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Post by: Baragash
Twin-linked Mauler Bolt Cannon, S6 AP3, Heavy 3, Pinning.
EDIT: am I having a reading fail or did FW actually not list the mortar-of-plasma-death under the big robot's wargear list?
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Post by: warboss
badgermeister wrote:anyone want to see the thanatar either carrying a castellax on its chest like 'babies day out' or a perverse dark mechanicus slaanesh variant where its breast feeding a castellax?
Don't be ridiculous... the castellax would go into the giant shoulder gun like a circus performer in a giant cannon ready to be launched! Automatically Appended Next Post: Looky Likey wrote: warboss wrote:I like the knight lancer; it's a cool model. I just don't like the number next to it in GBP.
Even with the size of it? I think its only a bit smaller than a Revenant or Warhound, once mine is built I'll take some pictures with them as I haven't seen any decent scale shots with the Lancer & Titans.
Some scale shots would indeed be much appreciated. If you at some point were to throw a Thanatar into the shot as well I also wouldn't mind.
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Post by: Looky Likey
Will do but no Thanatar for me till the end of next month, Orks stole my hobby money. Will be a couple of weeks as its being customised at the moment, lots of conversion work to turn it to Khorne, including some high risk chops to the head.
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Post by: angelofvengeance
Baragash wrote:
Twin-linked Mauler Bolt Cannon, S6 AP3, Heavy 3, Pinning.
EDIT: am I having a reading fail or did FW actually not list the mortar-of-plasma-death under the big robot's wargear list?
Holy crap. That's quite a nasty bit of kit. What's the range on that?
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Post by: beast_gts
Baragash wrote:EDIT: am I having a reading fail or did FW actually not list the mortar-of-plasma-death under the big robot's wargear list?
It's not you - it's missing from the wargear list.
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Post by: Baragash
angelofvengeance wrote: Baragash wrote:
Twin-linked Mauler Bolt Cannon, S6 AP3, Heavy 3, Pinning.
EDIT: am I having a reading fail or did FW actually not list the mortar-of-plasma-death under the big robot's wargear list?
Holy crap. That's quite a nasty bit of kit. What's the range on that?
24"
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Post by: Snrub
Much like Mr. Bones wild ride, it never ends.
I look forward to the day when I can afford to start the Forgeworld wild ride.
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Post by: Alpharius
Isn't it "Mr. Toad"?
Also, it doesn't end until FW 30K reaches all the way back up to 40K...which it kind of already does, but...
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Post by: Accolade
Mr. Toad's Wild Ride was a fun old Disney Ride. Mr. Bone's Wild Ride was a Roller Coaster Tycoon ride that wasn't fun, and never ended. I've been waiting in line for these new Forgeworld products for ages!
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Post by: Alpharius
I know, but I couldn't resist!
I'm just patiently waiting for FW to catch up on Primarchs already!
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Post by: Snrub
I want to see what they'll do for 30k Lucius.
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Post by: UNCLEBADTOUCH
Well that's a cerastus and a thanatar ordered.
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Post by: angelofvengeance
Well he'll probably look like a Palatine Blade marine in all likelihood
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Post by: whalemusic360
Which wouldn't be a terrible thing. Kharn and Typhon have both come out nice looking and they are just a Rampager and Grave Warden with different weapons and poses.
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Post by: Medium of Death
H.B.M.C. wrote:
It could be worse. You could have the one thing you want (a Mechanicum army) come out at a snail's pace, with dribs and drabs and bits of an army coming out with each new book and no real list, just a list of what's available right now.
This is true.
Does the third book not have a better list?
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Post by: Tannhauser42
Book 3 does have the bigger Taghmata list, which is cool, but also refers to and includes units and wargear from the previous books, which is less cool. Hopefully we'll get a far more portable "Codex: Mechanicum" soon like the Legions did.
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Post by: Baragash
Tannhauser42 wrote:Book 3 does have the bigger Taghmata list, which is cool, but also refers to and includes units and wargear from the previous books, which is less cool. Hopefully we'll get a far more portable "Codex: Mechanicum" soon like the Legions did.
I am hoping (and this is pure wishlisting on my part) that at some point they'll have a Mars list in one of the books and then after that publish a compendium of the various Mechanicum lists.
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Post by: Inquisitor Gonzo
Tannhauser42 wrote:Book 3 does have the bigger Taghmata list, which is cool, but also refers to and includes units and wargear from the previous books, which is less cool. Hopefully we'll get a far more portable "Codex: Mechanicum" soon like the Legions did.
Damn straight.
I actually emailed FW last week and asked them about this very thing, along with a request for weapons packs for the Ad Mech and if they were committed to bringing out the whole AdMech range.
Got the following reply:
"We are more than likely to produce a 'collected works of the Mechanicum' book at some point but we will wait until we have released more units and rules for them in the main books.
We plan to produce models for all of the Mechanicum units listed so far although some of the weapon options or specific types (in the case of the Magos Prime) may not appear for some time yet.
We will probably release some weapons packs for the Mechanicum which are likely to be for use on Thallax and/or Myrmidon models but this will be once we have decided on the look for the weapon types not yet produced."
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Post by: H.B.M.C.
I hope they do those weapon packs, because right now the Myrmidons can have 1 of 5 weapons, and the models only have 3 of those 5. It's better, yes, but only by dint of having more models now than when the first book came out. There still aren't enough choices to have something different in each slot, so every army from this list would consist of all the same units. Once a few more books get out maybe we'll have enough for a proper Mechanicum list. Moreover, maybe we'll get a proper Skitarii army list, given that the Mechanicum organisational structure that the book lists includes them as a major wing.
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Post by: pax_imperialis
dammit, i was adamant that after finishing my 40k chaos army i would stop myself from starting another army. But the mechanicum stuff is just. so. cool.
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Post by: Denilsta
Inquisitor Gonzo wrote: Tannhauser42 wrote:Book 3 does have the bigger Taghmata list, which is cool, but also refers to and includes units and wargear from the previous books, which is less cool. Hopefully we'll get a far more portable "Codex: Mechanicum" soon like the Legions did.
Damn straight.
I actually emailed FW last week and asked them about this very thing, along with a request for weapons packs for the Ad Mech and if they were committed to bringing out the whole AdMech range.
Got the following reply:
"We are more than likely to produce a 'collected works of the Mechanicum' book at some point but we will wait until we have released more units and rules for them in the main books.
We plan to produce models for all of the Mechanicum units listed so far although some of the weapon options or specific types (in the case of the Magos Prime) may not appear for some time yet.
We will probably release some weapons packs for the Mechanicum which are likely to be for use on Thallax and/or Myrmidon models but this will be once we have decided on the look for the weapon types not yet produced."
I really want to start an Ad Mech army so much, but I got seriously disillusioned after I spent hundreds on the Forge World Chaos dwarves when they first came out. No blunderbus armed troops, no K'daai destroyer, none of the elite dwarf troops (cannot remember their name) and a lack of variation in the heroes and command troops after all these years....I can see history repeating itself. Automatically Appended Next Post: Just remembered. ...don't start me on the Hobgoblins!
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Post by: H.B.M.C.
Yeah, but that's Warhammer, and Warhammer Forge didn't do well enough to continue. Horus Heresy is the complete opposite of that - it's a total cash cow.
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Post by: Kirasu
Denilsta wrote: Inquisitor Gonzo wrote: Tannhauser42 wrote:Book 3 does have the bigger Taghmata list, which is cool, but also refers to and includes units and wargear from the previous books, which is less cool. Hopefully we'll get a far more portable "Codex: Mechanicum" soon like the Legions did.
Damn straight.
I actually emailed FW last week and asked them about this very thing, along with a request for weapons packs for the Ad Mech and if they were committed to bringing out the whole AdMech range.
Got the following reply:
"We are more than likely to produce a 'collected works of the Mechanicum' book at some point but we will wait until we have released more units and rules for them in the main books.
We plan to produce models for all of the Mechanicum units listed so far although some of the weapon options or specific types (in the case of the Magos Prime) may not appear for some time yet.
We will probably release some weapons packs for the Mechanicum which are likely to be for use on Thallax and/or Myrmidon models but this will be once we have decided on the look for the weapon types not yet produced."
I really want to start an Ad Mech army so much, but I got seriously disillusioned after I spent hundreds on the Forge World Chaos dwarves when they first came out. No blunderbus armed troops, no K'daai destroyer, none of the elite dwarf troops (cannot remember their name) and a lack of variation in the heroes and command troops after all these years....I can see history repeating itself.
Automatically Appended Next Post:
Just remembered. ...don't start me on the Hobgoblins!
Why would you compare WFB to Horus Heresy? Come on.. It probably sells like 100x better than WH forge ever did
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Post by: Moopy
beast_gts wrote: Baragash wrote:EDIT: am I having a reading fail or did FW actually not list the mortar-of-plasma-death under the big robot's wargear list?
It's not you - it's missing from the wargear list.
HH Book 3 Page 227.
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Post by: Looky Likey
Its biggest weakness, apart from not having a single collated list of wargear, is the lack of dedicated fast attack units.
The Magos are amazingly customisable, so the lack of options at HQ isn't a major issue as you can build the Magos out to fit any role you want. Cheaper troop options wouldn't hurt, but the list is very much an elite, small number of bodies, army at the moment.
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Post by: Baragash
Moopy wrote:beast_gts wrote: Baragash wrote:EDIT: am I having a reading fail or did FW actually not list the mortar-of-plasma-death under the big robot's wargear list?
It's not you - it's missing from the wargear list.
HH Book 3 Page 227.
We know that  Look at the Thanatar's Wargear list though, the Hellex isn't actually listed any where as something it has. I'm not trying to start a RAW argument, it was just an observation that FW flubbed whilst I was looking up the rules (and hey, at least it's not a Palantine Blade flub).
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Post by: STC_LogisEngine
Aaaanyway..
Do anyone know what might be next in line on the character-front? The last couple of bulletins have been waving around the other Cerastus-variants and the Gorgon terminators so those are probably on the way within a month or two seeing as al the stuff from the weekender are slowly being rolled out every other week.
Anyone heard anything about more consuls or named characters since it has been quite quiet on that front since they rolled out the campion and master of signals.
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Post by: Haighus
Looky Likey wrote:Its biggest weakness, apart from not having a single collated list of wargear, is the lack of dedicated fast attack units.
The Magos are amazingly customisable, so the lack of options at HQ isn't a major issue as you can build the Magos out to fit any role you want. Cheaper troop options wouldn't hurt, but the list is very much an elite, small number of bodies, army at the moment.
Cheap in money or points? The Thralls are very cheap in points, but cost a lot to purchase.
Also, there are dedicated fast attack choices, just FW hasn't produced the models for them yet. I'm looking forward to the Vorax automata personally, I want to see how FW remake the old Crusader robot.
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Post by: Looky Likey
I forgot about those!
The lancer is a lovely kit, wip on mine by my friend.
1
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Post by: Medium of Death
Is it just me or does the Thanatar look like it has two sets of feet for posing purposes? or is it some weird foot assembly thing?
Do we reckon that the ammo feed will be relatively easy to repose by heating it? Would be good if that arm could be put into a firing pose.
