I'd hate to make myself the center of attention, but...
Let's speculate who is the Parent Legion of the Arbiters of Truth
Truth be told, I never said, explicitly or implicitly, exactly which Legion they hailed from so it would be nice to see what you guys thought they hailed from... You know... because I need to determine how they actually operate in the field.
Sgt. Vanden wrote: I say Word Bearers. Your sneaky enuff, trolley enuff, and heretical enuff.
Word Bearers were neither sneaky nor trolly.
What chapter was Konrad the Primarch of? Your the Sneaky blooodthirsty ones. But not Kharne bloodthirsty, just low-key bloodthirst, but high-key sneaky heretical.
Sgt. Vanden wrote: I say Word Bearers. Your sneaky enuff, trolley enuff, and heretical enuff.
Word Bearers were neither sneaky nor trolly.
What chapter was Konrad the Primarch of? Your the Sneaky blooodthirsty ones. But not Kharne bloodthirsty, just low-key bloodthirst, but high-key sneaky heretical.
Blood thirsty? When was I blood thirsty? I deliberately left Julla after Bob showed up...
Sgt. Vanden wrote: I say Word Bearers. Your sneaky enuff, trolley enuff, and heretical enuff.
Word Bearers were neither sneaky nor trolly.
What chapter was Konrad the Primarch of? Your the Sneaky blooodthirsty ones. But not Kharne bloodthirsty, just low-key bloodthirst, but high-key sneaky heretical.
Blood thirsty? When was I blood thirsty? I deliberately left Julla after Bob showed up...
Thats why I said low-key. You don't show your bloodthirst, but deep inside, deep inside you just want to kill everything.
Sgt. Vanden wrote: I say Word Bearers. Your sneaky enuff, trolley enuff, and heretical enuff.
Word Bearers were neither sneaky nor trolly.
What chapter was Konrad the Primarch of? Your the Sneaky blooodthirsty ones. But not Kharne bloodthirsty, just low-key bloodthirst, but high-key sneaky heretical.
Blood thirsty? When was I blood thirsty? I deliberately left Julla after Bob showed up...
Thats why I said low-key. You don't show your bloodthirst, but deep inside, deep inside you just want to kill everything.
I really don't... The New Order had a habit of Exterminatus so they could avoid a ground war. Why do you think they carried around so many Cyclonic torpedos in the last crusade? I low-key almost nuked 3-4 planets.
Honestly, they can remind me of the Ultramarines to the extent that they were adaptable in their army to conquer any threat, but horribly different at the same time, for some rather obvious reasons.
2BlackJack1 wrote: Honestly, they can remind me of the Ultramarines to the extent that they were adaptable in their army to conquer any threat, but horribly different at the same time, for some rather obvious reasons.
They seemed so... deviant from the Imperium to even be considered Ultra Smurfs at the time of the New Order, or well, Ryus' New Order.
I wasn't saying they were codex followers, I was talking about their autonomy, their capability to deal with any threat. Sure, that's any chapter, but the UM are particularly independent and efficient in this regard.
2BlackJack1 wrote: I wasn't saying they were codex followers, I was talking about their autonomy, their capability to deal with any threat. Sure, that's any chapter, but the UM are particularly independent and efficient in this regard.
I guess that makes sense, but it seems a little unlikely for a Third Founding Chapter.
I have arrived, and it is now that I perform my charge. In fealty to the god Tactical_Spam(our untrolling lord), and by the grace of the golden wheelchair, I declare Exterminatus upon the World of Crion. I hereby sign the death warrant of an entire world, and consign the entirety of the CoF group to a lifetime of trollness. May trolly justice account in all biased balance.
Tactical_Spam protects.
*Kharne rams his Megalith into the planets equator that resembles something lewd* *Kharnes Megalith starts combusting half way into the planet* *Explodes from the inside* *Planet looks like it is impregrated, but it explodes from overwhelming amounts of combustion.*
Replace a few worlds with other words and stuff happens.
I have arrived, and it is now that I perform my charge.
