions or changes to the game - i heard that the plot of the game has progressed, but that was it...

Little help please?
The six missions are new, or at least, they use a single piece of terrain instead of two previously, but other than that at first glance everything looks about the same. I'll put the rules side by side when I get the chance.

Fluff-wise, the House Terryn noble has lost the previous duel and a House Taranis Knight is now tasked with hunting the renegade down, its quest taking it to a fallen Knight world.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 17:31:23


Post by: Grot 6


Absolutely amazing....

I'm ALL in, now when does my Ork Gorkanaught show up and get himself a new Knight arm?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 21:41:09


Post by: drbored


Got the Renegade box and a Valiant. Been busy over the past couple days building all three knights and magnetizing all the weapon options. On the home stretch now, just one more knight to build and I can actually play with them... Then the priming begins!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 21:51:06


Post by: gendoikari87


am i the only one who thinks building the knights is a PITA


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 21:57:18


Post by: GoatboyBeta


gendoikari87 wrote:
am i the only one who thinks building the knights is a PITA



Knights can feel like a bit of a slog. But Iis IMO about the same time and effort that would go into non IK units of the same cost(in points or money).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/12 23:48:35


Post by: casvalremdeikun


You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 00:33:48


Post by: Irbis


Ah, that explains why my glance at existing armiger and knight transfers (since that dragon would be perfect for my next project) turned up nothing


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 00:49:20


Post by: drbored


 Irbis wrote:
https://www.warhammer-community.com/2018/06/12/11th-june-the-knights-of-king-duncangw-homepage-post-3/

Wait, why Duncan's Lancer has a battle cannon? Something changed when I wasn't looking?


Warhammer FB page confirmed that Duncan goes for 'rule of cool', so some of his Knights may not have correct/legal loadouts.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 03:35:04


Post by: Ssgt Carl


 casvalremdeikun wrote:
You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.


Fallout hobbies will make anything you want. I have custom house decals with my actual family crest



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 03:39:00


Post by: MajorWesJanson


gendoikari87 wrote:
am i the only one who thinks building the knights is a PITA


Not really a pain, but for some reason i am having slow going building the castellan chassis. Got one done, the second is now at the stage of finishing the legs. Need to wait on some magnets before finishing off either though.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 06:49:27


Post by: BrookM


Once you get in a groove, or a proper feel of the kit you'll breeze through it. I'm at the stage where I feel somewhat confident about chopping up a leg or two in an attempt to get a different pose from the rest of the horde. Though having a free spare courtesy of the Renegade boxed set did help!

Spoiler:




It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.

I've also discovered that the Dominus class kits fit rather flushly with the Sector Mechanicus terrain, for people looking to build dioramas or want to create that perfect docking scene this should be a nice coincidence, it'll certainly make my future hangar bay build easier, thanks Ray!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 10:22:01


Post by: casvalremdeikun


 Ssgt Carl wrote:
 casvalremdeikun wrote:
You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.


Fallout hobbies will make anything you want. I have custom house decals with my actual family crest

Easier said than done for someone with zero Photoshop skills.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 10:43:11


Post by: Irbis


 casvalremdeikun wrote:
Easier said than done for someone with zero Photoshop skills.

Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.

But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 0124/02/13 15:07:46


Post by: Stormonu


 Irbis wrote:
 casvalremdeikun wrote:
Easier said than done for someone with zero Photoshop skills.

Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.

But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...


Testors makes transfer paper that you can print yourself, but I haven’t quite figured it out yet to keep it from smearing (I think you have to let the ink dry for 24 hours before using).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 15:40:22


Post by: jearrington


 Stormonu wrote:
 Irbis wrote:
 casvalremdeikun wrote:
Easier said than done for someone with zero Photoshop skills.

Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.

But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...


Testors makes transfer paper that you can print yourself, but I haven’t quite figured it out yet to keep it from smearing (I think you have to let the ink dry for 24 hours before using).


