Burdens: Obsessed with Vengeance & Impetuous Nature
Reason for the chosen quality and burdens is because the Freeblade is the last survivor of an Ork Waaagh!, which while a bit wasted on this chassis, still works well against large mobs. It can always be swapped out for another quality down the road, but right now the Freeblade was until recently still a Scion-Aspirant, so not as skilled or as experienced yet. Obsessed with Vengeance works really well with a Valiant and only Impetuous Nature would really land the model in a pickle, but some risks should be taken.
That said, people will probably shout that these are terribad trash choices or the like, this is all rule of cool for us.
what's preventing them from being characters for free? ... can't they be your warlord if you wished?
One Knight in a Super-Heavy Detachment with three full size knights can be a character for free. Aux Super Heavy Detachments don't have this ability. You can make it your Warlord, but it wouldn't get a Warlord trait unless you made it a character.
Bizarre question - can you use the undersized/understrengthed rule to bypass that - have one Knight in the Super-Heavy Detachment and make it a character?
what's preventing them from being characters for free? ... can't they be your warlord if you wished?
One Knight in a Super-Heavy Detachment with three full size knights can be a character for free. Aux Super Heavy Detachments don't have this ability. You can make it your Warlord, but it wouldn't get a Warlord trait unless you made it a character.
Bizarre question - can you use the undersized/understrengthed rule to bypass that - have one Knight in the Super-Heavy Detachment and make it a character?
No, that's not a rule. The rule (and only applies to aux. support detachment in matched play) applies to understrength units.
Mr_Rose wrote: Freeblades are still Freeblades in a Super Heavy Auxiliary detachment. The Freeblade qualities and burdens require only that a Freeblade model be part of a Detachment in a Battle-forged army. Nothing in there about needing to be in a Lance.
Nothing in the Lance rules says anything about Freeblades losing access to the Qualities and Burdens tables either; only that Freeblades which happen to be part of a Lance can’t benefit from a Household Tradition, and so what? They weren’t getting one if you put them in a Super Heavy Auxiliary detachment anyway.
Freeblade is one of the abilities you get from having an Imperial Knight army - I refer to my previous quote from the Codex.
What quote? The one where you mentioned a subsection heading but didn’t include the content of the subsection?
Because that subsection reads:
Freeblades The inclusion of a FREEBLADE unit in an IMPERIAL KNIGHTS Detachment does not prevent other units in the Detachment from gaining a Household Tradition. However FREEBLADE units can never themselves benefit from a Household Tradition.
I don’t see how that affects Qualities and Burdens in the slightest…?
My mistake, the Freeblade nominating rules is on a different page.
On the page of gaining knight traditions, freeblades and characters, and I quote "Imperial knights in your army (exculding ones in super-heavy auxiliary detachments) gain the following abilities:
Knight lances
Knight traditions
Freeblades
In the Freeblades section, it says you can goose models in your army to gain the Freeblade keyword, and gain qualities and burdens. This is in the section of bonuses you get for battleforged IK armies (excluding super heavy aux detachment)
But the freeblades is only for not taking traditions from others. Burdens&qualities is on another page. Thus I lose ability to not be in detachment without removing traditions but the qualities&burdens are on different page thus not affected by that,.
And the rule lost by aux detachment is fairly irrelevant as any armigers you might have alongside freeblade armiger doesn't get tradition anyway
Mr_Rose wrote: Freeblades are still Freeblades in a Super Heavy Auxiliary detachment. The Freeblade qualities and burdens require only that a Freeblade model be part of a Detachment in a Battle-forged army. Nothing in there about needing to be in a Lance.
Nothing in the Lance rules says anything about Freeblades losing access to the Qualities and Burdens tables either; only that Freeblades which happen to be part of a Lance can’t benefit from a Household Tradition, and so what? They weren’t getting one if you put them in a Super Heavy Auxiliary detachment anyway.
Freeblade is one of the abilities you get from having an Imperial Knight army - I refer to my previous quote from the Codex.
What quote? The one where you mentioned a subsection heading but didn’t include the content of the subsection?
Because that subsection reads:
Freeblades The inclusion of a FREEBLADE unit in an IMPERIAL KNIGHTS Detachment does not prevent other units in the Detachment from gaining a Household Tradition. However FREEBLADE units can never themselves benefit from a Household Tradition.
I don’t see how that affects Qualities and Burdens in the slightest…?
My mistake, the Freeblade nominating rules is on a different page.
On the page of gaining knight traditions, freeblades and characters, and I quote "Imperial knights in your army (exculding ones in super-heavy auxiliary detachments) gain the following abilities:
Knight lances
Knight traditions
Freeblades
In the Freeblades section, it says you can goose models in your army to gain the Freeblade keyword, and gain qualities and burdens. This is in the section of bonuses you get for battleforged IK armies (excluding super heavy aux detachment)
Mr_Rose wrote: Freeblades are still Freeblades in a Super Heavy Auxiliary detachment. The Freeblade qualities and burdens require only that a Freeblade model be part of a Detachment in a Battle-forged army. Nothing in there about needing to be in a Lance.
Nothing in the Lance rules says anything about Freeblades losing access to the Qualities and Burdens tables either; only that Freeblades which happen to be part of a Lance can’t benefit from a Household Tradition, and so what? They weren’t getting one if you put them in a Super Heavy Auxiliary detachment anyway.
Freeblade is one of the abilities you get from having an Imperial Knight army - I refer to my previous quote from the Codex.
What quote? The one where you mentioned a subsection heading but didn’t include the content of the subsection?
Because that subsection reads:
Freeblades The inclusion of a FREEBLADE unit in an IMPERIAL KNIGHTS Detachment does not prevent other units in the Detachment from gaining a Household Tradition. However FREEBLADE units can never themselves benefit from a Household Tradition.
I don’t see how that affects Qualities and Burdens in the slightest…?
My mistake, the Freeblade nominating rules is on a different page.
On the page of gaining knight traditions, freeblades and characters, and I quote "Imperial knights in your army (exculding ones in super-heavy auxiliary detachments) gain the following abilities:
Knight lances
Knight traditions
Freeblades
In the Freeblades section, it says you can goose models in your army to gain the Freeblade keyword, and gain qualities and burdens. This is in the section of bonuses you get for battleforged IK armies (excluding super heavy aux detachment)
It's stupid.
You do realise there are only two abilities on that page? Specifically Knight Lances and Household Traditions. The bit about Freeblades is a sub-heading under Household Traditions, not a separate ability. I also quoted the entire text of that sub-heading above; please go back and re-read it and tell me where/how it even mentions Qualities and Burdens?
Also, the page that tells you about keywords is the one that tells you how to nominate a unit as a Freeblade, not the one that describes lances and traditions. Then the actual Freeblade Qualities and Burdens page tells you how to assign them:
If your army is Battle-forged, then before the battle you can give one FREEBLADE unit in each Detachment Qualities and Burdens.
There; all you need is a detachment (no type specified) in a battleforged army, that contains at least one Freeblade. Heck, it could be the LoW slot in a Supreme Command if you wanted.
I suppose it should be pointed out that an entire Super-Heavy Detachment full of Freeblades would then only have one model with Q&B and no Tradition though it would still be a Lance and one could be a character with a Warlord Trait.
Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.
Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
In case this wasn't already mentioned anywhere, the Armiger Warglaives will be available outside of Forgebane and go up for pre-order this Saturday; same price as Helverins.
Remember guys, once the Codex is released officially, send your clarification requests to the GW40kFAQ e-mail so that the FAQ that comes out 2 weeks after the Codex can address all of those things.
If things like Armigers not counting for CP, or the stuff you're arguing about now aren't in there, then all of you keyboard warriors aren't doing your job.
Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.
Crazyterran wrote: Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.
Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?
drbored wrote: Remember guys, once the Codex is released officially, send your clarification requests to the GW40kFAQ e-mail so that the FAQ that comes out 2 weeks after the Codex can address all of those things.
If things like Armigers not counting for CP, or the stuff you're arguing about now aren't in there, then all of you keyboard warriors aren't doing your job.
Armigers don't count for CP because there's a rule that specifically prevents them from counting for CP. There's literally no reason for that rule other than to deny CP from SHDs that use Armigers to reach minimum size.
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.
Thinking House Krast works best.
You need at least two more big Knights to have a Household Tradition and a Warlord Trait.
ph34r wrote:
Crazyterran wrote: Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.
Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?
No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.
drbored wrote: Remember guys, once the Codex is released officially, send your clarification requests to the GW40kFAQ e-mail so that the FAQ that comes out 2 weeks after the Codex can address all of those things.
If things like Armigers not counting for CP, or the stuff you're arguing about now aren't in there, then all of you keyboard warriors aren't doing your job.
When has 2 week faq's have changed rules dramatically?
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.
Thinking House Krast works best.
You need at least two more big Knights to have a Household Tradition and a Warlord Trait.
No he doesn't. He'll be short on cp but wl and traditions he has.
No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.
How does the burden apply before you've failed the roll?
The modifier isn’t part of the Burden; it’s part of the general burden selection rules that describe how you trigger them. But it only applies for that one specific burden, so we treat it as though it’s part of it as a convenient shorthand. Kinda like how people used to talk about “parry saves” back in 8th edition WFB despite no such thing actually existing.
I’m not even against having 1 knight in a superheavy detachment required for CP but the fact it requires 3 is really poorly thought out and ruins this book for all by fluff play.
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.
Thinking House Krast works best.
You need at least two more big Knights to have a Household Tradition and a Warlord Trait.
Am I reading this wrong or doesn't that just prevent you from getting the CP.
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.
Thinking House Krast works best.
You need at least two more big Knights to have a Household Tradition and a Warlord Trait.
Am I reading this wrong or doesn't that just prevent you from getting the CP.
You are correct, as you only need 3 big knights if you want the CP for the SHD. You can take a big night and armigers and then choose a knight to be a character etc.
Khadorstompy wrote:Hmm thoughts on a list with 1 Knight preceptor and 9 Armigars? 6 Walglaives and 3 Helravins. Take the Dominus Relic and the +1 Invul Save Warlord Trait.
Thinking House Krast works best.
You need at least two more big Knights to have a Household Tradition and a Warlord Trait.
Am I reading this wrong or doesn't that just prevent you from getting the CP.
You are correct, as you only need 3 big knights if you want the CP for the SHD. You can take a big night and armigers and then choose a knight to be a character etc.
Yeah, I keep getting those switched around in my head, sorry.
MajorWesJanson wrote: Too bad knight lance doesnt say command benefit changed to +1 cp for each questoris or dominus pattern knight in the detachment.
Yeah, that would be good. But it would also be nice if Auxiliaries could get a Tradition too. Maybe only if there’s a Lance in the army, and it has to be the same Tradition as the Lance?
You know how the preceptor combi-kit is coming out later in the year? I had a thought; what if it’s not just an extra sprue? What if they’ve modified the kit so the legs are poseable, like the Dominatus class?
Mr_Rose wrote: You know how the preceptor combi-kit is coming out later in the year? I had a thought; what if it’s not just an extra sprue? What if they’ve modified the kit so the legs are poseable, like the Dominatus class?
No reason to assume this. They're in the exact same pose in the picture. Seems highly unlikely they'd drop the cast to cut a new mold and make it a multi-kit with all the old weapon options still.
Don't get your hopes up on changing such a rule right away.
Best guess is they didn't want an army with 3 detachments each with a knight and 2 amigers to max out on CP and remove any other reasonable list building option for knights.
Crazyterran wrote: Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.
Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?
No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.
Ok, then I definitely don't understand this 'burden'... is it a burden that is actually an advantage? Why would anyone ever not take that? Am I missing something?
Crazyterran wrote: Having read the leaked rules on the adeptus astartes facebook, and that exiled in shame lets you -1 from the 2d6 roll to check to see if you apply burdens, it seems like an auto pick negative trait to me.
Essentially makes you LD10. If you pick the +1LD/W trait, makes you LD11. Heh.
I would assume that the burden is worded to make it harder to pass leadership, not easier. You may/probably have it backwards?
No, it’s definitely subtract one from the roll, and you want to roll under to avoid the burden penalty.
Ok, then I definitely don't understand this 'burden'... is it a burden that is actually an advantage? Why would anyone ever not take that? Am I missing something?
Yeap. That if you fail that test with that burden, the penalty is much worse than the other burden: no stratagem really hurt for an army thats based on them.
Actually, I had a question about that; there are several stratagems that you can activate at the beginning of the game and remain so until the end, like the ironhail stubbers one.
If you have a Freeblade, who would otherwise be affected by the stratagem, who fails their burden roll and suddenly can’t be affected by stratagems, they would lose access to the enhanced ammo, yes?
Similarly, if you used Exalted Court to give them a Warlord trait, they would no longer be affected by it (for a continuous effect), nor be able to activate an activated effect?
Good question. You could rule that it doesn't apply for that turn... although I would personally play it that you can't do any new strats on it this turn but ones that are already in force continue to work.
Mr_Rose wrote: Actually, I had a question about that; there are several stratagems that you can activate at the beginning of the game and remain so until the end, like the ironhail stubbers one.
If you have a Freeblade, who would otherwise be affected by the stratagem, who fails their burden roll and suddenly can’t be affected by stratagems, they would lose access to the enhanced ammo, yes?
Similarly, if you used Exalted Court to give them a Warlord trait, they would no longer be affected by it (for a continuous effect), nor be able to activate an activated effect?
Since the strategem changes these things before the first turn they would get to keep them.
Don't get your hopes up on changing such a rule right away.
Best guess is they didn't want an army with 3 detachments each with a knight and 2 amigers to max out on CP and remove any other reasonable list building option for knights.
even with 6 armigers and 3 knights and 12cp this is still not that conpetitive of a list. You are better off with a soup list that contains Guard which is not really hurt by the current restrictions. Furthermore the rule of 3 and point limits basically make this list completely inflexible. You can only field exactly 3 units of Warglaives consisting of 1 model and 3 units of helligers consisting of 1 model and one of your knights needs to be a gallant and no dominus class knights to even fit under 2k. That’s hardly removing any other list building option.
So, from what I see, you can have freeblade armigers? And, seeing they are 0 CP anyway, best way to add armiger to army is adding them as freeblade SH auxiliary units as there is literally no point of doing so in lance until you have 3+ of them?
