Kharne the Befriender wrote: I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.
I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.
Just spitballing here but I think theyre going to get multiple weapons options
I'm hoping that's a multi-part kit as well. It is also very possible that that weapon is a multi-fire mode one and there is only one destroyer, which may sadly be more likely. I'd hate this, because then you are paying for both modes when you often just want to pay for the Destroyer mode.
To be fair, there's nothing wrong with the current HGC on Heavy Destroyer aesthetic, its just that assembly is a pain in the arse because of the plastic tubes and because its made out of thin metal.
What's interesting is that the big gun on the new Destroyer looks a lot like the HGC mounted on the Triarch Stalker, so it could be that its a modern take on the Heavy Destroyer's HGC to make it more consistent with the 5th ed introduced range. Or it could be a new weapon entirely, that just looks like a HGC because it has a similar role or something.
Kharne the Befriender wrote: I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.
I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.
Just spitballing here but I think theyre going to get multiple weapons options
I'm hoping that's a multi-part kit as well. It is also very possible that that weapon is a multi-fire mode one and there is only one destroyer, which may sadly be more likely. I'd hate this, because then you are paying for both modes when you often just want to pay for the Destroyer mode.
It probably would be a select fire weapon. Right now Destroyers and Heavy Destroyers are in an odd place army design wise, as HD tend to under perform compared to Destroyers. Its why they had to give Heavies point reductions, so they aren't that terrible as a choice compared to destroyers. Making them effectively the same unit with a weapon that can switch between rapid fire and single shot would streamline balancing and army design, as then you'd only have to worry about balancing one unit as opposed to balancing two units against each other.
I don't really mind select-fire weapons, as long as they make each fire mode useful against its respective preferred target type.
Kharne the Befriender wrote: I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.
I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.
Just spitballing here but I think theyre going to get multiple weapons options
I'm hoping that's a multi-part kit as well. It is also very possible that that weapon is a multi-fire mode one and there is only one destroyer, which may sadly be more likely. I'd hate this, because then you are paying for both modes when you often just want to pay for the Destroyer mode.
Very true, hopefully this wont be the case, unless we get both destroyers and each gets different modes? If it is a multipart kit it would be easy to do, just different heads, arms, and weapons right? It might also be that the D-Lord will get his own kit as characters tend to be more ornate
I was reading through various necron Lore and realised something, the new war of the worlds walkers's head cannon resembles a gauss exterminator.
I doubt well get anything that strong, but they are very similar looking so here's hoping that we do as it would help a lot when dealing with vehicles
Aza'Gorod wrote: I was reading through various necron Lore and realised something, the new war of the worlds walkers's head cannon resembles a gauss exterminator.
I doubt well get anything that strong, but they are very similar looking so here's hoping that we do as it would help a lot when dealing with vehicles
I think you're on to something, I've got my DDA in front of me and looking at the two it has more similarity to the exterminator than the Doomsday cannon.
Which given that the DDCannon cant move and fire at full, the Exterminator would be a much better option. Maybe given that its a gun platform it can move and fire without penalty?
Aza'Gorod wrote: I was reading through various necron Lore and realised something, the new war of the worlds walkers's head cannon resembles a gauss exterminator.
I doubt well get anything that strong, but they are very similar looking so here's hoping that we do as it would help a lot when dealing with vehicles
I think you're on to something, I've got my DDA in front of me and looking at the two it has more similarity to the exterminator than the Doomsday cannon.
Which given that the DDCannon cant move and fire at full, the Exterminator would be a much better option. Maybe given that its a gun platform it can move and fire without penalty?
Well a man can dream
Do androids dream of electric sheep? No they dream of weapons to eradicate their enemies.
Hopefully when they give us our next little teaser for necrons it'll be some of the weapons
Also if you look at that bad ass destroyer in the teaser.. that aesthetic wants to be a weapon that does more damaged than a puny guardsman's lascannon. One can hope.
One can only hope, the 2 models that hold my interest are that wierd gremlin thing behind the monolith and the Lord or such with the Cause Blaster.
Also just noticed an added behind the golf ball on the monolith, maybe it'll have a lesser Canoptek construct like the one that hovers over the Transcendant Ctan in TVault
Kharne the Befriender wrote: I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.
I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.
Just spitballing here but I think theyre going to get multiple weapons options
I'm hoping that's a multi-part kit as well. It is also very possible that that weapon is a multi-fire mode one and there is only one destroyer, which may sadly be more likely. I'd hate this, because then you are paying for both modes when you often just want to pay for the Destroyer mode.
The unique looks makes me think its a character with a unique gauss weapon. Nothing is going to stop GW from making the old Destroyer Lord a legends choice. Given the skorpekh lord is definitely a choppy guy it feels weird to have another destroy lord that also choppy but probably less choppy. Destroyer lords don't mesh well with drstroyers of either brand so I'm hoping its a buffing destroyer lord with a loadout that would actually help.
Kharne the Befriender wrote: I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.
I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.
Just spitballing here but I think theyre going to get multiple weapons options
I'm hoping that's a multi-part kit as well. It is also very possible that that weapon is a multi-fire mode one and there is only one destroyer, which may sadly be more likely. I'd hate this, because then you are paying for both modes when you often just want to pay for the Destroyer mode.
The unique looks makes me think its a character with a unique gauss weapon. Nothing is going to stop GW from making the old Destroyer Lord a legends choice. Given the skorpekh lord is definitely a choppy guy it feels weird to have another destroy lord that also choppy but probably less choppy. Destroyer lords don't mesh well with drstroyers of either brand so I'm hoping its a buffing destroyer lord with a loadout that would actually help.
I don't think so, it doesn't really shouts character to me. 3 of the new (speculated, Skorpekh Lord, Immortal looking from Starter Set, Lord from Starter set) characters all seem to have that ornate color going on. Nothing about the way the current model is built out makes it look like a character to me. It could be a multi part heavy destroyer/destroyer/destroyer lord kit, but I don't think that's likely.
Maybe the immortal looking character is a Vargard and the new Overlord looking one is a Nemesor? If i recall correctly Vargard's are lower ranked Lords and Nemesors are higher ranked Overlords, the organisational tree in the Necron codex makes it seem that way. The models also suit that description in my opinion.
And I agree that that destroyer doesnt look like a character to me either, honestly feels like it was put in the picture to say "hey new destroyers!"
Kharne the Befriender wrote: Maybe the immortal looking character is a Vargard and the new Overlord looking one is a Nemesor? If i recall correctly Vargard's are lower ranked Lords and Nemesors are higher ranked Overlords, the organisational tree in the Necron codex makes it seem that way. The models also suit that description in my opinion.
And I agree that that destroyer doesnt look like a character to me either, honestly feels like it was put in the picture to say "hey new destroyers!"
There are Vargard Overlords as well, as Vargard is more of a "first champion" role. The Vargard acts as the head bodyguard for the Overlord in question.
Nemesor on the other hand is akin to military commander or general, for a given army or campaign.
BrotherGecko wrote: With the new big boi tri legs being a skorpekh destroyer lord I wonder if that new big boi destroyer isn't the new destroyer lord and has been upgraded for shooting rather than punching.
Could be, yes. But that would be a problem for everyone who has the old Destroyer Lord, which is kitted for melee :/
Hopefully they fix the goddamn aura they have because what the feth were they thinking when they made it?
Kharne the Befriender wrote: I personally think the large destroyer we see with the gun is the new heavy destroyer, so fingers crossed for multi kit.
I also think that its possible that that's not a heavy gauss cannon, what're the odds that they've given them new gauss weapons? We have a model for the heavy gauss cannon and normal gauss cannon on the triarch stalker and annihilation barge respectively, perhaps they decided to make them unique and give them crazier weapons, because it looks like a much larger version of the gauss weapon on the Skorpekh Lord, and it cant be the new gauss aesthetic because the large walker has normal flayers as does the new warriors and new monolith in the back ground.
Just spitballing here but I think theyre going to get multiple weapons options
I'm hoping that's a multi-part kit as well. It is also very possible that that weapon is a multi-fire mode one and there is only one destroyer, which may sadly be more likely. I'd hate this, because then you are paying for both modes when you often just want to pay for the Destroyer mode.
The unique looks makes me think its a character with a unique gauss weapon. Nothing is going to stop GW from making the old Destroyer Lord a legends choice. Given the skorpekh lord is definitely a choppy guy it feels weird to have another destroy lord that also choppy but probably less choppy. Destroyer lords don't mesh well with drstroyers of either brand so I'm hoping its a buffing destroyer lord with a loadout that would actually help.
Well the destroyer lord kit has a green rod right so they must be overhauling destroyer lords as well to get rid of this so we could be seeing some new interesting loadouts hopefully
Kharne the Befriender wrote: Maybe the immortal looking character is a Vargard and the new Overlord looking one is a Nemesor? If i recall correctly Vargard's are lower ranked Lords and Nemesors are higher ranked Overlords, the organisational tree in the Necron codex makes it seem that way. The models also suit that description in my opinion.
And I agree that that destroyer doesnt look like a character to me either, honestly feels like it was put in the picture to say "hey new destroyers!"
There are Vargard Overlords as well, as Vargard is more of a "first champion" role. The Vargard acts as the head bodyguard for the Overlord in question.
Nemesor on the other hand is akin to military commander or general, for a given army or campaign.
Gotcha, so it's probably just new sculpts then. Interesting choice to give a character a Gauss blaster though
Something else I noticed on the overlord looking one, his right arm looks suspiciously like a gauntlet of fire, maybe we're getting some of our wargear back?
Kharne the Befriender wrote: Maybe the immortal looking character is a Vargard and the new Overlord looking one is a Nemesor? If i recall correctly Vargard's are lower ranked Lords and Nemesors are higher ranked Overlords, the organisational tree in the Necron codex makes it seem that way. The models also suit that description in my opinion.
And I agree that that destroyer doesnt look like a character to me either, honestly feels like it was put in the picture to say "hey new destroyers!"
There are Vargard Overlords as well, as Vargard is more of a "first champion" role. The Vargard acts as the head bodyguard for the Overlord in question.
Nemesor on the other hand is akin to military commander or general, for a given army or campaign.
Gotcha, so it's probably just new sculpts then. Interesting choice to give a character a Gauss blaster though
Something else I noticed on the overlord looking one, his right arm looks suspiciously like a gauntlet of fire, maybe we're getting some of our wargear back?
This hypothesis is a bit of a stretch; in the last PA short story, there is the Technomandrite, Athmandyus the Infinite Doorway (dope named btw). The Technomandrites were the sect of Crypteks that specialized in creating and maintaining the Necrontyr's weapons and equipment. Pair that bit of info with Szeras getting a phat commission job from the Silent King, could elude to some new shiny wargear for us.
If the new Cryptek thing is in fact a technomandrite maybe he'll be similar to the Tech Priest Manipulus as far as support abilities? Crypteks to buff defence and the mandrite for offence?
Storm of Metal All across the Imperium, primary holdings-from mining colonies to Knight worlds to forge worlds--find themselves under attack from Necrons. The influx of Chaos energies has triggered anti-warp protocols in every Necron tomb world, and things that have lain dormant for aeons stir once more. The infamous Technomandrites, struck down by the Silent King, return. Panic rises amongst the Tech-Priests, for they are already besieged from without, and the Necron threat is coming from within.
I was kind of getting the impression that Technomandrites are more akin to the Techpriest Dominii, with different disciplines and they would be introduced as something 'above' the Crypteks.
IHateNids wrote: Ye Olde Cryptek Harbingers, for those who remember the 5th edition codex
I would be so happy if something akin to that returns.
Realistically, they would be as close to Psykers as the Necrons should be deploying (aside from the C'tan and anti-psyker Pariahs). A Techno-psyker, if you will. New codices provide great opportunities for such revisions to be made. The best part being, if GW doesn't have new Cryptek models ready, they don't really require any new bits or models. Of course, that is often considered a BAD thing for GW, too.
Considering how destroyers are S4 and it gives +2 to strength, it probably will be S6.
Decent weapon, basically a better warscythe...which annoys the hell out of me because the Warscythe is reknowned necron weapon and it deserves some respect.
Also Reap-Blade is a terrible name. Doesn't roll off the tongue at all.
I guess they will be S4 base with 2 or 3 attacks. The other weapons will be weaker, like S+1 AP-2 D1, but allow more hit rolls, something like two hit rolls for every attack.
Would expect S5 base at the most, which still allows them to wound all but the heaviest vehicles and toughest monsters on 4s. Looks like they're going to be fast too, so I'd expect M10 at least, to give them the same speed as Destroyers but slightly less mobility due to lack of Fly. Could be M12 but that seems a bit extreme.
I'd imagine the double blades to be D2 AP-2 or -3 and maybe an extra attack with no Strength bonus. The problem I've always had with units that have multiple weapon options that are very similar is GW rarely does the very basic maths required and leaves one as just outright better than the other.
Automatically Appended Next Post:
CthuluIsSpy wrote: Considering how destroyers are S4 and it gives +2 to strength, it probably will be S6. Decent weapon, basically a better warscythe...which annoys the hell out of me because the Warscythe is reknowned necron weapon and it deserves some respect.
Also Reap-Blade is a terrible name. Doesn't roll off the tongue at all.
Yes, Reap-Blad is dumb indeed. Hopefully the Warscythe gets an overhaul too. It's just bad in the current meta and not helped by our characters being limited to A3 at the most.
Curious if that'll work out to S6 or S7 (basically if the model is S4 like current destroyers, or gets a S bump for being a melee-focused unit), and what the smaller blades do.
Also where it gets stuck in the FOC. Fast Attack already has a preponderance of good options, it might feel more redundant there.
I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
These are the sculpts that will come in the start collecting, so whenever the official box releases we will likely have some options.