A tip I got from a friend who has made transfers is that once you have printed it - let the ink dry ~24 hrs, then spray the sheet with gloss varnish, let dry 24 hrs,repeat 2x times. Then you won't have to worry about the ink running when you put them on your model.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 18:41:00


Post by: mmzero252


jearrington wrote:
 BrookM wrote:
Leo_the_Rat wrote:
BrookM - That is a gorgeous paint job. Any chance of pix from the front?
Nope, that's the only part that's painted as of yet.


Well it looks nice! I've got a similar paint scheme on my Armiger Warglaive. Still needs shading/highlighting and then whatever symbols I can do.

http://image.bolterandchainsword.com/uploads/gallery/album_14637/gallery_6811_14637_528583.jpg


It's kinda funny how similar my armigers were before I added the color plating.

http://i.imgur.com/dPZSgMB.jpg


Automatically Appended Next Post:
 BrookM wrote:
Once you get in a groove, or a proper feel of the kit you'll breeze through it. I'm at the stage where I feel somewhat confident about chopping up a leg or two in an attempt to get a different pose from the rest of the horde. Though having a free spare courtesy of the Renegade boxed set did help!

Spoiler:




It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.

I've also discovered that the Dominus class kits fit rather flushly with the Sector Mechanicus terrain, for people looking to build dioramas or want to create that perfect docking scene this should be a nice coincidence, it'll certainly make my future hangar bay build easier, thanks Ray!


You could very carefully cut the front right toe at the base and bend it up like it's still got veeeery partial footing. Just an easy solution that shouldn't take too much effort. Otherwise bending a leg at the knee does wonders, but that's a bit harder.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 18:58:18


Post by: Krinsath


 BrookM wrote:
It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.


It's a terrible, multi-layered pun, but clearly that Knight is the Light Fantastic and opponents should tremble in terror as it performs it's deadly dance.

Also, thanks for the painting tips guys! Mine will likely turn out no where near as nice as some of the ones shown here, but hopefully I'll get them done up enough to field.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/13 22:42:57


Post by: SirDonlad


BrookM wrote:]The six missions are new, or at least, they use a single piece of terrain instead of two previously, but other than that at first glance everything looks about the same. I'll put the rules side by side when I get the chance.

Fluff-wise, the House Terryn noble has lost the previous duel and a House Taranis Knight is now tasked with hunting the renegade down, its quest taking it to a fallen Knight world.


Nice one, thank you sir!

Ssgt Carl wrote:
 casvalremdeikun wrote:
You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.


Fallout hobbies will make anything you want. I have custom house decals with my actual family crest



Niiiiiiiiice! Much swag sir.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 02:01:48


Post by: Grot 6


Can anyone point me in the right direction to magnetize the weapon load outs?



Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 03:06:05


Post by: Stormonu


This is what I found:




Jump to about 2:50


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 10:54:41


Post by: ritualnet


Are these easy to paint? skill wise I'm just above beginner (base coat, wash, highlight, extreme highlight maybe), but I love the idea of stompy robots taking on the battlefield

The internal structure in theory could be ok. spray leadbelcher, wash, drybrush leadbelcher, drybrush necron compound. However, it's the armour panels. So large, means harder to hide the bad highlighting!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 11:28:01


Post by: H.B.M.C.


ritualnet wrote:
... drybrush leadbelcher, drybrush necron compound...
Isn't Necron Compound just the Dry version of Leadbelcher?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 11:47:22


Post by: Crazyterran


Spray Leadbelcher, wash black, leadblecher drybrush, wash agrax, softer leadbelcher drybrush, wash sepia into joints, edge highlight ironbreaker, extreme edge Runefang. The sepia in the joints give the impression of lubricant/sacred oils/etc.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/08/03 11:40:55


Post by: H.B.M.C.


Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 12:38:17


Post by: Quasistellar


Hmm it would take a few layers. Vallejo makes a metallic medium that would probably work better. Just add color to the medium (or medium to the color) to get whatever metallic color you want. This also lets you have some control over the metallic “brightness”.

