Erasoketa wrote:I'd say that none of this author has been published in Spain with the exception of classics like ray Bradbury or Orson Scott Card :(
Somewhat OT but what is the SF scene like in Spain?
Hmm I think it's quite different depending on if we are talking about books or movies, TV series, comics, games...
On books: the classic sci-fi authors are published and revered: all Isaac Asimov's stuff, Ender's game, Brave New World, 1984, Dune... Then, we also have the "franchises". Books that are somehow fashionable for a small group of people. Novels based on games like BL stuff, Star Wars novels and the like. Sci-fi literature doesn't appeal many people, and Spanish editorial are all about numbers, they don't run risks and go for "safe" sales. Newer authors, or less known authors are very hard to find. However fantasy, thrillers and less "futuristic" stuff is more popular here. The hits of the moment are ASOIF book by George RR Martin. Before the series it was as popular as LOTR before the movies, "only for nerds". Now they are best sellers. Not many Spanish author write Sci-Fi. Some of them try fantasy, and a couple of guys have open a zombie fever since a couple of years back. There is one older author who has a saga with a large amount of books. It's still being published, but he is not very popular because of his conspiracy theories about alien visitors, or Jesus Christ being an alien or something like that xD
On comics and TV series: I guess the scene is pretty similar to US scene. Much of the material created there is being published here, with one remarkable exception. TV series Firefly is not licensed in Spain. The movie, Serenity, was available in theaters for a while. It's also a bit "only for nerds" thing, but I think it's health is better than novels. The most popular Spanish comic book authors are all about comedy and parodies. Not much Sci-Fi from us in comic. And... 0 on TV. The biggest name I can remember in Spanish -the Saga of the Metabarons- is actually from South America.
Movies: american movies are huge hits here, so almost everything is dubbed into Spanish and shown in theaters. Serenity probably made more money than Firefly would have done. Today, I still can go to a store and ask for Serenity on BluRay, but if I want Firefly I have to go to amazon.co.uk and similar. Not many movies Sci-Fi movies have been done in Spain. "Mutant Action" (1993)... cheap and not very good. I would say that the first serious Sci-Fi attempt here has been made this year. And there aren't spaceships and lasers: http://www.imdb.com/title/tt1298554/
There are two big manga and anime cons that move a fair amount of people. I know only one con purely dedicated to SciFi. I've never attended, and I think that the number of people who attends will be between 100 and 500. Some TV stars like Edward James Olmos and Mary McDowell (Battlestar Galactica) were invited the first edition. And Mr. Olmos has repeated at least once.
Long story short: there is not much Sci-Fi being produced here, and the most popular stuff comes from US, UK and Japan. I'd say that all the influences that the guys from CB used in Infinity are foreign. Fantasy is more popular. Even in gaming, WFB has always been bigger en Spain. 40k has grown up a lot in the latest 10 years.
As if there was any doubt, so far the Ravage list seems to be holding true:
- 4 Morlock (Nomads)
- Tokesotsu (Yu Jing)
- 4 Posthumans (Aleph) - Zerat with Sniper Rifle (Combined)
- al-Hawwa with Sniper Rifle (Haqqislam)
And campaign rules - with experience and upgrade options?
Very interesting news for all Infinity fans!
I'm a little bit surprised by this, considering the developers spent 4 years getting the game to balance well. Although, of course I will reserve judgement until I see it.
To anyone who has played Necromunda and ended up with your opponents gangers nailing you from across the board with a grenade launcher on a 2+ (despite you being in hard cover) while campaigns certainly have appeal, it does leave things open to abuse and to take away the focus of the game.
I'm also not sure how that will fit into the background - lots of the soldiers are already meant to be elite and having trained for years, and be at the peak of their role. Would improvement during a campaign tie in with that?
I'm only fishing of course here though, would love to be proved wrong.
Kanluwen wrote:Was there really ever any doubt there would be a Myrmidon Sectorial?
No, not really.
Pacific wrote:
Alpharius wrote:Interesting news for Aleph fans!
And campaign rules - with experience and upgrade options?
Very interesting news for all Infinity fans!
I'm a little bit surprised by this, considering the developers spent 4 years getting the game to balance well. Although, of course I will reserve judgement until I see it.
To anyone who has played Necromunda and ended up with your opponents gangers nailing you from across the board with a grenade launcher on a 2+ (despite you being in hard cover) while campaigns certainly have appeal, it does leave things open to abuse and to take away the focus of the game.
I'm also not sure how that will fit into the background - lots of the soldiers are already meant to be elite and having trained for years, and be at the peak of their role. Would improvement during a campaign tie in with that?
I'm only fishing of course here though, would love to be proved wrong.
It could end up 'only' being a linked series of missions?
Carry over from mission to mission for 'survivors'?
The new stuff looks great again, far too tempting... Am trying to convince a friend that I need a Dragoes as a pressie for crimbo! Have just picked up the human sphere book, and am very impressed with the detail and thought in it. I will also admit to wanting to do an Achilles and Myrmidon list too, my birthday is soon...
Great looking Aleph stuff. That Yujing doc is probably my favorite of the docs thus far.
And Tronbot, good luck with that. I tried the same thing with my Pan-o stuff. I've already bought into Aleph and I've been trying to hold off on Yujing and Nomads both.
Well.. at the very least I will be getting the post-human Sniper. I haven't always been sold on the idea of combining terrain with miniatures, but I think that one pulls it off big time.
Nice miniatures, but the game is about eye to eye, person to person combat over a very short time. One can sort of imagine 40K characters taking a break in the middle of a large, long battle, but I wouldn't want lounging snipers in an Infinity force. Ruins the dynamic.
Once again... AWESOME miniatures from an AWESOME game.
A range and game completely different from 40k and still beautiful and succesfull.
Once again, month after month... for years making things different, trying to stay away from 40K but doing sci fi, doing skirmish, doing sexy females and high tech stuff. Corvus Beli deserves my respect and I admire the way they make their stuff.
That Tokusetsu makes Hakama look good in a way the rest of the Japanese faction does not. Really, really nice work CB. haven't seen a fail (well, except the Wulver's pose) in some time. I'm so happy to have quit GW for a company that puts out such excellent products.
kestral wrote:Nice miniatures, but the game is about eye to eye, person to person combat over a very short time. One can sort of imagine 40K characters taking a break in the middle of a large, long battle, but I wouldn't want lounging snipers in an Infinity force. Ruins the dynamic.
Yes that's definitely something that is open to debate. Personally I love that whoever is sculpting these is treating each one as an individual piece, as a work of art if you like. It suits the scale of the game (small bands of individual heroes) and I think actually lends itself well to the painting and modelling side of things. I can't tell you how much this game has invigorated the hobby for me, after years of playing massed infantry games and the rather soul destroying prospect of painting hordes of similar miniatures, I have so enjoyed lavishing a lot of effort on individual models.
The Zerat confuses me. Kinda in the same way those female Predator sculpts did a few years back when they came out. I understand that Aliens could really look like anything, and I know it's a massively difficult area to cover, but those female Zerats just look too human in every way.
When I think about aliens, I actually just take a look at all the species that inhabit the planet earth. Given our eco system, etc, it is quite interesting to see that there is really only one species that looks like a human.....and that's a human! So given the wide expanse of space, why do Sci Fi writers, artists, etc always portray "aliens" as being something humanoid in form.....just don't make any sense to me!
Delephont wrote:The Zerat confuses me. Kinda in the same way those female Predator sculpts did a few years back when they came out. I understand that Aliens could really look like anything, and I know it's a massively difficult area to cover, but those female Zerats just look too human in every way.
When I think about aliens, I actually just take a look at all the species that inhabit the planet earth. Given our eco system, etc, it is quite interesting to see that there is really only one species that looks like a human.....and that's a human! So given the wide expanse of space, why do Sci Fi writers, artists, etc always portray "aliens" as being something humanoid in form.....just don't make any sense to me!
I understand what you are saying, perfectly.
But I think that I almost understand what CB is doing.
Alien miniatures, let's take a look at the Infinity range and its evolution through the years...
Iskaller
It looks like something alineish, and not human, but.... agh...
Old Gakis and Pretas
The arms like bned to the other side, and they are ... agh....
Vector Hacker
Green lobster with the ... agh.... Ok, this is an alien... but I won't make an army with these bugs
Speculo Killer
Ok, this looks lnice and it is an alien. She does not like an alien from "Close Encounters of the 3rd kind" or "ET", she is much more like "Mass Effect" or "Star Trek", the kind of alien you would like to feth.
I don't know very much about the miniature business but I think CB sells more Speculo killahs than all the three above.
Aliens with boobs sell more blisters.
Delephont wrote:The Zerat confuses me. Kinda in the same way those female Predator sculpts did a few years back when they came out. I understand that Aliens could really look like anything, and I know it's a massively difficult area to cover, but those female Zerats just look too human in every way.
When I think about aliens, I actually just take a look at all the species that inhabit the planet earth. Given our eco system, etc, it is quite interesting to see that there is really only one species that looks like a human.....and that's a human! So given the wide expanse of space, why do Sci Fi writers, artists, etc always portray "aliens" as being something humanoid in form.....just don't make any sense to me!
I agree with you in a way, and no doubt as Bobba Fett points out, things which are more recognisably human in aspect might sell better, but there is quite a lot of scientific discussion regarding what aliens might look like (at least in terms of life that we may recognise if we were to discover it). For example, there are 3 structures of eyeball which have developed amongst different species of life on earth - because light in the visual spectrum serves as a better guide for minute differences than radio waves for example (why there are no species which can detect radio waves for instance). So it is possible to summise that an alien species might have an eye analogous to our own, if we were to discover it. You can make many other arguments about different organs and structures that occur time and time again through different species on earth. But, even though it is really interesting, this discussion is too big for this section of the boards
Personally, I think the stuff CB is producing at the moment is unparalleled, and I love the fact that the designers imaginations seem to have been allowed to run riot both in concept and execution.
It is annoying that almost all the recent sexy female snipers are striking a pose. Only the nisse is in a shooting position. Oh well, sex sells as they say.
I am glad the red monkey ladies are wearing helmets though
As a curiosity, I always found the Hassassin Lasiq Sniper to be sniping and yet a rather attractive miniature. It's 'sexy' without being slutty and yet it still exudes an air of competence:
If I consider the Hassassin Lasiq's pose, it strikes me as if she was moving from point A to B, see's an opportunity, takes a stance, aims and fires, almost using the sniper rifle as an assault rifle.....perfectly ligitimate if not 100% coventional.
