Jaceevoke wrote: Could someone explain to me whats wrong with the paint job on those terminators? It looks great to me, but then again I don't really see a whole lot of 30k in my area.
Probably because people think that if it's not the quality of some guy who wins awards it's bad.
Not that I care. I think that looks great. Iron Hands are a boring color scheme(glossed black armor with the hands picked out in silver, trim done in silver, and the Iron Hands iconography picked out in white. Add to it a black bolter casing and silver bolter detailing and it's...boring beyond belief), but they managed to get a bit more depth to it. Glossed black armor would have a sheen to it that the bolter and axe parts would not necessarily have...which is actually really evident in this photo. The brown tint you're seeing is the glossed pigment on the black armor.
Agreed, I really like the style (most of the time), but it tends to be better for a whole army or vehicles, and on individual models it tends to lose detail etc. b/c of how much it ignores strong highlighting
Frozen Ocean wrote: It's unfortunate that they'll need a little work to have good proportions. I think a bit of abdomen extending would to the trick, though.
The terminators? How come? They look great the way they are! I wish forge world would do more Xenos!
streetsamurai wrote:These paintjobs are brutal. At this point, I think should just show the unpainted models, since it seems that the studio painters are a bunch of no talent teenage kids. Damn, I'm not a really good painter, but I could definitely paint better than this gak(which fittingly enough has a rich brown color)
They're usually always there, you just have to look for them a little bit!
Alpharius wrote:
Spoiler:
Once again, Forge World's paintjobs are letting them down!
yeah I know. what I meant is that they should jut stop showing them painted, or at the very least, put the unpainted version on the center stage, I<d much rather have more close ups of the unpainted mini, than close ups of the horribly painted ones, which makes most of the detail invisible, since it seems that theyr painting methods consist of dipping them in pots of paint. >
streetsamurai wrote:These paintjobs are brutal. At this point, I think should just show the unpainted models, since it seems that the studio painters are a bunch of no talent teenage kids. Damn, I'm not a really good painter, but I could definitely paint better than this gak(which fittingly enough has a rich brown color)
They're usually always there, you just have to look for them a little bit!
Alpharius wrote:
Spoiler:
Once again, Forge World's paintjobs are letting them down!
yeah I know. what I meant is that they should jut stop showing them painted, or at the very least, put the unpainted version on the center stage, I<d much rather have more close ups of the unpainted mini, than close ups of the horribly painted ones, which makes most of the detail invisible, since it seems that theyr painting methods consist of dipping them in pots of paint. >
i could not disagree with you more...
i think the paintjob on the Gorgons looks great...
a few subtle color shifts, and some nice weathering...
Forge World showcases good solid paint work, as far as i'm concerned...
some of it is even inspiring...
They need better paintings to show off the quality of the sculpts. They seem to want to show them off at an about tabletop standard which makes sense, it's really doesn't show off how crisp and sharp the details of FW minis can be. Not to mention it's just a pleasure to see above average paintings on new minis.
Really dig these as legion-appropriate terminators -- just blocks of metal. Almost no decoration, even for the (relatively) sparse 30K sets.
Paint job I'm torn on. I recognize the issues, but at the same time I like seeing paint jobs that seem more like what armor might be painted like, rather than tests of skill for the studio painter.
If they just lead with the resin photos I think we'd all be happy
Jaceevoke wrote: Could someone explain to me whats wrong with the paint job on those terminators? It looks great to me, but then again I don't really see a whole lot of 30k in my area.
Probably because people think that if it's not the quality of some guy who wins awards it's bad.
Pretty much. It started out as reasonable criticism of a kit that looked like kind of a rush job and made the models look worse than they really were, but since then "FW suck at painting" turned into one of those annoying forum memes where you get idiotic comments like "looks like a first time painter's attempt" because it's the cool thing to say. By any objective standard they're at least high-end tabletop quality, even if they won't be winning any big painting contests.
A second factor is possibly the fact that FW uses a more subdued and realistic style instead of GW's catalog pictures full of bright colors and extreme highlighting, or the popular "painting contest" style with NMM/dramatic shading/freehand everywhere/etc where a model's quality is judged by how many "advanced painting techniques" you can fit onto it. So a lot of people confuse a deliberate choice to use a simple paint scheme with a lack of talent to do anything better.
I think FW paint schemes are very well done, I especially love the AL scheme, and the Gorgons are well painted, I just think they don't show off the models especially well, as I really didn't like these till I saw the bare resin.
Nicky J wrote: what the hell is going on with their backs?
almost looks like there's a part missing - looks like something should fit up in there?
those little flappy bits are just asking to snap off in the post
It almost looks like the goal was to put armour around the heat vents without diminishing their ability to vent by blocking the air flow. However, the voltron comment may also be true...
ATXMILEY wrote: YAY more preheresy marines! Its not like we don't have enough
HOLY gak IM EXCITED
actually, we don't have enough, but once they have covered all 18 chapters, then your sarcasm will be valid...
plus, they just showed a new bug coming, and released a dinosaur, what like six months ago???
you people should be stoked to get a non-Marine release every six month...
hahahahaha...
Re: FW's paint jobs, I think the reason that most people dislike it is that it is very gritty and war torn unlike GW models. I actually use the exact same paint techniques myself and it is quite nice to look at their models and think to myself "I could actually do that!"
The only problem is that the painters don't pay enough attention to edges on the armour thus making everything look very flat. However as long as there are unpainted pics I'm not really bothered how they paint their stuff!
Commander Cain wrote: Re: FW's paint jobs, I think the reason that most people dislike it is that it is very gritty and war torn unlike GW models. I actually use the exact same paint techniques myself and it is quite nice to look at their models and think to myself "I could actually do that!"
The only problem is that the painters don't pay enough attention to edges on the armour thus making everything look very flat. However as long as there are unpainted pics I'm not really bothered how they paint their stuff!
I think that's really the biggest issue. Their paint schemes, which I feel are very good, don't tend to highlight the typical quality of detail in sculpting Forgeworld models are known for.
Commander Cain wrote: Re: FW's paint jobs, I think the reason that most people dislike it is that it is very gritty and war torn unlike GW models. I actually use the exact same paint techniques myself and it is quite nice to look at their models and think to myself "I could actually do that!"
The only problem is that the painters don't pay enough attention to edges on the armour thus making everything look very flat. However as long as there are unpainted pics I'm not really bothered how they paint their stuff!
I think that's really the biggest issue. Their paint schemes, which I feel are very good, don't tend to highlight the typical quality of detail in sculpting Forgeworld models are known for.
The only problem I have with FW's painting is that they like to go for the weathered, battleworn look. I've never really been a big fan of that painting style, as I much prefer clean, almost "parade ready" paintjobs.
ATXMILEY wrote: YAY more preheresy marines! Its not like we don't have enough
HOLY gak IM EXCITED
actually, we don't have enough, but once they have covered all 18 chapters, then your sarcasm will be valid...
plus, they just showed a new bug coming, and released a dinosaur, what like six months ago???
you people should be stoked to get a non-Marine release every six month...
hahahahaha...
i'm off to paint some Marines!!!
cheers
jah
18 legions, but even then i doubt they will stop. Horus Heresy/Great Crusade is just too much of a money maker, though i wish they'd started the books on Murder (FW wise that is)
jifel wrote: Back to Tyranids, has there been any indication yet on when the book/new bug will be available to order?
Did they mention anywhere if they would release it before Gencon(August 14th)?
The email I got and that I think got summed up on http://www.forgeworld.co.uk/Events/40kod14.html looks like they are going to sell some of them today at the open day. There is no pre-order release dates for any of those models yet. Gen-con is just over three weeks away and if they are not released before then ask the event sales staff nicely and they might let you order it.
