4chan rumour on an upcoming Tyranid/Eldar Apocalypse Battlefield book:
Poster says that it will be accompanied by three releases:
Hierophant / Viciator Kit (WOW!)
Zoanthrope / Venomthrope Kit
Pyrovore / Biovore Kit
4chan wrote:Viciator’s are bio-titans similar in stature to Hierophants. Their carapace is covered in grizzly barbs and hooks and their long legs help them stride across the battlefield. Hanging under their thorax is a large devourer weapon-symbiote, as the Viciator lurches forward thousands upon thousands of worms are coaxed out of the weapon by powerful bio-electric jolts. Viciator’s have a terrifiying fanged maw, with-in resides a symbiote that could be more dangerous than the brainleech worms it harbours. A strange creature is bound inside its mouth, and when opened, the beast will shoot concentrated blasts of acid that can chew through armour with ease. Vehicles that the worms are unable to penetrate are often given an entrance after this weapon symbiote melts a hole through its hull.
Endobai over at Warseer wrote:I would expect many leaked pictures of the new tyranid models in the next week.
Can't say anything else ( I gave my word), but it is quite, quite a show also for Tyranid veterans with some nice suprises here and there.
Search my older posts before you question my reliability.
Endobai over at Warseer wrote:Some prices are sick (almost dropped from a chair seeing one), but mostly worth the price increase saving money spent for bits - much like with the Space Marine release.
I'd start gathering money (not so easy in December, I know) because there are many 'must buys' in the release.
I'd be betting on a clamshell prime as the 'generic' hq option for Nids rather than a recut warrior box with prime options
It is not a clamshell plastic pack.
Tetrisphreak wrote:Warriors are already overpriced at $47 for 3 models. If they get a new box with wings, swords, new weapons, and a prime option expect them to see a $65 box akin to crisis suits.
Don't worry it is not going to happen.
It is more like with the new tactical SM squad where the new box wasn't much more expensive.
I suppose they are going to get more profit from the quantity of the boxes every Tyranid player will have to buy.
Yep, that is a good idea. Half of it is completely wrong, mistaken or just slightly off the mark.
But hell, there could be a second wave so untill the codex is there it is not certain.
Can't say if the rules are, though - again as long as the codex is not released.
EDIT: Also, what the hell, expect a dataslate with the release. Nothing unexpected something like this appears I realise, but it will apparently give another option to create an army.
3rd edition players will notice some similarity between it and one evil, sickly powerful army list from a decade ago; though I seriously hope it will be only representing similar idea, but without the rules almost every non-Tyranid player hated back then.
Endobai over at Warseer wrote:Ok, that is easy and spoils nothing. No author named.
Apparently right now it is a work of the entire team, but no real suprise here either with rumours about shared work circulating for a while...
Anyway I fully expect some images in next 6 days. As usual first probably something blurry, made by an old mobile phone camera from a wrong angle so that people can discuss how utterly ugly it is and they will never buy it.
I dislike one release from the Tyranid wave, but the rest seems fine or better than fine.
And the cover of the codex is all right, though could probably be better.
The data slate- when I read up on the original Mycetic spore list I think it was more just the deployment type of it- plus it was cool as it represented a specific stage of a tyrannid invasion- so good flavour fluff wise but I wouldn't want anything overpowered - it's just not fun to fight against.
The early invasion theme is still here, but this time without "drop a brood of Genestealers on their heads and see them kill everybody" mode.
Added 9th December:
Spoiler:
Endobai over at Warseer wrote:I had to find the Tyranid codex and more important had to work for a couple of hours, too addicted to things such was food, drink and shelter to ignore this need. I am no Tyranid player so I wanted to have the codex in sight not to make any mistakes people will in turn mistake for something else.
It is still too early to say too much - hardly enjoyable to be in the spotlight shining like the Astronomican for the Hive Fleets...
I can only say maybe 20% of what I know for now. Soon images should start appearing in the web so it will be possible to comment on some of them.
Warriors
In my opinion definetely the centerpiece of the release. Much like the Tactical squad for the Marine codex they are something every Tyranid player - new or veteran - will have to buy.
The box includes all or almost all weapon options the Warrior entry in the current (still the current) codex has + something really nice. Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.
The unit's cost.
It depends on the cost of wargear and what special rules give them - namely what Synapse Creature gives them in the new codex. Right now I can see no meaningful point decrease. Still troops though.
Tervigon
Still troops, but comes with 'the Gaunt tax' to occupy the slot. Gaunts are cheaper so it helps a little.
Much depends on the new psychic powers the Tyranids get because it remains a psycher with randomly generated powers so unlike some psychers in the new tyranid codex.
The Big Bug
It is big, but not that big. Remember that the Wraithknight and Eldar models in general are smooth and do not have so many limbs, vents, horns, bio-guns etc so making something as large as the Eldar fellow would create something really, really expensive - definetely in titan price range. The big bug is thankfully cheaper.
The creature is taken from the Epic 40k, but the difference in size is not so ridiculously... pronounced, but it is large enough.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
(Added via edit
Tyrant Guard too got something new, a weapon upgrade they will find really useful.
Endobai over at Warseer wrote:
Vhalyar wrote:Cheers Endobai. Whether these rumors end up correct or not, at the very least they're interesting enough to be the only reason to visit this thread currently
My source is solid.
I don't suppose you'd care to elaborate a bit on what the big bug's role is? There's not exactly a lot of roles left to fill out in the Tyranid army except "like [x] but bigger!" which is... boring, so I'm curious of it goes in a completely different direction.
Nope I'd rather not do that yet. But you'll easily find out when it is finally shown or its name is leaked - a direct transition from Epic 40k.
Redemption wrote:Thanks for the info Endobai, much appreciated! Do you have any clue whether or not the new Warrior box will include wings to make Shrikes?
Warrior entry options seem covered, but Shrikes are a diffrent entry... cannot say for sure but with so many options in the set I doubt there is any space left...
Instinctive behaviour - clarification
As I was afraid it was misunderstood (yes I see you H.B.M.C.).
Modes stay, so if something lurks it doesn't feed.
But there are more modes than just those two.
Psychic powers
One set of 7 powers, but some creatures do not roll, but get something specific and it doesn't have to be the Primaris.
Endobai over at Warseer wrote:
First off cheers for all this! Good tidings are finally coming our way indeed. Glad tervigons are still troops cause I got three of the mommas painted up and would hate only being able to field one or two.
I find your warrior comments interesting and a bit distressing as right now I only have 4 of them. You seem to be implying that they are going to be the best unit in the new codex or at least the center piece that hold the army together. Anything that you can expand on?
Can you please expand on the psychic powers comment? That has me a bit nervous as I am really enjoying the psychic powers offered to me in the rulebook. Enfeeble and endurance are just fantastic… will we still have access to these powers?
The poster below was spot on. The Warriors are a new set, the last one was from 2001 so it is as with the Tacticals who got reinvented, multi-optional new sprues. Cool, useful, but they are not super-killy. Can easily be made the core of the army and have access to very many weapon options so good value for money too.
Psychic powers
I doubt they will remove the access, so far nothing suggests it.
Personally I read his comment as written from a model-design/aesthetic point of view, not refering to rules/ codex-role. Just my 2cents.
Thank you.
(...)
Don't know what Synapse Creature gives them in the new book.
That is pretty much the most important thing here and I am sadly unable to verify it.
Terrorfex over at Warseer wrote:+++++++++++ MAJOR UPDATE +++++++++++
Behold brothers and sisters, I have more evidence than you can handle Today we thought of kidding around with games Workshop and since my local dealer has a pretty good relationship with its GW Area Distributor we thought about try to include 3 Boxes of Plastic Hive Guard alongside the other products he needs to order. What started as a little joke ended up with a massive info leak. I was standing next to my dealer while he phoned, the speaker were turned on and this is what I heard with my own ears:
We: Hi XXX, we wanted to make an order
GW: Ok we can put the stuff in the package for this thursday
We: *name all the normal products*
GW: Ok I have managed your oder
We: ah and I saw a box of Hive Guards in the net - I want three of those aswell
GW: Haha yeah leaked pictures - and you know that. You need to wait till january
We: Does that mean we finally see bids in jan?
GW: Yeah, preorder around new year
We: can you give me some information or is this super secret?
GW: Yeah I can - we will inform the stores pretty soon anyway
We: Do you play bids, too or have any idea behind it?
GW: *searches Data* no not really, I rarely play
We: Ah ok
GW: here is what is in our system: a Harpyie for 62,50€, Hive Guards for 45,50€ . Haruspex for 57,50€ and a warrior box for 45,50€ .
We: No Drop Pod?
GW: Apparently not
We: Hmmm strange - I thought they would finally release one.
GW: This is pure speculation but I think I heard that the drop pod is no longer in the codex. this new creature is a transport thing
We: Cool, no chars, fine cast or clamshells?
GW: No just the things I just said, thats all.
We: Cool, can you tell me anything else?
GW: No - thats all
We: Ok Thanks
OK WE HAVE:
Tyranids in Jan
Harpyie 62,50
Schwarmwachen 45,50
Haruspex 57,50
Krieger Box 45,50.
Translates into:
Tyranids in January
Harpy 62.50 €
Hive Guard Box 45.50 €
Haruspex 57.50 €
Warrior Box 45.50 €
Endobai over at Warseer wrote:Heh, so it is out.
I can safely say something more.
All those sets allow construction of another unit, also the Haruspex which can be assembled as... another creature from Epic 40k.
Hive Guards got another weapon option which can be seen on the leaked image.
The weapon is electricity based. No doubt inspired by Teslas, but I have no idea if it works in a similar way.
Tyrant Guards are very lovely. My most favourite models in the release combining what is the best in the 3rd and 4th metal models.
Several weapon options just like with the warriors.
I think that they got those new 50 mm bases. I was mistaken in the past with the SM Centurions so forgive me if I commit another once again.
Haruspex is damn ugly so you will recognise it immediatelly, but its 'twin' is actually really nice looking MC.
Harpy's 'brother' is not called Eridne/however it was called in those rumours.
Any insights into Hormagaunts?
Cheaper and faster. Think of Slaaneshi Daemons.
Any info on Lictors?
Nothing except that they appear in the dataslate.
Of course nothing speaks like autonomous, scout, vanguard creature like a model which after landing realises how alone it is, how scary the world is and that everyone wants to kill it - so I hope it regains at least its autonomy. Rather safe bet in my opinion.
I don't think anyone here has asked yet (wonder why...) but what about rippers? The vanguard of my skittering horde, well a comic relief at least. Hopefully The Parasite will get a model, that would be awesome to see rippers burst from the chests of guardsmen.
If I see it right got more expensive, but are no longer suicidal.
Just a query Endobai, is the alternative weapon for the Hive Guard an Anti Air weapon?
I doubt it is judging from the description, but cannot disprove that entirely.
a tidbit on genestealers?
Seem the same, but Broodlord has a fixed psychic power (no rolls) and full access to biomorphs - there is a list of those much like with wargear for other armies in other books.
Not going to push what the optional build is gonna be, I'm more intrigued about you calling it ugly. You mean "bad" ugly, yes?
It looks... it looks like it ate too much. Have no idea how much painting can improve it...
Oh, and so is it true that the spores are out of the Codex?
No trace of them so far.
Surely they aren't just getting 4 bulky kits, right?
No clamshells. Perhaps a second wave, wouldn't be that weird, but mind their production capacity when it comes to plastic models is limited. Jes Goodwin said something about it when was asked about Jetbikes.
The are some repackages, though. More models in some boxes (so no Dire Avenger rip off), but don't remember how the prices will change in comparison.
BigRed from BOLS wrote:The total release contains 9 new kits, 3 clamshells. ZERO Finecast.
Unless there is a second wave they are wrong again.
Off the mark when it comes to some rules as well and I am not sure if the rumours are on target with the rest either.
Whatever I'll use what I know for sure.
Just to make a summary:
There are definetely those four sets named in the phone call in Germany.
Dual sets (one, lets say, is half-dual), so four MCs including three new beasties.
There are also other boxes, but re-packs/army sets.
No clamshell.
If there is a second wave perhaps those will include such things, but I have no way to see that far in the future. Still more than a month to the release of the book so will will find out when it comes.
Seems as if there's got to be a second wave on the horizon. There's simply too much stuff left without a model or in Finecast.
Possible, but tell that to the Eldar Aspect Warriors.
Although there is a lot of finecast in use bear in mind there are other releases coming almost every month and all of them will get new sets.
Not sure if that adds anything to my information, but I spoke to Kelly on GD about Banshees and he definetely suggested that things like that although important will wait for some time. There are not that many armies left to be adjusted to the 6th edition after all.
And this edition stays for a while - too many FW 2nd edition books, the massive Horus Heresy series, the super-fast release rate for 40k we have not seen in the past... some units/models have to wait and while I would wish you a very fast transition from failcast it is not certain.
Added 10th December:
Spoiler:
Endobai over at Warseer wrote:All in one go, but do not expect the yesterday level of rumour throwing. I still need time to work you know.
On the other hand I didn't know there is an endobai rumour tracker on Dakkadakka - with one mistake actually.
Do I win a T-shirt if it is all accurate?
You are my hero right now. Can you give any more indication on the psychic powers? You said that most have powers assigned to them (specifically the brood lord).
A number of them, some, but I doubt it is most. Tyrants for example have to roll.
I think you said the tervigon does not, but must roll on the tyranid psychic powers chart. What about some other units? Again, it should say in the book which psychic powers tyranids have access too. If we lose access to biomancy and don't gain excellent powers, that could cause a couple of problems. Granted, we adapt as we go, so it isn't a big concern, just some tweaking here and there.
I know too little about the whole set of powers. Dominion seems to be the Primaris.
I am also curious as to you feelings about the changes in general. Does this book allow for more builds? As in you can run a lot of monstrous creatures or a giant swarm? The horms thing is intriguing. When you say demonettes, do you mean the mounted ones? I am disappointed that Warriors and Genestealers haven't really changed (at least in what you have said). I am also curious if tyranids gained a battle focus like eldar? There was a rumor they could move, run, and assault. Is this at all true?
Curiously I still cannot grasp it fully. First time it happens since I started getting info from this source (and never posted most of it because it is mainly for my use). Frankly I am concerned about the little guys, but have still too little information to make definite statements.
About Horms see below - a multi-quote in all its glory.
Lastly, you mentioned that biomorphs are back in and that warriors have a lot of access to them. Are Hive Tyrants more customizable as well? Is the codex in general more customizable?
Biomorphs are accessible by many creatures. Hive Tyrant is definetely on the top of the list so...
We have a general idea of what the harpy does, but perhaps you can talk about the other flyer a bit. What kind of roll on the battlefield do you see it taking?
It does have very, very interesting weapon. Cannot say which untill images start showing.
I believe that when it comes to the background description of it this is the first time ever the Tyranids get access to this kind of weapon class.
I know, cryptic and some people will say that the guy knows nothing so talks nonsense to cover the fact, but in this case just one word I would have to use would say almost everything.
Honestly I cannot find a way to describe it without making it all too obvious.
Sorry if I am asking too many questions, I am sure you can't answer them all either.
No problem. I doubt I helped much anyway.
Tyranids need some form of skyfire though. Probably will be a biomorph of some kind, like a repurposed enhanced senses.
I am not sure if they will get ground based Anti-air.
I definetely said that the new Hive Guard weapon doesn't sound as one - description suggests something much different - but Hive Guards still might get access to Skyfire for the primary weapon we all know and love/hate.
So I cannot exclude skyfire altogether, not yet, but the new weapon doesn't sound like one.
@Endobai- thanks so much for sharing! So much info! Made my day!
So no Shrikes in the release I take it?
The range of wargear, the pricing of the box, the space on the sprues and wealth of options available suggests there is nothing left for such large pieces like wings.
An educated guess, the process of deduction + absolutely no confirmation there are wings = no Shrikes.
Oh and I presume there is a psychic card deck for Nids?
Seven cards.
@Endobai Cheers for the earlier response mate, and for all the new stuff you've confirmed!