1
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Post by: Baragash
Two sets of feet, standing and walking I think. I believe at least some of the Contemptor models have also had 4 feet..
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Post by: STC_LogisEngine
the contemptors come with 2 sets of feet, walking and running, yes.
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Post by: Bloodhorror
As did the Castellax for that matter
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Post by: reds8n
http://www.forgeworld.co.uk/News/FORGE_WORLD_BULLETIN_23.html
Monday 30th of June, 2014
FORGE WORLD BULLETIN #23
Not so long ago I showed you the Mechanicum messenger bag, and if you were at the Horus Heresy Weekender you may already have one yourself. This week I got my first look at the next design and I hear it’ll be on sale at the Warhammer 40,000 Open Day. It’s perfect for those of you who have rejected the false emperor, though it’s not only Horus Heresy books it can hold.
The new messenger bag can carry your Imperial Armour books with plenty of room to spare.
In the Forge World office, our web expert Paul Mooney is known as a true son of Macragge. Paul has been painting Ultramarines for nearly five years. His army features a Caestus Assault Ram and Sicaran Battle Tank, along with units including a Tactical Support Squad with Volkite Calivers and a Command Squad converted using the MkII Power Weapons Set.
A small task force from Paul’s army.
Paul also has a contingent of walkers, including a MkIV Dreadnought and a Relic Contemptor Dreadnought. As with all his vehicles, he has used etched brass and Ultramarines icons to great effect. Paul is planning on adding Scimitar Jetbikes and a squad of Terminators next, though he’s undecided on whether they’ll be in Cataphractii or Tartaros pattern armour. Keep an eye on this bulletin for updates on Paul’s army in the future.
Paul’s Ultramarines Legion continues to grow.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
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Post by: H.B.M.C.
This is the point where I ask why his Ultramarine Legion army has white-headed Marines? Unless something's changed, the white helmets for veterans was done in respect of the 1st Company after the Battle of Macragge? They shouldn't have them during the Horus Heresy.
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Post by: Paradigm
I'm pretty sure the white helmets for Ultramarine Vets is part of the original heraldic scheme, rather than something later adopted. (I may be wrong, though).
I think there were some limited Mk VII parts around towards the end of the HH and just after, so it's not unreasonable that command elements might have them.
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Post by: reds8n
That looks like a new cover for the revised IA 4 yes ?
Old/current one
49729
Post by: Melcavuk
Yup, definately looks to be a different cover.
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Post by: zedmeister
(Removing original reply as I was talking rubbish) Ooo good spot. Secret teaser in otherwise dull news post!
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Post by: Melcavuk
Which doesnt look the same as:
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Post by: H.B.M.C.
Well spotted. And it makes sense to give it a new cover. After all, the Trygon is now a regular plastic GW mini, not a FW one.
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Post by: Haighus
Paradigm wrote:I'm pretty sure the white helmets for Ultramarine Vets is part of the original heraldic scheme, rather than something later adopted. (I may be wrong, though).
I think there were some limited Mk VII parts around towards the end of the HH and just after, so it's not unreasonable that command elements might have them.
Yeah, just had a look through my copy of Insignium Astartes, and white helms for Veterans just seems to be the Ultramarines norm. Nothing mentioned about Macragge.
Mk VII was developed by the end of the Heresy, and the arm pieces look almost identical to Mk 4 arms anyway, so it could very easily just be an Artificer suit, or late Heresy. Seeing as Legion Command squads come with artificer armour, I would just say it is a unique, up-armoured version of Mk 4.
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Post by: sing your life
That Assault Ram in the bulletin is really nicely painted, but I still think it's a horrid sculpt.
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Post by: Medium of Death
Yeah, I don't recall the Ultramarines having White in their armour during the Heresy. I always thought it was Blue and Yellow, perhaps retconned to Gold now.
It looks like it's the new big beasty on the cover. Hopefully the next Bulletin will be the reveal.
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Post by: H.B.M.C.
The yellow-to-gold got added in as Sicarius' personal interpretation of the Codex. I think they just wanted to use something better than bright yellow, but it's nice that they came up with an in-universe explanation.
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Post by: Brother Weasel
Yellow and gold are the same in heraldry
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Post by: Medium of Death
I like this piece of art that uses both yellow and gold.
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Post by: H.B.M.C.
And I hope we get those helmets for the Ultramarines.
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Post by: Haighus
Me too- they're ace! Useful for Imperial Fists too
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Post by: Medium of Death
Hopefully when we start to see the Legion MK.V & VI armours we'll see those helmets. I'm hoping the Legion Heresy armour is a tad more varied than the current standard Heresy armour.
Noticed that the Knight Lancer isn't under the Heresy section. Thought it might have been in with Mechanicum. Apparently not.
Also, does anybody know where the WIP pictures of something like the bellow image are? I've looked through the thread and can't find them. IIRC the rider of the plinth has a horse skull face mask.
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Post by: warboss
Once you get the legs and torsos assembled, could you post a side by side pic of them together?
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Post by: Dheneb
Medium of Death wrote:
Also, does anybody know where the WIP pictures of something like the bellow image are? I've looked through the thread and can't find them. IIRC the rider of the plinth has a horse skull face mask.
That's the Magos Prime on an Abeyant. They showed it at the weekender, about 20 pages ago, but I don't know if there are WIPs of it.
35006
Post by: Medium of Death
Aha! Thanks for the title. A quick google search and I've found them.
Reposting to save my sanity.
3
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Post by: pax_imperialis
is there an eta on perturabo? arrrrghhh why are you so much cooler than gw forgeworld? why?
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Post by: Fireball
Torsos for Imperial Fists and World Eaters as well as two new Razorback turrets are now available for pre-order ...
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Post by: H.B.M.C.
FW finally jumps on the Razorback turret bandwagon. What's next? Hydra turrets and greatcoat Orks?
722
Post by: Kanluwen
I'm really surprised we're seeing a new Plasma/Lascannon turret. I didn't even realize the old one had vanished.
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Post by: angelofvengeance
Loving the Imperial fist legion torsos. Nice and blingtastic. Not sure about the fist crotchplate lol.
Might have to get a Razorback Lascannon/twin plasma and Twin assault cannons turret. Looks better than using a Land Raider!
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Post by: whalemusic360
There was an old Las/Plas turret?
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Post by: Kanluwen
I thought there was, but I can't find it in any of my old catalogs.
I blame the process of waking up.
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Post by: zedmeister
You mean this old thing?
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Post by: sing your life
The Razorback turrets surely look good. But £13.50 for each turret is too much 4 me.
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Post by: Rayvon
They do heavy bolter, las cannon and multi melta razorback turrets, I think they used to do an assault cannon one as well, I dont remember there being a las plas one, although I could be wrong.
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Post by: Snrub
Those Ultramarine rhino doors are new aren't they?
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Post by: sing your life
Snrub wrote:Those Ultramarine rhino doors are new aren't they?
I think the SM chapter resin doors have been available since the late 90s.
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Post by: nels1031
Snrub wrote:Those Ultramarine rhino doors are new aren't they?
I'll have to double check, but I think it's a painted brass etch icon from the UM brass etch set.
Yep, it is.
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Post by: Snrub
nels1031 wrote:I'll have to double check, but I think it's a painted brass etch icon from the UM brass etch set.
Yep, it is.
Ah, nice one.
Didn't think of the brass etch.
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Post by: cincydooley
Those new torsos are just fantastic. Love em.
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Post by: Medium of Death
One thing I don't like about some of the torsos that FW puts out is that they are too unique.
For example the WE ones have some personalised chains and will look a bit weird repeating. If they were sold as a pack of ten with 5 more of the plain ones (middle and left middle) then it might be a bit better. As it stands I couldn't see myself using these. On the other hand the Imperial Fists ones are great. Generic enough to be repeated while being characterful.
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Post by: gorgon
My plan is to just mix some of the WE torsos across the army and not replace them all. So I shouldn't have any repetition problems.
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Post by: cincydooley
I usually use the specialized torsos for my 'veteran's or special characters.
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Post by: Formosa
I just got 30 marines of varied marks and threw them all in a pile to represent all the scavenged equipment for my loyalist world eaters.
1
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Post by: TyraelVladinhurst
my favorite, new Razorbacks just look....blah to me, same for the new rhino and predator
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Post by: Zuul
I'm right there with ya. Where I live the national guard m117s are used for search and rescue during blizzards so mkii rhino hull is about as exotic feeling as a fire truck or crown victoria.
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Post by: MadMuzza
Need IF Shoulder pads...
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Post by: Pacific
They've been available for years mate, 'Steam Knights' set from Maxmini (one on the right)
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Post by: reds8n
http://www.forgeworld.co.uk/News/FORGE_WORLD_BULLETIN_24.html
Monday 7th of July, 2014
FORGE WORLD BULLETIN #24
This week in the Forge World Studio, whilst discussing with Andy Hoare his ever-expanding Emperor’s Children Legion, featured in this bulletin a few weeks ago, he showed me the latest addition to the army. It’s a fantastically painted and weathered Cerastus Knight-Lancer, the first of a full detachment Andy has planned.
The first Knight in Andy’s Household.
That’s certainly not the only Knight being worked on in the Forge World Studio. More than a few are being painted by members of the Design team for their own collections, and I’ll make sure you get to see them when they’re finished. Not only that, but I caught sight of this being worked on by Daren Parrwood.
A new Knight being worked on in the Forge World Studio.
Ian Stickland’s Iron Warriors featured in a previous bulletin and I said I’d keep you updated with his progress. Since then Ian has painted more MkIII Armoured Tactical Squads, a Land Raider Proteus and a Sicaran Venator, which adds some much needed tank-destroying firepower to his force. Next on Ian’s list is a Legion Basilisk for some truly long range artillery.
The new additions to Ian’s Legion.
That’s all from me for now. Make sure you check back soon for more from the Forge World Studio.
Chris.
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Posted by Forge World
67097
Post by: angelofvengeance
I'm guessing that's some sort of twin linked Avenger Mega Bolter armament for the new Knight
34339
Post by: STC_LogisEngine
Probably, though I have hopes for something with a higher volume of fire or heavier impact, it feels a tad weak with a R36 twl s6 ap3 heavy7 gun from a dedicated gun platform compaired to the other ranged loadouts like the Cerastus' R18 s7 ap2 heavy6 from it's lance-discharge and the Paladin's rapid-fire battlecannon's R72 S6 Ap3 Ordnance3 5" Blast. It feels like they have to let it bump up to full Vulcan Megabolter to make it scale properly or having it take a massive points-hike downwards.
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Post by: Tannhauser42
STC_LogisEngine wrote:Probably, though I have hopes for something with a higher volume of fire or heavier impact, it feels a tad weak with a R36 twl s6 ap3 heavy7 gun from a dedicated gun platform compaired to the other ranged loadouts like the Cerastus' R18 s7 ap2 heavy6 from it's lance-discharge and the Paladin's rapid-fire battlecannon's R72 S6 Ap3 Ordnance3 5" Blast. It feels like they have to let it bump up to full Vulcan Megabolter to make it scale properly or having it take a massive points-hike downwards.
