Yea that was actually pretty funny. Sounds like they have started pulling common requests from the big survey. This was probably one of the easier ones lol.
Insurgency Walker wrote: I'm hoping they stick to the fluff on the.....mule I think it was called. Another dune crawler type vehicle.
The "mule" is the Onager. It's a play off some old Roman military stuff if I remember right.
Yes it was an Onager but with transport capacity. I don't know if we'll get a stretched Onager but if they stick with the idea of variations on a standard STL I'd be happy
Red Corsair wrote: Yea that was actually pretty funny. Sounds like they have started pulling common requests from the big survey. This was probably one of the easier ones lol.
No.
The community survey is only a couple weeks old. Even modifying an existing sprue takes more time than that.
Even that video probably took GW more time than that...
Red Corsair wrote: Yea that was actually pretty funny. Sounds like they have started pulling common requests from the big survey. This was probably one of the easier ones lol.
No.
The community survey is only a couple weeks old. Even modifying an existing sprue takes more time than that.
Even that video probably took GW more time than that...
The model was likely made last year, depending when we see the actual release.
GW have made it common knowledge their lead time needed on various books, models, ranges etc..
But there's always a few comments like that..
Not going to speculate on Red Corsair's intention, but we did have a big survey a year and a half ago. Not just last month.
That lead time you're so quick to point to, that's stretched to the limit by plastic Sisters. GW can't just release multiple larger requests that quickly. Anything else, model wise anyway, that would have appeared in there and been approved by GW, is only going to start to show now.
A lone transport, and maybe a couple of supporting characters to make the release worthwhile in GW's eyes, is fairly easy compared to something as big as a new army. GW only has so much capacity for that, and that's currently taken up by Sisters.
Very cool. Although I have two drills I'm really looking forward to this. There were some rumour pics that had onager asthetics, right? Or maybe it's an anti grav vehicle? I remember those floaty engine pics that also had some admech resemblance. Maybe Cawl had his mechandrites into this.
rhavien wrote: Very cool. Although I have two drills I'm really looking forward to this. There were some rumour pics that had onager asthetics, right? Or maybe it's an anti grav vehicle? I remember those floaty engine pics that also had some admech resemblance. Maybe Cawl had his mechandrites into this.
There was a hatch that looked like the onager hatch, but could also be for a Sororitas transport.
I seriously hope it is based on the Onager design. In my head it has the front end of the current Onager with a smaller support turret array but instead of just being stretched out to accommodate the troops, it’s segmented into independently articulated sections like these crawler transports the Dutch Marine Corps use:
Red Corsair wrote: Yea that was actually pretty funny. Sounds like they have started pulling common requests from the big survey. This was probably one of the easier ones lol.
Which one? If this model is coming this year it's been on work for like a year already. Minimum.
rhavien wrote: Very cool. Although I have two drills I'm really looking forward to this. There were some rumour pics that had onager asthetics, right? Or maybe it's an anti grav vehicle? I remember those floaty engine pics that also had some admech resemblance. Maybe Cawl had his mechandrites into this.
There was a hatch that looked like the onager hatch, but could also be for a Sororitas transport.
Kanluwen wrote: Is it bad that I hope it is exactly what it is said to be?
Something that can only transport Skitarii keyworded units, not Adeptus Mechanicus units...but possibly Techpriests can come in.
Why? That just seems randomly arbitrary.
What possible rationale exists to bar the rest of the same army from getting in a vehicle?
Radiation.
Techpriest are the Admech unit that needs a transport. If the transport can't transport techpriests...
I am not arguing that point. Just playing Daemonic Advocate for a possible rationale to have a Skitarii only transport. It is well established that Vanguard weapons are so radioactive that sickens others being in their presence and eventually, even with all their cybernetics and other shielding, destroys Vanguard members themselves. I won't even say that radiation is a good rationale. Just that it is a possible one.
Red Corsair wrote: Yea that was actually pretty funny. Sounds like they have started pulling common requests from the big survey. This was probably one of the easier ones lol.
No.
The community survey is only a couple weeks old. Even modifying an existing sprue takes more time than that.
Even that video probably took GW more time than that...
The model was likely made last year, depending when we see the actual release.
GW have made it common knowledge their lead time needed on various books, models, ranges etc..
But there's always a few comments like that..
Doesn't mean the community had no impact. That model could have been done the same time the rest of the admech stuff was and just sitting on the back burner. It could have been planned for a release next fall. This sort of thing apparently happens a lot. It's why people like hastings have info on models like primarchs years in advance at times.
Automatically Appended Next Post:
Geifer wrote: Not going to speculate on Red Corsair's intention, but we did have a big survey a year and a half ago. Not just last month.
That lead time you're so quick to point to, that's stretched to the limit by plastic Sisters. GW can't just release multiple larger requests that quickly. Anything else, model wise anyway, that would have appeared in there and been approved by GW, is only going to start to show now.
A lone transport, and maybe a couple of supporting characters to make the release worthwhile in GW's eyes, is fairly easy compared to something as big as a new army. GW only has so much capacity for that, and that's currently taken up by Sisters.
I wasn't assuming they whipped this up in 2 weeks, but that never stops the black knights of dakka from jumping all over someones post.
Bah, this is just Imperial Favoritism. Skitarrii get made up, get models, and now they're getting a transport while other pre-existing factions like Chaos Demons continue to wait for transports.
Disclaimer: Is Black Knight anything like DCM? Do I have to sign up and pay a membership due?
I just don't know whether to cheer for the Skitarii getting a tracked transport or a spider legged thing.
solkan wrote: Bah, this is just Imperial Favoritism. Skitarrii get made up, get models, and now they're getting a transport while other pre-existing factions like Chaos Demons continue to wait for transports.
deamons have a transport though, it's called a chaos character summoning
The thing preventing other AdMech units from fitting in ? The same that prevents Terminators from riding Repulsors: REASONS
If they make it Skitarii/Tech-Priest limited then I expect a cheaper price than if you could fit 12 Electro-Priests in there. But in all fairness for all the fluff reasons I'd love a Skitarii/Tech-Priest only transport, it's way more reasonable to allow all the infantry to fit, because Electro-Priests and Ruststalkers REALLY need it, especially now that Stygies VIII's Infiltration stratagem is nigh useless.
Just hoping it won't cost 50+€ for a 80 pts vehicle
Red Corsair wrote: Yea that was actually pretty funny. Sounds like they have started pulling common requests from the big survey. This was probably one of the easier ones lol.
If this was in response to the latest survey that would be an impossibly fast turnaround. Maybe as a request from the first big survey?
This is a better place than the tactics page, but these were my thoughts:
Judging from the size of the exhausts and vents on the rumour engine pic - we might be looking at a Vyper/Landspeeder Storm type transport, roughly the size of a onager turret.
Enough space for 5 at worst, 6 if we're lucky. So no room for Kataphrons, but potentially carrying a large gun.
There's no base there either, and it's a pic of a painted model - so either it's a skimmer on a flying base or bigger than the recent buggy sized things and more 'T-shaped' with the front bit ahead of those engine/fans extended out sideways as well as forward. Something three hatches wide with legs and not fitting on a Onager base though? Seems unlikely
I'd guess skimmer, but physically a smaller sized model than a Raider.
Hopefully they won't make the asinine decision to limit it to only SKITARII keyword models, because flippin 'eck do electropriests really cry out to have a transport.
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Are you saying jets can't have legs? That's a little close minded
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Are you saying jets can't have legs? That's a little close minded
Google robotech
I think veritech fighters might be a deemed a bit ... much for 40k.
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Are you saying jets can't have legs? That's a little close minded
Google robotech
I think veritech fighters might be a deemed a bit ... much for 40k.
new xenos race, enter the Zentradi
Gotta get me some protoculture. Wait, if the nids get their grubby little hands on some, would they all just start singing and dancing to the musical stylings of Celestine?
I'm also thinking it will be a grav-type of veichle as it appear often in various types in the books( mechanicus lander ecc.)
That rumor engine also remind me of that old kibashed grav tank made from an empty can in an old white swarf.
But i hope i'm wrong, i'd love some walking transport ala desert scorpion/spider.
the_scotsman wrote: Hopefully they won't make the asinine decision to limit it to only SKITARII keyword models, because flippin 'eck do electropriests really cry out to have a transport.
And Skitarii cry out to have a HQ, too bad Electropriest scum!
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Personally I can't wait for them to abandon that daft and artificial restriction. It's only a shame they won't be doing it in the superior way: access to Chimera, Russ, and Rhino chassis vehicles.
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Personally I can't wait for them to abandon that daft and artificial restriction. It's only a shame they won't be doing it in the superior way: access to Chimera, Russ, and Rhino chassis vehicles.
There's no reason AdMech shouldn't have access to all that stuff.
There's also no reason AdMech shouldn't have better stuff.
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Personally I can't wait for them to abandon that daft and artificial restriction. It's only a shame they won't be doing it in the superior way: access to Chimera, Russ, and Rhino chassis vehicles.
There's no reason AdMech shouldn't have access to all that stuff.
There's also no reason AdMech shouldn't have better stuff.
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Personally I can't wait for them to abandon that daft and artificial restriction. It's only a shame they won't be doing it in the superior way: access to Chimera, Russ, and Rhino chassis vehicles.
There's no reason AdMech shouldn't have access to all that stuff.
There's also no reason AdMech shouldn't have better stuff.
Yes, but they won't get both, and personally I'd rather they got the fancy versions of the STC vehicles(plasma predators, volkite russes, iron fist rhinos etc) than more "unique" things.
I'm fully aware I'm pissing into the wind on that point, since most people seem to prefer newshiny and GW like to sell things.
Tastyfish wrote: This is a better place than the tactics page, but these were my thoughts:
Judging from the size of the exhausts and vents on the rumour engine pic - we might be looking at a Vyper/Landspeeder Storm type transport, roughly the size of a onager turret.
Enough space for 5 at worst, 6 if we're lucky. So no room for Kataphrons, but potentially carrying a large gun.
There's no base there either, and it's a pic of a painted model - so either it's a skimmer on a flying base or bigger than the recent buggy sized things and more 'T-shaped' with the front bit ahead of those engine/fans extended out sideways as well as forward. Something three hatches wide with legs and not fitting on a Onager base though? Seems unlikely
I'd guess skimmer, but physically a smaller sized model than a Raider.
The more I look at that image on the left, the more I think it’s been trimmed; I think the two hydraulic cylinders on the top might go onto a “knee” joint of a mechanical leg, where they project outside of the hull, but the legs have been trimmed off in the photo.
Jadenim wrote: The more I look at that image on the left, the more I think it’s been trimmed; I think the two hydraulic cylinders on the top might go onto a “knee” joint of a mechanical leg, where they project outside of the hull, but the legs have been trimmed off in the photo.
Aye, the rumour engine images can be cropped.
Just look at the rumour engine picture of the Greater Possessed backpack:
Spoiler:
And compare it to the actual model:
Spoiler:
You can see the spikes from the head and pauldron are still in the rumour engine picture, but everything else has been photoshopped out. So just because the rumour engine picture doesn't appear to have legs, wheels or tracks, doesn't mean the actual model won't have them.