I am to assume that your comment about Hormagaunts means they are Beasts and 4-5 points per model now? I know you can't confirm but that appears to be what you are indicating. That's very nice indeed if so!
I cannot say how many points - against Warseer policy isn't it? - definetely not beasts. Slaanesh fast, but not that fast.
Plus fleet and move through cover. The second seems an army-wide rule (not sure about winged Tyraninds).
I have a question that I think everyone wants to know; have Carnifexes been changed for the better? I'm also curious about Trygons/Mawlos/Tyrannofexes/Tervigons/etc but I think the Carnifex is the one everyone wants to know about after what happened in the previous codex. Cheers again for any info!
Got a re-pack. Nothing I can say about their rules.
I agree, has our "tank" bug gotten better? Or at least do the other rumours where it can buy biomorphs hold true?
Biomorphs are accessible by many, many models and Carnifex definetely is described as one of them.
I hope the flyrant will still be able to equip 2 twin-link brainleech devourer, but I have the feeling it will be hit by the nerf bat.
The weapon stays. Not sure if it is as good as it was.
Endobai over at Warseer wrote:
The Doom of Malan' tai is dead and gone, as are any units without a model. Dual kits listed as Harpy + something, psychic power details and more. A lot of this is coming out quickly, and this is all rather reliable.
Please remember that these are rumors. This is all rather reliable bits of information. Discuss away.
Warriors + Prime bits (not a word about wings in a box)
Harpy + Something
Something Hungry + Something Shooty
Hive Guard + Other Known Guard
via daboarder on Bols in response to above.
ok guess I can give more info now this has dropped.
Those powers haven't changed........
yup how ****ty is that, can you imagin rolling the horror? bleah!
and zoans no longer have a base shooting power
oh and no, things without models are NOT in this codex (dont know about shrikes given the FW kit) but special character that was popular with 3rd party sculptors is dead and gone.....
Cue the cries of "the DoM was cheese anyway".....ya know, despite shriek being a primaris power for telepathy.
I can confirm that.
Both big, ground beasts are from the Epic 40k, also the shooting one.
Warrior box is half-dual as I said without confirming it is this particular one.
Any truth the psychic mechanism BOLS just tossed out?
I have no information saying it will be different than with other armies.
Might be true, but I am only revealing what I know for sure.
Also I'd like to refrain in the future from commenting everything what comes from BOLS about Tyranids in recent days.
Takes too much time.
Well, nids made the least sense to have special characters. Old One Eye and Swarmlord are probably still around though.
Both are still here. Swarmlord is mastery level three.
I think no one asked yet about these monsters:
-Does the biovore stays the same? Does he has access to various ammunition?
-Does the pyrovore is somehow usefull now? Better AP for the flamer or torrent rule? Or completely reworked?
-Any changes to the Mawloc?
-Does the gargoyles keep Blind Venom?
-Is the tyrranofex cheaper or does he has better weapons options?
-Does the venomthrope now has Stealth or shrouded?
Blind Venom stays. Venomthrope definetely confers cover saves, but don't know if it is a cover save which can be combined with stealth/shrouded or confering stealth/shrouded to models close to it.
Do not know about the rest. Not enough at least.
not sure whether to wait for the codex to drop before painting my horms?
They look nice, but I don't have the whole picture yet.
When in January is it set for release?
Still more than a full month from today.
Teaser vid :
"The Last Defense of T'ruen
A Clash Between desperate Tau and Tyranids"
Pics of the alternate/collector covers added below
Because only a true leader has more spikes then his minions. I see three boneswords it would be nice if you have enough boneswords for every warrior. The most intresting question of all which won't be awnswered until next month are they worth their points. And how do I buy all these new kits?
Does the Escalation book have a picture of the Forge World Harridan? It now seems to be back in stock there, which means that a plastic one probably isn't on the way after all.
xttz wrote: Does the Escalation book have a picture of the Forge World Harridan? It now seems to be back in stock there, which means that a plastic one probably isn't on the way after all.
The harridan sheet is copypasta from the APOC book.
ergotoxin wrote: Though, is there really anything new on that picture (except the obvious Tyranid Prime)?
The regular Warriors in the picture are obviously new models as well. From the pic you can tell the new kit will at least include:
- 3 unique models, instead of 3 carbon copies of the same model where the only variation was a choice out of two different head crests. Differently posed legs, curved tails, more head crest variations, etc.
- Appropriately sized Rending Claws with spines on the arms.
- Boneswords with the look of the boneswords that came with the plastic Hive Tyrant instead of the 'power cable' look of the Finecast upgrade kit
The appearance of the Prime almost matches the description mentioned in the old faeit rumors from September.
Tyranid Prime, plastic clamshell
- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
The guy on the left looks like the current Warriors. Same width of carapace compared to the overall model, same shaping to the plates.
Then look at the guy on his right. He seems smaller (even though he looks to be positioned closer to the camera). His carapace is also narrower than that first Warrior's and features the different curvature to the individual plates.
I'm not saying the picture is a fake but wondering if:
a) they didn't bother painting up a whole brood of the new Warriors.
b) There is a new unit in the codex similar to the Warriors.
c) They have made combined the Warriors and Raveners into a joint box - and very oddly - chosen to reduce them in size. (I very much doubt this latter one)
Looks like they have moved away from the almost-white to more of a pale bone colour with that scheme, too.
The guy on the left looks like the current Warriors. Same width of carapace compared to the overall model, same shaping to the plates.
Then look at the guy on his right. He seems smaller (even though he looks to be positioned closer to the camera). His carapace is also narrower than that first Warrior's and features the different curvature to the individual plates.
I'm not saying the picture is a fake but wondering if:
a) they didn't bother painting up a whole brood of the new Warriors.
b) There is a new unit in the codex similar to the Warriors.
c) They have made combined the Warriors and Raveners into a joint box - and very oddly - chosen to reduce them in size. (I very much doubt this latter one)
Looks like they have moved away from the almost-white to more of a pale bone colour with that scheme, too.
Sadly I expect the kit to be $60+ for three models, not sure if it's worth that much even with all the extra bits.
$78 for three Centurions set a new high for three medium base model specialist/dual purpose kits. I guess it may depend on how the Warriors function in the codex. I wouldn't be surprised to see the Hive Guard at that price either way though.
My apologies if I wasn''t clear enough when I said "I'm not saying these are fake..." but I'm not saying these are fake.
I am pointing out what looks like a difference in size between the models. Possibly the angle the picture of the picture was taken at but the guys at the back look smaller and more slender to me.
Sadly I expect the kit to be $60+ for three models, not sure if it's worth that much even with all the extra bits.
$78 for three Centurions set a new high for three medium base model specialist/dual purpose kits. I guess it may depend on how the Warriors function in the codex. I wouldn't be surprised to see the Hive Guard at that price either way though.
Suddenly I realized getting the old Warrior set is actually not that bad idea
Souleater wrote: My apologies if I wasn''t clear enough when I said "I'm not saying these are fake..." but I'm not saying these are fake.
I am pointing out what looks like a difference in size between the models. Possibly the angle the picture of the picture was taken at but the guys at the back look smaller and more slender to me.
It's entirely possible that Primes can be taken as a Brood in the upcoming Codex and the boxed set allows for building mixed units.
Souleater wrote:The Warriors look a little odd to me.
The guy on the left looks like the current Warriors. Same width of carapace compared to the overall model, same shaping to the plates.
Then look at the guy on his right. He seems smaller (even though he looks to be positioned closer to the camera). His carapace is also narrower than that first Warrior's and features the different curvature to the individual plates.
I'm not saying the picture is a fake but wondering if:
a) they didn't bother painting up a whole brood of the new Warriors.
b) There is a new unit in the codex similar to the Warriors.
c) They have made combined the Warriors and Raveners into a joint box - and very oddly - chosen to reduce them in size. (I very much doubt this latter one)
Looks like they have moved away from the almost-white to more of a pale bone colour with that scheme, too.
Souleater wrote:My apologies if I wasn''t clear enough when I said "I'm not saying these are fake..." but I'm not saying these are fake.
I am pointing out what looks like a difference in size between the models. Possibly the angle the picture of the picture was taken at but the guys at the back look smaller and more slender to me.
The photo is from Escalation, and the Warrior on the left is closest to the spine of the book. The book was opened and photographed at an angle, thus the one in the bottom left is skewed and looks bulkier. Holding the book in my hand, I promise you it isn't that proportionately odd.
@Imposter101: Great layout of the differences in detail!
Red Corsair wrote: I am assuming primes will be a unit leader much like brood lords are now. I highly doubt the will be stand alone HQ's still.
I would be surprised if they remove Primes as HQ choices.
I can see the option for a Warrior Brood to have a Prime as a leader though. I can also see a "Tyranid Prime Brood" which is purchased and then allocated to Warrior Broods.
Tyranid Prime, plastic clamshell
- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
Indeed, the challenge will be making them not suck.
Low model count, expensive, medium toughness squads just sound like Eldar-bait. I wonder how GW (or if GW) will do anything to protect Tyranids from lulzy Eldar pseudo-rending and Dark Eldar poison this edition.
Can't make them too good against it though. The best balancing act may be to make more armies render such weapons choices less automatic. That way a Tyranids player is less likely to (literally) walk into a field of S6 AP2.
Automatically Appended Next Post:
catharsix wrote: How much of an (obscene, indefensible) price increase on the Warriors box can we expect?
If you can't afford it, don't buy it. Or, stop not being able to afford it by planning accordingly.
I've seen people who only work 15 hours a week delivering pizzas afford this hobby with some creative financing. GW can charge whatever they want. It's up to customers to decide, with their wallets, what's "obscene" and "indefensible."
User "endobai" on warseer has posted with a couple cryptic messages that sound like they've had access to the January white dwarf, or possibly vendor pricing list. He inasmuch said he's seen the prices of the new kits.
In that same vein he said the price raise of the new warriors would be akin to the one space marine tacticals had, IE 37-40 bucks. The tac squad box came with a ton of new bits and the warrior box is expected to come with new bits too, i would maybe tentatively suggest it goes from $47 to $49.50 or $50.00 like terminators.
Either way, even if the price stays the same, something needs to be done with their rules to make them worth the same IN GAME as 5 terminators or wraith guard.
If you can't afford it, don't buy it. Or, stop not being able to afford it by planning accordingly.
This is just... one of the worst things I have seen someone say in awhile.
Thank you. If I can't afford it, I DON'T buy it. The fact that I can't afford it, and don't buy it does not change the fact that the recent price increases have been egregious. I'm not some kind of knee-jerk GW-hater. But I'd really like to see you somehow justify the shameless cash-grab policies that GW has been degenerating into lately.
-C6
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tetrisphreak wrote: User "endobai" on warseer has posted with a couple cryptic messages that sound like they've had access to the January white dwarf, or possibly vendor pricing list. He inasmuch said he's seen the prices of the new kits.
In that same vein he said the price raise of the new warriors would be akin to the one space marine tacticals had, IE 37-40 bucks. The tac squad box came with a ton of new bits and the warrior box is expected to come with new bits too, i would maybe tentatively suggest it goes from $47 to $49.50 or $50.00 like terminators.
Either way, even if the price stays the same, something needs to be done with their rules to make them worth the same IN GAME as 5 terminators or wraith guard.
I actually was thinking about the new Tac. squad just after I posted my original comment. I like the wealth, and utility, of the new stuff added to that box. If this one comes with many useful new bits, a price increase would be more justified.
With that in mind, I'll suspend my (admittedly premature, since we don't know the new costs) judgement and wait to see the prices and contents of the new stuff.
That all said though, I don't think GW deserves the benefit of the doubt. At the very least, at 3 Warriors per box, it seems very unlikely that GW will pull a Dire Avengers and stick you with the same/higher price for less models.
If you can't afford it, don't buy it. Or, stop not being able to afford it by planning accordingly.
This is just... one of the worst things I have seen someone say in awhile.
It is this sort of attitude from the consumers which justifies GW's pricing strategy to itself. The thought process isn't "that is too expensive, I will not buy it, regardless of my ability to purchase it" it is "the price is so high, I cannot buy this now, I will save up so I am able to pay the price that is asked."
It's why I've largely moved away from GW, and always look for third party or 2nd hand first if I do decide to add to either of my armies, not because I've rage quit, or hate GW, but because while the customer base refuses to change, why would GW? If I was able to sell something at a premium while only applying a modicum of effort into producing it, I would too. I'd probably try and be less obvious about it, but I'd still probably do it.
Endobai over at Warseer wrote:Some prices are sick (almost dropped from a chair seeing one), but mostly worth the price increase saving money spent for bits - much like with the Space Marine release.
I'd start gathering money (not so easy in December, I know) because there are many 'must buys' in the release.
I'd be betting on a clamshell prime as the 'generic' hq option for Nids rather than a recut warrior box with prime options
It is not a clamshell plastic pack.
Tetrisphreak wrote:Warriors are already overpriced at $47 for 3 models. If they get a new box with wings, swords, new weapons, and a prime option expect them to see a $65 box akin to crisis suits.
Don't worry it is not going to happen.
It is more like with the new tactical SM squad where the new box wasn't much more expensive.
I suppose they are going to get more profit from the quantity of the boxes every Tyranid player will have to buy.
Super excited for the new Warrior kit, especially if it includes wings, but having all the bits in one place will be a lifesaver. Just gotta cross my fingers that they are viable in the new codex!
Cant wait on new codex because am sick of winning with my nids. Granted I understand the flaws in the codex but its still good for me. I really just want other options to be worth it. Cmon warriors daddy needs a change.
I'm hoping for a codex that has a number of fun and viable lists that make almost all models worth considering. What really needs to happen is something to get them across the field faster. Transports are an obvious solution, but even a rule that allows them to move, run, and assault/shoot would be a big help. I know they have the onslaught psychic power, but it would be nice as an army wide special rule.
Between Total Extinction, Trollforge, and Sedition Wars, I think I might just be good.
But dammit, if there's anything that can bring me back to buying GW after all these years, it's a sweet Tyranid kit with enough leftover bling to make a(n additional) small BFG fleet.
BeeCee wrote: On the price convo he did mention that one kit in particular made him almost fall out of his seat but the rest seemed "reasonable".
Maybe the big one is the rumored big bug? I could sadly see that guy getting up to the Baneblade price point. After all the Wraithknight is $115 USD.
I can't wait until we see the release list.
I thought I read somewhere that due to the holiday the Dec. WD typically comes out a little bit early? is there any truth to that?
I don't know anything else about the release but I do know the giant bug kit is real. Just how big it is or what it looks like are outside my knowledge though. I'm willing to bet that the big bug is the "fall out of seat" model price Endobai was referring to.
My daughter will be pleased, as she runs the evil little bugses.
My orks are sad pandas though. The Ork codex is a good deal older than the Nid dex, as is most of the model line, but i'm sure they'll remember to redo Orks again someday
I can wait, and save my pennies for the undoubted enormous price surge that will be coming
While I have a long laundry list of things I would love to see for nids - as per the OP request, can we keep the "wish list" posts to a minimum?
There was a tremendous amount of "noise" on the last rumor thread...not meaning to be jerk, just a sincere friendly reminder of the wishes of the OP.
if these are the new warriors - this is excellent news - as they look to be quite compatible with the old models - which is a good thing.
If there are new biomorphs which we would want to model, hopefully either there will be plenty in the box (similar to all the goodies in the recent pathfinder, marine, and sternguard boxes...they were just filled with great bits!!!) to kit out existing warriors.
I actually thought the pics were the old warriors. Only the bonesword is different as far as I can see. Though, to be fair, I haven't looked at my Warriors for months and it is years since I built their kit, so I may have just not noticed the differences.
I'll go out on a limb here a bit. The lack of the big bug makes this entire rumour list VERY sketchy to me, because I know it is coming. However, Larry Vela/Bigred did say that he expects other new model releases to be added to the list as they are 'revealed' in the rumours.
And Adam Troke being the author? I know he had a hand in a few army books recently, but being the primary author of a codex when he is part of the White Dwarf team? Very doubtful.