It also works great for adding some shine back to your bright metals or metal edge highlights after you matte varnish.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 12:45:05


Post by: BrookM


 H.B.M.C. wrote:
Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?
I've had mixed results with the blue myself. I'd say take a test piece first and experiment there before committing to a full model, in my personal experience so far it takes some fiddling to get right. I'd give it a try but my Stormhost silver crapped out on me, horrible consistency all of the sudden that no amount of shaking seems to fix, bleh.








And maybe someone could start up a thread in the painting section so we can continue the awesome hobby talk there, along with the sharing of tips and the showing off of completed models.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 13:47:44


Post by: LunarSol


 H.B.M.C. wrote:
Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?


Not over. Minis paints in general have good enough coverage that the blue won't pick up any of the metalic properties of the coat underneath; it will just cover it up. Mixing medium is an option, though you can also just mix the two on a wet pallet to get the effect you're probably going for. You may need a darker blue though, as the grey from the silver will likely lighten it up a bit.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 14:20:08


Post by: ListenToMeWarriors


ritualnet wrote:
Are these easy to paint? skill wise I'm just above beginner (base coat, wash, highlight, extreme highlight maybe), but I love the idea of stompy robots taking on the battlefield

The internal structure in theory could be ok. spray leadbelcher, wash, drybrush leadbelcher, drybrush necron compound. However, it's the armour panels. So large, means harder to hide the bad highlighting!


I always find larger models easier to paint, not so many fiddly details. To be fair you could get away with not highlighting the armour panels, they are that big that natural light does half the work for you. Doubly so given that most of the panels are surrounded by a metallic edge.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 14:31:53


Post by: Krinsath


Yeah, I've found that the benefits of highlighting generally go down as the surface area gets bigger. Also, it's most effective on things that have variable color patterns owing to the light and shape of the object such as cloth which is flexible and thus casts shadows differently. The armor plates of a knight are actually paint, and intended to be brightly colored as heraldry. This means, as already mentioned, you can lean much more on natural lighting and mainly focus on picking out the details to make the painted surface stand out more. Thus I'd rate the Knights as fairly beginner-friendly; if you understand and can do highlighting you probably have enough knowledge to make one turn out nicely at any rate. I will still botch all of mine horribly but c'est la vie.

Shifting back towards the actual topic though, do we think that the Preceptor kit might be out more towards the October-November timeframe or does the fact GW talked about it (and they tend to not like showing things more than 3 months prior to release) mean it's probably more of a late August or September affair? I'm, um, asking for a friend you see...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 14:35:44


Post by: BrookM


I think August was thrown around before, but not sure. It'll be interesting to see what price bracket it will inhabit, as it'll be a Warden kit with an extra sprue containing the Preceptor parts and the upgrade bits for Rex.


Automatically Appended Next Post:
Okay people, if we can take all future hobby talk to either this topic here or one of your own devising, that would be great. That way we can keep this topic reserved for the upcoming Armiger release and for future snippets of info regarding Canis Rex. Also stops people from dinging this topic and demanding that we "KILL IT" because it has run its course.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 15:00:23


Post by: Mr_Rose


The Preceptor parts and Hektuhr could easily fit on a separate whole sprue so it might be that they release a Preceptor kit in parallel to the Warden kit, exchanging the Preceptor sprue for the additional Warden weapon sprue. In fact if I’m looking at this correctly, you could get the las-impulsor bits to replace the Avenger bits, Freedom’s Hand to replace the standard gauntlet, and leave room for Hektuhr and his throne if you dropped the extra masks, while leaving the other option weapons intact.
Would be interesting to see if they try.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 16:34:37


Post by: Platuan4th


 Mr_Rose wrote:
The Preceptor parts and Hektuhr could easily fit on a separate whole sprue so it might be that they release a Preceptor kit in parallel to the Warden kit, exchanging the Preceptor sprue for the additional Warden weapon sprue. In fact if I’m looking at this correctly, you could get the las-impulsor bits to replace the Avenger bits, Freedom’s Hand to replace the standard gauntlet, and leave room for Hektuhr and his throne if you dropped the extra masks, while leaving the other option weapons intact.
Would be interesting to see if they try.


