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Necron 9th edition general discussion thread.  @ 2020/05/23 20:07:34


Post by: Sasori


Wanted to make a thread for a general discussion on the new Necrons that are coming as the enemy face army for 9th edition.

So far I'm really excited, and the range expansion we are getting is huge.

With that being said, I hope we see a return of a lot of the flavor that has been gradually sucked out every release after 5th. I'd like to see the return of stuff like Entropic Weapons and Cryptek options for instance.

I'm going to try to keep the top post updated with the new images and spoilers as we get them, so please PM me if I don't have something here!

September 12th- Massive new preview with EVEN MORE MODELS?! https://www.warhammer-community.com/2020/09/12/the-codex-show/











JULY 25- DYNASTY TRAITS. OCTOBER RELEASE CONFIRMED FOR CODEX!
Spoiler:

MEPHRIT: SOLAR FURY
Add 3" to the range characteristic of ranged weapons(excluding something) that models with this code are equipped with.
Each time a model with this code makes a ranged attack that targets a model within half range, the armour penetration characteristic of that attack is improved by 1.
When the protocol of the vengeful stars is used you get both command protocols instead of one.

NOVOKH: AWAKENED BY MURDER
Add 1" to charge rolls made for units with this code.
Each time a model with tthis code makes a melee attack, if the model has made a charge move, was charged, or performed a heroic intervention this turn, improve the armour penetration characteristic of this attack by 1.
When the protocol of the hungry void is used you get both command protocols instead of one.

NEPHREKH: TRANSLOCATION BEAMS
Models with this code have a 6+ invulnerable save.
Each time a unit witth this code advances, it can translocate. If it does, do not make an advance roll for it. Instead, until the end of ttthe phase, add 6" to the move characteristic of the models in that unit. If a model translocated, until the end of the turn, models in that unit cannot shoot.
Each time a unit with this code falls back or translocates, until the end of tthe phase, models in that unit can move over models and terrain as if they were not there.
When the protocol of the sudden storm is used you get both command protocols instead of one.
//
//(edited)
[8:39 AM]
NIHILAKH: AGGRESSIVELY TERRITORIAL
Units with this code have the objective secured ability as in the core book. If a model in such a unit already has this ability, that model counts as one additional model when dettermining control of an objective marker.
Each time an attack with an armour penetration characteristic of -1 is allocated to a model with this code, if that model's unit is wholly within its controller's deployment zone, that attack has an armour penetration characteristic of 0 instead.
When the protocol of the eternal guardian is used you get both command protocols instead of one.

SZAREKHAN: UNCANNY ARTIFICERS
Each time a model witth this code would take a wound as the result of a mortal wound, roll one D6, on a 5+ that wound is ignored.
Each time a unitt with this code is selected to shoot or fight, you can re-roll one wound roll when making that unit's attacls.
When the protocol of the undying legions is used you get both command protocols instead of one.

SAUTEKH: RELENTLESS ADVANCE
Each time a morale test is ttaken for a unit with this code, you can re-roll that test.
Instead of following the normal rules for rapid fire weapons, models with this code shooting rapid-fire weapons make double the number of attacks if the shooting model's target is within 18".
When the protocol of the conquering tyrant is used you get both command protocols instead of one.



June 16th- Very good info for 9th edition codex. Transcript from Today's Stream
Spoiler:

stream highlights:
-Redesigning necron models provided insight into how GW wants necrons to play, both in strengths and weaknesses
-GW want to play up the horror aesthetic with the new necrons
-Reanimation Protocols have been given a big overhaul
-Right now there are a lot of ways to mitigate RP. GW wants to make it so bringing back your units is constant and consistent
-Canoptek Reanimator uses it's nano-scarab beam to break down and reconstruct necron units. For enemies, it's just the break down part.
-New necron codex has a lot of emphasis on being broken down and getting back up again.
-"A relentless, grinding playstyle" with a mid-field shooting emphasis
-Command phase will prompt decisions for in what way necron units should reanimate. The player should be responsible more making the decisions, they are the overlord
-"Dynastic noble" aesthetic will still exist with the triarch units
-While necrons do have fast units, they want necrons to be slow and methodical, with lots of firepower
-"100% more guns"
-Necrons will get other army-wide rules besides Reanimation Protocols
-Necrons main weakness is their speed. They also want necrons to use more infantry than vehicles


HEXMARK DESTROYER: https://www.warhammer-community.com/2020/08/22/warhammer-preview-online-shadow-iron-broken-realms/
Info from stream in spoiler.
Spoiler:


2+ BS and reolling 1's to hit. Everytime it kills a model it can shoot again. Sounds like 6 strength shots base with some Ap, and it sounds like he does something with cover.

Appears to have the Deathmark Deepstrike ability
Also confirmed as an elite and a character! You start him off the board and he clears enemy objectives well.






JULY 4th- New Models! https://www.warhammer-community.com/2020/07/04/warhammer-40000-preview-new-models-revealed/










9th ED article: https://www.warhammer-community.com/2020/06/03/warhammer-40000-matched-play-points-and-an-appgw-homepage-post-1/

Launch Box Contents: https://www.warhammer-community.com/2020/06/13/warhammer-40000-preview-whats-in-the-boxgw-homepage-post-1/

Post Stream article which has some good stuff: https://www.warhammer-community.com/2020/06/13/warhammer-40000-preview-beyond-the-boxgw-homepage-post-2/



Fitted with advanced optics and wielding gauss destructors and enmitic exterminators, Lokhusts are programmed to erase the heaviest opposition. Those powerful jets make them highly mobile, and the long reach of their weapons means they’ll be taking out their quarry and making for an especially resilient target.



The colossal Doomsday Blaster mounted to the back of these leggy constructs can be fired on the move, or they can remain stationary to unleash its full cataclysmic potential. If anyone gets too close, auxiliary twin gauss flayers add a little extra hurt.


[i














Images:

Spoiler:






Necron 9th edition general discussion thread.  @ 2020/05/23 20:10:22


Post by: IanVanCheese


Yeah I'm with you, it's the flavour that we lost in 8th, but it does look like that is starting to come back. Little things from the images give me hope though.

The cryptek clearly has two attendants like the dark Apostle, so I'm hoping the old cryptek abilities are coming back as chaplain-esque abilities. New monolith means it might finally have good rules too, it's such an iconic unit. Can't wait to field one again.

Super hyped for this, GW has far exceeded my expectations. Almost makes it worth us sucking for this entire edition.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:12:05


Post by: Tauris_Blazestar


Crabby Stabby Daddy is ready for some action!

[Thumb - NewcronUnit.png]


Necron 9th edition general discussion thread.  @ 2020/05/23 20:13:25


Post by: Tauris_Blazestar


Tossing up what images are leaked for us.

[Thumb - Necronboxsethalf.jpg]


Necron 9th edition general discussion thread.  @ 2020/05/23 20:14:20


Post by: JNAProductions


I like the look of Crabby Stabby Daddy.

I also LOVE that name.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:14:38


Post by: Tauris_Blazestar


A Void Dragon you say?

[Thumb - NecronLeaks.jpg]


Necron 9th edition general discussion thread.  @ 2020/05/23 20:15:06


Post by: Sasori


 Tauris_Blazestar wrote:
Tossing up what images are leaked for us.


Yup, I just edited them all into the OP for safe keeping!


Necron 9th edition general discussion thread.  @ 2020/05/23 20:15:24


Post by: IanVanCheese


What's that little weird thing next to the three big stabby dudes?


Necron 9th edition general discussion thread.  @ 2020/05/23 20:17:12


Post by: Tauris_Blazestar


Someone pointed out they are little pig noses, now I can't unsee it!

[Thumb - Newwarriors.png]


Necron 9th edition general discussion thread.  @ 2020/05/23 20:18:52


Post by: Kanluwen


 Tauris_Blazestar wrote:
A Void Dragon you say?

Yeaaah....I'd not go leaning too hard on the 'wings equals dragon!' thing.

Look at the right arm. It appears to have a weapon...and a humanoid figure, which the Dragon didn't have. It might be a redesigned Nightbringer.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:19:07


Post by: Sasori


I'm wondering if the walker with the giant gun on top of it's head, is different than the walker in the starter set?

The Giant walker LOOKs bigger, but it could all be a trick on perspective.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:20:10


Post by: Kanluwen


 Sasori wrote:
I'm wondering if the walker with the giant gun on top of it's head, is different than the walker in the starter set?

The Giant walker LOOKs bigger, but it could all be a trick on perspective.

Not unheard of for a different loadout/kit to exist. The Bloat* Drone from Dark Imperium has other builds for example.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:23:31


Post by: Tauris_Blazestar


 Sasori wrote:
I'm wondering if the walker with the giant gun on top of it's head, is different than the walker in the starter set?

The Giant walker LOOKs bigger, but it could all be a trick on perspective.


Not to far off, in the big blurred image you can see the boxset walker on the far right as well.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:28:45


Post by: Sasori


 Tauris_Blazestar wrote:
 Sasori wrote:
I'm wondering if the walker with the giant gun on top of it's head, is different than the walker in the starter set?

The Giant walker LOOKs bigger, but it could all be a trick on perspective.


Not to far off, in the big blurred image you can see the boxset walker on the far right as well.


Yeah, it looks smaller there too. That's why I'm wondering if it's the same model or just similar.

We have two different sizes of Crabby Daddys for instance.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:31:42


Post by: IanVanCheese


 Sasori wrote:
 Tauris_Blazestar wrote:
 Sasori wrote:
I'm wondering if the walker with the giant gun on top of it's head, is different than the walker in the starter set?

The Giant walker LOOKs bigger, but it could all be a trick on perspective.


Not to far off, in the big blurred image you can see the boxset walker on the far right as well.


Yeah, it looks smaller there too. That's why I'm wondering if it's the same model or just similar.

We have two different sizes of Crabby Daddys for instance.


Assuming that's combat destroyers and destroyer lord.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:32:55


Post by: Kanluwen


The two different size of Crabby Daddys is an easy one. There's a hero choice(the one shown with pew!pew!) and a unit choice(the ones only with swords).

There also appears to be two 'Lieutenant' sized models to the far left and far right(both near Warrior Squads) and what looks to be some kind of 'support hero' in between the two Warrior Squads, with what look like some kind of Servitor-esque models.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:33:44


Post by: Tauris_Blazestar


Found some good quality images of the Silent King teaser.



Automatically Appended Next Post:
That C'tan he has trapped is so badass.

[Thumb - Silentking1.jpg]
[Thumb - Silentking2.jpg]
[Thumb - Silentking3.jpg]
[Thumb - Silentking4.jpg]
[Thumb - Silentking5.jpg]
[Thumb - Silentking6.jpg]
[Thumb - Silentking7.jpg]
[Thumb - Silentking8.jpg]
[Thumb - Silentking9.jpg]
[Thumb - Silentking10.jpg]
[Thumb - Silentking11.jpg]
[Thumb - Silentking12.jpg]
[Thumb - Silentking13.jpg]


Necron 9th edition general discussion thread.  @ 2020/05/23 20:44:10


Post by: tneva82


 Sasori wrote:
I'm wondering if the walker with the giant gun on top of it's head, is different than the walker in the starter set?

The Giant walker LOOKs bigger, but it could all be a trick on perspective.


Starter set models likely to be own unique sprue with separate solo release sprues. Ie warriors here are not same sprues as warrior box has.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:50:19


Post by: Egyptian Space Zombie


The new models do look really good. It looks like a very large range refresh as well, which is a bit surprising.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:53:18


Post by: Arachnofiend


The only new model I'm not completely in love with is the warrior but it's still an upgrade over the old model. Definitely going to have to start saving up for this box...


Necron 9th edition general discussion thread.  @ 2020/05/23 20:54:15


Post by: Tauris_Blazestar


In the blurred image, top right hand corner, you can see the Silent King's model. Even if it was set further back in scene it's still a rather huge model when you compare it to the Monolith which is set closer to the foreground.


Necron 9th edition general discussion thread.  @ 2020/05/23 20:58:14


Post by: Arachnofiend


By my eye most of that is the stuff around him and the Silent King himself is only a bit bigger than a normal Overlord. Really liked when they did that with the Ossiarch Bonereapers leader and was hoping to see a similar design here.


Necron 9th edition general discussion thread.  @ 2020/05/23 21:10:16


Post by: FrozenDwarf


 Tauris_Blazestar wrote:
Someone pointed out they are little pig noses, now I can't unsee it!


Am i the onlyone who thinks the new warrior models are fugly???

So i started collecting necrons about 2 weeks ago and has so far only bought and painted a unit of immolators, but i instantly hit up my 3rd party dealer and bough 2 boxes of warriors after i saw the img of them new warriors. Thouse things will not be part of my future collection!



Necron 9th edition general discussion thread.  @ 2020/05/23 21:15:06


Post by: Mad Doc Grotsnik


All I really want?

Crypteks. Not Crapteks.

Give us back our technosorcery, dammit!


Automatically Appended Next Post:
 Arachnofiend wrote:
By my eye most of that is the stuff around him and the Silent King himself is only a bit bigger than a normal Overlord. Really liked when they did that with the Ossiarch Bonereapers leader and was hoping to see a similar design here.


Mmmm, not sure dude.

The brass coloured ones are attendants I think. This pic shows a far larger, silver coloured dude.



Necron 9th edition general discussion thread.  @ 2020/05/23 21:17:24


Post by: Yazima


Absolutely cannot wait for a new C'tan model. Hopefully its a generic enough base to personalize somewhat


Necron 9th edition general discussion thread.  @ 2020/05/23 21:46:41


Post by: torblind


 JNAProductions wrote:
I like the look of Crabby Stabby Daddy.

I also LOVE that name.


I smile and giggle uncontrollably every time I see that picture and read that name.

Have an exalt


Necron 9th edition general discussion thread.  @ 2020/05/23 21:50:00


Post by: JNAProductions


 Tauris_Blazestar wrote:
Crabby Stabby Daddy is ready for some action!
Exalt this guy-I just loved the name they gave.


Necron 9th edition general discussion thread.  @ 2020/05/23 21:50:52


Post by: Tauris_Blazestar


torblind wrote:
 JNAProductions wrote:
I like the look of Crabby Stabby Daddy.

I also LOVE that name.


I smile and giggle uncontrollably every time I see that picture and read that name.

Have an exalt


Thank you, I am trying hard to spread it in some of the other WH communities I lurk in. Here's a bonus pick of the smaller Crabby Stabby units I ran across! Skorpehk Destroyers and a Canoptek Plasmacyte?

[Thumb - SkorpDestroyers.jpg]


Necron 9th edition general discussion thread.  @ 2020/05/23 22:46:37


Post by: DeChevalier


So, the three-legged ones are the new destroyers... Wonder if we'll still have the option for flying destroyers?

And they better be plastic, not crappy failcast.


Necron 9th edition general discussion thread.  @ 2020/05/23 22:51:16


Post by: Mad Doc Grotsnik


For now, they’re just new Destroyers.

On the super blurry pic with the Monoliths, there may be a traditional Floaty Boi in the bottom left hand corner.


Necron 9th edition general discussion thread.  @ 2020/05/23 22:51:39


Post by: torblind


 Mad Doc Grotsnik wrote:
All I really want?

Crypteks. Not Crapteks.

Give us back our technosorcery, dammit!


Automatically Appended Next Post:
 Arachnofiend wrote:
By my eye most of that is the stuff around him and the Silent King himself is only a bit bigger than a normal Overlord. Really liked when they did that with the Ossiarch Bonereapers leader and was hoping to see a similar design here.


Mmmm, not sure dude.

The brass coloured ones are attendants I think. This pic shows a far larger, silver coloured dude.



Yeah I have the impression that Ctan model comes with two handlers, a bit like "Conclave of the burning one" and the God Shackle artifact. (Awesome name). Essentially a formation where two crypteks were used to control a fiery CTan.


Automatically Appended Next Post:
Also that walker on the left seems to have a Doomsday Cannon for head. That should come in handy.


Necron 9th edition general discussion thread.  @ 2020/05/23 22:54:52


Post by: Ghaz


 DeChevalier wrote:
And they better be plastic, not crappy failcast.

New GW models are exclusively plastic nowadays, with the rare exception of an exclusive model and the like.


Necron 9th edition general discussion thread.  @ 2020/05/23 22:54:56


Post by: Vaktathi


My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?


Necron 9th edition general discussion thread.  @ 2020/05/23 22:55:03


Post by: Mad Doc Grotsnik


That pic isn’t a C’Tan, it’s The Silent King.

Two peeps with him maybe be a newly appointed Triarch. The C’Tan (looking at the super blurry picture) stands above them, likely as a power source.


Necron 9th edition general discussion thread.  @ 2020/05/23 22:59:06


Post by: torblind


 Vaktathi wrote:
My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?


I agree with this. Detail level is high just for details sake. It doesn't make for better models. Aesthetically nor painting-friendly


Necron 9th edition general discussion thread.  @ 2020/05/23 23:02:50


Post by: Mad Doc Grotsnik


Depends on the build design.

I’m part way through my Mortek Guard for AoS, and wishing I hadn’t glued the shields on.

So I’ve left them off the next 40, as they’re a single piece with the forearm moulded on.

Means they’re nice and easy to attach post paint job, so less fuss.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:06:11


Post by: torblind


 Mad Doc Grotsnik wrote:
That pic isn’t a C’Tan, it’s The Silent King.

Two peeps with him maybe be a newly appointed Triarch. The C’Tan (looking at the super blurry picture) stands above them, likely as a power source.


I see what you mean, and I agree. A diorama thingy where he rests between battles.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:13:41


Post by: Sasori


 DeChevalier wrote:
So, the three-legged ones are the new destroyers... Wonder if we'll still have the option for flying destroyers?

And they better be plastic, not crappy failcast.


Yeah, it looks like this is just the melee version. The large pic has what looks to be a refreshed Destroyer in the lower left.

That being said, it's likely they will come with a new same, similar to "Skorpehk" to distinguish the melee and ranged variants.

GW hasn't made anything new in Finecast for a very long time. The only thing remaining are old models.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:20:45


Post by: BrianDavion


 Sasori wrote:
 DeChevalier wrote:
So, the three-legged ones are the new destroyers... Wonder if we'll still have the option for flying destroyers?

And they better be plastic, not crappy failcast.


Yeah, it looks like this is just the melee version. The large pic has what looks to be a refreshed Destroyer in the lower left.

That being said, it's likely they will come with a new same, similar to "Skorpehk" to distinguish the melee and ranged variants.

GW hasn't made anything new in Finecast for a very long time. The only thing remaining are old models.


Indeed. it's worth noting a few years back Eisenhorn got a mini and was finecast, but the latest novel tie in minis are plastic


Necron 9th edition general discussion thread.  @ 2020/05/23 23:37:00


Post by: Eyjio


 Tauris_Blazestar wrote:
Here's a bonus pick of the smaller Crabby Stabby units I ran across! Skorpehk Destroyers and a Canoptek Plasmacyte?


Love the look, terrible names. Still, I am 100% for more multi-legged everything in Necron armies and all these leaked units look fantastic. Where did you find this pic by the way, I can't trace the source anywhere?


Necron 9th edition general discussion thread.  @ 2020/05/23 23:51:54


Post by: CthuluIsSpy


Ah, so the choppy walkers are a destroyer variant.
Well, I have been wanting melee destroyers, so I can't complain much.
I just hope they synergize with destroyer lords.

Skorpehk isn't great though. They don't even look like Scorpions.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:52:10


Post by: Tauris_Blazestar


Eyjio wrote:
 Tauris_Blazestar wrote:
Here's a bonus pick of the smaller Crabby Stabby units I ran across! Skorpehk Destroyers and a Canoptek Plasmacyte?


Love the look, terrible names. Still, I am 100% for more multi-legged everything in Necron armies and all these leaked units look fantastic. Where did you find this pic by the way, I can't trace the source anywhere?


Found it randomly in a FB comment. I've seen some images that look like 3d renders of the Space Marines half of the boxset. Which look very similar to how the Skorpehk is laid out.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:52:54


Post by: Sasori


Also, with those being a type of destroyer, it leads me to believe that the larger model is going to be a "Skorpekh" Destroyer Lord.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:54:57


Post by: CthuluIsSpy


 Vaktathi wrote:
My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?


Because everyone kept bitching that necrons are boring to assemble and paint

As long as its not as bad as the Arks I don't care. I don't do special characters anyway, so the Silent King being a possible git to build and paint doesn't really concern me.

Do necrons still self-repair? Any news about that? I noticed a disturbing lack of self-repair in the trailer, and I hope that's not hinting at something.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:59:00


Post by: Tauris_Blazestar


 CthuluIsSpy wrote:
 Vaktathi wrote:
My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?


Because everyone kept bitching that necrons are boring to assemble and paint

As long as its not as bad as the Arks I don't care. I don't do special characters anyway, so the Silent King being a possible get to build and paint doesn't really concern me.

Do necrons still self-repair? Any news about that? I noticed a disturbing lack of self-repair in the trailer, and I hope that's not hinting at something.


As of right now there are no leaks regarding rules or how they run on the tabletop, just images of new sculpts.


Necron 9th edition general discussion thread.  @ 2020/05/23 23:59:44


Post by: CthuluIsSpy


 DeChevalier wrote:
So, the three-legged ones are the new destroyers... Wonder if we'll still have the option for flying destroyers?

And they better be plastic, not crappy failcast.


I wouldn't worry. GW hasn't made a finecast kit in years, and will most likely never again. It was too much of a hassle for them, and they've been making everything in hard plastic.