If true not an awful gant change up, for the same price as a current Dev-Gant you could get a poison shot Dev-gant which may help with taking out hostile monsterous creatures (sporing in 10 dev-gant with grubs = 30 poison shots).
I'm holding off on getting warriors at the moment because of the new kit but unsure if loading up on the currently (cheaper) one is a better option?
Afterall, only the Tau and Eldar have gotten those "Big" kits.
CSM/CD/DA/SM didn't come with any overly sized kit.
I would be really surprised if they gave one of the highest profile codexes to a new codex writer.
Well you'd better buckle up because that big monster is coming AFAIK
Troke isn't new to codices/army books, he co-wrote 6th Edition Eldar and wrote the 7th Edition High Elves book.
Jeremy Vetock's first 40K codex was Dark Angels, followed by Tau, after all. Just like Matt Ward's first 40K codex was Space Marines.
Yeah -could be a footprint issue. Could also be the new model is so much better he is replacing them?
Edit: Endobai over on Warseer has mentioned that there will be a data slate with the codex- referencing an old 3rd ed build which was quite nasty- Mycetic Swarm? I never got to play it but it looked fierce and would make sense if the Mycetic Spore was anew shiny shiny kit.
He also said half of the BoLs list was wrong [model wise].
silverstu wrote: Yeah -could be a footprint issue. Could also be the new model is so much better he is replacing them?
Edit: Endobai over on Warseer has mentioned that there will be a data slate with the codex- referencing an old 3rd ed build which was quite nasty- Mycetic Swarm? I never got to play it but it looked fierce and would make sense if the Mycetic Spore was anew shiny shiny kit.
He also said half of the BoLs list was wrong [model wise].
It was borderline broken, if I remember. Everything could drop into pretty reliable locations and rush straight into combat. There was another "endless swarm" type thing where units kept reappearing. It was a White Dwarf list, wasn't it?
Not a good idea.
I want strong Tyranids (as they won't and shouldn't have allies), but not auto-pilot for the win Tyranids.
Endobai has just posted and says it will have that sort of flavour- BUT it isn't an army-wide rule, more an individual formation within the army and won't be as broken as the old version.
-
"Different name, different rules (I hope!), but in general similar thought behind it. A formation from models in the codex, so not an entire army.
I cannot confirm it fully because too many people will get too exited leading to another 5 pages of discussion on DakkaDakka (cheers guys!) and it will be much less than they will hope for. A nice, (hopefully) flavourish addition, but not the Mycetic Swarm people hated/loved in early 2000s."
Which would also strongly suggest the Spore is in the codex and gets a new model. Beasts of war must be throwing their old spores out because they don't match up to the new kit .
Yep, that is a good idea. Half of it is completely wrong, mistaken or just slightly off the mark.
But hell, there could be a second wave so untill the codex is there it is not certain.
Can't say if the rules are, though - again as long as the codex is not released.
EDIT: Also, what the hell, expect a dataslate with the release. Nothing unexpected something like this appears I realise, but it will apparently give another option to create an army.
3rd edition players will notice some similarity between it and one evil, sickly powerful army list from a decade ago; though I seriously hope it will be only representing similar idea, but without the rules almost every non-Tyranid player hated back then.
BTW the Warrior part comparison graph was done by Vhalyar.
BoW's remark didn't sound to me like "cool, I'll be getting new Spore Models", nor do I doubt they'd shed any tears over 5-year-old conversions. They are a "news-channel" and would love tinkering with new models, even if they had older conversions.
Sadly I cannot confirm its release, but it doesn't mean it is removed from the book. Might be an issue with the model, a second wave release or a dozen of different problems.
Right now it is amongst the half of the list which is not coming.
And the dataslate - similar thought, different execution...
Sorry for cryptic messages, but my head would roll otherwise... plus I wouldnt choose Endobai for the nick if it wasn't at least a bit meaningful from time to time.
Looking at another pic of Tyranid Warriors in the new Strong Point book, they're just the current Warriors with the FineCost arms, not new ones.
brassangel wrote: 1 per 10 can take: +10 pt Strangleweb +15 pt Electroshock Spitter (S4 AP6 Template Assault 1)
Given that bitz for these two things don't exist, I doubt they'll be in the Codex. I'd like to be wrong, but GW doesn't release things without models these days.
Zweischneid wrote: GW has been forced to adopt by IP-Pirates like Chapterhouse.
H.B.M.C. wrote: Looking at another pic of Tyranid Warriors in the new Strong Point book, they're just the current Warriors with the FineCost arms, not new ones.
brassangel wrote: 1 per 10 can take:
+10 pt Strangleweb
+15 pt Electroshock Spitter (S4 AP6 Template Assault 1)
Given that bitz for these two things don't exist, I doubt they'll be in the Codex. I'd like to be wrong, but GW doesn't release things without models these days.
Though if I recall correctly, didn't they recut the basic marines spruce to include grav weapons? Or am I imagining things?
If they did then I wouldn't rule out the gaunt box being recut to add spitters and stranglewebs.
A re-cut sprue with new weapons sounds fine with me.
Also, those warriors in the pic look like originals to me.
The one at the front however, i would guess is a prime due to the toxin vents/chimneys on its back.
Also, im not all that fussy to have big monsters, we have them anyway.
I just want the fex to be a viable option again.
Oh boy, I cannot wait for this release, I can see me being a very poor uni student for a while, oh well wasting student loans is what us uni lads do best!
Hopefully those new warriors do come with wings, that means I'm building a flying nid force, gargoyles by the thousands back upped by flyrants, shrikes and even flying rippers. Who cares if it's not legal, show those space marines what death from the skies really means!
tomball0706 wrote: Oh boy, I cannot wait for this release, I can see me being a very poor uni student for a while, oh well wasting student loans is what us uni lads do best!
Hopefully those new warriors do come with wings, that means I'm building a flying nid force, gargoyles by the thousands back upped by flyrants, shrikes and even flying rippers. Who cares if it's not legal, show those space marines what death from the skies really means!
If the rumors are true you'll be able to take gargs as troops choices with a flyrant.
I already have 9 shrikes and 2 harpys so my flying force is going to rule
Seems like while we are creeping closer to the release, we still get noise and conflicting rumors.
While GW has made it a point not to release a codex that is missing models in 6e, we have a couple precedents to look at here. First, the fantasy dark elf army book came out with models in 2 waves. If GW follows that approach we might get mycetic spores in February for example. Alternatively the stronghold book has rules for void shield generators and promethium pipes - yet no models exist for these currently.
In any case it's an exciting time to be a tyranid player.
tomball0706 wrote: Oh boy, I cannot wait for this release, I can see me being a very poor uni student for a while, oh well wasting student loans is what us uni lads do best!
Hopefully those new warriors do come with wings, that means I'm building a flying nid force, gargoyles by the thousands back upped by flyrants, shrikes and even flying rippers. Who cares if it's not legal, show those space marines what death from the skies really means!
If the rumors are true you'll be able to take gargs as troops choices with a flyrant.
I already have 9 shrikes and 2 harpys so my flying force is going to rule
Oh my spose I better hurry up and paint those 80 gargoyles I've got sitting on my desk! Pesky chaos space marines been taking up all my time.
I'm yet to create myself a harpy, but hopefully the "big bug" we're getting will be that, but knowing GWs recent releases, it'll probably look worse than anything before. Here's to hoping for the best
endobai wrote:
Ok, that is easy and spoils nothing. No author named.
Apparently right now it is a work of the entire team, but no real suprise here either with rumours about shared work circulating for a while...
Interesting - the escalation and stronghold books were authored by the "GW design team". Maybe this is a new direction with all their materials going forward.
Endobai over at Warseer wrote:Ok, that is easy and spoils nothing. No author named.
Apparently right now it is a work of the entire team, but no real suprise here either with rumours about shared work circulating for a while...
Anyway I fully expect some images in next 6 days. As usual first probably something blurry, made by an old mobile phone camera from a wrong angle so that people can discuss how utterly ugly it is and they will never buy it.
I dislike one release from the Tyranid wave, but the rest seems fine or better than fine.
And the cover of the codex is all right, though could probably be better.
The data slate- when I read up on the original Mycetic spore list I think it was more just the deployment type of it- plus it was cool as it represented a specific stage of a tyrannid invasion- so good flavour fluff wise but I wouldn't want anything overpowered - it's just not fun to fight against.
The early invasion theme is still here, but this time without "drop a brood of Genestealers on their heads and see them kill everybody" mode.
lol, this could be a good thing for the nids....if the spore turns out to get a model may the Orks will get their drop pods back as well when they get their new codex
Will be difficult to make a Codex competitive, when everyone else can take allies, Inquisition, manned fortifications and/or an Eldar Titan in regular games. Esp. as overwatch is death to Tyranid hordes.
For a reason: He doesn't strive for bonus points on the rumour tracker, but wants to keep his promise and the source safe.
That's how decent rumour posters work.
Originally Posted by Endobai View Post
Of course, but the point is this time the unit is named the same and designed for the same purpose so more or less a direct transition from Epic 40k.
I would assume that none of the Armorcast (Haruspex, Malefactor, Exocrine) or US Forge World Models (Dactylis) kits will be redone, simply because GW does not want them pouring on to the game table out of hibernation. So that leaves just a few possibilities: Dominatrix, Hydraphant, Hierophant, Hierodule. We have heard rumors about a big psychic bug earlier, so maybe Dominatrix, although the name is pretty flaky for big publicity.
All of those models are way too big for normal 40K. And the name dominatrix is pretty much dead in the water that would never get released in today's world. we will probably just get another weird creation by Matt Ward.I'm sure the fluff will be retconned to include allies And those new allies will conveniently have new box sets to go along with them.
Kirasu wrote: All of those models are way too big for normal 40K.
So are titans but look how that turned out.
You're also forgetting that GW could just decide they're smaller now. I don't think they will really care if it matches existing fluff or not.
escalation isn't normal 40k. It will be forgotten about in a month just like planet strike was. I don't think you have much to worry about in the form of titans being in the normal game. However like I said I'm sure they will find a reason to include whatever they want just any model will not be called a dominatrix is all
Kirasu wrote: All of those models are way too big for normal 40K.
So are titans but look how that turned out.
You're also forgetting that GW could just decide they're smaller now. I don't think they will really care if it matches existing fluff or not.
escalation isn't normal 40k. It will be forgotten about in a month just like planet strike was. I don't think you have much to worry about in the form of titans being in the normal game. However like I said I'm sure they will find a reason to include whatever they want just any model will not be called a dominatrix is all
Escalation is a supplement, not an expansion. Like it or not, it's normal 40k now.
Of course, some people or tournaments may house-rule away things they don't like, but then they're just playing a variant of 40k.
Or games workshop simply realized that labeling something a supplement Instead of an expansion causes people to buy it more...
it won't be allowed in tournaments. Therefore it's going to be optional in casual games just like everything else is optional in casual games. the moment one person brings a super heavy and the other person doesn't have a super heavy is when they both stop using the supplement. It doesn't matter what you call it it's not going to be used as anything other than a novelty.
Kirasu wrote: Or games workshop simply realized that labeling something a supplement Instead of an expansion causes people to buy it more...
it won't be allowed in tournaments. Therefore it's going to be optional in casual games just like everything else is optional in casual games. the moment one person brings a super heavy and the other person doesn't have a super heavy is when they both stop using the supplement. It doesn't matter what you call it it's not going to be used as anything other than a novelty.
Tournaments aren't "standard 40K", so I don't see why tournament legality means anything. Tournaments are house-rules and non-standard more than casual 40K is.
Tournaments aren't "standard 40K", so I don't see why tournament legality means anything. Tournaments are house-rules and non-standard more than casual 40K is.
Well, "standard" and "non-standard" 40K is clearly a "community-invention" to begin with. Like it or not, Games Workshop writes its game on the assumption of thorough "pre-game" arrangements/negotiations that will be individually tailored to each locality and match-up.
So in many ways, setting a "standard" of auto-include default rules that make you're "canon" of standard-40K that omit any kind of "pre-game-negotiation" already is in it's very nature "non-standard" as far as it is "different-from-how-the-guys-at-Nottingham-see-it".
Kirasu wrote: All of those models are way too big for normal 40K. And the name dominatrix is pretty much dead in the water that would never get released in today's world. we will probably just get another weird creation by Matt Ward.I'm sure the fluff will be retconned to include allies And those new allies will conveniently have new box sets to go along with them.
In fairness, Guard allies would let Genestealer Cults return, which has a precedent and which I imagine a lot of people would be happy to see.
There are a lot of great ideas that if done with quality execution and planning would be positive additions to the game, such as genestealer cults. However, based on the quality of the new releases I'm not convinced GW cares about producing quality products. They've realized that while people complain about spending 80$ for a tank they will gladly throw away money on books that contain rules for their favorite plastic soldiers.
Kirasu wrote: There are a lot of great ideas that if done with quality execution and planning would be positive additions to the game, such as genestealer cults. However, based on the quality of the new releases I'm not convinced GW cares about producing quality products. They've realized that while people complain about spending 80$ for a tank they will gladly throw away money on books that contain rules for their favorite plastic soldiers.
Oh come on. People complain AND buy the 80$ tank just the way they complain AND buy the codex priced supplements which only has 2 pages of rules. So it is always complaining while buying said product .
If my theory on how GW works is correct, we will see a 2-sprue box costing about double the price of the current most expensive Tyranid kit (which is the Tervigon at $57.75). That would be Wraithknight price level. Thinking of it, it might be even more.
Kirasu wrote: All of those models are way too big for normal 40K. And the name dominatrix is pretty much dead in the water that would never get released in today's world. we will probably just get another weird creation by Matt Ward.I'm sure the fluff will be retconned to include allies And those new allies will conveniently have new box sets to go along with them.
In fairness, Guard allies would let Genestealer Cults return, which has a precedent and which I imagine a lot of people would be happy to see.
I would not be pleased to see "Guard Allies=Genestealer Cults". The two things are not really interchangeable.
I would be pleased to see an actual "Cultist" unit in the Tyranid book or a supplement dealing with Tyrannic Vanguard Organisms.
To deal with the whole "allies" thing, I could see Tyranids getting a rule for making Allies count as one "level" less for the matrix based upon the presence of Genestealers in the Tyranid army.
Kirasu wrote: All of those models are way too big for normal 40K. And the name dominatrix is pretty much dead in the water that would never get released in today's world. we will probably just get another weird creation by Matt Ward.I'm sure the fluff will be retconned to include allies And those new allies will conveniently have new box sets to go along with them.
In fairness, Guard allies would let Genestealer Cults return, which has a precedent and which I imagine a lot of people would be happy to see.
I would not be pleased to see "Guard Allies=Genestealer Cults". The two things are not really interchangeable.
I would be pleased to see an actual "Cultist" unit in the Tyranid book or a supplement dealing with Tyrannic Vanguard Organisms.
To deal with the whole "allies" thing, I could see Tyranids getting a rule for making Allies count as one "level" less for the matrix based upon the presence of Genestealers in the Tyranid army.
So they're all desperate allies? So basically Nids still don't get allies.
Face it, there is almost nothing GW can really do with the Tyranid release to bring them on par with other armies in this edition, because many of the fundamental issues Nids face are with the edition rules itself. Allies being first and foremost among them.
Kirasu wrote:Or games workshop simply realized that labeling something a supplement Instead of an expansion causes people to buy it more...
it won't be allowed in tournaments. Therefore it's going to be optional in casual games just like everything else is optional in casual games. the moment one person brings a super heavy and the other person doesn't have a super heavy is when they both stop using the supplement. It doesn't matter what you call it it's not going to be used as anything other than a novelty.
Kirasu wrote:There are a lot of great ideas that if done with quality execution and planning would be positive additions to the game, such as genestealer cults. However, based on the quality of the new releases I'm not convinced GW cares about producing quality products. They've realized that while people complain about spending 80$ for a tank they will gladly throw away money on books that contain rules for their favorite plastic soldiers.
pizzaguardian wrote:
Kirasu wrote: There are a lot of great ideas that if done with quality execution and planning would be positive additions to the game, such as genestealer cults. However, based on the quality of the new releases I'm not convinced GW cares about producing quality products. They've realized that while people complain about spending 80$ for a tank they will gladly throw away money on books that contain rules for their favorite plastic soldiers.