In fealty to the god Tactical_Spam(our untrolling lord), and by the grace of the golden wheelchair, I declare Exterminatus upon the World of Crion.
I hereby sign the death warrant of an entire world, and consign the entirety of the CoF group to a lifetime of trollness.
May trolly justice account in all biased balance.
Tactical_Spam protects.
*Kharne rams his Megalith into the planets equator that resembles something lewd (Slaanesh worship is heresy, by the way)*
*Kharnes Megalith starts combusting half way into the planet*
*the Remnants collectively gak a brick and get the feth out of dodge*
*Also, they steal half of the CoF group*
*Crion explodes from the inside*
*Planet looks like it is impregrated, but it explodes from overwhelming amounts of combustion.*
*And TS saw that it was good*
Replace a few worlds with other words and stuff happens.
Let's speculate who is the Parent Legion of the Arbiters of Truth
Truth be told, I never said, explicitly or implicitly, exactly which Legion they hailed from so it would be nice to see what you guys thought they hailed from... You know... because I need to determine how they actually operate in the field.
I never normally like to speculate on Chapter origins, but I'll give this my best shot. Note that I'm considerable biased against traitor Legions forming the basis of the New Order. As Third Founders, it's unlikely the HLOT would use traitor gene-seed so soon after the Heresy, and many Loyalists were heavily depleted still from the fighting. This influenced my judgement heavily.
Note that geneseed does not necessarily dictate combat style. I've accounted for genetic heritage and defects mostly, with other innate traits being secondary concerns.
Spoiler:
Dark Angels - Doubtful. Despite having stable gene-seed and the whole secrecy thing, Dark Angel Chapters, especially ones in the early Foundings, would identify as Unforgiven. The Arbiters never identified as this, and their hatred of Chaos would make Ryus' relationship with Suoy'lynne (?) unlikely.
Emperor's Children - Possible. It was a Slaaneshi daemon in the first place, and they certainly did have a strong initial emphasis on purity/perfection. However, idealologies don't necessarily transfer over gene-seed, so this is a little tenuous.
Iron Warriors - Similar to the SoH. I don't see any particular traits of IW forces. No stubbornness, no siege aptitude, and no fast maturing geneseed.
White Scars - Possibly. Similar ethnic group (ish), emphasis on speed. Presence of divining Librarians and minor sorcery. Perfection is still an element in typical Scars doctrine, and the Scars themselves had a minor purging of their own ranks during the Heresy. It's certainly possible that one such traitor lingered on, founded the New Order in the Third Founding, and introduced Suoy'lynne at the Chapter's conception to corrupt every Chapter Master in his wake. This is my second favourite conclusion.
Space Wolves - No.
Imperial Fists - The lack of the IF Sus-an Membrane compared to the Arbiters' overactive one makes this unlikely.
Night Lords - The amount of prophetic psykers is a good element of support, but they seem too disciplined. Probably not.
Blood Angels - Possible, but seeing as the lack of a Red Thirst/Black Rage on the Arbiters makes this unlikely. I'd say not.
Iron Hands - Possible, but after the Horus Heresy, there certainly wouldn't be many Iron Hands - having these guys as a Third Founding is possible, but I wouldn't say the chances are high. Also, the presence of human warriors in close conjunction would run counter to typical IH doctrine (unless these guys deviate) and the presence of a Slaaneshi daemon.
World Eaters - The lack of a heightened aggression makes this unlikely.
Ultramarines - The most likely. Ultramarines count for the majority of all Chapters in the universe, and as I mentioned before, gene-seed doesn't dictate combat style. Look at the Mortifactors - they deviate from the Codex in many ways and are rather barbaric, yet they are still scions of Guilliman. This is usually the best to default to.
Death Guard - No seeming sign of unnatural resilience on the Arbiters blows this theory away.
Thousand Sons - There doesn't seem to be an abnormal amount of Librarians and I see no real sign of gene-seed degradation, although the secrecy and knowledge of sorcerous powers lends some strength - still probably not.
Luna Wolves - Possible, but I don't see many SoH traits. No preference of close combat, no savagery. Not the Wolves.
