Also raises (geddit?) interesting new options for the background in the main game.
After all, Nagash has had yonks now to refine Necromancy, and is no longer limited by the need for a literal mountain of Warpstone.
Could he have semi-sentient Skellingtons in his regular armies, thus mitigating the need for fractitoius and downright difficult Vampires as his Lieutenants?
Mad Doc Grotsnik wrote: Also raises (geddit?) interesting new options for the background in the main game.
After all, Nagash has had yonks now to refine Necromancy, and is no longer limited by the need for a literal mountain of Warpstone.
Could he have semi-sentient Skellingtons in his regular armies, thus mitigating the need for fractitoius and downright difficult Vampires as his Lieutenants?
I mean, I think we knew that was coming.
Deathrattle stuff is the skeleton side of things(Black Knights, Grave Guard, Skeleton Warriors, Wight Kings--oh and the Khemri stuff too).
Deathlords is Nagash, the Mortarchs, and the Morghast.
Nighthaunt stuff is the "ghost" stuff. Banshees, Wraiths, etc.
Soulblight are the Vampires.
Mad Doc Grotsnik wrote: Also raises (geddit?) interesting new options for the background in the main game.
After all, Nagash has had yonks now to refine Necromancy, and is no longer limited by the need for a literal mountain of Warpstone.
Could he have semi-sentient Skellingtons in his regular armies, thus mitigating the need for fractitoius and downright difficult Vampires as his Lieutenants?
That's a pretty neat fluff justification for a faction of all skellingtons.
The Grumpy Eldar wrote: Is there anything known about when it's getting a release? (The main game I mean?)
Late 2017 - the fact they are already talking about expansions hopefully means they have a good selection of factions to be released as the game comes out so you have a lot of choice straight out the gate
Johnny The Lictor wrote: Normal skellies have been sold out. Does this mean that they're getting replaced by these?
They could just be reboxing them with round bases.
I'm guessing reboxed with round bases and doubling or maybe even tripling the quantity in the box.
Yup, I don't think they are getting replaced. No 'old' models so far have been replaced, just reboxed or gone OOP.
They still look pretty good, reboxing them as 20 man units for 26 € is my guess.
Albino Squirrel wrote: They're... just skeletons. I expected something a little more interesting.
It's less just "OMG SKELETONS!!1!!" and more the fact that there's some lore interspersed with what we got.
This is the first time, outside of Wight Kings, that we've gotten undead that genuinely recall their past lives.
It's also our "first look" at the cities that Nagash overran/took.
Albino Squirrel wrote: They're... just skeletons. I expected something a little more interesting.
How about this?...
These are our best skeleton miniatures ever – every one of them is as dynamic and detailed as you could hope for, and these are clip-together models, needing no glue at all to assemble!
Interesting that the facebook group is WarhammerUnderworlds, no mention of Shadespire. Could mean nothing, or could mean the possibility is kept open to release more games in the series.
Maybe just a new starter set every year or so set in a different location, with some rules updates or new rules specific to that location.
So, is this supposed to be kinda an AOS version of Shadow War where you'll be able to make warbands out of your minis from regular armies?
No, the Shadespire game only uses the minis that they've been showing off (though I guess nothing's stopping you from converting your own version). Each unit has cards, and it's a hex-based deck building/dice game.
grefven wrote: The skeletons are alright, but not really that great. Compare those with Mierce Miniature's Jutes, and they are pale in comparison, imo.
Spoiler:
Strongly disagree. I get that it's kool kids to dislike heroic scale, but GW's modern 6-6.5 heads/30-32mm models are hardly the four heads tall mutants of the early 90s, and having ordered or examined in-person a few human-size Mierce models now I have no clue how folk use them for gaming given how fragile they are. Maybe the Mierce models are better for competition painters or people who buy armies to sit on shelves, but the minor loss in "realism" of the GW sculpts is more than compensated for by virtue of them being actual, practical gaming pieces - when GW can resist sticking top-heavy giganto-characters atop ridiculous spindly swirly thingies they do that well at least.
Hopefully these are available separately, or at the very least GW for once don't make the bloody box a limited run so the ebay resellers can flog them cheapo. The only thing I can find to dislike about these is that they're not reworked Tomb Guard or Zombies, and give my baseline level of suspicion of GW and AoS particularly that means they've probably done a fairly good job.
grefven wrote: The skeletons are alright, but not really that great. Compare those with Mierce Miniature's Jutes, and they are pale in comparison, imo.
Spoiler:
I must admit I think the GW ones look better actually.
These look absolutely great!! Would've preferred some new Zombies but these will probably just be used for Shadespire, I have my Black Plague Zombies for AoS so there is no rush!
overtyrant wrote: These look absolutely great!! Would've preferred some new Zombies but these will probably just be used for Shadespire, I have my Black Plague Zombies for AoS so there is no rush!
I wouldn't be surprised if they do some of those too, tbh. All good things come to those who wait and all that.
I had a lot of fun trying Shadespire at Adepticon, and I like the look of these guys a lot more than the (admittedly well sculpted) Bloodbound and Stormcast that are coming in the box. Great minis.
I love that there's so much love for skellingtons. i like these ones a lot, though my favorite type would be any that remind me of jason and the argonauts, but that's another story.
Colour me pleasantly surprised by the not "OMG11ZZZZ" styling they went with. A vague glimmer of hope that some future Warhammer minis will be useful outside of their setting. I suspect these will be quite large though and may not fit well with other model ranges.
Elbows wrote: Colour me pleasantly surprised by the not "OMG11ZZZZ" styling they went with. A vague glimmer of hope that some future Warhammer minis will be useful outside of their setting. I suspect these will be quite large though and may not fit well with other model ranges.
They're the same size as their current range of skellies.
I am so chuffed for Shadespire.
Seeing this video gives me a lot of hope that we won't be stuck playing sigma rites and khorneflakes forever while waiting for new content to be released.
I was thinking about the possible stuff for Shadespire the other day, and undead was high on my want list. It's been awhile since GW answered my prayers, and doing it so well to boot!
I think they look great. I'm just worried about the scale creep. GW skellies fit on 20mm squares. These are now onto what appears to be 32mm rounds. Are these going to look like Ogre skellies compared to the older ones?
Gimgamgoo wrote: I think they look great. I'm just worried about the scale creep. GW skellies fit on 20mm squares. These are now onto what appears to be 32mm rounds. Are these going to look like Ogre skellies compared to the older ones?
Honestly, they look like they're on 25s not 32s.
He doesn't look all that much bigger than the current plastic Wight King, who fits pretty close to that on a 25mm.
Gimgamgoo wrote: I think they look great. I'm just worried about the scale creep. GW skellies fit on 20mm squares. These are now onto what appears to be 32mm rounds. Are these going to look like Ogre skellies compared to the older ones?
We know loads of you Death fans have been patient as the grave waiting for new miniatures since the Age of Sigmar began, and these guys don’t disappoint. The new models match the scale of our current Deathrattle range, and they’ll look just as great striding to battle in those vast legions as they will slaying interlopers in the cursed city of Shadespire.
Alpharius wrote: While I too also prefer the Mierce versions, these will have the advantage of being plastic, and most likely be very nicely priced too.
Of course, they'll probably also be more in line with GW's bonkers heroic scale XXmm too, but...
I dunno if you've seen the more recent Skelly boxed set but I bitz ordered a few off of the bay of E. Comparing them to heroquest and older edition skeletons, it's like reverse scale creep. The newer ones (to my eye) are more believable and legitimately look like they could fit inside a body. This also is a pain in the butt though because plastic that thin isn't exactly the sternest material.
You'd be surprised how often that's popped up for this release.
Worst offender is a reddit guy saying if they wanted people to know the game existed, as he himself didn't know about it, they should've called it Mordheim 2.0.
As for next faction, It's gotta be a Destruction warband. Grots are likely but who knows, could be a single Ogor who raided a Ironweld caravan.
Top notch Skellies. I'm a big fan of more characterful Undead and these definitely fit the bill. Unless the price is ludicrous that set is a definite buy.
These look really good. The more I see about the game the more interested I become. I'm glad they look like classic dungeon fantasy skeletons, nothing too crazy. They definitely have the warhammer flair but they still look worn and weathered with their armor and stuff. Plus they're plastic, which is always good.
I wonder how many other little boxes they have planned for this game. I certainly wouldn't mind some reimagined AoS Seraphon or an Elven faction. I feel like initially...one chaos faction will do for now. And GW has a chance to do little niche 4-6 max boxes of more unique models.
However, I prefer my undead less animated, more like shambling puppets than in full on comic book poses. I'm also guessing that since they will likely come with cards or something for the game that they will be pretty pricey to get. Offhand I'd guess that they will cost somewhere around $40 for the 7 of them (pure conjecture-I just take what I'd be happy to pay, double it, and that is usually pretty close to GW retail).
Johnny The Lictor wrote: Normal skellies have been sold out. Does this mean that they're getting replaced by these?
On a similar note, the Blood Knights no longer appear under Grand Alliance Death when filtering by "All Armies of Death" or by "Soulblight". They still appear via the search function, though, and are still available to order. You know, if you want to pay $100 for finecast.
Johnny The Lictor wrote: Normal skellies have been sold out. Does this mean that they're getting replaced by these?
On a similar note, the Blood Knights no longer appear under Grand Alliance Death when filtering by "All Armies of Death" or by "Soulblight". They still appear via the search function, though, and are still available to order. You know, if you want to pay $100 for finecast.
The filters are very wonky.
There was a time when the Tau Empire Codex didn't appear under the Tau Empire heading.
I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
Ghaz wrote:
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
Ghaz wrote:
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
Ghaz wrote:
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..
Warbands. It is supposed to be like AOSified Mordhiem. Personally, I still can not get into the feel of this new "AOS" version. It is hit or miss on the figures, and the more they pull out of their hindquarters, the farther away from being able to grasp the concept escapes me. ( sorry in advance. Just my opinion.)
I would like to honestly like it, but the more I see, the less inclined I am to get into the game. The prices are over the top for the product, the setting is vapid, and the honest level of my commitment to something that was supposedly destroy the world, the more GW is inching closer and closer to admitting that they !@#$ up and overstepped themselves.
You destroyed the "Universe", why try so hard to reconstruct it in oversized models, when I was playing the game for over such and such a time, and they arbitrarily retconned the whole reason for me to get into the game.... It's as if someone smashes your Porsche, and gives you a Volvo.
Grot 6, I really feel like that was an extremely misguided rant. None of the points you argued are objectively true - they have taken AoS in its own direction, and continue to do so. I understand this is your opinion, but its my opinion that you are being unfair.
Grot 6 wrote: It is supposed to be like AOSified Mordhiem.