Oh come on. People complain AND buy the 80$ tank just the way they complain AND buy the codex priced supplements which only has 2 pages of rules. So it is always complaining while buying said product .
For one, I know of tournaments coming up that will allow these Supplements, so to say "tournaments won't use them" is sort of an untrue statement. It's really a case-by-case thing.
Also, why complain about something that won't be used in most tournaments? GW isn't going to release stuff just for tournament players. They are trying to give a little bit of something to everybody. HOLY CRAP for thinking outside of the competitive gamer! It's not like the competitive gamer has to worry about spending money on it then, right? It doesn't affect the people who think and play that way, at all, so they really have no dog in the fight.
Furthermore, Supplements aren't $50 for 2 pages of rules. They are $50 for 70 pages of fluff, pictures, hobby bits, paint schemes, and some rules. Most of the players are into 40k beyond the rules. While the tournament players wish the entire game was on a foldout GM screen, 9/10 of the players enjoy the narrative, the hobby, the game, and everything in between. The Skinner Box mental fisting achieved by only caring about the math belongs to a very select and uninteresting few.
pizzaguardian wrote: Oh come on. People complain AND buy the 80$ tank just the way they complain AND buy the codex priced supplements which only has 2 pages of rules. So it is always complaining while buying said product .
Want to hazard a guess as to how many supplements I have bought? I'll give you a hint... it's the same as the number of new GW models I've bought since they put their regional shopping restrictions in place .
Some of those complaining will indeed buy anyway. Some won't.
pizzaguardian wrote: Oh come on. People complain AND buy the 80$ tank just the way they complain AND buy the codex priced supplements which only has 2 pages of rules. So it is always complaining while buying said product .
Want to hazard a guess as to how many supplements I have bought? I'll give you a hint... it's the same as the number of new GW models I've bought since they put their regional shopping restrictions in place .
Some of those complaining will indeed buy anyway. Some won't.
Yeah, I haven't bought a single supplement/dataslate/etc yet either. I still have all of them regardless.
Creating unbelievably overpriced supplements and dataslates will never encourage me to spend more money, it only increases my desire to acquire them by other means. If they truly cared about combating that type of activity, GW could learn a lot from Steam: make products that are at a reasonable price, easy to acquire, and are not full of arbitrary restrictions. They're starting to learn the second one by embracing digital downloads, but they still fail on the first and third points. Their content is stupidly overpriced, and is often locked to a single device/platform, which is just dumb.
-Loki- wrote:The fact that Warriors are getting attention gives me hope that I might like this codex. I've always loved Warriors, they're by far my favorite unit.
If they make a Warrior heavy list viable in any way, I'll be right back on board with 40k, at least until the mechanics annoy me again.
I hope Warrior lists are viable too.
I'd like the Tervigon + Termagant list to still be there in some form, though not the crutch it is now.
Warrior heavy list would be great.
Lots of monsters is always fun.
Then a mix of all of the above for something requiring a better general.
A winged list with Tyrants, other monsters, Shrikes, and Gargoyles would be sweet.
Something from a Supplement or dataslate that gives us a tunneler or Spore list???
-Loki- wrote:The fact that Warriors are getting attention gives me hope that I might like this codex. I've always loved Warriors, they're by far my favorite unit.
If they make a Warrior heavy list viable in any way, I'll be right back on board with 40k, at least until the mechanics annoy me again.
I hope Warrior lists are viable too.
I'd like the Tervigon + Termagant list to still be there in some form, though not the crutch it is now. Warrior heavy list would be great. Lots of monsters is always fun. Then a mix of all of the above for something requiring a better general. A winged list with Tyrants, other monsters, Shrikes, and Gargoyles would be sweet. Something from a Supplement or dataslate that gives us a tunneler or Spore list???
So, given the Termigaunt rumors of 4 pts a pop (plus upgrades), do you think a Homragaunt list could also be viable?
If they made Hormagaunts 4 pts each, with 2 attacks base and WS3 and probably some way to keep them fearless or stubborn or something....would that be enough to make them viable en masse? 360 pts for 90 Hormaguants....could be something worthwhile.
Even as just a base wishlist...Hormagaunts with 4 pts, 2 attacks, WS/S 3, and some way to not run off the field as soon as they get shot....I would totally run that.
-Loki- wrote: I'd mostly be happy if the codex doesn't invalidate my army, really.
That'd be a first. Pretty much every new codex/edition invalidates the previous good lists. Unless you mean making your old list illegal. That is unlikely. Making you change some wargear/units? Yep. Making the whole thing illegal? Nope.
streamdragon wrote: Face it, there is almost nothing GW can really do with the Tyranid release to bring them on par with other armies in this edition, because many of the fundamental issues Nids face are with the edition rules itself. Allies being first and foremost among them.
This is true, unfortunately.
Though, making them an ultimo horde army could work.
Like I've said before, making units reeeeeeeeeeeeallyyyyyyyyy cheap, and combing that with outflank out the ass would be really awesome, and even potentially competitive.
streamdragon wrote: Face it, there is almost nothing GW can really do with the Tyranid release to bring them on par with other armies in this edition, because many of the fundamental issues Nids face are with the edition rules itself. Allies being first and foremost among them.
This is true, unfortunately.
Books have already changed the allies chart so it isn't such a leap to do that here. Also, they could be allowed to ally with themselves. Bam
I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
I'd be happy to be able to play a blend similar to what I played in the book before this. I.E. 5-6 MC's, 12 Warrior-sized models, a ripper squad, and 100+ small bugs.
We'll see what happens though, I'm excited for the new book. More excited than I've been this entire edition for a book.
-Loki- wrote: I'd mostly be happy if the codex doesn't invalidate my army, really.
That'd be a first. Pretty much every new codex/edition invalidates the previous good lists. Unless you mean making your old list illegal. That is unlikely. Making you change some wargear/units? Yep. Making the whole thing illegal? Nope.
I don't play the 'good' netlists. I make my own. Currently I run a mix of everything - flyrant, Tervigon, Hormagaunts, Termagants, Warriors, Carnifexes, Hive Guard, Zoanthropes... it's a huge mixed bag.
Haha i was looking at buying some boneswords/lash whip from gw with another box of warriors to fill out a brood a few weeks ago. Glad i waited, maybe i can get the options all in one box.
BlaxicanX wrote: I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
Upgrade to negate overwatch (shadows), EW for synapse. Bam.
BlaxicanX wrote: I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
Upgrade to negate overwatch (shadows), EW for synapse. Bam.
Shadow in the Warp negating Overwatch sounds fun, and would give a reason to have some Synapse in the front line like melee warriors.
I like the rumor from last summer that said synapse would cause instant death weapons to cause d3 wounds instead. I like that idea because it mixes between immunity to high str weapons with being completely pwned by them.
Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
pretre wrote: Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
You can almost guarantee Warriors will get some kind of resistance, whether it's W2, T5 or some kind of Synapse shenanigans. There's too much S8+ floating around now to ignore their T4, especially if they want a nice, shiney new box to sell.
What they also need is something to make MC's more resistant to low AP weapons, which again there's far too many floating around, especially when their saves almost all cap at 3+. Wether it's a natural invulnerable save or simply being able to bring more MC's (my preferred option), but right now Tyranid MCs are too few in number and too vulnerable to low AP weapons.
pretre wrote: Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
You can almost guarantee Warriors will get some kind of resistance, whether it's W2, T5 or some kind of Synapse shenanigans. There's too much S8+ floating around now to ignore their T4, especially if they want a nice, shiney new box to sell.
What they also need is something to make MC's more resistant to low AP weapons, which again there's far too many floating around, especially when their saves almost all cap at 3+. Wether it's a natural invulnerable save or simply being able to bring more MC's (my preferred option), but right now Tyranid MCs are too few in number and too vulnerable to low AP weapons.
Across the board FNP 6+, with upgrades on bigger bugs? Like 5+ Mid, 4+ Big. Coupled with the historic almost total lack of invulnerable saves such a system could work.
pretre wrote: Yeah, there have been so many nid rumors in the last year or two that practically everything has come up. I really hope they get some resistance to ID though.
You can almost guarantee Warriors will get some kind of resistance, whether it's W2, T5 or some kind of Synapse shenanigans. There's too much S8+ floating around now to ignore their T4, especially if they want a nice, shiney new box to sell.
What they also need is something to make MC's more resistant to low AP weapons, which again there's far too many floating around, especially when their saves almost all cap at 3+. Wether it's a natural invulnerable save or simply being able to bring more MC's (my preferred option), but right now Tyranid MCs are too few in number and too vulnerable to low AP weapons.
The competitive (and popular) scene is mostly S6 and S7, so the T4 isn't the primary issue. Sure, a Riptide can turn them into mist, but he costs as much as a decked out unit of Warriors anyway.
Synapse shenanigans would be something I'd prefer over making them (unjustifiably) T5.
The fact that Eldar can just rip our MC's down in a single turn is super annoying. Every gun of theirs wounds our big bugs on a 3 or a 4, usually with re-rolls everywhere, and AP2 on a bug with no FNP, IWND, or invuln is just too easy.
BlaxicanX wrote: I actually wasn't even considering allies. The 6th Edition changes that screw most of the tyranid builds people want is wonky assaulting rules, overwatch, big, slow, expensive, small-unit size, medium-high toughness units (I.E. Warriros) being ass.
Upgrade to negate overwatch (shadows), EW for synapse. Bam.
Yes... obviously, if they just remove all of the 6th edition quirks that weaken the army, then... the 6th edition quirks will not weaken the army.
With the history of what we've seen thus far for 6th edition armies, though, those changes probably aren't going to happen. Things like overwatch, not assaulting out of reserves/infiltration, and pseudo-rending seem like they were pretty much created specifically to crap on the types of builds that people want. I won't be at all surprised if Ymgarls' ability to assault 1st turn gets nerfed just like Vanguard Veteran's assault after deepstrike ability, for example.
So, I don't find it likely that they'll just rofl-hand them a bunch of special rules to waive about half of what differentiates 6E from 5E.
Since most of the units that would benefit from eternal warrior are themselves either synapse creatures or T6+, I don't know how much that would help.
The problem with 5+ FNP for mid sized bugs is it doesn't fix the problem facing Warriors, being too expensive and vulnerable to ID from strength doubling toughness. A krak missile will splat a Warrior in one hit same as it does now.
That sliding scale of FNP would just ensure more hit Warriors, as people will see that as a more reliable target than an MC that will save it 50% of the time.
It is a conundrum. I think that ultimately, synpase giving fearless and FnP is the most overall useful buff you could give. It wouldn't help warriors, but I don't think that there's anything that can feasibly help their specific problem.
The best thing that can happen to warriors is allowing them to join squads of 'gaunts and use them as meatshields.
Maybe Synapse creatures could always take their FnP roll, or at least be allowed to take FnP even if the attack causes Instant Death. Although you might then need to take a look at Zoanthropes.
I'm not a fan of giving specific exceptions to rules like that, personally. Why can a warrior always take it's FnP role but, say, Plaguemarines, can't?
BlaxicanX wrote: I'm not a fan of giving specific exceptions to rules like that, personally. Why can a warrior always take it's FnP role but, say, Plaguemarines, can't?
Why can a Plague Marine take a FnP save, while a Rubric Marine who has no body with which to feel pain can't? There will always be exceptions, and if it makes for a balanced game I see no problem with it. Emphasis on if.
Rubric Marines don't have FnP, they have an invulnerable save, which is its own mechanic and the one the writers used to represent their durability. They don't have some sort of special hybrid FnP+1.
There is a difference between giving two units two entirely different rules, and giving two units the same rule with it being buffed and modified for one of them, basically for the lulz.
Across the board FNP 6+, with upgrades on bigger bugs? Like 5+ Mid, 4+ Big. Coupled with the historic almost total lack of invulnerable saves such a system could work.
I think fluff-wise, a 6+ FNP on regular troops would be a far better fit for Orks than Nids. For Tyranids, I think the following would be more appropriate:
Psychic MCs (Hive Tyrants and Tervigons) get the option to buy a Null Zone/Warp Field biomorph that gives a 4+ or 5+ invuln
Carnifexes get a FNP save to demonstrate their resilient nature
Flying MC's get some form of Jink buff that reflects their high agility
Instead of traditional saving throws; small disposable bugs like gants should get rule akin to Bodies Over Bullets in Apoc. Depending on the turn number and/or amount of remaining bugs in the brood, the enemy has a chance to only fire snapshots at them, depicting ammo depletion and frantic attempts to wipe out an overwhelming swarm.
Went to sleep and woke up with 2 new pages in the Tyranid news&rumour thread.
Got excited, but then realized, it is just the same old wishlist battle that killed the previous thread.
Can you folks please keep your wishlist discussion to the General 40k forum? Thanks.
On topic, latest Tyranid rumours from BOLS:
We rate this set of rumors possible, coming from mixed sources.
Tyranid Warriors
Tyranid Warriors available in both HQ (Tyranid Prime)and Troops.
- HQ Warriors function as the Prime's retinue, and do not deploy separately.
- Prime + Retinue may deploy in a Mycetic Spore.
Troops Warriors are mostly unchanged.
Updated Biomorphs.
Adrenal Glands is much improved.
Warriors cheaper in points. (75pts base for unit).
Harpy-Eirnye
- Arm design is similar to the Forgeworld Harridan.
- Wings attach to the body via 2 sets of arm slots.
- Back 2 pairs are for the wings.
- First pair of arms is reserved for various weaponry/gribblies.
pretre wrote:Books have already changed the allies chart so it isn't such a leap to do that here. Also, they could be allowed to ally with themselves. Bam
The strength of the Ally system is that it allows you to bring in something that you don't normally have. Tau/Dar being a good example. Nids allying with themselves doesn't really work, unless we get a Nidtide+; not sure I see them making something more powerful than a Riptide for Nids, but I'm willing to be surprised I guess.
BeeCee wrote:I hope they don't allow Tyranids to ally with anything. But I do know that puts the pressure to create a complete book for them to be able to compete.
"I hope Nids stay the army completely on the outside of this edition, unable to use the reams and reams of releases since 6th that every other army can use!" Thanks dude. Thanks.
endobai wrote:I had to find the Tyranid codex and more important had to work for a couple of hours, too addicted to things such was food, drink and shelter to ignore this need. I am no Tyranid player so I wanted to have the codex in sight not to make any mistakes people will in turn mistake for something else.
It is still too early to say too much - hardly enjoyable to be in the spotlight shining like the Astronomican for the Hive Fleets...
I can only say maybe 20% of what I know for now. Soon images should start appearing in the web so it will be possible to comment on some of them.
Warriors.
In my opinion definetely the centerpiece of the release. Much like the Tactical squad for the Marine codex they are something every Tyranid player - new or veteran - will have to buy.
The box includes all or almost all weapon options the Warrior entry in the current (still the current) codex has + something really nice. Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.
The unit's cost.
It depends on the cost of wargear and what special rules give them - namely what Synapse Creature gives them in the new codex. Right now I can see no meaningful point decrease. Still troops though.
Tervigon.
Still troops, but comes with 'the Gaunt tax' to occupy the slot. Gaunts are cheaper so it helps a little.
Much depends on the new psychic powers the Tyranids get because it remains a psycher with randomly generated powers so unlike some psychers in the new tyranid codex.
The Big Bug.
It is big, but not that big. Remember that the Wraithknight and Eldar models in general are smooth and do not have so many limbs, vents, horns, bio-guns etc so making something as large as the Eldar fellow would create something really, really expensive - definetely in titan price range. The big bug is thankfully cheaper.
The creature is taken from the Epic 40k, but the difference in size is not so ridiculously... pronounced, but it is large enough.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
(Added via edit
Tyrant Guard too got something new, a weapon upgrade they will find really useful.