By the way, mechanicus knights have no keywords in common with mechanicus and thus can't be taken in one detachment with AM, correct?
"Don't you dare try and use them in your army, though, because if you do you get no command points, despite literally having a Lord leading his squires in your army."
Arguably, the Knight book is the only one doing it right.
You got fewer, more elite models .. get extra command points to represent fewer, but better-trained/more elite guys fighting in an elite and advanced style of warfare.
Field more, less elite models, get fewer command points/cp penalties, as the chaff is less trained and it's harder to whip larger fighting forces into shape for advanced warfare techniques. Instead you make it up with board presence, more bodies and more guns.
Now if we'd just errata all other Codexes to follow that format, we'd be getting somewhere
Irbis wrote: So, from what I see, you can have freeblade armigers? And, seeing they are 0 CP anyway, best way to add armiger to army is adding them as freeblade SH auxiliary units as there is literally no point of doing so in lance until you have 3+ of them?
By the way, mechanicus knights have no keywords in common with mechanicus and thus can't be taken in one detachment with AM, correct?
gungo wrote: even with 6 armigers and 3 knights and 12cp this is still not that conpetitive of a list. You are better off with a soup list that contains Guard which is not really hurt by the current restrictions. Furthermore the rule of 3 and point limits basically make this list completely inflexible. You can only field exactly 3 units of Warglaives consisting of 1 model and 3 units of helligers consisting of 1 model and one of your knights needs to be a gallant and no dominus class knights to even fit under 2k. That’s hardly removing any other list building option.
Rule of 3 doesn't stop it - points will.
Even then:
Knight
Helverin
Helverin
Knight
Warglaive
Warglaive
IG Battlaion
That would have been 14 CP instead of 8. There are a lot of REALLY powerful stratagems and i'm not sure they should have unfettered access like that.
As I said in an earlier post, relative lack of CPs is offset by the sheer difficulty of facing against Knights.
8th Ed has helped somewhat, but it's still an army comprised entirely of fast moving, very tough units with good firepower. There's units out there that'll prove little more than a speed bump. Dark Eldar will struggle horribly in particular, as they don't get to poison Knights, and their most potent anti-tank options aren't exactly difficult to kill off in the first couple of turns.
Then there's the other thing about Stratagems. My Necrons, because they just don't, don't include any Canoptek units. Nothing against them, just haven't bought any. So there's a slew of Stratagems in the Necron Codex I'm just not gonna use.
With Knights, we can't pack in a great variety of unit types - so we'll likely (I've not bothered reading/viewing the early release stuff) not actually have that many Stratagems open to a given army - so how many CPs will we actually need?
People seem to want to load up on relics and WLT. I don’t really see the need for a paragon fist for example, since you are more likely to just squeeze something to death or kill it with a normal swing of a reaper chainsword. Anything smaller than a tank you might as well stomp.
Well, when some Warlord traits give 4++ vs shooting, 5++ vs melee, and some relics give you a 2+ armor or rerolling wounds, I can see why you'd want to maximize.
Mad Doc Grotsnik wrote: With Knights, we can't pack in a great variety of unit types - so we'll likely (I've not bothered reading/viewing the early release stuff) not actually have that many Stratagems open to a given army - so how many CPs will we actually need?
There are two (IIRC) stratagems that only apply to Armigers and one that only applies to Dominuses; all the others apply to Questoris, Questoris and Dominus, or everyone.
The great filter on stratagems isn’t units, it’s whether you roll Imperialis or Mechanicus; something like fifteen are gated behind either of those choices.
I am fast nearing 40 and am very excited having got my notification email about my incoming Knights. The Renegade set is just too good a deal to pass up on.
Have we seen any reviews of the datasheet cards? I just wish these were available for all armies as a useful reference guide.
Based on this leak I encountered a problem, when I look through the households I can't find the one that doubles your remaining wounds for combat table purposes (House shadow something). I thought that it was in a preview from the web. Can someone please confirm that I am blind and tell me where it is in the codex (if at all).
Based on this leak I encountered a problem, when I look through the households I can't find the one that doubles your remaining wounds for combat table purposes (House shadow something). I thought that it was in a preview from the web. Can someone please confirm that I am blind and tell me where it is in the codex (if at all).
House Hawkshroud - it's in the first picture in the link.
Just got an order delayed message from triplehelix games! Saying my knights and codex could be delayed by up to two weeks!
Omg I will not be using them as I know if I wasn't so lazy and did the 30 minute drive o would have them tomorrow!
They sold their launch allocation on the day advance orders went up, the website and product makes it clear the Renegade set is available on back order.
I spoke to their customer service today and they have another batch on its way to them.
I am fast nearing 40 and am very excited having got my notification email about my incoming Knights. The Renegade set is just too good a deal to pass up on.
Have we seen any reviews of the datasheet cards? I just wish these were available for all armies as a useful reference guide.
I just turned 38, and I’m still nearly weeing myself with excite!
I’ve always loved Knights, but having three different classes is really something else!
And I still can’t wait to see what Forgeworld offers for these kits! I’m dubious of my skills for assemble large resin kits (especially with ball joints...), so haven’t invested in the non-hybrid kits they offer. The Dominus chassis in particular makes me keen to see!
I have a feeling GW will have plans for the Armiger and Dominus classes so FW may be restricted in what they are allowed to do for them beyond cosmetic stuff(which would be most welcome). But hopefully they will be allowed to go wild with the Questoris frame.
I get why Armigers don't give up command points. That said, I don't understand why they didn't add more command points per detachment for Knights. 6 for a super heavy detachment instead of three would be better I think. That would start you with nine and you could add to it if you wanted with other detachments.
Also, I'm confused. I thought that the imperium keyword wasn't enough for a battle forged army any more as per the beta faq, so how are people getting more command points with guard added to Knights?
The army can be battle forged through any key word. A detachment must have the same key word except Imperium, Chaos or Eldar. So your entire army can be linked via Imperium but your detachments must have internal consistency without that key word.
Either/Or wrote: Is the storm spear middle launcher still the go-to carapace weapon? Worth taking the AA autocannons?
I think Spear is still the go-to choice. Icarus is decent if you are expecting flying targets. Remember you can use the "Skyreaper Protocols" stratagem to gain rerolls vs flying targets if you need to. This is probably more useful that the situationally useful Icarus.
Ironstorm is handy if you want to bombard infantry that your opponent has hidden out of LOS like objective grabbers. It also works quite well with House Raven as you can reroll 1s including number of shots.
But overall, Stormspear would be my default choice.
I think GW made a tactical mistake with the revised Renegade box; they should have included the sacristan forgeshrine sprue. With how daft the rules are for it, it might be the only way they shift those things to anyone but completionists…
Also, I has my stuffs! Dark Sphere have really picked up their preorder game lately.
gungo wrote: even with 6 armigers and 3 knights and 12cp this is still not that conpetitive of a list. You are better off with a soup list that contains Guard which is not really hurt by the current restrictions. Furthermore the rule of 3 and point limits basically make this list completely inflexible. You can only field exactly 3 units of Warglaives consisting of 1 model and 3 units of helligers consisting of 1 model and one of your knights needs to be a gallant and no dominus class knights to even fit under 2k. That’s hardly removing any other list building option.