When I've gone to Games Day in the past the FW and BL staff have always been really nice and helpfully.
Those would be nice if they weren't Contemptors. I just can't get past the "big fat Space Marine" look. It's bad enough on Venerable Dreadnoughts, but Contemptors have that ludicrous egg-shaped body.
H.B.M.C. wrote: What were you all expecting? A Contemptor with a giant beakie head? No...
I think I was expecting the studs that are oh so integral to the Mk 6 armour that is rather iconic for the RG, but I was expecting it in much more solid. As if it where actual armour. What I am seeing on that dreadnough is aboriginal dot paintings. It's a funny, decorative, pattern and not one I have seen on RG before.
H.B.M.C. wrote: What were you all expecting? A Contemptor with a giant beakie head? No...
I think I was expecting the studs that are oh so integral to the Mk 6 armour that is rather iconic for the RG, but I was expecting it in much more solid. As if it where actual armour. What I am seeing on that dreadnough is aboriginal dot paintings. It's a funny, decorative, pattern and not one I have seen on RG before.
I think that sums it up for me.
Would probably look better painted. I do like it, it's just different.
I've never heard of any Raven Guard aversion to Dreadnoughts. Forge World already have a Raven Guard Venerable Dreadnought, and the other wiki lists several named Dreadnoughts along with:
http://warhammer40k.wikia.com/wiki/Raven_Guard wrote:The Raven Guard's Tactical Marine Squads are deployed via Thunderhawk gunship insertions, supported by Drop Pod-deployed Dreadnoughts.
EDIT: I have no idea what's going on with the Raven Guard Contemptor, though. It looks almost Alpha Legion, because that waving line of dots looks rather snake-like.
Man that new Nid bug is huuuuge in that picture, definitely looking better in that pose too, but then again I didn't think the last one looked bad at all really. Spose I better put some pennies away for it when it finally get's released.
I love my Raven Guard, but from the pictures given so far I'm really not liking that contemptor. I wish they'd leave all the tribal crap off it and let people freehand it if they want, really doesn't fit the theme IMO.
I love the Iron Warrior one, and I think I like the Raven Guard one. Will need to see better pictures. Now I just need to choose a legion (stuck between Alpha Legion, Raven Guard and Iron Warriors)
Leaper is kind of like a Jump Pack for it except it only 6" all the time, but it can jump over things which is handy.
If you DON'T use it in the Movement phase, you get +1s to your HOW and the HOW gains Strikedown.
Grasping Talons: +1S AP2 Melee with Spine Maw Strike
Spinemaw Strike: If you roll at least one 6 to hit, you get to make a Spine Maw Attack at Intiative step 1
Spine Maw Attack: Makes ONE attack that Auto Hits. May Target any Enemy Model that isn't Extremely Bulky. Only one of these Attacks may be made by this model in each phase.
The One attack it does is at +4S AP1 Instant Death and "Digestion Spine"
Digestion Spine: When a Spine Maw removes a model, the Dimachaeron gains a number of "Plasm Tokens" Equal to the number of wounds on the profile of the model removed. At the end of each of its following Turns, The Controlling player removes one token. Whilst it has a Token remaining, it gets FNP (4+)
Sickle Claws: Strength- User AP2 Melee Sickle Strike
Sickle Strike: On a roll of a 4+ to wound, an attack inflicted by a Sickle Claw has the Instant Death Rule !
Leaper is kind of like a Jump Pack for it except it only 6" all the time, but it can jump over things which is handy.
If you DON'T use it in the Movement phase, you get +1s to your HOW and the HOW gains Strikedown.
Grasping Talons: +1S AP2 Melee with Spine Maw Strike
Spinemaw Strike: If you roll at least one 6 to hit, you get to make a Spine Maw Attack at Intiative step 1
Spine Maw Attack: Makes ONE attack that Auto Hits. May Target any Enemy Model that isn't Extremely Bulky. Only one of these Attacks may be made by this model in each phase.
The One attack it does is at +4S AP1 Instant Death and "Digestion Spine"
Digestion Spine: When a Spine Maw removes a model, the Dimachaeron gains a number of "Plasm Tokens" Equal to the number of wounds on the profile of the model removed. At the end of each of its following Turns, The Controlling player removes one token. Whilst it has a Token remaining, it gets FNP (4+)
Sickle Claws: Strength- User AP2 Melee Sickle Strike
Sickle Strike: On a roll of a 4+ to wound, an attack inflicted by a Sickle Claw has the Instant Death Rule !
200 Points
Fast Attack
I love you, sir.
that looks insane- one thing though - IS IT NOT FEARLESS?!!
phantommaster wrote: I love my Raven Guard, but from the pictures given so far I'm really not liking that contemptor. I wish they'd leave all the tribal crap off it and let people freehand it if they want, really doesn't fit the theme IMO.
xttz wrote: All other Tyranid MCs are Fearless, I'm hoping that's just an omission.
I hope so, otherwise i'll just have to keep it in synapse range at all times....
TBH I don't think lack of Fearless or IB will be that big of a deal. It's a lone MC, so it can never take morale checks or be pinned. Even a failed IB test (at Ld10) will probably still result in it doing what you it to do, as single models don't eat themselves.
Instead I can see by far the biggest issue with it being movement. It's a massive target on the same scale as a Knight, yet can only move 6" a turn? Plus it needs to reach combat and eat a suitable morsel to earn it's FNP ability. Yeah, that's not gonna live long.
Nicky J wrote: what the hell is going on with their backs?
Ferrus Mannus was unsatisfied with the other variants of TDA. He wanted to build a better shot trap.
Does a suit of armor that produces an energy field as part of its defensive measures need to worry as much about bullet traps?-Consider how MKIII power armor was for ship to ship fighting and only increased the armor on the frontside of the wearer over the MKII... This seems like a common concession to heavy armor in this era.
Also keep in mind the field generator, the thing on the backside is suppose to be one of the experimental aspects to the suit.
xttz wrote: All other Tyranid MCs are Fearless, I'm hoping that's just an omission.
I hope so, otherwise i'll just have to keep it in synapse range at all times....
TBH I don't think lack of Fearless or IB will be that big of a deal. It's a lone MC, so it can never take morale checks or be pinned. Even a failed IB test (at Ld10) will probably still result in it doing what you it to do, as single models don't eat themselves.
Instead I can see by far the biggest issue with it being movement. It's a massive target on the same scale as a Knight, yet can only move 6" a turn? Plus it needs to reach combat and eat a suitable morsel to earn it's FNP ability. Yeah, that's not gonna live long.
If you stick it far out in the open and don't use cover then it deserves to die!
It's not slowed by difficult terrain and can jump over units/impassable terrain, this thing is a Lictor on 'roids and should see CC most games you play with it!
Doesn't seem to have deep strike? Seems weird to miss that out on what is a big daddy lictor? Does look a bit better from the front view, now the legs look mostly in proportion to the body just that daft crown on its head that is too big. I'm hoping that bit is optional, that and FW price it based on its 200 points rather than the size of it.
From the guy posting the Dimahchaeron stuff on the Tyranid Hive board:
The Malanthrope has been OK overhauled again and is now like a Vthrope on steroids. Elite instead of HQ. Tox maisma, regen, fleet, MTC, shrouded, poisoned 2+, synapse, shadow, spore cloud, prey adaption & grasping tail. Still not an MC but T5, 4W 3+. Tail gives a 50/50 chance to halve opponent's attacks and drop Init to 1 in a challenge. May bring 1-3, each costs 5pts less than a Warrior Brood.
Does the Malanthrope have shrouded for only itself? Or does it provide a shrouded buff like the Venomthrope?
Might seem a bit rude, but those lancers without the shield looked terrible. It honestly defeats the whole purpose of the model to not have the shield.
