Personally I find a lot of the Xenos armies well supported model-wise. More units does not equate to a better army, and more often than not just means there is more crap to use and be disappointed by. In AoS I play FEC and more or less every unit I have a use for and I enjoy that a lot.
My biggest issue with the state of the Xenos is more that too much of the crap has either been removed(like the Drukhari HQ and elites) or is sitting ugly in metal or resin(Drukhari and Craftworld stuff).
If you want to get technical, Harlequins had a separate army list in 1st ed back when the custodes was represented by a single entry of a leather daddy in a dong helmet...
Holy gak I'm dying.
If there was any time we might actually see more Xenos models it is now. I'm sure GW still has Primaris Bikes / Flyers, but at the rate they're going they will need to tap innto other areas..
All current information points to this being incorrect. GW have no interest in releasing anything but Marine models. Once they’ve tapped out on their Primaris, they’ll no doubt do more CSM stuff (EC, WE perhaps). Xenos are, as always, fethed.
So look, here's the evidence you say doesn't exist: GW just released an Elder vs Eldar box with a pure Eldar supplement after resculpting four eldar units in plastic. Also, December's PA is nids- sure there will be some marine content, but there will be Xenos content too.
How many space marines are there in Blackstone Fortress again? Oh yeah, none. The army that's being released this month... Sure, not Xenos, but not Space Marine either, right?
Now don't get me wrong, I'm not saying Xenos aren't under-supported- they are... So far. But it is absolutely ridiculous of you to claim that GW has no interest in releasing anything but space marines the month after a major eldar release and the month before new content for Nids.
Back to Harlequins- remember the jetbikes with the sculpted mask canopies? I remember walkers too, but I don't remember if they were actual models or kitbashes of Wrathlords and sculpted bike canopies. Either way, they looked AMAZING and I wish we would get them back.
Also, please remember that codices are more than units. Sure, Quins only have 8 units, but having a dex is what gives them Masque forms, WL Traits, Strats, and Relics. They either wouldn't have any, or at least they would have fewer if they got rolled into someone else's dex.
Is that a joke? Outside of the Spiritseer model and the one in BSF, Eldar haven't received a release in over 6 years. The book is a shadow of what the marines got at the same time regardless of whether it was a low tier supplement or not. I would say Xenos do get screwed.
4 resculpts split between 2 factions is a major release compared to what Marines get on the regular.
If you want to get technical, Harlequins had a separate army list in 1st ed back when the custodes was represented by a single entry of a leather daddy in a dong helmet...
Holy gak I'm dying.
If there was any time we might actually see more Xenos models it is now. I'm sure GW still has Primaris Bikes / Flyers, but at the rate they're going they will need to tap innto other areas..
All current information points to this being incorrect. GW have no interest in releasing anything but Marine models. Once they’ve tapped out on their Primaris, they’ll no doubt do more CSM stuff (EC, WE perhaps). Xenos are, as always, fethed.
So look, here's the evidence you say doesn't exist: GW just released an Elder vs Eldar box with a pure Eldar supplement after resculpting four eldar units in plastic. Also, December's PA is nids- sure there will be some marine content, but there will be Xenos content too.
How many space marines are there in Blackstone Fortress again? Oh yeah, none. The army that's being released this month... Sure, not Xenos, but not Space Marine either, right?
Now don't get me wrong, I'm not saying Xenos aren't under-supported- they are... So far. But it is absolutely ridiculous of you to claim that GW has no interest in releasing anything but space marines the month after a major eldar release and the month before new content for Nids.
You might have missed it in your eagerness to defend GW but we were discussing MODEL releases man, not just rules stuff.
Unless you know better than all those part numbers for the leaked order form that was shared, it seems likely that Nids get sweet FA in terms of models in PA3. BA are getting an updated Mephiston, as we know. Infinitely more models.
We know that no Xenos feature in PA2 at all. No models.
PA1, though it had a focus on Eldar was pretty weak. One character and a unit update for 2 factions somewhat pales in comparison to the mountain of SM releases of late. To be honest PA1 supports my point, given the bloody awful effort made in the model and rules released for said book.
Its hilarious that you use Blackstone Fortress as some weird qualifier that Marines haven't had that many releases. You've no doubt seen the release numbers. They're obscene.
Eldarsif wrote: Personally I find a lot of the Xenos armies well supported model-wise. More units does not equate to a better army, and more often than not just means there is more crap to use and be disappointed by. In AoS I play FEC and more or less every unit I have a use for and I enjoy that a lot.
My biggest issue with the state of the Xenos is more that too much of the crap has either been removed(like the Drukhari HQ and elites) or is sitting ugly in metal or resin(Drukhari and Craftworld stuff).
I'm sorry, but this sounds like some real entitled gak.
It's like when I see marine players legit complain that they have too many units and some of them inevitably end up going unused. As a harlequin player let me tell you, I would KILL to have a bunch of units to choose from even if some are less stellar than others. Nobody plays pure harlequins to be competitive. They're not. What ticks me off the most is that every harlequin army is identical. Because it has to be. Because you have zero options. It's not unique. You can't personalize it. It's not just awful from a gaming perspective, but it's awful from a collecting and hobby perspective too.
Besides, 8th edition has done a pretty decent job so far making every unit at least somewhat usable.
Karol wrote: But do they get new stuff? SW got a primaris Lt as their 8th model. DA too. GK got voldus, BA got an Lt and a termintor captin maybe?
That is hardly back breaking number of models to design. Comparing to that GSC got a whole new line. eldar got a unit and banshee queen, dark eldar got the incubi king and incubi.
Technicly besides totaly new armies like SoB or GSC, no one is getting a lot of new models.
am not even sure if GW didn't produce more models for AoS in the last 2 years. Heck they produced like 30+ models for mini games, few people play. How much time was spend on making models for that whole blackstone game, and how many people play it comparing to a normal w40k faction?
If they took the chaos stuff out of it, and made a renegade army out of it, the sells would be much better.
So Marine subfactions got their own models - yet again.
How many specific Craftworlds got new models, Tyranid Swarms, Sisters Orders, Knight Households, Guard Regiments, Kabals, Cults, Dynasties, Septs, etc etc
And thats on top of the verer growing pile of new generic Marine models
Yeah None EXCEPT Marines is getting a pile of models - as always
Yeah, it's basically the same. I mean, we had that HUGE gsc release for xenos! They got
-1 infantry kit
-1 bike kit
-1 small vehicle kit
-8 characters
in 8th, marines* have only gotten
-8 infantry kits
-2 small vehicle kits
-2 large vehicle kits, plus 1 variant kit (executioner)
-16 generic characters
-9 chapter-specific characters
-1 forgeworld superheavy
-Upgrade sprues for all major chapters
That was SO MUCH stuff in that GSC release! It was a HUGE release!
(By the way, all those releases count as releases for like 8 factions when you complain about how much there are, but they don't count as releases for any faction besides Codex SM when I want more stuff for my special snowflake chapter that gets to use all that stuff)
*Mandatory Karol Disclaimer: Not Grey Knights, you get to hang with the ignored factions now apparently because of, I presume, a big silver paint shortage at GWhq?
Whilst it still pales in comparison to the Marine releases, I imagine most Xeno players would be delighted to receive something approaching the GSC release. The problem is that they haven't.
I mean, I'm pretty sure that one GSC release amounted to more models than exist in the entire Harlequin army.
Eldar are still languishing with ancient models, but look GW updated all of 2 of them! Now they can be left to languish for another decade.
Dark Eldar are still missing most of their HQ section. So what did they get when GW finally remembered that they existed? 2 re-sculpts of existing units. And that was it. Hey, remember the 5 special characters you removed from out codex after 5th edition? How about a model for one of those? Or what about the half-dozen generic HQs who've bitten the dust over the years? You know, like the ones with mobility options other than walking. How about a model for any of those? No? Too much work? Guess I'll just sit here and watch as you disgorge an endless parade of new marine models.
I mean, I wouldn't even need new models if it wasn't for your godawful policy of no-model-no-rules. If you'd care to just give me the rules for the aforementioned units than I'd be more than happy to convert them whilst you vomit Marine models from every orifice. But no, that's not an option either, is it? Because you are simultaneously terrified of 3rd-party manufacturers making the models you can't be arsed making, yet at the same time apparently convinced that those models won't sell in the first place.
the_scotsman wrote: Yeah, it's basically the same. I mean, we had that HUGE gsc release for xenos! They got
-1 infantry kit
-1 bike kit
-1 small vehicle kit
-8 characters
in 8th, marines* have only gotten
-8 infantry kits
-2 small vehicle kits
-2 large vehicle kits, plus 1 variant kit (executioner)
-16 generic characters
-9 chapter-specific characters
-1 forgeworld superheavy
-Upgrade sprues for all major chapters
That was SO MUCH stuff in that GSC release! It was a HUGE release!
(By the way, all those releases count as releases for like 8 factions when you complain about how much there are, but they don't count as releases for any faction besides Codex SM when I want more stuff for my special snowflake chapter that gets to use all that stuff)
*Mandatory Karol Disclaimer: Not Grey Knights, you get to hang with the ignored factions now apparently because of, I presume, a big silver paint shortage at GWhq?
I don't think it's quite right to compare just GSC to all marines considering all the stuff below that isn't marines, but also not always xenos.
I get it though - everyone wants more of their stuff. I would like GW to stop with the Lieutenants and make some unique xenos characters, but I imagine a stand alone run for a model that doesn't get any new rules is a lot riskier when it applies to only 3-5% of the customer base.
Spoiler:
Mechanicus transport thing
Tech priest
5 Ork buggies
Snazztrike
Banshees
Jz
Incubi
Dz
Necron dude
Casltellan
Armiger
Despoiler
Contorted Epitome
Keeper
Fiends
Enrapturess
Karanak
Flesh Hounds
LoC Plus GSC (I won't count the nurgle AOS ports)
Im the only one a little tired of the spam of characters GW is doing? I assume, by an economical point of view they are great for gw and is more easy to find an extremely specific spot, rulewise, for a single character than for a full unit, but I always find variety in my lists come from the units, the characters are just an extra.
the_scotsman wrote: Yeah, it's basically the same. I mean, we had that HUGE gsc release for xenos! They got
-1 infantry kit
-1 bike kit
-1 small vehicle kit
-8 characters
in 8th, marines* have only gotten
-8 infantry kits
-2 small vehicle kits
-2 large vehicle kits, plus 1 variant kit (executioner)
-16 generic characters
-9 chapter-specific characters
-1 forgeworld superheavy
-Upgrade sprues for all major chapters
That was SO MUCH stuff in that GSC release! It was a HUGE release!
(By the way, all those releases count as releases for like 8 factions when you complain about how much there are, but they don't count as releases for any faction besides Codex SM when I want more stuff for my special snowflake chapter that gets to use all that stuff)
*Mandatory Karol Disclaimer: Not Grey Knights, you get to hang with the ignored factions now apparently because of, I presume, a big silver paint shortage at GWhq?
I don't think it's quite right to compare just GSC to all marines considering all the stuff below that isn't marines, but also not always xenos.
I get it though - everyone wants more of their stuff. I would like GW to stop with the Lieutenants and make some unique xenos characters, but I imagine a stand alone run for a model that doesn't get any new rules is a lot riskier when it applies to only 3-5% of the customer base.
Marines are a subfaction of the Imperium - Genestealers are a subfaction of Tyranids so its a legtimate comparision
Eldar are a full faction so its far to compare Marines to Craftworld or Dark Eldar or the Individual Chapters to the individual Craftworlds, Kabals etc.
Where is this bull gak 3-5% xenos representation completely made up, not in anyway based on facts stat come from?
The xenos factions aren't as small a proportion of the player base as some of you think and the reasons behind their perceived lack of popularity are largely down to GW themselves. GW only makes marines for a quarter then gets surprised when only marines sell that quarter. Who'd have thunk it?
I remember the days when Eldar and Orks vyed with Chaos for second most popular faction. So much so Orks were the big bad of the 2nd end starter set.
I mean, I wouldn't even need new models if it wasn't for your godawful policy of no-model-no-rules. If you'd care to just give me the rules for the aforementioned units than I'd be more than happy to convert them whilst you vomit Marine models from every orifice. But no, that's not an option either, is it? Because you are simultaneously terrified of 3rd-party manufacturers making the models you can't be arsed making, yet at the same time apparently convinced that those models won't sell in the first place.
/rant
It isn't that simple. Companies need to protect their IP or else they'll lose court cases by setting a precedent. It's gakky, but it is a cold reality of the economic system we live in.
the_scotsman wrote: Yeah, it's basically the same. I mean, we had that HUGE gsc release for xenos! They got
-1 infantry kit
-1 bike kit
-1 small vehicle kit
-8 characters
in 8th, marines* have only gotten
-8 infantry kits
-2 small vehicle kits
-2 large vehicle kits, plus 1 variant kit (executioner)
-16 generic characters
-9 chapter-specific characters
-1 forgeworld superheavy
-Upgrade sprues for all major chapters
That was SO MUCH stuff in that GSC release! It was a HUGE release!
(By the way, all those releases count as releases for like 8 factions when you complain about how much there are, but they don't count as releases for any faction besides Codex SM when I want more stuff for my special snowflake chapter that gets to use all that stuff)
*Mandatory Karol Disclaimer: Not Grey Knights, you get to hang with the ignored factions now apparently because of, I presume, a big silver paint shortage at GWhq?
Compared what tyranids have gotten. It is pretty substantial.
An Actual Englishman wrote: Where is this bull gak 3-5% xenos representation completely made up, not in anyway based on facts stat come from?
The xenos factions aren't as small a proportion of the player base as some of you think and the reasons behind their perceived lack of popularity are largely down to GW themselves. GW only makes marines for a quarter then gets surprised when only marines sell that quarter. Who'd have thunk it?
I remember the days when Eldar and Orks vyed with Chaos for second most popular faction. So much so Orks were the big bad of the 2nd end starter set.
Not 3-5% all Xenos. 3-5% of that particular army. If GW makes an Ork Lieutenant then all the marines, daemons, guard, knights, eldar, fish heads, and bugs literally do not give a gak about that model.
the_scotsman wrote: Yeah, it's basically the same. I mean, we had that HUGE gsc release for xenos! They got
-1 infantry kit
-1 bike kit
-1 small vehicle kit
-8 characters
in 8th, marines* have only gotten
-8 infantry kits
-2 small vehicle kits
-2 large vehicle kits, plus 1 variant kit (executioner)
-16 generic characters
-9 chapter-specific characters
-1 forgeworld superheavy
-Upgrade sprues for all major chapters
That was SO MUCH stuff in that GSC release! It was a HUGE release!
(By the way, all those releases count as releases for like 8 factions when you complain about how much there are, but they don't count as releases for any faction besides Codex SM when I want more stuff for my special snowflake chapter that gets to use all that stuff)
*Mandatory Karol Disclaimer: Not Grey Knights, you get to hang with the ignored factions now apparently because of, I presume, a big silver paint shortage at GWhq?
I don't think it's quite right to compare just GSC to all marines considering all the stuff below that isn't marines, but also not always xenos.
I get it though - everyone wants more of their stuff. I would like GW to stop with the Lieutenants and make some unique xenos characters, but I imagine a stand alone run for a model that doesn't get any new rules is a lot riskier when it applies to only 3-5% of the customer base.
[spoiler]Mechanicus transport thing
Tech priest
5 Ork buggies
Snazztrike
Banshees
Jz
Incubi
Dz
Necron dude
Casltellan
Armiger
Despoiler
Contorted Epitome
Keeper
Fiends
Enrapturess
Karanak
Flesh Hounds
LoC Plus GSC (I won't count the nurgle AOS ports)
Ynnari were not far outside 8th.
[/spoiler]
Even when you list them out individually and add in extras like the Lord of Change which were not released in 8th, the amount of stuff that *just loyalist* marines got is basically equivalent to what *everyone not in power armor* got, combined. Between DG and new CSM, spiky marines got nearly as much - 7 infantry kits, 3 small vehicle kits, 3 large vehicle kits, and 9 character kits.
My specific purpose here was to debunk the oft-brought up talking point of that "huge" GSC release that we got which supposedly means there is no favoritism on display, to show exactly how huge that release was compared to what we've seen for loyalist marines throughout 8th. It was half the size of one of the two waves of primaris marines we got.
The fact that people are taking a release that is 2 5-man infantry kits and 2 named character scupts - for two completely different factions - and calling it a "Wave" somehow putting it on par with the latest "wave" of primaris that was 4 times that size just shows the weird hypocrisy of scale in peoples' minds.
Even when you list them out individually and add in extras like the Lord of Change which were not released in 8th, the amount of stuff that *just loyalist* marines got is basically equivalent to what *everyone not in power armor* got, combined. Between DG and new CSM, spiky marines got nearly as much - 7 infantry kits, 3 small vehicle kits, 3 large vehicle kits, and 9 character kits.
My specific purpose here was to debunk the oft-brought up talking point of that "huge" GSC release that we got which supposedly means there is no favoritism on display, to show exactly how huge that release was compared to what we've seen for loyalist marines throughout 8th. It was half the size of one of the two waves of primaris marines we got.
The fact that people are taking a release that is 2 5-man infantry kits and 2 named character scupts - for two completely different factions - and calling it a "Wave" somehow putting it on par with the latest "wave" of primaris that was 4 times that size just shows the weird hypocrisy of scale in peoples' minds.
I'm not really disagreeing. I want to see more Eldar kits. I think we just miss the proportionality of it and people get upset at seeing marines, but there are a lot of marine armies in the game. As an example - DG players might not see anything for a year or more (rightfully so) and they care just as much about Primaris as Eldar do.
GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
They are Always releasing new range of models for Marines esepcially when you include the Forgeworld Models that pretty much don;t bother making anything except Marines - so the production capacity of two entire companies is dedicated to one Super Sub Faction - I wonder why people buy more of them.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
And next time we will eventually see 2W Primaris Cult Marines.
PA all the way. Nothing for the scum Xenos. If you play Aeldari smart, its still a viable army.
An Actual Englishman wrote: Where is this bull gak 3-5% xenos representation completely made up, not in anyway based on facts stat come from?
The xenos factions aren't as small a proportion of the player base as some of you think and the reasons behind their perceived lack of popularity are largely down to GW themselves. GW only makes marines for a quarter then gets surprised when only marines sell that quarter. Who'd have thunk it?
I remember the days when Eldar and Orks vyed with Chaos for second most popular faction. So much so Orks were the big bad of the 2nd end starter set.
Not 3-5% all Xenos. 3-5% of that particular army. If GW makes an Ork Lieutenant then all the marines, daemons, guard, knights, eldar, fish heads, and bugs literally do not give a gak about that model.
An Actual Englishman wrote: Where is this bull gak 3-5% xenos representation completely made up, not in anyway based on facts stat come from?
The xenos factions aren't as small a proportion of the player base as some of you think and the reasons behind their perceived lack of popularity are largely down to GW themselves. GW only makes marines for a quarter then gets surprised when only marines sell that quarter. Who'd have thunk it?
I remember the days when Eldar and Orks vyed with Chaos for second most popular faction. So much so Orks were the big bad of the 2nd end starter set.
Not 3-5% all Xenos. 3-5% of that particular army. If GW makes an Ork Lieutenant then all the marines, daemons, guard, knights, eldar, fish heads, and bugs literally do not give a gak about that model.
An Actual Englishman wrote: Where is this bull gak 3-5% xenos representation completely made up, not in anyway based on facts stat come from?
The xenos factions aren't as small a proportion of the player base as some of you think and the reasons behind their perceived lack of popularity are largely down to GW themselves. GW only makes marines for a quarter then gets surprised when only marines sell that quarter. Who'd have thunk it?
I remember the days when Eldar and Orks vyed with Chaos for second most popular faction. So much so Orks were the big bad of the 2nd end starter set.
Not 3-5% all Xenos. 3-5% of that particular army. If GW makes an Ork Lieutenant then all the marines, daemons, guard, knights, eldar, fish heads, and bugs literally do not give a gak about that model.
Yea, and where's that figure from?
Made up right?
Sure, it would be a guess. Disregarding add-on armies like Ynnari or SOS there are 32 factions. An ork model would appeal to 1 out of 32 or 3%. Consider then that it seems that marines are the most popular army and you're going to skew that number a bit more. A single stupid primaris lieutenant appeals to 11 of them.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
The point I am making is they just released a new line of their most popular army. OFC they are getting the most releases atm. Who knows in the future.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
The point I am making is they just released a new line of their most popular army. OFC they are getting the most releases atm. Who knows in the future.
So you don't need me to tell you that it is also meaningless?
Only if you think it's possible for individual Xenos to be more popular than a standard deviation would assume. The point still stands regardless how popular you might think certain armies are - they're still going to have less broad appeal than marines, which is why we get talentless lieutenants.
So you don't need me to tell you that it is also meaningless?
Only if you think it's possible for individual Xenos to be more popular than a standard deviation would assume. The point still stands regardless how popular you might think certain armies are - they're still going to have less broad appeal than marines, which is why we get talentless lieutenants.
True enough, the counter-point, of course, is that it's actually bad for GW's profit margins and 40k as a whole because of all the potential Xenos customers lost due to the lack of support for such factions.
I've not seen as many Eldar players around here since the first PA release. I wonder if GW didn't lose hobbyists.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
The point I am making is they just released a new line of their most popular army. OFC they are getting the most releases atm. Who knows in the future.
Why is it the most popular?
It's the most popular because GW has data on what sells and new marine releases sell them most so they keep making more marine crap.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
The point I am making is they just released a new line of their most popular army. OFC they are getting the most releases atm. Who knows in the future.
Why is it the most popular?
Let me guess you are going to do the "Marines are only more popular because marketing" routine.
An argument built on a a very bad assumption:. GW is driving consumer preferences. You know rather than just reacting to them by doubling down on what already sells.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
The point I am making is they just released a new line of their most popular army. OFC they are getting the most releases atm. Who knows in the future.
Why is it the most popular?
It's the most popular because GW has data on what sells and new marine releases sell them most so they keep making more marine crap.
I think the point JNA was trying to make, obviously, is that Marines sell because Marines get all the support and all the resource and all the new kits and feature in all the starter sets and have the best rules now and have the most cross-compatible models and have always been pushed by GW etc etc etc
Eh. I don't think players like having other players tell them about why they shouldn't have any more releases for not being as popular as Space Marines.
From and Sales and Marketing perspective I think GW have made a classic mistake that may gain them profits at the expense of longer term market share.
For example, the washing brands, Persil, Ariel and Daz are owned by one company. With the right marketing push its possible to drastically increase the sales of say Persil, but this comes at the expense of Daz and Ariel. In the short term this can even increase profits but what happens is that the Ariel and Daz customers who did not switch to Persil change to other non-owned brands, thus damaging market share.
Shareholders however only know that they want more. GW could have a bumper Christmas, beat expected earnings and create an excellent opportunity for senior management to sell stock options. This is at least the cycle I've seen many times and often document in the financial press.
What follows is simply the end of the current business cycle as share-holders leave once they realize the company can't squeeze out anymore growth. A similar thing has already happened to the Computer game publishers. The cycle then starts again, hopefully 9th edition will be a good re-boot.
Gareth_Evans wrote: From and Sales and Marketing perspective I think GW have made a classic mistake that may gain them profits at the expense of longer term market share.
For example, the washing brands, Persil, Ariel and Daz are owned by one company. With the right marketing push its possible to drastically increase the sales of say Persil, but this comes at the expense of Daz and Ariel. In the short term this can even increase profits but what happens is that the Ariel and Daz customers who did not switch to Persil change to other non-owned brands, thus damaging market share.
Shareholders however only know that they want more. GW could have a bumper Christmas, beat expected earnings and create an excellent opportunity for senior management to sell stock options. This is at least the cycle I've seen many times and often document in the financial press.
What follows is simply the end of the current business cycle as share-holders leave once they realize the company can't squeeze out anymore growth. A similar thing has already happened to the Computer game publishers. The cycle then starts again, hopefully 9th edition will be a good re-boot.
GW operates on dividends, so they're incentive is to hold shares as long as they don't drop dramatically.
I mean, I wouldn't even need new models if it wasn't for your godawful policy of no-model-no-rules. If you'd care to just give me the rules for the aforementioned units than I'd be more than happy to convert them whilst you vomit Marine models from every orifice. But no, that's not an option either, is it? Because you are simultaneously terrified of 3rd-party manufacturers making the models you can't be arsed making, yet at the same time apparently convinced that those models won't sell in the first place.
/rant
It isn't that simple. Companies need to protect their IP or else they'll lose court cases by setting a precedent. It's gakky, but it is a cold reality of the economic system we live in.
IP is literally GW's whole business.
So why is it fine for them to mix two GK kits to create a Grand Master Dreadknight, but not fine for them to mix two DE kits to create, say, a winged Archon?
Why is it fine for Conscripts, Infantry, Veterans, Heavy Weapon Teams, Special Weapon Teams etc. to all use the same kit, yet suddenly it becomes an issue when it comes to Kabalites and Trueborn sharing a kit?
Because this is part of my problem - even discounting that GW makes far more models for some factions than for others, the no-model-no-rules "rule" is still not enforced remotely equally.
Current tournament attendance is a terrible metric for overall play of an army. A person with an army that is bad in the meta probably isn't going to tournaments, or at the very least is using one of their other, stronger armies for tournaments.
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
The point I am making is they just released a new line of their most popular army. OFC they are getting the most releases atm. Who knows in the future.
Why is it the most popular?
It's the most popular because GW has data on what sells and new marine releases sell them most so they keep making more marine crap.
I think the point JNA was trying to make, obviously, is that Marines sell because Marines get all the support and all the resource and all the new kits and feature in all the starter sets and have the best rules now and have the most cross-compatible models and have always been pushed by GW etc etc etc
I think if we had access to the data - it would be pretty obvious why they make more marine kits than any other army. We don't have access to that data so you could easily make the point that marines are most popular because they make the most marine kits...BUT WHY? How would that make any sense for GW to do that?
Xenomancers wrote: GSC probably has the most new models since 7th edition compared to any other army except primaris marines. It is by comparison "huge". Ofc marines/CSM get most of the new stuff. They make up over half the players and they literally released a whole new line of models for them.
We've pivoted to The Third Apologetic I see.
Apologetic 1: Marines don't get lots of stuff, what has *insert minor marine subfaction here* gotten?
Apologetic 2: Marines DEFINITELY have not gotten more stuff than other armies, look at those huge GSC/daemons/orks/sisters which haven't happened yet so you can't DISprove that they will get tons of stuff releases!
Apologetic 3: Git Gud defense, but for....buying models?
The point I am making is they just released a new line of their most popular army. OFC they are getting the most releases atm. Who knows in the future.
Why is it the most popular?
It's the most popular because GW has data on what sells and new marine releases sell them most so they keep making more marine crap.