It would depend on what the other arm has, as well as whatever special rules the model might have. I still think it will be a TL Avenger Bolt Cannon instead of a Vulcan Mega Bolter.
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Post by: Looky Likey
The extra shot and range coupled with being TL seems to balance the lance against the avenger, its a much better MEQ killer killing nearly 2 more marines while the lance is better against armour. The mega bolter would down value the Warhound as the Knight would also likely have a D weapon meaning it is nearly half the points but much close in output (only down the carapace weapon) for a close combat build. Obviously a turbo laser warhound is a stronger build but not everybody wants to play that build.
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Post by: angelofvengeance
I said the Avenger mega bolter slight difference to Vulcan Mega bolter- as in the one the Ravenwing Nephilim fighter has?
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Post by: MajorStoffer
Uh, guys, the Vulcan Mega Bolter is a wee bit different, and is something FW likes to hand out like candy to superheavies.
St6 Ap3 Heavy 15. Traditionally, if the vehicle using it doesn't move, it can fire twice.
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Post by: angelofvengeance
Twin linked VMB seems too large to fit on a Knight. They mount them on Warhounds easily enough. A knight though I don't think is feasible.
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Post by: STC_LogisEngine
Well, you do know that an avenger boltcannon is exactly 1/2 vulcan right? Same stats but half the shots, also it has the same model when it comes to the gatling barrel. 2 Boltcannons +1 shot equals a VMB.
So, essentially a twl. boltcannon IS a VMB, twl and half the shots probably to represent the limited ammunitionstores avalible compared to a dedicated super-heavy tank chassi or titan.
A note on the nephilim though, it has a wierd downgraded avenger boltcannon, with ap4 instead of ap3 and heavy 5 insted of 7.
As for balancing it vs the lance on the Lancer,. well.. I don't agree, the Lancer is a first-strike, close-combat knight completely specced to do one thing - close as fast as possible and charge other super-heavy walker and gargantuan creatures, it is in no way a ranged platform, the primary use for it's shooting seems to be the application of the Concussive USR on it's target: yet again to ensure that it strikes first when it charges.. This guy has some kind of chainfist and (what appears to be) an twl avenger boltcannon, wich kind of confuses it's role, as a chainfist would indicate it's primary CC-targets to be fortifications but it's primary ranged weapon is intended to tackle MC's and light vehicles at medium range.
The other variant in the works has a flame-cannon (same weapon as the malcador infernus, an S7 Ap3 Hellstrom thing) and some sort of a powersword.. I wonder where they are going with this to be honest.
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Post by: Looky Likey
angelofvengeance wrote:I said the Avenger mega bolter slight difference to Vulcan Mega bolter- as in the one the Ravenwing Nephilim fighter has?
The Avenger Mega Bolter is worse compared to the Avenger Bolt Cannon, 48" vs 36", S6 vs S6, heavy 5 vs. heavy 7, AP4 vs. AP3. FW have been sticking to the Bolt Cannon version while the Avenger Mega Bolter version seems to be DA only.
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Post by: Azreal13
Of course, the AMB/ABC/VMB could only be half the story, there may be another weapon, either melee or ranged, to complement it.
34339
Post by: STC_LogisEngine
Yes, as previously mentioned; a chainfist.
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Post by: gianlucafiorentini123
How long does FW UPS shipping normally take?
72249
Post by: beast_gts
1-3 days. If you're worried call them and get the tracking number.
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Post by: DaddyWarcrimes
pax_imperialis wrote:is there an eta on perturabo? arrrrghhh why are you so much cooler than gw forgeworld? why?
Forgeworld is better than GW Prime because they've carved that niche out for themselves. Much like Toyota launching Lexus, Honda launching Acura, and Nissan creating Ifiniti, GW Prime built a premium product division marked by vastly improved customer service and customer relations, reduced availability, massively improved production value in their printed products, and a premium price point.
Unfortunately, Forgeworld is becoming a victim of its own success. Their business is growing faster than they can scale up production and the quality of some products (like every Stormeagle and Fire Raptor and Spartan) isn't what it should be. However, they're still extremely eager to make the mistakes right when it comes to sending replacement parts.
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Post by: Looky Likey
Have you had the shipping email from FW yet? Normally next day for me once I have the shipping notice. FW can take a few days to pack the order.
Anybody thinking FW is bad currently they are lightning fast compared to how they were a few years ago when Apoc first launched, they took months to ship nearly all orders as they were completely swamped.
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Post by: gianlucafiorentini123
Thanks, got the email this morning it's just that I'll be going away for a few days on Thursday and wanted to know if it would be there before I left.
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Post by: Eldercaveman
7-14 days, not really sure this is the right place for that question though.
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Post by: Bloodhorror
Just placed an Order for a Dark Eldar Reaper (Irrelevant)
And for a Thanatar Siege Automata  !
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Post by: Shandara
What sorcery is this.. FW open day.. here in Holland..?
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Post by: reds8n
We'll expect full and detailed reports.
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Post by: kronk
Rayvon wrote:They do heavy bolter, las cannon and multi melta razorback turrets, I think they used to do an assault cannon one as well, I dont remember there being a las plas one, although I could be wrong. There was a metal one for the older style Rhino/Razorbacks. I have one, but haven't painted it, yet. That's it!
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Post by: angelofvengeance
I actually quite liked that turret. Wish they'd not killed it off!
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Post by: Looky Likey
My Thanatar arrived today, smaller than I was expecting, fraction smaller than a Mega Dread, which is a fair bit smaller than a Knight.
Nice kit to put together although the ammo belts are far too small, they will only reach with the arms in a few positions no matter how much you heat and reshape them. This is unlike the Castellax whose ammo belts are proportionally much longer and connect two mostly fixed points...
Excuse the build quality, I've greenstuffing to do tonight on this lot.
1
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Post by: Koppo
Looky Likey wrote:
Nice kit to put together although the ammo belts are far too small, they will only reach with the arms in a few positions no matter how much you heat and reshape them.
You might want to have a look at Zinge's stuff, they do some excellent flexible resin ammo belts. http://zinge.co.uk/index.php?route=product/category&path=17_70
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Post by: Looky Likey
ooh ta, I'll get my tape measure out.
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Post by: Ustrello
Is it me or does it look like the new knight will solely be a weapons platform with no cc weapons?
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Post by: Generalstoner
It does look that way. A Vulcan mega-bolter and perhaps choice of battle cannon or melts weapon in other. It would fill a spot nicely in a knight army.
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Post by: Ustrello
Generalstoner wrote:It does look that way. A Vulcan mega-bolter and perhaps choice of battle cannon or melts weapon in other. It would fill a spot nicely in a knight army.
Thats what I thought also but in an earlier bulletin on the vulcan megabolter arm the knight had a flamer of some sort. So maybe its an anti infantry knight or they will be making multiple weapons kinda like the titans
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Post by: kingjayko
Wow. It feels like a dream!
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Post by: The_Minsk
The new knight has a chain fist on the other arm. google forgeworld imperial knight and you will find images of a few varients
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Post by: BrookM
Chances are this will be held at the RAI and I'm not sure what they're planning on doing here, unless they bring along event-only models or something.
What are the event-only models for this year by the way?
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Post by: BrookM
Navigator looks fun, but I loathe to think of the line to their booth and having to face the disappointment of the Ebay crowd snatching up multiple models first.
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Post by: whalemusic360
Ustrello wrote: Generalstoner wrote:It does look that way. A Vulcan mega-bolter and perhaps choice of battle cannon or melts weapon in other. It would fill a spot nicely in a knight army.
Thats what I thought also but in an earlier bulletin on the vulcan megabolter arm the knight had a flamer of some sort. So maybe its an anti infantry knight or they will be making multiple weapons kinda like the titans
The Vulcan has a big Chainfist, the Flamer dude has a Sword.
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Post by: Ustrello
The_Minsk wrote:The new knight has a chain fist on the other arm. google forgeworld imperial knight and you will find images of a few varients
Ah figures. So does that take care of the last two variants of knights?
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Post by: gianlucafiorentini123
BrookM wrote:Navigator looks fun, but I loathe to think of the line to their booth and having to face the disappointment of the Ebay crowd snatching up multiple models first.
If they don't have it they'll normally ship it to you for free.
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Post by: pax_imperialis
Ustrello wrote:Is it me or does it look like the new knight will solely be a weapons platform with no cc weapons?
pics?
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Post by: kronk
BrookM wrote:Navigator looks fun, but I loathe to think of the line to their booth and having to face the disappointment of the Ebay crowd snatching up multiple models first.
When FW was at GenCon, I went day 2 to their booth as the line was shorter, and they still had tons of the exclusive books and minis for sale.
That's no guarantee that they will at a GW specific even like Open Day, but there you go.
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Post by: Kanluwen
BrookM wrote:Navigator looks fun, but I loathe to think of the line to their booth and having to face the disappointment of the Ebay crowd snatching up multiple models first.
FW is supposed to be really good about making it so that the 'EBay crowd" get picked up on very quickly and have their sales curtailed.
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Post by: BrookM
We can only hope, though Europe isn't exactly the UK or the US.
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Post by: Goatmoerser
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Post by: Medium of Death
A swing and a miss.
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Post by: Kosake
Fail. Would look better on fantasy table than it does in 40k.
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Post by: Slinky
I like 'em.
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Post by: zedmeister
Really? I think they look pretty spiffing.
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Post by: reds8n
I don't think they're bad as such, maybe just ...hmm... a bit too predictable/pedestrian maybe ?
Shields are cool though.
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Post by: Shadox
They look okay, not as good as the Pyroclasts tough.
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Post by: Paradigm
I think those are pretty nice. They're not as overloaded with detail as some models, still plenty good, and do fit the aesthetic of the Sallies.
I suppose some of the criticism might come from the fact that they look like TH/SS Terminators, where the Deathshroud, Pheonix and Red Butchers have all had a very different armament and look.
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Post by: PapaSoul
I won't judge them until I see them painted by someone else. Forgeworld has a habit of dropping the ball when it comes to showcasing their models. Something I've never been able to understand.
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Post by: Haighus
Paradigm wrote:I think those are pretty nice. They're not as overloaded with detail as some models, still plenty good, and do fit the aesthetic of the Sallies.
I suppose some of the criticism might come from the fact that they look like TH/ SS Terminators, where the Deathshroud, Pheonix and Red Butchers have all had a very different armament and look.
TH/ SS Terminators had to come from somewhere though- I don't think people will like it if they start producing IF Terminators either, because they use lots of Indomitus pattern Terminator armour, with assault cannons and Vigil pattern Storm Shields, so basically are just 40k Terminators without Cyclones. Not Heresy enough. Doesn't bother me personally, I like the Indomitus pattern, would be cool if FW released a Heresy-era upgrade pack to make GW suits look better.
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Post by: Medium of Death
I like the shields and the hammers.
I just think it's packed with too much detail but at the same time lacks detail. So it's crowded with Salamander iconography, but the armour itself lacks detail.
The mid section is just plain. No belt, the top portion of the legs just looks unfinished and overall is just far too busy with assorted crap. I don't think the colour scheme helps in that regard.
Oddly enough it's from the same sculptor who gave us these.
I think they are the perfect blend of ornate design and armour detail.