Word Bearers - Sorcerous presence. Cavorting with daemons. Emphasis on TRUTH. Possible, but I see no real sign of gene-seed degradation, nor Emperor-worship.
Salamanders - There are very few Salamanders descendants, and especially so early on a Founding, there wouldn't be a lot of Salamanders to form another Founding.
Raven Guard - The Raven Guard descendants tend to have very pale skin, affecting their melachromic organs. You described the Arbiters as having darker skin, so unless the gene-seed reversed, I find this unlikely.
Alpha Legion - Alpha Legion could be anyone. Always possible, but very Mary Sue if so. I'd say not.
Let's speculate who is the Parent Legion of the Arbiters of Truth
Truth be told, I never said, explicitly or implicitly, exactly which Legion they hailed from so it would be nice to see what you guys thought they hailed from... You know... because I need to determine how they actually operate in the field.
I never normally like to speculate on Chapter origins, but I'll give this my best shot. Note that I'm considerable biased against traitor Legions forming the basis of the New Order. As Third Founders, it's unlikely the HLOT would use traitor gene-seed so soon after the Heresy, and many Loyalists were heavily depleted still from the fighting. This influenced my judgement heavily.
Note that geneseed does not necessarily dictate combat style. I've accounted for genetic heritage and defects mostly, with other innate traits being secondary concerns.
Spoiler:
Dark Angels - Doubtful. Despite having stable gene-seed and the whole secrecy thing, Dark Angel Chapters, especially ones in the early Foundings, would identify as Unforgiven. The Arbiters never identified as this, and their hatred of Chaos would make Ryus' relationship with Suoy'lynne (?) unlikely.
Emperor's Children - Possible. It was a Slaaneshi daemon in the first place, and they certainly did have a strong initial emphasis on purity/perfection. However, idealologies don't necessarily transfer over gene-seed, so this is a little tenuous.
Iron Warriors - Similar to the SoH. I don't see any particular traits of IW forces. No stubbornness, no siege aptitude, and no fast maturing geneseed.
White Scars - Possibly. Similar ethnic group (ish), emphasis on speed. Presence of divining Librarians and minor sorcery. Perfection is still an element in typical Scars doctrine, and the Scars themselves had a minor purging of their own ranks during the Heresy. It's certainly possible that one such traitor lingered on, founded the New Order in the Third Founding, and introduced Suoy'lynne at the Chapter's conception to corrupt every Chapter Master in his wake. This is my second favourite conclusion.
Space Wolves - No.
Imperial Fists - The lack of the IF Sus-an Membrane compared to the Arbiters' overactive one makes this unlikely.
Night Lords - The amount of prophetic psykers is a good element of support, but they seem too disciplined. Probably not.
Blood Angels - Possible, but seeing as the lack of a Red Thirst/Black Rage on the Arbiters makes this unlikely. I'd say not.
Iron Hands - Possible, but after the Horus Heresy, there certainly wouldn't be many Iron Hands - having these guys as a Third Founding is possible, but I wouldn't say the chances are high. Also, the presence of human warriors in close conjunction would run counter to typical IH doctrine (unless these guys deviate) and the presence of a Slaaneshi daemon.
World Eaters - The lack of a heightened aggression makes this unlikely.
Ultramarines - The most likely. Ultramarines count for the majority of all Chapters in the universe, and as I mentioned before, gene-seed doesn't dictate combat style. Look at the Mortifactors - they deviate from the Codex in many ways and are rather barbaric, yet they are still scions of Guilliman. This is usually the best to default to.
Death Guard - No seeming sign of unnatural resilience on the Arbiters blows this theory away.
Thousand Sons - There doesn't seem to be an abnormal amount of Librarians and I see no real sign of gene-seed degradation, although the secrecy and knowledge of sorcerous powers lends some strength - still probably not.
Luna Wolves - Possible, but I don't see many SoH traits. No preference of close combat, no savagery. Not the Wolves.
Word Bearers - Sorcerous presence. Cavorting with daemons. Emphasis on TRUTH. Possible, but I see no real sign of gene-seed degradation, nor Emperor-worship.
