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Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:11:55


Post by: Oggthrok


Alas, I called my FLGS to see if my pre-order was in, and was informed they had not received enough to fulfil the Shadow War preorders. So, now I'm one of the rest of the grumpy kids, sad because I'm missing out.

At the very least, I'm hoping GW takes from this just how badly pent up 40k fans are for a skirmish size game. I didn't even realize I wanted such a thing, but I tried to buy two, so I guess I did.

It's worth mentioning, as appealing as this box set was, have you noticed how unappealing the thought of buying the terrain separately and getting the rules from an Ebook is? I'm not sure why, but doing that, versus the $130 box set, just feels like a let down. I think on some level, I just want Shadow War to be a forever thing, to lure in new players, even though in my own life I really don't need marine scouts or Orks...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:12:27


Post by: Promethius


I'm surprised they don't do a series of bundle deals on line with an ebook rules, the terrain combo and a choice of opposing kill teams to reap the potential lost sales


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:17:31


Post by: Azreal13


I'm surprised they haven't done a variant on that as a starter bundle for 40K for years (1 HQ, 1 Troop, 1 other thing plus Codex for a bundled discount) but clearly they've got some reason not to, or haven't thought of it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:19:39


Post by: BrianDavion


if they sell out they'll do a second run of the set. thats how these things work. I suspect GW may be, pleasently suprised, with the sales figures here


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:20:03


Post by: Binabik15


And how happy would they be when they sell more and more kits from all kind of ranges well outside the usual three months window because said kits suddenly get a new game ro be played in? This is not SGs where they have to offer Necro gangs, no, every added team list for a game that uses the regular model line would generate new sales for a moderate amount of effort in the form of supporting it instead of fire and forget. Still not as much as a new release or codex would generate, sure, but those are easily additional sales for everyone not wanting to start whole new army X or plays an army that never gets a codex update. Buying a single box for a team is just so easy to scratch a small itch.

But they need a supported and available game for such spontaneous purchases. 40k isn't that game anymore. SW won't be, it seems.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:30:57


Post by: insaniak


 davou wrote:
Missed sales when you made all the money that you set out to make is much healthier for a company than unsold product sitting on shelves because you decided to make tons of it 'just in case'.

Once again, this is not necessarily true. It relies on the assumption that the cost of storing, recycling or disposing of leftover copies would exceed the extra revenue gained from however many more they could have sold. It's not at all as simple as 'not selling all of them is bad'.

It also overlooks the knock-on effect of disappointed customers taking their hobby dollars elsewhere as a result of not being able to buy this release.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:31:31


Post by: Azreal13


BrianDavion wrote:
if they sell out they'll do a second run of the set. thats how these things work.


Not if you rely on third parties to produce components for you. Then your second run is at the largesse of those third parties, when they can accommodate your second run, and whether that timeframe makes sense..

If you're making electronics and are updating your products once a year, this isn't too much of a big deal, but if your business model is hyping up the latest thing while moving on the next week/month, a four month delay in restock can make it effectively irrelevant.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 22:43:24


Post by: Lockark


 Azreal13 wrote:
BrianDavion wrote:
if they sell out they'll do a second run of the set. thats how these things work.


Not if you rely on third parties to produce components for you. Then your second run is at the largesse of those third parties, when they can accommodate your second run, and whether that timeframe makes sense..

If you're making electronics and are updating your products once a year, this isn't too much of a big deal, but if your business model is hyping up the latest thing while moving on the next week/month, a four month delay in restock can make it effectively irrelevant.


It could take 4 months just to get a spot, then 2 months to ship the components from China back to GW. Then you got the boat ride for them to get to America for us across the pound.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:07:51


Post by: Grot 6


If that be the case, there might have been an issue with the production itself.

Personally, I see this as an honest !@#$ up. Someone in the line missed communication on the production issue, and there is more then likely an additional issue that came up at the 9th hour that wasn't known.

The local store that I got mine from tells me that the scenery is coming out next week. That means that the current boxed set is going to be refilled when the site says - "Temporarily out of stock."


Feth me, I never thought I would ever defend GW, but I have seen this issue come up first hand in a couple of real world examples. One was, for someone I worked for- about training manuals. The printer was supposed to have cranked out 100, but internally, and not know to us, there was a 50 book limit for printing. We had to go back and revamp the order and got the other 100, after picking up the 50 initial manuals after putting in two more orders. ( And the printer was right next door... 3 buildings down.) We didn't find out about the limit until after the initial order.

Another one is in Project Management, Here is a textbook case of one of those issues that needs to be addressed in a project by the developers. It happens more then you think, every day- in a lot of industries.
Another question not brought up is going to be about different colors for the templates.... (Red? How about other colors,,,are they going to be available and for sale individually in sets?)


Automatically Appended Next Post:
 Lockark wrote:
 Azreal13 wrote:
BrianDavion wrote:
if they sell out they'll do a second run of the set. thats how these things work.


Not if you rely on third parties to produce components for you. Then your second run is at the largesse of those third parties, when they can accommodate your second run, and whether that timeframe makes sense..

If you're making electronics and are updating your products once a year, this isn't too much of a big deal, but if your business model is hyping up the latest thing while moving on the next week/month, a four month delay in restock can make it effectively irrelevant.


It could take 4 months just to get a spot, then 2 months to ship the components from China back to GW. Then you got the boat ride for them to get to America for us across the pound.


You beat me to it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:13:37


Post by: Starfarer


I think it may be a case of the 8th edition release in a few months killing the chance of a full reprint. They can get the digital rules up next week, but if it takes a few months to get a full reprint, then you're edging into the 8th edition release, and GW can't have a fully separate, stand alone game competing with their flagship product.

It sucks, but if you ignore the terrain aspect of the box set, it's still a super low buy in for a game. You're looking at hopefully a $20-30 digital rulebook, free faction rules, and pretty much $30-50 for a faction, depending on what faction you pick. Obviously you need lots of terrain for this game, but presumably people will already have this, or can play at their local store otherwise.

This is the cheapest buy in to 40k available in decades and has tried and tested rules that still hold up, over 20 years after their initial release. For all the negatives about availability, let's keep in mind 2-3 years ago no one would have imagined you could get into a GW game for that price point.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:19:19


Post by: Galas


I don't know why people its so surprised that GW failed to do proper market research for this.

They haven't done it in 20 years, they are still learning how to do it


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:26:20


Post by: insaniak


 Grot 6 wrote:
If that be the case, there might have been an issue with the production its
In which case you notify your customers that there was a production issue that limited the number of copies initially available, but that more stock is coming in however long it's going to take.

The fact that that response from GW instead was 'Holy crap, people actualy wanted to buy this thing that they've been asking us for, for the last 15 years! Who knew? '

Which suggests that, no, it wasn't a production issue. They're simply completely out of touch with their customer base.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:34:43


Post by: JohnHwangDD


People say a lot of things, doesn't mean they follow through.

For example, "Bring back the Squats!" Welp, GW did that. How well are the selling?

"Plastic Sisters of Battle!!!" Yeah, that's gonna sell so good...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:44:14


Post by: Galas


 JohnHwangDD wrote:
People say a lot of things, doesn't mean they follow through.

For example, "Bring back the Squats!" Welp, GW did that. How well are the selling?

"Plastic Sisters of Battle!!!" Yeah, that's gonna sell so good...


When did GW bring back the squats? In "Made for order" format?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:46:56


Post by: H.B.M.C.


I think it is rather odd how we still have people saying that this debacle is some sort of ideal situation and a triumph of risk management.

This was a cluster feth right from the get go. When you sell out worldwide on something that you never advertised as limited (and in fact, went out of your way to make sure everyone saw it as the next big thing), and don't even have a plan in place to release the book digitally until people are screaming for answers, and stores can't even fulfil their orders 'cause no one told them it was limited, then you've done something wrong.

When the biggest stores in the country have used up over half their allotment 5 minutes after opening, something is wrong.

Some of you are making this out to be some sort of calculated move, or something that any business would be proud of. Are you insane? Misleading your stockists (let alone your own retail stores) and engendering anger in your customer base that missed out (because they never thought it'd be limited), is not something a company strives for.

I'm happy to accept that the popularity of this game took them all by surprise - a reoccurring theme in recent months with GW; get it together folks! - but to make it so limited that most people don't get it? That's mind-boggling.

But this was GW's "master plan", and it is something that they should do more of/should be proud of.. get outta town. That's nonsense.

In other news, the place I originally ordered it from is going to be able to complete 70% of their pre-orders. Whether that includes my copy or not I do not know.

 Galas wrote:
When did GW bring back the squats? In "Made for order" format?
He's talking about the sky pirate Dwarfs... sorry, Duardin™.

Of course they're not out yet, so saying "And how well are they selling" is quite disingenuous (typical trait of ol' DD there). And they're not Squats either, so it's a false comparison and even more disingenuity from Johnboy.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/08 23:55:35


Post by: Galas


Oh, ok, thanks! I tought that I missed some Squat re-release from GW!

And about the Kharadron Overlords... I have seen a good amount of "hype" about them. I expect them to sell well, I think they are from a desing and thematical standpoint the best 100% AoS product line. Very good theme and I think, well executed.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 00:05:26


Post by: Chikout


 Galas wrote:
Oh, ok, thanks! I tought that I missed some Squat re-release from GW!

And about the Kharadron Overlords... I have seen a good amount of "hype" about them. I expect them to sell well, I think they are from a desing and thematical standpoint the best 100% AoS product line. Very good theme and I think, well executed.

Here's hoping they ship enough to meet demand. I would consider myself a bit of a GW apologist but there is no question that this has been a badly bungled release and GW's communication which has been much better in recent times, has been very poor on this occasion.
If they had simply said from the start that this was a limited bundle with a rule book coming later, a lot of the problems could have been avoided.
I am sure that GW will do more limited boxed games in the future, but they need to communicate clearly about the nature of the product and have provisions in place if a product proves unusually popular.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 00:07:24


Post by: Galas


I personally think that the "Limited run" was something decided in the last moment, like the drop in cost. I don't know why they did that, because as we have seen, was a absurd movement and a total failure.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 00:36:19


Post by: Breotan


 JohnHwangDD wrote:
"Plastic Sisters of Battle!!!" Yeah, that's gonna sell so good...

The Dark Eldar and Necron plastic ranges would like to disagree with you.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 01:20:42


Post by: Shadow Captain Edithae


Are the rules going to be available separately? I'd like to get a 40K scene going in my club, and a squad level skirmish game like Kill Team is the perfect way to do it. Lots of us have old 40K armies but haven't played in several editions. I play/used to play Raven Guard Space Marines, and I have an old Gaunt's Ghosts collection that I didn't know what to do with until now, it would be perfect for Kill Team. And I'd probably expand on them with Victoria Miniatures' Rangers.

None of us play Orcs, and I have all the Scout infantry I could ever desire (~25, being a Raven Guard player), and we're making our own terrain, so I'm not interested in getting a £90 box set just for the rules. But I would buy a complete, separate rulebook in a heartbeat. I'd probably start a Skitarii Kill Team too.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 01:29:53


Post by: Zethnar


They'll presumably be in the electronic version of the rulebook which GW will gak out at some point in the near future.

Don't expect a free lunch.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 01:44:21


Post by: Shadow Captain Edithae


 Zethnar wrote:
They'll presumably be in the electronic version of the rulebook which GW will gak out at some point in the near future.

Don't expect a free lunch.


Not asking for one. I'd happily buy a hardback rulebook.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 01:48:36


Post by: Starfarer


 Shadow Captain Edithae wrote:
Are the rules going to be available separately? I'd like to get a 40K scene going in my club, and a squad level skirmish game like Kill Team is the perfect way to do it. Lots of us have old 40K armies but haven't played in several editions. I play/used to play Raven Guard Space Marines, and I have an old Gaunt's Ghosts collection that I didn't know what to do with until now, it would be perfect for Kill Team. And I'd probably expand on them with Victoria Miniatures' Rangers.

None of us play Orcs, and I have all the Scout infantry I could ever desire (~25, being a Raven Guard player), and we're making our own terrain, so I'm not interested in getting a £90 box set just for the rules. But I would buy a complete, separate rulebook in a heartbeat. I'd probably start a Skitarii Kill Team too.



No definitive release date, but some people have said digital rules available as soon as next week.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 02:03:05


Post by: Grot 6


 insaniak wrote:
 Grot 6 wrote:
If that be the case, there might have been an issue with the production its
In which case you notify your customers that there was a production issue that limited the number of copies initially available, but that more stock is coming in however long it's going to take.

The fact that that response from GW instead was 'Holy crap, people actualy wanted to buy this thing that they've been asking us for, for the last 15 years! Who knew? '

Which suggests that, no, it wasn't a production issue. They're simply completely out of touch with their customer base.


You forgot to add this-
Personally, I see this as an honest !@#$ up. Someone in the line missed communication on the production issue, and there is more then likely an additional issue that came up at the 9th hour that wasn't known.

The local store that I got mine from tells me that the scenery is coming out next week. That means that the current boxed set is going to be refilled when the site says - "Temporarily out of stock." Of course, he's saying he's getting at least 2 sets of each, and I of course, ( Being the guy that wanted 2 boxed sets,) told him to drop a few off the truck for me.

Out of touch with not only their fan base, but those same cats that sold this pitch at GAMA, the internal department heads, and of course the online store.

In the grand scheme, they are out of touch, and that illustrious "someones" !@#$ing head needs to roll over this million dollar cock-up.

WE were ( The local game scene) notified about the game 3 weeks beforehand that this was going to be an ongoing product line, from the vary same stockiest. Imagine the crow he was eating Last week and yesterday, when we both found out, almost together that what was sold 3-4 weeks ago was not in fact, going into the plan.

He's not having a laugh when he has got no less then 50 people on deck waiting for the next run, only to find out the little on line tidbit, that was never even in the cards, 3-4 weeks ago. The other store damn near had a riot over it.

I do agree with you, though- Someone over in GW needs to hit the bricks over this one.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 02:05:22


Post by: totalfailure


FLGS got enough to cover pre orders, but none for the shelf. So you were SOL if you didn't place a preorder. Standing in line would not have helped this morning there....I got my copy, but feel a little guilty, as I did not want it that bad. But I am not one of those eBay scalpers. Nothing in this set has any real rarity, but the hard copy of the rules, apparently. Everything else can be had now, or shortly.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 02:10:09


Post by: Grot 6


 Shadow Captain Edithae wrote:
Are the rules going to be available separately? I'd like to get a 40K scene going in my club, and a squad level skirmish game like Kill Team is the perfect way to do it. Lots of us have old 40K armies but haven't played in several editions. I play/used to play Raven Guard Space Marines, and I have an old Gaunt's Ghosts collection that I didn't know what to do with until now, it would be perfect for Kill Team. And I'd probably expand on them with Victoria Miniatures' Rangers.

None of us play Orcs, and I have all the Scout infantry I could ever desire (~25, being a Raven Guard player), and we're making our own terrain, so I'm not interested in getting a £90 box set just for the rules. But I would buy a complete, separate rulebook in a heartbeat. I'd probably start a Skitarii Kill Team too.



THIS game can work with any of the figures. Your going to have to cut and paste them into a workable team, and you might want to keep notes into the tone of the teams you use, for when we need to start building a community section for team development. I have Vic's figures as well. going to put together the Penial Squad I have and see how it goes with a development model for my contribution. I also want to look into getting a Gaunt ghosts team, and Last Chancers team, and a regular straight leg Cadian team. Inquisitorial team- not even a conversation.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 02:13:29


Post by: Shadow Captain Edithae


In fact I'm going to dig out my Gaunts Gjosts miniatures right now, they're shoved to the back of my computer desk behind all my paints and miniature backlog, underneath the monitor gathering dust.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 03:34:20


Post by: Ehldar


What would people see as a "fair price" for the rules and tokens? These are the only unique items, no?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 03:43:37


Post by: Digclaw


My local store doesn't even know if we got any or not, his rep delayed shipment to try to force the store to by troop kits to go with shadow war.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 04:08:48


Post by: Manchu


Ehldar wrote:
What would people see as a "fair price" for the rules and tokens? These are the only unique items, no?
Unless you count the red templates, yes. As for fair price - whatever the market will bear. This is another shining example of GW stumbling into an alliance with scalpers. I think the rulebook should be sold by GW in softcover for 25 USD. Seems to be going on ebay for as much as 100 USD. Just the reference card sold for 25 USD.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 04:12:35


Post by: str00dles1


Ehldar wrote:
What would people see as a "fair price" for the rules and tokens? These are the only unique items, no?


"Fair" id pay 30$ for the book. The tokens I could careless as I can make nice tokens using images online for near nothing

That said,, the rulebook alone has SOLD for 60-90 on ebay so


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 04:43:27


Post by: Manchu


WH stores are giving away tokens with purchase of $25 or more of cwrtain products (i.e., models you can take in Shadow War).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 04:53:47


Post by: Warhams-77


Just saw this on B&C

BattyBattyBats and Redemption_NL posted pics of some hints of more Sector Mechanicus kits (with new sprues) in the future

Spoiler:







Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 04:58:03


Post by: Manchu


The crane is from the oil rig in the April WD Shadow War batrep.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 04:59:01


Post by: Warhams-77


Yes, but it does look like a dedicated kit and not a conversion


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 05:07:30


Post by: aka_mythos


As much as those parts may be from additional kits, it's also just as likely something they designed and ultimately decided there wasn't room for in any of the sets. It's kind of like the other set of cities of death tiles GW never released.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 05:24:09


Post by: JohnHwangDD


Manchu wrote:
Ehldar wrote:
What would people see as a "fair price" for the rules and tokens? These are the only unique items, no?
Unless you count the red templates, yes.

As for fair price - whatever the market will bear.


I like the red templates! Much prettier than my old smoke set.

It'd be nice if GW sold the rules and templates and tokens together as a set. Oh, well.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 06:33:20


Post by: Manchu


They should really sell the tokens and rulebook at the very least!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 06:42:16


Post by: frozenwastes


notprop wrote:
Selling out is good, it's how you manage that fortunate situation that governs whether or not is is a success. Now if as I am lead to believe there is distribution stock that is to be made available then they can leverage what will already been seen as a successful release into a great one. It's only day 1 of release, let's see what happens in the new week before declaring ruination and disaster.


There were so many nested quote tags there, I hope I'm attributing the above the right person.

I agree completely with what is above.

The declaration of it being failure is based on the money they missed out on had they known what the real demand for this product would have been, but no one can provide any quantifiable factor that GW could have reliably known in advance to know to produce more, nor have they said anything about how their pet reason (it's obvious people would want it! it's necromunda and people have nostalgia!" or "people want 40k universe with good rules" or whatever) would have been reason enough to make more than their known sales figures for their other stand alone products or their terrain kits.

Yes, they underestimated demand. Now they know. And their "punishment" for figuring out the demand for 40k with different rules was something people wanted is to have blown away their sales goals and set themselves up for meeting that demand with a new version of 40k, an electronic release of the SWA rules and possibly another box or bundle. Yes, they left money on the table. So now they need to figure out how to get as much of that money as possible going forward.

455_PWR wrote:So a few folks got upset. They can buy pdf rules later to use their existing models. Anyone can buy the scenery. Their main games are 40k and aos anyway. Sorry but selling out sw:a isn't going to ruin gw folks, even if a handfull walk away upset.


Exactly. And given what they know quantifiably know about the demand for 40k games using different rules than current 40k, support for a lower model count, cool terrain bundled together, how effective their marketing team was, etc., it could well be that they'll make a plan for new40k that makes it the best selling edition of 40k in the game's history. Their return on investment for their new approach to marketing might be that good.

All the people saying this is so awful for business and they alienated all these customers who wanted one may find themselves totally shocked by future financial reports.

Blackwing530 wrote:QFT. In any publicly owned business, maximizing shareholder wealth is paramount. Another poster above said the same. While perhaps not a failure, per se, this can absolutely be considered a squandered opportunity.


They suceeded in meeting their goals with the SWA product, but are in the process of possibly squandering the opportunity to make more. It's possible that they'll get a digital copy out fast enough and offer some cobbled together version or a bundle or something and still capture much of that money. Or a lot of that money will still be there to be captured by new40k.

streetsamurai wrote:Calling a succes selling out a product when there is a lot of angry customers who aren't able to purchase it, shows an alarming lack of business sense.


I think that's totally over estimating the effect of these angry customers. Odds are the number angry enough to hurt GW's bottom line is really, really low and many of them will be offered something they want in the near future.

But just for the amount of ill will and bad publicity that this has generarted, it is far from a success. At least, lest hope that this force GW to change some of its pratices, and that they start to do that weird arcane thing that is market research.


I'll ask this again, what form of market research would you suggest for figuring out that the demand for this would have been higher than sales levels of their other stand alone products? Furthermore this research needs to be such that you can actually make decisions based on it and it needs to show that they should ignore their internal sales data for stand alone games. And on top of that, it needs to be done in a time line that allows them to make meaningful production decisions in advance of the launch date. And as well, it needs to not be based on hindsight. The fact that we know now that there was greater demand, does not mean it was something that could actually be known in advance.

The funny thing is that you are talking about market research as if it is an arcane spell they can cast and suddenly know to ignore their previous sales numbers and make more of something just because of our current position of hindsight. You are asking for a magic trick.

Starfarer wrote:I think it may be a case of the 8th edition release in a few months killing the chance of a full reprint. They can get the digital rules up next week, but if it takes a few months to get a full reprint, then you're edging into the 8th edition release, and GW can't have a fully separate, stand alone game competing with their flagship product.


This. I believe Mikhaila's trade sales rep who said this was a tiding over project before the new edition.

It sucks, but if you ignore the terrain aspect of the box set, it's still a super low buy in for a game. You're looking at hopefully a $20-30 digital rulebook, free faction rules, and pretty much $30-50 for a faction, depending on what faction you pick. Obviously you need lots of terrain for this game, but presumably people will already have this, or can play at their local store otherwise.

This is the cheapest buy in to 40k available in decades and has tried and tested rules that still hold up, over 20 years after their initial release. For all the negatives about availability, let's keep in mind 2-3 years ago no one would have imagined you could get into a GW game for that price point.


It's actually really quite shocking how good of a value the whole thing is. If you make your own terrain (remember when that was part of the hobby?) or go in on it with others or use club or store terrain, then this is one of the cheapest ways to do 40k in the history of the game.

Galas wrote:I don't know why people its so surprised that GW failed to do proper market research for this.

They haven't done it in 20 years, they are still learning how to do it


See my questions above on what kind of market research would be needed to actually know to make more of these boxes in advance.

H.B.M.C. wrote:I think it is rather odd how we still have people saying that this debacle is some sort of ideal situation and a triumph of risk management.


It's not a "triumph of risk management." Risk management is an explanation of their decision making process. And it goes to show you that without hindsight and results oriented thinking, GW's process is sound in this area. They did the right thing given what they could have known and now have to deal with the reality of having gotten their assessment of the demand wrong, but without any real means of knowing what the real demand would be without trying. Without releases a product like this to test the waters and see.

When the biggest stores in the country have used up over half their allotment 5 minutes after opening, something is wrong.


Yes. They got their demand assessment wrong when it comes to a game where there was no real way of knowing what it should be without trying a product release out to see what the demand is really like.

