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Post by: bullyboy
My old custom Craftworld (House of Ulthanash) used Hunters of Ancient Relics and Wrath of the Dead for +1 attack near objectives and reroll wound rolls of 1 fro wraith constructs. New version would allow shooting while performing actions and heroic interventions for wraith units. different, but still pretty decent (if I don't just stick with iyanden).
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Post by: Mad Doc Grotsnik
Am I being daft, or are we largely missing info on psychic powers?
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Post by: Nevelon
Not just you. Info on psychic powers has been real thin.
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Post by: Khahandran
I think all the runes of battle leaked. Not seen anything from the other 4.
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Post by: Mad Doc Grotsnik
Well, short of further previews, I guess we’ve some new info to look forward to once book is in mitts.
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Post by: Daedalus81
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Post by: Hellebore
Nevelon wrote:
Not just you. Info on psychic powers has been real thin.
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Post by: Mad Doc Grotsnik
Nice one!
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Post by: Nevelon
Had not seen those. Nice.
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Post by: Mad Doc Grotsnik
Empower. Charging Bumshees.
Maureens wounded on a 2+.
Sounds pretty saucy!
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Post by: The Red Hobbit
Expert Crafters was nerfed but that's not too surprising. Looks like some of these were copy pasted, disappointed since Superior Shurikens +3" range made some sense when Guardian Catapults were 12", now that they are 18" they have a nice odd 21" range
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Post by: VAYASEN
Not sure I understand the WC preview.
Does it mean they are releasing the Avatar.at a later date or just that they couldn't show it all on the article but it will all be for pre order next week.
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Post by: H.B.M.C.
No Avatar. No Shining Spears. No Autarch. No Rangers. No Shroud Runners.
They'll all come later.
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Post by: mortar_crew
Indeed.
Since Autarch, Rangers, Shroud Runners are from the box,
it might be a long run to get them separately.
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Post by: l0k1
I'm hoping they add rules for craftworlds like Yme-loc, and Mymeara.
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Post by: Hellebore
l0k1 wrote:I'm hoping they add rules craftworlds like Yme- loc, and Mymeara.
they released the WD Altansar so I suppose they could do the same for other craftworlds.
But the number of traits you can access means you could probably make something you like out of that without needing a unique set of rules.
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Post by: The Red Hobbit
I think we'd be more likely to see Mymeara in an Imperial Armor or similar FW compendium instead of in the Codex since Shadow Spectres are their claim to fame
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Post by: MajorWesJanson
H.B.M.C. wrote:No Avatar. No Shining Spears. No Autarch. No Rangers. No Shroud Runners.
They'll all come later.
Codex anchors this wave of releases, and guardians and a set of aspect warriors round it out. Give it a little while for eldar shoppers wallets to recover, then the avatar as a centerpiece and rangers and bikers to add to it. Corsairs are linked to kill team.
Aspect warriors are pretty fixed in loadout, so gw can potentially update an aspect plus Phoenix lord at any point, tied to a future warzone season or battle box.
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Post by: tneva82
VAYASEN wrote:Not sure I understand the WC preview.
Does it mean they are releasing the Avatar.at a later date or just that they couldn't show it all on the article but it will all be for pre order next week.
There's been exactly one time that I can recall in years that the sunday preview didn't show everything that comes.
There's wave 2 and likely 3 later. GW doesn't want to load up one weekend too heavy as it's always the launch that gathers most money from the kit reducing fast as time goes so that in few months it's not that interesting sales anymore. Not everybody can afford everything at once and in multiples
Same reason why GW doesn't put up 2 armies(even in different games) at once so fyreslayers and idoneth are still waiting(despite GW saying in recent roadmap they come in winter which got busted). GW doesn't want them and eldars to compete with each other.
Sisters of battle got wave 3(which included quite a few crucial units) 2 months after codex launch and wave 4 about year later.
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Post by: chadbrochill17
Does it just seem like nerf after nerf to anyone else? Thought our codex was supposed to be getting better.
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Post by: tneva82
chadbrochill17 wrote:Does it just seem like nerf after nerf to anyone else? Thought our codex was supposed to be getting better.
Uuuh what nerf there has been announced exactly? Have seen nothing but big buffs including return of one of the most busted abilities GW has ever created(move shoot move) though at least this time with some safeguards.
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Post by: chadbrochill17
tneva82 wrote:chadbrochill17 wrote:Does it just seem like nerf after nerf to anyone else? Thought our codex was supposed to be getting better.
Uuuh what nerf there has been announced exactly? Have seen nothing but big buffs including return of one of the most busted abilities GW has ever created(move shoot move) though at least this time with some safeguards.
They just nerfed every single one of those custom craftworld bonuses as well as many more if you look through the leaks. Admittedly there are some nice buffs too.
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Post by: DaveC
UK and EU prices
Codex £32.50 €42.50
Guardians £32.50 €42.50
Warlocks £32.50 €42.50
Dark Reapers £35 €45
Maugan Ra £27.50 €35
Dice £24 €31.50
The Trimuviate are direct only so no prices yet.
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Post by: jullevi
I wonder if the prices have the upcoming price adjustment built-in or are they going up within two weeks
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Post by: Earth127
Looks to me like just a 2 week release for Aeldari. I can't see them postponing the avatar giving how much it's already been previewed.
They had an overview of all the kits being released a few weeks back. (Notably no shroudrunners or Rangers so those could very well be held back.)
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Post by: Mad Doc Grotsnik
Warlocks are a good bit more than I was expecting.
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Post by: Khahandran
Can't. A wound roll can't be modified by more than +/- 1. They already get +1 from charge.
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Post by: Dysartes
I doubt you'll see anything from Eldritch Omens getting its own release this close to the box coming out - figure 3-6 months for those three sets.
Aviator and Shining Spears could be in a week or two, though.
The Kill Team roadmap indicated a box in Q1, didn't it? Would that be Corsairs vs. X (probably CSM), or would that land in the Q2 slot?
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Post by: Mad Doc Grotsnik
Khahandran wrote:
Can't. A wound roll can't be modified by more than +/- 1. They already get +1 from charge.
Awwww. I’ll give them +1 to hit instead then
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Post by: Nazrak
FR; it's two tiny guys. I know it's gonna be different for everyone but sticker shock on these new releases has taken me from "when Eldar get a decent update I'm dropping everything and doing an army right away!" to "eh, I guess I'll get round to an Eldar army someday"
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Post by: Mad Doc Grotsnik
The other prices don’t bother me a huge amount, as they’re kinda what I was expecting.
But the Warlocks seem too much. That being said, and holding out some hope, wouldn’t be first time the price turned out lower than initially listed.
And hopefully the existing models will remain, so we’re not tied entirely to the plakky ones.
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Post by: Nazrak
Yeah the Warlocks are just a bit of a disappointment all-round tbh; was sort of hoping for a proper multi-part kit with like five of them in there. Ah well; I've got plenty else to get on with painting.
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Post by: xttz
Fully expect Warlocks to sell poorly at that RRP, then show up in a discounted future battle box or xmas set.
If you're not desperate for them I'd wait for now.
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Post by: H.B.M.C.
Key-righst those Warlocks are pricey. Same cost as the universally-hated price of the Howling Banshee box. Reapers are even more expensive than that. Can only imagine how bad that'll be after the price increase.
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Post by: Iracundus
Use Strands of Fate and Children of Khaine (6's to wound mean 1 more Damage) and Vengeful (6 to hits mean +1 hits).
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Post by: Eldarsif
H.B.M.C. wrote:Key-righst those Warlocks are pricey. Same cost as the universally-hated price of the Howling Banshee box. Reapers are even more expensive than that.
Can only imagine how bad that'll be after the price increase.
I do think the new Aeldari kits are on the new prices. The dice have usually been 20 pounds but are now listed at 24 pounds.
I must say that I am pretty happy I have most Warhammer I'll ever need in the future. Won't be buying much in the coming years at this price range.
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Post by: Argive
Dang that's a lot of money for 2W characters
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Post by: Nazrak
Eldarsif wrote:
I must say that I am pretty happy I have most Warhammer I'll ever need in the future. Won't be buying much in the coming years at this price range.
Yeah, personally the extra cranking up of the prices lately has been a pretty effective way of incentivising myself to paint the stuff I already have instead of diving into any more new projects.
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Post by: xttz
Nazrak wrote: Eldarsif wrote:
I must say that I am pretty happy I have most Warhammer I'll ever need in the future. Won't be buying much in the coming years at this price range.
Yeah, personally the extra cranking up of the prices lately has been a pretty effective way of incentivising myself to paint the stuff I already have instead of diving into any more new projects.
Me too. When the first started showing new stuff I was on the fence about rebooting my old Eldar army that hasn't been used since 6th.
However between the price increase, the new models (no Warp Spiders!), and confirmation that my main army Tyranids are coming next, it's been an easy decision to skip this release.
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Post by: Geifer
That's a whole lot of monies for not a whole lot of witch boyos.
I'm glad my interest in Eldar at this time is two or three kits to convert and paint. Not sure I'm even going to do that now.
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Post by: Eldarsif
Nazrak wrote: Eldarsif wrote:
I must say that I am pretty happy I have most Warhammer I'll ever need in the future. Won't be buying much in the coming years at this price range.
Yeah, personally the extra cranking up of the prices lately has been a pretty effective way of incentivising myself to paint the stuff I already have instead of diving into any more new projects.
Pretty much. The new Warlocks are expensive, but I have like 7-10 of the old metal and resin ones. Time to paint them instead of having a larger pile of shame.
I will probably end up buying the avatar though. It being a new centerpiece model it will be at least a fun painting project and the ones I have are all old and small metal and resin versions.
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Post by: Olthannon
I think my foray into Eldar will be a small one then!
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Post by: Nazrak
Eldarsif wrote: Nazrak wrote: Eldarsif wrote:
I must say that I am pretty happy I have most Warhammer I'll ever need in the future. Won't be buying much in the coming years at this price range.
Yeah, personally the extra cranking up of the prices lately has been a pretty effective way of incentivising myself to paint the stuff I already have instead of diving into any more new projects.
Pretty much. The new Warlocks are expensive, but I have like 7-10 of the old metal and resin ones. Time to paint them instead of having a larger pile of shame.
I will probably end up buying the avatar though. It being a new centerpiece model it will be at least a fun painting project and the ones I have are all old and small metal and resin versions.
Oh yeah, I'll definitely be picking up the new Avatar at some point down the line; it's exactly as great as I've been hoping it would be for years. I just probably won't be snapping it up as soon as it drops now.
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Post by: The Black Adder
I have to say I'm more inclined to pay the price for the warlocks than for the banshees.
The pricing seems equivalent to individual GSC chatters. I've got one metal warlock I've had since 2nd edition. Two more from this box will be enough for most armies I might care to run with my biel-tan.
On the other hand, how much is getting a decent number of new aspect warriors likely to cost!
At the moment I'm thinking I'll wait until the kill team release before getting anything.
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Post by: DreadfullyHopeful
Yeah 40 for two characters (with limited options and conservative poses) seems a bit much... Especially when you compare it with the pack of 3 warlock and one Farseer (for 26 !). I know they bear the curse of resin but I think I'll go for them. At least until I can get them for less.
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Post by: tneva82
Nazrak wrote:
FR; it's two tiny guys. I know it's gonna be different for everyone but sticker shock on these new releases has taken me from "when Eldar get a decent update I'm dropping everything and doing an army right away!" to "eh, I guess I'll get round to an Eldar army someday"
Funny thing is it's still likely cheaper than if they had came in singles...