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Post by: Paradigm
Haighus wrote: Paradigm wrote:I think those are pretty nice. They're not as overloaded with detail as some models, still plenty good, and do fit the aesthetic of the Sallies.
I suppose some of the criticism might come from the fact that they look like TH/ SS Terminators, where the Deathshroud, Pheonix and Red Butchers have all had a very different armament and look.
TH/ SS Terminators had to come from somewhere though- I don't think people will like it if they start producing IF Terminators either, because they use lots of Indomitus pattern Terminator armour, with assault cannons and Vigil pattern Storm Shields, so basically are just 40k Terminators without Cyclones. Not Heresy enough. Doesn't bother me personally, I like the Indomitus pattern, would be cool if FW released a Heresy-era upgrade pack to make GW suits look better.
Oh yeah, I wasn't complaining about that myself, I was just suggesting that that may be the cause of some people's disappointment.
Did the IF use Indomitus pattern in the HH? If so, that might save me a bit of cash on my HH IF army. What's a Vigil Patter SS, or is that just the normal one
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Post by: prowla
I think they are pretty solid - the paint job isn't the best though, they actually look better unpainted. The armour looks pretty nice, but I agree the shields and hammers could have used some extra scifi elements to them.
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Post by: kronk
I rather like these. Beauty is in the eye of the beholder.
And my mirror. Hey!
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Post by: Carlson793
Paradigm wrote:I think those are pretty nice. They're not as overloaded with detail as some models, still plenty good, and do fit the aesthetic of the Sallies.
I suppose some of the criticism might come from the fact that they look like TH/ SS Terminators, where the Deathshroud, Pheonix and Red Butchers have all had a very different armament and look.
Ditto on the look (about my only criticism on that score is their shoulder diamond markings appear a bit deep). My concern is they chose to go with the non-base version of the squad - I'd rather have a base model and choose the different weapon loads...but then I guess that just means more sales of FW Cataphractii hand/arm/weapon bits.
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Post by: angelofvengeance
I quite like em  . Look smashing!
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Post by: Hulksmash
I quite like them. Not my favorite of the terminators released so far but quite nice. The plan for me personally is to eventually get every primarch with a bodyguard of his elite warriors and get them painted up for display. These will work just fine for when we get Vulkan
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Post by: Haighus
Carlson793 wrote: Paradigm wrote:I think those are pretty nice. They're not as overloaded with detail as some models, still plenty good, and do fit the aesthetic of the Sallies.
I suppose some of the criticism might come from the fact that they look like TH/ SS Terminators, where the Deathshroud, Pheonix and Red Butchers have all had a very different armament and look.
Ditto on the look (about my only criticism on that score is their shoulder diamond markings appear a bit deep). My concern is they chose to go with the non-base version of the squad - I'd rather have a base model and choose the different weapon loads...but then I guess that just means more sales of FW Cataphractii hand/arm/weapon bits.
Edit: Fail by me- got confused because the legs look like Tartaros.
Paradigm wrote:Haighus wrote: Paradigm wrote:I think those are pretty nice. They're not as overloaded with detail as some models, still plenty good, and do fit the aesthetic of the Sallies.
I suppose some of the criticism might come from the fact that they look like TH/ SS Terminators, where the Deathshroud, Pheonix and Red Butchers have all had a very different armament and look.
TH/ SS Terminators had to come from somewhere though- I don't think people will like it if they start producing IF Terminators either, because they use lots of Indomitus pattern Terminator armour, with assault cannons and Vigil pattern Storm Shields, so basically are just 40k Terminators without Cyclones. Not Heresy enough. Doesn't bother me personally, I like the Indomitus pattern, would be cool if FW released a Heresy-era upgrade pack to make GW suits look better.
Oh yeah, I wasn't complaining about that myself, I was just suggesting that that may be the cause of some people's disappointment.
Did the IF use Indomitus pattern in the HH? If so, that might save me a bit of cash on my HH IF army. What's a Vigil Patter SS, or is that just the normal one
A Vigil pattern Storm Shield is identical to a 40k Storm Shield, may only be taken by IFs in Terminator armour. Is cheaper for Terminators in Cataphractii armour.
As for Imperial Fist use of Terminator armour:
"The Imperial Fists were among the strongest proponents of the development of Tactical Dreadnought Armour, and fielded a large number of squads equipped in all patterns of the so-called Terminator armour. Notably, they also were amongst the first to field significant numbers of the Indomitus pattern produced by the forges of Deimos."
Quoted from Book 3. I know what you mean about saving cash- I'm planning to get a mixture for my IF force. The biggest issue is the Crux Terminatus on the shoulder of GW ones, but I have some Black Templar Terminator pads I'll replace them with, so most of my Terminators will have veteran honours.
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Post by: Leggy
Absolutely gorgeous. Tempted to paint up a small detachment of Salamanders just as an excuse to buy these.
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Post by: Paradigm
Haighus wrote: Paradigm wrote: Did the IF use Indomitus pattern in the HH? If so, that might save me a bit of cash on my HH IF army. What's a Vigil Patter SS, or is that just the normal one
A Vigil pattern Storm Shield is identical to a 40k Storm Shield, may only be taken by IFs in Terminator armour. Is cheaper for Terminators in Cataphractii armour. As for Imperial Fist use of Terminator armour: "The Imperial Fists were among the strongest proponents of the development of Tactical Dreadnought Armour, and fielded a large number of squads equipped in all patterns of the so-called Terminator armour. Notably, they also were amongst the first to field significant numbers of the Indomitus pattern produced by the forges of Deimos." Quoted from Book 3. I know what you mean about saving cash- I'm planning to get a mixture for my IF force. The biggest issue is the Crux Terminatus on the shoulder of GW ones, but I have some Black Templar Terminator pads I'll replace them with, so most of my Terminators will have veteran honours. Cheers, my HH force is a painting-only project at the moment so I don't have the books, so that was helpful. Veteran Honours symbols and the like are dead easy to do with green stuff, so the Crux Terminatus should be nothing a file and some GS can't fix.
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Post by: Crazyterran
If I ever start a Salamanders Army... I know what's escortign Vulkan He'stan into battle...
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Post by: Commander Cain
The shoulder pads on the right of all the models look very badly sculpted but the rest of the model looks decent. Awful paintjob of course but I think we are all used to that in FW infantry by now...
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Post by: Tannhauser42
I like them overall, but I still dislike the over abundance of the drake skin bling on Salamanders models.
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Post by: Haighus
Tannhauser42 wrote:I like them overall, but I still dislike the over abundance of the drake skin bling on Salamanders models.
I guess it is a physical representation of their increased resistance to flame-based weapons as well as their dragon imagery.
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Post by: Fireball
Hulksmash wrote:The plan for me personally is to eventually get every primarch with a bodyguard of his elite warriors and get them painted up for display. These will work just fine for when we get Vulkan 
good to know that I am not the only one trying that ...
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Post by: timd
And they are all left handed?
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Post by: Da Butcha
The helms and hammers look too plain compared to the rest of the model. I also don't care for the Tartarus pattern armor, as I like the broader stance and look of the other armor patterns, so that is a strike against them for me.
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Post by: Tannhauser42
Da Butcha wrote:The helms and hammers look too plain compared to the rest of the model. I also don't care for the Tartarus pattern armor, as I like the broader stance and look of the other armor patterns, so that is a strike against them for me.
Except, they're not in Tartaros patter terminator armor, they're in the Cataphracti pattern...
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Post by: STC_LogisEngine
I guess they are ok, but then again I have never liked the Salamanders, nor their iconagraphy to any great degree. I suspect it's the idea to paint flames everywhere that puts me off, also, the idea to combine an intense green with orange and red? It's fething murder to the senses, learn to combine colours for feth's sake!
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Post by: Haighus
I'm not sure if the hand they are holding their shields in means they have to be left-handed. The Firedrakes, from their Forge World description, are said to value resilience and endurance, so therefore it would make sense for them to favour their defensive equipment in their stronger hand, as opposed to their offensive weapon, so that they may be more resilient warriors.
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Post by: shade1313
Haighus wrote:
I'm not sure if the hand they are holding their shields in means they have to be left-handed. The Firedrakes, from their Forge World description, are said to value resilience and endurance, so therefore it would make sense for them to favour their defensive equipment in their stronger hand, as opposed to their offensive weapon, so that they may be more resilient warriors.
Still visually a downside for me.
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Post by: kryczek
Again i think the models look better without paint. We're going to see so many smarter paint jobs down the road.
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Post by: Haighus
shade1313 wrote:Haighus wrote: I'm not sure if the hand they are holding their shields in means they have to be left-handed. The Firedrakes, from their Forge World description, are said to value resilience and endurance, so therefore it would make sense for them to favour their defensive equipment in their stronger hand, as opposed to their offensive weapon, so that they may be more resilient warriors. Still visually a downside for me.
Fair enough. Just realised there is probably another reason for their "left-handed"ness. All of the Cataphractii weapon packs have only left-handed CCWs, to complement the bolters, and the shield replaces the combi-bolter, so having right handed shields means the ccw can be swapped out for any of the Cataphractii weapons.
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Post by: Sidstyler
STC_LogisEngine wrote:I guess they are ok, but then again I have never liked the Salamanders, nor their iconagraphy to any great degree. I suspect it's the idea to paint flames everywhere that puts me off, also, the idea to combine an intense green with orange and red? It's fething murder to the senses, learn to combine colours for feth's sake!
I actually think it can look really good in some cases.
Personally I don't like the Firedrakes paint job because they're not bright enough. Like most FW Space Marines they look too dirty and bland, not like what I imagine when I think of medieval-style heraldry and colors. Might as well paint them all brown and gray, really.
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Post by: timd
Haighus wrote:
Just realised there is probably another reason for their "left-handed"ness. All of the Cataphractii weapon packs have only left-handed CCWs, to complement the bolters, and the shield replaces the combi-bolter, so having right handed shields means the ccw can be swapped out for any of the Cataphractii weapons.
That's probably the case, but its still pretty sinister...
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Post by: H.B.M.C.
I think it's the paint job that's killing the Fire Drakes. They look fine in raw resin. Giving them dark heads to match Salamander skin complexion was an odd choice.
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Post by: spiralingcadaver
Too much texturing, in my opinion. If I got 'em, I'd probably mix and match with regular terminators to spread out the over-detailing.
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Post by: Bloodhorror
I've got to wait till September?!
Damn it :(!
On the other hand... The Hive are finally getting a Tyranid Book  !
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Post by: Wilson
Bloodhorror wrote:I've got to wait till September?!
Damn it :(!
On the other hand... The Hive are finally getting a Tyranid Book  !
Nooooo that's the date of the Amsterdam open day - which I'm really tempted to go to! Amsterdam is an awesome city.
I think this book will release around August time! At least I bloody hope it does!
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Post by: BrookM
Well now, I wonder how fethed up the ass the Elysian list is this time round in terms of points and other stuff.
Who am I kidding, looks like I finally found an excuse to attend the upcoming event. I've always loved IA4 and the D-99 list, it's what made me buy Elysians in the first place.