Some of you are making this out to be some sort of calculated move, or something that any business would be proud of. Are you insane?


The only insanity I see is people expecting GW to be psychic. Or to cast some sort of "market research" incantation to somehow know what they should have done. From a position of hind sight. That's the only delusion here. Are you insane?

Misleading your stockists (let alone your own retail stores)


Being wrong is not misleading your stockists. They actually thought their production run would be sufficient or they would have made a larger one. No one lied to anyone.

and engendering anger in your customer base that missed out (because they never thought it'd be limited)


How would they have gotten it if they knew it was limited? It would have still sold out in preorder exactly the same. Or maybe even faster. This makes no sense.

But this was GW's "master plan", and it is something that they should do more of/should be proud of.. get outta town. That's nonsense.


It is never nonsense to consider your margins and return on capital when launching a product. It is never nonsense to consider the sales numbers of other products in your line when making a new product. GW has their sales data of both their stand along games and their terrain kits to take into consideration.

The product designers, the rules team, the marketing team and the 3d designers who worked on the terrain should all be proud of what they have accomplished.

I would even go so far as to say whoever made the decision to make the smaller print run should also be proud of themselves. They made the right decision with the information they had. Even if some angry people on the internet with 20/20 hindsight can point out they made too few. You need to be disciplined when it comes to product runs. Especially when the majority of your revenue comes from the splash period of a new release. Why?

I really don't think it's true that everyone who missed out on this product now has a bunch of money that GW will somehow never get. If they want GW's products so bad that they feel angry about missing out on something that was so popular, something tells me GW can come up with something that will meet their demand. It's been a fething weekend. The release date for this game was earlier today!

What they do going forward is going to be about how much gravy they can get. How much of that missed demand (over and above their goals for the product) they can still capture. And how to factor this release into their plan for new40k. They can still get the digital rules out, maybe make a print run of books, make some terrain bundles, whatever. And they can also make sure they do the same thing in terms of marketing, social media usage, and so forth when it comes to new40k. As well as taking into consideration how positively people responded to the rules that support a lower model count when making their game that also needs to scale up into a larger model count.



Automatically Appended Next Post:
Manchu wrote:They should really sell the tokens and rulebook at the very least!


If and only if the turn around time will have it not conflict with a new40k release later this year. If it would, they are better off making sure to include small model count play as a feature of new40k and accomplish what this game does within new40k itself.

If they can find a printer (preferably one with an existing relationship) to rush print and ship their additional books and counters, then by all means I think they should do so. And since they then have those, they may as well run off some boxes and sprues and make more of the game boxes to sell. But only if it doesn't disrupt production for a future product and certainly not if it drags this game into new40k hype season as a distraction.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 06:54:38


Post by: Manchu


Ya know ... these narrow, multi-level catwalks don't have a ton of relevence to 40k proper. The existence of the kits themselves seems to point to bigger plans for Shadow War or some kind of skirmish game than a simple hijacking of Necromunda for a splash release.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 07:04:35


Post by: frozenwastes


Is there any Shadow War branding on any of the terrain releases? All the images so far make them look like general 40k pieces.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 07:37:53


Post by: Souleater


I think many people are just a bit miffed about the size of gap between what GW thought they could sell versus demand. It just seems to be very large.

I take the points that they don't want unsold stock and that GW are not psychic.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:03:32


Post by: frozenwastes


It sucks that people can't get the box set when they wanted it. And that GW messed up and made too few for the demand.

I get why people are angry, I really do. I just don't think this was actually avoidable without asking GW to be able to know things they could not have known, but we now know with the aid of hindsight.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:04:35


Post by: Manchu


 frozenwastes wrote:
Is there any Shadow War branding on any of the terrain releases? All the images so far make them look like general 40k pieces.
My point was, multi-level catwalks have very limited mechanical relevance in 40k - these kits seemed to have been designed for a skirmish game rather than a battles game.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:09:45


Post by: JohnnyHell


We have a new contender for 'Donkey Cave Of The Year'...

http://m.ebay.co.uk/itm/302277824703?_mwBanner=1


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:12:52


Post by: kodos


the kit if build like on the box cover is actually unusable in 40k
as it count as difficult terrain and you need very good dice rolls to climb 2 levels in one turn.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:19:31


Post by: Ragweek


Maybe in 7th is is but with 8th round the corner. It wouldn't supise me if it was fine in 8th


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:23:00


Post by: Manchu


 frozenwastes wrote:
I just don't think this was actually avoidable without asking GW to be able to know things they could not have known, but we now know with the aid of hindsight.
I think you are pushing it a bit past credibility here. This isn't a case of a minor miscalculation, as for example when GW was caught by surprise by the demand for Genestealer Cult dice. Or when they were shocked by the demand for Skavenblight dice. Or when the demand for Dwarfs Giants dice baffled them. Wait, how many times can you claim to be surprised about the same damn thing happening over and over before it's obvious to everyone that you aren't actually surprised? But yeah, anyway, this wasn't a minor miscalculation, where 1000 people wanted something GW thought only 500 people would want. There appears to be a yawning chasm between supply and demand in this case.

I honestly wonder if this was initially planned as a limited release with X units. Then, after some fraction of X had been produced, the idea was rethought - maybe because the box was considered too cheap, maybe because somebody thought it should be marketed differently or that it would conflict too much with more important releases, or whatever reason - and so the rest of the production was halted. But of course GW would still need to sell through whatever they made. The GAMA presentation, the nature of the terrain kits, even the giant oil rig presented in WD ... none of this adds up to the conclusion that this was supposed to be one and done or that the company not only had no idea of how popular it could be but also could not have had any idea that it would be so popular.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:30:56


Post by: Manchu


What do you think is wrong with that listing?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:34:34


Post by: notprop


Forty quid for a soft back book that could be made available at any point this week is a bit premature, oh and a box.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:43:22


Post by: AllSeeingSkink


 notprop wrote:
Forty quid for a soft back book that could be made available at any point this week is a bit premature, oh and a box.
Well that has contents at least and it's just people bidding it up, the starting price was only 99p. The other one Johnny posted was an empty box, nothing but the box, and asking 5 quid buy it now price for it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:43:23


Post by: Jadenim


The question of whether or not selling out that quickly on a product is a business success or not is focusing on totally the wrong area IMHO.

The purpose of a product like this is not necessarily to make a profit in and of itself, but to act as a gateway drug. Two scenarios of the top of my head.

Scenario 1): Little Timmy walks into his FLGS and sees this cool looking terrain all setup with guys playing. Little Timmy asks his parents if he can have it, and hey £80 for a fully self-contained game isn't too bad. 6-months down the line some of the little Timmies will be badgering for more terrain, new teams and maybe the rules for this "40k" game, which won't cost them anything extra, honest, because he's already got the models to use.

Scenario 2): Older Jadenim missed out on the original Necromunda, but all the grognards on the net make out that it was the best thing since sliced bread. I've got a bunch of mates who hardly play 40k now, because it takes hours to setup, play and tear down and they have families and whatnot, but a short skirmish game is something we can probably work with. And hey, get some cool new terrain that I can bolt on to my existing Cities of Death. Hmm might want to get some Haemotrope reactors and pipes whilst I'm at it too. And I've always fancied those Skitarii models, but there is no way I'm starting another army. A little Killteam wouldn't hurt though, would it?


Tell me how the profitability (or not) of Shwarma as a single box is any way relevant to either of those, particularly in comparison to the importance of continuing availability?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:49:00


Post by: Manchu


Rulebook + tokens + templates + dice ... sure 40 GBP would be steep for RRP on an in-stock, non-limited product. I'm not saying the going prices on ebay are reasonable but I don't find them shocking or see them as grounds to call the bidders stupid - especially given that folks following this very closely have no reason to believe a reprint of that book is coming anytime soon, and certainly not this week.


Automatically Appended Next Post:
Delicious.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 08:57:17


Post by: insaniak


 frozenwastes wrote:

I'll ask this again, what form of market research would you suggest for figuring out that the demand for this would have been higher than sales levels of their other stand alone products? Furthermore this research needs to be such that you can actually make decisions based on it and it needs to show that they should ignore their internal sales data for stand alone games. And on top of that, it needs to be done in a time line that allows them to make meaningful production decisions in advance of the launch date. And as well, it needs to not be based on hindsight. The fact that we know now that there was greater demand, does not mean it was something that could actually be known in advance..

They could have released trial rules through White Dwarf or the website to judge potential interest through the downloads. They could have run leagues through their stores. They could have visited trade shows and gaming conventions with preview copies, run gaming sessions and taken pre-sales from retailers. They could have held retailer information sessions where they talked about their upcoming releases and confirmed potential customer interest with the people who actually deal with said customers day in, day out. They could have opened up pre-orders early enough to actually queue up extra production if necessary. And most obviously, they could have spent some time interacting with their customers, at which point it would have been made apparent very quickly that said customers have been asking for small-scale skirmish rules for 40K for a very long time, and that the Necromunda rules are widely regarded as perfect for that purpose.






Automatically Appended Next Post:
AllSeeingSkink wrote:
The other one Johnny posted was an empty box, nothing but the box, and asking 5 quid buy it now price for it.

The listing is at least very clear that it is just the empty box. That and the low Buy It Now price suggest that it's legitimately there on the off-chance that someone would like the box enough to part with a few quid for one. Which does happen.

If it was intended as a scam, it wouldn't have had the Buy It Now, and the fact that it's just an empty box would have been buried in the description in the hope that people would miss it and bid up to something stupid for it thinking it was the full product.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:11:07


Post by: MangoMadness


 JohnnyHell wrote:
We have a new contender for 'Donkey Cave Of The Year'...

http://m.ebay.co.uk/itm/302277824703?_mwBanner=1


Whats wrong with that?

The person makes it absolutely clear in the header that it is an empty box.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:17:27


Post by: Sidstyler


 frozenwastes wrote:
It sucks that people can't get the box set when they wanted it. And that GW messed up and made too few for the demand.

I get why people are angry, I really do. I just don't think this was actually avoidable without asking GW to be able to know things they could not have known, but we now know with the aid of hindsight.


Crazy idea, I know, but...how about extending the pre-order period?

Having pre-orders start one week before release is pretty pointless. Either it sells out in minutes and you can't get it unless you were sitting on their website waiting for it to go live (and sometimes not even then), or it isn't such a hot seller and you can just pick it up at the store a week later anyway with no real need to pre-order in the first place. Having pre-orders start far enough in advance can give GW a better idea of what the demand for the product is like.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:24:38


Post by: Mad Doc Grotsnik


Or they could just not do limited release boxed games?

I don't mind the odd 'one and done' miniature, as you don't miss out on much if it's gone before you get into gear.

But a game like this? Please, no more. I mean, it's not as if they won't be selling most of the components separately, is it?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:31:06


Post by: Sidstyler


For a higher price, yeah. The terrain kits are insanely expensive by themselves and cost a lot more than the boxed game does. And you don't get the rules, tokens, or any other actual gaming stuff with it.

I'm also one of the ones who likes having a physical rulebook. Don't really feel like bringing my tablet to game with. So if the rules are strictly digital only then I can't be bothered, honestly.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:33:07


Post by: His Master's Voice


I wonder if it would be feasible for GW to set up in-house printing. They do ship quite a lot of paper lately.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:37:00


Post by: AllSeeingSkink


 insaniak wrote:
AllSeeingSkink wrote:
The other one Johnny posted was an empty box, nothing but the box, and asking 5 quid buy it now price for it.

The listing is at least very clear that it is just the empty box. That and the low Buy It Now price suggest that it's legitimately there on the off-chance that someone would like the box enough to part with a few quid for one. Which does happen.

If it was intended as a scam, it wouldn't have had the Buy It Now, and the fact that it's just an empty box would have been buried in the description in the hope that people would miss it and bid up to something stupid for it thinking it was the full product.
Yeah I never said it was a scam, I was just pointing out the difference between asking 5 quid for an empty box and asking 99p for the box, rules and templates and it getting bidded up to 40 quid.

Even though lots of people here seem horny over the terrain more than anything, I'm sure there's plenty of people who just want the rules in print form even if it means paying a bit more for them.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:48:04


Post by: frozenwastes


 insaniak wrote:

They could have released trial rules through White Dwarf or the website to judge potential interest through the downloads.


This is something that could have been done in the planning stages of the project. It would however, need even more lead time as White Dwarf has lead times as well. That said, would there be any actual usable data in terms of production runs? How do they interpret the number of downloads? What are they comparing them to? Despite there actually being a quantity (the number of downloads), I don't think you can make interpretations of that number until you have a baseline to use for comparison and a proven correlation between downloads and sales.

They could have run leagues through their stores.


So they need to do the game development work in advance (enough to run a league, not just demos of a simplified version) and run the league to its completion and then analyze participation rate? Sales of unit box sets to league participants? What kind of participation do you need to increase the supply for the launch? Again, there's no base line. How many units of the box set do you increase the production run if the average participation in each store is 3.7 players? What does it mean if the opening week had an average of 3.2 players, the middle week 5.1 and the final week 4.7? How long does it need to go for with regular attendance before you increase production?

They could have visited trade shows and gaming conventions with preview copies, run gaming sessions and taken pre-sales from retailers.


So they need to do the design and tooling enough to make the plastic terrain and run off their preview sprues, so there may be a timing issue here as now they are increasing the time between the completion of design and full production to allow for an increased amount of time spent on promotions and sales (and whether or not a suitable trade show and time to close sales based on interest and leads gathered there). At least in this case they'd end up with an actual firm number of placed orders from real trade clients. This one is actually useful in deciding to print at least that many plus what's needed based on normal sales levels for similar products in their webstore.

Timing is a big issue though as they'd need to take these extra perorders into consideration before they schedule time with whoever produced the rules and tokens. So the typical retailer might ask when this comes out and when the answer is next quarter, they might not really want to place a special preorder so far in advance. I think most would be like "is this going to be in your normal ordering system for new products? Cool. I'll order it then."

They could have held retailer information sessions where they talked about their upcoming releases and confirmed potential customer interest with the people who actually deal with said customers day in, day out.


At that convention? Or conference calls? Or have additional trade sales team members added to call each account for a chat? And what kind of answers would you need to add copies to the production run over and above the sales levels of other terrain kits or stand alone games? "Oh yeah, I think that'd be a cool product." Well that's nice. Should we produce twice as many as Bloodbowl because a handful of retailers who happen to respond or attend the seminar say it sounds good?

They could have opened up pre-orders early enough to actually queue up extra production if necessary.


I'm not sure how many stores want to make preorders for things before things go off to printers and a container of books starts being packed up in China. These things have huge lead times. So you're going to not get a firm answer from a good portion of your trade accounts. And you'd be asking your trade sales team to get preorders for things that aren't yet available rather than making real cash generating sales for the current new release.

And most obviously, they could have spent some time interacting with their customers, at which point it would have been made apparent very quickly that said customers have been asking for small-scale skirmish rules for 40K for a very long time, and that the Necromunda rules are widely regarded as perfect for that purpose.


I think that might be the opinion of a few die hards on some forums, but I'm guessing the majority of their customers have never played Necromunda and wouldn't have been able to tell them anything about it.

But still, how do you use that to make decisions about production numbers? The guys on the internet like Necromunda? Print quadruple the supply! Who cares if our own internal numbers for Necromunda's last sales run wasn't that impressive. The people on the internet like it! There's just no grounds for a meaningful decision here without hindsight.

Hindsight tells us they made too few, but there really isn't an credible way they could have justified the risk of a larger print run. When you take the portion that goes through trade sales and their own cost of retailing into consideration, the damage an extra 25% that just sits there does to the overall margins and return on capital of the investment is huge. You need real facts to justify a larger production run.

That said, they need to start doing at least some of the things you suggest so they can start having useful baselines to compare. They put out all sorts of PDF rules for the other 40k factions, so now the next time they do something like that, they can actually compare download rates with something. So that's a start. Many of your ideas would certainly work for future products, but only when you have enough information to actually make meaningful decisions. Hopefully as the transition away from Kirby's approach to customer and retailer communication continues, they'll start setting up some of these base lines and can start making meaningful decisions based on them. Wouldn't have helped for this project though.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 09:48:22


Post by: Vorian


 Sidstyler wrote:
For a higher price, yeah. The terrain kits are insanely expensive by themselves and cost a lot more than the boxed game does. And you don't get the rules, tokens, or any other actual gaming stuff with it.

I'm also one of the ones who likes having a physical rulebook. Don't really feel like bringing my tablet to game with. So if the rules are strictly digital only then I can't be bothered, honestly.


£90 vs £80?

I know you get a lot of other stuff thrown in, but if you're just interested in the scenery then buying separately probably works out roughly the same


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:02:25


Post by: frozenwastes


We also don't know how many people really missed out on this because of the lack of supply. If they made 10,000 copies and 2500 people missed out, that could account for all the complaining about stock levels but still mean that had they gone with 20,000 copies, the whole project could have gone from a success to a failure with 7,500 copies sitting there. And if your instinct is to reply with "well then 13,000 copies would obviously have been the right amount" that would be a perfect example of an illusion of expertise through hindsight.

The smart thing is probably to make the copies you know you can sell within your expected time frame and then respond to additional demand as required. GW now has a new data point in terms of the rate of sales of a 40k based smaller model count game. Hopefully they learn from that going forward.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:06:02


Post by: insaniak


 frozenwastes wrote:

But still, how do you use that to make decisions about production numbers?

You use your 30+ years of accrued sales and marketing data to extrapolate from the quantity of people expressing an interest in a given product to the expected quantity of sales said expressed interest is statistically likely to translate into and work from there, I would imagine.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:08:16


Post by: Vorian


Much as I think the majority of complaints about GW are for the sake of complaining ... they pretty clearly ballsed up on this one, however it's looked at.

Demand was clearly way over what they thought and they should have gauged it better

Hopefully they are beginning to see that stuff like this is actually deserving of major future investment


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:08:21


Post by: insaniak


 frozenwastes wrote:
We also don't know how many people really missed out on this because of the lack of supply. If they made 10,000 copies and 2500 people missed out, that could account for all the complaining about stock levels but still mean that had they gone with 20,000 copies, the whole project could have gone from a success to a failure with 7,500 copies sitting there. .

Would it?

How much do those 7500 units cost them in manufacturing and storage, compared to the profit margin on the 2500 extra copies that would have sold in your hypothetical?

Remember to factor in that most of the contents of those 7500 units can actually be recycled into other product codes if they turn out to be surplus to needs.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:27:22


Post by: notprop


@ HMV

Printing in the UK is not economical compared china to the point where allot of type of print types aren't don't here anymore.

That's not to say there aren't printers here but given the demand and opportunity for this they might be a fair trade off cost against programme and revenue, assuming they can find one with available resources.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:50:53


Post by: kodos


 notprop wrote:
@ HMV
Printing in the UK is not economical compared china to the point where allot of type of print types aren't don't here anymore.


GW does not print in China any more, they do it in Poland


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:57:39


Post by: Bottle


They seem to do a lot of their printing in the UK from what I understand. Just picking up a few books on my desk to see:

GHB - printed in the UK,
GA: Order - printed in the UK,
White Dwarf - UK
Deathwatch Overkill - China

Those are all 2016 publications. The Deathwatch Overkill book has a different finish to the AoS books (gloss vs matte finish). The SW:A book seemed more akin to the AoS books in terms of finish.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:58:26


Post by: frozenwastes


insaniak wrote:
 frozenwastes wrote:

But still, how do you use that to make decisions about production numbers?

You use your 30+ years of accrued sales and marketing data to extrapolate from the quantity of people expressing an interest in a given product to the expected quantity of sales said expressed interest is statistically likely to translate into and work from there, I would imagine.


Make some sort of appeal to sales data from products sold 10, 20 or even 30 years ago despite it not necessarily having any relevance now? Just extrapolate based on "expressed interest" when they have nothing to compare it to? And no way to know the degree to which expressed interest translates into sales given the changes over those 30 years in terms of technology, how product is distributed, their new marketing plan, social media and so forth? I see. So no actual methodology then? I'm sorry if this sounds sarcastic, but I think you're giving GW way too much credit it terms of the information they have and what they can do with it.

How do you statistically analyze "expressed interest" and come up with actual production numbers when methods of communication are being used that weren't even in place 6 months ago? And how do you use the sales and "expressed interest" analysis from the time when Kirby was intentionally opposed to customer and retailer communication?

insaniak wrote:
Would it?

How much do those 7500 units cost them in manufacturing and storage, compared to the profit margin on the 2500 extra copies that would have sold in your hypothetical?


We can look at cost of goods sold, their production cost, the standard retailer discount, GW's own retail costs and a bunch of other data from their latest financials and do some quick math. GW has outlined what percentage goes through which sales channel and the expenses for that channel. We also know their standard retailer discount. We can use this to arrive at an portion per £ sold as a baseline. Then it's just a matter of multiplying our arbitrary numbers in different situations to see what effect unsold copies would have. We would figure out the revenue GW would get per sales channel based on the average costs of those channels. And the costs they would incur by having expenses related to sales but without the revenue by sales channel.

I promise you GW did this. The guy running the company is a chartered managerial accountant and that whole discipline is about how to use financial information to make meaningful decisions. They did so but with their far more specific and accurate internal data. And their actual sales data for similar products.

They just had no way of backing up any assertion that demand would be higher. They're missing a bunch of the metrics that would make some of your suggestions useful because they rely on comparisons and interpretations. They should start doing those sorts of things so they can hone in on their production numbers even better, but that wouldn't have helped them here.

Remember to factor in that most of the contents of those 7500 units can actually be recycled into other product codes if they turn out to be surplus to needs.


Not if they've been distributed to retail locations across the world and are just sitting there. Then you've got an administrative nightmare to bring them back in and tear them open and repack them. I'm also not sure they necessarily want to stock 7500 scout squads or 7500 ork squads.

Let me know what you actually disagree with:

GW made an analysis of their internal sales data and arrived at a production number for this product.

They underestimated demand and made too few (though how many more would suffice is impossible to say as we don't know either their production run or their actual shortfall)

People are expecting them to have fixed the issue immediately. They didn't leave a plan or person in place to respond immediately so it took a bit for them to start talking about making more sets or putting the rules up as a digital product.

I suspect it's this one:

GW used the information they had available to make the best decision possible in terms of a production run. And they were wrong only because of demand they could not have seen coming. They still did the right thing in terms of the data they had to work with at the time. And keeping with a disciplined approach to allocating capital to new projects. Now that they know, they can respond. They could not have before.

And possibly this:

GW's current management probably shouldn't be blamed for their lack of market research information and data that can be used for comparisons to actually make a model of interest to help with production estimates as the company just exited a period where the guy running it was expressly against having this information and actually liked surprising both retailers and customers with each release rather than using the releases to gain useful information.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 10:59:20


Post by: Vorian



 Bottle wrote:
They seem to do a lot of their printing in the UK from what I understand. Just picking up a few books on my desk to see:

GHB - printed in the UK,
GA: Order - printed in the UK,
White Dwarf - UK
Deathwatch Overkill - China

Those are all 2016 publications. The Deathwatch Overkill book has a different finish to the AoS books (gloss vs matte finish). The SW:A book seemed more akin to the AoS books in terms of finish.