Ah well. Prices about what was to be expected.
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Post by: bullyboy
Luckily I was able to pick up some Banshees fairly cheap, along with a box of 10 Dire Avengers. Already have resin Scorps and dragons. Will get the overpriced reapers, but I'm not a spammer playwise, so one of each aspect will be enough for me. Also have 2 guardian sets to be built so all good there (not to mention about 8 metal warlocks). Going to be using Harlequin dice for strands of fate dice and have custom yellow Iyanden dice, so although the dice look cool, not going to get them,
I will get the shining spears and run 5 and possibly convert the 6th to an Autarch if still an option. On the fence with shroud runners on ebay, just don't think I really need them in my list.
Overall, having a lot of Eldar already, this shouldn't be too painful.
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Post by: beast_gts
Looking at other recent two-packs: Aestred Thurga and her friend is £23.50, Ephrael Stern & Kyganil is £30 and Galen and Doralia ven Denst is £31.50 (and they're all named/special characters).
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Post by: bullyboy
what am I missing, the preview says there are rules for 5 psychic disciplines. So, Phantasmancy, Ynnari, Runes of Fate, Runes of battle.....what's the 5th?
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Post by: Tyranid Horde
Runes of Fortune if they're still a thing?
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Post by: Radium
Definitely runes of fortune. Several references to those in the leaked craftworld traits.
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Post by: VAYASEN
Gutted if no Avatar coming out with this batch...really been looking forward to that.
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Post by: Wha-Mu-077
VAYASEN wrote:Gutted if no Avatar coming out with this batch...really been looking forward to that.
From a business standpoint, it probably wouldn't make sense to relase a big expensive centerpiece right after a big expensive box aimed at the same army.
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Post by: bullyboy
So, isn't the suncannon much better than the leaked version? Also thought the sweep attack on sword was only 2 attacks per instead of 3.
Chuffed about suncannon though as its my default. Automatically Appended Next Post:
Isn't that Runes of Fate? Fortune is the name of one of thr powers.
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Post by: ImAGeek
£32.50 for 2 warlocks with limited options is ludicrous.
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Post by: Tyranid Horde
Glad I only need to pick up the codex for this wave of releases, the warlocks are lovely but £32 lovely. Might get them in the future but for now I'm saving my pennies for Shining Spears and the Avatar.
@bullyboy, no, they're runes of fortune. The runes of fortune came out in Psychic Awakening
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Post by: bullyboy
Tyranid Horde wrote:Glad I only need to pick up the codex for this wave of releases, the warlocks are lovely but £32 lovely. Might get them in the future but for now I'm saving my pennies for Shining Spears and the Avatar.
@bullyboy, no, they're runes of fortune. The runes of fortune came out in Psychic Awakening
Ah right!!!! That's the other tree, totally forgot about that one.
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Post by: Kanluwen
ImAGeek wrote:£32.50 for 2 warlocks with limited options is ludicrous.
I'll trade you a cheaper-ish Skitarii Marshal treatment with no options(or power sword despite having it modeled on!) for the 2 warlock treatment?
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Post by: Mad Doc Grotsnik
I’m really wondering if the Warlock price is a typo.
Prepared to accept it’s not, but I don’t think we’ve seen the usual screen grab?
If it was £22.50 it’d be better!
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Post by: Khahandran
bullyboy wrote:So, isn't the suncannon much better than the leaked version? Also thought the sweep attack on sword was only 2 attacks per instead of 3.
Chuffed about suncannon though as its my default.
Automatically Appended Next Post:
Isn't that Runes of Fate? Fortune is the name of one of thr powers.
Still bad weapon due to swingy number of shots. It kills a single custodes on average.
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Post by: VladimirHerzog
dont wanna dissapoint you but they'd still only be wounding on 3's, you cant stack more than +1/-1 now, it would only be useful against stuff with -1 to wound
as for the pricing on the warlocks , characters are already mad expensive, getting two of them in a box for less than twice the price is fine IMO. (in context of GW pricing, its still majorly overpriced like everything they release).
Just checked UK prices for the Gravis captain and Primaris Ancient, all 23.50 for single characters
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Post by: Jacob29
Kanluwen wrote: ImAGeek wrote:£32.50 for 2 warlocks with limited options is ludicrous.
I'll trade you a cheaper-ish Skitarii Marshal treatment with no options(or power sword despite having it modeled on!) for the 2 warlock treatment?
Saying that the Warlocks have "options" is a bit rich.
You get 2 hands and 2 weapons. Not much of an option.
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Post by: ImAGeek
Jacob29 wrote: Kanluwen wrote: ImAGeek wrote:£32.50 for 2 warlocks with limited options is ludicrous.
I'll trade you a cheaper-ish Skitarii Marshal treatment with no options(or power sword despite having it modeled on!) for the 2 warlock treatment?
Saying that the Warlocks have "options" is a bit rich.
You get 2 hands and 2 weapons. Not much of an option.
Yeah, ‘limited options’ was probably too generous on my part. You can pick which body has the sword and which has the spear.
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Post by: Kanluwen
Jacob29 wrote: Kanluwen wrote: ImAGeek wrote:£32.50 for 2 warlocks with limited options is ludicrous.
I'll trade you a cheaper-ish Skitarii Marshal treatment with no options(or power sword despite having it modeled on!) for the 2 warlock treatment?
Saying that the Warlocks have "options" is a bit rich.
You get 2 hands and 2 weapons. Not much of an option.
Warlocks are a character you'll take multiples of, right?
Any options are better than no options in that regard. That's more what I'm getting at here. Because you've got:
4x heads (Helmeted and unhelmeted options for each)
4x right hands(potentially: it says that there are options for a Shuriken Pistol+Space Magic for each but the promo pictures only show the one set)
2x weapon options, usable across either.
Could the box have been better? Absolutely. But it isn't as awful as you're making it out to be.
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Post by: Jacob29
Kanluwen wrote:Jacob29 wrote: Kanluwen wrote: ImAGeek wrote:£32.50 for 2 warlocks with limited options is ludicrous.
I'll trade you a cheaper-ish Skitarii Marshal treatment with no options(or power sword despite having it modeled on!) for the 2 warlock treatment?
Saying that the Warlocks have "options" is a bit rich.
You get 2 hands and 2 weapons. Not much of an option.
Warlocks are a character you'll take multiples of, right?
Any options are better than no options in that regard. That's more what I'm getting at here. Because you've got:
4x heads (Helmeted and unhelmeted options for each)
4x right hands(potentially: it says that there are options for a Shuriken Pistol+Space Magic for each but the promo pictures only show the one set)
2x weapon options, usable across either.
Could the box have been better? Absolutely. But it isn't as awful as you're making it out to be.
Fair enough, admittedly I forgot about the 4 heads.
But realistically the heads are the only "choice" you have when it comes to building them.
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Post by: Kanluwen
Like I said, it wasn't an attempt to "woe is me!"--just that as a character likely to be repeated any options are better than no options. Especially if they come two to a box already. I'm still holding out hope for you guys that there's really 4 right hand options!
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Post by: SamusDrake
Okay, they can shove the reapers and maugan.
Going forward its just the codex and a warwalker.
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Post by: Daedalus81
DaveC wrote:UK and EU prices
Codex £32.50 €42.50
Guardians £32.50 €42.50
Warlocks £32.50 €42.50
Dark Reapers £35 €45
Maugan Ra £27.50 €35
Dice £24 €31.50
The Trimuviate are direct only so no prices yet.
Wow...it's going to take a very very long time to build into Eldar. Might as well wait for the newer models in 20 years. Automatically Appended Next Post: DreadfullyHopeful wrote:Yeah 40 for two characters (with limited options and conservative poses) seems a bit much... Especially when you compare it with the pack of 3 warlock and one Farseer (for 26 !). I know they bear the curse of resin but I think I'll go for them. At least until I can get them for less.
I was happy to pay $60 for 3 exalted sorcers, but that kit was loaded. Not sure what comes in this one, but I doubt it's as versatile.
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Post by: bullyboy
So what's US prices on this lot?
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Post by: General Hobbs
Wraithknights worth it now? What are the rules...-1 to Damage, 5++ save can be upgraded to 4++???
I bought 3 from a friend, no idea how they are kitted out. Might have to find a way to rearm them....
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Post by: Octovol
Armies with releases in the past 2 years have been paying these prices and more, I can see why collectors of an army that havent bought anything for 20 years might balk at the prices though. These are actually almost reasonable if you compare to admech.
£18.50 for a single static marshall, not even posable not so much as a head option.
£32 for a SINGLE ironstrider.
£45 for a transport.
£35 for THREE dogs
Pretty much have to be the master of magnetism to get full value from anything you buy these days. If it ain't a dual-kit it's not worth it lol
These are the official GW prices mind, which I never pay when you get the exact same thing with better service from a flgs for 20% less.
I'm surprised they didn't price hike the codex and cards given it covers 3 armies.
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Post by: VladimirHerzog
General Hobbs wrote:
Wraithknights worth it now? What are the rules...-1 to Damage, 5++ save can be upgraded to 4++???
I bought 3 from a friend, no idea how they are kitted out. Might have to find a way to rearm them....
according to leaks theyre gonna be about 500pts each (3 of them is close to 1.5k)
i will finally have an excuse to paint mine up, and finally gonna be able to play a non Imperial knight, non Supreme commander Lord of War without feeling like i'm throwing the game
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Post by: vipoid
DaveC wrote:UK and EU prices
Codex £32.50 €42.50
Guardians £32.50 €42.50
Warlocks £32.50 €42.50
Dark Reapers £35 €45
Maugan Ra £27.50 €35
Dice £24 €31.50
The Trimuviate are direct only so no prices yet.
That list has convinced me that what I need most is a 3D printer.
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Post by: Daedalus81
I don't really see it being the OP model of Dakka Lore on it's own. The half CP to reserve certainly makes for an easy beta strike. Double suncannon doesn't jive well against Crisis W4 and the blast will only come into play against 11+ where suit units are typically 10 or less. On a typical day it would kill perhaps 3 drones.
The item of note is the -1D, which really sets it in an curious spot and I wonder if IK/CK will see the same thing.
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Post by: DaveC
US prices added - based on current GW prices for similarly priced products.
Codex £32.50 €42.50 $55
Guardians £32.50 €42.50 $55
Warlocks £32.50 €42.50 $55
Dark Reapers £35 €45 $60
Maugan Ra £27.50 €35 $45
Dice £24 €31.50 $40
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Post by: The Red Hobbit
I'd be surprised if IK/CK don't also get -1D it would be strange for Dreadnoughts to get it and Knights wouldn't.
I picked up a Wraithknight in 8th edition and put on the glaive to match my Wraithlords. I've never used it but I may give it a go in 9th.
I don't much care for the Warcom tagline that Custodes and Deathguard would fear it since they're speaking as if you should take a Wraithknight to lay waste to infantry. Half the fun of giant models is to challenge your opponents giant model in a duel to the death.
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Post by: Daedalus81
DaveC wrote:
US prices added - based on current GW prices for similarly priced products.
Codex £32.50 €42.50 $55
Guardians £32.50 €42.50 $55
Warlocks £32.50 €42.50 $55
Dark Reapers £35 €45 $60
Maugan Ra £27.50 €35 $45
Dice £24 €31.50 $40
Yea seems about right. Exalted are £35 and $60 so $27.50 per Warlock is just....yuck.