Salamanders - There are very few Salamanders descendants, and especially so early on a Founding, there wouldn't be a lot of Salamanders to form another Founding.
Raven Guard - The Raven Guard descendants tend to have very pale skin, affecting their melachromic organs. You described the Arbiters as having darker skin, so unless the gene-seed reversed, I find this unlikely.
Alpha Legion - Alpha Legion could be anyone. Always possible, but very Mary Sue if so. I'd say not.
TL;DR - UltramarinesorWhite Scars
This is why you, Smudge, are a good man
In terms of savagery, when I get a chance to play the NO/AoT on the table top, they are stupidly close-combat happy. Played one game and had 20 tactical marines bum rush Assault Terminators to contest an objective.
Trouble's brewing on one of the moons, but that's all I'll say about that for now. And now I'm thinking Gorgrim should go for one of those ruins, they seem to have a lot of shiny tech in them...
Soon I'll have time to actually write again, just have to get through the week. Then it'll be my birthday, and all the events going on in my neighborhood will be over.
Was looking through the last CoF stuff and found this divination from Conrax. Seemed only appropriate to put it in here because it was for someone doing Balck Legion, but it now kind of works for the New Order...
Spoiler:
"The land were bleeding, wounded. The heavens were raining fire... An army of darkness festered in the ground... The great ocean stirs at their arrival, releasing creatures from its depths to aide them... The heavens stopped raining... Darkness consumed them... No one is safe"
I'm half considering keeping my Knights permanently attached to Jhe's Wolves and bringing in a different army to replace them since most of my Knight posts will just be re-hashes of his.
I can see why only using four characters and only writing things that someone already wrote about would get stale. Not only that, but it's a mixture of the rewriting, but also IG lite with the armsmen. So, you could go full IG, bring in a mechanized infantry, or whatever else you're interested in, and help out those Imperials. DEldar could be nice too, as they have a nice contrast with everyone else, and wouldn't necessarily join the other Eldar and be more of a lone wolf. I hope that they would have a longer career than your last DEldar did, though.
(Also, if the Knights are pretty much getting out of Dodge, I'd be half tempted to write about Falkon going back to Hista to rejoin the 98th Infantry, and see how much they've rebuilt in the last few years. Or to see if it's still standing. (It still is an IG regiment, after all. ))
2BlackJack1 wrote: I can see why only using four characters and only writing things that someone already wrote about would get stale. Not only that, but it's a mixture of the rewriting, but also IG lite with the armsmen. So, you could go full IG, bring in a mechanized infantry, or whatever else you're interested in, and help out those Imperials. DEldar could be nice too, as they have a nice contrast with everyone else, and wouldn't necessarily join the other Eldar and be more of a lone wolf. I hope that they would have a longer career than your last DEldar did, though.
(Also, if the Knights are pretty much getting out of Dodge, I'd be half tempted to write about Falkon going back to Hista to rejoin the 98th Infantry, and see how much they've rebuilt in the last few years. Or to see if it's still standing. (It still is an IG regiment, after all. ))
This is pretty much my thoughts at the moment. Don't get me wrong, I love Knights. But it's really hard to write for them over a long period of time.
And yeah, my DEldar career was painfully short last time wasn't it?
Sgt. Vanden wrote: More guard would be nice. It'd make this look more like a crusade rather than just a cluster-feth of Space Marine chapters all with their own agendas.
DE would be nice too, another lone wolf faction should be nice.
I don't think they would be lone wolf... There are three other Eldar factions in-system
Sgt. Vanden wrote: More guard would be nice. It'd make this look more like a crusade rather than just a cluster-feth of Space Marine chapters all with their own agendas.
DE would be nice too, another lone wolf faction should be nice.
I don't think they would be lone wolf... There are three other Eldar factions in-system
They'd be lone-wolf. DEldar mess up all equally, no matter what faction they're from
But Dark Eldar don't really agree with Craftworld Eldar. The Harlequins could certainly help bridge a gap, but I think it depends on the Cabal, and what exactly the DE want.
