Eh I guess...My Penitent crusade would do absolutely nothing for me...But hey, you can keep the Eldar, I like life, so I'm going to clear out of your way...
Sgt. Vanden wrote: Eh I guess...My Penitent crusade would do absolutely nothing for me...But hey, you can keep the Eldar, I like life, so I'm going to clear out of your way...
Hey BC, you can have the child weekdays, but can Uncle Ta'lok see him/her on weekends? Every child needs an uncle who lives out in the woods away from Big Brother.
Eldar one Liliana had. I'll promise to put all differences aside, not discriminate, and not let him/her stay awake past 11 on the weekends if you let me see it with 2BJ1's guy...I promise ill be nice...Even if it is a Xeno and should be cleansed with extreme vigour...Probably like all other Xenos i encounter but hey, promise i wont...
Sgt. Vanden wrote: Oh feth iom tired...Its 4 in the morning, but i have to stay awake till 5 pm...Got to hand in papers i didnt know i had lol...
Pfft, only craftworld i know a decent amount about and care about is Biel-Tan. Cause they cool and xenophobic.
(Grammar and english is going out the window from now on, sorry guys...)
Here's the breakdown:
Ulthwe: Lots of Farseers, Warlocks, and Guardians
Biel-Tan: Lots of Aspect Warriors, hates everything that's not Eldar
Alaitoc: Lots of Rangers, stricter society
Iyanden: Lots of Wraith units, got the gak kicked out of them by the Nids
Altanasar: Very creepy place, lost in the EOT for a while
Iybraesil: Matriarchal Society, lots of female warriors (lots of Howling Banshees)
Yme-Loc: Lots of Warmachines
Il-Kaithe: Hates chaos, big time
Lugganeth: Lots of Corsairs and Harlies
Mymarea (don't remember the spelling): Stealthy people go here.
In case someone doesn't know why the Marine remains unnamed, here's why;
Spoiler:
He's the Alpha Legionnaire who had infiltrated the Death Ravens for the Remnants, and the one who walked in after Ajuran got knocked out by another inflitrator (who belongs to another party, I'll let you guess who). Who knows what he's been up to all this time?
In case someone doesn't know why the Marine remains unnamed, here's why;
Spoiler:
He's the Alpha Legionnaire who had infiltrated the Death Ravens for the Remnants, and the one who walked in after Ajuran got knocked out by another inflitrator (who belongs to another party, I'll let you guess who). Who knows what he's been up to all this time?
In case someone doesn't know why the Marine remains unnamed, here's why;
Spoiler:
He's the Alpha Legionnaire who had infiltrated the Death Ravens for the Remnants, and the one who walked in after Ajuran got knocked out by another inflitrator (who belongs to another party, I'll let you guess who). Who knows what he's been up to all this time?
To be honest I don't know. I already have two factions in the Crusade (even if one of them is only a mini-faction..), and I don't know if a third would be feasible, or even permitted under the rule of our Overlords Chazz and Tactical Spam. I'd like to bring them back though, if only to see how Gallus would react.
The Ultramarines are one of the most well known Chapters in the Imperium. The Scions would know who they are, because I'm fairly sure your Scions aren't stupid.
And again, the Ultramarines are one of the most well known chapters in the entirety of the Imperium, your Scions would most likely know perfectly well who they are.
He was kind of the Captain of my company, if anything he would at least know HIS name. I can perfectly understand not knowing any other Marine in my company, but you'd think he'd at least know who the Captain is.
Gallus and Julius met eachother, what, twice in two different briefings, barely interacted with eachother. Never deployed on the same planet. And then you add the 5 years and the assumption that Julius is dead, it gets pretty hard to remember the precise name.
I understand that, and what I'm going to leave it as is that if I do bring my Marines into this (somehow) then don't be surprised if my Marines don't like you in the slightest.
I apologize Bob, if I came off as rude or condescending. I misunderstood what you were saying. For all I know I won't even bring in my Marines, so it'll matter very little.
Would any of your Scions have known Falkon? In my Intro that included your Scions I had him kind of recognize your Scions, and I don't remember how much contact your Scions had with 2BJ1's guys
I came in late to the Crusade and had almost no interactions with other parties, except the New Order for a very short time and Tainted Tallarns from time to time. And you know, the kill a bunch of our own dudes part.
I'll be honest, I kinda forgot about Falkon in COF 1, just refresh my memory about him
So Falkon was a Guardsman in 2BJ1's Histans, and he eventually rose to the rank of Sergeant (if my memory is correct). Me and him talked and Falkon is now the leader of my Knight's armsmen.
Outro up, a day later than promised, but life gets the way sometimes. Anyway I'm just realising what amazing luck I had, getting within 7 of the first roll and then within 1 of the final reroll. Where was that luck when I was charging head first into a tau gunline?
Sergeant Falkon is a Histan discovered by House Fairfax from the wreckage of the Knife of Hista, a ship that was destroyed by the hybrids. I gave him a powerfist so he could Falkon Punch people, and because it's very useful to have a powerfist close by.
Tainted wrote: Outro up, a day later than promised, but life gets the way sometimes. Anyway I'm just realising what amazing luck I had, getting within 7 of the first roll and then within 1 of the final reroll. Where was that luck when I was charging head first into a tau gunline?
You know, I didn't want to like Nasira, but that outro makes me like her somewhat, despite her backstabbing of half of the Crusade
I see, it'll be up you to determine wether you think Falkon interacted with the Scions enough for him to remember them or not. I don't think so, but its already written so I'd understand if you wanted to keep things consistent.
What I wrote wasn't an outro, just a reaction to the pairs of Scions acting like idiots
I'll write my outro->intro proper in the upcoming days.
Now I'm tempted to bring my own Scions in, if I was even allowed to do anything beyond Eldar, I'm not sure how much of a force my Knights will count as, considering they'll probably be spread out amongst the various Imperial forces.
I don't know if Falkon would remember many scions by name, but it's hard to forget the look of the people who killed your men. He won't have the power to act on it, but he'll play with the idea of shooting a few of them.
Tainted wrote: Outro up, a day later than promised, but life gets the way sometimes. Anyway I'm just realising what amazing luck I had, getting within 7 of the first roll and then within 1 of the final reroll. Where was that luck when I was charging head first into a tau gunline?
You know, I didn't want to like Nasira, but that outro makes me like her somewhat, despite her backstabbing of half of the Crusade
There was another side to her that I would have liked to show, but I came in quite late so I didn't really get around to it. I even had a pointlessly elaborate backstory for her in my head to explain why she was so obsessed with power.
In fact, I might bring her back in CoF2 if there's room for another Imperial faction and nobody objects to it.
Yeah, I can't really write much more on my end. The Cadians are pretty much gone, reforming on Cadia, but that would take ages, and I'm not sure that there's an actual need for an outro for them.
As for Praetoria, they were one of the few factions (if not the ONLY faction) to be wiped out completely. RIP in pieces, I guess. Wiping out a demi-company plus auxiliary of Ultramarines would be a pretty big issue for Calgar, or any Ultramarine to swallow. And of course, I can't write for Aurelius. I don't intend for his death, but he's completely in Ezra's hands. You're free to write anything for him, or absolutely nothing. I don't really mind at this point.
Buttery, as for your request for Marcus, I think he's got a nice ending as is - you did a good job of summing him up. I'd spoil it by adding to him.
In the mean time, I'll read what people get up and prepare for CoF 2, whenever that happens. No rush.
Tainted wrote: Outro up, a day later than promised, but life gets the way sometimes. Anyway I'm just realising what amazing luck I had, getting within 7 of the first roll and then within 1 of the final reroll. Where was that luck when I was charging head first into a tau gunline?
You know, I didn't want to like Nasira, but that outro makes me like her somewhat, despite her backstabbing of half of the Crusade
There was another side to her that I would have liked to show, but I came in quite late so I didn't really get around to it. I even had a pointlessly elaborate backstory for her in my head to explain why she was so obsessed with power.
In fact, I might bring her back in CoF2 if there's room for another Imperial faction and nobody objects to it.
I think we're all waiting to see what we get for factions. I'm not sure I'd consider mine and TS's Knights to be actual "factions", mostly because I know that my Knights will be spread out amongst all the other forces, so I was thinking of bringing in another actual army just so I have something else to write for besides my Elfdar
2BlackJack1 wrote: I don't know if Falkon would remember many scions by name, but it's hard to forget the look of the people who killed your men. He won't have the power to act on it, but he'll play with the idea of shooting a few of them.
He might talk?
Some factions in crusade may not be as friendly to a traitor?
Sgt_Smudge wrote: And of course, I can't write for Aurelius. I don't intend for his death, but he's completely in Ezra's hands. You're free to write anything for him, or absolutely nothing. I don't really mind at this point.
I'm seriously considering what I'm going to do with him, I think having his eventual fate a mystery would round out that subplot pretty well; and every story needs its loose ends, doesn't it
Although the Sorcerer did promise to return him someday...
The 85th is still loyal to the Imperium, make no mistakes.
You betrayed your allies, turned artillery on allies. Yes your traitors. My space wolves may keep guns firmly loaded near your scions. Plus my wolf lord hates deception.
You're assuming he'll actually find out about it? The only way he really could is either from Falkon, or if I somehow bring in my Ultramarines into COF 2
I can imagine Nasira and Gallus and the rest of the Pavus-loving lot doing their absolute best to make sure their own version of the truth was spread out across the Imperium, so no-one should know of their betrayal (except for the few stragglers who managed to escape, but they keep their mouth shut to prevent another inter-Imperial war from breaking out)
Now if someone were to leak some pic-captures of the event to key Imperial officers in the second Crusade... now that would raise some questions, wouldn't it?