The Stonecrusher: 30pts more than a standard 'Fex, +1S, -1A, no other stat changes.
1-3, MC. Carapace Chitin-rams & pair of Wrecker claws as standard. Can swap claws for Claw & Flail & can take spine banks, bio-plasma & scythe/mace tail 'morphs.
Reinforced Carapace: all ranged hits are -1S when rolling to wound.
Other three standard 'Fex special rules.
Wrecker Claws: AP 1, Wrecker, Sunder.
Wrecker: re-roll all failed pen rolls vs fortifications & immobile structures & +1 on building damage chart. If destroying walls/bulkheads as terrain remove that terrain piece.
Sunder: re-rolls all failed pen rolls (all targets).
Wrecker Claw & Flail: AP1 Sweep Attack, Instant Death
Sweep Attack: instead of use the model's A stat in melee, make number of attacks equal to models in base contact
Instant Death: lol
WAT, BIG CLAWS, WHERE IS THE ARMOURBANE WTF I wondered...then saw...
Carapace Chitin-rams: All HOW attacks are AP2. Also when targeted against a building, fortification & any ground vehicle all HOW attacks gain Armourbane and when targeted vs MCs & GCs that are not swooping gains the Monster Hunter USR.
The Stonecrusher: 30pts more than a standard 'Fex, +1S, -1A, no other stat changes.
1-3, MC. Carapace Chitin-rams & pair of Wrecker claws as standard. Can swap claws for Claw & Flail & can take spine banks, bio-plasma & scythe/mace tail 'morphs.
Reinforced Carapace: all ranged hits are -1S when rolling to wound.
Other three standard 'Fex special rules.
Wrecker Claws: AP 1, Wrecker, Sunder.
Wrecker: re-roll all failed pen rolls vs fortifications & immobile structures & +1 on building damage chart. If destroying walls/bulkheads as terrain remove that terrain piece.
Sunder: re-rolls all failed pen rolls (all targets).
Wrecker Claw & Flail: AP1 Sweep Attack, Instant Death
Sweep Attack: instead of use the model's A stat in melee, make number of attacks equal to models in base contact
Instant Death: lol
WAT, BIG CLAWS, WHERE IS THE ARMOURBANE WTF I wondered...then saw...
Carapace Chitin-rams: All HOW attacks are AP2. Also when targeted against a building, fortification & any ground vehicle all HOW attacks gain Armourbane and when targeted vs MCs & GCs that are not swooping gains the Monster Hunter USR.
I'm guessing he means it's the same statline as a regular Fex, but with +1S -1A. Eldercaveman did quote the designer as saying it would get the -1 to wound ability instead of the 2+.
I'm guessing he means it's the same statline as a regular Fex, but with +1S -1A. Eldercaveman did quote the designer as saying it would get the -1 to wound ability instead of the 2+.
I don't know but the dude said this " The Stonecrusher: 30pts more than a standard 'Fex, +1S, -1A, no other stat changes."
Those pictures make it look better, but I'm still not sure if I like the new Tyranid. At least it's not randomly WS3. Why isn't it a Gargantuan, though? It looks to be about 7" tall! Then again, it's not like they even know what a Monstrous Creature is, considering that the 9"-tall Wraithknight (neither monstrous nor creature) is one, too.
I just logged into to say the cool factor and the fun factor on that new leaper tyranid is off that chart. It is the only thing making me want to play my nids.
I liked that video- much better than the GW ones. Has Forgeworld said if they're going to set up preorders for Gencon like they did last year? As in- send an e-mail and they'll bring it with them?
Sinful Hero wrote: I liked that video- much better than the GW ones. Has Forgeworld said if they're going to set up preorders for Gencon like they did last year? As in- send an e-mail and they'll bring it with them?
Sinful Hero wrote: I liked that video- much better than the GW ones. Has Forgeworld said if they're going to set up preorders for Gencon like they did last year? As in- send an e-mail and they'll bring it with them?
http://www.forgeworld.co.uk/Events/gencon14.html
Thank you kindly. Guess I'll need to decide on what I need to reserve.
While we're at it, the European Open Day info has also been released:
Saturday 6th September,
Park Plaza Amsterdam Airport Hotel
The Netherlands
Forge World is delighted to announce that tickets for Forge World European Open Day are now on sale at £8.00 each. To purchase your tickets click here. We expect these tickets to run out quickly, so act fast. The Forge World European Open Day has a host of exciting things for you to see and do including:
Meeting members of the Forge World design studio and seeing their latest Forge World projects.
The Forge World sales stand where we will be offering first time access to a number of new and exciting Forge World models. We will also have our full range of Forge World t-shirts, mugs, hoodies, bags and badges exclusive to Forge World events.
Forge World European Painting Competition. Entries must consist of a single Forge World, Warhammer Forge or Horus Heresy model. Judging will be carried out by the Forge world design studio and the winner will receive the prestigeous Forge World European Open Day Trophy.
Charity raffle. For just €1 per ticket you have the chance to win an Imperial Reaver Titan with all five weapon options worth over €900. All money raised from this will go to Children in Need.
For full details on the Park Plaza Amsterdam Airport Hotel visit their website or call them on +31 20 658 0580. The hotel is offering a limited number of rooms at a reduced rate for Friday 5th and Saturday 6th September. This offer is exclusive to attendees of the Forge World European Open Day. For access to this offer, please follow this link.
Eight quid for a ticket, not bad. Though no mention of being able to reserve stuff. I also like that they're having their annual raffle here, good show.
Sadly, given the location of the event, I won't be going myself. I had hoped that it would be in the same convention centre as a few years ago, but alas, this new location takes two hours to get to and isn't cheap to reach with public transportation.
Guess I'll just order IA4,5 when it comes on-line from their site.
MeanGreenStompa wrote: I would be very interested to know if the outcomes for these revised editions' stories changes or not?
Not likely. IA3 was exactly the same as the previous edition, they might have cleaned up some typos and updated minor fluff bits to 6th edition, but nothing more. I doubt IA4 will be any different.
Well the Space Sharks are supposed to be of Raven Guard stock, so I think the new Raven Guard 'dread ties them in together nicely. I like how FW does try to link in their various fluff across 10,000 years. The 'dread looks cool to me.
Yup, it is in the Badab War books- their appearance and the gene markers show they are Raven Guard descendants, and now we have the tribal marking giving another tie-in. The way the Sharks fight is also quite similar to Raven Guard when they suffer from that "super mad killing spree" affliction that a lot of them got at Isstvan, but much more easily switched on. Possibly because of the gene seed degradation.
I think there was something about the Raven Guard using Nomad-predation style fleets in Book 3 somewhere too, which is the organisation of the Space sharks fleet.
The decoration on that Dreadnought that makes it look "Space Shark-esque" is also on every individual Raven Guard marine and vehicle pictured in the Forgeworld Horus Heresy book, it's even on the pre-Corax Unification War Legionnaire . It's not as prominent as it is on Carcaradon marines, due to the differing color schemes, but it's there.
It's also worth noting that in the Forgeworld Horus Heresy book that in the Raven Guard section, it mentions Corax sending a section of his Legion out as a "nomad predation fleet" to serve on the fringes of Imperial space. That's exactly how the Carcharadons are described.
There are too many coincidences for the Carcharadons not to be a Raven Guard successor.
nels1031 wrote: The decoration on that Dreadnought that makes it look "Space Shark-esque" is also on every individual Raven Guard marine and vehicle pictured in the Forgeworld Horus Heresy book, it's even on the pre-Corax Unification War Legionnaire . It's not as prominent as it is on Carcaradon marines, due to the differing color schemes, but it's there.