Kroothawk wrote:Ever seen a sniper sniping on the walk free handed with no gun support and still showing an air of competence?
I could accept this as an issue if not fo the fact its a games system based on anime to some degree. Where teenage girls have been known stop for a split second mid cartwheel to let off a perfect sniper shot in certain flicks.
I think she is an absolutely beautiful sculpt, and I have to say was a joy to paint.
Sorry if this has been posted before! In January a company called Sarissa Precision (most known for its 'Old West' style buildings) is releasing a range for Infinity. Now for anyone who is into Infinity they know that the biggest challenge is usually to get a table full of terrain, something that the game mechanics require. We already have Micro Arts great but slightly pricey apartment blocks, but these look like a great new option and are very competitively priced.
The blogger Frontline Gamer has been posting some reviews of their stuff, I hope he doesn't mind but I have nicked some pictures from his blog to use here.
(Full reviews at http://thefrontlinegamer.blogspot.com/ )
Please bear in mind that a Guija (TAG) has been used for scale comparison, which is somewhat bigger (50%?) than the more common standard infantry. I'm guessing a standard Infinity mini or Space Marine would stand comfortably inside a doorway. All of them are laser cut wood, which slots together and in some cases has a removable roof and window sections (like the MicroArts buildings) so units can go inside, I believe that internal walls will also be available. The prices are as listed on the blog, so not sure if they are final yet.
Habitation Pod (price £12)
Habitation Pod Settler (price £16)
Habitation Pod Family (price £20)
A computer mock-up showing how the different bits can stack together if required
Shipping container (price £7.50)
Warehouse (price £22.50)
There are also others including silos and walkways (different to the MicroArts ones in that they offer cover) as well as talk of bundle offers, well worth checking out their website or the blog for more details!
Very excited about this, and I'm already working on a mock-up of terrain ready for their release.
kestral wrote:Nice miniatures, but the game is about eye to eye, person to person combat over a very short time. One can sort of imagine 40K characters taking a break in the middle of a large, long battle, but I wouldn't want lounging snipers in an Infinity force. Ruins the dynamic.
This is an issue I have with a few of the Infinity miniatures, but in this one case I'm willing to overlook it. Not just because it's a gorgeous sculpt, but because of the fluff and the mechanics of the Proxies - remember that they are always fielded in groups, but only one is ever active at a time; it seems reasonable to assume that the Mk2 is currently in its passive state, and has been left propped on the wall by its user. It's enough of an excuse for me, at least!
Delephont wrote:If I consider the Hassassin Lasiq's pose, it strikes me as if she was moving from point A to B, see's an opportunity, takes a stance, aims and fires, almost using the sniper rifle as an assault rifle.....perfectly ligitimate if not 100% coventional.
Only a sniper taking a potshot would crouch, or at least properly support his weight, not strike a photo-shoot pose. Heck, this pose doesn't make any sense for anyone shooting any kind of gun...
I still like the miniature though...
And I'm more than okay with the new sniper models. This way I can pretend they're in a non combat situation, instead of having to look at them doing something weird with the guns.
Just adding a few images of beliavable combat sniping poses in the Infinity range. So we can agree in that they make the miniatures the way they want. They already have more than 300 miniatures and they choose to make some "realistic" and some "cheesecake" because they have to make them different no matter how.
Nice miniatures, but the game is about eye to eye, person to person combat over a very short time. One can sort of imagine 40K characters taking a break in the middle of a large, long battle, but I wouldn't want lounging snipers in an Infinity force. Ruins the dynamic.
Everytime someone compares Infinity with 40k Martin kills a Stark, God kills a kitten and my eyes bleed.
Its a fething different company, game, range, fluff, setting, scale, material, art direction...
Nice miniatures, but the game is about eye to eye, person to person combat over a very short time. One can sort of imagine 40K characters taking a break in the middle of a large, long battle, but I wouldn't want lounging snipers in an Infinity force. Ruins the dynamic.
Everytime someone compares Infinity with 40k Martin kills a Stark, God kills a kitten and my eyes bleed.
Its a fething different company, game, range, fluff, setting, scale, material, art direction...
I think you may have misunderstood his point. I think he's saying that in WH40K the battles being so long and drawn out, it'S reasonable to expect to see Snipers "taking a break", where as in Infinity, the special ops nature of the conflicts are more flash fire and basically quick, that you really wouldn't expect to see someone taking a break or striking a pose.
Pacific wrote:Sorry if this has been posted before! In January a company called Sarissa Precision (most known for its 'Old West' style buildings) is releasing a range for Infinity. Now for anyone who is into Infinity they know that the biggest challenge is usually to get a table full of terrain, something that the game mechanics require. We already have Micro Arts great but slightly pricey apartment blocks, but these look like a great new option and are very competitively priced.
Nice miniatures, but the game is about eye to eye, person to person combat over a very short time. One can sort of imagine 40K characters taking a break in the middle of a large, long battle, but I wouldn't want lounging snipers in an Infinity force. Ruins the dynamic.
Everytime someone compares Infinity with 40k Martin kills a Stark, God kills a kitten and my eyes bleed.
Its a fething different company, game, range, fluff, setting, scale, material, art direction...
I think you may have misunderstood his point. I think he's saying that in WH40K the battles being so long and drawn out, it'S reasonable to expect to see Snipers "taking a break", where as in Infinity, the special ops nature of the conflicts are more flash fire and basically quick, that you really wouldn't expect to see someone taking a break or striking a pose.
Funny I always saw 40K battles being like a minute in real time. Really thats pretty much what would happen when 2 armys with that much fire power, stand across from each other. Then run foward shooting everything they have at each other, while hopeing there armor can stop the bullets, instead of sitting in cover taking pot shots.
Pacific wrote:Sorry if this has been posted before! In January a company called Sarissa Precision (most known for its 'Old West' style buildings) is releasing a range for Infinity. Now for anyone who is into Infinity they know that the biggest challenge is usually to get a table full of terrain, something that the game mechanics require. We already have Micro Arts great but slightly pricey apartment blocks, but these look like a great new option and are very competitively priced.
Noir, I think the game mechanic is so much different in Infinity to 40k. One of the things you get punished for early on when playing Infinity is that your guys who are out in the open or placed badly will get turned into swiss cheese!
Pacific wrote:
Noir, I think the game mechanic is so much different in Infinity to 40k. One of the things you get punished for early on when playing Infinity is that your guys who are out in the open or placed badly will get turned into swiss cheese!
That kind of my point. 40K bunch of guys standing in the open shooting each other, it be over before it even started. Infinity bunch of guys hugging cover and sneaking around, the fight could last for awhile (still no time to poise).
This is WH40k.
Two massive armies crashing frontally against each other. Shooting and charging with all their power like there is no tomorrow. This is the kind of battle they represent. I think is really cool, I like the Biblical tone, epic. Spess Mahreens fighting to death for the emprah!
-"Fight till the end of all things... Aaahhhhh!!!"
This is Infinity.
Two specialist highly trained small combat groups in a skirmish shootout. Like one special team was assigned to intercept the other one in the middle of a very special mission. Deeply tactical hide & seek skirmish. Reaching positions, sending the right man to the right place. Silence, tension, violence, some soldiers die in a subtle manouver completely unnoticed, some soldiers die in a spectacular gunfight.
I hate comparing games, but I think this is close to what this different settings represent in terms of action.
While you might "hate comparing games", the point still remains that more often than not we're seeing releases of models which are just downright silly. They shouldn't be released as part of the game proper, but rather as "alternate" models for those who want them.
The Posthumans are just the latest in that line of choices, starting with the Daktari and continuing with the Chasseur with ADHL and the Dozer.
Kanluwen wrote:While you might "hate comparing games", the point still remains that more often than not we're seeing releases of models which are just downright silly. They shouldn't be released as part of the game proper, but rather as "alternate" models for those who want them.
The Posthumans are just the latest in that line of choices, starting with the Daktari and continuing with the Chasseur with ADHL and the Dozer.
Sorry mate, going to have to disagree with you on this one. I think the overall concept of Infinity is quite diverse - look at the artwork, read the background, even the comments from the artists and sculptors themselves. There is quite a wide field and range of concepts involved, and certainly I wouldn't say one or the other is right and wrong.
And personally I think this is one of the games greatest strengths - that the game can pull in a wide variety of fans who want something different from the system. Case in point, one of my mates has a Yu Jing force full of Tiger Soldiers, every unit masked and androgynous in style (the more 'serious' approach), while another has Nomads complete with girl with the lollipop. But even when together on the tabletop I think it works. Also, the sculptors and designers have been given so much free reign in terms of what they are doing, both in concept and realisation - such as use of terrain with the mini. Occasionally this results in a 'miss' (the Wulver vaulting the wall), but sometimes a big hit - I think this months post human with sniper rifle, it's almost impossible to believe that model is 'real' 28mm, the level of detail and posing is sublime, and I think CB are producing stuff at the moment that absolutely blows most efforts from other manufacturers out of the water.
Aside from all of this, we have been told by one of the CB management that the Daktari doctor is consistently a top-5 seller even this long after its release. So obviously it is many people's idea of what 'fits' into the Infinity universe!
Kanluwen wrote:While you might "hate comparing games", the point still remains that more often than not we're seeing releases of models which are just downright silly. They shouldn't be released as part of the game proper, but rather as "alternate" models for those who want them.
The Posthumans are just the latest in that line of choices, starting with the Daktari and continuing with the Chasseur with ADHL and the Dozer.
PERSONAL OPINION ALERT!
Much like "Marine Hating" is so much shouting into a hurricane, CB clearly knows what sells, and will continue to produce... models that sell well!
As always, voting with your wallet is the best option...
Kanluwen wrote:While you might "hate comparing games", the point still remains that more often than not we're seeing releases of models which are just downright silly. They shouldn't be released as part of the game proper, but rather as "alternate" models for those who want them.
The Posthumans are just the latest in that line of choices, starting with the Daktari and continuing with the Chasseur with ADHL and the Dozer.
I'm going to take your statements seriously, and try to give you my serious opinion. So once again OPINION ALERT
The human form, being what it is has a limited range of motion, and therefore a limited option of posing. That's the free form, now take the same human form, in proportion, doing a very limited range of actions, swinging a sword, or firing a rifle. If CB were to cater for "serious hardcore military" fans, considering the amount of miniatures they put out, they would all look very samey and boring after a while. I think CB is really playing with the full range of human pose in each of it's ranges, and trying to turn the miniatures from faceless clone troopers into individual characters whose snap shot pose hints at a story and depth not even approached by the competition.