I think the point JNA was trying to make, obviously, is that Marines sell because Marines get all the support and all the resource and all the new kits and feature in all the starter sets and have the best rules now and have the most cross-compatible models and have always been pushed by GW etc etc etc
I think if we had access to the data - it would be pretty obvious why they make more marine kits than any other army. We don't have access to that data so you could easily make the point that marines are most popular because they make the most marine kits...BUT WHY? How would that make any sense for GW to do that?
Because it's safe. That's basic capitalism. Bank on an original idea, and you might get A New Hope - but you might also get Waterworld. Bank on a very, very safe, minor variant on something you know your consumers are already consuming, and you'll be safe. But every movie ever made from now on with any budget might be a superhero movie.
I don't doubt at some point in the misty past, all armies were given relatively the same support and marines were the most popular, thus beginning the cycle of overrepresentation. I also don't doubt that that time was like...1990.
But since then, their MASSIVE, MASSIVE overrepresentation in the lore, model releases, rules releases, starter boxes, and faction count has influenced their popularity.
It's not exactly scientific but according to a poll taken on dakkadakka a few years back, which means based on this community, loyalist Space Marines of all types made up something like 35% of the player base.
let's assume there's some skew and guess that Marines make up 30% (TBH I suspect there where less Marine players here on average, given how vocal the "we hate marines" community here is I suspect they drive off marine fans) So, you have 30% of your player base, spread across, 4 codices, (and we can argue as to what the blood angels, dark angels etc SHOULD be, but that's not fething RELEVANT, as far as GW is concerned they are seperate and distinct armies and thats the end of that) so, a full third of your player base plays one of 4 armies, and you've got a series of releases that can be used ACROSS all those armies, why wouldn't you pump out releases that can be used all by them, in a fair number of things.
to those who think BA/DA/SW shouldn't exist as seperate codices etc, I've got news for you. they do.
Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
I think it's completely reasonable to assume that Space Marines and Chaos Space Marines are the 1st and 2nd most popular 40k factions. The margin doesn't matter too much in this discussion. Games Workshop are also giving more attention and kits to Space Marines and Chaos Space Marines more than anyone else. I think this is also a fair assumption. It makes sense for the most popular and best-selling factions to get additional kits and be 1st priority when it comes to new releases. But be honest with yourself when I ask, do you all seriously believe that other factions will get a similar treatment that Space Marines got with their supplements and new codex? I suspect we will see Chaos legions get some sort of supplements, and if we are being optimistic, Eldar could too. But, say, Ad Mech or Orks? I doubt it. My point isn't regarding power levels, or how everyone doesn't get the same amount of releases. Space Marines and Chaos will sell more kits and I get that. However the disparity, and the years of waiting for anything of significance is something many players praising Games Workshop for moving away from. Yet I see a lot of these same people on here actively hand-waving other people's concerns about being excluded from content. It's kind of shocking how certain members of the community, who speak to the encouraging positivity of it, would engage in something as harmful as wanting others not to get anything new. Plenty of players are pretty jealous of how much some factions get each year, and there's a good reason for that. Everyone should want a better representation in the releases that Games Workshop puts out. Not just those that suffer the most throughout it. If Games Workshop really are doing as financially well as their sales figures suggest, then they can certainly afford something as simple as this.
AnomanderRake wrote: Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
keep in mind that, and I'm not talking the minis and army rules right now, space marines and chaos marines are proably the most developed factions. the amount of fluff and lore out there for them dwarves anyone else.If you want a novel about say... AdMech you have a pretty thin selection, Imperial Guard likewise (by comparison, I know there are a lot of guard books) Marines, well there's 60 or so books currently in Horus heresy alone.
So people whose intreast in 40k is the setting are more likely drawn to space marines. especially as space Marines are one of the more unique aspects of 40k.
I mean, I wouldn't even need new models if it wasn't for your godawful policy of no-model-no-rules. If you'd care to just give me the rules for the aforementioned units than I'd be more than happy to convert them whilst you vomit Marine models from every orifice. But no, that's not an option either, is it? Because you are simultaneously terrified of 3rd-party manufacturers making the models you can't be arsed making, yet at the same time apparently convinced that those models won't sell in the first place.
/rant
It isn't that simple. Companies need to protect their IP or else they'll lose court cases by setting a precedent. It's gakky, but it is a cold reality of the economic system we live in.
IP is literally GW's whole business.
So why is it fine for them to mix two GK kits to create a Grand Master Dreadknight, but not fine for them to mix two DE kits to create, say, a winged Archon?
Why is it fine for Conscripts, Infantry, Veterans, Heavy Weapon Teams, Special Weapon Teams etc. to all use the same kit, yet suddenly it becomes an issue when it comes to Kabalites and Trueborn sharing a kit?
Because this is part of my problem - even discounting that GW makes far more models for some factions than for others, the no-model-no-rules "rule" is still not enforced remotely equally.
I mean, I wouldn't even need new models if it wasn't for your godawful policy of no-model-no-rules. If you'd care to just give me the rules for the aforementioned units than I'd be more than happy to convert them whilst you vomit Marine models from every orifice. But no, that's not an option either, is it? Because you are simultaneously terrified of 3rd-party manufacturers making the models you can't be arsed making, yet at the same time apparently convinced that those models won't sell in the first place.
/rant
It isn't that simple. Companies need to protect their IP or else they'll lose court cases by setting a precedent. It's gakky, but it is a cold reality of the economic system we live in.
IP is literally GW's whole business.
So why is it fine for them to mix two GK kits to create a Grand Master Dreadknight, but not fine for them to mix two DE kits to create, say, a winged Archon?
Why is it fine for Conscripts, Infantry, Veterans, Heavy Weapon Teams, Special Weapon Teams etc. to all use the same kit, yet suddenly it becomes an issue when it comes to Kabalites and Trueborn sharing a kit?
Because this is part of my problem - even discounting that GW makes far more models for some factions than for others, the no-model-no-rules "rule" is still not enforced remotely equally.
It's hard for third parties to replicate all the pieces to make a GMDK and/or its not financially worthwhile. GW was also pot committed on certain units. A winged Archon gets into muddier territory that other companies would gladly jump on. It's down to opportunity cost.
Gareth_Evans wrote: From and Sales and Marketing perspective I think GW have made a classic mistake that may gain them profits at the expense of longer term market share.
For example, the washing brands, Persil, Ariel and Daz are owned by one company. With the right marketing push its possible to drastically increase the sales of say Persil, but this comes at the expense of Daz and Ariel. In the short term this can even increase profits but what happens is that the Ariel and Daz customers who did not switch to Persil change to other non-owned brands, thus damaging market share.
Shareholders however only know that they want more. GW could have a bumper Christmas, beat expected earnings and create an excellent opportunity for senior management to sell stock options. This is at least the cycle I've seen many times and often document in the financial press.
What follows is simply the end of the current business cycle as share-holders leave once they realize the company can't squeeze out anymore growth. A similar thing has already happened to the Computer game publishers. The cycle then starts again, hopefully 9th edition will be a good re-boot.
I understand your point but GW is in a very different industry than those companies. GW is selling a hobby and entertainment products ( black library novels for instance) and in that industry there is a lot of experimentation to find what works and doubling down on what does. Consumer preferences can be hard to predict with entertainment. I remember an interview with George Lucas awhile back where he describes the movie industry like gambling at a casino. In order to beat the odds a lot of companies lean hard on the brands that have "proven" themselves.
Yeah I don't buy the whole "That's capitalism, buddy! Get used to it!" argument.
Nobody plays sisters. Not a soul. And yet here we are with a huge new release.
Yes, I know marines and chaos marines are very popular and I'm fine with them getting more releases as such, but as others have said, the disparity is insane. And when GW does decide to randomly release a bunch of xenos stuff in spurts (GSC or orks that one October), it doesn't seem to be driven by profit. If it was, they would be more marine releases. Am I wrong?
And boy oh boy I remember being excited about starting harlequins with an upcoming codex. Looking through the index it was like "Man, these are really cool but the variety is suuuper slim. I can't wait for the codex for more options! It's gonna be great! They have to give us more toys to play with. They just have to! There's absolutely no way there won't be anything new so it's just a matter of fantasizing about which new things " Even my local Warhammer store guy said he was fully expecting GW to allow harlies to use some other eldar vehicles.
And then the codex comes... and it's nothing... You try to be positive. Heyyy… we got like.. masque forms.. and some relics and stratagems. That's pretty cool, right?...
And then kill team commanders comes out and ooh some armies are even getting new models like the new tech priest! I wonder if they'll give harlequins anything... Nope.
And kill team elites? Every faction has new units to use? Except Harlequins. Get fethed.
Ooh vigilus is giving out so many new formations and units! I wonder what Harlequins will get? Oh. Nothing. Neat.
AnomanderRake wrote: Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
keep in mind that, and I'm not talking the minis and army rules right now, space marines and chaos marines are proably the most developed factions. the amount of fluff and lore out there for them dwarves anyone else.If you want a novel about say... AdMech you have a pretty thin selection, Imperial Guard likewise (by comparison, I know there are a lot of guard books) Marines, well there's 60 or so books currently in Horus heresy alone.
So people whose intreast in 40k is the setting are more likely drawn to space marines. especially as space Marines are one of the more unique aspects of 40k.
So you are agreeing that not only are Marines massively pushed in the models and army rules but also in all elements of the Lore - yeah can;t think why they are the most popular......
Mr Morden wrote: So you are agreeing that not only are Marines massively pushed in the models and army rules but also in all elements of the Lore - yeah can;t think why they are the most popular......
You need to learn to be happy with your role in the capitalist GW narrative. Everyone's been explaining why your non-marine faction will eternally be second class. You're poor, and that's bad, so you have to play the second tier game. Everyone above has been terribly patient in explaining this, why can't you be happy? /s
Nobody plays sisters. Not a soul. And yet here we are with a huge new release.
1) Patently false.
2) They had a survey which helped gauge interest. Should the re-release of Sisters flop and the players don't put the money where their mouths are we'll see fewer such releases in the future.
Yes, I know marines and chaos marines are very popular and I'm fine with them getting more releases as such, but as others have said, the disparity is insane. And when GW does decide to randomly release a bunch of xenos stuff in spurts (GSC or orks that one October), it doesn't seem to be driven by profit. If it was, they would be more marine releases. Am I wrong?
I have no idea what you're trying to say here.
And then kill team commanders comes out and ooh some armies are even getting new models like the new tech priest! I wonder if they'll give harlequins anything... Nope.
Tech priest was an existing unit...
And kill team elites? Every faction has new units to use? Except Harlequins. Get fethed.
Because they all got existing units and Harlies have few...
Ooh vigilus is giving out so many new formations and units! I wonder what Harlequins will get? Oh. Nothing. Neat.
They weren't on Vigilus just like the rest of the Eldar...
Mr Morden wrote: So you are agreeing that not only are Marines massively pushed in the models and army rules but also in all elements of the Lore - yeah can;t think why they are the most popular......
You need to learn to be happy with your role in the capitalist GW narrative. Everyone's been explaining why your non-marine faction will eternally be second class. You're poor, and that's bad, so you have to play the second tier game. Everyone above has been terribly patient in explaining this, why can't you be happy? /s
Actually I have plenty of Marine armies but it is sad that the rest of my armies are in such a bad state.
They weren't on Vigilus just like the rest of the Eldar...
The Eldar were on Viglius - you have read the lore right?
Why exactly did the Sistes get feth all when they even highlighted them in the lore - oh yeah becuase they had to cram the books with new rules for Marines.....
Mr Morden wrote: So you are agreeing that not only are Marines massively pushed in the models and army rules but also in all elements of the Lore - yeah can;t think why they are the most popular......
You need to learn to be happy with your role in the capitalist GW narrative. Everyone's been explaining why your non-marine faction will eternally be second class. You're poor, and that's bad, so you have to play the second tier game. Everyone above has been terribly patient in explaining this, why can't you be happy? /s
what does his finanical status have to do with it? GW is chasing the dollar.
*sighs* let's use another marketing comparison.
Cola Cola corp makes a number of soft drinks. including Coke, Diet Coke, and Barq's Root Beer. For the record, my prefered soft drink is root beer. A drink that is less popular then Coke. something I'll get back to in a second BTW.
there are a grand total of 2 types of Barq's Root Beer produced, regular and diet. (there are also some cream soda's produced under that brand)
Meanwhile there are TWELVE varities of Coke currently for sale, and over twelve types of diet coke.
Meanwhile, back in 2000 when I was in Europe, I cou;dn't get root beer of ANY TYPE when I went to a resturant, maybe it's changed in the past 19 years, but my favorite soft drink was practially unavalabe in the UK and France. (this BTW is because root beer never caught on in Europe due to no prohibition as I understand it)
So yes, the most popular flag ship product of a company is more popualr then their niche products.. that's a fact of life
AnomanderRake wrote: Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
keep in mind that, and I'm not talking the minis and army rules right now, space marines and chaos marines are proably the most developed factions. the amount of fluff and lore out there for them dwarves anyone else.If you want a novel about say... AdMech you have a pretty thin selection, Imperial Guard likewise (by comparison, I know there are a lot of guard books) Marines, well there's 60 or so books currently in Horus heresy alone.
So people whose intreast in 40k is the setting are more likely drawn to space marines. especially as space Marines are one of the more unique aspects of 40k.
Marines are unique? Are you cereal?
Super soldiers in big armour with big weapons? Literally in every bloody syfy setting ever? Halo Spartans, Starcraft marines all get confused with our Spess Muhreens.
Show me any other syfy setting with an Ork equivalent. I dare yas.
BrianDavion wrote: So yes, the most popular flag ship product of a company is more popualr then their niche products.. that's a fact of life
Pretty sure that's what I said, and told him to be happy about it also. I think my messaging was on point and inline with company objectives. The effect that will have over the long term on non-balance sheet issues like game balance and playability are secondary concerns at best. Once we've all accepted that, how can the game possibly fail to be more fun?
AnomanderRake wrote: Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
keep in mind that, and I'm not talking the minis and army rules right now, space marines and chaos marines are proably the most developed factions. the amount of fluff and lore out there for them dwarves anyone else.If you want a novel about say... AdMech you have a pretty thin selection, Imperial Guard likewise (by comparison, I know there are a lot of guard books) Marines, well there's 60 or so books currently in Horus heresy alone.
So people whose intreast in 40k is the setting are more likely drawn to space marines. especially as space Marines are one of the more unique aspects of 40k.
Marines are unique? Are you cereal?
Super soldiers in big armour with big weapons? Literally in every bloody syfy setting ever? Halo Spartans, Starcraft marines all get confused with our Spess Muhreens.
Show me any other syfy setting with an Ork equivalent. I dare yas.
No no - some people here just want 40k to be like 30k - Marines vs Marines - the rest is just minor background - don't spoil their illusions....they are likely quite fragile.
Mr Morden wrote: No no - some people here just want 40k to be like 30k - Marines vs Marines - the rest is just minor background - don't spoil their illusions....they are likely quite fragile.
This is accurate. I mean, as Chaos, I should probably be happy, unlike all the other factions, we at least got a reach around before all this gak came down.
BrianDavion wrote: what does his finanical status have to do with it? GW is chasing the dollar.
*sighs* let's use another marketing comparison.
Cola Cola corp makes a number of soft drinks. including Coke, Diet Coke, and Barq's Root Beer. For the record, my prefered soft drink is root beer. A drink that is less popular then Coke. something I'll get back to in a second BTW.
there are a grand total of 2 types of Barq's Root Beer produced, regular and diet. (there are also some cream soda's produced under that brand)
Meanwhile there are TWELVE varities of Coke currently for sale, and over twelve types of diet coke.
Meanwhile, back in 2000 when I was in Europe, I cou;dn't get root beer of ANY TYPE when I went to a resturant, maybe it's changed in the past 19 years, but my favorite soft drink was practially unavalabe in the UK and France. (this BTW is because root beer never caught on in Europe due to no prohibition as I understand it)
So yes, the most popular flag ship product of a company is more popualr then their niche products.. that's a fact of life
Ugh, I've seen this rubbish argument before, it's dumb and does not translate in anyway to the sales of toy soldiers. For a start you realise that Barq's root beer doesn't exist outside of the US (well certainly not in the UK anyway).
AnomanderRake wrote: Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
keep in mind that, and I'm not talking the minis and army rules right now, space marines and chaos marines are proably the most developed factions. the amount of fluff and lore out there for them dwarves anyone else.If you want a novel about say... AdMech you have a pretty thin selection, Imperial Guard likewise (by comparison, I know there are a lot of guard books) Marines, well there's 60 or so books currently in Horus heresy alone.
So people whose intreast in 40k is the setting are more likely drawn to space marines. especially as space Marines are one of the more unique aspects of 40k.
Marines are unique? Are you cereal?
Super soldiers in big armour with big weapons? Literally in every bloody syfy setting ever? Halo Spartans, Starcraft marines all get confused with our Spess Muhreens.
Show me any other syfy setting with an Ork equivalent. I dare yas.
HALO Spartans and starcraft marines came after the fact, and where inspired by 40k space marines. as for orks in 40k, they;'re just orks with a dash of mad max.
vaklor4 wrote: Current tournament attendance is a terrible metric for overall play of an army. A person with an army that is bad in the meta probably isn't going to tournaments, or at the very least is using one of their other, stronger armies for tournaments.
Also depends on if you are looking at ITC or something else, ITC meta is so completely different you cant consider it the same game. I know a large amount that dont play tournaments b.c they all are ITC around here and most of the ITC players wont play GW missions. The few players that do play GW missions and don't modify their lists never wins any games b.c killing means nothing most the time (its funny b.c the marine players will castle up and shoot, then i'll fly 2 venoms with 5 kabals in each to 2 different objectives, kill nothing can score 3points while they got only first blood).
The 40k players are so splint into meta pockets its not even funny. Dakka for some reasont hinks ITC is all the is played when in reality it is very far from the truth.
AnomanderRake wrote: Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
keep in mind that, and I'm not talking the minis and army rules right now, space marines and chaos marines are proably the most developed factions. the amount of fluff and lore out there for them dwarves anyone else.If you want a novel about say... AdMech you have a pretty thin selection, Imperial Guard likewise (by comparison, I know there are a lot of guard books) Marines, well there's 60 or so books currently in Horus heresy alone.
So people whose intreast in 40k is the setting are more likely drawn to space marines. especially as space Marines are one of the more unique aspects of 40k.
Marines are unique? Are you cereal?
Super soldiers in big armour with big weapons? Literally in every bloody syfy setting ever? Halo Spartans, Starcraft marines all get confused with our Spess Muhreens.
Show me any other syfy setting with an Ork equivalent. I dare yas.
HALO Spartans and starcraft marines came after the fact, and where inspired by 40k space marines. as for orks in 40k, they;'re just orks with a dash of mad max.
It doesn't matter if they came after the fact. People, that is to say the general public, can't tell the difference between Spartans, SC Marines and 40k Marines. They are generic as generic can be.
"Just Orks with a dash of mad max"? Lol you're not gonna get a bite that easy and you didn't answer the question. Give me a syfy setting with an equivalent race to Orks. I've given you 2 SM equivalents, there are many others.
Not the tech priest manipulus. That was made just for that kill team release.
And harlequins got nothing in kill team because they have few units?... See previous point. DESIGN A NEW UNIT. IT'S HONEST TO GOD NOT HARD. They do it for other armies every other day!
And I would seriously like to see the data on what chunk of the player base plays sisters. I'm willing to bet it's miniscule.
Ugh, I've seen this rubbish argument before, it's dumb and does not translate in anyway to the sales of toy soldiers. For a start you realise that Barq's root beer doesn't exist outside of the US (well certainly not in the UK anyway).
You have not made a convincing argument.
I love Barqs. I don't care about the UK. Why isn't Coca Cola making Cherry Barqs in the US? I like Cherry. I bet it would sell well. They make Cherry Coke. Clearly they have the means.
ThePorcupine wrote: And I would seriously like to see the data on what chunk of the player base plays sisters. I'm willing to bet it's miniscule.
I agree with all of your post but this is particularly pertinent. I agree with your bet and I'll go one further - I'd put money that the number of Sisters players, now that they're getting a brand new line of models ala a Marine release, is going to skyrocket.
It's almost as if supporting a line with new, modern, plastic models encourages purchases of said line or something?!
Ugh, I've seen this rubbish argument before, it's dumb and does not translate in anyway to the sales of toy soldiers. For a start you realise that Barq's root beer doesn't exist outside of the US (well certainly not in the UK anyway).
You have not made a convincing argument.
I love Barqs. I don't care about the UK. Why isn't Coca Cola making Cherry Barqs in the US? I like Cherry. I bet it would sell well. They make Cherry Coke. Clearly they have the means.
The original argument isn't convincing. It does not translate. We are discussing two entirely different markets, two hugely different consumer types and two vastly different products.
What you're doing here is confusing a brand and a product. Coke is a much stronger brand than Barqs and is likely the primary reason you don't see cherry Barqs. In addition there is likely a competitor's product that has a much stronger presence within the "Cherry Softdrinks" market space. Space Marines models are not a brand, they are a product. Games Workshop and 40k are the brand.
Not the tech priest manipulus. That was made just for that kill team release.
And harlequins got nothing in kill team because they have few units?... See previous point. DESIGN A NEW UNIT. IT'S HONEST TO GOD NOT HARD. They do it for other armies every other day!
And I would seriously like to see the data on what chunk of the player base plays sisters. I'm willing to bet it's miniscule.
yeah thats what GW said for 20 years - and then they actually asked if anyone wanted them - and now they are making them.
Harlequins had more units in older dexes - like the one that was before the Marine ones....
1° Space marines are not the inspiration of Spartans or STarcraft marines. All space supersoldiers, just like all space bugs come from Starship Troopers. The book.
2° By GW own admision, Space Marines were made following the idea of Chaos Warriors from fantasy : Heavy supersoldiers. Because back in the day Chaos Warriors were the most popular thing of Fantasy. So SM allready come as a version of the most popular concept of fantasy. And you can see how in RT and 2° even if Marines featured on the cover, the support was more equally distributed. You could see how in Fantasy, Chaos Warriors declined in popularity in favour of High Elves and other factions. But that didnt happened in 40k. Thats why Fantasy saw a much varied universe, and 40k is so marine centric. The irony is that even fantasy became infected with the maribe disease in the form of stormcast., coming full circle.
AnomanderRake wrote: Chicken/egg. Does GW release more Space Marines because more people play Space Marines, or do more people play Space Marines because they get more support than other armies?
keep in mind that, and I'm not talking the minis and army rules right now, space marines and chaos marines are proably the most developed factions. the amount of fluff and lore out there for them dwarves anyone else.If you want a novel about say... AdMech you have a pretty thin selection, Imperial Guard likewise (by comparison, I know there are a lot of guard books) Marines, well there's 60 or so books currently in Horus heresy alone.
So people whose intreast in 40k is the setting are more likely drawn to space marines. especially as space Marines are one of the more unique aspects of 40k.
Marines are unique? Are you cereal?
Super soldiers in big armour with big weapons? Literally in every bloody syfy setting ever? Halo Spartans, Starcraft marines all get confused with our Spess Muhreens.
Show me any other syfy setting with an Ork equivalent. I dare yas.
HALO Spartans and starcraft marines came after the fact, and where inspired by 40k space marines. as for orks in 40k, they;'re just orks with a dash of mad max.
It doesn't matter if they came after the fact. People, that is to say the general public, can't tell the difference between Spartans, SC Marines and 40k Marines. They are generic as generic can be.
"Just Orks with a dash of mad max"? Lol you're not gonna get a bite that easy and you didn't answer the question. Give me a syfy setting with an equivalent race to Orks. I've given you 2 SM equivalents, there are many others.
yet again, it's hardly GW's fault if their inconic posterboy race is copied by everyone else, that implies it has a large public appeal and actually reinforces the idea. 40k is 30 years old, if there are no other sci-fi settings out there with Orks in it (BTW off the top of my head, starfinder and spelljammer. "ohh but they're just fantasy thrown in space" you claim? well.... yeah the name ork is so widely associated with fantasy you're not going to see it outside fantasy) thats because it lacks the widespread appeal.
Galas wrote: 1° Space marines are not the inspiration of Spartans or STarcraft marines. All space supersoldiers, just like all space bugs come from Starship Troopers. The book.
2° By GW own admision, Space Marines were made following the idea of Chaos Warriors from fantasy : Heavy supersoldiers. Because back in the day Chaos Warriors were the most popular thing of Fantasy. So SM allready come as a version of the most popular concept of fantasy. And you can see how in RT and 2° even if Marines featured on the cover, the support was more equally distributed. You could see how in Fantasy, Chaos Warriors declined in popularity in favour of High Elves and other factions. But that didnt happened in 40k. Thats why Fantasy saw a much varied universe, and 40k is so marine centric. The irony is that even fantasy became infected with the maribe disease in the form of stormcast., coming full circle.
Chaos Warriors are my jam. All these War Cry models that bear very little armor? Meh. The new Chaos Warriors fully decked out in armor? Daaaaamn.
Like nothing has captured how brutally awesome Chaos Warriors are than this:
BrianDavion wrote: yet again, it's hardly GW's fault if their inconic posterboy race is copied by everyone else, that implies it has a large public appeal and actually reinforces the idea. 40k is 30 years old, if there are no other sci-fi settings out there with Orks in it (BTW off the top of my head, starfinder and spelljammer. "ohh but they're just fantasy thrown in space" you claim? well.... yeah the name ork is so widely associated with fantasy you're not going to see it outside fantasy) thats because it lacks the widespread appeal.
Ooooof this is a dumb argument for so many reasons.
"Space Marines" of different sorts feature in so many syfy settings because they are literally the most generic hero character in any given syfy setting. They are as boring as boring can be. As has been said above, GW didn't invent them either, but that's by the by.
Orks don't feature in as many settings because they are actually pretty damn unique of the 40k factions.
And as to why you're argument is stupid? There are plenty of "Eldar"-ish equivalents in syfy settings yet according to GW releases they're nowhere near as popular as marines. "Tyranid" bug equivalents are probably the most regular antagonist of all syfy settings, but if GW are to be believed they aren't popular at all..... see why your basic argument falls in on itself so quickly? You see that there might be other forces at play here as to the popularity of a faction in 40k?
Galas wrote: 1° Space marines are not the inspiration of Spartans or STarcraft marines. All space supersoldiers, just like all space bugs come from Starship Troopers. The book.
2° By GW own admision, Space Marines were made following the idea of Chaos Warriors from fantasy : Heavy supersoldiers. Because back in the day Chaos Warriors were the most popular thing of Fantasy. So SM allready come as a version of the most popular concept of fantasy. And you can see how in RT and 2° even if Marines featured on the cover, the support was more equally distributed. You could see how in Fantasy, Chaos Warriors declined in popularity in favour of High Elves and other factions. But that didnt happened in 40k. Thats why Fantasy saw a much varied universe, and 40k is so marine centric. The irony is that even fantasy became infected with the maribe disease in the form of stormcast., coming full circle.