Sgt. Vanden wrote: More guard would be nice. It'd make this look more like a crusade rather than just a cluster-feth of Space Marine chapters all with their own agendas.
DE would be nice too, another lone wolf faction should be nice.
I don't think they would be lone wolf... There are three other Eldar factions in-system
Do you really think any of them would like to pair up with the dark kin? No. I didn't think so.
To be honest, TGK is kinda like DE, just with a little less torture and sex.
War Kitten wrote: Nice to see everyone isn't totally opposed to the idea. It was getting a bit stale for me, writing for the same 4 (technically 5) characters.
My Eldar are still good, I was just getting bored with the Knights
It's because we can see how boring it'd get. We will still love you no matter what you choose.
DE may get too similar and you'll feel like you're just rewriting what you did before, especially if they team up. Personally, I think more IG would be cool, but it's up to you in the end.
So I have rough ideas made for both Guard and DEldar
My Guard would be a Veteran Regiment based roughly around the idea of the Emperor's Blade Assault Company formation. So a mostly mechanized force, with Vet squads in Chimeras/Tauroxes backed up by Sentinel Squadrons and vehicles of the like (so Hellhounds, Wyverns and stuff like that). Light on the really heavy armor though, as my guys are all about getting in the enemy's face.
My DEldar would be a combined Wych Cult and Kabal, who were exiled from Commoragh for trying to usurp Vect (hint, it didn't go well). So they're out trying to get supplies, as well as slaves so they can continue to look good. Their leader is a former Succubus from the Wych Cult, who murdered the Archon of the Kabal after his ploy to usurp Vect went terribly wrong and he tried to throw the Cult under the bus
My Guard would be a Veteran Regiment based roughly around the idea of the Emperor's Blade Assault Company formation. So a mostly mechanized force, with Vet squads in Chimeras/Tauroxes backed up by Sentinel Squadrons and vehicles of the like (so Hellhounds, Wyverns and stuff like that). Light on the really heavy armor though, as my guys are all about getting in the enemy's face.
My Guard would be a Veteran Regiment based roughly around the idea of the Emperor's Blade Assault Company formation. So a mostly mechanized force, with Vet squads in Chimeras/Tauroxes backed up by Sentinel Squadrons and vehicles of the like (so Hellhounds, Wyverns and stuff like that). Light on the really heavy armor though, as my guys are all about getting in the enemy's face.
I've been playing with the idea of bringing in IW, maybe led by Archarus, maybe by Vorhees, or actually bringing in the Brotherhood of Blight, but then I'd have three armies, and I'm not sure if that's a) Allowed, and b) something I would have time for.
And I do support Evergreen's idea of Dark Mechanicus. That would be cool to see.
Armored regiment, it seems we already have mechanized infantry, my Scions are in part light infantry (in heavy armor, but shhh), we have no heavy armor support once your knights are gone.
Bobthehero wrote: Armored regiment, it seems we already have mechanized infantry, my Scions are in part light infantry (in heavy armor, but shhh), we have no heavy armor support once your knights are gone.
Mate, my Guard still exist. I technically have three regiments. One Light infantry, one Veterans and one Mechanized..
Bobthehero wrote: Armored regiment, it seems we already have mechanized infantry, my Scions are in part light infantry (in heavy armor, but shhh), we have no heavy armor support once your knights are gone.
Technically they're not going anywhere. I'm giving control of them over to Jhe (if he'll accept em), or frankly any other Imperial player who wants some heavy mech. I'm sorry but I just ran out of ideas for them completely.
So, I'm assuming no one has a problem with Evergreen picking up the Dark Mechanicus, because it balances the odds and he only has one other army so far, and it would hardly be fair to tell him he couldn't make a second army when some had three for a time, regardless of how much they got used.
So, I'm worried that my picking up Chaos as a third faction would be too much, as it may be one faction too many. I suppose I could counter argue with the fact that my Kroot are support, and not a command and conquer force. But if people are against it, I won't do it, because I don't want to push something people are against.