Automatically Appended Next Post:
The Red Hobbit wrote:I don't much care for the Warcom tagline that Custodes and Deathguard would fear it since they're speaking as if you should take a Wraithknight to lay waste to infantry. Half the fun of giant models is to challenge your opponents giant model in a duel to the death.
Yea DG termies don't care much. Plague Marines lose 5 to two Suncannons, but we're talking 500 points v 100. 0+ Custodes lose two models. Those are of course all averages so you could lose 3 or 4 Custodes fairly easily, but again you're talking about a pretty sizeable point differential.
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Post by: VladimirHerzog
Daedalus81 wrote:
I don't really see it being the OP model of Dakka Lore on it's own. The half CP to reserve certainly makes for an easy beta strike. Double suncannon doesn't jive well against Crisis W4 and the blast will only come into play against 11+ where suit units are typically 10 or less. On a typical day it would kill perhaps 3 drones.
The item of note is the -1D, which really sets it in an curious spot and I wonder if IK/CK will see the same thing.
cant take double suncannons
Sword & Board
Suncannon & Board
Dual Wraithcannons
the knight is a melee model anyway, its guns are mostly for show. With the webway gate, it becomes pretty safe to use (and its tanky enough even without the gate)
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Post by: alextroy
I'm not sure how and average of 14 attacks that expects 6 Wounding Hits at AP -3 and 3 Wounds translates into three dead drones unless you are exclusively packing Shield Drones. Otherwise, it's a drone a Wounding Hit with no Save and 3 Wounds to a Battle per failed save. Not shabby.
And when you are firing at anything other than a Tau Battlesuit, that's a spicy weapon. 15 Wounds to a T7 3+ armor vehicle. 3 dead Custodes. 5 Dead Marines of any type including Plague Marines (but only 2 DG Terminators).
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Post by: VladimirHerzog
alextroy wrote:I'm not sure how and average of 14 attacks that expects 6 Wounding Hits at AP -3 and 3 Wounds translates into three dead drones unless you are exclusively packing Shield Drones. Otherwise, it's a drone a Wounding Hit with no Save and 3 Wounds to a Battle per failed save. Not shabby.
And when you are firing at anything other than a Tau Battlesuit, that's a spicy weapon. 15 Wounds to a T7 3+ armor vehicle. 3 dead Custodes. 5 Dead Marines of any type including Plague Marines (but only 2 DG Terminators).
not sure where you're getting 14 attacks on average when the max is 12. They can't dual wield suncannons
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Post by: Redemption
bullyboy wrote:what am I missing, the preview says there are rules for 5 psychic disciplines. So, Phantasmancy, Ynnari, Runes of Fate, Runes of battle.....what's the 5th?
Corsair psychic powers perhaps? The kill team box has some psykers in it right?
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Post by: Gene St. Ealer
I didn't see anybody comment on it but Phantasmacy has a couple cool powers (I love the return to old-style Veil of Tears and Fog of Dreams that make it so enemies can't shoot you) but some really, really pants ones too. Mirror of Minds, Shards of Light, and Webway Dance are all statistically worse than powers in other books that don't get used. I can't believe they kept the same design on Mirror of Minds where leadership doesn't come into play, and kept it at WC 7. Same for the Webway Dance; I know it's a 6'' aura but it's a 6+++; it's just not that useful for being relatively hard to cast.
Psychic powers were one of the areas where I really hoped that Harlequins would see a big improvement, and it doesn't seem to have come. So far they are the biggest letdown of the book, I don't have any gripes about the CWE leaks we've seen.
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Post by: Arschbombe
Daedalus81 wrote:
Yea seems about right. Exalted are £35 and $60 so $27.50 per Warlock is just....yuck.
Yeah. My interest in these two warlocks just evaporated. I'd rather go hunt for OOP metals at that price point.
494
Post by: H.B.M.C.
And you don't even get two spears and two swords. Just one of each.
551
Post by: Hellebore
Scorpion king is a beast like he should be.
1
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Post by: jeff white
vipoid wrote: DaveC wrote:UK and EU prices
Codex £32.50 €42.50
Guardians £32.50 €42.50
Warlocks £32.50 €42.50
Dark Reapers £35 €45
Maugan Ra £27.50 €35
Dice £24 €31.50
The Trimuviate are direct only so no prices yet.
That list has convinced me that what I need most is a 3D printer.
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Post by: Arschbombe
H.B.M.C. wrote:And you don't even get two spears and two swords. Just one of each.
Yep. The kit seems like a big miss all around. This kit and the semi-but-not-really compatible autarchs are just really dumb. Who is making these bone-headed decisions?
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Post by: The Red Hobbit
That's a lot of attacks for the Scorpion King. Looks solid, I'm hoping Fuegan end up just as viable.
551
Post by: Hellebore
The Red Hobbit wrote:That's a lot of attacks for the Scorpion King. Looks solid, I'm hoping Fuegan end up just as viable.
Unsure, but he'll probably be T5 if he follows the dragon stats.
Jain Zar is supposed to have a double attack as well - so either 6 with blade of destruction, or 12 with a different profile.
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Post by: l0k1
The poblem I see with the Phoenix Lords is, as far as we know, they use an HQ slot. I would think you would want at least 2 units of say Striking Scorpions to make the most out of Karandras' ability to grant Obsec. Is it going to be worth losing a Farseer for?
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Post by: Hellebore
Some more leaks.
4
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Post by: Iracundus
Weird implication if my reading of Crushing Blow is correct.
So the Exarch auto-wounds with melee attacks against non-Titanic targets. However his mandiblaster needs 6's on wound rolls to trigger the MW. So this seems to have the silly image of the Exarch getting so good at crushing things with his melee weapons that he completely forgets how to aim with his mandiblaster and always misses?
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Post by: bullyboy
OK, I think I'm done with the leaks now. I'm ready to get the book in a few weeks, sit down with a bowl of coffee and just absorb.
551
Post by: Hellebore
Iracundus wrote:Weird implication if my reading of Crushing Blow is correct.
So the Exarch auto-wounds with melee attacks against non-Titanic targets. However his mandiblaster needs 6's on wound rolls to trigger the MW. So this seems to have the silly image of the Exarch getting so good at crushing things with his melee weapons that he completely forgets how to aim with his mandiblaster and always misses?
If its deliberate its a trade off between uncertain potent damage and certain less potent damage.
And weirdly, none of the phoenix lords seem to have exarch powers, despite ostensibly inventing them...
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Post by: Nevelon
bullyboy wrote:OK, I think I'm done with the leaks now. I'm ready to get the book in a few weeks, sit down with a bowl of coffee and just absorb.
We have had so many leaks, spread over weeks, I get where you are coming from. I just want to sit down, and read the codex cover to cover to get the whole picture and absorb it.
But I’m personally still going to lap up all the crumbs of info we get as they drop.
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Post by: Daedalus81
Huh. The restraint on the exploding hits not transferring to mandiblasters is interesting to see. Probably a good thing considering the 4A per model.
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Post by: Voss
I wonder if its intended that scorpion's sting allows mandiblasters to affect monsters. Baseline they don't, but they aren't excepted if you take that power, in addition to moving the MW to 5+
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Post by: Iracundus
Voss wrote:I wonder if its intended that scorpion's sting allows mandiblasters to affect monsters. Baseline they don't, but they aren't excepted if you take that power, in addition to moving the MW to 5+
The blurb says the Exarch is adept at aiming for the most vulnerable portions of any enemy so I take that to imply that affecting monsters was intended.
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Post by: Hellebore
Additional info re exarch powers:
Apparently you can only take each one once and an exarch can only have one.
So you can't spam the same power across multiple units.
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Post by: The Red Hobbit
Nice to see the Scorpions going up to base 3 Attacks, Mandiblasters have gotten a significant improvement as well.
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Post by: Sasori
Hellebore wrote:Additional info re exarch powers:
Apparently you can only take each one once and an exarch can only have one.
So you can't spam the same power across multiple units.
That's pretty important. It seems like they were a lot better with this dex and some of the safety levers around this kind of stuff. Hopefully this means the dex ends up strong, but balanced.
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Post by: Insularum
Nice to see the proof readers keeping up the good work - the scorpion exarch pictured on the datasheet now has an illegal loadout
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Post by: Mad Doc Grotsnik
I take that as a sign new models are in the pipe, possibly event ready and awaiting a different release window.
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Post by: Togusa
Sasori wrote: Hellebore wrote:Additional info re exarch powers:
Apparently you can only take each one once and an exarch can only have one.
So you can't spam the same power across multiple units.
That's pretty important. It seems like they were a lot better with this dex and some of the safety levers around this kind of stuff. Hopefully this means the dex ends up strong, but balanced.
I mean here is the thing. 10 Fire Dragons with Auto Wounding Fusion weapons at 9 inches riding in their Wave Serpent Clown Car is going to be terrifying, even if I can only take the power once. They're going to roll up, get out and explode a Knight or equilivent guaranteed with Beil-Tan Battle Focus and that reroll.
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Post by: Mad Doc Grotsnik
Where can I find the Fire Dragon info?
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Post by: Hellebore
Swopping hawks and baharroth or "how to print your own victory points"
3
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Post by: Octovol
Skyleap and Cloudstrider are bonkers powerful abilities for playing the objective game. Especially with an exarch that can prevent/cancel actions.
Move your 14", shoot something then leap out to safety somewhere else on the board. Unlike similar abilities like Pteraxii booster jump they can do it every turn because they leave and arrive in the same turn.
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Post by: Mad Doc Grotsnik
Wait…..Swooping Hawks don’t suck???
I need a lie down.
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Post by: Iracundus
GW's been trying for the suppressing role for Hawks for many editions now. However in the past with their old S3 weapons, the enemy could often just ignore their fire, and it was rare for anyone to fail their Pinning test. So now it seems action interruption and ObSec will be how GW goes about it.
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Post by: Mad Doc Grotsnik
Sky leap seems useful, a fun way to keep your opponent on their toes with a super mobile reserve with some fairly decent anti-infantry fire.
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Post by: Turnip Jedi
tin foil theory confirmed...And maybe new mini's without said grenade packs...
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Post by: GaroRobe
So, GW makes swooping hawks very OP, people buy the finecast models, shrinking the current inventory, and allowing GW to release a nicer plastic kit eventually.
It's brilliant, brilliant, brilliant! Genius, I say!
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Post by: Sterling191
Holy gak they made Hawks good.
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Post by: Crimson
Damn, the current Swooping Hawks models are terrible though! I wouldn't be getting them regardless of how amazing the rules were. The ancient original ones were way better.
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Post by: Eldarsif
My 2nd edition swooping hawks are excited.
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Post by: EldarExarch
While these Exarch powers are cool (and in some cases incredibly strong), does anyone else feel that the pts cost for some of them (30 pts!?) is a bit much.
I mean thats the same or more than what SM HQ are paying to become a super healer/super librarian/super chap, and those are 5+ wound toughness 4 models (with a whole lot of other stuff going on).
These Exarchs are 2-wound toughness 3. Seems a bit expensive to me is all.
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Post by: H.B.M.C.
So... the Swooping Hawk Grenade Pack, assuming it still even exists, is going to be a strat?
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Post by: Nevelon
EldarExarch wrote:While these Exarch powers are cool (and in some cases incredibly strong), does anyone else feel that the pts cost for some of them (30 pts!?) is a bit much.