All sounds great to my ears. Hope we're not being trolled.
I'm really curious what warriors got, that would make them the "Centerpiece" It can't just be new weapons, as they are laughably fragile right now with T4 and a 4+ save. A volley from pulse rifles will decimate a brood of warriors.
tetrisphreak wrote: All sounds great to my ears. Hope we're not being trolled.
Endobai has a good rep. Of course, his source could be trolling him. But if he's right we'll start to see more pictures before the end of the week, so we'll know soon enough.
tetrisphreak wrote: All sounds great to my ears. Hope we're not being trolled.
Endobai has a good rep. Of course, his source could be trolling him. But if he's right we'll start to see more pictures before the end of the week, so we'll know soon enough.
Agreed. I'm just catiously optimistic -- it's been a tough rumor year of build- ups and let-downs as a nid player.
Thankfully these rumors aren't coming from reddit or 4chan.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
Get ready kids - it's time to Forge a Narrative using the new random cinematic Instinctual Behaviour Table! Hope you like losing entire units to snake eyes!
I'm really curious what warriors got, that would make them the "Centerpiece" It can't just be new weapons, as they are laughably fragile right now with T4 and a 4+ save. A volley from pulse rifles will decimate a brood of warriors.
He could just mean that it's a really good kit. That's believable considering similar recent releases - Tac Squads, Wraithguard, etc. All come with comprehensive weapon options and are very customisable. Endobai did say he's not a Tyranid player and even if he's seen their rules, may not understand if/how they've improved.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
Get ready kids - it's time to Forge a Narrative using the new random cinematic Instinctual Behaviour Table! Hope you like losing entire units to snake eyes!
I hope it will not be that bad, but I got to admit this line struck fear into my heart. I mean there are not many options that could be added also it does not state that you will roll for them.
Symbio Joe wrote: I hope it will not be that bad, but I got to admit this line struck fear into my heart. I mean there are not many options that could be added also it does not state that you will roll for them.
Don't roll your eyes at me sonny. Looking at recent releases - all since the start of 6th Ed - do you think a nice big chart is more or less likely?
Vhalyar wrote:Cheers Endobai. Whether these rumors end up correct or not, at the very least they're interesting enough to be the only reason to visit this thread currently
My source is solid.
I don't suppose you'd care to elaborate a bit on what the big bug's role is? There's not exactly a lot of roles left to fill out in the Tyranid army except "like [x] but bigger!" which is... boring, so I'm curious of it goes in a completely different direction.
Nope I'd rather not do that yet. But you'll easily find out when it is finally shown or its name is leaked - a direct transition from Epic 40k.
Redemption wrote:Thanks for the info Endobai, much appreciated! Do you have any clue whether or not the new Warrior box will include wings to make Shrikes?
Warrior entry options seem covered, but Shrikes are a diffrent entry... cannot say for sure but with so many options in the set I doubt there is any space left...
Instinctive behaviour - clarification
As I was afraid it was misunderstood (yes I see you H.B.M.C.).
Modes stay, so if something lurks it doesn't feed.
But there are more modes than just those two.
Psychic powers
One set of 7 powers, but some creatures do not roll, but get something specific and it doesn't have to be the Primaris.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
Get ready kids - it's time to Forge a Narrative using the new random cinematic Instinctual Behaviour Table! Hope you like losing entire units to snake eyes!
I'm surprised we haven't gotten an entire expansion..er supplement (because people feel compelled to buy things labeled as supplements) devoted to charts. Imagine, an entire 60$ book with NOTHING but random charts. The sheer amount of narratives one could forge is OBSCENE.
Ohh and the instinctive behaviour list is expanded - with entirely new modes some creatures will take when separated from the Hive Mind.
Get ready kids - it's time to Forge a Narrative using the new random cinematic Instinctual Behaviour Table! Hope you like losing entire units to snake eyes!
I'm surprised we haven't gotten an entire expansion..er supplement (because people feel compelled to buy things labeled as supplements) devoted to charts. Imagine, an entire 60$ book with NOTHING but random charts. The sheer amount of narratives one could forge is OBSCENE.
Kroothawk wrote: I expect BOLS rumour tracking record to skydive in January
It is going to be the Nidpocalypse in the Rumor Tracker for a lot of sites. People have just spewed so many rumors about Nids that it is impossible for them all to be true.
Automatically Appended Next Post: Also nice to see Endobai putting out some substance. Yay!
Kirasu wrote: The sheer amount of narratives one could forge is OBSCENE.
Exalted and loved for that one line.
As for the Eirnye, I find it amusing that one creature named after that part of real mythology disappeared (Furies, the literal flying monkeys daemons of Chaos Undivided), and now a Tyranid monster has popped up. I mean, it's fitting, following the theme set by "Harpy" and "Harridan", but still amusing.
Behold brothers and sisters, I have more evidence than you can handle Today we thought of kidding around with games Workshop and since my local dealer has a pretty good relationship with its GW Area Distributor we thought about try to include 3 Boxes of Plastic Hive Guard alongside the other products he needs to order. What started as a little joke ended up with a massive info leak. I was standing next to my dealer while he phoned, the speaker were turned on and this is what I heard with my own ears:
We: Hi XXX, we wanted to make an order
GW: Ok we can put the stuff in the package for this thursday
We: *name all the normal products*
GW: Ok I have managed your oder
We: ah and I saw a box of Hive Guards in the net - I want three of those aswell
GW: Haha yeah leaked pictures - and you know that. You need to wait till january
We: Does that mean we finally see bids in jan?
GW: Yeah, preorder around new year
We: can you give me some information or is this super secret?
GW: Yeah I can - we will inform the stores pretty soon anyway
We: Do you play bids, too or have any idea behind it?
GW: *searches Data* no not really, I rarely play
We: Ah ok
GW: here is what is in our system: a Harpyie for 62,50€, Hive Guards for 45,50€ . Haruspex for 57,50€ and a warrior box for 45,50€ .
We: No Drop Pod?
GW: Apparently not
We: Hmmm strange - I thought they would finally release one.
GW: This is pure speculation but I think I heard that the drop pod is no longer in the codex. this new creature is a transport thing
We: Cool, no chars, fine cast or clamshells?
GW: No just the things I just said, thats all.
We: Cool, can you tell me anything else?
GW: No - thats all
We: Ok Thanks
OK WE HAVE:
Tyranids in Jan
Harpyie 62,50
Schwarmwachen 45,50
Haruspex 57,50
Krieger Box 45,50.
First off cheers for all this! Good tidings are finally coming our way indeed. Glad tervigons are still troops cause I got three of the mommas painted up and would hate only being able to field one or two.
I find your warrior comments interesting and a bit distressing as right now I only have 4 of them. You seem to be implying that they are going to be the best unit in the new codex or at least the center piece that hold the army together. Anything that you can expand on?
Can you please expand on the psychic powers comment? That has me a bit nervous as I am really enjoying the psychic powers offered to me in the rulebook. Enfeeble and endurance are just fantastic… will we still have access to these powers?
The poster below was spot on. The Warriors are a new set, the last one was from 2001 so it is as with the Tacticals who got reinvented, multi-optional new sprues. Cool, useful, but they are not super-killy. Can easily be made the core of the army and have access to very many weapon options so good value for money too.
Psychic powers
I doubt they will remove the access, so far nothing suggests it.
Personally I read his comment as written from a model-design/aesthetic point of view, not refering to rules/ codex-role. Just my 2cents.
Thank you.
(...)
Don't know what Synapse Creature gives them in the new book.
That is pretty much the most important thing here and I am sadly unable to verify it.
Terrorfex over at Warseer wrote:+++++++++++ MAJOR UPDATE +++++++++++
Behold brothers and sisters, I have more evidence than you can handle Today we thought of kidding around with games Workshop and since my local dealer has a pretty good relationship with its GW Area Distributor we thought about try to include 3 Boxes of Plastic Hive Guard alongside the other products he needs to order. What started as a little joke ended up with a massive info leak. I was standing next to my dealer while he phoned, the speaker were turned on and this is what I heard with my own ears:
We: Hi XXX, we wanted to make an order
GW: Ok we can put the stuff in the package for this thursday
We: *name all the normal products*
GW: Ok I have managed your oder
We: ah and I saw a box of Hive Guards in the net - I want three of those aswell
GW: Haha yeah leaked pictures - and you know that. You need to wait till january
We: Does that mean we finally see bids in jan?
GW: Yeah, preorder around new year
We: can you give me some information or is this super secret?
GW: Yeah I can - we will inform the stores pretty soon anyway
We: Do you play bids, too or have any idea behind it?
GW: *searches Data* no not really, I rarely play
We: Ah ok
GW: here is what is in our system: a Harpyie for 62,50€, Hive Guards for 45,50€ . Haruspex for 57,50€ and a warrior box for 45,50€ .
We: No Drop Pod?
GW: Apparently not
We: Hmmm strange - I thought they would finally release one.
GW: This is pure speculation but I think I heard that the drop pod is no longer in the codex. this new creature is a transport thing
We: Cool, no chars, fine cast or clamshells?
GW: No just the things I just said, thats all.
We: Cool, can you tell me anything else?
GW: No - thats all
We: Ok Thanks
OK WE HAVE:
Tyranids in Jan
Harpyie 62,50
Schwarmwachen 45,50
Haruspex 57,50
Krieger Box 45,50.
Translates into:
Tyranids in January
Harpy 62.50 €
Hive Guard Box 45.50 €
Haruspex 57.50 €
Warrior Box 45.50 €
Meaning that the Codex for 39€ will be the cheapest product release that month.
Haruspex would be this ugly bugger:
There was one ugly rumour about a giant crab, that can also transport bugs standing on its upper carapax. Hope this is not true.
The Haruspex was always a really strong linebreaker. It's essentially the same role as a Carnifex in ways. It wouldn't be surprising or out-of-flavor if they gave it a rudimentary way for smaller nidlings to "latch on".
Regardless, the Epic/Armorcast model has always been goofy-looking. Hopefully the new model looks better than a flatfish with oversized claws.
With the old 6thEd "Test" rules that eventually ended up being scrapped test rules, wasn't there the mention of a Cerebore? With the flat slugcrab-like look of a HAruspex, maybe there will be a Cerebore-variant.
Maybe we'll get a Haruspex/Cerebore/Dactylis/Malefactor kit!
Moloch wrote: ...especially as the Haruspex never was a transport creature. What a weird rumour-mill this time !
Almost all recent kits are dual kits, with Haruspex being the assault version and the other (Malefactor? Transportofex?) being the transport version.
But that was a BOLS rumour, so let's stick to the reliable rumours here
I'm really curious what warriors got, that would make them the "Centerpiece" It can't just be new weapons, as they are laughably fragile right now with T4 and a 4+ save. A volley from pulse rifles will decimate a brood of warriors.
The unnamed thing that synapse creatures get could be Eternal Warrior. Obviously wouldn't help versus all the medium S spam, but it'd give them a huge boost against the high S stuff.
Edit: If Mycetic Spore models are gone in favor of normal deep striking (as in the old Seeding Swarm armies from 3rd edition), that would at least be preferable to GW forcing me to replace my gourd conversion with official models at $60+ a pop.
All those sets allow construction of another unit, also the Haruspex which can be assembled as... another creature from Epic 40k.
Hive Guards got another weapon option which can be seen on the leaked image.
The weapon is electricity based. No doubt inspired by Teslas, but I have no idea if it works in a similar way.
Tyrant Guards are very lovely. My most favourite models in the release combining what is the best in the 3rd and 4th metal models.
Several weapon options just like with the warriors.
I think that they got those new 50 mm bases. I was mistaken in the past with the SM Centurions so forgive me if I make commit another once again.
Haruspex is damn ugly so you will recognise it immediatelly, but its 'twin' is actually really nice looking MC.
Harpy's 'brother' is not called Eridne/however it was called in those rumours.
So long as the other kit assembles into something nice-looking we could just hybridize the kit to keep the cool-looking bits. I'm guessing it'll be a Dactylis (giant double catapult) or a Exocrine (giant cannon). Good to see GW is keeping the old names for Tyranids rather than making awful names like Venomthrope, Ripperdactyls, and Tyrannowhammofexosaurs. Then again, with the alternate flier not being an Erinyes, we still have room for something awful. I'm hoping for "Terrordactyl" for pure awful cheese-value.
Electricity-based weapons are nothing new for Tyranids. Trygons have had them for a while, and they're not much more than typical guns. However, of all thing, an electric gun would be a nice flavorful way of shooting down fliers. Super effective!
If they as of yet not revealed bug is the transport but then it seems like it'd be the Malefactor, given that it wasmeant to serve a transportish function previously it'd fit what has been rumoured so far. But then the Haruspex doesnt fit the massively psychic rumour of the transport/psychic combi monster kit.
For reference, here are the Epic Tyranid units currently missing in 40k:
Dominatrix: Super-heavy psychic bug, a Hive Tyrant on the scale of a Hierodule
Haruspex: Tank-sized creature that kills heavy armour with huge claws
Malefactor: Similarly-sized transport bug
Exocrine: Long range anti-tank, similar to a Basilisk
Dactylis: Long range bombardment, akin to a Griffon
This new bug is beginning to sound like a combination Haruspex and Malefactor kit. Which is pretty cool and I would love to see Forge World put out a Dominatrix some day.
Combining the linebreaker Haruspex with a transport Malefactor into one unit doesn't seem too unreasonable. They fill similar roles of getting up close and could essentially be the "Land Raider" of the Tyranids.
Now if there only was a way for this transportofex to rip open a Rhino and squirt Hormagaunts/Rippers inside, it'd be glorious.
I think that TimD is right and GW will not reissue the Haruspex, Malefactor, or Exocrine just to keep the demand for the old armocast models way down. I hope I am wrong as I have had a ton of the old armorcast for a long time and would love to get them on the table again.
Those 3 + the dactylis were all slug based tanks from the epic line. All 4 were pretty good representations of the small epic models.
Absolutionis wrote: Good to see GW is keeping the old names for Tyranids rather than making awful names like Venomthrope, Ripperdactyls, and Tyrannowhammofexosaurs.
We rate this set of rumors possible, coming from mixed sources.
Release Basics
The total release contains 9 new kits, 3 clamshells. ZERO Finecast.
At least 1 new unit per FOC category.
Tyranids may ally with themselves. Their ally FOC is as follows: 1HQ and 2 Troops default, plus optional 1 Elites, 1-2 troop, 1 Fast Attack, 1 Heavy Support.
Biomorphs are in a seperate codex section in categories, with various Tyranid creatures having access to different categories. Biomorph categories are:
- Basic biomorphs
- Rare biomorphs
- Psychic-Leader biomorphs
- Unique biomorphs (only 1 each per army)
Units Rumors
Ymgarl Genestealers retain their ability to assault out of their hidden location.
Lictors only allow snap shots plus gain a hefty cover save when they are unveiled.
Raveners and Hormagaunts are Beasts.
Hormagaunts come equipped with Fleet by default.
Genestealers gain an A, and WS bonus.
Carnifex gains a T bonus, and may take virtually every biomorph in the codex (bringing back all those plastic bits from the kit into use.)
Trygon Primes move to HQ.
Venomthropes and Lictors are purchased in broods of 1-3 per FOC slot, but deploy and operate independently on battlefield.
New dedicated Transport big bug. May purchase a twinlinked set of heavy weapons, Transport capacity of 20 small bugs. Counts as an opened top vehicle for assault purposes.
Another "new" big bug is a direct import from EPIC with it's name unchanged.
Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon's Deep Strike tunnel.
I wonder if we will see "Hive Fleet tactics". That combined with allying with yourself and the trygon prime going to HQ means you can take a deep striking assault group maybe taking advantage of another hive fleet's "chapter tactics".
That being said, Y-stealers still being able to assault the turn they arrive makes me skeptical.
Interesting. BigRed directly contradicts with what the other guy posted on Warseer about how many new kits are in the release. Yay for confusion and misleading information!
However, if "Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon's Deep Strike tunnel. " is true, then omgyesplease.