And WK, I think a heavier infantry would help make up for the loss of the Knights, similar to what Bob said. Just my two teef though, it's your army at the end of the day.
2BlackJack1 wrote: So, I'm assuming no one has a problem with Evergreen picking up the Dark Mechanicus, because it balances the odds and he only has one other army so far, and it would hardly be fair to tell him he couldn't make a second army when some had three for a time, regardless of how much they got used.
So, I'm worried that my picking up Chaos as a third faction would be too much, as it may be one faction too many. I suppose I could counter argue with the fact that my Kroot are support, and not a command and conquer force. But if people are against it, I won't do it, because I don't want to push something people are against.
And WK, I think a heavier infantry would help make up for the loss of the Knights, similar to what Bob said. Just my two teef though, it's your army at the end of the day.
That's why I'm asking for ideas.
Again, sorry about the Knights, but I ran out of ideas. So I'm assigning them permanently to one of the other Imperial forces.
2BlackJack1 wrote: So, I'm assuming no one has a problem with Evergreen picking up the Dark Mechanicus, because it balances the odds and he only has one other army so far, and it would hardly be fair to tell him he couldn't make a second army when some had three for a time, regardless of how much they got used.
So, I'm worried that my picking up Chaos as a third faction would be too much, as it may be one faction too many. I suppose I could counter argue with the fact that my Kroot are support, and not a command and conquer force. But if people are against it, I won't do it, because I don't want to push something people are against.
And WK, I think a heavier infantry would help make up for the loss of the Knights, similar to what Bob said. Just my two teef though, it's your army at the end of the day.
*Starts chant*
GO WITH CHAOS! GO WITH CHAOS!
Like seriously, do it. I wouldn't classify the Kroot as a command force, And I can't see why TS or Chazz would oppose you. Plus we need more Chaos players. Just so they can get smashed in the ned.
Well, a heavier vehicle army would be helpful to the crusade effort. Something cool to do might be Harakoni Warhawks, or a regiment like them, with the jump pack type assaults.
2BlackJack1 wrote: Well, a heavier vehicle army would be helpful to the crusade effort. Something cool to do might be Harakoni Warhawks, or a regiment like them, with the jump pack type assaults.
Don't know all that much about the Warhawks. Are they an air-cav regiment (like the Elysians?)
Yeah, they are. I just forgot the name of the Elysians, (maybe because Harakoni Warhawks sound cooler to me). No one really has an assault army like that, so it adds contrast, and has a lot of writing potential. Personally, I'd run out of ways to say "the tank fired. The enemy died." But that might just be me.
2BlackJack1 wrote: Yeah, they are. I just forgot the name of the Elysians, (maybe because Harakoni Warhawks sound cooler to me). No one really has an assault army like that, so it adds contrast, and has a lot of writing potential. Personally, I'd run out of ways to say "the tank fired. The enemy died." But that might just be me.
You have a point. An air-cav regiment imo would be pretty cool to write for
Hmm, or rough riders... Riding space lizards into battle could be fun. Then Gorgrim has something to 'liberate from da humiez' too. Feth, I'm not helping, am I?
2BlackJack1 wrote: Hmm, or rough riders... Riding space lizards into battle could be fun. Then Gorgrim has something to 'liberate from da humiez' too. Feth, I'm not helping, am I?
No. No you're not
Although Gorgrim might still want to liberate the things that I'm shooting him with. Rocket batteries hurt ya know
The more it hurts, the more he wants it. After all, if those humiez can make it kill an ork, then when he gets his hands on it, it'll kill a city. (Exaggeration, of course, but ork mentality is great)
2BlackJack1 wrote:The more it hurts, the more he wants it. After all, if those humiez can make it kill an ork, then when he gets his hands on it, it'll kill a city. (Exaggeration, of course, but ork mentality is great)
Throw enough axes at me and you might jam an engine. Maybe
Bobthehero wrote:Harakonis are pretty much a regiment of Stormtroopers.
They have carapace and hellguns, but they're also an IG regiment
Now I'm intrigued. Ok, I'm sold. I'm probably going to bring in more Guard for the Crusade.