They did say in one of their teaser videos that terrain will allow you to "sneak up" on enemy units, so I'm assuming that its designed with melee in mind.
They also said that Skorpehks have different loadouts available to them, and going by the picture at the end it seems you are allowed to take a mix of weapons, which already makes them a better close combat unit than Lychguard.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
These are the sculpts that will come in the start collecting, so whenever the official box releases we will likely have some options.
Warscythes could get the Deathwatch sword rule where successful invulns have to be rerolled
I could see the Skorpekhs trading the Fly ability for the same profile with +1S over a Destroyer. Would probably make sense given they're dedicated CC units and it fits with the Necron tendency to have those dedicated units be at least S5.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
What if that big chunky Destroyer in the bottom left corner of the big picture is the 3rd Destroyer type?
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
I've no idea, all I can gather about it is that it has a rather large node on it's back, a head like the necrochickens next to the new cryptek/mandrite, multiple arms, and what looks like a gauss pistol
EDIT: So after taking a really close look at it with 500% zoom, some things jump out at me. It looks like it has 8 limbs, it looks like its running around on all 4's like a gorilla almost.
Then theres the gun, either a gauss flayer at odd angle or a pistol, and then a 4th limb pair behind it that looks like it could be holding a weapon
And if you look at the tubing for those arms it looks like it has an identical pair on the other side
2nd EDIT: I'm probably flying off the wheel here, but hear me out. If we have the locum/locus/classic destroyers for the shooting phase, skorpekh for combat, then maybe these destroyers who have a mix of both specialize in either buffs or more likely debuffs, perhaps in the psychic phase? That might explain the odd orb on the back
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
I've no idea, all I can gather about it is that it has a rather large node on it's back, a head like the necrochickens next to the new cryptek/mandrite, multiple arms, and what looks like a gauss pistol
EDIT: So after taking a really close look at it with 500% zoom, some things jump out at me. It looks like it has 8 limbs, it looks like its running around on all 4's like a gorilla almost.
Then theres the gun, either a gauss flayer at odd angle or a pistol, and then a 4th limb pair behind it that looks like it could be holding a weapon
And if you look at the tubing for those arms it looks like it has an identical pair on the other side
2nd EDIT: I'm probably flying off the wheel here, but hear me out. If we have the locum/locus/classic destroyers for the shooting phase, skorpekh for combat, then maybe these destroyers who have a mix of both specialize in either buffs or more likely debuffs, perhaps in the psychic phase? That might explain the odd orb on the back
I've looked at the image a lot. It's hard to tell, but I think the orb that looks to be on the model's back may just be scenery behind it. It's really hard to tell though and I could be completely wrong. This could be a totally new unit or maybe it's a new model for a Flayed One?
Someone also pointed out that the quadruped with the cannon on its back looks more like a gauss exterminator than a doomsday cannon. Interesting.
All I know for sure is that I'm SOOOOO excited for all the new releases. Sadly, GW raised their prices. To be completely honest though, I'll be buying everything as soon as it releases. However, due to the price hikes, I didn't pre-order everything that was just released for my adeptus mechanicus army.
I really don't think the boxed set could possibly go for 120 considering all the recent price hikes. I mean, look at how much a "Start Collecting" box goes for now. Wouldn't make sense to me if the box set were only 120.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Kharne the Befriender wrote: Watching the twitch stream right now and they're talking about the Skorpekh. They've also said there will be more to come.
And they mentioned that old destroyers are Locus(?) destroyers, mightve misheard but it was something like that
EDIT:They just hinted at a 3rd destroyer type, saying that theres more than Skorpekh and classic destroyers
I wonder if it's the sneaky boy behind the Monolith. A Stealthy destroyer maybe?
Hadn't even considered that, maybe like what deathmarks are too immortals, these are to destroyers? I love that
It does look odd as a support character
Oooh I just noticed what everyone is talking about.
That looks like a cool model.
Doesn't really look like a destroyer though, maybe some sort of Cryptek variant?
I've no idea, all I can gather about it is that it has a rather large node on it's back, a head like the necrochickens next to the new cryptek/mandrite, multiple arms, and what looks like a gauss pistol
EDIT: So after taking a really close look at it with 500% zoom, some things jump out at me. It looks like it has 8 limbs, it looks like its running around on all 4's like a gorilla almost.
Then theres the gun, either a gauss flayer at odd angle or a pistol, and then a 4th limb pair behind it that looks like it could be holding a weapon
And if you look at the tubing for those arms it looks like it has an identical pair on the other side
2nd EDIT: I'm probably flying off the wheel here, but hear me out. If we have the locum/locus/classic destroyers for the shooting phase, skorpekh for combat, then maybe these destroyers who have a mix of both specialize in either buffs or more likely debuffs, perhaps in the psychic phase? That might explain the odd orb on the back
I've looked at the image a lot. It's hard to tell, but I think the orb that looks to be on the model's back may just be scenery behind it. It's really hard to tell though and I could be completely wrong. This could be a totally new unit or maybe it's a new model for a Flayed One?
Someone also pointed out that the quadruped with the cannon on its back looks more like a gauss exterminator than a doomsday cannon. Interesting.
All I know for sure is that I'm SOOOOO excited for all the new releases. Sadly, GW raised their prices. To be completely honest though, I'll be buying everything as soon as it releases. However, due to the price hikes, I didn't pre-order everything that was just released for my adeptus mechanicus army.
I really don't think the boxed set could possibly go for 120 considering all the recent price hikes. I mean, look at how much a "Start Collecting" box goes for now. Wouldn't make sense to me if the box set were only 120.
I think they meant 120 GBP, which would make the starter box 200USD.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
I think the easy way to fix gauss would just be on unmodified 6's to hit causes an automatic wound. The model still gets to roll it's save with the appropriate ap. This would give gauss back it's ability to take down tougher vehicles with mass firing and is not too far removed from the glancing rules of the past.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
If Mortal Wounds are kept the same in 9th, I could see integrating that into the Warscythe in some manner (even if it's just on 6's or something), GW seems to like to use that mechanic a lot these days, but I suspect you're largely correct here.
Also possible that there's an element added where they get to ignore modifiers to the saves(i.e. if the model has something granting +1 to their armor/invuln via an ability or the like for close combat). We've got a few goodies like that in Age of Sigmar, and it would be an interesting design space for Necrons.
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
I think the easy way to fix gauss would just be on unmodified 6's to hit causes an automatic wound. The model still gets to roll it's save with the appropriate ap. This would give gauss back it's ability to take down tougher vehicles with mass firing and is not too far removed from the glancing rules of the past.
You'd still be off by a factor of 3-4, as that's by how much wound count has gone up since 7th
That would be amazing if we got that for gauss weapons or something, but I feel that would be a little underwhelming for melee. That's just from my experience though, I can really only think of a couple things that modify a save in combat
I don't know how to fix Gauss, but I'd guess it would probably be something like causing a normal wound in addition to the normal damage if you roll unmodded 6s to hit. Might sound a bit complex, but it avoids mortal wound spam or adding to the damage characteristic outright.
With regards to the melee aspect of things? There's only a couple of things now. Omnissiah's Shield immediately springs to mind for me.
Spoiler:
I'm expecting us to see more with 9E, which Engine War was written to go with.
Mad Doc Grotsnik wrote: I can see Warscythes going back to ignoring Armour and Invulnerable saves.
Stupid name aside, I can see these being pretty terrifying in a unit, provided the unit has the speed and resilience to get half a chance to use them. That will likely depend upon the new terrain rules too.
Automatically Appended Next Post: Also hoping that if there are different weapon systems, and not just sculpts, that we’re not tied to one of each by box default.
I don't think we'll ever go back to flat out ignoring. Maybe rerolling, but even that I doubt. I'd like to see the Strength and Damage bonus increased by 1, and Overlords to have an extra attack base. I think that'd solve a lot of the problems.
These are the sculpts that will come in the start collecting, so whenever the official box releases we will likely have some options.
Warscythes could get the Deathwatch sword rule where successful invulns have to be rerolled
This might be crazy but considering how our characters and elites are T5 and these guys are elites for destroyers am I crazy saying they could be T6?
It would be a bit of a stretch but maybe they have a much better exoskeleton.
Also I'm hoping some guys in our codex get a 2+ armour save besides our characters. Not asking for much maybe just monolith and lychguard just to give our guys variety with saves
I doubt they'll be T6, as much as it makes sense, the Lord however will probably be. The 2+ save i could see, and I would love to see that on the monolith and the characters, it would drfinitely make sense.
I also think the weakness of our generic characters was that they really didnt do much, they're shooting is pitiful, decent combat weapons vut with 3A they dont hit hard enough. Pretty much buff bots IMHO. So i would love to see Overlords actually be a threat in melee and lords potentially getting some shooting (looking at that thing with the gauss blaster), maybe our buffs will get better?
Another thought, maybe Phaeron should be a 2CP strat like chapter master, spent before the game and can MWBD twice?
The one thing i miss the most about Necrons from 6e/7e was the wargear you had access too, that all got stripped away or turned into relics (Sempiternal Weave). We need those back
Kharne the Befriender wrote: I doubt they'll be T6, as much as it makes sense, the Lord however will probably be. The 2+ save i could see, and I would love to see that on the monolith and the characters, it would drfinitely make sense.
I also think the weakness of our generic characters was that they really didnt do much, they're shooting is pitiful, decent combat weapons vut with 3A they dont hit hard enough. Pretty much buff bots IMHO. So i would love to see Overlords actually be a threat in melee and lords potentially getting some shooting (looking at that thing with the gauss blaster), maybe our buffs will get better?
Another thought, maybe Phaeron should be a 2CP strat like chapter master, spent before the game and can MWBD twice?
The one thing i miss the most about Necrons from 6e/7e was the wargear you had access too, that all got stripped away or turned into relics (Sempiternal Weave). We need those back
I think adding an extra attack base would go a long way in making the Overlords better. Maybe add the Warscythe as base instead of the Staff of light, which is on all the models anyway... I think if you did that and made it so Characters can revive by default with RP, it would make our Characters MUCH better.
MWBD is a really powerful buff though, and one of the main reasons we can do anything this edition. a one game buff to do MWBD twice all game would probably be a bit too much. We have the strat right now that costs CP point to use it twice, so I imagine that's where we will keep it.
Each edition has stripped more and more options away. I'd like 9th to give some of them back.
The new destroyers are armed with sorta-kinnda thunder hammers, which is nice. I'm guessing 2 attacks base, +1 attack if they go for the double hyperphase sword variety, if they are not going crazy with the attacks like they did with Primaris. Still not instilling me with confidence.
As for changing gauss and RP, it took them almost three years to get us to the middle of the pack, one hesitant point cut after another. I'll go with Hanlons razor, and just assume they don't know how to price special rules, and those are the same folks who will be pricing us after any big change.
Grimgold wrote: The new destroyers are armed with sorta-kinnda thunder hammers, which is nice. I'm guessing 2 attacks base, +1 attack if they go for the double hyperphase sword variety, if they are not going crazy with the attacks like they did with Primaris. Still not instilling me with confidence.
As for changing gauss and RP, it took them almost three years to get us to the middle of the pack, one hesitant point cut after another. I'll go with Hanlons razor, and just assume they don't know how to price special rules, and those are the same folks who will be pricing us after any big change.
If you look closely you can see that there's actually 3 weapon variants -
You have the Reap-Blade, which is their heavy weapon / warscythe equivalent.
Then you have the destroyer on the left who has a pair of dual swords.
Then you have the destroyer on the right who has something that looks more like tonfas.
I'm going to assume that the dual swords are a hyperphase sword variant, and the tonfas are a void-blade variant.
I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
The Warhammer Community article literally says they are different weapons.
-"Wait, what’s that? Some different weapons?! Yep! However, you’ll have to wait a bit longer to find out more about these nasty-looking options."
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
Kharne the Befriender wrote: I honestly think that the flanking destroyers are just stylised variations of the same weapon, theyre not different enough in my eyes. It would also be odd to have a 3 man squad with everyone having different weapons
For the longest time I thought the same, but one set of blades is almost double the length of the other. It could very well be (and likely is) the same, but there is just enough difference for me to have some doubt.
The Warhammer Community article literally says they are different weapons.
-"Wait, what’s that? Some different weapons?! Yep! However, you’ll have to wait a bit longer to find out more about these nasty-looking options."
The article says than in regard to the other weapons on the flanking destroyers being different than Reap-blade on the center destroyer. I don't think it's saying that each one has a different option
I'll take all of your words for it, I'm better at rolling dice than with english
If that's the case I wonder if when they get a full kit, if they do, theyll have options for everyone to run the different options or if it'll stay 1 per 3 for all of them
I love the extra weapon options/variants for the skorpekhs. It's great that we're finally getting a variety!
Did anyone notice that the large destroyer with the huge gun (bottom left corner) looks like it might have 3 arms? One appears to be near the ankh on the chest piece while the other is further towards the fron of the gun and looks like its attached to the gun
I'm wondering if the gun may be some kind of enmitic annihilator variation rather than a gauss weapon. The caption may indicate otherwise though.
punisher357 wrote: I love the extra weapon options/variants for the skorpekhs. It's great that we're finally getting a variety!
Did anyone notice that the large destroyer with the huge gun (bottom left corner) looks like it might have 3 arms? One appears to be near the ankh on the chest piece while the other is further towards the fron of the gun and looks like its attached to the gun
I'm wondering if the gun may be some kind of enmitic annihilator variation rather than a gauss weapon. The caption may indicate otherwise though.
Edited for spelling
Yeah I noticed that, probably doubling down on the lore for destroyers with the whole thing of " shaping their bodies to better hunt the living" or something like that.
I doubt it'll be anything but gauss but they might have a enmitic weapon option, I'm hoping that destroyers come with a weapon option with more shots but lower strength for anti infantry as it makes sense since they would realise just how inefficient a cannon is for killing say massed guardsman
torblind wrote: What abot the Canoptek Plasmacyte, has there been any ideas on what that might be? A scarab with a gun? And why is he together with the Skorpekhs?