From everything we've seen, it's nothing like Mordheim.
Citation, please.
Automatically Appended Next Post:
Neronoxx wrote: Grot 6, I really feel like that was an extremely misguided rant. None of the points you argued are objectively true - they have taken AoS in its own direction, and continue to do so. I understand this is your opinion, but its my opinion that you are being unfair.
You missed that part about my opinion, I see.
If you like it, I don't need to get into it with you, I just have a hard time getting into the setting and the feel of the games, sorry if I have been playing a game that was arbitrarily retconned, and I can't get into the replacement. My opinion is mine. It is the correct one, and yours is wrong.
I'll stick with my opinion until I can see otherwise, and find something I like. I have a little bit of an interest in the pitfight game, but I was surprised that there were not more then just Khorne fighters. Is there any talk about getting these undead into that pitfight game?
kronk wrote: So I played 1 round/turn of shadowspire after the event last night. I worked all day, drove through Heavy traffic to get my buddy from O'Hare,, and had not eaten for 10 hours at the point, so I was tired and hungry. I was not terribly focused on the game. Just so you know where I was.
The minis were decent for push pin style minis (starter box minis). They said in the announcement there would be more factions and add-ons; they were not sure about more boards. There were apparently a lot more board options in the box.
You get 4 activations per turn. You drew 5 action/upgrade cards and 3 victory cards. The mechanics were I activate a dude, I can play a card to buff it or weaken yours, and you can retaliate with a card. I can then move, attack something next to me, or charge something (move and attack). If you charge, then that mini is done. If you move or hit, you can keep using that dude. Some have mnore attacks, some have more health, some do more damage, and some move further. There were other rules that we did 't bother with in the demo, too. There were also victory cards. For example, after the round, if you had a dude stand on an objective, you got a coin. You could use that to buy an upgrade card like +1 defense or heal 3 wounds or something.
There were stat cards for your dudes. Normal mode is how you start. If you "power up" and go "super Scion" or whatever the nerd behind me kept saying, you flipped the card. The other side had more attacks or sounds or some other benefits. I was unclear on that mechanic. Expansions could have more factions, cards, boards, and other stuff.
All in all, it looked like a brutal game. The guys next to us killed at least 2 of each other's dudes. Only 1 of my guys died in the round.
Also, guess who my instructor was!
Like he said, nothing like Mordheim.
Grot 6 wrote: Is there any talk about getting these undead into that pitfight game?
If by 'any talk' you mean this thread, that is dedicated entirely to the preview of the skeleton warband to play in 'that pitfight game', then yes, there is some talk.
GW skeleton warriors are Sold Out. Maybe they are planning on repacking it, as they did with Dryads/Chaos Warriors/other things? Maybe more VC releases coming soon?
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
Ghaz wrote:
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..
Warbands. It is supposed to be like AOSified Mordhiem. Personally, I still can not get into the feel of this new "AOS" version. It is hit or miss on the figures, and the more they pull out of their hindquarters, the farther away from being able to grasp the concept escapes me. ( sorry in advance. Just my opinion.)
I
Uhm... it's a hex-based arena combat game using cards... it has nothing in common with Mordheim.
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
Ghaz wrote:
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..
Warbands. It is supposed to be like AOSified Mordhiem. Personally, I still can not get into the feel of this new "AOS" version. It is hit or miss on the figures, and the more they pull out of their hindquarters, the farther away from being able to grasp the concept escapes me. ( sorry in advance. Just my opinion.)
I would like to honestly like it, but the more I see, the less inclined I am to get into the game. The prices are over the top for the product, the setting is vapid, and the honest level of my commitment to something that was supposedly destroy the world, the more GW is inching closer and closer to admitting that they !@#$ up and overstepped themselves.
You destroyed the "Universe", why try so hard to reconstruct it in oversized models, when I was playing the game for over such and such a time, and they arbitrarily retconned the whole reason for me to get into the game.... It's as if someone smashes your Porsche, and gives you a Volvo.
Because this isn't mordheim. Mordheim was a campaign system for warbands. This is meant for tournaments and is GW's take on X-Wing.
Aside from that your comment almost read like an old man ranting pointlessly considering it bears no relationship with ANY of the actual discussions at hand. Regardless of your opinion.
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
Ghaz wrote:
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..
Warbands. It is supposed to be like AOSified Mordhiem. Personally, I still can not get into the feel of this new "AOS" version. It is hit or miss on the figures, and the more they pull out of their hindquarters, the farther away from being able to grasp the concept escapes me. ( sorry in advance. Just my opinion.)
I would like to honestly like it, but the more I see, the less inclined I am to get into the game. The prices are over the top for the product, the setting is vapid, and the honest level of my commitment to something that was supposedly destroy the world, the more GW is inching closer and closer to admitting that they !@#$ up and overstepped themselves.
You destroyed the "Universe", why try so hard to reconstruct it in oversized models, when I was playing the game for over such and such a time, and they arbitrarily retconned the whole reason for me to get into the game.... It's as if someone smashes your Porsche, and gives you a Volvo.
Okay first I want to say I dislike the AoS setting, it's poorly written for the most part and seems purely to exist for Stomcast to simply exist as a range. Even those who lie the setting have to admit it still needs work
I dislike the rules, I dislike the fact my two favourite factions are now Basically blood sacrifices for Stormcast to exist.
Yet... Yet.. I kinda like the idea of this game ( I just hope it's not FFG like and I need stuff ill never use, just for a card) but ill be ditching both the factions it comes with and get two I prefer.
I like the Overlords.. so ill but the models I like but won't support those I do not. I have to face warhammer as it was is Dead, they won't do a 180, and have to hope Tomb Kings will appear in total war.
Ill buy the skeleton faction. Mordhiem will probably be AoSified and well ill have to see if it's just Stormcast vs Khorne again ill pass.
I was kinda angry but Kirby does stupid things, when Roundtree came in he could have put the brakes on and bought warhammer back but he did not AoS is ultimately for good or bad (in my opinion and I don't begrudge anybody for liking it) here to stay.
If I want to play I have to play AoS now because people have drifted to it. Despite what GW say the AoSification of 40k has begun.
Will I play? Probably.. but I ask myself what will GW sacrifice for these upcoming Super Space Marines... Sisters? Most probably..
Anyway. The point of my post is this there's simply no point in getting angry.
GW will do Whatever it wants. Support what you like and don't Support what you do.
Nobody is angry - I think that dome people are just a little chafed that we were discussing apples, and then someone came in complaining that those apples aren't oranges.
I mean, it's always apples and oranges with every game - but when someone doesn't like a game for *actual, fact based reasons* then it kinda puts people off, due to the sheer silliness of the ordeal.
People can have whatever opinion they want - objectively, it doesn't mean they are right (see flat-earthers) and may not be anything more than their preconceptions funneled into intolerance.
You see it a lot with Age of Sigmar, but again everyone is allowed to have their opinions. As soon as people throw out "It's my opinion, so I can't be wrong" you've closed your mind to open communication, honest deliberation and personal growth.
Now to keep things on track, Shadespire seems like it's coming a long nicely - but I will probably reserve judgement until we see the finished product. Have to many other projects to work on.
seems purely to exist for Stomcast to simply exist as a range.
Oh I doubt that, GW could've added them to old world fluff in a number of ways. From Sigmar's own chaos champion/daemons to Gelt combining necromancy and metal magic.
Even those who lie the setting have to admit it still needs work
Well, the appeal is that it's in a constant state of growth of fleshing out and we get to take part in it so I suppose that's true.
, I dislike the fact my two favourite factions are now Basically blood sacrifices for Stormcast to exist.
I'd wait a bit before writing them off, knights and skeletons are a vital cornerstone of fantasy.
have to hope Tomb Kings will appear in total war.
They're 100% in, just a matter of when the dlc is out.
ill have to see if it's just Stormcast vs Khorne again ill pass.
Possible but I doubt it since ShadeSpire was taking advantage of the new starter set and their new battletomes.
Neronoxx wrote: Nobody is angry - I think that dome people are just a little chafed that we were discussing apples, and then someone came in complaining that those apples aren't oranges.
I mean, it's always apples and oranges with every game - but when someone doesn't like a game for *actual, fact based reasons* then it kinda puts people off, due to the sheer silliness of the ordeal.
People can have whatever opinion they want - objectively, it doesn't mean they are right (see flat-earthers) and may not be anything more than their preconceptions funneled into intolerance.
You see it a lot with Age of Sigmar, but again everyone is allowed to have their opinions. As soon as people throw out "It's my opinion, so I can't be wrong" you've closed your mind to open communication, honest deliberation and personal growth.
Now to keep things on track, Shadespire seems like it's coming a long nicely - but I will probably reserve judgement until we see the finished product. Have to many other projects to work on.
I never said my opinion was correct. I just said it was mine. Honestly I've reached a point where I'm apathetic towards Stormcast and Khorne. AoS needs a lot of work to bring it up to par with Fantasy as it was.
I just don't want to get attached to a setting when it can be blown up at whim so I choose not to. I'm quite prepared to discuss it with anyone but it would need to be compelling in order for me to even start to warm to it. I'm not saying I can't I'm just saying that honestly it seems lacklustre and so ... meh.
The only thing I would like to know is what the cardstock for the board is like.
Neronoxx wrote: Nobody is angry - I think that dome people are just a little chafed that we were discussing apples, and then someone came in complaining that those apples aren't oranges.
I mean, it's always apples and oranges with every game - but when someone doesn't like a game for *actual, fact based reasons* then it kinda puts people off, due to the sheer silliness of the ordeal.
People can have whatever opinion they want - objectively, it doesn't mean they are right (see flat-earthers) and may not be anything more than their preconceptions funneled into intolerance.
You see it a lot with Age of Sigmar, but again everyone is allowed to have their opinions. As soon as people throw out "It's my opinion, so I can't be wrong" you've closed your mind to open communication, honest deliberation and personal growth.
Now to keep things on track, Shadespire seems like it's coming a long nicely - but I will probably reserve judgement until we see the finished product. Have to many other projects to work on.
I never said my opinion was correct. I just said it was mine. Honestly I've reached a point where I'm apathetic towards Stormcast and Khorne. AoS needs a lot of work to bring it up to par with Fantasy as it was.
I just don't want to get attached to a setting when it can be blown up at whim so I choose not to. I'm quite prepared to discuss it with anyone but it would need to be compelling in order for me to even start to warm to it. I'm not saying I can't I'm just saying that honestly it seems lacklustre and so ... meh.
The only thing I would like to know is what the cardstock for the board is like.
Also As Jerry Would say " Hungry for Apples ? "
I think he wasn't refering to your comment, but 6monkey's, when he was speaking about opinions.