The one thing I want to see is Trygon / Mawloc getting Beast status, considering they are just bigger Raveners why the hell cant they move the same speed...
BeeCee wrote: He also confirmed that Hormagaunts were faster and cheaper. so perhaps they are becoming beasts again.
of course all our eggs are in one basket really right now so we will see how it all shakes out.
He also said "think slaaneshi daemonettes" so I'm thinking it's probably a +3" when running and/or charging. Beasts would be nice too but he didn't reference seekers, so maybe a little between the lines hint there.
He's backing up the 4 box + codex release rumor so that also sounds plausible given past releases. Also dropping spore pods from the book makes sense - nids that can deep strike via burrowing/wings still will, warriors and termagants would need to ride in on the new nid bus.
It's only Monday and I'm dying for the week to go on so we might see some leaked pics soon....
Endobai - Total rumors: (5 TRUE) / (1 FALSE) / (4 PARTIALLY TRUE/VAGUE)
Larry Vela aka Big Red - Total rumors: (33 TRUE) / (38 FALSE) / (5 PARTIALLY TRUE/VAGUE)
They are both so blah on their record that you just don't know what to think.
Well, last month Larry Vela said the big bug was the Dominar / Karkanos. Today he says that the name is directly ported from Epic, which none of those two names are.
My bet is on the guy who doesn't contradict himself.
I hate to get into wishlisting, but perhaps the pod was dropped, so to speak, because of a change to how Tervigons work? Maybe the idea is no longer "spore down, gaunts pile out", but "Tervigon lumbers across the field, shrugging off great volleys of weapons-fire before slowing to a halt and disgorging half a billion gaunts in a beam aimed directly at the other player's face at 0.00003% of light speed".
Frozen Ocean wrote: I hate to get into wishlisting, but perhaps the pod was dropped, so to speak, because of a change to how Tervigons work? Maybe the idea is no longer "spore down, gaunts pile out", but "Tervigon lumbers across the field, shrugging off great volleys of weapons-fire before slowing to a halt and disgorging half a billion gaunts in a beam aimed directly at the other player's face at 0.00003% of light speed".
I think it's more that it would have limited appeal as a model. I mean, think of how long it took for them to make a Drop Pod model for marines, and that is for the army that sells more than all the others combined. I doubt what's essentially a gribbly egg would be much of a priority when they could put out some new spiky nasty.
While these rumors are getting tastier, it still means that Tyranids will be the army completely under-represented by models for the second time in a row.
No model for the Prime, Parasite, or Doom.
Finecast still for Broodlord, Lictor, Venomthrope, Zoanthrope, Biovore, Pyrovore.
No confirmation of Shrikes in the Warrior kit, and Ymgarls are still a conversion.
If GW plans to do what they've done since Necrons and then 6th dropped, that means Tyranids should have a release for every unit in the codex. Also, GW has moved away from Finecast with their last two major releases (Space Marines and Dark Elves), but Tyranids would still be stuck with a disproportionate amount of it if Endobai is to be trusted.
Why should Tyranid players be FORCED to convert a ton of their units, while it's just an encouraged part of the hobby for other armies? Why are Tyranids still stuck with a stupid amount of Finecast models?
Well, given the number of things that they still need models for, along with the obligatory new releases and re-done kits I could certainly see 'nids being in for a two month release cycle.
That would also tie together the reports that we're seeing at present, one source having more of an overview, whilst the other is going off the first wave of releases only.
brassangel wrote: While these rumors are getting tastier, it still means that Tyranids will be the army completely under-represented by models for the second time in a row.
No model for the Prime, Parasite, or Doom.
Finecast still for Broodlord, Lictor, Venomthrope, Zoanthrope, Biovore, Pyrovore.
No confirmation of Shrikes in the Warrior kit, and Ymgarls are still a conversion.
If GW plans to do what they've done since Necrons and then 6th dropped, that means Tyranids should have a release for every unit in the codex. Also, GW has moved away from Finecast with their last two major releases (Space Marines and Dark Elves), but Tyranids would still be stuck with a disproportionate amount of it if Endobai is to be trusted.
Why should Tyranid players be FORCED to convert a ton of their units, while it's just an encouraged part of the hobby for other armies? Why are Tyranids still stuck with a stupid amount of Finecast models?
Am I the only one concerned by this?
You talk like there's any real confirmation of any model release... or if anything is actually confirmed at this point.
Cue screaming louder than a pre teen girl at a Justin Bieber concert
Ahem, sorry about that. Safe to say if even half of these new rumours are true (not counting ones said before december, as frankly everything was said) I'll definitely be happy. I can imagine the new transport bug we might be getting could come with little hangers on to attach onto the side, like what they did when releasing the DE Raider and the Vemon kits and if they don't? Well I got myself a conversion planned
All I intend to do at this point is batten down the hatches and wait for the Warp Storm to end before crawling out of my bunker to see what wonders have been left behind on the twisted landscape.
In other words, hope for the best. It's not like it can get any worse. If it does, though, at least I have my Legionnaires.
Okay, here the Endobai quotes after the GW leak, in one piece:
Endobai over at Warseer wrote:Heh, so it is out.
I can safely say something more.
All those sets allow construction of another unit, also the Haruspex which can be assembled as... another creature from Epic 40k.
Hive Guards got another weapon option which can be seen on the leaked image.
The weapon is electricity based. No doubt inspired by Teslas, but I have no idea if it works in a similar way.
Tyrant Guards are very lovely. My most favourite models in the release combining what is the best in the 3rd and 4th metal models.
Several weapon options just like with the warriors.
I think that they got those new 50 mm bases. I was mistaken in the past with the SM Centurions so forgive me if I commit another once again.
Haruspex is damn ugly so you will recognise it immediatelly, but its 'twin' is actually really nice looking MC.
Harpy's 'brother' is not called Eridne/however it was called in those rumours.
Any insights into Hormagaunts?
Cheaper and faster. Think of Slaaneshi Daemons.
Any info on Lictors?
Nothing except that they appear in the dataslate.
Of course nothing speaks like autonomous, scout, vanguard creature like a model which after landing realises how alone it is, how scary the world is and that everyone wants to kill it - so I hope it regains at least its autonomy. Rather safe bet in my opinion.
I don't think anyone here has asked yet (wonder why...) but what about rippers? The vanguard of my skittering horde, well a comic relief at least. Hopefully The Parasite will get a model, that would be awesome to see rippers burst from the chests of guardsmen.
If I see it right got more expensive, but are no longer suicidal.
Just a query Endobai, is the alternative weapon for the Hive Guard an Anti Air weapon?
I doubt it is judging from the description, but cannot disprove that entirely.
a tidbit on genestealers?
Seem the same, but Broodlord has a fixed psychic power (no rolls) and full access to biomorphs - there is a list of those much like with wargear for other armies in other books.
Not going to push what the optional build is gonna be, I'm more intrigued about you calling it ugly. You mean "bad" ugly, yes?
It looks... it looks like it ate too much. Have no idea how much painting can improve it...
Oh, and so is it true that the spores are out of the Codex?
No trace of them so far.
Surely they aren't just getting 4 bulky kits, right?
No clamshells. Perhaps a second wave, wouldn't be that weird, but mind their production capacity when it comes to plastic models is limited. Jes Goodwin said something about it when was asked about Jetbikes.
The are some repackages, though. More models in some boxes (so no Dire Avenger rip off), but don't remember how the prices will change in comparison.
BigRed from BOLS wrote:The total release contains 9 new kits, 3 clamshells. ZERO Finecast.
Unless there is a second wave they are wrong again.
Off the mark when it comes to some rules as well and I am not sure if the rumours are on target with the rest either.
Whatever I'll use what I know for sure.
Just to make a summary:
There are definetely those four sets named in the phone call in Germany.
Dual sets (one, lets say, is half-dual), so four MCs including three new beasties.
There are also other boxes, but re-packs/army sets.
No clamshell.
If there is a second wave perhaps those will include such things, but I have no way to see that far in the future. Still more than a month to the release of the book so will will find out when it comes.
Seems as if there's got to be a second wave on the horizon. There's simply too much stuff left without a model or in Finecast.
Possible, but tell that to the Eldar Aspect Warriors.
Although there is a lot of finecast in use bear in mind there are other releases coming almost every month and all of them will get new sets.
Not sure if that adds anything to my information, but I spoke to Kelly on GD about Banshees and he definetely suggested that things like that although important will wait for some time. There are not that many armies left to be adjusted to the 6th edition after all.
And this edition stays for a while - too many FW 2nd edition books, the massive Horus Heresy series, the super-fast release rate for 40k we have not seen in the past... some units/models have to wait and while I would wish you a very fast transition from failcast it is not certain.
Avian wrote: I think it's more that it would have limited appeal as a model. I mean, think of how long it took for them to make a Drop Pod model for marines, and that is for the army that sells more than all the others combined. I doubt what's essentially a gribbly egg would be much of a priority when they could put out some new spiky nasty.
I have to agree here. The loss of the Mycetic Spore won't be driven by some sort of need to swipe at the 3rd party market (as much as some people might want it to be). Instead it'll simply be down to economics.
The Drop Pod is a risky kit because it only exists in two forms - off the table, yet to arrive, or on the table, doing nothing. It has one role, and once it does that one thing it really doesn't do much for the rest of the game other than sit there. What mitigates the risk is that it's a unit for the most popular and best-selling army and multiple other armies (Wolves, BA's, DA's, etc.) can use them as well.
The Spore though? Tyranids. That's it. They're the only one who uses it meaning an expensive plastic kit that either sits off the table doing nothing or on the table doing nothing (unlike other Tyranid units which play an active role in the game), so it's just not commercially viable. And that's before you factor in the Rule of Cool. Who wants a nice big bladed snake thing, or a giant four armed monster... or a flesh egg/pod thingy.
Avian wrote: I think it's more that it would have limited appeal as a model. I mean, think of how long it took for them to make a Drop Pod model for marines, and that is for the army that sells more than all the others combined. I doubt what's essentially a gribbly egg would be much of a priority when they could put out some new spiky nasty.
I have to agree here. The loss of the Mycetic Spore won't be driven by some sort of need to swipe at the 3rd party market (as much as some people might want it to be). Instead it'll simply be down to economics.
The Drop Pod is a risky kit because it only exists in two forms - off the table, yet to arrive, or on the table, doing nothing. It has one role, and once it does that one thing it really doesn't do much for the rest of the game other than sit there. What mitigates the risk is that it's a unit for the most popular and best-selling army and multiple other armies (Wolves, BA's, DA's, etc.) can use them as well.
The Spore though? Tyranids. That's it. They're the only one who uses it meaning an expensive plastic kit that either sits off the table doing nothing or on the table doing nothing (unlike other Tyranid units which play an active role in the game), so it's just not commercially viable. And that's before you factor in the Rule of Cool. Who wants a nice big bladed snake thing, or a giant four armed monster... or a flesh egg/pod thingy.
That's a very elegant way of looking at it. But I still think that gives waaaaay too much credit to GW. I'm sticking with the "screw 3rd party models" theory
The Spore though? Tyranids. That's it. They're the only one who uses it meaning an expensive plastic kit that either sits off the table doing nothing or on the table doing nothing (unlike other Tyranid units which play an active role in the game), so it's just not commercially viable. And that's before you factor in the Rule of Cool. Who wants a nice big bladed snake thing, or a giant four armed monster... or a flesh egg/pod thingy.
I can totally see them scrapping the Spore Pod unit/model, but keeping around the idea by just deep-striking units with the pod disintegrating. Wasn't there an old apoc rule that let you deep-strike with Nids, and gave them a cover save for the following turn to represent the chunks of splattered pod around them? That rule would not only save them making a likely poor-selling large plastic kit, but help make assaulty Nids a little safer.
In future Forge World could do their own Spore that would better reflect the low-volume high-cost nature of such a model.
H.B.M.C. wrote: ... The Spore though? Tyranids. That's it. They're the only one who uses it meaning an expensive plastic kit that either sits off the table doing nothing or on the table doing nothing (unlike other Tyranid units which play an active role in the game), so it's just not commercially viable. And that's before you factor in the Rule of Cool. Who wants a nice big bladed snake thing, or a giant four armed monster... or a flesh egg/pod thingy.
Agree'd. It's possible that a Pod won't generate the same returns for GW as another totally new creature.
I'd be surprised to see them dropped from the Codex.
The spore are so deep in 'nid art and cannon it'd be way too difficult to retcon from fluff.
There is also a possibility that GW is having trouble coming up with original spore designs... So many leach companies have technically gotten in first with some IP designs while filling the gap..
IMO - Ultimately if GW doesn't make the model, and as a result cuts it from the Codex we only have crapterhouse to blame.
So any decision to axe the pod will be done to cut off the need for 3rd parties, thank you crapterhouse!
brassangel wrote: While these rumors are getting tastier, it still means that Tyranids will be the army completely under-represented by models for the second time in a row.
No model for the Prime, Parasite, or Doom.
Finecast still for Broodlord, Lictor, Venomthrope, Zoanthrope, Biovore, Pyrovore.
No confirmation of Shrikes in the Warrior kit, and Ymgarls are still a conversion.
If GW plans to do what they've done since Necrons and then 6th dropped, that means Tyranids should have a release for every unit in the codex. Also, GW has moved away from Finecast with their last two major releases (Space Marines and Dark Elves), but Tyranids would still be stuck with a disproportionate amount of it if Endobai is to be trusted.
Why should Tyranid players be FORCED to convert a ton of their units, while it's just an encouraged part of the hobby for other armies? Why are Tyranids still stuck with a stupid amount of Finecast models?
Am I the only one concerned by this?
You talk like there's any real confirmation of any model release... or if anything is actually confirmed at this point.
We have heard of 4 kits, which sound AMAZING:
Warriors (with all options, except Shrikes)
Hive Guard/Tyrant Guard (which I called 18 months ago, and most people expected)
Big bug/transportofex (always welcome new monsters!)
Harpy/other flyer (again, most people expected)
But that leaves Shrikes out - which just doesn't follow GW's track record since Necrons, and a slew of models still in Finecast.
H.B.M.C. wrote:
Avian wrote: I think it's more that it would have limited appeal as a model. I mean, think of how long it took for them to make a Drop Pod model for marines, and that is for the army that sells more than all the others combined. I doubt what's essentially a gribbly egg would be much of a priority when they could put out some new spiky nasty.
I have to agree here. The loss of the Mycetic Spore won't be driven by some sort of need to swipe at the 3rd party market (as much as some people might want it to be). Instead it'll simply be down to economics.
The Drop Pod is a risky kit because it only exists in two forms - off the table, yet to arrive, or on the table, doing nothing. It has one role, and once it does that one thing it really doesn't do much for the rest of the game other than sit there. What mitigates the risk is that it's a unit for the most popular and best-selling army and multiple other armies (Wolves, BA's, DA's, etc.) can use them as well.
The Spore though? Tyranids. That's it. They're the only one who uses it meaning an expensive plastic kit that either sits off the table doing nothing or on the table doing nothing (unlike other Tyranid units which play an active role in the game), so it's just not commercially viable. And that's before you factor in the Rule of Cool. Who wants a nice big bladed snake thing, or a giant four armed monster... or a flesh egg/pod thingy.
And the Codex. Half of these things may not exist any more.
I doubt they are cutting out that many units. Your explanation of the Mycetic Spore is completely reasonable, but I doubt they just cut out other stuff rather than convert it to plastic. One "inside guy" had told me that Tyranids have basically been under construction since about 3 months after the last book was released. One would assume it will be an unusually large 40k release.
The wheels are from Kromlech.eu, a well-known leech company specializing in GW knockoff Ork and Space Marine bits.
So rather than taking every opportunity to trash-talk these companies, put your money where your mouth is and stop supporting these leech-companies that you hate so much. This sort of behavior is worse than the people that complain about GW prices and then buy from them anyways.
Correct I point at that part in threads all the time, I have no issue with 3rd party parts. From what I have seen Kromlech.eu don't say these are compatable with GW parts? Do they show it being used with GW space orks?