I mean thats the same or more than what SM HQ are paying to become a super healer/super librarian/super chap, and those are 5+ wound toughness 4 models (with a whole lot of other stuff going on).
These Exarchs are 2-wound toughness 3. Seems a bit expensive to me is all.
It’s a lot harder to snipe out the exarchs, so they are more unit upgrades than characters.
I agree that they seem pricy, but it’s not like they are just going to cop a bolter round first turn and go down like a chump. And we don’t have challenges to single them out of the squad anymore.
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Post by: bullyboy
zero interest in buying resin hawks. So, do you go the cheap scourges route, cannibalizing the feathered wings?
I do have several old plastic guardians with lasguns...haha, just figure out some wings for them.
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Post by: Tarvitz77
Nevelon wrote:EldarExarch wrote:While these Exarch powers are cool (and in some cases incredibly strong), does anyone else feel that the pts cost for some of them (30 pts!?) is a bit much.
I mean thats the same or more than what SM HQ are paying to become a super healer/super librarian/super chap, and those are 5+ wound toughness 4 models (with a whole lot of other stuff going on).
These Exarchs are 2-wound toughness 3. Seems a bit expensive to me is all.
It’s a lot harder to snipe out the exarchs, so they are more unit upgrades than characters.
I agree that they seem pricy, but it’s not like they are just going to cop a bolter round first turn and go down like a chump. And we don’t have challenges to single them out of the squad anymore.
The prices make a lot more sense if you look at this, provided by Hellebore earlier in the thread:
You're not just paying for the power, you're also giving stat increases to the Exarch. With the above, I think the prices are entirely reasonable.
Honestly I'm worried the aspect warriors may be a little too good, though that obviously will depend upon the points cost. They are still pretty squishy.
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Post by: vipoid
Lot of people here talking about aspect warriors but I'm actually really excited for the new Death Jester. Seems an effective model and I like that its high attack stat is no longer pointless.
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Post by: petrov27
GaroRobe wrote:So, GW makes swooping hawks very OP, people buy the finecast models, shrinking the current inventory, and allowing GW to release a nicer plastic kit eventually.
It's brilliant, brilliant, brilliant! Genius, I say!
Ha yep, also the Warp Spiders seem to be following this similar devious plan. Conversely, Reapers are sounding not so great rule-wise, the new plastic kit is big bucks and they have silly hats which all seems designed to not sell a ton of them. GW playin some crazy 4D chess with their releases for sure....
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Post by: Dysartes
vipoid wrote:Lot of people here talking about aspect warriors but I'm actually really excited for the new Death Jester. Seems an effective model and I like that its high attack stat is no longer pointless.
Yeah, but the split-legged stance on the twin tactical rock is a bit much, don't you think?
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Post by: TrickyDick
Tarvitz77 wrote: Nevelon wrote:EldarExarch wrote:Honestly I'm worried the aspect warriors may be a little too good, though that obviously will depend upon the points cost. They are still pretty squishy.
TBF Elder in my mind were always the ultimate glass cannon in their area of expertise. So little OP with the trade off being as squishy as a month old banana, I could live with that.
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Post by: Khahandran
Autarch Skyrun we still exists. According to WarCom article, so your mileage of that statement may vary.
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Post by: TrickyDick
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Post by: SamusDrake
vipoid wrote:Lot of people here talking about aspect warriors but I'm actually really excited for the new Death Jester. Seems an effective model and I like that its high attack stat is no longer pointless.
The DJ certainly looks refined, especially it's range.
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Post by: bullyboy
Dysartes wrote: vipoid wrote:Lot of people here talking about aspect warriors but I'm actually really excited for the new Death Jester. Seems an effective model and I like that its high attack stat is no longer pointless.
Yeah, but the split-legged stance on the twin tactical rock is a bit much, don't you think?
he's referring to Death Jesters (harlequins), not Maugen Ra
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Post by: jaredb
Has there been any information on what ynnari is going to be like as an army in the new codex?
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Post by: Darkial
I'm confused by one thing, the rule of boosting Ld to the aspect warriors from the PL means that the unit will have more Ld? Because that doesn't makes much sense to me. Also the fact that they're more Ld 10 doesn't make much sense for a legendary immortal warrior.
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Post by: EviscerationPlague
The relic jet bike is fairly underwhelming, but the Objective Secured has a niche use for a last minute objective grab.
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Post by: GaroRobe
bullyboy wrote: Dysartes wrote: vipoid wrote:Lot of people here talking about aspect warriors but I'm actually really excited for the new Death Jester. Seems an effective model and I like that its high attack stat is no longer pointless.
Yeah, but the split-legged stance on the twin tactical rock is a bit much, don't you think?
he's referring to Death Jesters (harlequins), not Maugen Ra
He's also talking about the rules for the model, not the model itself. I guess people wanting to bring him to the tabletop because of his new rules may not like the model, but its still a weird counterpoint.
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Post by: Octovol
Darkial wrote:I'm confused by one thing, the rule of boosting Ld to the aspect warriors from the PL means that the unit will have more Ld? Because that doesn't makes much sense to me. Also the fact that they're more Ld 10 doesn't make much sense for a legendary immortal warrior.
Why doesnt it make sense? You give them greater LD and obsec so they can survive longer on an objective. It's not something you build an army around but certainly for swooping hawks and warp spiders they have the mobility and chaff-clear to easily take an objective from most other army's obsec troops.
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Post by: SamusDrake
jaredb wrote:Has there been any information on what ynnari is going to be like as an army in the new codex?
Apparently its going to be mixed Craftworlds / Drukhari detachments, but where you take one Craftworld unit, you must complement it with a Drukhari unit.
But that was just a rumour, so take it with a pinch of salt until we get the codex in our grubby mits.
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Post by: jaredb
Thanks!
I am looking forward to expanding my harlequins into a full ynnari army with the new plastics, so I'm curious as to what that faction will look like.
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Post by: Mad Doc Grotsnik
Thinking about it, the Eldar hype has lasted pretty long this time around, given we first started getting info early December.
Sure not all (myself included) were convinced it was true. But nearly 3 months in, seems folk are still keen
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Post by: SamusDrake
Same here!
I like the idea of the Ynnari, but not being able to mix within a detachment seems to defeat it. For the sake of combat patrols there has to be some kind of rule for that.
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Post by: VladimirHerzog
Dysartes wrote: vipoid wrote:Lot of people here talking about aspect warriors but I'm actually really excited for the new Death Jester. Seems an effective model and I like that its high attack stat is no longer pointless.
Yeah, but the split-legged stance on the twin tactical rock is a bit much, don't you think?
Death jester is only on one rock...
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Post by: Tarvitz77
VladimirHerzog wrote: Dysartes wrote: vipoid wrote:Lot of people here talking about aspect warriors but I'm actually really excited for the new Death Jester. Seems an effective model and I like that its high attack stat is no longer pointless.
Yeah, but the split-legged stance on the twin tactical rock is a bit much, don't you think?
Death jester is only on one rock...
Pretty sure a joke is being made here about how similar Maugan Ra's new model is to a Death Jester.
At least that's how I read it!
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Post by: SamusDrake
Thats the only niggle I have with Harlequins and thats the DJ's pose. I haven't bought one yet, but instead kitbashed one so that when I do get it, they look different.
But darn it I need to get and paint the chap, ready for the new codex.
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Post by: Darkial
Octovol wrote:Darkial wrote:I'm confused by one thing, the rule of boosting Ld to the aspect warriors from the PL means that the unit will have more Ld? Because that doesn't makes much sense to me. Also the fact that they're more Ld 10 doesn't make much sense for a legendary immortal warrior.
Why doesnt it make sense? You give them greater LD and obsec so they can survive longer on an objective. It's not something you build an army around but certainly for swooping hawks and warp spiders they have the mobility and chaff-clear to easily take an objective from most other army's obsec troops.
I mean in terms of lore and common sense, in terms of rules I don't have any problem. I find it weird that the legendary phoenix lords can have less Ld than their inferior and less experienced warriors.
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Post by: l0k1
Wow, Swooping Hawks and Baharroth sound great! Betting their abilities gets FAQ'd to being set up in the next reinforcements step though. Now I'm torn between Swooping Hawks, Warp Spiders, and Shining Spears lol
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Post by: NinthMusketeer
TrickyDick wrote:https://www.warhammer-community.com/2022/02/22/need-to-skewer-a-vip-across-the-battlefield-on-turn-one-shining-spears-have-you-covered/
States Autarch can take a bike in the article
Dissapointing that GW still thinks reliable turn 1 alpha strikes are a positive game feature that should be advertised.
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Post by: General Hobbs
Any updates on war walkers????? They and IG Sentinels are amongst the coolest models with lousy rules.
551
Post by: Hellebore
Some more leaks
6
494
Post by: H.B.M.C.
Wish they'd shown off more of the Shining Spears. I really like those minis.
NinthMusketeer wrote:Dissapointing that GW still thinks reliable turn 1 alpha strikes are a positive game feature that should be advertised.
Real shame, innit?
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Post by: warpedpig
All you have to do is screen with some cheap troops and the shining spears can’t really charge anything important. And they are then going to get shot to pieces and charged next turn. This first turn charge stuff is easy to counter with smart screening. And it’s gonna cost them maybe 100 points for screening troops and you’ll lose many hundreds of points with the spears being killed
494
Post by: H.B.M.C.
warpedpig wrote:All you have to do is screen with some cheap troops and the shining spears can’t really charge anything important. And they are then going to get shot to pieces and charged next turn. This first turn charge stuff is easy to counter with smart screening. And it’s gonna cost them maybe 100 points for screening troops and you’ll lose many hundreds of points with the spears being killed
The point was more that GW are acting like this is a good thing for the game, not whether it's easy to counter.
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Post by: Togusa
I literally cannot read them. If you've got the book just take a clear picture. This is really tiring.
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Post by: Wha-Mu-077
Just take a normal picture oh my god
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Post by: vipoid
Harlequins are looking very interesting.
Also, I really hope someone leaks the Ynnari rules soon.
551
Post by: Hellebore
Togusa wrote:
I literally cannot read them. If you've got the book just take a clear picture. This is really tiring.
Just sharing them from the discord, I don't own anything. I can read them, just need to zoom in.
I can just stop sharing them. No skin off my nose.
494
Post by: H.B.M.C.
They're tough to read, but not impossible.
Seems that the Death Spinner is not auto-hit.
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Post by: DreadfullyHopeful
H.B.M.C. wrote:They're tough to read, but not impossible.
Seems that the Death Spinner is not auto-hit.
Yeah, that's what surprised me. Does it mean the Autarch's Death Spinner won't be either ?
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Post by: Daedalus81
Here's a nut punch for Harlies opponents. A minimum of 4 free CP rerolls a turn - probably 5.
If your army is pure harlequins and all of the same Seadath (subfaction), you get a number of 'luck re-rolls' based on the game size at the start of each battleround:
-Combat patrol: 1
-Incursion: 2
-Strike Force: 3
-Onslaught: 4
In addition, you can make a 'Luck of the Laughing God' roll to try and get more luck dice.To do so, roll any number of D6's between 1 dice and 6 dice. If all of these dice have a unique result, you gain as many luck-dice as the amount of D6's that you rolled in addition to the ones gained from the battle size.
Example: You want to roll 2 D6's when rolling for 'Luck of the Laughing God'. You roll a 3 and a 4. These results are unique, so you gain 2 extra luck dice that battleround.