Flyers still have that stupid hole in it, but it was unlikely GW was going to redesign it anyway. Its a relatively new kit. Warriors, destroyers and monoliths are nearly 20 years old. The flyers are half that age.


Necron 9th edition general discussion thread.  @ 2020/05/24 00:18:34


Post by: Sasori


 CthuluIsSpy wrote:
 Vaktathi wrote:
My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?


Because everyone kept bitching that necrons are boring to assemble and paint

As long as its not as bad as the Arks I don't care. I don't do special characters anyway, so the Silent King being a possible git to build and paint doesn't really concern me.

Do necrons still self-repair? Any news about that? I noticed a disturbing lack of self-repair in the trailer, and I hope that's not hinting at something.


That's pretty much the Iconic Necron mechanic. I would be really shocked if that went away. I'm sure it will change in someway, because the current implementation is not working at all, but I don't think it's going away.


Necron 9th edition general discussion thread.  @ 2020/05/24 00:23:08


Post by: CthuluIsSpy


 Sasori wrote:
 CthuluIsSpy wrote:
 Vaktathi wrote:
My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?


Because everyone kept bitching that necrons are boring to assemble and paint

As long as its not as bad as the Arks I don't care. I don't do special characters anyway, so the Silent King being a possible git to build and paint doesn't really concern me.

Do necrons still self-repair? Any news about that? I noticed a disturbing lack of self-repair in the trailer, and I hope that's not hinting at something.


That's pretty much the Iconic Necron mechanic. I would be really shocked if that went away. I'm sure it will change in someway, because the current implementation is not working at all, but I don't think it's going away.


As long as they don't make it Feel No Pain, that is. The 7th ed version was dull. It may have been effective, but it wasn't necron.


Necron 9th edition general discussion thread.  @ 2020/05/24 00:30:42


Post by: The Iron Bishop


To me, it looks like in the bottom left of the large blurry photo, is a heavy destroyer, and then in the bottom left of the not blurry photo, is a regular destroyer. Which to me makes a lot of sense to give a new kit to the last few models that still used the green rod. Which also adds up with there being a new Monolith kit as well.


Necron 9th edition general discussion thread.  @ 2020/05/24 00:41:15


Post by: Sasori


 CthuluIsSpy wrote:
 Sasori wrote:
 CthuluIsSpy wrote:
 Vaktathi wrote:
My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?


Because everyone kept bitching that necrons are boring to assemble and paint

As long as its not as bad as the Arks I don't care. I don't do special characters anyway, so the Silent King being a possible git to build and paint doesn't really concern me.

Do necrons still self-repair? Any news about that? I noticed a disturbing lack of self-repair in the trailer, and I hope that's not hinting at something.


That's pretty much the Iconic Necron mechanic. I would be really shocked if that went away. I'm sure it will change in someway, because the current implementation is not working at all, but I don't think it's going away.


As long as they don't make it Feel No Pain, that is. The 7th ed version was dull. It may have been effective, but it wasn't necron.


I'd honestly rather have a functioning mechanic, even if it's bland, over something that's more thematic but doesn't really work on the tabletop.

I'm hoping that GW can find the happy middle ground that is both thematic and well balanced. We'll see though.


Necron 9th edition general discussion thread.  @ 2020/05/24 00:48:37


Post by: Galas


I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


Necron 9th edition general discussion thread.  @ 2020/05/24 01:38:18


Post by: Grimgold


Is it just me or does that attendant look like the guy from our half of the starter box:

Attendant:
Spoiler:

Blury hidden dude from our half:
Spoiler:


Same staff, same banner like things attached to the front of them,


Necron 9th edition general discussion thread.  @ 2020/05/24 01:56:43


Post by: Charistoph


Anyone else hoping that the Flayer King will be released?


Necron 9th edition general discussion thread.  @ 2020/05/24 02:04:56


Post by: Sasori


 Grimgold wrote:
Is it just me or does that attendant look like the guy from our half of the starter box:

Attendant:
Spoiler:

Blury hidden dude from our half:
Spoiler:


Same staff, same banner like things attached to the front of them,


Good Eye!

They do look very very similar. Maybe there is some kind of connection there.


Necron 9th edition general discussion thread.  @ 2020/05/24 02:23:38


Post by: IanVanCheese


Just noticed that the big spindly walker on the left of the blurry image is rocking what looks like a doomsday cannon. Oh my if that's true.


Necron 9th edition general discussion thread.  @ 2020/05/24 02:36:45


Post by: Insectum7


 Vaktathi wrote:
My big question with GW and Necrons, in terms of models at least, is why on earth do they keep insisting on making kits that look like utter hell to paint, and that appear to have all sorts of complex gubbins and awkward spots that will be impossible to reach with a brush if you don't paint before assembly (something that just doesn't work for many of us)?
I kinda think this may be an over-corrective defense against recasters.

But yeah, I don't like it either.

Overall I think I like the look of the new Warriors, but wish they weren't damaged. The thing that looks like a new Monolith. . . I think I'm going to prefer the old one with it's cleaner lines and narrower/taller dimensions. The really tall walker looks nice and unique, but some of the smaller tri-legged sculpts really aren't doing it for me.

Edit - Edit:

I DON'T SEE ANY PARIAHS


Necron 9th edition general discussion thread.  @ 2020/05/24 02:48:47


Post by: Thargrim


I'm actually really interested in the models, especially updated necron warriors. But i've got zero interest in playing 40k, I just wish they could come out with a good skirmish game with regular 40k models...cause kill team sure ain't it.


Necron 9th edition general discussion thread.  @ 2020/05/24 03:19:50


Post by: DeChevalier


 CthuluIsSpy wrote:
 DeChevalier wrote:
So, the three-legged ones are the new destroyers... Wonder if we'll still have the option for flying destroyers?

And they better be plastic, not crappy failcast.


I wouldn't worry. GW hasn't made a finecast kit in years, and will most likely never again. It was too much of a hassle for them, and they've been making everything in hard plastic.

Flyers still have that stupid hole in it, but it was unlikely GW was going to redesign it anyway. Its a relatively new kit. Warriors, destroyers and monoliths are nearly 20 years old. The flyers are half that age.


I was referring to the fact that Destroyers currently have the Fly keyword. In the 5th Ed codex, they were jump infantry. Now they are flying infantry. I will be sorely disappointed if my legions of Destroyers must now foot-slog along side the Warriors and Immortals like peasants.


Necron 9th edition general discussion thread.  @ 2020/05/24 03:25:25


Post by: Egyptian Space Zombie


I'm debating getting more old warriors now before this drops. I imagine that the meta in 9th will shift towards the new warrior weapon just so they sell models, but those faces are derpy and I'm going to guess that the new kit comes with 10 guys and no scarabs but probably a price hike. I guess the starter will be a cheap source of troops for a while, as I'm guessing there will still be greater demand for the marine half.


Necron 9th edition general discussion thread.  @ 2020/05/24 04:37:58


Post by: Eldenfirefly


I speculate that they are going to include as part of a new squad weapon some new weapon that will be so good every necron squad will want to get them. But you can only get sprues of this new weapon by buying a box of the new necron warriers.

Like how the new chain cannon was good but you only got one new chain cannon for every box of havocs. So, there will be this new chain cannon equivalent that you can take 1 for every ten necron warriors that you have.

So, that would be how they sell to those of us that already have tons of the old warriors. (plus its a new model, yay!).

If its part of the starter box, we will end up getting all the necron warriors anyway because for sure they will be part of a starter box.

I speculate that if they are going to make flyers feel like flyers more, then Necron air wing will be even more of a thing. Because Necrons do have some pretty good flyers like our night scythes and doom scythes.


Necron 9th edition general discussion thread.  @ 2020/05/24 05:02:39


Post by: p5freak


I dont think warriors will get something like a chain cannon. GW said new warriors will have a new weapon option, it will be stronger, but shorter range, its was called gauss something. I guess this means something like S5 and 18" range ? I also dont think it will be one gun for 10 models, it will be available to every model.


Necron 9th edition general discussion thread.  @ 2020/05/24 05:17:01


Post by: BrianDavion


 p5freak wrote:
I dont think warriors will get something like a chain cannon. GW said new warriors will have a new weapon option, it will be stronger, but shorter range, its was called gauss something. I guess this means something like S5 and 18" range ? I also dont think it will be one gun for 10 models, it will be available to every model.


seems to me that GW is really pushing this set to have a brutal short range encounter. the optimist in me hopes this is because the new terrain rules are being jiggered to make this EXTREMELY viable


Necron 9th edition general discussion thread.  @ 2020/05/24 05:42:22


Post by: Blndmage


I hope this means Scarabs get their own box.


Necron 9th edition general discussion thread.  @ 2020/05/24 06:04:48


Post by: Stormonu


I have a very strong suspicion the winged blurry figure will be a new Nightbringer ("Angel of Death" version).

Interested in the new destroyer model and whatever those tripods are. Not thrilled at all with the warriors, I'll keep my old plastic rod ones, thanks.


Necron 9th edition general discussion thread.  @ 2020/05/24 06:54:15


Post by: stormcraft


Dont like the New warrior look tbh. Too much zombie/shambles feelings, not enough killer robot.


Necron 9th edition general discussion thread.  @ 2020/05/24 07:54:43


Post by: Dudeface


stormcraft wrote:
Dont like the New warrior look tbh. Too much zombie/shambles feelings, not enough killer robot.


I like the move towards the sci-fi horror angle rather than "we ripped off terminator". My issue now is the other units won't match and still look factory fresh.


Necron 9th edition general discussion thread.  @ 2020/05/24 08:38:10


Post by: Guyver 3


 p5freak wrote:
I dont think warriors will get something like a chain cannon. GW said new warriors will have a new weapon option, it will be stronger, but shorter range, its was called gauss something. I guess this means something like S5 and 18" range ? I also dont think it will be one gun for 10 models, it will be available to every model.


It looks like one of the warrior units in the leaked pictures are all armed with the short range gun. It makes sense as gw have done the same with most of their newer troop units.



Necron 9th edition general discussion thread.  @ 2020/05/24 08:56:28


Post by: Bosskelot


 Tauris_Blazestar wrote:
Crabby Stabby Daddy is ready for some action!


Oh lawd he comin


Necron 9th edition general discussion thread.  @ 2020/05/24 09:46:28


Post by: Togusa


 Tauris_Blazestar wrote:
Crabby Stabby Daddy is ready for some action!


Petition to makes this his official name.


Automatically Appended Next Post:
 Bosskelot wrote:
 Tauris_Blazestar wrote:
Crabby Stabby Daddy is ready for some action!


Oh lawd he comin


Oh lawd he stabbin'


Necron 9th edition general discussion thread.  @ 2020/05/24 10:42:45


Post by: tneva82


 Galas wrote:
I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


That would make units nearly invincible. 20 rolls failed? Lol. So basically kill points would either be denied fully or necrons leak them like hell


Necron 9th edition general discussion thread.  @ 2020/05/24 11:39:13


Post by: Dudeface


tneva82 wrote:
 Galas wrote:
I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


That would make units nearly invincible. 20 rolls failed? Lol. So basically kill points would either be denied fully or necrons leak them like hell



Or... kill points cease to be a thing?


Necron 9th edition general discussion thread.  @ 2020/05/24 13:26:04


Post by: torblind


That war-of-the-worlds tripod thing with destroyer-body-for-head does really have 4 legs though, doesn't he?


Necron 9th edition general discussion thread.  @ 2020/05/24 13:29:24


Post by: Mr Morden


Dudeface wrote:
stormcraft wrote:
Dont like the New warrior look tbh. Too much zombie/shambles feelings, not enough killer robot.


I like the move towards the sci-fi horror angle rather than "we ripped off terminator". My issue now is the other units won't match and still look factory fresh.


The banged up units are still regenerating ?


Necron 9th edition general discussion thread.  @ 2020/05/24 13:34:34


Post by: torblind


torblind wrote:
That war-of-the-worlds tripod thing with destroyer-body-for-head does really have 4 legs though, doesn't he?


I can't really make out anything weapon like on it. If he's there just to baby sit the scarabs, and is a new awesome Spyder, that'd be.. awesome.

It does resemble that other walker with Doomsday-cannon-for-head though, bit clearly smaller. Hopefully a new class of weaponry that comes in a variety of sizes and options.


Necron 9th edition general discussion thread.  @ 2020/05/24 13:40:28


Post by: Slayer-Fan123


Tripod dudes are awesome as it gives a lot more design space for Necrons, anyone complaining about "damaged" Warriors hasn't realized literally every Necron player has done that to some of their dudes, and more importantly their faces are basically the same and you're using a blurry pic to say they're weird.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:04:51


Post by: Sasori


 Mr Morden wrote:
Dudeface wrote:
stormcraft wrote:
Dont like the New warrior look tbh. Too much zombie/shambles feelings, not enough killer robot.


I like the move towards the sci-fi horror angle rather than "we ripped off terminator". My issue now is the other units won't match and still look factory fresh.


The banged up units are still regenerating ?


Yeah, in the lore the Warriors pretty much got the worst bodies, so their regeneration and durability isn't anywhere near the nicer bodies. They can accumulate damage like that over time, even though they are still regenerating.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:21:08


Post by: Insectum7


Slayer-Fan123 wrote:
anyone complaining about "damaged" Warriors hasn't realized literally every Necron player has done that to some of their dudes,
I did not damage my Necron Warriors, so you're wrong.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:27:06


Post by: AnomanderRake


 Insectum7 wrote:
Slayer-Fan123 wrote:
anyone complaining about "damaged" Warriors hasn't realized literally every Necron player has done that to some of their dudes,
I did not damage my Necron Warriors, so you're wrong.


But did you repair the ones on your Ghost Arks?


Necron 9th edition general discussion thread.  @ 2020/05/24 15:29:08


Post by: Insectum7


 AnomanderRake wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
anyone complaining about "damaged" Warriors hasn't realized literally every Necron player has done that to some of their dudes,
I did not damage my Necron Warriors, so you're wrong.


But did you repair the ones on your Ghost Arks?

Never bought a Ghost Ark.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:33:05


Post by: Mad Doc Grotsnik


Skorpehk Lord confirmed.


[Thumb - 5DFE8D22-82C8-4EB0-B8A0-CCC31D4E16AF.jpeg]


Necron 9th edition general discussion thread.  @ 2020/05/24 15:33:31


Post by: Slayer-Fan123


So you're really not a Necron player you just some stuff to put together in boredom.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:36:13


Post by: AnomanderRake


Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.


Is the line between "really a Necron player" and "really not a Necron player" whether one has a Ghost Ark? 'Cause I'm not really a Necron player but did buy some stuff to put together in boredom, and I do have a Ghost Ark.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:36:35


Post by: JNAProductions


Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
Because Ghost Arks are the core Necron Unit that no one can do without?

Don't be a jerk, Slayer.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:38:26


Post by: Insectum7


Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
I played Necrons quite seriously in 3rd, 4th and a bit of 5th, so you're wrong twice. And I never liked the Ghost Keel model to begin with.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:39:31


Post by: Kanluwen


 Mad Doc Grotsnik wrote:
Skorpehk Lord confirmed.


Where's that from? Instagram?
"That" being the named version...and it looks like they posted it to FB as well.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:40:28


Post by: Mad Doc Grotsnik


Warhammer 40,000 FB page. The official one.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:53:35


Post by: Tauris_Blazestar


 Mad Doc Grotsnik wrote:
Warhammer 40,000 FB page. The official one.


Nice, I just spotted their FB post too. Which means the close combat Skorpekh Destroyers are a thing for realzy.


Necron 9th edition general discussion thread.  @ 2020/05/24 15:57:41


Post by: CthuluIsSpy


Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.


...or it could be that he doesn't like the model? Ghost Arks are not an essential model, and are also a pain in the arse to build and paint.
I find it quite understandable if a Necron player doesn't want to bother with that poorly designed nonsense.


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
anyone complaining about "damaged" Warriors hasn't realized literally every Necron player has done that to some of their dudes,
I did not damage my Necron Warriors, so you're wrong.


Neither did I.
That said, decrepit necrons aren't anything new. Iirc, the 3rd ed codex showed a diorama of some.


Necron 9th edition general discussion thread.  @ 2020/05/24 16:04:46


Post by: iGuy91


I generally like the new models having some battle damage on them. It makes them a little more creepy.

The tripod Skorpehk models I'm not sold on. They look neat, and will be striking to have on a table i'm sure. But they have no place in the army at the moment, as far as I can tell. We have no transports, and Wraiths exist.


Necron 9th edition general discussion thread.  @ 2020/05/24 16:05:52


Post by: Mad Doc Grotsnik


From GW


[Thumb - 96DC1A73-EC4F-4034-B2F8-88E0757EFC00.jpeg]


Necron 9th edition general discussion thread.  @ 2020/05/24 16:09:51


Post by: Mad Doc Grotsnik


Points of interest for me.


[Thumb - 8D9EEE40-E1FB-4732-AC55-BC979A4CCCD9.jpeg]


Necron 9th edition general discussion thread.  @ 2020/05/24 16:14:38


Post by: Insectum7


I can get behind a bunch of that, but the new Monolith. . . Eeeuuch.

The tall walkers and fattie destroyer look pretty sweet though.


Necron 9th edition general discussion thread.  @ 2020/05/24 16:15:22


Post by: Sgt_Smudge


Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
I forgot that you need to own that specific unit to play that army.

Oh, wait, no, you don't.

While I agree that battle damaged Necrons aren't some kind of big departure from the stock Necron design, the idea of "you're not a REAL Necron player if you don't own this" is dumb.

What, am I not a real IG player because I don't have a Taurox, or Ogryns?
Am I not a real Sisters player because I don't have an Exorcist?
Am I not a real Chaos player because I don't have any Terminators?


Necron 9th edition general discussion thread.  @ 2020/05/24 16:17:04


Post by: Sasori


I am in love with everything!

I'm glad I have a few months to save up!


Automatically Appended Next Post:
 Mad Doc Grotsnik wrote:
Points of interest for me.



Yeah, that looks like another new unit on the left, and the likely Terrain piece in the back.


Necron 9th edition general discussion thread.  @ 2020/05/24 16:25:19


Post by: Mad Doc Grotsnik


Terrain thing I’m cautious about, as Ossiarchs in AoS were shown with fortifications which were custom jobs.


Automatically Appended Next Post:
Monoliths are sporting different weapons...

Foreground has what may be smaller Doomsday Cannon type. Background has the Flayer Array...


Necron 9th edition general discussion thread.  @ 2020/05/24 16:45:31


Post by: Tauris_Blazestar


That C'tan, it has to be the Void Dragon! It sure as gak ain't an updated Nightbringer.


Necron 9th edition general discussion thread.  @ 2020/05/24 16:59:59


Post by: Sasori


Mad Doc Grotsnik wrote:Terrain thing I’m cautious about, as Ossiarchs in AoS were shown with fortifications which were custom jobs.


Automatically Appended Next Post:
Monoliths are sporting different weapons...

Foreground has what may be smaller Doomsday Cannon type. Background has the Flayer Array...


Yeah, it could be custom terrain for sure. It just looks like something that could easily be a Terrain kit as well.

The unit hiding behind the Monolith looks to be Canoptek.

Tauris_Blazestar wrote:That C'tan, it has to be the Void Dragon! It sure as gak ain't an updated Nightbringer.


At the very least it's dragon esque... It has a tail, wings and weapon. I agree that there is no way that's an updated Nightbringer.

Maybe that kit will have customization options?


Necron 9th edition general discussion thread.  @ 2020/05/24 17:03:53


Post by: Tauris_Blazestar


Sasori wrote:
At the very least it's dragon esque... It has a tail, wings and weapon. I agree that there is no way that's an updated Nightbringer.

Maybe that kit will have customization options?


Which lore sources is the Void Dragon actually in? Was it a Black Library release or lost in an old codex/campaign book?


Necron 9th edition general discussion thread.  @ 2020/05/24 17:07:49


Post by: Insectum7


 Tauris_Blazestar wrote:
Sasori wrote:
At the very least it's dragon esque... It has a tail, wings and weapon. I agree that there is no way that's an updated Nightbringer.

Maybe that kit will have customization options?


Which lore sources is the Void Dragon actually in? Was it a Black Library release or lost in an old codex/campaign book?

Original Necron Codex is the source I'm familiar with. There were three C'tan named, the Nightbringer, The Deceiver, the Outsider, and the Void Dragon.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:11:57


Post by: Tauris_Blazestar


Insectum7 wrote:
Original Necron Codex is the source I'm familiar with. There were three C'tan named, the Nightbringer, The Deceiver, the Outsider, and the Void Dragon.


Off to lore dive!


Necron 9th edition general discussion thread.  @ 2020/05/24 17:18:39


Post by: Slayer-Fan123


 Insectum7 wrote:
Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
I played Necrons quite seriously in 3rd, 4th and a bit of 5th, so you're wrong twice. And I never liked the Ghost Keel model to begin with.

Well if you did in fact play them "seriously" in 5th you would've had one.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:19:15


Post by: Mad Doc Grotsnik


3rd/4th Codex only named it as The Dragon.

Peeps confused it with the Void Dragon Phoenix Bomber, and the rest is history.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:28:05


Post by: Egyptian Space Zombie


OMG wow. That high rez picture looks amazing.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:29:34


Post by: Insectum7


 Mad Doc Grotsnik wrote:
3rd/4th Codex only named it as The Dragon.

Peeps confused it with the Void Dragon Phoenix Bomber, and the rest is history.