I do have issue with a company that stated on their own homepage how much they loved GW and warhammer 40,000... yet went to court and hurt the HHHobby more than any other outside influence since... ever.
StarFyre wrote: Does this mean the rumors of a new large bug monster are most likely false?
'nids already had the first large kit the trygon!?
If each faction gets one... They have had theirs.
Panic...
Well, Tyranids are KNOWN for producing bio-monsters. Plus, they got the Tervigon/Tyrannofex kit as a splash release too, so the Trygon wasn't theirs. Tyranids will always have access to more monsters than everyone else. That's their thing.
While IG will have more tanks and gun platforms, Tau more suits/walkers, Eldar more mobility, Marines more toughness, Orks more bullets and swings of the ax, Chaos more individual power-houses in the name of selfish ambition, Sisters more whiners...
Every army has their thing. Tyranids gets huge swarms of squishy stuff backed by lots of giant monsters.
Correct I point at that part in threads all the time, I have no issue with 3rd party parts. From what I have seen Kromlech.eu don't say these are compatable with GW parts?
Do they show it being used with GW space orks?
I do have issue with a company that stated on their own homepage how much they loved GW and warhammer 40,000...
yet went to court and hurt the HHHobby more than any other outside influence since... ever.
Sucking the life out of something, sounds about right.
Panic...
Well, technically leeching would be living off of the lifeblood of someone/something else. Which more appropriately suites the 3rd party bits companies and podcast studios who do nothing but complain about GW and yet piggyback on GW 100%.
Those people are hurting and living off of them at the same time.
Panic wrote: I do have issue with a company that stated on their own homepage how much they loved GW and warhammer 40,000...
yet went to court and hurt the HHHobby more than any other outside influence since... ever.
So now Chapterhouse dragged GW to court in your version of the world ? Did they also cause climate change and 9-11 ? Next those Chapterrorists sell tires and ruin the car industry Wait until the US Army finds out that GW claims the IP on grenade launchers
That said, Endobai didn't explicitely say that Warrior wings are not included. This is speculation.
Panic wrote: I do have issue with a company that stated on their own homepage how much they loved GW and warhammer 40,000...
yet went to court and hurt the HHHobby more than any other outside influence since... ever.
You're not serious...
Oh. You are. Wow. You do know that GW took them to court, right? And that GW was found to have incorrectly asserted some copyright claims, right? And that GW essentially wanted to obliterate Chapterhouse and didn't even come close, right?
No. That might hurt your worldview to acknowledge that. Dislike their sculpts all you want, but defending their basic right to make models is exactly what courts are for. GW tried to bully them and failed. And yet you blame Chapterhouse. Amazing.
If GW is such a model company, why didn't they just errata the pod out of the 5th edition codex if it was because of Chapterhouse?
But no, continue to bash the 3rd party companies that hurt your precious innocent GW.
I like "commensalism". These guys wouldn't be hurting GW if GW just ignored them and focused on good quality products, with no holes in the range. Instead, GW is ripping the "Leeches" off, and bleeding rather badly...
yes GW is an "evil" company for making high priced products that people like. products that we largely enjoy. In this case Tyranids.
Can we please get back to discussing Tyranids BEFORE the mods decide we're too off topic and lock this thread... again?
Yes, let's move away from the irrelevant distractions that were shamefully and blatantly brought up.
Some of the same as an earlier rumor, but expanded upon. Source is BigRed from BOLS again transposed by Faeit212:
via Larry Vela on Bols Tyranid Warriors
Tyranid Warriors available in both HQ (Tyranid Prime)and Troops.
- HQ Warriors function as the Prime's retinue, and do not deploy separately.
- Prime + Retinue may deploy in a Mycetic Spore.
Troops Warriors are mostly unchanged.
Updated Biomorphs.
Adrenal Glands is much improved.
Warriors cheaper in points. (75pts base for unit).
Harpy-Eirnye
- Arm design is similar to the Forgeworld Harridan.
- Wings attach to the body via 2 sets of arm slots.
- Back 2 pairs are for the wings.
- First pair of arms is reserved for various weaponry/gribblies.
Release Basics
The total release contains 9 new kits, 3 clamshells. ZERO Finecast.
At least 1 new unit per FOC category.
Tyranids may ally with themselves. Their ally FOC is as follows: 1HQ and 2 Troops default, plus optional 1 Elites, 1-2 troop, 1 Fast Attack, 1 Heavy Support.
Biomorphs are in a seperate codex section in categories, with various Tyranid creatures having access to different categories. Biomorph categories are:
- Basic biomorphs
- Rare biomorphs
- Psychic-Leader biomorphs
- Unique biomorphs (only 1 each per army)
Units Rumors
Ymgarl Genestealers retain their ability to assault out of their hidden location.
Lictors only allow snap shots plus gain a hefty cover save when they are unveiled.
Raveners and Hormagaunts are Beasts.
Hormagaunts come equipped with Fleet by default.
Genestealers gain an A, and WS bonus.
Carnifex gains a T bonus, and may take virtually every biomorph in the codex (bringing back all those plastic bits from the kit into use.)
Trygon Primes move to HQ.
Venomthropes and Lictors are purchased in broods of 1-3 per FOC slot, but deploy and operate independently on battlefield.
New dedicated Transport big bug. May purchase a twinlinked set of heavy weapons, Transport capacity of 20 small bugs. Counts as an opened top vehicle for assault purposes.
Another "new" big bug is a direct import from EPIC with it's name unchanged.
Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon's Deep Strike tunnel.
Note that BigRed is is stating that Mycetic Spores aren't out and that Prime+Warriors can use one. Then again, it may just be a "deep strike" upgrade.
BigRed's Pretre rumor rating may be low, but it's not catastrophic ghost21-low.
But no, continue to bash the 3rd party companies that hurt your precious innocent GW.
First of all, I didn't say I was against what the 3rd party companies were doing. I'm against the fact they complain about the very product that feeds them all the time.
Second, show me where I called GW precious or innocent.
BACK ON TOPIC:
Endobai didn't say there were no wings, but did say:
Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.
I'm going to guess we get Warriors that can do a lot, including make a Prime, but I wouldn't be surprised if the Shrikes are a separate kit with bits for a Parasite (perhaps changed to a generic, non-special Tyranid).
A thought on the new transport bug and the 'demise' of mycetic spores - perhaps the transport bug deploys like the old spore (or a drop pod), but then can move like an open-topped transport, thus making the spore irrelevant both tactically and model-wise?
H.B.M.C. wrote: Maybe it can borrow like the Trygon, making that irrelevant?
If you're taking Trygons for their burrowing ability to "transport" units rather than spores, well irrelevant doesn't matter.
Picture a 200 point Trygon, melee beat stick. This new big bug might only be 150 points, not nearly as good in melee (but still quite handy at killing GEQ and vehicles) with a brood transported inside. Both would have similar introductions to the battlefield without making the other irrelevant.
Panic wrote: I do have issue with a company that stated on their own homepage how much they loved GW and warhammer 40,000...
yet went to court and hurt the HHHobby more than any other outside influence since... ever.
So now Chapterhouse dragged GW to court in your version of the world ?
He said went to court, not took to court, and nothing about them initiating it. A little reading comprehension before your next troll attempt?
I wouldn't have issue with 3rd party if their stuff they made for Tyranids was actually good. Like Paulsons boneswords, or the magnificent stuff from Hydracast. Chapterhouses stuff is pretty dire, though.
Endobai didn't say there were no wings, but did say:
Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.
I'm going to guess we get Warriors that can do a lot, including make a Prime, but I wouldn't be surprised if the Shrikes are a separate kit with bits for a Parasite (perhaps changed to a generic, non-special Tyranid).
That seems like a fairly flagrant waste of a kit, unless one of the variables involved is about to undergo a significant redesign.
Currently, Shrikes are just Warriors with wings. So it makes little sense to release a new Warrior kit (especially one that has about a 90% overlap with the old Warrior kit, and mainly seems to be about adding options and tweaking minor differences in terms of pose and WYSIWYGness) and then release a "Winged Warrior" kit on top of that.
However, the Parasite doesn't look very much like a Warrior. I think the most faithful-to-the-artwork conversion you could currently achieve would be slapping together a Gargoyle, a Ravener, and... a Plague Drone of Nurgle. If Shrikes are reimagined in a form more reminiscent of the Parasite's artwork, then a separate kit would make a lot of sense.
My money is still on wings in the Warrior kit. Sprue space be damned! It just makes so much sense to cover four options with one kit (Warriors, Shrikes, Prime and Parasite [aka a Shrike with Prime bits]). I wouldn't be surprised if the Parasite and/or Shrikes are simply removed, though.
Panic wrote: I do have issue with a company that stated on their own homepage how much they loved GW and warhammer 40,000...
yet went to court and hurt the HHHobby more than any other outside influence since... ever.
So now Chapterhouse dragged GW to court in your version of the world ?
He said went to court, not took to court, and nothing about them initiating it. A little reading comprehension before your next troll attempt?
I wouldn't have issue with 3rd party if their stuff they made for Tyranids was actually good. Like Paulsons boneswords, or the magnificent stuff from Hydracast. Chapterhouses stuff is pretty dire, though.
Can you two sweethearts give it a rest before this gets locked again?
I really think the current warrior kit i great as it is, and hope that the new warrior kit (if there is one of course) is simply the old kit with a new sprue containing wings, lashwhips and boneswords.
Endobai didn't say there were no wings, but did say:
Still don't expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.
I'm going to guess we get Warriors that can do a lot, including make a Prime, but I wouldn't be surprised if the Shrikes are a separate kit with bits for a Parasite (perhaps changed to a generic, non-special Tyranid).
That seems like a fairly flagrant waste of a kit, unless one of the variables involved is about to undergo a significant redesign.
Currently, Shrikes are just Warriors with wings. So it makes little sense to release a new Warrior kit (especially one that has about a 90% overlap with the old Warrior kit, and mainly seems to be about adding options and tweaking minor differences in terms of pose and WYSIWYGness) and then release a "Winged Warrior" kit on top of that.
However, the Parasite doesn't look very much like a Warrior. I think the most faithful-to-the-artwork conversion you could currently achieve would be slapping together a Gargoyle, a Ravener, and... a Plague Drone of Nurgle. If Shrikes are reimagined in a form more reminiscent of the Parasite's artwork, then a separate kit would make a lot of sense.
My money is still on wings in the Warrior kit. Sprue space be damned! It just makes so much sense to cover four options with one kit (Warriors, Shrikes, Prime and Parasite [aka a Shrike with Prime bits]). I wouldn't be surprised if the Parasite and/or Shrikes are simply removed, though.
There's been mention of not only their traditional weapons load outs, but also something "nice and new", according to the rumors. If that's true, 3 Warrior bodies, 3 Warrior heads (likely more), 3 Warrior tails and thorax pieces, 3 sets of legs, 3 sets of Boneswords, 3 Lash Whips, 3 Devourers, 3 Deathspitters, a Barbed Strangler, a Venom Cannon, 3 sets of Scything Talons, 3 sets of Rending Claws, 3 sets of each biomorph, and the parts to make a Prime, as well as some new biomorphs and/or weapons. Oh, all on 3 sprues. That's already going to be a tight fit.
I can almost guarantee there won't be wings in there. To be honest, I would be fine with giving up wings if it meant having all of the bits to make every combination of Warrior in the codex. I'm tired of having to pull parts from other kits to make my Tyranid broods.
You make an interesting point about removing the Shrikes and Parasite all together. It's strange to see GW potentially pulling units out of the book entirely. I can't remember a time when they did that, but if there's a codex that needed to be completely overhauled, it was this one. Poor design, poor force organization, poor points costs, poor rules, poor synergy...
Ferrum_Sanguinis wrote:I really think the current warrior kit i great as it is, and hope that the new warrior kit (if there is one of course) is simply the old kit with a new sprue containing wings, lashwhips and boneswords.
They won't "re-cut" the old kit. In fact, GW pretty much never does that. They sculpt and cast new each time, even if there's little change. The kit will likely be brand new, though the resemblance will be close. Think of the new Tactical Squad box.
If you think about what they added to the tyrant kit to turn him into a flyer- not just wings but a whole new lower torso and legs -to do the shrikes right you's have to add a lot to the kit- which would push the price through the roof. A separate kit allows them to differentiate shrikes from warriors even more- like the way gargoyles are different from gaunts. Putting the two together would compromise both options.
Clang wrote: A thought on the new transport bug and the 'demise' of mycetic spores - perhaps the transport bug deploys like the old spore (or a drop pod), but then can move like an open-topped transport, thus making the spore irrelevant both tactically and model-wise?
I think it's worth repeating that there's no mention from Endobai about any sort of transport bug. That's speculation on the part of other people and/or stemming from less reliable people like Vela.
Clang wrote: A thought on the new transport bug and the 'demise' of mycetic spores - perhaps the transport bug deploys like the old spore (or a drop pod), but then can move like an open-topped transport, thus making the spore irrelevant both tactically and model-wise?
I think it's worth repeating that there's no mention from Endobai about any sort of transport bug. That's speculation on the part of other people and/or stemming from less reliable people like Vela.
I think it's also worth repeating that rumours about one of the two new mega bug variants having a transport capacity have been around for a couple months now. These rumourmongers (even when accurate and/or trying to be truthful) always seem to pick and choose the tidbits they reveal completely randomly, sometimes glossing over army changing new rules and instead telling us about something completely insignificant and uninteresting.
As far as the Tyranid Warrior kit is concerned, there's no way that box will have 3 of every weapon option, not to mention twin-linked weapon options (if possible). I'm 100% sure the days of trading and scrounging for venom cannons/barbed stranglers/devourers/etc will continue in order to make whatever the new optimal unit ends up being.
Clang wrote: A thought on the new transport bug and the 'demise' of mycetic spores - perhaps the transport bug deploys like the old spore (or a drop pod), but then can move like an open-topped transport, thus making the spore irrelevant both tactically and model-wise?
I think it's worth repeating that there's no mention from Endobai about any sort of transport bug. That's speculation on the part of other people and/or stemming from less reliable people like Vela.
I think it's also worth repeating that rumours about one of the two new mega bug variants having a transport capacity have been around for a couple months now.
That probably just means they're made up. Rumours from dubious sources far in advance isn't an indication of anything.
I have to agree here. The loss of the Mycetic Spore won't be driven by some sort of need to swipe at the 3rd party market (as much as some people might want it to be). Instead it'll simply be down to economics.
If it's only the spore, that little fairly tale might hold.
But it isn't. It's everything without a model (Doom of Malantai, etc.).
And the new bugs sound fun, makin warrior cheaper would be better since thry can still get instagibbed by str 8 but be cheap enough to not damage the unit too badly.
Endobai over at Warseer wrote:All in one go, but do not expect the yesterday level of rumour throwing. I still need time to work you know.
On the other hand I didn't know there is an endobai rumour tracker on Dakkadakka - with one mistake actually.
Do I win a T-shirt if it is all accurate?
You are my hero right now. Can you give any more indication on the psychic powers? You said that most have powers assigned to them (specifically the brood lord).
A number of them, some, but I doubt it is most. Tyrants for example have to roll.
I think you said the tervigon does not, but must roll on the tyranid psychic powers chart. What about some other units? Again, it should say in the book which psychic powers tyranids have access too. If we lose access to biomancy and don't gain excellent powers, that could cause a couple of problems. Granted, we adapt as we go, so it isn't a big concern, just some tweaking here and there.
I know too little about the whole set of powers. Dominion seems to be the Primaris.
I am also curious as to you feelings about the changes in general. Does this book allow for more builds? As in you can run a lot of monstrous creatures or a giant swarm? The horms thing is intriguing. When you say demonettes, do you mean the mounted ones? I am disappointed that Warriors and Genestealers haven't really changed (at least in what you have said). I am also curious if tyranids gained a battle focus like eldar? There was a rumor they could move, run, and assault. Is this at all true?
Curiously I still cannot grasp it fully. First time it happens since I started getting info from this source (and never posted most of it because it is mainly for my use). Frankly I am concerned about the little guys, but have still too little information to make definite statements.