Rule of 3 doesn't stop it - points will.
Even then:
Knight
Helverin
Helverin
Knight
Warglaive
Warglaive
IG Battlaion
That would have been 14 CP instead of 8. There are a lot of REALLY powerful stratagems and i'm not sure they should have unfettered access like that.
yes this is a better list then a pure knight list as I said before. The fact is people will still create similar lists with the curent restriction and it’s still not all that great especially with 2 knights and a barebone battalion. The lance rule it’s basically pointless and trying to solve an issue that doesn’t exist. Also going from 8 to 14 is hardly unfethered access.
Now how to split that Warden sprue between my brother and I?!
And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.
One of each Dominus class, one box of Helverins, four Warglaives I've been saving from Forgebane, two copy's of Renegade and the Codex. My wallet hates me, but it should scratch the stompy death robot itch until Titanicus launches.
Worried for a bit there I couldn't pick up my stuff, the GW store employee being sick today, but they brought in someone else to keep the release rolling, so dodged a bullet there.
Quite chuffed with the massive pile of boxes, paints and whatnot.
For those still curious: A Castellan or Valiant cannot take duplicate arm weapons or triple carapace-mounted weaponry.
The fluff itself is brought more up to speed with current events and it's pretty clear that Andy Clark has had a hand in the writing if you're familiar with his novels.
BrookM wrote: For those still curious: A Castellan or Valiant cannot take duplicate arm weapons or triple carapace-mounted weaponry.
The fluff itself is brought more up to speed with current events and it's pretty clear that Andy Clark has had a hand in the writing if you're familiar with his novels.
That is a bit unfortunate, since I would like triple cannons on a Valiant to shore up it's long distance firing, but oh well. At least now I don't have to wait until the bits hit eBay.
Has anyone else's Renegade box arrived without the instructions for making the Galvanic Magnavent? I am not fussed as I plan on freestyling it anyway but just wondering if it was just a mispack or it just comes without instructions.
I caved and bought a Castellan as well, double missiles and a single cannon for me...that saves a whole 11 points.
BrookM wrote: Just checked my box, no instructions either, I think it was the same for the previous Renegade set, no instructions for the building either.
My copy of the previous Renegade box had instructions for the buildings.
So far I've only built my shrine and a single Helverin, loving it so far.
Did a quick view of the codex, not a lot of new fluff as expected, though a pair of new Freeblades are shown off, including an Armiger with a kickass WWI German fighter inspired carapace paint job.
The tapestry of glory has some neat bits in there, I especially liked the "Here be Dragons" bit.
Also spotted a massive goof by the writers / editors: the sample armies shown (1x Questoris, 1x Dominus, 1x Armiger, and the big Terryn one) state that with the armies listed you get 6 and 9 CP's respectively, despite including Armiger(s).. derp!
Sound like the no-cp for Armigers may have been a relatively late change (after somebody realised that you could perhaps spam out rather more than anticipated if you only brought them)
Now how to split that Warden sprue between my brother and I?!
And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.
Now how to split that Warden sprue between my brother and I?!
And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.
Does it come with updated Chaos rules?
Updated, don't know, but it does come with rules for all Questoris variants, including the Renegade version.
Now how to split that Warden sprue between my brother and I?!
And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.
Does it come with updated Chaos rules?
I dunno about “updated” but there’s definitely a chaos Knight datasheet in the back of the book. 25 power, can take any combination of arms and carapace weapon. Tags are CHAOS, QUESTOR TRAITORIS, TITANIC, VEHICLE, RENEGADE KNIGHT and it has the updated titanic vehicle rule that includes Swarms.
I guess you can use the points from the Index until they get around to publishing a point cost and/or issuing errata for the Index.
One thing that did get updated though; the game itself. The core rules are identical but the fluff is advanced such that the Litany of Destruction beat Ever-Stalwart and now the Imperium has sent in a Mechanicus-aligned Knight to finish the job. And the scenarios also account for the different terrain too.
Now how to split that Warden sprue between my brother and I?!
And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.
Does it come with updated Chaos rules?
I dunno about “updated” but there’s definitely a chaos Knight datasheet in the back of the book. 25 power, can take any combination of arms and carapace weapon. Tags are CHAOS, QUESTOR TRAITORIS, TITANIC, VEHICLE, RENEGADE KNIGHT and it has the updated titanic vehicle rule that includes Swarms.
I guess you can use the points from the Index until they get around to publishing a point cost and/or issuing errata for the Index.
One thing that did get updated though; the game itself. The core rules are identical but the fluff is advanced such that the Litany of Destruction beat Ever-Stalwart and now the Imperium has sent in a Mechanicus-aligned Knight to finish the job. And the scenarios also account for the different terrain too.
I just cracked my box open but haven't read that yet. I'm kinda glad they kept some continuity btw Renegade boxes, it seems like a fun stompy bot fight game on its own. Seems like Litany would have a much tougher matchup against a Crusader, tho.
Now how to split that Warden sprue between my brother and I?!
And what'd be a good count-as for Chaos Armigers if I fsll for the stompy robots allure? FW superheavy dreads have so much dakka, Fiends are so daemonic.
Does it come with updated Chaos rules?
I dunno about “updated” but there’s definitely a chaos Knight datasheet in the back of the book. 25 power, can take any combination of arms and carapace weapon. Tags are CHAOS, QUESTOR TRAITORIS, TITANIC, VEHICLE, RENEGADE KNIGHT and it has the updated titanic vehicle rule that includes Swarms.
I guess you can use the points from the Index until they get around to publishing a point cost and/or issuing errata for the Index.
One thing that did get updated though; the game itself. The core rules are identical but the fluff is advanced such that the Litany of Destruction beat Ever-Stalwart and now the Imperium has sent in a Mechanicus-aligned Knight to finish the job. And the scenarios also account for the different terrain too.
I just cracked my box open but haven't read that yet. I'm kinda glad they kept some continuity btw Renegade boxes, it seems like a fun stompy bot fight game on its own. Seems like Litany would have a much tougher matchup against a Crusader, tho.
They fought in 7th, so the Gatling would have been worthless against the front arc, and the battle cannon not the best. Litany had a reaper, so would just need to get to cc and roll a single 6 on destroyer.
Renegade uses a different set of rules to play, none of the rules of 7th or 8th are used for this. ALL attacks are against the front arc, due to the Code Chivalric being used during these duels.
An added bonus though is that the set comes with relevant datasheets and a core rules fold-out.
Not every Villain has no honor. In fact many of them are quite honorable. This is a Villainous Knight after all, not some random thug off the street who happens to get a giant robot mysteriously.
Quite so, perhaps a bit of the mental conditioning still remains that makes the fallen Knight still behave in accordance with the set rules and standards for duelling with another Scion.
Just wrapped up the sub assemblies of the Valiant, quite an enjoyable build. The legs are modular enough that with some cutting you can produce new poses unlike the two out of the box. I tried having it stand on some ruins but sadly it cannot raise its legs that high.
Oh well, settled for replacing the Siege Breaker cannons with spare Taurox gatling cannons instead, almost a perfect fit aside from some minor trimming.