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Post by: reds8n
Tuesday 14th of January, 2014
FORGE WORLD BULLETIN 25
The Forge World Studio has been gearing up for our summer events. This weekend we'll be at both the Warhammer 40,000 Open Day and the Manchester MCM Comic Con. For those of you in the US, Gen Con 2014 is just around the corner and the first Forge World European Open Day is being held in Amsterdam in September, more news on that soon!
With all these events coming up, I wanted to show you one of the new releases that we'll have at the shows - Imperial Armour Volume 4 – Second Edition: The Anphelion Project. I managed to get a few minutes alone with an advance copy and it’s not only Tyranids which are featured, the Elysian Detachment D-99, the Red Scorpions and the Anphelion Project campaign are all fully updated too.
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Post by: BrookM
Reading up on placing pre-orders for events, they want you to call it all in these days? What the hell, back then you could just mail them a list of the stuff you wanted..
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Post by: Medium of Death
Maybe we'll finally see the Elysian Stormtroopers.
I wonder if they'll expand the scope of the conflict beyond the first book? Perhaps have a section that explores what happens after contact was lost.
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Post by: H.B.M.C.
I gotto say, I wasn't a fan of the Lancer as imagined by Forge World, but seeing it with this paint job changes my tune:
BrookM wrote:Well now, I wonder how fethed up the ass the Elysian list is this time round in terms of points and other stuff.
It's Forge World. They make pretty books with terrible rules. We all know that by now.
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Post by: angelofvengeance
I like that pic HBMC- kinda says "Strike a pose!"
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Post by: BrookM
H.B.M.C. wrote:It's Forge World. They make pretty books with terrible rules. We all know that by now. 
I'll be happy enough to have Elysian rules that are both 7th edition and more in line with the new Astra Blah-blah army list. Having witches tell me to use the "updated" list from IA3 isn't funny anymore, especially after the new Astra Blah-blah codex hit with improved costs on a lot of stuff. Automatically Appended Next Post: Medium of Death wrote:Maybe we'll finally see the Elysian Stormtroopers.
I wonder if they'll expand the scope of the conflict beyond the first book? Perhaps have a section that explores what happens after contact was lost.
I personally hope not, these veterans look nothing like regular Elysians.
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Post by: Eldercaveman
The book is more Codex Red Scorpions than anything else, I saw the going to print copy at the Forge World open day, which I imagine probably got held and edited for 7th. But you can expect a new iteration of Commander Culns rules, now making him playable as Veteran Sgt, Captain and Commander.
Red Scorpion relics, mostly the swords that are mentioned.
A new Red Scorpion character dreadnought, but no model, it is intended to use the chaplain dreadnaught.
All the other Red Scorpion rules, warlord traits, chapter tactics etc rolled into one place.
The D-99 will just have an updated army list.
Nids get a new model, updated rules for mioetic spores, stone crushers (who will be awesome), points drops on the Malonthrope, with a new challenge mechanic and moved to elites. The rules for the chimneys and digestion pools have been removed.
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Post by: BrookM
I wonder.. Will Elysian sergeants be allowed to carry regular lasguns again or will they force the horrible laspistol and ccw combo upon us again.
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Post by: Armorum Ferrum
Guys did anyone notice that the Knight behind the Cerastus on the right seems to have a power fist instead of a chainsword... ?
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Post by: Medium of Death
IA4 Sounds slightly disappointing. I hope there is more to it than what has been seen at the open day.
Armorum Ferrum wrote:Guys did anyone notice that the Knight behind the Cerastus on the right seems to have a power fist instead of a chainsword... ?
Well spotted!
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Post by: HungryTaz
I hope they re-release the terrain from the book.
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Post by: Eldercaveman
I asked the author about it and he said there just wasn't a demand for it.
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Post by: HungryTaz
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
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Post by: warboss
H.B.M.C. wrote:I gotto say, I wasn't a fan of the Lancer as imagined by Forge World, but seeing it with this paint job changes my tune:

Interesting. I wouldn't have guessed from the previous pics that it was so much taller than the regular knights.
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Post by: Eldercaveman
warboss wrote: H.B.M.C. wrote:I gotto say, I wasn't a fan of the Lancer as imagined by Forge World, but seeing it with this paint job changes my tune:

Interesting. I wouldn't have guessed from the previous pics that it was so much taller than the regular knights.
Does anyone else feel like it's the supermodel of Knights, and the others are in the background saying 'Real Knights have curves?'
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Post by: Desubot
Has that games workshop/40k "Expansion" thing always been at the bottom corner?
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Post by: Eldercaveman
HungryTaz wrote:
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
The stonecrusher will be a beast, it has a 3+ instead of 2+ now but every roll to wound, suffers a -3 or -2 (can't remember which) . So a 2+ to wound would only ever wound on a 4+.
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Post by: Alpharius
It is times like this that I remember just how small the Imperial Knight is - it is still surprising to me though!
When I saw a picture of the Knight next to the Stompa...wow!
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Post by: Wilson
Eldercaveman wrote: HungryTaz wrote:
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
The stonecrusher will be a beast, it has a 3+ instead of 2+ now but every roll to wound, suffers a -3 or -2 (can't remember which) . So a 2+ to wound would only ever wound on a 4+.
Any updates on stats/ points? What does the new thing do!
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Post by: Eldercaveman
Wilson wrote:Eldercaveman wrote: HungryTaz wrote:
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
The stonecrusher will be a beast, it has a 3+ instead of 2+ now but every roll to wound, suffers a -3 or -2 (can't remember which) . So a 2+ to wound would only ever wound on a 4+.
Any updates on stats/ points? What does the new thing do!
Honestly the open day was that long ago, the only points drop I can remember is the Malonthrope dropping about 25 points.
The new beasty is a fast attack, Monsterous creature, and I vaguely remember it being like a combo of a ravenour and hive tyrant.
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Post by: BrookM
Also, re: power fist on one of those guys, it could very well be a conversion, seeing as the Knights in question belong to a GW store.
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Post by: Wilson
Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: HungryTaz wrote:
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
The stonecrusher will be a beast, it has a 3+ instead of 2+ now but every roll to wound, suffers a -3 or -2 (can't remember which) . So a 2+ to wound would only ever wound on a 4+.
Any updates on stats/ points? What does the new thing do!
Honestly the open day was that long ago, the only points drop I can remember is the Malonthrope dropping about 25 points.
The new beasty is a fast attack, Monsterous creature, and I vaguely remember it being like a combo of a ravenour and hive tyrant.
I'm pretty gutted about the changes to the stone crusher. I was hoping it would just get a points decrease so I could spam them all over the board. Haha not that would be any good but anyhow.
The new thing sounds cool, but I fear it may not be as cool as I would like... Let's keep all of our fingers crossed!
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Post by: Eldercaveman
Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: HungryTaz wrote:
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
The stonecrusher will be a beast, it has a 3+ instead of 2+ now but every roll to wound, suffers a -3 or -2 (can't remember which) . So a 2+ to wound would only ever wound on a 4+.
Any updates on stats/ points? What does the new thing do!
Honestly the open day was that long ago, the only points drop I can remember is the Malonthrope dropping about 25 points.
The new beasty is a fast attack, Monsterous creature, and I vaguely remember it being like a combo of a ravenour and hive tyrant.
I'm pretty gutted about the changes to the stone crusher. I was hoping it would just get a points decrease so I could spam them all over the board. Haha not that would be any good but anyhow.
The new thing sounds cool, but I fear it may not be as cool as I would like... Let's keep all of our fingers crossed!
Honestly I think the Stonecrusher will be a beast.
It has stuff to help bring down buildings etc but none of that really matters, one of the weapon combinations has the instant death rule.
Pretty sure it's strength 10 base, and hammer of wrath at D3+1 at Ap2!
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Post by: Wilson
Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: HungryTaz wrote:
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
The stonecrusher will be a beast, it has a 3+ instead of 2+ now but every roll to wound, suffers a -3 or -2 (can't remember which) . So a 2+ to wound would only ever wound on a 4+.
Any updates on stats/ points? What does the new thing do!
Honestly the open day was that long ago, the only points drop I can remember is the Malonthrope dropping about 25 points.
The new beasty is a fast attack, Monsterous creature, and I vaguely remember it being like a combo of a ravenour and hive tyrant.
I'm pretty gutted about the changes to the stone crusher. I was hoping it would just get a points decrease so I could spam them all over the board. Haha not that would be any good but anyhow.
The new thing sounds cool, but I fear it may not be as cool as I would like... Let's keep all of our fingers crossed!
Honestly I think the Stonecrusher will be a beast.
It has stuff to help bring down buildings etc but none of that really matters, one of the weapon combinations has the instant death rule.
Pretty sure it's strength 10 base, and hammer of wrath at D3+1 at Ap2!
It's hammer of wrath is ap2?!
50463
Post by: Eldercaveman
Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: HungryTaz wrote:
That is unfortunate. It was pretty cool terrain. I always wanted one of the landing pads and the eBay prices are nuts. Still, I will enjoy updates for my nids!
The stonecrusher will be a beast, it has a 3+ instead of 2+ now but every roll to wound, suffers a -3 or -2 (can't remember which) . So a 2+ to wound would only ever wound on a 4+.
Any updates on stats/ points? What does the new thing do!
Honestly the open day was that long ago, the only points drop I can remember is the Malonthrope dropping about 25 points.
The new beasty is a fast attack, Monsterous creature, and I vaguely remember it being like a combo of a ravenour and hive tyrant.
I'm pretty gutted about the changes to the stone crusher. I was hoping it would just get a points decrease so I could spam them all over the board. Haha not that would be any good but anyhow.
The new thing sounds cool, but I fear it may not be as cool as I would like... Let's keep all of our fingers crossed!
Honestly I think the Stonecrusher will be a beast.
It has stuff to help bring down buildings etc but none of that really matters, one of the weapon combinations has the instant death rule.
Pretty sure it's strength 10 base, and hammer of wrath at D3+1 at Ap2!
It's hammer of wrath is ap2?!
If I remember rightly.
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Post by: Alpharius
Ouch!
No need for giant quote blocks on which you add one-liners guys!
As for the new Salamander Terminators - I agree that the 'unpainted' versions look really nice, so once again, FW's painting is letting them down...
They ought to look into this!
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Post by: Wilson
Haha my bad!
Oh man that sounds insane! I hope it's dirt cheap aswell. Id love some ridiculously good loving for nids. Those stone crushers look awesome too!
Very excited to say the least, I hope to Christ you're not trolling us!
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Post by: Eldercaveman
Yeah sorry about the massive quote.
No trolling, I've posted it up multiple times in various places, it's somewhere in the middle of the Tyranids tactic thread.
77477
Post by: Wilson
I'm gonna go see!
Any pages particular?
Help a brother out!
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Post by: Eldercaveman
O god knows! Is there a way of filtering a thread by poster?
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Post by: Midnightdeathblade
Firedrake terminators...and my money is all gone damn.
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Post by: BrookM
Click filter thread under the username segment of their most recent post.
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Post by: Eldercaveman
Wilson wrote:I'm gonna go see!
Any pages particular?
Help a brother out!
Half way down page 76.
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Post by: Wilson
You wrote :
So with IA4 V2 being sent to the printers within the next few days, I'll discuss some of the changes I can remember.