It's also worth noting that in the Forgeworld Horus Heresy book that in the Raven Guard section, it mentions Corax sending a section of his Legion out as a "nomad predation fleet" to serve on the fringes of Imperial space. That's exactly how the Carcharadons are described.
There are too many coincidences for the Carcharadons not to be a Raven Guard successor.
That's just a misdirection to hide the fact they're one of the lost legions.
There's also a Raven Guard sent out like that that has a sacred relic (I think it's a helmet?) which the carcharodons have in the present day or... something like that.
Hey I'm sure this has already been discussed somewhere (if so, can I have a link?) but I recently tried to get on forgeworld and buy some Krieg. Anyone know what happened to them all? I can only find the heavy weapons and some other stuff, but where is the command squad, the infantry variety, all of the extra stuff they used to have? I really wanted to pick up the advancing Kriegsman, the firing ones, and the command squad but now I can only find them on amazon.
Rohok wrote: Hey I'm sure this has already been discussed somewhere (if so, can I have a link?) but I recently tried to get on forgeworld and buy some Krieg. Anyone know what happened to them all? I can only find the heavy weapons and some other stuff, but where is the command squad, the infantry variety, all of the extra stuff they used to have? I really wanted to pick up the advancing Kriegsman, the firing ones, and the command squad but now I can only find them on amazon.
What gives!?
Moulds will have worn out. Either they'll put them back up for sale once new moulds are made, or the master models are shot and they're gone for good, but the former is probably more likely.
OrlandotheTechnicoloured wrote: I think FW have said 'soon', but whether that translates to before 8th is launched who knows
So frustrating. Grrr.
Anyways, whoever gets a copy of the book needs to let us know what the Elysians have now. It looks like a bunch of formations on the Contents page, that, or they now have very unique squads.
He already had 3 iterations- Culln the Veteran Sergeant, Culln the First Captain and Culln the Chapter Master. How exactly have his rules changed? I'm guessing it contains an updated version of Culln the Captain.
The D-99 have had a complete revamp, now WS4 BS4 vs. WS3 BS4, stat line is the same. They gain preferred enemy 'nids, lose the hit on 3+.
Vets can only take one special weapon, however extermination squads can take up to ten flamers, executioner squads can take up to ten meltas or plasma, decimation can either be snipers or breacher charge wielders.
Vulture is 25 points more expensive but comes with free mandatory multi lasers, so for example punisher build is 25 points more expensive. Can take in squadrons of 2, which suits me as I run them like that.
Lok has had a major change, much more flexible now, new rules on left:
I can't find Culln's rules in the old book, but he has rules in the new book.
I can't see the rules for the heavy chainsword in the book. D-99 sergeants can't take lasguns, all but the sniper one gets the usual other upgrades though.
Well, insert a lot of expletives here then, they sell those squads with lasguns for their sergeants, only command squads come with pistols. Damn it FW!
Automatically Appended Next Post: And yes, +2S, AP5 and two-handed for the heavy chainsword, yay.
Awesome, Lok can now be taken as an Inquisitorial HQ as well instead of a Guard HQ, I can include him with my Guard easier now. Have always loved that model (also an Inquisitor with an invulnerable save! )
Tears of the scopion is an upgrade to either a sword, axe, maul or spear. First two are +2S, second two are +3S. They come with Murderous Strike, which is instant death on a 6. Axe is not unwieldy, instead has -1I.
Halar is a WS5 Dread with Flamestorm cannon, power fist, storm bolter, extra armour, monster hunter. If his final HP is lost and isn't an explodes he survives another turn, gains preferred enemy everything, and ignores any further HP unless is an explodes, remove at end of that turn.
Interesting. Despite that they're I5 now though, they won't last against anything that hits back at them. Although being able to min/max special weapons in a squad, though, without having to take a Drop Infantry Platoon for the Special Weapons Squads (which are still 3 weapons/6models at best)...
I could see myself doing an army of D-99 main, spamming special weapons, with the list for IA3E2 for the heavy stuff (Imp. Navy Air support)...
Haighus wrote: Awesome, Lok can now be taken as an Inquisitorial HQ as well instead of a Guard HQ, I can include him with my Guard easier now. Have always loved that model (also an Inquisitor with an invulnerable save! )
No, he can only be taken as a HQ choice for D-99, Grey Knights, and Inquisition, not IG. D-99 counts as its own separate army list from IG.
Yeah, that is what I said- he never used to be able to be taken as part of an Inquisitorial detachment, even in his most up-to-date PDF rules on FW's website. Now he can, so it is super easy to add him to an IG army (or any other Imperial army for that matter). I was wrong in saying he used to be a HQ choice for an IG army though, it used to be for an Elysian Drop troops army.
Army lists for the Death Korps of Krieg can be found in Imperial Armour Volume Twelve: The Fall of Orpheus. The latest rules and army list downloads can be found here.
Are the rules for all the Tyranid bio-monstrosities in the new book? Like the Hierodules & Hierophant? I'm just hoping FW having gimped it by not including the rules.
Medium of Death wrote: Are the rules for all the Tyranid bio-monstrosities in the new book? Like the Hierodules & Hierophant? I'm just hoping FW having gimped it by not including the rules.
Those are in, as are both variants of the Hierodule are present.
You can't just leave us on a cliff-hanger like that....
Spotter scope (+10 pts) - Once per turn a model with a spotter scope may target a model within 60" instead of firing a weapon. All models in the same unit with a sniper rifle may target the selected unit, even if it is out of range. They also gain Night Vision.
No, we don't have anything Fluffy to go up against the D-99 Units.
What we do have are Stonecrushers which are some of the most bs models in a Nid army now, Dimacheron, a page of rules that seem awesome and yet.... oh so weird...
Meitoc Spores that are now Abysmal, Malenthropes which are the new Venomthropes on steroids.
And Our old Garganutan Creatures that have had no updates and are in there just so we can carry around one big ass book compared to 4 like everyone else !
No, we don't have anything Fluffy to go up against the D-99 Units.
What we do have are Stonecrushers which are some of the most bs models in a Nid army now, Dimacheron, a page of rules that seem awesome and yet.... oh so weird...
Meitoc Spores that are now Abysmal, Malenthropes which are the new Venomthropes on steroids.
And Our old Garganutan Creatures that have had no updates and are in there just so we can carry around one big ass book compared to 4 like everyone else !
Who can get the spotters scope? that is a really cool piece of wargear. I'm guessing the Decimator squad can. Also, are snipers a 2pt upgrade for D-99 units like the IG codex?
No, we don't have anything Fluffy to go up against the D-99 Units.
What we do have are Stonecrushers which are some of the most bs models in a Nid army now, Dimacheron, a page of rules that seem awesome and yet.... oh so weird...
Meitoc Spores that are now Abysmal, Malenthropes which are the new Venomthropes on steroids.
And Our old Garganutan Creatures that have had no updates and are in there just so we can carry around one big ass book compared to 4 like everyone else !
Are you saying stones crushers are bad?
I'm saying they are the best Unit possible IMO!
165 points for one with a Bone Flail.
Against Tanks, HOW will kill it at s10 Armourbane and AP2.
Against MCs, the Bone Flail inflicts Instant Death and is AP1 and S10
Against Hordes, The Bone Flail allows you to make 1 attack per enemy model in B2B Against Terminators, HOW at AP2 will do 'em over
Haighus wrote: Who can get the spotters scope? that is a really cool piece of wargear. I'm guessing the Decimator squad can. Also, are snipers a 2pt upgrade for D-99 units like the IG codex?
Veteran squads can take one for free, in sniper squads they cost 12 pts (that's a veteran plus the rifle). And yeah, only the Decimator squads have access to the spotter scopes.
What did they do to the Meitoc Spores? I've got about 6 of them and it'd suck if they suddenly became worse than awful. Still, good to see the Malanthrope get a boost. FW's previously revised Malanthrope rules made me gasp they were so God-awful.