They've already said that the Preceptor kit includes all the weapon options, so it's an additional sprue, not a recut.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 18:41:14


Post by: Scott-S6


 LunarSol wrote:
 H.B.M.C. wrote:
Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?


Not over. Minis paints in general have good enough coverage that the blue won't pick up any of the metalic properties of the coat underneath; it will just cover it up. Mixing medium is an option, though you can also just mix the two on a wet pallet to get the effect you're probably going for. You may need a darker blue though, as the grey from the silver will likely lighten it up a bit.

Guilliman blue is a glaze (similar to the tamiya clears). Yes, you'll get a metallic blue.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/14 19:36:57


Post by: Grot 6


 Grot 6 wrote:
Absolutely amazing....

I'm ALL in, now when does my Ork Gorkanaught show up and get himself a new Knight arm?


I found this as a start. You all might want to see this good looking production on how to magnetize the knights, yourselves... Great looking work here!

https://www.youtube.com/watch?v=d_R3UUPDTjs


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/15 12:45:56


Post by: gendoikari87


 BrookM wrote:
 H.B.M.C. wrote:
Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?
I've had mixed results with the blue myself. I'd say take a test piece first and experiment there before committing to a full model, in my personal experience so far it takes some fiddling to get right. I'd give it a try but my Stormhost silver crapped out on me, horrible consistency all of the sudden that no amount of shaking seems to fix, bleh.








And maybe someone could start up a thread in the painting section so we can continue the awesome hobby talk there, along with the sharing of tips and the showing off of completed models.
here’s how you do metallics, airbrush Vallejo silver, then airbrush on tamiya clear blue


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/15 12:51:54


Post by: BrookM


Once more, with feeling..

Okay people, if we can take all future hobby talk to either this topic here or one of your own devising, that would be great. That way we can keep this topic reserved for the upcoming Armiger release and for future snippets of info regarding Canis Rex. Also stops people from dinging this topic and demanding that we "KILL IT" because it has run its course.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/16 01:03:14


Post by: Irbis


So, apparently Duncan has so many Griffith transfers he can slap them even on IG mooks:




Someone said something about advertising nonexistent (or horribly expensive, or both, as is the case with Duncan's "peasants") stuff?

Also, apparently GW does some knight painting event on 26th.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/16 01:40:33


Post by: casvalremdeikun


That was me. I said it took a lot of gall to show off products your customers can't buy. And it gets worse every time they do it.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/16 02:36:08


Post by: H.B.M.C.


My Kah-nig-its arrived!

Along with all that Sector Mechanicus stuff I ordered.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/16 06:36:30


Post by: casvalremdeikun


 H.B.M.C. wrote:
My Kah-nig-its arrived!

Along with all that Sector Mechanicus stuff I ordered.
Likewise. Valiant and Renegade came today. Another Warden kit comes Monday. Can't wait to get started.

Hopefully I have enough transfers to get my Mortan stuff halfway covered (no House Crests, but I will keep asking GW to rerelease that sheet).


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/16 08:16:06


Post by: aracersss


 casvalremdeikun wrote:
said it took a lot of gall to show off products your customers can't buy. And it gets worse every time they do it.

that's why we got ebay with 15-25% 0FF + ebay 15-20% additional discount events now and then ^^ ... damn those times are good to buy stuff


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/16 08:29:29


Post by: Stormonu


Well, I got my knight models, but still waiting for the codex and cards to show up.

Oh well, guess that gives me some time to actually put the models together instead of fighting with two blank bases...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/16 09:31:35


Post by: MrMoustaffa


 casvalremdeikun wrote:
That was me. I said it took a lot of gall to show off products your customers can't buy. And it gets worse every time they do it.

Yeah I had to commission a friend to custom make my Metallica decals. One of the most prominent forgeworlds and none of the decals out there work for them, since everything needs to be in red and they're the only ones that use it.