Mr_Rose wrote: Nah, those are rudders/thrust vectoring paddles like on a hovercraft; you can see the engines directly forward of them.
This could be true, but why have a piston as the connector on top? It's an odd design choice, originally I thought that those pistons drove a large rearward hatch that swung upward for troop deployments.
Automatically Appended Next Post: However they don't seem to have enough travel for that.
Mr_Rose wrote: Nah, those are rudders/thrust vectoring paddles like on a hovercraft; you can see the engines directly forward of them.
This could be true, but why have a piston as the connector on top? It's an odd design choice, originally I thought that those pistons drove a large rearward hatch that swung upward for troop deployments.
Yeah, it’s a weird design but it’s also not necessarily a piston, just an unarmoured strut that the painter made metallic for some reason. If you look where it connects to the hull, there’s a pin/rivet on either side of the socket and GW doesn’t usually do that for pistons.
BrookM wrote: Here is the original Rumour Engine image:
We also have this Rumour Engine image that's almost certainly related to this now:
Idk, looks more SoB to me. The hinges look a little like fleur de lys. Do Admech vehicles have that sort of hinge? No one plays them at my FLGS, so I don't know their models that well.
Aaranis wrote: Yes it's the exact same door as the one on top of the Onager, it's definitely AdMech.
It is also the exact same door on top of the Taurox, so don't be too sure I think it is very likely Ad Mech at this stage too, but it could still end up being Guard or even Sisters. That hatch basically just says "not Marines".
Aaranis wrote: Yes it's the exact same door as the one on top of the Onager, it's definitely AdMech.
It is also the exact same door on top of the Taurox, so don't be too sure I think it is very likely Ad Mech at this stage too, but it could still end up being Guard or even Sisters. That hatch basically just says "not Marines".
We went through this when the image first dropped.
It's definitely on par with what the Militarum Tempestus and the Taurox has, but it is not the Fleur de Lys that the Sisters would have.
That all said, it's more likely to be Mechanicus or Mechanicus related. It's present on the Onager, Ironstriders, the Kataphrons, and if you look at the Knights it is also present on them as well.
Aaranis wrote: Yes it's the exact same door as the one on top of the Onager, it's definitely AdMech.
It is also the exact same door on top of the Taurox, so don't be too sure I think it is very likely Ad Mech at this stage too, but it could still end up being Guard or even Sisters. That hatch basically just says "not Marines".
We went through this when the image first dropped.
It's definitely on par with what the Militarum Tempestus and the Taurox has, but it is not the Fleur de Lys that the Sisters would have.
That all said, it's more likely to be Mechanicus or Mechanicus related. It's present on the Onager, Ironstriders, the Kataphrons, and if you look at the Knights it is also present on them as well.
I don't think it is Sisters either, but the design is close enough to their aesthetic that it is a very outside possibility. On the other hand, it doesn't fit the established Marine aesthetic at all.
I still think it is most likely Ad Mech too, especially after the recent video teaser.
From the fluff i was able to find there really isn't much wiggle room away from the Onager Dunecrawler model apart from the reduction in armour and weaponry.
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Personally I can't wait for them to abandon that daft and artificial restriction. It's only a shame they won't be doing it in the superior way: access to Chimera, Russ, and Rhino chassis vehicles.
There's no reason AdMech shouldn't have access to all that stuff.
There's also no reason AdMech shouldn't have better stuff.
Yes, but they won't get both, and personally I'd rather they got the fancy versions of the STC vehicles(plasma predators, volkite russes, iron fist rhinos etc) than more "unique" things.
I'm fully aware I'm pissing into the wind on that point, since most people seem to prefer newshiny and GW like to sell things.
The problem with having things that already exist is not only that those kits are already there if people want to proxy them as the new Admech transport, but they also are pretty (In my opinion of course) not only boring but also ugly, design wise. Like, a fething leman russ? The cool skitarii/admech aesthetic woul look absolutely incoherent with rhinos and chimeras and ruses. In the other hand just look at the beauty of the Onager Dunecrawler, and the LongLeg Chickens.
I know, in the fluff they absolutely have access to those things, but personally I believe that the tabletop factions are little frames of a much bigger and varied force of the background, and the stronger they convey their aesthetic and "feel", the better, instead of deluting them.
You can have THE ADMECH. Or you can have "Those guys that are a mix of everything else because they do all the things".
Again, at least thats my way of looking at this and why I much prefer new and unique things to the faction, at least one as interesting and with so much room to expansion as Admech (One that was just another variant of a Space Marine or IMperial Guard force, I would prefer to share most of his armory and vehicles with existing factions).
EDIT: Of course if they add access to those vehicles + new vehicles I would have no problem with that.
The nature of new product centric profit seeking means even if GW has 30 years of lore saying the Mechanicus use landraiders, we instead get Macrocarid Explorators instead... the same goes for everything else. So I think GW will simply shrug ignore anything else they've written and give us something "cool". I think GW's internal process and the contribution of stakeholders makes it very hard for something mundane but appropriate to get to production.
I think we're going to get the mechanicus equivalent to a heavy Landspeeder Storm or flying rhino. The simple fact is Skitarii are already largely intended to be able to keep up on foot with Mechanicus ground vehicles so unless its significantly speedier enough its a bit pointless. While I'd love to see a larger legged vehicle like an Onager with transport space, I don't think that really adds as distinctive a unit to the army.
BrianDavion wrote: Honestly I hope it's not a flier, so far Admech has really done a "all our vehicles are walkers" theme and it's one I hope they keep to
Personally I can't wait for them to abandon that daft and artificial restriction. It's only a shame they won't be doing it in the superior way: access to Chimera, Russ, and Rhino chassis vehicles.
There's no reason AdMech shouldn't have access to all that stuff.
There's also no reason AdMech shouldn't have better stuff.
Yes, but they won't get both, and personally I'd rather they got the fancy versions of the STC vehicles(plasma predators, volkite russes, iron fist rhinos etc) than more "unique" things.
I'm fully aware I'm pissing into the wind on that point, since most people seem to prefer newshiny and GW like to sell things.
The problem with having things that already exist is not only that those kits are already there if people want to proxy them as the new Admech transport, but they also are pretty (In my opinion of course) not only boring but also ugly, design wise. Like, a fething leman russ? The cool skitarii/admech aesthetic woul look absolutely incoherent with rhinos and chimeras and ruses. In the other hand just look at the beauty of the Onager Dunecrawler, and the LongLeg Chickens.
I know, in the fluff they absolutely have access to those things, but personally I believe that the tabletop factions are little frames of a much bigger and varied force of the background, and the stronger they convey their aesthetic and "feel", the better, instead of deluting them.
You can have THE ADMECH. Or you can have "Those guys that are a mix of everything else because they do all the things".
Again, at least thats my way of looking at this and why I much prefer new and unique things to the faction, at least one as interesting and with so much room to expansion as Admech (One that was just another variant of a Space Marine or IMperial Guard force, I would prefer to share most of his armory and vehicles with existing factions).
EDIT: Of course if they add access to those vehicles + new vehicles I would have no problem with that.
Obviously I disagree, because(and this isn't a snobby thing just my PoV) I've been a fan of the AdMech pretty much since I started 40K in the late 90's. For me giving them the vehicles that have, from my perspective, always been part of the faction isn't "diluting" their identity, because it is their identity - only having raygun gothic walker vehicles and Baymaxbots is an "identity" AdMech have only had for a couple of years, and it's not one I care for. By all means, give them raygun gothic walkers and Baymaxbots, but the idea being able to deploy a few of these, or a couple of these, or something kinda like this but reworked with quad Mauler Bolt Cannons and an open transport bed on the back for Alphas and Secutors to ride into battle like ancient generals on chariots would somehow diminish them is just a bizarre notion to my mind.
Not that it matters, as mythos says with the way GW operates now everyone gets Snowflake Mobiles whether they need them or not, because they don't want to risk anyone just repainting a bunch of Rhinos from an old Marine army or whatever.
aka_mythos wrote: The nature of new product centric profit seeking means even if GW has 30 years of lore saying the Mechanicus use landraiders, we instead get Macrocarid Explorators instead... the same goes for everything else. So I think GW will simply shrug ignore anything else they've written and give us something "cool". I think GW's internal process and the contribution of stakeholders makes it very hard for something mundane but appropriate to get to production.
I think we're going to get the mechanicus equivalent to a heavy Landspeeder Storm or flying rhino. The simple fact is Skitarii are already largely intended to be able to keep up on foot with Mechanicus ground vehicles so unless its significantly speedier enough its a bit pointless. While I'd love to see a larger legged vehicle like an Onager with transport space, I don't think that really adds as distinctive a unit to the army.
In my opinion, this is also one of the major benefits of soup and the whole Allies system. It's not just to cherry-pick the most broken combos for gaming, but for those players who want to show a more fluffy, traditional Ad Mech force, you can add in a Guard detachment with a Leman Russ Executioner or two—or whatever you fancy. Extra hobby points if you add in some Ad Mech parts to your Guar—err, Astra Militarum so they have some visual cohesion.
As to the fluff about Skitarri not really needing transports per se—I think we'll have to see if that little bit of fluff stays or is ret-conned out once transports are available. I think it was mostly an artificial contrivance (much like the fact they didn't originally have battlefield HQs in the fluff) to explain away their limited initial release.
The nature of new product centric profit seeking means even if GW has 30 years of lore saying the Mechanicus use landraiders, we instead get Macrocarid Explorators instead... the same goes for everything else. So I think GW will simply shrug ignore anything else they've written and give us something "cool". I think GW's internal process and the contribution of stakeholders makes it very hard for something mundane but appropriate to get to production.
I think we're going to get the mechanicus equivalent to a heavy Landspeeder Storm or flying rhino. The simple fact is Skitarii are already largely intended to be able to keep up on foot with Mechanicus ground vehicles so unless its significantly speedier enough its a bit pointless. While I'd love to see a larger legged vehicle like an Onager with transport space, I don't think that really adds as distinctive a unit to the army.
In my opinion, this is also one of the major benefits of soup and the whole Allies system. It's not just to cherry-pick the most broken combos for gaming, but for those players who want to show a more fluffy, traditional Ad Mech force, you can add in a Guard detachment with a Leman Russ Executioner or two—or whatever you fancy. Extra hobby points if you add in some Ad Mech parts to your Guar—err, Astra Militarum so they have some visual cohesion.
As to the fluff about Skitarri not really needing transports per se—I think we'll have to see if that little bit of fluff stays or is ret-conned out once transports are available. I think it was mostly an artificial contrivance (much like the fact they didn't originally have battlefield HQs in the fluff) to explain away their limited initial release.
it has been officially renamed Militarum "Trademakus" by a certain avian apparently.
As much as I want something like the macrocarid in plastic, I'm not holding my breath. if they were given something inbetween that & a terrax/similar, Admech would be an even better outcome.
The fluff is that they walk everywhere, not that they don't have a transport, so long as the new transport is a walker (ala a AT-AT or AT-TE) the fluff is maintained
Oh god, don't remind me of that pish. More than Cawl, more than Return of the Rowboat, more than their mauling of the Iron Hands, I think that one piece of utter nonsense takes my personal "Most Moronic Fluff Evar" award nomination.