Johnny The Lictor wrote: Normal skellies have been sold out. Does this mean that they're getting replaced by these?
On a similar note, the Blood Knights no longer appear under Grand Alliance Death when filtering by "All Armies of Death" or by "Soulblight". They still appear via the search function, though, and are still available to order. You know, if you want to pay $100 for finecast.
The filters are very wonky.
There was a time when the Tau Empire Codex didn't appear under the Tau Empire heading.
Okay first I want to say I dislike the AoS setting, it's poorly written for the most part and seems purely to exist for Stomcast to simply exist as a range. Even those who lie the setting have to admit it still needs work
AoS was created (and the Old World exploded) because of a combination of poor sales for WHFB and IP protection following the Chapterhouse Lawsuit saga, when they got told that they didn't own or create things like geometric shapes such as triangles, arrows and so forth. Since a huge proportion of WHFB was lifted from both generic fantasy and Citadel's pre-Warhammer Historical range of models with a twist (or skulls) added, they decided to re-invent the whole lot with new, silly-but-trademarkable names such as Orruks, Aelfs, Duardin, Ogoes, Troggiths and so forth. Being able to now have free reign to add wholly-new factions and models such as Sigmarines was just a bonus for them, and now with things like the Steampunk Squats they're really hitting their stride with the new models.
As for the setting vs WHFB. it is what it is. AoS is here to stay and they're not rolling it back for WHFB anytime soon - or probably ever outside of specialist games. I personally don't care for the AoS setting, but the game itself seems okay so far (I haven't played it much) and I simply use the rules with the WHFB "setting" (as I do with KoW). As many have said, it's not hard to shoehorn in the various AoS factions into the Old World if that's your background bag, since The Old World happily ripped everything in sight off anyway.
Okay first I want to say I dislike the AoS setting, it's poorly written for the most part and seems purely to exist for Stomcast to simply exist as a range. Even those who lie the setting have to admit it still needs work
AoS was created (and the Old World exploded) because of a combination of poor sales for WHFB and IP protection following the Chapterhouse Lawsuit saga, when they got told that they didn't own or create things like geometric shapes such as triangles, arrows and so forth. Since a huge proportion of WHFB was lifted from both generic fantasy and Cidedel's pre-Warhammer Historical range of models with a twist (or skulls) added, they decided to re-invent the whole lot with new, silly-but-trademarkable names such as Orruks, Aelfs, Duardin, Ogoes, Troggiths and so forth. Being able to now have free reign to add wholly-new factions and models such as Sigmarines was just a bonus for them, and now with things like the Steampunk Squats they're really hitting their stride with the new models.
As for the setting vs WHFB. it is what it is. AoS is here to stay and they're not rolling it back for WHFB anytime soon - or probably ever outside of specialist games. I personally don't care for the AoS setting, but the game itself seems okay so far (I haven't played it much) and I simply use the rules with the WHFB "setting" (as I do with KoW). As many have said, it's not hard to shoehorn in the various AoS factions into the Old World if that's your background bag, since The Old World happily ripped everything in sight off anyway.
I'm sure the CH, and Ip thing was a factor. AoS had very poor sales in the beginning, until the compendium and other " patches" were put in. I'm not disputing your facts, because they are true.
But, and you can't tell me otherwise because of several Pointers Stormcast are now going to be the flagship of their fantasy game ( the statue, them being front n center in every box game, and promotional artwork, even books not related to them they turn up ) Fantasy probably needed a poster boy. But Sigmarines? really?
As I said. It is what it is - and for good reason. Sigmarines provide a good poster boy for the AoS IP.
They're a faction that is "good", "human", "faceless" (which means that you can project yourself onto them, no matter what you look like or your ethnicity) and they're shown as kicking ass. Their look is based to a degree on a combination of Space Marines and Knights (and Space Marines were originally based on Chaos Knights/Chaos Warriors in terms of the overall look and profile). They look like videogame action heroes, with a look inspired by many other IP - many of those things being inspired by GW artwork anyway.
Much easier to identify with than German Landsknechts or pop-culture Arthurian-French Knights.
We know from many other games and companies' discussion, that the most approachable faction type for new gamers, and one of the most popular overall across many games are "good guy humans". Because they're more relatable than mystic elves and more palatable than being the bad guys.
They're fine. They are the Space Marines of Fantasy. We all know that, and I'm ok with that.
I sure as hell like Stormcast better than Khorne Blood-everythings. Stormcast actually look really cool to me when painted in other schemes than constant monochrome gold-everything.
As there's no community for it around me, I have no interest in playing AoS, but I have a much-loved Stormcast warband for small skirmish games by other companies, where I made my own personal chunk of the AoS realms that's not so crazy balls-to-the-wall extreme, and allows me to play some great skirmish games with my Warhammer models.
Shadespire would be a sure-sell for me if it weren't hex-based so I could use all my terrain.
It's a boardgame more than a miniatures game, so terrain isn't important . Kinda like Blood Bowl or Gorechosen. Since the game looks promising, I'll likely pick it up. I honestly quite like the Golden Stormcast scheme as well, though I haven't decided how I'll paint my own ones.
Azazelx wrote: As I said. It is what it is - and for good reason. Sigmarines provide a good poster boy for the AoS IP.
They're a faction that is "good", "human", "faceless" (which means that you can project yourself onto them, no matter what you look like or your ethnicity) and they're shown as kicking ass. Their look is based to a degree on a combination of Space Marines and Knights (and Space Marines were originally based on Chaos Knights/Chaos Warriors in terms of the overall look and profile). They look like videogame action heroes, with a look inspired by many other IP - many of those things being inspired by GW artwork anyway.
Much easier to identify with than German Landsknechts or pop-culture Arthurian-French Knights.
We know from many other games and companies' discussion, that the most approachable faction type for new gamers, and one of the most popular overall across many games are "good guy humans". Because they're more relatable than mystic elves and more palatable than being the bad guys.
They're fine. They are the Space Marines of Fantasy. We all know that, and I'm ok with that.
Again there is very little to disagree, I never liked Historical armies, its why I play fantasy / sifi/ punk settings. Will I ever be okay with the Golden Hammer men?, I just do not care for them that is the best i can do.
But I'm not going to ignore them or not fight against them part of me wants to have a friendly rivalry with a Stormcast player. Bretonnia were the only human army i had for fantasy. that was due more to do with Arthurian legends than anything else probably.
My only brief observation so far is that people have said this game has no terrain but you still paint up your figures as usual. GW fans seem to be all over it. However one of the biggest complaints by GW fans against Warmahordes is that they play on plain tables with no or flat terrain. I guess the Geedub logo is more important than the game or gameplay.
I think a table that's meant to represent an imposing temple or impenetrable wood where they're made of made of fuzzy felt (or torn scraps of paper)
functional though they are
are different from a game that's not meant to have terrain in the first place (although if they start expanding it I wonder how long it will be before it does)
Gimgamgoo wrote: My only brief observation so far is that people have said this game has no terrain but you still paint up your figures as usual. GW fans seem to be all over it. However one of the biggest complaints by GW fans against Warmahordes is that they play on plain tables with no or flat terrain. I guess the Geedub logo is more important than the game or gameplay.
It's unlikely to be the same people complaining about the lack of scenery in WMH that are all over this for having no terrain. Also this is more boardgame-y by the looks of things so it's not really equivalent.
Granted I've not played this game, but in a totally open terrainless board using 'gangs' of citadel miniatures, how would those skeletons (not known for shooting skills) take on say a bunch of those gold space marines with stormbolters?
Either the board is small enough to allow cc very quickly, thus favouring cc armies, or open enough for shooters to have a major advantage. Terrain is what usually adds balance to this problem.
Gimgamgoo wrote: Granted I've not played this game, but in a totally open terrainless board using 'gangs' of citadel miniatures, how would those skeletons (not known for shooting skills) take on say a bunch of those gold space marines with stormbolters?
Either the board is small enough to allow cc very quickly, thus favouring cc armies, or open enough for shooters to have a major advantage. Terrain is what usually adds balance to this problem.
It's a pit fighting game played on what looks like an A3 sized board, no one so far has missile weapons.
Gimgamgoo wrote: Granted I've not played this game, but in a totally open terrainless board using 'gangs' of citadel miniatures, how would those skeletons (not known for shooting skills) take on say a bunch of those gold space marines with stormbolters?
Either the board is small enough to allow cc very quickly, thus favouring cc armies, or open enough for shooters to have a major advantage. Terrain is what usually adds balance to this problem.
It's a pit fighting game played on what looks like an A3 sized board, no one so far has missile weapons.
Ok. Makes more sense. I hope the cards add some decent tactics, otherwise it's just move them towards each other till they touch, then roll dice.
As a boardgamer and wargames, I do have a bit to say about the terrain and such.
For starters, the models are pawns. Models are always pawns, but they are especially so in this game. By that, I mean they are a 3d representation of rules variances that are present on the board.
If a game is meant to be played in 15 mins, set up and take down time is important in that concern.
It is especially important to a demographic that has zero desire to put together and paint models.
These are colored snapfit models, so classical hobbyist wargamers aren't the target demographic for this, they are an ancillary target.
GW has stated that they want this game sold as widely as possible. This means we could be seeing this breaking into Barnes and Noble and other large box shops other than hobby stores. But these big box shops need to see it be successful becore they will bother to make large orders from GW. I see this happen with lots of boardgames.
So, while you can paint the models and are encouraged to do so (welcome to the hobby! You can buy our paints/brushes/etc. here...) This game is meant to have the game come first and the models are a secondary concern.
That is new ground for GW as they haven't had that design ethic in decades. I plan to encourage it if the game is any good. Good game design should always come before models, and reinforcing that with monies is a way to vote.
If you really want terrain on the board, there are only a handful of hexes that need it. As a hobbyist wargamers, I'm sure you can manage something g pretty nice without relying on GW to hold your hand , right? Right?! RIGHT!!??!?!
If you really want terrain on the board, there are only a handful of hexes that need it. As a hobbyist wargamers, I'm sure you can manage something g pretty nice without relying on GW to hold your hand , right? Right?! RIGHT!!??!?!
I'm pretty sure official, never before released, revolutionary, hexagonal, state of the art, 4 sprue kit terrain is on the way . All in all I don't get what all the craze is about - this game looks something like gorechosen but with multiple heroes - yay...
Gimgamgoo wrote: My only brief observation so far is that people have said this game has no terrain but you still paint up your figures as usual. GW fans seem to be all over it. However one of the biggest complaints by GW fans against Warmahordes is that they play on plain tables with no or flat terrain. I guess the Geedub logo is more important than the game or gameplay.
Hellfury wrote: As a boardgamer and wargames, I do have a bit to say about the terrain and such.