I still send GW an email every couple months asking where my Metallica decals are in the faint hope they bring them back someday.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/17 05:59:22


Post by: Mymearan


 aracersss wrote:
 casvalremdeikun wrote:
said it took a lot of gall to show off products your customers can't buy. And it gets worse every time they do it.

that's why we got ebay with 15-25% 0FF + ebay 15-20% additional discount events now and then ^^ ... damn those times are good to buy stuff


Those discount should are usually just US.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/19 17:30:37


Post by: Irbis


https://www.warhammer-community.com/2018/06/19/19th-june-the-big-knight-painting-night/

Big Warhammer TV event with tips on how to paint house Griffith. Just, uh, don't actually ask for pesky details like transfers or other similarly inconvenient stuff


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/19 21:04:18


Post by: Oguhmek


In one of the earlier hang out and paints, Duncan was asking people (jokingly, but with what I suspect at least a small measure of seriousness) to send him their unused house Griffith transfers, because he couldn't get hold of any either. If it were up to these guys, I'm pretty sure GW would get the transfers back in production ASAP.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/19 22:36:26


Post by: casvalremdeikun


 Oguhmek wrote:
In one of the earlier hang out and paints, Duncan was asking people (jokingly, but with what I suspect at least a small measure of seriousness) to send him their unused house Griffith transfers, because he couldn't get hold of any either. If it were up to these guys, I'm pretty sure GW would get the transfers back in production ASAP.
I would love for them to say, once they get to the transfers stage of painting the model that they are using transfers from the Imperial Knights Transfer Sheet, up for preorder on Saturday.

Probably won't happen, but a man can dream. I agree though, if it was up to the Warhammer Community team, those transfers would be available two weeks ago. The poor guy in charge of the Facebook account answers questions about them daily if not more.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 00:35:27


Post by: Erren


I still can’t believe they decided to make the Knight heraldry so damn complicated. Sure, there’ve been some nice Space Marine transfers over the years that we’re limited run, but generally if you missed it Chapter icons can be free-handed. There’s just no way anyone’s going to free-hand the heraldic shield for House Griffith.

Keep it simple, GW!


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 04:32:32


Post by: aracersss


Erren wrote:
I still can’t believe they decided to make the Knight heraldry so damn complicated.
Keep it simple, GW!


... well there is always this


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 05:32:37


Post by: casvalremdeikun


 aracersss wrote:
Erren wrote:
I still can’t believe they decided to make the Knight heraldry so damn complicated.
Keep it simple, GW!


... well there is always this
It is in Rapid City, SD. Six hours from where I live. I have the next two days off work to drive there and punch that jerk in the face. Seriously. $200. What an assclown...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 05:45:43


Post by: aracersss


hope by the time the preceptor arrives ... transfer sheet for freeblades and households come back for limited time :/


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 06:42:52


Post by: ph34r


 casvalremdeikun wrote:
 aracersss wrote:
Erren wrote:
I still can’t believe they decided to make the Knight heraldry so damn complicated.
Keep it simple, GW!


... well there is always this
It is in Rapid City, SD. Six hours from where I live. I have the next two days off work to drive there and punch that jerk in the face. Seriously. $200. What an assclown...

Spoiler:

Well, there's your image right there. Straighten it out in photoshop for $0, buy some special transfer paper for your printer for $10, buy a $5 can of sealant to blast it with after the ink dries so it stays together (thats what I have heard you are supposed to do at least), and boom there it is?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 06:58:36


Post by: casvalremdeikun


Do you have a printer that prints white? Because I don't. Otherwise I would have done this already. Though I wonder if white decal paper will work.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 08:27:46


Post by: AndrewGPaul


Look at those heraldic devices, though - if you do print them on white paper, they'll be a nightmare to cut out.

I think the best bet would be to try to get the white areas down to simple shapes, then print the rest of the image on clear decal paper. Apply the white decal, then the coloured one over the top.