While I only got a quick flick through a few things stood out,
Obviously the new unit which is probably my favourite sculpt yet, and for some reason in my excitement I didn't get a proper look at it's rules, I do know it's coming in at more points than a Hive Tyrant. And Fast attack.
Stone Crusher Fex loses it's 2+, I did question the reasoning behind this! and he said it was mostly down to the fact that a 2+ save is pointless these days. So instead they gave him a rule that forces any roll to wound a -1 penalty,
He also has D3+1 hammer of wrath attacks at AP2. And lower base attacks at only 2. And one of the weapon options is an ID weapon.
Most other stuff in there stayed mostly the same as it has all been update across other places, the only one that has changed that's already been updated for 6th is the Malanthrope which sees a rather large point reduction and a move to the elite slot. They can also challenge, but not be challenged. (If I read the rule correctly)
So it's only -1 to wound? I wish it still had a 2+ but if it is 145 that's not so bad I guess... Should have kept the 3 attacks as well.
What about the big monsters? Did they see a points decrease or bs increase?
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Post by: happygolucky
Well... Here's hoping for The Lost and The Damned for the next release..
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Post by: Eldercaveman
Wilson wrote:
You wrote :
So with IA4 V2 being sent to the printers within the next few days, I'll discuss some of the changes I can remember.
While I only got a quick flick through a few things stood out,
Obviously the new unit which is probably my favourite sculpt yet, and for some reason in my excitement I didn't get a proper look at it's rules, I do know it's coming in at more points than a Hive Tyrant. And Fast attack.
Stone Crusher Fex loses it's 2+, I did question the reasoning behind this! and he said it was mostly down to the fact that a 2+ save is pointless these days. So instead they gave him a rule that forces any roll to wound a -1 penalty,
He also has D3+1 hammer of wrath attacks at AP2. And lower base attacks at only 2. And one of the weapon options is an ID weapon.
Most other stuff in there stayed mostly the same as it has all been update across other places, the only one that has changed that's already been updated for 6th is the Malanthrope which sees a rather large point reduction and a move to the elite slot. They can also challenge, but not be challenged. (If I read the rule correctly)
So it's only -1 to wound? I wish it still had a 2+ but if it is 145 that's not so bad I guess... Should have kept the 3 attacks as well.
What about the big monsters? Did they see a points decrease or bs increase?
I'd go by what I've wrote in the quoted info above, as it was a bit fresher in my head.
By big monsters I assume you mean the Gargants. These are unchanged from what they are currently, and I have a terrible feeling for some of them they haven't even put all the rules in one place and just refer to the current publications. Although I hope this has been edited.
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Post by: Wilson
I really hope there is a bit more to them. They deserve HUGE point reductions!
494
Post by: H.B.M.C.
Wilson wrote:... he said it was mostly down to the fact that a 2+ save is pointless these days...
Wait, who said this?
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Post by: Wilson
Yeah... I must say that isn't a good reason not to give it a 2+. 2+ AS are hugely helpful In games - why do you think tyranofex's are so popular!
It was one of the main reasons I even considered the stone crusher
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Post by: xttz
Wilson wrote:
Yeah... I must say that isn't a good reason not to give it a 2+. 2+ AS are hugely helpful In games - why do you think tyranofex's are so popular!
It was one of the main reasons I even considered the stone crusher
Depending how it's worded, this rule could be better than 2+ in a lot of situations. Lascannons and poison would certainly be rather less effective, and it could potentially invalidate bolters and other small arms that currently wound on sixes.
Although given FW's track record for Tyranid rules, I'm expecting to see the text " This ability can only be used on the fifth Thursday of every month starting with M" at the end.
494
Post by: H.B.M.C.
Wilson wrote:
Yeah... I must say that isn't a good reason not to give it a 2+. 2+ AS are hugely helpful In games - why do you think tyranofex's are so popular!
It was one of the main reasons I even considered the stone crusher
Yes, but who said that to you?
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Post by: Eldercaveman
H.B.M.C. wrote: Wilson wrote:
Yeah... I must say that isn't a good reason not to give it a 2+. 2+ AS are hugely helpful In games - why do you think tyranofex's are so popular!
It was one of the main reasons I even considered the stone crusher
Yes, but who said that to you?
The author said it to me. At the FW open day.
Edit; to be more accurate to what he actually said, (still paralhrasing) he felt like the stonecrusher needed something more than just a 2+ save since there is so much that ignores that in the game now, so he gave it the -1 to wound roll. So the minimum it can ever be wounded on is a 3+.
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Post by: Wilson
Eldercaveman wrote: H.B.M.C. wrote: Wilson wrote:
Yeah... I must say that isn't a good reason not to give it a 2+. 2+ AS are hugely helpful In games - why do you think tyranofex's are so popular!
It was one of the main reasons I even considered the stone crusher
Yes, but who said that to you?
The author said it to me. At the FW open day.
Edit; to be more accurate to what he actually said, (still paralhrasing) he felt like the stonecrusher needed something more than just a 2+ save since there is so much that ignores that in the game now, so he gave it the -1 to wound roll. So the minimum it can ever be wounded on is a 3+.
well that makes it sound like it has kept a 2+ and has the -1 to wound it as well which I hope is the case! that'd be much better. I'd take 3!
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Post by: H.B.M.C.
Who is the author in this instance?
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Post by: Eldercaveman
Wilson wrote:Eldercaveman wrote: H.B.M.C. wrote: Wilson wrote:
Yeah... I must say that isn't a good reason not to give it a 2+. 2+ AS are hugely helpful In games - why do you think tyranofex's are so popular!
It was one of the main reasons I even considered the stone crusher
Yes, but who said that to you?
The author said it to me. At the FW open day.
Edit; to be more accurate to what he actually said, (still paralhrasing) he felt like the stonecrusher needed something more than just a 2+ save since there is so much that ignores that in the game now, so he gave it the -1 to wound roll. So the minimum it can ever be wounded on is a 3+.
well that makes it sound like it has kept a 2+ and has the -1 to wound it as well which I hope is the case! that'd be much better. I'd take 3!
No it definitely had lost it's 2+
H.B.M.C. wrote:Who is the author in this instance?
I cannot for the life of me remember, I'm not that clued up on the FW staff as it is. I might be able to pick his face from a line up.
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Post by: H.B.M.C.
Was it Andy Hoare? Please tell me it wasn't Andy Hoare?
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Post by: Eldercaveman
No it definitely wasn't because I spoke to him just prior to this author, as he had the early concepts of the Warmachines of the Lost and the Damned book.
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Post by: H.B.M.C.
Eldercaveman wrote:No it definitely wasn't because I spoke to him just prior to this author, as he had the early concepts of the Warmachines of the Lost and the Damned book.
Ok good. I was worried that Andy had lost his mind.
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Post by: ImAGeek
http://www.forgeworld.co.uk/Events/40kod14.html
Just got an email with these, those Gal Vorbak are awesome!
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Post by: reds8n
edit : ninjaed !
Imperial Armour Volume Four - The Anphelion Project - Second Edition £36 seems oddly cheap ....?!
There's also bags, hoodies etc etc
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Post by: Snrub
Vulkan is nice looking. Ornate without being overly blingy.
Since he's in a battle pose I guess he's bluing with one of his brothers primarchs. Do we know who it is yet?
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Post by: H.B.M.C.
reds8n wrote:Imperial Armour Volume Four - The Anphelion Project - Second Edition £36 seems oddly cheap ....?!
It was (and no doubt remains) the thinnest of all the IA books.
22639
Post by: Baragash
Are they dropping "second edition" from the cover?
Is the plastic knight going to end up as the runt of the knight litter once FW have added however many variants they're planning?
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Post by: Sidstyler
Gah! That Tyranid thing looks awful. Not at all what I pictured from the WIP photos from before.
Maybe it'll look better from different angles, I dunno, but right now I'm not impressed.
Vulkan looks cool I guess.
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Post by: MaxT
Want. Right now. Gimme gimme gimme!
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Post by: kronk
Snrub wrote:Vulkan is nice looking. Ornate without being overly blingy.
Since he's in a battle pose I guess he's bluing with one of his brothers primarchs. Do we know who it is yet?
IIRC (and I drink a lot, so I may be wrong) at Istivaan, he never got to tango with any, although he and Angron nearly got into a scrap before a big bada-boom.
I don't think they are covering the crazy BS that went down in Vulcan Lives, though.
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Post by: Wilson
For Christ's sake, who the hell designed that?!
It's the WORST thing I've seen from forge world for a very long time.
:( <\3
Edit: I'm talking about the giant bug/ thing.
Eurgh.
Edit:: maybe a new head might help it look better...
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Post by: Alpharius
Baragash wrote:Are they dropping "second edition" from the cover?
Is the plastic knight going to end up as the runt of the knight litter once FW have added however many variants they're planning?
Yes, I think so!
The plastic Imperial Knight is really, really small!
Well, at least compared to other things in the same 'class' - it just feels like it should be taller...
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Post by: Medium of Death
The GW Imperial Knight is fine at the size it is. These mega lanky knights are too big. They should have scaled them down slightly so there were stll taller than the knight but not as ridiculously huge as they are now.
It would be nice if FW or GW came out with more weapons for the plastic kit and a more complete list. All this Knight related business is really undercutting the point of the Knight Codex.
Also the Dimachaeron is pretty nice. I just feel sticking to that one head design really lets it down. It makes the model seem as if it should be somewhere between a Lictor/Tyrant in terms of size. It would be nice if they went back to different heads for the larger beasties. I guess they are just getting behind the GW studio design philosophy for the nids. Giving it more eyes or no eyes might help.
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Post by: Shandara
FW.. you did it again. I love the Knight, even more than the Cerastus.
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Post by: Panic
yeah,
there's something not quite right with the new nid.
are it's legs too thin?... too long..?
Panic...
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Post by: Wilson
Panic wrote:yeah,
there's something not quite right with the new nid.
are it's legs too thin?... too long..?
Panic...
It's:
The legs are too thin, the arms are thicker than the thighs!!
The head is far too big and generic. Completely boring.
The tail looks HUGE and way outa proportion
The body was a cool idea, kinda like Independence Day aliens just awfully executed for a professional sculpture.
Sigh!
30672
Post by: Theophony
Panic wrote:yeah,
there's something not quite right with the new nid.
are it's legs too thin?... too long..?
Panic...
I think its too many appendages. The upper set of arms breaks off into the two scythes which just looks wired to me, then it has a set of lower claws, then the rib cage and the tentacles are protruding out from the chest as well. Combine all that with the lean it has to it and the rediculous can opener hoodie and I think its a huge fail, but I didn't like the previews we had seen either.
55577
Post by: ImAGeek
I'm hoping different angles make it look a bit better...
68162
Post by: Undead_Love-Machine
The Tyranid creature is suffering from a severe case of Trish Carden-itis.
35006
Post by: Medium of Death
It's far too large for it's form. Most tyranids of that size use four limbs to move around.
I'm hoping better angles save it.
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Post by: BrookM
reds8n wrote:
Imperial Armour Volume Four - The Anphelion Project - Second Edition £36 seems oddly cheap ....?!
I for one am happy that it isn't super-expensive for a change, yay.