"They just walk everywhere, and if they need to get there sooner, they start walking earlier." - christ on a bike who on earth thought that was a clever bit of writing.
Usually there is an odd snippet in an interview, or a blurry picture of something and everybody jumps to conclusions of sorts ... "XY confirmed, CONFIRMED I TELLS YA".
A literal confirmation from GW itself, prominently posted on their own blog, and "Skitarii MIGHT get a transport"? Oh boy...
I nominate this threads title for "Most Restrained N&R Thread Ever".
It's been that way since we got a codex in 7th (skitarii mind you, no idea if the cult guys had this bit). They March everywhere in honor of the original martians. It's why every skitarii gets their legs replaced with bionics at recruitment, so they may March endlessly in honor of their ancestors who ground their feet to bloody Stumps. Except in the same book they talk about how the Onager is derived from an old transport unit called a M.U.L.E that one would think was sometimes used to haul people.
Whoever sat down in the meeting to write the book and unironically said "hey you know the faction that makes every bit of tech and vehicles for the Imperium, let's make em walk, EVERYWHERE!" Needs to flogged with a metal dread in a sock. Don't get me wrong, I love the Walker tech and looks, it definitely fits the idea of what the admech would have kicking around. But the idea that the faction that makes the transportation for all the other militaries in the Imperium doesn't see any point to transports is stupid. Especially when older books and mentions in the lore before the codex existed mention the admech using things like rhinos if I remember correctly.
It was a lazy cop out to explain why they didn't get a transport model when they were released. Remember, they were released at the height of the chapterhouse debacle, where "no models, no rules" was hitting full swing. GW was so hardcore on this approach admech got released in two separate books within a few months timespan, just so nothing was in a codex without a model. It's why we have the skitarii/cult distinction in the first place. We used to have to buy two books, that cost more than a regular codex combined, just to run admech back in 7th, and you couldn't even use the Dominus as an HQ for a skitarii army. It was so ridiculous that skitarii weren't even released with an HQ, you just had to nominate an alpha as a Warlord or maybe try and hide an infiltrator alpha somewhere. The start collecting box had to give us a special formation just so you could use the models in it together.
Admech are a beautiful army that is suffering from being released at the worst possible moment in the Kirby era and it's still paying for those sins. If Admech had been released in 4th or 5th we would've gotten all sorts of Imperial vehicles and probably had crazy customization for our tech-priests to boot. It's doubly insulting because GSC get everything in the guard codex but regiment traits and heroes, yet admech can't even get a bloody rhino that they make by the thounsands
They don't get tired so they can just walk directly to the battlefield. Because the sole reason soldiers don't walk to battles is because they get tired.
Worth mentioning that it didn't specifically preclude transports or anything else. It just talked about it as dogmatic relating to the original Martian settlers crossing the planet.
It's been that way since we got a codex in 7th (skitarii mind you, no idea if the cult guys had this bit). They March everywhere in honor of the original martians. It's why every skitarii gets their legs replaced with bionics at recruitment, so they may March endlessly in honor of their ancestors who ground their feet to bloody Stumps. Except in the same book they talk about how the Onager is derived from an old transport unit called a M.U.L.E that one would think was sometimes used to haul people.
Whoever sat down in the meeting to write the book and unironically said "hey you know the faction that makes every bit of tech and vehicles for the Imperium, let's make em walk, EVERYWHERE!" Needs to flogged with a metal dread in a sock. Don't get me wrong, I love the Walker tech and looks, it definitely fits the idea of what the admech would have kicking around. But the idea that the faction that makes the transportation for all the other militaries in the Imperium doesn't see any point to transports is stupid. Especially when older books and mentions in the lore before the codex existed mention the admech using things like rhinos if I remember correctly.
It was a lazy cop out to explain why they didn't get a transport model when they were released. Remember, they were released at the height of the chapterhouse debacle, where "no models, no rules" was hitting full swing. GW was so hardcore on this approach admech got released in two separate books within a few months timespan, just so nothing was in a codex without a model. It's why we have the skitarii/cult distinction in the first place. We used to have to buy two books, that cost more than a regular codex combined, just to run admech back in 7th, and you couldn't even use the Dominus as an HQ for a skitarii army. It was so ridiculous that skitarii weren't even released with an HQ, you just had to nominate an alpha as a Warlord or maybe try and hide an infiltrator alpha somewhere. The start collecting box had to give us a special formation just so you could use the models in it together.
Admech are a beautiful army that is suffering from being released at the worst possible moment in the Kirby era and it's still paying for those sins. If Admech had been released in 4th or 5th we would've gotten all sorts of Imperial vehicles and probably had crazy customization for our tech-priests to boot. It's doubly insulting because GSC get everything in the guard codex but regiment traits and heroes, yet admech can't even get a bloody rhino that they make by the thounsands
I mean...hold on now lol.
GSC get the ability to take a separate detachment of imperial guard, and they have 4 copy/paste units from the guard codex that get a separate keyword, so they don't interact at all with GSC auras, abilities, stratagems etc, and they can't get into guard transports.
Skitarii has the ability to take a separate detachment of imperial guard, and gets to take regiment traits, heroes, and gets full CP for those detachments.
It was a lazy cop out to explain why they didn't get a transport model when they were released. Remember, they were released at the height of the chapterhouse debacle, where "no models, no rules" was hitting full swing.
They "didn't get a transport model" because the army was really frigging mobile. +3" on anything with "Dunestrider"(Sicarians, Onagers, and Ironstriders) for their Moves, and a free Scout move at the start of the game--it meant they didn't need a transport.
GW was so hardcore on this approach admech got released in two separate books within a few months timespan, just so nothing was in a codex without a model. It's why we have the skitarii/cult distinction in the first place. We used to have to buy two books, that cost more than a regular codex combined, just to run admech back in 7th, and you couldn't even use the Dominus as an HQ for a skitarii army. It was so ridiculous that skitarii weren't even released with an HQ, you just had to nominate an alpha as a Warlord or maybe try and hide an infiltrator alpha somewhere. The start collecting box had to give us a special formation just so you could use the models in it together.
Difference was that each of those books was $33(cheaper than the $50 codices were) and you could field each as their own army.
There's a reason I've harped on and on about being screwed over. I ran Skitarii, I didn't run your garbage War Convocation crap. I didn't need a Dominus as an HQ. I didn't want a Dominus as an HQ. Now I'm stuck having to field a Techpriest I never frigging wanted in the first place just to run my old army--and to boot, I have to do a damn Stratagem to use my army's old mechanic!
Admech are a beautiful army that is suffering from being released at the worst possible moment in the Kirby era and it's still paying for those sins. If Admech had been released in 4th or 5th we would've gotten all sorts of Imperial vehicles and probably had crazy customization for our tech-priests to boot. It's doubly insulting because GSC get everything in the guard codex but regiment traits and heroes,
Or you wouldn't have gotten any of that stuff, period, and just been part of some garbage campaign book. And what GSC get or don't get doesn't matter to AdMech. It is, frankly, more insulting to Guard in that GSC has become Guard 2.0.
yet admech can't even get a bloody rhino that they make by the thounsands
Nobody but Astartes, Sororitas, Custodes, and Arbites get Rhinos.
Y'know, those who are considered agents of the Emperor's will and whatnot.
Whoever sat down in the meeting to write the book and unironically said "hey you know the faction that makes every bit of tech and vehicles for the Imperium, let's make em walk, EVERYWHERE!" Needs to flogged with a metal dread in a sock. Don't get me wrong, I love the Walker tech and looks, it definitely fits the idea of what the admech would have kicking around. But the idea that the faction that makes the transportation for all the other militaries in the Imperium doesn't see any point to transports is stupid. Especially when older books and mentions in the lore before the codex existed mention the admech using things like rhinos if I remember correctly.
It was a lazy cop out to explain why they didn't get a transport model when they were released. Remember, they were released at the height of the chapterhouse debacle, where "no models, no rules" was hitting full swing. GW was so hardcore on this approach admech got released in two separate books within a few months timespan, just so nothing was in a codex without a model. It's why we have the skitarii/cult distinction in the first place. We used to have to buy two books, that cost more than a regular codex combined, just to run admech back in 7th, and you couldn't even use the Dominus as an HQ for a skitarii army. It was so ridiculous that skitarii weren't even released with an HQ, you just had to nominate an alpha as a Warlord or maybe try and hide an infiltrator alpha somewhere. The start collecting box had to give us a special formation just so you could use the models in it together.
I think its important to point out that while it's the Skitarii fluff that said they walk everywhere, at the time the codex represented the Skitarii, it didn't represent the Mechanicus as a whole. It wouldn't be hard to imagine that the transport vehicles are just part of another branch of the Mechanicus, a specialized logistics branch; like how its the Imperial Navy that typically pilots the Imperial Guards Valkyries and aircraft.
Next, in the novels its made clear on more than one occasion while the Mechanicus hold authority over technology they do not manufacture every last piece of it. Particularly on more advanced planets its been shown that private corporations and guilds exist and are licensed to produce technology, often but not always from designs licensed from the Mechanicus. For example on Necromunda the Van Saar manufacture the lasguns and other weaponry for the region's and Necromundan Imperial Guard regiments and for interplanetary trade.
While on some level they should have access to any Imperial vehicle they want, they don't typically use them. For the longest time in the fluff they only used land raiders, since that's notionally the best in universe imperial ground vehicle, but even then its mentioned in old fluff as the personal vehicle of senior Tech Priests or Magos. The Mechanicus haven't been specifically described as using anything else as far as I'm aware. The closest is that on some of the worlds where the Machine Cult have significant influence and where the world produce imperial guard that while bionic enhanced are typically armed with standard guard equipment. Those regiments might arguably be an extension of the Mechanicus, but really its fancy IG. The Mechanicus generally has access to bolters and lasguns but they don't use them. Access doesn't equate to use.
While the Mechanicus will go on its own crusades, the majority of the time it's army is acting in support of larger Imperial operations or it's acting in a largely defensive role to protect its infrastructure and manufacturing capacity. Independent of other Imperial forces they would spend the majority of their time going into Zone Mortalis type structures in search of lost tech or fighting in and among Sector Mechanicus type terrain. Because of that transports wouldn't generally be a high priority for the Skitarii.
Given their role in the larger military operations, it does make sense the Mechanicus forces would have transports. Those transports just shouldn't be that common. Any transport they have needs to effectively clear and navigate that kind of dense vertical infrastructural terrain, more quickly than a skitarii running around on foot. A rhino or chimera aren't generally going to be doing that and so it wouldn't make much sense that they'd use those.They need quick, flyers that insert their troops to capture locations like control rooms on "such and such" a spire.
It is silly the Mechanicus don't have a dedicated transport unit with a plastic model. Now we're getting one and I'm excited.
I love how the video is a call to fans saying “If you want something you need to post for it in the comment section of all our Facebook posts regardless of the post content and we will make it” ^^.
GW is masochistic now ^^.
Hybrid Son Of Oxayotl wrote: I love how the video is a call to fans saying “If you want something you need to post for it in the comment section of all our Facebook posts regardless of the post content and we will make it” ^^.