About Horms see below - a multi-quote in all its glory.
Lastly, you mentioned that biomorphs are back in and that warriors have a lot of access to them. Are Hive Tyrants more customizable as well? Is the codex in general more customizable?
Biomorphs are accessible by many creatures. Hive Tyrant is definetely on the top of the list so...
We have a general idea of what the harpy does, but perhaps you can talk about the other flyer a bit. What kind of roll on the battlefield do you see it taking?
It does have very, very interesting weapon. Cannot say which untill images start showing.
I believe that when it comes to the background description of it this is the first time ever the Tyranids get access to this kind of weapon class.
I know, cryptic and some people will say that the guy knows nothing so talks nonsense to cover the fact, but in this case just one word I would have to use would say almost everything.
Honestly I cannot find a way to describe it without making it all too obvious.
Sorry if I am asking too many questions, I am sure you can't answer them all either.
No problem. I doubt I helped much anyway.
Tyranids need some form of skyfire though. Probably will be a biomorph of some kind, like a repurposed enhanced senses.
I am not sure if they will get ground based Anti-air.
I definetely said that the new Hive Guard weapon doesn't sound as one - description suggests something much different - but Hive Guards still might get access to Skyfire for the primary weapon we all know and love/hate.
So I cannot exclude skyfire altogether, not yet, but the new weapon doesn't sound like one.
@Endobai- thanks so much for sharing! So much info! Made my day!
So no Shrikes in the release I take it?
The range of wargear, the pricing of the box, the space on the sprues and wealth of options available suggests there is nothing left for such large pieces like wings.
An educated guess, the process of deduction + absolutely no confirmation there are wings = no Shrikes.
Oh and I presume there is a psychic card deck for Nids?
Seven cards.
@Endobai Cheers for the earlier response mate, and for all the new stuff you've confirmed!
I am to assume that your comment about Hormagaunts means they are Beasts and 4-5 points per model now? I know you can't confirm but that appears to be what you are indicating. That's very nice indeed if so!
I cannot say how many points - against Warseer policy isn't it? - definetely not beasts. Slaanesh fast, but not that fast.
Plus fleet and move through cover. The second seems an army-wide rule (not sure about winged Tyraninds).
I have a question that I think everyone wants to know; have Carnifexes been changed for the better? I'm also curious about Trygons/Mawlos/Tyrannofexes/Tervigons/etc but I think the Carnifex is the one everyone wants to know about after what happened in the previous codex. Cheers again for any info!
Got a re-pack. Nothing I can say about their rules.
I agree, has our "tank" bug gotten better? Or at least do the other rumours where it can buy biomorphs hold true?
Biomorphs are accessible by many, many models and Carnifex definetely is described as one of them.
I hope the flyrant will still be able to equip 2 twin-link brainleech devourer, but I have the feeling it will be hit by the nerf bat.
The weapon stays. Not sure if it is as good as it was.
Endobai over at Warseer wrote:
The Doom of Malan' tai is dead and gone, as are any units without a model. Dual kits listed as Harpy + something, psychic power details and more. A lot of this is coming out quickly, and this is all rather reliable.
Please remember that these are rumors. This is all rather reliable bits of information. Discuss away.
Warriors + Prime bits (not a word about wings in a box)
Harpy + Something
Something Hungry + Something Shooty
Hive Guard + Other Known Guard
via daboarder on Bols in response to above.
ok guess I can give more info now this has dropped.
Those powers haven't changed........
yup how ****ty is that, can you imagin rolling the horror? bleah!
and zoans no longer have a base shooting power
oh and no, things without models are NOT in this codex (dont know about shrikes given the FW kit) but special character that was popular with 3rd party sculptors is dead and gone.....
Cue the cries of "the DoM was cheese anyway".....ya know, despite shriek being a primaris power for telepathy.
I can confirm that.
Both big, ground beasts are from the Epic 40k, also the shooting one.
Warrior box is half-dual as I said without confirming it is this particular one.
Any truth the psychic mechanism BOLS just tossed out?
I have no information saying it will be different than with other armies.
Might be true, but I am only revealing what I know for sure.
Also I'd like to refrain in the future from commenting everything what comes from BOLS about Tyranids in recent days.
Takes too much time.
Well, nids made the least sense to have special characters. Old One Eye and Swarmlord are probably still around though.
Both are still here. Swarmlord is mastery level three.
I think no one asked yet about these monsters:
-Does the biovore stays the same? Does he has access to various ammunition?
-Does the pyrovore is somehow usefull now? Better AP for the flamer or torrent rule? Or completely reworked?
-Any changes to the Mawloc?
-Does the gargoyles keep Blind Venom?
-Is the tyrranofex cheaper or does he has better weapons options?
-Does the venomthrope now has Stealth or shrouded?
Blind Venom stays. Venomthrope definetely confers cover saves, but don't know if it is a cover save which can be combined with stealth/shrouded or confering stealth/shrouded to models close to it.
Do not know about the rest. Not enough at least.
not sure whether to wait for the codex to drop before painting my horms?
They look nice, but I don't have the whole picture yet.
When in January is it set for release?
Still more than a full month from today.
Seems pretre has to correct his current Endobai tracking.
Not sure what Endobai refers to when he says "I can confirm that". Taking the Doom and Spore from the Codex would be a bad hit and an indication that GW wants to eradicate every idea Cruddace made for the Tyranids and get back to 3rd edition. Hope this is not the way GW wants to keep its promise:"Every unit in the Codex will get a model" by killing all units in the next Codex that didn't.
-Loki- wrote: He said went to court, not took to court, and nothing about them initiating it. A little reading comprehension before your next troll attempt?
Thanks for your insult, but the only alternative for Chapterhouse would have been to roll over and commit suicide because of obviously unfounded claims.
I would prefer to go back to 2nd Edition with Nids, but still.
While I look forward to a new codex I find myself feeling some trepidation. GW seem to have see-sawed in what they wanted Nids to do on the table top for the past three codexes. At this stage I just can't work out what they are going to do other than (hopefully) make them fit better into Sixth Edition.
There's been mention of not only their traditional weapons load outs, but also something "nice and new", according to the rumors. If that's true, 3 Warrior bodies, 3 Warrior heads (likely more), 3 Warrior tails and thorax pieces, 3 sets of legs, 3 sets of Boneswords, 3 Lash Whips, 3 Devourers, 3 Deathspitters, a Barbed Strangler, a Venom Cannon, 3 sets of Scything Talons, 3 sets of Rending Claws, 3 sets of each biomorph, and the parts to make a Prime, as well as some new biomorphs and/or weapons. Oh, all on 3 sprues. That's already going to be a tight fit.
I can almost guarantee there won't be wings in there. To be honest, I would be fine with giving up wings if it meant having all of the bits to make every combination of Warrior in the codex. I'm tired of having to pull parts from other kits to make my Tyranid broods.
Endobai mentioned the Carnifex getting a re-boxing:
Endobai wrote:Got a re-pack. Nothing I can say about their rules.
This implies to me that they're going to phase out / replace the old MC weapons sprue. The new Warriors look a fair bit beefier, and could well be compatible with a new sprue. This could plausibly include the Venom Cannon, Barbed Strangler, and various biomorphs / new weapons.
Automatically Appended Next Post:
rigeld2 wrote: Those are normal toxin sacs. Nothing new there.
Still living in the salt mines, but losing Doom and Pods would... hurt. While they're sort of a massive crutch they're also really important.
So long as we can still deep strike stuff on the assumption the pod disintegrates on impact, I'll be happy. As for the Doom, it was really just a gimmicky unit whose popularity stems from it being really undercosted in a codex where most things were overcosted. I really don't mind playing with some of my other bugs for a change and just having a fancy Zoanthrope model.
Kroothawk wrote: Seems pretre has to correct his current Endobai tracking.
He was corrected yesterday. We had him with too many Partially True / Vagues. Here's his updated record. Putting him ahead of Vela for reliability more definitively.
Kroothawk wrote: Seems pretre has to correct his current Endobai tracking.
He was corrected yesterday. We had him with too many Partially True / Vagues. Here's his updated record. Putting him ahead of Vela for reliability more definitively.
Kroothawk wrote: Seems pretre has to correct his current Endobai tracking.
He was corrected yesterday. We had him with too many Partially True / Vagues. Here's his updated record. Putting him ahead of Vela for reliability more definitively.
Kroothawk wrote: Seems pretre has to correct his current Endobai tracking.
He was corrected yesterday. We had him with too many Partially True / Vagues. Here's his updated record. Putting him ahead of Vela for reliability more definitively.
Eldercaveman wrote: We should keep a record so we can actually compare it, after you've updated the lists post-release. Or do you keep a record of that anyway?
The rumor tracker is listed in my sig. Yeah, we keep a record of all rumors now.
Eldercaveman wrote: We should keep a record so we can actually compare it, after you've updated the lists post-release. Or do you keep a record of that anyway?
The rumor tracker is listed in my sig. Yeah, we keep a record of all rumors now.
I know you track all rumours, but do you keep copies of people's records prior to proving/disproving them? Or will it be a case of just copy pasting them, before you update, and then comparing that way?
Eldercaveman wrote: We should keep a record so we can actually compare it, after you've updated the lists post-release. Or do you keep a record of that anyway?
The rumor tracker is listed in my sig. Yeah, we keep a record of all rumors now.
I know you track all rumours, but do you keep copies of people's records prior to proving/disproving them? Or will it be a case of just copy pasting them, before you update, and then comparing that way?
Ohh. No, we don't track their records over time, just their current record. I have a pretty good feel for people's records changing though. For instance, Stickmonkey went from fairly reliable to fairly unreliable a while back.
Eldercaveman wrote: We should keep a record so we can actually compare it, after you've updated the lists post-release. Or do you keep a record of that anyway?
The rumor tracker is listed in my sig. Yeah, we keep a record of all rumors now.
I know you track all rumours, but do you keep copies of people's records prior to proving/disproving them? Or will it be a case of just copy pasting them, before you update, and then comparing that way?
Ohh. No, we don't track their records over time, just their current record. I have a pretty good feel for people's records changing though. For instance, Stickmonkey went from fairly reliable to fairly unreliable a while back.
When do you tend to confirm the rumours, at codex release?
silverstu wrote: If you think about what they added to the tyrant kit to turn him into a flyer- not just wings but a whole new lower torso and legs -to do the shrikes right you's have to add a lot to the kit- which would push the price through the roof. A separate kit allows them to differentiate shrikes from warriors even more- like the way gargoyles are different from gaunts. Putting the two together would compromise both options.
That's true, but they don't need to go that route since hive tyrants with wings are FMC and shrikes are just jump troops. But then FMC demons don't have such silly posses, just the wings they need to make them legitimate flyers.
Speaking of the hive tyrant, they badly screwed up that kit since the wings are not a possible replacement for a set of arms, but in addition to, the arms. Meaning almost any flyrant you see is either heavily converted to allow all 4 arms and wings, or not accurate rep. Nevermind that the primary weapon people field on a hive tyrant doesn't even exist.
silverstu wrote: If you think about what they added to the tyrant kit to turn him into a flyer- not just wings but a whole new lower torso and legs -to do the shrikes right you's have to add a lot to the kit- which would push the price through the roof. A separate kit allows them to differentiate shrikes from warriors even more- like the way gargoyles are different from gaunts. Putting the two together would compromise both options.
That's true, but they don't need to go that route since hive tyrants with wings are FMC and shrikes are just jump troops. But then FMC demons don't have such silly posses, just the wings they need to make them legitimate flyers.
Speaking of the hive tyrant, they badly screwed up that kit since the wings are not a possible replacement for a set of arms, but in addition to, the arms. Meaning almost any flyrant you see is either heavily converted to allow all 4 arms and wings, or not accurate rep. Nevermind that the primary weapon people field on a hive tyrant doesn't even exist.
No...it's 4 total arms on the Flyrant. GW made it so the feet could be scything talons. You are right about the twin-linked Brainleech Worms not even being in the kit. It's been a LOOONG time since a plastic kit hasn't included weapons options, so my suspicion was that this option of the Flyrant was no longer going to exist in the 6th edition codex.
Endobai just spoke of how the Warriors will have seven weapon options for each model, many of those for two arms plus biomorphs, and two heavy weapons one model can use.
Again, don't expect wings in the kit. If Shrikes will continue to exist, it will likely be in a separate kit that further differentiates them from standard Warriors. We really can't yell at GW for that. I mean, it's just not logistically possible to squeeze that into the sprue system with their standardized packaging.
With Tyranids getting a new release what models do you guys reckon will be good to get now? Only my local store has a sale so thinking of getting some units cheap
OveratedCan wrote: With Tyranids getting a new release what models do you guys reckon will be good to get now? Only my local store has a sale so thinking of getting some units cheap
Considering that none of us have read the codex, there's not much anybody can do aside from speculate. If it's plastic, that's the safest bet. Warriors seem to be getting a new kit. That's all we really know.
OveratedCan wrote: With Tyranids getting a new release what models do you guys reckon will be good to get now? Only my local store has a sale so thinking of getting some units cheap
Considering that none of us have read the codex, there's not much anybody can do aside from speculate. If it's plastic, that's the safest bet. Warriors seem to be getting a new kit. That's all we really know.
If your just starting and want to get ahead of the game there are certain units you can get to start. Gaunts are the obvious choice. gargoyles. Zoanthropes. Or you can always take the high road and go things like tervigons. Just magnatize everything if you can. These are units you are likely to use and don't have a great deal of swapable parts. So your fairly safe.
Backlash wrote: If your just starting and want to get ahead of the game there are certain units you can get to start. Gaunts are the obvious choice. gargoyles. Zoanthropes. Or you can always take the high road and go things like tervigons. Just magnatize everything if you can. These are units you are likely to use and don't have a great deal of swapable parts. So your fairly safe.
Cheers,I really hope Hormagaunts are viable,easily my favourite unit in 40k.
If there are no plastic clampack releases with this codex, does that imply anything about other releases? Does GW have a specific capacity to manufacture a certain amount of large sprues, medium sprues and small sprues, for example? If so, could a lack of clampack plastic characters in this release imply that there could be a lot of them in the next release (which would be IG, according to the grapevine)?
Vhalyar on Warseer posted the pic of the presumed Tyranid Prime, the big bug, as well as some weird tentacly bit.
Automatically Appended Next Post: Personally am kind of disappointed with the big bug. Looking forward to seeing more pics of it. The Prime is looking pretty cool, though.
The Tyrannofex is for attaching a birthing sac to it and using it as a Tervigon.
Automatically Appended Next Post: Here are the new Warriors from Vhalyar.
Automatically Appended Next Post: Vhalyar writes on Warseer:
"The Prime is part of the warrior box.
The little parasites are basically one-shot missiles. [the tentacly bit posted above]
And the Exocrine has two firing modes. [herp and derp mode ] "
Automatically Appended Next Post: Personally am kind of disappointed with the big bug. Looking forward to seeing more pics of it. The Prime is looking pretty cool, though.
Oh my, seems like someone is compensating for something
Automatically Appended Next Post:
Sinful Hero wrote: Ahhhhhh yeah! About time we got some decent pictures. I presume the Tyrannofex with be a Tank, Exocrine will be Artillery. Pretty straight-forward.
If Tyrannofex is the tank, what would be carnifex be?
Automatically Appended Next Post: Personally am kind of disappointed with the big bug. Looking forward to seeing more pics of it. The Prime is looking pretty cool, though.
Oh my, seems like someone is compensating for something
Automatically Appended Next Post:
Sinful Hero wrote: Ahhhhhh yeah! About time we got some decent pictures. I presume the Tyrannofex with be a Tank, Exocrine will be Artillery. Pretty straight-forward.
If Tyrannofex is the tank, what would be carnifex be?
Losing my mind over these leaks. I love both kits. I am a huge fan of any kind of bug model and have thoroughly enjoyed every leaked image so far. I will spend all the money in January.
Admittedly, the alternate of the Exocrine (Malefactor?) is much more exciting.