War Kitten wrote: You're assuming he'll actually find out about it? The only way he really could is either from Falkon, or if I somehow bring in my Ultramarines into COF 2
To be frank, rumour has a way of reaching the most unlikely of ears...
Ezra Tyrius wrote: I can imagine Nasira and Gallus and the rest of the Pavus-loving lot doing their absolute best to make sure their own version of the truth was spread out across the Imperium, so no-one should know of their betrayal (except for the few stragglers who managed to escape, but they keep their mouth shut to prevent another inter-Imperial war from breaking out)
Now if someone were to leak some pic-captures of the event to key Imperial officers in the second Crusade... now that would raise some questions, wouldn't it?
Well, if the Sera (sorry if I got the name wrong, WK) asks about howhat Falkon knows the scions, I doubt he would leave that out, and the Knights are associated with the SW, so word could travel through that as wrll.
2BlackJack1 wrote:Well, if the Sera (sorry if I got the name wrong, WK) asks about howhat Falkon knows the scions, I doubt he would leave that out, and the Knights are associated with the SW, so word could travel through that as wrll.
"The" Sera? She's just Sera my friend.
Bobthehero wrote:That's fine, Scions works well on their own.
Well, you might have a Knight fighting alongside you, as my Knights would try to keep out of that fighting. They weren't there, so they don't know all the facts.
True. It'll always be the word of one source versus another, but it might throw a little wrinkle in the relations between the Imperials
What could also play a role is the reputation of Pavus himself; I don't doubt his name would ring a bell with a lot of Imperial commanders, and perhaps his reputation might make his compatriots look more suspicious when such evidence surfaces...
Sorry, I was going to say High Queen, but changed it to Sera because I wasn't sure if that was her title either. (I'm bad with Knight house ranks). Apparently I forgot to get rid of "the" in there.
2BlackJack1 wrote: Sorry, I was going to say High Queen, but changed it to Sera because I wasn't sure if that was her title either. (I'm bad with Knight house ranks). Apparently I forgot to get rid of "the" in there.
War Kitten wrote: You're assuming he'll actually find out about it? The only way he really could is either from Falkon, or if I somehow bring in my Ultramarines into COF 2
I'm just gonna point out that Fairfax is literally sat on Trisburg and is by trade, a subtle information broker, along with Ed having various loyalist escapees on the ship.
He's not going to reveal his hand, especially as it may endanger his family, but there are several leaks in that seal.
And no worries smudge, I just didn't want to physically steal someone's character and deny them an ending!
War Kitten wrote: You're assuming he'll actually find out about it? The only way he really could is either from Falkon, or if I somehow bring in my Ultramarines into COF 2
I'm just gonna point out that Fairfax is literally sat on Trisburg and is by trade, a subtle information broker, along with Ed having various loyalist escapees on the ship.
He's not going to reveal his hand, especially as it may endanger his family, but there are several leaks in that seal.
And no worries smudge, I just didn't want to physically steal someone's character and deny them an ending!
Maybe. I'm just saying the odds of Jhe's guys finding out soon is very low. Later on maybe, but right away? No.
The way I kind of wrote the ending pretty much gives the victorious side (Tallarn and Scions) a form of immunity, seeing as Nasira is now Sector Governor, and can keep the Scions for trouble from any Chapters who come knocking. As a result, if Tainted and Bobthehero so decide, their forces should be completely immune to any retribution that isn't rolled for. And even then, they still have enough political clout to survive.
Sgt_Smudge wrote: The way I kind of wrote the ending pretty much gives the victorious side (Tallarn and Scions) a form of immunity, seeing as Nasira is now Sector Governor, and can keep the Scions for trouble from any Chapters who come knocking. As a result, if Tainted and Bobthehero so decide, their forces should be completely immune to any retribution that isn't rolled for. And even then, they still have enough political clout to survive.
Honestly I was thinking more in how perceived, not direct attack. For example the space wolves might not be so willing to back Detta, or introduced as col friendly fire etc it known. Influence reactions etc.
I'm curious about something related to my ending. How long would it take Julius to get some replacement legs? I would imagine that he wouldn't go legless all the way to Macragge. Also, I'm assuming he would get bionic ones, but I want to double check in case you were planning on getting him some fancy vat grown organic limbs. I have no doubts that House Fairfax has some rather good doctors on board, and possibly an apothecary could have made it there as well from the fighting? I don't want to step on your toes, so I figured it would be better to ask now rather than have issues later.
2BlackJack1 wrote: I'm curious about something related to my ending. How long would it take Julius to get some replacement legs? I would imagine that he wouldn't go legless all the way to Macragge. Also, I'm assuming he would get bionic ones, but I want to double check in case you were planning on getting him some fancy vat grown organic limbs. I have no doubts that House Fairfax has some rather good doctors on board, and possibly an apothecary could have made it there as well from the fighting? I don't want to step on your toes, so I figured it would be better to ask now rather than have issues later.
My original plan was that he used whatever his Apothecary could get together, and when he got to Macragge he went about getting the good replacements.
I am, WK is working on his marines, and I believe BC has another part of his RT. (I'm losing track of time these last couple days, so feel free to correct me if I'm wrong on any of this.)
I'm working on my Histan outro, and I expect to finish it sometime today. I just have been trying to fit characters into it without blatantly smashing them into it, that worked with my Kroot intro because it was supposed to introduce all, but I was going for something a little more subtle.
My apologies, I had somehow missed it. I suppose relying on the 'first unread' isn't always the best, as it can skip around sometimes on me. If it's worth anything, I read it now and quite liked it. It gave the infuriating fact that you know they killed your men, your commander knows thru killed your men, and you still can't do anything about it.
Yep. I based that on the fact that Smudge said that the traitors basically have diplomatic immunity, such that even a Chapter Master of a First Founding Chapter can do sweet feth all about it.
2BlackJack1 wrote: I am, WK is working on his marines, and I believe BC has another part of his RT. (I'm losing track of time these last couple days, so feel free to correct me if I'm wrong on any of this.)
I'm working on my Histan outro, and I expect to finish it sometime today. I just have been trying to fit characters into it without blatantly smashing them into it, that worked with my Kroot intro because it was supposed to introduce all, but I was going for something a little more subtle.
There's my outtro for Reynard and his brief perspective on what happened rebuilding Trisburg, along with Ed leaving and setting up for 2...
I've written the dry economic part and a bit of long term for Reynard, that's done. I just haven't turned my brain to the actual farewell.
I don't know if Ed would survive going down to the planet to see him off, how that would be received, or if it should be aboard the ship.
I'm a fan of outdoors, but not stretching credibility.
We don't want your souls. That's far less fun than working on the living parts.
Besides, you can only kill someone and take their soul once. Living is much more versatile.
In the grim darkness of the 41st millennium, there is only... friendship?
Seriously, what is up with you guys and making friends
We're supposed to be mortal enemies
None of these factions even like eachother WHY WOULD ANY OF THEM TRY TO BE FRIENDS NGGGGG
Ezra Tyrius wrote: I can imagine Nasira and Gallus and the rest of the Pavus-loving lot doing their absolute best to make sure their own version of the truth was spread out across the Imperium, so no-one should know of their betrayal (except for the few stragglers who managed to escape, but they keep their mouth shut to prevent another inter-Imperial war from breaking out)
Now if someone were to leak some pic-captures of the event to key Imperial officers in the second Crusade... now that would raise some questions, wouldn't it?
I doubt the people in a high enough position to do anything about it would even care. There are lots powerful people in the Imperium who have had to step on a few toes on their way to the top.
Ezra Tyrius wrote: In the grim darkness of the 41st millennium, there is only... friendship?
Seriously, what is up with you guys and making friends
We're supposed to be mortal enemies
None of these factions even like eachother WHY WOULD ANY OF THEM TRY TO BE FRIENDS NGGGGG
Wait, what did Kharne's crons even get from siding with Archarus? Loss of countless ships? Having to donate weapons and slaves? The loss of necrons? Was there a single benefit, because I can't think of one.
Part Two of my Eldar intro. Here's the rough draft of it, the final copy will go in the COF 2 thread when it comes out
Spoiler:
5 years. She had had 5 years of peace. 5 years with no war, no pain, no suffering, and now she was being called to war once more. Lilliana cursed bitterly as she read the message from the council. A report had recently come in from one of Iybraesil’s Rangers. The Necrons were on the rise on the planet of Crion and its’ moons, and the foolish Imperials could not be trusted to deal with the threat that they posed. What was worse was that according to the Ranger, these were the same Necrons who Iybraesil’s Warhosts had fought a scant 5 years ago in the Charadon System. The Ranger had not known for what purpose the foul Necrontyr intended for the planet, but they needed to be stopped. The High Farseer of Iybraesil had recently also received a series of visions that corroborated the Ranger’s story, and so the order had gone out to prepare for war, and so a Warhost was assembled. “And,” Lilliana mused angrily, “They want me to lead it!” The High Council knew of the scars she bore from the last time the Craftworld mobilized for war, yet they summoned her anyway, and asked her to once more lead the Warhost to war. She had the most experience of any of the Eldar aboard the Craftworld, and so the Council demanded she don the trappings of the Farseer once more and lead her kin to victory. She threw the message down with an explosive sigh. She had no choice now. She could hardly refuse the demands of the council, to do so would be to betray the most sacred oaths she had sworn, and she knew deep within her heart that she needed to oppose the threat that the Necrons posed. Just as she came to terms with this realization she felt an impact on her thighs as a small form slammed into her body, and Lilliana recognized her daughter, and her heart swelled with love. Her daughter Myra was now three years old. It had been difficult to raise her alone without Korvel at her side, but she had done it. Myra was also already beginning to show signs of a prodigious psychic talent, one that might even surpass her mother’s when she was older, and Lilliana did not doubt that she could one day she become one of the greatest Seers that Iybraesil had seen it all of its recorded history. But that was a problem to think about another time. Now she had to tell her daughter that she had once more been called to war, that fate demanded her presence on the battlefield again. She could already feel the battle-lust of her kin as it echoed around the wraithbone structure of the Craftworld. Soon it would reach a fever-pitch, and the Avatar of Khaine itself would march alongside them to war. Even Lilliana herself was not immune to it, she could already feel a burning desire to destroy the hated enemy build in her soul, but she shoved it down with effort, she had to tell her daughter about what was going on so that she did not worry. While Lilliana was gone Myra would be staying with some relatives, and that small fact comforted Lilliana immensely. She had received some dark visions of the foes that she would be facing in this new system, and she was relieved beyond words that her daughter would not be accompanying her. There were some things the young were not meant to see till they were older. Much older. One of the most persistent visions showed her a picture of the planet surrounded by an immense shark, and if it represented what she thought it did…. Lilliana shuddered at the thought. She was jolted out of her dark thoughts by her daughter tugging on the sleeves of her tunic, and Lilliana sighed as she stared into her daughter’s violet eyes, and wondered how she was going to explain all of this to her.