It's printed by panda game manufacturing in China, so it says on my gold leaf rulebook


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:11:07


Post by: AllSeeingSkink


 frozenwastes wrote:
We also don't know how many people really missed out on this because of the lack of supply.
Given how quickly it sold out in spite of being 1 per customer, I'm going to say quite a few (especially if you consider a lot of people wanted to buy multiples).

Either that or the GW customer base are extremely well trained puppies sitting at their computers hitting the refresh button just at the right moment every saturday morning I'm sure there's some element of that, but I'd have my money on a good twice as many sales could have been made if they'd made twice as many and upped the limit to, say, 3 per customer instead of 1.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:11:22


Post by: frozenwastes


From Panda's website:

How long does it take to complete a project?

...
6 to 16 weeks for Mass production (Full-scale production commences, components are shipped to our main assembly base, printed components are climatized, quality assurance is conducted)
4 to 7 weeks for Shipping to North America or Europe

http://pandagm.com/question/how-long-does-it-take-to-complete-a-project/

GW could not have turned on a dime and promised immediately to have new copies if getting new books might take 10 weeks.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:14:12


Post by: Vorian


Presuming there is no queue


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:15:40


Post by: AllSeeingSkink


 frozenwastes wrote:
GW could not have turned on a dime and promised immediately to have new copies if getting new books might take 10 weeks.
Of course not, the best they could have done was turn around and say "we're looking at manufacturing more but it'll be several months away, we'll have more updates later this week".


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:17:33


Post by: Bottle


Vorian wrote:

 Bottle wrote:
They seem to do a lot of their printing in the UK from what I understand. Just picking up a few books on my desk to see:

GHB - printed in the UK,
GA: Order - printed in the UK,
White Dwarf - UK
Deathwatch Overkill - China

Those are all 2016 publications. The Deathwatch Overkill book has a different finish to the AoS books (gloss vs matte finish). The SW:A book seemed more akin to the AoS books in terms of finish.


It's printed by panda game manufacturing in China, so it says on my gold leaf rulebook


Thanks for the heads up. I wonder what that means for the chances of a second print run.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:18:26


Post by: frozenwastes


AllSeeingSkink wrote:
 frozenwastes wrote:
We also don't know how many people really missed out on this because of the lack of supply.
Given how quickly it sold out in spite of being 1 per customer, I'm going to say quite a few (especially if you consider a lot of people wanted to buy multiples).

Either that or the GW customer base are extremely well trained puppies sitting at their computers hitting the refresh button just at the right moment every saturday morning I'm sure there's some element of that, but I'd have my money on a good twice as many sales could have been made if they'd made twice as many and upped the limit to, say, 3 per customer instead of 1.


That's entirely possible, but we don't know. Sadly GW doesn't even really know as they may have lots of hits on the website but they might not be able to extrapolate their conversion ratio and they also stupidly didn't do something like have a thing where you click to be notified when it's back in stock. They also can't really know how many people showed up at various retailers around the world and left without a product as most of that likely won't get reported. Maybe they'll ask their own store managers and some larger trade partners and make some estimates. Something tells me though that GW employees won't be that keen to spend that much time collecting data to prove how badly they screwed up. Bad for the career.

Yep, they missed out on money they could have made had these been more available. The question is how much of that money can they still capture with either the digital version, the terrain kits sold individually (or possibly in bundles at a discount) and new releases that will satisfy people as an alternative thing to spend their money on.

If they're smart they will make new40k scratch the Shadow War Armageddon itch right out of the box. Capture all this demand plus new40k demand.


Automatically Appended Next Post:
AllSeeingSkink wrote:
 frozenwastes wrote:
GW could not have turned on a dime and promised immediately to have new copies if getting new books might take 10 weeks.
Of course not, the best they could have done was turn around and say "we're looking at manufacturing more but it'll be several months away, we'll have more updates later this week".


And if several months away is either a big "Coming Storm" release for 40k or perhaps even the launch of a new edition of 40k, are they going to want to split their marketing focus to sell more SWA at the same time?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:23:41


Post by: tneva82


If GW DIDN'T predict this quick sell out...Sheesh. What they are paying so much for market department? Those get more salary than game designers and would have to be pretty grossly incompetent if they didn't realize this would sell like hot cake.

Maybe GW should consider putting some of their game designers as marketers. Might do better job at it than the "pro" marketing staff.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:24:10


Post by: Shadow Captain Edithae


It went out of stock on the UK store, then came back into stock (presumably because they ordered another production run). Warhammer Community says the rules "will be made more widely available". But you all seem to think its Limited Edition? Has it gone out of stock in the US?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:27:27


Post by: AllSeeingSkink


 frozenwastes wrote:
AllSeeingSkink wrote:
 frozenwastes wrote:
GW could not have turned on a dime and promised immediately to have new copies if getting new books might take 10 weeks.
Of course not, the best they could have done was turn around and say "we're looking at manufacturing more but it'll be several months away, we'll have more updates later this week".


And if several months away is either a big "Coming Storm" release for 40k or perhaps even the launch of a new edition of 40k, are they going to want to split their marketing focus to sell more SWA at the same time?
I'm sure they could arrange it so it's not in the window of a conflicting release. Like, release it in the same window as an AoS release or a Blood Bowl release. They could also do it as a midweek release.

It might be awkward if they are genuinely releasing a full new edition of 40k a week before the orders come in from China (assuming they are done in China and can't be fast tracked in the UK based on volume of people who asked to be notified or even put in a preorder system, as far as I'm aware it's only the printing that was done in China, not the whole set).


Automatically Appended Next Post:
 Shadow Captain Edithae wrote:
It went out of stock on the UK store, then came back into stock (presumably because they ordered another production run).
I doubt it was another production run, it was probably more likely a website glitch from the webstore being overloaded as the website was also being sketchy and dropping out at the time.

Sometimes stock is reserved when someone starts placing an order, so stock level goes down, and when those people don't or can't actually place the order a short time later the stock becomes available again.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:33:49


Post by: notprop


 Shadow Captain Edithae wrote:
It went out of stock on the UK store, then came back into stock (presumably because they ordered another production run). Warhammer Community says the rules "will be made more widely available". But you all seem to think its Limited Edition? Has it gone out of stock in the US?


The problem seems to be with some Dakkanauts that they can't distinguish between a "Limited Edition" (an intended one time offer) and a limited print run (a fact of most game related manufacturing processes) only ever seeing the word limited and then flying into a tizz.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:46:24


Post by: frozenwastes


AllSeeingSkink wrote:
I'm sure they could arrange it so it's not in the window of a conflicting release. Like, release it in the same window as an AoS release or a Blood Bowl release. They could also do it as a midweek release.


Absolutely.

It might be awkward if they are genuinely releasing a full new edition of 40k a week before the orders come in from China (assuming they are done in China and can't be fast tracked in the UK based on volume of people who asked to be notified or even put in a preorder system, as far as I'm aware it's only the printing that was done in China, not the whole set).


If I was them, I'd go with digital only for the full rulebook in their epub3 format and ibooks as soon as possible and then offer a bundle of the terrain and orks and scouts at the same price as before and have it be direct only and include the digital version as well. Then go with a limited run of UK printed books for their web store, their stores and trade sales. A conservative run at a very high price relative to the digital version.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 11:51:10


Post by: insaniak


 frozenwastes wrote:

Make some sort of appeal to sales data from products sold 10, 20 or even 30 years ago despite it not necessarily having any relevance now?
.

If spending 30 years selling a product doesn't give you some insight into ongoing trends and what is and isn't likely to sell, you would have to be either deliberately not paying attention, or just in the wrong line of work...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 12:14:41


Post by: frozenwastes


 insaniak wrote:
 frozenwastes wrote:

Make some sort of appeal to sales data from products sold 10, 20 or even 30 years ago despite it not necessarily having any relevance now?
.

If spending 30 years selling a product doesn't give you some insight into ongoing trends and what is and isn't likely to sell, you would have to be either deliberately not paying attention, or just in the wrong line of work...


Again, no methodology.

I'm guessing from GW's improving sales figures and their maintenance of their really impressive margins that they do indeed know how to figure out how many products to produce.

Don't know why it's so hard to accept they got blindsided here but that their general approach to figuring out how much to make is based on their own internal data and has been working for them. That they made the right call with what they could have known and that hindsight is 20/20.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 12:36:54


Post by: H.B.M.C.


Then why was no one told it was limited?



On another note, is there an electronic version of the kill team roster?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 12:38:12


Post by: notprop


Why was no one told it was in infinite production?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 12:41:58


Post by: H.B.M.C.


 notprop wrote:
Why was no one told it was in infinite production?


If you're going to debate in bad faith, don't debate at all.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 12:45:15


Post by: Mad Doc Grotsnik


If they'd mentioned it was a splash release when they first showed it off, then the whole debate would be very different.

That's what's peeved me. My copy is on its way, but now the campaign I planned to run at the club may not happen, because I think I'm the only one who bagged a copy.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 12:46:44


Post by: AllSeeingSkink


 frozenwastes wrote:
I'm guessing from GW's improving sales figures and their maintenance of their really impressive margins that they do indeed know how to figure out how many products to produce.
Those two things aren't necessarily directly related.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 12:53:09


Post by: Mad Doc Grotsnik


And they've held their hands up on this one.

Which is nice. Not 'sorry about that, we'll get more copies made ASAP' nice, but nice all the same.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:02:53


Post by: frozenwastes


Absolutely they held their hand up. This isn't the GW from a few years ago.

I still think they'll keep the spin generally positive though and pretend that whatever solution to the unexpected demand they come up with is the best thing ever even if it's not what everyone necessarily thinks is best.

H.B.M.C. wrote:
 notprop wrote:
Why was no one told it was in infinite production?


If you're going to debate in bad faith, don't debate at all.


He's not. He's making a good point by flipping your statement around.

Early he mentioned people also don't seem to understand the difference between limited edition and limited (which all products that aren't print on demand are).

Anyone who wants more of the terrain will be able to buy it. Same goes for the models.

For the rules, people might have to settle for an electronic version.

And the discount on bundling it all together? That might be gone as well. Or they may make an item in their online store that offers a discount like the box set.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:07:29


Post by: Shadow Captain Edithae


 H.B.M.C. wrote:
On another note, is there an electronic version of the kill team roster?


https://www.warhammer-community.com/2017/04/01/shadow-war-armageddon-pre-order-and-downloads/

Theres also a download tab on the Shadow War page in the UK store.

https://www.games-workshop.com/en-GB/Shadow-War-Armageddon-ENG

Apparently the core rules and rosters for Space Marines, Orks and Astra Militarum are currently only available in the box set, but Warhammer Community says the rules will be made more widely available soon.

I hope so, I have Raven Guard and Gaunt's Ghosts. I don't want the box set, but if they make the rules available I'll probably buy and convert a squad of Catachans, and get a Techpriest (the old metal one) and maybe some Ogryns to bulk out my Ghosts. So GW will still be making sales by making the rules available seperately.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:07:45


Post by: davou


 Mad Doc Grotsnik wrote:
If they'd mentioned it was a splash release when they first showed it off, then the whole debate would be very different.

That's what's peeved me. My copy is on its way, but now the campaign I planned to run at the club may not happen, because I think I'm the only one who bagged a copy.


you need to have multiple copies of a bunch of cardboard tokens to play a game? The only thing REQUIRED in that box to play your campaign is the book, which will be available very soon independent of the boxed game; and even if it wasn't I see people all the time playing games without official books, either via borrowing or outright downloading them.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:10:33


Post by: SeanDrake


 notprop wrote:
Why was no one told it was in infinite production?


Since you seem to be struggling with the topic of the discussion I will copy and paste the following from GW's webstore.

"£80
Description

This product will be released in stores on Saturday 8th April but is no longer available for pre-order here. Find your local store.

Available while stocks last!"

Highlighted the relevant section, also if you bothered to read the thread you may have seen Wayland confirm this was a limited release.

As for your inane and irrelevant straw man, I assume that you must have been in shops or made online purchases as such you would have seen that regular products are the norm and as such only limited products that are outside the norm are listed as such.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:11:38


Post by: Shadow Captain Edithae


We play a game called This is Not a Test which is a skirmish warband game very similar to Necromunda, and inspired by Fallout 3 (I'm playing NCR Rangers).

We don't use cardboard tokens, we tear up little squares of paper into chits and write on them. "S7 Sniper hit, Grazed, Stunned" etc.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:15:47


Post by: H.B.M.C.


No but seriously, is there an electronic version of the kill team roster yet? I have the kill team rules, I mean the blank roster sheet. I can't seem to locate that anywhere.

 frozenwastes wrote:
He's not. He's making a good point by flipping your statement around.
He's debating in bad faith. His retort adding nothing to the debate, was basically a giant strawman, and is tantamount to trolling.

GW did not say this was limited, they hyped it up as the next big thing, they took it to trade shows, and they in no way indicated to stockists that once gone it would be gone. They had ZERO plans in palce for supporting this beyond its initial release, and the complete lack of immediate digital release shows that they never planned for that either. We're a week beyond pre-orders and they've done nothing. GW stores were hardly getting enough copies to satisfy the people who showed up and waited for the stores to open. You really think they count this as as success?

Insaniak's point about them having YEARS to get their gak together in this arena, from basic market research to communicating with their target audience is totally sound and you have yet to come up with anything to counter it.

Your constant apologising for GW, and worse, acting as if it was some accidental bit of genius on their part is mind numbing. The fact that you started by saying that they should have made the box even more expensive is also quite telling.

This was a colossal screw up from start to finish.





Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:21:04


Post by: Mad Doc Grotsnik


 davou wrote:
 Mad Doc Grotsnik wrote:
If they'd mentioned it was a splash release when they first showed it off, then the whole debate would be very different.

That's what's peeved me. My copy is on its way, but now the campaign I planned to run at the club may not happen, because I think I'm the only one who bagged a copy.


you need to have multiple copies of a bunch of cardboard tokens to play a game? The only thing REQUIRED in that box to play your campaign is the book, which will be available very soon independent of the boxed game; and even if it wasn't I see people all the time playing games without official books, either via borrowing or outright downloading them.



I don't, no.

But other players in my club may not want to play a game they don't themselves own,


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:22:18


Post by: davou


 H.B.M.C. wrote:
No but seriously, is there an electronic version of the kill team roster yet? I have the kill team rules, I mean the blank roster sheet. I can't seem to locate that anywhere.



there's one on the 4-chan thread that pops up every once in a while; I just tried to find it but couldnt. sorry dude


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
 davou wrote:
 Mad Doc Grotsnik wrote:
If they'd mentioned it was a splash release when they first showed it off, then the whole debate would be very different.

That's what's peeved me. My copy is on its way, but now the campaign I planned to run at the club may not happen, because I think I'm the only one who bagged a copy.


you need to have multiple copies of a bunch of cardboard tokens to play a game? The only thing REQUIRED in that box to play your campaign is the book, which will be available very soon independent of the boxed game; and even if it wasn't I see people all the time playing games without official books, either via borrowing or outright downloading them.



I don't, no.

But other players in my club may not want to play a game they don't themselves own,


so they will have to wait the few days it takes for the rules to be released is what you meant to say?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:55:58


Post by: AndrewGPaul


 H.B.M.C. wrote:
No but seriously, is there an electronic version of the kill team roster yet? I have the kill team rules, I mean the blank roster sheet. I can't seem to locate that anywhere.


Ten minutes with GIMP to tidy it up a bit:



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 13:59:00


Post by: Starfarer


 H.B.M.C. wrote:
No but seriously, is there an electronic version of the kill team roster yet? I have the kill team rules, I mean the blank roster sheet. I can't seem to locate that anywhere.



Not that I've seen. I have the packet of sheets from the promo kit and there is a sheet in the book like the Necromunda book had. Im happy to scan them, but I'm not going through the trouble of making a pdf file. I can host the image in the Dakka gallery if that works.

Edit: Ninja'ed.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 14:23:28


Post by: Gimgamgoo


 davou wrote:

 Mad Doc Grotsnik wrote:

But other players in my club may not want to play a game they don't themselves own,

so they will have to wait the few days it takes for the rules to be released is what you meant to say?

Where are you getting the info that the rulebook will be released in a few days? I get the impression they'll knock out some kind of apple version for a swift profit but everyone I game with always likes to own their own real rulebook.

And as Mad Doc said earlier in the thread, things would have been different if it had been announced as a splash release. To that I agree. If everyone had known it was a quick flash in the pan, they may not have even bothered with it. As GW let everyone believe it was a new supported game, it sold out. Was this a crafty ommision by GW to ensure a final box set went fully sold before they needed shelf space for the new 40k?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 14:42:53


Post by: Starfarer


Have we fully jumped the shark into conspiracy theories now?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 14:52:12


Post by: ZebioLizard2


 Starfarer wrote:
Have we fully jumped the shark into conspiracy theories now?
There's been several for quite a few pages now.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 14:55:47


Post by: axisofentropy


 H.B.M.C. wrote:
On another note, is there an electronic version of the kill team roster?
We just published Battlescribe catalogs yesterday. Double-check everything with the rules though; this is all brand new so there will be a few mistakes.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:01:00


Post by: NewTruthNeomaxim


 Shadow Captain Edithae wrote:
We play a game called This is Not a Test which is a skirmish warband game very similar to Necromunda, and inspired by Fallout 3 (I'm playing NCR Rangers).

We don't use cardboard tokens, we tear up little squares of paper into chits and write on them. "S7 Sniper hit, Grazed, Stunned" etc.


Just want to give you a stealth, high-five. People in this thread rightly angry over not having access to this release would do well to spend a few bucks on TNT's rules. It really is a superior Necromunda, if you don't mind the different theme.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:11:23


Post by: streetsamurai


 frozenwastes wrote:
notprop wrote:
Selling out is good, it's how you manage that fortunate situation that governs whether or not is is a success. Now if as I am lead to believe there is distribution stock that is to be made available then they can leverage what will already been seen as a successful release into a great one. It's only day 1 of release, let's see what happens in the new week before declaring ruination and disaster.


There were so many nested quote tags there, I hope I'm attributing the above the right person.

I agree completely with what is above.

The declaration of it being failure is based on the money they missed out on had they known what the real demand for this product would have been, but no one can provide any quantifiable factor that GW could have reliably known in advance to know to produce more, nor have they said anything about how their pet reason (it's obvious people would want it! it's necromunda and people have nostalgia!" or "people want 40k universe with good rules" or whatever) would have been reason enough to make more than their known sales figures for their other stand alone products or their terrain kits.

Yes, they underestimated demand. Now they know. And their "punishment" for figuring out the demand for 40k with different rules was something people wanted is to have blown away their sales goals and set themselves up for meeting that demand with a new version of 40k, an electronic release of the SWA rules and possibly another box or bundle. Yes, they left money on the table. So now they need to figure out how to get as much of that money as possible going forward.

455_PWR wrote:So a few folks got upset. They can buy pdf rules later to use their existing models. Anyone can buy the scenery. Their main games are 40k and aos anyway. Sorry but selling out sw:a isn't going to ruin gw folks, even if a handfull walk away upset.


Exactly. And given what they know quantifiably know about the demand for 40k games using different rules than current 40k, support for a lower model count, cool terrain bundled together, how effective their marketing team was, etc., it could well be that they'll make a plan for new40k that makes it the best selling edition of 40k in the game's history. Their return on investment for their new approach to marketing might be that good.

All the people saying this is so awful for business and they alienated all these customers who wanted one may find themselves totally shocked by future financial reports.

Blackwing530 wrote:QFT. In any publicly owned business, maximizing shareholder wealth is paramount. Another poster above said the same. While perhaps not a failure, per se, this can absolutely be considered a squandered opportunity.


They suceeded in meeting their goals with the SWA product, but are in the process of possibly squandering the opportunity to make more. It's possible that they'll get a digital copy out fast enough and offer some cobbled together version or a bundle or something and still capture much of that money. Or a lot of that money will still be there to be captured by new40k.

streetsamurai wrote:Calling a succes selling out a product when there is a lot of angry customers who aren't able to purchase it, shows an alarming lack of business sense.


I think that's totally over estimating the effect of these angry customers. Odds are the number angry enough to hurt GW's bottom line is really, really low and many of them will be offered something they want in the near future.

But just for the amount of ill will and bad publicity that this has generarted, it is far from a success. At least, lest hope that this force GW to change some of its pratices, and that they start to do that weird arcane thing that is market research.


I'll ask this again, what form of market research would you suggest for figuring out that the demand for this would have been higher than sales levels of their other stand alone products? Furthermore this research needs to be such that you can actually make decisions based on it and it needs to show that they should ignore their internal sales data for stand alone games. And on top of that, it needs to be done in a time line that allows them to make meaningful production decisions in advance of the launch date. And as well, it needs to not be based on hindsight. The fact that we know now that there was greater demand, does not mean it was something that could actually be known in advance.

The funny thing is that you are talking about market research as if it is an arcane spell they can cast and suddenly know to ignore their previous sales numbers and make more of something just because of our current position of hindsight. You are asking for a magic trick.

Starfarer wrote:I think it may be a case of the 8th edition release in a few months killing the chance of a full reprint. They can get the digital rules up next week, but if it takes a few months to get a full reprint, then you're edging into the 8th edition release, and GW can't have a fully separate, stand alone game competing with their flagship product.


This. I believe Mikhaila's trade sales rep who said this was a tiding over project before the new edition.

It sucks, but if you ignore the terrain aspect of the box set, it's still a super low buy in for a game. You're looking at hopefully a $20-30 digital rulebook, free faction rules, and pretty much $30-50 for a faction, depending on what faction you pick. Obviously you need lots of terrain for this game, but presumably people will already have this, or can play at their local store otherwise.

This is the cheapest buy in to 40k available in decades and has tried and tested rules that still hold up, over 20 years after their initial release. For all the negatives about availability, let's keep in mind 2-3 years ago no one would have imagined you could get into a GW game for that price point.


It's actually really quite shocking how good of a value the whole thing is. If you make your own terrain (remember when that was part of the hobby?) or go in on it with others or use club or store terrain, then this is one of the cheapest ways to do 40k in the history of the game.

Galas wrote:I don't know why people its so surprised that GW failed to do proper market research for this.

They haven't done it in 20 years, they are still learning how to do it


See my questions above on what kind of market research would be needed to actually know to make more of these boxes in advance.

H.B.M.C. wrote:I think it is rather odd how we still have people saying that this debacle is some sort of ideal situation and a triumph of risk management.


It's not a "triumph of risk management." Risk management is an explanation of their decision making process. And it goes to show you that without hindsight and results oriented thinking, GW's process is sound in this area. They did the right thing given what they could have known and now have to deal with the reality of having gotten their assessment of the demand wrong, but without any real means of knowing what the real demand would be without trying. Without releases a product like this to test the waters and see.

When the biggest stores in the country have used up over half their allotment 5 minutes after opening, something is wrong.


Yes. They got their demand assessment wrong when it comes to a game where there was no real way of knowing what it should be without trying a product release out to see what the demand is really like.

Some of you are making this out to be some sort of calculated move, or something that any business would be proud of. Are you insane?


The only insanity I see is people expecting GW to be psychic. Or to cast some sort of "market research" incantation to somehow know what they should have done. From a position of hind sight. That's the only delusion here. Are you insane?