Luck reroll's can only be used on: hit rolls, wound rolls, damage rolls, saving throw rolls and advance rolls.
551
Post by: Hellebore
Daedalus81 wrote:Here's a nut punch for Harlies opponents. A minimum of 4 free CP rerolls a turn - probably 5.
If your army is pure harlequins and all of the same Seadath (subfaction), you get a number of 'luck re-rolls' based on the game size at the start of each battleround:
-Combat patrol: 1
-Incursion: 2
-Strike Force: 3
-Onslaught: 4
In addition, you can make a 'Luck of the Laughing God' roll to try and get more luck dice.To do so, roll any number of D6's between 1 dice and 6 dice. If all of these dice have a unique result, you gain as many luck-dice as the amount of D6's that you rolled in addition to the ones gained from the battle size.
Example: You want to roll 2 D6's when rolling for 'Luck of the Laughing God'. You roll a 3 and a 4. These results are unique, so you gain 2 extra luck dice that battleround.
Luck reroll's can only be used on: hit rolls, wound rolls, damage rolls, saving throw rolls and advance rolls.
For those who want to see the leaked page itself:
4
494
Post by: H.B.M.C.
Remember when a Seer Council was just something you took, rather than needing yet another strat?
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Post by: DreadfullyHopeful
H.B.M.C. wrote:Remember when a Seer Council was just something you took, rather than needing yet another strat?
The design space is limitless !
113031
Post by: Voss
H.B.M.C. wrote:Remember when a Seer Council was just something you took, rather than needing yet another strat?
I'm more remembering when characters could just join units to get basic abilities to work and LOS! shooting protection, and we didn't have to bother with seven different flavors of special rules to just recreate the same wheel with increasingly square pieces.
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Post by: Albertorius
H.B.M.C. wrote:Remember when a Seer Council was just something you took, rather than needing yet another strat?
...god damn it >_>. I fething hate this kinda stuff.
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Post by: JohnnyHell
It’s a bit late to be protesting Strats, folks… change the record! It was a hit almost five years ago!
Trans-aelf and no Perils on Eldrad Bighat is mint!
551
Post by: Hellebore
Asurmen is also a beast.
4 special weapons for storm guardians.
5
551
Post by: Hellebore
Complete weapon profiles
4
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Post by: Turnip Jedi
H.B.M.C. wrote:Remember when a Seer Council was just something you took, rather than needing yet another strat?
Grumpy Turnip remembers...(hence his tin foil Grenade theory)
Although this one might be better than the old version as it applies the bonus to more rolls, even if it no longer helps the Warlocks
494
Post by: H.B.M.C.
Can't just take 4 special weapons, got to take 2 of this, and 2 of that, and 2 of the other. So fething asinine... Voss wrote:I'm more remembering when characters could just join units to get basic abilities to work and LOS! shooting protection, and we didn't have to bother with seven different flavors of special rules to just recreate the same wheel with increasingly square pieces.
But then everything wouldn't be bespoke! JohnnyHell wrote:It’s a bit late to be protesting Strats, folks… change the record! It was a hit almost five years ago! Trans-aelf and no Perils on Eldrad Bighat is mint!
The personification of the Doppler effect.
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Post by: Mr_Rose
Look, I’m just glad his super-suit does something useful again.
Also, three manifests and two denies with no Perils? That’s a bunch of psi for such a tiny head. Getting +1 from a Council on top seems kinda broken but I don’t see anything preventing it.
551
Post by: Hellebore
Illic can one shot a character (especially with SoF). May not happen all the time.
48" s6 ap-3 d3 4+ to wound adds 1d3 MW.
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Post by: Iracundus
I take it Searsong is the new name for Fuegan's firepike?
All these new Phoenix Lord weapons to keep track of...
551
Post by: Hellebore
Iracundus wrote:I take it Searsong is the new name for Fuegan's firepike?
All these new Phoenix Lord weapons to keep track of...
Seems to be. The naming is I think an artefact of their original 2nd ed incarnation when only some of them had named wargear. Then they genercised firepikes, claws, executioners and the 2nd ed names stayed with the old wargear card weapons. So since 3rd some have had named weapons and others the generic name now used by their aspects.
Now everyone is super special and unique so they get their own names.
I like that you've got 3 pls with 6shot ranged weapons, 4, 2 and fuegan with 1 (unsure how effective the beam will be)
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Post by: Argive
AT this point I'm not reading any of these leaks and will just wait for my codex.
Have to say I'm pretty stoked
122143
Post by: Elfric
Hellebore wrote: Togusa wrote:
I literally cannot read them. If you've got the book just take a clear picture. This is really tiring.
Just sharing them from the discord, I don't own anything. I can read them, just need to zoom in.
I can just stop sharing them. No skin off my nose.
Thanks for sharing. I can see what you have posted perfectly fine
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Post by: Mr_Rose
Well that’s a bit of a surprise; Dark Sphere is doing a registry for the Aeldari stuff. Did anyone else see that earlier?
494
Post by: H.B.M.C.
Hey, they did what I suggested: A big Avatar throwdown!
122989
Post by: VladimirHerzog
Hellebore wrote:Illic can one shot a character (especially with SoF). May not happen all the time.
48" s6 ap-3 d3 4+ to wound adds 1d3 MW.
Good, snipers need to be better in this game.
123233
Post by: GaroRobe
There's something I found hilarious about the marines running from the Avatar. It may be the derpy bare faces, but this is the first time I've actually liked those Chosen heads.
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Post by: Grimskul
VladimirHerzog wrote: Hellebore wrote:Illic can one shot a character (especially with SoF). May not happen all the time.
48" s6 ap-3 d3 4+ to wound adds 1d3 MW.
Good, snipers need to be better in this game.
They'd be a lot better if they had suppression mechanics in the game versus just being glorified character hunter guns that can't get through the bodyguard rule anyway.
122989
Post by: VladimirHerzog
Grimskul wrote: VladimirHerzog wrote: Hellebore wrote:Illic can one shot a character (especially with SoF). May not happen all the time.
48" s6 ap-3 d3 4+ to wound adds 1d3 MW.
Good, snipers need to be better in this game.
They'd be a lot better if they had suppression mechanics in the game versus just being glorified character hunter guns that can't get through the bodyguard rule anyway.
make sniper allocate their shots to models instead of units like before.
fix the fething dumbass bodyguard rules
give snipers something better than mortals on 6's
126944
Post by: Wha-Mu-077
VladimirHerzog wrote: Grimskul wrote: VladimirHerzog wrote: Hellebore wrote:Illic can one shot a character (especially with SoF). May not happen all the time.
48" s6 ap-3 d3 4+ to wound adds 1d3 MW.
Good, snipers need to be better in this game.
They'd be a lot better if they had suppression mechanics in the game versus just being glorified character hunter guns that can't get through the bodyguard rule anyway.
make sniper allocate their shots to models instead of units like before.
fix the fething dumbass bodyguard rules
give snipers something better than mortals on 6's
"Ignore invuln AND mortal wounds on every succesfull hit? Got it!"
- Geedubs, probably
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Post by: VladimirHerzog
Wha-Mu-077 wrote: VladimirHerzog wrote: Grimskul wrote: VladimirHerzog wrote: Hellebore wrote:Illic can one shot a character (especially with SoF). May not happen all the time.
48" s6 ap-3 d3 4+ to wound adds 1d3 MW.
Good, snipers need to be better in this game.
They'd be a lot better if they had suppression mechanics in the game versus just being glorified character hunter guns that can't get through the bodyguard rule anyway.
make sniper allocate their shots to models instead of units like before.
fix the fething dumbass bodyguard rules
give snipers something better than mortals on 6's
"Ignore invuln AND mortal wounds on every succesfull hit? Got it!"
- Geedubs, probably
at least it would fit better on snipers lmao
but yeah, the fact that most "light" snipers aren't even worth shooting at characters is pretty sad
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Post by: Daedalus81
Yea I would legit put more snipers in lists if I could pick off sergeants and special weapons.
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Post by: Wha-Mu-077
Eldar AT vehicle: "For your main weapon to ignore Invuln saves, you first need at least two of them, all clustered within 12 inches of each other, then you need to spend 2 CPs, for the ability of one of those vehicles to be able to ignore Invuln saves for one turn, at the cost of the other vehicles not being able to fire that turn at all-"
T'au AT vehicle: "You get to ignore Invuln for free, always."
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Post by: Rihgu
Wha-Mu-077 wrote:
Eldar AT vehicle: "For your main weapon to ignore Invuln saves, you first need at least two of them, all clustered within 12 inches of each other, then you need to spend 2 CPs, for the ability of one of those vehicles to be able to ignore Invuln saves for one turn, at the cost of the other vehicles not being able to fire that turn at all-"
T'au AT vehicle: "You get to ignore Invuln for free, always."
Do note that for each vehicle that doesn't fire, you get to add a number of shots equal to the amount that it would fire. So you lose flexibility but you're also making 4-6 shots vs the hammerhead's 1...
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Post by: Grimskul
The trend of the arms race continues. I'm legit waiting for something to trump transhuman type abilities now that we've started the proliferation of invuln. ignoring weaponry that aren't mortal wounds.
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Post by: Daedalus81
Rihgu wrote:Do note that for each vehicle that doesn't fire, you get to add a number of shots equal to the amount that it would fire. So you lose flexibility but you're also making 4-6 shots vs the hammerhead's 1...
Yea there's a significant cost for Eldar here, but those conditions give them a 1 in 6 to kill a knight.
3 BS4 HH are 16% and BS3 are 25%.
So....it's kind of even.
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Post by: Skywave
So if I get this right, if you pay for a power, you get an extra wound, plus either +1BS or +1A if you are of the shrine listed? Unless you are a Dire Avenger, they only get the wound
I wasn't interested in a lot of these powers due to the cost, but the extra stats might be interesting to make some cheap ones worth it.
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Post by: Geifer
I remember. Congratulations on getting GW to do your bidding. Now go and use your mind powers for evil! Calgar is just sad in that article. Make GW bring back Mat Ward to write him some proper good, Avatar-stomping rules for the next Marine codex.
GaroRobe wrote:
There's something I found hilarious about the marines running from the Avatar. It may be the derpy bare faces, but this is the first time I've actually liked those Chosen heads.
It's kind of neat, yeah. Kind of bogus, too, as though the miniature designers have also embraced the idea of NPC factions now and sculpt them to look the part.
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Post by: Dysartes
Just so I'm clear, a, which set of bodyguard rules; and b, what do you think is wrong with them?
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Post by: Daedalus81
Dysartes wrote:
Just so I'm clear, a, which set of bodyguard rules; and b, what do you think is wrong with them?
There's some dumb interactions, but basically models that provide "CHARACTER can't be targeted while this model is with 3 inches" stuff. So right now Tau can make it so you can see Longstrike - a huge tank - but you can't shoot him, because there are bodyguards nearby yet invisible, because they are behind cover.
It's fine with small characters and gets silly with dreadnoughts and vehicles.
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Post by: VladimirHerzog
Daedalus81 wrote: Dysartes wrote:
Just so I'm clear, a, which set of bodyguard rules; and b, what do you think is wrong with them?
There's some dumb interactions, but basically models that provide "CHARACTER can't be targeted while this model is with 3 inches" stuff. So right now Tau can make it so you can see Longstrike - a huge tank - but you can't shoot him, because there are bodyguards nearby yet invisible, because they are behind cover.