War Kitten wrote: Part Two of my Eldar intro. Here's the rough draft of it, the final copy will go in the COF 2 thread when it comes out
Spoiler:
5 years. She had had 5 years of peace. 5 years with no war, no pain, no suffering, and now she was being called to war once more. Lilliana cursed bitterly as she read the message from the council. A report had recently come in from one of Iybraesil’s Rangers. The Necrons were on the rise on the planet of Crion and its’ moons, and the foolish Imperials could not be trusted to deal with the threat that they posed. What was worse was that according to the Ranger, these were the same Necrons who Iybraesil’s Warhosts had fought a scant 5 years ago in the Charadon System. The Ranger had not known for what purpose the foul Necrontyr intended for the planet, but they needed to be stopped. The High Farseer of Iybraesil had recently also received a series of visions that corroborated the Ranger’s story, and so the order had gone out to prepare for war, and so a Warhost was assembled. “And,” Lilliana mused angrily, “They want me to lead it!” The High Council knew of the scars she bore from the last time the Craftworld mobilized for war, yet they summoned her anyway, and asked her to once more lead the Warhost to war. She had the most experience of any of the Eldar aboard the Craftworld, and so the Council demanded she don the trappings of the Farseer once more and lead her kin to victory. She threw the message down with an explosive sigh. She had no choice now. She could hardly refuse the demands of the council, to do so would be to betray the most sacred oaths she had sworn, and she knew deep within her heart that she needed to oppose the threat that the Necrons posed. Just as she came to terms with this realization she felt an impact on her thighs as a small form slammed into her body, and Lilliana recognized her daughter, and her heart swelled with love. Her daughter Myra was now three years old. It had been difficult to raise her alone without Korvel at her side, but she had done it. Myra was also already beginning to show signs of a prodigious psychic talent, one that might even surpass her mother’s when she was older, and Lilliana did not doubt that she would one day she could become one of the greatest Seers that Iybraesil had seen it all of its recorded history. But that was a problem to think about another time. Now she had to tell her daughter that she had once more been called to war, that fate demanded her presence on the battlefield again. She could already feel the battle-lust of her kin as it echoed around the wraithbone structure of the Craftworld. Soon it would reach a fever-pitch, and the Avatar of Khaine itself would march alongside them to war. Even Lilliana herself was not immune to it, she could already feel a burning desire to destroy the hated enemy build in her soul, but she shoved it down with effort, she had to tell her daughter about what was going on so that she did not worry. While Lilliana was gone Myra would be staying with some relatives, and that small fact comforted Lilliana immensely. She had received some dark visions of the foes that she would be facing in this new system, and she was relieved beyond words that her daughter would not be accompanying her. There were some things the young were not meant to see till they were older. Much older. One of the most persistent visions showed her a picture of the planet surrounded by an immense shark, and if represented what she thought it did…. Lilliana shuddered at the thought. She was jolted out of her dark thoughts by her daughter tugging on the sleeves of her tunic, and Lilliana sighed as she stared into her daughter’s violet eyes, and wondered how she was going to explain all of this to her.
Just so I can be consistent, I will say "You weren't supposed to mention Crion!" not that I care if you do anymore
Buttery Commissar wrote:Well, you keep telling me that my EC can't be friends with your Eldar.
Clearly I don't understand the complex social nuances of friendship in the 41st millennium.
It's ok BC, I always benefit from it.
2BlackJack1 wrote:Wait, what did Kharne's crons even get from siding with Archarus? Loss of countless ships? Having to donate weapons and slaves? The loss of necrons? Was there a single benefit, because I can't think of one.
It plays into effect in CoF 2
Ezra Tyrius wrote:A chance to smash Jackals and Dirges into something that's actually a threat?
And uhm.... a respectful nod?
Y'know, if these dudes had been another Chaos warband, we could have assumed Archarus to have just used them as cannon fodder or something.
I mean, it was for the Jackals, but mainly for CoF 2
The thunderhawk zoomed across the darkened sky. Ever since Faolan entered the system he looked for signs of battle but he could find none, all seemed normal. So why was he summoned ? The question will soon be anwsered. Usually upon returning home to mighty Aspen Faolan would normally feel comfortable and safe, he would relax. Not this time, this time he was anxious. He got little rest on his return trip and asked the Astropath every day for new messages or visions but he received none. Faolan's vox cackled to life, it was the pilot " Ard Tean mountain range in sight ETA 5 minutes". Faolan readied himself, he felt like he was going into battle not his fortress monastery.
The Fortress Monastery Morga Dun was nestled atop a mountain range in a V shape with the monastery being at the tip. There is an opening behind the V shape for thunderhawks and the like to land. The chapter often made use of the many caverns in the surrounding mountains and if needed expanded the monastery into said caverns. Aside for the landing pads behind the V the only other entrance was a path at the base of the mountain, which is patrolled by the Emperor's Hounds auxiliary forces the Fianna. Potential recruits sometimes approach this gate seeking to join the purple giants.
Faolan's thunderhawk landed, he brought along only the necessary people who needed to return to Morga Dun for supplies and fresh marines to replace whatever losses the 4th pack had endured. Faolan took a deep breath of fresh air as he walked towards the main elevator, saluting his brothers as he went. Rain pinged off his armor as lightening light up the sky for a split second. Another storm thought Faolan as he embraced the warmth of Morga Dun. Faolan looked at the controls to the elevator. He was looking for the Chapter Master and as such he should go to the great hall. But Faolan knew better and pushed the button labelled Apothecarion. The elevator rumbled to life as it descended the mountain. The elevator stopped and the twin metal doors creaked open to a hive of Apothecaries and their servitor assistants, not one of them noticing his arrival. "Too busy with whatever work Baltair Seoc has them doing" mumbled Faolan as he walked through the main room and turned right, down a corridor and turned right again this time down a flight of stairs. Faolan harboured little love for this part of the Monastery, he hoped Baltair wasn't in the middle of one of his experiments when he arrived. At the end of the stairs stood yet another corridor with one door at the end. The whole corridor was dimly lit and the unmistakable sound of a drill could be heard from the opposite end of the corridor. Faolan cursed, he hated being witness to such disgusting "research" but alas he mustn't have been summoned for nothing.
Faolan walked to the end of the corridor where the drilling was getting louder. He pushed the half open door with one hand to reveal his glorious Chapter Master Baltair Seoc hunched over a disembowelled Aspenian Hound. The room was dimly lit like the corridor with a large light shining on the operating table, the corners of the room were submerged in darkness. The room was also unnaturally cold, probably to keep the organs fresh. As Faolan approached the operating table he spotted what seemed to be a heart ripped out of the defiled beast. He stood a few paces away for the table and got to one knee " My lord you summoned me and I have arrived with all due haste." He waited for a response but none came. Only the sound of the a saw cutting the rib cage. He was about to repeat himself when the saw stopped. "Ah yes Faolan, good to see you come over opposite me here" reluctantly Faolan rose and proceeded to the opposite side of the table. Upon inspection Faolan realised that this was the vision the Astropath saw. Baltair Seoc was cover in the beast's blood. His Prime Helix was still on his right shoulder reminding him of days gone by.Faolan looked at the beast and was suprised to have recognised her as Kara, mother to Jakarn. " So Faolan I trust another world was brought back into the Imperium ?" " Yes my lord, I slew the cowardly Governor myself." " Good good, you will need such skill and determination for your next mission." Curiosity took over Faolan, "What mission ?" " A very important mission indeed, this one comes straight from the top and I have a l personal request to go along with it." Here it is thought Faolan, the whole reason he is here the answer to his question all this time was this request. "Anything for you brother" answered Faolan eager to find out what this request was. Baltair rose from his work put a bloody hand on Faolan's right shoulder and made a request that would require the utmost secrecy.
I was planning in finishing my Histans yesterday, but real shot down that plan. Expect mine later today, and I might write something up for Vorhees, but don't put CoF 2 on hold for that, he's not an important enough character for that.
Weeeell... Not so much passion as I like the fact the fluff is so wide you can make up things and they fit. The ridicully effect taken up to over 9000 helps with that too. All in all it just feels an easy and safe thing to write about because you really can't do anything wrong.