Chaos Warriors are my jam. All these War Cry models that bear very little armor? Meh. The new Chaos Warriors fully decked out in armor? Daaaaamn.
Like nothing has captured how brutally awesome Chaos Warriors are than this:
It also entices me back into AoS.
I can only agree. That cinematic totally sold me the grim advancing, silent killing machines of 6th chaos warriors. No screaming, no babbling. Pure and imposing baddassery.
Is funny how everyone in that cinematic is a baddass, even the ones that lose and die. If only gw authors could write like that.
You're conflating "generic" with "boring". Things are generic because they work.
Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
Galas wrote: 1° Space marines are not the inspiration of Spartans or STarcraft marines. All space supersoldiers, just like all space bugs come from Starship Troopers. The book.
no starship troopers conceptualized POWER armor, space marines are individuals taken as children and subjected to horrific genetic enhancements with a lowish survival rate. however those whom survive are turned into super soldiers, said super soldiers are then given advanced power armor and weapons. which yeah... is almost exactly like HALO Spartans. to the point where I doubt very much it's a coincidance.
As for star craft, it's pretty widely known star craft was umm.. borrowing from 40k. which is a polite way to say Blizzard's not terriably original with it's lore and mostly just cribs other peoples ideas.
AlmightyWalrus wrote: You're conflating "generic" with "boring". Things are generic because they work.
Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The models that were massively pushed like all Marines - constantly and consistantly with little or no let up?
AlmightyWalrus wrote: Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The idea has never been that Space Marines sell JUST because they get all the rules support.
I'll just quote myself (but I'll make it easier for you);
An Actual Englishman wrote: I think the point JNA was trying to make, obviously, is that Marines sell because;
1.Marines get all the support and
2.all the resource and
3.all the new kits and
4.feature in all the starter sets and
5.have the best rules now and
6.have the most cross-compatible models and
7.have always been pushed by GW 8.etc
9.etc
10.etc
AlmightyWalrus wrote: You're conflating "generic" with "boring". Things are generic because they work.
Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The models that were massively pushed like all Marines - constantly and consistantly with little or no let up?
So, in other words, the statement that Marines sell because they get great rules support all the time isn't actually true?
AlmightyWalrus wrote: Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The idea has never been that Space Marines sell JUST because they get all the rules support.
I'll just quote myself (but I'll make it easier for you);
An Actual Englishman wrote: I think the point JNA was trying to make, obviously, is that Marines sell because;
1.Marines get all the support and
2.all the resource and
3.all the new kits and
4.feature in all the starter sets and
5.have the best rules now and
6.have the most cross-compatible models and
7.have always been pushed by GW 8.etc
9.etc
10.etc
I think you left ouf:
X: Marines are really, really popular regardless of whether 1-10 hold true or not.
AlmightyWalrus wrote: You're conflating "generic" with "boring". Things are generic because they work.
Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The models that were massively pushed like all Marines - constantly and consistantly with little or no let up?
So, in other words, the statement that Marines sell because they get great rules support all the time isn't actually true?
Well they had the most consistent rule support (not best) and the most consistent release schedule to the point of ridicoulusness in 8th.
Galas wrote: 1° Space marines are not the inspiration of Spartans or STarcraft marines. All space supersoldiers, just like all space bugs come from Starship Troopers. The book.
no starship troopers conceptualized POWER armor, space marines are individuals taken as children and subjected to horrific genetic enhancements with a lowish survival rate. however those whom survive are turned into super soldiers, said super soldiers are then given advanced power armor and weapons. which yeah... is almost exactly like HALO Spartans. to the point where I doubt very much it's a coincidance.
As for star craft, it's pretty widely known star craft was umm.. borrowing from 40k. which is a polite way to say Blizzard's not terriably original with it's lore and mostly just cribs other peoples ideas.
Sooooo Starship Troopers conceptualised Space Super Soldiers and Spess Muhreens are Space Super Soldiers? Got it.
AlmightyWalrus wrote: You're conflating "generic" with "boring". Things are generic because they work.
Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The models that were massively pushed like all Marines - constantly and consistantly with little or no let up?
So, in other words, the statement that Marines sell because they get great rules support all the time isn't actually true?
Well they had the most consistent rule support (not best) and the most consistent release schedule to the point of ridicoulusness in 8th.
Which doesn't explain why they sold like hot-cakes before that happened, unless people can suddenly see into the future.
AlmightyWalrus wrote: Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The idea has never been that Space Marines sell JUST because they get all the rules support.
I'll just quote myself (but I'll make it easier for you);
An Actual Englishman wrote: I think the point JNA was trying to make, obviously, is that Marines sell because;
1.Marines get all the support and
2.all the resource and
3.all the new kits and
4.feature in all the starter sets and
5.have the best rules now and
6.have the most cross-compatible models and
7.have always been pushed by GW 8.etc
9.etc
10.etc
I think you left ouf:
X: Marines are really, really popular because 1-10 hold true.
AlmightyWalrus wrote: You're conflating "generic" with "boring". Things are generic because they work.
Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The models that were massively pushed like all Marines - constantly and consistantly with little or no let up?
So, in other words, the statement that Marines sell because they get great rules support all the time isn't actually true?
Well they had the most consistent rule support (not best) and the most consistent release schedule to the point of ridicoulusness in 8th.
Which doesn't explain why they sold like hot-cakes before that happened, unless people can suddenly see into the future.
Read all the responses - marines get EVERYTHING Advertsing, started boxes, constant articels on Warhammer Community, models, lore, rules, you name - its lavished on them.
err they don't get constant articles. they get articles when they get a release. go over to warhammer community.com right now and you'll not see a single referance to marines... well beyond a referance to a horus heresy audio bundle.
You're literally responding with "No, you're wrong and I'm going to tell the mods because you've broken the rules."
You're honestly claiming, in good faith, that the combination of my points 1-7 have absolutely no impact on the popularity of marines? How?
I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility. As long as that is the case the "discussion" is indeed over.
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility. As long as that is the case the "discussion" is indeed over.
And because they sell well, you get a game with crap balance. Why can't everyone just be happy with that?
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility. As long as that is the case the "discussion" is indeed over.
And because they sell well, you get a game with crap balance. Why can't everyone just be happy with that?
Because you haven't proved that this is the case? It could very well be, but correlation does not imply causation.
This entire discussion is, from my point of view, a bunch of people treating a scenario that could well be true as objectively true just because it is possible that it is. It may well be that Marines getting so much focus is the reason for why they are so popular. A lot of people just take this for granted and refuse to even contemplate the idea that this may not be the case.
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility.
When did I do this? I don't disagree with this at all.
BrianDavion wrote: [I don't see any mention of the mods dude. And if the mods are sending you warnings for your behavior...well, thats on you not on him
I've had no mod warnings, calm yourself britches. Looks like he edited his post, apparently FTFY are rule violations?
AlmightyWalrus wrote: Because you haven't proved that this is the case? It could very well be, but correlation does not imply causation.
Why bother against this tide of SM fanboys? SM could take the top 50 spots at the next 50 tournaments you'd still be here defending them to your dying breath. Why participate in a debate with an utterly disingenuous opponent?
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility.
When did I do this? I don't disagree with this at all.
Cool, then we're on the same page. I may be getting you mixed up with other people, but there's a consistent trend of people ignoring the fact that we have no way of knowing what the baseline popularity of Marines would be without the other listed factors.
AlmightyWalrus wrote: You're conflating "generic" with "boring". Things are generic because they work.
Regarding the idea that Space Marines sell because they get all the rules support, why did Primaris Marines sell like hotcakes even at the start of the edition when they were bad-to-almost-kinda-playable?
The models that were massively pushed like all Marines - constantly and consistantly with little or no let up?
Continues development during the years, new models, new books.
Easily accessible with Dark Imperium set, most of the sets have primaris in it.
Build easy models and free models in WD, even local shops need to keep a large amount of SM models.
Other faction have 1-2 boxes, SM have 5-6.
If 1 more year GW did not give SM good rules, their popularity was going to tank.
For instance couple of people sold their SM armies because they were unhappy with the performance.
Also don`t forget they are recieving models non-stop, so players expected them to have decent rules sooner or latter.
The continuous support of the lane is big magnet. But vanila marines are tanking, blood angels, wolfs and dark angels armies were sold.
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility.
When did I do this? I don't disagree with this at all.
Cool, then we're on the same page. I may be getting you mixed up with other people, but there's a consistent trend of people ignoring the fact that we have no way of knowing what the baseline popularity of Marines would be without the other listed factors.
In some ways it's irrelevant though right?
GW can steer the popularity of a faction. They are able to influence their own sales. Look at Sisters. Do this for Xenos factions. Make others happy and make them want to part with their hard-earned.
We know Marines are the most popular faction as of now in 40k and they are likely the most profitable. The issue is GW are killing their own community with their obsessive focus on marines and this isn't healthy. Nor are the staunch defenders piling in when anyone dares express their displeasure at this fact.
The problem is undoubtedly cyclic. There have been claims that in the olden days, GW made more from the Tactical Marine Box than they did from whole Xenos factions.
Which isn't really surprising, because almost everyone starts out the hobby with a tactical marine box. I don't know if they push intercessors as much now - it seems a bit too fiddly - but I wouldn't be surprised. Certainly with the easy build models.
But yeah, "woops, we last released something for this faction five years ago, eh, no one's buying them anyway, lets wait another 5" is a vicious cycle.
I mean Sisters is going to be a good case. For years the cry went up "no one wants Sisters, its just a meme". Well, unsurprisingly people didn't want metal models dating from 1998 (or whenever). Its a commitment too far.
But if they fly off the shelves now - its unclear to me why they wouldn't have done so years ago. GW just needed to actually release a product.
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility.
When did I do this? I don't disagree with this at all.
Cool, then we're on the same page. I may be getting you mixed up with other people, but there's a consistent trend of people ignoring the fact that we have no way of knowing what the baseline popularity of Marines would be without the other listed factors.
In some ways it's irrelevant though right?
GW can steer the popularity of a faction. They are able to influence their own sales. Look at Sisters. Do this for Xenos factions. Make others happy and make them want to part with their hard-earned.
We know Marines are the most popular faction as of now in 40k and they are likely the most profitable. The issue is GW are killing their own community with their obsessive focus on marines and this isn't healthy. Nor are the staunch defenders piling in when anyone dares express their displeasure at this fact.
Keep in mind that, while Sisters models were asked for, that doesn't mean they will sell fantastically.
When push comes to shove, how many of the people clamoring for plastic Sisters will legit drop a butt load of money on them?
I think the starter box will sell like hot cakes. Tidy box, nice price point, lots will be bought for novelty value, even by people who have never seen a sister of battle in the metal before. After that, I can see them being as popular as GSC or custodes.
I bet they push them competitive wise to make them sell well.
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility. As long as that is the case the "discussion" is indeed over.
And because they sell well, you get a game with crap balance. Why can't everyone just be happy with that?
except the idea that Marines are always OP etc is utterly FALSE. until their new codex Marines where not generally considered top tier. It's fine to complain about codex creep, because it absolutely is annoying, but let's not conflate seperate issues.because people are doing that. I've seen people imply that Marines are OP because "ohh they get frequent releases" this is.. mostly false. GW is... hit and miss with their unit rules. for every unit introduced as brokeningly OP, there's one or two that are so mediocre they're simply not useful. (we tend to just not register them because they're swiftly forgotten) balance and releases is not at all connected.
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility.
When did I do this? I don't disagree with this at all.
Cool, then we're on the same page. I may be getting you mixed up with other people, but there's a consistent trend of people ignoring the fact that we have no way of knowing what the baseline popularity of Marines would be without the other listed factors.
In some ways it's irrelevant though right?
GW can steer the popularity of a faction. They are able to influence their own sales. Look at Sisters. Do this for Xenos factions. Make others happy and make them want to part with their hard-earned.
We know Marines are the most popular faction as of now in 40k and they are likely the most profitable. The issue is GW are killing their own community with their obsessive focus on marines and this isn't healthy. Nor are the staunch defenders piling in when anyone dares express their displeasure at this fact.
Keep in mind that, while Sisters models were asked for, that doesn't mean they will sell fantastically.
When push comes to shove, how many of the people clamoring for plastic Sisters will legit drop a butt load of money on them?
I plan on getting some but I might skip the box dependant on it's costs and my income level.
AlmightyWalrus wrote: I'm not. I'm claiming that there is a possibility that even if we removed your points Marines would still sell well, and you're consistently refusing to accept that this is a possibility.
When did I do this? I don't disagree with this at all.
Cool, then we're on the same page. I may be getting you mixed up with other people, but there's a consistent trend of people ignoring the fact that we have no way of knowing what the baseline popularity of Marines would be without the other listed factors.
In some ways it's irrelevant though right?
GW can steer the popularity of a faction. They are able to influence their own sales. Look at Sisters. Do this for Xenos factions. Make others happy and make them want to part with their hard-earned.
We know Marines are the most popular faction as of now in 40k and they are likely the most profitable. The issue is GW are killing their own community with their obsessive focus on marines and this isn't healthy. Nor are the staunch defenders piling in when anyone dares express their displeasure at this fact.
Keep in mind that, while Sisters models were asked for, that doesn't mean they will sell fantastically.
When push comes to shove, how many of the people clamoring for plastic Sisters will legit drop a butt load of money on them?
I probably won't get the box, but I'll probably get at least a battalion's worth to tack onto a soup army.
I frequent Sisters specific threads in other forums that have them. Many folks are unhappy about the box- it's looking 50/50 on who's gonna buy and who's gonna pass.
Personally, I think it's a lot of knee jerk rage posting for many of them; we've been waiting. So. Long.
My worry is that GW will draw conclusions about player preference by the way we respond to their marketing problems. Take our OP Phoenix Rising; If they had released the box of Banshees, the box of Incubi, Jain Zar, and Drazhar all as separates, and folded the lean campaign book in the box into the lean PA book, this release would have been a huge success. Instead, it's been 14 pages of rage posting.
I just hope they don't assume no one likes Eldar because no ones buying Phoenix Rising.
And they are repeating the pattern with Sisters. You won't be able to buy the codex unless you buy the box, and you can't buy the box without paying for the dex, making it suck if you were planning to buy 2 boxes.
The good news is this:
The sisters line has been in development for so long that even if this box tanks, they don't really have the capacity to modify the schedule of the full release.
And the full release will be very hard for them to keep in stock; it's a license to print money. I know people who are literally planning to drop thousand on pre-release day.
That should be all the sales data GW needs to realize that it's the big box only concept that is preventing these models from selling and not the fact that the players don't like the models or the armies.
If I was made of money, I'd have bought 2 copies of Phoenix Rising just because it would make GW see there is a market. I kick myself in the ass almost daily for not buying 3-5 copies of Gangs of Commorragh. If that had been as successful as the release of Verydian or Celestine [which sold out in the first week if I remember correctly], DE may have ended up with a Baron Sathonyx model. Heck, that box was even really good value model wise.
The problem with both Gangs and Blood is that they were good value... if you wanted all of the models in the box. Hellions are so actively bad that their inclusion in both boxes was a significant drawback - why pay money for something you're almost never going to use, even if it's at a discount?
They're one of the units that seemed an obvious candidate for changes in Phoenix Rising, but c'est la vie. Maybe Chapter Approved.
I don't have any experience playing DE yet, but I want Hellions because I want to grow my army from a small Wych Cult. I've created a couple special scenarios relating to the wych cult's acquisition of hellions, the acsension of one Hellion to the role of Beast Master and an adventure style mission where the Beastmaster and his escort seek and dominate an Ambull and bring it back to the arena. HUGE rep for the cult. Helps them ally with Kabals and Covens for realspace raids- competition is fierce for the right to raid.
This is why balance and competitveness are NEVER issues for me. Playing BSF/ KT/ 40k is like using minis in a role playing game.
On a side note, if you play Blackstone, this month's WD gives you rules for using a Solitaire in BSF. I think it's just a retinue character, but it's inclusion at least.
BrianDavion wrote: except the idea that Marines are always OP etc is utterly FALSE. until their new codex Marines where not generally considered top tier. It's fine to complain about codex creep, because it absolutely is annoying, but let's not conflate seperate issues.because people are doing that. I've seen people imply that Marines are OP because "ohh they get frequent releases" this is.. mostly false. GW is... hit and miss with their unit rules. for every unit introduced as brokeningly OP, there's one or two that are so mediocre they're simply not useful. (we tend to just not register them because they're swiftly forgotten) balance and releases is not at all connected.
Disconnecting GWs wild over-correction in the SM codex from their status as the favored faction in the game is disingenuous. We all know they are hopelessly tied together, pretending they're not is insulting. But please, continue equivocating about it.
BrianDavion wrote: except the idea that Marines are always OP etc is utterly FALSE. until their new codex Marines where not generally considered top tier. It's fine to complain about codex creep, because it absolutely is annoying, but let's not conflate seperate issues.because people are doing that. I've seen people imply that Marines are OP because "ohh they get frequent releases" this is.. mostly false. GW is... hit and miss with their unit rules. for every unit introduced as brokeningly OP, there's one or two that are so mediocre they're simply not useful. (we tend to just not register them because they're swiftly forgotten) balance and releases is not at all connected.
Disconnecting GWs wild over-correction in the SM codex from their status as the favored faction in the game is disingenuous. We all know they are hopelessly tied together, pretending they're not is insulting. But please, continue equivocating about it.
Why did it take over two years?
What were Ynnari and Castellans doing at top tables? Are they favorites, too? And the soup that powered them? I seem to recall IS were 'incredibly strong' being 4 points.
The fact is, GW knows damn well that Space Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
BrianDavion wrote: The fact is, GW knows damn well that Space Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
True. Not sure why. Marines as heros? GW particularly promotes those blue tin cans. Never understood why SM must be blue colored on all those pics.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
My worry is that GW will draw conclusions about player preference by the way we respond to their marketing problems. Take our OP Phoenix Rising; If they had released the box of Banshees, the box of Incubi, Jain Zar, and Drazhar all as separates, and folded the lean campaign book in the box into the lean PA book, this release would have been a huge success. Instead, it's been 14 pages of rage posting.
I just hope they don't assume no one likes Eldar because no ones buying Phoenix Rising.
It's lose/lose.
Either no one buys it, and GW concludes that no one is interested in the Eldar factions, or else it sells well and GW concludes that Eldar players will buy literally anything, no matter how lazy, anaemic and generally awful it is.
BrianDavion wrote: The fact is, GW knows damn well that Space Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
okey, but isn't it because people stay with marines longer, knowing that even if the army is bad, GW will sooner then later update it to be good again, because of how many people play them. For a marine players bad rules can be just a few months or a year. While lets say an orc player can get editions worth of bad books.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
He said that Marine sales are high even without the added factor of having strong rules, NOT that strong rules have no effect on sales at all. Did you read what he wrote and understood it before spilling out a rubbish reply?
Marine sales are high for several reasons and you give some very good examples yourself. Having strong rules helps, but being mediocre does not decrease those sales too much. Without data, this is something I would believe without a doubt. "Everybody" seem to have Marine models of some sort.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
He said that Marine sales are high even without the added factor of having strong rules, NOT that strong rules have no effect on sales at all. Did you read what he wrote and understood it before spilling out a rubbish reply?
Marine sales are high for several reasons and you give some very good examples yourself. Having strong rules helps, but being mediocre does not decrease those sales too much. Without data, this is something I would believe without a doubt. "Everybody" seem to have Marine models of some sort.
I think Marines also have a large number of fans whose man passion is the lore and stories more then anything. I've not data for this but it'd explain why if you go on the background and lore fourm 90% of the discussions are marine related.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
He said that Marine sales are high even without the added factor of having strong rules, NOT that strong rules have no effect on sales at all. Did you read what he wrote and understood it before spilling out a rubbish reply?
Marine sales are high for several reasons and you give some very good examples yourself. Having strong rules helps, but being mediocre does not decrease those sales too much. Without data, this is something I would believe without a doubt. "Everybody" seem to have Marine models of some sort.
I think Marines also have a large number of fans whose man passion is the lore and stories more then anything. I've not data for this but it'd explain why if you go on the background and lore fourm 90% of the discussions are marine related.
It's really easy to be a lore fan when the lore is written in such minutiae - I'd love to discuss the current recruitment rate of the shrine of the poisoned sting, their heroes and their force disposition, but I barely get that for an entire craftworld let alone the shrines of warriors (of similar size to a chapter) found within.
I've known the ultramarine force organisation since 1995 when I got their first codex. It's only been added to since then. The current Eldar codex is mostly a hackjob of the 2nd Ed book, with the bolt on new units they've made since then.
My space Wolves (representing an army of only a few thousand) are more canonically described than my Eldar (representing however many million/billion Eldar exist an entire faction), and both armies are 23 years old... Actually now I think about it, my salamanders only became an army when they released codex Armageddon in 3rd Ed and they've gone from existing as a name and paint scheme to having more information (codexes, FW and novels) about them than pretty much all xenos armies...
The same problem with miniatures and rules applies to lore as well.
It's so thin anything interesting inevitably ends up as speculation or fanfic..
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
He said that Marine sales are high even without the added factor of having strong rules, NOT that strong rules have no effect on sales at all. Did you read what he wrote and understood it before spilling out a rubbish reply?
Marine sales are high for several reasons and you give some very good examples yourself. Having strong rules helps, but being mediocre does not decrease those sales too much. Without data, this is something I would believe without a doubt. "Everybody" seem to have Marine models of some sort.
Source for those marine sales figures that are 'high' while they had poor rules please? Stats of marine sales maintaining while their rules were poor also please? You don't have any? You're making stats up to suit a bizarre narrative?!
I don't have a single marine model. Your beliefs are not fact.
Burnage wrote: The problem with both Gangs and Blood is that they were good value... if you wanted all of the models in the box. Hellions are so actively bad that their inclusion in both boxes was a significant drawback - why pay money for something you're almost never going to use, even if it's at a discount?
They're one of the units that seemed an obvious candidate for changes in Phoenix Rising, but c'est la vie. Maybe Chapter Approved.
but least in Gangs they were bits sprues for free as the box was £35(?) and Reavers where £20(?), using them to further pad out the new hotness tax in Blood was a tad low, but I guess they couldn't put Wyches in as they'd show up the Banshees for the averageness plus Exarch they still are
An Actual Englishman wrote: Source for those marine sales figures that are 'high' while they had poor rules please? Stats of marine sales maintaining while their rules were poor also please? You don't have any? You're making stats up to suit a bizarre narrative?!
I don't have a single marine model. Your beliefs are not fact.
Sales figures for single factions don't exist to my knowledge, but according to the survey on Dakka some time back more than every third member does have Marines sitting at home.
"The Outer Circle" gathered some data back in 2017 about faction representation https://www.youtube.com/watch?v=6wZ99-EVHiM and Marines take the top spot.
While not relevant for 40k sales, Marines are in such high demand that Forgeworld has done "nothing else" for the last 10 years. Please note the words in "" to indicate that I don't really mean "nothing else", just like "everybody" in my previous post.
You said yourself that Marines sell in your previous post, so what are you attacking me now? Do you want to provide your stats for how well/bad Reivers sell and the scientific, peer reviewed essay on why this is connected to their rules? Had a bad day, mate?
If believing that Marines are the best selling faction is a "bizarre narrative", I'm eager to hear from you which faction you think is the best selling and for what reasons.
Today, I ordered two Ynnari books from Gav Thorpe.
I hope this gives me some motivation to play Ynnari for a while,
or at least - and more probable - play the Ynnari HQs in one of my armies (Harlies, Kabal or Biel-Tan).
When you first make a strawman out of someone's post so you can make an indignant reply and then proceed to interpret "everybody" in quotation marks as meaning "literally everybody" instead of taking one second to recognize that there's a reason those quotation marks were there I'd say you should take a break, sit back and think about just what you're doing.
AlmightyWalrus wrote: When you first make a strawman out of someone's post so you can make an indignant reply and then proceed to interpret "everybody" in quotation marks as meaning "literally everybody" instead of taking one second to recognize that there's a reason those quotation marks were there I'd say you should take a break, sit back and think about just what you're doing.
The strawman here is hero, who seemed to confuse me questioning his literal statement of:
a_typical_hero wrote: Having strong rules helps, but being mediocre does not decrease those sales too much.
If believing that Marines are the best selling faction is a "bizarre narrative", I'm eager to hear from you which faction you think is the best selling and for what reasons.
Perhaps you should follow your own advice though Walrus? Didn't you literally fantasise something I hadn't said only a page back, as well as make up forum rules? When you're imagining that posters have said something they haven't on a forum where you can literally see what those people have written, perhaps its time to take a break, sit back and think about just what you're doing.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
I wasn't even the first one to point it out. The statement was never that rules do not affect Marine sales. Something something "imagining that posters say things" something something "where you can literally see" something something indeed. The fact that someone else has also used a strawman does not change the fact that you did too.
I'd add in your defense that I don't think you did so maliciously, but rather just as a misreading of the post you were responding to, but you remain responsible for what you post.
Further, considering you went on to do exactly what I got you mixed up with others of doing, in this post:
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
I don't think I do need to take a break, because there was clearly cause for me to get you mixed up with other people. You're right in your assertion that people don't have sales figures for Marines, but you then go on to commit exactly the same fallacy as you point out, only in the opposite direction. You're (correctly) calling someone out for being wrong and then committing exactly the same error at the same time. Considering how we literally just had the conversation where I pointed out that people tended to do this exact thing, that's a bit discouraging.
Finally, I'm not making up forum rules. Changing people's quotes, including "FTFY" type posts, has had mods stepping in since I joined the forum in 2010. That I chose to edit it out of my previous post doesn't mean the practice doesn't exist. You don't have to take my word for it, just ask the mods directly. With this I'm done for now, I'll read any finishing reply you feel like making but I don't think me clogging the thread up further will add to the discussion at hand.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
How many shrikes are they selling? What about IFF, now? How many IH lists are using him?
I think good and bad rules drive sales but just in the most extreme examples.
For example, Stealth suits are much better than kroot hounds but nobody is buying either for their rules. In the other hand the FW Yvranna suit was a top seller because how busted they were.
The same happens to marines. They sell consistentely well evem with mediocre rules, but when some units have busted rules, tournament players will buy them.
But we also have to remember that ultra competitive players are a minority of a section of the player base "tournament players"
When a unit has rules so bad nobody uses it, as long as the kit is decent it will see sales, because rules come and go.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
I wasn't even the first one to point it out. The statement was never that rules do not affect Marine sales.
I'd add in your defense that I don't think you did so maliciously, but rather just as a misreading of the post you were responding to, but you remain responsible for what you post.