I wonder if this might be a bit of a clue?
Definition of Plasmacyte wrote:an antibody-secreting cell, derived from B cells, that plays a major role in antibody-mediated immunity.
Plasmacytes being a kind of an 'immune system' for a Tomb World's defenders against Psykers would open up some interesting opportunities.
torblind wrote: What abot the Canoptek Plasmacyte, has there been any ideas on what that might be? A scarab with a gun? And why is he together with the Skorpekhs?
I wonder if this might be a bit of a clue?
Definition of Plasmacyte wrote:an antibody-secreting cell, derived from B cells, that plays a major role in antibody-mediated immunity.
Plasmacytes being a kind of an 'immune system' for a Tomb World's defenders against Psykers would open up some interesting opportunities.
punisher357 wrote: I love the extra weapon options/variants for the skorpekhs. It's great that we're finally getting a variety!
Did anyone notice that the large destroyer with the huge gun (bottom left corner) looks like it might have 3 arms? One appears to be near the ankh on the chest piece while the other is further towards the fron of the gun and looks like its attached to the gun
I'm wondering if the gun may be some kind of enmitic annihilator variation rather than a gauss weapon. The caption may indicate otherwise though.
Edited for spelling
Looking at it it does have 3 arms, good catch! I think the enmitic annihilator was that huge blade the Lord had, could be wrong though. I agree that it does look like another class of guass though, different from the current aesthetic for sure
torblind wrote: What abot the Canoptek Plasmacyte, has there been any ideas on what that might be? A scarab with a gun? And why is he together with the Skorpekhs?
I wonder if this might be a bit of a clue?
Definition of Plasmacyte wrote:an antibody-secreting cell, derived from B cells, that plays a major role in antibody-mediated immunity.
Plasmacytes being a kind of an 'immune system' for a Tomb World's defenders against Psykers would open up some interesting opportunities.
Ooh that's a good thought. I thought plasmacyte sounded familiar.
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punisher357 wrote: I love the extra weapon options/variants for the skorpekhs. It's great that we're finally getting a variety!
Did anyone notice that the large destroyer with the huge gun (bottom left corner) looks like it might have 3 arms? One appears to be near the ankh on the chest piece while the other is further towards the fron of the gun and looks like its attached to the gun
I'm wondering if the gun may be some kind of enmitic annihilator variation rather than a gauss weapon. The caption may indicate otherwise though.
Edited for spelling
Or it could be that Enmitic weapons are souped up gauss variants.
The plasmacyte has a little needle tentacle above its head, maybe it'll have a bonus to attack psykers? Maybe it'll liquefy opponents for research, super excited to see what it is
punisher357 wrote: I love the extra weapon options/variants for the skorpekhs. It's great that we're finally getting a variety!
Did anyone notice that the large destroyer with the huge gun (bottom left corner) looks like it might have 3 arms? One appears to be near the ankh on the chest piece while the other is further towards the fron of the gun and looks like its attached to the gun
I'm wondering if the gun may be some kind of enmitic annihilator variation rather than a gauss weapon. The caption may indicate otherwise though.
Edited for spelling
Looking at it it does have 3 arms, good catch! I think the enmitic annihilator was that huge blade the Lord had, could be wrong though. I agree that it does look like another class of guass though, different from the current aesthetic for sure
I'm pretty sure that the enmitic annihilator is the gun. I've read so much stuff I couldn't possibly remember where I read it, so maybe I'm wrong.
However, if you look at the gun on the skorpekh destroyer lord and on the "heavy destroyer" they look to be of the same type. They look different from the gauss weapons on the warriors. there's also a unit/model on the box set towards the bottom left that kind of looks like an immortal with a deathmark head, but it has the new body with the large shoulder spines. It appears to be carrying a gauss blaster.
The only reason I bring it up is it appears gauss is keeping the look we already know and the enmitic guns have a different look.
So far we have:
1: 2 or 3 (depends on your opinion) bladed weapons on the skorpekhs
2: the reaper gun for the warriors
3: the mini deathray on the monolith (if that's what it is)
4. the gun on the back of the quadruped (it looks more like a gauss exterminator than a doomsday cannon to me)
5. A flensing claw on skorpekhs destroyer lord
6. An enmitic annihilator also on skorpekh DL 7. Whatever the glowing orbs are on the "smaller" quadruped (look kind of like seraptek weapons)
8. The gauntlet on the new overlord on the right of the pic of the box set
punisher357 wrote: I love the extra weapon options/variants for the skorpekhs. It's great that we're finally getting a variety!
Did anyone notice that the large destroyer with the huge gun (bottom left corner) looks like it might have 3 arms? One appears to be near the ankh on the chest piece while the other is further towards the fron of the gun and looks like its attached to the gun
I'm wondering if the gun may be some kind of enmitic annihilator variation rather than a gauss weapon. The caption may indicate otherwise though.
Edited for spelling
Looking at it it does have 3 arms, good catch! I think the enmitic annihilator was that huge blade the Lord had, could be wrong though. I agree that it does look like another class of guass though, different from the current aesthetic for sure
I'm pretty sure that the enmitic annihilator is the gun. I've read so much stuff I couldn't possibly remember where I read it, so maybe I'm wrong.
However, if you look at the gun on the skorpekh destroyer lord and on the "heavy destroyer" they look to be of the same type. They look different from the gauss weapons on the warriors. there's also a unit/model on the box set towards the bottom left that kind of looks like an immortal with a deathmark head, but it has the new body with the large shoulder spines. It appears to be carrying a gauss blaster.
The only reason I bring it up is it appears gauss is keeping the look we already know and the enmitic guns have a different look.
So far we have:
1: 2 or 3 (depends on your opinion) bladed weapons on the skorpekhs
2: the reaper gun for the warriors
3: the mini deathray on the monolith (if that's what it is)
4. the gun on the back of the quadruped (it looks more like a gauss exterminator than a doomsday cannon to me)
5. A flensing claw on skorpekhs destroyer lord
6. An enmitic annihilator also on skorpekh DL 7. Whatever the glowing orbs are on the "smaller" quadruped (look kind of like seraptek weapons)
8. The gauntlet on the new overlord on the right of the pic of the box set
I'd say we're getting some goodies!
Do you think the model on the left is a new destroyer? His guns quite chunky and I dont think he has any legs from what i can tell. Of course the picture isn't the best either
Do you think the model on the left is a new destroyer? His guns quite chunky and I dont think he has any legs from what i can tell. Of course the picture isn't the best either
The fact it appears to be just a single model in the box suggests it's either some sort of Destroyer Lord or maybe just a new Heavy Destroyer. Given that GW are phasing out (harr harr) the old green rods Destroyers are likely getting new models and some kind of kit with the two weapon options in seems likely. I wouldn't be surprised if this is some kind of quick build version of a new Destroyer kit.
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Sasori wrote: It really looks just like an ornate immortal to me, and that weapon looks like a standard Gauss Blaster.
It definitely looks like it's on a Destroyer-style repulsor platform. There are some pictures circulating that show what's basically a Destroyer in the bigger image with the Silent King and this guy looks similar.
Do you think the model on the left is a new destroyer? His guns quite chunky and I dont think he has any legs from what i can tell. Of course the picture isn't the best either
The fact it appears to be just a single model in the box suggests it's either some sort of Destroyer Lord or maybe just a new Heavy Destroyer. Given that GW are phasing out (harr harr) the old green rods Destroyers are likely getting new models and some kind of kit with the two weapon options in seems likely. I wouldn't be surprised if this is some kind of quick build version of a new Destroyer kit.
Automatically Appended Next Post:
Sasori wrote: It really looks just like an ornate immortal to me, and that weapon looks like a standard Gauss Blaster.
It definitely looks like it's on a Destroyer-style repulsor platform. There are some pictures circulating that show what's basically a Destroyer in the bigger image with the Silent King and this guy looks similar.
If you look under the tube on the gun, it looks like a foot to me.
Do you think the model on the left is a new destroyer? His guns quite chunky and I dont think he has any legs from what i can tell. Of course the picture isn't the best either
The fact it appears to be just a single model in the box suggests it's either some sort of Destroyer Lord or maybe just a new Heavy Destroyer. Given that GW are phasing out (harr harr) the old green rods Destroyers are likely getting new models and some kind of kit with the two weapon options in seems likely. I wouldn't be surprised if this is some kind of quick build version of a new Destroyer kit.
Automatically Appended Next Post:
Sasori wrote: It really looks just like an ornate immortal to me, and that weapon looks like a standard Gauss Blaster.
It definitely looks like it's on a Destroyer-style repulsor platform. There are some pictures circulating that show what's basically a Destroyer in the bigger image with the Silent King and this guy looks similar.
If you look under the tube on the gun, it looks like a foot to me.
Y'know, I think you're right. In which case it's presumably some kind of character since there seems to only be one in the box. Maybe Necrons are finally getting some characters with half-decent guns.
Do you think the model on the left is a new destroyer? His guns quite chunky and I dont think he has any legs from what i can tell. Of course the picture isn't the best either
The fact it appears to be just a single model in the box suggests it's either some sort of Destroyer Lord or maybe just a new Heavy Destroyer. Given that GW are phasing out (harr harr) the old green rods Destroyers are likely getting new models and some kind of kit with the two weapon options in seems likely. I wouldn't be surprised if this is some kind of quick build version of a new Destroyer kit.
Automatically Appended Next Post:
Sasori wrote: It really looks just like an ornate immortal to me, and that weapon looks like a standard Gauss Blaster.
It definitely looks like it's on a Destroyer-style repulsor platform. There are some pictures circulating that show what's basically a Destroyer in the bigger image with the Silent King and this guy looks similar.
If you look under the tube on the gun, it looks like a foot to me.
It looks like there are at least 3 (Speculated) characters in the box, not counting this. The Skorpekh Lord, The Overlord looking character by the Walker, and the Cryptek Character in the center. This would be the 4th one if it is a character.
Which is why it's such a mystery. It has the ornate character to imply a character, but it looks just like an immortal with a Gauss Blaster. Maybe this is supposed to be a new Lord?
Y'know, I think you're right. In which case it's presumably some kind of character since there seems to only be one in the box. Maybe Necrons are finally getting some characters with half-decent guns.
It looks like there are at least 3 (Speculated) characters in the box, not counting this. The Skorpekh Lord, The Overlord looking character by the Walker, and the Cryptek Character in the center. This would be the 4th one if it is a character.
Which is why it's such a mystery. It has the ornate character to imply a character, but it looks just like an immortal with a Gauss Blaster. Maybe this is supposed to be a new Lord?
Could be a Lord. We don't really have a proper Lord character - it's just a sort-of repurposed Overlord model IIRC. Most Necron characters will be getting replaced I suspect since all but a few are plastic.
Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
I really hope they're going to flesh out the necron hierarchy and nobility beyond Overlord/Lord/Cryptek. Asuuming that all the characters in the box are different from any current character that gives us
-Skorpekh DL -Technomandrite-looking-guy
-Greater Overlord
-Greater/Lesser/Normal(?) Lord
Still nowhere near the number of characters some armies have, and if we're really luck, we might get non-HQ characters too
Kharne the Befriender wrote: I really hope they're going to flesh out the necron hierarchy and nobility beyond Overlord/Lord/Cryptek. Asuuming that all the characters in the box are different from any current character that gives us
-Skorpekh DL -Technomandrite-looking-guy
-Greater Overlord
-Greater/Lesser/Normal(?) Lord
Still nowhere near the number of characters some armies have, and if we're really luck, we might get non-HQ characters too
I don't really think we need more options for the Hierarchy, I just want more options for what we already have.
Kharne the Befriender wrote: I really hope they're going to flesh out the necron hierarchy and nobility beyond Overlord/Lord/Cryptek. Asuuming that all the characters in the box are different from any current character that gives us
-Skorpekh DL -Technomandrite-looking-guy
-Greater Overlord
-Greater/Lesser/Normal(?) Lord
Still nowhere near the number of characters some armies have, and if we're really luck, we might get non-HQ characters too
I don't really think we need more options for the Hierarchy, I just want more options for what we already have.
I'm just spitballing, options of any kind will welcome. Curious as to what shape they might take.
Very interesting, I like this style of mission much better than the current set.
Being able to pick secondary objectives should help Necrons quite a bit. Especially if the monolith gets some decent new rules then I figure we'll have some great board control
It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward
Vaktathi wrote: It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward
Very true, Necrons are my first, largest, and favorite army, and I couldnt tell you any of the stats related to the Spyder
Here's to hoping that we dont just get some new models but also some internal balance too
Vaktathi wrote: It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward
It looks like it's at least going to have some of the same functionality with the portal and focal point. The real thing I'm wondering about is what role (If any) the Blackstone is going to play.
They also need to make it tougher, it really needs some kind of invulnerable save.
Eh. . . I would really hope they revisit the Monolith in it's near entirety. Th 3rd-4th ed incarnation was so iconic, and incredibly useful for it's various abilities, in particular being able to pull units out of close combat and providing resurrection boosts at the same time. It's high level of defense against bonus Penetration dice. The ability to Deep Strike without mishap, and immediately use it's portal to teleport models around. It provided amazing utility that the current incarnation just doesn't seem to do. Adding some defensive bonus would be nice, but stronger supporting abilities would be most welcome.
The Monolith in 3rd-4th could make Necrons move like no other army.
The monoliths problem is it's too many things, it deep strikes, acts as a transport, has an impressive array of weapons, flys, and is a fantastic LoS blocker. It can't be competitively pointed for any of those roles because it does all of those roles. Adding more stuff to it just makes the problem worse.