No, we don't have anything Fluffy to go up against the D-99 Units.
What we do have are Stonecrushers which are some of the most bs models in a Nid army now, Dimacheron, a page of rules that seem awesome and yet.... oh so weird...
Meitoc Spores that are now Abysmal, Malenthropes which are the new Venomthropes on steroids.
And Our old Garganutan Creatures that have had no updates and are in there just so we can carry around one big ass book compared to 4 like everyone else !
Are you saying stones crushers are bad?
I'm saying they are the best Unit possible IMO!
165 points for one with a Bone Flail.
Against Tanks, HOW will kill it at s10 Armourbane and AP2.
Against MCs, the Bone Flail inflicts Instant Death and is AP1 and S10
Against Hordes, The Bone Flail allows you to make 1 attack per enemy model in B2B Against Terminators, HOW at AP2 will do 'em over
They are beautiful
I was getting to rant like mad if you said they were terrible,they are amazing units,and I think I'll be running one or two alongside my .dakka dip fexes and dimmy!
I tend to apply the word "bs" to mean filthy and amazing !
Meitoc Spores are now Toughness 3 with 1 wound and no save, can't charge and only explode if you move within 6" or opt to "shoot" them with their BS of -
Also, for those wondering about the Elysian D99 list:
Some of the highlights that will make people upset:
- D99 veterans are all WS4 and I4.
- Everybody has preferred enemy (Tyranids) that can be swapped for any other xenos army when picking the warlord trait.
- Everybody is Stubborn.
- All vehicles except for the sentry batteries are BS4 (and WS4 Sentinels)!
- Special weapon squads are dropped in favour of flavoured OVERKILL squads now:
1. Decimation squads are made up of snipers and spotters (Up to four snipers and up to four spotters strong), who can take spotting scopes that extend sniper rifle range to 60" and give the unit Night Vision.
2. Extermination squads are 5-10 strong squads made up of a sergeant and flamers. The veterans in this squad all carry flamers, or swap them for grenade launchers for free.
3. Executioner squads are 5-10 strong and come with shotguns, though any veteran may exchange this for either a meltagun or plasma gun for the usual price. They're also monster hunters.
- BS4 Vulture with strafing run. :pirate:
- Major Durra has WS5, I5, a heavy chainsword and is an HQ upgrade of 35 pts.
Some of the things people will enjoy a lot:
- Other stats are still squish, plus everybody has a 5+ save.
- If you take the D99 warlord trait you must also pick one of three disadvantages (if not shooting, always run towards the enemy / when running or assaulting, roll two dice and pick the lowest / whenever you pass a Ld or charge the enemy take a strength check and if failed remove a model with no save allowed)
- Valkyries can no longer carry Tauros or Sentinels sadly, only the Skytalon can now.
- You pay more than average for a lot of the units (75 pt scout Sentinels!)
- No tanks, no platoons, no Scions
- No Voice of Command
- No Lords of War
Apologies if something is wrong, t'was a long day.
I tend to apply the word "bs" to mean filthy and amazing !
Meitoc Spores are now Toughness 3 with 1 wound and no save, can't charge and only explode if you move within 6" or opt to "shoot" them with their BS of -
6" s4 ap4 Large blast, strikedown, ignores cover.
15 points each though...
I rate them as 1 Ripper out of 5.
Must be because you are from Nottingham . (Says the Leicester lad)
I think my Forge World purchases after these release will be a second Malonthrope, 2 stone crushers and a Dimmy as well as the IA4 book.
- Major Durra has WS5, I5, a heavy chainsword and is an HQ upgrade of 35 pts.
This better mean FW is making a model for him, or some new parts for Elysians. Elysians have no distinct character models, and no parts for any close combat weapons or pistols besides a las-pistol. The way to make a platoon or company commander is a tiny eagle on one shoulderpad instead of a blank one, and a yelling head. And a power fist as an option.
- Major Durra has WS5, I5, a heavy chainsword and is an HQ upgrade of 35 pts.
This better mean FW is making a model for him, or some new parts for Elysians. Elysians have no distinct character models, and no parts for any close combat weapons or pistols besides a las-pistol. The way to make a platoon or company commander is a tiny eagle on one shoulderpad instead of a blank one, and a yelling head. And a power fist as an option.
Oh yes! I'd rather see them either write in their lists that sergeants can take lasguns or give us arms with pistols and ccw's for them first.
As for Durra, I've converted my existing company commander into one, though I should be glad I had a spare shotgun from the veterans pack along with a spare Tempestus Scions chainsword.
Enigwolf wrote: Are the three Special Weapon squads individual troops choices, or as a replacement to Special Weapon Squads in Platoons?
Tickets for this event are £8 each. To purchase your tickets, either click here, click on the banner at the top of this newsletter, visit the Forge World website at www.forgeworld.co.uk or ring the Forge World Customer Services team on 0044 115 9004995.
Forge World at Events
Details about the Event
The Forge World European Open Day will be on Saturday 6th September between 10am and 4pm at the Park Plaza Amsterdam Airport Hotel.
This will be the ONLY Forge World-run event taking place in Continental Europe in 2014. So, if you live in Continental Europe and you love Forge World, then this is the event for you. The European Open Day will have a host of exciting things for you to see and do including:
Meeting members of the Forge World Studio and seeing their latest projects and creations.
Visiting the Forge World Sales stand, where a whole host of exciting new resin kits will be available for you to get your hands on for the very first time. Plus, you’ll be able to buy Forge World's Event Only range of miniatures, t-shirts, hoodies, mugs, bags and badges.
Entering the Forge World European Painting Competition – for full details, click here to see our Events page for this event.
Entering the charity raffle. For a mere €1 you can buy a raffle ticket and have the chance to win an Imperial Reaver Titan plus all 5 weapons options, worth over a staggering €900! All money raised will go to the charity Children in Need.
Details about the venue
The Park Plaza Amsterdam Airport can be found at Melbournestraat 1, 1175 RM Lijnden, The Netherlands. The hotel is located close to the A9 highway (exit Badhoevedorp) and is a short 10 minute drive from Schiphol Amsterdam Airport and around 20 minutes drive from the centre of Amsterdam. It therefore offers excellent transport connections for car, train and plane, and can be easily reached from the rest of The Netherlands, Belgium, Germany, France and Luxembourg. If you are travelling by car, there are 250 free parking spaces available at the hotel. If you are arriving via plane, the hotel offers a free shuttle service from the airport direct to the hotel (rest assured, the shuttle service will get you back to the airport at the end of the day).
I tend to apply the word "bs" to mean filthy and amazing !
Meitoc Spores are now Toughness 3 with 1 wound and no save, can't charge and only explode if you move within 6" or opt to "shoot" them with their BS of -
6" s4 ap4 Large blast, strikedown, ignores cover.
15 points each though...
I rate them as 1 Ripper out of 5.
You've glossed over a few points:
1) They're S5, not S4
2) They come with Shrouded, so decent cover saves should be easily achievable, especially as they ignore difficult terrain.
3) They drop D3+1 regular spore mines each when killed, or when their attacks miss (giving you 10-20pts back). For a single brood that's between 6 and 12 spore mines in at least 3 separate units that have to be dealt with. A single 45pt unit can draw fire from up to 4 enemy units in one turn. Oh, and these new spores will often be able to charge immediately if they aren't taken care of quickly.
4) The change to how Meiotic Spores 'attack' now means you don't have to wait for a charge, which in turn means you can use them on turn 1 and/or the same turn they run. That can make a huge difference and is arguably better than how regular spore mines work.