Lol, you're right.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:31:42


Post by: Eyjio


Wow, so many details.

Big doomsday(?) cannon spyder boy looks fantastic, one without the gun also looks good, very happy with both of those models.I guess someone really took the line of sight criticism of the doomsday ark to heart and just decided to shove it on a tower, which is hilarious. Looks fragile and will be hard to hide though so who knows how viable it'll end up being and the gun also looks like the Forge World Gauss Exterminator. Anyway, fits perfectly with other Canoptek style units.

Love the new destroyer model, looks like an updated version of the old model, which is perfect because the old model is one of my favourites. Only small criticism is that the hand supporting the gun kind of takes away from the old feeling that they could manoeuvre the gun effortlessly, but it looks like there's a general move towards shambling horrors and away from eldritch anyway.

Silent King model looks pretty much exactly as I expected. Interesting that the two pieces of floating Blackstone seem to be separate models to the main base - lots of hidden details in this picture, would be interested to see why they're detached. Look good, but it feels somewhat by the numbers. Hoping for cool rules.

New C'tan looks ace, can't tell if the base is destroyed Blackstone or just generic Necron scenery. Either way, looks great and very evocative of paintings of angels, wing design is amazing and the choice to have the head be nothing but a symbol plays into the horror theme a lot.

New Necron warriors look quite similar to the old ones minus a green rod and a bit more shambling. Again, plays more into an undead style than an eldritch one and they look a bit better without all just squatting. Otherwise, meh. Suspect new gun will be too good to pass up so we have to use the new boxes.

The guy holding the warscythe is very interesting. At first, I'd pinned it as a new Lord model, but there doesn't appear to be any kind of lower torso, just a tail thing, and the chin reminds me of Crypteks but even bigger. Looks to be commanding the new canoptek stabby blobs. Quite like his design, not a fan of the walking canoptek style things - a bit too goofy for me.

Skorptek lord looks a lot better in that picture than in the close up where it feels very busy, but the claw hand is still way too big for me and the head looks off. Something I'm finding interesting is all these models have significant battle damage, very unlike the old range - again, feels like a shift in tone. It's okay, not my favourite model but it's fine for what it is. Prefer the other Skorptek stuff honestly.

Monolith change is very interesting. Compared to the old one, it's much busier which I'm not sure I like, and I definitely prefer the crystal to the ball thing though I like the side support for the ball. That said, it's quite true to the old model if you were going to update it, it looks 100x easier to build and I love the new gateway crackle effect with the guy stepping out of it. Same hover ports on the side as the new destroyer, which makes sense as the old ones matched in style too. I think I prefer it over all, I just wish there was less side greebling. Of rules note, those are distinctly death ray looking side cannons on the front model, and the old flux arcs on the back one, so that's very interesting; death rays would make it much more deadly as a model. Also, no guy stepping out the one at the back so it looks like that's a build choice as well - good. Whole thing is full of Blackstone, which makes me think they're going to be heavily pushed in 9th as psychic defence, but we'll see.

Thing hiding behind monolith - looks like some type of stealthy model. Looks like it might also be skorptek style legs, some odd multi-eye thing and full of glowing tubes which in Necron armies usually end in guns - possibly the shooty variant of the skorptek destroyer if it's not stealthy? No idea honestly. Hard to judge without seeing it in full.

All told, very happy with the new models, a little hesitant over the style change but looks like they've tried to blend the new and old. The highlights for me are definitely the C'tan and cannon walker thing; let's just hope any of this ends up as playable.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:34:28


Post by: torblind


Those jet engine crypteks accompanying the lord perhaps have some sort of guardian protocols. They don't have a staff, only metal pikes (for cc likely), and that cylinder thingy likely generates something, a protective field perhaps


Necron 9th edition general discussion thread.  @ 2020/05/24 17:39:37


Post by: punisher357


Slayer-Fan123 wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
I played Necrons quite seriously in 3rd, 4th and a bit of 5th, so you're wrong twice. And I never liked the Ghost Keel model to begin with.

Well if you did in fact play them "seriously" in 5th you would've had one.


No need to be a jerk.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:41:44


Post by: Insectum7


Slayer-Fan123 wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
I played Necrons quite seriously in 3rd, 4th and a bit of 5th, so you're wrong twice. And I never liked the Ghost Keel model to begin with.

Well if you did in fact play them "seriously" in 5th you would've had one.
Yeah whatever, dude.


Necron 9th edition general discussion thread.  @ 2020/05/24 17:51:40


Post by: Vaktathi


Slayer-Fan123 wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
I played Necrons quite seriously in 3rd, 4th and a bit of 5th, so you're wrong twice. And I never liked the Ghost Keel model to begin with.

Well if you did in fact play them "seriously" in 5th you would've had one.
Chill out there.

The model didn't even exist until the very tail end of that edition...


Necron 9th edition general discussion thread.  @ 2020/05/24 17:55:19


Post by: Insectum7


 Vaktathi wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
Slayer-Fan123 wrote:
So you're really not a Necron player you just some stuff to put together in boredom.
I played Necrons quite seriously in 3rd, 4th and a bit of 5th, so you're wrong twice. And I never liked the Ghost Keel model to begin with.

Well if you did in fact play them "seriously" in 5th you would've had one.
Chill out there.

The model didn't even exist until the very tail end of that edition...

I was going to say. 5th ed released 2008, and the Cron book wasnt released until 2011.


Necron 9th edition general discussion thread.  @ 2020/05/24 18:11:33


Post by: Lord Damocles


Surprise surprise the Silent King doesn't look like his previous description.


Necron 9th edition general discussion thread.  @ 2020/05/24 18:12:56


Post by: Insectum7


 Lord Damocles wrote:
Surprise surprise the Silent King doesn't look like his previous description.

Can you give a quote for the previous description? Not sure I know it.


Necron 9th edition general discussion thread.  @ 2020/05/24 18:30:41


Post by: CthuluIsSpy


New monolith looks...ok.
Its fine, the old version was a little better, imo.

I like the C'tan. Cool model, will acquire if its standalone and not in a 100 euro vehicle kit like the Transcendent C'tan is.

I really like the walker. I want it. Also, it has a Doomsday Cannon, which means I can have artillery without getting more of those stupid arks.

That is a big gun on the destroyer. Will have it get it.


Necron 9th edition general discussion thread.  @ 2020/05/24 18:34:14


Post by: Lord Damocles


 Insectum7 wrote:
 Lord Damocles wrote:
Surprise surprise the Silent King doesn't look like his previous description.

Can you give a quote for the previous description? Not sure I know it.

'He was taller than the rest, yet not as tall as I had imagined he might be. His mechanical body was a work of unspeakable xenos artifice, more finely wrought than any I had ever seen upon the field of battle. Where they might be skeletal, he was lithe, his every movement possessed and undeniable vitality. His form spoke of musculature and clean-limbed strength, perhaps touched by the divine, and his finery was simple and yet impossibly elegant.
/
Framed by a cowl of shimmering light and the traceries of his intricate collar / wore a golden mask fashioned into the likeness of our Lord Sanguinius.'

- The Word of the Silent King


Necron 9th edition general discussion thread.  @ 2020/05/24 18:36:26


Post by: Insectum7


 Lord Damocles wrote:
 Insectum7 wrote:
 Lord Damocles wrote:
Surprise surprise the Silent King doesn't look like his previous description.

Can you give a quote for the previous description? Not sure I know it.

'He was taller than the rest, yet not as tall as I had imagined he might be. His mechanical body was a work of unspeakable xenos artifice, more finely wrought than any I had ever seen upon the field of battle. Where they might be skeletal, he was lithe, his every movement possessed and undeniable vitality. His form spoke of musculature and clean-limbed strength, perhaps touched by the divine, and his finery was simple and yet impossibly elegant.
/
Framed by a cowl of shimmering light and the traceries of his intricate collar / wore a golden mask fashioned into the likeness of our Lord Sanguinius.'

- The Word of the Silent King


Neato, thanks!

Yeah not too similar, huh?


Necron 9th edition general discussion thread.  @ 2020/05/24 18:39:11


Post by: Sasori


 CthuluIsSpy wrote:
New monolith looks...ok.
Its fine, the old version was a little better, imo.

I like the C'tan. Cool model, will acquire if its standalone and not in a 100 euro vehicle kit like the Transcendent C'tan is.

I really like the walker. I want it. Also, it has a Doomsday Cannon, which means I can have artillery without getting more of those stupid arks.

That is a big gun on the destroyer. Will have it get it.


I'm going to be replacing my Monoliths and warriors with the new kits.

Mostly because they were the first models I ever did, and they are really not great. I'm almost kind of glad that I didn't have to put my Monolith on the table much after 5th, because it was just so badly put together.

I'm a fan of the new one, I like the gate and new weapon s look a lot.


Necron 9th edition general discussion thread.  @ 2020/05/24 18:39:17


Post by: Kanluwen


Isn't the stuff that C'Tan made of(I want to say necrodermis?) able to shift its features/shape?

If that's the case, maybe his body is made of the same stuff as them and he was putting on airs for the Blood Angels.


Necron 9th edition general discussion thread.  @ 2020/05/24 18:39:43


Post by: Yazima


 Lord Damocles wrote:
 Insectum7 wrote:
 Lord Damocles wrote:
Surprise surprise the Silent King doesn't look like his previous description.

Can you give a quote for the previous description? Not sure I know it.

'He was taller than the rest, yet not as tall as I had imagined he might be. His mechanical body was a work of unspeakable xenos artifice, more finely wrought than any I had ever seen upon the field of battle. Where they might be skeletal, he was lithe, his every movement possessed and undeniable vitality. His form spoke of musculature and clean-limbed strength, perhaps touched by the divine, and his finery was simple and yet impossibly elegant.
/
Framed by a cowl of shimmering light and the traceries of his intricate collar / wore a golden mask fashioned into the likeness of our Lord Sanguinius.'

- The Word of the Silent King

errrm from what I can see of the model it doesn't appear to differentiate from that too far besides the mask? He's most definitely tall and lithe but not massive, his armour looks ornate, certainly more so than the average necron but not ridiculously so. He certainly has a presence about him. I haven't read the book but wouldn't the mask be something he would deliberately use while dealing with blood angels? Why would he wear it all the time especially around his followers?


Necron 9th edition general discussion thread.  @ 2020/05/24 18:44:50


Post by: vipoid


I'm somewhat torn on the new Necrons.

The good:

On the one hand, there are some pretty neat-looking designs. I like the tall machines that look straight out of War of the Worlds; I like the hunched, scythe-handed things; I like the weird, floating dude who seems to have robes instead of legs.

And of course, it's nice that a Xenos faction seems to be getting some decent attention.


The bad:

I'm not a fan of scale-creep so I'm wary of some of the models here for that reason alone. Moreover, I know some people probably gush over them but I really don't like these diorama models they keep wheeling out. That 3-legged dude just looks absurd to me. Why not 4 legs? And why does he even need the third arm? It seems like it will get in the way of his gun arm whilst necessitating that said arm also be absurdly spindly? The Void Dragon looks interesting but it seems almost pointless for him to exist as a model when the c'tan have been reduced to little more than glorified pokemon.

Also, that stupidly-large gun on top of the tall robot really bothers me. As does the new Destroyer's gun. Are Necrons just repainted Orks now? Surely one of the most advanced races in the galaxy can have powerful weapons without them either a) being absurdly large or b) having a stupid number of barrels?


My real concern though is that I don't think the main problem with Necron's has been their limited range. Not since 3rd edition, anyway. Outside of their samey troop choices, I haven't felt like their range was too small for some time.

No, my issue with Necrons is that their rules for the past 2 editions have been uninspiring and generally boring to play. Hence, until I get more information on the rules and whether they've actually improved I just can't muster much enthusiasm for Necrons.


Necron 9th edition general discussion thread.  @ 2020/05/24 19:01:56


Post by: Tauris_Blazestar


 Sasori wrote:
 CthuluIsSpy wrote:
New monolith looks...ok.
Its fine, the old version was a little better, imo.

I like the C'tan. Cool model, will acquire if its standalone and not in a 100 euro vehicle kit like the Transcendent C'tan is.

I really like the walker. I want it. Also, it has a Doomsday Cannon, which means I can have artillery without getting more of those stupid arks.

That is a big gun on the destroyer. Will have it get it.


I'm going to be replacing my Monoliths and warriors with the new kits.

Mostly because they were the first models I ever did, and they are really not great. I'm almost kind of glad that I didn't have to put my Monolith on the table much after 5th, because it was just so badly put together.

I'm a fan of the new one, I like the gate and new weapon s look a lot.


I'll take some of those off your hands!


Necron 9th edition general discussion thread.  @ 2020/05/24 19:37:48


Post by: Mad Doc Grotsnik


Slight aside. That new paint scheme, how do you reckon they did the brass colour?

Kind of looks like a thin wash over a steel?


Necron 9th edition general discussion thread.  @ 2020/05/24 19:46:07


Post by: Dudeface


 vipoid wrote:
I'm somewhat torn on the new Necrons.

The good:

On the one hand, there are some pretty neat-looking designs. I like the tall machines that look straight out of War of the Worlds; I like the hunched, scythe-handed things; I like the weird, floating dude who seems to have robes instead of legs.

And of course, it's nice that a Xenos faction seems to be getting some decent attention.


The bad:

I'm not a fan of scale-creep so I'm wary of some of the models here for that reason alone. Moreover, I know some people probably gush over them but I really don't like these diorama models they keep wheeling out. That 3-legged dude just looks absurd to me. Why not 4 legs? And why does he even need the third arm? It seems like it will get in the way of his gun arm whilst necessitating that said arm also be absurdly spindly? The Void Dragon looks interesting but it seems almost pointless for him to exist as a model when the c'tan have been reduced to little more than glorified pokemon.

Also, that stupidly-large gun on top of the tall robot really bothers me. As does the new Destroyer's gun. Are Necrons just repainted Orks now? Surely one of the most advanced races in the galaxy can have powerful weapons without them either a) being absurdly large or b) having a stupid number of barrels?


My real concern though is that I don't think the main problem with Necron's has been their limited range. Not since 3rd edition, anyway. Outside of their samey troop choices, I haven't felt like their range was too small for some time.

No, my issue with Necrons is that their rules for the past 2 editions have been uninspiring and generally boring to play. Hence, until I get more information on the rules and whether they've actually improved I just can't muster much enthusiasm for Necrons.


The destroyers have always had 1 barrel, the rods are the energy fields supplying it. If they could make their guns that powerful but smaller they you'd just arm every single warrior with them.

Why 3 legs? I assume because it makes them look utterly alien and mildly uncomfortable to look at as it doesn't ape anything in our natural kingdom.

The void dragon is likely just "shard of the c'tan" with a customisable model.


Necron 9th edition general discussion thread.  @ 2020/05/24 21:09:03


Post by: punisher357


Dudeface wrote:


The destroyers have always had 1 barrel, the rods are the energy fields supplying it. If they could make their guns that powerful but smaller they you'd just arm every single warrior with them.

Why 3 legs? I assume because it makes them look utterly alien and mildly uncomfortable to look at as it doesn't ape anything in our natural kingdom.

The void dragon is likely just "shard of the c'tan" with a customisable model.


How do you figure that's "likely"? Because it's your assumption instead of someone else's?


Necron 9th edition general discussion thread.  @ 2020/05/24 21:16:54


Post by: Kanluwen


 Mad Doc Grotsnik wrote:
Slight aside. That new paint scheme, how do you reckon they did the brass colour?

Kind of looks like a thin wash over a steel?

Warplock BronzeRetributor Gold base then onto Castellax Bronze.


Necron 9th edition general discussion thread.  @ 2020/05/24 21:30:27


Post by: Mad Doc Grotsnik


punisher357 wrote:
Dudeface wrote:


The destroyers have always had 1 barrel, the rods are the energy fields supplying it. If they could make their guns that powerful but smaller they you'd just arm every single warrior with them.

Why 3 legs? I assume because it makes them look utterly alien and mildly uncomfortable to look at as it doesn't ape anything in our natural kingdom.

The void dragon is likely just "shard of the c'tan" with a customisable model.


How do you figure that's "likely"? Because it's your assumption instead of someone else's?


There’s a strong economic argument for it being at least a dual kit.

Different C’Tan shards offer different abilities. If you’re making a new one, it’s less expensive to have the kit make two or three than just one. I mean, I’d buy all three so I’ve options. So from GW’s perspective, sink the cost of all three into one mould, and you make your money back sooner.


Necron 9th edition general discussion thread.  @ 2020/05/24 21:34:04


Post by: Tauris_Blazestar


 Mad Doc Grotsnik wrote:
punisher357 wrote:
Dudeface wrote:


The destroyers have always had 1 barrel, the rods are the energy fields supplying it. If they could make their guns that powerful but smaller they you'd just arm every single warrior with them.

Why 3 legs? I assume because it makes them look utterly alien and mildly uncomfortable to look at as it doesn't ape anything in our natural kingdom.

The void dragon is likely just "shard of the c'tan" with a customisable model.


How do you figure that's "likely"? Because it's your assumption instead of someone else's?


There’s a strong economic argument for it being at least a dual kit.

Different C’Tan shards offer different abilities. If you’re making a new one, it’s less expensive to have the kit make two or three than just one. I mean, I’d buy all three so I’ve options. So from GW’s perspective, sink the cost of all three into one mould, and you make your money back sooner.


I can kind of see this being the case, one C'tan kit to rule them all! After I went lore diving, in WD 384 from 2011 had an article that was basically this idea of mix and matching the C'tan abilities. Then gave a short example list of named C'tan with selected powers to match their flavor.


Necron 9th edition general discussion thread.  @ 2020/05/24 21:53:23


Post by: Tokhuah


The fact that GW will port the bloated mess of 8th onto 9th will keep me away despite being preloaded with a Necron army. I am only interested in cool models that I can play with so if 9th is not going to be playable for me then what is the point? I would rather focus on building something useful for playing games. BTW, do not carr for the three leg design and removal of translucent rods so some of those models are no-go anyway.


Necron 9th edition general discussion thread.  @ 2020/05/24 21:57:03


Post by: Tauris_Blazestar


 Tokhuah wrote:
The fact that GW will port the bloated mess of 8th onto 9th will keep me away despite being preloaded with a Necron army. I am only interested in cool models that I can play with so if 9th is not going to be playable for me then what is the point? I would rather focus on building something useful for playing games. BTW, do not carr for the three leg design and removal of translucent rods so some of those models are no-go anyway.


8th has been getting more bloated though Necrons don't feel it as much as some of the soup factions. Just need the BRB, codex, CA2019, and what ever this Pariah book will give us in, July maybe?


Necron 9th edition general discussion thread.  @ 2020/05/24 22:04:15


Post by: Sasori


 Tauris_Blazestar wrote:
 Tokhuah wrote:
The fact that GW will port the bloated mess of 8th onto 9th will keep me away despite being preloaded with a Necron army. I am only interested in cool models that I can play with so if 9th is not going to be playable for me then what is the point? I would rather focus on building something useful for playing games. BTW, do not carr for the three leg design and removal of translucent rods so some of those models are no-go anyway.


8th has been getting more bloated though Necrons don't feel it as much as some of the soup factions. Just need the BRB, codex, CA2019, and what ever this Pariah book will give us in, July maybe?


I have a feeling that everything from Pariah will be ported into the new Necron Codex we are getting.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:07:40


Post by: Kanluwen


You don't need to "have a feeling" about that, Sasori. The FAQ they have outright says it.

What happens to my codexes?
Good news! All your codexes still work! As do campaign expansions like the Vigilus series, Psychic Awakening and White Dwarf Supplements.What about the Psychic Awakening books?Again – these all still work! The rules in these supplements were written with the new edition in mind, so you can continue to use the rules in them for your games.

What about my Forge World Index books?
These will be changing.Look out for a new range of books to support the Warhammer 40,000 Forge World offer soon after the release of the new edition.

Will there be new codexes for this edition too?
Yes, each of the factions in Warhammer 40,000 will be revisited in turn with codexes. This next wave of codexes will have additional content that features the new edition’s updated rules, such as the new Crusade system.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:09:16


Post by: CthuluIsSpy


I've been wondering about that, and if so that would mean that there is no point in getting Pariah.

Why spend money on getting some of the rules you need and some rules you don't need, when you can instead spend money on the same rules and more?

I suspect that it would be the opposite, that Pariah would follow the new necron codex. That way GW would make more money.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:13:01


Post by: Kanluwen


I wouldn't expect that. They released a new Tau Codex alongside of Kau'yon, to use a relevant example.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:26:54


Post by: Voss


 Mad Doc Grotsnik wrote:
From GW
{The quote function snipped the picture}


Ok, so.
Kits Necrons are getting:

1- New warriors

2- New Monolith.

3- Giant Martian Walker (left of monolith, from the face plate, some Canoptek creation)

4- Not-as-giant Martian Walker (right edge of picture)

5- Probably-a-C'tan (winged thing between throne and monolith)

6- Silent King on his Throne of Doom

7 & 7a- Three legged 'dreadnought' necron (in front of monolith, maybe an alternate build behind the monolith- you can see something in the gap between the giant walker & monolith)

8- New destroyer (uber destroyer?)

9- Floating torso with giant halberd, supported by linked strips. (right of destroyer).