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
I think it would be too tough. Quantum shielding is there to make our weaker vehicles able to take shots from a Las cannon without disintegrating.
At T 8 only strong weapons with a high damage can hurt it so if we take that away it would be hard to slowly pick it off, though I agree that it seems stupid as to why a necron overlord doesnt just stick one on a monolith because if they have the tech then why not.
I would be happy if they just made it a 2+ 5++ and remade its special rules. I never minded the monolith having the medium range and slow speed back in 3rd and 4th ed as it could take a lot of punishment, but it just doesnt have the toughness to make it viable for me now(and yes I know it can DS but I dont like having 300pts not on the table first turn as that's usually 1/5 of my army)
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Necron transports need to allow deploying multiple units at once so that a character can come with the units it's deploying. That is the biggest issue with the monolith as a transport.
Perhaps allow it to spit out 1 Character for every non character unit? Or make it to where only a certain amount of models can deploy through it at a time?
Lots of good points on the monolith so far, now I'm really interested to see what will be done with it, at least more options for weapons is a plus
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
My guess is on a plastic Lord.
Same. One of those two models in the 'starter box' pic is likely a Lord. (since you can already get an Overlord out of the CCB/AB kit as well as the foot overlord)
The current finecast version of the old metal is likely to get binned. His tatty old cloak (and complete lack of anything else) doesn't fit the current aesthetic. And they already binned the other old metal lord (facing the other way with his weapon in the left arm, and a cloak fragment around his left thigh..
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
My guess is on a plastic Lord.
Same. One of those two models in the 'starter box' pic is likely a Lord. (since you can already get an Overlord out of the CCB/AB kit as well as the foot overlord)
The current finecast version of the old metal is likely to get binned. His tatty old cloak (and complete lack of anything else) doesn't fit the current aesthetic. And they already binned the other old metal lord (facing the other way with his weapon in the left arm, and a cloak fragment around his left thigh..
I'm not too sure if it's a lord. I would think a new lord would have a warscythe or Staff of light, to me he looks to be two handing a gun
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Below the Walker and next to the scarabs.
Then that's my bad, I thought he was saying there were 2 of the character with the gauss blaster
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Below the Walker and next to the scarabs.
Then that's my bad, I thought he was saying there were 2 of the character with the gauss blaster
I definitely think the character with the gauss blaster is some kind of hq/lieutenant. It also looks like it has a deathmark head rather than an immortal head.
I think the entire feel and function of our army is going to change drastically. New, hopefully viable, close combat destroyers with some punch? check. The quadruped with the gauss exterminator for some heavy firepower besides the DARK? Check. Weapon options for warriors?check. A potentially viable monolith with mini deathrays ? Yes, please, and thank you!
Kanluwen wrote: Best speculation, at the moment, is to consider it a new 'type' of character. There are two of them and both have the upper bodies of the Skorpekh Lord with the flared shoulders and only two legs.
Fair point yeah I can see that.
I doubt it's a new immortal as they've refreshed the models somewhat recently so I doubt they'll do it again.
Maybe an immortal like a lieutenant or something?
Again, worth mentioning that there's two of them in the datamined photo. Both are equipped differently, with one featuring a close combat styled loadout and the other a ranged loadout. Considering them to be a Lieutenant equivalent? Not a bad way to go.
Where can you see the second one? I've only ever spotted one
Below the Walker and next to the scarabs.
Then that's my bad, I thought he was saying there were 2 of the character with the gauss blaster
I definitely think the character with the gauss blaster is some kind of hq/lieutenant. It also looks like it has a deathmark head rather than an immortal head.
I think the entire feel and function of our army is going to change drastically. New, hopefully viable, close combat destroyers with some punch? check. The quadruped with the gauss exterminator for some heavy firepower besides the DARK? Check. Weapon options for warriors?check. A potentially viable monolith with mini deathrays ? Yes, please, and thank you!
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Vaktathi wrote: It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward
It looks like it's at least going to have some of the same functionality with the portal and focal point. The real thing I'm wondering about is what role (If any) the Blackstone is going to play.
They also need to make it tougher, it really needs some kind of invulnerable save.
It definitely needs to be tougher and get a new set of rules. They dropped it 80 points so far and it's still not worth taking. Too slow, too big, too short ranged, too easy to kill for what it costs.
I'm chomping at the bit to see what the Monolith can do. I wonder if they'll make it powered by a C'tan fragment. If you look at the sphere, it's held by a bracket very similar to the one that's on the Silent King model. Might just be coincidence/design theme though.
The bigger interest to me is that the monolith looks to have mini death rays. What's the profile going to be on those!?!?! Plus, you get 4 of them! I think they'll have to create a whole new rule set for it to make it viable, but also to make the different weapon choices work. Maybe it will actually be able to move faster than a normal infantry unit?
A big concern for me, which hasn't really been addressed, is the tomb world mechanic. Putting units in reserve and only being able to pull them with a very fragile night scythe and a very overpriced unhelpful monolith is not a good idea. Especially because if your monolith or night scythe gets smoked, your units in the tomb world are gone. What genius thought of that great idea? It would be nice if the monolith could also teleport units already on the board. That was a cool trick from previous editions.
Vaktathi wrote: It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward
It looks like it's at least going to have some of the same functionality with the portal and focal point. The real thing I'm wondering about is what role (If any) the Blackstone is going to play.
They also need to make it tougher, it really needs some kind of invulnerable save.
It definitely needs to be tougher and get a new set of rules. They dropped it 80 points so far and it's still not worth taking. Too slow, too big, too short ranged, too easy to kill for what it costs.
I'm chomping at the bit to see what the Monolith can do. I wonder if they'll make it powered by a C'tan fragment. If you look at the sphere, it's held by a bracket very similar to the one that's on the Silent King model. Might just be coincidence/design theme though.
The bigger interest to me is that the monolith looks to have mini death rays. What's the profile going to be on those!?!?! Plus, you get 4 of them! I think they'll have to create a whole new rule set for it to make it viable, but also to make the different weapon choices work. Maybe it will actually be able to move faster than a normal infantry unit?
A big concern for me, which hasn't really been addressed, is the tomb world mechanic. Putting units in reserve and only being able to pull them with a very fragile night scythe and a very overpriced unhelpful monolith is not a good idea. Especially because if your monolith or night scythe gets smoked, your units in the tomb world are gone. What genius thought of that great idea? It would be nice if the monolith could also teleport units already on the board. That was a cool trick from previous editions.
It'd be better if we had some kind of terrain piece with an eternity gate on it, one that isnt 2'x2'
I'm also in the group wondering if the blackstone on the monolith is a function, how amazing would it be if it had a -1 to cast aura or could deny psychic powers?
Vaktathi wrote: It will definitely be interesting to see what GW does with the Monolith, it has felt largely forgotten for the most part since the faction got rebooted, as if they wrote the codex and then remembered it still existed afterward
It looks like it's at least going to have some of the same functionality with the portal and focal point. The real thing I'm wondering about is what role (If any) the Blackstone is going to play.
They also need to make it tougher, it really needs some kind of invulnerable save.
It definitely needs to be tougher and get a new set of rules. They dropped it 80 points so far and it's still not worth taking. Too slow, too big, too short ranged, too easy to kill for what it costs.
I'm chomping at the bit to see what the Monolith can do. I wonder if they'll make it powered by a C'tan fragment. If you look at the sphere, it's held by a bracket very similar to the one that's on the Silent King model. Might just be coincidence/design theme though.
The bigger interest to me is that the monolith looks to have mini death rays. What's the profile going to be on those!?!?! Plus, you get 4 of them! I think they'll have to create a whole new rule set for it to make it viable, but also to make the different weapon choices work. Maybe it will actually be able to move faster than a normal infantry unit?
A big concern for me, which hasn't really been addressed, is the tomb world mechanic. Putting units in reserve and only being able to pull them with a very fragile night scythe and a very overpriced unhelpful monolith is not a good idea. Especially because if your monolith or night scythe gets smoked, your units in the tomb world are gone. What genius thought of that great idea? It would be nice if the monolith could also teleport units already on the board. That was a cool trick from previous editions.
It'd be better if we had some kind of terrain piece with an eternity gate on it, one that isnt 2'x2'
I'm also in the group wondering if the blackstone on the monolith is a function, how amazing would it be if it had a -1 to cast aura or could deny psychic powers?
Maybe the monolith is getting a deny the witch kind of upgrade
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
Very true, but the group of people I play within rarely field super powerful lists, so I'll be happy with just half decent rules.
Worst case scenario i still have the coolest looking army
And a DtW mechanic on the monolith would go a long way in my opinion, I'm just hoping for more anti-psychic abilities in general aside from Immortal Pride and Gloom Prisms
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
Very true, but the group of people I play within rarely field super powerful lists, so I'll be happy with just half decent rules.
Worst case scenario i still have the coolest looking army
And a DtW mechanic on the monolith would go a long way in my opinion, I'm just hoping for more anti-psychic abilities in general aside from Immortal Pride and Gloom Prisms
Gloom prism was always weird to me. So necrons have an anti psyker technology that they only equip to 1 model (and spyders aren't the best models either) so I would love to see a few more models with similar anti psyker abilities
100% agree, it would be cool to see more mechanics that affect the psychic phase too, not just deny the witch, but maybe abilities like Szeras has (hopefully with better range), modifiers to psychic powers, maybe something like the watcher in the dark that deathwing terminators have
Things really are looking up for us huh? I'm actually motivated to repaint my whole army. If we really do get that 3rd Destroyer variant and the classic 3 destroyers get new kits then that means that it'd be possible, maybe even viable, to field an entire destroyer cult
Hope is the first step on the long path to disappointment, remember deathguard were the big bad of 8th ed, and it hasn't been an unvarnished success for them. They got a ton of new models, but being an early codex really hurt them because they are several metas of power creep behind. Maybe 9th ed won't have as big of swings in power, it is a evolution rather than a revolution, but managing expectations is important.
Very true, but the group of people I play within rarely field super powerful lists, so I'll be happy with just half decent rules.
Worst case scenario i still have the coolest looking army
And a DtW mechanic on the monolith would go a long way in my opinion, I'm just hoping for more anti-psychic abilities in general aside from Immortal Pride and Gloom Prisms
Gloom prism was always weird to me. So necrons have an anti psyker technology that they only equip to 1 model (and spyders aren't the best models either) so I would love to see a few more models with similar anti psyker abilities
Its left-over from 5th ed. That was something 5th ed introduced, and GW just kept copying pasting it into later editions.
Not a fan of the monolith and the warriors, others look interesting. The walkers are straight out The War of the Worlds, the C'tan and characters are gloriously badass!
It's good to see the crons get some more love anyway so I'm pretty happy to see that!
Based on points, the Monolith should probably have the firepower, and survivability of a knight.
So...how do we get there?
Make the flux arcs each rapid fire 3 instead of heavy 3
Make the Particle Whip 2d6 shots, and flat 3 damage, perhaps increase range to 30.
Give it a 2+/5++ to make up for its pathetic speed.
Maréchal des Logis Walter wrote: Not a fan of the monolith and the warriors, others look interesting. The walkers are straight out The War of the Worlds, the C'tan and characters are gloriously badass!
It's good to see the crons get some more love anyway so I'm pretty happy to see that!
Does that make the primaris captain in the box Tom Cruise?
I was never a fan of C'tan before, simply because I wanted the robot aesthetic, but that new c'tan is a must have for me
One of the biggest things to come out of the new article is we have limited the total number of detachments you can in a 2k game to 3.
I'm pretty happy with this. It hurts us a little, in that we really gotta think about if we are going to be taking super heavies or dynasties just for their detachment bonus'
This at least seems to make list building a little less braindead. There are now real costs between CP and the limited detachments.
I agree, but a lot of necron lists I see can be relatively squished into a battalion.
I'm concerned about how many choices of heavy supports we have though, 3 slots will likely not be enough, and they've yet to say how much the outrider/vanguard/spearhead detachments will cost. not to mention the air wings
Sasori wrote: One of the biggest things to come out of the new article is we have limited the total number of detachments you can in a 2k game to 3.
I'm pretty happy with this. It hurts us a little, in that we really gotta think about if we are going to be taking super heavies or dynasties just for their detachment bonus'
This at least seems to make list building a little less braindead. There are now real costs between CP and the limited detachments.
I think it's a good move on GW's part, but I'm only seeing part of the picture. So who really knows? You can take more than 3 detachments in a 2k game, but if you do, you won't get more CP during the command phase. I like that there are still options to do whatever you want, but there are costs and downsides to them.
I am a little worried about how they're going to revamp our army. Lots of questions there, but the biggest for me are tomb-world deployment, reanimation protocols, and when/how embarking and disembarking from transports will occur.
Time will tell, but overall, I think this has a lot of promise. Fingers Crossed!
This might just be the ramblings of a mad Android here, but with GW loving dual kits (due to being cost effective for them as you need to buy the same kit twice to make both models) and the monolith getting a complete refresh it does make me wonder if maybe the monolith is gonna come in 2 flavours.
Yeah I do realise its farfetched but it was an interesting thought
Aza'Gorod wrote: This might just be the ramblings of a mad Android here, but with GW loving dual kits (due to being cost effective for them as you need to buy the same kit twice to make both models) and the monolith getting a complete refresh it does make me wonder if maybe the monolith is gonna come in 2 flavours.
Yeah I do realise its farfetched but it was an interesting thought
Well, we know from that teaser image that Monoliths are going to come with weapon options. There appears to be some sort of deathray weapon on the monolith in the foreground and gauss flux arrays on the monolith in the background.
Here is some "leaked" 4chan rumors. For what it's worth, I don't think they are real. It's just educated guess work. Some of these things may come true, as they are pretty close to what I would write if I were just going from what we know, but I still think they are likely fake.