GW is masochistic now ^^.
We already have transports - just need 40k rules...
The new kit coming out... why do think that FW kit doesn't have 40k rules?
yeah i've got about 2000$ of 30k admech stuff and none of it has any 40k rules at all. Not the giant, MUUUUCH better looking robots, not the techpriest myrmidons, not the thallaxi, not the Tech-thralls, not the triaros armored conveyor nor the Krios main battle tanks!
it's great! Nobody in my area plays 30k either so i just proxy the whole kit and kaboodle!
We already have transports - just need 40k rules...
The new kit coming out... why do think that FW kit doesn't have 40k rules?
yeah i've got about 2000$ of 30k admech stuff and none of it has any 40k rules at all. Not the giant, MUUUUCH better looking robots, not the techpriest myrmidons, not the thallaxi, not the Tech-thralls, not the triaros armored conveyor nor the Krios main battle tanks!
it's great! Nobody in my area plays 30k either so i just proxy the whole kit and kaboodle!
All the better in the end. Forgeworld's terrible rules writing would make them either bustedly OP, unusabely terrible, or just straight up non-functional. Like everything else they've made for 40k.
It would be nice if we got something like a plastic Triaros Armoured Conveyer, since it's the base for the Karacnos Assault Tank. Then Forgeworld could use the new plastic verstion as a base for the Karacnos and newer variants
Oh! A Triaros on legs, so it looks like a rhino beetle or something. A fitting homage to the original insectile beast of burden that inspired the humble M.U.L.E.….
Mr_Rose wrote: Oh! A Triaros on legs, so it looks like a rhino beetle or something. A fitting homage to the original insectile beast of burden that inspired the humble M.U.L.E.….
aka_mythos wrote: The new kit coming out... why do think that FW kit doesn't have 40k rules?
Because it would have been in Flames of Cyraxus, which got sidetracked/deleted by Alan Bligh's death and 8th edition dropping?
Seriously. That's why the Mechanicum stuff doesn't have 40k rules.
Its been 2 years, at some point a person's death isn't an explanation for a continued lack of doing. There have been several FW releases in the intervening time that "magically" had 40k rules written for them on release and Alan Bligh isn't writing those from beyond the grave. The 40k rules writing for FW products was largely taken over by GW's main studio because of his passing and the FW studios staff being split up onto all the different specialist games. At this point if it hasn't happened it's because of a lack of corporate will power to get 40k rules for the mechanicum stuff written. That speaks to motive; is it intentional or not? -If it isn't intentional, its apathetic; if it is intentional its strategic. I believe I'm giving GW the benefit of the doubt in thinking it's intentional as opposed to assuming incompetence or antipathy for the product.
We have several anecdotal instances where something FW was working on was held back or altered because of overlap with the main studio; its clear their management does think about the relationship of the products from each. I have to believe, now that the management guy who was in charge of FW is now GW's CEO, that there is more intermixing between the FW and main GW studios and that these sorts of product and release considerations are just as likely now if not more likely than ever.
Remember GW's products are developed with about a 2 year lag from when they start development to a products release. Meaning for this new transport to be at the point they're "announcing" it now, it means they were either working on it when Alan Bligh died or shortly there after. The people making the decision on product development and products release would reasonably be cognizant of both the hold up on FW rules and the eventual 40k release that seemingly plugs the same hole in the range players wanted filled. Whether the decision was conscious then, I think its clear GW saw the reaction to the lack FW rules, the clear communication by Mechanicus players that they had been relying on 8th ed rules from FW to fill a gap in the Mechanicus army list and GW simply decided to fill that hole with a GW plastic kit. Again the people making these decisions are reasonably cognizant of both. Also with GW's development cycle, even if the 40k mechanicum rules were a low priority and tagged to the end of their schedule, they'd have hit the point in their cycle that it would have come up.
It doesn't really matter whether the inception of this new unit precedes or follows the delay and cancellation of 8th edition rules for the Mechanicum units. The rules simply aren't a priority and priority for a corporation are based on what yields the greater return; so while I said this new transport is the reason we don't have a new rules, I could just as easily point to anything else that was in development and released in the intervening years and not be that far removed from my larger point. Which will make GW more money this plastic kit or rules for FW units?-The plastic kit. So from a business mindset at what point should the FW rules become a priority? -No sooner than 4 weeks after the new unit's release when the kits sales peak, if ever.
All the better in the end. Forgeworld's terrible rules writing would make them either bustedly OP, unusabely terrible, or just straight up non-functional. Like everything else they've made for 40k.
Forgeworlds priority had always been less about balance and power and more about representation in relation to the narratives that drove their releases. A high point cost to FW has as much to do with scarcity in a campaign as it does with capability. That said, everything written for 40k for FW units after the indexes has been GW's main studio. FW's priority is supporting the specialist games and anything that isn't immediately that has been delegated out.
aka_mythos wrote: The new kit coming out... why do think that FW kit doesn't have 40k rules?
Because it would have been in Flames of Cyraxus, which got sidetracked/deleted by Alan Bligh's death and 8th edition dropping?
Seriously. That's why the Mechanicum stuff doesn't have 40k rules.
Spoiler:
Its been 2 years, at some point a person's death isn't an explanation for a continued lack of doing. There have been several FW releases in the intervening time that "magically" had 40k rules written for them on release and Alan Bligh isn't writing those from beyond the grave. The 40k rules writing for FW products was largely taken over by GW's main studio because of his passing and the FW studios staff being split up onto all the different specialist games. At this point if it hasn't happened it's because of a lack of corporate will power to get 40k rules for the mechanicum stuff written. That speaks to motive; is it intentional or not? -If it isn't intentional, its apathetic; if it is intentional its strategic. I believe I'm giving GW the benefit of the doubt in thinking it's intentional as opposed to assuming incompetence or antipathy for the product.
We have several anecdotal instances where something FW was working on was held back or altered because of overlap with the main studio; its clear their management does think about the relationship of the products from each. I have to believe, now that the management guy who was in charge of FW is now GW's CEO, that there is more intermixing between the FW and main GW studios and that these sorts of product and release considerations are just as likely now if not more likely than ever.
Remember GW's products are developed with about a 2 year lag from when they start development to a products release. Meaning for this new transport to be at the point they're "announcing" it now, it means they were either working on it when Alan Bligh died or shortly there after. The people making the decision on product development and products release would reasonably be cognizant of both the hold up on FW rules and the eventual 40k release that seemingly plugs the same hole in the range players wanted filled. Whether the decision was conscious then, I think its clear GW saw the reaction to the lack FW rules, the clear communication by Mechanicus players that they had been relying on 8th ed rules from FW to fill a gap in the Mechanicus army list and GW simply decided to fill that hole with a GW plastic kit. Again the people making these decisions are reasonably cognizant of both. Also with GW's development cycle, even if the 40k mechanicum rules were a low priority and tagged to the end of their schedule, they'd have hit the point in their cycle that it would have come up.
It doesn't really matter whether the inception of this new unit precedes or follows the delay and cancellation of 8th edition rules for the Mechanicum units. The rules simply aren't a priority and priority for a corporation are based on what yields the greater return; so while I said this new transport is the reason we don't have a new rules, I could just as easily point to anything else that was in development and released in the intervening years and not be that far removed from my larger point. Which will make GW more money this plastic kit or rules for FW units?-The plastic kit. So from a business mindset at what point should the FW rules become a priority? -No sooner than 4 weeks after the new unit's release when the kits sales peak, if ever.
All the better in the end. Forgeworld's terrible rules writing would make them either bustedly OP, unusabely terrible, or just straight up non-functional. Like everything else they've made for 40k.
Forgeworlds priority had always been less about balance and power and more about representation in relation to the narratives that drove their releases. A high point cost to FW has as much to do with scarcity in a campaign as it does with capability. That said, everything written for 40k for FW units after the indexes has been GW's main studio. FW's priority is supporting the specialist games and anything that isn't immediately that has been delegated out.
If I remember correctly, “Fires of Cyraxus” was nothing to do with Alan Bligh. It was being worked on by Andy Hoare as a side project, mostly in his free time. What basically killed it off was the double whammy of the arrival of 8th Edition and Andy Hoare being promoted to being in charge of Specialist Games.
Yeah. They had no one available to work on it after to change to 8th.
They have to fit things in a schedule remember, which is plotted far in advance, so there may not have been a spot or a person to work on it for ages.
(Which they may now have someone on or a slot given, but we still wouldn’t know till a release comes..)
I think it will come eventually, but who knows if and when..
They managed them for everything else - just nowt for Mechanicus.
I wouldn't mind, except I've got an Ordinatus Sagittar, which, going on the Warlord Volcano Cannon rules can one shot anything in the game. And it's just gathering dust. No rules for it. At all. Not one.
They managed them for everything else - just nowt for Mechanicus.
I wouldn't mind, except I've got an Ordinatus Sagittar, which, going on the Warlord Volcano Cannon rules can one shot anything in the game. And it's just gathering dust. No rules for it. At all. Not one.
Yup. Released the whole Custodes line, folks seem to enjoy those rules. They make rules for stupid gak like ambots and the rogue trader poxtulent flobblewobblers. And yet you've got years old, freakin' incredible models like the Thanatar Battle Automata just sitting there gathering dust (I use mine as a Helverin).
They managed them for everything else - just nowt for Mechanicus.
I wouldn't mind, except I've got an Ordinatus Sagittar, which, going on the Warlord Volcano Cannon rules can one shot anything in the game. And it's just gathering dust. No rules for it. At all. Not one.
I've got one too, and I'm really itching to use it to teach some Tau what real firepower is. I also want to use Rad engines on a Riptide. Too bad 7th isn't around any longer because Trarios and Macrocarids were immune to all but the biggest of Tau guns back then.
I'm just considering the gaming implications. Giving skitarii an open topped transport could be crazy good for them. It also looks to kick out 12 shots from stubbers to boot. Thats a ton of firepower off the back if it holds 10 guys.
Red Corsair wrote: I'm just considering the gaming implications. Giving skitarii an open topped transport could be crazy good for them. It also looks to kick out 12 shots from stubbers to boot. Thats a ton of firepower off the back if it holds 10 guys.
Yeah, no kidding. Skitarii have some "interesting" weapons that would be fun to shoot on the move, and in mass.
I'm guessing it's not open topped in the sense that any occupants can fire from it - there's nothing that allows them to shoot over the sides other than the stubbers - just that the toughness and/or armour save will be lower than the other version
Elbows wrote: The transport looks great...the tank, not so much.
I'm a big fan of the concave angle created by the jutting 'prow.'
'Please shoot here for largest weak point' is a great design. But I'm sure the nicely spaced roll bars will stop high powered rounds.
Or are just there in case of a sudden fax...
I do find the idea of skitarri hand-loading ammo belts while taking up transport space to be really odd. If only they had some mechanism for automating ammo feeds....
Redemption wrote: I'm guessing it's not open topped in the sense that any occupants can fire from it - there's nothing that allows them to shoot over the sides other than the stubbers - just that the toughness and/or armour save will be lower than the other version
It wouldn't be the first transport that looks open topped and isn't. The Necron Ghost Ark would be MUCH cooler if the guys inside could fire out too.