Just playing around with construction and the Paladin/Errant etc body looks great on the Dominus Class legs, equally the Dominus body looks good on the original Knight legs. Plenty of chance for playing around between the kits if you are just into modelling and painting.
ListenToMeWarriors wrote: Just playing around with construction and the Paladin/Errant etc body looks great on the Dominus Class legs, equally the Dominus body looks good on the original Knight legs. Plenty of chance for playing around between the kits if you are just into modelling and painting.
How much does that change the height profile of those knights? Please share a couple of pics.
summary: in my local meta, 2000 points is the "norm",
for me to have a viable flexible tactical Knight army list, I will be forced to take a battalion of "allied" forces to have a semi useful amount of command points, looks like standard 2000 point knight list as it currently stands in the new codex, you will start with 6 command points, and about 4-5 knights,
for any reasonable amount of command points, will result in a force of only 3 knights and a supporting battalion on the average, starting you with 5+3+3 command points
suggestion: take that supporting allied detachment seriously, my observations have seen a couple of folks just grabbin a few guard infantry and HQ and slappin them on the field and mostly ignoreing them..
Overall, i think im gonna go with the full blown combined arms mentality, Knights supporting my Infantry
With no judgement or comment on the preferences of others, I’m well up for the low CP challenge of fielding nothing but Knights.
As an old school nerd, I’ve never really been comfortable with allies. Nothing inherently wrong with them, just not my bag. Seriously, everyone do whatever you fancy, this isn’t a criticism!
Looking through the Codex, I reckon I can field a good combo of big boys and Helverins to give most armies a really hard time -especially if I field four Helverins, as it’s my expectation that my foe will have to be savvy enough to concentrate firepower on the right target at the right time to make much of an impact.
For me, the Helverins will be used to back up a Valiant, which’ll be getting right up in their faces ASAP. Helverins don’t need to get quite so close of course (60” range is ridiculous, but welcome), and used to knock sizeable dents in enemy assault infantry, allowing the Conflagation Cannon to do serious Overwatch damage, whilst the other guns on the Valiant start chipping away at suitable targets, ready for the two regular Knights (double Dakka and Errant) to finish the job off.
My plan is to use my overwhelming firepower to dictate the flow of the battle. Pour it on with thought, see if I can’t get my opponent riled enough to forgo objectives in favour of vengeance.
Not completely sure just how well it’ll work, but it ought to be fun finding out, no?
Having sworn that I wouldn't buy any more plastic for 8th Edition apart from Primaris stuff, I picked up the Renegade set yesterday. And the Knight codex. While the single Knight kit is arguably a bit overpriced, the Renegade set is a 'bargain'. The only downside is that there's just 1 Warden sprue. So now I have 2 Knight kits underway. I guess that would be part of the reason for GW's improved financial performance...
There are a great many reasons for their improved performance financially. Foremost would be interacting with their customer base in a positive way and trying to give them what they are asking for.
Personally I'm getting one of the Knight Renegade boxes and one of the big Knights, though I have not determined which yet, they both have their good points. Later I'll get some dakka Armigers.
I envy all who've gotten to try their new stuff out, still waiting for my purchases to make it from E-bay (though the discount is worth the wait).
Looks like my army is going to be a combination of Knights and Custodes, curious to see how that plays out. May have to start finally playing 2,000 point games instead of 1,000 point games.
What do people think of the datacards?
Spoiler:
Personally, I like that GW is printing them and would love to see more, but it's slightly irksome there's no points reference (just power) and the print is too small for my tired, old eyes to read without my magnifiers.
Datasheets and unit datacards only list the rough power levels, never the point costs. Main reason for doing so makes it easier to errata or fix point costs without having to reprint a codex or instruction booklet over and over again.
Not printing the points costs in the unit entry or on Datasheets is still a giant pain in the ass. Putting them in the back of the book seemed like a great idea when they first implemented it. However when chapter approved came out and the points costs were changed, the new points were not in complete lists. So now to choose a unit I need to consult the Unit Entry, Flip to the points costs in the back of the book, consult the Chapter Approved. If they had released whole new points lists I'd have gone with the idea. But they are not making it easier, they are making it more complicated. Personally my Codex are not collectors items so I write the points value on the relevant page. When there is a change, dear god I erase it and put the correct points in. Making it so there are 3 places to get the information I need for one unit is not making it easier. And next fall when Chapter Approved II comes out, 4 places for some units..... Really, just make a points list for each army GW that people can download with their FAQ and print out. That would at least reduce it to the original 2.
Justyn wrote: Not printing the points costs in the unit entry or on Datasheets is still a giant pain in the ass. Putting them in the back of the book seemed like a great idea when they first implemented it. However when chapter approved came out and the points costs were changed, the new points were not in complete lists. So now to choose a unit I need to consult the Unit Entry, Flip to the points costs in the back of the book, consult the Chapter Approved. If they had released whole new points lists I'd have gone with the idea. But they are not making it easier, they are making it more complicated. Personally my Codex are not collectors items so I write the points value on the relevant page. When there is a change, dear god I erase it and put the correct points in. Making it so there are 3 places to get the information I need for one unit is not making it easier. And next fall when Chapter Approved II comes out, 4 places for some units..... Really, just make a points list for each army GW that people can download with their FAQ and print out. That would at least reduce it to the original 2.
Wait, Chapter Approved only has changed points values? That's weird, for AoS they always have the complete list.
Picked up all my stuff yesterday. Packed up the Castellan and Renegade boxes. I have some work to do..
Started with the Castellan, have gotten the basic skeleton built. For the Questoris Knights I found some posable resin legs on eBay that I'm waiting for. My main issue with the regular Knights are their monopose legs, so hopefully these resin ones will spice mine up a bit!
Also need to build my Atrapos and Lancer.. soooo muuuuch wooooooork
H.B.M.C. wrote: Do people recommend painting everything prior to putting the armour plates on?
I have been. There are so many nooks and crannies that are hard to reach with the plates in place.
Yeah, pretty much this. The knee and thigh plates are close enough to flush with the superstructure that it doesn’t mater so much, and the top carapace is its own thing anyway, but the shoulders, shins, and chest plate cover a bunch of detail that is still visible if you pick the model up and examine it.
My box of goodies should arrive today. Like Stormonu, I'm envious of those who got their stuff faster, but ~32% off (vendor discount + coupon) for a 3 day delay is just too good of a deal to pass up, especially with the cost of Knights.
For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.
For the skeleton a quick drybrush of leadbelcher or Necron compound after washing is always good, helps remove some of the spots where washes tend to pool and gives it a bit of shine again.
The colours of the armour plating tend to draw away from the skeleton though, especially when using brighter colours which contrast nicely with the darker skeleton underneath.
Krinsath wrote: Good; so I'm not crazy with that as a plan then.
My box of goodies should arrive today. Like Stormonu, I'm envious of those who got their stuff faster, but ~32% off (vendor discount + coupon) for a 3 day delay is just too good of a deal to pass up, especially with the cost of Knights.
For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.
I got my stuff on Friday before it was officially released xp .... by like 5 minutes
Ended up getting the Codex and a Valiant with the Fathers Day discount on Ebay (like many others I suspect) but was totally surprised to receive it yesterday (Sunday), just 1 day after official release.