SILENT KING
2 Pillars each have a tesla sphere, and can cast 1 ctan power each. Otherwise have their own statlines and can intercept shots at SK. BS3, T6, 8w, 4++
Didnt get much on his weapons, all I got was "has two profiles, for shooting and combat. Deals mortal wounds on 6s to wound"
Auras:
- Grants reroll 1s to hit and wound with ranged attacks for infantry
- fearless aura
- +1 to reanimation protocal aura, or you may reroll 1s, chosen before RP are rolled
- heals d3 wounds each turn per pillar alive.
Also grants an additional command point at the beginning of the command phase.
340 points
SILENT KING
2 Pillars each have a tesla sphere, and can cast 1 ctan power each. Otherwise have their own statlines and can intercept shots at SK. BS3, T6, 8w, 4++
Didnt get much on his weapons, all I got was "has two profiles, for shooting and combat. Deals mortal wounds on 6s to wound"
Auras:
- Grants reroll 1s to hit and wound with ranged attacks for infantry
- fearless aura
- +1 to reanimation protocal aura, or you may reroll 1s, chosen before RP are rolled
- heals d3 wounds each turn per pillar alive.
Also grants an additional command point at the beginning of the command phase.
340 points
Interesting but at the same time odd as he has strength 7 basic and that's before whatever his weapon gives him.
If we compare him to logan grimnar on storm rider then he is still S 4 base.
The pillars do make a lot of sense but healing 2D3 rules a turn is big, my only question is does he have an inherent living metal for 1 W a turn as that could mean 3d3 a turn with the right cryptek
SILENT KING
2 Pillars each have a tesla sphere, and can cast 1 ctan power each. Otherwise have their own statlines and can intercept shots at SK. BS3, T6, 8w, 4++
Didnt get much on his weapons, all I got was "has two profiles, for shooting and combat. Deals mortal wounds on 6s to wound"
Auras:
- Grants reroll 1s to hit and wound with ranged attacks for infantry
- fearless aura
- +1 to reanimation protocal aura, or you may reroll 1s, chosen before RP are rolled
- heals d3 wounds each turn per pillar alive.
Also grants an additional command point at the beginning of the command phase.
340 points
Interesting but at the same time odd as he has strength 7 basic and that's before whatever his weapon gives him.
If we compare him to logan grimnar on storm rider then he is still S 4 base.
The pillars do make a lot of sense but healing 2D3 rules a turn is big, my only question is does he have an inherent living metal for 1 W a turn as that could mean 3d3 a turn with the right cryptek
Doesn't mention it so assume not for now, but t7 and 3+/4++ isn't massively survivable, even on 16 wounds, you can sacrifice the pillars but then the healing goes away. He'd need a balanced amount of damage allocation to work so he's taking some damage then healing it while offloading just enough to the pillars. S7 isn't odd really, he seems more of a buffbot than a beatstick with only 4 attacks, but compare his stats to magnus etc and its a fair fit.
Oh I agree Str 7 isn't that Odd for a model of this points but I would be S 5 and then you add on his weapon profile. If his weapon is say Str +2 or 3 he will hit like a truck.
Also could still use lychguard to stop him getting wounded and let the pillars Regen
Interesting abilities, i still think its fake too. No mention of his personal dynasty, because i figure he'll be like Ghazzy where he buffs all Necrons, and then has a buff for his personal dudes. Another thing is the pillars, why would they cast the C tan powers rather than the throne? High quality and well thought out, but likely fake imho
Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.
Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.
There was a stream? Do you have a transcript?
I don't have a transcript, but someone usually posts one up from Goonhammer or somewhere later. They stream on Twitch for 30 mins M-F to discuss the new edition.
I think the moving and firing heavy weapons for no penalty if youre not infantry is really good too, helps spyders by a fraction of a margin, wraiths with transdimensional projectors might be alright.
Other than Canoptek gribblies, the only real winners in our army are vehicles. Which is pretty good considering we dont have standard infantry with Heavy weapons.
Shooting into combat is great though, now DDA's can hopefully melt something with their flayer arrays, then still melt a vehicle with a full power cannon, all while not moving. Helps the barges gauss cannons too
punisher357 wrote: Silent king rules definitely seem fake. Tesla spheres on the shields don't match up to the model
Something else that occured to me I'd that guy said the new walkers are called Canoptek stalkers. Well I dont think GW would give us a 3rd stalker as we already have the Canoptek tomb stalker and the Triarch stalker
The Warhammer Community team dropped a double dose of information on vehicles today, with a new article on Warhammer Community as well as a discussion between Stu Black and Eddie Eccles on Warhammer TV. While we don’t normally publish these as posts, we transcribe them to use when we do our weekly round-up of rules. They’ve been really popular and today’s update was so massive we felt compelled to share the information right away.
Credit: Games Workshop
What’s changed with tanks and monsters in the new edition?
Quite a few things. Some are inherent to tanks and monsters, others that have changed in the game that will affect them. Tanks being able to shoot into combat is the biggest thing, as units within an inch can choose to shoot out with their guns (see the rule above from Warhammer Community). There are some restrictions, such as a -1 to hit penalty when shooting heavy weapons against targets in engagement range. Blast weapons also cannot be used against targets within engagement range.
The reason for this is narrative and gameplay reasons. Heavy flamer sponsons don’t care about being surrounded by hormagaunts; flame on. You declare all of your attacks before you shoot (previously you couldn’t declare invalid targets), so you can declare your anti-personnel weapons to clear off infantry and then use main guns to target a second threat. The risk is that if there are survivors then you can’t fire. This is an example of the kind of tactical decisions that GW wants more of. This applies to all VEHICLES and MONSTERS, including Dreadnoughts and Walkers. This supports “all-rounders” that have both melee and shooting capability.
There are other rules that will benefit vehicles:
Units are able to fight people on the next floor up if you can reach them. Fighting in buildings and terrain has changed; stairs will not protect you.
Terrain changes will also help vehicles, such as being able to hug LOS blocking terrain and let them get across the battlefield.
The opportunity to outflank and move from off the board can also help vehicles. Stu gave an example of Repulsor Executioners flanking and taking out a target previously hidden from LOS.
Based on playtesting, which forces get the biggest boost?
Tyranids for sure. Imperial Guard as well. Being able to use things like pintle-mounted weapons in melee will make them viable. Basically anything with a mechanized force or a bunch of monsters. Sisters of Battles with Immolators will be happy.
Is there room for specialization?
There’s room for both generalists and specialized units. Specialists give the option to be great at one thing but face threats that you might lack the tools for, while generalists better at everything. Stu said the designers are repeatedly told “how do we give people choices that matter” in all stages of play from army building to tactics. The goal is to make the game more about choices and less about pure random luck. If you built a model with a generalist configuration because you thought it looks cool you’ll no longer be penalized for making a sub-optimal configuration.
Do you expect to see less bubble wrapping?
Castling is less effective now that missions are more dynamic and vehicles can hold their own in combat. Having mobile weapon platforms that can claim objectives and hunt down threats will be more beneficial. Tanks are designed to be more like hammers that smash enemies instead of glorified artillery pieces. The game will be less static combat thanks to new missions and more terrain.
What challenges will vehicles face in the new edition?
The big challenge will be that with the changes to terrain it will be much harder to get a clear view of the battlefield. No choosing a place to sit and hit everything. Have to move a lot more. Vehicles will not be able to enter certain pieces of terrain, requiring infantry and encouraging combined arms forces.
This is a major change: the -1 hit penalty for moving and firing heavy weapons will only apply to INFANTRY in 9th Edition.
Will we start to see more vehicle or monster heavy armies?
Yes. 9th Edition “throws all the jigsaw pieces in the air” with the changes to Command Points, detachments, etc. Goal is to have “more best things” instead of one optimal solution. Games Workshop wants great games together with different lists. Orks Speed WAAAGHs, Tyranid Monster armies, tank companies, etc. “Any army you like the look of can compete.”
What’s your favorite vehicle?
Stu has a “slight Redemptor Dreadnought problem” and is happy that they’re better in 9th Edition. There’s something “cool and horrible” about Space Marine Dreadnoughts. “Big stompy robots crewed by almost dead Space Marines is pretty cool.” Stu’s second favorite is plastic Carnifexes.
Psychic Awakening – What does War of the Spider bring to Death Guard?
Hateful Assault and Malicious Volleys. Six new Relics, 21 new Stratagems. 7 different Plague Companies (including Typhus’s and Mortarion’s Chosen) each with Warlord trait, Relic, Stratagem. “30-odd new Stratagems”. It’s been awhile since DG have had anything new so this is a major update. Really brings the Death Guard codex up to the level of other books.
What is your favorite Stratagem or Warlord trait?
“Mutant Strain” buffs Pox Walkers that deal mortal wounds on sixes to wound, but it also burns them out. Who doesn’t like zombies? Typhus and his “merry band” specialize in plague zombies and get a bonus.
Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.
Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.
Also the hest ray is handy against anybody foolish enough to charge you. Fire the dispersed (if possible) or in CC for whichever depending on what you are fighting
Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.
Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.
Also the hest ray is handy against anybody foolish enough to charge you. Fire the dispersed (if possible) or in CC for whichever depending on what you are fighting
Being able to fight the melta variant when in combat with other walkers is a massive boost.
Necrons have good access to moving and shooting heavy weapons without hit modifier. It will be nice to see how they compensate that. Sautekh and destroyers primarily.
EDIT: heavy destroyers being infantry of course could retain their ability and live happily.
Arachnofiend wrote: Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.
Ehh, mostly because they said flyers are changing so I'm still up in the air for them right now.
I see what you did there...
Of course most things are up in the air with necrons, we are definitely going to be one of the first codex's, so who knows what changes are in store for us, maybe an RP rework, maybe a change to QS, maybe ap for tesla cannons, they've given us like zero hints beyond the fact we'll be getting new units.
Arachnofiend wrote: Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.
Ehh, mostly because they said flyers are changing so I'm still up in the air for them right now.
I see what you did there...
Of course most things are up in the air with necrons, we are definitely going to be one of the first codex's, so who knows what changes are in store for us, maybe an RP rework, maybe a change to QS, maybe ap for tesla cannons, they've given us like zero hints beyond the fact we'll be getting new units.
I'm kind of hoping that saturday will hold some insight beyond, 'check out the new units youve seen pics of, have more pics!" Hopefully they talk about general abilities or take nitpicks of rules to showcase
Arachnofiend wrote: Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.
Ehh, mostly because they said flyers are changing so I'm still up in the air for them right now.
I see what you did there...
Of course most things are up in the air with necrons, we are definitely going to be one of the first codex's, so who knows what changes are in store for us, maybe an RP rework, maybe a change to QS, maybe ap for tesla cannons, they've given us like zero hints beyond the fact we'll be getting new units.
I'm kind of hoping that saturday will hold some insight beyond, 'check out the new units youve seen pics of, have more pics!" Hopefully they talk about general abilities or take nitpicks of rules to showcase
Me too. At this point we pretty much know what's in the box (the slightly cut-off view of the Immortal-like character aside) so I'm hoping we get a good look at the new rules for the new units rather than just individual images of each model with no details.
Caught the stream, and these are really great changes. Blast Weapons cannot fire into units they are enganged with though, so keep that in mind.
Triarch Stalkers with Heat Rays seem like a real big winner here. No longer having the -1 to hit by moving makes the HGC loadout a lot better as well.
Remains to be seen what blast weapons necrons have. The monolith big gun is likely candinate. DDA maybe, maybe not.
DDA was a large blast before so I imagine it'll be a blast again
Maybe, but the impression I'm getting from GW is that Blast is for large anti-infantry weapons and the DDA seems much more like a super tank-killer in both lore and rules to me. I could see it going either way. I think it's more likely the Particle Whip becomes Blast. In fact, Necrons generally lacked template weapons in previous editions. I wonder if that will continue with limited access to Blast in 9th or will GW fill that gap with the new models.
Arachnofiend wrote: Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.
Nice! I didn't think of this!
I don't think they'll rework quantum shielding, but I'm really hopeful that RP and tombworld deployment will get some attention.
I wonder is the Ddark will change. They said you're going to need to move around more to get shots off with your vehicles due to terrain. That would be a negative for the doomsday cannon, but maybe the monolith with the mini deathrays will make up for it?
Arachnofiend wrote: Surprised nobody's mentioned the Doom Scythe yet. This change is great news for flyers with heavy weapons.
Nice! I didn't think of this!
I don't think they'll rework quantum shielding, but I'm really hopeful that RP and tombworld deployment will get some attention.
Totally agree. I think giving our flyers Quantum shielding would go a long way to making them more viable
I'm interested to see how they're going to have flyers function in general. We know that they can't be blocked from moving by ground units anymore and they won't die for flying off the board. I'm wondering how they come back on the board.
It always seemed very strange to me that the super Advanced Flyers couldn't make a simple u-turn
Also I vwas secretly holding out for dirt cheap particle tomb blades, but if their assault 3 gets hit with a blast keyword, they would lose out on cc I guess.
torblind wrote: Also I vwas secretly holding out for dirt cheap particle tomb blades, but if their assault 3 gets hit with a blast keyword, they would lose out on cc I guess.
Considering Blast seems to only apply to weapons with random shots I think Tomb Blades will be fine, unless particle weapons change. I know they use to use pie plates, but it doesn't make sense to me to add the Blast keyword to a weapon that wouldn't benefit from it
torblind wrote: Also I vwas secretly holding out for dirt cheap particle tomb blades, but if their assault 3 gets hit with a blast keyword, they would lose out on cc I guess.
Considering Blast seems to only apply to weapons with random shots I think Tomb Blades will be fine, unless particle weapons change. I know they use to use pie plates, but it doesn't make sense to me to add the Blast keyword to a weapon that wouldn't benefit from it
It was stated in the stream that around 170 weapons would be gaining the 'Blast' keyword. We'll have to wait and see if they change any other weapons due to fluff reasons.