For starters, the models are pawns. Models are always pawns, but they are especially so in this game. By that, I mean they are a 3d representation of rules variances that are present on the board.
If a game is meant to be played in 15 mins, set up and take down time is important in that concern.
It is especially important to a demographic that has zero desire to put together and paint models.
These are colored snapfit models, so classical hobbyist wargamers aren't the target demographic for this, they are an ancillary target.
GW has stated that they want this game sold as widely as possible. This means we could be seeing this breaking into Barnes and Noble and other large box shops other than hobby stores. But these big box shops need to see it be successful becore they will bother to make large orders from GW. I see this happen with lots of boardgames.
So, while you can paint the models and are encouraged to do so (welcome to the hobby! You can buy our paints/brushes/etc. here...) This game is meant to have the game come first and the models are a secondary concern.
That is new ground for GW as they haven't had that design ethic in decades. I plan to encourage it if the game is any good. Good game design should always come before models, and reinforcing that with monies is a way to vote.
Thanks for the description. My brain kinda had this sitting as a fantasy SWA, but it sounds closer to fantasy X-wing, or Loka.
Gimgamgoo wrote: My only brief observation so far is that people have said this game has no terrain but you still paint up your figures as usual. GW fans seem to be all over it. However one of the biggest complaints by GW fans against Warmahordes is that they play on plain tables with no or flat terrain. I guess the Geedub logo is more important than the game or gameplay.
You heard of Blood Bowl?
Blood what?
Seriously though, the tactics of a scoring ball game is somewhat different to that of an all out battle to kill the other side.
Seriously though, the tactics of a scoring ball game is somewhat different to that of an all out battle to kill the other side.
Betrayal of Calth
Imperial Assault Skirmish
Old-school Battletech on Hex-maps
Ogre
Memoir '44
Etc...
Hybrid board-/wargames aren't that new, and they usually don't intend to give the all out hobby-experience of a fully fledged tabletop wargame, especially as terrain goes.
I see comparing apples and oranges is strong in this thread. Game looks like Team Arena Gorechosen. That sounds ace to me! It isn't a 'wargame' so wouldn't need terrain. But don't let that stop an excuse to have a needless pop at someone or something.
Hellfury wrote: As a boardgamer and wargames, I do have a bit to say about the terrain and such.
For starters, the models are pawns. Models are always pawns, but they are especially so in this game. By that, I mean they are a 3d representation of rules variances that are present on the board.
If a game is meant to be played in 15 mins, set up and take down time is important in that concern.
It is especially important to a demographic that has zero desire to put together and paint models.
These are colored snapfit models, so classical hobbyist wargamers aren't the target demographic for this, they are an ancillary target.
GW has stated that they want this game sold as widely as possible. This means we could be seeing this breaking into Barnes and Noble and other large box shops other than hobby stores. But these big box shops need to see it be successful becore they will bother to make large orders from GW. I see this happen with lots of boardgames.
So, while you can paint the models and are encouraged to do so (welcome to the hobby! You can buy our paints/brushes/etc. here...) This game is meant to have the game come first and the models are a secondary concern.
That is new ground for GW as they haven't had that design ethic in decades. I plan to encourage it if the game is any good. Good game design should always come before models, and reinforcing that with monies is a way to vote.
Thanks for the description. My brain kinda had this sitting as a fantasy SWA, but it sounds closer to fantasy X-wing, or Loka.
Gimgamgoo wrote: My only brief observation so far is that people have said this game has no terrain but you still paint up your figures as usual. GW fans seem to be all over it. However one of the biggest complaints by GW fans against Warmahordes is that they play on plain tables with no or flat terrain. I guess the Geedub logo is more important than the game or gameplay.
You heard of Blood Bowl?
Blood what?
Seriously though, the tactics of a scoring ball game is somewhat different to that of an all out battle to kill the other side.
From watching the demo video which bols did https://youtu.be/UFIrkx9uwdU , you can win either by killing your opponents or by achieving objectives. There is a pile of objective cards from which 3 can be drawn each round. You get one point for each kill or each objective claimed. A game consists of three rounds so there are a potential 9 objective points claimable per game, so winning without killing a single model is possible. The objectives are secret and only revealed at the end of each round.
At first glance there seems quite a bit of depth to the game with different board layouts, different objective cards and different buffing cards to play with.
Also with only 12 activations per team each game, not wasting those moves will be very important. I'm really looking forward to giving it a go. I hope that it lives up to its promise and has the variety and opportunities for tactical play that the early info seems to suggest.
Yeah I wouldn't be surprised to see a line of suitable 3D terrain for the game. A more durable playing surface would be welcome as well, either a mat with a hex grid or a RoB style board with the hex grid moulded in as pavement slabs. And if not, a few Garden of Morr sets combined with a matt from a non GW company would work fine IMO.
Thank you insolent whippersnappers for your sidebar.
I'd heard that the game was the new cool Mordhiem take for AOS, I'm glad you all set me straight, and now, after seeing what I have, I have no desire for the game at this time.
Some of you have a little bit of a mutt level, and that is ok. As I said before, My opinion is mine. It is the correct one, and yours are wrong.
Unlike you, I can appreciate that you have different opinions, even if they are wrong, even though all of them are all....wait for it- wrong.
As to you all, each of you get two points on the young kids peeing on my lawn meter and being entirely too serious in an entirely unserious conversation. Your snarky degradations are welcome, but not required when I am honestly laughing at your confrontational back and fourth on your rather ... wrong opinions.
Like I said, I still can't get into the setting, it doesn't fit in the grand scheme, and really doesn't develop into anything other then a band aid over a sucking chest wound.
My local Wrong Friendly Local Game Store discussed the game a little with me, but in that, the warband fighting game was described as a new Mordhiem type game, that fought along with the new AOS setting, and that you had warbands for each of the factions. As with all of you, of course his opinion was, as well- wrong.
I will of course be interested in a firsthand look at those undead, if they are compatible with the over 50+ that I already have on hand. I have a necromancer that can use some good characterful figures such as those for my Mordhiem warband. Hope they match up. I think I might also have to use some greenstuff and paint, and upgrade some ragged clothing and hoods on some of my skeletons, and might have to think about the upgraded bases.
Now, you snotty little kids run along and get off of my lawn. I need to go change my adult diaper.
I think that GW has "confirmed" (Take this with a grain of salt) that they are working on bringing back Mordheim. I don't know if in the AoS setting or old Mordheim Setting, like Bloodbowl, but to be honest... is it gonna make a difference?
Mordheim has always been a very... "special" place, very bizarre in contrast with the rest of the old world.
To me the only difference in the setting if they make Mordheim a city in AoS its the inclusion of Sigmarines and things like Tech Dwarfs, things that I don't think are a big contrast with the crazy setting of Mordheim:
GoatboyBeta wrote: Yeah I wouldn't be surprised to see a line of suitable 3D terrain for the game. A more durable playing surface would be welcome as well, either a mat with a hex grid or a RoB style board with the hex grid moulded in as pavement slabs. And if not, a few Garden of Morr sets combined with a matt from a non GW company would work fine IMO.
GoatboyBeta wrote: Yeah I wouldn't be surprised to see a line of suitable 3D terrain for the game. A more durable playing surface would be welcome as well, either a mat with a hex grid or a RoB style board with the hex grid moulded in as pavement slabs. And if not, a few Garden of Morr sets combined with a matt from a non GW company would work fine IMO.
You have described Heroscape tiles to a T.
That's what I plan on using.
I have a ton of those... My interest in this just increased substantially.
There is a fanmade Mordheim style game called Hinterlands if you have a desire to play it. It's widely accepted in the AoS community and has a pretty cool hobby following as well.
Gimgamgoo wrote: Granted I've not played this game, but in a totally open terrainless board using 'gangs' of citadel miniatures, how would those skeletons (not known for shooting skills) take on say a bunch of those gold space marines with stormbolters? Either the board is small enough to allow cc very quickly, thus favouring cc armies, or open enough for shooters to have a major advantage. Terrain is what usually adds balance to this problem.
It's a pit fighting game played on what looks like an A3 sized board, no one so far has missile weapons.
Ok. Makes more sense. I hope the cards add some decent tactics, otherwise it's just move them towards each other till they touch, then roll dice.
Yeah, the minis I played with all had axes and swords and gak.
Not to say throwing spears and/or bows might or might not come later.
As for the 3D terrain discussion, the board I played on was definitely a flat, open gladiator pit.
There were supposedly 3 or 4 additional board tiles. I can't say what those had. All 8 or 10 tables were using the same tiles for simplicity, IIRC.
JohnnyHell wrote: I see comparing apples and oranges is strong in this thread. Game looks like Team Arena Gorechosen. That sounds ace to me! It isn't a 'wargame' so wouldn't need terrain. But don't let that stop an excuse to have a needless pop at someone or something.
You certainly never seem to miss the opportunity to have a pop at folks.
EDIT: And to avoid mere snarking - I still seriously don't get the point of AoS'ing Mordheim. I mean, OK, making a warband skirmish Mortal Realms game like a broader, more refined version of the Realm of Chaos thing, sure, that's a thing that has a reason to exist I suppose. But if they try and remake Mordheim-proper in the AoS setting ie, pretty much Mordheim but with Stormcast and daft names, or put in loads of explicit callbacks to Mordheim, I don't see what that gets them. Any new recruits would be playing the new warband skirmish game regardless of if it was proper actual-remake-Mordheim or pseudo-Mordheim, so appropriating Mordheim for an AoS game will generate a nice big chunk of resentment from the existing Mordheim community with little or no gain from the association of the two systems.
Honestly, I don't think there's a way to make a rerelease of Mordheim that doesn't piss people off, Realms of Magic or not. Easier and more effective to simply make a skirmish game of AoS than shoehorn so much AoS-centric material into the Mordheim rules that it's not Mordheim any longer.
AegisGrimm wrote: Honestly, I don't think there's a way to make a rerelease of Mordheim that doesn't piss people off, Realms of Magic or not. Easier and more effective to simply make a skirmish game of AoS than shoehorn so much AoS-centric material into the Mordheim rules that it's not Mordheim any longer.
Sort of like they did with Shadow War and Necromunda. I could get behind that.
I could also get behind Hinterlands getting full support from GW.
JohnnyHell wrote: I see comparing apples and oranges is strong in this thread. Game looks like Team Arena Gorechosen. That sounds ace to me! It isn't a 'wargame' so wouldn't need terrain. But don't let that stop an excuse to have a needless pop at someone or something.
You certainly never seem to miss the opportunity to have a pop at folks.