Sure CB has the odd miniature with his arm in the air holding a sword. However, that isn't the mainstay pose of their range, in fact, Infinity doesn't have a standard pose.
Let's consider WH40K, and everyones favourite, the Space Marines......now if you want silly, you don't need to look far in that range of models, the posing is ridiculous in most cases, yet, how well do Space Marines sell?
Now I know you're a fan of WH40K, yet I've never seen you level the same statement (silly posing) at that range, yet with Infinity you seem to be a bit more critical. I would genuinely like to know why.
Kanluwen wrote:While you might "hate comparing games", the point still remains that more often than not we're seeing releases of models which are just downright silly. They shouldn't be released as part of the game proper, but rather as "alternate" models for those who want them.
The Posthumans are just the latest in that line of choices, starting with the Daktari and continuing with the Chasseur with ADHL and the Dozer.
Sorry mate, going to have to disagree with you on this one. I think the overall concept of Infinity is quite diverse - look at the artwork, read the background, even the comments from the artists and sculptors themselves. There is quite a wide field and range of concepts involved, and certainly I wouldn't say one or the other is right and wrong.
That has absolutely no bearing on a model wearing a tactical vest, blast helmet, and a SPEER styled jacket...with a miniskirt and thigh high socks.
Nowhere did I say one is "right or wrong". I'm saying it's silly. Look at the Ariadna range. You have almost every model in there looking downright professional, even when they're wearing a kilt. Then you have the ones which I consider "silly. The Dozer, the Chasseur with ADHL, the 7th Foxtrot Ranger sniper, the Line Kazak female with her bare midriff, and the Caledonian Volunteer female who's "striking a pose"--they're all downright ridiculous in terms of the range.
And personally I think this is one of the games greatest strengths - that the game can pull in a wide variety of fans who want something different from the system. Case in point, one of my mates has a Yu Jing force full of Tiger Soldiers, every unit masked and androgynous in style (the more 'serious' approach), while another has Nomads complete with girl with the lollipop. But even when together on the tabletop I think it works. Also, the sculptors and designers have been given so much free reign in terms of what they are doing, both in concept and realisation - such as use of terrain with the mini. Occasionally this results in a 'miss' (the Wulver vaulting the wall), but sometimes a big hit - I think this months post human with sniper rifle, it's almost impossible to believe that model is 'real' 28mm, the level of detail and posing is sublime, and I think CB are producing stuff at the moment that absolutely blows most efforts from other manufacturers out of the water.
The Wulver vaulting the wall is really not a "miss". It's well-sculpted, it fits the rest of the range and the only thing about it which is a "miss" is that it's yet another sniper model not actually holding their rifle in a firing position.
I don't like it on the part of the last one alone, but that's just me I guess.
I dislike the ALEPH Posthumans simply because out of the two sniper models for the range now, neither are actually "firing". They're striking poses and simply appearing to me to be fanservice.
Aside from all of this, we have been told by one of the CB management that the Daktari doctor is consistently a top-5 seller even this long after its release. So obviously it is many people's idea of what 'fits' into the Infinity universe!
Something selling well does not necessarily mean it's selling for that game. Mantic's stuff sells well, but how many people do you know playing Kings of War?
Like I said in my post: they shouldn't be released as part of "The Game Proper". Those kinds of models should be kept available certainly, but quite frankly I'd like it more if they did it like Privateer Press' "Extreme" sculpts.
Kanluwen wrote:While you might "hate comparing games", the point still remains that more often than not we're seeing releases of models which are just downright silly. They shouldn't be released as part of the game proper, but rather as "alternate" models for those who want them.
The Posthumans are just the latest in that line of choices, starting with the Daktari and continuing with the Chasseur with ADHL and the Dozer.
I'm going to take your statements seriously, and try to give you my serious opinion. So once again OPINION ALERT
The human form, being what it is has a limited range of motion, and therefore a limited option of posing. That's the free form, now take the same human form, in proportion, doing a very limited range of actions, swinging a sword, or firing a rifle. If CB were to cater for "serious hardcore military" fans, considering the amount of miniatures they put out, they would all look very samey and boring after a while. I think CB is really playing with the full range of human pose in each of it's ranges, and trying to turn the miniatures from faceless clone troopers into individual characters whose snap shot pose hints at a story and depth not even approached by the competition.
Sure CB has the odd miniature with his arm in the air holding a sword. However, that isn't the mainstay pose of their range, in fact, Infinity doesn't have a standard pose.
You're misunderstanding me about the poses, I think, and simply focusing upon that. I understand that there's no "mainstay pose" of their range, and I also understand that they do try to give as much character as possible to the models. It's why I like Infinity's background, and why I like the company proper. That doesn't mean that I can't have models I don't like.
The models I don't like?
They are the models which seem to be purposely divergent from the rest of the range simply to be ones which will catch some major sales spikes, and not just for their range.
It's the fact that for several of these models they're going out of their way to say "Look! Female model!" with the clothing or the ridiculous posing of just those models.
Let's consider WH40K, and everyones favourite, the Space Marines......now if you want silly, you don't need to look far in that range of models, the posing is ridiculous in most cases, yet, how well do Space Marines sell?
Now I know you're a fan of WH40K, yet I've never seen you level the same statement (silly posing) at that range, yet with Infinity you seem to be a bit more critical. I would genuinely like to know why.
Because I don't usually find it worthwhile to continually repeat points already made by others.
Consider that a copout as much as you want, but that's my answer.
Kanluwen wrote:I dislike the ALEPH Posthumans simply because out of the two sniper models for the range now, neither are actually "firing". They're striking poses and simply appearing to me to be fanservice.
The alternative is to either have all snipers in a crouched/prone position or in some sort of lets-pretend-to-shoot pose like the Haqqislam model on the last page. I'd say a few relaxed stance models, like the Zerat or Al Hawwa', are fine.
Snipers do change position, both in the real world and in Infinity. A sniper in a running or walking pose seems pretty reasonable...
I like the Posthumans too. I'd decided to just use some older cyberpunk type minis that I had, not from CB, but I will be buying the official ones now 'cos they're so very very good.
Dunno, I don't mind them changing position or being in a relaxed pose, but some of those models have them in a downright unnatural poses that are meant to be (but fail to be) sultry and provocative...
I don't see the downside with the differing poses in the minis. At best all you are seeing is a snapshot of what some(thing)body is doing. It's very anime for those poses to happen, much like The Major in GiTS, also think Appleseed too etc. I like the diversity, because at the end of the day not everyone is looking for the same thing in the minis thay buy. It seems to me that CB are doing a good job of keeping everyone as happy as possible, yes there are minis I dislike but from a position of ignorance (I have only been watching Infinity for a short while) I like their sculpt style and the vast majority of minis produced.
The Post Humans are awesome IMO, and it looks like I might have so start a second Aleph team as soon as I finish my Achilles/Patrocles one!
Kan, you're trying to make Infinity into something it isn't. All of the models CB releases fit with the Infinity theme, because they designed Infinity to have that eclectic look. You're not unhappy that some Infinity models don't fit, you're unhappy that Infinity isn't entirely the very niche game you want it to be. Even a casual glance through the rulebook will show those cheesecake models are every bit a part of the Infinity universe as the others.
And this is something that is one of CB's strengths as a company- they don't take their minis too seriously. The world they have made is not a world of unrelenting GRIMDARK SRS BIZNESS!, but a world where people are occaisionally able to be silly and it fits with the setting.
I'm sorry you don't like it, but at this point I think you're causing your own unhappiness here. Quit looking at the apple and complaining that it isn't an pear.
JOHIRA wrote:Kan, you're trying to make Infinity into something it isn't. All of the models CB releases fit with the Infinity theme, because they designed Infinity to have that eclectic look. You're not unhappy that some Infinity models don't fit, you're unhappy that Infinity isn't entirely the very niche game you want it to be. Even a casual glance through the rulebook will show those cheesecake models are every bit a part of the Infinity universe as the others.
And this is something that is one of CB's strengths as a company- they don't take their minis too seriously. The world they have made is not a world of unrelenting GRIMDARK SRS BIZNESS!, but a world where people are occaisionally able to be silly and it fits with the setting.
People "occasionally being silly" has nothing to do with models looking completely out of place in a force. The examples I gave for Ariadna look completely out of place with the rest of the range, which looks "GRIMDARK SRS BIZNESS" in terms of the sculpts.
I have the same issue going on with GW's Imperial Guard Advisor models. They're gorgeous models, but they do not fit in my army where virtually every Guardsman is wearing a helmet, respirator, and tactical goggles.
The difference is that with Infinity I don't have the option I do with my Guard. I don't have components which I can get access to through my own bits box and spare parts from my kits or a bits vendor.
I'm very much aware that this is the result of CB being a small company, but it still is relevant to the point. There is practically nothing in the terms of "options" for alternates for things like the Posthumans in the ALEPH range, the Dozer in the Ariadna range, et al.
I'm sorry you don't like it, but at this point I think you're causing your own unhappiness here. Quit looking at the apple and complaining that it isn't an pear.
Oh I'm sorry, I thought this was a forum where I could provide comments and criticism rather than just praise. My bad.
I'd be posting this on the Infinity forum, if my activation email from them ever arrives. It's not even going into the spam filter, as I have emails from Corvus Belli itself in there.
Kanluwen wrote:
Oh I'm sorry, I thought this was a forum where I could provide comments and criticism rather than just praise. My bad.
I'd be posting this on the Infinity forum, if my activation email from them ever arrives. It's not even going into the spam filter, as I have emails from Corvus Belli itself in there.
Ha...LOL.....now you know how the GW Nay-sayers feel when you get going defending GW and it's products.
Although, back on topic, I think JOHIRA is right, at some point you have to look at the product as it stands and decide if, in it's present incarnation, it is something for you. I appreciate that you are offering what you may consider constructive criticism (although I'd question the use of word "silly" as being constructive), however, the criticism is based on the actual style of the setting, so it's actually as pointless as me saying I hate the fact that Space Marines go into battle with flared power armoured trousers.....no matter how many posts I make about it, it's not likely to change.
I think it might be worth considering that you've made your point, others don't necessarily agree, and leave it there.