It's fine with small characters and gets silly with dreadnoughts and vehicles.
This basically.
Just make all bodyguard rules the same :
"When a character within 3" is chosen as the target of a shooting attack, and the target can see this unit, you can change the target to this unit "
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Post by: The Red Hobbit
Turnip Jedi wrote:
tin foil theory confirmed...And maybe new mini's without said grenade packs...
I hope we get new minis for them soon, my Swooping Hawks belong in the retirement home.
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Post by: Abadabadoobaddon
Geifer wrote:
I remember. Congratulations on getting GW to do your bidding. Now go and use your mind powers for evil! Calgar is just sad in that article. Make GW bring back Mat Ward to write him some proper good, Avatar-stomping rules for the next Marine codex.
Pfft. Marneus Calgar? Please. Try Kaldor Draigo Fightin' Round the Warp.
"That there is a rare Eldar Avatar! They're the physical manifestation of the Eldar god of war! And from what I understand they love a good fight! In fact I heard that one time one them even fought the daemon primarch Mortarion one-on-one!
Hey Eldar Avatar! You like fighting Mortarion? That's my job ya scrowtum!"
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Post by: DreadfullyHopeful
What's really weird is that there's no trace of the Autarch's auto hitting Death Spinner in the wargear. Was it just printed wrong in Eldritch Omens ? Or will it be errata later ?
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Post by: H.B.M.C.
If that part of the Eldritch Omens Autarch sheet was wrong, means there's a good chance that other, far more frustratingly stupid parts of the sheet were also wrong.
And that's a good thing.
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Post by: Nevelon
We’ll find out more Saturday hopefully.
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Post by: Togusa
"tHe HaMmErHeAd iS bRoKeN!"
Eldar players: "I'm about to end this whole man's career"
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Post by: Nevelon
Togusa wrote:
"tHe HaMmErHeAd iS bRoKeN!"
Eldar players: "I'm about to end this whole man's career"
Fire prisms need to burn a strat, can only shoot one target, etc.
Don’t get me wrong, I like what I see on the Eldar side. But it’s a lot of hoops to jump through to ignore invulns. (Which is a mechanic I wish was a lot more rare, but that genie, like many others, is out of the bottle)
Hammerheads still take the cake in the click-BOOM race. Prisms are a bit more flexable, so I’m OK with that.
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Post by: H.B.M.C.
Togusa wrote:"tHe HaMmErHeAd iS bRoKeN!" Eldar players: "I'm about to end this whole man's career"
I don't think you get it: The Hammerhead fires bits of metal really, really, really, really, really, really, really fast, and as a result that completely ignores each and every type of force field ever devised by every race in the galaxy, including daemons from another dimension. The Fire Prism, on the other hand, which is from a race of beings whose technology is so advanced that it might as well be magic, they have to link up with at least one other identical tank before they can ignore every type of force field ever devised by every race in the galaxy, including daemons from another dimension. If only the poor Eldar knew that to defeat every type of force field ever devised by every race in the galaxy, including daemons from another dimension, all they needed to do was shoot metal really, really, really, really fast.
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Post by: jeff white
Turnip Jedi wrote:
tin foil theory confirmed...And maybe new mini's without said grenade packs...
Yeah, they will drop exploding strategem cards from the CCG card cases that they strap to their thighs, sort of flying Gambit style.
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Post by: Hellebore
MOARRRRR
6
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Post by: Hellebore
MOARRRR 2 electric boogaloo
6
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Post by: H.B.M.C.
Games Workshop's Wonderful Rules Team wrote:Agent of Pandemonium While an enemy unit is within "" of this mode, subtract 1 from the Attack characteristic of models in that unit.
To a minimum of one... right? To a minimum of one? You'd think the amount of times they write rules like this they'd've fething learnt that rules need to specify their limitations.
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Post by: vipoid
Really appreciating these leaks, Hellebore.
Also, nice to see the Shadowseer's 'count as being in cover' aura being replaced with something actually worthwhile.
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Post by: Nevelon
H.B.M.C. wrote:Games Workshop's Wonderful Rules Team wrote:Agent of Pandemonium
While an enemy unit is within "" of this mode, subtract 1 from the Attack characteristic of models in that unit.
To a minimum of one... right? To a minimum of one?
You'd think the amount of times they write rules like this they'd've fething learnt that rules need to specify their limitations.
While it would be nice to repeat it on abilities, it’s part of the core rules for modifying characteristics. S T A and Ld can never be modded below 1.
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Post by: Iracundus
Crushing Orb is an odd power to be included. What does crushing an enemy in a telekinetic orb have to do with Fortune?
If they really had to have something in the Fortune discipline cause MW damage, I would instead of put it as such concentrated misfortune is focused on the enemy, their weapons disastrously misfire, their armor short circuits, or they slip on a pebble and break their neck.
"Captain, Brother Mathias must have offended the machine spirit of his bolter, for it exploded and sent him stumbling back right onto the blade of your power sword."
"We shall never speak of this again. It shall be recorded that Brother Mathias was slain by the fell power blades of the xenos enemy."
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Post by: VladimirHerzog
Togusa wrote:
"tHe HaMmErHeAd iS bRoKeN!"
Eldar players: "I'm about to end this whole man's career"
filling up all of my heavy support slots to pulverize a single target isnt really that interesting compared to what a single hammerhead can do
Automatically Appended Next Post: H.B.M.C. wrote:Games Workshop's Wonderful Rules Team wrote:Agent of Pandemonium
While an enemy unit is within "" of this mode, subtract 1 from the Attack characteristic of models in that unit.
To a minimum of one... right? To a minimum of one?
You'd think the amount of times they write rules like this they'd've fething learnt that rules need to specify their limitations.
minimum of 1 is in the core rules
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Post by: Kargan3033
In the OP pics of the elder rangers what is that little white statue thing?
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Post by: Hellebore
Kargan3033 wrote:In the OP pics of the elder rangers what is that little white statue thing?
Each of the aspect plastic units and now the rangers come with an eldar god statue for funsies.
avengers -asuryan
banshees - morai heg
rangers - kurnous (incidentally supposed to be the father of the eldar)
reapers - khaine in his aspect as the reaper
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Post by: The Red Hobbit
Thanks for the leaks Hellebore. Looks like Ghosthelms got a minor nerf.
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Post by: Galef
That and Runes of the Farseer. I really hope that's all gonna come with a major points decrease, which seems somewhat likely as the Power Level seems have dropped 1PL on both INFANTRY and Skyrunner varieties.
On the on hand I'm sad that Farseers are no more reliable at casting than human/Marine Psykers. Them being notably better at casting has always been their schtick.
On the other hand, it might be nice for the Farseer not to be such an obvious auto-take unit. I've always liked my Autarch Skyrunner as an army leader anyway.
Still interested in seeing what kinds of Seer Council shenanigans are possible since Warlocks are spotless with Farseers.
-
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Post by: Daedalus81
Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
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Post by: Hellebore
Daedalus81 wrote:Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
+30pts to ~180pts is ~210pts.
But yes, they auto hit any FLY units with their attacks - technically it means they also auto hit in melee, so you'd get 3 S6 ap- wound rolls against anything you get into melee with....
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Post by: Daedalus81
I'm thinking the brights will up the price a little ( maybe ).
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Post by: Iracundus
Hellebore wrote: Daedalus81 wrote:Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
+30pts to ~180pts is ~210pts.
But yes, they auto hit any FLY units with their attacks - technically it means they also auto hit in melee, so you'd get 3 S6 ap- wound rolls against anything you get into melee with....
By having any power, the Crimson Hunter Exarch also gets a BS upgrade so they would be hitting on 2+'s anyway with their ranged weapons. Eyes of Khaine then would seem a relatively modest upgrade going from hitting on 2+ to auto-hit.
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Post by: Goobi2
Modest, but very useful. Having lost his reroll 1's ability, you want something to make sure his big shots hit. Also, it'll make flying monsters and such think twice before charging in for an easy kill. Auto-hitting overwatch!
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Post by: The Red Hobbit
Hellebore wrote: Daedalus81 wrote:Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
+30pts to ~180pts is ~210pts.
But yes, they auto hit any FLY units with their attacks - technically it means they also auto hit in melee, so you'd get 3 S6 ap- wound rolls against anything you get into melee with....
The Crimson Hunter can auto-hit in Melee...that's an interesting design choice. I'd expect that for something like the Helldrake, not an agile dogfighter.
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Post by: DreadfullyHopeful
The Red Hobbit wrote: Hellebore wrote: Daedalus81 wrote:Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
+30pts to ~180pts is ~210pts.
But yes, they auto hit any FLY units with their attacks - technically it means they also auto hit in melee, so you'd get 3 S6 ap- wound rolls against anything you get into melee with....
The Crimson Hunter can auto-hit in Melee...that's an interesting design choice. I'd expect that for something like the Helldrake, not an agile dogfighter.
The pilot is so good he pokes out the eyes of the heldrake with the nose of his plane
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Post by: Eldarsif
Sad news about the Vyper.
It can no longer replace its catapults with a Shuriken Cannon, has no invuln save, and does not have CORE or JETBIKE keywords.
I sense that the good old Vyper is foreseeing a squatting. Makes me kind of sad as it was the Vyper that got me collecting Eldar back in 1999.
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Post by: H.B.M.C.
Eldarsif wrote:It can no longer replace its catapults with a Shuriken Cannon...
Of course not. No model/no rule.
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Post by: Hellebore
Eldarsif wrote:Sad news about the Vyper.
It can no longer replace its catapults with a Shuriken Cannon, has no invuln save, and does not have CORE or JETBIKE keywords.
I sense that the good old Vyper is foreseeing a squatting. Makes me kind of sad as it was the Vyper that got me collecting Eldar back in 1999.
Maybe they're going to redo it? I've never liked it doorstop wedge design, it's so back heavy. If they use the voidweaver chassis to build the new vyper, they could also release the hornet as another plastic unit...
4
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Post by: EviscerationPlague
Daedalus81 wrote:Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
Forge the narrative
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Post by: Hellebore
EviscerationPlague wrote: Daedalus81 wrote:Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
Forge the narrative
My narrative is using a crimson exarch to charge a character with only one remaining wound and hitting it 3 times with the tip of my wing, taking their head off...
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Post by: Khahandran
Crimson Hunter lost its double pivot.
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Post by: Tyel
Viper seems to have gone the way of the Piranha.
8 power to Wraithlord also makes me kind of suspect they'll be any good. That's 160~ points isn't it? I guess that's accounting for a ghostglaive, 2 flamers, 2 bright lances or something build. But still.
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Post by: Mad Doc Grotsnik
Oooh. Wraithlord can take heavy weapons and a ghost glaive. I’m probably wrong but that’s a change I think?
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Post by: H.B.M.C.
Mad Doc Grotsnik wrote:Oooh. Wraithlord can take heavy weapons and a ghost glaive. I’m probably wrong but that’s a change I think?
No it can take 2 HW and a sword right now.
It's lost a Wound.
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Post by: vipoid
Could Wraithlords always double up on heavy weapons?
I thought they used to only be able to take one.
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Post by: Sunny Side Up
Cant be having Eldar planes be as nimble as those T7, 1+ Armour AdMech Planes
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Post by: Dysartes
Eldarsif wrote:It can no longer replace its catapults with a Shuriken Cannon, has no invuln save, and does not have CORE or JETBIKE keywords.