EDIT: And to avoid mere snarking - I still seriously don't get the point of AoS'ing Mordheim. I mean, OK, making a warband skirmish Mortal Realms game like a broader, more refined version of the Realm of Chaos thing, sure, that's a thing that has a reason to exist I suppose. But if they try and remake Mordheim-proper in the AoS setting ie, pretty much Mordheim but with Stormcast and daft names, or put in loads of explicit callbacks to Mordheim, I don't see what that gets them. Any new recruits would be playing the new warband skirmish game regardless of if it was proper actual-remake-Mordheim or pseudo-Mordheim, so appropriating Mordheim for an AoS game will generate a nice big chunk of resentment from the existing Mordheim community with little or no gain from the association of the two systems.
Hastings has said that a new 'mordheim' is coming next year. I expect it to go one of two ways 1- made by specialist studios. A full remake of Mordheim with the same setting and the same rules, following the strategy of bloodbowl.
2- aos city skirmish. New rules, new setting, old minis, new terrain.
The popularity of shadow war and hinterlands has shown that there is a great deal pent up demand for this kind of thing.
There was a small but vocal group who were angry that shadow war is not Necromunda but it has not hindered the success of the new game.
I am sure a new 'Mordheim' would have a similar effect.
My only concern is their ability to give meaningful support to both Shadespire and a new skirmish game.
I think they need to make at least 10 teams for Shadespire in the first year if they want it to last as a competitive game.
They are already struggling to keep up with demand for bloodbowl. With adeptus Titanicus, BFG, Shadespire, and aos skirmish, GW could find themselves trying to support 10 rulesets by the end of next year. It is inevitable that quality will suffer as a result.
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
We know very little about the game at this point. At this point it's been more teased than previewed. We know that it's a skirmish level game designed with competitive play in mind, and that's really about all we know. Expect more as we get closer to Q3 or Q4 probably.
Ghaz wrote:
MLaw wrote: I'm thoroughly confused. Is the game this expansion is for out or what's the deal? I keep trying to find out more about the base game but am not having much luck.
No. Shadespire won't be released until later this year.
Thank you both.. so.. the.. skeletons are an "upcoming" expansion.. for.. the unreleased game? It makes me wonder if the core game is going to be the arena (like Bloodbowl) and the factions are basically like BB teams.. actually that makes a lot of sense..
Warbands. It is supposed to be like AOSified Mordhiem. Personally, I still can not get into the feel of this new "AOS" version. It is hit or miss on the figures, and the more they pull out of their hindquarters, the farther away from being able to grasp the concept escapes me. ( sorry in advance. Just my opinion.)
I would like to honestly like it, but the more I see, the less inclined I am to get into the game. The prices are over the top for the product, the setting is vapid, and the honest level of my commitment to something that was supposedly destroy the world, the more GW is inching closer and closer to admitting that they !@#$ up and overstepped themselves.
You destroyed the "Universe", why try so hard to reconstruct it in oversized models, when I was playing the game for over such and such a time, and they arbitrarily retconned the whole reason for me to get into the game.... It's as if someone smashes your Porsche, and gives you a Volvo.
I just want to clarify.. I have not destroyed any universes.. that.. can be proven..
EDIT: And to avoid mere snarking - I still seriously don't get the point of AoS'ing Mordheim. I mean, OK, making a warband skirmish Mortal Realms game like a broader, more refined version of the Realm of Chaos thing, sure, that's a thing that has a reason to exist I suppose. But if they try and remake Mordheim-proper in the AoS setting ie, pretty much Mordheim but with Stormcast and daft names, or put in loads of explicit callbacks to Mordheim, I don't see what that gets them. Any new recruits would be playing the new warband skirmish game regardless of if it was proper actual-remake-Mordheim or pseudo-Mordheim, so appropriating Mordheim for an AoS game will generate a nice big chunk of resentment from the existing Mordheim community with little or no gain from the association of the two systems.
But those people can carry on playing Mordheim regardless, which GW profits less from (not at all if 3rd party or recycled minis used). Why shouldn't they try and capitalise on skirmish game demand with a new iteration or derived game? What would it get them? Well, profit. Like they care if there's a difference in rules or community embrace. Hell, that's exactly what SWA is to Necromunda - not a remake, people playing two different versions of the same rules, GW makes money off it. And Warhammer Quest traded off nostalgia with no rules parity. What you're describing is not anything that would prevent GW making a new Mordheim-alike. If anything, SWA proves it can be done without a bespoke model range. Which do you think they'll more likely plump for?
"Published on 9 Jun 2017
Sam Healey takes you along on his day trip to Nottingham while in England for the UKGE...last stop, Games Workshop for a peek at Warhammer Underworlds: Shadespire!!!"
It wasn't set to release until the fall, so it's still in development it seems.
Yes, so are there any other warbands rules, scenery... info, etc... or did someone just jump the gun talking about this?
IMO they may have announced it too early, as it (along with other things) has been buried by the 40k 8th ed hype. Only 3 teams confirmed; khorne, stormcast and undead skeletons. I'm definitely hoping for 1-2 more teams revealed by the time it launches. I'm still really excited about this game. It feels like a mix between X wing and Blood Bowl (MA stats/charge=blitz etc) and AoS. I like the low model count, unique sculpts and hopefully low price of entry. I do plan on starting 40k but shadespire will be a nice alternative when I don't want to play something as large scale and time consuming.
The only thing that irks me is the board and tokens, which seem a bit thin and not the greatest quality. If they were the thicker card tiles with texture like silver tower or hammerhal then it might be different. But these looked like some thin cardstock. Then again I haven't seen them in person just in youtube vids and pictures so maybe they are less flimsy in person.
It wasn't set to release until the fall, so it's still in development it seems.
Yes, so are there any other warbands rules, scenery... info, etc... or did someone just jump the gun talking about this?
IMO they may have announced it too early, as it (along with other things) has been buried by the 40k 8th ed hype. Only 3 teams confirmed; khorne, stormcast and undead skeletons. I'm definitely hoping for 1-2 more teams revealed by the time it launches. I'm still really excited about this game. It feels like a mix between X wing and Blood Bowl (MA stats/charge=blitz etc) and AoS. I like the low model count, unique sculpts and hopefully low price of entry. I do plan on starting 40k but shadespire will be a nice alternative when I don't want to play something as large scale and time consuming.
The only thing that irks me is the board and tokens, which seem a bit thin and not the greatest quality. If they were the thicker card tiles with texture like silver tower or hammerhal then it might be different. But these looked like some thin cardstock. Then again I haven't seen them in person just in youtube vids and pictures so maybe they are less flimsy in person.
My guess is those are prototypes and the final tiles will be the full thing like their other board games.
They announced too early. With all the hype surrounding 40K, I'm not surprised that we haven't heard anything. I am SUPER pumped for this. Reminds me a bit of Dreamblade from Wizards of the Coast years ago. Definitely picking this one up.
I'm interested in how it plays. It would be fun to have a small minis game that could travel easily, to bring to things like GenCon or the like. In a pinch, maybe the boards for Betrayal at Calth could be used, too.
Looking foward to this, although i dont like how players will be unable to draft in or out faction members and that some of the generic cards are going to be availible only through getting a particular faction box?
To my understanding and going by a few comments of 75Hastings69 (or whatever the order and numbers are) is that they will bring in at least 6 warbands and it seems that two of them will be the skaven and aelfs.
I really like the lore behind the city of Shadespire - would be so very happy if it served as the basis for a Mordheim-style and new Warhammer Quest-based titles (as well as the Underworlds game, which sounds really fun)
An ancient city that used to provide immortality to its residents providing hope to stormcast eternals trapped within,
could it be they were there looking for a way off Sigmar's crazy train once they realised that not only did getting reforged offer a second (+) chance to fight chaos it also destroying their souls and selves more and more each time it happens
And then explains that objectives spread around the board make bricking up good for surviving but not necessarily the best strategy for gaining objectives.
I am really liking the sepulchral guard. One reason might be that I am thirsting for some classical fantasy minis and the big companies are just not releasing something like this anymore.
Nicorex wrote: Are those just more reissues of the same old minis but with a new game board?
Shadespire's all new from what we've seen so far. The Stormcast shown is a female(a big deal was made about that when she was first revealed) and each model seems to have been made specifically for the box.
Ahh okay.. I don't play either of those factions so they look like all the rest to me. I am glad the Fem Armor is not so over the top, I did not even notice it was female.
Nicorex wrote: Ahh okay.. I don't play either of those factions so they look like all the rest to me. I am glad the Fem Armor is not so over the top, I did not even notice it was female.
Yeah, that's something I'm very happy about. We have possibly another one coming named "Blacktalon" that got shown in the trailer yesterday.
This is a must buy as far as I'm concerned. I bet I can actually get my wife to play it. I've been nudging her into the hobby slowly, and I see this being an ideal type of game.
Hmm, strange that the community site says the core box will be available "next month", ie September, and the expansions in November, but that poster says both the core box and expansions will come in November.
alleus wrote: Hmm, strange that the community site says the core box will be available "next month", ie September, and the expansions in November, but that poster says both the core box and expansions will come in November.
Gonna need me some clarification on this.
The game isn't even out yet and already needs an errata.
But seriously, they said it's available to order next month. It'll just have a longer pre-order period, like Lost Patrol or Gorechosen. There's no reason to believe the release date on the flyer is wrong.
Well, I believe Hastings said Skaven and Shadowkin will have warbands in the game with one more warband that's still a mystery(likely Destruction to round things out).
Though unless Lady Atia/Sad Panda say anything I advise caution on that rumor.
GW were doing proprietary dice (in Heroquest and Space Crusade) before it was cool. The release of 8th edition 40k marks the first time since 1993 that one of their core games hasn't had a special die of some sort.
I'm not sure I'm interested in this game, but it looks like it should be good.
AndrewGPaul wrote: GW were doing proprietary dice (in Heroquest and Space Crusade) before it was cool. The release of 8th edition 40k marks the first time since 1993 that one of their core games hasn't had a special die of some sort.
I'm not sure I'm interested in this game, but it looks like it should be good.
Thank you! Artillery and Scatter Dice were around long before Fantasy Flight Games even existed.
AndrewGPaul wrote: GW were doing proprietary dice (in Heroquest and Space Crusade) before it was cool. The release of 8th edition 40k marks the first time since 1993 that one of their core games hasn't had a special die of some sort.
I'm not sure I'm interested in this game, but it looks like it should be good.
Thank you! Artillery and Scatter Dice were around long before Fantasy Flight Games even existed.
Games Workshop are providing rumors directly now. Therefore sources have stopped posting more or less as we have info way head. I think Sad Panda is fine.
just somebody wondering if the reason that sad panda (who clearly had a high level info pipeline into GW) hasn't posted recently was that he might have been the recently deceased and much missed Alan Bligh
Not a joke at all- I was genuinely worried, as while I didnt have the fortune of knowing him personally, I was an still am a HUGE fan of his work. His vision of 40k and 30k are really major parts of what I love about the setting.