Misleading your stockists (let alone your own retail stores)


Being wrong is not misleading your stockists. They actually thought their production run would be sufficient or they would have made a larger one. No one lied to anyone.

and engendering anger in your customer base that missed out (because they never thought it'd be limited)


How would they have gotten it if they knew it was limited? It would have still sold out in preorder exactly the same. Or maybe even faster. This makes no sense.

But this was GW's "master plan", and it is something that they should do more of/should be proud of.. get outta town. That's nonsense.


It is never nonsense to consider your margins and return on capital when launching a product. It is never nonsense to consider the sales numbers of other products in your line when making a new product. GW has their sales data of both their stand along games and their terrain kits to take into consideration.

The product designers, the rules team, the marketing team and the 3d designers who worked on the terrain should all be proud of what they have accomplished.

I would even go so far as to say whoever made the decision to make the smaller print run should also be proud of themselves. They made the right decision with the information they had. Even if some angry people on the internet with 20/20 hindsight can point out they made too few. You need to be disciplined when it comes to product runs. Especially when the majority of your revenue comes from the splash period of a new release. Why?

I really don't think it's true that everyone who missed out on this product now has a bunch of money that GW will somehow never get. If they want GW's products so bad that they feel angry about missing out on something that was so popular, something tells me GW can come up with something that will meet their demand. It's been a fething weekend. The release date for this game was earlier today!

What they do going forward is going to be about how much gravy they can get. How much of that missed demand (over and above their goals for the product) they can still capture. And how to factor this release into their plan for new40k. They can still get the digital rules out, maybe make a print run of books, make some terrain bundles, whatever. And they can also make sure they do the same thing in terms of marketing, social media usage, and so forth when it comes to new40k. As well as taking into consideration how positively people responded to the rules that support a lower model count when making their game that also needs to scale up into a larger model count.



Automatically Appended Next Post:
Manchu wrote:They should really sell the tokens and rulebook at the very least!


If and only if the turn around time will have it not conflict with a new40k release later this year. If it would, they are better off making sure to include small model count play as a feature of new40k and accomplish what this game does within new40k itself.

If they can find a printer (preferably one with an existing relationship) to rush print and ship their additional books and counters, then by all means I think they should do so. And since they then have those, they may as well run off some boxes and sprues and make more of the game boxes to sell. But only if it doesn't disrupt production for a future product and certainly not if it drags this game into new40k hype season as a distraction.



You seem to not really know what market research is all about. Extrapolating sales based on previous standalone game is a very very basic way of estimating demand, especially since the others stand alone games were much more limited and not really comporable to this one. As to what they could have done, well first of all, they could have done a few surveys or interviews. They could have done a few product test at gaming conventions. The fact that they were surprised that this product sold so well when it was asked for years by numerous GW customers shows just out of touch they are with their customer bsae. Same thing when they released AOS with joke rules and no points. That whole ridiculous embargo on anything coming out of the studio is the main reason why such a disconnection exist, since they have no way to gauge the popularity of an idea before it hit the market (though that seems to have gotten better recently)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:17:36


Post by: Azreal13


 Starfarer wrote:
Have we fully jumped the shark into conspiracy theories now?


It doesn't sound so much like a conspiracy theory if you term it as "SW:A had a limited release because there was only so much machine time available before they needed to start producing the new 8th Ed starter sprues."



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:22:36


Post by: streetsamurai


 frozenwastes wrote:
 insaniak wrote:

They could have released trial rules through White Dwarf or the website to judge potential interest through the downloads.


This is something that could have been done in the planning stages of the project. It would however, need even more lead time as White Dwarf has lead times as well. That said, would there be any actual usable data in terms of production runs? How do they interpret the number of downloads? What are they comparing them to? Despite there actually being a quantity (the number of downloads), I don't think you can make interpretations of that number until you have a baseline to use for comparison and a proven correlation between downloads and sales.

They could have run leagues through their stores.


So they need to do the game development work in advance (enough to run a league, not just demos of a simplified version) and run the league to its completion and then analyze participation rate? Sales of unit box sets to league participants? What kind of participation do you need to increase the supply for the launch? Again, there's no base line. How many units of the box set do you increase the production run if the average participation in each store is 3.7 players? What does it mean if the opening week had an average of 3.2 players, the middle week 5.1 and the final week 4.7? How long does it need to go for with regular attendance before you increase production?

They could have visited trade shows and gaming conventions with preview copies, run gaming sessions and taken pre-sales from retailers.


So they need to do the design and tooling enough to make the plastic terrain and run off their preview sprues, so there may be a timing issue here as now they are increasing the time between the completion of design and full production to allow for an increased amount of time spent on promotions and sales (and whether or not a suitable trade show and time to close sales based on interest and leads gathered there). At least in this case they'd end up with an actual firm number of placed orders from real trade clients. This one is actually useful in deciding to print at least that many plus what's needed based on normal sales levels for similar products in their webstore.

Timing is a big issue though as they'd need to take these extra perorders into consideration before they schedule time with whoever produced the rules and tokens. So the typical retailer might ask when this comes out and when the answer is next quarter, they might not really want to place a special preorder so far in advance. I think most would be like "is this going to be in your normal ordering system for new products? Cool. I'll order it then."

They could have held retailer information sessions where they talked about their upcoming releases and confirmed potential customer interest with the people who actually deal with said customers day in, day out.


At that convention? Or conference calls? Or have additional trade sales team members added to call each account for a chat? And what kind of answers would you need to add copies to the production run over and above the sales levels of other terrain kits or stand alone games? "Oh yeah, I think that'd be a cool product." Well that's nice. Should we produce twice as many as Bloodbowl because a handful of retailers who happen to respond or attend the seminar say it sounds good?

They could have opened up pre-orders early enough to actually queue up extra production if necessary.


I'm not sure how many stores want to make preorders for things before things go off to printers and a container of books starts being packed up in China. These things have huge lead times. So you're going to not get a firm answer from a good portion of your trade accounts. And you'd be asking your trade sales team to get preorders for things that aren't yet available rather than making real cash generating sales for the current new release.

And most obviously, they could have spent some time interacting with their customers, at which point it would have been made apparent very quickly that said customers have been asking for small-scale skirmish rules for 40K for a very long time, and that the Necromunda rules are widely regarded as perfect for that purpose.


I think that might be the opinion of a few die hards on some forums, but I'm guessing the majority of their customers have never played Necromunda and wouldn't have been able to tell them anything about it.

But still, how do you use that to make decisions about production numbers? The guys on the internet like Necromunda? Print quadruple the supply! Who cares if our own internal numbers for Necromunda's last sales run wasn't that impressive. The people on the internet like it! There's just no grounds for a meaningful decision here without hindsight.

Hindsight tells us they made too few, but there really isn't an credible way they could have justified the risk of a larger print run. When you take the portion that goes through trade sales and their own cost of retailing into consideration, the damage an extra 25% that just sits there does to the overall margins and return on capital of the investment is huge. You need real facts to justify a larger production run.

That said, they need to start doing at least some of the things you suggest so they can start having useful baselines to compare. They put out all sorts of PDF rules for the other 40k factions, so now the next time they do something like that, they can actually compare download rates with something. So that's a start. Many of your ideas would certainly work for future products, but only when you have enough information to actually make meaningful decisions. Hopefully as the transition away from Kirby's approach to customer and retailer communication continues, they'll start setting up some of these base lines and can start making meaningful decisions based on them. Wouldn't have helped for this project though.




A lot of these suggestions are pretty good ways to estimate the potential demand for a product, especially if you combine some of them. It makes no sense to dismiss them as unrealistic or useless.

The weirdest part is that you seems to excuse GW because they have no previous informations with which they could do comparaison, while this is exactly the jist of my (and insaniak) argument. This is the kind of things that GW should have started doing a long time ago. They are not a mom and pop business that have their operation in the basement of their home. They are a big corporation that have upward of 200 millions pounds in sales and have pretty much created the whole wargaming industry 30 years ago.

At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:24:57


Post by: Gimgamgoo


NewTruthNeomaxim wrote:
 Shadow Captain Edithae wrote:
We play a game called This is Not a Test which is a skirmish warband game very similar to Necromunda, and inspired by Fallout 3 (I'm playing NCR Rangers).

We don't use cardboard tokens, we tear up little squares of paper into chits and write on them. "S7 Sniper hit, Grazed, Stunned" etc.


Just want to give you a stealth, high-five. People in this thread rightly angry over not having access to this release would do well to spend a few bucks on TNT's rules. It really is a superior Necromunda, if you don't mind the different theme.


Fair point, but at $74 for the rules only shipped to the UK, it's a pricey alternative.
I've honestly had loads of fun with Mutants and Death Ray Guns recently. Not as complex as Necromunda but just as much fun and open to way more types of figures.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:38:28


Post by: Starfarer


 Azreal13 wrote:
 Starfarer wrote:
Have we fully jumped the shark into conspiracy theories now?


It doesn't sound so much like a conspiracy theory if you term it as "SW:A had a limited release because there was only so much machine time available before they needed to start producing the new 8th Ed starter sprues."



That's not what I'm talking about, though. The insinuation was GW intentionally misled buyers about the limited nature of the release to increase demand through scarcity.

This of course requires that you ignore all the official messages from GW explaining how they were surprised just how popular the game is, and instead they were acting maliciously to trick their customers. It also presupposes that the people buying this in droves didn't actually want it, but only bought it because it's limited, or that being a one shot release for physical rules means it won't get any further support, despite direct statements to the contrary from GW.

I'm as disappointed as anyone about the limited nature of this, but I also managed to get two sets, so I'm certainly not as angry as people who missed out altogether. That said, this was at worst a miscalculation by GW. They now know the demand exists, so I wouldn't be surprised to see a new Shadow War box down the line. Of course this will require people to out their money where there mouth is and actually buy the rules, digital or otherwise, if they are released separately. If GW doesn't see decent sale for a stand alone rulebook, they'll likely assume they more or less met demand with the splash release. I know some people will argue they don't like digital, but I would argue if they are that interested in this type of game, they would get over that and just print out their digital copy. There haven't been many complaints about the free faction rules, despite those being digital only, so I find it hard to believe the digital rules release is that big of an issue outside of a handful of people who have a bone to pick already.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:45:21


Post by: Melissia


 frozenwastes wrote:
Was there something about Rountree that makes you think he doesn't understand the bigger picture?

I never said he didn't, try to read next time instead of responding to a strawman. I was objecting to someone else basically saying "accountants don't know anything but numbers".


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:46:07


Post by: Starfarer


 streetsamurai wrote:


At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


So we're holding the company as it currently exists to a statement made years ago by a former CEO? And you're calling other people ridiculous?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 15:47:33


Post by: streetsamurai


 Starfarer wrote:
 streetsamurai wrote:


At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


So we're holding the company as it currently exists to a statement made years ago by a former CEO? And you're calling other people ridiculous?


Have they said or done anything that gives any indication that this have changed since then?? No (at least, not before adepticon, since this could mark a change in their strategy. And let's hope that this fiasco make them realise the folly of their ways)

Talk about being ridiculous


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 16:13:33


Post by: Starfarer


 streetsamurai wrote:
 Starfarer wrote:
 streetsamurai wrote:


At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


So we're holding the company as it currently exists to a statement made years ago by a former CEO? And you're calling other people ridiculous?


Have they said or done anything that gives any indication that this have changed since then?? No (at least, not before adepticon, since this could mark a change in their strategy. And let's hope that this fiasco make them realise the folly of their ways)

Talk about being ridiculous


They've made a ton of changes since Roundtree took over, nearly all of them good, and widely praised even here, and even by the career GW bashers.

They've been promoting their products at trade shows for over a year now. You don't think they aren't talking to the retailers there about their market demographics? And you mention yourself they showed up at Adepticon, and provided previews of upcoming products. Do you think maybe market research told them people wanted to know about things ahead of time, and that generates excitement?

Seems the change in strategy happened long before you think.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 16:22:38


Post by: streetsamurai


 Starfarer wrote:
 streetsamurai wrote:
 Starfarer wrote:
 streetsamurai wrote:


At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


So we're holding the company as it currently exists to a statement made years ago by a former CEO? And you're calling other people ridiculous?


Have they said or done anything that gives any indication that this have changed since then?? No (at least, not before adepticon, since this could mark a change in their strategy. And let's hope that this fiasco make them realise the folly of their ways)

Talk about being ridiculous


They've made a ton of changes since Roundtree took over, nearly all of them good, and widely praised even here, and even by the career GW bashers.

They've been promoting their products at trade shows for over a year now. You don't think they aren't talking to the retailers there about their market demographics? And you mention yourself they showed up at Adepticon, and provided previews of upcoming products. Do you think maybe market research told them people wanted to know about things ahead of time, and that generates excitement?

Seems the change in strategy happened long before you think.


All conjectural evidences. And the current fiasco seems to point that the change still haven't happened yet


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 16:31:55


Post by: frozenwastes


 H.B.M.C. wrote:

Insaniak's point about them having YEARS to get their gak together in this arena, from basic market research to communicating with their target audience is totally sound and you have yet to come up with anything to counter it.


That's laughable.

My counter is that GW failed to have the baseline needed for any of his ideas to have actually worked and they need to get started building that baseline and collecting that data going forward. As well his point was totally lacking a working methodology for actually getting any actionable conclusion.

Your constant apologising for GW,


Even more laughable.

Sorry you can't accept the realities of business being based on data without thinking it's me apologizing for GW. Don't know what to tell you.

GW didn't have the information they needed and couldn't have known better precisely because of years of ignoring their customer base and being contemptuous of communicating with them.

But I must be an apologist right? Even though the reason the type of things that caused them to assess the demand incorrectly is a direct result of years of bad practices when it comes to customer and trade account communication?

Now who's arguing in bad faith? Is this "apologist" line all you have left?

and worse, acting as if it was some accidental bit of genius on their part is mind numbing. The fact that you started by saying that they should have made the box even more expensive is also quite telling.


Sorry, but businesses need to make decisions based on real data, not internet wisdom. And the relationship between demand and price has been established for a long time in economics. Of course a product with higher demand can support a higher price.

When you have increased demand you can maximize revenue through both an increase in supply as well as an increase in price. "Should" in the case of my earlier post is me engaging in some hindsight no different than those advocating for an increased supply. Even though I've clarified later on the way in which my advocating for higher prices was wrong given what was known at the time and GW's business model and how they forecast production runs.

This was a colossal screw up from start to finish.


The type of colossal screw up where you sell everything you needed to meet your goals and now can worry about getting the most of the money from the additional demand that you possibly can?

Did I ever deny that money was left on the table? No. Never. Not once. They obviously underestimated demand and could have sold many more copies. I just question if it was something that could have been known in the moment. And how all the internet wisdom can't provide any real insight into just how much more GW should have made given what they knew at the time.

I've been watching people argue about GW's financial performance and business moves for years. At times I've been very, very negative about their prospects. I also think for most of their life, they've been a net negative for the hobby.

But I'm not going to join in the crowd of complainers when they make an assessment for a product's volume and get it wrong because they could not have known better. And note, I say "known" better. Not hoped. Or thought maybe. Or had an inkling. When you go into a meeting to figure out order sizes and production runs, you need real data, not your hindsight and bias.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 16:45:18


Post by: Smellingsalts


I own a FLGS. I told my customers about the game 2 weeks before release. When it arrived I had 3 on hold, leaving 7 to sell on the floor. The last one sold at 7pm that night. In my area (San Diego) I figure everyone who really wanted a copy got one. Those who snooze, lose. I could have ordered more had people asked me to. I wonder how similar my experience was to other FLGS? It seems a lot of panic happened when the online store sold out, but I bet there are games still available through brick and mortar.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 16:52:17


Post by: frozenwastes


Here are the reasons my position is a better explanation of what went on here than some assertion of this being a failure or an internal communication disconnect, or GW being misleading about how limited this product run would be or any of the other competing theories.

1) It is consistent with GW's business practices over the last number of years. GW has been a premium priced, lower volume seller since Mark Wells.

2) It is consistent with principles of managerial accounting which says you should make decisions based on real data like their sales numbers for previous terrain kits and stand alone games.

3) It is consistent with the break down of sales by channel and GW's costs by channels for them to make conservative production runs if they want to preserve margins (something they have stressed in their financial reports for years).

4) All proposed means of them knowing there was increased demand don't actually work in anything but a position of hindsight. Or are based on making interpretations that require data not available like the relationship between social media activity or retailer feedback and actual sales numbers. It is consistent with what GW can and can't know given their past practices.

5) It takes into consideration production lead times based on those clearly stated on their supplier's website. Advocates of an earlier preorder to assess demand run into an issue of stores needing to preorder product for future quarters (!) rather than future weeks.

6) It doesn't multiply elements beyond necessity like introducing theoretical communication breakdowns between GW departments or a secret plan to mislead retailers at a tradeshow. In short, it requires no conspiracy theory type thinking.

7) It is consistent with what GW has actually said about the product. They said the demand was unexpected. That it caught them off guard.

8) It doesn't write off missed sales volume as permanently lost revenue and allows for the high demand of this type of product to be exploited in the future rather than assuming GW missed their one shot. Maybe they'll print more rulebooks or offer a digital version or bundles or something.

9) It credits identifiable factors (though in hindsight) with the increased demand and acknowledges that GW is just learning the positive benefits of business practices derided by the previous CEO. An approach to 40k miniature gaming with rules that are not 40k. GW's change in marketing and customer/retailer communication compared to the Kirby approach.

10) It takes into account GW's larger strategic concerns like their Adepticon presentation revealing a move toward a new version of 40k. This is in contrast to people who think this product should be some sort of evergreen gateway game or that GW intended it to be, but someone deciding on production numbers didn't get the memo.

For some people though, the emotional need for GW to be wrong or evil is just too strong. This has to be a great failure that is angering their customer base and will cost them dearly!

Sorry, no.

-


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:02:55


Post by: DavidGMiles


 axisofentropy wrote:
 H.B.M.C. wrote:
On another note, is there an electronic version of the kill team roster?
We just published Battlescribe catalogs yesterday. Double-check everything with the rules though; this is all brand new so there will be a few mistakes.

Excellent - thanks for letting us know - awesome job - I just built a Grey Knights Kill Team list using them (typo in there toopers instead of troopers) - I guess that the Genestealer Cult will be added in an update?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:04:13


Post by: Starfarer


 streetsamurai wrote:
 Starfarer wrote:
 streetsamurai wrote:
 Starfarer wrote:
 streetsamurai wrote:


At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


So we're holding the company as it currently exists to a statement made years ago by a former CEO? And you're calling other people ridiculous?


Have they said or done anything that gives any indication that this have changed since then?? No (at least, not before adepticon, since this could mark a change in their strategy. And let's hope that this fiasco make them realise the folly of their ways)

Talk about being ridiculous


They've made a ton of changes since Roundtree took over, nearly all of them good, and widely praised even here, and even by the career GW bashers.

They've been promoting their products at trade shows for over a year now. You don't think they aren't talking to the retailers there about their market demographics? And you mention yourself they showed up at Adepticon, and provided previews of upcoming products. Do you think maybe market research told them people wanted to know about things ahead of time, and that generates excitement?

Seems the change in strategy happened long before you think.


All conjectural evidences. And the current fiasco seems to point that the change still haven't happened yet


And you have provided zero evidence of anything other than a quote from several years ago from a different CEO. Your argument boils down to "GW still sucks." You have nothing to back up your statements but your feelings, which frankly mean less than nothing.

Evidence to the contrary shows GW is marketing their products ahead of release, and big surprise, it generated more interest in a product that went from "It's not proper Necromunda, who cares" to "OMG why did it sell out in minutes, GW has no idea how to run a business selling miniatures!!".

Them underanticipating exactly how much demand this would have does not mean they did no market research on this, it just means they missed the mark somewhat. By how much we frankly don't know. A handful of people online complaning doesn't give us anything but anecdotal evidence one way or the other.

That still has zero to do with your ridiculous comparison that GW does zero market research because a former CEO said so nearly 5 years ago.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:08:38


Post by: Chikout


Physical rule book up for preorder 22nd April. Will include rules for all factions plus sisters and inquisition. https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:09:34


Post by: Not-not-kenny


Huh, would ya look at that.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:10:38


Post by: streetsamurai


 Starfarer wrote:
 streetsamurai wrote:
 Starfarer wrote:
 streetsamurai wrote:
 Starfarer wrote:
 streetsamurai wrote:


At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


So we're holding the company as it currently exists to a statement made years ago by a former CEO? And you're calling other people ridiculous?


Have they said or done anything that gives any indication that this have changed since then?? No (at least, not before adepticon, since this could mark a change in their strategy. And let's hope that this fiasco make them realise the folly of their ways)

Talk about being ridiculous


They've made a ton of changes since Roundtree took over, nearly all of them good, and widely praised even here, and even by the career GW bashers.

They've been promoting their products at trade shows for over a year now. You don't think they aren't talking to the retailers there about their market demographics? And you mention yourself they showed up at Adepticon, and provided previews of upcoming products. Do you think maybe market research told them people wanted to know about things ahead of time, and that generates excitement?

Seems the change in strategy happened long before you think.


All conjectural evidences. And the current fiasco seems to point that the change still haven't happened yet


And you have provided zero evidence of anything other than a quote from several years ago from a different CEO. Your argument boils down to "GW still sucks." You have nothing to back up your statements but your feelings, which frankly mean less than nothing.

Evidence to the contrary shows GW is marketing their products ahead of release, and big surprise, it generated more interest in a product that went from "It's not proper Necromunda, who cares" to "OMG why did it sell out in minutes, GW has no idea how to run a business selling miniatures!!".

Them underanticipating exactly how much demand this would have does not mean they did no market research on this, it just means they missed the mark somewhat. By how much we frankly don't know. A handful of people online complaning doesn't give us anything but anecdotal evidence one way or the other.

That still has zero to do with your ridiculous comparison that GW does zero market research because a former CEO said so nearly 5 years ago.


you have given zero evidence that they have changed, only shallow conjectural evidences, and since that the only known fact is that they were doing no market research, we have to assume that this is still the case (at least, it was the case for SWA, since as I said before, the latest adepticon MIGHT (and I say might) mark a change in that strategy).

To think otherwise only drift from a juvenile desire to defend GW


Automatically Appended Next Post:
Chikout wrote:
Physical rule book up for preorder 22nd April. Will include rules for all factions plus sisters and inquisition. https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/


Great. this should be a lesson to those that think that complaining is worthless,
I really hope that this game get continual support and an expanded campaign supplement.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:14:55


Post by: Starfarer


Smellingsalts wrote:
I own a FLGS. I told my customers about the game 2 weeks before release. When it arrived I had 3 on hold, leaving 7 to sell on the floor. The last one sold at 7pm that night. In my area (San Diego) I figure everyone who really wanted a copy got one. Those who snooze, lose. I could have ordered more had people asked me to. I wonder how similar my experience was to other FLGS? It seems a lot of panic happened when the online store sold out, but I bet there are games still available through brick and mortar.


Pretty similar to what happened at my GW. I went down there at opening to preorder, it sold out while we were completing checkout. The manager set one aside from the allotment for me due to this and offered to for another customer that was there. Yesterday there were 6 people including myself waiting before opening to get a copy.