I mean, I never ever played the thing, as I was more interested in the square based side of the fence (not that I ever played that either), but between the fact that my brain has so much useless info about 4·10^4 and that I find it really difficult to write anything about Infinity I'm satisfied with... I just write about it.
Irishpeacockz wrote: Just out of interest is anyone a professional writer ? Or do we all just have a passion for 40k and writing.
Well, I'm not a professional writer, but I'm on a creative writing course at college so becoming a writer is the eventual goal. Although I think I've learnt more about writing from you guys than from the course I'm on. Make of that what you will.
I have a question. If I want another faction, but they're completely aligned with my Necrons can I bring them in? It's not a 3rd faction per say as much as it is allies
If they're boosting your force by effectively another army worth of people, I can see that being an issue.
While have three distinct people (RT, Admech and EC) the RT is basically a glorified admech-aligned taxi who has no army. I just like writing dialogue for those characters.
Edit: Hit post too soon.
Something like adding characters could be fun, but adding more Dakka could be problematic if you follow me?
Buttery Commissar wrote: If they're boosting your force by effectively another army worth of people, I can see that being an issue.
While have three distinct people (RT, Admech and EC) the RT is basically a glorified admech-aligned taxi who has no army. I just like writing dialogue for those characters.
Edit: Hit post too soon.
Something like adding characters could be fun, but adding more Dakka could be problematic if you follow me?
Agreed completely.
As a narrative force = yes!
As a force to give you an edge = maybe not?
Buttery Commissar wrote: If they're boosting your force by effectively another army worth of people, I can see that being an issue.
While have three distinct people (RT, Admech and EC) the RT is basically a glorified admech-aligned taxi who has no army. I just like writing dialogue for those characters.
Edit: Hit post too soon.
Something like adding characters could be fun, but adding more Dakka could be problematic if you follow me?
Agreed completely.
As a narrative force = yes!
As a force to give you an edge = maybe not?
Yeah, fair balence of forces is required. Plus no ones brining a full chapter or anything. We all are max 2 company marines etc. +auxiliaries
Buttery Commissar wrote: If they're boosting your force by effectively another army worth of people, I can see that being an issue.
While have three distinct people (RT, Admech and EC) the RT is basically a glorified admech-aligned taxi who has no army. I just like writing dialogue for those characters.
Edit: Hit post too soon.
Something like adding characters could be fun, but adding more Dakka could be problematic if you follow me?
Agreed completely.
As a narrative force = yes!
As a force to give you an edge = maybe not?
Yeah, fair balence of forces is required. Plus no ones brining a full chapter or anything. We all are max 2 company marines etc. +auxiliaries
I am bringing all the Astartes in my chapter... all 170 of them
Buttery Commissar wrote: If they're boosting your force by effectively another army worth of people, I can see that being an issue.
While have three distinct people (RT, Admech and EC) the RT is basically a glorified admech-aligned taxi who has no army. I just like writing dialogue for those characters.
Edit: Hit post too soon.
Something like adding characters could be fun, but adding more Dakka could be problematic if you follow me?
Agreed completely.
As a narrative force = yes!
As a force to give you an edge = maybe not?
Yeah, fair balence of forces is required. Plus no ones brining a full chapter or anything. We all are max 2 company marines etc. +auxiliaries
I am bringing all the Astartes in my chapter... all 170 of them
Oops. My great company is kind of a tad short of your entire chapter......
I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
I literally don't know how many EC or Admech I have. Less than a lot, more than some.
Is that an issue? I assumed defeats work in percentages so losing 30% just means I need to keep track when making rolls and say "I want to do this but I'm down 30% from last time" so the GM modifies.
I hate keeping track of specific numbers, so I always left mine vague, and worked from there. I took some casualties? Alright, I'll refrain from doing some of the more adventurous rolls I planned on, and try to do some army management rolls like defense and raids.
Buttery Commissar wrote: I literally don't know how many EC or Admech I have. Less than a lot, more than some.
Is that an issue? I assumed defeats work in percentages so losing 30% just means I need to keep track when making rolls and say "I want to do this but I'm down 30% from last time" so the GM modifies.
Y/N ?
I won't modify the roll, per say. The narrative outcome will be determined based upon the strength of your force.
Sgt. Vanden wrote: I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
Buttery Commissar wrote: I literally don't know how many EC or Admech I have. Less than a lot, more than some.
Is that an issue? I assumed defeats work in percentages so losing 30% just means I need to keep track when making rolls and say "I want to do this but I'm down 30% from last time" so the GM modifies.
Y/N ?
I won't modify the roll, per say. The narrative outcome will be determined based upon the strength of your force.
The strength of my force is "some people". I didn't like how this was basically becoming 40K army lists and about loadout and winning/losing.
That's my story and absolutely not that I know dick all about weaponry.
There's gonna be combat, its 40k, its inevitable, if you don't bring forces that can deal with that and then send them where combat is sure to show up, you can't expect things to go your way.
Buttery Commissar wrote: I literally don't know how many EC or Admech I have. Less than a lot, more than some.
Is that an issue? I assumed defeats work in percentages so losing 30% just means I need to keep track when making rolls and say "I want to do this but I'm down 30% from last time" so the GM modifies.
Y/N ?
I won't modify the roll, per say. The narrative outcome will be determined based upon the strength of your force.
The strength of my force is "some people". I didn't like how this was basically becoming 40K army lists and about loadout and winning/losing.
That's my story and absolutely not that I know dick all about weaponry.
I will assume your force is small enough that you could be in enemy controlled territory and they wouldn't notice you spelunking in some cave under them or in the ruins to the left. I figure you can get through the campaign without firing a shot.
Bobthehero wrote: There's gonna be combat, its 40k, its inevitable, if you don't bring forces that can deal with that and then send them where combat is sure to show up, you can't expect things to go your way.
Wanna count how many things I shot in CoF1 for me?
I can save you the time: One secretary.
Each can play to their own. I do hope that there will be enough room for pacifists in this crusade, seeing as my Tau will want to go down this route at some point.
I am seriously starting to question your grasp of the 40k universe...
My Necrons have Tau allies TS. I've stated that several times. I'd simply have Grulahk contact Kageros then Kageros contacts Harax. Simple, if you don't like it then go be a fluff Nazi somewhere else
Buttery Commissar wrote: I literally don't know how many EC or Admech I have. Less than a lot, more than some.
Is that an issue? I assumed defeats work in percentages so losing 30% just means I need to keep track when making rolls and say "I want to do this but I'm down 30% from last time" so the GM modifies.
Y/N ?
I won't modify the roll, per say. The narrative outcome will be determined based upon the strength of your force.
The strength of my force is "some people". I didn't like how this was basically becoming 40K army lists and about loadout and winning/losing.
That's my story and absolutely not that I know dick all about weaponry.
I will assume your force is small enough that you could be in enemy controlled territory and they wouldn't notice you spelunking in some cave under them or in the ruins to the left. I figure you can get through the campaign without firing a shot.
Pretty much unless someone attacks my base. That's why I'm pulling up with Blackjack early on (no obligation for him to stay), that the Kroot can cover my shiny metal ass while I get excitedly distracted by bits of tinfoil and USB sticks.
The EC are gonna possibly need quantifying I guess, in comparison?
Sgt. Vanden wrote: I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
Are you stealing my ideas, friend?
Never friend, To be honest, I didn't even know you had marines...
I am seriously starting to question your grasp of the 40k universe...
My Necrons have Tau allies TS. I've stated that several times. I'd simply have Grulahk contact Kageros then Kageros contacts Harax. Simple, if you don't like it then go be a fluff Nazi somewhere else
Its not really being a fluff nazi as much as me pointing out that you have two forces, who are polar opposites in terms of moral alignment, as buddies.
Sgt_Smudge wrote: Each can play to their own. I do hope that there will be enough room for pacifists in this crusade, seeing as my Tau will want to go down this route at some point.
Should be. Long as you do not try to take prime territory. Out of wat can be ignored more
Sgt. Vanden wrote: I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
Are you stealing my ideas, friend?
Never friend, To be honest, I didn't even know you had marines...
I am seriously starting to question your grasp of the 40k universe...
My Necrons have Tau allies TS. I've stated that several times. I'd simply have Grulahk contact Kageros then Kageros contacts Harax. Simple, if you don't like it then go be a fluff Nazi somewhere else
Its not really being a fluff nazi as much as me pointing out that you have two forces, who are polar opposites in terms of moral alignment, as buddies.
Usually, but these 2 factions of mine are allies, I had it detailed in my Necrons background that I'm adapting
Bobthehero wrote: You didn't exactly send your forces on any sizeable battlefields, either.
This time the play area is much smaller, I doubt you'll be able to skid around battlefields liek you did.
TS already said that if we were looking for narrative/diplomacy missions he would have a go at including them, where appropriate. And that the RT has the only non npc ship (though I'm not going to be using it for transporting around the map).
Plus my Admech base is in the snow at the bottom where nobody wants to be. My motivation is entirely Indiana Jones style recovery of SM bling from relevant sites until it gets slapped out of my metal fingers by plot lines.
Or to put it another way: There's very little motive for anyone to attack my force unless you metagame and realise it impacts WK.
Sgt. Vanden wrote: I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
Are you stealing my ideas, friend?
Never friend, To be honest, I didn't even know you had marines...
I am seriously starting to question your grasp of the 40k universe...
My Necrons have Tau allies TS. I've stated that several times. I'd simply have Grulahk contact Kageros then Kageros contacts Harax. Simple, if you don't like it then go be a fluff Nazi somewhere else
Its not really being a fluff nazi as much as me pointing out that you have two forces, who are polar opposites in terms of moral alignment, as buddies.