I mean, Shining Spears don't have a JETBIKE keyword either - though they keep BIKER - so that isn't a sign of the Rhana Dandra.
As HBMC pointed out, the lack of the shuricannon upgrade is a NMNR issue.
It does feature the Ride the Wind rule, which is part of the Jetbike package, but is also noted as being a VEHICLE rather than a BIKER - which is interesting, but not erminal.
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Post by: H.B.M.C.
vipoid wrote:Could Wraithlords always double up on heavy weapons?
I thought they used to only be able to take one.
Current Codex allows for two alongside the sword.
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Post by: Eldarsif
Dysartes wrote: Eldarsif wrote:It can no longer replace its catapults with a Shuriken Cannon, has no invuln save, and does not have CORE or JETBIKE keywords.
I mean, Shining Spears don't have a JETBIKE keyword either - though they keep BIKER - so that isn't a sign of the Rhana Dandra.
As HBMC pointed out, the lack of the shuricannon upgrade is a NMNR issue.
It does feature the Ride the Wind rule, which is part of the Jetbike package, but is also noted as being a VEHICLE rather than a BIKER - which is interesting, but not erminal.
The Vyper is just a very lackluster "vehicle" as it is currently. With no -1 to hit or invuln save, not being able to use potential biker stratagem, and then having an issue with the the mismatch between the main weapon and the catapults I just can't see the Vyper ever seeing sunny days. At the same time it is fighting other better units for space.
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Post by: Sarigar
Points cost will be a huge factor for the Vyper as it did lose quite a bit from its previous incarnation, which was arguably mediocre.
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Post by: Hellebore
Ynnari attribute had improved and the extra stuff isn't bad
1
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Post by: Eldarsif
Sarigar wrote:Points cost will be a huge factor for the Vyper as it did lose quite a bit from its previous incarnation, which was arguably mediocre.
PL 3 indicates that with weapons it sits at 60 points(w. weapons). Maybe there are some stratagems that help boost the humble Vyper, but with how mediocre it has been for editions I can't say I am optimistic.
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Post by: Hellebore
Any unit takes a casualty and all its ranged and melee is hitting on 2+...
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Post by: Galef
Very glad to see the Wraithlord lost a Wound. Now it doesn't have degrading stats. And with -1Dmg, it's still more durable overall at 9W than it was with 10W without the -1Dmg
Kinda sad that Vypers can't take double Shuricannons anymore, but I get it. Maybe they'll be a cheap way to spam BLs for a Saim-hann army.
I'm also disappointed that none of the BIKE datasheets we've seen so far have been given auto-6" Battle Focus to go with the auto-6 Advance.
I suppose it's good for balance, but it's gonna add a lot more rolling to my bike heavy lists.
It also kills my hope that Windriders will get auto-6 BF. Maybe they do get it and that's what sets them apart from Spears and Shroud runners? Because otherwise why would you take WRs?
-
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Post by: Platuan4th
Hellebore wrote:Kargan3033 wrote:In the OP pics of the elder rangers what is that little white statue thing?
Each of the aspect plastic units and now the rangers come with an eldar god statue for funsies.
avengers -asuryan
banshees - morai heg
rangers - kurnous (incidentally supposed to be the father of the eldar)
reapers - khaine in his aspect as the reaper
Incubi - Ahra
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Post by: Nevelon
Sad about the vypers, but not unexpected. I got some good milage out of a pair of double cannon ones. For their points they put out a decent amount of firepower on the move. Also a way to get some heavy guns into a bike list and still feel the wind in your hair.
Better get to painting my second war walker. They’ve been the better choice for a while now, but theme has kept me fielding the vyper.
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Post by: vipoid
Ugh, really?
Every Ynnari DE unit *and* every Ynnari Harlequin unit needs to be balanced with an Eldar unit of the same battlefield roles.
And Ynnari Harlequins also just lose their Pivotal Roles, just because.
Suck on a barrel of dicks, GW.
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Post by: H.B.M.C.
Oh... ok. So a Ynnari force is how I could use my DE units.
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Post by: Arschbombe
Mad Doc Grotsnik wrote:Oooh. Wraithlord can take heavy weapons and a ghost glaive. I’m probably wrong but that’s a change I think?
The wraithlord could take 2 heavies and the sword at least as far back as 4th edition, but back then if you took two of the same they were twin-linked instead of two separate weapons. Then in 6th it changed so you could take 2 bright lances, for example.
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Post by: Nevelon
Not degrading, -1D, and the duel profile on the glave are very nice. Hopefully the points are viable.
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Post by: jaredb
Well, the Ynnari force is exactly how I want to play my Eldar. This is really exciting.
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Post by: Leo_the_Rat
There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
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Post by: VladimirHerzog
Leo_the_Rat wrote:There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
walker is getting legend
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Post by: Nevelon
Leo_the_Rat wrote:There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
I can see how you get that reading, but hopefully the FAQ it. That would suck a LOT if intentional.
Luckily I magnetized mine.
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Post by: Galef
Leo_the_Rat wrote:There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
I don't read it that way at all.
It's up to 2 of the following: 1 BL, 1 AML, 1 Shuricannon, 1 Star cannon or 1 Scatter laser
So I can have 2 of (1 BL).
It would be really REALLY annoying if you could only take 1 of each weapon, but 2 Heavies total.
-
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Post by: VladimirHerzog
Nevelon wrote:Leo_the_Rat wrote:There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
I can see how you get that reading, but hopefully the FAQ it. That would suck a LOT if intentional.
Luckily I magnetized mine.
its to be expected honestly, its the new GW mentality
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Post by: Goobi2
No Model, No Rules was just an arbitrary excuse anyway. After that excuse came about we still got robbed of Autarch options (cuz they stopped making them) but were given the option of an on-foot Autarch that had gear we didn't have produced models for without kitbash/proxy.
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Post by: SamusDrake
Just reading the new Crusade article and can't help but notice that Corsairs are not mentioned. Are they actually their own thing in the new Aeldari codex, like the Harlequins, or just units for the Craftworlds, like the Rangers?
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Post by: Tyel
vipoid wrote:Ugh, really?
Every Ynnari DE unit *and* every Ynnari Harlequin unit needs to be balanced with an Eldar unit of the same battlefield roles.
And Ynnari Harlequins also just lose their Pivotal Roles, just because.
Suck on a barrel of dicks, GW.
Yeah. Feels like a miss.
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Post by: jaredb
Any leaks on what the solitare looks like in the new book?
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Post by: Khahandran
jaredb wrote:Any leaks on what the solitare looks like in the new book?
It got stronger, tougher, and can't take traits or relics, gets kiss/caress keywords at the same time and kept its 3++.
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Post by: jaredb
Thats pretty nice!
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Post by: bullyboy
jaredb wrote:Any leaks on what the solitare looks like in the new book?
there was an image on Harlie FB page.
8 base attacks, s4, has same weapons as before (caress and kiss) which is singular profile but gains both keywords. 3+ invuln, still has Blitz. Cannot take relics or Wts. 3 Pivotal roles, cannot remember what they do.
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Post by: EviscerationPlague
Khahandran wrote: jaredb wrote:Any leaks on what the solitare looks like in the new book?
It got stronger, tougher, and can't take traits or relics, gets all 3 weapon keywords at the same time and kept its 3++.
It sucks they can't get Relics but overall not bad.
122353
Post by: Khahandran
bullyboy wrote: jaredb wrote:Any leaks on what the solitare looks like in the new book?
there was an image on Harlie FB page.
8 base attacks, s4, has same weapons as before (caress and kiss) which is singular profile but gains both keywords. 3+ invuln, still has Blitz. Cannot take relics or Wts. 3 Pivotal roles, cannot remember what they do.
One is a minus 1 to hit, and failed rolls can't be re-rolled. Another is a deepstrike and you permanently roll 3d3 to charge, discarding one. Last one gives you an auto advance of 6 and extra 3" pile in/consolidate.
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Post by: Dysartes
SamusDrake wrote:Just reading the new Crusade article and can't help but notice that Corsairs are not mentioned. Are they actually their own thing in the new Aeldari codex, like the Harlequins, or just units for the Craftworlds, like the Rangers?
Given we're only aware of one, maybe two, units for them (can't remember if the veteran squad version is confirmed or not), I'm going to go with "just a unit" for now.
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Post by: H.B.M.C.
Leo_the_Rat wrote:There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
Yeah I'm with Galef; I don't read it that way at all.
You can take double weapons.
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Post by: Hellebore
Tasty
5
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Post by: Hellebore
Tasty 2, the yummening
5
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Post by: Leo_the_Rat
Galef wrote:Leo_the_Rat wrote:There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
I don't read it that way at all.
It's up to 2 of the following: 1 BL, 1 AML, 1 Shuricannon, 1 Star cannon or 1 Scatter laser
So I can have 2 of (1 BL).
It would be really REALLY annoying if you could only take 1 of each weapon, but 2 Heavies total.-
I hope you're correct and I'm wrong but based on past GW rules/datasheets they seem to be saying that there is a limit of 1 of each weapon but you can have 2 weapons. If they meant that you could have 2 of any of the weapons as a combination they would have just left the "1" out. It's that specification of quantity that leads me to my conclusion.
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Post by: vipoid
Leo_the_Rat wrote: Galef wrote:Leo_the_Rat wrote:There is also no double weapons on the wraithlord (sticking to the only use what comes in the box rule). The way the data slate is worded you can take 2 heavies but only 1 of any of the weapons. I wouldn't be surprised if the walkers ended up with the same rule since they have the same sprue options.
I don't read it that way at all.
It's up to 2 of the following: 1 BL, 1 AML, 1 Shuricannon, 1 Star cannon or 1 Scatter laser
So I can have 2 of (1 BL).
It would be really REALLY annoying if you could only take 1 of each weapon, but 2 Heavies total.-
I hope you're correct and I'm wrong but based on past GW rules/datasheets they seem to be saying that there is a limit of 1 of each weapon but you can have 2 weapons. If they meant that you could have 2 of any of the weapons as a combination they would have just left the "1" out. It's that specification of quantity that leads me to my conclusion.
Honestly, I was peering at this rule for several minutes, trying to work out what they actually meant.
It seems like something that could be read either way.
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Post by: clodax66
Eldar are getting a lot of advanced positioning units. You can almost put your whole army in the midfield before the game starts
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Post by: l0k1
I noticed alot of their stuff is getting core so they're easy to buff
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Post by: Galef
l0k1 wrote:I noticed alot of their stuff is getting core so they're easy to buff
There's also a lots of units we've seen NOT getting CORE, so it'll be interesting to see how useful our traditional "buff" characters are actually gonna be
-
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Post by: EviscerationPlague
Wonder what the point of giving the Bow relic the Shuriken rule? Am i missing an interaction?
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Post by: Nevelon
Consistency?
There may be stats/traits that key off it. Isn’t there one that adds range to shrunken weapons? But the extra AP is a bit redundant when it just hands out MWs.
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Post by: Goobi2
Hail of Doom wounding on 6's to hit and skipping to wound rolls, maybe.
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Post by: Dysartes
Some amusing alignment errors on some of the stat blocks, with things not being centered beneath the right characteristic (see War Walker as the latest example).
The Wraithlord seems like a prime candidate for people to ping questions in regarding the heavy weapon options, so it can feature as an FAQ (or get a small errata to be a bit clearer).