Someone called like 15 or 20 minutes after opening asking about copies, and the Manager told him they just sold out, and the guy freaked out on him on the phone. We both said afterward, if he cared that much he would have gone down to the store when it opened, or called at any point in the week of preorder and be told if he wanted one to be there at opening because they were going to go quick.

You snooze you lose is exactly right. I managed to get 2 copies, one in store and one on ebay under retail value, with very little effort. I then sold the second book to someone in need for a reasonable price because I'm not looking to gouge anyone on this.

And as I said earlier, if the terrain included was priced lower individually, I doubt there would be anywhere near the resentment. People are pissed they missed a good terrain bundle price and a printed rulebook. Those that want to play the game will still be able to do so, and at a buy-in well under $100 for rules and a faction or two. Hell, the only reason I got a second copy was for the terrain.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:17:04


Post by: Rayvon


Good news !

Great news for those of you after a copy of the rules for Shadow War: Armageddon.

Following the unprecedented demand for this game, our book team have thrown themselves into creating a new rulebook you’ll be able to order separately. Not content just to make the book a copy of the one that appears in the boxed game, though, they have also added in all the extra content too: all the factions that have had their rules published as PDFs will be included. And, following numerous requests we’ve received from the community (that’s you), we’ll be adding in two new factions – the Battle Sisters of the Adepta Sororitas and warbands from the Inquisition.

How cool is that?

The book will be available to pre-order on Saturday the 22nd of April.


https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:17:57


Post by: Starfarer


Chikout wrote:
Physical rule book up for preorder 22nd April. Will include rules for all factions plus sisters and inquisition. https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/


Now watch how quickly the argument shifts to people who bought the box set got ripped off because their hard copy doesn't include all factions.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:19:36


Post by: Galas


And this time, the Pre-order last several weeks so they can know the aproximated demand!

Now they are learning.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:21:10


Post by: kodos


It is a rip of if Sisters and Inquisition is exclusive to the new book


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:21:39


Post by: streetsamurai


 Galas wrote:
And this time, the Pre-order last several weeks so they can know the aproximated demand!

Know they are learning.



Hey,. but I tought that according to some in here, this was impossible to do


Automatically Appended Next Post:
 kodos wrote:
It is a rip of if Sisters and Inquisition is exclusive to the new book


Agreed. but they probably will put them in the pdf version freely available


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:22:45


Post by: Mr Morden


 Rayvon wrote:
Good news !

Great news for those of you after a copy of the rules for Shadow War: Armageddon.

Following the unprecedented demand for this game, our book team have thrown themselves into creating a new rulebook you’ll be able to order separately. Not content just to make the book a copy of the one that appears in the boxed game, though, they have also added in all the extra content too: all the factions that have had their rules published as PDFs will be included. And, following numerous requests we’ve received from the community (that’s you), we’ll be adding in two new factions – the Battle Sisters of the Adepta Sororitas and warbands from the Inquisition.

How cool is that?

The book will be available to pre-order on Saturday the 22nd of April.


https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/


Excellent - I will buy this. Good to see that facebooking them is not wasted


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:24:02


Post by: JohnnyHell


"You missed something out of that game"
"Cheers for asking. OK. We've come up with rules for the things you wanted and they're in this book plus w..."
"RIPOFF"

Don't go changing, internet. They're pretty obviously gonna throw them up online for free.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:24:19


Post by: ImAGeek


I'm pleased for people who didn't get it, but I'm slightly annoyed that my copy in the box is slightly outdated now.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:25:41


Post by: Starfarer


 kodos wrote:
It is a rip of if Sisters and Inquisition is exclusive to the new book


How many times does it take to assume the worst and be proven wrong before you give them the benefit of the doubt?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:26:05


Post by: Zwan1One


Well I'm looking forward to picking up the book!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:27:05


Post by: Starfarer


 JohnnyHell wrote:
"You missed something out of that game"
"Cheers for asking. OK. We've come up with rules for the things you wanted and they're in this book plus w..."
"RIPOFF"

Don't go changing, internet. They're pretty obviously gonna throw them up online for free.


HOW DO YOU KNOW THAT YOU HAVE NO EVIDEENCCCCCCE!!!!1!!

/s.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:28:01


Post by: Galas


 ImAGeek wrote:
I'm pleased for people who didn't get it, but I'm slightly annoyed that my copy in the box is slightly outdated now.


Talk about the End-times book being outdated 4 months after his launch. Now this is a new record!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:29:08


Post by: Fenrir Kitsune


 Starfarer wrote:
Chikout wrote:
Physical rule book up for preorder 22nd April. Will include rules for all factions plus sisters and inquisition. https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/


Now watch how quickly the argument shifts to people who bought the box set got ripped off because their hard copy doesn't include all factions.


To be fair, it sounds like a legit complaint that yr new rulebook is already out of date within a month.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:33:08


Post by: nou


Poof! GW has already responded on FB, that Adepta Sororita and Inqusition rules will be available separately.

But they obviously are intentionally evil and don't ever change...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:34:14


Post by: Oggthrok


 Starfarer wrote:
Chikout wrote:
Physical rule book up for preorder 22nd April. Will include rules for all factions plus sisters and inquisition. https://www.warhammer-community.com/2017/04/09/shadow-war-armageddon-the-rules-available-soon/


Now watch how quickly the argument shifts to people who bought the box set got ripped off because their hard copy doesn't include all factions.


Assuming the book doesn't sell out during preorder, with a note saying the item is no longer available, but to buy it in your local store on release day, only to discover the store only got two copies and employees bought them


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:36:09


Post by: kodos


 Starfarer wrote:
 kodos wrote:
It is a rip of if Sisters and Inquisition is exclusive to the new book


How many times does it take to assume the worst and be proven wrong before you give them the benefit of the doubt?


after 10 years of bad stuff they need more than just one lucky release before I trust them again


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:38:47


Post by: Manchu


Wow! Excellent news about an expanded rulebook print run with an extended pre-order period. Just another sign that GW is changing for the better.

According to GW via FB, the SoB and Inq lists will be available via WD. They will also be available as free PDFs.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:41:35


Post by: streetsamurai


Hopefully they will be free like it is for the other factions. I really hope that the success of the game does not encourage them to nickel and dime it.

Come on GW give me a reason to complain


Edit: putting them in wd is an acceptable compromise


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:41:41


Post by: frozenwastes


So GW wasn't sitting on their hands over the weekend. They've already got a source lined up for printed rulebooks.

That's pretty cool for people who want them. I might snag the digital edition. I like that even more factions are included.

 ImAGeek wrote:
I'm pleased for people who didn't get it, but I'm slightly annoyed that my copy in the box is slightly outdated now.


This is fething awesome.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:41:42


Post by: richstrach


Excellent, this is exactly what I was hoping for - I'd have been happy if they just reprinted the rulebook as it is, but the bonus/collated content is very welcome too. Now watch the price of the rulebook on eBay start to plummet ...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:43:14


Post by: Manchu


In case anyone missed my edit above - the SoB and Inq lists will also be available as free PDFs. So those hwo nabbed the box will not need to buy the second run rulebook.

There will also "a photo-copyable page in the new print book will all the tokens on."

i am really pleased with GW for turning around this problem so quickly. As I sais previously, it is so nice to be able to genuinely like this company again.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:47:54


Post by: streetsamurai


2 thumbs up from me. They put themselves in a gakky situation, but they managed to turn ot around rather quickly. Only negative is that i wont be able to get much from the rulebook from my second boxset


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:48:49


Post by: frozenwastes


 streetsamurai wrote:
This is the kind of things that GW should have started doing a long time ago.


I completely agree. But because they didn't, they can't use information they don't have. So they should probably do more to make it happen going forward.

At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


It's really a shame that once a CEO makes a statement like that it is binding on all future CEOs.

Oh no wait. That's not how things work.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:51:35


Post by: SeanDrake


I should have complained about no Thousand Sons or Deathwatch. Seems Inquistion are going to be awkward at best and SoB always seem like a waste of development time ;p


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:51:53


Post by: Manchu


Well now that this situation has been diffused, I would like to bring up something else: on pre-order day, SW:A was listed as one per order. But it turns out that you could just make two separate orders. I know it because I managed to do it. Just struck me that the one per order limitation is not much protection against scalpers, especially when the item in question meets the free shipping threshold. Now, I never intended to scalp my second copy but I reckon others did.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:52:10


Post by: streetsamurai


 frozenwastes wrote:
 streetsamurai wrote:
This is the kind of things that GW should have started doing a long time ago.


I completely agree. But because they didn't, they can't use information they don't have.

At the end of the day, it is ridiculous to defend GW on this, since they are the one who were bragging that they weren't doing any market research


It's really a shame that once a CEO makes a statement like that it is binding on all future CEOs.

Oh no wait. That's not how things work.


Youre using the same fallacious argument as starfarer. So the same answer apply to you as well


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:53:06


Post by: Manchu


SeanDrake wrote:
SoB always seem like a waste of development time
do you want to get baned because this is how youget baned


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:54:55


Post by: Gimgamgoo


Manchu wrote:
Wow! Excellent news about an expanded rulebook print run with an extended pre-order period. Just another sign that GW is changing for the better.

According to GW via FB, the SoB and Inq lists will be available via WD. They will also be available as free PDFs.


Well... I often feel like Victor Meldrew when mentioning GW, but this time, I'm well impressed. I'll certainly be pre-ordering a rulebook - although I'm gonna have to find where all my old GW special dice have been hiding for years.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:57:35


Post by: Oguhmek


I'm a bit sad that the rulebook I just bought became outdated before I even received it, but I'm very happy to hear that my Sisters of Battle will be getting their own list, so...

Happysad!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:59:19


Post by: frozenwastes


 streetsamurai wrote:
 Galas wrote:
And this time, the Pre-order last several weeks so they can know the aproximated demand!

Know they are learning.



Hey,. but I tought that according to some in here, this was impossible to do


The original books were printed in China with long lead times. Pretty much everyone who pointed that out also speculated that they could perhaps find a printer closer to their distribution system and get a rush project in place.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:59:30


Post by: Zwan1One


Hopefully they'll release the additional lists for free like the original units.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 17:59:41


Post by: streetsamurai


I wouldnt call it outdated. Only incomplete


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:02:20


Post by: frozenwastes


 streetsamurai wrote:
Youre using the same fallacious argument as starfarer. So the same answer apply to you as well


In order to falsify that argument I just need to provide an example of actual change right? Your argument basically boils down to there being no evidence of actual change.

So what would be something that GW used to not do, but now does?

There couldn't possibly be anything could there?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:05:52


Post by: ImAGeek


Zwan1One wrote:
Hopefully they'll release the additional lists for free like the original units.


They said on FB they will.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:06:27


Post by: Galas


Can't we just, as customers, be happy that our complaints have been answered by the company?

50 pages of talk to see who its more correct on the internet...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:10:27


Post by: frozenwastes


It's been months since I've been involved in a truly protracted thread arguing about stuff.

I actually like how much it doesn't matter. I think if I took a deep dive into a thread about Syria or something, I'd get damned depressed compared to arguing about not enough toy soldiers.

And yeah, them getting a plan together to address the demand that blindsided them while also addressing customer feedback is definitely worth being happy about.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:11:05


Post by: streetsamurai


Well for a start, they could directly say thay they are now doing market research.

If weve seen any job opportunities in market researchthat eould also gives us a proof that they are now doing it (havent seen any).

Or we would know of customers who participated in a focus group.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:11:45


Post by: stanman


Ah man this thread is so delicious.





I didn't get a copy but 4 other people at our store did. They're being cool and letting us use their books to build gangs, and since many of us are doing gangs other than the three core gangs (guard, marines, orks) we have the downloadable rules from GW to work with. Sure it stinks that I didn't land my own personal copy but it certainly doesn't get in the way of us playing a game or enjoying the format. We're doing what people have always done and getting together as a community to pick up where things have fallen short. I get that there's some people who feel they've gotten a raw deal by not getting a box and I'm in that situation too, but rather than cry about it I've gotten together with my fellow players and we're helping each other out which I think helps enrich the community rather than letting saltiness divide things.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:12:11


Post by: Bottle


Woo great news! Can't wait to pre-order this new book!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:21:51


Post by: frozenwastes


 streetsamurai wrote:
Well for a start, they could directly say thay they are now doing market research.

If weve seen any job opportunities in market researchthat eould also gives us a proof that they are now doing it (havent seen any).

Or we would know of customers who participated in a focus group.



Kirby said a lot of questionable things. He's still on the board in a non-executive and possibly semi retired kind of capacity. It's one thing to change the direction of the company, it's another to directly repudiate what the former CEO said or did when you're still going to see him at the office some times and when he's still one of the largest shareholders of the company. I wouldn't expect any directly repudiating statements.

Did you know GW hired Bare International to do customer experience research for them? They didn't announce it, but they definitely did it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:25:00


Post by: streetsamurai


Youre in the weird position of trying to argue everything and its opposite. On one side, you say that GW took the best decision considering the (lack) of data they had. And on the other side, youre saying that they are doing market research (which would have given them some betterdata to extrapolate demand if done correctly)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:26:17


Post by: Azreal13


 frozenwastes wrote:
But because they didn't, they can't use information they don't have.


What a crock. You think a company that makes, retails and wholesales its own product doesn't have at least some archival information it could mine for data? A publicly listed company with legal obligations to keep detailed financial records? Even if previous administrations didn't choose to use those records?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:33:49


Post by: frozenwastes


 Azreal13 wrote:
 frozenwastes wrote:
But because they didn't, they can't use information they don't have.


What a crock. You think a company that makes, retails and wholesales its own product doesn't have at least some archival information it could mine for data? A publicly listed company with legal obligations to keep detailed financial records? Even if previous administrations didn't choose to use those records?


I think I was very, very clear about them using their sales data. That using financial data to make business decisions is probably the first priority of managerial accounting.

What I said was they don't have the baseline needed to get data that could have informed the decision to increase the production run which also requires being able to make some sort of correlation between sales and other factors. Especially given the years where customer and retail communication was at an all time low.

The data that I am talking about them missing is the kind of data that would allow them to confidently produce more product than their previous sales of terrain kits and stand alone box products would indicate.

GW just described the unforseen demand as unprecedented. So I'm guessing when they looked at their actual data they found it... without precedent.

Automatically Appended Next Post:
 streetsamurai wrote:
Youre in the weird position of trying to argue everything and its opposite. On one side, you say that GW took the best decision considering the (lack) of data they had. And on the other side, youre saying that they are doing market research (which would have given them some betterdata to extrapolate demand if done correctly)


Or there might be a difference between customer experience research and the kind of research needed to predict the, in GW's words, "unprecedented demand" for this product.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:36:04


Post by: streetsamurai


Yeah. And it was obvious to what i was referring to when i mentionned market research. At this point its getting obvious that you are arguing for the sake of it


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 18:36:57


Post by: Azreal13


What I said was they don't have the baseline needed to get useful information out of specific strategies suggested by a specific poster that requires being able to make some sort of correlation between sales and other factors.


Which is still a deeply, deeply tenuous argument.

We know from the CHS case that they know the quantity sold by SKU in each territory.

They've also had more than enough big box releases in the last 2 years, Blood Bowl being a particularly informative one, not to get caught out to the same degree. Yet here we are.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:04:15


Post by: frozenwastes


 Azreal13 wrote:
What I said was they don't have the baseline needed to get useful information out of specific strategies suggested by a specific poster that requires being able to make some sort of correlation between sales and other factors.


Which is still a deeply, deeply tenuous argument.

We know from the CHS case that they know the quantity sold by SKU in each territory.

They've also had more than enough big box releases in the last 2 years, Blood Bowl being a particularly informative one, not to get caught out to the same degree. Yet here we are.


I maintain they did just that. That they did look at Bloodbowl and all the other big box releases (and likely terrain kit sales data) and came to the production number they did.

And the demand was truly unprecedented.

And I'd go further and say that it's entirely possible that the type of data needed to allow them to confidently produce more kits than their own sales data would indicate in anticipation of this demand might not be the kind of data they had or perhaps even could possibly get for this project. This data would need to be strong enough for them to go beyond their own sales data.

I don't know why people are having such a hard time with the possibility that GW might be telling the truth and they really were caught off guard by unpredicted (or even unpredictable) levels of demand.

Why does it have to be malice or part of some plan or an extra special level of incompetence? Why can't it just be them doing what they thought was best and being surprised?

Why is that possibility so hard to accept?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:06:07


Post by: derek


Two local stores apparently got in enough stock to have copies beyond what people reserved. Two other local stores did not. I was able to get a copy held for me when I asked about it on Wednesday, so I would definitely check with any/all stores in people's area before going the 2nd hand market route.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:13:35


Post by: frozenwastes


 streetsamurai wrote:
Yeah. And it was obvious to what i was referring to when i mentionned market research. At this point its getting obvious that you are arguing for the sake of it


My apologies if I wasn't clear. I was just explaining why the current CEO might not repudiate what the past CEO did in clear language. And giving an example of a form of customer research that GW is doing, but was not formally announced in some press release. That's it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:13:39


Post by: stanman


 Azreal13 wrote:

They've also had more than enough big box releases in the last 2 years, Blood Bowl being a particularly informative one, not to get caught out to the same degree. Yet here we are.



Blood bowl is not even remotely the same as Shadow War/necromunda. You have a fantasy sports sub genre and a sci-fi skirmish that you are trying to fit into the same slot. The only similarity is that they are boxed games and that's a very broad brush. Sci-fi & 40k is a much stronger market at least in the US so using a fantasy sports game as the yardstick isn't going to be anything remotely reliable. It'd be much better to base their estimates on stuff like Calth or Overkill which for all we know they did, but even those aren't great predictors since neither has plastic terrain nor the Necromunda pedigree.

GW may very well have given it their best estimates and sometimes no matter how well you think you know your target audience they are going to surprise you. Peopel should be happy that the game sold out so well as it really gives them a reason to pause and figure out why it's such a high demand item and then figure out how to support it. The worst thing that can happen is that a product makes a lackluster release as it's easy to just accept it and move on to something else. This release gave GW the biggest possible sign that this is a product format that people want more of and it's not going to be able to be ignored. Sure there's a few hiccups along the way but it's a good thing as it sends a very clear signal.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:19:26


Post by: streetsamurai


 frozenwastes wrote:
 streetsamurai wrote:
Yeah. And it was obvious to what i was referring to when i mentionned market research. At this point its getting obvious that you are arguing for the sake of it


My apologies if I wasn't clear. I was just explaining why the current CEO might not repudiate what the past CEO did in clear language. And giving an example of a form of customer research that GW is doing, but was not formally announced in some press release. That's it.


yeah, but I was talking about market research (more specifically demand analysis), not customer experience research, which is so vast a term that it can mean something completely different


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:20:13


Post by: Azreal13


 stanman wrote:
 Azreal13 wrote:

They've also had more than enough big box releases in the last 2 years, Blood Bowl being a particularly informative one, not to get caught out to the same degree. Yet here we are.



Blood bowl is not even remotely the same as Shadow War/necromunda. You have a fantasy sports sub genre and a sci-fi skirmish that you are trying to fit into the same slot. The only similarity is that they are boxed games and that's a very broad brush. Sci-fi & 40k is a much stronger market at least in the US so using a fantasy sports game as the yardstick isn't going to be anything remotely reliable. It'd be much better to base their estimates on stuff like Calth or Overkill which for all we know they did, but even those aren't great predictors since neither has plastic terrain nor the Necromunda pedigree.

GW may very well have given it their best estimates and sometimes no matter how well you think you know your target audience they are going to surprise you. Peopel should be happy that the game sold out so well as it really gives them a reason to pause and figure out why it's such a high demand item and then figure out how to support it. The worst thing that can happen is that a product makes a lackluster release as it's easy to just accept it and move on to something else. This release gave GW the biggest possible sign that this is a product format that people want more of and it's not going to be able to be ignored. Sure there's a few hiccups along the way but it's a good thing as it sends a very clear signal.


They have several key elements in common, they're both re-releases of older games (in spirit at least) and BB also initially struggled to cope with initial demand.

There's also being surprised and being caught completely unaware.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:21:17


Post by: frozenwastes


 stanman wrote:
This release gave GW the biggest possible sign that this is a product format that people want more of and it's not going to be able to be ignored. Sure there's a few hiccups along the way but it's a good thing as it sends a very clear signal.


I think they're actually getting the message as well.

When Rountree was appointed CEO, I was like "this is the former financial officer and former chief of operations. This is one of Kirby's insider yes-men and nothing is going to change."

I'm happy to be continually proven wrong about that.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:22:27


Post by: streetsamurai


 frozenwastes wrote:
 stanman wrote:
This release gave GW the biggest possible sign that this is a product format that people want more of and it's not going to be able to be ignored. Sure there's a few hiccups along the way but it's a good thing as it sends a very clear signal.


I think they're actually getting the message as well.

When Rountree was appointed CEO, I was like "this is the former financial officer and former chief of operations. This is one of Kirby's insider yes-men and nothing is going to change."

I'm happy to be continually proven wrong about that.


This we can agree on. Roundtree so far, while not perfect, has done some excellent changes to GW


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:23:38


Post by: frozenwastes


 streetsamurai wrote:
yeah, but I was talking about market research (more specifically demand analysis), not customer experience research, which is so vast a term that it can mean something completely different


It was just an example of something GW has been doing that they haven't announced. Sorry about any other implications the terms have.

Did you know they also have test programs for turning single employee stores back into multi-staff stores?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:23:47


Post by: Azreal13


Frozenwastes wrote:I don't know why people are having such a hard time with the possibility that GW might be telling the truth and they really were caught off guard by unpredicted (or even unpredictable) levels of demand.


Because getting this sort of thing right when you're a global, publicly listed company is really important, and this isn't the first time.

They're not a first time one man band, running a KS.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:26:33


Post by: streetsamurai


 frozenwastes wrote:
 streetsamurai wrote:
yeah, but I was talking about market research (more specifically demand analysis), not customer experience research, which is so vast a term that it can mean something completely different


It was just an example of something GW has been doing that they haven't announced. Sorry about any other implications the terms have.

Did you know they also have test programs for turning single employee stores back into multi-staff stores?



That's cool I guess.

You know all of this, yet you're not able to point out to a single instance of GW doing any market research. Which is why the most logical conclusion is that they still aren't doing any.

Anyway, this is getting boring.

Peace


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:26:47


Post by: frozenwastes


 streetsamurai wrote:
This we can agree on. Roundtree so far, while not perfect, has done some excellent changes to GW


I want to apologize for misunderstanding you earlier. Given what you said here, I went and reread some previous posts and reinterpreted them in the light that you do recognize that some changes have actually happened. My apologies.


Automatically Appended Next Post:
 streetsamurai wrote:
You know all of this, yet you're not able to point out to a single instance of GW doing any market research. Which is why the most logical argument is that they still aren't doing any.


Or that they simply haven't announced it? What's more likely, that they aren't doing any market research or that you just don't know about it? And since there are so many different kinds of market research, what happens if you don't like the type they have chosen and don't want it to count? What if research into the experience of the customer buying their product doesn't satisfy your idea of what market research should mean? I for example, think they'd be better served by looking into the customer's experience of the actual product through its entire life cycle.