So what do they have for troops? That one BS 4 platoon squad? I guess that would be an interesting balancing factor, your elites are awesome melta/plasma squads but your mandatory troops suck. At least until you abuse the faction rules and take troops from some other IG list...
So what do they have for troops? That one BS 4 platoon squad? I guess that would be an interesting balancing factor, your elites are awesome melta/plasma squads but your mandatory troops suck. At least until you abuse the faction rules and take troops from some other IG list...
Events season is well and truly upon us at Forge World. Our Sales team, Writers, Artists and Model Designers and our are appearing at venues around the world, giving you the chance to buy some of the latest additions to our ranges, often before they’ve gone on general release, as well as talk to the people who worked on them.
Earlier this month, Forge World was at both the Warhammer 40,000 Open Day at GWHQ and also MCM Comic Con in Manchester, where Vulkan, Primarch of the Salamanders Legion, and the Tyranid Dimachaeron were on pre-release sale along with Imperial Armour Volume 4 – Second Edition: The Anphelion Project.
Matt Murphy-Kane dispensing painting advice at the Warhammer 40,000 Open Day.
We had great fun meeting everyone at the MCM Comic Con in Manchester.
If you were at the Warhammer 40,000 Open Day, you might also have seen some of the latest work from the Forge World Studio, including new Contemptor Dreadnoughts by Israel Gonzalez and Mark Bedford.
The fearsome Night Lords Contemptor Dreadnought.
The heavily armoured Iron Warriors Contemptor Dreadnought.
If you missed those events, we’ve got plenty more on the way. We’ll be in Indianapolis for Gen Con 2014 in just a few weeks, and on September 6th the first ever Forge World European Open Day will be held in Amsterdam.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
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Don't miss any news from Forge World with our RSS Feed
You can also watch our latest videos by subscribing to the Forge World Visual Feed
No, we don't have anything Fluffy to go up against the D-99 Units.
What we do have are Stonecrushers which are some of the most bs models in a Nid army now, Dimacheron, a page of rules that seem awesome and yet.... oh so weird...
Meitoc Spores that are now Abysmal, Malenthropes which are the new Venomthropes on steroids.
And Our old Garganutan Creatures that have had no updates and are in there just so we can carry around one big ass book compared to 4 like everyone else !
Are you saying stones crushers are bad?
I'm saying they are the best Unit possible IMO!
165 points for one with a Bone Flail.
Against Tanks, HOW will kill it at s10 Armourbane and AP2.
Against MCs, the Bone Flail inflicts Instant Death and is AP1 and S10
Against Hordes, The Bone Flail allows you to make 1 attack per enemy model in B2B Against Terminators, HOW at AP2 will do 'em over
Does the Iron Warriors Contemptor have...a mustache?!?
I guess I'm relieved as this now hopefully means the Alpha Legion Contemptor won't have one, and the IW's version will get the 'Twirling' conversion instead!
Alpharius wrote: Does the Iron Warriors Contemptor have...a mustache?!?
I guess I'm relieved as this now hopefully means the Alpha Legion Contemptor won't have one, and the IW's version will get the 'Twirling' conversion instead!
It's the cheekbones of the stylised skull that's their insignia.
No, we don't have anything Fluffy to go up against the D-99 Units.
What we do have are Stonecrushers which are some of the most bs models in a Nid army now, Dimacheron, a page of rules that seem awesome and yet.... oh so weird...
Meitoc Spores that are now Abysmal, Malenthropes which are the new Venomthropes on steroids.
And Our old Garganutan Creatures that have had no updates and are in there just so we can carry around one big ass book compared to 4 like everyone else !
Are you saying stones crushers are bad?
I'm saying they are the best Unit possible IMO!
165 points for one with a Bone Flail.
Against Tanks, HOW will kill it at s10 Armourbane and AP2.
Against MCs, the Bone Flail inflicts Instant Death and is AP1 and S10
Against Hordes, The Bone Flail allows you to make 1 attack per enemy model in B2B Against Terminators, HOW at AP2 will do 'em over
They are beautiful
Forgeworld, bringing you fair and balanced rules since inception. And people wonder how forgeworld gets a bad rep, or why they get denied games with forgeworld in their army.
Alpharius wrote: Does the Iron Warriors Contemptor have...a mustache?!?
I guess I'm relieved as this now hopefully means the Alpha Legion Contemptor won't have one, and the IW's version will get the 'Twirling' conversion instead!
You gotta get one of the Alpha Legion contemptors and give it a twirling mustache!! We demand this!
Orock wrote: Forgeworld, bringing you fair and balanced rules since inception. And people wonder how forgeworld gets a bad rep, or why they get denied games with forgeworld in their army.
You could say the same thing about a long list of codex units. And IMO it's just fine that Tyranids finally get a decent melee MC instead of having to hope that scary Riptide doesn't decide to charge them.
If you zoom in on the Night Lords Dread it looks like one of the skull ornaments is still wearing it'ssunglasses , Nice
I am a fan of the Iron warriors dread and always wanted to build a huge iron warriors army, but that night lords dread.........Sexy , plus I loved the book series.
Theophony wrote: If you zoom in on the Night Lords Dread it looks like one of the skull ornaments is still wearing it'ssunglasses , Nice
I am a fan of the Iron warriors dread and always wanted to build a huge iron warriors army, but that night lords dread.........Sexy , plus I loved the book series.
NL are all about the fluff.. as they, sadly, don't have anything else going for them Unless Mutated Raptors is your thing.
Theophony wrote: If you zoom in on the Night Lords Dread it looks like one of the skull ornaments is still wearing it'ssunglasses , Nice
I am a fan of the Iron warriors dread and always wanted to build a huge iron warriors army, but that night lords dread.........Sexy , plus I loved the book series.
NL are all about the fluff.. as they, sadly, don't have anything else going for them Unless Mutated Raptors is your thing.
I don't know, being stone cold killers and the emperors original badboys before the Hersey began is always something. The witty comic book style banter and of course running around in bat-costumes is always fun no matter what millennium you come from.
Orock wrote: Forgeworld, bringing you fair and balanced rules since inception. And people wonder how forgeworld gets a bad rep, or why they get denied games with forgeworld in their army.
You could say the same thing about a long list of codex units. And IMO it's just fine that Tyranids finally get a decent melee MC instead of having to hope that scary Riptide doesn't decide to charge them.
its not about the abilities, I agree with you. Tyranids DO deserve an absolute meelee monster. Its about forgeworld agressivley pushing the model at a huge points discount of what it should be. Riptides are strong, but they are usually 200ish points. This is probably statted as the best monstrous creature in the game, minus the ability to fly, and its points should be hovering around 250 to 300. It was the same with the rvanna before they fixed it. They make models, but then have too much control on how its statted/points cost in order to make it seem like a no brainer for your army. Like the vendetta was, its too good for its cost.
Eh, I'm not too fussed about the Stonecrusher. T6 and a 3+ armor save means it isn't too hard to shoot down.
What I am disappointed with, however, is that they missed a chance to update the Red Scorpions Chapter Tactics a bit. Rerolling Pinning tests is a bit less relevant in this edition, especially given the "cannot go to ground" penalty they get.
Orock wrote: Forgeworld, bringing you fair and balanced rules since inception. And people wonder how forgeworld gets a bad rep, or why they get denied games with forgeworld in their army.
You could say the same thing about a long list of codex units. And IMO it's just fine that Tyranids finally get a decent melee MC instead of having to hope that scary Riptide doesn't decide to charge them.
its not about the abilities, I agree with you. Tyranids DO deserve an absolute meelee monster. Its about forgeworld agressivley pushing the model at a huge points discount of what it should be. Riptides are strong, but they are usually 200ish points. This is probably statted as the best monstrous creature in the game, minus the ability to fly, and its points should be hovering around 250 to 300. It was the same with the rvanna before they fixed it. They make models, but then have too much control on how its statted/points cost in order to make it seem like a no brainer for your army. Like the vendetta was, its too good for its cost.