Now I have to create my own House and decide what type of knights to build (I still have the old Renegade box that a friend gave me when he dropped out of the hobby). Magnetizing seems to be the way and I'm sure a search will find some good methods to do that. Initially thinking that a Valiant, Crusader and an Errant is a good place to start. I'm just afraid that this is a start of a bad habit
I am actually thinking of spraying the chassis black and then drybrusjing with Necron Compound to achieve the silver look. That way it is a much darker metal than what can be normally made with my Army Painter metal color.
Krinsath wrote: For those who have gotten further along than me on their households, my plan is to primer the bulk of the chassis (similar to the above picture) gunmetal and do a Nuln Oil wash over that. Then pick out a few minor details (eagle heads, pipes/pistons, tubes) but in the main just leave the under-chassis like that. Does that end up looking okay or are there areas that really need more detailing? When I look at the model the armor plates and weapons are what leap out at me, but haven't seen enough built to know for sure if there's a "gotcha" detail to be aware of.
WarhamerTV has a good painting guide on the chassis, which is basically Gunmetal, brass on some details, Nuln and then a dry brush.
That ends up looking good, but stays dark enough to let the armor plates to really stand out. You can pick out a lot of details, it depends on how much time you want to spend on the model.
Nitefly wrote: Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Both of the example armies must have been put in there before the design team decided to have a night of drinking, smoking crack, and designing rules.
Nitefly wrote: Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Maybe if it's justba detachment of them? Beats me. I hadn't seen the codex yet.
Nitefly wrote: Not sure if this has been posted already but page 87 of the codex expressly states that you can use Armigers to gain 3CP. Super contradictory!
Both of the example armies must have been put in there before the design team decided to have a night of drinking, smoking crack, and designing rules.
It could also be that the rule will be clarified to not work in Matched Play but works in Open/Narrative.
I just cracked my codex open a couple hours ago. People on various forums have been stating that Armigers can't be characters, and thus not your warlord.
As far as I can tell, this is possible. It's a model in your super heavy detachment. It can be chosen to be the character, which makes it viable to be the Warlord and have access to traits and relics. I don't think this would be the best tactic, but it is possible.
The model has already been previewed though, actual pictures of the model are in the codex and is mentioned as being on its way later this year. I wouldn't call it deliberate, perhaps they it has to do with the limitations of their production facilities, which were probably running at max capacity in the weeks leading up to the release as so far, nothing has gone out of stock yet.
The model exists, that's why it has rules. That's also why the Preceptor/Sir Whatshisface are the only two that can have a carapace Multi-Laser, because it's on his kit and no one else's. Also the reason why the big 'uns can only had 2 turrets/1 missile or 2 missile/1 turret, as the kit doesn't come with enough for 3 of either.
Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.
Both the Castellan and Valiant kits comes with two of the same standard sprue, the "A" sprue. One A sprue has two missiles, so you get four total.
Each of the A sprues also have a cannon, so you can build two cannons and two sets of missiles, allowing you to go two cannons, one set of missiles, or two sets of missiles and one cannon.
The kits are very well optimised actually, especially with the A sprues. Pretty impressive work from GW, and it went together beautifully.
Chopstick wrote: Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.
That sprue is doubled up So a complete Castellan kit is two of those, one of the plasmadakka sprue. Valiant two of those, one of the flameydakka sprue.
Automatically Appended Next Post: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
Mad Doc Grotsnik wrote: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
I built my Valiant at the weekend. As the legs sections are separate, it is really easy to change the leg angle etc (compared to other knights). Mine has the right leg bent at the knee a bit in order for said shiny knight to be standing on a Tau suit that it pierced and dragged back with its GIANTHARPOON! Not at all done yet, but the leg is in place :-)
BrookM wrote: Datasheets and unit datacards only list the rough power levels, never the point costs. Main reason for doing so makes it easier to errata or fix point costs without having to reprint a codex or instruction booklet over and over again.
Except the way gw handles updates that advantage was lost. They could put points to datasheets and the
Way they update now it would make no difference
Chopstick wrote: Looking at the sprue i'm pretty sure they only gave you 2 missile, which is not enough to fill 2 turret point on the carapace. They come in pair so you need 4 missiles for that.
That sprue is doubled up So a complete Castellan kit is two of those, one of the plasmadakka sprue. Valiant two of those, one of the flameydakka sprue.
Automatically Appended Next Post: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
It looks to be relatively easy. There are guides in the foot, knee and hip joints to make assembling in the default pose foolproof, however, you can just snip out the guide pegs and get a pretty good range of posability. The main challenge would be that the pistons connecting the foot to the calf come in pre-determined lengths (unlike the FW Cerastus ones that are trimmed to length during assembly) so there's a limited range of foot angles unless you're willing to invest a bit more effort.
Mad Doc Grotsnik wrote: I'm building my Castellan tonight. Before I make a pig's ear of it, has anyone had any success in alternating the leg pose?
I built my Valiant at the weekend. As the legs sections are separate, it is really easy to change the leg angle etc (compared to other knights). Mine has the right leg bent at the knee a bit in order for said shiny knight to be standing on a Tau suit that it pierced and dragged back with its GIANTHARPOON! Not at all done yet, but the leg is in place :-)
DED
Ooh, pics when it's done please, I tried to make my Valiant perch on something, but I found it couldn't lift its leg all that high, might give it another go with the Castellan when I get around to that one, which is more of a big game hunter anyway.
I decided to play it safe myself and just swap out the Siegebreaker cannons for something more to my personal liking:
I use Celestra grey myself for my Freeblades, with Agrax earthshade for rivet picking and panel lines, this is the test piece I made to try the overall pattern:
Thanks for sharing! Nicely done! I haven't decided how to do the rivets yet, though may do them in gold, then Seraphim Sepia washes on all the gold should give them some depth.
Has anyone here got a copy of the new imperial knights: Renegade box yet?
I want to know if there were any rules additions or changes to the game - i heard that the plot of the game has progressed, but that was it...
BrookM wrote: I did pick the rivets on my Raven Knights, but for this one, I'd rather use a wash than cramp my hand trying to pick out every rivet with leadbelcher.
Re: gold washing, I prefer flesh wash myself for a warmer feel, though as always, YMMV.
Thanks, perhaps I'll try that one and see how the two compare! This is my initial color scheme test, so a good time to figure it out before I start doing bigger Knights!
I am thinking about how to make a dual kit Valiant. I can't stand the idea of being stuck with 1 knight configuration on a 170$ kit.
For the plasma cannon I am thinking that the barrel on the redmptor dreadnaught plasma incinerator should be comparable to the barrel on the castellon's plasma gun.
For the volcano lance, I think some spare baneblade bits should do.
SirDonlad wrote: Has anyone here got a copy of the new imperial knights: Renegade box yet?
I want to know if there were any rules additions or changes to the game - i heard that the plot of the game has progressed, but that was it...
Little help please?
The six missions are new, or at least, they use a single piece of terrain instead of two previously, but other than that at first glance everything looks about the same. I'll put the rules side by side when I get the chance.
Fluff-wise, the House Terryn noble has lost the previous duel and a House Taranis Knight is now tasked with hunting the renegade down, its quest taking it to a fallen Knight world.