As a model in its own right, I do like the new Ad Mech vehicles. Having said that, I find myself continuously disappointed that 40k Ad Mech don’t follow similar design choices to the utterly gorgeous Horus Heresy Mechanicum range.
Redemption wrote: I'm guessing it's not open topped in the sense that any occupants can fire from it - there's nothing that allows them to shoot over the sides other than the stubbers - just that the toughness and/or armour save will be lower than the other version
IDK we'll see. It has firing slots on the side panels though.
if you cut off the loading ramp bulge the tank version looks a lot better
Here comes Hammers Slammers!
Automatically Appended Next Post:
BrookM wrote: OP and thread title have been updated.
It's a flying Higgins boat!
I don't play Skitarii, but I like the idea of having one of these and use it for something else.
It's not like guard need another amphibious troop transport but the idea of using them for sentinels or the little FW tractors (Dang I for got the name) intrigues me.
Crimson wrote: The sketch looks better than the finished vehicle.
Interesting that its missing the inverted nose that the final model has. Personally I prefer the finished product. It gives me an old school Flash Gordon vibe, especially with the rockets on the prow.
It does have a nice retro / raygun gothic style vibe to it. First impression I got was that it reminded me of that massive Sisters of Silence skimmer, though after checking the actual model, my mental image of it looks nothing like it.
I do hope that the tank turret also comes with an option to build it closed, as opposed to the open-topped variant I've seen so far.
GaroRobe wrote: Someone pointed out that it looks like a duck and now I can't unsee it
Geez, you are right. You have to paint it in bright yellow and the main turret in red for the beak as a proper rubber duck. Then sit in your bathtub, fill it, grab your "duck", flashlight and umbrella like Ernie did in Sesame street. Ah, great memories.
GaroRobe wrote: Someone pointed out that it looks like a duck and now I can't unsee it
Geez, you are right. You have to paint it in bright yellow and the main turret in red for the beak as a proper rubber duck. Then sit in your bathtub, fill it, grab your "duck", flashlight and umbrella like Ernie did in Sesame street. Ah, great memories.
Man, I don't know what kind of ducks you guys are smoking, but even squinting hard and trying to see it, it's a pretty far stretch.
Like, maybe if the turret were way forward...? Nah. Not seeing it.
GaroRobe wrote: Someone pointed out that it looks like a duck and now I can't unsee it
Geez, you are right. You have to paint it in bright yellow and the main turret in red for the beak as a proper rubber duck. Then sit in your bathtub, fill it, grab your "duck", flashlight and umbrella like Ernie did in Sesame street. Ah, great memories.
Man, I don't know what kind of ducks you guys are smoking, but even squinting hard and trying to see it, it's a pretty far stretch.
Like, maybe if the turret were way forward...? Nah. Not seeing it.
If it looks like a duck and moves like a duck, it is a duck.
Holy crap that's a ton of weapons. If we get even half that will be awesome.
Also we now know the name for the stubby cannon. Energy Howitzer huh? So it's gonna be like a leman Russ eradicator, designed to dig infantry out of cover.
Here is to hoping that the missile nose is just an option. If not I'm hoping forge world (can't be third party I guess) could make a "down grade kit" for the nose. Really love the tank concept art. Will definitely do something with the transport version.
I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
Sotahullu wrote: I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
it could be they'll put out a campaign book this summer. we know we're getting an admech transport, a iron hands named character, it strikes me that a admech focused campaign book coming up would make sense
Sotahullu wrote: I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
it could be they'll put out a campaign book this summer. we know we're getting an admech transport, a iron hands named character, it strikes me that a admech focused campaign book coming up would make sense.
I could see a campaign book with the Adeptus Mechanicus and Iron Hands against an enemy like the Necrons (since they were not in the Vigilus campaign).
Sotahullu wrote: I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
Some of the last page of weapons are for techpriest manipolus
I could see a campaign book with the Adeptus Mechanicus and Iron Hands against an enemy like the Necrons (since they were not in the Vigilus campaign).
Forgebane was set on Vigilus (as were Tooth & Claw, etc..). I also doubt they'll repeat the AdMech vs. Necron thing this soon.
Shadowspear was actually a little bit of an exception recently as it was off on a different planet.
Sotahullu wrote: I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
it could be they'll put out a campaign book this summer. we know we're getting an admech transport, a iron hands named character, it strikes me that a admech focused campaign book coming up would make sense.
I could see a campaign book with the Adeptus Mechanicus and Iron Hands against an enemy like the Necrons (since they were not in the Vigilus campaign).
Iron hands and mechanicus vs emperors children and chaos knights?
Sotahullu wrote: I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
Some of the last page of weapons are for techpriest manipolus
And something called a ‘Hepheston’ which mentions mounting on the shoulder. Could be an unused design, or maybe something else coming in the future?
I could see a campaign book with the Adeptus Mechanicus and Iron Hands against an enemy like the Necrons (since they were not in the Vigilus campaign).
Forgebane was set on Vigilus (as were Tooth & Claw, etc..). I also doubt they'll repeat the AdMech vs. Necron thing this soon.
Shadowspear was actually a little bit of an exception recently as it was off on a different planet.
Nope. No Necrons on Vigilus according to the campaign books (but they are in Kill Team, which is also set on Vigilus... hmm)
Insurgency Walker wrote: Here is to hoping that the missile nose is just an option. If not I'm hoping forge world (can't be third party I guess) could make a "down grade kit" for the nose. Really love the tank concept art. Will definitely do something with the transport version.
The missiles are built right into that nose piece:
Aaranis wrote: When can we expect to have it on preorder though ? I don't really know the usual delay between announcement and release day.
GW seem to operate within a roughly 3 month window for previews. So I would expect most of the models shown this weekend to be with us by the end of August(barring any Sylvaneth style container issues)
Insurgency Walker wrote: Here is to hoping that the missile nose is just an option. If not I'm hoping forge world (can't be third party I guess) could make a "down grade kit" for the nose. Really love the tank concept art. Will definitely do something with the transport version.
The missiles are built right into that nose piece:
Well. That's a bummer, but still like the transport. Looks like the turret is open topped too.
Redemption wrote: Saw this Photoshop passing by on Facebook, too good not to share
My God that is a thing of beauty.
I'm still wondering if this thing counts as a skimmer. I'm 95% sure the answer is "yes", but you never know. I like the Higgins Boat look for the transport, but the tank doesn't do it for me.
Love the landing craft look of the transport though i do wish it has alternate options for the weapons. I have never understood GWs insistence on giving heavy stubbers to admech.
The tank makes me sad dreamforges gravstug did not fund. I am also certain it would have, had we seen the skorpius before the kickstarter
Redemption wrote: Saw this Photoshop passing by on Facebook, too good not to share
Yup. That's exactly what popped into my mind when I first saw it, and why I can't take it seriously as a Skitarii vehicle - it just looks so much more right as a Guard transport.
Aaranis wrote: When can we expect to have it on preorder though ? I don't really know the usual delay between announcement and release day.
GW seem to operate within a roughly 3 month window for previews. So I would expect most of the models shown this weekend to be with us by the end of August(barring any Sylvaneth style container issues)
Worth mentioning that the container issues aren't affecting the models, but rather the book and warscroll card sets. This happened with the Harlequins as well with their initial launch.
I'm wondering if the Hepheston might be a new type of Skitarii or Servitor.
With regards to the overall design, I'm quite pleased. I don't want it packing a huge amount of guns in the transport version and I like Cognis Heavy Stubbers personally. I'm happy with the open turret, it means that a slain Servitor can just be yanked out and a fresh one shoved in!
Honestly I really like the look of this thing, and it's neat to have an actual ground effect vehicle in 40k. Definitely going to get at least one for my small Ryza force.
I'm wondering if the Hepheston might be a new type of Skitarii or Servitor.
With regards to the overall design, I'm quite pleased. I don't want it packing a huge amount of guns in the transport version and I like Cognis Heavy Stubbers personally. I'm happy with the open turret, it means that a slain Servitor can just be yanked out and a fresh one shoved in!
I'm hoping the Hepeston are the 'Heavy Skitarii' mentioned in the transport capacity for the Higgins, and that they're 40k versions of Myrmidons, with ranged or melee loadouts.
I love this thing. I was instantly sold on the transport version, but was less keen on the tank variant.
However, the more I look at it, the more I see the naval influences- it is basically a hover-motor torpedo boat in the aesthetic of 40k, and I really like that. Everything up to the sloped prow is taken from naval craft rather than tanks- they've literally made a flying boat
I agree that it does feel a bit more Guard than Skitarii overall, but I can kind of imagine there being some kind of energy shield over the troop bay bouncing out grenades etc. The thing definitely looks like it has oodles of conversion potential- I'm eyeing it up as a base for a possible Arvus lighter stand-in.
Haighus wrote: I love this thing. I was instantly sold on the transport version, but was less keen on the tank variant.
However, the more I look at it, the more I see the naval influences- it is basically a hover-motor torpedo boat in the aesthetic of 40k, and I really like that. Everything up to the sloped prow is taken from naval craft rather than tanks- they've literally made a flying boat
I agree that it does feel a bit more Guard than Skitarii overall, but I can kind of imagine there being some kind of energy shield over the troop bay bouncing out grenades etc. The thing definitely looks like it has oodles of conversion potential- I'm eyeing it up as a base for a possible Arvus lighter stand-in.
I hope this kit prompts people to built shores for their gaming tables. We definitely need Omaha Beach scenarios in 40K. Skitarii take the role of the US troops and the Imperial Guard from Krieg play as the entrenched German defenders.
I can't shake the feeling it was at least partially inspired by this:
Flying tank on rounded platform, six big missile launchers, small turret with big cannon and commander standing out in the open, two side anti-infantry guns, even similar rounded aesthetic and climbing rungs. Hell, it even has two crew members positioned diagonally operating said side guns along with small transport compartment with a ramp
MonkeyBallistic wrote: As a model in its own right, I do like the new Ad Mech vehicles. Having said that, I find myself continuously disappointed that 40k Ad Mech don’t follow similar design choices to the utterly gorgeous Horus Heresy Mechanicum range.
I'll probably catch flakk for this.
But I think the 30K stuff is ugly as sin. Those big plas-mortar robots have the worst looking arms and hands, and the plas-mortars on their backs look like someone glued some metal barrels with a bunch of hoses to the robots shoulder.
The little Thalax robots with the insect heads look atrocious, absolutely some of the worst models in the hobby as far as troops go.
MonkeyBallistic wrote: As a model in its own right, I do like the new Ad Mech vehicles. Having said that, I find myself continuously disappointed that 40k Ad Mech don’t follow similar design choices to the utterly gorgeous Horus Heresy Mechanicum range.
I'll probably catch flakk for this.
But I think the 30K stuff is ugly as sin. Those big plas-mortar robots have the worst looking arms and hands, and the plas-mortars on their backs look like someone glued some metal barrels with a bunch of hoses to the robots shoulder.
The little Thalax robots with the insect heads look atrocious, absolutely some of the worst models in the hobby as far as troops go.