I've offered a couple of times to swap the House Griffith decals I have for the House Degallio ones from that sheet.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 09:05:41


Post by: Crazyterran


Is that the one they sold sepeately or did it come in a kit?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 09:13:16


Post by: aracersss


 Crazyterran wrote:
Is that the one they sold sepeately or did it come in a kit?

old stuff so old they sold out separately
Spoiler:






Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 10:47:46


Post by: Crazyterran


If they came in the kit I probsbly have some, so was curious.

Sounds like they were thebsold seperately set, though? Then again, never heard of House Degallio...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 11:07:59


Post by: BrookM


Degallio was one of the houses featured during the Red WAAAGH! campaign back then.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 11:31:01


Post by: stormboy


I have that knight transfer sheet.

Keep meaning to put it on eBay. 200 bucks is a bit ludicrous.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 22:36:58


Post by: ph34r


 casvalremdeikun wrote:
Do you have a printer that prints white? Because I don't. Otherwise I would have done this already. Though I wonder if white decal paper will work.
If it's the white ones you need, are those images copyrighted? (IE the Imperial Eagle)

If not (I imagine most everything except the Imperial Eagle is not copyrighted), just get a 3rd party decal printing company to make them for you.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/20 23:50:12


Post by: casvalremdeikun


 ph34r wrote:
 casvalremdeikun wrote:
Do you have a printer that prints white? Because I don't. Otherwise I would have done this already. Though I wonder if white decal paper will work.
If it's the white ones you need, are those images copyrighted? (IE the Imperial Eagle)

If not (I imagine most everything except the Imperial Eagle is not copyrighted), just get a 3rd party decal printing company to make them for you.
It is the Boar's Head and House Mortan Coat of Arms that I need. Both have white in them. I also would love to make Gerantius, but his transfers are white.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 04:04:09


Post by: ph34r


I would definitely get them custom made from the image you have available in your situation /shrug


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 04:59:19


Post by: casvalremdeikun


 ph34r wrote:
I would definitely get them custom made from the image you have available in your situation /shrug
The more I think about it, the more I think I might go Hawkshroud instead of Mortan. Decisions decisions. Still, I hope they rerelease the transfer sheet regardless.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 0028/06/21 06:15:05


Post by: ph34r


 casvalremdeikun wrote:
 ph34r wrote:
I would definitely get them custom made from the image you have available in your situation /shrug
The more I think about it, the more I think I might go Hawkshroud instead of Mortan. Decisions decisions. Still, I hope they rerelease the transfer sheet regardless.
That’s a good way to solve it too. The transfers going out of sale deal definitely sucks for those who expected to be able to use them some day.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 12:14:29


Post by: gendoikari87



So got a game against chaos this weekend. List starts with 6 cp after relic and warlord trait strat. Thoughts

+ Battalion Detachment +5CP (Imperium - Astra Militarum) [23 PL, 383pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Warlord

Tank Commander [12 PL, 197pts]: Heavy Bolter
. Command Battle Tank: Battle Cannon

+ Troops +

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 812pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Warden [23 PL, 461pts]: Heavy stubber, Heirloom: Endless Fury, Stormspear rocket pod, Thunderstrike gauntlet, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 804pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Paladin [23 PL, 453pts]: Heavy stubber, Heirloom: Armour of the Sainted Ion, Reaper chainsword, Twin Icarus autocannon
. Character: Warlord
. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

++ Total: [105 PL, 1999pts] ++

Created with BattleScribe


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 12:17:34


Post by: Leo_the_Rat


Why are you making 2 super heavy detachments instead of 1?