Got the Renegade box and a Valiant. Been busy over the past couple days building all three knights and magnetizing all the weapon options. On the home stretch now, just one more knight to build and I can actually play with them... Then the priming begins!
gendoikari87 wrote: am i the only one who thinks building the knights is a PITA
Knights can feel like a bit of a slog. But Iis IMO about the same time and effort that would go into non IK units of the same cost(in points or money).
You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
casvalremdeikun wrote: You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
Fallout hobbies will make anything you want. I have custom house decals with my actual family crest
gendoikari87 wrote: am i the only one who thinks building the knights is a PITA
Not really a pain, but for some reason i am having slow going building the castellan chassis. Got one done, the second is now at the stage of finishing the legs. Need to wait on some magnets before finishing off either though.
Once you get in a groove, or a proper feel of the kit you'll breeze through it. I'm at the stage where I feel somewhat confident about chopping up a leg or two in an attempt to get a different pose from the rest of the horde. Though having a free spare courtesy of the Renegade boxed set did help!
Spoiler:
It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.
I've also discovered that the Dominus class kits fit rather flushly with the Sector Mechanicus terrain, for people looking to build dioramas or want to create that perfect docking scene this should be a nice coincidence, it'll certainly make my future hangar bay build easier, thanks Ray!
casvalremdeikun wrote: You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
Fallout hobbies will make anything you want. I have custom house decals with my actual family crest
Easier said than done for someone with zero Photoshop skills.
Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.
But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...
Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.
But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...
Testors makes transfer paper that you can print yourself, but I haven’t quite figured it out yet to keep it from smearing (I think you have to let the ink dry for 24 hours before using).
Technically, for that, you want vector art, not bitmap, so photoshop is pretty bad tool for this.
But yeah, I could do image like this easily, but I don't think there is any place within 500 km of me that would print a transfer, so easier said than done for me too...
Testors makes transfer paper that you can print yourself, but I haven’t quite figured it out yet to keep it from smearing (I think you have to let the ink dry for 24 hours before using).
A tip I got from a friend who has made transfers is that once you have printed it - let the ink dry ~24 hrs, then spray the sheet with gloss varnish, let dry 24 hrs,repeat 2x times. Then you won't have to worry about the ink running when you put them on your model.
BrookM wrote: Once you get in a groove, or a proper feel of the kit you'll breeze through it. I'm at the stage where I feel somewhat confident about chopping up a leg or two in an attempt to get a different pose from the rest of the horde. Though having a free spare courtesy of the Renegade boxed set did help!
Spoiler:
It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.
I've also discovered that the Dominus class kits fit rather flushly with the Sector Mechanicus terrain, for people looking to build dioramas or want to create that perfect docking scene this should be a nice coincidence, it'll certainly make my future hangar bay build easier, thanks Ray!
You could very carefully cut the front right toe at the base and bend it up like it's still got veeeery partial footing. Just an easy solution that shouldn't take too much effort. Otherwise bending a leg at the knee does wonders, but that's a bit harder.
BrookM wrote: It's not stumbling, it is charging towards you. If I were a better modeller I'd make it more convincing like some of the conversions other Dakkanauts have pulled off.
It's a terrible, multi-layered pun, but clearly that Knight is the Light Fantastic and opponents should tremble in terror as it performs it's deadly dance.
Also, thanks for the painting tips guys! Mine will likely turn out no where near as nice as some of the ones shown here, but hopefully I'll get them done up enough to field.
BrookM wrote:]The six missions are new, or at least, they use a single piece of terrain instead of two previously, but other than that at first glance everything looks about the same. I'll put the rules side by side when I get the chance.
Fluff-wise, the House Terryn noble has lost the previous duel and a House Taranis Knight is now tasked with hunting the renegade down, its quest taking it to a fallen Knight world.
Nice one, thank you sir!
Ssgt Carl wrote:
casvalremdeikun wrote: You have to admit, it takes quite a bit of gall to post an article that features products (the Griffith transfers) that are not available to consumers.
Fallout hobbies will make anything you want. I have custom house decals with my actual family crest
Are these easy to paint? skill wise I'm just above beginner (base coat, wash, highlight, extreme highlight maybe), but I love the idea of stompy robots taking on the battlefield
The internal structure in theory could be ok. spray leadbelcher, wash, drybrush leadbelcher, drybrush necron compound. However, it's the armour panels. So large, means harder to hide the bad highlighting!
Spray Leadbelcher, wash black, leadblecher drybrush, wash agrax, softer leadbelcher drybrush, wash sepia into joints, edge highlight ironbreaker, extreme edge Runefang. The sepia in the joints give the impression of lubricant/sacred oils/etc.
Hmm it would take a few layers. Vallejo makes a metallic medium that would probably work better. Just add color to the medium (or medium to the color) to get whatever metallic color you want. This also lets you have some control over the metallic “brightness”.
It also works great for adding some shine back to your bright metals or metal edge highlights after you matte varnish.
H.B.M.C. wrote: Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?
I've had mixed results with the blue myself. I'd say take a test piece first and experiment there before committing to a full model, in my personal experience so far it takes some fiddling to get right. I'd give it a try but my Stormhost silver crapped out on me, horrible consistency all of the sudden that no amount of shaking seems to fix, bleh.
And maybe someone could start up a thread in the painting section so we can continue the awesome hobby talk there, along with the sharing of tips and the showing off of completed models.
H.B.M.C. wrote: Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?
Not over. Minis paints in general have good enough coverage that the blue won't pick up any of the metalic properties of the coat underneath; it will just cover it up. Mixing medium is an option, though you can also just mix the two on a wet pallet to get the effect you're probably going for. You may need a darker blue though, as the grey from the silver will likely lighten it up a bit.
ritualnet wrote: Are these easy to paint? skill wise I'm just above beginner (base coat, wash, highlight, extreme highlight maybe), but I love the idea of stompy robots taking on the battlefield
The internal structure in theory could be ok. spray leadbelcher, wash, drybrush leadbelcher, drybrush necron compound. However, it's the armour panels. So large, means harder to hide the bad highlighting!
I always find larger models easier to paint, not so many fiddly details. To be fair you could get away with not highlighting the armour panels, they are that big that natural light does half the work for you. Doubly so given that most of the panels are surrounded by a metallic edge.
Yeah, I've found that the benefits of highlighting generally go down as the surface area gets bigger. Also, it's most effective on things that have variable color patterns owing to the light and shape of the object such as cloth which is flexible and thus casts shadows differently. The armor plates of a knight are actually paint, and intended to be brightly colored as heraldry. This means, as already mentioned, you can lean much more on natural lighting and mainly focus on picking out the details to make the painted surface stand out more. Thus I'd rate the Knights as fairly beginner-friendly; if you understand and can do highlighting you probably have enough knowledge to make one turn out nicely at any rate. I will still botch all of mine horribly but c'est la vie.
Shifting back towards the actual topic though, do we think that the Preceptor kit might be out more towards the October-November timeframe or does the fact GW talked about it (and they tend to not like showing things more than 3 months prior to release) mean it's probably more of a late August or September affair? I'm, um, asking for a friend you see...
I think August was thrown around before, but not sure. It'll be interesting to see what price bracket it will inhabit, as it'll be a Warden kit with an extra sprue containing the Preceptor parts and the upgrade bits for Rex.