I kinda of agree... at least in relation to the Thalax. They are so random. I mean. I don't think they are bad models but why the heads?
But the tanks of 30k Admech? I don't like those like, at all.
But the worst example of this is Adeptus Custodes. 40k Adeptus Custodes are Gorgeous, but 40k versions of 30k units (Like terminators or jetbikes) are just so inferior.
MonkeyBallistic wrote: As a model in its own right, I do like the new Ad Mech vehicles. Having said that, I find myself continuously disappointed that 40k Ad Mech don’t follow similar design choices to the utterly gorgeous Horus Heresy Mechanicum range.
I'll probably catch flakk for this.
But I think the 30K stuff is ugly as sin. Those big plas-mortar robots have the worst looking arms and hands, and the plas-mortars on their backs look like someone glued some metal barrels with a bunch of hoses to the robots shoulder.
The little Thalax robots with the insect heads look atrocious, absolutely some of the worst models in the hobby as far as troops go.
I kinda of agree... at least in relation to the Thalax. They are so random. I mean. I don't think they are bad models but why the heads?
But the tanks of 30k Admech? I don't like those like, at all.
But the worst example of this is Adeptus Custodes. 40k Adeptus Custodes are Gorgeous, but 40k versions of 30k units (Like terminators or jetbikes) are just so inferior.
Agreed. That Custodian flyer is about the dumbest looking thing I've ever seen.
Personally, I do not buy Forgeworld models (Outside of weapons for my Titants for AT, and the two leviathans I own). There just isn't anything there that interests me and often the rules for those models are beyond OP broken. I perfer to just play with the plastic official GW kits.
My FW Relic Salamanders contemptor is one of my favorite models and compared to the plastic one is not even close.
Thanatars, Ursarax, Domitar look great. Thallax are better than the kataphrons. I will give it to the Kastelan, it does look better than the Castellax.
I hope GW gets off their asses and gives us more stuff. 40k rules for cybernetica, ordinatus, etc.
The Skorpius and whatever the tank will be called hopefully will give us more options for ways to fight rather than gunline.
Data-tether or maybe a force field projector could be a cool gimmick. if there are more than 2 within 6" of each other an Ion shield can protect them from shooting attacks.
Maybe run 2 transports with a tank version up the board it could be a nice way to get vanguard or peltasts to hit hard quickly.
Any idea on tank weapon options? We know it has missles and a big gun(battlecannon). a missile rack or las(whatever) would be my guesses.
I'm going to have to say that the FW Custodes Tanks and Dreadnoughts are ulta cool. Terminators and jetbikes are about even in my eyes. Not better or worse, just different.
I'll give you the 30K jetbikes, but the 40K terminators are superior to the 30K ones? Pull the other one, it has got bells on. The 30K terminators are orders of magnitude better, and a far better representation of the fantastic artwork that defined the modern Custodes look.
I really love that artwork of Custodes Terminators but I can't see it in the 30k miniatures. I mean, I can see how the miniatures try to imitate the artwork but they just don't work for me.
I admit is not something as clear as the 30k jetbikes that for me look like spray cans. I have not a problem with the 30k terminators, but I think the 40k are better.
Is true 40k are much different from that concept, but in the end I think they are a better miniature overall.
MonkeyBallistic wrote: As a model in its own right, I do like the new Ad Mech vehicles. Having said that, I find myself continuously disappointed that 40k Ad Mech don’t follow similar design choices to the utterly gorgeous Horus Heresy Mechanicum range.
I'll probably catch flakk for this.
But I think the 30K stuff is ugly as sin. Those big plas-mortar robots have the worst looking arms and hands, and the plas-mortars on their backs look like someone glued some metal barrels with a bunch of hoses to the robots shoulder.
The little Thalax robots with the insect heads look atrocious, absolutely some of the worst models in the hobby as far as troops go.
I kinda of agree... at least in relation to the Thalax. They are so random. I mean. I don't think they are bad models but why the heads?
But the tanks of 30k Admech? I don't like those like, at all.
But the worst example of this is Adeptus Custodes. 40k Adeptus Custodes are Gorgeous, but 40k versions of 30k units (Like terminators or jetbikes) are just so inferior.
Agreed. That Custodian flyer is about the dumbest looking thing I've ever seen.
Personally, I do not buy Forgeworld models (Outside of weapons for my Titants for AT, and the two leviathans I own). There just isn't anything there that interests me and often the rules for those models are beyond OP broken. I perfer to just play with the plastic official GW kits.
Erm, have you read the rules for most FW stuff this edition? Things may be broken, but not in the OP sense (at least since Malefic Lords from R&H got a kicking).
Sotahullu wrote: I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
it could be they'll put out a campaign book this summer. we know we're getting an admech transport, a iron hands named character, it strikes me that a admech focused campaign book coming up would make sense.
I could see a campaign book with the Adeptus Mechanicus and Iron Hands against an enemy like the Necrons (since they were not in the Vigilus campaign).
Oooo as just having started getting my necrons to playable force I would so love that one!
I like the look of the Dunerider, I'm just not a fan of it for Skitarii. The Dunerider is like the landing craft sort of thing a lot of IG players wish existed, but I think the hovercraft look just makes the Skitarii feel lower tech.
I think it should have been a grav tank and at least its easy enough to add the little grav plates to that skirt. I also think the sponsons could have been designed better. I think I'll find a different place to mount the turret gun and have the sponsons represented as a copula mounted weapon at each hatch.
aka_mythos wrote: I like the look of the Dunerider, I'm just not a fan of it for Skitarii. The Dunerider is like the landing craft sort of thing a lot of IG players wish existed, but I think the hovercraft look just makes the Skitarii feel lower tech.
I think it should have been a grav tank and at least its easy enough to add the little grav plates to that skirt. I also think the sponsons could have been designed better. I think I'll find a different place to mount the turret gun and have the sponsons represented as a copula mounted weapon at each hatch.
I think the 'lower tech' thing actually works for Ad-Mech.
To them, the further tech is removed from a sacred STC, the less holy it is. If these are ancient designs, they'll consider them The Best - because they're completely bonkers, and don't really understand technology. They're fanatics, not engineers
Sotahullu wrote: I am actually wondering in what form we are getting rules for this vehicle.
There is already HQ option outside of codex so would it be reasonable to think that we are getting V2 codex also? And if we are getting such thing, is there going to be anything else?
it could be they'll put out a campaign book this summer. we know we're getting an admech transport, a iron hands named character, it strikes me that a admech focused campaign book coming up would make sense.
I could see a campaign book with the Adeptus Mechanicus and Iron Hands against an enemy like the Necrons (since they were not in the Vigilus campaign).
Oooo as just having started getting my necrons to playable force I would so love that one!
No! You are not allowed to have an enemy in a campaign book that is not Chaos, or at the very least replaced by chaos at the end of the narrative!
aka_mythos wrote: I like the look of the Dunerider, I'm just not a fan of it for Skitarii. The Dunerider is like the landing craft sort of thing a lot of IG players wish existed, but I think the hovercraft look just makes the Skitarii feel lower tech.
I think it should have been a grav tank and at least its easy enough to add the little grav plates to that skirt. I also think the sponsons could have been designed better. I think I'll find a different place to mount the turret gun and have the sponsons represented as a copula mounted weapon at each hatch.
I think the 'lower tech' thing actually works for Ad-Mech.
To them, the further tech is removed from a sacred STC, the less holy it is. If these are ancient designs, they'll consider them The Best - because they're completely bonkers, and don't really understand technology. They're fanatics, not engineers
*handy wavy* - Its just inconsistent in a way I don't like. What you're talking about is like how Marines use rhinos while IG have Chimera and Taurox.. but we know there are plenty of STC templates more advanced than a hovercraft.
In brief. Bad idea for an AFV, interesting possibility for conversions. Frankly all new bits are welcome.
Some elaboration(see h8n) below for those who feel indulgent.
Spoiler:
New model, won't argue. Can see a baby gorgon or anti-grav baby gorgon. Can see that new tank turret being put on a more sensible chassis.
A conventional hovercraft crossed a LCVP is a bad idea. Hovercrafts have to be light to hover, if you're armouring it up you would need to use anti-grav tech to counter this. So it keeps me wondering why a hovercraft.
LCVPs are not designed as an assault transport. They were designed to transport a platoon to a beach.
Hell, hovercrafts set land mines off. (yeah, blowing air down onto a mine, with the force required to hold a vehicle off the ground will set it off.)
I can't see them crossing dangerous terrain because if that rubber belly blows you're proper immoblised. With a tank you might have to replace some track links, this can be done quickly by the crew(even under fire).
Good reason they're not used outside landing craft(nice smooth water to nice smooth beach) or specialist transport in real life. Anti-grav on the other hand is science magic, its good, it's established in imperial forces. The landspeeder has been zooming in the sky above mines and all kinds of jagged and gnarly terrain for millennia.
Also I guess they forgot the Chimera is amphibious and is a troop carrier, and fully enclosed, and the passengers aren't just standing idle till they hop out.
And if you want a tank remove troop capacity and add a bigger turret and gun. In an amphibious assault situation it is basically an improved Amphtrack (yeah, those things the US marines made great use of in the pacific, the things that secured the Rhine crossing points etc)
Also what the hell is with the torpedo tubes on the front of the tank version? Don't tell me they're missiles because that would be a silly idea, you'd turn the inside of the vehicle to slag with the back-blast. If you want a breach loaded missile launcher use a low velocity cannon, that way you can also fire conventional shells as well.
aka_mythos wrote: I like the look of the Dunerider, I'm just not a fan of it for Skitarii. The Dunerider is like the landing craft sort of thing a lot of IG players wish existed, but I think the hovercraft look just makes the Skitarii feel lower tech.
I think it should have been a grav tank and at least its easy enough to add the little grav plates to that skirt. I also think the sponsons could have been designed better. I think I'll find a different place to mount the turret gun and have the sponsons represented as a copula mounted weapon at each hatch.
I think the 'lower tech' thing actually works for Ad-Mech.
To them, the further tech is removed from a sacred STC, the less holy it is. If these are ancient designs, they'll consider them The Best - because they're completely bonkers, and don't really understand technology. They're fanatics, not engineers
*handy wavy* - Its just inconsistent in a way I don't like. What you're talking about is like how Marines use rhinos while IG have Chimera and Taurox.. but we know there are plenty of STC templates more advanced than a hovercraft.
For all we know this thing can deep strike, making it I believe the most advanced transport.
D6Damager wrote: I'm always fascinated how people these days try to apply real world logic to 'science fiction'.
There's ignoring logic for coolness and something being stupid. The transport is the latter.
Is it though?
We don't know what the vehicle actually uses, if it's anti-grav or hovercraft or whatever.
We just know the inspirations behind it:
-Higgins Boat.
-LVT "Amtank" variants(turret placement).
-Hovercraft's "skirts".
I don't hear you people flipping out over the Land Speeder being stupid, despite it having armored grav plates--which is what this thing looks to have--and a steering vane that hangs down from the hull.
If this thing isn't supposed to be flying high(remembering that most things that are classified as Skimmers can actually operate fairly high up), I see no problem with the steering vanes being mounted where they are.