Group: Please start up a separate thread to really get into the finer points of debate on poses, morality and other issues pertaining to the less than obvious problems with the range of Infinity figures.
That way we can all get this thread back on track.
Kanluwen wrote:
Oh I'm sorry, I thought this was a forum where I could provide comments and criticism rather than just praise. My bad.
I'd be posting this on the Infinity forum, if my activation email from them ever arrives. It's not even going into the spam filter, as I have emails from Corvus Belli itself in there.
Ha...LOL.....now you know how the GW Nay-sayers feel when you get going defending GW and it's products.
Although, back on topic, I think JOHIRA is right, at some point you have to look at the product as it stands and decide if, in it's present incarnation, it is something for you. I appreciate that you are offering what you may consider constructive criticism (although I'd question the use of word "silly" as being constructive), however, the criticism is based on the actual style of the setting, so it's actually as pointless as me saying I hate the fact that Space Marines go into battle with flared power armoured trousers.....no matter how many posts I make about it, it's not likely to change.
"Silly" is a term which I thought fit best. Compare this and this. One of these is "silly", and there's a few reasons why. The two which stick out though are simply the exposed midriff and the "Oh noes I have to strike a pose for the cameraman!" posing.
There's a reason why I kind of point the finger at Ariadna. I want to play them, but in many cases I'm put off by those models. Why in the hell are we getting this when we also have this or this?
There's only so much that can be excused by "eclecticism" before you're getting into the realm of pandering.
Automatically Appended Next Post:
Alpharius wrote:Group: Please start up a separate thread to really get into the finer points of debate on poses, morality and other issues pertaining to the less than obvious problems with the range of Infinity figures.
That way we can all get this thread back on track.
You could put it in General Discussion. Maybe a MOD could clear this thread up to remove the side track discussion which isn't "news"......just an idea.
Wow those are some cool but slightly crazy looking figs! I'm loving the diversity we are starting to get with Nomads, in terms of variety I think they are probably the most interesting faction right now.
Just had a look at the rules for them and they seem pretty good as a 'running forward out of control and try to kill stuff' type of unit, in the same way as those Glasweigian sword guys.
What is the background for these guys? I am keen to know, as Nomads are they some kind of genetic experimenting or arena sports type of unit (like the Bakunin Uberfallkommando squad?)
Dang it, Nomad figs and its not showing thanks to work block. Will need to hold out for another five hours, unless some kind soul is willing to rehost via imgur.
Now I can see them, I'm a big fan. I overlooked the previous two Morlocks and Bran. However with this box incoming I can see me getting all of them as reinforcements for my current Nomads.
They're the "dispossessed" of Bakunin's multi-society. They're dosed with MetaChemistry serums to keep their violent impulses controlled, but when battle comes their aggression levels peak. They throw themselves at the enemy and smash them until none move again.
Aren't the Morlocks the ones who have changed themselves with surgeries and drugs to mimic other racial traits and advantages of creatures. Another part of the dedicadence of the Nomad fleet, in what people would do if it was available.
Sorta like what would happen if you told certain fantasy fans today for x amount of dollars we can surgically make you look like an orc but have the strength, or an elf with agility or tell a cat girl fan, yes we can give you the ears and whiskers for real.
I must admit I'm not 100% but I do remember reading the the Nomads had some 'interesting' folks under their banner.
I can understand that, although I like all three of the Nomad craft backgrounds, I'd love to see some more Securitate. Seems poor Tunguska has been neglected so far.
Corregidor has had a fair bit though.
edit - oh and cheers Kan, mixed those two up. Murlocks might be more cosmetic with their changes?
Wow, those figs are amazing. They totally make up for the old "bug eyes" Morlock. I'm gonna grab the old blister right away to secure the old medusa-head fig though.
Pacific wrote:Just had a look at the rules for them and they seem pretty good as a 'running forward out of control and try to kill stuff' type of unit, in the same way as those Glasweigian sword guys.
Cheap irregular impetuous troops are really useful, and with smoke, MetaChemistry, and martial Arts L2 to boot for just 7 points, the Morlocks are amazing. I'd take them over my Yu Jing Shaolin monks any day.
You don't want to go overboard on irregulars, but if you want a couple cheap "supermen" to go cause trouble while the rest of your force advances, or to use as suicide troops to take out enemy fireteams, they're awesome. With Chain rifles they can pop around a corner to snipe a whole group, and even if they get shot the chain rifle still hits.
I use big clouds of impetuous (but regular) units in my Yu Jing a lot (the Kuang Shi political prisoners), and find that I often spend whole turns just launching Kuang Shi at the enemy one after another, until their troops are just worn down. For 14 points you could get 2 Morlocks, which should be plenty.
One more sneaky use for cheap irregular/impetuous troops: base defense. Take a cheap Morlock just to sit near your base (using its irregular order to suppress its impetuous move) covering any potential AD:CJ drop spots or other lanes of approach. They can shield your vulnerable command units (like EVO remotes) for cheaper than a total reaction remote. They may not shoot as much, but they can countercharge, throw smoke, etc. They're essentially living mines with greater reach. Pretty nasty for 1/4rd the cost of a Reaktion Zond.
That's it, I'm gonna have to make a Warstore order. Corvus Belli does it again!
-Loki- wrote:I feel I should say - because of you guys and this thread, I have nearly 200 points of Haqqlislam on my desk.
I used to be a solely GW customer.
Welcome! Please enjoy your much less corporate gaming experience.
The main hurdle has been finding people to give me introductory games. Like, my FLGS has plenty of people that play it, but finding someone to give me a beginner run through isn't easy, and I learn game systems by playing, not particularly reading the rules through.
-Loki- wrote:I feel I should say - because of you guys and this thread, I have nearly 200 points of Haqqlislam on my desk.
I used to be a solely GW customer.
Same here - I got the Hassasin starter pack painted on my desk now
Despite some peoples views I have never been GW only, however these latest sculpts aren't to my taste. I can apreciate, however, how they fit into and enrich the universe.
Along with the Sarissa scenery I am getting back into the 'hobby' feel of gaming again and am again actively looking forward to doing the next mini in the pile. Which is something that I had started to loose.
Although I did edit twice because I did a triple-take on that Knight.
It's rather saddening that the Teutonic Knight has the same body as the boxed-set knight, but it's really fine. Corvus Belli has been continuing this trend with Myrmidons, Morlocks, and such. At least it doesn't look as Games-Workshop-y as that Blue Morlock.
For me, having this candy eye party every month is awesome.
I love how CB uploads all those images of their stuff. It is like, they know that their stuff looks great.
Their painter is extremely skillful.
BobbaFett wrote:For me, having this candy eye party every month is awesome.
I love how CB uploads all those images of their stuff. It is like, they know that their stuff looks great.
Their painter is extremely skillful.
Argh the haqqislam stuff is so consistently awesome! But I'm already overloaded on unpainted stuff with not enough time to paint...Musnt buy new stuff till I paint what I got.
Cave_Dweller wrote:Argh the haqqislam stuff is so consistently awesome! But I'm already overloaded on unpainted stuff with not enough time to paint...Musnt buy new stuff till I paint what I got.
Ok, I'll probably break down and buy em anyway!
Note, that Janissary is the same one from the Haqqislam starter set. If you don't already have the other models in that set, consider getting that instead. It's cheaper per-model and also has a unique Naffatun with a light-flamethrower (which will likely be released alone sometime).
I like the wolf guy. Nice design. The Janissary would have been good if not for the I-shoot-an-AR-with-one-hand pose. A pistol would have been so much better.
Cave_Dweller wrote:Argh the haqqislam stuff is so consistently awesome! But I'm already overloaded on unpainted stuff with not enough time to paint...Musnt buy new stuff till I paint what I got.
Ok, I'll probably break down and buy em anyway!
Note, that Janissary is the same one from the Haqqislam starter set. If you don't already have the other models in that set, consider getting that instead. It's cheaper per-model and also has a unique Naffatun with a light-flamethrower (which will likely be released alone sometime).
Tried to get my hands on this during the black Friday sales at the war store, but it was sold out. So I just bought about 6 models based solely on how cool I thought they looked. My favorite so far are the guy and gal with flame throwers, but I wouldn't mind getting that boxed set, either. See, here I am already talking myself into buying more minis. Madness!
Love the stuff this month, a nice mix - especially the Cameronian (from Cameroon?! ), the paintjob on him is fantastic.
Think I probably prefer the older female Morlocks and the new male ones, so will try and mix them if possible. I don't think they are terribly effective in terms of rules, but they are certainly very characterful.
Very interesting, thanks for post it Bobbafett! Their table is really cool, i like the outpost setting they've done. Only thing is i cannot understand very well what they are saying, my listen-english skill is low , it would be great with subtitles or something
Just a quick question here. Does anyone know where that figure with the single shotgun (In the big bad wolf photo) comes from? I'm not sure I see it on the Infinity website.
Mr.Church13 wrote:Just a quick question here. Does anyone know where that figure with the single shotgun (In the big bad wolf photo) comes from? I'm not sure I see it on the Infinity website.
Nice catch, that is either a non-released version of that model or one hell of a conversion. That is the same body as a 45 Highlander from the box set, however that is a boading shotgun version which doesn't exist at the moment. I would assume to see that released in the next two months.
Great stuff with the video Bobafett. For anyone thinking of watching, it gets going after the first 5 minutes or so and is a pretty good intro to the rules.
A rule came up in though that made me think I've been playing it incorrectly. When the O-Yoroi fires a 4-burst shot at one of the Aleph, there are 2 wounding hits (i.e. the Aleph failes his armour save and takes damage). I thought that because the shots came from one weapon burst, he should just go to a KO state. But. the Aleph goes directly to dead. Is that correct?
Mr.Church13 wrote:Just a quick question here. Does anyone know where that figure with the single shotgun (In the big bad wolf photo) comes from? I'm not sure I see it on the Infinity website.
I also though it was something new, but it is just a weapon option that comes with the 45th Galwegians box.
That miniature is also in this pic, the one on the right.
So when do the new January models become available? I can't find the Cameronian for sale anywhere. Is it just sold out, am I an idiot and can't find it, or is it not out yet.
Stormcallers wrote:So when do the new January models become available? I can't find the Cameronian for sale anywhere. Is it just sold out, am I an idiot and can't find it, or is it not out yet.
Those miniatures are not available yet. CB usually publishes the photos a few weeks before the minis hit the stores.