Usually, but these 2 factions of mine are allies, I had it detailed in my Necrons background that I'm adapting
That better be an air tight explanation or you risk running aground on Goto Island.
Sgt. Vanden wrote: I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
Are you stealing my ideas, friend?
Never friend, To be honest, I didn't even know you had marines...
Sgt. Vanden wrote: I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
Are you stealing my ideas, friend?
Never friend, To be honest, I didn't even know you had marines...
Just as planned.
Your not the Emperor...YOUR TZEENTCH!
You need to read more of my fluff.
Probably yea...I just can't be bothered scrolling through a million pages at 7:20 in the morning...
Buttery Commissar wrote: Or to put it another way: There's very little motive for anyone to attack my force unless you metagame and realise it impacts WK.
Or someone goes '' Hey, unguarded Admech *clomp* ''
Sgt. Vanden wrote: I was only thinking of bringing about 110 marines...40 of them being vets. Kinda goes well with my 'Almost wiped out by a traitor, trying to rebuild' and 'Will work for geneseed'
Are you stealing my ideas, friend?
Never friend, To be honest, I didn't even know you had marines...
Just as planned.
Your not the Emperor...YOUR TZEENTCH!
You need to read more of my fluff.
Probably yea...I just can't be bothered scrolling through a million pages at 7:20 in the morning...
I'm just running on limitless cultists and going to be excusing wins/defeats on morale and chaos. Because that's how cultists work in the fluff, sometimes 10000 cultists are wiped out by an arbites squad, and sometimes 14 cultists take over a city and build a massive army.
Buttery Commissar wrote: Or to put it another way: There's very little motive for anyone to attack my force unless you metagame and realise it impacts WK.
Or someone goes '' Hey, unguarded Admech *clomp* ''
Or maybe I can assign one of my Knights to watch over BC and his AdMech.
Buttery Commissar wrote: Or to put it another way: There's very little motive for anyone to attack my force unless you metagame and realise it impacts WK.
Or someone goes '' Hey, unguarded Admech *clomp* ''
That'd be rather silly considering they're the most skilled mechanics on the planet in the middle of a warzone.
They're pretty grey area on who they help.
More intelligent is to go, "Hey unguarded Admech, the Emperor isn't watching... Wanna fix my dread in exchange for this stuff I looted off a corpse found?"
My idea for them was genuinely to assist both sides at the same time, and weigh up at the end who paid better.
I am seriously starting to question your grasp of the 40k universe...
My Necrons have Tau allies TS. I've stated that several times. I'd simply have Grulahk contact Kageros then Kageros contacts Harax. Simple, if you don't like it then go be a fluff Nazi somewhere else
Its not really being a fluff nazi as much as me pointing out that you have two forces, who are polar opposites in terms of moral alignment, as buddies.
Usually, but these 2 factions of mine are allies, I had it detailed in my Necrons background that I'm adapting
That better be an air tight explanation or you risk running aground on Goto Island.
I mean its a viable explanation, it works.
So, here's a question. People consider fluff written by certain authors as ridiculous, understandable. But it's still Canon, it's more Canon than what we write. That stuff happens, even if you think it's bad. Ignoring a piece of fluff because you think the author wrote it horribly is like skipping a question on a test because it's terribly written.
Not everyone wants to bargain like it, I wouldn't non combattants like that in a warzone and not expect them to be shot at. Especially considering how insane the enemy is, more often than not.
I am seriously starting to question your grasp of the 40k universe...
My Necrons have Tau allies TS. I've stated that several times. I'd simply have Grulahk contact Kageros then Kageros contacts Harax. Simple, if you don't like it then go be a fluff Nazi somewhere else
Its not really being a fluff nazi as much as me pointing out that you have two forces, who are polar opposites in terms of moral alignment, as buddies.
Usually, but these 2 factions of mine are allies, I had it detailed in my Necrons background that I'm adapting
That better be an air tight explanation or you risk running aground on Goto Island.
I mean its a viable explanation, it works.
So, here's a question. People consider fluff written by certain authors as ridiculous, understandable. But it's still Canon, it's more Canon than what we write. That stuff happens, even if you think it's bad. Ignoring a piece of fluff because you think the author wrote it horribly is like skipping a question on a test because it's terribly written.
There is not a soul in the Warp that considers CS Goto to be canon. We can completely ignore it because it is absolutely nonsense and breaks the already existing fluff completely. (Slaaneshi Eldar, Astartes Multilasers and back flipping Terminators come to mind)
I'd hate to be mean, but Necron/Tau friends is very far into the CS Goto "not-canon-in-a-million-years" fluff.
A knight and a few krootox should be enough of a deterrence for any small assaults. My orks, being loot driven hermits, might have a go at the place because trying to talk to walking loot is boring, but they're on a completely different map, and don't know that the Admech is even there. They'll mostly be caught up with recruiting the ferals and trying to get a play date with Jhe and WK at the beginning.
TS, why is it such a problem now? I had Tau allies in CoF 1. I'm sure we've had this discussion before. I have an explanation that works, so accept it, deal with it, and move on with your life.
Kharne the Befriender wrote: TS, why is it such a problem now? I had Tau allies in CoF 1. I'm sure we've had this discussion before. I have an explanation that works, so accept it, deal with it, and move on with your life.
I don't remember your Tau buddies in CoF1, but as GM, I am going to say that without solid and reasonable fluff behind it, there will be no Tau and Necron super friends apart from a shady back alley deal for a one time thing.
Bobthehero wrote: Not everyone wants to bargain like it, I wouldn't non combattants like that in a warzone and not expect them to be shot at. Especially considering how insane the enemy is, more often than not.
You are coming dangerously close to telling me how to take part, which to be honest isn't feeling great. I'm having to defend wanting to write the way I do.
In CoF 1 I specifically asked if a political entity was okay before even writing my character list, and Smudge said yes. I would have accepted no and rejigged. I wasn't avoiding fighting, I was playing to my strength and weakness that I write very slowly and enjoy dialogue.
CoF is a group writing project and part of that is I felt, cooperation and respect. I'm not about to walk up to the Orks and expect them to ignore me, but likewise I don't believe anyone here is going to go out of their way to gak on my guys sitting in the woods, if I say "hey, I'm writing about a dig site today, so please give me a bit of time to finish if anyone needs to pass through?"
It's 40K but it's not a *game* of 40K. If I'm wrong in expecting people to accommodate a neutral/buyable force, then I apologise sincerely. But neither TS nor chazz have said it's not okay.
I am not saying do it one way or the other, just that you can't expect everyone to accomodate you, especially if you show up where combat is highly probable.
Kharne the Befriender wrote: TS, why is it such a problem now? I had Tau allies in CoF 1. I'm sure we've had this discussion before. I have an explanation that works, so accept it, deal with it, and move on with your life.
I don't remember your Tau buddies in CoF1, but as GM, I am going to say that without solid and reasonable fluff behind it, there will be no Tau and Necron super friends apart from a shady back alley deal for a one time thing.
I mentioned them every time I tried to supercharge the power core. There is solid and reasonable fluff behind it, I'm bringing them in.
Tainted wrote:Tammy, why are you still hounding Kharne about his democratic necrons? They changed the fluff literally years ago. Democratic necrons are canon.
Thanks, it has some positive characters, Isos being a realist and a little optimistic, and Detta feeling bad about the whole mess but trying to put a positive spin on it.
Bobthehero wrote: I am not saying do it one way or the other, just that you can't expect everyone to accomodate you, especially if you show up where combat is highly probable.
I am not going to walk through combat and expect to be ignored, or anything so brazen. :(
And I ask: Why? There are what, max two dozen writers at peak timing and a discussion topic. Why can't I expect others to respect or at least acknowledge a polite request of "Please give me time to quickly move out of the way if you wanna go where I am?"
Bear in mind TS on the previous page described my Admech as easily ignored, and I will openly agree that they aren't counting as holding territory when they explore it.
If someone says "I want to go there because it's a base." then I'd move. If someone says "I want to go there because I want to shoot you." then that's absolutely fair and I wouldn't bail (though I may roll to hide).
And they aren't really unguarded. Blackjack's Kroot are starting with them and my base is not a moving force, but it's literally more effort than it's worth trying to get into it.
When the Kroot want to do something else, I have other solutions.
Bobthehero wrote: I am not saying do it one way or the other, just that you can't expect everyone to accomodate you, especially if you show up where combat is highly probable.
I am not going to walk through combat and expect to be ignored, or anything so brazen. :(
And I ask: Why? There are what, max two dozen writers at peak timing and a discussion topic. Why can't I expect others to respect or at least acknowledge a polite request of "Please give me time to quickly move out of the way if you wanna go where I am?"
Bear in mind TS on the previous page described my Admech as easily ignored, and I will openly agree that they aren't counting as holding territory when they explore it.
If someone says "I want to go there because it's a base." then I'd move. If someone says "I want to go there because I want to shoot you." then that's absolutely fair and I wouldn't bail (though I may roll to hide).
And they aren't really unguarded. Blackjack's Kroot are starting with them and my base is not a moving force, but it's literally more effort than it's worth trying to get into it.
When the Kroot want to do something else, I have other solutions.
Plus I may station one of my Knights to help protect you if you were fine with that.
The Kroot will probably spend a lot of time sitting back, wrapped up to their necks in furs, and wait for a passing walrus or something. If you want to send a few planes or something at them, fine, just try to crash land somewhere convenient so I can get at the pilots, please?