The statement was that rules have no affect on Marine sales was it not? Reading exactly what Brian has written it implies that to me anyway. 'GW know damn well Marines don't need to be strong to sell well' surely implies that they sell well regardless of their rules? What else could it imply, exactly?
This is evidently false. Store owners have stated as much.
BrianDavion wrote: The fact is, GW know damn well Marines don't need to be strong to sell well. sell armies with a smaller dedicated fanbase may need that, but Marines seem to sell quite well for GW even when their rules aren't partiuclarly strong.
What a load of rubbish. If you think rules don’t affect Marine sales I suggest you ask your local store how many Iron Father Ferrios models they have in stock compared to Reivers.
Yes Marines sell. Maybe it’s because they feature in all of the box sets, get tons of new models, are pushed by GW at every opportunity, weren’t actually bad before the recent buff, always get the new stuff first (stratagems, codex for any edition) etc? You frequently forget all of these contributing factors when discussing Marine sales (for which you have 0 actual data, of course).
How many shrikes are they selling? What about IFF, now? How many IH lists are using him?
Centurions are a new kit, right?
Yea it's not like GW literally nerfed the IH repulsor the minute it went out of stock or anything...wait a minute. IFF is still selling like hot cakes affording to suppliers. He still features in lists. What's your point?
Yea it's not like GW literally nerfed the IH repulsor the minute it went out of stock or anything...wait a minute. IFF is still selling like hot cakes affording to suppliers. He still features in lists. What's your point?
You dont recall they nerfed the Executioner BEFORE the marine books?
Hey, where's all the busted Impulsors? Infiltrators? Incursors?
"According to suppliers" = some unprovable crap I made up to try and make a point that doesn't exist.
It says that marines sell well regardless of their rules, not that they don't sell even better if they have stronger rules.
Let's say I sell ice cream. I'm successful at my job, selling a lot of ice cream. Some weeks I sell more, because there's a school class on a field trip stopping by my store. Regardless of whether any given week happens to be when the school class stops by or not, my ice cream sales outperform my coffee sales. This doesn't mean that the school class has no effect on my ice cream sales, only that they're not necessary for my ice cream sales to be high relative to my coffee sales.
In other words, Marines sell worse without good rules, but the absence of good rules (and the loss of sales that entails) does not change the fact that Marines still sell well, even after such a loss in powerful rules.
You could make an argument about the definition of "well", but that'd be overdoing it.
EDIT: Gah, and now I've gone and answered when I said I wouldnt.
"According to suppliers" = some unprovable crap I made up to try and make a point that doesn't exist.
Ugh, I thought you listened to podcasts. See Chapter tactics, signals from the front line etc. They sell product. They often talk about the popularity of some models. IFF are sold out and very popular even post nerf, if they are to be believed.
Now calm yourself. Your white knighting of GW is becoming obscene. And you still haven't explained your point
AlmightyWalrus wrote: It says that marines sell well regardless of their rules, not that they don't sell even better if they have stronger rules.
Let's say I sell ice cream. I'm successful at my job, selling a lot of ice cream. Some weeks I sell more, because there's a school class on a field trip stopping by my store. Regardless of whether any given week happens to be when the school class stops by or not, my ice cream sales outperform my coffee sales. This doesn't mean that the school class has no effect on my ice cream sales, only that they're not necessary for my ice cream sales to be high relative to my coffee sales.
In other words, Marines sell worse without good rules, but the absence of good rules (and the loss of sales that entails) does not change the fact that Marines still sell well, even after such a loss in powerful rules.
You could make an argument about the definition of "well", but that'd be overdoing it.
EDIT: Gah, and now I've gone and answered when I said I wouldnt.
This is not in dispute.
It's the assertion that GW deliberately crafts the rules to create sales. And apparently more so for marines, because Ynnari and Castellans were never a thing.
Never assign malice when incompetence will suffice.
AlmightyWalrus wrote: It says that marines sell well regardless of their rules, not that they don't sell even better if they have stronger rules.
Let's say I sell ice cream. I'm successful at my job, selling a lot of ice cream. Some weeks I sell more, because there's a school class on a field trip stopping by my store. Regardless of whether any given week happens to be when the school class stops by or not, my ice cream sales outperform my coffee sales. This doesn't mean that the school class has no effect on my ice cream sales, only that they're not necessary for my ice cream sales to be high relative to my coffee sales.
In other words, Marines sell worse without good rules, but the absence of good rules (and the loss of sales that entails) does not change the fact that Marines still sell well, even after such a loss in powerful rules.
You could make an argument about the definition of "well", but that'd be overdoing it.
EDIT: Gah, and now I've gone and answered when I said I wouldnt.
I'm glad you answered to be fair. I don't think Brian's point is as clear cut as you think from his statement. I also think a definition of 'well' would be useful in this context. Better than other factions? More sales than any other faction bar none?
When GW push Marines in the fluff, and release new models for them, and push them on people starting the hobby in their stores or buying the starter kit, I'm not sure its surprising that huge numbers of people have a Marine army.
When Marine rules are good, its not surprising they get dusted off and swamp stores and Tournaments all over the world.
I really feel marketting is what sells here, rather than "I just love power armour! I love it so much!"
If we go back to 2nd Edition I am very confident Orks were the second played faction after Marines. They were in the starter. They had a fair few interesting plastic vehicle kits. They appeared endlessly in say White Dwarf (which I think was a much more influential publication than it is today).
Then whoever was pushing Orks clearly moved on. The releases dried up. Their codexes became rubbish. They ceased being marketted. Just collecting the army is difficult, for instance because most of the HQs were not available to buy. Have a pain boy in the start collecting - thats useful, I guess?
Then GW did an Ork release - but it was just... weird. All the vehicles, most/all of which were overcosted. But again, even if love vehicles, due to the flaws of the detachment system, there isn't an especially obvious way to play them. Or at least not a way to play them that doesn't obviously hamstring you.
There are similar criticisms for DE - the three patrols system was dead on arrival - and having just 1 non-special character HQ per mini-faction is incredibly limiting and boring. To some extent the reduction in the Ynnari character costs may allow for some rubber-banding, but its still an obvious weakness that could be resolved very easily.
But GW don't want to release 3 DE characters and have not done so for half a decade. So sucks to be you I guess.
"According to suppliers" = some unprovable crap I made up to try and make a point that doesn't exist.
Ugh, I thought you listened to podcasts. See Chapter tactics, signals from the front line etc. They sell product. They often talk about the popularity of some models. IFF are sold out and very popular even post nerf, if they are to be believed.
Now calm yourself. Your white knighting of GW is becoming obscene. And you still haven't explained your point
I'm so exhausted from the intellectually dishonest arguments that can only hide behind "white knight" label as some sort of evidence.
And you know what? Arguing with brick walls does nothing, so you guys can keep crying and I'll go live my life.
It's the assertion that GW deliberately crafts the rules to create sales. And apparently more so for marines, because Ynnari and Castellans were never a thing.
Never assign malice when incompetence will suffice.
We know this has happened. It has been said by ex GW employees convincingly and repeatedly.
There's a preference for Marines (hence where we are now) likely because they have more new models than other factions combined but there are other models that get the same treatment, you've just named 2 examples in Ynnari (likely unintentional) and Castellans. If you think the Castellan ridiculousness was anything less than intentional and not completely aimed at driving sales you are quite naive in my opinion.
Look at the new Ad Mech HQ, its also stupidly priced.
The new Ad Mech tank, stupidly priced.
The new GSC stuff when that was released.
The Disco Lord.
There are examples in every release of a hot, key new model that is aggressively pointed and priced (in money). They aren't a weird, repeating fluke.
What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
AlmightyWalrus wrote: What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
The thing is I don't believe Wraithknights were pointed to be overpowered - they were pointed to fit the rought money/point combination GW likes, so that the average player, building an average army, spends such and such an amount of money.
If the Wraithknight had gone up 100 points, that would have been one less box of scatbikes sold.
AlmightyWalrus wrote: What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
I'd wager than certain factions are exempt from the preferential rule hotness for various reasons. For example I suspect that GW assumed the new Ork buggies would sell regardless of their rules so they are all 'meh' to 'awful' on the competitive scale. E - that said, the most expensive point for point model in the Ork arsenal (Mek Guns) are very, very good. I'm struggling to see the relevance of the first Marine codex at the start of 8th but I'd say Thunderfire Cannons have always been very good this edition.
The argument is not "this could be the case, so it has to be true!" the argument is; "we know that GW have done this exact thing before and if something looks like a duck, smells like a duck, sounds like a duck and we've seen ducks in this pond before it's probably a duck."
AlmightyWalrus wrote: What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
I'd wager than certain factions are exempt from the preferential rule hotness for various reasons.
Why? Why would GW intentionally make less money? The far easier explanation is that they're just incompetent.
You're ignoring Hanlon's razor in order to squeeze GWs actions into hating xeno factions, and you're doing so in exactly the way I've argued: "It looks like a duck, so it's a duck!". You even said so yourself. What if it turns out to be a mallard?
Slayer-Fan123 wrote: I thought the new buggies were at least usable outside the dumb squig one. Huh.
Define "usable"? I use them on a regular basis. My army does not do well against a "competitive" list. They don't feature in any competitive Ork lists at all currently.
AlmightyWalrus wrote: What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
I'd wager than certain factions are exempt from the preferential rule hotness for various reasons.
Why? Why would GW intentionally make less money? The far easier explanation is that they're just incompetent.
Who said anything about making less money? I literally explained your query in the rest of my post, that you purposefully removed from your quotation.
Quick question as a returning player....as I am going to collect Eldar as one of my forces, do I buy the existing Craftworlds Codex or do I get this as its more upto date?
VAYASEN wrote: Quick question as a returning player....as I am going to collect Eldar as one of my forces, do I buy the existing Craftworlds Codex or do I get this as its more upto date?
You get the codex. This only contains rules for Jain Zar, Banshees, a set of psy powers, custom traits and new Exarch abilities. It doesn't have other units, stratagems and so on.
Slayer-Fan123 wrote: I thought the new buggies were at least usable outside the dumb squig one. Huh.
Its going offtopic - but I think all of them are at least 20, maybe 30 points overcosted. Which is a lot given they are not that expensive.
The Squig one is just a complete rules screw up. It should have at least 3 times as many shots. Right now its probably worth 50-60 points.
Cross-faction like for likes are often difficult, but you compare say a Ravager at 125 points for any of the Ork Vehicles and its not a contest.
Some of this is a meta issue - I think ITC and ETC can be hard on light vehicles - but really you can look at the output and defensive stats for the points and see the problem.
AlmightyWalrus wrote: What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
I'd wager than certain factions are exempt from the preferential rule hotness for various reasons.
Why? Why would GW intentionally make less money? The far easier explanation is that they're just incompetent.
Who said anything about making less money? I literally explained your query in the rest of my post, that you purposefully removed from your quotation.
If having preferential rules increases the sales for Space Marines, would not having preferential rules likewise mean more sales of Orks? Assuming this is the case, by not having preferential treatment for Orks, GW would intentionally be reducing sales of their product. That doesn't make sense.
Your explanation didn't explain why GW would purposely be skipping giving certain factions more powerful rules as a policy, it provided a plausible explanation for why they didn't give the Ork Buggies preferential treatment (which, by the way, disproves the notion that there's always a new hot undercosted model). Still not an explanation for the bunch of other cases where there wasn't any new hotness (SM 1.0, GK, AdMech, CSM and so on).
AlmightyWalrus wrote: What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
I'd wager than certain factions are exempt from the preferential rule hotness for various reasons.
Why? Why would GW intentionally make less money? The far easier explanation is that they're just incompetent.
Who said anything about making less money? I literally explained your query in the rest of my post, that you purposefully removed from your quotation.
If having preferential rules increases the sales for Space Marines, would not having preferential rules likewise mean more sales of Orks?
Not necessarily, but likely.
Assuming this is the case, by not having preferential treatment for Orks, GW would intentionally be reducing sales of their product. That doesn't make sense.
No it doesn't. And they didn't. What they did do was release one of the most powerful codexes in Orks then slowly nerfed it and increased the power of other codexes over time. Remember when we could mob up lootas and Meganobz? Fight twice at any point in the round? You realise that the most powerful Mek Gun in the index was the KMK then it oddly switched to the Smasha in our codex. Almost like GW want to encourage people to buy one set of expensive kits then have to buy another set. Weird huh?
The Castellan is the perfect example of a unit clearly pointed around profit. And GW milked it as long as they could.
Most releases have a unit or rules like this. I stated as such in my original post. GW may not want to push a particular faction for one reason or another (stock levels, profit margins, opportunity sales on other products etc) but generally each faction has a 'star' unit and each faction has a time when it is powerful before another faction becomes more so and so on. Marines, since they have more releases more frequently than other factions, generally get a better turnaround on this cycle than say, Necrons. As we can now see in their v2 codex - something unique and a first in 8th.
It's the assertion that GW deliberately crafts the rules to create sales. And apparently more so for marines, because Ynnari and Castellans were never a thing.
Never assign malice when incompetence will suffice.
Of course they craft rules to sell models. That's how their business works. C'mon man, you can't be that naive. They have direct control over what is good (what will sell) and what is bad (what will not sell).
Do you have a favorite televangelist you could recommend we donate to as well?
It's the assertion that GW deliberately crafts the rules to create sales. And apparently more so for marines, because Ynnari and Castellans were never a thing.
Never assign malice when incompetence will suffice.
Of course they craft rules to sell models. That's how their business works. C'mon man, you can't be that naive. They have direct control over what is good (what will sell) and what is bad (what will not sell).
Do you have a favorite televangelist you could recommend we donate to as well?
Design, cut, mold, and produce models all so they dont sell...
I don't believe either, that - bluntly put - GW makes "crap rules" for newly released units to keep the sales of them artificially low. I would wager that apart from the most competitive kind of gamer who would only collect the top 10% performing units of each faction to take them to a tournament, every model's sales figure would benefit from having at least servicable rules.
There is a point to make that GW could keep changing very intenionally which unit for each codex is a top dog in every iteration to keep the meta from stalling. In the video game industry this is an observable process for competitive games like League of Legends or Dota 2.
some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
Karol wrote: some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
you mean utterly irrelevant for the casual hobbist and only important at the highest levels of compeition?
yeah, for a few months I actually believed that. But after the reaction to IH codex, I now know that the all those casual players in other countries care for the rules just as much as people here do. So I think your wrong or moraly grand standing here.
even in this thread people playing eldar say that they are going to use the new rules for their flyers.
AlmightyWalrus wrote: What's the aggressively costed, hot new Ork model? Grey Knights? What was the new, aggressively costed model when the first Marine Codex was released at the start of 8th?
We know that GW does fudge points in order to sell models from the interivew with that one designer who said that was why Wraithknighs were stupid in 7th edition. We don't have any way of distinguishing between such corruption and old-fashioned incompetence on GWs part though. This is more of the "this could be the case, so it has to be true!" stuff that I've been arguing against all along.
I'd wager than certain factions are exempt from the preferential rule hotness for various reasons.
Why? Why would GW intentionally make less money? The far easier explanation is that they're just incompetent.
Who said anything about making less money? I literally explained your query in the rest of my post, that you purposefully removed from your quotation.
If having preferential rules increases the sales for Space Marines, would not having preferential rules likewise mean more sales of Orks? Assuming this is the case, by not having preferential treatment for Orks, GW would intentionally be reducing sales of their product. That doesn't make sense.
Your explanation didn't explain why GW would purposely be skipping giving certain factions more powerful rules as a policy, it provided a plausible explanation for why they didn't give the Ork Buggies preferential treatment (which, by the way, disproves the notion that there's always a new hot undercosted model). Still not an explanation for the bunch of other cases where there wasn't any new hotness (SM 1.0, GK, AdMech, CSM and so on).
It`s quite simple. GW have limited production, so they can optimize it with selling one kit more times, than to produce multiple kits.
Also reworking models is not so profitable, since most old players have the old models.
SM 1.0 is probably considered fail by GW standards, so with SM 2 they ignored testing and created rules that will sell their pile in models.
There is a reason Falcon was putted in the box and every new box have vyper in it.
Karol wrote: some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
you mean utterly irrelevant for the casual hobbist and only important at the highest levels of compeition?
Casual hobbyist will not go and buy 18 centurions. Casuals maybe get 1-2 box for 2-3 mounts, because they spend their time to paint the minis to their best standards.
Karol wrote: some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
Well, I've got 6000+ points of painted craftworlds and not a single flyer, so I'd maintain that it's all optional.
I likewise own 6,000 points of Eldar and not a single flyer. In fact someone bought me one for a Christmas gift and I sold it to fund more terrain.
It's akin to playing Tau but not running two Riptides and 40 shield drones. You'll still take all the flak for running Tau in certain metas, even if your army is sub-par and nothing special.
Eldar are a decidedly okay book, but if you remove a handful of mega-units, they're nothing special. Fully 60-70% of the codex units are "sub par" when it comes to game strength or efficiency. I'd say casual Eldar lists can be really horrendous if you're not paying attention or building for flavor over strength.
Eldar are a decidedly okay book, but if you remove a handful of mega-units, they're nothing special. Fully 60-70% of the codex units are "sub par" when it comes to game strength or efficiency. I'd say casual Eldar lists can be really horrendous if you're not paying attention or building for flavor over strength.
I don't think you can know what sub par is, when you always have the option to run the good units. I play weekly against eldar players, who don't go to tournaments and have non optimised lists. They are all far from being sub par, both in rules, unit costs.
Daedalus81 wrote: Why did it take over two years?
What were Ynnari and Castellans doing at top tables? Are they favorites, too? And the soup that powered them? I seem to recall IS were 'incredibly strong' being 4 points.
My statement had nothing to do with timeframes, but I'm also not terribly surprised to see you jump in with a completely unrelated defense. Crusade on Daed, GW will reward your loyalty someday, I'm sure.
It just isn't powerful, and is way behind the SM curve, that's all...
However, I have to say I've had 100% wins with my pure CWE since I switched to custome traits, MSU Spears, and MSU spam in general. And boy they are more fun to play.
Case in point: 8-man storm guardian squad with two fusions, with expert crafters, are a fearsome threat now, for 76pts. They are awesome against primaris, and just delete 2 marines every round they fire. A lot of my lists start with 3 squads, 2 in WSs, one in the web.
I've had a lot of success running 3x3 spears, hiding them backfield, and taking it in tursn to slingshot them one squad at a time to go interfere with quicken, to hunt and shut down my opponent's key units.
I've even had some success with weird units like BL Vypers, due to rerollling that BL's hit and wound. Wraithseers with wraithcannons. Single warwalkers. Vibro cannon spam. hornets. That kinda thing. Previously playing Alaitoc I felt constricted in my listbuilding and movement, now I can threat saturate, never say die due to every unit in my list having some AT punch, and a jump in survivability with CHEs, Wave Serpents, Vypers, Wraithseers and Hornets all carrying a 2+ save most of the game.
Finally, Banshees got piercing strike, for killing aggressors and the like (only viable with crafters), Avengers got bladestorm that made them very accurate, CHEs got a huge buff when crossed with Crafters, And boy do MSU Spears love a 3++ 3w exarch.
I'm happy with the book, when my first reaction was sniffy. I don't think it brings CWE back into the top tier, but it does give them tools to play in a whole new and very enjoyable way, which is great news imo. But so much of that is how expert crafters syncs with the previously reroll-starved CWE roster...
Daedalus81 wrote: Why did it take over two years?
What were Ynnari and Castellans doing at top tables? Are they favorites, too? And the soup that powered them? I seem to recall IS were 'incredibly strong' being 4 points.
My statement had nothing to do with timeframes, but I'm also not terribly surprised to see you jump in with a completely unrelated defense. Crusade on Daed, GW will reward your loyalty someday, I'm sure.
Karol wrote: some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
you mean utterly irrelevant for the casual hobbist and only important at the highest levels of compeition?
Casual hobbyist will not go and buy 18 centurions. Casuals maybe get 1-2 box for 2-3 mounts, because they spend their time to paint the minis to their best standards.
what the feth does that have to do with anything? or are you just so focused on screaming about Marines you're unable to understand what was being said.
Someone noted that Pheonix Rising was an option not, strictly speaking, nesscary. Karol tried to argue with that by making a comparison to sports supplements etc. I noted that sports supplements etc are only used by those engaging in high levels of compeitiveness and generally aren't used by Ricky Junior at the 8 year old hockey rink.
Hey, Brian. Just a mention that, if a book makes your army strictly better, then it's not really much of an option anymore. Even casual hobbyists (most of whom are 50/50 between games with friends and blind matches) are aware of this much.
Eldar are a decidedly okay book, but if you remove a handful of mega-units, they're nothing special. Fully 60-70% of the codex units are "sub par" when it comes to game strength or efficiency. I'd say casual Eldar lists can be really horrendous if you're not paying attention or building for flavor over strength.
I don't think you can know what sub par is, when you always have the option to run the good units. I play weekly against eldar players, who don't go to tournaments and have non optimised lists. They are all far from being sub par, both in rules, unit costs.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Darsath wrote: Hey, Brian. Just a mention that, if a book makes your army strictly better, then it's not really much of an option anymore. Even casual hobbyists (most of whom are 50/50 between games with friends and blind matches) are aware of this much.
maybe but if I was just starting out in 40k, I don't NEED supplement X and campaign book Y. nice to have? absolutely, something I should pick up when I wanna be serious? totally. "nesscary" no
Darsath wrote: Hey, Brian. Just a mention that, if a book makes your army strictly better, then it's not really much of an option anymore. Even casual hobbyists (most of whom are 50/50 between games with friends and blind matches) are aware of this much.
maybe but if I was just starting out in 40k, I don't NEED supplement X and campaign book Y. nice to have? absolutely, something I should pick up when I wanna be serious? totally. "nesscary" no
Campaign books are not needed. Supplements, or books that make the base codex strictly better are necessary, yes. You'll be fighting an uphill battle vs not buying it.
Darsath wrote: Hey, Brian. Just a mention that, if a book makes your army strictly better, then it's not really much of an option anymore. Even casual hobbyists (most of whom are 50/50 between games with friends and blind matches) are aware of this much.
maybe but if I was just starting out in 40k, I don't NEED supplement X and campaign book Y. nice to have? absolutely, something I should pick up when I wanna be serious? totally. "nesscary" no
You mean until you loose your first game, and people ask you why you didn't use the new doctrines, strats & traits & relics ? And you realise how much stronger your army is for free? You wont even need the book. people will just tell you the traits/doctrines. You think a new player wont be adding those on even if they don't have the book ? LOL...
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Eldar are a decidedly okay book, but if you remove a handful of mega-units, they're nothing special. Fully 60-70% of the codex units are "sub par" when it comes to game strength or efficiency. I'd say casual Eldar lists can be really horrendous if you're not paying attention or building for flavor over strength.
I don't think you can know what sub par is, when you always have the option to run the good units. I play weekly against eldar players, who don't go to tournaments and have non optimised lists. They are all far from being sub par, both in rules, unit costs.
What exactly are they running in their lists? Are all the lists more or less the same ? Then they are not using sub par units. If you think GK is the only army with sub par units and CWE is somehow all top tier units I have to tell you are severely mistaken. Take the CHE/WS away and the faction really has little else... As you said "just take 6 fliers" does not show there is a problem? Because you have to take those fliers? Yeh they are very good and much better than everything else we have. Nobody is arguing they are not.
As grouchoben said; I was also very disappointed with PR ( I even Bought it believe it or not). But Actually I think it really allows CWE to play in a whole new way and really opens up for experimentation. The combination of faction traits opens up different builds. Is it OP broken ? No, and that's a very good point? Is CHE an auto take? yes - But it has been all codex so...
Its a shame they didn't bother doing warlord traits and relics that irks me.
Again I'm also in the no CHE club. I think its a crutch the limping codex has been forced to rely on due to a systemic roll out of nerfs, points increases due to ynnari... I like to use stuff people don't see on the table very often because I think it makes more interesting games. People looked at me like I was crazy when I fielded my DA, vibro cannons, Wraith lords and warp spiders. Only one serpent? No CHE? Why you even play ?
It is funny how this book is now seen as "strictly not optional due to power increase" given the first post of this thread and thread title.
I have the feeling you guys don't understand Brian or don't want to. Yes, if you play the army of a supplement and it makes that army stronger you will pick it up eventually.
No, there is no rules police who will prevent you from playing your faction without the latest PA rules. Aeldari are still at 95% of their power if they don't use these rules.
a_typical_hero wrote: It is funny how this book is now seen as "strictly not optional due to power increase" given the first post of this thread and thread title.
I have the feeling you guys don't understand Brian or don't want to. Yes, if you play the army of a supplement and it makes that army stronger you will pick it up eventually.
No, there is no rules police who will prevent you from playing your faction without the latest PA rules. Aeldari are still at 95% of their power if they don't use these rules.
We are saying PR rules is optional because its a sideways upgrade. Arguably its a downgrade as alitoic overall is still probably better. Exarch powers again pick one and you will only ever use that one and exarchs already have an innate power anyway so its not like the rules were not there and now they are... By not using PR your army is not going to be underperforming, for the most part.
SM supplements just are vastly superior and make your army better in all phases of the game and give better options... Its like a fact. By not using them for your chapter you are essentialy crippling yourself.. Its kind of obvious, no? Im not saying players need to run out and buy the book, but I'm saying they would be playing with the rules if that is their chapters.
Ya'll saying: "Of course you will use it eventualy" = translates; You need it... Obviously a s anew player you don't need gak. You can play with bottle caps, beer cans and cheetah packets.... and some gray plastic. And if we really want to get in the dirty... You "technicaly" only need the core rules pamthlet to play and don't need FAQ's & erratas. So where do we draw this line eh?
I guess what I'm trying to say is I wouldn't expect someone new to own the supplement, but id certainly let them use the doctrines because those are kind of the rules now, and would feel like he's doing himself a disservice... I don't need a win handed to me. I want fair competition.
For me, the book is a complete upgrade. iyanden trait really did nothing for me, the only benefit was the psytronome, which is extremely situational. Custom doctrines, however, have been a breath of fresh air for my wraiths. reroll wounds of 1 is great for my hemlocks, wraithlords, wraithblades. Still playing with my second choice.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
I know that this is going to throw a mess in here, but reading text dramas is the only purpose of this forum, so i will do it anyway.
In the last games of Heat4 yesterday, even with 9 IF 6 IH and 6 UM partecipating, the top table was drukhary vs drukhary + harleys.
Rememember that GW heats are the most competitive tournaments around using the standard ruleset (CA18 at 1750), so they are the most important indicators on the state of the game balance wise.
After seeing that game, i'm not that angry that SM got a huge buff and aeldari a quite mild one...
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Removed - Rule #1 please.
First, rule 1.
Secondly he has a point, as much as you hate to admit it.
Not saying the whole Mounting defense /hypocrite is the right assumption but there are dexes out there that can't even perform against obsolete codex units.