18698
Post by: kronk
Panic wrote:yeah,
there's something not quite right with the new nid.
are it's legs too thin?... too long..?
Panic...
It's sleek, it's scary, and if I saw it in an alley, I'd wet myself.
8617
Post by: Hulksmash
Hoping a better angle improves it. That said I want that knight!!!!
494
Post by: H.B.M.C.
I think it's great, but you're not wrong. The legs are... "off".
81204
Post by: Dryaktylus
Medium of Death wrote:The GW Imperial Knight is fine at the size it is. These mega lanky knights are too big. They should have scaled them down slightly so there were stll taller than the knight but not as ridiculously huge as they are now.
The scale differences are the same as in Epic, though.
44272
Post by: Azreal13
kronk wrote: Panic wrote:yeah,
there's something not quite right with the new nid.
are it's legs too thin?... too long..?
Panic...
It's sleek, it's scary, and if I saw it in an alley, I'd wet myself.
Yeah, but you wet yourself if you get too excited about breakfast.
Really liking the new Knight, makes me glad I wasn't able to afford the Lancer yet!
47181
Post by: Yodhrin
Alpharius wrote: Baragash wrote:Are they dropping "second edition" from the cover?
Is the plastic knight going to end up as the runt of the knight litter once FW have added however many variants they're planning?
Yes, I think so!
The plastic Imperial Knight is really, really small!
Well, at least compared to other things in the same 'class' - it just feels like it should be taller...
It's actually pretty much spot-on, it's the FW offerings that are massively oversized. Your basic Knight chassis is only supposed to be approx 9m tall IIRC.
I just hope they'll be offering the arms as separate packs, so I can convert properly-sized Lancers and Barons out of the plastic kit rather than being stuck with Forgeworld's emaciated-Warhound.
Dryaktylus wrote: Medium of Death wrote:The GW Imperial Knight is fine at the size it is. These mega lanky knights are too big. They should have scaled them down slightly so there were stll taller than the knight but not as ridiculously huge as they are now.
The scale differences are the same as in Epic, though.
Almost nothing in Epic was in-scale, either when compared to the background descriptions or to each other. Lancers are described as being a reasonable bit taller and much lankier looking than the normal patterns, but the FW model is so huge it doesn't look lanky at all relative to the basic Knight since it's just plain bigger in all dimensions; legs and arms are thicker, feet are bigger, carapace/torso is just as broad and deep but taller(from what I can tell from the pics), and the shoulderpads are slightly larger too. Even the head is nearly twice the size.
35006
Post by: Medium of Death
Emaciated Warhound... perfect description.
At only £6 more than a GW codex this seems like a price point I could get behind for Imperial Armour books. It'd would be nice if they took this route with IA more often. Thinner books covering more settings with a smaller number of combatants. Obviously they can still do their massive books like Vraks & Badab but this method may finally get us seeing that Thousand Sons on a Prison Asteroid IA that was talked about many moons ago.
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Post by: kronk
That Vulcan is kick ass, though.
123
Post by: Alpharius
Yodhrin wrote: Alpharius wrote: Baragash wrote:Are they dropping "second edition" from the cover?
Is the plastic knight going to end up as the runt of the knight litter once FW have added however many variants they're planning?
Yes, I think so!
The plastic Imperial Knight is really, really small!
Well, at least compared to other things in the same 'class' - it just feels like it should be taller...
It's actually pretty much spot-on, it's the FW offerings that are massively oversized. Your basic Knight chassis is only supposed to be approx 9m tall IIRC.
I just hope they'll be offering the arms as separate packs, so I can convert properly-sized Lancers and Barons out of the plastic kit rather than being stuck with Forgeworld's emaciated-Warhound.
Dryaktylus wrote: Medium of Death wrote:The GW Imperial Knight is fine at the size it is. These mega lanky knights are too big. They should have scaled them down slightly so there were stll taller than the knight but not as ridiculously huge as they are now.
The scale differences are the same as in Epic, though.
Almost nothing in Epic was in-scale, either when compared to the background descriptions or to each other. Lancers are described as being a reasonable bit taller and much lankier looking than the normal patterns, but the FW model is so huge it doesn't look lanky at all relative to the basic Knight since it's just plain bigger in all dimensions; legs and arms are thicker, feet are bigger, carapace/torso is just as broad and deep but taller(from what I can tell from the pics), and the shoulderpads are slightly larger too. Even the head is nearly twice the size.
I guess I should have been clear - I understand that the scale differences 'in game universe' are 'correct', it is just that the plastic Imperial Knight looks too dinky now.
I'd have been happier if FW would have not made their versions so much taller, in order to make the whole Knight class of models more aesthetically pleasing.
49999
Post by: Frozen Ocean
I really would have preferred them to have just made weapon options and a Chaos Knight conversion kit.
The Tyranid thing looks silly. The double scything talon thing just looks like something from a bad conversion. As other people have said, the head is too generic. Its overall physiology (particularly the lanky legs) look almost like they saw the success of the Cerastus Knight-Lancer and thought that making everything really skinny and tall is the way to go. I'm quite disappointed. I was so looking forward to a lovely new gribbly.
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Post by: BrookM
I feel that the Nid thing should not be perched on two rocks as well.
77477
Post by: Wilson
Maybe if it's repositioned, bulked out abit and the head changed over.. It might not completely suck!
I will no doubt end up getting on haha.
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Post by: ImAGeek
For £85 it should look good without the need to do that.
181
Post by: gorgon
The angle and perspective (or lack of) is almost certainly distorting our perception of the Dimachaeron, especially given the model's lean.
55577
Post by: ImAGeek
Yeah I think other angles will be more flattering.
494
Post by: H.B.M.C.
Frozen Ocean wrote:The double scything talon thing just looks like something from a bad conversion
Careful. insaniak or Yakface might hear you.
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Post by: Looky Likey
I'm guessing the new 'nid is quite tall, which is part of the problem as they haven't given it enough bulk for its height so it looks like a stick insect. Didn't the WIP have a tail based body like a Mawloc? Think that depending on size it might work with a Mawloc tail, but noway should a £85 model need kit bashing to fix it. I am so fed up with it as I really liked the concept.
New Knight looks like a simple weapon swap for the Lancer so a bit disappointing but I will probably end up getting one.
35006
Post by: Medium of Death
?
It looks like the result of a mutation to me. Kind of like when you get two fused limbs or accidental extra limb. Isn't that what this beast is? A rapidly mutating bio-form?
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Post by: warboss
One set of Gal Vorbak for me, please.
686
Post by: aka_mythos
The knight castigator is pretty cool. It'd be interesting to know why FW switched the weapon pairings from before. Last we saw it the gatling mega bolters were with the chainfist and it was the inferno cannon that got the super power sword. This at least helps me narrow down which one I want.
The discussion about how oversized the cerastes knights are to the paladin chassis... I think a lot of people don't realize how different in size they are. The highest point on the paladin ends up below the chin and bulk of the cerastes. While it's proportions are lankier it's not lankier compared to a paladin; it's legs are bulkier and have larger armor plates and the tubes that make up its thighs are more than 30% larger in diameter than that part of the paladin. I think the difference in size is generally alright; the paladins are armed with slightly larger than battle tank sized weapons while cerastes are expected to carry slightly small Titan weapons. I think the issue is that for all it's extra mass I'd think it'd have more hull points over the paladin.
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Post by: Azreal13
I don't mind the Knights being bigger, it's just the fact that when I eventually settle on a FW one, I'd rather not have my army look like I was fielding the Daddy Knight and his kids!
77159
Post by: Paradigm
That new Knight looks awesome. Vulkan, too, looks epic.
80436
Post by: Commander_Farsight
The enormity of the shield killed it for me. Like ok, you guys are the ones putting out the flamers, I dont think you need a shield if you are wearing armour that is so bulky. I like them, but am not a fan of the shield, will probably model them without it, doesnt look very 30k esque futuristic IMO
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Post by: Wilson
Commander_Farsight wrote:The enormity of the shield killed it for me. Like ok, you guys are the ones putting out the flamers, I dont think you need a shield if you are wearing armour that is so bulky. I like them, but am not a fan of the shield, will probably model them without it, doesnt look very 30k esque futuristic IMO
It does look much better without the shield I must say! heres my WIP without shield
55577
Post by: ImAGeek
That looks awesome so far! And damn, now I want a FW knight.
77477
Post by: Wilson
No It won't, it's only Red scorpion, Elysian Drop Troops and Nid specific units. IA2 2nd edition only just came out, the rules won't be made redundant that quick!
83821
Post by: deathwing fanboy
THANK GOD! I would have been so mad, lol.
123
Post by: Alpharius
azreal13 wrote:I don't mind the Knights being bigger, it's just the fact that when I eventually settle on a FW one, I'd rather not have my army look like I was fielding the Daddy Knight and his kids!
Ha!
Well said, and pretty much is what I'm afraid of too!
Wilson wrote: Commander_Farsight wrote:The enormity of the shield killed it for me. Like ok, you guys are the ones putting out the flamers, I dont think you need a shield if you are wearing armour that is so bulky. I like them, but am not a fan of the shield, will probably model them without it, doesnt look very 30k esque futuristic IMO
It does look much better without the shield I must say! heres my WIP without shield
Very nice!
I keep forgetting the Knight sized power fist comes with that kit!
81364
Post by: WrentheFaceless
New Knight looks great, but I have to agree that the FW ones are a bit too tall, they're making the plastic GW look tiny.
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Post by: Looky Likey
Below is the WIP on mine that my mate is building for me, same guy that did my other knights and titans. The FW kit is head and shoulders better than the GW kit, the poseability it offers makes it one of the best kits they do. Yes its taller but oh so much better.
1
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Post by: Sinful Hero
Is anyone else picking up Violator vibes(of the Spawn series) from the Dimachaeron?
41111
Post by: Daston
I personally see a lot of Xenomorph queen in the Dimachaeron big head, thin legs massive tail
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Post by: BlaxicanX
Its legs look like it might snap at the knees if it bends forward too far. They're definitely too lanky. Also, putting him ontop of the rocks was a silly idea. Not only does it adds artificial height to an already tall mode, like a 6'3 nordic chick wearing heels, but it's also balancing all that top-heavy weight on two very tiny rocks, which aesthetically looks ridiculous.
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Post by: Nid Bits
Is anyone going to the Forgeworld event? If so I would pay them so they could get me one of those Dimachaeron and of course Imperial Armoury Vol 4. I would go but living downunder makes it a bit difficult. Let me know
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Post by: Frozen Ocean
H.B.M.C. wrote: Frozen Ocean wrote:The double scything talon thing just looks like something from a bad conversion
Careful. insaniak or Yakface might hear you.
I'm afraid I don't understand what you mean. Have they done conversions with scything talons fused at the wrist into claw-esque things? That doesn't make it any less silly.
Wilson wrote: Commander_Farsight wrote:The enormity of the shield killed it for me. Like ok, you guys are the ones putting out the flamers, I dont think you need a shield if you are wearing armour that is so bulky. I like them, but am not a fan of the shield, will probably model them without it, doesnt look very 30k esque futuristic IMO
It does look much better without the shield I must say! heres my WIP without shield
While the shield does look silly, the "powerfist" (or just fist) alone leaves that whole side of the model visually lacking. I think some kind of emitter device or a decent-looking plate shield of some sort would do well to balance it with the lance.