Out of curiosity, what would happen in the event that two forces controlled by the same player were to come into conflict? For example, if the EC were to bump into the AdMech, would Buttery have to make a roll for each faction, or would the controlling player get to decide which side came off worse?
I assume he would have to roll for each side. What's more curious is what happens if both sides get a critical success or failure. I'm assuming the defending force would win in a tie? I never did anything with my Histans against Archarus, or vice versa, so I don't have any firsthand experience with it.
Tainted wrote: Out of curiosity, what would happen in the event that two forces controlled by the same player were to come into conflict? For example, if the EC were to bump into the AdMech, would Buttery have to make a roll for each faction, or would the controlling player get to decide which side came off worse?
I think one would have to examine and breakdown the motivation of the two sides in the encounter.
In that example, EC are there to fight and prive themselves primarily. So Admech are not on their radar. Then are the Admech impeding a second objective? Likewise will the EC obstruct their goal?
Then roll to see who gets first say over the thing they both want.
Kinda getting tired of checking in on this thread only to read more people arguing with each other. Could someone just shoot me a PM once CoF1 settles down and we get the green light for Round 2?
War Kitten wrote: At this point I think COF 2 just needs to start. Some people here seem to be going stir crazy whilst they are waiting
That kinda sucks for me, to be honest.
I'm not at home to get my ending up. Guess I can just hold back on joining 2. It's not like everyone has to turn up at the same time anyway, though.
War Kitten wrote: At this point I think COF 2 just needs to start. Some people here seem to be going stir crazy whilst they are waiting
That kinda sucks for me, to be honest.
I'm not at home to get my ending up. Guess I can just hold back on joining 2. It's not like everyone has to turn up at the same time anyway, though.
(So much for not rushing the after party. :p )
I get that it sucks for you, but right now Kharne and TS are at each other's throats, and it would probably be best if Chazz put up the new thread so people could have something to focus on other than arguing
TheEyeOfNight wrote:Kinda getting tired of checking in on this thread only to read more people arguing with each other. Could someone just shoot me a PM once CoF1 settles down and we get the green light for Round 2?
War Kitten wrote: At this point I think COF 2 just needs to start. Some people here seem to be going stir crazy whilst they are waiting
That kinda sucks for me, to be honest.
I'm not at home to get my ending up. Guess I can just hold back on joining 2. It's not like everyone has to turn up at the same time anyway, though.
(So much for not rushing the after party. :p )
I get that it sucks for you, but right now Kharne and TS are at each other's throats, and it would probably be best if Chazz put up the new thread so people could have something to focus on other than arguing
I mean, there wouldn't be a problem but TS feels the need to question anything and everything I do. I see no one else getting that level of scrutiny and I'm not the only one that has fun wacky ideas.
I'm not sure how much starting the crusade early will fix it. There was still arguing during CoF 1, the only thing that happened now is that it has became more noticeable without another crusade to look at.
2BlackJack1 wrote: I'm not sure how much starting the crusade early will fix it. There was still arguing during CoF 1, the only thing that happened now is that it has became more noticeable without another crusade to look at.
WK, that's possibly because you aren't on the receiving end of having your ideas criticised..?
I'm not saying Kharne's taucron is canon, or credible, but I can understand him feeling hurt that fluff he created is shot down pretty much daily at this point. I'm guilty of teasing him too, I won't pretend I'm not.
And in my case, I just felt myself having to justify how I write. .. I dunno, it made me feel sad. I don't have big words at this time of night. I was a peripheral writer for CoF due to my approach and limited 40K knowledge (I had fun, but I was very aware that I was basically not in anyone else's league), and starting out CoF2 by feeling I'm not fitting in has made me sad and uncomfortable. I don't want to get in the way of people by being offbeat. That wasn't my goal at all.
My RT piece aside, I think it's respectful to at least wait for Blackjack, as waiting for 3/4 of the end pieces but saying "enough now" doesn't sit comfortably with me.
I wasn't saying that we should rush, just that it's frustrating to see the arguing day in day out. And you're right, none of my ideas have been criticized, so maybe I just don't get it.
Buttery Commissar wrote: WK, that's possibly because you aren't on the receiving end of having your ideas criticised..?
I'm not saying Kharne's taucron is canon, or credible, but I can understand him feeling hurt that fluff he created is shot down pretty much daily at this point. I'm guilty of teasing him too, I won't pretend I'm not.
And in my case, I just felt myself having to justify how I write. .. I dunno, it made me feel sad. I don't have big words at this time of night. I was a peripheral writer for CoF due to my approach and limited 40K knowledge (I had fun, but I was very aware that I was basically not in anyone else's league), and starting out CoF2 by feeling I'm not fitting in has made me sad and uncomfortable. I don't want to get in the way of people by being offbeat. That wasn't my goal at all.
My RT piece aside, I think it's respectful to at least wait for Blackjack, as waiting for 3/4 of the end pieces but saying "enough now" doesn't sit comfortably with me.
Agreed, thank you BC. I don't mind teasing every now and then, I'm fine with that. I'm just irritated that I can't do anything without being dogged and barked at by TS every time.
My TauCrons may not be probable but I have my own written fluff to support it and I've explained this to TS before but here we are again that I have to explain it to them. It's just really exhausting
You have no reason to feel down. This is a community thread, and tbh, you can post whatever the feth you like here, (with GM's permission of course).
Your writing is mint, and I feel as if a little bit of criticism shouldt be doin this to ya. If you want Peacefull RT's why can't you have them? It all up to you friend. And I am writing this drunk and sleep deprived, so if im rambling on dont sas.
P.S Kharn, TauCrons seem a bit Goto, but if you can make it work, I will Paint my monolith pink. Promise. I'll post it.
Sgt. Vanden wrote: You have no reason to feel down. This is a community thread, and tbh, you can post whatever the feth you like here, (with GM's permission of course).
Your writing is mint, and I feel as if a little bit of criticism shouldt be doin this to ya. If you want Peacefull RT's why can't you have them? It all up to you friend. And I am writing this drunk and sleep deprived, so if im rambling on dont sas.
P.S Kharn, TauCrons seem a bit Goto, but if you can make it work, I will Paint my monolith pink. Promise. I'll post it.
Buttery Commissar wrote: Um.. How's this for an idea... As CoF is drawing to a close, and we should celebrate it... what were you guys' favourite CoF moment(s)?
I think mine was on the ending Pt1 when the bombardment began, tied with the final end of Pavus.
Hmm.
I think the battle with Archarus in the end game was my favorite. Fighting the Hybrids initially was a close second for me
2)Blowing those nobles sky high. 10/10 would creatively kill gakbags again.
An honorable mention would be Evergreen's gargant being built, but absolutely stationary, and could only shoot in one specific direction, at one angle.
Also, my Histan outro is done and posted, and I don't think I'll do the Vorhees outro. I'll use that time to get something for my orks done and also work on the commisar cadet squad.
Sgt. Vanden wrote:Oh i can see the pink monolith already...What have i done...
I won't hold you to it
Buttery Commissar wrote:Um.. How's this for an idea... As CoF is drawing to a close, and we should celebrate it... what were you guys' favourite CoF moment(s)?
I think mine was on the ending Pt1 when the bombardment began, tied with the final end of Pavus.
I like when Kageros dispatched hundreds of Dirges to do feth all on the Imperial fleet for Gak's and Giggles.
I have no pictures, since I don't actually play Eldar, or own a Knight for that matter. I suppose I could try to get up a picture of Julius at some point.
War Kitten wrote: I have no pictures, since I don't actually play Eldar, or own a Knight for that matter. I suppose I could try to get up a picture of Julius at some point.
Buttery Commissar wrote: Um.. How's this for an idea... As CoF is drawing to a close, and we should celebrate it... what were you guys' favourite CoF moment(s)?
I think mine was on the ending Pt1 when the bombardment began, tied with the final end of Pavus.
Hmm.
I think the battle with Archarus in the end game was my favorite. Fighting the Hybrids initially was a close second for me
My favourite part is where Ryus inadvertently killed Korvel right after he boned over the Eldar.
Well, if we're talking parts we wrote ourselves, then from reaction alone it has to be the naked video call with Marcus.
But from enjoyment of writing, either Edward's minor mental breakdown and Garth trying to calm him down, or Fairfax revealing that nobody was out of reach in terms of threat.
The former felt like an apology and wrap up for the stress that ship went through, and the latter was the first time Reynard really opened his hand to show anything.
If we're talking about things we wrote, then I really liked killing off the brood mother on Fahren, being able to show the madness Oracheis was definitely something I enjoyed, plus it showed that if you gave a tech-marine IW enough time, you will have a very hard time getting to him.
Perhaps the most fun I had was writing the scene of Keb'hal killing some hybrids in a cave, but from the perspective of a runaway slave who was the sole survivor of his group.
Writing up the intro to Archarus' final slash and burn into the crusade was rather fun as well, because it was solely atmospheric, and that's what I like writing.
Out of what I wrote, my favourite part was the second raid on the tau complex, when the rough riders got decimated and had to be bailed out by the scions. It just wouldn't be right to have a cavalry regiment without making at least one suicidal charge.
Out of the whole crusade, my favourite part is either Archarus' ascension, or the final showdown with Archarus, both of those were pretty epic.
Buttery Commissar wrote: Um.. How's this for an idea... As CoF is drawing to a close, and we should celebrate it... what were you guys' favourite CoF moment(s)?
I think mine was on the ending Pt1 when the bombardment began, tied with the final end of Pavus.