The way they talked about the reveal tomorrow makes it sound like it'll be more of an unboxing than actual review.
However, they did say they would have articles next week about it, so tomorrow they reveal the contents, then talk about units/rules over the week. At least thats what it sounds like
100% a tachyon arrow, hopefully it's now a wargear option instead of (This specific Character is equipped with this and no one else can use it)
That stalker thing looks more alien than I thought, it'll be interesting to see the rules for that
Pretty sure the guy with as gauss blaster is a new lord, has the glyph collar, and now we know he has a cloak too, it'll be interesting to see what they do with it
Kharne the Befriender wrote: 100% a tachyon arrow, hopefully it's now a wargear option instead of (This specific Character is equipped with this and no one else can use it)
That stalker thing looks more alien than I thought, it'll be interesting to see the rules for that
Pretty sure the guy with as gauss blaster is a new lord, has the glyph collar, and now we know he has a cloak too, it'll be interesting to see what they do with it
Nah, it's a new weapon. The Hyperphase Punch-Dagger
Kharne the Befriender wrote: 100% a tachyon arrow, hopefully it's now a wargear option instead of (This specific Character is equipped with this and no one else can use it)
That stalker thing looks more alien than I thought, it'll be interesting to see the rules for that
Pretty sure the guy with as gauss blaster is a new lord, has the glyph collar, and now we know he has a cloak too, it'll be interesting to see what they do with it
Nah, it's a new weapon. The Hyperphase Punch-Dagger
Harrow-phase Hyper Knife*
If the Skorpekh Lord is the Crabby Stabby Daddy does that make this guys just the Stabby Daddy?
Kharne the Befriender wrote: 100% a tachyon arrow, hopefully it's now a wargear option instead of (This specific Character is equipped with this and no one else can use it)
That stalker thing looks more alien than I thought, it'll be interesting to see the rules for that
Pretty sure the guy with as gauss blaster is a new lord, has the glyph collar, and now we know he has a cloak too, it'll be interesting to see what they do with it
Nah, it's a new weapon. The Hyperphase Punch-Dagger
Harrow-phase Hyper Knife*
If the Skorpekh Lord is the Crabby Stabby Daddy does that make this guys just the Stabby Daddy?
Speculation he's either a Lord or Overlord. We don't really know yet.
Kharne the Befriender wrote: 100% a tachyon arrow, hopefully it's now a wargear option instead of (This specific Character is equipped with this and no one else can use it)
That stalker thing looks more alien than I thought, it'll be interesting to see the rules for that
Pretty sure the guy with as gauss blaster is a new lord, has the glyph collar, and now we know he has a cloak too, it'll be interesting to see what they do with it
Nah, it's a new weapon. The Hyperphase Punch-Dagger
I heard a 4chan rumour it's called a hyper phase toothpick
Doesn't quite match Anrakyr's, or was his wrist weapon been changed?
Still, a good guess for the bog standard one.
Saw a walker and an Immortal in there as well.
Considering Anrakyr is an older kit I'm not surprised it has an updated look. New canoptek walker thing that we saw from the monolith image, and that's a character (likely a lord) with gauss blaster, luckily no new immortals kit
torblind wrote: with the blast rule it appears we won't be seeing 20-warrior unit silver tides this edition either.
bummer.
Yeah, not looking great for the silvertide at the moment.
Changes to RP and points modifications/cover could help change this though.
EDIT: Terrain and cover could make a difference too. Using a Ghost Ark to help Obscure your big blob may end up having a nice big benefit.
We need to face the hard truth. GW doesn't think lists with 150 troops models should be winning over lists that have troops, elites, FA, heavy support, etc. Because they spent all that effort making models and rules for all those other choices and they want us to use them. To GW, lists with nothing but tons of troop models in them are mere fluff bunnies.
punisher357 wrote: I dont think it's an immortal. Look at the stuff on the side. Looks like the belts on an overlord. I think it's a new hq
Well that leak mentioned the immortal overseer and if it is a true leak and that was his special rules then I sure as hell will not be using him
The Captain Morgan and Tachyon Arrow are from the two models I've been calling Necron Lieutenants.
You can see both in this photo.
Tachyon Arrow is on the right, in front of the quadrupedal walker and mixed in with the Scarabs. Has a scythe too!
Captain Morgan is on the left of the second block of Necron Warriors, fading into the artwork of the Monolith.
Interesting to note that all four of the new character models come on duel sprue - but oddly shared between Spacemarines and Necrons.
That's a strange one; characters on duel sprues is one thing, but I thought GW had learned the lesson of not putting difference races on the same sprue.... Odd one that might delay those characters getting released on tehir own in the future.
All the rest are separate sprue and there's no "pushfit" style in there either. It's all fully normal models.
New scarabs look cool with a swarm cluster as a single part with what looks like rock decorations on the base.
They've confirmed its not a starter set but a launch set. So no dice, rulers etc... but instead more models. It's basically aimed at existing fans more so than new fans
So that suggests perhaps a dedicated starter later or even that this big set could be limited and that a dedicated starter might come later. Or GW might be leaving behind the idea of two faction starters adn using getting-started sets per faction instead.
Mad Doc Grotsnik wrote: Well, ‘leak’ seems false now. Lots of wrong names - but, that could be a matter of translation.
They mentioned the Canoptek Reanimator buffing infantry and having atomising beamers or something. The plasmacyte is supposed buff the skorpekh for combat or some such thing
Harbingers of Destruction are back, this time as a standalone unit.
Plasmancers are a mysterious class of Cryptek also known as Harbingers of Destruction. This ominous title is well earned, as it happens. A Plasmancer is a master in the art of weaponising the hypertechnology of the Necrons, and the plasmic lance its bears – equally deadly at range as it is in melee – is a fine example of its skills given form. Floaty and frail-looking? Yes. Super deadly at every distance? Also yes.
From what they've said so far it's safe to say the leaked rules were false.
The canoptek plasmacyte has nothing to do with reanimating the destroyers better its actually to make them deadlier
CthuluIsSpy wrote: Which is weird, because they are clearly different weapons, but whatever.
Interesting how the Overlord now has a glaive instead of the warscythe. I hope they didn't rename the warscythe.
Yeah I agree, they are very different looking so it seems silly to do the same thing. On the other hand they are pretty comparable on size so I guess it's not that surprising they are about as strong as eachother.
The plasmancer gives me hope that the other cryptek archetypes will make a return
Fitted with advanced optics and wielding gauss destructors and enmitic exterminators, Lokhusts are programmed to erase the heaviest opposition. Those powerful jets make them highly mobile, and the long reach of their weapons means they’ll be taking out their quarry and making for an especially resilient target.
The colossal Doomsday Blaster mounted to the back of these leggy constructs can be fired on the move, or they can remain stationary to unleash its full cataclysmic potential. If anyone gets too close, auxiliary twin gauss flayers add a little extra hurt.
Fitted with advanced optics and wielding gauss destructors and enmitic exterminators, Lokhusts are programmed to erase the heaviest opposition. Those powerful jets make them highly mobile, and the long reach of their weapons means they’ll be taking out their quarry and making for an especially resilient target.
The colossal Doomsday Blaster mounted to the back of these leggy constructs can be fired on the move, or they can remain stationary to unleash its full cataclysmic potential. If anyone gets too close, auxiliary twin gauss flayers add a little extra hurt.
I suspect the doomsday blaster wont be quite as strong as the cannon. But it has a nice vantage point on the model depending on the new cover rules
Kharne the Befriender wrote: I think we'll see all the AoS stuff next week, Pariah the week after, then a 1 or 2 week preorder for the launch
I thought we would as well, but I don't think they are going to release such a large AOS range so close to the 40k one at this point. I figured they would have done it in the first 1-3 weeks if they were going to.
Also, the article names all the weapons and unit names, which throuhly debunks the 4chan rumors.
Kharne the Befriender wrote: I think we'll see all the AoS stuff next week, Pariah the week after, then a 1 or 2 week preorder for the launch
I thought we would as well, but I don't think they are going to release such a large AOS range so close to the 40k one at this point. I figured they would have done it in the first 1-3 weeks if they were going to.
Also, the article names all the weapons and unit names, which throuhly debunks the 4chan rumors.
Very true, which is nice considering some of them weren't that great. Really looking forward to learning about the Royal Warden and the Canoptek Reanimator though
I can't see anything in the launch box that I don't want, with the possible exception of the price tag. With all of the models and the core book it's probably going to be over 200 USD, which will be a half or two thirds of what the box would cost if you bought each thing individually. I better start buttering up my wife now...
Grimgold wrote: I can't see anything in the launch box that I don't want, with the possible exception of the price tag. With all of the models and the core book it's probably going to be over 200 USD, which will be a half or two thirds of what the box would cost if you bought each thing individually. I better start buttering up my wife now...
They do mention that the box will have a savings of over 50% if you were to buy the models individually. Being limited release doesn't help though. I'm sure like every other set, that certain models are going to be locked into the boxset for a while.
Warrior sprues have enough weapons to give everyone either the flayer or reaper
What gave you that impression?
The new warriors in the box have some of both, but nothing to indicate they have ALL of both.
Whether they carry their traditional gauss flayers or the shorter-ranged but harder-hitting gauss reapers, phalanxes of Warriors are the inexorable mainstay of any Necron legion. Indomitus contains twenty of these fantastic new models, a fresh take on the classic Necron complete with pitted and scarred armour and plenty of battle damage from one-too-many reanimations!
Warrior sprues have enough weapons to give everyone either the flayer or reaper
What gave you that impression?
The new warriors in the box have some of both, but nothing to indicate they have ALL of both.
Whether they carry their traditional gauss flayers or the shorter-ranged but harder-hitting gauss reapers, phalanxes of Warriors are the inexorable mainstay of any Necron legion. Indomitus contains twenty of these fantastic new models, a fresh take on the classic Necron complete with pitted and scarred armour and plenty of battle damage from one-too-many reanimations!
[/quote
The sprue pic are out there show 10 flayers and 10 of the new guns for the 19 bodys.
Warrior sprues have enough weapons to give everyone either the flayer or reaper
What gave you that impression?
The new warriors in the box have some of both, but nothing to indicate they have ALL of both.
Whether they carry their traditional gauss flayers or the shorter-ranged but harder-hitting gauss reapers, phalanxes of Warriors are the inexorable mainstay of any Necron legion. Indomitus contains twenty of these fantastic new models, a fresh take on the classic Necron complete with pitted and scarred armour and plenty of battle damage from one-too-many reanimations!
You can see the sprue pics on BoLS. There are ten of each weapon on the Warrior sprue.
Necrons have never really had pose-able warriors. From the totally fixed pose of the metal ones (which if I recall right were all one part); through to the plastics they are all pretty mono-pose. With the current once about the only choice if you have is if they hold their guns against their chest or raised up from it.
The only benefit is right now you can make them with the guns off - paint them and then attach the guns which makes it easier to get to the chest and guts of the warrior and the back of the gun. One hopes that the new ones will emulate this construction option easily.
Overread wrote: The only benefit is right now you can make them with the guns off - paint them and then attach the guns which makes it easier to get to the chest and guts of the warrior and the back of the gun. One hopes that the new ones will emulate this construction option easily.
Depending on how the arms attach on the push-fit models, you may be able to just rotate them up to paint the torso and then rotate them back down when you're done (see Peachy's tutorial for The Wurmspat where he does something similar with the Retchling).
Kharne the Befriender wrote: My only concern is how modifiable the sculpts are, but I personally think they'll all look great in my scheme
I've got a gut feeling the Mono-pose warriors are going to be the regular kit. They come with all the weapon options and Scarabs.
They did say in the stream they had certain head options if you didnt want to have them all look banged up. My main concern is the characters/Skorpekh, I think of my 9 characters, there's maybe 6 or so that come from either Overlord model, so hopefully with a bit of cutting and swapping here and there they'll come out ace.
New Necrons are gorgeous. VERY alien in design and concept overall and really helps separate more from other Xenos designs. More rules info would be most wanted though.
Slayer-Fan123 wrote: New Necrons are gorgeous. VERY alien in design and concept overall and really helps separate more from other Xenos designs. More rules info would be most wanted though.
Yeah I agree, the better quality pictures were nice, but a few rule wouldn't have gone amiss
I've seen a few people saying that the cryptothralls are an elite. I can see them being elite but I also hope they are an upgrade to buy alongside your cryptek similar to say tau gun drones. It seems silly having an elite slot be taken up by guys who live literally just to guard your cryptek
Aza'Gorod wrote: I've seen a few people saying that the cryptothralls are an elite. I can see them being elite but I also hope they are an upgrade to buy alongside your cryptek similar to say tau gun drones. It seems silly having an elite slot be taken up by guys who live literally just to guard your cryptek
Could be both? An Elite slot on their own, but ‘free’ if you’ve a Cryptek?
That is probably whats going to happen, drukhari beasts dont take a slot if theres a beastmaster in your list so its happened before. Im sure there are other examples out there.
Aza'Gorod wrote: I've seen a few people saying that the cryptothralls are an elite. I can see them being elite but I also hope they are an upgrade to buy alongside your cryptek similar to say tau gun drones. It seems silly having an elite slot be taken up by guys who live literally just to guard your cryptek
Could be both? An Elite slot on their own, but ‘free’ if you’ve a Cryptek?
I hope so.
I also hope a lot of the new units go to the Elite slot. Our Fast Attack slot is already so crowded, we don't need anything else there!
Aza'Gorod wrote: I've seen a few people saying that the cryptothralls are an elite. I can see them being elite but I also hope they are an upgrade to buy alongside your cryptek similar to say tau gun drones. It seems silly having an elite slot be taken up by guys who live literally just to guard your cryptek
Could be both? An Elite slot on their own, but ‘free’ if you’ve a Cryptek?
I hope so.