Ive also long suspected he might have been the kind of person tonleak what he knew about upcoming goodies to the rest of us.
Granted I probably jumped to make that connection, but it came from a place of real concern, and fond memories or Mr. Bligh.
Was alright. I'm sure ill pick it up as I have bought nearly every other GW side game.
Plays fast, and there is an emphasis on deck building for your action cards and victory point cards.
So far there is no range in the game, and its all about being near allies to gang up on guys. Will be interesting to see how they further expand it or support it.
That’s right – the Orruks are coming to the cursed City of Mirrors. The latest warband announced for Warhammer Underworlds: Shadespire, Ironskull’s Boyz, are here to conquer with brute force and a little Orruk kunnin’. These greenskins will be representing the forces of Destruction in the first wave of Shadespire warbands, released soon after the game itself – which will be supported by its own dedicated website – later this year.
Also confirmed at NOVA was that all of these new Shadespire warbands, Orruks included, will eventually get full Warhammer Age of Sigmar Warscrolls (once they escape from the City of Mirrors, of course).
Well an orc team was pretty much a must, they look a bit less individual than the other 3 teams though. Wish two of them had helmets tbh. I guess they are 'decent'.
Thargrim wrote: Well an orc team was pretty much a must, they look a bit less individual than the other 3 teams though. Wish two of them had helmets tbh. I guess they are 'decent'.
They look good. I think with a color other than yellow they would look a lot better. All that's left now is the Skaven which I'm super excited for, and the Fyreslayers which I'm not a fan of. Was hoping for Elves, but what can you do? I'll pick up all the factions, but Skaven, Stormcast, and Undead will probably be my go to.
Thargrim wrote: Well an orc team was pretty much a must, they look a bit less individual than the other 3 teams though. Wish two of them had helmets tbh. I guess they are 'decent'.
They look good. I think with a color other than yellow they would look a lot better. All that's left now is the Skaven which I'm super excited for, and the Fyreslayers which I'm not a fan of. Was hoping for Elves, but what can you do? I'll pick up all the factions, but Skaven, Stormcast, and Undead will probably be my go to.
Yeah a Skaven team would be cool, as would some kind of elf team. These teams don't contain a lot of models so i'm sure they'll pump out a few more next year.
Thargrim wrote: Well an orc team was pretty much a must, they look a bit less individual than the other 3 teams though. Wish two of them had helmets tbh. I guess they are 'decent'.
They look good. I think with a color other than yellow they would look a lot better. All that's left now is the Skaven which I'm super excited for, and the Fyreslayers which I'm not a fan of. Was hoping for Elves, but what can you do? I'll pick up all the factions, but Skaven, Stormcast, and Undead will probably be my go to.
Yeah a Skaven team would be cool, as would some kind of elf team. These teams don't contain a lot of models so i'm sure they'll pump out a few more next year.
Only more if the game does well. It's a wait and see kinda thing from what I heard.
Dedicated website sounds good and I'm pretty confident such a fast to collect and play game with a different playstyles from the main game will do well enough to support more releases so I'm certainly happy about this.
Dedicated website sounds good and I'm pretty confident such a fast to collect and play game with a different playstyles from the main game will do well enough to support more releases so I'm certainly happy about this.
I'm confident in it too. It's received a lot of coverage on some non-wargaming websites. Matches are supposed to be quick like 30 mins. I think they are targeting the competitive X-Wing and Magic crowds which is smart.
Khorne is in the bottom right, so what's top middle? Marauders/Slaves to Darkness?
With that, two Mortal Chaos and two Stormcast subfactions are shown here, I wonder if they're options to swap in the warbands or if Vanguard will be it's own warband.
From the looks of it, it'll be something like:
-Stormcast and Ironjawz as high power/low model count
-Skaven and Deathrattle as low power/high model count
-Khorne and Fyreslayers as somwhere in between
Decent variety, can't wait to see what other factions show up.
So.. other stormcast band, skavens and fyresalyers are next..
Just Skaven and Fyreslayers. That's it for this release window and something I already mentioned a few posts back. We are only getting additional Warbands if the game does well. Demo kits should be in the stores in a few weeks.
Kind of dissapointed that we are getting two more warbands that already have representation in the game. I would've preferred if instead of more bloodbound and stormcast, we got free peoples, sylvaneth and/or Arcanites instead.
Still, we might see more, this teaser might not be the full roster.
It would be cool if they did some kind of Aelf team, I also think vampires could be cool. But i'm glad to see Skaven and Duardin be represented at least. But I kind of feel this game was an opportunity to come out with more unique things. I guess if it sells well enough they might do a couple weirder and more interesting teams of models. That image also kind of suggests we might get a heavier armored Khorne team. I personally would have rather seen a different chaos god get a team as well...but I guess they want to double up on the stormcast and bloodbound poster boys.
I'm definitely getting the basic set, and the skeleton team at the very least...assuming it isn't priced insanely.
Yeah no price yet, I can't imagine it being more than First Strike. With only 3 stormcasts and 5 khorne dudes. And these models are more or less snap fit/easy to build. I can't imagine it being more than 40-50 usd, but even that seems like too much. 30-35 seems more acceptable. Then again we are dealing with a company that is selling 3 plague marines for 40 bucks.
A nice little bit of info from the YouTube show warhammer weekly. The base game cones with 96 cards but card is individually numbered as being part of a series of 431 cards. If you assume each side has about 48 cards depending on the number in minis in the band (each mini has its own card), then there will be a total of 9 factions in the first wave.
I believe GW said they would not do card only packs, though there are apparently new board sections coming which may have associated cards.
If you assume one new board pack that still leaves 8 factions.
If blood warriors are getting their own faction that makes 7 factions that have been hinted at.
It is a fairly safe bet then that at least one faction remains unknown.
One more piece of info is that shadespire is season 1 of warhammer underworlds. 8 factions per season would make a lot of sense. Hopefully the game sells well. Then we will see more seasons set in other places.
Chikout wrote: A nice little bit of info from the YouTube show warhammer weekly. The base game cones with 96 cards but card is individually numbered as being part of a series of 431 cards. If you assume each side has about 48 cards depending on the number in minis in the band (each mini has its own card), then there will be a total of 9 factions in the first wave.
Maybe some of those cards are generic for all factions (so you have to buy all the bands) if so, there will be more bands.
Chikout wrote: A nice little bit of info from the YouTube show warhammer weekly. The base game cones with 96 cards but card is individually numbered as being part of a series of 431 cards. If you assume each side has about 48 cards depending on the number in minis in the band (each mini has its own card), then there will be a total of 9 factions in the first wave.
Maybe some of those cards are generic for all factions (so you have to buy all the bands) if so, there will be more bands.
I vaguely remember reading something (likely in tga) that they weren't going to do this sort of thing with the cards.
Even at 60US$ it would not seem like good value at all.
I wouldn't take a random manager's word for it. They are well known for getting prerelease info wrong.
That said I would pay £50 for it. I just don't think it would be a hit at that price. If they can hit £40, I think it will sell very well.
For me the warband price is more important. £20 or less would be good.
eflix29 wrote: I don't understand why GW will only produce warbands that already have plastics. What a missed oportunity...
But hey, at least I can play all faction without spending a single cent XD
It would have been a nice opportunity to release models not otherwise available. Like a plastic vampire as part of the skeleton crew. Could have been good for (cross) sales and would give people something they've been asking for.
Like the female Sigmarine, really. Just for other factions as well.
eflix29 wrote: I don't understand why GW will only produce warbands that already have plastics. What a missed oportunity...
But hey, at least I can play all faction without spending a single cent XD
It's a missed opportunity for people that already play. It's designed as a gateway game. They are hoping people that play this get into another army. Sucks for people that already play AoS, but from a business standpoint it's the right move.
eflix29 wrote:If Season 1 features Vanguards and gutterrunners, then maybe the games isn't completely shooting free.
Have gutterrunners been rumored? This would be awesome.
theharrower wrote:
eflix29 wrote: I don't understand why GW will only produce warbands that already have plastics. What a missed oportunity...
But hey, at least I can play all faction without spending a single cent XD
It's a missed opportunity for people that already play. It's designed as a gateway game. They are hoping people that play this get into another army. Sucks for people that already play AoS, but from a business standpoint it's the right move.
I think also, in the case of the free peoples and the aelves, the studio may still be working through design and development of these factions, which may or may not have been finalized yet. I think theharrower has the more likely answer to this though, as a gateway game, it makes sense to chose warbands that have an already developed faction that are immediately ready for sale.
Well that four teams for me then. Good way to start my journey into the realms of undeath and Fyreslayers.
The two Stormcast groups make sense lore-wise as it's a opportunity to finally cheat Nagash of their dues to him but the two Khorne groups probably would've been better combined somehow and another faction put in place(vampires or Grots for another swarm team)
Though if it turns out one of Khorne's eight weapons is there I'll let it slide.
If next year sees as many teams and is affected by the hinted Slaanesh and undead focus then that'd be awesome.
(Also, anyone else really want those Ironjaws just for that bad@$$ cloak?)
There goes another missed opportunity for greatness.
Deja Vu all over again. Just when you think they figured out not to gak the gakkers, they do it again.
What exactly are you complaining about? It is not clear from your post.
I have no idea either. My hype for this game has only gone up, hard to see what could have caused this amount of salt (and emojis).
I... I don't get it either. We have only been hearing good things and looking at awesome new minis, I have no bloody idea what would cause this.
I can't speak for Grot 6, but it's worth considering that one of the great strengths of GW can also be turned against it, namely the crossover potential of their miniatures. A game that is meant as a stand-alone or gateway game can still have pretty models easily used in any other game set in the parent universe, or even converted to its sci-fi or fantasy sibling.
While it's probably the closest guess as to what GW intended that the Sahdespire factions are meant as a gateway to tempt people into Age of Sigmar, with those factions already fleshed out with modern miniature line (except undead, thank you very much GW...), which will likely get more new players interested, for established players it's likely more interesting to see something new rather than the umpteenth blood warrior, by and large.
Obviously it can go the other way as well and you could consider the Shadespire sculpts characterful one-offs to add to your army that wouldn't have happened without the game.
There goes another missed opportunity for greatness.
Deja Vu all over again. Just when you think they figured out not to gak the gakkers, they do it again.
What exactly are you complaining about? It is not clear from your post.
GW is about to release something, but they are about to release something?
It could be everything he hoped for(squats vs Sisters of Battle in multi part plastic and for free with rules being powerful, but not OP, but OP, when he plays them) , but it`s already clear the game is utter crap without knowing the rules, or playing it once, or seeing most of the minis?