BobbaFett wrote:
I think they should have included this walls with the buildings when they released them.
Yeah, it would be cooler if they were included in the price But IIRC they have changed some details in the buildings to make the compatibility with newer stuff easier, haven't they? I don't know if these will be compatible with the first version of the building.
Pacific wrote:Great stuff with the video Bobafett. For anyone thinking of watching, it gets going after the first 5 minutes or so and is a pretty good intro to the rules.
A rule came up in though that made me think I've been playing it incorrectly. When the O-Yoroi fires a 4-burst shot at one of the Aleph, there are 2 wounding hits (i.e. the Aleph failes his armour save and takes damage). I thought that because the shots came from one weapon burst, he should just go to a KO state. But. the Aleph goes directly to dead.
Correct, the wounds taken are compared to the wounds the model has to determine what state they are in at any given time rather then going to a state before further checks are made. Ie if a 1 wo model take two wounds they are dead not KO.
I don't know I would also like to see the sheet. But I guess that the first pic posted is like "the official photo", so, if we stick to that image those 12 are walls are enough for the three floors.
I don't know I would also like to see the sheet. But I guess that the first pic posted is like "the official photo", so, if we stick to that image those 12 are walls are enough for the three floors.
Too late for MAS, have already started to invest in the Sarissa range due to it being more modular and complete. Nice wall structures though, and yes it is always better to release a full range when starting, but it is a balance as it is someones money that is being risked in any venture. Good luck to MAS, but for me their boat has sailed.
Delephont wrote:I really don't see the point in those interior walls....from a game play point of view
LOS is really important in Infinity. Also, close-in storming actions are really cool, and utilize some abilities that don't see much play in open-table settings (like pretty much all those Yu Jing hand-to-hand skills and gear).
Interior detailing is really cool once you play with it. Gun battles across a cafeteria with upturned tables are awesome, as are room-to-room tosses of grenades, etc.
JOTUMS ARE THE AWEEEESOME! That shield-arm is really cool, and the pose is great (and looks pretty modifiable for those wanting to collect a few of them).
For TAG fetishists, we've been working on a TAG-vs-TAG scenario over on the Corvus Belli forums. It will allow you to use columns of armor (like a whole Pan-O tagteam ) against each other with less interference from the little insects known as "infantry".
I love the Jotun. It looks bulky and believable while still maintaining the animanga aesthetics. The unicorn horn is a bit questionable, but it's negligible.
Absolutionis wrote:I love the Jotun. It looks bulky and believable while still maintaining the animanga aesthetics. The unicorn horn is a bit questionable, but it's negligible.
Looking at the Jotum's pics again, the iconography on it's wrists reminds me a lot of the Autobot and Decepticon logos. A very simple and subtle version of them, at least lol
Dang. I was perfectly content with my Pano collection. I was able to pass on the dragoe but this is too much for me so I guess this will be out sometime in march?
Mr.Church13 wrote:Just a quick question here. Does anyone know where that figure with the single shotgun (In the big bad wolf photo) comes from? I'm not sure I see it on the Infinity website.
Nice catch, that is either a non-released version of that model or one hell of a conversion. That is the same body as a 45 Highlander from the box set, however that is a boading shotgun version which doesn't exist at the moment. I would assume to see that released in the next two months.
The boarding shotgun comes in the box. It is your choice to put on a rifle or shotgun.
I get a strong Macross vibe from the Jotun for some reason too. I keep expecting it to have an alternate model where it's a jet fighter.
I give up. Time to go buy more models than I can paint. Probably Haqqislam or Nomad... but more likely both. Goodbye fair paycheck, I knew thee briefly.
Silly Pan-O fans... Only the Invincible State-Empire of Yu Jing get transformers!
@Earthbeard: the remaining CATAG (Raicho) is going to look like something Predator-ish piloted by a space-ape-Kilngon, if the other recent Morat releases are an indicator. Besides which, the Caskuda has enough awesome for a whole army of TAGs. AD:CJ followed by rear-echelon rampage... ick. Hard to even think about.
me wants. Been waiting on this release for a while, love me some ridiculously heavily armored beasties. I also like that it's a more "realistic" type design than the very "gundam seed" style Dragoes.
Silly Pan-O fans... Only the Invincible State-Empire of Yu Jing get transformers!
@Earthbeard: the remaining CATAG (Raicho) is going to look like something Predator-ish piloted by a space-ape-Kilngon, if the other recent Morat releases are an indicator. Besides which, the Caskuda has enough awesome for a whole army of TAGs. AD:CJ followed by rear-echelon rampage... ick. Hard to even think about.
Agreed!
The Caskuda has been on my wish list for a while now...
I do love the Sphinx though, and I'm eagerly awaiting the Raicho too - ouch!
Love the Custodiers fig. If they are from the same group as the Morias, I'd have liked them all looking like that. Excellent fig eitherway, and one I'll cerainly be picking up.
They're somewhat related to the Moiras.
Nomads hate Aleph and have something called The Observance to combat it.
Reverend Moiras are at the forefront of the anti-Aleph force.
Reverend Custodiers are the specialists in this.
Sin-Eater Observants are ritualists, in a sense, and are assistants to all the Reverends.
Nomads hate Aleph in a religious way, and the Observance combats them. The Reverends are female. The Observants are male.
You know, I didn't notice it before, but that Myrmidon is standing on top of a rock... just like the Myrmidon Officer. Somewhat of an oddity of Myrmidons standing on rocks. It's great that they found an imposing pose.
The Yaopu is a convoluted mess. Exceptional quality as always, but the design choices make it look like someone cobbled together airplane scraps in order to make it look like a mantis...and painted it using traffic sign colors.
The Pangguilings... or however that's spelled... I think they look awesome. But they also look like they are rocket boosters with legs attatched. I wish they gave a better shot of what those huge cylindrical bits look like from behind.
I like that Myrmidon, and we all know what we think of the Jotum. If I do PanO I might have to build my force around that model. (I'll have to, it's so many points.)
Sorry, I don't know how to imbed images... I suck like that.
Use 'img' instead of 'url'.
Just to show:
And yes, I fully agree.
Well, the Jotun's gone and done it. I'll see how well Warmachine keeps my interest, but at the moment it looks like I'll be picking up a couple of Infinity sets in the near future. I wonder how well the PanO Military Order set works... and the Japanese Sectorial as well.
There is a fellow on the Inifinity forums called ChoKonnit who sells and ships infinity worldwide and also splits up starter boxes and sells the figures seperately, I regularly buy off him and I live in New Zealand.
I may be in a different situation as you guys since we have no retailers for Inifnity at all but Cho has always been helpful and the packages have only taken a week or two to arrive
Just sign up to the forum ( anyone playing Infinity should have already!) and you can PM Cho with any questions, like I said he is pretty helpful and straight up
At least in the US, the problem isn't really getting the miniatures. The Warstore, Alliance Games, and Warpath games are all distributors that carry Infinity miniatures.
The problem really is that American Distributors get miniatures about a month or two behind Europe.
It's not a terrible problem at all considering I'm months behind on painting my Aleph anyways.
I was hoping for a controller for those nice tractor mules alas... Guess I'll wait another month. I'm gonna need the firepower with these jotums walking around
infinite_array wrote:
Well, the Jotun's gone and done it. I'll see how well Warmachine keeps my interest, but at the moment it looks like I'll be picking up a couple of Infinity sets in the near future. I wonder how well the PanO Military Order set works... and the Japanese Sectorial as well.
Having played Military Order, I can tell you this: they are very frustrating for new players (or at least they were for me). The have very few shenanigans, and at first that seems like it makes things easy on a new player. In hindsight, once your opponent starts understanding the rules and all the shenanigans HE has, it becomes difficult to keep your expensive elite troops alive long enough to get anything done.
They're a great army, and a year or two down the road I will probably be kicking myself for having abandoned them (and selling them), but they were crushing my soul in the mean time.
The Pangulings look jumbled yes, but maybe just because they're supposed to be remotes.
I've been looking for parts to base a better-looking Su-Jian off of though, and this might be just the ticket. Conversion would probably be pretty easy.
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DeathGod wrote:
infinite_array wrote:
Well, the Jotun's gone and done it. I'll see how well Warmachine keeps my interest, but at the moment it looks like I'll be picking up a couple of Infinity sets in the near future. I wonder how well the PanO Military Order set works... and the Japanese Sectorial as well.
Having played Military Order, I can tell you this: they are very frustrating for new players (or at least they were for me). The have very few shenanigans, and at first that seems like it makes things easy on a new player. In hindsight, once your opponent starts understanding the rules and all the shenanigans HE has, it becomes difficult to keep your expensive elite troops alive long enough to get anything done.
They're a great army, and a year or two down the road I will probably be kicking myself for having abandoned them (and selling them), but they were crushing my soul in the mean time.
Now JSA, on the other hand, are super awesome. If you like ninjas (and lots of 'em) or power-armored samurai, take JSA. Also, awesome motorcycle troops. And cheap-o basic troopers that can pack a lot of heavy weapons into your list (link team them to make them worthwhile, though).
They don't have some stuff like airborne troops, but you can just buy a few of those and play generic Yu Jing with your JSA models as the base for the list.
Would it be a problem to use the Jotum as a Dragão?
Maybe someday they'll come out with a Svalarheima Sectorial (Nisses and a T.A.G. and not much else, unless there's some new stuff!), until then... what do you think?
In informal games, of course. They're not that different in size.
In a tourney, it would have to be the correct mini since one exists for that option.
BTW, the Drago can be converted to be less silly pretty easily. Converting the gun to carried would be a good start. Just cut it off and mount it on the flamethrower stock (the one in the mini's hands). Then mount the flamer on the side and run the belt feed under the arm instead of over it. Voila, much better-looking Drago.
And btw I'm working on converting my 40K snow table to a Svalarheima table these days. If you ever come over to Seattle, you're welcome to get a game in on it, Alpharius!
My first thought with the Yu-Jing remote was 'Starship troopers bug', not that there is anything wrong with that! I think it actually suits the Yu-Jing (Chinese) culture, perhaps more so than previous remotes released. Actually just looking at the rules for them, they are kind of cool - I liked the idea of using one as a mine sweeper or Hacking support, although the 'baggage' special rule means that you would give away some VP when it inevitably gets blown up. That being said, 21pts for a 'total-reaction' combi-rifle firing remote, might be useful just having 1 or 2 covering junctions or rear areas when you know some drop troops or sneaky types will be approaching you from behind!