I also hope a lot of the new units go to the Elite slot. Our Fast Attack slot is already so crowded, we don't need anything else there!
Yeah our fast attack slot doesnt really need anything else adding to it. From the new units they've revealed I cant see anything else being added there. I am curious as to what slot the reanimator is going to fall into
Aza'Gorod wrote: I've seen a few people saying that the cryptothralls are an elite. I can see them being elite but I also hope they are an upgrade to buy alongside your cryptek similar to say tau gun drones. It seems silly having an elite slot be taken up by guys who live literally just to guard your cryptek
Could be both? An Elite slot on their own, but ‘free’ if you’ve a Cryptek?
I hope so.
I also hope a lot of the new units go to the Elite slot. Our Fast Attack slot is already so crowded, we don't need anything else there!
Yeah our fast attack slot doesnt really need anything else adding to it. From the new units they've revealed I cant see anything else being added there. I am curious as to what slot the reanimator is going to fall into
I personally think it'll fall into Elites. If you look at the current non-FW canoptek units we have the scarabs, wraiths, and sptder. 2 FA, 1 HS. Between the Reanimator and Doomstalker I think it'llbe an Elite and HS respectively.
From the latest GW post it looks like we will be getting some more info on the new models throughout the week. I know I'm not the only person to say this but really hoping for some new rules
Aza'Gorod wrote: From the latest GW post it looks like we will be getting some more info on the new models throughout the week. I know I'm not the only person to say this but really hoping for some new rules
Agreed, not only am I excited for the new stuff, but I'm curious as to how the current rules will change, if they do.
Also praying the Overlord gets the stats it deserves
I wonder if the necron lord gets squatted. There's a lot of new HQs, but no update on the lord. It's by far the oldest and crappiest sculpt in the range. I like the new HQs have more variety than just many random dudes holding staves or scythes.
Egyptian Space Zombie wrote: I wonder if the necron lord gets squatted. There's a lot of new HQs, but no update on the lord. It's by far the oldest and crappiest sculpt in the range. I like the new HQs have more variety than just many random dudes holding staves or scythes.
I expect any generic Finecast models- I.E. the Overlord, Old Lord, Cryptek will all get squatted.
I don't know if the Lord as an entry in the dex is getting squatted, since most people can use their spare overlords as lords.
I am beginning to get concerned that regular Gauss Cannon destroyers may be getting squatted though. It looks like the new Heavy Destroyer has, speculated, an anti-tank weapon and an anti infantry weapon.
Automatically Appended Next Post: Here are some of the models in the traditional scheme. I prefer this color scheme, though I do like the bronze one as well.
Egyptian Space Zombie wrote: I wonder if the necron lord gets squatted. There's a lot of new HQs, but no update on the lord. It's by far the oldest and crappiest sculpt in the range. I like the new HQs have more variety than just many random dudes holding staves or scythes.
I expect any generic Finecast models- I.E. the Overlord, Old Lord, Cryptek will all get squatted.
I don't know if the Lord as an entry in the dex is getting squatted, since most people can use their spare overlords as lords.
I am beginning to get concerned that regular Gauss Cannon destroyers may be getting squatted though. It looks like the new Heavy Destroyer has, speculated, an anti-tank weapon and an anti infantry weapon.
I could see the entry disappearing and people just using old lords as another overlord. I could see the Royal Warden as taking over as the cheaper buffing HQ option. That's a good point about the destroyers. They've been in a weird spot for a while once tomb blades came out, because you had two pretty similar units. It's also a unit that most people have a bunch of already. If they up the points and base size on em, they suddenly become quite different. Good thing I have 24 destroyers in my army from 7th .
Egyptian Space Zombie wrote: I wonder if the necron lord gets squatted. There's a lot of new HQs, but no update on the lord. It's by far the oldest and crappiest sculpt in the range. I like the new HQs have more variety than just many random dudes holding staves or scythes.
I expect any generic Finecast models- I.E. the Overlord, Old Lord, Cryptek will all get squatted.
I don't know if the Lord as an entry in the dex is getting squatted, since most people can use their spare overlords as lords.
I am beginning to get concerned that regular Gauss Cannon destroyers may be getting squatted though. It looks like the new Heavy Destroyer has, speculated, an anti-tank weapon and an anti infantry weapon.
I could see the entry disappearing and people just using old lords as another overlord. I could see the Royal Warden as taking over as the cheaper buffing HQ option. That's a good point about the destroyers. They've been in a weird spot for a while once tomb blades came out, because you had two pretty similar units. It's also a unit that most people have a bunch of already. If they up the points and base size on em, they suddenly become quite different. Good thing I have 24 destroyers in my army from 7th .
I hope not myself. Destroyers serve a very distinct purpose compared to Heavy Destroyers, but it's pretty clear that this range refresh is getting rid of all of the green rods. My only guess is that the Enmitic exterminator is taking the place of the Gauss Cannon on these.
The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
Kanluwen wrote: The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
Lords have worse stats than an overlord and allows units around it to reroll failed hits of a 1. It used to be reroll failed morale checks, but then GW realized that was useless on an army of LD10 units and give it an ability that's slightly more useful. In terms of equipment they're the same, iirc.
Keep in mind that there are actually 3 lord types in the necron army - You have Overlords, Lords and Destroyer Lords.
Overlords are comparable to Captains, I suppose. Good stats, except for attacks which is a bit on the low side, and they have an ability that gives a bonus to charge, hit and advance rolls. This is not an aura but a single unit buff. We know they are still going to be around because GW showed off the new Overlord model, which looks pretty good.
Lords are analogus to lieutenants. Already talked about them. We don't know if they are coming back, as it would seem that the Royal Warden is going to take over the lord's role as a minor support HQ choice. You generally want Lords to escort warrior blobs to give them rerolls for Gauss spam, and it seems that Wardens are also designed for that.
Then we have destroyer lords, which are at an odd spot - They are designed for close combat and are alright duelists, or at least would be if they had an invul, but their buffs only work on destroyers, which is a unit who wants to shoot. Skorpekh Lords are pretty much going to make Destroyer Lords obsolete, it would seem, as they are also designed for melee, but also can attack at range.
The ‘final boss’ of the awesome Warhammer 40,000 cinematic trailer, the Skorpekh Lord is death incarnate for anyone who dares face it in battle – looks like that Primaris Sergeant and Battle Sister are in for the fight of their lives! This enormous, hate-fuelled Destroyer can unleash the searing fury of its enmitic annihilator at range, reap anyone in its path with its devastating hyperphase harvester, or use its flensing claw to… er, flense its prey.
Yeah, those are the only differences. They basically took the Tomb King vs Tomb Prince design choice from WHFB and ported it over. Another interesting thing is you actually can't kit out the units with all the codex options without kitbashing.
Kanluwen wrote: The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
It's basically the difference between a SM Captain and Lt, except less options and weaker stats. Their aura abilities are different, but their wargear are the same, except the OL can take a voidscythe.
I personally think the Lord will stay, new model? maybe not. Data sheet still around and usable? I think so.
And I think we're going to see a multipart kit of normal destroyers and destroyer lord. Why would they call it a Lokhust Heavy Destroyer rather than just a Lokhust Destroyer if it's the only model.
I'm not saying it's not possible, I just don't think it'll happen
The ‘final boss’ of the awesome Warhammer 40,000 cinematic trailer, the Skorpekh Lord is death incarnate for anyone who dares face it in battle – looks like that Primaris Sergeant and Battle Sister are in for the fight of their lives! This enormous, hate-fuelled Destroyer can unleash the searing fury of its enmitic annihilator at range, reap anyone in its path with its devastating hyperphase harvester, or use its flensing claw to… er, flense its prey.
Going off what you're saying Cthulu, maybe Lords will end up being the Captain equivalent while Overlords get buffed to Chapter Master equivalency?
Maybe, but technically Pharaons are already meant to be the Necron equivalents for Chapter Masters, its just that they aren't in 8th ed. They were in 5th ed though. Basically an upgrade you can buy for an Overlord that gave any unit it joined Relentless, iirc.
Kanluwen wrote: The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
I've always seen Overlord and Lord as the translation of Nemesor and Vargard or (more likely) Phaeron and Nemesor. Thinking on it I would consider Vargard Obyron to be the equivalent of the new Royal Warden and not a Lord.
Kanluwen wrote: The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
I've always seen Overlord and Lord as the translation of Nemesor and Vargard or (more likely) Phaeron and Nemesor. Thinking on it I would consider Vargard Obyron to be the equivalent of the new Royal Warden and not a Lord.
Except Phaeron was an upgrade in 5th ed, which introduced the whole dynastic rank aspect. It goes Phaeron > Overlord > Lord
Nemesor just means general. Zahndrekh is both an Overlord and a Nemesor, for example.
Vargard would probably be a Royal Warden through. Obyron is Zahndrekh's bodyguard, and a warden is pretty much a guard.
Kanluwen wrote: The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
I've always seen Overlord and Lord as the translation of Nemesor and Vargard or (more likely) Phaeron and Nemesor. Thinking on it I would consider Vargard Obyron to be the equivalent of the new Royal Warden and not a Lord.
Except Phaeron was an upgrade in 5th ed, which introduced the whole dynastic rank aspect, and Nemesors are supposed to fall under Overlords.
It goes Phaeron > Overlord > Nemesor > Lord
I'm fairly certain that Nemesor is a title given to the Overlord that is in charge of the Dynasty's military. So a Nemesor should be > than an Overlord.
Kanluwen wrote: The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
I've always seen Overlord and Lord as the translation of Nemesor and Vargard or (more likely) Phaeron and Nemesor. Thinking on it I would consider Vargard Obyron to be the equivalent of the new Royal Warden and not a Lord.
Except Phaeron was an upgrade in 5th ed, which introduced the whole dynastic rank aspect, and Nemesors are supposed to fall under Overlords. It goes Phaeron > Overlord > Nemesor > Lord
I'm fairly certain that Nemesor is a title given to the Overlord that is in charge of the Dynasty's military. So a Nemesor should be > than an Overlord.
I've read conflicting bits of background. Lexicanum says Nemesors are subservient to Overlords, the Wiki says Nemesor is just a higher military rank. The Wiki gave the better explanation, so I edited my comment to reflect that. The 8th ed codex seems to corroborate on this, as there's a diagram that shows how an army is structured.
Nemesor has Overlord next to it in parenthesis. Apparently Vargard is just a title given to a lord who's the bodyguard of a Nemesor. Unless the Vargard is part of Tomb World Command, in that case its an Overlord.
I have to say, as military diagrams go the one in 8th ed isn't great. It doesn't tell me how many legions are supposed to be in a Decurion. Is it one legion per decurion? Then why is it a Decurion? Wouldn't that mean 10 legions? Then it tells you that legions are divided into 10 phalanxes, each consisting of 10 necrons. So...why can you take Necron warrior squads in units of 20 then?
Kanluwen wrote: The Skorpekh Destroyer is explicitly called out as a "Lord", so it's a good guess that at least the title of "Lord" will stick around.
Serious question: what delineates an Overlord from a Lord? I don't have the Necron codex to pull from, so I'm flying a bit blind on this one. They're a lesser rank but are the wargear options notably different or different auras or what?
I've always seen Overlord and Lord as the translation of Nemesor and Vargard or (more likely) Phaeron and Nemesor. Thinking on it I would consider Vargard Obyron to be the equivalent of the new Royal Warden and not a Lord.
Except Phaeron was an upgrade in 5th ed, which introduced the whole dynastic rank aspect, and Nemesors are supposed to fall under Overlords.
It goes Phaeron > Overlord > Nemesor > Lord
I'm fairly certain that Nemesor is a title given to the Overlord that is in charge of the Dynasty's military. So a Nemesor should be > than an Overlord.
I've read conflicting bits of background. Lexicanum says Nemesors are subservient to Overlords, the Wiki says Nemesor is just a higher military rank. The Wiki gave the better explanation, so I edited my comment to reflect that.
The 8th ed codex seems to corroborate on this, as there's a diagram that shows how an army is structured.
Nemesor has Overlord next to it in parenthesis.
Apparently Vargard is just a title given to a lord who's the bodyguard of a Nemesor.
Unless the Vargard is part of Tomb World Command, in that case its an Overlord.
I have to say, as military diagrams go the one in 8th ed isn't great. It doesn't tell me how many legions are supposed to be in a Decurion. Is it one legion per decurion? Then why is it a Decurion? Wouldn't that mean 10 legions?
Then it tells you that legions are divided into 10 phalanxes, each consisting of 10 necrons. So...why can you take Necron warrior squads in units of 20 then?
Yeah, it's hard to say. it doesn't help that most of the Nemesors that are talked about in the Fluff are super generals.
Egyptian Space Zombie wrote: I wonder if the necron lord gets squatted. There's a lot of new HQs, but no update on the lord. It's by far the oldest and crappiest sculpt in the range. I like the new HQs have more variety than just many random dudes holding staves or scythes.
I expect any generic Finecast models- I.E. the Overlord, Old Lord, Cryptek will all get squatted.
I don't know if the Lord as an entry in the dex is getting squatted, since most people can use their spare overlords as lords.
I am beginning to get concerned that regular Gauss Cannon destroyers may be getting squatted though. It looks like the new Heavy Destroyer has, speculated, an anti-tank weapon and an anti infantry weapon.
Automatically Appended Next Post: Here are some of the models in the traditional scheme. I prefer this color scheme, though I do like the bronze one as well.
I personally think that there's plenty of detail on models now. No reason to go back to the old scheme. I'm planning on combining the two paint jobs.
I created a kitbash of the new necron warrior weapon while waiting (well mainly the gun):
weapon made with an Immortal's sawed-off gauss blaster. Quiz: Can you guess which part from another muldi-model necron kit the weapon's claw is made from?