I have been toying around with the idea of bringing in a DE faction for a while but decided not to due to time constraints. If there is ever a COF 3, DE will be the faction I choose.
Irishpeacockz wrote: I have been toying around with the idea of bringing in a DE faction for a while but decided not to due to time constraints. If there is ever a COF 3, DE will be the faction I choose.
Irishpeacockz wrote: I have been toying around with the idea of bringing in a DE faction for a while but decided not to due to time constraints. If there is ever a COF 3, DE will be the faction I choose.
Well the orkish horde to the south of Canis Caelum is a big one, perhaps the dragon ? I think the imperium needs to have a presence on both the moons and the planet itself. The tillers still need to be wiped out and the chaos occupied moon needs to be purged.
The Kroot can help with the orks, or they can help finish off thr Tillers by cutting off the head of their leadership (see what I did there?). They could try to scout and observe the dragons, but I don't feel like throwing away Kroot lives by making them knife fight a dragon. Even their plasma weaponry and whatever flamers they acquired wouldn't be enough to take down a big dragon.
2BlackJack1 wrote: The Kroot can help with the orks, or they can help finish off thr Tillers by cutting off the head of their leadership (see what I did there?). They could try to scout and observe the dragons, but I don't feel like throwing away Kroot lives by making them knife fight a dragon. Even their plasma weaponry and whatever flamers they acquired wouldn't be enough to take down a big dragon.
Can we all not change our armies? It seems like a Bandwagon thing after War Kitten and I decided to drop the Knights, but some of you are doing just fine with the guys you have.
I'll let Evergreen speak for himself, but two factions is definitely doable. And soon we'll have a huge lapse in actual work, what with school coming to a close for the year. Obviously I can't speak for him, but I'll just chip in my side of things.
Irishpeacockz wrote:I have been toying around with the idea of bringing in a DE faction for a while but decided not to due to time constraints. If there is ever a COF 3, DE will be the faction I choose.
Irishpeacockz wrote: Well the orkish horde to the south of Canis Caelum is a big one, perhaps the dragon ? I think the imperium needs to have a presence on both the moons and the planet itself. The tillers still need to be wiped out and the chaos occupied moon needs to be purged.
Well that's the first most pressing goal. We need to stop the gargant getting to the space elavator.
Though it has to cross see yp reach hound base, and wolf base on isles ofnpratt and grim joy respectively.
and Il be saving Amanda valorn so still one knight.
Are you sure that is the best Idea? I am overburdened from trying to write two armies and I thought it'd be great to write for a third.
2BlackJack1 wrote: I'll let Evergreen speak for himself, but two factions is definitely doable. And soon we'll have a huge lapse in actual work, what with school coming to a close for the year. Obviously I can't speak for him, but I'll just chip in my side of things.
As 2BJ1 said, my free time is opening up. I will have lots of time to write in the coming weeks. My tyranids haven't taken up that much time either. I would like the dark mechanicus, even though I am still figuring out what exactly they would do, to be more of a support army that would kinda just lend a helping hand with their daemon engines in battles in exchange for slaves and resources.
Hell, I can't even get anything written for the armies I currently have!
It's sort of the same for me, I've just been so busy with class lately. Now that things are slowing down I can write a little more, and that's why I'm switching to Guard. Knights were getting a bit stale for me.
So for gaks and chuckles, I came up with a chapter tactic for the Arbiters of Truth. Here goes nothing.
Spoiler:
Unwilling to take risks: Whenever a model with the Chapter Tactics Special Rule is in cover (ie, ruins and forests, not intervening models) and is required to take a pinning test, he fails automatically; however, he adds +2 to his cover save.
Challenge leadership: Prefered Enemy (Independent Characters). Whenever a model is in a challenge, he gains Instant Death on a to-Wound roll of 6.
Distrusted: A Model with the Chapter Tactics (Arbiters of Truth) Special Rule counts any Army of the Imperium unit as Allies of Convenience.
Tactical_Spam wrote: So for gaks and chuckles, I came up with a chapter tactic for the Arbiters of Truth. Here goes nothing.