Think perhaps the Zouave is my favourite model though this month, might prompt me to go for that Merovingian (French) sectorial force, they have got a really neat looking collection of minis now..
They are really cool but... do they have any cons? Oh, yes. The pricing. They are sold in separate sets. Some of them are 4'75€ and others are 7'25€. If you buy one of each of all the different sets, that's 86'5€* worth of tokens. A 300p Infinity army can be cheaper than that. Now THAT's stupid pricing.
* Disclaimer: I might have screwed the addition, I just got up from bed.
Yes they are prohibitively expensive at the moment. However, I think the guy from MAS on the Infinity forums (after requests from posters on there) said that they might be doing a 'basic set' - so a few each of the more popular ones for normal games, then small blisters available if you want more. Good spot though Erasoketa, might be worthwhile keeping an eye on them (they are certainly great looking tokens!)
Pacific wrote:Yes they are prohibitively expensive at the moment. However, I think the guy from MAS on the Infinity forums (after requests from posters on there) said that they might be doing a 'basic set' - so a few each of the more popular ones for normal games, then small blisters available if you want more. Good spot though Erasoketa, might be worthwhile keeping an eye on them (they are certainly great looking tokens!)
The tokens are good as they are, if they do that basic sets so you don't have to buy what you don't need and there is a fair amount of what you need... that would be great! Too bad not all the players have the same needs :\ thanks!
Erasoketa wrote:
The tokens are good as they are, if they do that basic sets so you don't have to buy what you don't need and there is a fair amount of what you need... that would be great! Too bad not all the players have the same needs :\ thanks!
Great stuff, in response to general comments about wanting a combined set, a guy from MAS made this comment:
Hi,
I just made calculations and I can tell you already that next month we may do the set you ask for. If I'm not mistaken - this set consists of 33 markers? The net retail price for those will be then around 15 euros so 2,5 x price of 12 marker sets.
Please let me know if you have any other ideas for the larger sets or re-designing the current?
Erasoketa wrote:
The tokens are good as they are, if they do that basic sets so you don't have to buy what you don't need and there is a fair amount of what you need... that would be great! Too bad not all the players have the same needs :\ thanks!
Great stuff, in response to general comments about wanting a combined set, a guy from MAS made this comment:
Hi,
I just made calculations and I can tell you already that next month we may do the set you ask for. If I'm not mistaken - this set consists of 33 markers? The net retail price for those will be then around 15 euros so 2,5 x price of 12 marker sets.
Please let me know if you have any other ideas for the larger sets or re-designing the current?
This is one of the great thing about CB, instead of trying to push out MAS. They add them to the online store and slap on a seal of approval, knowing it will only increase there sells. Then CB and MAS listen to the customer, hell the MAS Markers were community designed.
This is from the official Infinity forums. It seems like there was a Tournament in Spain where the CB staff showed up. Some guy took a camera and leaked some upcoming stuff.
This is the concept desing of Gabriel DeFersen.
This is a new Haqqislam troop. Unknown name or troop profile. This is supposed to come with the new book.
This is some art from the next book. The Campaign book. I think those are a Morat Kurgat and a Santiago Knight.
I like the art of the Kurgat facing the Santiago Knight.
I also enjoy the fact that the photos were taken on top of the store's 40k/WHFB stock
Edit note:
Also, I'm glad to see that they are taking a bit more "realistic" approach to some of the more hardcore units.
That Haqqislam unit's concept sketch looks, stylewise, very similar to the Kopinski sketch of a Cadian I have as my avatar.
Realistic soldier concepts= A Very Good Thing in my mind.
My guess is the new Haqqislam guy is some sort of genetically enhanced soldier. The tubes on his back are probably drug dispensers of some kind. Haqqislam's strength is biological sciences afterall, we need more super soldiers!
Love this. This is the good side of Infinity's dynamic poses-- this model looks incredibly active and "combat ready," far better than the other sculpt for this unit.
Looks l like Haqqislam is getting some heavier personal armor.
I really love all these models. It's honestly the first range I have no clear concise favorite among the factions. I don't even know which ones to start collecting... Aleph and Yu Jing are marginally ahead, but that's mainly because I'm a huge Ghost in the Shell fan.
I have no idea how their artist blends so well on such tiny models. I've been trying to keep it simple on mine, but I don't have a lot of flowing cloth...
Well, NOW I do, so maybe I'll work on that.
Still. His work is amazing, I understand why he gets paid to do it. I'm just glad I've hit the point in my painting life where I feel confident in my ability. When I was younger I'd look at those and then cry myself to sleep at night.
Those were some miniatures to make you cry yourself to sleep at night!
But yes, Angel is a REALLY good painter and worth everything they pay him in terms of presenting their product in the best possible light to maximize sales!
Chemical Cutthroat wrote:I have no idea how their artist blends so well on such tiny models. I've been trying to keep it simple on mine, but I don't have a lot of flowing cloth...
I believe he uses an airbrush? It's really hard to believe from the photos that the minis are 28mm in any case. The first few Infinity models I painted I found to be really difficult, simply because I wasn't used to so much detail on a model. That being said, it's nice that you don't have to do so many to make up a force, so you can lavish attention on each one.
I never played Confrontation, but I did have a bunch of their models just because I loved the look. You can't find more badass werewolves on the market.
My problem with Confrontation is that there were some great sculpts, but there were also some really boring, ugly, FLAT sculpts with zero detail on them. The only reason they looked good was because whoever was painting them did a ridiculous job. So you'd get it, look at it and think, "This... this is a bowling ball."
I don't have the space to airbrush, so brushwork it is! My next two Infinity models I'm going to spend a good deal of work on. So hopefully I can really make em' shine. (Figuratively).
I just need to figure out what colors to paint Ax-Medic... maybe paint his fireman's jacket in urban digi-cam...
Angel Giraldez is a professional painter, he has been painting 8-10 hours everyday since 2005 or even earlier. He is not painting in his free time, it is is job.
Imagine yourself painting 8 hours every day for ten years, of course he is good, anyone will reach that level after spending so much time.
I really believe this is a matter of work & effort more than talent. I'm not saying that Angel has no talent (God curses me), but I really do think that the time spent in painting makes the difference.
If I spend 8 hours a day throwing darts, I'll become Bullseye in ten years.
Too true. Nothing makes up for practice practice practice.
When I first started painting, it was super-drybrush time. And I thought it looked fine. Then I got a job at GW, and our guy who painted GD quality stuff moved to a different store. So we're all sitting around going, "Huh... someone's gonna have to step up."
Turns out that was me. Spent a lot of time staring at pictures, trying to figure out how people got certain effects, tried to paint for a couple hours every night. And lo and behold! I got better.
Still nowhere near what a lot of people are, but I'm still happy with my work. Now if I could only get off of ME3 and get painting! I think I need an intervention.
That guy angel may have worked super hard to get that good but he is freaking talented. Someone with no artistic ability will only get so far on technique alone. If I had the time to practice I know I still would never be that good
I think Angel still paints mostly with brush, using airbrush only on larger areas and to get base coats quickly on the figs. The blending is done with glazing which is the technique Rackham's painters perfected.
Marrak wrote:Looks l like Haqqislam is getting some heavier personal armor.
I really love all these models. It's honestly the first range I have no clear concise favorite among the factions. I don't even know which ones to start collecting... Aleph and Yu Jing are marginally ahead, but that's mainly because I'm a huge Ghost in the Shell fan.
Marrak, I can give you a bit of advice about choosing a starting faction. On a positive note, your first faction doesn't have to be huge, and many people collect two at once (to allow one to addi... er, introduce friends ). So start with one that appeals to your aesthetics, and then start one that is tactically interesting to you.
Yu Jing are great fun, and I think they're the best-looking figs in the game with all those cool flying braids and close-combat poses. That said: Yu Jing's specialties are close combat and heavy personal armor. CC is rather rare in the game, and the game designers have given other factions so many new heavy armor options that Yu Jing really lost its edge there. All that said: I play them, and have great fun. If you find ninjas, cyber-samurai, or suicide bombers appealing to play, they are for you.
Aleph is great, but they are not a very good beginner's force. They have a lot of complicated rules and don't play all that well in lower-point games. They make a really killer second force, but with their basic troops being remotes, their elites having every special rule known to man, and their frequently low order count, they can be pretty unforgiving. But if you're here on Dakka, you're probably pretty good at understanding mechanics and gaming a system- so if you're really into Ghost in the Shell, go for it but be prepared to have steep learning curve. Or collect Aleph and something else at the same time.
Haqq make a great starter force (tons of light infantry, but still high-tech enough to have that special Infinity flavor).
Pan-O are also a very forgiving force because they get so many special goodies and have a "boosted stat" that is core to the game (Ballistic Skill). But I and many others dislike them, because they get a bit TOO much love, to the point of being unbalanced... sort of like Marines in 40K. Plus everyone and their dog plays them.
Savnock wrote:Pan-O are also a very forgiving force because they get so many special goodies and have a "boosted stat" that is core to the game (Ballistic Skill). But I and many others dislike them, because they get a bit TOO much love, to the point of being unbalanced... sort of like Marines in 40K. Plus everyone and their dog plays them.
PanO being favoured might be true but... I have Ariadna, Haqqislam, YuJing and ALEPH, and I don't have any single PanO mini
I pretty much enjoy all of the different factions equally. They all have awesome stuff that I want to get ahold of and get painting.
Save for the Combined Army... I can stick to my warring human factions without an alien threat and be perfectly fine. They still have cool models though.
PanO gets a few stellar units that can easily be used for huge advantages (The Cutter, Aquila, Swiss guard and Magister Knight come to mind), but they are also a bit short on some special rules, skirmishers, quality specialists (hackers, doctors and engineers). Also, they generally have low WIP that can be exploited.
Sephyr wrote:PanO gets a few stellar units that can easily be used for huge advantages (The Cutter, Aquila, Swiss guard and Magister Knight come to mind), but they are also a bit short on some special rules, skirmishers, quality specialists (hackers, doctors and engineers). Also, they generally have low WIP that can be exploited.
Having less options does not make them weak on specialists- their Kamau hacker beats the crud out of any other faction's cheap hackers (BTS -6!), and their Hospitaller is one of the most terrifying docs in the game- one who can not only live to reach his patients, but blow the crud out of threats on his way there.