Spoletta wrote: I know that this is going to throw a mess in here, but reading text dramas is the only purpose of this forum, so i will do it anyway.
In the last games of Heat4 yesterday, even with 9 IF 6 IH and 6 UM partecipating, the top table was drukhary vs drukhary + harleys.
Rememember that GW heats are the most competitive tournaments around using the standard ruleset (CA18 at 1750), so they are the most important indicators on the state of the game balance wise.
After seeing that game, i'm not that angry that SM got a huge buff and aeldari a quite mild one...
Marines definitely needed a boost, we'll just have to see if he overcorrected in the months to come.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Removed - Rule #1 please.
First, rule 1.
Secondly he has a point, as much as you hate to admit it.
Not saying the whole Mounting defense /hypocrite is the right assumption but there are dexes out there that can't even perform against obsolete codex units.
Nope. He doesn't have a point. In fact he responded to a point I didn't make and then decided to put words into the mouth of every Eldar player. This is one of the most common bs fallacies on DakkaDakka. If you "can" make a good list from your codex, your codex is amazing and thus you're seemingly not allowed to actually critique anything else in the book? That's a gak stupid argument.
Why respond to my post if he's responding to something I didn't say? Oh wait, that's right...Eldar have been good before so I'm not allowed to critique anything in the book. Fair point.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Removed - Rule #1 please.
First, rule 1.
Secondly he has a point, as much as you hate to admit it.
Not saying the whole Mounting defense /hypocrite is the right assumption but there are dexes out there that can't even perform against obsolete codex units.
Nope. He doesn't have a point. In fact he responded to a point I didn't make and then decided to put words into the mouth of every Eldar player. This is one of the most common bs fallacies on DakkaDakka. If you "can" make a good list from your codex, your codex is amazing and thus you're seemingly not allowed to actually critique anything else in the book? That's a gak stupid argument.
Why respond to my post if he's responding to something I didn't say? Oh wait, that's right...Eldar have been good before so I'm not allowed to critique anything in the book. Fair point.
I agree, why is "the best unit the norm"? Some players play units they like lookwise, or lorewise or simply because they own them.
Karol wrote: some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
you mean utterly irrelevant for the casual hobbist and only important at the highest levels of compeition?
Casual hobbyist will not go and buy 18 centurions. Casuals maybe get 1-2 box for 2-3 mounts, because they spend their time to paint the minis to their best standards.
what the feth does that have to do with anything? or are you just so focused on screaming about Marines you're unable to understand what was being said.
Someone noted that Pheonix Rising was an option not, strictly speaking, nesscary. Karol tried to argue with that by making a comparison to sports supplements etc. I noted that sports supplements etc are only used by those engaging in high levels of compeitiveness and generally aren't used by Ricky Junior at the 8 year old hockey rink.
Simple, hobbyist don`t update or play their army often, they don`t know most of the rules, so every book for them is optional.
Most players who play at least 1-2 game per mount will know about the rules and will get the book(or use illegal copy).
If you use that logic FAQs and errata are also optional, because most of the casuals don`t read or care about them.
Point increase and decrease is CA, also optional, because most people wont spend 40 euros for book.
If we did not have battlescribe most of the games will be with illegal lists.
Also since WD and PA is not mandatory, you wont like if someone bring index Ynnari.
Karol wrote: some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
you mean utterly irrelevant for the casual hobbist and only important at the highest levels of compeition?
Casual hobbyist will not go and buy 18 centurions. Casuals maybe get 1-2 box for 2-3 mounts, because they spend their time to paint the minis to their best standards.
what the feth does that have to do with anything? or are you just so focused on screaming about Marines you're unable to understand what was being said.
Someone noted that Pheonix Rising was an option not, strictly speaking, nesscary. Karol tried to argue with that by making a comparison to sports supplements etc. I noted that sports supplements etc are only used by those engaging in high levels of compeitiveness and generally aren't used by Ricky Junior at the 8 year old hockey rink.
Simple, hobbyist don`t update or play their army often, they don`t know most of the rules, so every book for them is optional.
Most players who play at least 1-2 game per mount will know about the rules and will get the book(or use illegal copy).
If you use that logic FAQs and errata are also optional, because most of the casuals don`t read or care about them.
Point increase and decrease is CA, also optional, because most people wont spend 40 euros for book.
If we did not have battlescribe most of the games will be with illegal lists.
Also since WD and PA is not mandatory, you wont like if someone bring index Ynnari.
I think you are missing the point. Karol said that some options aren't really options because you'll always use the strongest one anyways. That you'll "self-optimise" like a professional athlete. And to a certain degree, he is right, but most/many/some players are not "professional" players so they don't need to self optimize in the same way that a casual athlete does not need to.
For some part of the playerbase it is an option so you wouldn't NEED the book. If I don't use the option, I don't need the book.
As FAQs and Errate affect almost all units in my book, I still need them, so they behave differently to supplements like PA
Spoletta wrote: I know that this is going to throw a mess in here, but reading text dramas is the only purpose of this forum, so i will do it anyway.
In the last games of Heat4 yesterday, even with 9 IF 6 IH and 6 UM partecipating, the top table was drukhary vs drukhary + harleys.
Rememember that GW heats are the most competitive tournaments around using the standard ruleset (CA18 at 1750), so they are the most important indicators on the state of the game balance wise.
After seeing that game, i'm not that angry that SM got a huge buff and aeldari a quite mild one...
Heat tournaments are not well documented(atlest i could not find anything).
So it` impossible to make conclusions, since you don`t have the results list and the format is out of the ordinary.
What look like sure thing is that people bringing so many SM list, shows that the army is strong.
Karol wrote: some options aren't options, if an option makes something strictly better in every aspect, then other options or not having the options then it stops being a question of wanting it or not.
Its like diet and supplements in sport. stronger engine for a car etc
you mean utterly irrelevant for the casual hobbist and only important at the highest levels of compeition?
Casual hobbyist will not go and buy 18 centurions. Casuals maybe get 1-2 box for 2-3 mounts, because they spend their time to paint the minis to their best standards.
what the feth does that have to do with anything? or are you just so focused on screaming about Marines you're unable to understand what was being said.
Someone noted that Pheonix Rising was an option not, strictly speaking, nesscary. Karol tried to argue with that by making a comparison to sports supplements etc. I noted that sports supplements etc are only used by those engaging in high levels of compeitiveness and generally aren't used by Ricky Junior at the 8 year old hockey rink.
Simple, hobbyist don`t update or play their army often, they don`t know most of the rules, so every book for them is optional.
Most players who play at least 1-2 game per mount will know about the rules and will get the book(or use illegal copy).
If you use that logic FAQs and errata are also optional, because most of the casuals don`t read or care about them.
Point increase and decrease is CA, also optional, because most people wont spend 40 euros for book.
If we did not have battlescribe most of the games will be with illegal lists.
Also since WD and PA is not mandatory, you wont like if someone bring index Ynnari.
I think you are missing the point. Karol said that some options aren't really options because you'll always use the strongest one anyways. That you'll "self-optimise" like a professional athlete. And to a certain degree, he is right, but most/many/some players are not "professional" players so they don't need to self optimize the same way that a casual athlete does.
For some part of the playerbase it is an option so you wouldn't NEED the book. If I don't use the option, I don't need the book.
As FAQs and Errate affect almost all units in my book, I still need them, so they behave differently to supplements like PA
I`m not missing anything, even the most casual athlete will try to have better chance. Even casual soccer players will get the best shoes and gear he can afford.
Have friend who got tired of losing with his AM, so he got 3 tanks and baneblade, because he thought that will increase his chance of winning. He is using Vigilus also, al through he did not got the book.
No one like to lose and most players will go and check forums for advice, so they learn about this stuff sooner or latter.
The only people that don`t need such book are the collectors, that simple don`t have the game or do it couple of times per year.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Removed - Rule #1 please.
First, rule 1.
Secondly he has a point, as much as you hate to admit it.
Not saying the whole Mounting defense /hypocrite is the right assumption but there are dexes out there that can't even perform against obsolete codex units.
Nope. He doesn't have a point. In fact he responded to a point I didn't make and then decided to put words into the mouth of every Eldar player. This is one of the most common bs fallacies on DakkaDakka. If you "can" make a good list from your codex, your codex is amazing and thus you're seemingly not allowed to actually critique anything else in the book? That's a gak stupid argument.
Why respond to my post if he's responding to something I didn't say? Oh wait, that's right...Eldar have been good before so I'm not allowed to critique anything in the book. Fair point.
I agree, why is "the best unit the norm"? Some players play units they like lookwise, or lorewise or simply because they own them.
ohh agreed. if your codex has ONE good option, that's NOT a good codex, even if people are winning tournies by spamming that good option. A god codex is one that can perform well against most adversaries it deals with with a decent number of builds. not a codex that you can win by spamming literally ANYTHING, but a codex, that works well and whose parts interact together to form something that feels right.
if you have a single good choice that is used often in soup recpies that's not going to mean a whole lot for someone who really wants his entire ARMY to perform well. and it's the height of arrogance to say "ohh well you can ust win with soup" try telling a grey knight player his codex is "great" because "ohh well GMDKs are really strong and you can soup one of those with Imperium"
As a returning player, not sure if this is the right place for this, if not, apologies.
One of the armies im buying for my return is Eldar.
I understand that(from advice on here) that buying the Eldar Codex comes first before this book.
My concern is with the Eldar box, will a new Codex be appearing shortly do you think?
Also, im baffled re the Eldar boxes. I cant see howling Banshees at all on the GW site? Are we likely to be seeing new Aspect figures soon or is this a silly question?
One last thing, that huge Wraithknight figure, I cant see it on Battlescribe(new to BS too). Is it on there and how many points? It might be in the codex I guess, but thats in the post to me so no idea.
Thanks and apologies if this is nothing to do with Phoenix Rising(think its an eldar themed book though?)
VAYASEN wrote: As a returning player, not sure if this is the right place for this, if not, apologies.
One of the armies im buying for my return is Eldar.
I understand that(from advice on here) that buying the Eldar Codex comes first before this book.
My concern is with the Eldar box, will a new Codex be appearing shortly do you think?
Also, im baffled re the Eldar boxes. I cant see howling Banshees at all on the GW site? Are we likely to be seeing new Aspect figures soon or is this a silly question?
One last thing, that huge Wraithknight figure, I cant see it on Battlescribe(new to BS too). Is it on there and how many points? It might be in the codex I guess, but thats in the post to me so no idea.
Thanks and apologies if this is nothing to do with Phoenix Rising(think its an eldar themed book though?)
I don`t think new Aeldar codex will appear soon, but you can save some money and get cheaper used copy or use other means.
Aeldar starting box is terrible and we have to wait until they release plastic banshees in their own kit.
For now i don`t think we will see new aspect in foreseeable feature.
Wraithknight can be put only in certain detachments, by memory in supreme command, super heavy auxiliary detachment and super heavy detachment.
Check BS for the points, since you can change the wargear.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Removed - Rule #1 please.
First, rule 1.
Secondly he has a point, as much as you hate to admit it.
Not saying the whole Mounting defense /hypocrite is the right assumption but there are dexes out there that can't even perform against obsolete codex units.
Nope. He doesn't have a point. In fact he responded to a point I didn't make and then decided to put words into the mouth of every Eldar player. This is one of the most common bs fallacies on DakkaDakka. If you "can" make a good list from your codex, your codex is amazing and thus you're seemingly not allowed to actually critique anything else in the book? That's a gak stupid argument.
Why respond to my post if he's responding to something I didn't say? Oh wait, that's right...Eldar have been good before so I'm not allowed to critique anything in the book. Fair point.
I agree, why is "the best unit the norm"? Some players play units they like lookwise, or lorewise or simply because they own them.
ohh agreed. if your codex has ONE good option, that's NOT a good codex, even if people are winning tournies by spamming that good option. A god codex is one that can perform well against most adversaries it deals with with a decent number of builds. not a codex that you can win by spamming literally ANYTHING, but a codex, that works well and whose parts interact together to form something that feels right.
if you have a single good choice that is used often in soup recpies that's not going to mean a whole lot for someone who really wants his entire ARMY to perform well. and it's the height of arrogance to say "ohh well you can ust win with soup" try telling a grey knight player his codex is "great" because "ohh well GMDKs are really strong and you can soup one of those with Imperium"
The issue is, that for that to be workable, the dexes would need to be on par, they are not and we see this now. (infact GW doesn't even attempt to put them on equal footing see quality PA and CSM 2.0 compared too Supplements for marines +C:SM 2.0 )
What looks from an Eldar view subpar, is decidedly not subpar for other dexes (especially out of the viewpoint of GK, FW indexes etc.) Which are even further behind the Release cycle. Sub par is relative to what's available. (including Soup)
In a way most of these issues stem from the fact that GW does not really balance (even CA is questionable).Aswell as stating that 40 k is in a good place because most factions show up competitively.
Heck, Codex CSM 2.0 could be renamed in codex Slaaneshalphaobliterterminator with some purge seasoning, which refers to the 2 common soup content units and traits and marks.
VAYASEN wrote: As a returning player, not sure if this is the right place for this, if not, apologies.
One of the armies im buying for my return is Eldar.
I understand that(from advice on here) that buying the Eldar Codex comes first before this book.
My concern is with the Eldar box, will a new Codex be appearing shortly do you think?
Also, im baffled re the Eldar boxes. I cant see howling Banshees at all on the GW site? Are we likely to be seeing new Aspect figures soon or is this a silly question?
One last thing, that huge Wraithknight figure, I cant see it on Battlescribe(new to BS too). Is it on there and how many points? It might be in the codex I guess, but thats in the post to me so no idea.
Thanks and apologies if this is nothing to do with Phoenix Rising(think its an eldar themed book though?)
Well, this is definitely not the right place for tactical advice.
Please go to the tactical thread at this board.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Removed - Rule #1 please.
First, rule 1.
Secondly he has a point, as much as you hate to admit it.
Not saying the whole Mounting defense /hypocrite is the right assumption but there are dexes out there that can't even perform against obsolete codex units.
Nope. He doesn't have a point. In fact he responded to a point I didn't make and then decided to put words into the mouth of every Eldar player. This is one of the most common bs fallacies on DakkaDakka. If you "can" make a good list from your codex, your codex is amazing and thus you're seemingly not allowed to actually critique anything else in the book? That's a gak stupid argument.
Why respond to my post if he's responding to something I didn't say? Oh wait, that's right...Eldar have been good before so I'm not allowed to critique anything in the book. Fair point.
I agree, why is "the best unit the norm"? Some players play units they like lookwise, or lorewise or simply because they own them.
ohh agreed. if your codex has ONE good option, that's NOT a good codex, even if people are winning tournies by spamming that good option. A god codex is one that can perform well against most adversaries it deals with with a decent number of builds. not a codex that you can win by spamming literally ANYTHING, but a codex, that works well and whose parts interact together to form something that feels right.
if you have a single good choice that is used often in soup recpies that's not going to mean a whole lot for someone who really wants his entire ARMY to perform well. and it's the height of arrogance to say "ohh well you can ust win with soup" try telling a grey knight player his codex is "great" because "ohh well GMDKs are really strong and you can soup one of those with Imperium"
The issue is, that for that to be workable, the dexes would need to be on par, they are not and we see this now. (infact GW doesn't even attempt to put them on equal footing see quality PA and CSM 2.0 compared too Supplements for marines +C:SM 2.0 )
What looks from an Eldar view subpar, is decidedly not subpar for other dexes (especially out of the viewpoint of GK, FW indexes etc.) Which are even further behind the Release cycle. Sub par is relative to what's available. (including Soup)
In a way most of these issues stem from the fact that GW does not really balance (even CA is questionable).Aswell as stating that 40 k is in a good place because most factions show up competitively.
Heck, Codex CSM 2.0 could be renamed in codex Slaaneshalphaobliterterminator with some purge seasoning, which refers to the 2 common soup content units and traits and marks.
This is not directed at you specifically, but this question came to my mind in so many dicussions: Don't you guys play against your friends? Do you only do pick up games at stores? Because this works just perfectly fine in a group of friends, although the codices are not on par with each other. In a setting where you speak before the game and more importantly after the game, what was fun, what wasn't, etc. And I assure yoo, that your friend will feel no pleassure in just stomping your army to the ground every single time, he will try different things, things he might think are fluffy, cool or something similar. And the games will become more balanced...I'm not saying 50/50 balanced, but at least to a degree where you have fun.
What kind of asinine logic is that? Someone is suddenly incapable of judging the value of a unit because they have access to another good unit? Explain yourself.
Why would you care about the worse units. The norm is the good units, not the bad ones. Heck even on this very forum, when I try to compare stuff to the stuff my army gets, am being told I shouldn't do that.
as for the eldar specific stuff, I find the idea of an eldar player saying his codex or units in it being sub par laughable. you can take 5-6 flyers and the worse unit in the eldar book, and you still are going to have an army working better then what the best version of an army out of my codex can do.
So yeah after all editions of being at least good and almost always OP at some time of an edition, eldar players would not be able to judge what good or bad means. It is only proven by months of eldar player mounting defence of how Inari were not OP, and at the same their rather hypocrite reaction to when IH got a better book.
Removed - Rule #1 please.
First, rule 1.
Secondly he has a point, as much as you hate to admit it.
Not saying the whole Mounting defense /hypocrite is the right assumption but there are dexes out there that can't even perform against obsolete codex units.
Nope. He doesn't have a point. In fact he responded to a point I didn't make and then decided to put words into the mouth of every Eldar player. This is one of the most common bs fallacies on DakkaDakka. If you "can" make a good list from your codex, your codex is amazing and thus you're seemingly not allowed to actually critique anything else in the book? That's a gak stupid argument.
Why respond to my post if he's responding to something I didn't say? Oh wait, that's right...Eldar have been good before so I'm not allowed to critique anything in the book. Fair point.
I agree, why is "the best unit the norm"? Some players play units they like lookwise, or lorewise or simply because they own them.
ohh agreed. if your codex has ONE good option, that's NOT a good codex, even if people are winning tournies by spamming that good option. A god codex is one that can perform well against most adversaries it deals with with a decent number of builds. not a codex that you can win by spamming literally ANYTHING, but a codex, that works well and whose parts interact together to form something that feels right.
if you have a single good choice that is used often in soup recpies that's not going to mean a whole lot for someone who really wants his entire ARMY to perform well. and it's the height of arrogance to say "ohh well you can ust win with soup" try telling a grey knight player his codex is "great" because "ohh well GMDKs are really strong and you can soup one of those with Imperium"
The issue is, that for that to be workable, the dexes would need to be on par, they are not and we see this now. (infact GW doesn't even attempt to put them on equal footing see quality PA and CSM 2.0 compared too Supplements for marines +C:SM 2.0 )
What looks from an Eldar view subpar, is decidedly not subpar for other dexes (especially out of the viewpoint of GK, FW indexes etc.) Which are even further behind the Release cycle. Sub par is relative to what's available. (including Soup)
In a way most of these issues stem from the fact that GW does not really balance (even CA is questionable).Aswell as stating that 40 k is in a good place because most factions show up competitively.
Heck, Codex CSM 2.0 could be renamed in codex Slaaneshalphaobliterterminator with some purge seasoning, which refers to the 2 common soup content units and traits and marks.
don't disagree. a codex to be good must be internally AND externally balanced... now that said, a codex like that likely would be dismissed as "sucking" by the useal suspects here as it'd not have a OP unit they could spam until the cows came home to win tournies.
VAYASEN wrote: As a returning player, not sure if this is the right place for this, if not, apologies.
One of the armies im buying for my return is Eldar.
I understand that(from advice on here) that buying the Eldar Codex comes first before this book.
My concern is with the Eldar box, will a new Codex be appearing shortly do you think?
Also, im baffled re the Eldar boxes. I cant see howling Banshees at all on the GW site? Are we likely to be seeing new Aspect figures soon or is this a silly question?
One last thing, that huge Wraithknight figure, I cant see it on Battlescribe(new to BS too). Is it on there and how many points? It might be in the codex I guess, but thats in the post to me so no idea.
Thanks and apologies if this is nothing to do with Phoenix Rising(think its an eldar themed book though?)
Well, this is definitely not the right place for tactical advice.
Please go to the tactical thread at this board.
Hi
I wasnt really asking any tactical advice? Just wondered as a new player if this is the forerunner to new eldar stuff(before I went out and bought things).
I think its probbably easy to forget how overwhelming things are for a returning player where everything seems new(even as somebody who has followed the lore for over 30 years). Really didnt want to buy new eldar Codex/figures if people were saying new stuff was coming shortly(but it seems like it isnt).
VAYASEN wrote: As a returning player, not sure if this is the right place for this, if not, apologies.
One of the armies im buying for my return is Eldar.
I understand that(from advice on here) that buying the Eldar Codex comes first before this book.
My concern is with the Eldar box, will a new Codex be appearing shortly do you think?
Also, im baffled re the Eldar boxes. I cant see howling Banshees at all on the GW site? Are we likely to be seeing new Aspect figures soon or is this a silly question?
One last thing, that huge Wraithknight figure, I cant see it on Battlescribe(new to BS too). Is it on there and how many points? It might be in the codex I guess, but thats in the post to me so no idea.
Thanks and apologies if this is nothing to do with Phoenix Rising(think its an eldar themed book though?)
Well, this is definitely not the right place for tactical advice.
Please go to the tactical thread at this board.
Hi
I wasnt really asking any tactical advice? Just wondered as a new player if this is the forerunner to new eldar stuff(before I went out and bought things).
I think its probbably easy to forget how overwhelming things are for a returning player where everything seems new(even as somebody who has followed the lore for over 30 years). Really didnt want to buy new eldar Codex/figures if people were saying new stuff was coming shortly(but it seems like it isnt).
GW tends not to announce this stuff ahead of time. that said generally new units in a boxed set, are often harbringers of a new release wave/codex due out later, but even if thats the case codex craftworld eldar could not be due out for a year. if you wanna leap in... snag the codex and jump on in/
CWE could get a new codex in a few months, or it might never happen.
This is not directed at you specifically, but this question came to my mind in so many dicussions: Don't you guys play against your friends? Do you only do pick up games at stores? Because this works just perfectly fine in a group of friends, although the codices are not on par with each other. In a setting where you speak before the game and more importantly after the game, what was fun, what wasn't, etc. And I assure yoo, that your friend will feel no pleassure in just stomping your army to the ground every single time, he will try different things, things he might think are fluffy, cool or something similar. And the games will become more balanced...I'm not saying 50/50 balanced, but at least to a degree where you have fun.
I am lucky in sofar that i have a regular group of friends to play with which is similarly inclined to tone down or welocme a theme list night aswell as competitive, but the issues with some dexes and indexes are so big that even we are at a point were we find it questionable that we need to hand out a 10%-20% pts handicap to certain armies to even have an attempt at a somwhat balanced match, even with theme armies.
Automatically Appended Next Post:
don't disagree. a codex to be good must be internally AND externally balanced... now that said, a codex like that likely would be dismissed as "sucking" by the useal suspects here as it'd not have a OP unit they could spam until the cows came home to win tournies.
it's also those that state that x faction is good or in a good place because they show up in x as a soup component.
Because of course CSM 2.0 are great, yet you see 2-3 units spammed and the rest is taken from other chaos armies.
And of those that are taken all these are 1-2 traits maybee and 1 mark really.
Frankly it's the contrary, such a dex is badly balanced, with few outliers the army needs to rely on to remain relevant.
Spoletta wrote: I know that this is going to throw a mess in here, but reading text dramas is the only purpose of this forum, so i will do it anyway.
In the last games of Heat4 yesterday, even with 9 IF 6 IH and 6 UM partecipating, the top table was drukhary vs drukhary + harleys.
Rememember that GW heats are the most competitive tournaments around using the standard ruleset (CA18 at 1750), so they are the most important indicators on the state of the game balance wise.
After seeing that game, i'm not that angry that SM got a huge buff and aeldari a quite mild one...
What a horrible misrepresentation. The top tables have players randomly drawn against each other that have won the same number of games, and Heat 4 was dominated by Space Marines, as the results prove.
This is not directed at you specifically, but this question came to my mind in so many dicussions: Don't you guys play against your friends? Do you only do pick up games at stores? Because this works just perfectly fine in a group of friends, although the codices are not on par with each other. In a setting where you speak before the game and more importantly after the game, what was fun, what wasn't, etc. And I assure yoo, that your friend will feel no pleassure in just stomping your army to the ground every single time, he will try different things, things he might think are fluffy, cool or something similar. And the games will become more balanced...I'm not saying 50/50 balanced, but at least to a degree where you have fun.
My expiriance is different, people will not go one and buy a second army to just maybe give you a better chance at having fun. At best they will maybe expect that you buy a new good army or good units, and they will not wait for you for sure. I have seen a few people started the game with 1000pts, and couldn't move on to 2000pts when they friends did. Very soon they had no one to play with, because no one wanted to play 1000pts games, when they had a whole store of opponents who had 2000pts armies.
Plus am not sure what speaking is suppose to fix. I have 2000pts, my opponent has 2000pts, Lets say my army is a lot better then his, what am I suppose to do about it? the games are 2000pts, am I suppose to play to lose, because that is even worse then just beating someone up?
Also this fixs nothing for people that have no friends.
Spoletta wrote: I know that this is going to throw a mess in here, but reading text dramas is the only purpose of this forum, so i will do it anyway.
In the last games of Heat4 yesterday, even with 9 IF 6 IH and 6 UM partecipating, the top table was drukhary vs drukhary + harleys.
Rememember that GW heats are the most competitive tournaments around using the standard ruleset (CA18 at 1750), so they are the most important indicators on the state of the game balance wise.
After seeing that game, i'm not that angry that SM got a huge buff and aeldari a quite mild one...
What a horrible misrepresentation. The top tables have players randomly drawn against each other that have won the same number of games, and Heat 4 was dominated by Space Marines, as the results prove.
This is not directed at you specifically, but this question came to my mind in so many dicussions: Don't you guys play against your friends? Do you only do pick up games at stores? Because this works just perfectly fine in a group of friends, although the codices are not on par with each other. In a setting where you speak before the game and more importantly after the game, what was fun, what wasn't, etc. And I assure yoo, that your friend will feel no pleassure in just stomping your army to the ground every single time, he will try different things, things he might think are fluffy, cool or something similar. And the games will become more balanced...I'm not saying 50/50 balanced, but at least to a degree where you have fun.
My expiriance is different, people will not go one and buy a second army to just maybe give you a better chance at having fun. At best they will maybe expect that you buy a new good army or good units, and they will not wait for you for sure. I have seen a few people started the game with 1000pts, and couldn't move on to 2000pts when they friends did. Very soon they had no one to play with, because no one wanted to play 1000pts games, when they had a whole store of opponents who had 2000pts armies.