I have no idea what my favourite part to write myself was, but my favourite things I read were either the Gallor Prime battle (which I enjoyed reading again as I worked on the final battle ), seeing Selka and Edward's relationship grow, Archarus' ascension, the catastrophe that was the Mogrok Incident, beheading a gargant, or the relationship between Aurelius and the Sorcerer happen. Seriously, none of that was scripted or planned, and I love how it turned into a real thing by the end.
I liked a lot of the Crusade, is what I'm saying.
Special mentions go to the Acting-Captain meme (which spread very much out of control), or the abundance of mushrooms that occurred on Echison VII.
Got two and a half weeks off this Wednesday so anytime around there would be a ideal time for CoF 2 to start for me. I think it was Buttery Commissar which said he could write his outro up around that time ? So no rush again guys. As to my favourite moment in CoF I absolutely adored the sorceror so all of his appearances.
My favourite moments are pretty much the same as Smudge's, the Mogrok Incident in particular bringing a gak-eating grin to my face every time I'm reminded of it
The unscripted nature of it all was one of the most enjoyable things in the Crusade in my opinion, especially when people started taking over concepts or ideas brought forward by other players or by the loose story threads hanging around (like the visions popping up in everyone's stories, the backlash from the Hybrid's psychic assault, etc.)
I hope the second Crusade will be equally fun to write for
...which brings me to my next point; the whole faction.. 'debacle', if we can call it that.
I personally have nothing against everyone bringing their own interpretation of factions or characters to the Crusade; hell, I myself have brought a questionably-Chaos Space Marine army into this, whose nature and behaviour could just as well have raised some questions in terms of it fitting in the established fluff of the universe we're writing in.
But that last bit is important; the established fluff of the universe. It is the foundation of everything we write for this Crusade, whether we agree with parts of it or not. The further we diverge from what we know of the 40k universe and its inhabitants, the more we risk our stories becoming things existing outside of the universe we're trying to be a part of. That isn't a bad thing, but it is a crucial difference to make.
To me, it boils down to one question; are our stories taking place in the established 40k universe, with semi-strict relationships between factions, or in a 'parallel universe', which practically is the same as the 40k universe, except that the established rules are more flexible than they normally are?
I need to do a big sleep (spent Friday to today on the road) but my outtro is 3/4 done. I also need to finish reading the CoF posts since WK's, to fit in around everyone else. So hopefully tomorrow morning (uk) or lunch.
Ezra Tyrius wrote: I personally have nothing against everyone bringing their own interpretation of factions or characters to the Crusade; hell, I myself have brought a questionably-Chaos Space Marine army into this, whose nature and behaviour could just as well have raised some questions in terms of it fitting in the established fluff of the universe we're writing in.
But that last bit is important; the established fluff of the universe. It is the foundation of everything we write for this Crusade, whether we agree with parts of it or not. The further we diverge from what we know of the 40k universe and its inhabitants, the more we risk our stories becoming things existing outside of the universe we're trying to be a part of. That isn't a bad thing, but it is a crucial difference to make.
To me, it boils down to one question; are our stories taking place in the established 40k universe, with semi-strict relationships between factions, or in a 'parallel universe', which practically is the same as the 40k universe, except that the established rules are more flexible than they normally are?
Agreed.
When I ran CoF 1, I intended for it to easily have taken place within Canon 40k. Hence, barring the exceptions of the Ultramarines forces (which could easily have worked), most of the events were canon-friendly. I prefer canon-friendly, but there is a certain amount of leeway in writing it.
For example, captured Tau vassals working in tandem with Necrons. Not heard of, but it's just as feasible as an Inquisitor having a menagerie of xeno specimens in their employ.
If it can be justified well, I wouldn't ever object.
As an IRLGM, some of the best times I've had with my players are the times where it's completely outlandish and insane, but they tried to justify it. (For example, managing to find a find a metal bar in a gaol cell, faking a fit, and then breaking the armoured guard's neck with a critical hit with a metal rod, or managing to re-attach one's arm, only backwards facing, or killing a kraken by shooting a dead not-gay* sailor from one of the ballistae and killing it)
*It was also the worst case of GM/player miscommunications I've ever had, but it was fun.
Sgt_Smudge wrote: Not heard of, but it's just as feasible as an Inquisitor having a menagerie of xeno specimens in their employ.
I see what you did there.
It is true though. Kharne should be allowed all of the same opportunities as anyone else was, and I think it would be unfair if he weren't allowed the same liberties.
Of course, new GMs, new rules, but I still think it's fair.
Sgt_Smudge wrote: Not heard of, but it's just as feasible as an Inquisitor having a menagerie of xeno specimens in their employ.
I see what you did there.
It is true though. Kharne should be allowed all of the same opportunities as anyone else was, and I think it would be unfair if he weren't allowed the same liberties.
Of course, new GMs, new rules, but I still think it's fair.
This. I mean if Kharne thinks he can pull it off let him, technically he did in CoF so i dont see why it is a problem.
Sgt_Smudge wrote: Not heard of, but it's just as feasible as an Inquisitor having a menagerie of xeno specimens in their employ.
I see what you did there.
It is true though. Kharne should be allowed all of the same opportunities as anyone else was, and I think it would be unfair if he weren't allowed the same liberties.
Of course, new GMs, new rules, but I still think it's fair.
Sgt_Smudge wrote: Not heard of, but it's just as feasible as an Inquisitor having a menagerie of xeno specimens in their employ.
I see what you did there.
It is true though. Kharne should be allowed all of the same opportunities as anyone else was, and I think it would be unfair if he weren't allowed the same liberties.
Of course, new GMs, new rules, but I still think it's fair.
Truth to be told, Inquisitors (especially the Radical kind) are known for that kind of stuff, with their "We'll defeat the enemy by working WITH the enemy! Brilliant!" strategy and all that jazz
I do like the suggestion of captured Tau vessels forced to work with the Necrons, I can imagine Kageros figuratively walking all over the confused Tau with a hearty speech about how they'll make great additions to his fleet
I'm guessing the comments above are referring to Kharne's Necron/Tau alliance?
The thing is, it IS feasible, there's no question of whether or not it fits with the established canon. The Necron fluff specifically states that some Necron Lords are open to diplomacy. I get that some people might not like how they changed the Necron fluff, but that's the way it is. As Ezra said;
"It is the foundation of everything we write for this Crusade, whether we agree with parts of it or not."
Diplomatic Necrons are canon, regardless of whether people like it or not.
Ok, theres a nuch of writing so I'm going to put things in really simplified form
----War in Heaven
--Kageros and his buddies are getting blasted by Old One forces and call for support. No one answers their call, they are abandoned and the dynasty is doomed.
Less than a total of 1500 people survive
----It's M40 or around there
--Kageros decides to get off his ass and do something lol, he starts to rebuild Voor'Han which is a creation world (Like a Forgeworld), but needs an extreme amount of power to jump start it.
Like, more than they can produce alone
----The Tau and the Freeboota
--The Tau of soon-to-be Rix'Lan are sent to a planet called Prin'shek(Same solar system as Voor'Han) which is mineral dense, to establish a colony. The Tau are attacked by quite the fleet of Freeboota Orks (These Tau come from Lubogra or something like that, it's a Farsight world) they are getting hammered and send a distress signal on all channels
Kageros decides to help thinking they are being abandoned (Plus, they can help with power)
----Diplomacy
--What remains of the Kageros fleet helps kill the Orks, they then make contact with Tau leadership. Most of the military part of the Tau is destroyed.
Kageros says "Hey, if you help us acquire a necessary level of power, we won't kill you! In fact, we'll help protect you.)
Thus, My Necrons help my Tau while they rebuild, and the Tau are helping the Necrons rebuild.
----War in Heaven
--Kageros and his buddies are getting blasted by Old One forces and call for support. No one answers their call, they are abandoned and the dynasty is doomed.
Less than a total of 1500 people survive
----It's M40 or around there
--Kageros decides to get off his ass and do something lol, he starts to rebuild Voor'Han which is a creation world (Like a Forgeworld), but needs an extreme amount of power to jump start it.
Like, more than they can produce alone
----The Tau and the Freeboota
--The Tau of soon-to-be Rix'Lan are sent to a planet called Prin'shek(Same solar system as Voor'Han) which is mineral dense, to establish a colony. The Tau are attacked by quite the fleet of Freeboota Orks (These Tau come from Lubogra or something like that, it's a Farsight world) they are getting hammered and send a distress signal on all channels
Kageros decides to help thinking they are being abandoned (Plus, they can help with power)
----Diplomacy
--What remains of the Kageros fleet helps kill the Orks, they then make contact with Tau leadership. Most of the military part of the Tau is destroyed.
Kageros says "Hey, if you help us acquire a necessary level of power, we won't kill you! In fact, we'll help protect you.)
Thus, My Necrons help my Tau while they rebuild, and the Tau are helping the Necrons rebuild.
Now this is something we can work with.
The explanation for their alliance is okay, although it's a bit odd the Tau would keep working with the Necrons instead of, y'know, going back home; or is the thing they're rebuilding their ship?
Also, minor addendum; I'm fully aware that Necrons do diplomacy now, I was just wondering why the Tau would agree to work with them in the first place
Just a suggestion here, take it or leave it, perhaps the Tau, already having abandoned the Greater Good (thus being more influenced by the local power, not some distant one) have lost hope with how many Tau died by the greenskins, and see the necrons as their only savior. Did Farsight save them? No. Did the Greater Good save them? No. The necrons did.
And think about it, they're negotiating with Necrons, if they refuse, who knows what they'll do.