And lower WIS is a hell of a lot less important than higher BS. While one may be able to exploit that low WIS with a lot of effort, it's really easy for PanO to exploit everyone else's lower BS- by, you know, winning at firefights all the time.
I'm not saying they're broken, but the balance is definitely in their favor, and some of the goodies they get are more optimal than anything anyone else gets (see the Aquila).
And while they may not have a ton of choice in some areas, the choices they do have are quality and leave them with very few weaknesses.
Anyways, enough kvetching from me- While unit choice is important, playstyle and skillful use of tactics are still more important. It's (mostly) not your list, it's (mostly) you.
Savnock wrote:Pan-O are also a very forgiving force because they get so many special goodies and have a "boosted stat" that is core to the game (Ballistic Skill). But I and many others dislike them, because they get a bit TOO much love, to the point of being unbalanced... sort of like Marines in 40K. Plus everyone and their dog plays them.
Agree at a certain point. When you llok at all the troop profiles you realize that every faction has a "boosted value":
PanO BS+1
Yu jing CC +1
Ariadna PH+1
Haqqislam WIP+1
Nomads ?
Combined Army No Retreat
ALEPH lots of No Wound Incapacitation
To me this seems like, years ago, when they designed the game, they said: -"Let's boost one value of each army and that will lead to some faction gamestyle." but after years of playing, it seems to me that they were wrong in thinking that BS+1 is like CC+1 or PH +1. It is obvious that in this game BS is the most important value of all, so PanO is better than all the other factions.
BobbaFett wrote:
ALEPH lots of No Wound Incapacitation
To me this seems like, years ago, when they designed the game, they said: -"Let's boost one value of each army and that will lead to some faction gamestyle." but after years of playing, it seems to me that they were wrong in thinking that BS+1 is like CC+1 or PH +1. It is obvious that in this game BS is the most important value of all, so PanO is better than all the other factions.
Love INFINITY, by the way.
I'm not sure if it is reflected in the actual game though? I don't know, maybe it is just the games I have seen and down to the players, but I reckon the CA seem to get better results. Certainly, I don't think that +1BS actually equates to that much of an advantage in the realities of a game.
@InfinityTheGame wrote:
From August 16th to August 19th you'll find Bostria and Interruptor in our booth at Gen Con Indy, alongside our partners from Battle Foam.
@InfinityTheGame wrote:
From August 16th to August 19th you'll find Bostria and Interruptor in our booth at Gen Con Indy, alongside our partners from Battle Foam.
For the Infinity noobs amongst us (me included!) - huh?
Alpharius wrote:
For the Infinity noobs amongst us (me included!) - huh?
Who are they, and what factions are they in?
Both of them are part of the Corvus Belli company.
If i'm not wrong, Bostria is Carlos Llauguer, he has made many of the illustrations and concepts for Infinity, and is the person who did the videos and all that stuff. I think he's part of the rules development, but i'm not sure...
Interruptor is Gutier Lusquiños. He is the man who has developed all the Infinity story and universe, and he is also a rules and troops developer.
So, they are (part of) the people behind Infinity ;-)
At first I have to admit - I thought they might be new miniatures about to be unveiled, though in my defense "Interruptor" sure sounds like something the Nomads might field!
Savnock wrote:Pan-O are also a very forgiving force because they get so many special goodies and have a "boosted stat" that is core to the game (Ballistic Skill). But I and many others dislike them, because they get a bit TOO much love, to the point of being unbalanced... sort of like Marines in 40K. Plus everyone and their dog plays them.
Agree at a certain point. When you llok at all the troop profiles you realize that every faction has a "boosted value":
PanO BS+1
Yu jing CC +1
Ariadna PH+1
Haqqislam WIP+1
Nomads ?
Combined Army No Retreat
ALEPH lots of No Wound Incapacitation
To me this seems like, years ago, when they designed the game, they said: -"Let's boost one value of each army and that will lead to some faction gamestyle." but after years of playing, it seems to me that they were wrong in thinking that BS+1 is like CC+1 or PH +1. It is obvious that in this game BS is the most important value of all, so PanO is better than all the other factions.
Love INFINITY, by the way.
Stats don't need to be equal for a game to be balanced. The points do that.
Savnock wrote:Pan-O are also a very forgiving force because they get so many special goodies and have a "boosted stat" that is core to the game (Ballistic Skill). But I and many others dislike them, because they get a bit TOO much love, to the point of being unbalanced... sort of like Marines in 40K. Plus everyone and their dog plays them.
Agree at a certain point. When you llok at all the troop profiles you realize that every faction has a "boosted value":
PanO BS+1
Yu jing CC +1
Ariadna PH+1
Haqqislam WIP+1
Nomads ?
Combined Army No Retreat
ALEPH lots of No Wound Incapacitation
To me this seems like, years ago, when they designed the game, they said: -"Let's boost one value of each army and that will lead to some faction gamestyle." but after years of playing, it seems to me that they were wrong in thinking that BS+1 is like CC+1 or PH +1. It is obvious that in this game BS is the most important value of all, so PanO is better than all the other factions.
Love INFINITY, by the way.
Stats don't need to be equal for a game to be balanced. The points do that.
Except they don't. PanO troops with +1BS relative to similar troops are not more expensive. BobaFett is correct in his analysis. PanO pay the same for +1 BS that YJ pay for +1 CC, but the BS is way, way more useful.
It's a minor defect, and not that big of a deal. I love me some Infinity too. And I love uphill battles, so I won't touch Pan-O until I've got a TAG-hankerin' that can't be satisfied any other way.
Hoarmurel wrote:If i'm not wrong, Bostria is Carlos Llauguer, he has made many of the illustrations and concepts for Infinity, and is the person who did the videos and all that stuff. I think he's part of the rules development, but i'm not sure...
Interruptor is Gutier Lusquiños. He is the man who has developed all the Infinity story and universe, and he is also a rules and troops developer.
They are the guys from this video.
The Skinny guy in black is Gutier, the writer of the books. Bostria is the other one.
Vitruvian XVII wrote:Hmm i read somewhere that they're supposed to be doing a bundle deal, honestly cant remember where though. :/
They look sweet however.
Alpharius wrote:I'd be interested in hearing details of that bundle deal!
It's right here, in the previous page! LOL xD
Pacific wrote:
Erasoketa wrote:
The tokens are good as they are, if they do that basic sets so you don't have to buy what you don't need and there is a fair amount of what you need... that would be great! Too bad not all the players have the same needs :\ thanks!
Great stuff, in response to general comments about wanting a combined set, a guy from MAS made this comment:
Hi,
I just made calculations and I can tell you already that next month we may do the set you ask for. If I'm not mistaken - this set consists of 33 markers? The net retail price for those will be then around 15 euros so 2,5 x price of 12 marker sets.
Please let me know if you have any other ideas for the larger sets or re-designing the current?
Agree at a certain point. When you llok at all the troop profiles you realize that every faction has a "boosted value":
PanO BS+1
Yu jing CC +1
Ariadna PH+1
Haqqislam WIP+1
Nomads ?
Combined Army No Retreat
ALEPH lots of No Wound Incapacitation
Nomads would be "gets an extra bonus rule", as in a greater prevalence of ODDS, combat jump, infiltrate, repeaters. And ALEPH also has very high WIP pretty much across the board.
PanO may be friendlier at first, but over time the +1BS tends to cease to matter so much. When the enemy learns to air-drop a HMG behind your guys, hack your heavy infantry from behind cover or just leanrs to use cover and smoke, the added bonus might as well not be there.
PanO gets its strength, like most other factions, from the amazing units it can bring to bear. The Cutter, the Aquila HMG, Magister knights and other staples would still be picked just as often if they had 1 less BS.
But I'll agree that Yu Jing's token boost is a bit more token than the others. You'll see BS, WIP and PHYS rolls every single game. I've gone several games in a roll without seeing a CC exchange. That said, their Eniwaban, Kitsune, Hsien and Dao Fei are freaking terrifying.
News from the Official Forums. Spanish user named Janzerker (I guess he is also in this forum).
There was an event in Barcelona and some CB staff was in it.
Janzerker wrote:Sorry for the delay in news but many of us are still recovering from the Open. It was a total blast. 26 players with 2 interchangeable lists , 13 tables , 6 mission scenarios and an outstanding VIP visiting staff: Carlos Llauger aka Bostria, Jose Luis Roig (CB's fulltime sculptor: everthing PanO, allmost all REMs and TAGs in the game and many non Yujing HIs) and also Juan Navarro (freelancer, touches regularly almost any faction but specially all non robotic Aleph's units and Nomad's Bakunin, also cool JSA units like Oniwaban or Haramakis and many hot females like Odalisques) who paid us a visit Saturday's afternoon (he's from Barcelona).
As an interesting note, PanO and Haqqislam players were half of the participants, more concretely 8 PanO and 5 Haqqislam.
The top ten winners
-1 Yurian - YuJing with ISS -2 Glaurung -Haqqislam with Generic
-3 Sir William - PanO with Generic
-4 Crave - PanO with Generic/Acontecimento
-5 Sr - PanO with NeoTerra/Acontecimento
-6 Hellois -PanO with Generic/Acontecimento
-7 Aguss -Ariadna with Generic
-8 HMG -Combined Army with Morat Agression Force
-9 Iagoblackened -PanO with Generic/Acontecimento
-10 Ivalonso -Nomads with Generic
In conclussion, all factions with exception of Aleph placed within the first 10 positions. Showing a very strong dominance of PanO (5 of 8 players! , maybe it is time to start thinking PanO is really slightly favored at current with a small advantage edge over the rest of factions). Aleph presence was weak, only two players that placed 17th and 25th. Which obviously shows the shortcomings of that faction. However Aleph players will be relieved to know the confirmation that as Bostria already had said in an english interview video, Aleph is getting the greek sectorial in the campaign book to boost that faction. Actually it's the only faction getting a new sectorial in the upcoming expansion. Linkable Myrmidons confirmed, however Achilles won't link with them (further tests have shown is completely over).
Regarding upcoming news. At moment we're awaiting for someone to show better pics of the display, which shows two of the releases for this month, more concretely, Hafza Sptifire and Merovingian Starter (3 metros, Paracommado HMG, last month's Zouave DEP and Moblot girl body with a new pair of arms wielding a rifle). The upcoming months will see a lot of resculpts and Corregidor will get some love once again. It's a good time to be Haqqislamist, specially Qapu Kalqi, which can start saving up for the upcoming two linked team boxes and a resculpted unit box coming during this year.