Plus am not sure what speaking is suppose to fix. I have 2000pts, my opponent has 2000pts, Lets say my army is a lot better then his, what am I suppose to do about it? the games are 2000pts, am I suppose to play to lose, because that is even worse then just beating someone up?
Also this fixs nothing for people that have no friends.
It's not about buying a new army. if two guys both have 2000 points, you could play 1500 points and he'll exclude his most powerfull units, or you guys put more terrain in your deployment zone, play with objectives and place more in your direct vicinity. Heck you could even go for 2000 points vs 1500.
I get that this would be hard if you don't know the guy, but if you run into him for the 5th time at your store and ask him if you could after 4 devastating losses include some more points or do something I said above, there are good chances that he'll agree.
DISCLAIMER: I'm not saying that it would be much easier if all codices would be more balanced but apart from writing emails to GW (what we actually all should do) we can't change the way they write the rules. So I always try to make the best out of it, to quote "grant me the serenity to accept the things I cannot change, Courage to change the things I can, And wisdom to know the difference."
Well I go to school with a lot of the people from the store, they convinced me start w40k. Am not sure how that much I know them, but I know them enough, to know that this would not fly.
No one here would play a 1500pts vs 2000pts game, maybe if it was against the store owners sons or kids on of the regulars, but I can't imagine why they wouldn't use 2000pts armies, as their dads clearly have those.
I played a 1700pts vs 2000 for a long time, because I didn't have enough models, but that is a rather special case. Plus how would people divide it, with how optimised the armies are, people wouldn't be able to fullfill the detachment pre sets if they had to take 500pts less. would be too much work, for a person who could just play someone else with a 2000pts army and no such problems.
Spoletta wrote: I know that this is going to throw a mess in here, but reading text dramas is the only purpose of this forum, so i will do it anyway.
In the last games of Heat4 yesterday, even with 9 IF 6 IH and 6 UM partecipating, the top table was drukhary vs drukhary + harleys.
Rememember that GW heats are the most competitive tournaments around using the standard ruleset (CA18 at 1750), so they are the most important indicators on the state of the game balance wise.
After seeing that game, i'm not that angry that SM got a huge buff and aeldari a quite mild one...
I'd argue against 1750 and CA missions being the defacto for game health, but those results are too overwhelming for any facet of the game.
They list points killed on the results page, which is a little weird that they tracked that. It seems like the top two IF players had everyone concede against them as they got max points killed.
Spoletta wrote: I know that this is going to throw a mess in here, but reading text dramas is the only purpose of this forum, so i will do it anyway.
In the last games of Heat4 yesterday, even with 9 IF 6 IH and 6 UM partecipating, the top table was drukhary vs drukhary + harleys.
Rememember that GW heats are the most competitive tournaments around using the standard ruleset (CA18 at 1750), so they are the most important indicators on the state of the game balance wise.
After seeing that game, i'm not that angry that SM got a huge buff and aeldari a quite mild one...
I'd argue against 1750 and CA missions being the defacto for game health, but those results are too overwhelming for any facet of the game.
They list points killed on the results page, which is a little weird that they tracked that. It seems like the top two IF players had everyone concede against them as they got max points killed.
It's the format they have in mind when making changes at the very least, so if one wants to talk about GW incompetency , it should be done with results obtained with this rule package.
By the way, where is the result page? I didn't find it, i was only following the streaming.
Edit: Found it, and yes, we clearly have an IF problem.
It's the format they have in mind when making changes at the very least, so if one wants to talk about GW incompetency , it should be done with results obtained with this rule package.
By the way, where is the result page? I didn't find it, i was only following the streaming.
Again, I would argue that this format is what they use to consider changes when all the FAQs wait for results from ITC style tournaments before releasing them and the playtesters are mostly ITC based (not that GW takes all their feedback).
It's the format they have in mind when making changes at the very least, so if one wants to talk about GW incompetency , it should be done with results obtained with this rule package.
By the way, where is the result page? I didn't find it, i was only following the streaming.
Again, I would argue that this format is what they use to consider changes when all the FAQs wait for results from ITC style tournaments before releasing them and the playtesters are mostly ITC based (not that GW takes all their feedback).
First: wow that is a lot of IF.
Secondly: Why should GW even take ITC feedback, excuse me, but ITC feedback is comparatively worthless to this closer sample.
Secondly: Why should GW even take ITC feedback, excuse me, but ITC feedback is comparatively worthless to this closer sample.
Exactly why is ITC feedback worthless?
Because ITC doesn't reflect the base game anymore due to modification.
And if GW incorporated the tiny number of changes ITC has? What then?
Do you realize that ITC has influenced changes on GW missions? Did you notice these?
No Prisoners: At the end of each battle round,
a player scores 1 victory point if more units
from their opponent’s army were destroyed
during that battle round than from their
own army.
First Strike: You score 1 victory point if
any units from your opponent’s army were
destroyed during the first battle round.
Those are ITC style rules. Did you notice ITC incorporating full deploy? As time marches on ITC and GW work together to build better missions. GW isn't going to fully incorporate all of ITC, because it is a more complex competitive mission set.that doesn't fit well within GW's skill set -- ITC can react to things far more quickly like keeping Repulsors from floating on tiny pieces of ruins.
Secondly: Why should GW even take ITC feedback, excuse me, but ITC feedback is comparatively worthless to this closer sample.
Exactly why is ITC feedback worthless?
Because ITC doesn't reflect the base game anymore due to modification.
And if GW incorporated the tiny number of changes ITC has? What then?
Do you realize that ITC has influenced changes on GW missions? Did you notice these?
No Prisoners: At the end of each battle round,
a player scores 1 victory point if more units
from their opponent’s army were destroyed
during that battle round than from their
own army.
First Strike: You score 1 victory point if
any units from your opponent’s army were
destroyed during the first battle round.
Those are ITC style rules. Did you notice ITC incorporating full deploy? As time marches on ITC and GW work together to build better missions. GW isn't going to fully incorporate all of ITC, because it is a more complex competitive mission set.that doesn't fit well within GW's skill set -- ITC can react to things far more quickly like keeping Repulsors from floating on tiny pieces of ruins.
First: Stop assuming i am just against ITC rules.
Secondly: You cna debate all you want about the changes or if they are good or not. (i tend to regard ITC as to kill heavy focussed but that's me)
Thirdly: ITC has influenced GW mainline yes, is the outcome good though? Again Debatable.
Fourth: Yes i did, yes i feel they do nothing for certain factions and are also laughable in the context of deepth missions should offer in a wargame but that is again my opinion. And is debatable again.
Fifth: Your last paragraph assumes that GW can't do something that a bunch of tourney people can, even tough GW has more ressources then them by miles. It is a cheap crop out and to be regarded as such. Also GW could further avoid your exemple by finnaly beeing less shoddy about their rulewriting but considering that the baseline rules for terrain in the base rulebook are now what 3 sites?
So stop belitteling people that do not agree with your gospel that ITC is great and all. it has just as many issues as other formats.
Looking at the results there, I didn't realise how bad it had gotten. What makes it more worrisome is that we know the upcoming Chapter Approved was made before these results were seen.
Secondly: You cna debate all you want about the changes or if they are good or not. (i tend to regard ITC as to kill heavy focussed but that's me)
Thirdly: ITC has influenced GW mainline yes, is the outcome good though? Again Debatable.
Fourth: Yes i did, yes i feel they do nothing for certain factions and are also laughable in the context of deepth missions should offer in a wargame but that is again my opinion. And is debatable again.
Fifth: Your last paragraph assumes that GW can't do something that a bunch of tourney people can, even tough GW has more ressources then them by miles. It is a cheap crop out and to be regarded as such. Also GW could further avoid your exemple by finnaly beeing less shoddy about their rulewriting but considering that the baseline rules for terrain in the base rulebook are now what 3 sites?
So stop belitteling people that do not agree with your gospel that ITC is great and all. it has just as many issues as other formats.
How exactly have I belittled you?
I just don't see the line you've drawn in the sand as useful to competitive gaming. I'm accepting of this tournament as a piece of the puzzle. You should likewise try to consider ITC as evidence of what changes in the system are useful or necessary. Secondaries can lead to clever play -- as an example a daemon soup list with Magnus, 3 PBCs, and plaguebearers opted to deepstrike all his infantry, because the IH player chose objectives that focused on killing those weaker models. What was the end result? The Magnus list won 26 to 19, because he removed the opponent's ability to kill, kill more, and score secondaries as IH often lacks shooting capable of dealing with T8.
If we asked the community if they thought a list with Magnus could beat IH what do you think the response would be?
GW has more resources and they're very clearly crammed and don't have the focus they need for this right now.
Secondly: You cna debate all you want about the changes or if they are good or not. (i tend to regard ITC as to kill heavy focussed but that's me)
Thirdly: ITC has influenced GW mainline yes, is the outcome good though? Again Debatable.
Fourth: Yes i did, yes i feel they do nothing for certain factions and are also laughable in the context of deepth missions should offer in a wargame but that is again my opinion. And is debatable again.
Fifth: Your last paragraph assumes that GW can't do something that a bunch of tourney people can, even tough GW has more ressources then them by miles. It is a cheap crop out and to be regarded as such. Also GW could further avoid your exemple by finnaly beeing less shoddy about their rulewriting but considering that the baseline rules for terrain in the base rulebook are now what 3 sites?
So stop belitteling people that do not agree with your gospel that ITC is great and all. it has just as many issues as other formats.
How exactly have I belittled you?
Your intonation was belitteling, and your behaviour everytime someone brings up that ITC is not baseline 40k and should not be extrapolated just willy nilly is of course colouring my impression of your statement. If i am wrong in that then i beg your pardon.
I just don't see the line you've drawn in the sand as useful to competitive gaming. I'm accepting of this tournament as a piece of the puzzle. You should likewise try to consider ITC as evidence of what changes in the system are useful or necessary. Secondaries can lead to clever play -- as an example a daemon soup list with Magnus, 3 PBCs, and plaguebearers opted to deepstrike all his infantry, because the IH player chose objectives that focused on killing those weaker models. What was the end result? The Magnus list won 26 to 19, because he removed the opponent's ability to kill, kill more, and score secondaries as IH often lacks shooting capable of dealing with T8.
If we asked the community if they thought a list with Magnus could beat IH what do you think the response would be?
GW has more resources and they're very clearly crammed and don't have the focus they need for this right now.
Nope, it is probable the closest to mainline 40k you see, and you regard it as a piece, that says enough imo.
Secondly: ITC changes are only usefull for the ITC people themselves trying to establish a world wide competitive scene. that's saying like FIFA is usefull for football.
Spoiler:
And a more selfserving corrupt bunch of morons you will rarely find beyond parlamentary cleptocracies, FIFA that is
Further who made you the arbitrator of what is deemed to be usefull or necessary for the hobby ruleset?
See that's the issue. And whilest yes my initial statement is of course hyperbolic, it also contains the point rather well. ITC is not GW, Claims to play competitively (with a modified ruleset that is highly debatable) and only selfserving.
Your intonation was belitteling, and your behaviour everytime someone brings up that ITC is not baseline 40k and should not be extrapolated just willy nilly is of course colouring my impression of your statement. If i am wrong in that then i beg your pardon.
I don't feel like it was. Would you help me identify what things sounded harsh to you (honestly)? If the way I write it causing friction I'd like to change it. I do realize I get snippy when I feel like I'm being personally attacked, which is too often, but I'd like to not start conversations off on the wrong foot.
Nope, it is probable the closest to mainline 40k you see, and you regard it as a piece, that says enough imo.
No, I appreciate that both ends need to be useful and not to make mainline suffer, because "ITC is ok". I think mainline 40K would at least benefit from the terrain tweaks though. The ITC missions have a lot to offer, but I just don't see GW incorporating those, because their focus is always split between narrative and competitive and it's a pretty complex set of rules to give to all the 40K people.
And if GW incorporated the tiny number of changes ITC has? What then?
Do you realize that ITC has influenced changes on GW missions? Did you notice these?
These come off from a high horse, like "Do you have even any clue?"
Atleast imo.
As for terrain, honestly everything is better then baseline terrain rules from GW beyond blanket no terrain. So ofcourse itc terrain tweaks are superior.
because their focus is always split between narrative and competitive
And lastly there's the issue, GW doesn't need 2 pts system. GW should publish one tight ruleset. And then add in the scenarios suggesstions for Narrative and comptetive.
There is no need for GW publishing whole narrative campaigns because GW narrative ones are, let's be blunt, quite mediocre at best.
And if GW incorporated the tiny number of changes ITC has? What then?
Do you realize that ITC has influenced changes on GW missions? Did you notice these?
These come off from a high horse, like "Do you have even any clue?"
Atleast imo.
As for terrain, honestly everything is better then baseline terrain rules from GW beyond blanket no terrain. So ofcourse itc terrain tweaks are superior.
because their focus is always split between narrative and competitive
And lastly there's the issue, GW doesn't need 2 pts system. GW should publish one tight ruleset. And then add in the scenarios suggesstions for Narrative and comptetive.
There is no need for GW publishing whole narrative campaigns because GW narrative ones are, let's be blunt, quite mediocre at best.
ITC has actually it's fair bit of problems with terrain, in that they use only 10% of it. Namely, only ruins.
No craters, barricades, sector mechanicus... nothing.
Now that GW has included the ITC bit about negating LoS, i would say that the GW package is superior in terms of terrain.
Note though, that if you want a NOVA like approach with symmetric terrain, you will never get it, since in GW rules you never know how you are going to deploy.
Hey don;t worry everyone GW has heard all the complaints about the first PA book and understood that real issue is.....
not enough stuff about Marines!
New book is much better - 10 whole pages devoted to new relics and strats for Marines then more all about the Black Templars - also lots of Chaos Marine stuff.
And then there are some of us who would happily trade the extended amount of rules in the book for their respective faction for a new / refurbished character and unit with a smaller rules update.
Emperor's Champion + Crusader Squad
Fabius or Lucius + Noise Marines
??? + Khorne Berserkers
...
a_typical_hero wrote: And then there are some of us who would happily trade the extended amount of rules in the book for their respective faction for a new / refurbished character and unit with a smaller rules update.
Emperor's Champion + Crusader Squad
Fabius or Lucius + Noise Marines
??? + Khorne Berserkers
...
Grass is always greener on the other side, huh?
Like I said - we really needed 10 more pages for generic Marines - not like they have just had a full Codex and months of releases - oh wait.
I briefly hope this book might have been
Black templars mini-supplement
Proper rules for Legions to bring them up to Marine level
and maybe, just maybe some rules for someone other than Marines for five mins
a_typical_hero wrote: And then there are some of us who would happily trade the extended amount of rules in the book for their respective faction for a new / refurbished character and unit with a smaller rules update.
Emperor's Champion + Crusader Squad
Fabius or Lucius + Noise Marines
??? + Khorne Berserkers
...
Grass is always greener on the other side, huh?
Like I said - we really needed 10 more pages for generic Marines - not like they have just had a full Codex and months of releases - oh wait.
I briefly hope this book might have been
Black templars mini-supplement
Proper rules for Legions to bring them up to Marine level
and maybe, just maybe some rules for someone other than Marines for five mins
I see why they might have done it this way, but it isn't the best way to do it given how the release schedule panned out.
Like they said - "everyone gets something" and this is the marine portion of that.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
If its not Marines they cant be bothered is obvious
Like they said - "everyone gets something" and this is the marine portion of that.
This is the first part of the Marine boosts - we know there is at least a Blood Angel book - wanna bet there is not a whole load of stuff for all Marines in that one as well.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
If its not Marines they cant be bothered is obvious
Like they said - "everyone gets something" and this is the marine portion of that.
This is the first part of the Marine boosts - we know there is at least a Blood Angel book - wanna bet there is not a whole load of stuff for all Marines in that one as well.
Shut up NPC race #4!! Get back in your loser bin with all the other NPC races!! *GW employee pulls out a bat made of rolled Codex SM supplements*
This is the first part of the Marine boosts - we know there is at least a Blood Angel book - wanna bet there is not a whole load of stuff for all Marines in that one as well.
I probably would. There's a good chance these particular items do not apply to BA as they currently have no access to litanies.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
He it couldn't even fix the traits after 3 other books and a codex rerelease, i'd rather have no warlord traits and fuctioning baseline traits then this.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
I`m not surprised, but what really put insult to injury is that the Sisters box is cheaper and have codex in it and we have to pay extra just to get the book.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
He it couldn't even fix the traits after 3 other books and a codex rerelease, i'd rather have no warlord traits and fuctioning baseline traits then this.
Characters are a big part of the game for me so I fear I'm in the opposite camp on this.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
If its not Marines they cant be bothered is obvious
Like they said - "everyone gets something" and this is the marine portion of that.
This is the first part of the Marine boosts - we know there is at least a Blood Angel book - wanna bet there is not a whole load of stuff for all Marines in that one as well.
Shut up NPC race #4!! Get back in your loser bin with all the other NPC races!! *GW employee pulls out a bat made of rolled Codex SM supplements*
To be fair - space marines have had literally the worst codex sans Greyknights for what had been nearly 2 years. So it's not as if space marine players were not due for an update - they've basically had an index book this whole edition. Is this too much? Absolutely. I have never been so uninterested in new updates coming out of GW. Like...I really don't care about these special snow flake chapters which #1 are going to have terrible internal balance and #2 should have all been released at once. It is...incredibly boring.
The focus on Black Templars certainly feels derivative. I can't be the only one who feels like the chapter supplements were spread out way too thin over the course of months. Makes me cold to the idea of seeing more of the same.
Xenomancers wrote: To be fair - space marines have had literally the worst codex sans Greyknights for what had been nearly 2 years. So it's not as if space marine players were not due for an update - they've basically had an index book this whole edition. Is this too much? Absolutely. I have never been so uninterested in new updates coming out of GW. Like...I really don't care about these special snow flake chapters which #1 are going to have terrible internal balance and #2 should have all been released at once. It is...incredibly boring.
This.
SM was in need of an update, totally agreed.
GW wildly overcorrected, they ignored their play testers who told them it was a wild overcorrection, and now we're expected to believe that they're going to somehow right the ship with this PA nonsense, please spare me.
Why even bother to have play testers if you intend to ignore them? I mean, we knew GW game designers were bottom of the bin, but this is just on another level of incompetent.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
If its not Marines they cant be bothered is obvious
Like they said - "everyone gets something" and this is the marine portion of that.
This is the first part of the Marine boosts - we know there is at least a Blood Angel book - wanna bet there is not a whole load of stuff for all Marines in that one as well.
Shut up NPC race #4!! Get back in your loser bin with all the other NPC races!! *GW employee pulls out a bat made of rolled Codex SM supplements*
To be fair - space marines have had literally the worst codex sans Greyknights for what had been nearly 2 years. So it's not as if space marine players were not due for an update - they've basically had an index book this whole edition. Is this too much? Absolutely. I have never been so uninterested in new updates coming out of GW. Like...I really don't care about these special snow flake chapters which #1 are going to have terrible internal balance and #2 should have all been released at once. It is...incredibly boring.
And also to be fair, GW didnt fix anything that is wrong with 8th, they just keep going with the power creep. I would have rather an overhaul of the game than all these new traits that are just more powerful. I want Marines scary on the table, i want 30 marines able to march on the field, not 300pts tanks and 100pts guns hiding behind walls that are only scary b.c they wont miss and has insane damage.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
If its not Marines they cant be bothered is obvious
Like they said - "everyone gets something" and this is the marine portion of that.
This is the first part of the Marine boosts - we know there is at least a Blood Angel book - wanna bet there is not a whole load of stuff for all Marines in that one as well.
Shut up NPC race #4!! Get back in your loser bin with all the other NPC races!! *GW employee pulls out a bat made of rolled Codex SM supplements*
To be fair - space marines have had literally the worst codex sans Greyknights for what had been nearly 2 years. So it's not as if space marine players were not due for an update - they've basically had an index book this whole edition. Is this too much? Absolutely. I have never been so uninterested in new updates coming out of GW. Like...I really don't care about these special snow flake chapters which #1 are going to have terrible internal balance and #2 should have all been released at once. It is...incredibly boring.
And also to be fair, GW didnt fix anything that is wrong with 8th, they just keep going with the power creep. I would have rather an overhaul of the game than all these new traits that are just more powerful. I want Marines scary on the table, i want 30 marines able to march on the field, not 300pts tanks and 100pts guns hiding behind walls that are only scary b.c they wont miss and has insane damage.
I totally agree. I am happy that an intercessor (a marine) is finally worth a dang. They didn't need to make ironhands and CF super traits to make that happen though. Just a situational bonus AP and attack was perfect for that. Power creep totally blows. If we could ever just get an edition where all the rules came out at once and were all close in power - I'd die a happy man.
Xenomancers wrote: To be fair - space marines have had literally the worst codex sans Greyknights for what had been nearly 2 years. So it's not as if space marine players were not due for an update - they've basically had an index book this whole edition. Is this too much? Absolutely. I have never been so uninterested in new updates coming out of GW. Like...I really don't care about these special snow flake chapters which #1 are going to have terrible internal balance and #2 should have all been released at once. It is...incredibly boring.
This.
SM was in need of an update, totally agreed.
GW wildly overcorrected, they ignored their play testers who told them it was a wild overcorrection, and now we're expected to believe that they're going to somehow right the ship with this PA nonsense, please spare me.
Why even bother to have play testers if you intend to ignore them? I mean, we knew GW game designers were bottom of the bin, but this is just on another level of incompetent.
Given the quality of balance between codex all edition I've seriously doubted play testers existence. If play testers exists and you don't listen to their feed back they might as well not exist anyways.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
I`m not surprised, but what really put insult to injury is that the Sisters box is cheaper and have codex in it and we have to pay extra just to get the book.
SO I think you're comparing the Sisters box to the Blood of the Phoenix Box. If so, in BotP, you get 22 infantry models and 3 vehicles including a tank, plus a campaign book. In the Sisters box, we get 24 infantry models, one vehicle (NOT a tank) and a codex. By every comparison that can possibly be made, your box should cost more. See, I could say as a Sisters player that it is unfair that at this time, we MUST buy the box in order to play, because the new dex invalidates the beta dex, and it is not sold separately yet.
You, on the other hand, can buy your dex for either of the factions; you can also buy your new rules as a separate book.
But for me, the bigger issue, and I think I said this way back on page 1 or 2, is that many of the people here, you included (if I have interpreted correctly) are comparing apples to oranges. Both the Marine Dex + Supplements AND the Sisters release are CODICES. They can be effectively compared to other CODICES for discussion purposes. Viglus, PA 1 and PA 2 are CAMPAIGN SUPPLEMENTS. They can be effectively compared for discussion purposes.
You shouldn't expect a Codex to be a Campaign Supplement. They are two different types of releases that serve two different gaming purposes, and while this might be lost on many Dakkanauts, they are also serve two types of players. If you are a competitive, tournament player, PA was not made for you. It was made for the narrative players, and generally, if you've read all 20 pages of this thread, you can see that the majority of people complaining have competitiveness at the core of their dissatisfaction (though many do have additional points of dissatisfaction); if you look at any who has said they didn't mind it (though there are fewer of us), we've talked about story hooks, or campaign tools, or customization.
I love Kill Team. But when Kill Team released the Arena set, I knew it was not the set for me, because I couldn't really care less about winning or losing; competitive, tournament style play bores me to tears, even if the rules are awesome and balanced. If there's no story achieved via linked scenarios where battle impacts the growth and composition of the army, I just don't care.
But the other thing about me is that I don't rage when GW makes products that fit your play style. I didn't whine for twenty pages that Arena was made; I don't want them to stop making products for competitive people. I just knew myself and the game well enough to know that Arena wasn't the product for me, and I chose not to buy it- doesn't mean it was a bad product either- it just didn't fit my needs. Simple. Now you can argue that you need the rules if you play the updated units; you can't complain that rules for the new units aren't in the box, because they are in the form of the Datacards. I do understand you being upset that you can't get the new units without buying the box- that's totally valid.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
If its not Marines they cant be bothered is obvious
Like they said - "everyone gets something" and this is the marine portion of that.
This is the first part of the Marine boosts - we know there is at least a Blood Angel book - wanna bet there is not a whole load of stuff for all Marines in that one as well.
Shut up NPC race #4!! Get back in your loser bin with all the other NPC races!! *GW employee pulls out a bat made of rolled Codex SM supplements*
To be fair - space marines have had literally the worst codex sans Greyknights for what had been nearly 2 years. So it's not as if space marine players were not due for an update - they've basically had an index book this whole edition. Is this too much? Absolutely. I have never been so uninterested in new updates coming out of GW. Like...I really don't care about these special snow flake chapters which #1 are going to have terrible internal balance and #2 should have all been released at once. It is...incredibly boring.
And also to be fair, GW didnt fix anything that is wrong with 8th, they just keep going with the power creep. I would have rather an overhaul of the game than all these new traits that are just more powerful. I want Marines scary on the table, i want 30 marines able to march on the field, not 300pts tanks and 100pts guns hiding behind walls that are only scary b.c they wont miss and has insane damage.
I totally agree. I am happy that an intercessor (a marine) is finally worth a dang. They didn't need to make ironhands and CF super traits to make that happen though. Just a situational bonus AP and attack was perfect for that. Power creep totally blows. If we could ever just get an edition where all the rules came out at once and were all close in power - I'd die a happy man.
Xenomancers wrote: To be fair - space marines have had literally the worst codex sans Greyknights for what had been nearly 2 years. So it's not as if space marine players were not due for an update - they've basically had an index book this whole edition. Is this too much? Absolutely. I have never been so uninterested in new updates coming out of GW. Like...I really don't care about these special snow flake chapters which #1 are going to have terrible internal balance and #2 should have all been released at once. It is...incredibly boring.
This.
SM was in need of an update, totally agreed.
GW wildly overcorrected, they ignored their play testers who told them it was a wild overcorrection, and now we're expected to believe that they're going to somehow right the ship with this PA nonsense, please spare me.
Why even bother to have play testers if you intend to ignore them? I mean, we knew GW game designers were bottom of the bin, but this is just on another level of incompetent.
Given the quality of balance between codex all edition I've seriously doubted play testers existence. If play testers exists and you don't listen to their feed back they might as well not exist anyways.
Even if it takes a year to come out with the rules, they could make Grand rules like they did in AoS, stop gap rules that all Imperial, All Xenos (no aeldari) ,all Aeldari Chaos could have, very basic rules. That would be a good way to play soup, if you want to play soup you have to use the Grand rules only, so no codex traits, WL traits and relics.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
I`m not surprised, but what really put insult to injury is that the Sisters box is cheaper and have codex in it and we have to pay extra just to get the book.