BlaxicanX wrote:Its legs look like it might snap at the knees if it bends forward too far. They're definitely too lanky.
Also, putting him ontop of the rocks was a silly idea. Not only does it adds artificial height to an already tall mode, like a 6'3 nordic chick wearing heels, but it's also balancing all that top-heavy weight on two very tiny rocks, which aesthetically looks ridiculous.
Definitely agree. It also covers up its feet, which is just awkward and annoying from a modelling perspective. It'd not be a problem if they were easy to remove, but it looks like they're not.
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Post by: Snrub
kronk wrote:IIRC (and I drink a lot, so I may be wrong) at Istivaan, he never got to tango with any, although he and Angron nearly got into a scrap before a big bada-boom.
I don't think they are covering the crazy BS that went down in Vulcan Lives, though.
Haven't read any of the Horus Heresy yet so I dunno what happens to anyone on any planet. Although it would look good to have a Primarch wailing seven shades out of a bunch of lesser marines.
Frozen Ocean wrote:I'm afraid I don't understand what you mean. Have they done conversions with scything talons fused at the wrist into claw-esque things? That doesn't make it any less silly.
I think he meant it as a joke.
Daston wrote:I personally see a lot of Xenomorph queen in the Dimachaeron big head, thin legs massive tail
Glad I wasn't the only one to get that vibe off it.
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Post by: Sinful Hero
Snrub wrote:
Daston wrote:I personally see a lot of Xenomorph queen in the Dimachaeron big head, thin legs massive tail
Glad I wasn't the only one to get that vibe off it.
I guess I'll just be alone in my corner then...
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Post by: whalemusic360
It's actually not spindly enough the be Violator. Now if it turns into a clown....
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Post by: TyraelVladinhurst
whalemusic360 wrote:It's actually not spindly enough the be Violaor. Now if it turns into a clown....
SHHHHHHH! Do not tempt FW to do something like that
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Post by: davethepak
The knight titan looks amazing - and I am sure (as the others) wil have poor rules - poor in the fact they are so good that either I will be embarrassed to play them, or that other players will have negative reactions to them (similar to the draft rules of the xv107 - which later got nerfed appropriately).
The nid thing....looks rushed. Clearly the lower portion of the body (from the pic we have) looks very out of place. I think they were maybe trying to make a very fast bug?
Hopefully its rules are not poor - as many other tyranid fw models (unlike the tasty knights, the nid fw models are poor bad... you play the fw nids inspite of the rules, not because of them).
Vulkan looks pretty good as well.
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Post by: Kwosge
Sinful Hero wrote: Snrub wrote:
Daston wrote:I personally see a lot of Xenomorph queen in the Dimachaeron big head, thin legs massive tail
Glad I wasn't the only one to get that vibe off it.
I guess I'll just be alone in my corner then...
You are hardly alone, it looks nothing like the Queen. Especially since GW and FW already release Queen Hive Tyrant models and I am glad that FW finally took it's kit off the market. They should have dropped it about 5 years ago.
This new Nid looks like a very bad conversion of Tyrant Guard, a Hive Tyrant, and the bottom of a bitz box with an extra 3 inches of height crammed in it in order to justify the 85 pound price tag. It's height is added without actually adding more to the model so I am left to assume that it was to justify the price tag. It defiantly needs converting right out of the box and that's just unacceptable. I wanted to like the new model but it
As far as stats go, I bet it's on par with other FW Tyranids. That is to say I am willing to bet its stat line is a mix of the lower stats of a hive tyrant and a fex, it has some near useless special rule, it is designed for CC while somehow being outright bad in CC, its limited and largely lackluster upgrades are overpriced, and it costs about 35% more points than it should. But what will hurt it the most is that it will be crammed into a roll that it not only doesn't fit into but that roll is preformed significantly better by other Tyranids.
We all know that Tyranids are very out of favor with GW and FW but this model really seems to just rub it into Tyranid players faces. When the target audience is openly hoping that FW messed up on the initial photo, that is a very bad sign. Then, to top it all off, FW has the audacity to show this model off next to three equally as new but substantially better looking kits. It is as if they are actively trying to make it look bad. I see the new Tyranid kit as a new low in FW design and presentation, both are awful. I fully expected to spend $600 to $800 on this Tyranid update and am only missing a Harridan model before I own every Tyranid model in the current GW/ FW line. I would finally fill in gaps in my collection, get some nice FW updates, and hopefully see my Tyranids re-energized. However, not only does it not entice me to buy the kit, but it actually puts me off buying more Tyranid models from FW.
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Post by: Snrub
Kwosge wrote:You are hardly alone, it looks nothing like the Queen.
Did either me or Daston say it "looks" like the Xenomorpth queen? No.
We were merely saying that it has a passing resemblance to the Xenomorph queen. Stop putting words in peoples mouths.
Especially since GW and FW already release Queen Hive Tyrant models and I am glad that FW finally took it's kit off the market. They should have dropped it about 5 years ago.
When did FW ever produce a Dominatrix?
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Post by: ImAGeek
Snrub wrote:
Especially since GW and FW already release Queen Hive Tyrant models and I am glad that FW finally took it's kit off the market. They should have dropped it about 5 years ago.
When did FW ever produce a Dominatrix?
They didn't, they made a hive tyrant that looked a bit like the Xenomorph queen.
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Post by: H.B.M.C.
To clarify, FW released bigger (and better) versions of GW's 3rd Ed Hive Tyrant, a model that bore a striking resemblance to the Queen Alien from Aliens. Therefore, being based upon that initial design, the FW Tyrants looked like the Alien Queen.
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Post by: Snrub
Do you have a picture of one? I did an image search for " FW hive tyrant" but I'm not quite sure what I should be looking for.
Automatically Appended Next Post: Wait is it this one?
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Post by: Shadox
Or this one.
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Post by: monkeypuzzle
I use the old gw hive tyrants as warrior primes. They are a tiny bit big but really stand out from other tyranid warriors.
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Post by: H.B.M.C.
Now they're pretty Terminators.
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Post by: Theophony
While I like the terminators, those have a distinct lack of bionic parts  . Looking at the base iron hands guys in power armor you can tell they have replaced legs and arms, here you could paint the guys any color you wanted and just call them Cog Zealots or something.
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Post by: H.B.M.C.
How can you tell? They're encased in armour. Wouldn't make much sense to have a suit of advanced Terminator armour that's exposed with bionics.
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Post by: Theophony
H.B.M.C. wrote:
How can you tell? They're encased in armour. Wouldn't make much sense to have a suit of advanced Terminator armour that's exposed with bionics.
Look at iron hands mkIII squads in power armor. You can see the bionic knee joints, the bionic "iron Hands". The flesh needs heavier armor to protect it, the bionics would need less.
I guess If I wanted to make a legion of bionic super troopers I just want there to be something different looking than regular super troopers.
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Post by: H.B.M.C.
The active words in the above would be "power armour". This is meant to be some sort of better suit of Terminator Armour, so much so that the whole suit is basically a type of bionic.
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Post by: CalgarsPimpHand
It's not like it has ever in any way made sense to leave bionic limbs on marines exposed, when they could be in armor. It's purely rule of cool/WYSIWYG aesthetics to set Iron Hands and marines with bionic upgrades apart. So yeah, they probably should have included some bionic bits on these guys.
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Post by: Frozen Ocean
Oh my, finally some more Cataphractii-style Terminators I actually like! The only others that appeal to me are the Emperor's Children ones.
I greatly approve of their lack of exposed bionic bits. It never made any sense for them to leave their bionics exposed.
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Post by: ScrapBuilt
Those termies look gorgeous! It pains me that I don't have the time nor money to start a pre-Heresy army. :|
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Post by: Kanluwen
I want those Gorgon Terminators...
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Post by: Wilson
Oh boy!!!!!!! More Terminator variants! I wonder what Forge world will release next!!! : ))))))))
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Post by: Marshal Loss
Frozen Ocean wrote:Oh my, finally some more Cataphractii-style Terminators I actually like! The only others that appeal to me are the Emperor's Children ones.
I greatly approve of their lack of exposed bionic bits. It never made any sense for them to leave their bionics exposed.
They're wearing prototype Indomitus (normal 40k pattern) TDA, not Cataphractii.
Not a huge IH fan but they are gorgeous though, love the shoulder pads. Imagine there are quite a few EC fans celebrating right now...
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Post by: Alpharius
Once again, Forge World's paintjobs are letting them down!
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Post by: Frozen Ocean
Marshal Loss wrote: Frozen Ocean wrote:Oh my, finally some more Cataphractii-style Terminators I actually like! The only others that appeal to me are the Emperor's Children ones.
I greatly approve of their lack of exposed bionic bits. It never made any sense for them to leave their bionics exposed.
They're wearing prototype Indomitus (normal 40k pattern) TDA, not Cataphractii.
Not a huge IH fan but they are gorgeous though, love the shoulder pads. Imagine there are quite a few EC fans celebrating right now...
That's why I said style. Most of the Forge World Terminators have small helmets partially obscured by the armour, and it usually makes them look a bit silly (Cataphractii armour is the worst culprit for this). That said, these just seem to have shortened Indomitus-style helmets to accommodate a gorget. I like it!
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Post by: STC_LogisEngine
Gorgon terminators are not wearing prototype Indomitus-pattern TDA, the Indomitus was already put into service across the Legions (primarily by the Imperial Fists) during the closing years of the Great Crusade.
Gorgon-Pattern TDA is a prototype all of it's own, one of many ongoing attempts by Ferrus Manus to refine and improve the preformance of TDA since he was not satisfied with the preformance of the Cataphractii, Tartaros, Saturnine and Indomitus patterns.
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Post by: timd
That's a major understatement. Can't believe how badly they are painted. Looks like a first time painter's attempt: one color and some silver trim...
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Post by: streetsamurai
These paintjobs are brutal. At this point, I think should just show the unpainted models, since it seems that the studio painters are a bunch of no talent teenage kids. Damn, I'm not a really good painter, but I could definitely paint better than this gak(which fittingly enough has a rich brown color)
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Post by: Alpharius
streetsamurai wrote:These paintjobs are brutal. At this point, I think should just show the unpainted models, since it seems that the studio painters are a bunch of no talent teenage kids. Damn, I'm not a really good painter, but I could definitely paint better than this gak(which fittingly enough has a rich brown color)
They're usually always there, you just have to look for them a little bit!
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Post by: Whumbachumba
Ugh. Those Iron Hands terminators make me want to start a HH Army, but nobody in the area plays HH. Also looking forward to what they do for Dark Angels, so I can expand on my already too large DA force. Haha
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Post by: Red Corsair
Hey more guys suffering from head in chest syndrome. When will they start raising heads/lowering the shoulders on these things? They have strange gates too, looks like they road bare back to get to battle
I wouldn't be this critical except these are expensive luxury minis in an already expensive HHHobby.
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Post by: Jaceevoke
Could someone explain to me whats wrong with the paint job on those terminators? It looks great to me, but then again I don't really see a whole lot of 30k in my area.
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