I doubt this is a conventional hovercraft with a plenum chamber using air pressure to provide lift. My guess it would be a grav lift system or better yet (or worse do to dubious science) ride on some electro magnetic field.
Hovercraft have been used in combat operations since the Vietnam War.
The Plenum chamber is actually a rather decent tool as it can take significant damage before failure and then can be field repaired quickly in many cases.
I once considered a MOS switch to hovercraft pilot, and spent some time on the phone with folks who used them in the field. Fascinating craft.
Missiles in the front a problem? Maybe not. Efficient? Probably not but it's too easy to fix with basic hand waves such as being launched free of the hull with compressed air. Personally I would have stuck with the concept nose, or if committed to a missile nose would have opted for a vertical or at least slanted system. I do however understand the aesthetic choices of weapons pointing towards the enemy.
Automatically Appended Next Post: All I can imagine is if this thing floats by a guardsman his or her hair should stand on end and pass with the smell of burnt ozone.
Missiles firing from within enclosed spaces is hardly unusual- whilst man-portable missile systems typically have a huge backblast to minimise recoil (some systems excepted, like the Javelin), Soviet and Russian tank designs make extensive use of guided missiles fired from the tank's main gun- a weapon pointing directly out of the turret. If the breech is sufficiently sealed, missiles can be happily fired from within enclosed spaces, they just operate more akin to a gun. The nose missiles in the Mechanicus skimmer will simply have more recoil than a similar system mounted on the exterior.
Aaranis wrote: In the article preview on Warhammer Community they had a line mentioning this:
Goodbye wheels, hello barely understood, deadly technology from the Age of Darkness.
So it's probably antigrav but may be different too, who knows ?
Just show us the preview already GW I thought we'd have it this week, as well as the Chaos Knights.
You won't have a preview until it goes on pre-order sometime in the next three months or so.
What's the basis for saying it will be a three months window ? I've been told this earlier and it's frankly disheartening to be shown something so awesome and not be able to play it. Was there earlier releases that took that much time to be available ?
BrookM wrote: Kill Team Rogue Trader comes to mind, which was 6+ months IIRC.
Yeah, when stuff gets leaked waaaaaaaay in advance it's an issue. Thousand Sons had that problem with regards to Magnus, and I thought Rogue Trader had a leak with that kind of timeframe as well?
There's also the fact that people still don't seem to understand that previews from trade shows like Gama or New York Toy Fair are for vendors/distributors, not really for customers.
I don't really see the point, if they're fully producted it's just money sitting in a hangar while it's not on sale. Now I feel like right before 8th started, where I didn't even want to play a 7th game because I knew so much better was coming soon. I have no desire to write lists or play knowing the Skorpius exists and will radically change my playstyle and enhance the fun of my games.
Aaranis wrote: I don't really see the point, if they're fully producted it's just money sitting in a hangar while it's not on sale. Now I feel like right before 8th started, where I didn't even want to play a 7th game because I knew so much better was coming soon. I have no desire to write lists or play knowing the Skorpius exists and will radically change my playstyle and enhance the fun of my games.
They're likely not "fully produced". They're likely building up stock levels or any number of potential logistical things that they wanted to have done before releasing it.
Hell for all we know it's part of an AdMech Redux book that has been delayed because they're waiting on the books.
Aaranis wrote: In the article preview on Warhammer Community they had a line mentioning this:
Goodbye wheels, hello barely understood, deadly technology from the Age of Darkness.
So it's probably antigrav but may be different too, who knows ?
Just show us the preview already GW I thought we'd have it this week, as well as the Chaos Knights.
You won't have a preview until it goes on pre-order sometime in the next three months or so.
What's the basis for saying it will be a three months window ? I've been told this earlier and it's frankly disheartening to be shown something so awesome and not be able to play it. Was there earlier releases that took that much time to be available ?
Generally, the stuff they show at these events is stuff that will come out within 3 months.
Aaranis wrote: I don't really see the point, if they're fully producted it's just money sitting in a hangar while it's not on sale. Now I feel like right before 8th started, where I didn't even want to play a 7th game because I knew so much better was coming soon. I have no desire to write lists or play knowing the Skorpius exists and will radically change my playstyle and enhance the fun of my games.
I think they need to plan stock levels and fit in with the release schedules. Storing finished product is a lot more expensive than storing the sprue moulds and data for the packaging designs etc. GW will try to build up stock just in time for the planned release date, to ensure adequate stock to cover expected demand.
Aaranis wrote: I don't really see the point, if they're fully producted it's just money sitting in a hangar while it's not on sale. Now I feel like right before 8th started, where I didn't even want to play a 7th game because I knew so much better was coming soon. I have no desire to write lists or play knowing the Skorpius exists and will radically change my playstyle and enhance the fun of my games.
If they worked like that, they’d just release a whole load of stuff in one go, and then have nothing for ages.
D6Damager wrote:
I'm always fascinated how people these days try to apply real world logic to 'science fiction'.
There's ignoring logic for coolness and something being stupid. The transport is the latter.
Is it though?
We don't know what the vehicle actually uses, if it's anti-grav or hovercraft or whatever.
We just know the inspirations behind it:
-Higgins Boat.
-LVT "Amtank" variants(turret placement).
-Hovercraft's "skirts".
I don't hear you people flipping out over the Land Speeder being stupid, despite it having armored grav plates--which is what this thing looks to have--and a steering vane that hangs down from the hull.
If this thing isn't supposed to be flying high(remembering that most things that are classified as Skimmers can actually operate fairly high up), I see no problem with the steering vanes being mounted where they are.
Even in science fiction, if something walks and talks like a duck. It's a duck.
It''s got a big rubber belly and is pushed by those fans at the back, in the same way a leman russ has an engine, presumably drive wheels, road wheels(behind those skirts WW1 style) and tracks like a conventional tank. The Russ is a conventional tank. This is a conventional hovercraft. I can see it employing anti-grav tech because hovercrafts are really not ideal in a lot of places but that makes it a hybrid, with one side not holding any advantages.
Even in science fiction, if something walks and talks like a duck. It's a duck.
It''s got a big rubber belly and is pushed by those fans at the back, in the same way a leman russ has an engine, presumably drive wheels, road wheels(behind those skirts WW1 style) and tracks like a conventional tank. The Russ is a conventional tank. This is a conventional hovercraft. I can see it employing anti-grav tech because hovercrafts are really not ideal in a lot of places but that makes it a hybrid, with one side not holding any advantages.
I don't understand why everyone is assuming its going to be a conventional hover craft. Its more likely going to be anti-grav, as that appears to be the direction the Imperium is going.
The new named Iron Father was said to be released "later this year". Perhaps they plan a big thematic campaign that start with ad-mech+ironhands teamup against lord Discordant and new knights (and the campaign end with new Noise Marines, right? right!).
A qualified wishlist
CthuluIsSpy wrote: I don't understand why everyone is assuming its going to be a conventional hover craft. Its more likely going to be anti-grav, as that appears to be the direction the Imperium is going.
It doesn't have any of the typical anti-grav tech that say the new Primaris or the old Land Speeder has. Also the base is black and looks like the segmented flaps that hovercraft have. They should have added those anti-grav pieces around the side and given it a base imho.
So? The designer decided to do something a little different. I mean, it would be pretty absurd if the Ad Mech used 21st century hover tech on their tanks when its been established that they have access to grav-tech. What next, a space blimp?
CthuluIsSpy wrote: So? The designer decided to do something a little different. I mean, it would be pretty absurd if the Ad Mech used 21st century hover tech on their tanks. What next, a space blimp?
To be honest, I think a space blimp gunship would be pretty 40k You are just giving them ideas for the Ad Mech flyer!
CthuluIsSpy wrote: So? The designer decided to do something a little different.
I mean, it would be pretty absurd if the Ad Mech used 21st century hover tech on their tanks. What next, a space blimp?
CthuluIsSpy wrote: So? The designer decided to do something a little different. I mean, it would be pretty absurd if the Ad Mech used 21st century hover tech on their tanks. What next, a space blimp?
It also has fans and fins at the back.
Huh, so it does. Might not be for propulsion though, could be for cooling. Or maybe its for both. The fins are odd though. Maybe it uses a type of anti-grav, where it uses fins to steer?
Actually, how well does anti-grav work on sands? Maybe the name is a hint onto how it works. Dunerider - implies it's used in the desert. Maybe anti-grav is a little wonky on sand, so they use fins to steer?
Or maybe it is a hovercraft. After thinking about it, it won't be entirely ridiculous thematically speaking, considering how they used hovercrafts in Hammerverse, a late 70s series of books, and Ad Mech have bit of a 50s-70s sci fi theme going for them. So it could be a type of anti-grav, that's inspired by Hammerverse hovertech, or it could just be flat out hammerverse hovertech.
The base of the hull looks more like some sort of anti-grav to me, rather than a rubber hovercraft skirt, looks to have sharp square edges in places. Also wasn't there some mention of it being something from the dark age of technology? No reason not to mix anti-grav and fans, the anti-grav system may just be enable it to float, without directional control, and then they just blow it about with the fans and fins.
Tavis75 wrote: The base of the hull looks more like some sort of anti-grav to me, rather than a rubber hovercraft skirt, looks to have sharp square edges in places. Also wasn't there some mention of it being something from the dark age of technology? No reason not to mix anti-grav and fans, the anti-grav system may just be enable it to float, without directional control, and then they just blow it about with the fans and fins.
Yeah, that's what I've been thinking, that the fans and rudders are just there to move the anti-grav. I'm not saying its certainly anti-grav, but there's a good chance that it is. They don't say its from the Dark Age of technology though, they say its from the Age of Darkness. Which I suspect might actually be referring to before the Imperium, but idk. I have a feeling that its a tongue and cheek joke.
Now, if it were me, I would probably make it something completely mundane and ordinary, and make a huge fuss about it being a huge rediscovery that the Ad Mech are proud of because they found it referenced on some ancient dataslate dating from before the Dark Age of Technology, which to them must mean that its the greatest thing ever. Its probably just going to be something we've already seen before though. Hence anti-grav, except designed to look different.
D6Damager wrote: I'm always fascinated how people these days try to apply real world logic to 'science fiction'.
There's ignoring logic for coolness and something being stupid. The transport is the latter.
Is it though?
We don't know what the vehicle actually uses, if it's anti-grav or hovercraft or whatever.
We just know the inspirations behind it:
-Higgins Boat.
-LVT "Amtank" variants(turret placement).
-Hovercraft's "skirts".
I don't hear you people flipping out over the Land Speeder being stupid, despite it having armored grav plates--which is what this thing looks to have--and a steering vane that hangs down from the hull.
If this thing isn't supposed to be flying high(remembering that most things that are classified as Skimmers can actually operate fairly high up), I see no problem with the steering vanes being mounted where they are.
They're in a universe where many enemies can fly and just drop a grenade into the middle of the transport to kill everyone. Or have artillery do it. Land Speeders aren't transports and don't have a giant -EXPLOSIVES HERE- section. It's somehow worse than the Stormsurge having half the crew exposed which is something.