Egyptian Space Zombie wrote: I wonder if the necron lord gets squatted. There's a lot of new HQs, but no update on the lord. It's by far the oldest and crappiest sculpt in the range. I like the new HQs have more variety than just many random dudes holding staves or scythes.
I expect any generic Finecast models- I.E. the Overlord, Old Lord, Cryptek will all get squatted.
I don't know if the Lord as an entry in the dex is getting squatted, since most people can use their spare overlords as lords.
I am beginning to get concerned that regular Gauss Cannon destroyers may be getting squatted though. It looks like the new Heavy Destroyer has, speculated, an anti-tank weapon and an anti infantry weapon.
Automatically Appended Next Post: Here are some of the models in the traditional scheme. I prefer this color scheme, though I do like the bronze one as well.
I hope the lord doesnt go, the reroll 1 to Wound really helps a lot of our units out as we already have MWBD so our warriors need some kind of W reroll to boost these damage potential.
It's also nice to have cheaper HQ choices so I think the old cryptek and lord will just be getting a new model later on down the road.
I doubt destroyers will get squatted, in pretty certain that they said there are 3 kinds of destroyer and we've seen scorpekh and heavy lokhust.
I dont think they would make the heavy distinction if this was the only kind of lokhust destroyer
I do wonder about the destroyer lord though, maybe it will be come a "Lokhust destroyer lord" and give buffs more centred around the Lokhust variant. Or it could get squatted as I have to admit it's in a sticky situation but considering how many HQ variants SM have I really hope they just upgrade the model and give us a brand new destroyer lord
Automatically Appended Next Post:
torblind wrote: I created a kitbash of the new necron warrior weapon while waiting (well mainly the gun):
weapon made with an Immortal's sawed-off gauss blaster. Quiz: Can you guess which part from another muldi-model necron kit the weapon's claw is made from?
Nice model and I'm leaning towards Canoptek spider?
Certainly better than 3", but if RP is unchanged then building around RP is still a mistake. It's also the first hint we've had that RP doesn't seem to be changing significantly, which could be good or could be bad, but it's certainly bad for this unit.
Edit, I'm almost certain that Nemesor is the title given to the the overlord in charge of a dynasties armies, since before he was the phaeron of the Sautekh dynasty, Imotekh's official title was Nemesor. Zandrekh became Nemesor after Imotekhs ascension, despite being more than slightly crazy, and a rival of Imotekh.
For those who say it’s too early to call - building around reanimation has never worked well and never been good, the chance it’s different in this iteration is pretty much zero I’d say. The only hope it has would be if RP worked like 7th, and even then, are you gonna take a support unit which is very easy to see and where you have to announce what you’re picking so the enemy knows precisely what to focus on?
Grimgold wrote: Certainly better than 3", but if RP is unchanged then building around RP is still a mistake. It's also the first hint we've had that RP doesn't seem to be changing significantly, which could be good or could be bad, but it's certainly bad for this unit.
It really depends if they add some sort of defensive stratagems. RP is feast or famine today, you can reanimate a lot with, but in practice you don't reanimate at all. If PA or the future codex add stratagems to boost our resilience or make an RP instantly after taking damage, RP could become oppressive ... in theory.
Yet we know it also has ranged capability, and the article says it’s not a slouch in HTH.
Me, I’ll welcome any and all perks for Reanimation where it’s not the units sole purpose. This tolboi may prove rather handy, as it appears to be a multi role support unit.
Kharne the Befriender wrote: I see your points, and agree if you're in a competitive meta, but for casual play it's not bad.
Imagine running 60 Warriors with a cryptek and 3 of these. Thats a 5++ and a 4+ RP roll for all of them.
Yeah, hopefully RP gets a tweak but it's looking bleak on that front. Hopefully it wont have terrible weapons or die to a stiff breeze
You wouldn't need these, though. If the cryptek is in the middle, its 3" aura for +1 reanimation can affect all 3 units. And yeah, we've had this since the beginning of 8th edition, and we know it doesn't do well.
Eyjio wrote: Dead on arrival. Shame, good looking unit.
For those who say it’s too early to call - building around reanimation has never worked well and never been good, the chance it’s different in this iteration is pretty much zero I’d say. The only hope it has would be if RP worked like 7th, and even then, are you gonna take a support unit which is very easy to see and where you have to announce what you’re picking so the enemy knows precisely what to focus on?
Perhaps. If there are other ways to boost RP still (I.E. The Cryptek) and RP has gotten fixed a bit, I could see this.
If an Army wants to dump a lot of firepower into something like this that at least leaves several of my other units to survive the Alphastrike, I'd probably be ok. There is also the new terrain to consider, as this thing is not that tall. If you get to roll for RP at the end of every phase as well, I could see this being a bit better.
I will say that in 5th and 6th, plenty of people brought Res Orbs for their units. It wasn't exactly build around, but it was very common for buffing RP.
We really do need to see the full picture. If they tweaked RP to be a bit better and depending on points and durability, this could be pretty good.
Kharne the Befriender wrote: I see your points, and agree if you're in a competitive meta, but for casual play it's not bad.
Imagine running 60 Warriors with a cryptek and 3 of these. Thats a 5++ and a 4+ RP roll for all of them.
Yeah, hopefully RP gets a tweak but it's looking bleak on that front. Hopefully it wont have terrible weapons or die to a stiff breeze
You wouldn't need these, though. If the cryptek is in the middle, its 3" aura for +1 reanimation can affect all 3 units. And yeah, we've had this since the beginning of 8th edition, and we know it doesn't do well.
There is no guarantee the Crypteks are keeping that ability now, though I still hope so.
Kharne the Befriender wrote: I see your points, and agree if you're in a competitive meta, but for casual play it's not bad.
Imagine running 60 Warriors with a cryptek and 3 of these. Thats a 5++ and a 4+ RP roll for all of them.
Yeah, hopefully RP gets a tweak but it's looking bleak on that front. Hopefully it wont have terrible weapons or die to a stiff breeze
You wouldn't need these, though. If the cryptek is in the middle, its 3" aura for +1 reanimation can affect all 3 units. And yeah, we've had this since the beginning of 8th edition, and we know it doesn't do well.
There is no guarantee the Crypteks are keeping that ability now, though I still hope so.
I mean, to be fair, if they decide to nerf Necrons with the new edition, then obviously I'm not gonna drop a penny. Even if I like the models.
I agree that I think we still need the full picture. We haven't seen the full terrain rules or the rules for the INFANTRY keyword. It may be that a unit of immortals or warriors in certain terrain features with one of these guys could be difficult to remove.
MannyMcCoconut wrote: I agree that I think we still need the full picture. We haven't seen the full terrain rules or the rules for the INFANTRY keyword. It may be that a unit of immortals or warriors in certain terrain features with one of these guys could be difficult to remove.
I think this is the most likely scenario at the moment. Games workshop haven't shown any of the big rules, stats or much else because they want to extend the teasing period for about a month for maximum calculated hype. In actuality, what happens is people have to make educated guesses as to what stuff does, and the context of changes, because key information is being deliberately withheld.
Grimgold wrote: Certainly better than 3", but if RP is unchanged then building around RP is still a mistake. It's also the first hint we've had that RP doesn't seem to be changing significantly, which could be good or could be bad, but it's certainly bad for this unit.
It really depends if they add some sort of defensive stratagems. RP is feast or famine today, you can reanimate a lot with, but in practice you don't reanimate at all. If PA or the future codex add stratagems to boost our resilience or make an RP instantly after taking damage, RP could become oppressive ... in theory.
The Necron players have spent quite a bit of time thinking about how we would tweak RP, and stratagems have come up often as a possible solution. Speaking from my own perspective as a Necron player we've never managed to get it right. For instance the most popular one is a once per unit per game stratagem that allows a destroyed unit one chance at reanimation, which means you have to kill every good Necron unit twice, which is not really a fun mechanic for anyone. I think the best answer is just to accept the rule as it is now, which is to say fluffy and situationally useful, but not the central feature of the faction. If they are going to refactor a rule, I'd much rather they look into gauss, -1 ap is really generic, and it leaves our warriors struggling to hurt units they used to melt in prior editions.
p5freak wrote: Make RP a separate ability, which costs points. Then decide for every unit whether you want it, or not.
I would hate this. This is the defining mechanic of the Necrons, having to pay points for units would be awful.
There are plenty of good ways to fix it. This is not one of them.
Here is the thing, the ideal place to be would be a strong faction with a cool defining mechanic, but should one of those be lacking, I'd rather be able to play with my army and not get rolled constantly. I also don't want to be a one trick pony like we were in 7th ed, when we had a super strong defining mechanic, but everything else was mediocre.
Looks like a lot of the things are mostly the same.. Gives details of Warriors being 12 Pt per model, with the Gauss Reaper being a very short range weapon at 14' Though at Str 5, AP -2
No core mechanics like RP gone over, unfortunately.
Warriors going to 12 points per model (still don't know context of changes so we'll see). Mephrit Dynasty and Deceiver unchanged. Death Ray unchanged but has Blast weapon rule.
Upon re-reading this article, it seems to be just how taking the current codex + new units will play, not really any hints of the future, which is how I first interpreted it.
That was the longest article to say literally nothing new lol >12 point warriors without context to other units
>stat profile of one new weapon
>nothing about how the actual army will play
my only real fear is that reanimation works the exact same way. Without some sort of stratagem that allows you to get up a wiped out unit, necrons will continue to be overpriced for a special rule you almost never get to use
Asmodios wrote: That was the longest article to say literally nothing new lol >12 point warriors without context to other units
>stat profile of one new weapon
>nothing about how the actual army will play
my only real fear is that reanimation works the exact same way. Without some sort of stratagem that allows you to get up a wiped out unit, necrons will continue to be overpriced for a special rule you almost never get to use
This is just the Army with the current Dex+ 9th. It's not a faction focus preview of the new dex, which is what I thought at first.
With only 14" range, I see the new fancy gauss shooter as being used for shock tricks only.
Fly or transport them or somehow trick them forward to get them into that alluring 7" range.
From 7"-12" range they can't really compete with gauss flayers, and from 12" outwards they are quickly outranged.
Automatically Appended Next Post: Also that guy doesn't at all sound like someone who has been hard at work trying to make Necrons work at a competitive level for all of 8th. As the introduction might suggest.
He sounds more like one of those guys who attack you if you walk into a GW store...
Asmodios wrote: That was the longest article to say literally nothing new lol >12 point warriors without context to other units
>stat profile of one new weapon
>nothing about how the actual army will play
my only real fear is that reanimation works the exact same way. Without some sort of stratagem that allows you to get up a wiped out unit, necrons will continue to be overpriced for a special rule you almost never get to use
This is just the Army with the current Dex+ 9th. It's not a faction focus preview of the new dex, which is what I thought at first.
I don't expect anything new until we get Pariah.
thanks for the info I had a moment of panic "really thats it"
p5freak wrote: Very impressive that the death ray will be a blast weapon, and gets three shots at a 6+ model unit. Thats exactly its intended target with S10 AP-4 D6
p5freak wrote: Very impressive that the death ray will be a blast weapon, and gets three shots at a 6+ model unit. Thats exactly its intended target with S10 AP-4 D6
There are indications that the game is shifting towards elite infantry.
Three T5 elites getting wiped is a meaningful versatility to give it. But yeah, without having access hover it deserves more shots in general. To make use of it while its on board.
Kharne the Befriender wrote: I see your points, and agree if you're in a competitive meta, but for casual play it's not bad.
Imagine running 60 Warriors with a cryptek and 3 of these. Thats a 5++ and a 4+ RP roll for all of them.
Yeah, hopefully RP gets a tweak but it's looking bleak on that front. Hopefully it wont have terrible weapons or die to a stiff breeze
You wouldn't need these, though. If the cryptek is in the middle, its 3" aura for +1 reanimation can affect all 3 units. And yeah, we've had this since the beginning of 8th edition, and we know it doesn't do well.
It would stack for a 3+RP with the 2 units.
And yeah, I know it doesnt work too well, but I don't normally play super competitive, so making the most of what we got is viable for me. Can't play the Doom 6 every game
The new Gauss weapon is now what i was expecting, but who knows, maybe between the new monolith, night scythes, ghost arks, and whatever rules/deployment/strats/shenanigans we get, it could be viable? I'm also in the boat of using them as a shock tactic, Flayers will still be the mainstay for warriors imo
Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.
Gauss Reaper looks lackluster. That 14" range is ridiculous. I was expecting 18".
CthuluIsSpy wrote: Wouldn't the changes to terrain help RP? If they can't delete us off the board because cover and hiding is better, then RP might actually have time to work.
If they make it to where you cant kill models you can't see, then i could definitely see daisy chaining a model or two outside LOS to help with that.
Also hoping that they rework the deployment range of RP, if you have one guy left, the best you can res is 6 because they all have to be within an inch of a surviving model
The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
Aza'Gorod wrote: The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
It would pair nicely with one of those AM like stratagems to let you shoot with normal bs in overwatch or something similar. That would make them a real deterent.
Otherwise if S5/AP-2 was important for me, I would go with Gauss immortals.. like that one guy said
Aza'Gorod wrote: The guess reaper range is weird, but is is a very powerful weapon on a troup choice, I think we should wait for changes to terrain and our transports to see how it plays out.
I cam see myself having 1 squad of them and beaming them in to quickly eradicate a tough target. Or being there to hold the line against CC armies
Maybe they have been designed to take objectives and clear troops out of terrain or to keep a few in your blob for overwatch
This is an interesting weapon profile to say the least. It is hard to say how it will really play out. But between Ghost Arks and Night Sythes, and last one would assume the new Monolith will still allow you to drop in troops, we do have a few easy options to get them up close quick. But with the new terrain rules coming in, along with some other changes with 9th, it is tough to say what will really end up happening. I am still pumped just to even be seeing new Necron models in general.