10 or 9a- Hunched guys with scythe arms (behind him- I suspect that this is a three model unit, but that's just a guess)

11 - Some terrain piece way in the back next to the second monolith- power pylons? They look like a plastic kit, rather than table terrain like a few of the other bits (like the doorway at the top of the stairs with an inset ball at the far right)

12 - Not pictured: smaller three legged necrons from the animated video. (just two arms, chased the Sister around, only a bit taller than a primaris)

Also not pictured: new flayed ones. Sadly may not exist

(addendum- also pictured: doom scythe, immortals, triarch praetorians, triarch stalker, 'superman' cryptek. Unsurprisingly, none of these are being retired)

So somewhere around 9-14 kits depending on what I think is a trio and if the thing behind the monolith is an alt build for Big Tripod Guy. The sheer number of kits reinforces my feeling that the 'trio' is a single unit and the other tripod is an alt kit. Also presumes the 'pylons' are an army terrain piece.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:28:54


Post by: Sasori


 Kanluwen wrote:
You don't need to "have a feeling" about that, Sasori. The FAQ they have outright says it.

What happens to my codexes?
Good news! All your codexes still work! As do campaign expansions like the Vigilus series, Psychic Awakening and White Dwarf Supplements.What about the Psychic Awakening books?Again – these all still work! The rules in these supplements were written with the new edition in mind, so you can continue to use the rules in them for your games.

What about my Forge World Index books?
These will be changing.Look out for a new range of books to support the Warhammer 40,000 Forge World offer soon after the release of the new edition.

Will there be new codexes for this edition too?
Yes, each of the factions in Warhammer 40,000 will be revisited in turn with codexes. This next wave of codexes will have additional content that features the new edition’s updated rules, such as the new Crusade system.


Where do they outright say that the rules in PA will be imported into the new codexs? They say that they still work, and updated codexes will have additional content, but that itself is kind of vague.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:31:37


Post by: Voss


 Sasori wrote:
 Kanluwen wrote:
You don't need to "have a feeling" about that, Sasori. The FAQ they have outright says it.

What happens to my codexes?
Good news! All your codexes still work! As do campaign expansions like the Vigilus series, Psychic Awakening and White Dwarf Supplements.What about the Psychic Awakening books?Again – these all still work! The rules in these supplements were written with the new edition in mind, so you can continue to use the rules in them for your games.

What about my Forge World Index books?
These will be changing.Look out for a new range of books to support the Warhammer 40,000 Forge World offer soon after the release of the new edition.

Will there be new codexes for this edition too?
Yes, each of the factions in Warhammer 40,000 will be revisited in turn with codexes. This next wave of codexes will have additional content that features the new edition’s updated rules, such as the new Crusade system.


Where do they outright say that the rules in PA will be imported into the new codexs? They say that they still work, and updated codexes will have additional content, but that itself is kind of vague.

Agreed. it says nothing about PA, just the new edition's rules.

It seems likely, especially as we get further from PA, but nothing in that FAQ says it. In fact 'these all still work' actually implies the opposite.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:33:05


Post by: Tyel


 Kanluwen wrote:
I wouldn't expect that. They released a new Tau Codex alongside of Kau'yon, to use a relevant example.


You could also look at CSM 2.0 and Vigilus Ablaze.

It seems incredibly stupid, but would I put it past GW to release the new box+Pariah in Late July/August, and release codex Necrons in say November - but Pariah is the only place to get 3-6 stratagems or some relics or whatever?
Not really. They could still argue there would be say a 3 month gap from 9th's release and a new Necron codex. (Following an 8th edition profile - and the fact they won't roll out individual boxes of the new Necron/Primaris stuff immediately with the starter box.)

GW could stretch things out - but it seems to boggle the mind they would show us this and then say "don't worry, 9th won't be available for preorders until October or something".


Necron 9th edition general discussion thread.  @ 2020/05/24 22:33:05


Post by: Kanluwen


Will there be new codexes for this edition too?
Yes, each of the factions in Warhammer 40,000 will be revisited in turn with codexes. This next wave of codexes will have additional content that features the new edition’s updated rules, such as the new Crusade system.

Now, I might be reading a little bit too much into it--but when you look at the first part?
What happens to my codexes?
Good news! All your codexes still work! As do campaign expansions like the Vigilus series, Psychic Awakening and White Dwarf Supplements.What about the Psychic Awakening books?Again – these all still work! The rules in these supplements were written with the new edition in mind, so you can continue to use the rules in them for your games.


The Vigilus stuff, Psychic Awakening/WD supplements, etc are the things I would expect to see in "this next wave of codexes". That's what happened with AoS and the Warscroll Battalions when they first swapped things up.


Automatically Appended Next Post:
Tyel wrote:
 Kanluwen wrote:
I wouldn't expect that. They released a new Tau Codex alongside of Kau'yon, to use a relevant example.


You could also look at CSM 2.0 and Vigilus Ablaze.

The CSM thing is weird. It really is. It was then and it is now. Because that was the first time I can think of where they billed it as "a second edition".
Tau+Kau'yon material? They called it "a new codex".
New Space Marines book? New Codex.



It seems incredibly stupid, but would I put it past GW to release the new box+Pariah in Late July/August, and release codex Necrons in say November - but Pariah is the only place to get 3-6 stratagems or some relics or whatever?
Not really. They could still argue there would be say a 3 month gap from 9th's release and a new Necron codex. (Following an 8th edition profile - and the fact they won't roll out individual boxes of the new Necron/Primaris stuff immediately with the starter box.)

GW could stretch things out - but it seems to boggle the mind they would show us this and then say "don't worry, 9th won't be available for preorders until October or something".

It's worth mentioning that it might be the case that the box itself will end up coming with a 'minidex' that has the new stuff in it and Pariah is designed to work alongside of that and/or the current Codex.


Necron 9th edition general discussion thread.  @ 2020/05/24 22:47:21


Post by: Sasori


Kan, I agree that the rules will likely be imported into the new Codex. My quibble is that it most certinely does not outright say it in the FAQ.

That being said, I am curious how this release will be structured.

Does anyone remember how the release schedule with Dark Imperium went for the Death Guard? How long was it before they got their codex etc.

I also can't imagine they are going to tie things with the old codex. That would be a huge mistake, as it's one of the worst codexs in the game, and the worst the Necrons have ever had.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:25:46


Post by: Egyptian Space Zombie


If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:26:44


Post by: Darsath


 Sasori wrote:
Kan, I agree that the rules will likely be imported into the new Codex. My quibble is that it most certinely does not outright say it in the FAQ.

That being said, I am curious how this release will be structured.

Does anyone remember how the release schedule with Dark Imperium went for the Death Guard? How long was it before they got their codex etc.

I also can't imagine they are going to tie things with the old codex. That would be a huge mistake, as it's one of the worst codexs in the game, and the worst the Necrons have ever had.


If they included stuff like custom Dynasties or whatever in Pariah for the Necrons, I can't imagine people would get much use of them before they'd need the new codex anyways. Also, I'm sure that Szeras will be in the codex, and you'd need the new codex for the new units anyways. This is all seeming very odd. Can someone explain to me what the plan behind this release schedule is, because I am having some trouble deciphering it.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:30:36


Post by: Aza'Gorod


I could be looking at it wrong, but the blackstone structures accompanying the silent king seem to be on separate bases so I wonder if your opponent will have to destroy them first before he can get at the main throne?

Also not gonna lie, still hoping the "Pariah" box brings back necron Pariah as the lore does reference szeras experimenting with Culexes assassins who were the precursors to Pariah in the original incarnation so it seems like a golden opportunity to me though time will tell I guess


Necron 9th edition general discussion thread.  @ 2020/05/24 23:31:14


Post by: Mad Doc Grotsnik


So. This pic



Clearly it’s terrain, but the question is based off Ossiarch Bone Reaper disappoint, whether or not it’s a production kit.

Assuming it is? It may represent just a single structure. There’s one in what I’ll describe as cladding - that’s the white one. We then see one with the core partially exposed. And finally one which is just the innards.

I think this could be right, as it would be representative of a Tomb awakening?


Necron 9th edition general discussion thread.  @ 2020/05/24 23:33:14


Post by: Voss


 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:40:15


Post by: Egyptian Space Zombie


Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:41:17


Post by: Togusa


Dudeface wrote:
tneva82 wrote:
 Galas wrote:
I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


That would make units nearly invincible. 20 rolls failed? Lol. So basically kill points would either be denied fully or necrons leak them like hell



Or... kill points cease to be a thing?


This is a good idea. Why do I get arbitrary points based on how many of your peeps I slaughter in a game? My friend and I tried just counting points for things like BEL, STW, and the mission objectives. The games seemed to be a lot less swingy.


Automatically Appended Next Post:
 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:43:43


Post by: Voss


Darsath wrote:
 Sasori wrote:
Kan, I agree that the rules will likely be imported into the new Codex. My quibble is that it most certinely does not outright say it in the FAQ.

That being said, I am curious how this release will be structured.

Does anyone remember how the release schedule with Dark Imperium went for the Death Guard? How long was it before they got their codex etc.

I also can't imagine they are going to tie things with the old codex. That would be a huge mistake, as it's one of the worst codexs in the game, and the worst the Necrons have ever had.


If they included stuff like custom Dynasties or whatever in Pariah for the Necrons, I can't imagine people would get much use of them before they'd need the new codex anyways. Also, I'm sure that Szeras will be in the codex, and you'd need the new codex for the new units anyways. This is all seeming very odd. Can someone explain to me what the plan behind this release schedule is, because I am having some trouble deciphering it.


Truthfully, the 'plan' was likely Pariah sometime in April, and the New Edition probably at the June/July border. But then the world intruded and they're scrambling to get two months of releases packed into June so they can get all their ducks back on track.

So at the moment, Engines is up next, preorders on the 30th for release on the 6th .

Pariah is, I believe, next, so maybe preorders on the 6th, release on the 13th.

Then Spider. (or Spider, then Pariah, I've lost track)

Cow elves fit in somewhere, probably?

Probably the new edition after that, probably early July

Then maybe giants,

after that necrons and or primaris taking things back to business as usual. I'm leaning towards necrons, simply because there are so many new kits, and the primaris stuff shown so far might just be the box set contents. The necron stuff is way too much to just be half a starter set.

So basically, 3 PA books asap, new 40k edition, waves of 2 AoS armies (giants is probably a single release) in the next two months or so. It was likely a four month plan originally.
Also stray underworlds warband or two, plus extra-flamey war cry gang.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:46:15


Post by: EnTyme


 Mad Doc Grotsnik wrote:
So. This pic

Spoiler:


Clearly it’s terrain, but the question is based off Ossiarch Bone Reaper disappoint, whether or not it’s a production kit.

Assuming it is? It may represent just a single structure. There’s one in what I’ll describe as cladding - that’s the white one. We then see one with the core partially exposed. And finally one which is just the innards.

I think this could be right, as it would be representative of a Tomb awakening?


My general policy with terrain in the background of marketing images is to assume it's a conversion/custom piece until it's announced as otherwise.


Necron 9th edition general discussion thread.  @ 2020/05/24 23:51:45


Post by: Tokhuah


Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.

+1 on this. I find them to be corrupted abberations. I would prefer an improved Deathmark if they are going to do anything with an historically jank unit.

The major killer of 40k for me from 8th is the whole Command Point mechanic, and the cards/choices it carries in it's pox bloated carcass. If this remains all this other stuff remains meaningless fluff.


Necron 9th edition general discussion thread.  @ 2020/05/25 00:29:46


Post by: Sasori


Voss wrote:
Darsath wrote:
 Sasori wrote:
Kan, I agree that the rules will likely be imported into the new Codex. My quibble is that it most certinely does not outright say it in the FAQ.

That being said, I am curious how this release will be structured.

Does anyone remember how the release schedule with Dark Imperium went for the Death Guard? How long was it before they got their codex etc.

I also can't imagine they are going to tie things with the old codex. That would be a huge mistake, as it's one of the worst codexs in the game, and the worst the Necrons have ever had.


If they included stuff like custom Dynasties or whatever in Pariah for the Necrons, I can't imagine people would get much use of them before they'd need the new codex anyways. Also, I'm sure that Szeras will be in the codex, and you'd need the new codex for the new units anyways. This is all seeming very odd. Can someone explain to me what the plan behind this release schedule is, because I am having some trouble deciphering it.


Truthfully, the 'plan' was likely Pariah sometime in April, and the New Edition probably at the June/July border. But then the world intruded and they're scrambling to get two months of releases packed into June so they can get all their ducks back on track.

So at the moment, Engines is up next, preorders on the 30th for release on the 6th .

Pariah is, I believe, next, so maybe preorders on the 6th, release on the 13th.

Then Spider. (or Spider, then Pariah, I've lost track)

Cow elves fit in somewhere, probably?

Probably the new edition after that, probably early July

Then maybe giants,

after that necrons and or primaris taking things back to business as usual. I'm leaning towards necrons, simply because there are so many new kits, and the primaris stuff shown so far might just be the box set contents. The necron stuff is way too much to just be half a starter set.

So basically, 3 PA books asap, new 40k edition, waves of 2 AoS armies (giants is probably a single release) in the next two months or so. It was likely a four month plan originally.
Also stray underworlds warband or two, plus extra-flamey war cry gang.


Giants will probably come sooner, since it's a single multi-part kit a book.


I'm just trying to understand the release for how Dark Imperium went. Did the codex for Deathguard release with the Boxset? When did all the Deathguard units release? What order was it in, etc. I just don't remember. I think 9th is lkely to follow the pattern that Dark Imperium did, I just don't remember what that was.


Necron 9th edition general discussion thread.  @ 2020/05/25 00:47:39


Post by: Ghaz


 Sasori wrote:
I'm just trying to understand the release for how Dark Imperium went. Did the codex for Deathguard release with the Boxset? When did all the Deathguard units release? What order was it in, etc. I just don't remember. I think 9th is lkely to follow the pattern that Dark Imperium did, I just don't remember what that was.

According to Wikipedia, 8th edition and the Indexes dropped in June 2017, Space Marines were in July, Chaos Space Marines were in August and Death Guard were in September.


Necron 9th edition general discussion thread.  @ 2020/05/25 01:06:03


Post by: Insectum7


 Tokhuah wrote:
Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.

+1 on this. I find them to be corrupted abberations. I would prefer an improved Deathmark if they are going to do anything with an historically jank unit.

The major killer of 40k for me from 8th is the whole Command Point mechanic, and the cards/choices it carries in it's pox bloated carcass. If this remains all this other stuff remains meaningless fluff.

A Flayed One was featured in one of their promo stories for the release, so I expect we'll see some.

Kinda hoping for it personally, I liked them back in the 3rd Ed Codex era. I used to have 20 of the metal Ones and I really wish I hadn't sold them off.

Edit: Including one I had done up with extra gore as an experiment, and nicknamed 'Sloppy Joe'.


Necron 9th edition general discussion thread.  @ 2020/05/25 01:14:04


Post by: Sasori


 Ghaz wrote:
 Sasori wrote:
I'm just trying to understand the release for how Dark Imperium went. Did the codex for Deathguard release with the Boxset? When did all the Deathguard units release? What order was it in, etc. I just don't remember. I think 9th is lkely to follow the pattern that Dark Imperium did, I just don't remember what that was.

According to Wikipedia, 8th edition and the Indexes dropped in June 2017, Space Marines were in July, Chaos Space Marines were in August and Death Guard were in September.


Thanks. I am hoping that the gap between 9th edition and the Necron codex some of our model releases. I'm sure that it will be a while before we get some of the starter kit models, but having to go several months with the old Codex would be awful.


Necron 9th edition general discussion thread.  @ 2020/05/25 02:09:50


Post by: Kanluwen


Something to consider is that any starter set will be accompanied by extraneous Easy to Build kits. That's how this works. Some of the stuff from the starter set as well will have alternate build bits.

Spoiler:

I hate to keep pulling this image back up, but if one looks at the quadruped walkers?
They both are standing on the same barrel and stone formation--which suggests that the boxed set comes with both weapon options.

I would not be shocked if the Easy to Build Line-Up for the new starter is something like this:

Necrons
-Possibly the Heavy Destroyer? He looks quite beefy and is on a 60mm round base.
-Possibly Warriors or Immortals or Scarab Swarms(something that could be a Troops choice). I'd lean more towards Warriors personally, but they could throw a curveball out there and do Immortals so that it's something that isn't in the starter set but also to have a simplified version of a kit that would 'expand' the starter set.
-A character that gets a 'retinue' or extra goodies of some kind. This might be where a Newcron Lord with Resurrection Orb shows up in a relatively cheaper way, with a couple of scarab bases or something. Possibly an Overlord with Warscythe? Is there any kinda missing options for the HQs at the moment?


Necron 9th edition general discussion thread.  @ 2020/05/25 02:31:29


Post by: Voss


Possibly an Overlord with Warscythe? Is there any kinda missing options for the HQs at the moment?


Yes. 'Kinda missing' describes the situation fairly well.
Theoretically you could scavenge a hyperphase sword from a lychguard kit (and use it as that or call it a voidblade) on a lord, overlord or destroyer lord.

But the default weapon for all necron characters (non-special) is a staff of light, and the only kit that has one (and exactly one) is the cryptek (which would leave the cryptek you bought with nothing). In theory there's one in the destroyer lord upgrade pack, but that's almost $12 for a couple gakky finecast blob-arms.

Its something that could be faked with a rod of the covenant, I guess, but it isn't really a match. So they could do with some proper weapons rather than lean on the lychguard/praetorian kit for faking it.

Most people don't care, because the swords and staff of light are rather bad when compared to the scythes, but there are some relic staves that can be worthwhile.
Plus trying to force a lord to be a combat character is questionable at best.

----
Also they need a plastic Cryptek that isn't superman with the Canoptek Cloak.
And some of the other Cryptek options that they just erased with the current codex.


Necron 9th edition general discussion thread.  @ 2020/05/25 03:32:19


Post by: punisher357


I'm so excited!

We get new models and resculpts, but im more excited about the new weapons and configurations.

Looks like the monolith has at least 2 versions. One with the flayer arrays and one with what looks like death rays. The skorpek lord has what's called an "enmitic annihilator". The skorpek destroyers appear to have new melee weapons, plus some old ones. The warriors have a new weapon.
There appears to be some new immortal variant on the left side of the boxset image and a new overlord with some kind of gauntlet on the right side

I'm optimistic, which scares me. I'm really hoping we get some good rules.


Necron 9th edition general discussion thread.  @ 2020/05/25 04:06:26


Post by: Voss


Huh. Completely missed the new guns on the closer monolith

"enmitic annihilator"
Yeesh. Just called it an 'enemy annihilator,' rather than make fake adjectives out of 'enmity.'

Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about.


Necron 9th edition general discussion thread.  @ 2020/05/25 04:11:20


Post by: AnomanderRake


Voss wrote:
...Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about...


Is that a gun that induces vomiting, or a gun that annihilates vomiting?


Necron 9th edition general discussion thread.  @ 2020/05/25 06:26:08


Post by: GoatboyBeta


 Kanluwen wrote:
Something to consider is that any starter set will be accompanied by extraneous Easy to Build kits. That's how this works. Some of the stuff from the starter set as well will have alternate build bits.

Spoiler:

I hate to keep pulling this image back up, but if one looks at the quadruped walkers?
They both are standing on the same barrel and stone formation--which suggests that the boxed set comes with both weapon options.


That's a good point about the easy to build kits, and its something GW continued with the AoS Soul Wars releases. So fingers crossed for a good selection for Necrons.

Looking at the kits that were released alongside Dark Imperium and Soul Wars for the "antagonist" factions, both the Death Guard and Nighthaunt have core units that(outside of the big boxes) are only in the easy build range. Could GW copy the Chainrasps and make Warriors easy build only?

Not sure if the two spider walkers are a duel kit though. I'm not seeing the matching tactical rocks myself. And the upper legs where they connect to the body is fairly different.

But looking at the existing easy build kits, and smaller starter sets for 40k and AoS has got me really interested in what GW are planning for 9th.


Necron 9th edition general discussion thread.  @ 2020/05/25 06:36:42


Post by: tneva82


 Kanluwen wrote:
You don't need to "have a feeling" about that, Sasori. The FAQ they have outright says it.

What happens to my codexes?
Good news! All your codexes still work! As do campaign expansions like the Vigilus series, Psychic Awakening and White Dwarf Supplements.What about the Psychic Awakening books?Again – these all still work! The rules in these supplements were written with the new edition in mind, so you can continue to use the rules in them for your games.

What about my Forge World Index books?
These will be changing.Look out for a new range of books to support the Warhammer 40,000 Forge World offer soon after the release of the new edition.

Will there be new codexes for this edition too?
Yes, each of the factions in Warhammer 40,000 will be revisited in turn with codexes. This next wave of codexes will have additional content that features the new edition’s updated rules, such as the new Crusade system.


Technically that doesn't say codex will have old supplements into it. Rather new additional content to deal with crusade etc. Ergo they can keep PA stratagems out of codex and 100% fit into that FAQ.


Necron 9th edition general discussion thread.  @ 2020/05/25 06:58:41


Post by: Aza'Gorod


 Togusa wrote:
Dudeface wrote:
tneva82 wrote:
 Galas wrote:
I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


That would make units nearly invincible. 20 rolls failed? Lol. So basically kill points would either be denied fully or necrons leak them like hell



Or... kill points cease to be a thing?


This is a good idea. Why do I get arbitrary points based on how many of your peeps I slaughter in a game? My friend and I tried just counting points for things like BEL, STW, and the mission objectives. The games seemed to be a lot less swingy.