The Riptide costs 180 points base. That's massively underpriced for what it comes with stock. 5 points more allows you to potentially wipe out entire TEQ squads turn 1.
For 165 points you get a Monstrous Creature that will kill anything it gets into base contact with (unless it has force weapons or rending in which cause your 165 point MC is screwed!), but has a 3+ save and a 6'' inch move.
Forgeworld is but an apprentice in the craft of overpowered cheese units compared to the artisan that is Games Workshop.
The Gal Vorbak is built upon the remnants of the Serrated Sun Chapter of the Word Bearers Legion, the conquerors of the primitive world of Cadia who looked into the depths of the Eye of Terror itself and in doing so were changed for all time. Their psyches infiltrated by creatures from the darkness of the Æther, the survivors are named the Gal Vorbak, or “Blessed Sons” in the language of Colchis, and are possessed of strengths and abilities far above those of other Astartes.
It is said that each of the Gal Vorbak was host to some form of Warp entity, itself subservient to the greater scheme plotted between Warmaster Horus and the nightmare powers beyond. In battle, this being comes to dominate the mind and body of the warrior. His already mighty form swells as hands turn into rending talons and jaws into slavering, fang-filled maws twisted beyond reason and reality. At Isstvan V, the Word Bearers’ pact with the horrors beyond was sealed in a great ritual of carnage and betrayal.
A complete resin kit, designed by Steve Whitehead, that contains five multi-part resin models. This set is available to pre-order now and will be despatched from Friday 15th August.
“That which we foolishly call truth, is only a small island in a vast sea of the unknown. For man to truly flourish he must be willing to abandon the ever shrinking island of such petty ‘truth’ and surrender himself to the reality of that which is beyond.”
They are very nice, but this far into the Horus Heresy series I've reached toxic levels of exposure to the Word Bearers and really can't stand anything to do with them!
I guess that's just the Alpha Legion in me though!
I like them a lot, I just wish that this guy would have either normal legs or digitigrade legs. Instead, he has one of each. I know it's all about mutation beyond reason and whatnot, but I can't take him seriously when I imagine how he might run.
Frozen Ocean wrote: I like them a lot, I just wish that this guy would have either normal legs or digitigrade legs. Instead, he has one of each. I know it's all about mutation beyond reason and whatnot, but I can't take him seriously when I imagine how he might run.
Spoiler:
When I first looked at them and noticed the differing leg joints, I thought that was one of features I liked most about them. It just capture how essentially disturbing they are, and shows really they are in transition between something human and something clearly not.
Frozen Ocean wrote: I like them a lot, I just wish that this guy would have either normal legs or digitigrade legs. Instead, he has one of each. I know it's all about mutation beyond reason and whatnot, but I can't take him seriously when I imagine how he might run.
Medium of Death wrote: I assume this is the Gal Vorbak further down the road into Daemonic posession?
In The First Heretic they are described as being able to change back.
They look really great anyway. The look like they'll make interesting True Scale Chaos Space marine starting points.
They can change back. This is their possessed look, when they're in battle, and then they look normal when the daemon is 'asleep'. They can't take their armour off though iirc.
Undead_Love-Machine wrote: The Gal Vorbak are the best 40k Chaos models that GW or FW have ever released, they capture the warped, corrupted chaos look perfectly.
...and that's the reason why I really do not like them.
Great sculpts but too ugly for me.
To be honest the whole Chaos gods idea of 40K is not appealing at all to me. The Horus Heresy books changed that a lot.
I can now stand my Death Guard and Emperors Children armies, but as soon as it gets to 40Kish looking it is not my thing.
That was also the reason why I did not bought the EC Noisemarines...
The Gal Vorbak look really cool, the first Marine models in a while that I've been truly impressed with, they really feel like *Chaos* Space Marines, and really match the artwork GW has been putting out lately very well indeed.
The only thing I'm not impressed with is the price
I echo the praise given by others to the Gal Vorbak. Hats off to FW!
It is pretty amazing to see the very different approaches to design between the main GW studio and the FW studio. It's the difference between 1980s Hasbro GI-JOE and an approach to realism.
Frozen Ocean wrote: I like them a lot, I just wish that this guy would have either normal legs or digitigrade legs. Instead, he has one of each. I know it's all about mutation beyond reason and whatnot, but I can't take him seriously when I imagine how he might run.
Spoiler:
why do these guys have such a tyranid look to them?
Frozen Ocean wrote: I like them a lot, I just wish that this guy would have either normal legs or digitigrade legs. Instead, he has one of each. I know it's all about mutation beyond reason and whatnot, but I can't take him seriously when I imagine how he might run.
Spoiler:
why do these guys have such a tyranid look to them?
Its probably the abbs and that one shoulder thingy
Great models, even I like them and I like feth all chaos.
I think its because it doesnt look cartoony. Much of the regular stuff has a sort of, anime or transformers look to it, they actually do look like Space Marines that have started to turn.
yeah, a lot of GW's newer stuff looks very cartoony, the plastic Daemon Prince looks like he came right out of World of Warcraft, with fixed polygon count and all (especially noticeable on the wings)
here's hoping FW can get more excellent Chaos stuff out
Absolutely superb, well done me forge world I am for the first time ever tempted by the powers of chaos..... No skulls or stupid tacky spikes. Look almost like half nid marines.
So my Gorgon Terminator box arrived in the post this morning, and I'm seriously impressed. This is, hands-down, the best infantry kit FW have put out in a while.
To start with, the casting quality is supoib; just enough of the tissue-paper style flash to indicate a total filling of the mould, but no effort at all to remove. I've been going over them for twenty minutes and I've not found a single bubble or defect - the detail is all crisp and well-defined, and there's no "see through" thinness on even the daintiest parts.
What I really like though is it's a proper kit. A lot of the recent FW infantry sets have been lovely in terms of their detail or theme, but the kits themselves have been a bit limited in that you get 5 or 10 specific leg-torso-head chunks and the only variation you can put into them without heavy conversion and resculpting is the arm combinations and posing.
Not so here; legs, torsos, heads(5 helmeted plus one bare with bionics), arms, weapons, and shoulderpads are all individual components. The level of thought that's gone into their assembly is also beyond what FW normally bother with; those flappy bits on the back around the vents? They're cast as single pieces for each torso, with tabs/keys to make them easy to glue and sturdy once finished off.
Plus; oooh, completely new servo-skull design(I collect servo-skulls so this was a great wee surprise). I initially only picked these up for the legs and shoulderpads, to give me new stuff to work with when artscaling, but these have me so excited I'm fighting not to move artscale Terminators up my schedule to see if I can bulk these guys out a little without destroying too much of the details. Thoroughly recommended.
Vaktathi wrote: yeah, a lot of GW's newer stuff looks very cartoony, the plastic Daemon Prince looks like he came right out of World of Warcraft, with fixed polygon count and all (especially noticeable on the wings)
Yeah, the plastic Daemon prince is really cartoony, and generally inferior compared to the old one. Ditto for things like Slaughterbrute (or was it Murderbrute or Slaughterbeast? It's really hard to keep track these days). Fortunately the metal/finecast prince is still produced.
Though, the plastic Prince doesn't look quite as bad live as in the pics, the bright paintjob and camera really bring out the proportions.
ShaneTB wrote: Are these 40k Terminator sized? It'd be cool to run them as Chaos Terminators if so - the warp effects offering the equivalent of modern armour power.
They're on terminator size bases and at least as tall, if not as bulky.