Sorry this is boring you, but some of us find this stuff fascinating. We may even have done it (or do it) for a living.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:41:15


Post by: streetsamurai


I happen to be a prof in management in marketing at an university. I find this stuff fascinating. What I find boring is making baseless hypothesis on what GW is or is not doing. The only concrete fact that we had is that they aren't doing any market research. Any other opinion is just based on assumptions


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:42:51


Post by: Mymearan


Why would they announce that they're doing market research? That's something you do, not something you boast about... unless you're Tom Kirby of course, but then he's no longer making any kind of statements on GW's behalf. There hasn't been a bad word about Kirby from GW thus far, I don't expect to go out and explicitly call him out anytime soon.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:46:00


Post by: streetsamurai


As I said before (this is getting redundant), if they were doing market research, we would have heard of some customers who were part of a focus group, or we would have seen job opportunities in this field on their website.

Yet, we have seen none of this, and we have this terrible failure of potential demand analysis that is SWA. So the only logical conclusion is that they still aren't doing any market research


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:46:17


Post by: frozenwastes


I see taking a statement made by a former CEO and maintaining it still applies as a concrete fact to be a baseless assumption.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:47:03


Post by: insaniak


 frozenwastes wrote:
What's more likely, that they aren't doing any market research or that you just don't know about it?

Given previous statements from the company that they don't do market research, 'not' would seem to be edging into the lead, there...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:47:15


Post by: frozenwastes


 streetsamurai wrote:
As I said before (this is getting redundant), if they were doing market research, we would have heard of some customers who were part of a focus group, or we would have seen job opportunities in this field on their website.


But professor, you didn't hear about the customers that were part of the customer experience work with Bare, so why should you hear about that?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:48:28


Post by: streetsamurai


 frozenwastes wrote:
I see taking a statement made by a former CEO and maintaining it still applies as a concrete fact to be a baseless assumption.



That's absurd.

You're the one who was talking about falsification not too long ago.

Since there is nothing that can falsify this 'theory' we have to assume it is still true.


Automatically Appended Next Post:
 frozenwastes wrote:
 streetsamurai wrote:
As I said before (this is getting redundant), if they were doing market research, we would have heard of some customers who were part of a focus group, or we would have seen job opportunities in this field on their website.


But professor, you didn't hear about the customers that were part of the customer experience work with Bare, so why should you hear about that?


Yet you knew about them, andfor all the time you've been digging, you never were able to find a concrete case of market research made by GW



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:51:56


Post by: frozenwastes


 insaniak wrote:
 frozenwastes wrote:
What's more likely, that they aren't doing any market research or that you just don't know about it?

Given previous statements from the company that they don't do market research, 'not' would seem to be edging into the lead, there...


I don't think that follows given it was the statement of one CEO and not the current one. Who has done all sorts of things differently than the old CEO.

Then there's a larger question of what you would count as market research but other people might say is. Street Samurai wants focus groups and demand analysis. I'd advocate whole lifecycle customer experience research. Others want them to survey trade accounts to get more information there. So many options.


Automatically Appended Next Post:
 streetsamurai wrote:
Since there is nothing that can falsify this 'theory' we have to assume it is still true.


That might not be how theories work.

Yet you knew about them, andfor all the time you've been digging, you never were able to find a concrete case of market research made by GW


Some people would consider customer experience research as part of market research... Though some would disagree and I understand where their disagreement comes from, even if I think knowing something about the experience of the portion of the market that currently buys from you is valuable knowledge. As I've already said we all may have very different ideas about what activities we would require before we agree they have done market research.

To relate this back to SWA, am i assuming too much if I think your position is that their failure to meet demand is a direct result of their lack of demand analysis market research?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 19:59:28


Post by: streetsamurai


Sorry I meant hypothesis, not theory

And in a thread about GW catastrophic failure at predicting the demand of a product, it is obvious to what kind of market research we are refering to.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:03:17


Post by: Manchu


Gentlemen, please feel free to continue the debate about whether GW does or does not do market research in another thread in the General Discussion sub-forum.

For anyone just tuning in, here's the latest:

- GW will print the softcover rulebook for Shadow War: Armageddon
- pre-orders willbegin April 22
- the pre-order period will be longer than the usual 7 days
- this printing will include all of the lists released via PDF
- this printing will also include lists for Adeptus Sororitas and Inquisition
- the Sisters and Inq lists will also be available via WD
- they will also be available as FREE downloads
- if you have the box set rulebook you will not miss anything by not getting this rulebook
- the second runrulebook will also include a photocopyable page of counters
- a digital version of the rules will also be available on April 22

- MSRP is not known
- whether this will be a limited release is not known


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:05:48


Post by: Clanan


Apologies for whining, but can we have a separate thread for GW planning and market research rumors, so this one can actually be about Shadow War? Pages and pages a day of nonsense arguing and bickering about things we can't actually know.

Edit: nevermind, Manchu's got this.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:09:18


Post by: Shadow Captain Edithae


Thankyou Manchu!

Is there ever going to be an actual Necromunda with actual gangs, or is this it? I mean, this looks great and I always liked the 40K Kill Team battle reports in White Dwarf way back in the early 2000's, but I'll be disappointed if the classic Necromunda gangs won't be returning, they were such a cool grimdark aspect of the 40K lore. I was a kid back in the early 2000's with only enough disposable income for a single game (Lord of the Rings) but I loved reading battle reports and conversion and painting articles for Necromunda, mordheim, warhammer fantasy, inquisitor, 40K etc.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:11:46


Post by: Manchu


Another quotation from Gw via FB:
Games Workshop wrote:This book was not planned originally, but is a direct result of the huge popularity of the game.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:12:44


Post by: frozenwastes


Sure. I've said my piece. I'd like to think though, that when people complain about GW dropping the ball on this release, some insight into what might be going on there might actually be on topic.

I do get it though that more people are likely to be interested in talking about the actual product rather than the business factors around it.

I hope this actually ends up having some sticking power and we see people post gangs and terrain pictures in the showcase section of Dakka. I really enjoyed the occasional inquisimunda or inq28 post over the years and hope people get just as creative with this.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:16:42


Post by: Manchu


 Shadow Captain Edithae wrote:
Is there ever going to be an actual Necromunda with actual gangs, or is this it?
Based on GW's FB comments, I don't think Necromunda proper is coming back or that there will be official lists for the old houses/gangs. GW suggeted using AstraMil rules if you want tomuse the old models. The other thing is, GW has the post-CH suit policy of only writing rules for models they make (although this doesn't hold true 100% - e.g., BB).

Now whether "this" (currently available lists plus SoB and Inq) "is it" - I really doubt that! My impression from the FB comments is more lists are on their way but we shouldn't expect them to cover every single model.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:17:32


Post by: streetsamurai


 Shadow Captain Edithae wrote:
Thankyou Manchu!

Is there ever going to be an actual Necromunda with actual gangs, or is this it? I mean, this looks great and I always liked the 40K Kill Team battle reports in White Dwarf way back in the early 2000's, but I'll be disappointed if the classic Necromunda gangs won't be returning, they were such a cool grimdark aspect of the 40K lore. I was a kid back in the early 2000's with only enough disposable income for a single game (Lord of the Rings) but I loved reading battle reports and conversion and painting articles for Necromunda, mordheim, warhammer fantasy, inquisitor, 40K etc.


I want to see necro return, but I don't want the classicall gangs (at least not all of them). Some of them were really boring (Van Saar, Orlock) or too similar to one another (Cawdor and redemptionist/ Goliath and Escher). In a perfect world (at least for me ), they would keep the more iconic ones (Goliath, Redemptionist, DElaque, Scavvy, pit slaves, Spyre) and reimagine the others.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:18:51


Post by: General Kroll


Manchu wrote:
Gentlemen, please feel free to continue the debate about whether GW does or does not do market research in another thread in the General Discussion sub-forum.

For anyone just tuning in, here's the latest:

- GW will print the softcover rulebook for Shadow War: Armageddon
- pre-orders willbegin April 22
- the pre-order period will be longer than the usual 7 days
- this printing will include all of the lists released via PDF
- this printing will also include lists for Adeptus Sororitas and Inquisition
- the Sisters and Inq lists will also be available via WD
- they will also be available as FREE downloads
- if you have the box set rulebook you will not miss anything by not getting this rulebook
- the second runrulebook will also include a photocopyable page of counters
- a digital version of the rules will also be available on April 22

- MSRP is not known
- whether this will be a limited release is not known


Thanks.

Sometimes these news threads become completely impossible to follow.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:19:03


Post by: Manchu


 frozenwastes wrote:
some insight into what might be going on there might actually be on topic
Yes, it definitely has been - especially up until the reprint was announced. But we have come to the end of what can usefully be said about the issue in this thread. Please feel free to continue the discussion in a separate thread.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:19:24


Post by: ImAGeek


Manchu wrote:
 Shadow Captain Edithae wrote:
Is there ever going to be an actual Necromunda with actual gangs, or is this it?
Based on GW's FB comments, I don't think Necromunda proper is coming back or that there will be official lists for the old houses/gangs. GW suggeted using AstraMil rules if you want tomuse the old models. The other thing is, GW has the post-CH suit policy of only writing rules for models they make (although this doesn't hold true 100% - e.g., BB).

Now whether "this" (currently available lists plus SoB and Inq) "is it" - I really doubt that! My impression from the FB comments is more lists are on their way but we shouldn't expect them to cover every single model.


Well, a little while ago, Necromunda was going to be the Specialist Game they worked on after Adeptus Titanicus (according to reports from an event).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:20:40


Post by: frozenwastes


Thanks Manchu!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:34:24


Post by: Bottle


With the inclusion of Inquisitor gangs, this has basically become Inquisimunda: The Game. There's gonna be so much mileage one could theoretically get out of this rule book. AHH so excited to start playing!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:40:00


Post by: timd


Manchu wrote:


For anyone just tuning in, here's the latest:

- whether this will be a limited release is not known


LOL! The burn! Even if it was not intentional...

T


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:41:33


Post by: Mr Morden


 streetsamurai wrote:
 Shadow Captain Edithae wrote:
Thankyou Manchu!

Is there ever going to be an actual Necromunda with actual gangs, or is this it? I mean, this looks great and I always liked the 40K Kill Team battle reports in White Dwarf way back in the early 2000's, but I'll be disappointed if the classic Necromunda gangs won't be returning, they were such a cool grimdark aspect of the 40K lore. I was a kid back in the early 2000's with only enough disposable income for a single game (Lord of the Rings) but I loved reading battle reports and conversion and painting articles for Necromunda, mordheim, warhammer fantasy, inquisitor, 40K etc.


I want to see necro return, but I don't want the classicall gangs (at least not all of them). Some of them were really boring (Van Saar, Orlock) or too similar to one another (Cawdor and redemptionist/ Goliath and Escher). In a perfect world (at least for me ), they would keep the more iconic ones (Goliath, Redemptionist, DElaque, Scavvy, pit slaves, Spyre) and reimagine the others.


How was the Escher gang similar to any of the others in terms of the minis

I have two complete painted Escher Gangs otherwise they would be a great candidate for the GW produce to order thingy. A "Gang" list would be a fun thing for a GW article or a future publication.

Thanks Manchu for sorting the thread out.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:44:23


Post by: Manchu


 Bottle wrote:
AHH so excited to start playing!
You and me both! Let's hope GW sees the value in doing something similar for AoS, preferably along the lines of your game Bottle.

Shadow War has already given me "permission" to pick up AdMech and GS Cult models,a bunch of terrain, and even .. gosh who would have ever thought, some Vostroyans! I remember a decade or more ago standing in a mall GW looking at some Vostroyans in a display case wondering if I would ever actually get any ... I suspect it is only a matter of time before I order some Steel Legion guys as well.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:47:00


Post by: Shadow Captain Edithae


I'm painting my Gaunts Ghosts now which have been sat on my desk gathering dust for years, and I've ordered two Gaunt's Ghosts that I was missing off ebay, plus the missile launcher girl from the Last Chancers. Probably won't use them for a long time but hey, its gonna be fun to paint.

Might use them in This is Not a Test actually.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:52:43


Post by: BrookM


Kitbashed together some custom Scions myself.

Spoiler:




It's also great news to see that both the Sororitas and Inquisition will be included down the line, can't wait to see their files pop up on the site.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:53:30


Post by: streetsamurai


 Mr Morden wrote:
 streetsamurai wrote:
 Shadow Captain Edithae wrote:
Thankyou Manchu!

Is there ever going to be an actual Necromunda with actual gangs, or is this it? I mean, this looks great and I always liked the 40K Kill Team battle reports in White Dwarf way back in the early 2000's, but I'll be disappointed if the classic Necromunda gangs won't be returning, they were such a cool grimdark aspect of the 40K lore. I was a kid back in the early 2000's with only enough disposable income for a single game (Lord of the Rings) but I loved reading battle reports and conversion and painting articles for Necromunda, mordheim, warhammer fantasy, inquisitor, 40K etc.


I want to see necro return, but I don't want the classicall gangs (at least not all of them). Some of them were really boring (Van Saar, Orlock) or too similar to one another (Cawdor and redemptionist/ Goliath and Escher). In a perfect world (at least for me ), they would keep the more iconic ones (Goliath, Redemptionist, DElaque, Scavvy, pit slaves, Spyre) and reimagine the others.


How was the Escher gang similar to any of the others in terms of the minis

I have two complete painted Escher Gangs otherwise they would be a great candidate for the GW produce to order thingy. A "Gang" list would be a fun thing for a GW article or a future publication.

Thanks Manchu for sorting the thread out.


Goliath were punk man and Escher were punk woman.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:54:12


Post by: Bottle


Manchu wrote:
 Bottle wrote:
AHH so excited to start playing!
You and me both! Let's hope GW sees the value in doing something similar for AoS, preferably along the lines of your game Bottle.

Shadow War has already given me "permission" to pick up AdMech and GS Cult models,a bunch of terrain, and even .. gosh who would have ever thought, some Vostroyans! I remember a decade or more ago standing in a mall GW looking at some Vostroyans in a display case wondering if I would ever actually get any ... I suspect it is only a matter of time before I order some Steel Legion guys as well.


Thanks Manchu! Hinterlands has continued to be bewilderingly popular with the community and GW have definitely noticed it. So let's hope for something in the future.

Yes, I am also looking at branching out and getting more gangs. I have models for GSC and Skitarii so I am perhaps thinking of Canoness Veridyan getting a squad to join her and maybe making an Ork gang out of the 2nd Edition starter set models for some true nostalgia!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:55:10


Post by: frozenwastes


Manchu wrote:
Shadow War has already given me "permission" to pick up AdMech and GS Cult models,a bunch of terrain, and even .. gosh who would have ever thought, some Vostroyans!


The genestealer cult section of the 2nd edition Tyranid codex was amazing. I haven't looked at the more recent rules, but I passed over the models because I didn't expect to get any game use out of them. But now...

Hmmm. Such nice models.

Will have to ask around and see if anyone else is interested in this sort of a game locally.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 20:58:18


Post by: BrookM


 Bottle wrote:
so I am perhaps thinking of Canoness Veridyan getting a squad to join her
Damn it, I also have her, means I'll have to get her a posse as well when the rules drop.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:30:57


Post by: streetsamurai


what's the scenery in the box precisely? I'm asking cause comeone want to sell it to me for a 100 cad and I'm wondering if its worth it


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:32:52


Post by: GoatboyBeta


Good news While I have a copy of Shadow war on its way, I could be tempted to grab this version as well. Having a 2nd rule book wouldn't hurt and the expanded factions in print is definitely a draw. Hopefully GW will see the worth in supporting the game in the future. More "faction" rules covering more of the 40k range would be very welcome.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:33:24


Post by: davou


 Gimgamgoo wrote:
 davou wrote:

 Mad Doc Grotsnik wrote:

But other players in my club may not want to play a game they don't themselves own,

so they will have to wait the few days it takes for the rules to be released is what you meant to say?


Where are you getting the info that the rulebook will be released in a few days? I get the impression they'll knock out some kind of apple version for a swift profit but everyone I game with always likes to own their own real rulebook.



Voila, its officially announced. Good enough?




Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:34:07


Post by: ImAGeek


GoatboyBeta wrote:
Good news While I have a copy of Shadow war on its way, I could be tempted to grab this version as well. Having a 2nd rule book wouldn't hurt and the expanded factions in print is definitely a draw. Hopefully GW will see the worth in supporting the game in the future. More "faction" rules covering more of the 40k range would be very welcome.


Yeah I'll probably pick it up too. Means a copy each when I play anyone and all the factions in one book appeals to me.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:38:20


Post by: davou


So its (hardcopy rulebook) announced and ten minutes later people are not only saying that they will buy a copy, but that they will buy it despite already having it....

Anyone wanna tell me again how GW selling a product out in under 10 minutes was a failure for the company?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:40:40


Post by: GoatboyBeta


 streetsamurai wrote:
what's the scenery in the box precisely? I'm asking cause comeone want to sell it to me for a 100 cad and I'm wondering if its worth it


http://battlebunnies.blogspot.co.uk/2017/04/shadow-war-armageddon-unboxing.html Battle bunnies have a good unboxing video. Looks like the box contains the Ferratonic furnace and Alchomite stack kits along with a support strut sprue and the straight and curved walkway/platform sprues that are in the Galvanic magnavent set.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:41:03


Post by: Ghaz


 davou wrote:
 Gimgamgoo wrote:
 davou wrote:

 Mad Doc Grotsnik wrote:

But other players in my club may not want to play a game they don't themselves own,

so they will have to wait the few days it takes for the rules to be released is what you meant to say?


Where are you getting the info that the rulebook will be released in a few days? I get the impression they'll knock out some kind of apple version for a swift profit but everyone I game with always likes to own their own real rulebook.



Voila, its officially announced. Good enough?



You do realize he posted prior to GW's announcement?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:43:55


Post by: Gimgamgoo


 davou wrote:
 Gimgamgoo wrote:
 davou wrote:

 Mad Doc Grotsnik wrote:

But other players in my club may not want to play a game they don't themselves own,

so they will have to wait the few days it takes for the rules to be released is what you meant to say?


Where are you getting the info that the rulebook will be released in a few days? I get the impression they'll knock out some kind of apple version for a swift profit but everyone I game with always likes to own their own real rulebook.



Voila, its officially announced. Good enough?




Yeah. I ate my humble pie about 3 pages back... so glad I was wrong.

 Gimgamgoo wrote:

Well... I often feel like Victor Meldrew when mentioning GW, but this time, I'm well impressed. I'll certainly be pre-ordering a rulebook - although I'm gonna have to find where all my old GW special dice have been hiding for years.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:52:24


Post by: Thommy H


Welp, I sure wish I hadn't spent most of the weekend writing up rules for using Sisters and Inquisition kill teams in this! Thought I'd get a couple of months grace before GW put their own out, since there's so many plastic factions left to do...

Never mind!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 21:52:49


Post by: H.B.M.C.


 Galas wrote:
Can't we just, as customers, be happy that our complaints have been answered by the company?


Not at all. See we've reached the second phase of this argument. Originally it was:

"This was a major screw up!"
"Nonsense! This GW showing how business savvy they are. Besides, it's not a big deal, everything is available outside of the box except the rules necessary to play the game, but despite them not having a plan to have the book available digitally this is somehow still ok and totally in keeping with their genuius and how much GW has changed for the better!"


Now we're onto:

"Ah good. They're going to print a stand alone version of the rulebook. And with more rules!"
"Ha! Told you so! We totally knew they were going to do this. GW are getting better every second of every day and all your haters can do is complain!"


The difference is subtle, I give you, but it's there.





Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:15:27


Post by: JohnnyHell


Preferably there'd be no arguing, but Dakka will be Dakka. Gods forbid there was a thread with civil discussion without people attacking each other. Despite Rule 1 and all. Hey ho.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:21:04


Post by: aka_mythos


The argument hasn't changed people have just chosen to fixate on a single detail of the argument as if countering it in part is the same as countering it in totality.

The availability of the rulebook and terrain outside the starter box doesn't change my opinion on how it was a failure in having such an insufficient supply of starter kits. While there is a demand for the rules and a demand for the terrain, both that can now be met, there was also a demand for starter kits that they have failed and seemingly refuse to meet.

Also I want to add that I think it's great that GW are making a rulebook available on its own, regardless of the fact that I now have a stack of brand new yet immediately outdated books.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:25:41


Post by: Manchu


 frozenwastes wrote:
I haven't looked at the more recent rules, but I passed over the models because I didn't expect to get any game use out of them. But now...

Hmmm. Such nice models.

Will have to ask around and see if anyone else is interested in this sort of a game locally.
Overkill is a nice buy for the GS Cult models - -lus it's hard to believe there won't eventually be a DW list.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:28:38


Post by: Azreal13




Well, if you're going to be an arse about it..

You claimed the rules would be available in a few days, GGG queried where you got this information. The announcement was for a pre order next week with an indeterminate number of weeks to run before the book would be available, placing it firmly in the "if they've got to get it printed up by someone else, it's going to take a while" camp that people have said it would.

GGG was gracious enough to take that as proof he was wrong and walk back his comments, the least you can do is be magnanimous about it, especially as it was you who was basically wrong.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:31:14


Post by: Manchu


Separate print rulebook confirmed to be 200 pages.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:34:59


Post by: davou


The rulebook was announced to be available digitally the same night that they sold out IIRC; that was what I was referring to


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:36:45


Post by: casvalremdeikun


If it wasn't for the fact that I got all of the terrain and Miniatures for a steal, I would be a little bit irritated that the book is effectively incomplete. However I don't have any qualms with printing off the PDF versions of the factions and putting them in a binder.

It is actually pretty cool that GW actually went ahead and did this.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:40:49


Post by: Azreal13


 davou wrote:
The rulebook was announced to be available digitally the same night that they sold out IIRC; that was what I was referring to


Ah, ok, so the digital rulebook comes with the extra attitude, and it's only discussion about the dead tree version where honestly asked questions can be answered politely without snark?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:46:11


Post by: aka_mythos


Manchu wrote:
 frozenwastes wrote:
I haven't looked at the more recent rules, but I passed over the models because I didn't expect to get any game use out of them. But now...

Hmmm. Such nice models.

Will have to ask around and see if anyone else is interested in this sort of a game locally.
Overkill is a nice buy for the GS Cult models - -lus it's hard to believe there won't eventually be a DW list.
I have to imagine some of the pre-existing Necromunda fan groups will be stepping up to fill the gaps that GW hasn't shown interest in filling.

It maybe too much wishful thinking but I can't help but imagine that GW might have some future plan to do additional Killteams. Deathwatch being such a in demand one may be central to that plan.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 22:52:01


Post by: Starfarer


 Shadow Captain Edithae wrote:
Thankyou Manchu!

Is there ever going to be an actual Necromunda with actual gangs, or is this it? I mean, this looks great and I always liked the 40K Kill Team battle reports in White Dwarf way back in the early 2000's, but I'll be disappointed if the classic Necromunda gangs won't be returning, they were such a cool grimdark aspect of the 40K lore. I was a kid back in the early 2000's with only enough disposable income for a single game (Lord of the Rings) but I loved reading battle reports and conversion and painting articles for Necromunda, mordheim, warhammer fantasy, inquisitor, 40K etc.


Those rules are available for free on Yaktribe.org. Alternatively you could use GSC or Imperial Guard lists in Shadow War. Not ideal, but it's workable.