Automatically Appended Next Post:
 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


The Human/Necron cyborgs were called Pariah and got removed as they didn't fit the narrative, I find it unlikely to completely removed flayed ones as they are tied to a fair few things in the Lore. To me it makes the most sense to make them a troop choice and drop their points.

Every other army has a CC troop choice so why not the Necrons and the silent king wants to return all his people to bodies of flesh and bone and since Flayed ones "know" about and try to obtain a flesh and bone body you would think he feels a sense of guilt when he sees then and what he did to them, well this is assuming GW things about the previous lore anyway


Necron 9th edition general discussion thread.  @ 2020/05/25 07:35:57


Post by: Skullhammer


Anyone have a guess on what the guns are on the doom walker (big 4 legged thing) i dont mean the short barrelled doomsday cannon but the ones around 'waist hight' to me they look similar to the heavy gauss cannons from the stalker.


Necron 9th edition general discussion thread.  @ 2020/05/25 07:53:10


Post by: torblind


 Aza'Gorod wrote:
 Togusa wrote:
Dudeface wrote:
tneva82 wrote:
 Galas wrote:
I mean, to make it work they just need to leave you roll for reanimation protocols even if the whole unit was wiped, but if you faill everything then that unit can't reroll again and is 100% destroyed. To add some counter play maybe add that if they are all wiped in mele they can't use it because the enemy destroys the corpses, or something like that.


Also I hope they give necron warriors a meele profile for their Gauss Flayers. I mean. They have giant axe-bayonets on them that do nothing. Just a +1S or -1AP would be enough.


That would make units nearly invincible. 20 rolls failed? Lol. So basically kill points would either be denied fully or necrons leak them like hell



Or... kill points cease to be a thing?


This is a good idea. Why do I get arbitrary points based on how many of your peeps I slaughter in a game? My friend and I tried just counting points for things like BEL, STW, and the mission objectives. The games seemed to be a lot less swingy.


Automatically Appended Next Post:
 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


The Human/Necron cyborgs were called Pariah and got removed as they didn't fit the narrative, I find it unlikely to completely removed flayed ones as they are tied to a fair few things in the Lore. To me it makes the most sense to make them a troop choice and drop their points.

Every other army has a CC troop choice so why not the Necrons and the silent king wants to return all his people to bodies of flesh and bone and since Flayed ones "know" about and try to obtain a flesh and bone body you would think he feels a sense of guilt when he sees then and what he did to them, well this is assuming GW things about the previous lore anyway


I agree, I would happily play them as a skrmish/harasment unit that I can threaten to drop in somewhere in the enemy's backfield, but that is cheap enough that I can easily lose it without worrying, while still being strong enough that the enemy has to pay attention to it.


Necron 9th edition general discussion thread.  @ 2020/05/25 09:35:25


Post by: Lance845


I'm glad they have done away with all th clear green rods.

The crystal and portal are now plastic on the monolith too. No more green gak you need to "repaint".


Necron 9th edition general discussion thread.  @ 2020/05/25 09:44:28


Post by: Lord Damocles


 Lance845 wrote:
I'm glad they have done away with all th clear green rods.

The crystal and portal are now plastic on the monolith too. No more green gak you need to "repaint".

Was painting over the green plastic alongside the grey plastic really that traumatic..?


Necron 9th edition general discussion thread.  @ 2020/05/25 09:55:43


Post by: CthuluIsSpy


Voss wrote:
Huh. Completely missed the new guns on the closer monolith

"enmitic annihilator"
Yeesh. Just called it an 'enemy annihilator,' rather than make fake adjectives out of 'enmity.'

Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about.


Maybe the author is a fan of this?



It does sound like a medical thing though.


Necron 9th edition general discussion thread.  @ 2020/05/25 12:44:44


Post by: Maelstrom808


Skullhammer wrote:
Anyone have a guess on what the guns are on the doom walker (big 4 legged thing) i dont mean the short barrelled doomsday cannon but the ones around 'waist hight' to me they look similar to the heavy gauss cannons from the stalker.


They appear to be of the Transdimentional family of weapons (beamers on wraiths, projectors and singularity generators on the seraptek heavy construct)


Necron 9th edition general discussion thread.  @ 2020/05/25 13:58:39


Post by: Eyjio


The big cannon guy to me looks like it's got a - probably weaker - doomsday cannon and a twin linked gauss flayer at waist height. They look almost identical to the ones on the ghost ark. As for the guy on the right of the image, transdimentional weapons sounds like a really good shout; at first I thought it was just unarmed but you're right, it definitely looks like the head is straddled by 2 weapons rather than just 3 power supplies.


Necron 9th edition general discussion thread.  @ 2020/05/25 14:12:24


Post by: Sasori


 Maelstrom808 wrote:
Skullhammer wrote:
Anyone have a guess on what the guns are on the doom walker (big 4 legged thing) i dont mean the short barrelled doomsday cannon but the ones around 'waist hight' to me they look similar to the heavy gauss cannons from the stalker.


They appear to be of the Transdimentional family of weapons (beamers on wraiths, projectors and singularity generators on the seraptek heavy construct)


This seems like a really good call for the weapons.


Necron 9th edition general discussion thread.  @ 2020/05/25 14:12:41


Post by: IHateNids


Are you sure Ol' Cannonhead is Twin Flayers, and not Twin Blasters?

They look double-barrel to me

EDIT: Actually no, ignore me, I double checked and they're not


Necron 9th edition general discussion thread.  @ 2020/05/25 14:27:57


Post by: Kanluwen


Taken from the short story today:
Szeras tears himself away from his admiration of the repository’s grandeur. A deputation of figures is approaching along an observation spar. He notes several senior Crypteks: the drifting form of Amnothek the Dissolutor, draped in diaphanous skeins of plasmic energy; Kothotar of the Endless Eyes, borne upon a chittering carpet of Canoptek Scarabs; Hasmathep the Veiled, whose quicksilver tendrils roil about her in constant motion; at their head, souring the Illuminor’s mood by his mere presence, Athmandyus the Infinite Doorway. The ancient Technomandrite’s staff clunks against the ground with every stride. His obdurate metal visage radiates blunt power and purpose while his triad of eye-lenses burn with amethyst fire.


Amnothek the Dissolutor's description sounds like the one model we've seen in the potato camera picture, which has the two 'minions' with it. I don't think it is Amnothek exactly, but something akin to it.


Necron 9th edition general discussion thread.  @ 2020/05/25 14:43:26


Post by: Sasori


 Kanluwen wrote:
Taken from the short story today:
Szeras tears himself away from his admiration of the repository’s grandeur. A deputation of figures is approaching along an observation spar. He notes several senior Crypteks: the drifting form of Amnothek the Dissolutor, draped in diaphanous skeins of plasmic energy; Kothotar of the Endless Eyes, borne upon a chittering carpet of Canoptek Scarabs; Hasmathep the Veiled, whose quicksilver tendrils roil about her in constant motion; at their head, souring the Illuminor’s mood by his mere presence, Athmandyus the Infinite Doorway. The ancient Technomandrite’s staff clunks against the ground with every stride. His obdurate metal visage radiates blunt power and purpose while his triad of eye-lenses burn with amethyst fire.


Amnothek the Dissolutor's description sounds like the one model we've seen in the potato camera picture, which has the two 'minions' with it. I don't think it is Amnothek exactly, but something akin to it.


Cool short story. He does sound similar, but I am hoping the model is a generic cryptek rather than another special character.


Necron 9th edition general discussion thread.  @ 2020/05/25 14:48:56


Post by: Kanluwen


Hence why I said "I don't think it is Amnothek exactly"

They've been 'naming' some of the units and the like from starter products of late. It's possible that it will be a generic unit just with a fancy name.
Crawlocke the Jailor in the Nighthaunt range, for example, is meant to be a generic Spirit Torment and has no special rules.


Necron 9th edition general discussion thread.  @ 2020/05/25 16:44:43


Post by: Voss


 AnomanderRake wrote:
Voss wrote:
...Though I'll admit to reading that as 'emetic annihilator' which just sounds... gross or weirdly tidy, depending on how I think about...


Is that a gun that induces vomiting, or a gun that annihilates vomiting?


Induces annihilation by vomiting, maybe. The lack of certainty is why I feel conflicted.


Oh and to add to the list of 9-14 kits necrons are getting, there are also two solo HQ/elite necrons from the 'starter set' picture and new scarabs.
And the smaller tripod melee unit picture also has the 'plasmacyte,' so really big release.


Necron 9th edition general discussion thread.  @ 2020/05/25 23:32:07


Post by: Tauris_Blazestar


Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?


Necron 9th edition general discussion thread.  @ 2020/05/25 23:39:43


Post by: Sasori


 Tauris_Blazestar wrote:
Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?


Yeah, looks like they got a bit more detail.

I'm hoping they get some major flavor back for their entropic strikes. I loved in 5th edition eating away at tank Armor. Was so thematic and enjoyable in the game. Not sure what they could do now. Maybe entropic strike increases the AP value by 1 for weapons that target a unit affected by it?


Necron 9th edition general discussion thread.  @ 2020/05/25 23:41:33


Post by: JNAProductions


 Sasori wrote:
 Tauris_Blazestar wrote:
Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?


Yeah, looks like they got a bit more detail.

I'm hoping they get some major flavor back for their entropic strikes. I loved in 5th edition eating away at tank Armor. Was so thematic and enjoyable in the game. Not sure what they could do now. Maybe entropic strike increases the AP value by 1 for weapons that target a unit affected by it?

Knowing GW, it won't be an ability. It'll be a strat.


Necron 9th edition general discussion thread.  @ 2020/05/26 00:07:34


Post by: Ghaz


 Sasori wrote:
 Tauris_Blazestar wrote:
Anyone notice the Scarab bases that sneak their way into the Space Marine's half of the boxset leak?


Yeah, looks like they got a bit more detail.

And smaller. The old scarabs were way too large


Necron 9th edition general discussion thread.  @ 2020/05/26 01:06:40


Post by: Either/Or


Release schedule wise there is the new aeronautica imperialis starter and new planes to fit in to the catch up schedule as well.


Necron 9th edition general discussion thread.  @ 2020/05/26 01:34:14


Post by: Lance845


 Lord Damocles wrote:
 Lance845 wrote:
I'm glad they have done away with all th clear green rods.

The crystal and portal are now plastic on the monolith too. No more green gak you need to "repaint".

Was painting over the green plastic alongside the grey plastic really that traumatic..?


1) for me not really because I use an actual primer.

2) For others yeah, because they just painted it and then that paint scratches off extremely easy because those acrylic rods are completely non porous and getting paint to stick to them is a nightmare.

3) Even worse looking is when people DONT paint the rods and then they have an inconsistent look throughout the army of blades on staves and warsythes and other necron crap that they do paint and then these odd ball clear rods on the occasional model.

I don't particularly give a gak what anyones stuff looks like, but I am glad for the future consistency. For everyones sake.


Necron 9th edition general discussion thread.  @ 2020/05/26 01:37:07


Post by: Voss


Adding on to that, the rods just don't look very good, painted or not. They don't have a particularly precise fit, and the featureless tube doesn't match anything else.
The aesthetic is just really off


Either/Or wrote:
Release schedule wise there is the new aeronautica imperialis starter and new planes to fit in to the catch up schedule as well.


True, but since they're playing catch up, they can release that simultaneously with Pariah or Spider. There aren't (as far as we know) many models associated with either book. Just Szeras and Dragon-Inquisitor for one, and Fabulous Bill (and minion) for the other.
Presumably Daemonifuge and boytoy will turn up at some point.


Necron 9th edition general discussion thread.  @ 2020/05/26 02:18:46


Post by: Jack Flask


 Togusa wrote:

 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


Considering Flayed Ones showed up in the WarComm short stories for Pariah I very much doubt that.


Necron 9th edition general discussion thread.  @ 2020/05/26 02:35:16


Post by: Sasori


Jack Flask wrote:
 Togusa wrote:

 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


Considering Flayed Ones showed up in the WarComm short stories for Pariah I very much doubt that.


I don't think things showing up in the lore is going to always correlate with protecting a kit. It really depends on how much GW wants to remove Finecast from this line.


Necron 9th edition general discussion thread.  @ 2020/05/26 03:41:54


Post by: punisher357


I don't think Flayed ones are going to disappear. GW is filling out the necron line. Doesn't make sense that they'd ditch a viable unit


Necron 9th edition general discussion thread.  @ 2020/05/26 04:16:40


Post by: Voss


punisher357 wrote:
I don't think Flayed ones are going to disappear. GW is filling out the necron line. Doesn't make sense that they'd ditch a viable unit


Well, they haven't been a viable unit for a long time.
I don't think they'll actually do it (for one thing they were just in a story), but given how many units they're adding that might actually have a chance to get into combat, now would be the perfect time to ax a redundant unit.
Especially, given how the last attempt at the models turned out. An expansion of the range is a great time to cut the chaff that doesn't measure up.

Similarly, if the new 'c'tan shard' actually is one, and turns out to be somewhat customizable, it'd be the perfect time to toss the Deceiver and Nightbringer in the bin.


Necron 9th edition general discussion thread.  @ 2020/05/26 04:21:12


Post by: Insectum7


I want Flayed ones in the new book with good rules and new good models.

Otherwise I'll scrounge ebay for the old ones and pine for days past.


Necron 9th edition general discussion thread.  @ 2020/05/26 04:33:45


Post by: Voss


 Insectum7 wrote:
I want Flayed ones in the new book with good rules and new good models.


That'd be optimal, but given how much we've seen (even of the old stuff), flayed ones and the current destroyer kit have real question marks hanging over them.

We've at least seen a new related destroyer-form (though to me it looks significantly bigger, which makes me suspect an HQ or elite solo model)


I think I'd honestly feel worse about the current kit and rules sticking around then being axed completely. Just that bad.


Necron 9th edition general discussion thread.  @ 2020/05/26 04:42:36


Post by: Insectum7


Aye, the current Flayed One models are just an embarassment. It's also too bad they suffered from the same "lessening" that the Warriors got, too.

I suspect Destroyers might be getting re-done. A mixed kit that built both standard and heavy Destroyers would be nice, as the finecast Heavy upgrade is a nightmare.

I'm really fond of the old Heavy Destroyer design though. Back in the day I had six of the metals and really liked them as a unit both model and game-wise.


Necron 9th edition general discussion thread.  @ 2020/05/26 05:38:08


Post by: MiguelFelstone


 Sasori wrote:
Jack Flask wrote:
 Togusa wrote:

 Egyptian Space Zombie wrote:
Voss wrote:
 Egyptian Space Zombie wrote:
If we don't get new flayed ones I'm going to be a bit sad. That was the one kit that needed an update more than all others. Anyway, a lot more melee options now. It's going to be interesting how they define the roles for everything.


I think they'll definitely stand out if they aren't updated, but...

Honestly, they're a junk unit with no real role, no delivery method and, sadly, the durability of wet tissue.
With so many new melee, options, they're going to be worth even less than they currently are.

Even if they are updated, I probably wouldn't take them, simply because their aesthetic doesn't fit. And I find their fluff atrocious. That they're also just bad is kind of an afterthought.


They would make sense as a cheap core unit. You are right that if they don't get updated, they might just get replaced with something else.


They might just get removed in favor of these new cc crons we've been shown. It's happened before with the Human/Necron Cyborg things.


Considering Flayed Ones showed up in the WarComm short stories for Pariah I very much doubt that.


I don't think things showing up in the lore is going to always correlate with protecting a kit. It really depends on how much GW wants to remove Finecast from this line.


Correct, they also had Deathmarks, and we know for sure they aren't being replace/updated. It's just the green rods and finecast.


Necron 9th edition general discussion thread.  @ 2020/05/26 07:23:13


Post by: Emicrania


Great thread guys! This is exactly what I needed to get hyped and start yet another Xenos army

Is there anywhere a list with what is it gonna be in the 9th ed boxing set?


Necron 9th edition general discussion thread.  @ 2020/05/26 08:08:09


Post by: p5freak


Dont get hyped too much. Looking at the trailer, new necrons will be weaker than SM and SOB. There are lots more necrons killed than SM and SOB. Not a single necron regenerates, and the new melee destroyer with its hyperphase sword fails to kill anything. I know its just a cinematic trailer, but i think there will be some truth in it.

I also dont understand why everything has to get bigger. Makes it harder to transport, and probably more expensive.


Necron 9th edition general discussion thread.  @ 2020/05/26 08:28:19


Post by: punisher357


 p5freak wrote:
Dont get hyped too much. Looking at the trailer, new necrons will be weaker than SM and SOB. There are lots more necrons killed than SM and SOB. Not a single necron regenerates, and the new melee destroyer with its hyperphase sword fails to kill anything. I know its just a cinematic trailer, but i think there will be some truth in it.

I also dont understand why everything has to get bigger. Makes it harder to transport, and probably more expensive.


You can't be serious.
The trailer is just an advertisement. Trying to say that's a reference point for actual rules is as bad as people constantly crying about "one space marine should be able to kill 20 *insert unit name here*".

We have plenty of reasons to be excited and even more things to wonder about. It's smart to temper your expectations, but there's no point in staring at a mud puddle long enough that it looks like an ocean. We have resculpts, new models, new rules, and a new edition. We're a lower tier army right now. We don't have a lot to lose. The sky isn't falling anytime soon.


Necron 9th edition general discussion thread.  @ 2020/05/26 08:31:21


Post by: Togusa


So I noticed a lot in the spoiler image that was posted by GW on Sunday.

There is something behind the closest new Monolith, below the Doom Scyth, could that be a new character? Or could it be new Flayed Ones?

It looks to me like there are two different walkers, the one closest to use looks like it's on a much large base than the smaller one on the right.

In the far back right, I can clearly see new Terrain pieces too.


Necron 9th edition general discussion thread.  @ 2020/05/26 08:34:02


Post by: punisher357


 Togusa wrote:
So I noticed a lot in the spoiler image that was posted by GW on Sunday.

There is something behind the closest new Monolith, below the Doom Scyth, could that be a new character? Or could it be new Flayed Ones?

It looks to me like there are two different walkers, the one closest to use looks like it's on a much large base than the smaller one on the right.

In the far back right, I can clearly see new Terrain pieces too.


Yup. All that has been brought up in prior posts. I'm not 100% sure if the 2 walkers are different base sizes or if it's an illusion created by perspective and photoshop.


Necron 9th edition general discussion thread.  @ 2020/05/26 08:46:39


Post by: p5freak


punisher357 wrote:

You can't be serious.
The trailer is just an advertisement. Trying to say that's a reference point for actual rules is as bad as people constantly crying about "one space marine should be able to kill 20 *insert unit name here*".


Only a fool would think that any xenos race would be stronger than the imperium. Yes, SM were weak before, but those times are over. If GW really wanted to hype up new necrons they would have shown them killing everything.


Necron 9th edition general discussion thread.  @ 2020/05/26 11:14:12


Post by: Yazima


 p5freak wrote:
Not a single necron regenerates.

Well half a necron corpse crawls over to the sister and attacks her, there's certainly a nod to their durability


Necron 9th edition general discussion thread.  @ 2020/05/26 11:58:44


Post by: IHateNids


And the Skorpekh (who has already eaten several point-blank bolt shells and didnt give a feth) continues trying to fight with a Chainsword reving through it's torso, so there's also that


Necron 9th edition general discussion thread.  @ 2020/05/26 12:01:35


Post by: torblind


Are we seriously speculating on rules based on a short announcement video?

When did such films ever represent in-game power levels.


Necron 9th edition general discussion thread.  @ 2020/05/26 12:05:27


Post by: IHateNids


They dont, but since it's been brought up, it's always fun to provide counterpoints.


Necron 9th edition general discussion thread.  @ 2020/05/26 12:31:04


Post by: Aza'Gorod


The space marines are the poster boys of 40k, they will never willingly show them getting their butts kicked. The only media I can remember doing this is the intro to Dark crusade which really showed of the necrons strength and that's was probably just to sell the DLC


Necron 9th edition general discussion thread.  @ 2020/05/26 14:17:43


Post by: FrozenDwarf


Anyone belive there will be a new ghost ark model since there will be new warriors?


Necron 9th edition general discussion thread.  @ 2020/05/26 14:17:49


Post by: Voss


 Insectum7 wrote:
Aye, the current Flayed One models are just an embarassment. It's also too bad they suffered from the same "lessening" that the Warriors got, too.

Yeah, I've been thinking about that. I kinda hope warriors (and flayed ones) get their armor back and immortals get their toughness back. 8th turned out to be far too lethal for a defensive nerf.
Not holding my breath, but that would be nice and a real fix to reanimation protocols would be required
I suspect Destroyers might be getting re-done. A mixed kit that built both standard and heavy Destroyers would be nice, as the finecast Heavy upgrade is a nightmare.

The Uber-destroyer is throwing me off, to be honest. I'm hoping he's a new destroyer lord with weapon options and there will also be a destroyer kit that handles both regular destroyers (and maybe some other weapon options). It seems likely just to shed the green rods out of the supply chain entirely. Not keep them (and finecast) around for one kit.


---

Aza'Gorod wrote:The space marines are the poster boys of 40k, they will never willingly show them getting their butts kicked. The only media I can remember doing this is the intro to Dark crusade which really showed of the necrons strength and that's was probably just to sell the DLC

Well, we get to see a space marine utterly murderized by scarabs, and others zotted by bog standard warriors, so that's fun.


---
 FrozenDwarf wrote:
Anyone belive there will be a new ghost ark model since there will be new warriors?

Nope. Everything from the last update will likely stay as is.