Maybe it was sarcasm and it flew over our heads...
But damn, is this comment out of the blue, or what
I was really hyped for the potential of this game and what it could bring, lots of ideas buzzing around ,all in my own mind of course.
Checking out various forums, watching demo games all to get a feel for how the game plays.
Feeling mmm on finding out the factions are set, and the cards are the only way of altering your force.
Then feeling somewhat deflated Seeing the orks on the same day as the x'citment the Necromunda promo generated.
Now finding out there's probably another Stormcast and Bloodbound force rarther than recruting new members to those existing factions .
I will still be looking to try out the game, but at the present time, its no longer an instent buy for me.
grimkeeper wrote: I was really hyped for the potential of this game and what it could bring, lots of ideas buzzing around ,all in my own mind of course.
Checking out various forums, watching demo games all to get a feel for how the game plays.
Feeling mmm on finding out the factions are set, and the cards are the only way of altering your force.
Then feeling somewhat deflated Seeing the orks on the same day as the x'citment the Necromunda promo generated.
Now finding out there's probably another Stormcast and Bloodbound force rarther than recruting new members to those existing factions .
I will still be looking to try out the game, but at the present time, its no longer an instent buy for me.
You may have reason to regain your excitement.
On the official warhammer underworlds Facebook page GW have confirmed that Skaven and fyreslayers are coming as warbands ( plus more yet to be revealed)
They have said no such thing about additional Stormcast or khorne factions, however, when someone suggested that they may be expansion characters like star players in bloodbowl, the official response was 'the plot thickens'.
This suggests to me that you are getting exactly what you want.
While it's probably the closest guess as to what GW intended that the Sahdespire factions are meant as a gateway to tempt people into Age of Sigmar, with those factions already fleshed out with modern miniature line (except undead, thank you very much GW...), which will likely get more new players interested, for established players it's likely more interesting to see something new rather than the umpteenth blood warrior, by and large.
This is Age of Sigmar - you're gonna get Stormcast and Bloodbound. By now, people really should expect this. Bloodreavers are the roaches of the miniature industry. You can't walk past a Warhammer store without somehow ending up with 20 of the bastards appearing in your pack. They exist purely to make my painting shelf a depressing sight. (I'll take more Blood Warriors though)
While it's probably the closest guess as to what GW intended that the Sahdespire factions are meant as a gateway to tempt people into Age of Sigmar, with those factions already fleshed out with modern miniature line (except undead, thank you very much GW...), which will likely get more new players interested, for established players it's likely more interesting to see something new rather than the umpteenth blood warrior, by and large.
This is Age of Sigmar - you're gonna get Stormcast and Bloodbound. By now, people really should expect this. Bloodreavers are the roaches of the miniature industry. You can't walk past a Warhammer store without somehow ending up with 20 of the bastards appearing in your pack. They exist purely to make my painting shelf a depressing sight. (I'll take more Blood Warriors though)
Don't worry. Bloodbound are just a fad. Soon enough Sigmarines will get new, exciting enemies to fight. It already started with the recent Nurgle box. Khornies are on their way out.
I imagine they'll both be on their way out the next year and after, this was a big time for both factions as they got an updated battletome and a cheaper Starter Set so it's only common sense to play on the new player hype instead of letting it fizzle out.
With their update and starter out of the way it's very likely more focus will shift to other factions now. (Especially with any Slaanesh and Nagash focus involved)
Baron Klatz wrote: I imagine they'll both be on their way out the next year and after, this was a big time for both factions as they got an updated battletome and a cheaper Starter Set so it's only common sense to play on the new player hype instead of letting it fizzle out.
With their update and starter out of the way it's very likely more focus will shift to other factions now. (Especially with any Slaanesh and Nagash focus involved)
Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.
I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.
40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.
Can someone write the most interesting data please?
I don't think there was anything new (or interesting) here.
1. Character card are double side with the other side show their inspire profile (with higher stat) which will trigger when a condition is met
2. There are rule for 3-4 players, also progression, like a skirmish maybe.
Yup. It was a typical sales rep presentation, that basically just described the contents of the box.
Two doubled sided boards that can be set up off set to change the play area (presumably making bottlenecks.)
Two pre built decks to help with tutorialization and one exapnsIon to customise the decks. Some or the cards are unique to the faction and some are generic. (I presume each mini warband will come with more generic cards that can be used with any warband.)
Some kind of progression in the rulebook though the rep was very vague about this.
Still no pics of the rulebook. I imagine it will feature war ands that have not been previewed yet.
It will be interesting to see how 3 and 4 player games will work.
alleus wrote: Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.
I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.
40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.
More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.
I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.
I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?
I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?
GW intends to run a competitive tournament scene for the game. That's a pretty strong indication they want to support it in the long run.
alleus wrote: Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.
I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.
40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.
More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.
I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.
I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?
I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.
alleus wrote: Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.
I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.
40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.
More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.
I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.
I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?
I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.
This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?
Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.
If you haven't done so already look at some of the gameplay videos available.
This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?
Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.
If you haven't done so already look at some of the gameplay videos available.
This is a very confusing post. It should be a warhammer Quest expansion but it should have terrain?
GW have said that more warhammer Quest stuff is coming (at Nova).
The other game you want this to be already exists. It is skirmish.
You do not develop an army, you just buy one box and you are ready to play.
The whole purpose of this game is have some thong that plays right out of the box, with a quick set up that can be played in a small place and with a quick play time. The game is hex based so you don't need to measure.
The rules that I have seen are not overly complex. If I have a worry about the game, it is that it may lack depth in the long run.
The most exciting thing about this game is seeing GW step outside of their wheelhouse and fully committing to trying something new.
Having 3-4 player options is a good thing. It will help, if nothing else, with convincing board gamers to give the game a try. Nothing kills a game quicker in a board game group than to bring something that only two people can play.
alleus wrote: Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.
I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.
40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.
More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.
I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.
I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?
I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.
This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?
Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.
If you haven't done so already look at some of the gameplay videos available.
You clearly aren't the intended market for this game, which doesn't make it a bad game, it just means that you don't like it. For example 'needs a serious revamp to get in line with the rest of the game system'; what game system? AoS? It's not the same game system, it's a new game, why would it work the same as AoS? It's on a hex board and not a board with terrain etc because it's a board game, not a tabletop war game. A game for people to develop their own warbands? That would be Skirmish or AoS. And why would it alienate current players? People who don't like it won't play it but it's not going to make someone who likes and plays AoS alienated from that.
alleus wrote: Hopefully, if the game does well, they will release a warband for each faction. Might not be the case, but a man can dream.
I would love to see this game being successful. I will absolutely buy it day 1, assemble it quickly and bring it to my gaming club to get some games in, and hopefully it will be great and hype can be built.
40k, 30k and AoS are all great, but sometimes I just want a smaller, quicker game that's not just a smaller variant (Killteam etc), but a whole new game, still set in the same universe.
More than doing well, I hope it gets supported on GW's end, something which they haven't managed to do yet with their side games, really.
I would have loved to get more Warhammer Quest after Silver Tower, but already the only followup to that ditched coop and utilized a GM. It would be cool to see a good concept from the start that gets further support and doesn't change design philosophy after half a year.
I mean, it would be easy to point out that they aren't releasing everything at once, so technically there's stuff forthcoming after the initial release, but what then?
I would also love more expansions for silver tower! I want more hero packs, more exotic adversary options, even more map tiles, map cards, and a second adventure guide booklet. My wife and I enjoy playing the game together, and it would be nice to bring out more material for it.
This should have been an additional expansion for Silver Tower. From what I have seen with the excessive intricate and complicated gameplay, it is a hot mess with a good intention fairy added for every box. As one of GW's one off box games, it is good for the figures, but in having to develop a whole new army, your losing a few opportunities to include a new player, and you are just going to end up alienating current players. Why not a book expansion, or additional opportunities for people to develop their own war bands, or development opportunities. A hex board? really? Why not on a table with terrain, bits, and some opportunities for exploration of the mythos?
Like I said previously, It is a wasted opportunity that is overly complicated, and in need of a serious revamp to get in in line with the rest of the game system. All factions should be good to go right out of the gate, or are we going to hem and haw as we see the game, already an albatross be prolonged for the factions, who are supposed to come out... later then already expected? We already heard about this game 6+ months ahead of time, I as a experienced gamer don't see a reason for the extended drag on way in which this over rushed experience is bein g pushed. It is haphazard and way out of the left field in which we know GW is about.
If you haven't done so already look at some of the gameplay videos available.
This comes across as extremely unhinged.
Later than already expected? You mean the other way around, don't you? Because the game was supposed to come IN NOVEMBER, not october. This is not a box game, a one off. That's been said TONS of times: they want to make it a thing with constant support, which is the contrary of one off. And a table with terrain to imitat warhammer quest? WUT? Are we talking about the same game.
Chikout wrote: [
GW have said that more warhammer Quest stuff is coming (at Nova).
Really? Hoody Hoo, I somehow missed that! That news cheers me greatly.
Now this is something that has my attention. Unsurprisingly, that's not entirely positive news to me because of Hammerhal ditching coop, but who knows? Maybe they'll makesomething good out of it yet.
Chikout wrote: [
GW have said that more warhammer Quest stuff is coming (at Nova).
Really? Hoody Hoo, I somehow missed that! That news cheers me greatly.
Now this is something that has my attention. Unsurprisingly, that's not entirely positive news to me because of Hammerhal ditching coop, but who knows? Maybe they'll makesomething good out of it yet.
I believe the info came from a QNA during the AOS seminar at Nova. They did not share any details at all except that they are doing more at some point.
Some guy from Boardgamegeek made a no-GM rule for Hammerhal I think.
Hammerhal is fine, GM role was telling the story, not to destroy the heroes,(GM can easily destroy everyone) so it will still be co-op in a more interesting way. You can even create your own adventure/rule easier than you think, all the adversaries in Hammerhal already had a behaviour table.
What I didn't like about Hammerhal is that there're no new model, I hope the next WQ will have new heroes model.
Chikout wrote: [
GW have said that more warhammer Quest stuff is coming (at Nova).
Really? Hoody Hoo, I somehow missed that! That news cheers me greatly.
Now this is something that has my attention. Unsurprisingly, that's not entirely positive news to me because of Hammerhal ditching coop, but who knows? Maybe they'll makesomething good out of it yet.
I believe the info came from a QNA during the AOS seminar at Nova. They did not share any details at all except that they are doing more at some point.
Thanks for the info.
Chopstick wrote: Some guy from Boardgamegeek made a no-GM rule for Hammerhal I think.