Edit: disregard the spoilered part, I went back and checked his post and he stated he was not working on Necromunda concepts. I guess I misremembered that over the last 16 months.
Spoiler:
John Blanche mentioned about a year back he was working on new concept art for Necromunda around the time GW announced Specialist Games Studio was returning. It take a few years from cinception to release typically, but promising that anything related to it was being worked on at all.


 Bottle wrote:
With the inclusion of Inquisitor gangs, this has basically become Inquisimunda: The Game. There's gonna be so much mileage one could theoretically get out of this rule book. AHH so excited to start playing!


Yep, this is going to be such a boon to the Inquisimunda community simply because official rules make it so much more accessible and people reading Blanchitsu articles in White Dwarf can now look at free faction lists to get inspired to make their own.

 davou wrote:
So its (hardcopy rulebook) announced and ten minutes later people are not only saying that they will buy a copy, but that they will buy it despite already having it....

Anyone wanna tell me again how GW selling a product out in under 10 minutes was a failure for the company?


I'm probably going to buy the rulebook again as well. Haven't decided if I'll get the digital, which I was already considering, just to have a physical and digital, and digital usually gets updates for errata and FAQ, which is cool. Although having a printed version with all the factions in it is appealing, despite all those factions being available separately.

More importantly, though, is showing GW this type of game is not only drawing demand, but significantly so. This well may lead to Necromunda being fast tracked, hopefully for Fall after 8th edition has fully rolled out and just in time for the holidays that might be wishful thinking though.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 23:03:22


Post by: davou


 Azreal13 wrote:
 davou wrote:
The rulebook was announced to be available digitally the same night that they sold out IIRC; that was what I was referring to


Ah, ok, so the digital rulebook comes with the extra attitude, and it's only discussion about the dead tree version where honestly asked questions can be answered politely without snark?


No, snark comes free when someone suggests that just because they weren't able to get a boxed copy of the game for each of their friends, their planned campaign is effectively dead.

Or as a free side when people suggest that a company releasing a product and selling it out in under 10 minutes (all on pre-order) is somehow a flubb for the company.

Five pages back you have people making the argument that this will cause some kind of reaction that chases people away from GW products, and on this page you have people saying that they will buy an extra copy of something that they already have; The disengagement with reality here is laughable, and I'm laughing at it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 23:08:02


Post by: GodDamUser


Manchu wrote:
Overkill is a nice buy for the GS Cult models - -lus it's hard to believe there won't eventually be a DW list.


I'm planning on using the Chaos list for my Deathwatch, just use 'Marks' to more represent Chapter backgrounds



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 23:08:41


Post by: Azreal13


 davou wrote:
 Azreal13 wrote:
 davou wrote:
The rulebook was announced to be available digitally the same night that they sold out IIRC; that was what I was referring to


Ah, ok, so the digital rulebook comes with the extra attitude, and it's only discussion about the dead tree version where honestly asked questions can be answered politely without snark?


No, snark comes free when someone suggests that just because they weren't able to get a boxed copy of the game for each of their friends, their planned campaign is effectively dead.

Or as a free side when people suggest that a company releasing a product and selling it out in under 10 minutes (all on pre-order) is somehow a flubb for the company.

Five pages back you have people making the argument that this will cause some kind of reaction that chases people away from GW products, and on this page you have people saying that they will buy an extra copy of something that they already have; The disengagement with reality here is laughable, and I'm laughing at it.


Ah, ok, just being generally unpleasant and unapologetic.

I'm not going to drag this further off topic, I'll just let people read what you've written and let them decide how it informs their own interactions with you.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 23:18:47


Post by: aka_mythos


 Starfarer wrote:
 Shadow Captain Edithae wrote:
Thankyou Manchu!

Is there ever going to be an actual Necromunda with actual gangs, or is this it? I mean, this looks great and I always liked the 40K Kill Team battle reports in White Dwarf way back in the early 2000's, but I'll be disappointed if the classic Necromunda gangs won't be returning, they were such a cool grimdark aspect of the 40K lore. I was a kid back in the early 2000's with only enough disposable income for a single game (Lord of the Rings) but I loved reading battle reports and conversion and painting articles for Necromunda, mordheim, warhammer fantasy, inquisitor, 40K etc.


Those rules are available for free on Yaktribe.org. Alternatively you could use GSC of Imperial Guard lists in Shadow War. Not ideal, but it's workable.

John Blanche mentioned about a year back he was working on new concept art for Necromunda around the time GW announced Specialist Games Studio was returning. It take a few years from cinception to release typically, but promising that anything related to it was being worked on at all.

Necromunda is still in the works as a separate game and that may well be why this was just being treated as a splash release to drive terrain sales and token units. If this is part of a greater plan, putting this terrain out into the wild will help lower the barrier of entry whenever Necromunda proper does get released.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 23:24:26


Post by: Matt.Kingsley


 Starfarer wrote:
 Bottle wrote:
With the inclusion of Inquisitor gangs, this has basically become Inquisimunda: The Game. There's gonna be so much mileage one could theoretically get out of this rule book. AHH so excited to start playing!


Yep, this is going to be such a boon to the Inquisimunda community simply because official rules make it so much more accessible and people reading Blanchitsu articles in White Dwarf can now look at free faction lists to get inspired to make their own.


I'm just worried about how limited the list is going to be. If there aren't many weapon options (if, for example, it just boils down to 2 choices of pistol and rifle) then the Inquisitor bands won't inspire the same level of creativity. That's not to say one couldn't still be creative about it... it'll just dampen the enthusiasm and possibilities.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/09 23:35:28


Post by: Starfarer


 aka_mythos wrote:
 Starfarer wrote:
 Shadow Captain Edithae wrote:
Thankyou Manchu!

Is there ever going to be an actual Necromunda with actual gangs, or is this it? I mean, this looks great and I always liked the 40K Kill Team battle reports in White Dwarf way back in the early 2000's, but I'll be disappointed if the classic Necromunda gangs won't be returning, they were such a cool grimdark aspect of the 40K lore. I was a kid back in the early 2000's with only enough disposable income for a single game (Lord of the Rings) but I loved reading battle reports and conversion and painting articles for Necromunda, mordheim, warhammer fantasy, inquisitor, 40K etc.


Those rules are available for free on Yaktribe.org. Alternatively you could use GSC of Imperial Guard lists in Shadow War. Not ideal, but it's workable.

John Blanche mentioned about a year back he was working on new concept art for Necromunda around the time GW announced Specialist Games Studio was returning. It take a few years from cinception to release typically, but promising that anything related to it was being worked on at all.

Necromunda is still in the works as a separate game and that may well be why this was just being treated as a splash release to drive terrain sales and token units. If this is part of a greater plan, putting this terrain out into the wild will help lower the barrier of entry whenever Necromunda proper does get released.



That's basically what I speculated a few days ago in this thread. Having multiple terrain kits that work for Necromunda is a big step. Basically anything they include in a Necromunda box set should be compatible with what just got released with this set. That and they will know the rules from having played Shadow War, so it's a easy transition.



Automatically Appended Next Post:
 Matt.Kingsley wrote:
 Starfarer wrote:
 Bottle wrote:
With the inclusion of Inquisitor gangs, this has basically become Inquisimunda: The Game. There's gonna be so much mileage one could theoretically get out of this rule book. AHH so excited to start playing!


Yep, this is going to be such a boon to the Inquisimunda community simply because official rules make it so much more accessible and people reading Blanchitsu articles in White Dwarf can now look at free faction lists to get inspired to make their own.


I'm just worried about how limited the list is going to be. If there aren't many weapon options (if, for example, it just boils down to 2 choices of pistol and rifle) then the Inquisitor bands won't inspire the same level of creativity. That's not to say one couldn't still be creative about it... it'll just dampen the enthusiasm and possibilities.


Inquisimunda was always about the rule of cool, so this doesn't change that. The fact the the basic 40k units have point and the newer weapons have points and stats is more important. It juat creates a good baseline to work from. Nothing would stop you from expanding your weapon options if your group decides to do that to allow for flexibility in theme. This is a campaign game, so pickup games of Inquisimunda aren't typical, and if they do happen, it's usually understood it's about the story and scenario more than being a stickler for the rules.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:01:26


Post by: insaniak


 davou wrote:

No, snark comes free when someone suggests that just because they weren't able to get a boxed copy of the game for each of their friends, their planned campaign is effectively dead.

Not sure what about that requires snark. A lot of people won't play games that they don't own the rules for. Particularly games as complicated as 40K, as it makes learning the rules a much more drawn out process and makes it harder to check stuff in between games.




Five pages back you have people making the argument that this will cause some kind of reaction that chases people away from GW products, and on this page you have people saying that they will buy an extra copy of something that they already have;

Indeed. It's almost like different people have different opinions on stuff.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:07:51


Post by: timetowaste85


Well, enjoy guys. Glad you all got the book you wanted. Still not getting any part of it unless I get rules for daemons. And since people on here are saying that's unlikely...hope you guys all get to enjoy it for me.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:29:00


Post by: schoon


Manchu wrote:
- the Sisters and Inq lists will also be available via WD

Honestly, they had me at "Sisters..."


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:48:28


Post by: Breotan


One set is definitely not enough.

I'm partway through my main 'Munda building and have already run out of those corner walkway pieces (only two came in the box). I need three more of that sprue to finish the piece. Having only four of those long support pieces makes things a bit problematic, too. Looks like I'm going to wind up spending quite a bit on the upcoming kits when they're released.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:50:29


Post by: Lockark


 schoon wrote:
Manchu wrote:
- the Sisters and Inq lists will also be available via WD

Honestly, they had me at "Sisters..."


The only thing that bugged me was buying a new book for sisters and INQ. But if I the WD so I van just pick that up I'm pumped!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:55:40


Post by: Da Butcha


For those of us who would love to see classic Necromunda gangers rules for SWA, maybe we can pressure (ask/beg/suggest) for a Chaos Cult team to show up in WD. I think a lot of people might want to do an all-cultist team, with a larger team size and a cult leader, instead of Chaos Space Marines for leaders/troops. A well-done cult team list could emulate most Necromunda gangs really well, since there is so much gear overlap between them. You'd have to add (or houserule) the heavy bolter/plasma cannon/lascannon, but most of the stuff would be in that list already. It would mollify the Necromunda fans at the same time as providing a list for cultist models currently in production.

(I'm also hoping GW eventually does a Kroot-focused Tau Empire team and a Deathwatch team akin to the Grey Knights one, with no noobs and a smaller maximum size).


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:55:53


Post by: Breotan


 Lockark wrote:
But if I the WD so I van just pick that up I'm pumped!

If you're not posting from a phone, you may be having a stroke. Are you near a hospital? Do you smell toast?

Da Butcha wrote:
For those of us who would love to see classic Necromunda gangers rules for SWA, maybe we can pressure (ask/beg/suggest) for a Chaos Cult team to show up in WD. I think a lot of people might want to do an all-cultist team, with a larger team size and a cult leader, instead of Chaos Space Marines for leaders/troops. A well-done cult team list could emulate most Necromunda gangs really well, since there is so much gear overlap between them. You'd have to add (or houserule) the heavy bolter/plasma cannon/lascannon, but most of the stuff would be in that list already. It would mollify the Necromunda fans at the same time as providing a list for cultist models currently in production.

I use the current cultist models as Orlocks. Being able to bring them to a KT game would be awesome.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 00:58:49


Post by: Manchu


GodDamUser wrote:
Manchu wrote:
Overkill is a nice buy for the GS Cult models - -lus it's hard to believe there won't eventually be a DW list.
I'm planning on using the Chaos list for my Deathwatch, just use 'Marks' to more represent Chapter backgrounds.
Not a bad idea!


Automatically Appended Next Post:
 timetowaste85 wrote:
Still not getting any part of it unless I get rules for daemons. And since people on here are saying that's unlikely...
I wouldn't count out daemoms! It's nice that GW already announced SoB and Inq lists. I think that was a nice way to underline that they are listening. BUT I don't think it means there will be no further lists. Nothing definite from the FB comments but I have the impression that more Shadow War support will be coming via WD.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 01:37:20


Post by: Starfarer


 timetowaste85 wrote:
Well, enjoy guys. Glad you all got the book you wanted. Still not getting any part of it unless I get rules for daemons. And since people on here are saying that's unlikely...hope you guys all get to enjoy it for me.


Not that I can't sympathize, but this is exactly the sort of game to try something new outside of your usual 40k army, isn't it?

Especially when you consider it's a group centered game, so having an extra force to entice someone into playing is easy to do.

Nothing to stop you from doing counts as either. You could run Tyranid warriors are Slannesh Fiends or something.



Manchu wrote:
GodDamUser wrote:
Manchu wrote:
Overkill is a nice buy for the GS Cult models - -lus it's hard to believe there won't eventually be a DW list.
I'm planning on using the Chaos list for my Deathwatch, just use 'Marks' to more represent Chapter backgrounds.
Not a bad idea!


Automatically Appended Next Post:
 timetowaste85 wrote:
Still not getting any part of it unless I get rules for daemons. And since people on here are saying that's unlikely...
I wouldn't count out daemoms! It's nice that GW already announced SoB and Inq lists. I think that was a nice way to underline that they are listening. BUT I don't think it means there will be no further lists. Nothing definite from the FB comments but I have the impression that more Shadow War support will be coming via WD.


Yeah I think once they start seeing the single troop boxes purchases increase and see those also bought alongside the book preorder, they're going to take notice of the sales. That should lead to more releases through White Dwarf and Warhammer Community.

The only problem with Daemons is you have 4 core types, which also makes Special Operatives tricky because the mid level daemons can be really powerful for what other Special Operatives typically contain. It's just a weird spot for a Daemon list.

Actually having a Chaos Cultist List with Daemons as special operatives would be cool. Would be a cool way to represent cultists summining some daemons.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 01:43:55


Post by: H.B.M.C.


 Matt.Kingsley wrote:

I'm just worried about how limited the list is going to be. If there aren't many weapon options (if, for example, it just boils down to 2 choices of pistol and rifle) then the Inquisitor bands won't inspire the same level of creativity. That's not to say one couldn't still be creative about it... it'll just dampen the enthusiasm and possibilities.


They will have whatever options are in their existing plastic kit.

'But Inquisition doesn't have a plastic kit!'

Exactly.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 01:44:56


Post by: timetowaste85


 Starfarer wrote:
 timetowaste85 wrote:
Well, enjoy guys. Glad you all got the book you wanted. Still not getting any part of it unless I get rules for daemons. And since people on here are saying that's unlikely...hope you guys all get to enjoy it for me.


Not that I can't sympathize, but this is exactly the sort of game to try something new outside of your usual 40k army, isn't it?

Especially when you consider it's a group centered game, so having an extra force to entice someone into playing is easy to do.

Nothing to stop you from doing counts as either. You could run Tyranid warriors are Slannesh Fiends or something.



Manchu wrote:
GodDamUser wrote:
Manchu wrote:
Overkill is a nice buy for the GS Cult models - -lus it's hard to believe there won't eventually be a DW list.
I'm planning on using the Chaos list for my Deathwatch, just use 'Marks' to more represent Chapter backgrounds.
Not a bad idea!


Automatically Appended Next Post:
 timetowaste85 wrote:
Still not getting any part of it unless I get rules for daemons. And since people on here are saying that's unlikely...
I wouldn't count out daemoms! It's nice that GW already announced SoB and Inq lists. I think that was a nice way to underline that they are listening. BUT I don't think it means there will be no further lists. Nothing definite from the FB comments but I have the impression that more Shadow War support will be coming via WD.


Yeah I think once they start seeing the single troop boxes purchases increase and see those also bought alongside the book preorder, they're going to take notice of the sales. That should lead to more releases through White Dwarf and Warhammer Community.

The only problem with Daemons is you have 4 core types, which also makes Special Operatives tricky because the mid level daemons can be really powerful for what other Special Operatives typically contain. It's just a weird spot for a Daemon list.

Actually having a Chaos Cultist List with Daemons as special operatives would be cool. Would be a cool way to represent cultists summining some daemons.


I don't want to begin a new army; if I buy one unit, I'll wanna buy another, and, well...we all know how that goes. So no go until/unless they do actual Daemon rules. With all the options Tyranid warriors have, using fiends would be limited to melee options only. So not interested in that, sadly.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 01:49:28


Post by: Matt.Kingsley


 H.B.M.C. wrote:
 Matt.Kingsley wrote:

I'm just worried about how limited the list is going to be. If there aren't many weapon options (if, for example, it just boils down to 2 choices of pistol and rifle) then the Inquisitor bands won't inspire the same level of creativity. That's not to say one couldn't still be creative about it... it'll just dampen the enthusiasm and possibilities.


They will have whatever options are in their existing plastic kit.

'But Inquisition doesn't have a plastic kit!'

Exactly.


Yup, hence my expectation of 1 or 2 pistol and rifles... since that's what the current models basically have.

"Here's my inquisitor with bolt pistol and power sword... he has nothing else. He is accompanied by 3 acolytes with Flak and Lasguns and a special acolyte with Lasgun, and I'm using a cache to have a Jakiro because dammit I want an actual decent weapon and a breadth of conversion options, even if it is just a space orangutan".


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 02:18:07


Post by: Fafnir


Good god, now you guys have me worried.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 02:23:16


Post by: Starfarer


 H.B.M.C. wrote:
 Matt.Kingsley wrote:

I'm just worried about how limited the list is going to be. If there aren't many weapon options (if, for example, it just boils down to 2 choices of pistol and rifle) then the Inquisitor bands won't inspire the same level of creativity. That's not to say one couldn't still be creative about it... it'll just dampen the enthusiasm and possibilities.


They will have whatever options are in their existing plastic kit.

'But Inquisition doesn't have a plastic kit!'

Exactly.


If you cant figure out how to use alternate weapon options for a group like Inquisition with your gaming group, perhaps a Necromunda style campaign system isn't for you. However, since I know you know better, youre just complaining for the sake of it.

This is the type of game the people who've been around since second edition have been dreaming of for at least a decade, and here you are complaining that the free rules might not have all the weapon options it could. This is of course ignoring that you can just use other weapons as you like. You dont need GW to hold your hand, you can take an autogun on your acolyte if you want, even if the rules dont say so. Cant imagine anyone who would dispute that is worth playing a campaign with.

I just really dont get the eternal pessimist routine. We dont even know what the faction options will be and youre already inventing reasons why it will be terrible.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 02:38:43


Post by: H.B.M.C.


 Starfarer wrote:
If you cant figure out how to use alternate weapon options for a group like Inquisition with your gaming group, perhaps a Necromunda style campaign system isn't for you. However, since I know you know better, youre just complaining for the sake of it.


If you knew any better, you'd know I wasn't complaining, simply pointing out what will likely be the reality of the Inquisition Kill Team rules. They will be exactly like everyone else's rules, meaning only what you can build with the kit. As the Inquisition don't have any modular kits, their options will be exactly like the models, a bit like how the Genestealer Cultist Leader can only get a Needle Pistol in the Codex because his kit isn't modular, the same thing will happen to the Inquisition.

As I was replying to someone who was talking about Inquisimunder, a system where you can do just about anything weapon wise, the comparison is apt.

But I presume you know better, so you can read context and therefore completely understood what Mr. Kingsley and I were discussing.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:01:47


Post by: Sabotage!


Manchu wrote:
Gentlemen, please feel free to continue the debate about whether GW does or does not do market research in another thread in the General Discussion sub-forum.

For anyone just tuning in, here's the latest:

- GW will print the softcover rulebook for Shadow War: Armageddon
- pre-orders willbegin April 22
- the pre-order period will be longer than the usual 7 days
- this printing will include all of the lists released via PDF
- this printing will also include lists for Adeptus Sororitas and Inquisition
- the Sisters and Inq lists will also be available via WD
- they will also be available as FREE downloads
- if you have the box set rulebook you will not miss anything by not getting this rulebook
- the second runrulebook will also include a photocopyable page of counters
- a digital version of the rules will also be available on April 22

- MSRP is not known
- whether this will be a limited release is not known


I read the community post a few minutes ago and I didn't see anything about the Sisters or Inquisition being a pdf or that the digital rules would be available on the 22nd, just for preorder, though I swear I saw those things earlier this afternoon when I first read it. Did GW change the post or did I miss something? I remember something about "if you already have the rulebook you won't be missing out..."

It could just be because i'm at to doing this on my phone and bad formatting. Or because i'm going crazy. Either way, very cool for GW to do this.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:02:17


Post by: Grot 6


 streetsamurai wrote:
what's the scenery in the box precisely? I'm asking cause comeone want to sell it to me for a 100 cad and I'm wondering if its worth it


Your question got lost in translation.

Answer to it is You want it for 100.00. The box has the 3 new pieces for 50, 75, and 50 respectively.

https://www.games-workshop.com/en-US/Warhammer-40-000

There are three "Buildings", and considering how bang up GW has been with information, get a couple and sit on them, if anything as they crap the bed on even the scenery with no warning.

In my opinion, Honestly, the game should have come with 1 squad of Admechs, and one squad of Genestealer Cultists. The scenery is 100% Admech.

Devou- Stand down, you are losing your focus on the conversation to be a TFG. You don't need to do that in the least.

The game is solid, there is no reason to be like that when it is an ongoing evolution as GW actually- >FOR THE FIRST TIME< craps on their trousers, and actually bounces to action to make a save. Considering some of their asstastic plays in the past- they are moving at light speed right now to unscrew that cat.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:07:04


Post by: Deadawake1347


 Matt.Kingsley wrote:
 H.B.M.C. wrote:
 Matt.Kingsley wrote:

I'm just worried about how limited the list is going to be. If there aren't many weapon options (if, for example, it just boils down to 2 choices of pistol and rifle) then the Inquisitor bands won't inspire the same level of creativity. That's not to say one couldn't still be creative about it... it'll just dampen the enthusiasm and possibilities.


They will have whatever options are in their existing plastic kit.

'But Inquisition doesn't have a plastic kit!'

Exactly.


Yup, hence my expectation of 1 or 2 pistol and rifles... since that's what the current models basically have.

"Here's my inquisitor with bolt pistol and power sword... he has nothing else. He is accompanied by 3 acolytes with Flak and Lasguns and a special acolyte with Lasgun, and I'm using a cache to have a Jakiro because dammit I want an actual decent weapon and a breadth of conversion options, even if it is just a space orangutan".


Well, you'll be at the same level as Tau then, with one basic weapon, one pistol, and two special weapons, nothing really fun to do with them, either...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:12:09


Post by: Lockark


 Breotan wrote:
 Lockark wrote:
But if I the WD so I van just pick that up I'm pumped!

If you're not posting from a phone, you may be having a stroke. Are you near a hospital? Do you smell toast?



Just got back from the hospital from heat stroke ironically.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:12:34


Post by: Grot 6


Deadawake1347 wrote:
 Matt.Kingsley wrote:
 H.B.M.C. wrote:
 Matt.Kingsley wrote:

I'm just worried about how limited the list is going to be. If there aren't many weapon options (if, for example, it just boils down to 2 choices of pistol and rifle) then the Inquisitor bands won't inspire the same level of creativity. That's not to say one couldn't still be creative about it... it'll just dampen the enthusiasm and possibilities.


They will have whatever options are in their existing plastic kit.

'But Inquisition doesn't have a plastic kit!'

Exactly.