SO I think you're comparing the Sisters box to the Blood of the Phoenix Box. If so, in BotP, you get 22 infantry models and 3 vehicles including a tank, plus a campaign book. In the Sisters box, we get 24 infantry models, one vehicle (NOT a tank) and a codex. By every comparison that can possibly be made, your box should cost more. See, I could say as a Sisters player that it is unfair that at this time, we MUST buy the box in order to play, because the new dex invalidates the beta dex, and it is not sold separately yet.
You, on the other hand, can buy your dex for either of the factions; you can also buy your new rules as a separate book.
But for me, the bigger issue, and I think I said this way back on page 1 or 2, is that many of the people here, you included (if I have interpreted correctly) are comparing apples to oranges. Both the Marine Dex + Supplements AND the Sisters release are CODICES. They can be effectively compared to other CODICES for discussion purposes. Viglus, PA 1 and PA 2 are CAMPAIGN SUPPLEMENTS. They can be effectively compared for discussion purposes.
You shouldn't expect a Codex to be a Campaign Supplement. They are two different types of releases that serve two different gaming purposes, and while this might be lost on many Dakkanauts, they are also serve two types of players. If you are a competitive, tournament player, PA was not made for you. It was made for the narrative players, and generally, if you've read all 20 pages of this thread, you can see that the majority of people complaining have competitiveness at the core of their dissatisfaction (though many do have additional points of dissatisfaction); if you look at any who has said they didn't mind it (though there are fewer of us), we've talked about story hooks, or campaign tools, or customization.
This is farcical. Even if some aspects of comparing BotP to the Sisters box aren't one to one, you can still compare the two. And in every way, the Eldar get massively hosed. 6 kits plus rules plus dice plus battle cards... versus 8 kits, half of them crusty old units, all of them basically unviable for competitive. And make no bones about it -- whether it's a codex supplement or a codex or White Dwarf or WTF ever, it's RULES. Why does the source matter, outside of how GW packages it?? Call it what you want, it's just crappy for Eldar players. And I don't begrudge SoB players at all. But this is bullgak and if you don't want me to rage about it on the internet, send an email to GW just like I did.
Xenomancers wrote: Given the quality of balance between codex all edition I've seriously doubted play testers existence. If play testers exists and you don't listen to their feed back they might as well not exist anyways.
The FLG guys have been play testing for them for quite awhile. As to the quality of their feedback or GW actually listening to them, who knows, but in this case they specifically raised the red flags on this and were ignored.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
I`m not surprised, but what really put insult to injury is that the Sisters box is cheaper and have codex in it and we have to pay extra just to get the book.
SO I think you're comparing the Sisters box to the Blood of the Phoenix Box. If so, in BotP, you get 22 infantry models and 3 vehicles including a tank, plus a campaign book. In the Sisters box, we get 24 infantry models, one vehicle (NOT a tank) and a codex. By every comparison that can possibly be made, your box should cost more. See, I could say as a Sisters player that it is unfair that at this time, we MUST buy the box in order to play, because the new dex invalidates the beta dex, and it is not sold separately yet.
You, on the other hand, can buy your dex for either of the factions; you can also buy your new rules as a separate book.
But for me, the bigger issue, and I think I said this way back on page 1 or 2, is that many of the people here, you included (if I have interpreted correctly) are comparing apples to oranges. Both the Marine Dex + Supplements AND the Sisters release are CODICES. They can be effectively compared to other CODICES for discussion purposes. Viglus, PA 1 and PA 2 are CAMPAIGN SUPPLEMENTS. They can be effectively compared for discussion purposes.
You shouldn't expect a Codex to be a Campaign Supplement. They are two different types of releases that serve two different gaming purposes, and while this might be lost on many Dakkanauts, they are also serve two types of players. If you are a competitive, tournament player, PA was not made for you. It was made for the narrative players, and generally, if you've read all 20 pages of this thread, you can see that the majority of people complaining have competitiveness at the core of their dissatisfaction (though many do have additional points of dissatisfaction); if you look at any who has said they didn't mind it (though there are fewer of us), we've talked about story hooks, or campaign tools, or customization.
I love Kill Team. But when Kill Team released the Arena set, I knew it was not the set for me, because I couldn't really care less about winning or losing; competitive, tournament style play bores me to tears, even if the rules are awesome and balanced. If there's no story achieved via linked scenarios where battle impacts the growth and composition of the army, I just don't care.
But the other thing about me is that I don't rage when GW makes products that fit your play style. I didn't whine for twenty pages that Arena was made; I don't want them to stop making products for competitive people. I just knew myself and the game well enough to know that Arena wasn't the product for me, and I chose not to buy it- doesn't mean it was a bad product either- it just didn't fit my needs. Simple. Now you can argue that you need the rules if you play the updated units; you can't complain that rules for the new units aren't in the box, because they are in the form of the Datacards. I do understand you being upset that you can't get the new units without buying the box- that's totally valid.
FYI that "tank" Eldar got is so crap and common and old as feth people are struggling to sell it on ebay... On market NOS for less than 1/2 of the store price? Ohh yeah great deal there..
Xenomancers wrote: Given the quality of balance between codex all edition I've seriously doubted play testers existence. If play testers exists and you don't listen to their feed back they might as well not exist anyways.
The FLG guys have been play testing for them for quite awhile. As to the quality of their feedback or GW actually listening to them, who knows, but in this case they specifically raised the red flags on this and were ignored.
There was a chap a while back who made a point about historical advisers in films. He spoke of one such adviser who was given a copy of the script and made many notes about historical errors and how to correct them. All were ignored. After that, his job was basically to sit around eating Mars Bars. Only once during filming was he actually asked for advice on anything (it was to do with where a column of infantry would hold a standard - he pointed out that they were currently holding a cavalry standard).
Anyway, the upshot was that he had never been hired.to give any historical advice. Rather, he had been hired so that the film could boast that it had had a historical adviser.
I suspect the same is true of GW's playtesters. They exist not to give the design team advice but so GW can truthfully claim that it has playtesters.
vipoid wrote: There was a chap a while back who made a point about historical advisers in films. He spoke of one such adviser who was given a copy of the script and made many notes about historical errors and how to correct them. All were ignored. After that, his job was basically to sit around eating Mars Bars. Only once during filming was he actually asked for advice on anything (it was to do with where a column of infantry would hold a standard - he pointed out that they were currently holding a cavalry standard).
Anyway, the upshot was that he had never been hired.to give any historical advice. Rather, he had been hired so that the film could boast that it had had a historical adviser.
I suspect the same is true of GW's playtesters. They exist not to give the design team advice but so GW can truthfully claim that it has playtesters.
This is probably going to be unpopular, but from a marines point of view (I have a whole slew of armies...Dark Angels, Eldar, Deathwatch, Harlequins, Iron Warriors, Ravenguard), I don't consider my armies as "marine" armies. I have Dark Angels, not marines, I have Deathwatch, not marines. So it's easy to understand that players are happy that their faction got a codex and new rules, with that faction being more than just "marines'.
On the flipside, I do feel the hate for the Eldar update....it was pretty lacklustre. There are some shining examples, but overall it feels more like a WD article than a campaign book.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
Look I understand the anger about pr as it is pretty weak but why be angry that the legions actually may get something?
Before pa2 my night lords had:
1 relic
1 warlord trait
1 legion specific strategem (admittedly a pretty good one)
Most legions are in the same boat. Does it really matter that we get thrown a few more crumbs in light of what's been given to the loyalists in their supplements which is what is the real problem?
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
Look I understand the anger about pr as it is pretty weak but why be angry that the legions actually may get something?
Before pa2 my night lords had:
1 relic
1 warlord trait
1 legion specific strategem (admittedly a pretty good one)
Most legions are in the same boat. Does it really matter that we get thrown a few more crumbs in light of what's been given to the loyalists in their supplements which is what is the real problem?
Yea man you guys have it so hard, I mean my ‘Legion’ (Klan) of Orks has:
1 relic
1 warlord trait
1 klan specific stratagem
Not like those sneaky Eldar Craftworlds, Covens, Kabals and Cults who all got a relic, stratagem and warlord trait in PA1. Oh wait. That’s right, they didn’t. They got sweet FA aside from a build your own faction rules and exarch powers for Craftworld. Cool.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
Look I understand the anger about pr as it is pretty weak but why be angry that the legions actually may get something?
Before pa2 my night lords had:
1 relic
1 warlord trait
1 legion specific strategem (admittedly a pretty good one)
Most legions are in the same boat. Does it really matter that we get thrown a few more crumbs in light of what's been given to the loyalists in their supplements which is what is the real problem?
To be fair that's all the different craftworlds have too in terms of separate rules, it's not that legions get something, it's that the eldar got the short end of the stick.
People are not bitter the CSM legions are getting something. They are bitter the Aeldari release was so threadbare. Will people use buffed up CHE? Sure - who doesnt take free buffs - but it's a wasted opportunity to do something else like expand the various Craftworlds, Kabals etc. Realise the WD Ynnari rules are rubbish, do anything at all with Harlequins etc.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
I`m not surprised, but what really put insult to injury is that the Sisters box is cheaper and have codex in it and we have to pay extra just to get the book.
SO I think you're comparing the Sisters box to the Blood of the Phoenix Box. If so, in BotP, you get 22 infantry models and 3 vehicles including a tank, plus a campaign book. In the Sisters box, we get 24 infantry models, one vehicle (NOT a tank) and a codex. By every comparison that can possibly be made, your box should cost more. See, I could say as a Sisters player that it is unfair that at this time, we MUST buy the box in order to play, because the new dex invalidates the beta dex, and it is not sold separately yet.
You, on the other hand, can buy your dex for either of the factions; you can also buy your new rules as a separate book.
But for me, the bigger issue, and I think I said this way back on page 1 or 2, is that many of the people here, you included (if I have interpreted correctly) are comparing apples to oranges. Both the Marine Dex + Supplements AND the Sisters release are CODICES. They can be effectively compared to other CODICES for discussion purposes. Viglus, PA 1 and PA 2 are CAMPAIGN SUPPLEMENTS. They can be effectively compared for discussion purposes.
You shouldn't expect a Codex to be a Campaign Supplement. They are two different types of releases that serve two different gaming purposes, and while this might be lost on many Dakkanauts, they are also serve two types of players. If you are a competitive, tournament player, PA was not made for you. It was made for the narrative players, and generally, if you've read all 20 pages of this thread, you can see that the majority of people complaining have competitiveness at the core of their dissatisfaction (though many do have additional points of dissatisfaction); if you look at any who has said they didn't mind it (though there are fewer of us), we've talked about story hooks, or campaign tools, or customization.
I love Kill Team. But when Kill Team released the Arena set, I knew it was not the set for me, because I couldn't really care less about winning or losing; competitive, tournament style play bores me to tears, even if the rules are awesome and balanced. If there's no story achieved via linked scenarios where battle impacts the growth and composition of the army, I just don't care.
But the other thing about me is that I don't rage when GW makes products that fit your play style. I didn't whine for twenty pages that Arena was made; I don't want them to stop making products for competitive people. I just knew myself and the game well enough to know that Arena wasn't the product for me, and I chose not to buy it- doesn't mean it was a bad product either- it just didn't fit my needs. Simple. Now you can argue that you need the rules if you play the updated units; you can't complain that rules for the new units aren't in the box, because they are in the form of the Datacards. I do understand you being upset that you can't get the new units without buying the box- that's totally valid.
I don`t understand what the types of the model have to do with value. Most people would have preferred to get 10-15 extra infantry models instead of the vehicles. The new sisters box value is much higher and its good starter set.
I don`t see real reason that any old players not to get the new models and get the codex in the some time.
Even chip-stakes should not worry, because they will release the codex sooner or latter and most new players will get at least 2 boxes so codexes will be sold on ebay.
If you read all 20 pages you should see less rage and more SM players hijacking the treat.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
I`m not surprised, but what really put insult to injury is that the Sisters box is cheaper and have codex in it and we have to pay extra just to get the book.
SO I think you're comparing the Sisters box to the Blood of the Phoenix Box. If so, in BotP, you get 22 infantry models and 3 vehicles including a tank, plus a campaign book. In the Sisters box, we get 24 infantry models, one vehicle (NOT a tank) and a codex. By every comparison that can possibly be made, your box should cost more. See, I could say as a Sisters player that it is unfair that at this time, we MUST buy the box in order to play, because the new dex invalidates the beta dex, and it is not sold separately yet.
You, on the other hand, can buy your dex for either of the factions; you can also buy your new rules as a separate book.
But for me, the bigger issue, and I think I said this way back on page 1 or 2, is that many of the people here, you included (if I have interpreted correctly) are comparing apples to oranges. Both the Marine Dex + Supplements AND the Sisters release are CODICES. They can be effectively compared to other CODICES for discussion purposes. Viglus, PA 1 and PA 2 are CAMPAIGN SUPPLEMENTS. They can be effectively compared for discussion purposes.
You shouldn't expect a Codex to be a Campaign Supplement. They are two different types of releases that serve two different gaming purposes, and while this might be lost on many Dakkanauts, they are also serve two types of players. If you are a competitive, tournament player, PA was not made for you. It was made for the narrative players, and generally, if you've read all 20 pages of this thread, you can see that the majority of people complaining have competitiveness at the core of their dissatisfaction (though many do have additional points of dissatisfaction); if you look at any who has said they didn't mind it (though there are fewer of us), we've talked about story hooks, or campaign tools, or customization.
I love Kill Team. But when Kill Team released the Arena set, I knew it was not the set for me, because I couldn't really care less about winning or losing; competitive, tournament style play bores me to tears, even if the rules are awesome and balanced. If there's no story achieved via linked scenarios where battle impacts the growth and composition of the army, I just don't care.
But the other thing about me is that I don't rage when GW makes products that fit your play style. I didn't whine for twenty pages that Arena was made; I don't want them to stop making products for competitive people. I just knew myself and the game well enough to know that Arena wasn't the product for me, and I chose not to buy it- doesn't mean it was a bad product either- it just didn't fit my needs. Simple. Now you can argue that you need the rules if you play the updated units; you can't complain that rules for the new units aren't in the box, because they are in the form of the Datacards. I do understand you being upset that you can't get the new units without buying the box- that's totally valid.
The sisters box and the blood of the phoenix box can be compared. Sisters has the codex and a brand spanking new army for less than some new models for two different armies that aren't good and a handful of filler and some of that filler is ancient. That tank for instance is almost as old as me. That campaign book is terrible from a fluff perspective and no one plays the campaigns GW put in boxes. Your argument of saying you have to buy the box is fine to an extent but let's face it, anyone who is going to play sisters will buy the box. Sisters will obviously get their codex separately so it doesn't hold up.
If you read the last 20 pages, the fluff was discussed as well as the rules and the general consensus is that they're pretty rubbish. GW have no idea what direction they're taking Ynnari and it was mostly a repeat of what they'd said already. Let's also mention that the fluff is spread over the campaign book and the supplement separately! I have both the campaign and the supplement and compared to what the other armies got for their rules and fluff needs it's a poor showing. It's not just the competitive aspect, the whole thing was poorly done.
Eldarain wrote: Bit flippantly dismissing build your faction rules. I'd kill to have a list to make something better than reroll morale (sad trombone)
Custom traits are cool. DE getting nothing in their Psychic Awakening update but custom traits (and a couple of slightly updated datasheets) is considerably less cool.
Eldarain wrote: Bit flippantly dismissing build your faction rules. I'd kill to have a list to make something better than reroll morale (sad trombone)
Custom traits are cool. DE getting nothing in their Psychic Awakening update but custom traits (and a couple of slightly updated datasheets) is considerably less cool.
And that's the issue imo. It's just that the update either does not fix the correct issues, or just simply is not really an update.
bullyboy wrote: This is probably going to be unpopular, but from a marines point of view (I have a whole slew of armies...Dark Angels, Eldar, Deathwatch, Harlequins, Iron Warriors, Ravenguard), I don't consider my armies as "marine" armies. I have Dark Angels, not marines, I have Deathwatch, not marines. So it's easy to understand that players are happy that their faction got a codex and new rules, with that faction being more than just "marines'.
On the flipside, I do feel the hate for the Eldar update....it was pretty lacklustre. There are some shining examples, but overall it feels more like a WD article than a campaign book.
Yeah no, at this point when people say "marines keep getting more crap" they are referring specifically to Codex: Space Marines. If you play GK or Deathwatch, currently that ire is as directed at you as it is at Death Guard players.
What kills me is there's so much stuff they looked at and said "You know who needs that? Only space marines. nobody else." (Cue people jumping in spluttering "y-y-YOU DONT KNOW MAYBE EVERYONES GONNA GET THAT STUFF! Uh...AFTER psychic awakening where nobody but marines is getting it!!!")
Rigid strategies they enact throughout the battle that give bonuses to particular types of unit? Definitely a thing only marines do. Tyranids wouldn't do something like that. Necrons wouldn't operate that way. Wouldn't be fluffy for admech.
The ability to upgrade all their characters to a higher leveled version via stratagems? Marines to a T, no other faction would do something like that! There are no factions who are extremely ancient and in DESPERATE need of variety in their HQ slot like Drukhari, Harlequins and Necrons, no sir, just marines need that with their 192338371274690182098461092q86319026731093817 HQ choices.
Hey Mac, who should get these 8 new psychic disciplines we just designed? Eldar? Tyranids? do Grey Knights need more psychic powers? Hey did we give Deathwatch psychic powers? No? I'll just throw them all on Codex Space Marines then. 90% of factions have only gotten 3 new powers since the index, but we'll just make sure SM gets a nice clean 48 before we get cracking on that.
There are so many better ways to have done this boost that would have improved game balance for everyone.Unfortunately, GW follows the route of greatest profit at all times, and this was the only way that would let them sell loads of books.
Marines, GK, CSM, Eldar, DA, BA, SW, DW, necrons, Admech, Tsons and Death Guard all needed that chapter tactic redesign to bring them up to parity and get rid of problem children like -1 to hit traits.Given that Eldar didn't get that, and CSM ain't, I'm guessing only SM and MAYBE the non-codex loyalist marines are gonna see that fix.
"upgrade your characters!" would be a cool universal stratagem to add to the game and give access to tons of units across factions. Same with build your own chapter tactics. But instead we get the busted-ass power creep we've always had, and to add another layer of fun CA2019 is poised to hammer that last 25-30% of top placing lists that aren't SM right now in the meta.
Why should eldar get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for all eldar to have a set of not working books for some time.
Karol wrote: Why should eldar get anything good? no faction has to get good rules ... Maybe it is time for all eldar to have a set of not working books for some time.
And with that insight, welcome to my Ignore List. Please enjoy your stay.
Karol wrote: Why should eldar get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for all eldar to have a set of not working books for some time.
People aren't asking for good rules, people are asking for similar support that marines got with supplements. A handful of craftworld traits that won't be used very often doesn't equate the slew of marine codex supplements.
Your probably is incorrect. Eldar got absolutely nothing for 7 years. You're probably too young for this, but back in 5th edition, Eldar didn't get a codex for the entirety of that edition. The the 4th edition codex came out in 2006 and the next codex Eldar got was 2013, almost a year after 6th edition had come out.
Having played through that, back when Grey Knights were a monstrosity, you should have a think that maybe Eldar do deserve some limelight, especially when model releases have been few and far between since 2013.
Karol wrote: Why should eldar get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for all eldar to have a set of not working books for some time.
the concept, which you are questioning is:
Equal Pikes for all.
Ergo all get the same chance at a stab.
Ergo all need to get the same baseline attention else the formation breaks appart in usefullness, blame swiss history for keeping that word of knowledge around.
Basically the demand and push for equal treatment allows technically for the equal chance of all factions to play and to get their fair share aswell as an overall more healthy environment of social structure.
Karol wrote: Why should eldar get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for all eldar to have a set of not working books for some time.
And that is - objectively speaking - an unhealthy mindset. Everybody should get fun rules, regardless of faction or faction history. We are playing against each other, but we are no enemies. We all just look to kill some spare time with a shared interest.
Karol wrote: Why should eldar get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for all eldar to have a set of not working books for some time.
This is a very unhealthy mindset. Do you really want to argue that Grey Knights should not get good rules because no faction needs to get good rules?
I know eye for an eye sounds good on paper, but it just tends to make people bitter and mad.
kingheff wrote: Change the tune Karol, we've heard it before.
the tune of what. Clearly GW is not interested in making same level of books for all factions, or giving all factions the same type of support. I understand fully that people may not like the fact, but why are they suprised about it. There is no rule I know of, that says that eldar have to have good rules. Maybe they were always given good rules in the past, but there is no GW tenant saying eldar= always good.
And that is - objectively speaking - an unhealthy mindset. Everybody should get fun rules, regardless of faction or faction history. We are playing against each other, but we are no enemies. We all just look to kill some spare time with a shared interest.
maybe, but at the same time I keep being told that chaos is paying with bad rules for some too good book in 3ed or 2ed edition, GK are paying with bad rules for some book in 4th. If that is to be the case, then maybe GW decided that it is time for eldar to get bad rules for some time. I understand that people don't like it. I don't like my armies rule either, but when next CA comes out or FAQ, I am not suprised if the stuff in it is bad for me. I am not against good rules for all, am just suprised by the eldar playing suprised that a faction they happen to play may get no or bad support.
Karol wrote: Why should eldar get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for all eldar to have a set of not working books for some time.
I hope this is a joke considering the faction you play.
Karol wrote: Why should eldar get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for all eldar to have a set of not working books for some time.
And that is - objectively speaking - an unhealthy mindset. Everybody should get fun rules, regardless of faction or faction history. We are playing against each other, but we are no enemies. We all just look to kill some spare time with a shared interest.
Karol wrote: maybe, but at the same time I keep being told that chaos is paying with bad rules for some too good book in 3ed or 2ed edition, GK are paying with bad rules for some book in 4th. If that is to be the case, then maybe GW decided that it is time for eldar to get bad rules for some time. I understand that people don't like it. I don't like my armies rule either, but when next CA comes out or FAQ, I am not suprised if the stuff in it is bad for me. I am not against good rules for all, am just suprised by the eldar playing suprised that a faction they happen to play may get no or bad support.
I wouldn't listen to everything that people say, Karol. To my knowledge there is no evidence that GW is crippling factions on purpose to make up for being strong in the past. I know people like to say this, but it does not make any sense if you think about it.
What is more likely is that GW is simply bad at balancing rules or not interested. Sparkle in a little bit of "changes for the sake of changes" to keep a floating meta and bad management decisions here and there (that Wraithknight story..) and you get what we have now.
Of course I can't proof any of the stuff I'm saying, but there is a phrase saying "never assume malice where stupidity is enough"
Karol wrote: maybe, but at the same time I keep being told that chaos is paying with bad rules for some too good book in 3ed or 2ed edition, GK are paying with bad rules for some book in 4th. If that is to be the case, then maybe GW decided that it is time for eldar to get bad rules for some time. I understand that people don't like it. I don't like my armies rule either, but when next CA comes out or FAQ, I am not suprised if the stuff in it is bad for me. I am not against good rules for all, am just suprised by the eldar playing suprised that a faction they happen to play may get no or bad support.
I wouldn't listen to everything that people say, Karol. To my knowledge there is no evidence that GW is crippling factions on purpose to make up for being strong in the past. I know people like to say this, but it does not make any sense if you think about it.
What is more likely is that GW is simply bad at balancing rules or not interested. Sparkle in a little bit of "changes for the sake of changes" to keep a floating meta and bad management decisions here and there (that Wraithknight story..) and you get what we have now.
Of course I can't proof any of the stuff I'm saying, but there is a phrase saying "never assume malice where stupidity is enough"
Karol wrote: Why should Grey Knights get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for allGrey Knights to have a set of not working books for some time.
Karol wrote: Why should Grey Knights get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for allGrey Knights to have a set of not working books for some time.
Fixed that for you.
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time. Clearly eldar were good fo decades, so eldar players should expect that sooner or later they would get a rule set that is bad. As I said before, I have no problem with people not liking bad rules for their faction. What I don't understand is why in the case of eldar players this seems as such a suprise. If the next CA has nerfs for GK direct or indirect, I would not be suprised by it.
Karol wrote: Why should Grey Knights get anything good? no faction has to get good rules, and historicaly, which for me is 8th ed but probably true to prior editions, GW made some books work and some books not. Maybe it is time for allGrey Knights to have a set of not working books for some time.
Fixed that for you.
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time. Clearly eldar were good fo decades, so eldar players should expect that sooner or later they would get a rule set that is bad. As I said before, I have no problem with people not liking bad rules for their faction. What I don't understand is why in the case of eldar players this seems as such a suprise. If the next CA has nerfs for GK direct or indirect, I would not be suprised by it.
the main take away of the discussion is this here: For your information in 7th eldar wraithknights were preety much ridicoulus, here is his side of the story of the design of it:
Ha! Fair enough then. Thanks for signing up!
The Wraithknights... well, that was a thing. The Eldar codex was designed at a time when we were told to make things a) exciting and interesting and b) reflect the narrative at all costs. So D-weapons, right? Because that's clearly what the weapons are. So we did it, and we tested them loads, and the points values shot up (I think the Wraithknight was about 450?). Then they went to review, and someone in a position of authority (who has since left0 said "I love it, but don't increase any points values."
Because, obviously, that means people need fewer models, see?
So I said "Ok, so I'll put the rules back to how they were," and was told "no, keep them, just don't change the points values".
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time. Clearly eldar were good fo decades, so eldar players should expect that sooner or later they would get a rule set that is bad. As I said before, I have no problem with people not liking bad rules for their faction. What I don't understand is why in the case of eldar players this seems as such a suprise. If the next CA has nerfs for GK direct or indirect, I would not be suprised by it.
You've once again completely missed the point in your eternal quest for victimhood.
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time.
Literally no one here has said this. You need to stop listening to toxic people at the club.
On 4chan and reddit, that is what they say. Even in this thread someone mentioned that GK were overpowered at some time, only I don't remember it. Which is true 7 years ago, I was going out of house much, and didn't have internet either.
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time.
Literally no one here has said this. You need to stop listening to toxic people at the club.
On 4chan and reddit, that is what they say. Even in this thread someone mentioned that GK were overpowered at some time, only I don't remember it. Which is true 7 years ago, I was going out of house much, and didn't have internet either.
4chan is probably the only other place more toxic. Not sure what reddit group you're in, but I've never seen such statements.
This is a thing you can mentally determine as illogical. Don't let yourself be persuaded by gakky arguments.
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time. Clearly eldar were good fo decades, so eldar players should expect that sooner or later they would get a rule set that is bad. As I said before, I have no problem with people not liking bad rules for their faction. What I don't understand is why in the case of eldar players this seems as such a suprise. If the next CA has nerfs for GK direct or indirect, I would not be suprised by it.
You've once again completely missed the point in your eternal quest for victimhood.
Sorry am following you. I really don't understand why eldar player are suprised that they could get a bad set of rules, specially with GW history dealing with other armies. Did eldar players thing that their armies are going to have good rules for ever? Or that they are somehow entitled to good rules? I don't know maybe there is some WD article from 20 years ago, where GW promises they will never give bad rules to eldar. But even if that happened, promises are promises, and life is life.