Necrons are making out like bandits with new stuff and updates- the scale of this update is pretty staggering. I'm curious how long it will take (how many months and waves)


Necron 9th edition general discussion thread.  @ 2020/05/26 14:36:28


Post by: Tauris_Blazestar


 p5freak wrote:
Dont get hyped too much. Looking at the trailer, new necrons will be weaker than SM and SOB. There are lots more necrons killed than SM and SOB. Not a single necron regenerates, and the new melee destroyer with its hyperphase sword fails to kill anything. I know its just a cinematic trailer, but i think there will be some truth in it.

I also dont understand why everything has to get bigger. Makes it harder to transport, and probably more expensive.


Did you miss the part where Crabby Stabby Daddy steps on a Sister of Battle? He put is leg right through her, total penetration! LOL


Necron 9th edition general discussion thread.  @ 2020/05/26 14:56:07


Post by: CthuluIsSpy


Didn't some marines and sisters get killed during that battle too? Pretty sure a Crabby Stabby bisected a few.


Necron 9th edition general discussion thread.  @ 2020/05/26 15:21:01


Post by: Sasori


 CthuluIsSpy wrote:
Didn't some marines and sisters get killed during that battle too? Pretty sure a Crabby Stabby bisected a few.


Yeah, not sure what trailer that guy watched, but Several Marines get killed by Guass and scarabs during the charge Scene, and the new Melee Destroyer kill at least two space marines with it's sword.


Necron 9th edition general discussion thread.  @ 2020/05/26 15:32:20


Post by: vipoid


 p5freak wrote:
Dont get hyped too much. Looking at the trailer, new necrons will be weaker than SM and SOB. There are lots more necrons killed than SM and SOB. Not a single necron regenerates, and the new melee destroyer with its hyperphase sword fails to kill anything. I know its just a cinematic trailer, but i think there will be some truth in it.


Hilariously, Sisters of Battle apparently have superior repair-mechanics to Necrons.


 p5freak wrote:
I also dont understand why everything has to get bigger. Makes it harder to transport, and probably more expensive.


So much this. You shouldn't have to resort to making a given character 10 times larger than anything else just to make it stand out.


Necron 9th edition general discussion thread.  @ 2020/05/26 15:48:20


Post by: SisterAngelina


I’m not even a Necron player and I got stupid jealous and green with envy when I saw that trailer

Like damn


Necron 9th edition general discussion thread.  @ 2020/05/26 15:51:59


Post by: Dudeface


Regards destroyers I think the chunky one we've seen might be the only one. I'm thinking the big fella covers both normal and heavy version, with varying gun profiles.

Likewise I think the tripod ones might also take the slot of the regular ones.


Necron 9th edition general discussion thread.  @ 2020/05/26 16:00:57


Post by: Sasori


Dudeface wrote:
Regards destroyers I think the chunky one we've seen might be the only one. I'm thinking the big fella covers both normal and heavy version, with varying gun profiles.

Likewise I think the tripod ones might also take the slot of the regular ones.


I'm hoping the kit makes different types of ranged destroyers. Having one kit with one gun, even it's a multi-mode often kind of sucks, because you are paying points for modes you won't often use.


Necron 9th edition general discussion thread.  @ 2020/05/26 17:33:53


Post by: zodiac_coward


 p5freak wrote:

I also dont understand why everything has to get bigger. Makes it harder to transport, and probably more expensive.


I think you answered your own question. Also that it's more of a pain to 3d print probably doesn't hurt.


Necron 9th edition general discussion thread.  @ 2020/05/26 17:42:21


Post by: Aza'Gorod


My guess is the new Scorpekh destroyers and Lords and a new dynasty (hopefully you wont have to play that dynasty to use them) and we will still have the old destroyers in a dual kit as people have already said


Necron 9th edition general discussion thread.  @ 2020/05/26 18:11:58


Post by: Sasori


 Aza'Gorod wrote:
My guess is the new Scorpekh destroyers and Lords and a new dynasty (hopefully you wont have to play that dynasty to use them) and we will still have the old destroyers in a dual kit as people have already said


The Dynasty that the Silent King hails from is very likely the new bronze color scheme we have seen.

I am hoping they don't lock units behind dynasties. That would be incredibly stupid. It would also be nice if Triarch units can benefit from Dynasty codes now as well.


Necron 9th edition general discussion thread.  @ 2020/05/26 20:32:18


Post by: Tauris_Blazestar


One thing I've noticed is the regalia around the necks of the new Overlord/Lord characters is very similar to what was on the original 1993 Necrons.
Spoiler:
Crabby Stabby Daddy


Spoiler:
[




[Thumb - Boxset (3).png]


Necron 9th edition general discussion thread.  @ 2020/05/26 21:34:28


Post by: Sasori


Here are some more tidbits about 9th, courtsey of Emiraca

Those are my notes

Some news from the twitch streaming:

Everybody hits on 6´s
Capped modifiers
Capped CP (everybody has the same amount)
Veichles and monsters can fight second floors as Titatic
Monsters can shoot in CC as tanks


Automatically Appended Next Post:
Also

Terrain block LOS (obscuring is gonna be a thing: terrain have a footprint)
Mininum terrain amount implemented.
NO alternate activation.
1 CP for having units in DS.
They can come from different from different table edges as the game progresses.
Overwatch is gonna change (helping CC armies)




Automatically Appended Next Post:
Goonhammer transcript:


Necron 9th edition general discussion thread.  @ 2020/05/26 22:19:22


Post by: Ghaz


 Tauris_Blazestar wrote:
One thing I've noticed is the regalia around the necks of the new Overlord/Lord characters is very similar to what was on the original 1993 Necrons.

The 'collar' does match those on the old metal Necron Warriors but the Skorpekh Lord has the Ankh of the Triach on his chest, so a bit of the old and a bit of the new..



Necron 9th edition general discussion thread.  @ 2020/05/26 22:21:15


Post by: CthuluIsSpy


 Ghaz wrote:
 Tauris_Blazestar wrote:
One thing I've noticed is the regalia around the necks of the new Overlord/Lord characters is very similar to what was on the original 1993 Necrons.

The 'collar' does match those on the old metal Necron Warriors but the Skorpekh Lord has the Ankh of the Triach on his chest, so a bit of the old and a bit of the new..



"The Ankh of the Triarch" isn't new.
That was a motif present in third ed, and you can see an cruder iteration of it on that 2nd ed warrior. It only became associated with the Triarch in 5th ed after they retconned the necrons to be more dynastic.


Necron 9th edition general discussion thread.  @ 2020/05/26 22:26:59


Post by: IHateNids


 Sasori wrote:
Here are some more tidbits about 9th, courtsey of Emiraca

Those are my notes

Some news from the twitch streaming:

Everybody hits on 6´s
Capped modifiers
Capped CP (everybody has the same amount)
Veichles and monsters can fight second floors as Titatic
Monsters can shoot in CC as tanks


Automatically Appended Next Post:
Also

Terrain block LOS (obscuring is gonna be a thing: terrain have a footprint)
Mininum terrain amount implemented.
NO alternate activation.
1 CP for having units in DS.
They can come from different from different table edges as the game progresses.
Overwatch is gonna change (helping CC armies)




Automatically Appended Next Post:
Goonhammer transcript:

Lord I hope that first one is not correct


Necron 9th edition general discussion thread.  @ 2020/05/26 22:28:41


Post by: Ghaz


 CthuluIsSpy wrote:
"The Ankh of the Triarch" isn't new.

It's 'new' compared to the 'collar'. Also note that it wasn't the 'Ankh of the Triarch' until 5th edition. Before that it was just meaningless decorarion on the Necron models.


Necron 9th edition general discussion thread.  @ 2020/05/26 23:17:23


Post by: Kanluwen


Or instead of relying upon transcripts, watch it here on their Twitch.


Automatically Appended Next Post:
 IHateNids wrote:

Lord I hope that first one is not correct

It is. They were adamant about that. Natural 6s are always a hit.


Necron 9th edition general discussion thread.  @ 2020/05/26 23:34:04


Post by: Grimgold


Btw, I think the floaty half dude with the two servants is a technomandrite, aka super cryptek. It's odd they are working with the silent king, because he and the other two rulers of the triarch betrayed them, but I guess let bygones be bygones.


Necron 9th edition general discussion thread.  @ 2020/05/26 23:38:52


Post by: Aza'Gorod


 Sasori wrote:
 Aza'Gorod wrote:
My guess is the new Scorpekh destroyers and Lords and a new dynasty (hopefully you wont have to play that dynasty to use them) and we will still have the old destroyers in a dual kit as people have already said


The Dynasty that the Silent King hails from is very likely the new bronze color scheme we have seen.

I am hoping they don't lock units behind dynasties. That would be incredibly stupid. It would also be nice if Triarch units can benefit from Dynasty codes now as well.


In the fluff weren't the triarch like the special forces of the silent king? I wonder if they will benefit from just his dynastic code or hopefully they will be able to use everyone's. I mean fluff wise it doesnt make sense but it would make them a hell of a lot more useful


Necron 9th edition general discussion thread.  @ 2020/05/26 23:45:01


Post by: Hellebore


Is it just me or do the vanes on the back look like eldar guardian back vanes?



Necron 9th edition general discussion thread.  @ 2020/05/27 00:05:38


Post by: Ghaz


 Aza'Gorod wrote:
Spoiler:
 Sasori wrote:
 Aza'Gorod wrote:
My guess is the new Scorpekh destroyers and Lords and a new dynasty (hopefully you wont have to play that dynasty to use them) and we will still have the old destroyers in a dual kit as people have already said


The Dynasty that the Silent King hails from is very likely the new bronze color scheme we have seen.

I am hoping they don't lock units behind dynasties. That would be incredibly stupid. It would also be nice if Triarch units can benefit from Dynasty codes now as well.


In the fluff weren't the triarch like the special forces of the silent king? I wonder if they will benefit from just his dynastic code or hopefully they will be able to use everyone's. I mean fluff wise it doesnt make sense but it would make them a hell of a lot more useful

No, not really. From page 55 of Codex Necrons:

In the Necron dynasties, the Praetorians held the responsibility of maintaining the Triarch’s rule, to ensure that wars and politics alike were pursued according to ancient codes. As such, they acted outside the political structures, and held both the right and the means to enforce their will should a Lord, Overlord or even a phaeron’s behaviour contravene the edicts of old. However, the Triarch Praetorians also held a higher responsibility: to ensure that the Necron dynasties never fell, that their codes of law and order did not vanish into the darkness.

So the Praetorians are loyal to the ruling council of the Necrontyr (i.e., the Triarch) and not any particular dynasty. So while Szarekh may have the TRIARCH PRAETORIANS keyword, I seriously doubt the Praetorians will have the SZAREKHAN dynasty keyword.


Necron 9th edition general discussion thread.  @ 2020/05/27 07:11:53


Post by: Aza'Gorod


 Ghaz wrote:
 Aza'Gorod wrote:
Spoiler:
 Sasori wrote:
 Aza'Gorod wrote:
My guess is the new Scorpekh destroyers and Lords and a new dynasty (hopefully you wont have to play that dynasty to use them) and we will still have the old destroyers in a dual kit as people have already said


The Dynasty that the Silent King hails from is very likely the new bronze color scheme we have seen.

I am hoping they don't lock units behind dynasties. That would be incredibly stupid. It would also be nice if Triarch units can benefit from Dynasty codes now as well.


In the fluff weren't the triarch like the special forces of the silent king? I wonder if they will benefit from just his dynastic code or hopefully they will be able to use everyone's. I mean fluff wise it doesnt make sense but it would make them a hell of a lot more useful

No, not really. From page 55 of Codex Necrons:

In the Necron dynasties, the Praetorians held the responsibility of maintaining the Triarch’s rule, to ensure that wars and politics alike were pursued according to ancient codes. As such, they acted outside the political structures, and held both the right and the means to enforce their will should a Lord, Overlord or even a phaeron’s behaviour contravene the edicts of old. However, the Triarch Praetorians also held a higher responsibility: to ensure that the Necron dynasties never fell, that their codes of law and order did not vanish into the darkness.

So the Praetorians are loyal to the ruling council of the Necrontyr (i.e., the Triarch) and not any particular dynasty. So while Szarekh may have the TRIARCH PRAETORIANS keyword, I seriously doubt the Praetorians will have the SZAREKHAN dynasty keyword.


Oh I see fair enough, been while since I've read that part of the lore. We'll have to wait and see then as to how GW want to do the Triarch units


Necron 9th edition general discussion thread.  @ 2020/05/27 08:08:47


Post by: Vector Strike


 Grimgold wrote:
Btw, I think the floaty half dude with the two servants is a technomandrite, aka super cryptek. It's odd they are working with the silent king, because he and the other two rulers of the triarch betrayed them, but I guess let bygones be bygones.


That would be hella cool!


Necron 9th edition general discussion thread.  @ 2020/05/27 13:22:30


Post by: CKO


If/when the SIlent King comes back who or what should be his first objective? Since you know he was able to kill Gods or atleast make them work for him unlike a certain so called Emperor?


Necron 9th edition general discussion thread.  @ 2020/05/27 14:16:37


Post by: Voss


 Sasori wrote:
 Aza'Gorod wrote:
My guess is the new Scorpekh destroyers and Lords and a new dynasty (hopefully you wont have to play that dynasty to use them) and we will still have the old destroyers in a dual kit as people have already said


The Dynasty that the Silent King hails from is very likely the new bronze color scheme we have seen.

I am hoping they don't lock units behind dynasties. That would be incredibly stupid. It would also be nice if Triarch units can benefit from Dynasty codes now as well.


Isn't that color scheme the Ogdobekh dynasty? Its pictured in the current codex (p27)


Necron 9th edition general discussion thread.  @ 2020/05/27 15:12:25


Post by: Ghaz


Ogdobekh is darker and more brownish:



Necron 9th edition general discussion thread.  @ 2020/05/27 15:13:36


Post by: Sasori


Voss wrote:
 Sasori wrote:
 Aza'Gorod wrote:
My guess is the new Scorpekh destroyers and Lords and a new dynasty (hopefully you wont have to play that dynasty to use them) and we will still have the old destroyers in a dual kit as people have already said


The Dynasty that the Silent King hails from is very likely the new bronze color scheme we have seen.

I am hoping they don't lock units behind dynasties. That would be incredibly stupid. It would also be nice if Triarch units can benefit from Dynasty codes now as well.


Isn't that color scheme the Ogdobekh dynasty? Its pictured in the current codex (p27)


It does look similar. This may just be them taking an old scheme with some tweaks to be the new featured one, for a new dynasty. I can't imagine they are going to go with a minor dynasty for their new standard scheme.

EDIT: Looks like Ghaz covered it better, they are different.



Necron 9th edition general discussion thread.  @ 2020/05/27 16:09:51


Post by: IHateNids


 Kanluwen wrote:

 IHateNids wrote:

Lord I hope that first one is not correct

It is. They were adamant about that. Natural 6s are always a hit.
Ok, that isnt an issue.

For some reason I read that as everyone essentially has BS6


Necron 9th edition general discussion thread.  @ 2020/05/27 17:45:08


Post by: Sasori


 CKO wrote:
If/when the SIlent King comes back who or what should be his first objective? Since you know he was able to kill Gods or atleast make them work for him unlike a certain so called Emperor?



My understand is they are basically combining the first great works plan with their current objective. They want to shut off t he warp completely, which will kill everything with a soul, and then use all the flesh from the bodies to reverse the bio-transference.

We'll see how accurate that becomes.


Automatically Appended Next Post:
 IHateNids wrote:
 Kanluwen wrote:

 IHateNids wrote:

Lord I hope that first one is not correct

It is. They were adamant about that. Natural 6s are always a hit.
Ok, that isnt an issue.

For some reason I read that as everyone essentially has BS6


Yeah, I think the limited modifiers and the always hits on a 6 are a step in the right direction.


Necron 9th edition general discussion thread.  @ 2020/05/27 18:18:23


Post by: Lord Damocles


Oops - wrong 9th ed. thread!


Necron 9th edition general discussion thread.  @ 2020/05/28 00:27:46


Post by: Lance845


I am 90% sure that is a silent king/triarch model on the page. The big platform with steps that has a overlord like guy on the stairs, 2 more overlord like guys on his right and left in lil alcoves, and a c'tan being torn apart above him. They showed images of bits of that with a tag line that said something about "things are about to get silent" or some such.

The silent king is here. That model is him.


Necron 9th edition general discussion thread.  @ 2020/05/28 00:47:21


Post by: Stormonu


 Lance845 wrote:
I am 90% sure that is a silent king/triarch model on the page. The big platform with steps that has a overlord like guy on the stairs, 2 more overlord like guys on his right and left in lil alcoves, and a c'tan being torn apart above him. They showed images of bits of that with a tag line that said something about "things are about to get silent" or some such.

The silent king is here. That model is him.


Yeah, another hint is that the red symbol on the C'tan's chest is the same as the image of the C'tan the Silent King reaches out to communicate with in the stylized trailer.


Necron 9th edition general discussion thread.  @ 2020/05/28 02:22:03


Post by: Sasori


So, one thing I'm wondering is if Skorpekh is just the fancy new name for the Melee Destroyers, or if it's the name of the Silent King's dynasty as well.


Necron 9th edition general discussion thread.  @ 2020/05/28 03:22:47


Post by: Ghaz


From the 'Last of the Silent Kings' article in the January 2020 White Dwarf:

The Silent King took his ship, a vast sepulchral engine, black as night and as massive as a planetoid, and set out into the depths of the intergalactic void. Perhaps out there, a measure of solace or penance could be found. With him went legions of his own Szarekhan Dynasty, entombed in stasis-crypts like their kin.

'Skorpekh' would appear to be the name of the unit and has nothing to do with the Silent King's dynasty.


Necron 9th edition general discussion thread.  @ 2020/05/28 06:55:36


Post by: punisher357


Did anyone notice that the silent king and his magic staircase has its own base, while the two "shields" are on their own bases?

All this anticipation is driving me insane lol


Necron 9th edition general discussion thread.  @ 2020/05/28 07:02:28


Post by: Aza'Gorod


punisher357 wrote:
Did anyone notice that the silent king and his magic staircase has its own base, while the two "shields" are on their own bases?

All this anticipation is driving me insane lol


Yeah I've seen quite a few people noticing that. I wonder if maybe it's just for aesthetics or maybe they'll function like say tau drones so they can intercept shots and need to be destroyed first


Necron 9th edition general discussion thread.  @ 2020/05/28 13:18:09


Post by: Sasori


 Ghaz wrote:
From the 'Last of the Silent Kings' article in the January 2020 White Dwarf:

The Silent King took his ship, a vast sepulchral engine, black as night and as massive as a planetoid, and set out into the depths of the intergalactic void. Perhaps out there, a measure of solace or penance could be found. With him went legions of his own Szarekhan Dynasty, entombed in stasis-crypts like their kin.

'Skorpekh' would appear to be the name of the unit and has nothing to do with the Silent King's dynasty.


I hope that's not the final name, and just saying his dynasty by using his name. If it is, it's pretty lame.


Necron 9th edition general discussion thread.  @ 2020/05/28 13:31:00


Post by: Ghaz


 Sasori wrote:
 Ghaz wrote:
From the 'Last of the Silent Kings' article in the January 2020 White Dwarf:

The Silent King took his ship, a vast sepulchral engine, black as night and as massive as a planetoid, and set out into the depths of the intergalactic void. Perhaps out there, a measure of solace or penance could be found. With him went legions of his own Szarekhan Dynasty, entombed in stasis-crypts like their kin.

'Skorpekh' would appear to be the name of the unit and has nothing to do with the Silent King's dynasty.


I hope that's not the final name, and just saying his dynasty by using his name. If it is, it's pretty lame.

It looks like he was named after the Szarekhan Dynasty and not the other way around.

... and by the time of Szarekh’s ascension to the throne he was merely the most recent in a long line of Silent Kings drawn from his own Szarekhan Dynasty.

Regardless, it is in print in White Dwarf so I would assume that won't be retconned.


Necron 9th edition general discussion thread.  @ 2020/05/28 13:36:28


Post by: CthuluIsSpy


 Sasori wrote:
 Ghaz wrote:
From the 'Last of the Silent Kings' article in the January 2020 White Dwarf:

The Silent King took his ship, a vast sepulchral engine, black as night and as massive as a planetoid, and set out into the depths of the intergalactic void. Perhaps out there, a measure of solace or penance could be found. With him went legions of his own Szarekhan Dynasty, entombed in stasis-crypts like their kin.

'Skorpekh' would appear to be the name of the unit and has nothing to do with the Silent King's dynasty.


I hope that's not the final name, and just saying his dynasty by using his name. If it is, it's pretty lame.


As opposed to the Tudor Dynasty, founded by Henry Tudor, aka Henry VII of England, or Ptolomaic dynasty, founded by Ptolomy I Soter?
Dynasty Founders tend to name dynasties after themselves, and their descendants share the same name. There really isn't anything wrong with what GW did here.


Necron 9th edition general discussion thread.  @ 2020/05/28 13:55:19


Post by: Sasori


 CthuluIsSpy wrote:
 Sasori wrote:
 Ghaz wrote:
From the 'Last of the Silent Kings' article in the January 2020 White Dwarf:

The Silent King took his ship, a vast sepulchral engine, black as night and as massive as a planetoid, and set out into the depths of the intergalactic void. Perhaps out there, a measure of solace or penance could be found. With him went legions of his own Szarekhan Dynasty, entombed in stasis-crypts like their kin.