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 12:17:49


Post by: Kirasu


gendoikari87 wrote:

So got a game against chaos this weekend. List starts with 6 cp after relic and warlord trait strat. Thoughts
Spoiler:

+ Battalion Detachment +5CP (Imperium - Astra Militarum) [23 PL, 383pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Warlord

Tank Commander [12 PL, 197pts]: Heavy Bolter
. Command Battle Tank: Battle Cannon

+ Troops +

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 812pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Warden [23 PL, 461pts]: Heavy stubber, Heirloom: Endless Fury, Stormspear rocket pod, Thunderstrike gauntlet, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 804pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Paladin [23 PL, 453pts]: Heavy stubber, Heirloom: Armour of the Sainted Ion, Reaper chainsword, Twin Icarus autocannon
. Character: Warlord
. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

++ Total: [105 PL, 1999pts] ++

Created with BattleScribe


First thoughts is that this isnt the army list forum.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 1222/10/03 12:30:10


Post by: Kdash


 Kirasu wrote:
gendoikari87 wrote:

So got a game against chaos this weekend. List starts with 6 cp after relic and warlord trait strat. Thoughts
Spoiler:

+ Battalion Detachment +5CP (Imperium - Astra Militarum) [23 PL, 383pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Warlord

Tank Commander [12 PL, 197pts]: Heavy Bolter
. Command Battle Tank: Battle Cannon

+ Troops +

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 812pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Warden [23 PL, 461pts]: Heavy stubber, Heirloom: Endless Fury, Stormspear rocket pod, Thunderstrike gauntlet, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 804pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Paladin [23 PL, 453pts]: Heavy stubber, Heirloom: Armour of the Sainted Ion, Reaper chainsword, Twin Icarus autocannon
. Character: Warlord
. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

++ Total: [105 PL, 1999pts] ++

Created with BattleScribe


First thoughts is that this isnt the army list forum.


It'd also only start the game with 2CP as well, but...


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 13:27:11


Post by: gendoikari87


Kdash wrote:
 Kirasu wrote:
gendoikari87 wrote:

So got a game against chaos this weekend. List starts with 6 cp after relic and warlord trait strat. Thoughts
Spoiler:

+ Battalion Detachment +5CP (Imperium - Astra Militarum) [23 PL, 383pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Grand Strategist, Laspistol, Warlord

Tank Commander [12 PL, 197pts]: Heavy Bolter
. Command Battle Tank: Battle Cannon

+ Troops +

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

Infantry Squad [3 PL, 52pts]
. 7x Guardsman
. Heavy Weapon Team: Autocannon
. Sergeant: Laspistol

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 812pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Warden [23 PL, 461pts]: Heavy stubber, Heirloom: Endless Fury, Stormspear rocket pod, Thunderstrike gauntlet, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer
. Character: Warlord

++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [41 PL, 804pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Armiger Helverins [9 PL, 174pts]
. Armiger Helverin: Heavy stubber

Armiger Warglaives [9 PL, 177pts]
. Armiger Warglaive: Meltagun

Knight Paladin [23 PL, 453pts]: Heavy stubber, Heirloom: Armour of the Sainted Ion, Reaper chainsword, Twin Icarus autocannon
. Character: Warlord
. Rapid-fire battle cannon w/ heavy stubber: Heavy stubber, Rapid-fire battle cannon

++ Total: [105 PL, 1999pts] ++

Created with BattleScribe


First thoughts is that this isnt the army list forum.


It'd also only start the game with 2CP as well, but...
no 5 from guard 3 base minus 2 from strats so it starts with 6


Automatically Appended Next Post:
Leo_the_Rat wrote:
Why are you making 2 super heavy detachments instead of 1?
one for each big guy and his buddies. Thematic


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 13:42:51


Post by: Stus67


It's kinda thematic and flexible, but I wouldn't roll with two separate lances until they FAQ in my command points from Armigers.


Imperial Knights Codex / New Knight models / IK: Renegade game returns - June 2018 - see 1st post @ 2018/06/21 13:46:11


Post by: BrookM


Seeing as all present releases are out in the wild and there's no Imperial Knight news for the time being, this seems like a good time as any to lock things up to keep things from going off-topic too far. Whenever Canis Rex pops up along with any other potential news and / or releases, we can start a new thread.

Special thanks to Warhams-77 for keeping the OP up to date whenever new info came through.