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Post by: DreadfullyHopeful
Am I the only one who finds that the hemlock with Storm of whispers might be really funny ? 4+ for a mortal wound per model within 9" with this base and this speed ? Looks good !
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Post by: kingheff
Is the wraithlord the only non infantry/biker unit to have core that's been spotted so far?
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Post by: Octovol
kingheff wrote:Is the wraithlord the only non infantry/biker unit to have core that's been spotted so far?
Pretty much, that's standard though. Vehicles don't get CORE as a general rule.
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Post by: The Red Hobbit
Hellebore wrote:EviscerationPlague wrote: Daedalus81 wrote:Am I reading this right?
Crimson Hunter, two brights and a pulse that autohits and rerolls wounds v FLY? I'm guessing like 250 points, but...good night Crisis suits....
I guess they'll need something to pull drones off. Woe betide any other flier that goes second against this thing.
Forge the narrative
My narrative is using a crimson exarch to charge a character with only one remaining wound and hitting it 3 times with the tip of my wing, taking their head off...
Hahahaha Exalted
Eldarsif wrote:
The Vyper is just a very lackluster "vehicle" as it is currently. With no -1 to hit or invuln save, not being able to use potential biker stratagem, and then having an issue with the the mismatch between the main weapon and the catapults I just can't see the Vyper ever seeing sunny days. At the same time it is fighting other better units for space.
Aren't the Vyper and Venom almost identical Eldar chassis? I guess the penny-pinching Craftworlders couldn't afford the flicker-field for the Vyper.
Nevelon wrote:Not degrading, -1D, and the duel profile on the glave are very nice. Hopefully the points are viable.
I was very pleasantly surprised by the two profiles on the Ghost Glaive for the Wraithlord, it's always been one of my favorite models. I wonder if they'll retroactively give that profile to the Wraith Seer as well.
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Post by: SamusDrake
Right, enough of this jibber-jabber. The Craftworlds & Friends Codex goes up for pre-order tomorrow morning. Who's getting it?
What plans do you all have for your army, using this new codex?
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Post by: Nevelon
SamusDrake wrote:Right, enough of this jibber-jabber. The Craftworlds & Friends Codex goes up for pre-order tomorrow morning. Who's getting it?
What plans do you all have for your army, using this new codex?
I’ll be grabbing the codex, not sure if I’ll pre-order from the FLGS or get it online at a discount. I like saving money, but also enjoy having a place to play. (The closest store to offer a discount is an hour away, so with gas prices I’m not saving a whole lot)
One of the things that’s going to impact my lists the most of the change of DA to elite. I try to minimize slow footslogging stuff (getting mud on your boots is for lesser races) but have limited options. I own 2 Falcons and 2 Wave Serpents, and sticking a unit of DA in a Falcon was one way I paid my troop tax. Guardians in a WS and a unit of rangers did the rest. I’d like to keep a WS free for wraithguard, and not have to do 2 with guardians. I have a new unit of rangers from the omens box, so might end up going 2x5 of them and a mechanized guardian squad once they get painted.
Nothing I’ve seen is going to make me drastically change what I field. But I tend to swap things around on a whim anyway and don’t play hyper-competitive lists. Depending on points and efficiency, some things might spend more time on the shelf. I think Vypers might be getting a little dusty, but points might redeem them.
Looking forward to adding the shroud runners to my list once I paint them, and a unit of shining spears once they release. Grav armor and jetbikes are what drew me to the army, so I lean into them.
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Post by: bullyboy
Will start with my existing Iyanden force before shifting to an Aspect force. Have the new Autarch ready to build and just want confirmation on loadout restrictions before building him. Have so much unbuilt Eldar ready to go.
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Post by: l0k1
I think I'm just picking up the codex and data cards for now. I'm absolutely getting the Avatar when he drops. I already have gobs of current Guardians, Dark Reapers, and Shinning Spears at the moment. I'd love to replace them all with brand new plastics, but I want to try and be smarter with my cash and store credit with this release. I'll digest the codex, figure out what I want to use and how, then pick up models. Though I admit the hype is eating at me, and I'm constantly fighting the urge to pick up the Eldritch Omens box, 3 boxes of Dark Reapers, and several boxes of Shinning Spears
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Post by: Skywave
I will probably get the book and the cards. Was tempted by the dices too, but if all items are up in price I'll skip them. Not that I need them that much, but at 40$ CAD right now it was pushing it, more than that and I'll have to really really like them to get a set, which is not the case here.
Model-wise I'm pretty much set here, and my army was my actual plan for this year painting project, so the less I buy the easier it is! I'm very tempted to add a squad of Windriders though, that's the only addition I'm considering right now.
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Post by: youwashock
Having the FLGS set aside an Avatar and Maugan Ra for me for old times' sake.
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Post by: Arschbombe
At this point I'm probably just getting the guardians. I was interested in the Warlocks, but I'm not paying that price, even with a FLGS discount. I want to wait and see on the Avatar. I've already got the FW one.
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Post by: vipoid
Any more relic leaks?
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Post by: Togusa
SamusDrake wrote:Right, enough of this jibber-jabber. The Craftworlds & Friends Codex goes up for pre-order tomorrow morning. Who's getting it?
What plans do you all have for your army, using this new codex?
I'll be ordering it. So far all I have is Eldritch Omens, and I haven't bought anymore until I see the book and can plan for what I want.
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Post by: H.B.M.C.
NZ has 'em up. No sprue pics for the Guardians, sadly. Nice pick of all the heavy weapons though:
And behold the sprue that gives you two minis, zero weapon options, and costs almost as much as a full box of new Guardians:
I guess it was so important that the feet be all different parts, not leaving enough room for a second spear/sword. Not that that would justify this box's criminal price band, but it would make you feel less dirty buying it.
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Post by: GaroRobe
Given that the bodies are all monobuild, warlocks having unattached legs is so weird
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Post by: Voss
GaroRobe wrote:Given that the bodies are all monobuild, warlocks having unattached legs is so weird
That isn't unusual anymore. Helps with detail and avoiding undercuts.
A lot of monopose bodies have one or more loose legs, particularly with long robes or coats. (the krieg models, for example, while they more arm options, have set legs.
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Post by: Arschbombe
So I stop in the local store, you know, people
I go to the store, I rent my coke, I call the store owner
I said "Look man, come down here", he got down there
Said, "Whatchoo want?"
"One witchblade, one gun, one spear"
Well I ain't seen my eldar since I don't know when
I been drinking low carb monster, wallet is thin
Gonna get high man, I'm gonna get wack
Need me a triple shot o' that crack
Gonna get punked, don't you have no fear
I want one witchblade, one gun and one spear
One witchblade, one gun, one spear
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Post by: Irbis
H.B.M.C. wrote:I guess it was so important that the feet be all different parts
Well yeah, dunno if you ever hold old robed "multipose" models (read, thick, ugly chunk of plastic you can't convert in any way, have problems basing on anything but mirror flat surface, that even expert painter can't make look good) such as these because if you did, you wouldn't be saying that:
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Post by: PenitentJake
SamusDrake wrote:Right, enough of this jibber-jabber. The Craftworlds & Friends Codex goes up for pre-order tomorrow morning. Who's getting it?
What plans do you all have for your army, using this new codex?
Definitely getting the dex. Won't need to pre-order; enough should come into the store that I can buy off the shelf.
I have the Blood of the Phoenix box, all still on the sprue, plus a box of Dire Avengers. If I paint up the DA first, it gives me a single fire team. This will allow me to start playing with just a handful of models.
It's worth mentioning that I'm also working on painting up a DE army using the same start small philosophy... So five wyches is a fireteam to fight the DA. Sure it is smaller than a full game- fireteam vs fireteam rather than Kill Team vs Kill Team- but it still gets me playing.
Then I work on the Banshees. They can't fight in KT (unless WD chooses to remedy that situation)... But the DA can keep fighting. Then JZ, the Falcon and the Vyper. According to the PL update on Warcom, that's 24 PL; the dex may bump it up a bit, but even if not, that's close enough to 25PL that I can run it as a Crusade. House rules of course... Legally, at 25 PL you're only allowed to take a Patrol, and this force can only be built as a Vanguard.
The CP box will be good for me- I need literally EVERYTHING in it. It's a fair amount of cash to dump all at once, even though it would save me money in the long run- it'll all depend on finances. I have LOTS of grey shame, and enough that I can play 25PL games for a very, very long time if I can't afford more models right away. I am a terribly slow painter, and even this many models will likely take me the better part of the year.
.
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Post by: Stormonu
Eh, I don't have any Rangers, think I might pick up the Rangers on Bikes somewhere down the road.
Unfortunately for GW, I got tired of waiting for their overpriced redos and bought some count-as STLs to replace my various aspects. Honestly, they look a lot better anyways. They've been primed and I just need to finish paint them when I've got a moment.
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Post by: NAVARRO
Prices ridiculous for the little sprue. Unfortunately get used to it because if they are getting away of charging £20 for one miniature hero or character whatever these 2 man is a bargain.
Nothing on that new release is bellow 17£ and thats just for some data cards...
Get the dex and ONE box and your down for something around £65 - £70
Price is out of control if you ask me. But hey enjoy it if you can.
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Post by: Eldarsif
SamusDrake wrote:Right, enough of this jibber-jabber. The Craftworlds & Friends Codex goes up for pre-order tomorrow morning. Who's getting it?
What plans do you all have for your army, using this new codex?
Already preordered mine.
Currently hoping I can go heavy on vehicles and aspects. Also tempted to revive Footdar as I have an old FW Avatar that remains unassembled.
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Post by: Albertorius
NAVARRO wrote:Prices ridiculous for the little sprue. Unfortunately get used to it because if they are getting away of charging £20 for one miniature hero or character whatever these 2 man is a bargain.
Nothing on that new release is bellow 17£ and thats just for some data cards...
Get the dex and ONE box and your down for something around £65 - £70
Price is out of control if you ask me. But hey enjoy it if you can.
Yep, I think I don't really need eldars after all. I'll just continue printing my 15mm ones and play that, probably with 4th.
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Post by: Arbitrator
HOW MUCH for five Dark Reapers?!
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Post by: Iracundus
Well, there are flip through reviews of the new Codex already and the Autarch entry in there is the same as Eldritch Omens, as we feared:
https://www.youtube.com/watch?v=355fQa8N_9s at 47:33
In other words pants on head stupid, no backward customizability and interchangeability allowed with the old Autarch set, despite that being touted as a model design feature. So the Codex cover Autarch is illegal and the same goes for virtually all pre-existing Autarch artwork.
Maybe people should start asking GW innocently why their Codex cover portrays an illegal weapons combination as the main centrepiece?
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Post by: Lord Damocles
Iracundus wrote:Well, there are flip through reviews of the new Codex already and the Autarch entry in there is the same as Eldritch Omens, as we feared
WaIT aNd sEe
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Post by: Wha-Mu-077
Iracundus wrote:Well, there are flip through reviews of the new Codex already and the Autarch entry in there is the same as Eldritch Omens, as we feared:
https://www.youtube.com/watch?v=355fQa8N_9s at 47:33
In other words pants on head stupid, no backward customizability and interchangeability allowed with the old Autarch set, despite that being touted as a model design feature. So the Codex cover Autarch is illegal and the same goes for virtually all pre-existing Autarch artwork.
Maybe people should start asking GW innocently why their Codex cover portrays an illegal weapons combination as the main centrepiece?
Where's all the guys who told us to "wait and see" now, eh?
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