'Skorpekh' would appear to be the name of the unit and has nothing to do with the Silent King's dynasty.


I hope that's not the final name, and just saying his dynasty by using his name. If it is, it's pretty lame.


As opposed to the Tudor Dynasty, founded by Henry Tudor, aka Henry VII of England, or Ptolomaic dynasty, founded by Ptolomy I Soter?
Dynasty Founders tend to name dynasties after themselves, and their descendants share the same name. There really isn't anything wrong with what GW did here.


I don't think Szarekh founded that dynasty, unless every Silent King used the same name, which is possible. I also never said GW did anything wrong historically... I said that it sounds lame for a dynasty name.


Necron 9th edition general discussion thread.  @ 2020/05/28 14:30:39


Post by: Ghaz


Remember that the Silent King and the Triach weren't always from the same Dynasties:

All three ruling positions were nominally hereditary – though the uncertain life spans of the Necrontyr ensured that the title of Silent King had passed from one dynasty to another many times...


Necron 9th edition general discussion thread.  @ 2020/05/28 15:10:29


Post by: Sasori


 Ghaz wrote:
Remember that the Silent King and the Triach weren't always from the same Dynasties:

All three ruling positions were nominally hereditary – though the uncertain life spans of the Necrontyr ensured that the title of Silent King had passed from one dynasty to another many times...



This is a fair point. Either way, I'm hoping they have a different name for the dynasty.


Necron 9th edition general discussion thread.  @ 2020/05/28 15:53:08


Post by: EnTyme


 Sasori wrote:
 CthuluIsSpy wrote:
 Sasori wrote:
 Ghaz wrote:
From the 'Last of the Silent Kings' article in the January 2020 White Dwarf:

The Silent King took his ship, a vast sepulchral engine, black as night and as massive as a planetoid, and set out into the depths of the intergalactic void. Perhaps out there, a measure of solace or penance could be found. With him went legions of his own Szarekhan Dynasty, entombed in stasis-crypts like their kin.

'Skorpekh' would appear to be the name of the unit and has nothing to do with the Silent King's dynasty.


I hope that's not the final name, and just saying his dynasty by using his name. If it is, it's pretty lame.


As opposed to the Tudor Dynasty, founded by Henry Tudor, aka Henry VII of England, or Ptolomaic dynasty, founded by Ptolomy I Soter?
Dynasty Founders tend to name dynasties after themselves, and their descendants share the same name. There really isn't anything wrong with what GW did here.


I don't think Szarekh founded that dynasty, unless every Silent King used the same name, which is possible. I also never said GW did anything wrong historically... I said that it sounds lame for a dynasty name.


The French seemed to only use like three different names for their kings. They had 18 Louis's, 9 Charles's, and the occasional Phillip.


Necron 9th edition general discussion thread.  @ 2020/05/29 05:44:46


Post by: Grimgold


Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Necron 9th edition general discussion thread.  @ 2020/05/29 06:51:20


Post by: Aza'Gorod


 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


I find it unlikely that they will have the same stats as destroyers. I'm thinking they will be a more elite destroyer with better stats as their models are a lot more ornate compared to the rugged look of normal destroyers

Maybe T5 with a 2+ (literally nothing in our codex has this so they should throw us a bone here) 2+ WS and some special rules to back them up.


Necron 9th edition general discussion thread.  @ 2020/05/29 07:57:54


Post by: Slipspace


 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


They're going to have to do something to make them fill a different niche to Wraiths. They look like fairly fast close combat infantry to me and at the moment Wraiths are the fastest non-vehicle thing in the Codex. They're not fantastic in combat but pretty decent and they're one of the few easy ways to get D2 where we want it (Lychguard are far too slow for that and I don't think Necrons currently have any D2 ranged weapons). If they're some sort of halfway house between Wraiths and Lychguard they'll be...weird. I can see them getting something like D3 damage on their big swords but I do worry they'll be really easy to kill. I could also see them getting at least 3A, if not more.

The reveal stream did mention something about Reanimation Protocols possibly being different for different units so I wonder if they might use that to help out something like the Skorpekhs? Maybe buff Reanimation when near a Skorpekh Lord or a Cryptek?


Necron 9th edition general discussion thread.  @ 2020/05/29 08:24:38


Post by: Bosskelot


I could see the Skorpekh Destroyers hitting way, way harder than Wraiths and also being able to benefit from more relevant character buffs.


Necron 9th edition general discussion thread.  @ 2020/05/29 08:47:20


Post by: Dudeface


 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Since we don't know what the changes to overwatch, terrain or the new game-wide strats are, we can't really say what will/won't handle overwatch atm


Necron 9th edition general discussion thread.  @ 2020/05/29 08:52:53


Post by: p5freak


 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Judging from the trailer a skorpekh destroyer cant even kill a sister. And it gets killed by a chainsword. So no, they wont be any good.


Necron 9th edition general discussion thread.  @ 2020/05/29 09:09:06


Post by: sieGermans


 p5freak wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Judging from the trailer a skorpekh destroyer cant even kill a sister. And it gets killed by a chainsword. So no, they wont be any good.


It's a good thing we aren't playing with your Cinematic House Rules, then.


Necron 9th edition general discussion thread.  @ 2020/05/29 10:11:06


Post by: p5freak


sieGermans wrote:
 p5freak wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Judging from the trailer a skorpekh destroyer cant even kill a sister. And it gets killed by a chainsword. So no, they wont be any good.


It's a good thing we aren't playing with your Cinematic House Rules, then.


So, you already know the rules, and you can confirm they will be almost unkillable ?


Necron 9th edition general discussion thread.  @ 2020/05/29 10:26:17


Post by: BroodSpawn


 p5freak wrote:
sieGermans wrote:
 p5freak wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Judging from the trailer a skorpekh destroyer cant even kill a sister. And it gets killed by a chainsword. So no, they wont be any good.


It's a good thing we aren't playing with your Cinematic House Rules, then.


So, you already know the rules, and you can confirm they will be almost unkillable ?


And you're so certain of the rules that they're easy to kill?
A cinematic trailer does not dictate mechanics of a game. It's there to be showy, to flash, to portray the good guys vs the bad. It's Not an indication of anything rules wise.


Necron 9th edition general discussion thread.  @ 2020/05/29 11:03:24


Post by: Slipspace


 p5freak wrote:
sieGermans wrote:
 p5freak wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Judging from the trailer a skorpekh destroyer cant even kill a sister. And it gets killed by a chainsword. So no, they wont be any good.


It's a good thing we aren't playing with your Cinematic House Rules, then.


So, you already know the rules, and you can confirm they will be almost unkillable ?


The irony of this comment is priceless.

I'm sure GW will be revealing more details about the new units in the near future. I'm equally sure it's about 50/50 at this point whether they'll be any good but maybe wait for a bit more info before declaring any of the new units to be underpowered or overpowered?


Necron 9th edition general discussion thread.  @ 2020/05/29 12:09:57


Post by: changemod


 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


In what world do 3 wound T5 models struggle to weather overwatch?


Necron 9th edition general discussion thread.  @ 2020/05/29 12:21:16


Post by: Marshal Loss


 CthuluIsSpy wrote:
 Sasori wrote:
 Ghaz wrote:
From the 'Last of the Silent Kings' article in the January 2020 White Dwarf:

The Silent King took his ship, a vast sepulchral engine, black as night and as massive as a planetoid, and set out into the depths of the intergalactic void. Perhaps out there, a measure of solace or penance could be found. With him went legions of his own Szarekhan Dynasty, entombed in stasis-crypts like their kin.

'Skorpekh' would appear to be the name of the unit and has nothing to do with the Silent King's dynasty.


I hope that's not the final name, and just saying his dynasty by using his name. If it is, it's pretty lame.


As opposed to the Tudor Dynasty, founded by Henry Tudor, aka Henry VII of England, or Ptolomaic dynasty, founded by Ptolomy I Soter?
Dynasty Founders tend to name dynasties after themselves, and their descendants share the same name. There really isn't anything wrong with what GW did here.


Not to disagree with the viability of Szarekhan, but as a point of order, ancient dynasties like the Ptolemies typically had names given to them, not chosen by them. It is a modern naming convention, e.g. the Seleucids had no known name for their family or their empire

source: historian


Necron 9th edition general discussion thread.  @ 2020/05/29 12:21:39


Post by: iGuy91


changemod wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


In what world do 3 wound T5 models struggle to weather overwatch?


In current, 8th edition, where that overwatch is coming from a Leviathan drednought standing on top of a chapter master giving it full rerolls on its 20 storm cannon shots.

But I digress. They've already stated 9th ed is going to be toning down overwatch.
I've actually been puzzled myself as to the intended role of the Skorpehk units. I guess if they get the infantry keyword, they'll synergize more easily. If they're not massive, they can hide out of LOS and reanimate. But their introduction is going to step on either Lychguard/Praetorians/Wraiths toes for sure. Just not sure which yet.


Necron 9th edition general discussion thread.  @ 2020/05/29 12:40:11


Post by: Aza'Gorod


 p5freak wrote:
sieGermans wrote:
 p5freak wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Judging from the trailer a skorpekh destroyer cant even kill a sister. And it gets killed by a chainsword. So no, they wont be any good.


It's a good thing we aren't playing with your Cinematic House Rules, then.


So, you already know the rules, and you can confirm they will be almost unkillable ?


I can't tell if you are being serious or starting an argument for arguments sake. A trailer is for selling models not to show off the rules. In the trailer we saw scarabs overpower a SM so does that mean they will be strength 4 and have ap -2 attacks?


Necron 9th edition general discussion thread.  @ 2020/05/29 12:40:16


Post by: torblind


 iGuy91 wrote:
changemod wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


In what world do 3 wound T5 models struggle to weather overwatch?


In current, 8th edition, where that overwatch is coming from a Leviathan drednought standing on top of a chapter master giving it full rerolls on its 20 storm cannon shots.

But I digress. They've already stated 9th ed is going to be toning down overwatch.
I've actually been puzzled myself as to the intended role of the Skorpehk units. I guess if they get the infantry keyword, they'll synergize more easily. If they're not massive, they can hide out of LOS and reanimate. But their introduction is going to step on either Lychguard/Praetorians/Wraiths toes for sure. Just not sure which yet.



I guess the wraiths' toes are the ones most readily avaiable.

wraiths can dynamically move through things, advance and charge, or fall back and charge, wraithing their way deep into enemy ranks, to hold on to a gunline target, while the destroyers punch their way through things, they're in range for infantry buffs from HQs, and reanimate.

Then for the rest, perhaps scarabs can fill a role to keep schaff busy, so they don't drown the destroyers. Flayed ones could threaten flanks. Praetorians.. dunno.. jump around and police things :p .. strike at things that need AP-3. Fly in where needed.

Shieldguard.. more a distraction. Threaten enemy assault units. Hold center objectives.

Then there's scytheguard. no idea.



Necron 9th edition general discussion thread.  @ 2020/05/29 12:46:00


Post by: p5freak


 BroodSpawn wrote:

And you're so certain of the rules that they're easy to kill?


Yes, because necrons are xenos. GW doesnt let xenos be better than the imperium.


Automatically Appended Next Post:
 iGuy91 wrote:

But I digress. They've already stated 9th ed is going to be toning down overwatch.


Overwatch itself isnt the problem. Hitting on 6s is fine, the problem is factions hitting on 5s, or even 4s, with complete rerolls.


Necron 9th edition general discussion thread.  @ 2020/05/29 12:50:14


Post by: torblind


Whats with all the nay-saying, dumbifying generalization and pessimism.

Space marines sucked and Eldar was a power-house for who knows how long.

Chill and let it play out.


Necron 9th edition general discussion thread.  @ 2020/05/29 13:06:55


Post by: Slipspace


 p5freak wrote:
 BroodSpawn wrote:

And you're so certain of the rules that they're easy to kill?


Yes, because necrons are xenos. GW doesnt let xenos be better than the imperium.


Yes, Eldar and Tau have never been successful in the past


Necron 9th edition general discussion thread.  @ 2020/05/29 13:17:02


Post by: EnTyme


Not to mention Necrons were a powerhouse for a while just last edition (7th).


Necron 9th edition general discussion thread.  @ 2020/05/29 13:17:59


Post by: Tauris_Blazestar


 p5freak wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


Judging from the trailer a skorpekh destroyer cant even kill a sister. And it gets killed by a chainsword. So no, they wont be any good.


You're bringin this up again man? The Skorpehk Destroyers killed several Sisters/Blueberries in that trailer, why are you always trying to gak on the discussions?


Necron 9th edition general discussion thread.  @ 2020/05/29 13:37:51


Post by: BrotherGecko


At least for getting an early 9th book my personal prediction for skorpekh is 25% chance they are bad, 25% chance they are great and 50% chance on paper they are good but x,y or z is holding them back and so your mileage will vary. Then in 12 months 50/50 chance broken or trash.

But I signed on to Death Guard in the beginning of 8th and every so many months that codex gets a little more sad.


All I want is for mass warriors and monoliths to be cool again but I don't have high hopes.


Necron 9th edition general discussion thread.  @ 2020/05/29 13:45:00


Post by: sieGermans


I think the unit choice overlap question is a good one! Little regarded (because it's not particularly strong) is the fact that Necrons actually do not lack for close combat unit options--they just aren't super effective for their cost.

In the Non-HQ section, we currently have (Details subject to change with 9e):

Per model (not per point cost):

Flayed Ones: 6", Low VoF, Low Strength, Low AP, Low Damage, Low Durability
Lychguard: 6", Low VoF, [Moderate Strength, Low AP, Low Damage, High Durability] / [High Strength, High AP, Low Damage, Low Durability]
C'Tan (T, Deceiver, Nightbringer): 8", Low VoF, High Strength, High AP, Moderate Damage, High Durability
Scarabs: 10", Low VoF, Very Low Strength, Low AP, Low Damage, Low Durability
Wraiths: 10", Low VoF, Moderate Strength, Moderate AP, Low Damage, High Durability
Acanthrites: 10", Low VoF, Moderate Strength, Moderate AP, Low Damage, Low Durability
Praetorians: 12", Low VoF, Moderate Strength, Moderate AP, Low Damage, Low Durability
Seraptek: 12", Moderate VoF, High Strength, High AP, High Damage, Moderate Durability

Costing considerations aside, we have a pretty full range there with very few niches to slot a unit in. We have low, medium, and high mobility options. We have low, moderate, and high strength options.

We have few high volume of attack options, I guess?


Necron 9th edition general discussion thread.  @ 2020/05/29 13:46:23


Post by: Slipspace


Anyone else worried that being one of the first Codices for a new edition means Necrons are likely to be pretty bad? GW has proven singularly incapable of maintaining balance across an entire edition because they can't stop themselves from making drastic changes to their approach to Codices at some point, usually about halfway through an edition. I'm hoping that 9th retains enough of 8th's DNA to allow GW to make better decisions around what's balanced and what isn't but it's definitely a concern that Necrons could be left behind rather quickly.


Necron 9th edition general discussion thread.  @ 2020/05/29 14:02:07


Post by: BrotherGecko


Slipspace wrote:
Anyone else worried that being one of the first Codices for a new edition means Necrons are likely to be pretty bad? GW has proven singularly incapable of maintaining balance across an entire edition because they can't stop themselves from making drastic changes to their approach to Codices at some point, usually about halfway through an edition. I'm hoping that 9th retains enough of 8th's DNA to allow GW to make better decisions around what's balanced and what isn't but it's definitely a concern that Necrons could be left behind rather quickly.

Right around when Space Marines get their 2nd codex of the edition the number of arguments that people should relax because its a 10th edition codex and everybody will just as strong soon will increase 100%.

But yah unless Necron keep getting accidental busted cheese combos because of CA point adjustments I would say I expect about 1 to 1.5 years of use out of the codex before opening it just makes me sigh and play a different army.


Necron 9th edition general discussion thread.  @ 2020/05/29 14:12:49


Post by: Tauris_Blazestar


 BrotherGecko wrote:
Slipspace wrote:
Anyone else worried that being one of the first Codices for a new edition means Necrons are likely to be pretty bad? GW has proven singularly incapable of maintaining balance across an entire edition because they can't stop themselves from making drastic changes to their approach to Codices at some point, usually about halfway through an edition. I'm hoping that 9th retains enough of 8th's DNA to allow GW to make better decisions around what's balanced and what isn't but it's definitely a concern that Necrons could be left behind rather quickly.

Right around when Space Marines get their 2nd codex of the edition the number of arguments that people should relax because its a 10th edition codex and everybody will just as strong soon will increase 100%.

But yah unless Necron keep getting accidental busted cheese combos because of CA point adjustments I would say I expect about 1 to 1.5 years of use out of the codex before opening it just makes me sigh and play a different army.


I honestly wouldn't be upset with getting that long out of it, I started playing Necrons right after their 8th ed codex dropped. Being able to bring a decent army with rules to match for any length of time is an improvement.


Necron 9th edition general discussion thread.  @ 2020/05/29 14:22:49


Post by: H


 EnTyme wrote:
Not to mention Necrons were a powerhouse for a while just last edition (7th).
Indeed, that is what I've heard. I was not playing from 5th through 7th though and I've barely dipped my toe into 8th. I am just a bit curious, what made Necrons so powerful in 7th?

I really only played Necrons in 4th and it some of the hold-over 3rd edition rules that made what was fairly powerful that much so, like the C'Tan's toughness being 8 and the Monolith being very hard to kill, and Destroyers being "jetbikes" and so their movement was pretty absurd (along with long ranges).


Necron 9th edition general discussion thread.  @ 2020/05/29 14:27:22


Post by: Voss


Slipspace wrote:
Anyone else worried that being one of the first Codices for a new edition means Necrons are likely to be pretty bad? GW has proven singularly incapable of maintaining balance across an entire edition because they can't stop themselves from making drastic changes to their approach to Codices at some point, usually about halfway through an edition. I'm hoping that 9th retains enough of 8th's DNA to allow GW to make better decisions around what's balanced and what isn't but it's definitely a concern that Necrons could be left behind rather quickly.


Not terribly, particularly when compared to the current situation.

It helps that the GW folks admitted that the PA junk was a global adjustment towards 9th edition rules, and Pariah was/is fairly late in the process for that. That 9th is primarily an errata/tweak edition also makes it less of a problem, as the midpoint approach change has already happened (between the Chaos Codex of Everything is the Same, We're Just Adding a Few Datasheets and the SM Codex of Doctrines and Nonsense).

The speed of the index/codex/PA adjustment cycle also makes it less egregious in many ways. Sucks for anyone who bought a lot of the 8th edition books, but it means that the 9th edition books should be a refinement and error correction. There will still be fail points, but they won't be as bad as they were when the major shift happened at the start of 8th.

Hopefully it means necrons in general will have their durability un-nerfed to actually match the sheer insanity of firepower that is the 8th/9th reality.


Necron 9th edition general discussion thread.  @ 2020/05/29 14:39:48


Post by: Tauris_Blazestar


 H wrote:
 EnTyme wrote:
Not to mention Necrons were a powerhouse for a while just last edition (7th).
Indeed, that is what I've heard. I was not playing from 5th through 7th though and I've barely dipped my toe into 8th. I am just a bit curious, what made Necrons so powerful in 7th?

I really only played Necrons in 4th and it some of the hold-over 3rd edition rules that made what was fairly powerful that much so, like the C'Tan's toughness being 8 and the Monolith being very hard to kill, and Destroyers being "jetbikes" and so their movement was pretty absurd (along with long ranges).


From what some of the old players in my local group say, it was Decurion detachments.


Necron 9th edition general discussion thread.  @ 2020/05/29 14:53:50


Post by: H


Voss wrote:
Hopefully it means necrons in general will have their durability un-nerfed to actually match the sheer insanity of firepower that is the 8th/9th reality.
Well, in my mind, Necrons should be high durable, near unbreakable, and very deadly to single targets. That is likely borne out of the 3rd edition ideals, where there was no such thing as tesla. Lots of bodies and volume of fire should be the weakness of Living Metal. Tesla should be a stop-gap, not a Necron main offensive weapon to me. In old terms, I think we should be MEQ-killers and have to sub-optimally deal with GEQ's (or other horde-sort of things like Orks).

In other words, Necrons should have low model counts, low rates of fire that is rather deadly, while being tough to kill and tough to break unless overwhelmed. I guess maybe that sounds or is OP, but I think it could be relatively balanced with point costs.


Necron 9th edition general discussion thread.  @ 2020/05/29 15:32:41


Post by: BrotherGecko


 Tauris_Blazestar wrote:
 H wrote:
 EnTyme wrote:
Not to mention Necrons were a powerhouse for a while just last edition (7th).
Indeed, that is what I've heard. I was not playing from 5th through 7th though and I've barely dipped my toe into 8th. I am just a bit curious, what made Necrons so powerful in 7th?

I really only played Necrons in 4th and it some of the hold-over 3rd edition rules that made what was fairly powerful that much so, like the C'Tan's toughness being 8 and the Monolith being very hard to kill, and Destroyers being "jetbikes" and so their movement was pretty absurd (along with long ranges).
From what some of the old players in my local group say, it was Decurion detachments.


I remember Necrons being so disappointing that I skipped 7th almost entirely.

Decurions were cool for a short while until other armies got better and more powerful versions.

5th-6th was peak. I liked rolling reanimation protocols at the end of every phase of every turn. Squads could bounce back to full strength real quick if you were not paying attention.