Yup, hence my expectation of 1 or 2 pistol and rifles... since that's what the current models basically have.

"Here's my inquisitor with bolt pistol and power sword... he has nothing else. He is accompanied by 3 acolytes with Flak and Lasguns and a special acolyte with Lasgun, and I'm using a cache to have a Jakiro because dammit I want an actual decent weapon and a breadth of conversion options, even if it is just a space orangutan".


Well, you'll be at the same level as Tau then, with one basic weapon, one pistol, and two special weapons, nothing really fun to do with them, either...



Your inquisitor will be on par with the Leader, you'll have access to pretty much any weapon and equipment, aside from heavy.to start out with.
Considering you get a basic loadout, this is pretty good. The Inquisitor will be fine. he'll more then likely have the Leader trait, which gives them access to a gak load of stuff. The Space Monkey will probably be in on a pet or something like the Robot dog for the cops.

Your juves got basic pisol/ knife/ close quarter weapon load out. Ganger had weapons close quarter, basic, and special, but they needed a trait. Heavy had access to any weapons, and had a fix it trait. IIRC.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:13:46


Post by: GodDamUser


 Lockark wrote:
Just got back from the hospital from heat stroke ironically.


But your Canadian.. you shouldn't even know what heat is


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:21:01


Post by: MalusCalibur


What I've found most suprising is the apparent lack of ability to take loyalist Space Marines (beyond Scouts) with this ruleset - after severing all ties with GW some time ago I was almost tempted to use these rules as an excuse to pick up some of the (admittedly lovely) Horus Heresy Marines to use as a Shadow War squad...but the inability to do so has killed my enthusiasm.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:28:13


Post by: Starfarer


 H.B.M.C. wrote:
 Starfarer wrote:
If you cant figure out how to use alternate weapon options for a group like Inquisition with your gaming group, perhaps a Necromunda style campaign system isn't for you. However, since I know you know better, youre just complaining for the sake of it.


If you knew any better, you'd know I wasn't complaining, simply pointing out what will likely be the reality of the Inquisition Kill Team rules. They will be exactly like everyone else's rules, meaning only what you can build with the kit. As the Inquisition don't have any modular kits, their options will be exactly like the models, a bit like how the Genestealer Cultist Leader can only get a Needle Pistol in the Codex because his kit isn't modular, the same thing will happen to the Inquisition.

As I was replying to someone who was talking about Inquisimunder, a system where you can do just about anything weapon wise, the comparison is apt.

But I presume you know better, so you can read context and therefore completely understood what Mr. Kingsley and I were discussing.


Well my phone appears to have cleared my message as I submitted my reply.

Anyway, I'm not going to retype all that, but the GSC list has more options than come in their kit. There's no reason to assume Inquisition won't have more options than their current models.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:31:38


Post by: streetsamurai


 MalusCalibur wrote:
What I've found most suprising is the apparent lack of ability to take loyalist Space Marines (beyond Scouts) with this ruleset - after severing all ties with GW some time ago I was almost tempted to use these rules as an excuse to pick up some of the (admittedly lovely) Horus Heresy Marines to use as a Shadow War squad...but the inability to do so has killed my enthusiasm.


Conspiracy theory of the day.

Is the lack of loyalist marines rules an indication that the Nu marine are actually a thing, and that GW will phase out regular marines ?


Automatically Appended Next Post:
 Grot 6 wrote:
 streetsamurai wrote:
what's the scenery in the box precisely? I'm asking cause comeone want to sell it to me for a 100 cad and I'm wondering if its worth it


Your question got lost in translation.

Answer to it is You want it for 100.00. The box has the 3 new pieces for 50, 75, and 50 respectively.

https://www.games-workshop.com/en-US/Warhammer-40-000

There are three "Buildings", and considering how bang up GW has been with information, get a couple and sit on them, if anything as they crap the bed on even the scenery with no warning.

In my opinion, Honestly, the game should have come with 1 squad of Admechs, and one squad of Genestealer Cultists. The scenery is 100% Admech.

Devou- Stand down, you are losing your focus on the conversation to be a TFG. You don't need to do that in the least.

The game is solid, there is no reason to be like that when it is an ongoing evolution as GW actually- >FOR THE FIRST TIME< craps on their trousers, and actually bounces to action to make a save. Considering some of their asstastic plays in the past- they are moving at light speed right now to unscrew that cat.


Thanks

Will buy then. This will give me 3 sets of terrains. Will be able to do a pretty cool table with this.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:52:39


Post by: H.B.M.C.


 Starfarer wrote:
Anyway, I'm not going to retype all that, but the GSC list has more options than come in their kit. There's no reason to assume Inquisition won't have more options than their current models.


Yeah, notice I was talking about this guy in their Codex, and how GW - in general, across all their games - are very much about only allowing the options that appear in the kits.

Again, Starfarer, the context was how this would compare to Inquisimunder, and how the above-mentioned behaviour of GW's makes the type of customisation Inquisimunder players are used to unlikely, and that it is far more likely that the only options available to Inquisitor kill teams will be those weapons modeled precisely on the miniatures because they do not have a plastic kit. It's amazing that I have to explain such a simple conversation between two people. Mr Kingsley completely understood what I was getting at. It appears that Fafnir knew what we were talking about as well. If you were perhaps more interested in reading what people wrote rather than trying to score cheap "You're just complaining again LOLZ!" points then you would have picked up on that.

Also, if we must talk about the Shadow War rules even though that wasn't the example I was using:

"... the GSC list has more options than come in their kit..."

Which options are available to them that aren't part of their kits? Genuine question, 'cause right now I see nothing but things on their kits.




Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:54:28


Post by: Kid_Kyoto


 streetsamurai wrote:
As I said before (this is getting redundant), if they were doing market research, we would have heard of some customers who were part of a focus group, or we would have seen job opportunities in this field on their website.

Yet, we have seen none of this, and we have this terrible failure of potential demand analysis that is SWA. So the only logical conclusion is that they still aren't doing any market research


Interesting point, the research could (and probably should) be outsourced but no, I've not heard of anyone being contacted for market research.

Years (and years) ago I knew people who were doing playtesting but I've not heard of that in over a decade.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 03:56:10


Post by: H.B.M.C.


 streetsamurai wrote:
Will buy then. This will give me 3 sets of terrains. Will be able to do a pretty cool table with this.
Hold up!

The box, and others could be different so please chime in if you got a different set of terrain, does not contain one of each terrain kit (of it did there'd be two double-barreled smoke stacks, and there aren't). I got the following sprues:

One of this.
One of this.
One of this.
One of this.
One of this (sadly, two of these would be amazing).
One of this.
Two of this.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:04:24


Post by: Fafnir


If you want an example of the dumbing down of the Inquisitional armoury to reflect what's available exclusively in GW's very limited set of Inquisitional models, you have to look no further than the current codex they appear in. There are a few un-modelled items available, but it's a pathetically shadow of what it used to be (Ditto for Sisters, Canonesses don't even get jump packs anymore!).

On one hand, I wonder if GW even can make Inquisitors even more boring than their Codex: Imperial Agents incarnation. On the other, I worry that they'll succeed.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:12:19


Post by: Starfarer


 H.B.M.C. wrote:
 Starfarer wrote:
Anyway, I'm not going to retype all that, but the GSC list has more options than come in their kit. There's no reason to assume Inquisition won't have more options than their current models.


Yeah, notice I was talking about this guy in their Codex, and how GW - in general, across all their games - are very much about only allowing the options that appear in the kits.

Again, Starfarer, the context was how this would compare to Inquisimunder, and how the above-mentioned behaviour of GW's makes the type of customisation Inquisimunder players are used to unlikely, and that it is far more likely that the only options available to Inquisitor kill teams will be those weapons modeled precisely on the miniatures because they do not have a plastic kit. It's amazing that I have to explain such a simple conversation between two people. Mr Kingsley completely understood what I was getting at. It appears that Fafnir knew what we were talking about as well. If you were perhaps more interested in reading what people wrote rather than trying to score cheap "You're just complaining again LOLZ!" points then you would have picked up on that.

Also, if we must talk about the Shadow War rules even though that wasn't the example I was using:

"... the GSC list has more options than come in their kit..."

Which options are available to them that aren't part of their kits? Genuine question, 'cause right now I see nothing but things on their kits.


They can take lasguns and laspistols, neither of which are in the Neophyte kit.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:14:53


Post by: streetsamurai


 H.B.M.C. wrote:
 streetsamurai wrote:
Will buy then. This will give me 3 sets of terrains. Will be able to do a pretty cool table with this.
Hold up!

The box, and others could be different so please chime in if you got a different set of terrain, does not contain one of each terrain kit (of it did there'd be two double-barreled smoke stacks, and there aren't). I got the following sprues:

One of this.
One of this.
One of this.
One of this.
One of this (sadly, two of these would be amazing).
One of this.
Two of this.



ha ok, but still is a good deal @ 100 cad. What I meant is that this will be my third box of terrain since I already bought two boxes of SWA


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:15:02


Post by: GodDamUser


 Starfarer wrote:

They can take lasguns and laspistols, neither of which are in the Neophyte kit.


Not in the miner kit sure..

But they are in the Other Neophyte kit


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:17:56


Post by: streetsamurai


 Starfarer wrote:
 H.B.M.C. wrote:
 Starfarer wrote:
Anyway, I'm not going to retype all that, but the GSC list has more options than come in their kit. There's no reason to assume Inquisition won't have more options than their current models.


Yeah, notice I was talking about this guy in their Codex, and how GW - in general, across all their games - are very much about only allowing the options that appear in the kits.

Again, Starfarer, the context was how this would compare to Inquisimunder, and how the above-mentioned behaviour of GW's makes the type of customisation Inquisimunder players are used to unlikely, and that it is far more likely that the only options available to Inquisitor kill teams will be those weapons modeled precisely on the miniatures because they do not have a plastic kit. It's amazing that I have to explain such a simple conversation between two people. Mr Kingsley completely understood what I was getting at. It appears that Fafnir knew what we were talking about as well. If you were perhaps more interested in reading what people wrote rather than trying to score cheap "You're just complaining again LOLZ!" points then you would have picked up on that.

Also, if we must talk about the Shadow War rules even though that wasn't the example I was using:

"... the GSC list has more options than come in their kit..."

Which options are available to them that aren't part of their kits? Genuine question, 'cause right now I see nothing but things on their kits.


They can take lasguns and laspistols, neither of which are in the Neophyte kit.




Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:23:36


Post by: Lockark


GodDamUser wrote:
 Lockark wrote:
Just got back from the hospital from heat stroke ironically.


But your Canadian.. you shouldn't even know what heat is


Clearly I'm not use to it.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:26:41


Post by: Starfarer


GodDamUser wrote:
 Starfarer wrote:

They can take lasguns and laspistols, neither of which are in the Neophyte kit.


Not in the miner kit sure..

But they are in the Other Neophyte kit


Ah, I forgot they did the box of cadians as genestealer cultists. I only have the standard Neophyte kits, so those don't have Las weapons in them.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:32:35


Post by: streetsamurai


Am I missing something or are Tau drones able to gain experience and new skills?


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:35:14


Post by: GodDamUser


 streetsamurai wrote:
Am I missing something or are Tau drones able to gain experience and new skills?


Edit...

Actually it just has trooper..

So yeah they can....


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:44:03


Post by: H.B.M.C.


It just says 'Drone' rather than "Trooper' there, so can they>

If they can a friend of mine will love that.

 Starfarer wrote:
They can take lasguns and laspistols, neither of which are in the Neophyte kit.


I even put links to the kit with the Lasguns in my post. C'mon man...






Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:50:41


Post by: GodDamUser


 H.B.M.C. wrote:
It just says 'Drone' rather than "Trooper' there, so can they>

If they can a friend of mine will love that.



There it is..

So no

As they don't have a Experience Tree..

what I originally said.. but then couldn't see trooper on the regular guys =D


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 04:55:46


Post by: H.B.M.C.


Damned shame. Would'a been fun for a Drone to get Hurl Opponent, or Gunfighter.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 05:33:01


Post by: BrookM


I'm already surprised Drones can somehow pack a knife.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 05:50:05


Post by: ImAGeek


 BrookM wrote:
I'm already surprised Drones can somehow pack a knife.


Yeah haha. Maybe the edge of the dome bit has been sharpened.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 06:18:11


Post by: BrookM


Forge World is building another diorama for WHW, looks like they're eager to show off what can be done with the new terrain kits:





Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 06:27:30


Post by: rmeister0


 Starfarer wrote:


This is the type of game the people who've been around since second edition have been dreaming of for at least a decade, and here you are complaining that the free rules might not have all the weapon options it could. This is of course ignoring that you can just use other weapons as you like. You dont need GW to hold your hand, you can take an autogun on your acolyte if you want, even if the rules dont say so. Cant imagine anyone who would dispute that is worth playing a campaign with.


This is exactly the game I've wanted since second edition became third edition.

Having read through the rule book this weekend and having played plenty of Necromunda back in the day, adapting the existing gangs (from the core, not Outlanders) is not difficult at all. Heck, I wrote up an Eldar and Tyranid Cult list for two friends who wanted to play them, and it needed a bit of tweaking here and there but it worked well.

I suspect there will be thriving cottage industry of alternative lists. In addition to the Necromunda gangs, I'd love to see the police force again (can't remember what they were called off the top of my head). Plus I'm sure fan based alternate settings will also be thing; pretty easy, take any Imperial world besieged by fill-in-your-xeno-here.

Now if we'd just get a plastic Sisters troop box...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 06:29:18


Post by: streetsamurai


Why did you wrote rules for a tyranid cult and Eldar?
They are already included in the rules


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 06:32:45


Post by: rmeister0


 streetsamurai wrote:
Why did you wrote rules for a tyranid cult and Eldar?
They are already included in the rules


Ah, I was unclear. This was for Necromunda back when it was first released. At that time there was nothing from the general 40K setting in it, and before Necromunda was handled by Specialist Games which published several alternative lists.

Point being, it is a relatively easy ruleset to home-brew lists for.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 08:17:02


Post by: notprop


 streetsamurai wrote:
 H.B.M.C. wrote:
 streetsamurai wrote:
Will buy then. This will give me 3 sets of terrains. Will be able to do a pretty cool table with this.
Hold up!

The box, and others could be different so please chime in if you got a different set of terrain, does not contain one of each terrain kit (of it did there'd be two double-barreled smoke stacks, and there aren't). I got the following sprues:

One of this.
One of this.
One of this.
One of this.
One of this (sadly, two of these would be amazing).
One of this.
Two of this.



ha ok, but still is a good deal @ 100 cad. What I meant is that this will be my third box of terrain since I already bought two boxes of SWA


I paid £40 the terrain from the box, so about $70CAN, albeit that's mates-rates, if you want a true comparison.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 08:22:31


Post by: Mad Doc Grotsnik


So, who else is hassling GW to do more and more with this scale of game?

I am. I'd love to get it to the stage where we can run Rogue Trader type forces (era and background) - so perhaps your crew might contain a Kroot, an Eldar Corsair, couple of Bloodaxes etc.

Really open it up, let us explore the galaxy in a smaller, more intimate environment - especially as sadly the FFG roleplay books are no longer in production.

Imagine a head-honcho Rogue Trader squabbling over derelict space craft with his peers, all sending in their own explortator teams etc.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 08:34:45


Post by: Shuma-Gorath


 timetowaste85 wrote:
Well, enjoy guys. Glad you all got the book you wanted. Still not getting any part of it unless I get rules for daemons. And since people on here are saying that's unlikely...hope you guys all get to enjoy it for me.


Daemons are tricky, one way to do it would be make a daemon world army (like at the back of the 2nd edition chaos codex) the leader is a chaos champion (herald, warrior, beastman) , troopers are main daemons (plaguebearer,dameonette,bloodletter & horrors), new recruit use beastmen and specialist be the other daemon type (nurglings, flesh hounds, fiends & flamers)

Special operatives could be daemon on a steed (beast, juggernaut, steed or disc), troll, chaos spawn and maybe do a solitaire style thing with a greater daemon but have it cost two or three prometheum stashes?

Of course this team would most likely have very few customisation options.




Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 09:28:58


Post by: RevolverRossalot


 H.B.M.C. wrote:
It just says 'Drone' rather than "Trooper' there, so can they>

If they can a friend of mine will love that.


Then you can have a happy friend!


By the letter of the law it is New Recruits that are barred from receiving an Advance, rather than Leaders/Specialists/Troopers being able to. It isn't clear how you would actually resolve this were you to roll a Skill result, though, as the Drone role has access to no skill tables! This is likely to matter most for a Serious Injury roll of What Doesn't Kill You... conferring an Advance on the lucky drone

(I fully expect this to get clarified/removed eventually. I'd hope it is matched by the ability to simply recruit replacement drones with a Miss Next Game injury or that have been captured, though.)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 09:42:24


Post by: Kroem


So is there much backround story in the current Shadow War book? Rules are great and all that but I would be disappointed if if that was all that was in there.

The fact that this stand alone book is an ad hoc thing to meet unexpected demand doesn't fill me with confidence that we will see any new fiction or art regarding the conflict on Armageddon, but perhaps we will see some of the old info back from Codex: Armageddon. Great to see the Orks taking centre stage again!


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 09:50:16


Post by: Not-not-kenny


 MalusCalibur wrote:
What I've found most suprising is the apparent lack of ability to take loyalist Space Marines (beyond Scouts) with this ruleset - after severing all ties with GW some time ago I was almost tempted to use these rules as an excuse to pick up some of the (admittedly lovely) Horus Heresy Marines to use as a Shadow War squad...but the inability to do so has killed my enthusiasm.


Fortunately those lovely heresy era marines are perfect to represent some traitor legion chaos marines.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:00:54


Post by: notprop


 Kroem wrote:
So is there much backround story in the current Shadow War book? Rules are great and all that but I would be disappointed if if that was all that was in there.

The fact that this stand alone book is an ad hoc thing to meet unexpected demand doesn't fill me with confidence that we will see any new fiction or art regarding the conflict on Armageddon, but perhaps we will see some of the old info back from Codex: Armageddon. Great to see the Orks taking centre stage again!


He fluff is about the stalemate following the initial phase of the 3rd War for Armageddon. Veteran IG and SM Scouts (SpecFor) groups ranging campaigns against invading Ork Warbands in the hinterlands in and around the Static frontlines. This is described as Prometium Refineries and. Manufactories ergo the Promethium resource which is battled over.

Where all the add-on KillTeams fit into this - pass.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:06:05


Post by: Bottle


The other factions aren't meant to fit into the Armageddon setting. The White Dwarf states:

The Shadow War for Armageddon has raged for many years, though it is not the only covert war taking place within the Imperium. On thousands of worlds, teams of desperate warriors from different factions clash, vying for supremacy in an uncaring galaxy.


This little fluff snippet actually sold me on the game in many ways, as I realised that all the factions weren't being shoe-horned into a setting together. Instead when players make a campaign you should devise your own setting specifically tailored for the players' factions you have.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:12:16


Post by: kodos


 Shuma-Gorath wrote:

Daemons are tricky, one way to do it would be make a daemon world army (like at the back of the 2nd edition chaos codex) the leader is a chaos champion (herald, warrior, beastman) , troopers are main daemons (plaguebearer,dameonette,bloodletter & horrors), new recruit use beastmen and specialist be the other daemon type (nurglings, flesh hounds, fiends & flamers)

Special operatives could be daemon on a steed (beast, juggernaut, steed or disc), troll, chaos spawn and maybe do a solitaire style thing with a greater daemon but have it cost two or three prometheum stashes?

Of course this team would most likely have very few customisation options.


Sounds not bad, lets modify this a Little bit:

choose an alignment (one of the 4 gods)
leader is a Herald of that God (no steed)
troopers are the basic daemons of that god (plaguebearer,dameonette,bloodletter & horrors)
new recruit are Beastman/Gors of that god (tzaangors etc)
specialist are hounds, screamers, nurglings, seekers

special operatives are daemons from a different alignment and some of the missing units (fiends, juggernaut, flamers, drones)


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:16:01


Post by: H.B.M.C.


 kodos wrote:
new recruit are Beastman/Gors of that god (tzaangors etc)


Great idea, 'cept "No model, no rules". There aren't any Beastmen for 40k outside of Tzaangors, so that wouldn't fly.

Maybe when the Death Guard come out we'll get stuff for their Zombies/Mutants.



Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:35:21


Post by: Matt.Kingsley


Furies could work for New Recruits?

Or maybe they could just not have New Recruits like GKs.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:42:38


Post by: AndrewGPaul


Examples of theatres of battle where the other Kill Teams could be used ...

Boarding actions against Space Hulks - Space Marine Scouts, Orks, Eldar, Harlequins, Dark Eldar and Skitarii boarding a hulk occupied by Genestealer Cults, Chaos Cults or other Orks.

Boarding actions against Tyranid Hive Ships - pretty much any faction, against Tyranid and Genestealer Cult Kill teams.

Harlequins and Dark Eldar (and escaped slaves from other races) in the alleys and tunnels of Comorragh - tie it in with Gangs of Comorragh if you want.

Skitarii investigators on a Necron Tombworld.

Imperial forces (or anyone else, I suppose) raiding the wreckage of a Craftworld. Or small actions during the Tyranid invasion of Iyanden (perhaps boarding actions on the ships in the defensive fleet?)

Imperial forces fighting their way into the stronghold of a Genestealer or Chaos cult - think Dredd or The Raid, broken up into a series of missions.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:43:05


Post by: Dravis


Inquisimunda has a Chaos coven that's able to summon demons, so a similar kill team would be cultists + demons? No leader options unless CSM or herald though.
Just allowing the current Chaos band to summon demon specialist or have psychers would be nice.

A path to glory style kill team would be awesome though, but limited model options currently though. Tzeenich could almost do it, mixing CSM, cultists, beastmen and demons.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:53:26


Post by: tneva82


 frozenwastes wrote:
[.

I'm guessing from GW's improving sales figures and their maintenance of their really impressive margins that they do indeed know how to figure out how many products to produce.

Don't know why it's so hard to accept they got blindsided here but that their general approach to figuring out how much to make is based on their own internal data and has been working for them. That they made the right call with what they could have known and that hindsight is 20/20.


You realize they are systematically under producing? Not working that well...


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 10:54:41


Post by: Kroem


Thanks notprop, that sounds really cool then.

I realised that all the factions weren't being shoe-horned into a setting together.


Yea I was afraid they would spoil the Armageddon setting by doing this too. I think Medusa V showed how that quickly descends into an nonsensical farce!

That is pretty cool that they included the other factions so that you can battles elsewhere in the galaxy, you could even change the resource to soul gems for Eldar etc.


Games Workshop - Shadow War Armageddon-cranes and new terrain pg 135 @ 2017/04/10 11:03:51


Post by: Shuma-Gorath


 H.B.M.C. wrote:
 kodos wrote:
new recruit are Beastman/Gors of that god (tzaangors etc)


Great idea, 'cept "No model, no rules". There aren't any Beastmen for 40k outside of Tzaangors, so that wouldn't fly.

Maybe when the Death Guard come out we'll get stuff for their Zombies/Mutants.



Plenty of Beastmen minis in Age of Sigmar, quick conversion to give them basic guns and off you go. (They existed in 2nd edition take the rules from the old codex and you have beastmen in 40k).