Hammerhal is fine, GM role was telling the story, not to destroy the heroes,(GM can easily destroy everyone) so it will still be co-op in a more interesting way. You can even create your own adventure/rule easier than you think, all the adversaries in Hammerhal already had a behaviour table.
What I didn't like about Hammerhal is that there're no new model, I hope the next WQ will have new heroes model.
Yeah, it's not that I'm super opposed to GM based Warhammer Quest, but I already GM a (rather friendly) RPG group, so I don't need or want any more of the same. Silver Tower was great in that regard because I was genuinely one the same side as the guys for once.
Valid point about the models. I would have bought Silver Tower just for the new model if I didn't have an interest in the game, but Hammerhal is not very far up my to buy list because it's just random models I could have gotten separately long before it. I might buy it eventually, but it's not pressing at all. I can understand why this happened and that is is easier to hand out more rules related items if the driving factor, the models, are recycled, but it certainly feels too much on the cost cutting side and doesn't add much appeal for the customer.
In contrast, Shadespire looks good just for the models. I don't know about the game. I don't know if it'll be played at my local store. What I do know is that I could find a cozy spot for the Sigmarines and undead in my collection. That's something GW should always do, even if it's just two characters like in Blight War and other campaign boxes. As such I'm pretty happy that there are genuinely new models for Shadespire, even if I may never play the actual game.
If the next WQ game is death-themed (as very early rumours suggested), Shadespire would make an awesome setting for it. Same for any new Mordenheim as well...
On a elated note, it was driving me crazy that I vaguely recalled someone saying that Shadespire (this game) would see additional board sections to increase game versatility. GW refused to answer my queries that effect, so I had written it off as one of those wild wish list things, but just found the source as being Lady Atia - which lends a lot more credence.
Sounds promising! It seems like the general consensus on Shadespire, from the people that have tried it at the various events, is very positive. I don't think I've read a negative review yet. Some have had concerns, like the neutral card issue in this review, but mostly everyone seems to like it. It makes me very hopeful
Just read the review thoroughly and the guy said Blood Bowl didn't get GW support, lol.
On the other note, I'm kinda hope they dropped the Orc and Skeleton team at the same time or at least one week after another. But knowing GW, that seem unlikely.
Yes, the defence dice will probably make the Stormcast quite more durable than the Bloodreaver. Keep in mind that both are the leaders (I think) of their warbands, so both should have roughly the same base stats, but then armour and attacks will differentiate them from each other.
Those are inspired stat, in normal state he can only roll 1 defense dice. All SC character have 4 HP, on khorne team only the chieftain have 4 HP, other guy have 2 or 3 HP. But they have 1 more hex move (+1 more when inspired for the chieftain )so I reckon they will rely on hit&run or kiting rather than head on 1v1 with the Stormcast. Even in the review they said the Khorne have a weak range attack to wither down the Stormcast.
Ouch, 70 bucks. I was starting to get excited for this one, but 70 seems a lot for eight models when three monopose Plague Marines or Primarus Marines are 15. Especially as a few cards and a cardboard battlefield aren't items I feel you can really ratchet the price up with. I probably would have picked it up to try out for 50. I might still if it hear a ton of good stuff a few months in, but it seems unlikely.
If you think the prices is too high, tell GW. They already dropped the price on a previous product between 3rd party previews and release. Might have been one of the standalone games.
I don't mind. People pay 40 bucks for Xwing starters after store discounts. Paying 60 for this with the same discount doesn't seem all that outlandish.
It's certainly not a price for people who only want the miniatures and toss the rest.
I don't think we had that before (Space Hulk aside). Every boxed game contained so much minitures that it was a saving for the miniatures alone and the game was a bonus.
Hope this means it get's support once the inital teams are all out because I'm intrigued by the game sytem.
In my case, I'm really interested in the game but I dearly wished they had other starter versions because I don't care at all for Sigmarines and Khorne, but I really want to play with the Ironjawz and Skeletons.
Exactly. GW can be their own worst enemies for this, selling what are clearly discount model collections with a game tossed in, but Shadespire seems designed from the ground up to be a complete game and not just a chance to get a job lot of cheap(er) models. Who sees the £34.99 (or whatever it is) starter for X-Wing as a rip-off for only three models?
Exactly. GW can be their own worst enemies for this, selling what are clearly discount model collections with a game tossed in, but Shadespire seems designed from the ground up to be a complete game and not just a chance to get a job lot of cheap(er) models. Who sees the £34.99 (or whatever it is) starter for X-Wing as a rip-off for only three models?
It is obvious that new product will be priced accordingly. We are not paying for a plastic minis, but for a full game.
And one starter for x-wing you cannot even build 100pts sqadron. You need either ships from 1st wave or 2nd starter. Here we have full stand alone game (at least it looks like it at his moment).
Exactly. GW can be their own worst enemies for this, selling what are clearly discount model collections with a game tossed in, but Shadespire seems designed from the ground up to be a complete game and not just a chance to get a job lot of cheap(er) models. Who sees the £34.99 (or whatever it is) starter for X-Wing as a rip-off for only three models?
It is obvious that new product will be priced accordingly. We are not paying for a plastic minis, but for a full game.
And one starter for x-wing you cannot even build 100pts sqadron. You need either ships from 1st wave or 2nd starter. Here we have full stand alone game (at least it looks like it at his moment).
Depends entirely on replay value. If the box contents have a ton of replay value, $70 is reasonable. If the box is sort of a one and done where you need to immediately buy more stuff to enjoy the game, $70 is pretty high.
This video gives a pretty good overview of the game and shows some of the variation that is possible. (it is from the dreaded bols unfortunately)
At first glance it looks like the game will have a lot of replayability, but we will have to see how it plays out.
Exactly. GW can be their own worst enemies for this, selling what are clearly discount model collections with a game tossed in, but Shadespire seems designed from the ground up to be a complete game and not just a chance to get a job lot of cheap(er) models. Who sees the £34.99 (or whatever it is) starter for X-Wing as a rip-off for only three models?
People are also used to GW's standalone games being great (model) value, whether they are all-new models like Deathwatch: Overkill & Warhammer Quest: Silver Tower or recycled models like Warhammer Quest: Hammerhal. Not to mention that the Warhammer/40k/AoS starter sets have always provided a ton of models. Even Blood Bowl has a fair whack of models, as will Necro V.2.
If Shadespire had a whole lot of models it would be a Day 1 auto-purchase as I can easily self-justify that across my collection even if I don't particularly get into SP. With 8 models, I'll be very cautious about making that leap at the price point being asked, since I can get the new version of Pandemic, etc or any given number of other highly-rated boardgames for far less. (Even importing it and pretending GW's lolaussie prices don't exist.)
W1ntermute wrote: It is obvious that new product will be priced accordingly. We are not paying for a plastic minis, but for a full game.
Well, you are also paying for the minis. In GW's eyes, each of the 8 figures is a hero-quality unique sculpt that they would probably sell for $25 each (like the Knight Questor from Silver Tower).
I just hope, unlike Silver Tower, they have regular sized cards that fit into card sleeves.
Stepping outside GW's reality distortion field, you have to compare it not to its own games or models, but what else you can get. Also, X-Wing isn't the be all end all in that category either. While certainly cheaper than say Zombicide or Infinity or BMG starter boxes, it also comes with less stuff. Another problem is that the GW aesthetic is rather hit and miss outside their own customers.
If this had been $50USD, I'd have bought it no questions. At just short of $100CAD, I'm out.
Gorechosen, those are actual heroes fight under the Mighty Lord of Khorne, they're (probably) bigger and more detail than the one from shadespire, which btw they're just normal dude with names. I imagine GW give them AoS rule and let them (the lowest of low rank) fight alongside their superior as heroes, which is kinda funny. A bloodreaver is like a vermin to a Gorechosen.
But even with the insane "value" that Gorechosen bring, I don't think that game sale very well.
Exactly. GW can be their own worst enemies for this, selling what are clearly discount model collections with a game tossed in, but Shadespire seems designed from the ground up to be a complete game and not just a chance to get a job lot of cheap(er) models. Who sees the £34.99 (or whatever it is) starter for X-Wing as a rip-off for only three models?
People are also used to GW's standalone games being great (model) value, whether they are all-new models like Deathwatch: Overkill & Warhammer Quest: Silver Tower or recycled models like Warhammer Quest: Hammerhal. Not to mention that the Warhammer/40k/AoS starter sets have always provided a ton of models. Even Blood Bowl has a fair whack of models, as will Necro V.2.
If Shadespire had a whole lot of models it would be a Day 1 auto-purchase as I can easily self-justify that across my collection even if I don't particularly get into SP. With 8 models, I'll be very cautious about making that leap at the price point being asked, since I can get the new version of Pandemic, etc or any given number of other highly-rated boardgames for far less. (Even importing it and pretending GW's lolaussie prices don't exist.)
This pretty much is exactly it. I bought both Silver Tower and Deathwatch, knowing that even if I didn't like the game, I still got a heck of a lot of cool models (models that, at that time, were brand new). I didn't get around to playing Deathwatch, though the rules looked good, and I thought Silver Tower was a very enjoyable game.
This is just kind of a tough sell at the price point, especially for a gaming stores. If someone is just looking for a fun game and isn't tied to a miniature game, you can easily get a known quantity board game that is very well received that will almost 100% have more replay value for less. If someone is young, or doesn't have a lot of time, X-Wing is prepainted and you can try the game to see if you like it for 30 buck less, and it has a known gaming scene with tournaments almost everywhere.
I'm not writing the game off, it could be really great. It his a lot of positive notes for me: Small footprint, quick gameplay, etc (and look at how cool those Deathrattle models are!). I'm just saying I'm won't be buying it to try it out at that price, I'll wait for a few months and see how interest is and what reception is like. If it were priced at say 40 or 50 bucks, I would probably purchase it day one to give it a shot.
ImAGeek wrote: That Khorne game with the 4 models in the arena whose name escapes me was £35 for 4 models. £45 with 8 models seems about in line with that.
It was also repacking some of their more overpriced AOS foot-sized character models, that to be fair are all large 40mm-base dudes. It could be viewed as a "bundle" that happened to come with a pretty good game.
Another gameplay video with some pretty positive impressions at the end. The options for character progression that the cards give seem pretty extensive. Hopefully this will keep playing with the same warband fresh.
I agree that the price keeps it out of the impulse buy range, but the more videos I watch, the more impressed I am.
If the recent GW standalone games have a problem, it is the lack of replayability due to most of them being scenario focused.
Shadespire with it's objective deck should avoid this problem.
We also have yet to see the 3 or 4 player options that the game will include.
It is also worth pointing out that $70 is the rrp (the same as pandemic legacy). Most game stores in America will be selling it for $60 or $55.