And finally a little spoiler here, the unknown Haqqislam unit we saw the art last time, it's called "Sekban" and is a new MI for the Qapu Kalqi.
By the way, I placed 13th with YuJing Generic/JSA, so I guess it's fine.
Although, I wouldn't draw the same conclusion that Pan-O are intrinsically a better force. The guy says himself that there were a lot of Pan-O players, so surely that is at least part of why they ranked well?
Ah, more stuff for my Turkish Hassassin force! I'm excited to see what's on the way.
I just picked up the Human Sphere book, and as per usual I am in love with the fluff and the excellent art.
But man oh man do they need to strangle their editor. Mistypes, little grammar screw-ups... yeah, I can roll my eyes and get through it. People miss stuff, we're only human.
But the 1/3 of a page picture on page 17 of the Armbot Peacemaker is definitely labeled the 'Pacemaker'.
Chemical Cutthroat wrote:Ah, more stuff for my Turkish Hassassin force! I'm excited to see what's on the way.
I just picked up the Human Sphere book, and as per usual I am in love with the fluff and the excellent art.
But man oh man do they need to strangle their editor. Mistypes, little grammar screw-ups... yeah, I can roll my eyes and get through it. People miss stuff, we're only human.
But the 1/3 of a page picture on page 17 of the Armbot Peacemaker is definitely labeled the 'Pacemaker'.
Maybe... it's a medical bot?
*eyeroll*
+1. I will not be purchasing the rulebook or Human Sphere. I can borrow friends books to read fluff. I refuse to drive myself to near-suicide trying to read their rules. Wiki works for me until someone who has NOT been sepsitored rewrites the rules to follow any logical progression.
Wiki works for me until someone who has NOT been sepsitored rewrites the rules to follow any logical progression.
Haha! That definitely got a grin out of me.
Yeah, the first time I picked up the book I tried to get through the rules, and I rapidly developed a stabbing brain-pain. I gave up on them, and it's only until recently where I got on Dakka that everyone showed me the how to play videos, and chatting to people (or watching others) about the rules has opened the game up to me.
The fluff is great, and I willingly will pay them to further my fluff addiction.
So it's confirmed then: No new sectorials (except Aleph), but new units for lists including sectorials. Cool!
I wonder what the other Aleph sectorial will be, besides the Greek one? They deserve some quality after fighting uphill battles for so long.
Also, really cool to see all those Generic faction lists winning. Around here, folks seem convinced that sectorials are just stronger because they have linked teams. I disagree, as I think CB did a good job focusing/restricting the unit choices enough to make the sectorials a bit restrictive despite the linked teams' power-boost. So we've got at least one example of a competitive environment where they did pretty good.
@Pacific: It might be both the predominance of players and the power of the faction's stats (which might also make more folks choose them...)
@Chemical Cutthroat: How's your Spanish? How's the Spanish of the best Spanish-speaking guy you know? Because writing and editing a rulebook in a language other than your native one is pretty tricky, even if you think you're quite good in conversation. Heck, it's tricky in your first language- and repeated reviews are costly. Maybe a final review with a native speaker would have been a good idea, but I'm guessing CB do the best they can within the budget they have. More investment/infrastructure and we might be stuck with GW-level prices. Typos are easy to overlook when it means that a company can stay indy.
[Now, when it comes to FAQs, they really do need better native-language support. Plenty of folks would help them out with that for free.]
too true, Savnock...
i speak Spanish everyday, and i know i couldn't translate for a ruleset...
hell, i couldn't even read a book in Spanish, and i've spoken Spanish conversationally for most of my life...
luckily, i only collect the rulebooks for the art and fluff, so typos aren't a big deal...
i am very happy to own them, especially the 1st edition...
beautiful art, and design...
Human Sphere is even more beautiful than the first book...
well worth the money, and it feels good to support a company that makes such cool minis, even though i don't play...
@Savnok - Oh I know man. Boy do I ever know. Look, when I spend fifty bucks on a big ole' hardcover book, I have certain expectations. Knowing a bit about the background of the company, I give it some leeway. I'm not hating or anything, I love the book, but I'm gonna call em' out when stuff is wrong.
Proof-reading all that stuff sucks. You're not gonna catch everything, and for the most part their English is really damn good. Regardless, I'm going to point at the big mislabeled picture and say, "Comeon' guys... really?"
But I will continue to give them my money. Because I love the company and I love what they stand for.
And I will totally proof-read their next book for them... free of charge. All they need to do is send me a free one when it comes off the printer. *thumbs up*
I'm actually considering selling my Infinity collection, and it actually comes to about double and a bit the quantity they have on display there! God knows how I'm going to document everything I have for sale, in fact, thats the only reason I haven't put it up for sale yet
Chemical Cutthroat wrote:Ah, more stuff for my Turkish Hassassin force! I'm excited to see what's on the way.
I just picked up the Human Sphere book, and as per usual I am in love with the fluff and the excellent art.
But man oh man do they need to strangle their editor. Mistypes, little grammar screw-ups... yeah, I can roll my eyes and get through it. People miss stuff, we're only human.
But the 1/3 of a page picture on page 17 of the Armbot Peacemaker is definitely labeled the 'Pacemaker'.
Maybe... it's a medical bot?
*eyeroll*
Haha right. I guess it's down to the Spanish translation, odd use of words and the occasional type/spelling mistake.
Although I have heard that the 1st edition rules were a lot worse. Some of the art in that book is bloody incredible though. Can't wait for the next book to come, I believe it is some time next month ?
Naw they had to push back the book again for fianl tweaks/balancing. This is a HUGE book in terms of the game and can make or break things. A large part of a game's balance is the missions. Right now the game is flawlessly balanced, but there is no official missions.
At an event filled with the world's most graceful animal, the gamer, I would definitely not have weeks of work sitting precariously on a stack of books on a tiny plastic tray. I realise they're all already cast and "done" but still.
Also, release the Merovingian starter faceless Corvus Belli decision maker that I'm going to assume is scouring the internet for input on release schedules.
I see the awesome Yu Jing space-Asia table in the background that inspired me to buy a crapton of balsa buildings. Pity there aren't more closeups of the table.
Also, looks like the tables were all played lengthwise. Suck it, longwise-deployment doubters!
Finally, all this talk about Spanish brought a thought for a force theme to my mind: one I'll never be able to use, but highly encourage others to steal: Either a NeoCapitaline army or a Military Order would make a damn fine Spanish Inquisition force. Bonus points if you can make some of the faces look like the sculptors or authors...
In the first row of minis, those five models are part of the Merovingian starter pack, behind them you can see the Pangguling, new release past month:
Next image, again in the first row of minis, on both sides of the Agent Crane Rank, you can see, on the left a new Hafza for Haqqislam; on the right the moblot with new pair of arms, the sixth mini of the merovingian starter pack:
And in the next pic, in the middle a closer view of the Hafza:
And for those that could be interested in them, i found more images and closer views of the J.L. Roig original sculptures (greens), on this link.
They even gave the Moblot a new "style" of rifle. The fluting on the barrel is much, much, much more pronounced than I recall on other Ariadna models with that same rifle.
Not sure I like the Hafza pose. I'd think that it would look better if the left arm was reaching towards his gun, rather than doing some sort of a vague 'whoa!' gesture.
I always grumbled a little at some of those first-batch Moblots and other Heavy Infantry... a few of those sculpts look like they are tripping or falling over.
@Hoarmurel, thank you very much! I still like Dakka better for news and rumors, even though I'm on the CB forums more. Dakka has better visibility for rumors because we have a dedicated board for them here.
The Hafza's pose is great- firing poses get old after a while, and the command-issuing pose this guy is in echoes my favorite Celestial fig's pose. Beyond the pose, the armor and weapons are great. Haqq has just the right amount of cloth-to-armor to look somewhat realistic to us 21st-century dwellers while still getting its future on.
Savnock wrote:@Hoarmurel, thank you very much! I still like Dakka better for news and rumors, even though I'm on the CB forums more. Dakka has better visibility for rumors because we have a dedicated board for them here.
You're welcome! I like do it. My english is awful and is a pain every time i have to write anything here, but i still try it!
I think the clutter from the other models behind him made him look wider. Looking back at it I can see it now... how the base of the remotes is visible under his arm and makes him look wider, and it's hard to get a good definition of the gun because it covers the model behind him.
Love it, thanks a bunch for sharing Hoarmurel! I like he post, not over the top yet still has flair. Plus combined with his rules, his appearance on the table will always look like "Surprise! It's a Spitfire Hafza!"
I'm actually considering selling my Infinity collection, and it actually comes to about double and a bit the quantity they have on display there! God knows how I'm going to document everything I have for sale, in fact, thats the only reason I haven't put it up for sale yet
Savnock wrote:@Hoarmurel, thank you very much! I still like Dakka better for news and rumors, even though I'm on the CB forums more. Dakka has better visibility for rumors because we have a dedicated board for them here.
You're welcome! I like do it. My english is awful and is a pain every time i have to write anything here, but i still try it!
Su inglés es mejor que mi español, hombre. Yo voy a Costa Rica en una semana y me preocupa que no voy a ser capaz de hacer nada sin aparecer un idiota. Si necessitas ayuda con translacion por cualquier mensajes, sientase libre escribame aqui. ¡You neccessito el practicar! Pero el Google es muy util tambien.
Oh, y si que dices "I like do it", necessitas decir "I like _to_ do it". El "to" es un partido del verbo en español pero en ingles es separado. Ingles es una lengua con muchos partidos innecesarios, y muy idiomatica.
PanOceana's Jotums TAG troop profile has been offically changed/updated.
JOTUM MULTI HMG, Heavy Flamethrower, D.E.P. / (104 | 2) MOV:6-4 CC:18 BS:15 PH:18 WIP:13 ARM:10 BTS:-9 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM, Mountain Terrain
JOTUM Lieutenant MULTI HMG, Heavy Flamethrower, D.E.P. / (104 | 3)
MOV:6-4 CC:18 BS:15 PH:18 WIP:13 ARM:10 BTS:-9 STR:3
Regular, Not Impetuous, G: Remote Presence
ECM, Mountain Terrain, Lieutenant
So, now it has not the Heavy Grenade launcher option. They have removed it from the miniature. Instead of that it has the Heavy FlameThrower and D.E.P.
By the way, the official Army Builder (Infinity Army 3.0) has also been updated.