Necron 9th edition general discussion thread.  @ 2020/05/29 15:33:13


Post by: EnTyme


 H wrote:
 EnTyme wrote:
Not to mention Necrons were a powerhouse for a while just last edition (7th).
Indeed, that is what I've heard. I was not playing from 5th through 7th though and I've barely dipped my toe into 8th. I am just a bit curious, what made Necrons so powerful in 7th?

I really only played Necrons in 4th and it some of the hold-over 3rd edition rules that made what was fairly powerful that much so, like the C'Tan's toughness being 8 and the Monolith being very hard to kill, and Destroyers being "jetbikes" and so their movement was pretty absurd (along with long ranges).


The Decurion Detachment was frustratingly durable when it launched. The entire army straight up shrugged off wounds on a 4+. Couple that with the Canoptek Harvest and suddenly our Wraiths with the 3+/3+ saves were borderline unkillable. Most armies caught up eventually when they got their on multi-formation detachments, and we became just another strong army, though.


Necron 9th edition general discussion thread.  @ 2020/05/29 15:38:37


Post by: Slayer-Fan123


 Tauris_Blazestar wrote:
 H wrote:
 EnTyme wrote:
Not to mention Necrons were a powerhouse for a while just last edition (7th).
Indeed, that is what I've heard. I was not playing from 5th through 7th though and I've barely dipped my toe into 8th. I am just a bit curious, what made Necrons so powerful in 7th?

I really only played Necrons in 4th and it some of the hold-over 3rd edition rules that made what was fairly powerful that much so, like the C'Tan's toughness being 8 and the Monolith being very hard to kill, and Destroyers being "jetbikes" and so their movement was pretty absurd (along with long ranges).


From what some of the old players in my local group say, it was Decurion detachments.

It was from 7.5th basically. They were redoing how each codex functioned with the introduction of the SUPER Formations. Necrons got the first one and it gave everyone the equivalent of a FNP4+++. However, GW being GW, ended up breaking everyone else further via free units and upgrades, Gargantuan Monstrous Creatures, even MORE offensive firepower, etc. Necrons were almost broken with the 7.5 codex, but ended up being a laughing stock anyway, with a 4+++. THAT is how bad 7th had gotten.


Necron 9th edition general discussion thread.  @ 2020/05/29 15:46:18


Post by: H


BrotherGecko wrote:I remember Necrons being so disappointing that I skipped 7th almost entirely.

Decurions were cool for a short while until other armies got better and more powerful versions.

5th-6th was peak. I liked rolling reanimation protocols at the end of every phase of every turn. Squads could bounce back to full strength real quick if you were not paying attention.
EnTyme wrote:The Decurion Detachment was frustratingly durable when it launched. The entire army straight up shrugged off wounds on a 4+. Couple that with the Canoptek Harvest and suddenly our Wraiths with the 3+/3+ saves were borderline unkillable. Most armies caught up eventually when they got their on multi-formation detachments, and we became just another strong army, though.
Interesting. Seems like durability and resurrecting were pretty key. The old 3rd edition book was the same sort of way, in a sense, but it really only had a couple of possible builds that could realistically compete. You had C'Tan and the Monolith that were somewhat durable, but Destroyers were absurdly evasive (and everything laughed at vehicle armor).

Perhaps we see something like a return to this sort of thing, I mean, 7th wasn't that long ago. I mean, I am not going to say I am optimistic. But I am curious what they do and what all these new units actually have as battlefield roles. On a related note, I have a feeling that Flayed Ones might be on the Legends chopping block though. Seems like too many CC units coming with the new edition to still support them too (plus they don't really fit what seems to be the "new" design aesthetic).


Necron 9th edition general discussion thread.  @ 2020/05/29 15:53:50


Post by: EnTyme


A recent WarCom short story focused on a Flayed One. I doubt they're going anywhere.


Necron 9th edition general discussion thread.  @ 2020/05/29 15:56:51


Post by: Vaktathi


Slayer-Fan123 wrote:
 Tauris_Blazestar wrote:
 H wrote:
 EnTyme wrote:
Not to mention Necrons were a powerhouse for a while just last edition (7th).
Indeed, that is what I've heard. I was not playing from 5th through 7th though and I've barely dipped my toe into 8th. I am just a bit curious, what made Necrons so powerful in 7th?

I really only played Necrons in 4th and it some of the hold-over 3rd edition rules that made what was fairly powerful that much so, like the C'Tan's toughness being 8 and the Monolith being very hard to kill, and Destroyers being "jetbikes" and so their movement was pretty absurd (along with long ranges).


From what some of the old players in my local group say, it was Decurion detachments.

It was from 7.5th basically. They were redoing how each codex functioned with the introduction of the SUPER Formations. Necrons got the first one and it gave everyone the equivalent of a FNP4+++. However, GW being GW, ended up breaking everyone else further via free units and upgrades, Gargantuan Monstrous Creatures, even MORE offensive firepower, etc. Necrons were almost broken with the 7.5 codex, but ended up being a laughing stock anyway, with a 4+++. THAT is how bad 7th had gotten.
I really don't recall Necrons ever being a laughing stock in 7E, they placed rather well through the whole edition, as well as through the preceding 6th edition. At worst they were knocked off being *the* top army, but never were they a "laughing stock", and many armies didn't get broken free special rules. The only armies able to challenge Necrons on power level at any point in 7E were Marines, AdMech, Eldar, Knights, 2++ deathstar Daemons, and Tau, and even that was only after some of them got insane freebies. Orks, Guard, DE (without CWE allies), Nids, CSM's, most Daemons, Sisters, etc were never even close.

Tesla, access to Jink (and TL Tesla weapons still working exceedingly well in conjunction with it), flyer transports that didn't suffer any of the downsides of flyer transports, unkillable Wraiths, Quantum Shielding and reinforced rear vehicle armor that made them largely immune to HP stripping mid-strength attacks and massed infantry CC, etc made them very powerful through the entirety of 6th and 7th even before the Decurion and Canoptek Harvest.


Necron 9th edition general discussion thread.  @ 2020/05/29 16:01:51


Post by: Slayer-Fan123


 Vaktathi wrote:
Slayer-Fan123 wrote:
 Tauris_Blazestar wrote:
 H wrote:
 EnTyme wrote:
Not to mention Necrons were a powerhouse for a while just last edition (7th).
Indeed, that is what I've heard. I was not playing from 5th through 7th though and I've barely dipped my toe into 8th. I am just a bit curious, what made Necrons so powerful in 7th?

I really only played Necrons in 4th and it some of the hold-over 3rd edition rules that made what was fairly powerful that much so, like the C'Tan's toughness being 8 and the Monolith being very hard to kill, and Destroyers being "jetbikes" and so their movement was pretty absurd (along with long ranges).


From what some of the old players in my local group say, it was Decurion detachments.

It was from 7.5th basically. They were redoing how each codex functioned with the introduction of the SUPER Formations. Necrons got the first one and it gave everyone the equivalent of a FNP4+++. However, GW being GW, ended up breaking everyone else further via free units and upgrades, Gargantuan Monstrous Creatures, even MORE offensive firepower, etc. Necrons were almost broken with the 7.5 codex, but ended up being a laughing stock anyway, with a 4+++. THAT is how bad 7th had gotten.
I really don't recall Necrons ever being a laughing stock in 7E, they placed rather well through the whole edition, as well as through the preceding 6th edition. At worst they were knocked off being *the* top army, but never were they a "laughing stock", and many armies didn't get broken free special rules. The only armies able to challenge Necrons on power level at any point in 7E were Marines, AdMech, Eldar, Knights, 2++ deathstar Daemons, and Tau, and even that was only after some of them got insane freebies. Orks, Guard, DE (without CWE allies), Nids, CSM's, most Daemons, Sisters, etc were never even close.

Tesla, access to Jink (and TL Tesla weapons still working exceedingly well in conjunction with it), flyer transports that didn't suffer any of the downsides of flyer transports, unkillable Wraiths, Quantum Shielding and reinforced rear vehicle armor that made them largely immune to HP stripping mid-strength attacks and massed infantry CC, etc made them very powerful through the entirety of 6th and 7th even before the Decurion and Canoptek Harvest.

It is a laughing stock to be knocked from the top to the middle as quickly as they were. For how FNP was working at the time compared to later editions, if you told someone playing an older edition Necrons had a 4+++ and vehicles had the HP system and still were knocked way from the top, people would've laughed at you.

Topping were going down with each new release and that's a fact.


Necron 9th edition general discussion thread.  @ 2020/05/29 16:15:22


Post by: Kharne the Befriender


So what're the odds that we haven't seen anything on pariahs/flayed ones because they might release with pariah? It sounds less than probable to me, but still possible.

Also, the shorter Canoptek Walker thing seems to have a host of tool dangling underneath it, is it possible that it'll have the same repair ability as spyders?


Necron 9th edition general discussion thread.  @ 2020/05/29 16:16:40


Post by: Vaktathi


Yeah, 7E got ridiculous (well, moreso than it had started at), but I'm not sure I'd call simply not being at the *top* of the heap being a "Laughing Stock", especially at the tail end of an edition and game that was arguably in a death spiral where they'd been among the top for most of it, as well as the entire preceding edition.

There were armies that were legitimate laughing stocks that were incapable of competing, and Necrons were never one of them


Necron 9th edition general discussion thread.  @ 2020/05/29 17:34:51


Post by: Sasori


 Vaktathi wrote:
Yeah, 7E got ridiculous (well, moreso than it had started at), but I'm not sure I'd call simply not being at the *top* of the heap being a "Laughing Stock", especially at the tail end of an edition and game that was arguably in a death spiral where they'd been among the top for most of it, as well as the entire preceding edition.

There were armies that were legitimate laughing stocks that were incapable of competing, and Necrons were never one of them


Yeah, Vakathi has got the jist of it.

Necrons have either been in a good spot or a dominating spot since their 5th edition codex. Even after the 7th edition codex creep, we were never a laughing stock or a trash army.


With that being said, on the topic of Skorpeh destroyers, I think to make them distinct from wraiths they should be heavy hitting, a bit slower, and durable in different ways. I wouldn't mind seeing them with a 2+ armor save and no invul. This trades off well with the Wraiths Invul and lack of RP, assuming they fix RP in the next codex..


Necron 9th edition general discussion thread.  @ 2020/05/29 17:58:50


Post by: Grimgold


Slipspace wrote:
 Grimgold wrote:
Something I've been thinking on, is it possible for Skorpekh destroyers to be any good? If they have the same unit size as destroyers (6), similar stat lines as destroyers, and no invul, they don't have the staying power to take a charge or a good overwatch.


They're going to have to do something to make them fill a different niche to Wraiths. They look like fairly fast close combat infantry to me and at the moment Wraiths are the fastest non-vehicle thing in the Codex. They're not fantastic in combat but pretty decent and they're one of the few easy ways to get D2 where we want it (Lychguard are far too slow for that and I don't think Necrons currently have any D2 ranged weapons). If they're some sort of halfway house between Wraiths and Lychguard they'll be...weird. I can see them getting something like D3 damage on their big swords but I do worry they'll be really easy to kill. I could also see them getting at least 3A, if not more.

The reveal stream did mention something about Reanimation Protocols possibly being different for different units so I wonder if they might use that to help out something like the Skorpekhs? Maybe buff Reanimation when near a Skorpekh Lord or a Cryptek?


They could all be armed with 7th ed D weapons and still be a poor investment if they can't get into melee. Normally I wouldn't be concerned, because if we can see the problem GW can as well. However GW releases units like infiltrators, which could charitably be called an awesome model with bad rules. We already have every flavor of melee, from hordes of scarabs, to flayed ones, to lychguard and prats, to wraiths, to double rez destroyer lords, to CCBs with invuls and QS, and that's not even counting the weird options we can get from forge world. It's just hard to imagine that a melee focused destroyer doing something that isn't already being done.

The only possible way I can see them being good is if they had quantum shielding, or some other super strong defensive rule.


Necron 9th edition general discussion thread.  @ 2020/05/29 19:31:33


Post by: BrotherGecko


With warscythes going from bamf anti-tank glaives to tickle sticks, skorpekh could definitely fill the role of big boi killers. Give them hand to hand meltaguns and I will run them as a distraction carnifex at least once an a while.

Necrons do kind of lack any real CC threat to CC beat sticks. HQs produce too few attacks to be real threats, flayed ones not durable enough and better vs horde, wraiths are tanky but not as killy as they used to be. Lychguard are either a joke or defensive. Praetorians are nothing special and nobody fears them.

Take the destroyer and make it do what it does at a distance and change it to CC you have yourself a niche necrons lack.


Necron 9th edition general discussion thread.  @ 2020/05/29 20:24:33


Post by: Aza'Gorod


 Kharne the Befriender wrote:
So what're the odds that we haven't seen anything on pariahs/flayed ones because they might release with pariah? It sounds less than probable to me, but still possible.

Also, the shorter Canoptek Walker thing seems to have a host of tool dangling underneath it, is it possible that it'll have the same repair ability as spyders?


That's actually a good point, flayed ones are effectively the Pariahs of the necrontyr as no one wants anything to do with them and Pariahs of course share the name. Guess well have to wait and see


Necron 9th edition general discussion thread.  @ 2020/05/29 20:55:58


Post by: Kharne the Befriender


On the point of the Skorpekh, if they were able to be decent anti-vehicle options, thinking the two handed glaive to be like a thunder hammer, would that make them viable. I agree that we have a myriad of melee units already, but nothing strikes me as good anti vehicle other than warscythes being good with the +1S strat


Necron 9th edition general discussion thread.  @ 2020/05/29 21:57:02


Post by: Eyjio


I miss Warscythes having 2D6 armour penetration and ignoring invuln saves; they've fallen a long way since the days of 3e.

In all seriousness, I only hope that we get more stuff to deal with high toughness models this time around. I remember calling out when 8e rolled around that the Necron index was DOA because it didn't have enough, and then the only time we've been remotely playable was after the doomsday ark spam took off - because it's our only way to deal with the big stuff in the game. Honestly, I've not got much hope for this new codex, because I really doubt it'll actually fix the issue; the 8e codex didn't fix anything and given the new units look like they have the same issue (i.e. only big expensive models can kill tough models) then we'll stay dead in the meta. Depressing, but it is what it is.


Necron 9th edition general discussion thread.  @ 2020/05/29 23:26:52


Post by: Sasori


Aza'Gorod wrote:
 Kharne the Befriender wrote:
So what're the odds that we haven't seen anything on pariahs/flayed ones because they might release with pariah? It sounds less than probable to me, but still possible.

Also, the shorter Canoptek Walker thing seems to have a host of tool dangling underneath it, is it possible that it'll have the same repair ability as spyders?


That's actually a good point, flayed ones are effectively the Pariahs of the necrontyr as no one wants anything to do with them and Pariahs of course share the name. Guess well have to wait and see


I would love to see new Flayed ones and Pariahs, but I think all we are going to get is Illuminor Szeras. I would be pretty shocked if we got anything else.

Kharne the Befriender wrote:On the point of the Skorpekh, if they were able to be decent anti-vehicle options, thinking the two handed glaive to be like a thunder hammer, would that make them viable. I agree that we have a myriad of melee units already, but nothing strikes me as good anti vehicle other than warscythes being good with the +1S strat


This is what I am hoping. Perhaps the the two handed one is something similar to a Voidscythe, and the smaller ones look like larger hyperphase swords. If they are priced like destroyers though they need to have a really good statline.

Eyjio wrote:I miss Warscythes having 2D6 armour penetration and ignoring invuln saves; they've fallen a long way since the days of 3e.

In all seriousness, I only hope that we get more stuff to deal with high toughness models this time around. I remember calling out when 8e rolled around that the Necron index was DOA because it didn't have enough, and then the only time we've been remotely playable was after the doomsday ark spam took off - because it's our only way to deal with the big stuff in the game. Honestly, I've not got much hope for this new codex, because I really doubt it'll actually fix the issue; the 8e codex didn't fix anything and given the new units look like they have the same issue (i.e. only big expensive models can kill tough models) then we'll stay dead in the meta. Depressing, but it is what it is.


I dunno, I think we have more reason to be hopeful than pessimistic. Really, the only time Necrons have ever been really bad was the 3E codex in 5th and Right now. I can't imagine the issues that Necrons have been having, have fallen on deaf ears. There is also the possibility that GW may look at pushing more digital updates. The new app and free digital copy of the codex could point to this.


Necron 9th edition general discussion thread.  @ 2020/05/30 05:58:24


Post by: Aenar


Am I the only one who doesn't like the Skorpekh Destroyers having legs? It's not much about how they look (they are not exceptional, but fine) but about the fluff.
Destroyers are said to adapt and improve their physical bodies in order to better exterminate life forms and therefore "legs are removed in favour of repulsor platforms".
Their look is incredibly iconic to me, having Destroyers with legs (even if they are "Skorpekh" Destroyers) doesn't seem right.


Necron 9th edition general discussion thread.  @ 2020/05/30 06:02:57


Post by: AnomanderRake


 Aenar wrote:
Am I the only one who doesn't like the Skorpekh Destroyers having legs? It's not much about how they look (they are not exceptional, but fine) but about the fluff.
Destroyers are said to adapt and improve their physical bodies in order to better exterminate life forms and therefore "legs are removed in favour of repulsor platforms".
Their look is incredibly iconic to me, having Destroyers with legs (even if they are "Skorpekh" Destroyers) doesn't seem right.


Eh? Maybe it's subjective. Maybe there are philosophical differences within different Destroyer Cults. Standing outside each others' bases chanting in a robotic drone "No legs good, three legs BETTER!"


Necron 9th edition general discussion thread.  @ 2020/05/30 07:02:08


Post by: BlaxicanX


 AnomanderRake wrote:
 Aenar wrote:
Am I the only one who doesn't like the Skorpekh Destroyers having legs? It's not much about how they look (they are not exceptional, but fine) but about the fluff.
Destroyers are said to adapt and improve their physical bodies in order to better exterminate life forms and therefore "legs are removed in favour of repulsor platforms".
Their look is incredibly iconic to me, having Destroyers with legs (even if they are "Skorpekh" Destroyers) doesn't seem right.


Eh? Maybe it's subjective. Maybe there are philosophical differences within different Destroyer Cults. Standing outside each others' bases chanting in a robotic drone "No legs good, three legs BETTER!"
The last thing Necrons need imo is further humanization.


Necron 9th edition general discussion thread.  @ 2020/05/30 10:25:19


Post by: CthuluIsSpy


Or maybe having a grav platform isn't efficient for close quarters combat. Skorpekhs appear to have a smaller profile than their flying counter parts, allowing them to fit into smaller areas, and I would imagine its harder to fight properly in melee if you're floating everywhere.


Necron 9th edition general discussion thread.  @ 2020/05/30 12:52:02


Post by: Galas


Yeah, I mean. Imagine trying to fight hand to hand combat on top of a floating board against something like a Tyranid or an Eldar. I don't think that would allow for a good range of reactions and movements. But it is much better to remain at a distance firing enemies. Hellions do it but they are more about gladiatory combat on the skies agaisnt similar enemies and doing runs over their enemies. Necrons lack the speed for that.


Necron 9th edition general discussion thread.  @ 2020/05/30 13:02:49


Post by: CthuluIsSpy


 Galas wrote:
Yeah, I mean. Imagine trying to fight hand to hand combat on top of a floating board against something like a Tyranid or an Eldar. I don't think that would allow for a good range of reactions and movements. But it is much better to remain at a distance firing enemies. Hellions do it but they are more about gladiatory combat on the skies agaisnt similar enemies and doing runs over their enemies. Necrons lack the speed for that.


Hellions are more dive bombers, imo. They don't stand and fight, they swoop down from high, try to decapitate a poor git and go for another go.
They don't really seem built for actual close quarters (such as inside a building) or going toe to toe with a combatant. I don't know how it is in 8th, but they once had Hit and Run, iirc, which represented that.

Now, Destroyers could also do that, it even said in the lore that they would strafe targets in range and then dive bomb survivors, but it didn't say they were built for close quarters and I would imagine they would suffer from similar limitations as Hellions.

A destroyer variant with legs would fit a close quarters role a lot better, as they don't have to worry that much about navigating tight corridors, crashing into walls or getting their bearings against enemies at close range.
I think GW thought it through this time.
It also gives them a more distinct look, rather than "lol, just give destroyers swords"


Necron 9th edition general discussion thread.  @ 2020/05/30 13:41:38


Post by: BrotherGecko


With the new big boi tri legs being a skorpekh destroyer lord I wonder if that new big boi destroyer isn't the new destroyer lord and has been upgraded for shooting rather than punching.


Necron 9th edition general discussion thread.  @ 2020/05/30 13:45:41


Post by: CthuluIsSpy


 BrotherGecko wrote:
With the new big boi tri legs being a skorpekh destroyer lord I wonder if that new big boi destroyer isn't the new destroyer lord and has been upgraded for shooting rather than punching.


Could be, yes. But that would be a problem for everyone who has the old Destroyer Lord, which is kitted for melee :/


Necron 9th edition general discussion thread.  @ 2020/05/30 14:17:37


Post by: Kharne the Befriender


I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.

I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.

Just spitballing here but I think theyre going to get multiple weapons options


Necron 9th edition general discussion thread.  @ 2020/05/30 14:58:07


Post by: torblind


 Kharne the Befriender wrote:
I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.

I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.

Just spitballing here but I think theyre going to get multiple weapons options


Anything but those twisted metal bars that is the current HGC destroyer option