Automatically Appended Next Post: Okay people, if we can take all future hobby talk to either this topic here or one of your own devising, that would be great. That way we can keep this topic reserved for the upcoming Armiger release and for future snippets of info regarding Canis Rex. Also stops people from dinging this topic and demanding that we "KILL IT" because it has run its course.
The Preceptor parts and Hektuhr could easily fit on a separate whole sprue so it might be that they release a Preceptor kit in parallel to the Warden kit, exchanging the Preceptor sprue for the additional Warden weapon sprue. In fact if I’m looking at this correctly, you could get the las-impulsor bits to replace the Avenger bits, Freedom’s Hand to replace the standard gauntlet, and leave room for Hektuhr and his throne if you dropped the extra masks, while leaving the other option weapons intact.
Would be interesting to see if they try.
Mr_Rose wrote: The Preceptor parts and Hektuhr could easily fit on a separate whole sprue so it might be that they release a Preceptor kit in parallel to the Warden kit, exchanging the Preceptor sprue for the additional Warden weapon sprue. In fact if I’m looking at this correctly, you could get the las-impulsor bits to replace the Avenger bits, Freedom’s Hand to replace the standard gauntlet, and leave room for Hektuhr and his throne if you dropped the extra masks, while leaving the other option weapons intact.
Would be interesting to see if they try.
They've already said that the Preceptor kit includes all the weapon options, so it's an additional sprue, not a recut.
H.B.M.C. wrote: Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?
Not over. Minis paints in general have good enough coverage that the blue won't pick up any of the metalic properties of the coat underneath; it will just cover it up. Mixing medium is an option, though you can also just mix the two on a wet pallet to get the effect you're probably going for. You may need a darker blue though, as the grey from the silver will likely lighten it up a bit.
Guilliman blue is a glaze (similar to the tamiya clears). Yes, you'll get a metallic blue.
I'm ALL in, now when does my Ork Gorkanaught show up and get himself a new Knight arm?
I found this as a start. You all might want to see this good looking production on how to magnetize the knights, yourselves... Great looking work here!
H.B.M.C. wrote: Would Guilliman Blue (maybe even a few layers) over Stormhost Silver give a metallic blue?
I've had mixed results with the blue myself. I'd say take a test piece first and experiment there before committing to a full model, in my personal experience so far it takes some fiddling to get right. I'd give it a try but my Stormhost silver crapped out on me, horrible consistency all of the sudden that no amount of shaking seems to fix, bleh.
And maybe someone could start up a thread in the painting section so we can continue the awesome hobby talk there, along with the sharing of tips and the showing off of completed models.
here’s how you do metallics, airbrush Vallejo silver, then airbrush on tamiya clear blue
Okay people, if we can take all future hobby talk to either this topic here or one of your own devising, that would be great. That way we can keep this topic reserved for the upcoming Armiger release and for future snippets of info regarding Canis Rex. Also stops people from dinging this topic and demanding that we "KILL IT" because it has run its course.
casvalremdeikun wrote: That was me. I said it took a lot of gall to show off products your customers can't buy. And it gets worse every time they do it.
Yeah I had to commission a friend to custom make my Metallica decals. One of the most prominent forgeworlds and none of the decals out there work for them, since everything needs to be in red and they're the only ones that use it.
I still send GW an email every couple months asking where my Metallica decals are in the faint hope they bring them back someday.
Big Warhammer TV event with tips on how to paint house Griffith. Just, uh, don't actually ask for pesky details like transfers or other similarly inconvenient stuff
In one of the earlier hang out and paints, Duncan was asking people (jokingly, but with what I suspect at least a small measure of seriousness) to send him their unused house Griffith transfers, because he couldn't get hold of any either. If it were up to these guys, I'm pretty sure GW would get the transfers back in production ASAP.
Oguhmek wrote: In one of the earlier hang out and paints, Duncan was asking people (jokingly, but with what I suspect at least a small measure of seriousness) to send him their unused house Griffith transfers, because he couldn't get hold of any either. If it were up to these guys, I'm pretty sure GW would get the transfers back in production ASAP.
I would love for them to say, once they get to the transfers stage of painting the model that they are using transfers from the Imperial Knights Transfer Sheet, up for preorder on Saturday.
Probably won't happen, but a man can dream. I agree though, if it was up to the Warhammer Community team, those transfers would be available two weeks ago. The poor guy in charge of the Facebook account answers questions about them daily if not more.
I still can’t believe they decided to make the Knight heraldry so damn complicated. Sure, there’ve been some nice Space Marine transfers over the years that we’re limited run, but generally if you missed it Chapter icons can be free-handed. There’s just no way anyone’s going to free-hand the heraldic shield for House Griffith.
It is in Rapid City, SD. Six hours from where I live. I have the next two days off work to drive there and punch that jerk in the face. Seriously. $200. What an assclown...
It is in Rapid City, SD. Six hours from where I live. I have the next two days off work to drive there and punch that jerk in the face. Seriously. $200. What an assclown...
Spoiler:
Well, there's your image right there. Straighten it out in photoshop for $0, buy some special transfer paper for your printer for $10, buy a $5 can of sealant to blast it with after the ink dries so it stays together (thats what I have heard you are supposed to do at least), and boom there it is?
Look at those heraldic devices, though - if you do print them on white paper, they'll be a nightmare to cut out.
I think the best bet would be to try to get the white areas down to simple shapes, then print the rest of the image on clear decal paper. Apply the white decal, then the coloured one over the top.
I've offered a couple of times to swap the House Griffith decals I have for the House Degallio ones from that sheet.
casvalremdeikun wrote: Do you have a printer that prints white? Because I don't. Otherwise I would have done this already. Though I wonder if white decal paper will work.
If it's the white ones you need, are those images copyrighted? (IE the Imperial Eagle)
If not (I imagine most everything except the Imperial Eagle is not copyrighted), just get a 3rd party decal printing company to make them for you.
casvalremdeikun wrote: Do you have a printer that prints white? Because I don't. Otherwise I would have done this already. Though I wonder if white decal paper will work.
If it's the white ones you need, are those images copyrighted? (IE the Imperial Eagle)
If not (I imagine most everything except the Imperial Eagle is not copyrighted), just get a 3rd party decal printing company to make them for you.
It is the Boar's Head and House Mortan Coat of Arms that I need. Both have white in them. I also would love to make Gerantius, but his transfers are white.
ph34r wrote: I would definitely get them custom made from the image you have available in your situation /shrug
The more I think about it, the more I think I might go Hawkshroud instead of Mortan. Decisions decisions. Still, I hope they rerelease the transfer sheet regardless.
ph34r wrote: I would definitely get them custom made from the image you have available in your situation /shrug
The more I think about it, the more I think I might go Hawkshroud instead of Mortan. Decisions decisions. Still, I hope they rerelease the transfer sheet regardless.
That’s a good way to solve it too. The transfers going out of sale deal definitely sucks for those who expected to be able to use them some day.
Seeing as all present releases are out in the wild and there's no Imperial Knight news for the time being, this seems like a good time as any to lock things up to keep things from going off-topic too far. Whenever Canis Rex pops up along with any other potential news and / or releases, we can start a new thread.
Special thanks to Warhams-77 for keeping the OP up to date whenever new info came through.