Sorry am following you. I really don't understand why eldar player are suprised that they could get a bad set of rules, specially with GW history dealing with other armies. Did eldar players thing that their armies are going to have good rules for ever? Or that they are somehow entitled to good rules? I don't know maybe there is some WD article from 20 years ago, where GW promises they will never give bad rules to eldar. But even if that happened, promises are promises, and life is life.
You really, really need to take a step back from 40k Karol.
Karol wrote: Probably a stupid question, but what is a D-weapon ?
Destroyer weapons were the final answer if you had to remove every single mother f***** from the table.
You can find their rules, but for simplicity let's just say they were normally mounted on Superheavies and were devastating to infantry vehicles and other Superheavies alike.
Strenght D was what came after S 10, basically. As stats were capped at 10
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time. Clearly eldar were good fo decades, so eldar players should expect that sooner or later they would get a rule set that is bad. As I said before, I have no problem with people not liking bad rules for their faction. What I don't understand is why in the case of eldar players this seems as such a suprise. If the next CA has nerfs for GK direct or indirect, I would not be suprised by it.
You've once again completely missed the point in your eternal quest for victimhood.
Sorry am following you. I really don't understand why eldar player are suprised that they could get a bad set of rules, specially with GW history dealing with other armies. Did eldar players thing that their armies are going to have good rules for ever? Or that they are somehow entitled to good rules? I don't know maybe there is some WD article from 20 years ago, where GW promises they will never give bad rules to eldar. But even if that happened, promises are promises, and life is life.
It's very simple, please listen and try to understand. GW does not specifically set out to make bad rulebooks or Codices. They don't look at how good an army was 2, 5, 10 or 25 years ago and decide to punish that army for being too good at any point in its past. Anybody who tells you otherwise is at best wrong and at worst a liar. If GW produces a book that is too powerful or too weak it's entirely because their playtesting is bad and their grasp of rules writing is equally poor in many cases. That's all there is to it. Also, please stop referring to "all Eldar players" as if they're some unified monolithic group. They're not.
Nobody deserves bad rules because they used to have good rules. That's a stupid attitude in games design just as it's a stupid attitude in life.
Xenomancers wrote: Given the quality of balance between codex all edition I've seriously doubted play testers existence. If play testers exists and you don't listen to their feed back they might as well not exist anyways.
The FLG guys have been play testing for them for quite awhile. As to the quality of their feedback or GW actually listening to them, who knows, but in this case they specifically raised the red flags on this and were ignored.
There was a chap a while back who made a point about historical advisers in films. He spoke of one such adviser who was given a copy of the script and made many notes about historical errors and how to correct them. All were ignored. After that, his job was basically to sit around eating Mars Bars. Only once during filming was he actually asked for advice on anything (it was to do with where a column of infantry would hold a standard - he pointed out that they were currently holding a cavalry standard).
Anyway, the upshot was that he had never been hired.to give any historical advice. Rather, he had been hired so that the film could boast that it had had a historical adviser.
I suspect the same is true of GW's playtesters. They exist not to give the design team advice but so GW can truthfully claim that it has playtesters.
Haha - great story. This also seems pretty likely.
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bullyboy wrote: This is probably going to be unpopular, but from a marines point of view (I have a whole slew of armies...Dark Angels, Eldar, Deathwatch, Harlequins, Iron Warriors, Ravenguard), I don't consider my armies as "marine" armies. I have Dark Angels, not marines, I have Deathwatch, not marines. So it's easy to understand that players are happy that their faction got a codex and new rules, with that faction being more than just "marines'.
On the flipside, I do feel the hate for the Eldar update....it was pretty lacklustre. There are some shining examples, but overall it feels more like a WD article than a campaign book.
I respect your opinion on this but for me I think this line of thinking is overall very boring. The difference between chapters should not be different armies IMO. They should literally just be a different chapter tactic with some unique units all in the same book. The preponderance on unique marines is very very dull to me.
Karol wrote: Probably a stupid question, but what is a D-weapon ?
Destroyer weapons were the final answer if you had to remove every single mother f***** from the table.
You can find their rules, but for simplicity let's just say they were normally mounted on Superheavies and were devastating to infantry vehicles and other Superheavies alike.
Strenght D was what came after S 10, basically. As stats were capped at 10
D weapons on a 6 to wound automatically kill anything with 6 wounds or less. FNP could not even be taken. For bigger things...it did 6+d6 automatic wounds. IMO I loved D weapons. The were great for killing death-stars and WK and 3++ save units. on 2-5 they did d3 wounds also which was also very powerful but you got saves against them.
It was great fun taking eldar armies with majority D weapons. WG/Dcannon platforms/ Hemlocks/ warphunters. Much fun.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
Look I understand the anger about pr as it is pretty weak but why be angry that the legions actually may get something?
Before pa2 my night lords had:
1 relic
1 warlord trait
1 legion specific strategem (admittedly a pretty good one)
Most legions are in the same boat. Does it really matter that we get thrown a few more crumbs in light of what's been given to the loyalists in their supplements which is what is the real problem?
To be fair that's all the different craftworlds have too in terms of separate rules, it's not that legions get something, it's that the eldar got the short end of the stick.
That's my point. Everyone is getting the short end of the stick compared to sm.
I just don't see the point of xenos and chaos players complaining about the crumbs that our respective factions are being thrown in contrast to what sm have gotten.
The problem is that no one seems to be getting rules that bring us on par with sm.
vipoid wrote: Oh cool, I see GW can think of new Relics, Warlord Traits and Stratagems for half a dozen Chaos factions but not a single one for Eldar or DE.
Look I understand the anger about pr as it is pretty weak but why be angry that the legions actually may get something?
Before pa2 my night lords had:
1 relic
1 warlord trait
1 legion specific strategem (admittedly a pretty good one)
Most legions are in the same boat. Does it really matter that we get thrown a few more crumbs in light of what's been given to the loyalists in their supplements which is what is the real problem?
To be fair that's all the different craftworlds have too in terms of separate rules, it's not that legions get something, it's that the eldar got the short end of the stick.
That's my point. Everyone is getting the short end of the stick compared to sm.
I just don't see the point of xenos and chaos players complaining about the crumbs that our respective factions are being thrown in contrast to what sm have gotten.
The problem is that no one seems to be getting rules that bring us on par with sm.
It's really just ironhands and CF super doctrines. Seriously. Focus on the issue. Marines without these busted free rules would not be dominating tournaments.
Gadzilla666 wrote: [size=18]That's my point. Everyone is getting the short end of the stick compared to sm.
I just don't see the point of xenos and chaos players complaining about the crumbs that our respective factions are being thrown in contrast to what sm have gotten.
The problem is that no one seems to be getting rules that bring us on par with sm.
Exactly this. No other faction comes close to SM options at this point, not even their fellow imperium factions.
I wouldn't say everyone....Orks are still top 5 according to tournament placings, Eldar are still very powerful, and Tau are winning majors. So the only ones that still suck are:
Necrons, GSC/Tyranids, AM Pure.
As a matter of fact, when you think about it, it's really just TWO sub factions of Space Marines that are really dominant right now. Most of them suck.
Good: IH and RG Middling: IF, UM, WS, and Homebrew
Bad: DA, BA, GK, BT, (Whatever the guys who are on fire are), Blood Ravens, Space Wolves, Salamanders, Custodes
Gadzilla666 wrote: [size=18]That's my point. Everyone is getting the short end of the stick compared to sm.
I just don't see the point of xenos and chaos players complaining about the crumbs that our respective factions are being thrown in contrast to what sm have gotten.
The problem is that no one seems to be getting rules that bring us on par with sm.
Exactly this. No other faction comes close to SM options at this point, not even their fellow imperium factions.
The same is true of other marine factions compared to ironhands and CF. From what I can see - salamanders have a few busted strats but aren't going to be beating competitive armies. Ironhands turn every heavy weapon into a LR with reroll 1's and -1 AP turn 1....IF get +1 damage against vehicals with all heavies while ignoring cover and having exploding 6's on bolter weapons (all for free) oh and it's all at -1 AP cause dev doctrine.
These are the core issues. IMO where Ultramarines are is about where marines should be in terms of power. Which is kinda of funny because they were the most careful with ultramarines. They still got the much needed doctrine buff and angels of death rule but they were the only chapter whos chapter tactic didn't get buffed (even though it was already the worst). Which in reality is all CSM needs too.
Xenomancers wrote: They still got the much needed doctrine buff and angels of death rule.
I think the Combat Doctrines buff was poorly handled, honestly. GW went to the trouble of making an anti-alpha strike stratagem (Prepared Positions - 2CP) and immediately nullified it by giving the most common faction in the game +1AP in it's first turn with every weapon capable of alpha strike.
Xenomancers wrote: These are the core issues. IMO where Ultramarines are is about where marines should be in terms of power. Which is kinda of funny because they were the most careful with ultramarines. They still got the much needed doctrine buff and angels of death rule but they were the only chapter whos chapter tactic didn't get buffed (even though it was already the worst). Which in reality is all CSM needs too.
Well, I disagree. Even UM are over the top, they're just less over the top compared to the obviously busted Chapters you highlighted. The Super Doctrines were a bridge too far, utterly ridiculous.
Xenomancers wrote: They still got the much needed doctrine buff and angels of death rule.
I think the Combat Doctrines buff was poorly handled, honestly. GW went to the trouble of making an anti-alpha strike stratagem (Prepared Positions - 2CP) and immediately nullified it by giving the most common faction in the game +1AP in it's first turn with every weapon capable of alpha strike.
I think this would go a long way towards making this ability feel more balanced while retaining accuracy to the idea of fighting by the SM codex.
Aye I agree that some changes to doctrines would be neat. Devastator IMO is Too powerful and I have suggested that instead of -1 AP it give the move and shoot without penalty. More or less this would be a -1 AP to ironhands and IF armies and a boost to every other chapter and actually give EVERY chapter a reason to leave the dev doctrine at some point.
All the new marines are top tier armies. They all have a chance to win a major, the tools to deal with most threats in the meta and present tough problems to be solved. Splitting hairs to rank them. No way Salies are on par with the non-astartes PA armies (even once they get their OP nah, nah, can't shoot me strat fixed).
GSC + pure AM are pretty solid mid-tier at this time. GSC coming down from near the top of the pile doesn't mean they are all of a sudden bottom tier.
Crons are doing really well in the marine meta (they and tau have solid answers for a lot of the marine stuff).
Custodes are still viable, just not top tier anymore (now that their tanks are somewhat reasonable).
Mono eldar has taken a big hit but still have viable builds.
DA still strong, harlies are boring but viable, Yanarri are like the BA of the eldar codex (soup in an character or two but that's about it) but they seem to have been specifically designed for this role.
Ork builds have changed a lot (smasher guns, oh so many smasher guns) but they can still win given the right build.
It's mostly Nids and the non-"Astartes" PA that are scrapping the bottom of the barrel now. At least that's how I read the tournament data and current meta mind-set.
SM are the new knights. Don't leave home without the tools to deal with them or you'll end up 3-3/4-2(submarine your way to the bottom tables and then club those seals!!) at best.
Xenomancers wrote: These are the core issues. IMO where Ultramarines are is about where marines should be in terms of power. Which is kinda of funny because they were the most careful with ultramarines. They still got the much needed doctrine buff and angels of death rule but they were the only chapter whos chapter tactic didn't get buffed (even though it was already the worst). Which in reality is all CSM needs too.
Well, I disagree. Even UM are over the top, they're just less over the top compared to the obviously busted Chapters you highlighted. The Super Doctrines were a bridge too far, utterly ridiculous.
More or less I agree super doctrines are the biggest issue. A few custom traits are too strong too (MOA-Always in cover). Ultras and white scars super doctrines aren't really an issue though because #1 Ultras (doctrine is strong) but basically have no chapter tactic #2 White scars can't get into assault until turn 3.
As a choas player myself (BL) I know where you are coming from. You know I fully expect CSM to get something equivalent to doctrines soon.
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bananathug wrote: All the new marines are top tier armies. They all have a chance to win a major, the tools to deal with most threats in the meta and present tough problems to be solved. Splitting hairs to rank them. No way Salies are on par with the non-astartes PA armies (even once they get their OP nah, nah, can't shoot me strat fixed).
GSC + pure AM are pretty solid mid-tier at this time. GSC coming down from near the top of the pile doesn't mean they are all of a sudden bottom tier.
Crons are doing really well in the marine meta (they and tau have solid answers for a lot of the marine stuff).
Custodes are still viable, just not top tier anymore (now that their tanks are somewhat reasonable).
Mono eldar has taken a big hit but still have viable builds.
DA still strong, harlies are boring but viable, Yanarri are like the BA of the eldar codex (soup in an character or two but that's about it) but they seem to have been specifically designed for this role.
Ork builds have changed a lot (smasher guns, oh so many smasher guns) but they can still win given the right build.
It's mostly Nids and the non-"Astartes" PA that are scrapping the bottom of the barrel now. At least that's how I read the tournament data and current meta mind-set.
SM are the new knights. Don't leave home without the tools to deal with them or you'll end up 3-3/4-2(submarine your way to the bottom tables and then club those seals!!) at best.
Dude I am sorry but if you can't see the major difference between ironhands and ultramarines I don't know what to say. There is nothing wrong with marines being a top teir army...like eldar and knights and tau are top teir armies. The issue is when they are so powerful that they have unfair advantages - like iron-hands.
bananathug wrote: All the new marines are top tier armies. They all have a chance to win a major, the tools to deal with most threats in the meta and present tough problems to be solved. Splitting hairs to rank them. No way Salies are on par with the non-astartes PA armies (even once they get their OP nah, nah, can't shoot me strat fixed).
GSC + pure AM are pretty solid mid-tier at this time. GSC coming down from near the top of the pile doesn't mean they are all of a sudden bottom tier.
Crons are doing really well in the marine meta (they and tau have solid answers for a lot of the marine stuff).
Custodes are still viable, just not top tier anymore (now that their tanks are somewhat reasonable).
Mono eldar has taken a big hit but still have viable builds.
DA still strong, harlies are boring but viable, Yanarri are like the BA of the eldar codex (soup in an character or two but that's about it) but they seem to have been specifically designed for this role.
Ork builds have changed a lot (smasher guns, oh so many smasher guns) but they can still win given the right build.
It's mostly Nids and the non-"Astartes" PA that are scrapping the bottom of the barrel now. At least that's how I read the tournament data and current meta mind-set.
SM are the new knights. Don't leave home without the tools to deal with them or you'll end up 3-3/4-2(submarine your way to the bottom tables and then club those seals!!) at best.
DA still strong? Are you really aware of the current meta and gaming environment?
Xenomancers wrote: As a choas player myself (BL) I know where you are coming from. You know I fully expect CSM to get something equivalent to doctrines soon.
I do not share your optimism. I believe PA is what we're getting and that will be it for a loooong time.
Xenomancers wrote: These are the core issues. IMO where Ultramarines are is about where marines should be in terms of power. Which is kinda of funny because they were the most careful with ultramarines. They still got the much needed doctrine buff and angels of death rule but they were the only chapter whos chapter tactic didn't get buffed (even though it was already the worst). Which in reality is all CSM needs too.
Well, I disagree. Even UM are over the top, they're just less over the top compared to the obviously busted Chapters you highlighted. The Super Doctrines were a bridge too far, utterly ridiculous.
More or less I agree super doctrines are the biggest issue. A few custom traits are too strong too (MOA-Always in cover). Ultras and white scars super doctrines aren't really an issue though because #1 Ultras (doctrine is strong) but basically have no chapter tactic #2 White scars can't get into assault until turn 3.
As a choas player myself (BL) I know where you are coming from. You know I fully expect CSM to get something equivalent to doctrines soon.
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bananathug wrote: All the new marines are top tier armies. They all have a chance to win a major, the tools to deal with most threats in the meta and present tough problems to be solved. Splitting hairs to rank them. No way Salies are on par with the non-astartes PA armies (even once they get their OP nah, nah, can't shoot me strat fixed).
GSC + pure AM are pretty solid mid-tier at this time. GSC coming down from near the top of the pile doesn't mean they are all of a sudden bottom tier.
Crons are doing really well in the marine meta (they and tau have solid answers for a lot of the marine stuff).
Custodes are still viable, just not top tier anymore (now that their tanks are somewhat reasonable).
Mono eldar has taken a big hit but still have viable builds.
DA still strong, harlies are boring but viable, Yanarri are like the BA of the eldar codex (soup in an character or two but that's about it) but they seem to have been specifically designed for this role.
Ork builds have changed a lot (smasher guns, oh so many smasher guns) but they can still win given the right build.
It's mostly Nids and the non-"Astartes" PA that are scrapping the bottom of the barrel now. At least that's how I read the tournament data and current meta mind-set.
SM are the new knights. Don't leave home without the tools to deal with them or you'll end up 3-3/4-2(submarine your way to the bottom tables and then club those seals!!) at best.
Dude I am sorry but if you can't see the major difference between ironhands and ultramarines I don't know what to say. There is nothing wrong with marines being a top teir army...like eldar and knights and tau are top teir armies. The issue is when they are so powerful that they have unfair advantages - like iron-hands.
I think it's a little deeper than super docs. As you noted WS don't benefit until turn 3, but they're doing really well. Is it just because of Centurions on top of the strats? If Cents were more points would they be as good?
Its the stratagem and WL trait that are too strong. I bring a unit of 3x assault cents in my ultras list (transport options are totally unplayable so they have to walk) at their speed of 4 " they are just a short range support unit that can be completely ignored or destroyed quite easily (comparable in cost to a redemptor dread) they have about the same durability but trade speed for firepower and range. Shoving them into an opponents face with the ability to advance and charge is beyond idiotic. I just hate stratagems. I really REALLY hate them at this point. They should just be neat little trap cards. They shouldn't be the sole reason you can use a unit.
Xenomancers wrote: They still got the much needed doctrine buff and angels of death rule.
I think the Combat Doctrines buff was poorly handled, honestly. GW went to the trouble of making an anti-alpha strike stratagem (Prepared Positions - 2CP) and immediately nullified it by giving the most common faction in the game +1AP in it's first turn with every weapon capable of alpha strike.
DA was a typo - should have been DE (dark eldar). DA are relly bad (I play angels and we are with the non-new astartes PA trash).
IH > UM for sure but UM are still a top tier army.
UM are probably the most reasonable marines and they are still really good and probably should be about where marines end up after whatever nerfs they should (put probably won't) get.
Yes, everyone keeps telling me that GK are not allowed to have good stuff, because at some time they were good for a short time. Clearly eldar were good fo decades, so eldar players should expect that sooner or later they would get a rule set that is bad. As I said before, I have no problem with people not liking bad rules for their faction. What I don't understand is why in the case of eldar players this seems as such a suprise. If the next CA has nerfs for GK direct or indirect, I would not be suprised by it.
You've once again completely missed the point in your eternal quest for victimhood.
Sorry am following you. I really don't understand why eldar player are suprised that they could get a bad set of rules, specially with GW history dealing with other armies. Did eldar players thing that their armies are going to have good rules for ever? Or that they are somehow entitled to good rules? I don't know maybe there is some WD article from 20 years ago, where GW promises they will never give bad rules to eldar. But even if that happened, promises are promises, and life is life.
ya know Kartol with all your whining about grey knights, to point where thats all you ever do and you hijack other threads to whine about it, one would think you'd have some empathy for others who are upset their army isn't as strong. don't get me wrong I honestly don't disagree that some of the complains, SOME I'll note, are hyperbolic. but it seems to me your additude is wanting to see the whole world dragged down to the level grey knights are at right now and thats an absolutely toxic additude.
Maybe Is it my english, although am not very fluent in polish either. I said, I understand that people not like having bad rules, I just don't understand how they could think that at some time they would get them. Am deeply suprised by it, because here everyone knows that good times are just a short break between long times of bad.
Am suprised that somehow eldar players were expecting that GW would be making good eldar rules. It is strange to me.
My problem with GK are that they are bad when I play them, if the uncoming CA made them awesome for a year, and then again they would be bad. I would be okey with them being bad again. The problem is that sometimes factions wait decades to get a good book. I don't even know what I am going to be doing in 2 years, 10 years is more then 2/3 of my life.
Karol wrote: Maybe Is it my english, although am not very fluent in polish either. I said, I understand that people not like having bad rules, I just don't understand how they could think that at some time they would get them. Am deeply suprised by it, because here everyone knows that good times are just a short break between long times of bad.
If you dont understand why players would be surprised and disappointed that their particular faction, regardless of ear point quotient, got terrible rules in competitive game, no amount of explaining is going to help you.
My problem with GK are that they are bad when I play them, if the uncoming CA made them awesome for a year, and then again they would be bad. I would be okey with them being bad again. The problem is that sometimes factions wait decades to get a good book. I don't even know what I am going to be doing in 2 years, 10 years is more then 2/3 of my life.
You're *so* close to understanding the issue, yet you dont even realize it.
I say this sincerely and with no snarkiness whatsoever: you need to get out of 40k. It, and the people who apparently play it with you, are an exceptionally toxic influence on your life if what you communicate to us here is accurate. Find something that makes you happy. It doesnt matter what that is, but 40k clearly is not it.
I can't speak for all Aeldari players but I wasn't looking for "good" rules from Phoenix Rising in the sense that they were strong (that's actually been done, more or less, with stuff like Expert Crafters, the CHE buffs and Dark Technomancers).
What I was looking for were rules that made sense and were somewhat consistent. Phoenix Rising very much failed in those regards. Why did Jain Zar, a barely used model anyway, get made weaker? Why did long range heavy firepower Aspect Warriors get access to skills which only help them in melee? Why did DE get so few rules compared to Craftworlds, and why didn't either of them get the expanded lists of warlord traits, stratagems or relics that Black Templars and the Chaos Legions are getting in Faith and Fury?
It's just... a bizarre, and ultimately very disappointing release.
Burnage wrote: I can't speak for all Aeldari players but I wasn't looking for "good" rules from Phoenix Rising in the sense that they were strong (that's actually been done, more or less, with stuff like Expert Crafters, the CHE buffs and Dark Technomancers).
What I was looking for were rules that made sense and were somewhat consistent. Phoenix Rising very much failed in those regards. Why did Jain Zar, a barely used model anyway, get made weaker? Why did long range heavy firepower Aspect Warriors get access to skills which only help them in melee? Why did DE get so few rules compared to Craftworlds, and why didn't either of them get the expanded lists of warlord traits, stratagems or relics that Black Templars and the Chaos Legions are getting in Faith and Fury?
It's just... a bizarre, and ultimately very disappointing release.
Karol wrote: So WS and BT rules would kick in on turn 4?
No -- Combat Doctrines are not "WS and BT rules". In fact, what you said is the perfect encapsulation of the problem with how players are seeing Combat Doctrines. There's a particular way the Astartes go about fighting and it's supposed to be restrictive. That's why non-codex chapters exist. It's not supposed to just be "hey, free -1AP, thanks".
Karol wrote: Maybe Is it my english, although am not very fluent in polish either. I said, I understand that people not like having bad rules, I just don't understand how they could think that at some time they would get them. Am deeply suprised by it, because here everyone knows that good times are just a short break between long times of bad.
Am suprised that somehow eldar players were expecting that GW would be making good eldar rules. It is strange to me.
My problem with GK are that they are bad when I play them, if the uncoming CA made them awesome for a year, and then again they would be bad. I would be okey with them being bad again. The problem is that sometimes factions wait decades to get a good book. I don't even know what I am going to be doing in 2 years, 10 years is more then 2/3 of my life.
part of the problem with PA is it didn't really help the CWE or DE units that needed a bit of buff love, mostly the ones that have been copy/pastes for the last few editions, and even the rules that do help them are better, for the most part, on the already good units
Karol wrote: Maybe Is it my english, although am not very fluent in polish either. I said, I understand that people not like having bad rules, I just don't understand how they could think that at some time they would get them. Am deeply suprised by it, because here everyone knows that good times are just a short break between long times of bad.
Am suprised that somehow eldar players were expecting that GW would be making good eldar rules. It is strange to me.
My problem with GK are that they are bad when I play them, if the uncoming CA made them awesome for a year, and then again they would be bad. I would be okey with them being bad again. The problem is that sometimes factions wait decades to get a good book. I don't even know what I am going to be doing in 2 years, 10 years is more then 2/3 of my life.
part of the problem with PA is it didn't really help the CWE or DE units that needed a bit of buff love, mostly the ones that have been copy/pastes for the last few editions, and even the rules that do help them are better on the already good units
Every aspect got better with maybe the execption of banshees...banshees didn't really get better.
3d6 pick the highest advance is great for fire dragons.
5++ save is great for swooping hawks
Dires got 2 good abilities - exploding 6's and +1tohit and wound after losing a model
Shinning spears got the absurd 3++ exarch and the also really good 6" pile in
Warp spiders can now come in RR all hits from DS or get a free move shunt on any turn
Crimsons got 2+ to hit ability
Scoprs can take -1 to hit in cover OR 5+ to deal mortals
Reapers got a free EML shot per squad.
You could realistically take any of these units but banshees and put them to great use if you so desired in in competitive. Not to mention ignore cover and always counts in cover for some really easy mode games. +4 inch shuriken range is also REALLY good. Plus the new warlock powers? Some of those are pretty good too.
DE did get pretty screwed but it's not like they really needed better rules. Realistically the Drazar buff makes taking 2 kabal batalions much more palpable. Plus now that you can take ynnari HQ's in detachments so you don't have to take 3 redundant archons. They did get some okay buffs to covens (I really don't care about covens). Scourges and mardrakes and incubi not getting their kabal traits is PRETTY effing weak though...they should really fix that...it is so annoying not getting my flayed skull trait on scourges.
Ynnari I feel got the most screwed. They are just so bad - no reason to ever play them.
Sure 3-4 units got better for CWE, but not for DE, literally the same units are still being played and played EVEN MORE SO. Kabals, Raiders, Venoms, Wracks, Talos, RWJF, Ravagers, and the limited of Wych/bomber. The only new model some are playing with is Drazhar.
What it didnt help with? The other units that no one plays with; Khymeraes, Fiends, RWF, Beast masters, Reavers, Hellions, Cronos, Incubi, Scourges, Sslyth, Ur-gul, Lhamaean, Tantalus.
DE did get pretty screwed but it's not like they really needed better rules.
Yeah, I mean, who'd want more than a single generic HQ choice, right?
Or for even a single HQ choice in an army supposedly known for its speed to have even a single mobility option?
Or for an army of space-pirates and mad-geneticists to have something remotely fun?
off.
No DE player (EDIT: that i talked to, and its a lot) cared more about Incubi and Drazhar over better HQ options... and GW knows this, but what did we get? ffs