Imperial Knights are some of the coolest models around. I’ve shown you some fantastically painted Knight-Lancers over the past few weeks and even some sneak peeks of the Knight-Castigator, which a lucky few of you got hold of as a pre-release at the Warhammer 40,000 Open Day. This week I caught sight of a House Terryn upgrade set Keith Robertson has been working on for the Imperial Knight.
Just a few parts of the Imperial Knight upgrade set.
In honour of the new Codex: Orks, Will Hayes, who recently designed the Thanatar Siege-automata, has dusted off his Speed Freeks army. The core of his force are Nob Warbikes led by a Warboss on Warbike. The Warboss’ huge, jet-powered bike makes a great Warboss Gazbag's Blitzbike. Will has used everything you get in the Ork Waaagh-Bikerz bundle, along with spare parts from plastic Ork kits to make his bikers truly individual.
Will’s Ork Speed Freeks on the rampage!
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
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Don't miss any news from Forge World with our RSS Feed
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Have to admit the House Terryn upgrade bits are looking rather gorgeous. Shame i have already painted my House Terryn Knight but I guess i could always get another one... lol.
Ahh FW, bringing more variety to the imperials and occasionally throwing scraps to the xenos so theres sometimes a new model for all the imperials to kill, gotta love you guys.
I do wish FW would get around to releasing some of the character models they've been missing since, well, forever.
Major Durras for D-99, Drop Commissars, the Necron characters for IA12, etc
Only ones which don't really matter are the Badab War ones, as Space Marine captains are pretty easy to comeby and kitbash to fit the description. The really unique ones have been covered.
Kanluwen wrote: Major Durras wasn't a character for IA4 before the revamp of the book.
Seems you're right, he's just a generic inquisition acolyte with specific gear. Still, I hope he gets a model now that he's all special (and damned near impossible to make out of the Elysian range, which has been stuck about 75% finished for some time) and doesn't languish with the rest. The heresy stuff seems to be dominating the character sculptors, and personnally, wouldn't they want to do something other than power armour at some point as a break?
Character models for the Badab war would be nice too, even if they can be easily converted, or at least art of what they should look like for conversion ideas. Unfortunately, I don't think they would sell enough of the Badab characters to make it worthwhile. Which is possibly why they have stopped making them really. Is just Culln, Tyberos, Huron and the Minotaurs afaik. There is also the Alpha Legion character and Dark Angels Chaplain (Belphegor?) from the Vraks books which could do with models. The Alpha guy in particular is pretty nasty and would be a cool model. He is possessed, so I think he could be expected to look very good after the stand-out Gal Vorbak.
That looks good BrookM, maybe could do with extending the handle to make it 2-handed, being a heavy chainsword. Mostly for WYSIWYG purposes.
Frankenberry wrote: Wasn't Culln in the Vraks books? Might be why he's been around longer than the Badab ones.
He was a sergeant on Vraks (noted as being destined for greatness), a captain on Anphelion Beta and a chapter master during the Badab Wars, he's got three variants.
I was also reminded today that Bran Redmaw never got a model, you know, the actual werewolf SW captain they had in IA11. The funniest thing is, he was the only new Power Armoured thing in that book, and he's one of the only things from IA11 without a model.
Seriously, if you are going to strike someone with an axe (or any kind of two-handed weapon for that matter), the knuckles need to be turned the same way. This is a failed pose imo. :/
grefven wrote: Seriously, if you are going to strike someone with an axe (or any kind of two-handed weapon for that matter), the knuckles need to be turned the same way. This is a failed pose imo. :/
I think it's just to show he's charging mate not actually about to strike somebody.
grefven wrote: Seriously, if you are going to strike someone with an axe (or any kind of two-handed weapon for that matter), the knuckles need to be turned the same way. This is a failed pose imo. :/
I'd be more concerned about his completely squared off axe head rather then his hand positioning.
grefven wrote: Seriously, if you are going to strike someone with an axe (or any kind of two-handed weapon for that matter), the knuckles need to be turned the same way. This is a failed pose imo. :/
I'd be more concerned about his completely squared off axe head rather then his hand positioning.
Bah, power weapons don't need blades.
Seriously though, a pseudo-lightsaber using the weapon's shape merely to convey the energy field really wouldn't gain any benefit from the blade itself, save for additional surface area at the point of contact.
Just if that field stops working, you now have a hilariously ineffective axe.
Seriously though, a pseudo-lightsaber using the weapon's shape merely to convey the energy field really wouldn't gain any benefit from the blade itself, save for additional surface area at the point of contact.
Just if that field stops working, you now have a hilariously ineffective axe.
I've never imagined the disruption fields working like a lightsaber, they still seem to need something to do the damage, I've always imagined them basically making the target softer before it gets hit. So a bladed weapon would still bite deeper than a club. Either way, it looks a bit stupid IMO, hopefully the finished model will be a bit sharper.
I'm pretty fed up that they have released the Thantar bundle as I only just brought a set of three at full price, has anybody gotten FW to discount a previous purchase based on a new bundle?
Wow, that last bundle is a lot of expendable Mechanicus cannon fodder. Anyone fancy paying £180 for 150pts of models? Still, has some interesting synergy with some of the HQ's and elites options, can make them super tough. Hmm, a horde of zombiefied, drugged up, brain-dead troops.... that would be a hilarious army to play. But expensive.
Hmmm, at 10% discount I'm tempted to spend the extra 30 quid and get exactly what I want. The Cybernetica Battlegroup would be soo much better with some Myrmidons instead of the Thallax.
Only, what, 3 years later... That means I only have to wait another year and half for Kutlakh! Woo!
Nope. The picture posted was a WIP from years ago, and FW have said "we didn't like the model and have no plans to release one in the near future". I don't really understand why though, the WIP model looked just fine and people were begging to buy it.
Melcavuk wrote: I cant see that theyd refund the difference. Most shops wouldnt give you money back on a deal that wasnt on when you made the purchase.
The one thing I don't like that FW does regularly is 5 man sections of stuff for slightly less than their 10 man equivalent for guard-equivalent units.
i.e. 5 DKOK Engineers; 22.50
10 DKOK Grenadiers; 36
Like, right now I'm selling my Steel Legion army, it's not big, but I'll have about $300 to reinvest in armies I'll actually get around to playing. I was thinking, "hey, I could add to my DKOK, give me some more list diversity," but do I want to spend $90 on 10 engineers, or maybe do an allied force of Vic's awesome Guard models for half the price?
I don't mind the premium FW charges, I don't think it's particularly reasonable, but when GW is becomming increasingly unreasonable with, in my opinion, lowering returns, and FW has stayed about the same level of unreasonable, but with awesome stuff, I can stomach it. It's the unreasonably more than the unreasonable stuff I just can't do. I've paid twice the price of Cadians for Korpsmen, because they're twice as awesome, but at 3x, I just don't think I can do it, and is one reason that while the Mechanicus stuff looks awesome, I'll never buy it. And don't get me started on Korps/Elysian HWTs; $25, plus shipping for one weapon team?
I love what FW produces, I think they're probably the best resin producers out there, their sculptors are enormously talented, they clearly care about the setting and the quality of their rules and books, all unlike GW, but their pricing scheme needs a good hard look at; they've found the price point a lot of stuff sells at at the volume they like, but I"m willing to bet those price outliers don't get a lot of traction.
I love what FW produces, I think they're probably the best resin producers out there, their sculptors are enormously talented, they clearly care about the setting and the quality of their rules and books, all unlike GW, but their pricing scheme needs a good hard look at; they've found the price point a lot of stuff sells at at the volume they like, but I"m willing to bet those price outliers don't get a lot of traction.
Have you seen Mierce's output?
For me, they are clearly the best out there! Definitely when it comes to their larger figures too.
Anyway, you're spot on, but, FW can set a premium for their stuff, and clearly they do!