Squats definitely still exist, they just got retconned into being "standard" abhumans with nothing particular unique about them- another source of auxillia to be ground up in the Imperial warmachine. They have been mentioned for a few editions now.
Haighus wrote: Squats definitely still exist, they just got retconned into being "standard" abhumans with nothing particular unique about them- another source of auxillia to be ground up in the Imperial warmachine. They have been mentioned for a few editions now.
Yeah, but not as an army with their blimps and warmachines. Hence existed.
BrianDavion wrote: you're fine with a universe including chainswords, WW1 tanks, but your limit is at a LST?
ooook.
Actually I don't have any problem with the Skitarii transport whatsoever. My issue was with the dismissive "But it's sci-fi!" argument, because that argument is bull gak.
Sunny Side Up wrote: It's not (necessarily) hovercraft in the sense of an air cushion vehicle.
It's just hover-tech, making things hover. Those Space Wolves flyers also use hover-tech according to the background. To . well .. hover.
They might also make Marty McFly a hoverboard, if they feel like it.
Hover is a fairly generic word. Even helicopters (rotorcraft vehicles) hover (or are technically hover-tech).
I am not sure why people think it must be an air cushion vehicle?
It explicitly states that it uses primitive hover tech from the past, and I'm pretty sure Space Wolves flyers use anti-grav to hover.
Its also quite obviously Imperial propaganda targeted at the Astra Militarum and not to be trusted. Unless you think the Skittari really do donate there legs to orphans?
BrianDavion wrote: you're fine with a universe including chainswords, WW1 tanks, but your limit is at a LST?
ooook.
Actually I don't have any problem with the Skitarii transport whatsoever. My issue was with the dismissive "But it's sci-fi!" argument, because that argument is bull gak.
True, as 40k isn't sci fi at all. Its Fantasy in Space!
Automatically Appended Next Post:
Sterling191 wrote: Making any kind of rules related inference from a Regimental Standard article is just asking for disappointment.
And for the more recent discussion, also this. RS is parody of satire. It isn't in universe fact- just poking fun at the setting.
Sunny Side Up wrote: It's not (necessarily) hovercraft in the sense of an air cushion vehicle.
It's just hover-tech, making things hover. Those Space Wolves flyers also use hover-tech according to the background. To . well .. hover.
They might also make Marty McFly a hoverboard, if they feel like it.
Hover is a fairly generic word. Even helicopters (rotorcraft vehicles) hover (or are technically hover-tech).
I am not sure why people think it must be an air cushion vehicle?
It explicitly states that it uses primitive hover tech from the past, and I'm pretty sure Space Wolves flyers use anti-grav to hover.
primitive by when's standard. for all the imperium knows it could be just as advanced or not. The Admech consistantly do things bassakwards due to their religious beliefs. the cushion could be for skimming mode and has enough oomph to gain altitude to cross over stuff they dont want to get that close to.
I really loved the regimental standard article! Cant wait to build both variants.
Sunny Side Up wrote: It's not (necessarily) hovercraft in the sense of an air cushion vehicle.
It's just hover-tech, making things hover. Those Space Wolves flyers also use hover-tech according to the background. To . well .. hover.
They might also make Marty McFly a hoverboard, if they feel like it.
Hover is a fairly generic word. Even helicopters (rotorcraft vehicles) hover (or are technically hover-tech).
I am not sure why people think it must be an air cushion vehicle?
It explicitly states that it uses primitive hover tech from the past, and I'm pretty sure Space Wolves flyers use anti-grav to hover.
It's a joke article from the perspective of the Imperial Guard, trying to make them look better. As it says "primitive hover tech" chances are it isn't actually that, otherwise that wouldn't be ironic or humorous.
It's going to be pretty funny if this thing that walks like a duck, quacks like a duck, and looks like a duck comes out and is, in fact, a duck with a stupid trademarkable name.
Yodhrin wrote: It's going to be pretty funny if this thing that walks like a duck, quacks like a duck, and looks like a duck comes out and is, in fact, a duck with a stupid trademarkable name.
As we established earlier though, it's a Higgins Boat, not a DUKW.
I keep going back and forth on this model. I want to like it because of the aforementioned design heritage, and as the 40k Badcast put it "because it shows how every solution the AdMech come up with to a problem is just wrong" but something still holds me back. Probably be a "when I can see it on the shelf" type of decision.
I still can’t decide how I feel about this thing. I just can’t shake the feeling that the vehicles in FW’s Heresy Mechanicum range are so much better that everything in GW’s Ad Mech.
Sunny Side Up wrote: It's not (necessarily) hovercraft in the sense of an air cushion vehicle.
It's just hover-tech, making things hover. Those Space Wolves flyers also use hover-tech according to the background. To . well .. hover.
They might also make Marty McFly a hoverboard, if they feel like it.
Hover is a fairly generic word. Even helicopters (rotorcraft vehicles) hover (or are technically hover-tech).
I am not sure why people think it must be an air cushion vehicle?
It explicitly states that it uses primitive hover tech from the past, and I'm pretty sure Space Wolves flyers use anti-grav to hover.
Its likely primative like the eldar are backward, genestealers have "puny claws" and the Orks are weak, slow ad easily killed in close combat
...I don't get it, all of this seems right to me - Eldar are primitive compared to necrons (my army) - Genestealers do have puny claws (compared to wraiths) -Orks are slow (movement 5")
There is nothing wrong with those 3 statements, especially the part about Eldar being knife-eared primitives, who can't even do necromancy right.
What I don't get is why heavy stubbers went from rare gun mostly found in FW models to something increasingly common in GW ranges, especially from fluff perspective. Technological regress? Ease of production? I can't see it being logistics, because while it's better than bolter in that regard, lasers still beat them...
Solid shells allow for a variety of payloads which the admech have the means to create. At the same time, they are far less complex and resource intensive than a bolter.
Irbis wrote: What I don't get is why heavy stubbers went from rare gun mostly found in FW models to something increasingly common in GW ranges, especially from fluff perspective. Technological regress? Ease of production? I can't see it being logistics, because while it's better than bolter in that regard, lasers still beat them...
Weren't they always extremely common in the background? They were also present on IG tanks as a pintle mounted hatch weapon, iirc. It actually makes sense that Ad Mech would field more solid projectile weapons than the IG, as the Ad Mech don't have to worry about logistical constraints all that much, being the source of such weapons and ammo, not to mention having a much smaller army and having a smaller theater to operate in.
Irbis wrote: What I don't get is why heavy stubbers went from rare gun mostly found in FW models to something increasingly common in GW ranges, especially from fluff perspective. Technological regress? Ease of production? I can't see it being logistics, because while it's better than bolter in that regard, lasers still beat them...
I mean...no? Auto/stub guns have always been described as kind of the "baseline gun anyone can create" in the 40k setting, and lower-tech realms of the 40k setting like Necromunda. They just, like a lot of the "deep lore" of 40k, took a bit of a nap between third and sixth edition.
Heavy stubbers were underrepresented right from the beginning. I can count the number of 1st and 2nd edition models equipped with one on the fingers of one head. It was only after Necromunda popularised them that they eventually started edging out storm bolters as the standard pintle weapon in Imperial Guard tanks, and then got a bit more widespread with the arrival of the Adeptus Mechanicus units.
I think it’s also been a shift in sci-fi itself. Used to be you had to have laser weaponry to be “sci-fi”, but a lot of modern sci-fi has ditched the laser and ray guns and gone back to some form of projectile weapon.
I expect this Sunday's announcement will be the Contrast paints for release on the 15th.
maybe not, my local GW manager was saying that there's a GW managerial meeting in 2 weeks where he'll get a chance to play with the new paints, so my guess is that the new contrast line is 3 or 4 weeks out. so yeah 15th or so might work
AndrewGPaul wrote: Heavy stubbers were underrepresented right from the beginning. I can count the number of 1st and 2nd edition models equipped with one on the fingers of one head. It was only after Necromunda popularised them that they eventually started edging out storm bolters as the standard pintle weapon in Imperial Guard tanks, and then got a bit more widespread with the arrival of the Adeptus Mechanicus units.
I really really hope that if they ever redo the AM infantry squad kit, they will include heavy stubbers as a special weapon option. I'd love to be able to give my Guardsmen squads not-Brens and not-MG34/42s and not-Lewis guns etc
AndrewGPaul wrote: Heavy stubbers were underrepresented right from the beginning. I can count the number of 1st and 2nd edition models equipped with one on the fingers of one head. It was only after Necromunda popularised them that they eventually started edging out storm bolters as the standard pintle weapon in Imperial Guard tanks, and then got a bit more widespread with the arrival of the Adeptus Mechanicus units.
I really really hope that if they ever redo the AM infantry squad kit, they will include heavy stubbers as a special weapon option. I'd love to be able to give my Guardsmen squads not-Brens and not-MG34/42s and not-Lewis guns etc
I've said repeatedly that I want them to ditch Heavy Weapon Teams out of the Infantry Squads and instead add stuff like Heavy Stubbers, Antitank Rifles, etc.
Single man portable items that broadly fit a 'heavy weapon' option without needing a team would make it so that some of the cheekier stuff(LOOKING AT YOU MORTARS) becomes less of an issue.
AndrewGPaul wrote: Heavy stubbers were underrepresented right from the beginning. I can count the number of 1st and 2nd edition models equipped with one on the fingers of one head. It was only after Necromunda popularised them that they eventually started edging out storm bolters as the standard pintle weapon in Imperial Guard tanks, and then got a bit more widespread with the arrival of the Adeptus Mechanicus units.
I really really hope that if they ever redo the AM infantry squad kit, they will include heavy stubbers as a special weapon option. I'd love to be able to give my Guardsmen squads not-Brens and not-MG34/42s and not-Lewis guns etc
I've said repeatedly that I want them to ditch Heavy Weapon Teams out of the Infantry Squads and instead add stuff like Heavy Stubbers, Antitank Rifles, etc.
Single man portable items that broadly fit a 'heavy weapon' option without needing a team would make it so that some of the cheekier stuff(LOOKING AT YOU MORTARS) becomes less of an issue.
While I get that from a aesthetic view you'd kill most heavy weapons overnight. You can't just stick a unit of 6 guardsmen with 3 lascannons somewhere and expect it to survive more than two seconds. The only heavy weapon squads that ever work are mortars and that's specifically because you can't see them. Making stuff like heavy bolters locked to the heavy weapon squad would also really suck since in matched play you'd only ever be able to use 9 total, ever.
Being able to take stubbers in guard squads would be sweet though. Give the sarge a bolter and that's about the best you can ask for to clear light infantry in a neat little 43pt package.
God I hope it's not $75. That's the price of a repulsive and it's nowhere near the statline I'm sure. I don't don't want to spend a dollar per point almost on a transport for Admech. It needs to be in the 50-60 USD range, anything more is just taking advantage of us cogboys
well to be fair ... It comes on a time where core troops borderline the 50-60$ mark nowadays compare to past iterations. The current hammerhead got abvsorved into the skyray kit, in a similar fashion to the baneblade, and due to the time it went to 60$. Given currect inflation, 75$ sounds about the normal trend for dual/multi build vehicle kits