Eventually mutual trust develops
2BlackJack1 wrote: Just a suggestion here, take it or leave it, perhaps the Tau, already having abandoned the Greater Good (thus being more influenced by the local power, not some distant one) have lost hope with how many Tau died by the greenskins, and see the necrons as their only savior. Did Farsight save them? No. Did the Greater Good save them? No. The necrons did.
I actually like the combination of fear and appreciation for the Necron's actions - could be a nice angle to write some stories from, too
It's very interesting, they have to trust each other but still co-operate and look out for their own factions.
It's all a part of Warzone: Pulotu. The Next faction I'm incorporating (After I fully develop the sector) will probably be Eldar, then the Imperium, then the other Xenos, then the Chaos shuffle.
So, if I understand correctly, both the Necrons and the Tau have been depleted from combat, and are siding together for security. In that case you might get away with counting them as a single faction.
Tainted wrote: So, if I understand correctly, both the Necrons and the Tau have been depleted from combat, and are siding together for security. In that case you might get away with counting them as a single faction.
That makes a lot more sense than "These guys are BFFs for the Lulz"
BC said that he would have his outro out by tomorrow, so perhaps wait until at least then? Starting it before he gets that outro out hurts his intro, since they're tied together.
2BlackJack1 wrote: BC said that he would have his outro out by tomorrow, so perhaps wait until at least then? Starting it before he gets that outro out hurts his intro, since they're tied together.
Irishpeacockz wrote: So when this new thread goes live will i just put all the stuff i have written so far about my marines into one big spoiler post ?
Irishpeacockz wrote: So when this new thread goes live will i just put all the stuff i have written so far about my marines into one big spoiler post ?
What do you mean by all you have written
I've written like three chunks about my marines which set up the intro that i will eventually write and explains some traditions with my marines.
Irishpeacockz wrote: So when this new thread goes live will i just put all the stuff i have written so far about my marines into one big spoiler post ?
What do you mean by all you have written
I've written like three chunks about my marines which set up the intro that i will eventually write and explains some traditions with my marines.
Irishpeacockz wrote: So when this new thread goes live will i just put all the stuff i have written so far about my marines into one big spoiler post ?
What do you mean by all you have written
I've written like three chunks about my marines which set up the intro that i will eventually write and explains some traditions with my marines.
I'm doing something with Guard and AdMech but who would be in charge? the person running the Guard Regiment or the leader of the Forgeworld or is that the same person?
I'm doing something with Guard and AdMech but who would be in charge? the person running the Guard Regiment or the leader of the Forgeworld or is that the same person?
Usually the Planetary govenor, but i think it can be altered at times.
(By Planetary Govenor, i mean he gives everybody orders on what to make, who makes it and whatnot)
Edit: If you've played DoWII, the forgeworld in the campaign is run by the govenor.
2BlackJack1 wrote: BC said that he would have his outro out by tomorrow, so perhaps wait until at least then? Starting it before he gets that outro out hurts his intro, since they're tied together.
I'm doing something with Guard and AdMech but who would be in charge? the person running the Guard Regiment or the leader of the Forgeworld or is that the same person?
Forgeworlds are usually run by the Mechanicus I think. The leader of the Forgeworld
Ok, so what I think I'll do is this, let me know if it doesn't work.
Inquisitor (Xenos) has 2 Deathwatch teams at his service and is doing some Inquisitor thing.
Inquisitor needs to invade a planet or something and he requisitions a guard regiment from a Penal Colony
Planet is somewhere near Stalos so he decides to park his Regiment their (With permision from the Forgeworld person)
Regiment is there long enough that they are adopted by the Forgeworld and the Inquisitor makes a BoO there
They dont have to be from 20different chapters. You can have multiple members from the same chapter, just look at the new deathwatch game, they have 2 ultras
Sgt. Vanden wrote: They dont have to be from 20different chapters. You can have multiple members from the same chapter, just look at the new deathwatch game, they have 2 ultras
I know, but it adds variety. Both kill-teams are going to have 10 members and be almost equal in composition
As the CoF2 will be starting soon, I got my intro complete for hive fleet(more like half damaged ship) Cerberus
Spoiler:
Consume
The hive fought. The world had crumbled beneath the mass of chitin the swarm had sent forth. The primitive biomass could not survive. They were exterminated and consumed. The hive grew and prospered. Hormagaunts and lictors. Hive tyrants and genestealers. All were made to further the strength of the brood. Then all was lost. The biomass called “humans” had rigged a trap upon their death. The planet was destroyed and the swarm cried out in pain. All of the hive’s work had been lost in the fiery reaction.
Respond
Another form of primitive biomass approached. They screamed their tongues at the swarm as they relentlessly assaulted. Their weapons hacked and slashed the hive apart. The brood was weakened. Not many bio-forms of the hive had stayed upon the ship. They broke through the swarm’s lines until they approached the room of the hive ship that contained the precious norn-queen. She was the reason the swarm could be made and remade over and over. She was essential for survival. There were no hormaguants left. There were no warriors. There was nothing but the queen and the brutes that called themselves orks. For a moment they stared each other down. The orks took a tentative few steps forward, and then one of the group shouted something to the rest. He was the biggest, and the others responded. They recognized that the norn-queen could not fight back. They fled. The sounds of detonations were heard. She was teleported onto the brute’s hulk in a secluded portion. The hive will endure such suffering. The hive will grow here. The hive will escape. All that was needed was time.
Defense
They continued to assault the hive whenever the brood grew. The swarm would grow big enough to be considered a threat and then be crushed over and over. It was what they called “sport.” The brood was annihilated and kept as a way to increase the greenskin’s strength. They did not know that the hive was intelligent. They underestimated the hive. They would be proven wrong.
Escape
The swarm obeyed. They had been held captive by the biomass for too long. They called themselves greenskins of Waaagh! BadToof. The hive disliked them. The hive would remember. The hive however, is not strong. The brood must grow in peace. The swarm must prosper. For that, the norn-queen must escape.The orks have grown comfortable. They feel the hive will never leave. That was their mistake.
A pack of hormagaunts approached the greenskin watch.
Kill
The gaunts ripped into the surprised orks with quick efficiency. The hive would prevail. The gaunts continued to take out any remaining orks watching the hive, and proceeded. There were no survivors.
Destroy
The gaunts ripped into the explosive weaponry on the outskirts of the hive. They died. So did the walls. It was necessary. Explosions erupted all across the vicinity of the volatile tanks and a chunk of the hulk was ripped off. The hive’s part. The brood was split off and it fled into the void, down towards the planet below. To Crion, as it was called. The hive shall become strong. The hive shall win. The hive shall grow. Long live the hive
I was wondering if it sounds alright and makes sense.
EvergreenArcher wrote: As the CoF2 will be starting soon, I got my intro complete for hive fleet(more like half damaged ship) Cerberus
Spoiler:
Consume
The hive fought. The world had crumbled beneath the mass of chitin the swarm had sent forth. The primitive biomass could not survive. They were exterminated and consumed. The hive grew and prospered. Hormagaunts and lictors. Hive tyrants and genestealers. All were made to further the strength of the brood. Then all was lost. The biomass called “humans” had rigged a trap upon their death. The planet was destroyed and the swarm cried out in pain. All of the hive’s work had been lost in the fiery reaction.
Respond
Another form of primitive biomass approached. They screamed their tongues at the swarm as they relentlessly assaulted. Their weapons hacked and slashed the hive apart. The brood was weakened. Not many bio-forms of the hive had stayed upon the ship. They broke through the swarm’s lines until they approached the room of the hive ship that contained the precious norn-queen. She was the reason the swarm could be made and remade over and over. She was essential for survival. There were no hormaguants left. There were no warriors. There was nothing but the queen and the brutes that called themselves orks. For a moment they stared each other down. The orks took a tentative few steps forward, and then one of the group shouted something to the rest. He was the biggest, and the others responded. They recognized that the norn-queen could not fight back. They fled. The sounds of detonations were heard. She was teleported onto the brute’s hulk in a secluded portion. The hive will endure such suffering. The hive will grow here. The hive will escape. All that was needed was time.
Defense
They continued to assault the hive whenever the brood grew. The swarm would grow big enough to be considered a threat and then be crushed over and over. It was what they called “sport.” The brood was annihilated and kept as a way to increase the greenskin’s strength. They did not know that the hive was intelligent. They underestimated the hive. They would be proven wrong.
Escape
The swarm obeyed. They had been held captive by the biomass for too long. They called themselves greenskins of Waaagh! BadToof. The hive disliked them. The hive would remember. The hive however, is not strong. The brood must grow in peace. The swarm must prosper. For that, the norn-queen must escape.The orks have grown comfortable. They feel the hive will never leave. That was their mistake.
A pack of hormagaunts approached the greenskin watch.
Kill
The gaunts ripped into the surprised orks with quick efficiency. The hive would prevail. The gaunts continued to take out any remaining orks watching the hive, and proceeded. There were no survivors.
Destroy
The gaunts ripped into the explosive weaponry on the outskirts of the hive. They died. So did the walls. It was necessary. Explosions erupted all across the vicinity of the volatile tanks and a chunk of the hulk was ripped off. The hive’s part. The brood was split off and it fled into the void, down towards the planet below. To Crion, as it was called. The hive shall become strong. The hive shall win. The hive shall grow. Long live the hive
I was wondering if it sounds alright and makes sense.
Nicely done, Evergreen. It's very atmospheric, and is a nice approach to writing tyranids. Though I regret to inform you that Gorgrim BadToof isn't going down in history as biomass.
One can always hire Meenos to help with the trees. Of course, it'd be a rather entertaining fee if I made it cost one phosphex bomb to hire him out for X amount of days.