Spoiler:
Unwilling to take risks: Whenever a model with the Chapter Tactics Special Rule is in cover (ie, ruins and forests, not intervening models) and is required to take a pinning test, he fails automatically; however, he adds +2 to his cover save.
Challenge leadership: Prefered Enemy (Independent Characters). Whenever a model is in a challenge, he gains Instant Death on a to-Wound roll of 6.
Distrusted: A Model with the Chapter Tactics (Arbiters of Truth) Special Rule counts any Army of the Imperium unit as Allies of Convenience.
Tactical_Spam wrote: So for gaks and chuckles, I came up with a chapter tactic for the Arbiters of Truth. Here goes nothing.
Spoiler:
Unwilling to take risks: Whenever a model with the Chapter Tactics Special Rule is in cover (ie, ruins and forests, not intervening models) and is required to take a pinning test, he fails automatically; however, he adds +2 to his cover save.
Challenge leadership: Prefered Enemy (Independent Characters). Whenever a model is in a challenge, he gains Instant Death on a to-Wound roll of 6.
Distrusted: A Model with the Chapter Tactics (Arbiters of Truth) Special Rule counts any Army of the Imperium unit as Allies of Convenience.
Nice, like you also add a negative too.
Half of it is mostly a negative. Getting your campy devs pinned down is bad. Having no Battle Brothers is also bad.
So I have the rough idea sketched out for my Guard, is it ok to give an air-cav regiment jetpacks? I remember seeing some art for Elysians where they had them....
Basically high tech parachutes, but they can be repurposed to send the user upwards.
Thank you Bob. I'm trying to make these guys as close to the fluff as I can make them (I haven't seen all that much about Elysians, so I'm kind of winging it). Most of my Guard experience is with Cadians and Armored Regiments, so I need all the help I can get...
Okay, so after a surprisingly eventful night of drinks with mates, I left my hard-drive at his place, so I will post my next bit on monday/tuesday(Time zones). Sorry for the delay.
Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
War Kitten wrote: Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
Most like plus a deadicated gunship close air support unit. Valks and such geared like a attack helo to lay down cover fire. Missiles plus heavy gun systems. All all in one assult brigade with air assult and close air support elaments to back a landing.
Large ernough, a full air asauly brigade could be of a fair size, veteran core with a new recruit section too like its established and rei forced.
War Kitten wrote: Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
There could be any number of companies, but I'd say there's probably less than average. You certainly don't need to say how many men there are - there can be as many as the plot requires, and it would certainly help you in creating the regiment.
As for Valkyries, there would need to be reserve troopers, so probably not enough for all of them, but Valkyries can always go back and pick up more dudes if needed.
War Kitten wrote: Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
There could be any number of companies, but I'd say there's probably less than average. You certainly don't need to say how many men there are - there can be as many as the plot requires, and it would certainly help you in creating the regiment.
As for Valkyries, there would need to be reserve troopers, so probably not enough for all of them, but Valkyries can always go back and pick up more dudes if needed.
Ok, so would maybe something like 4-5 companies be considered alright? With maybe 1 reserve company?
War Kitten wrote: Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
There could be any number of companies, but I'd say there's probably less than average. You certainly don't need to say how many men there are - there can be as many as the plot requires, and it would certainly help you in creating the regiment.
As for Valkyries, there would need to be reserve troopers, so probably not enough for all of them, but Valkyries can always go back and pick up more dudes if needed.
Ok, so would maybe something like 4-5 companies be considered alright? With maybe 1 reserve company?
That would work out, even a bit on the small side in fact. How big are the companies - about three full platoons large?
War Kitten wrote: Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
There could be any number of companies, but I'd say there's probably less than average. You certainly don't need to say how many men there are - there can be as many as the plot requires, and it would certainly help you in creating the regiment.
As for Valkyries, there would need to be reserve troopers, so probably not enough for all of them, but Valkyries can always go back and pick up more dudes if needed.
Ok, so would maybe something like 4-5 companies be considered alright? With maybe 1 reserve company?
That would work out, even a bit on the small side in fact. How big are the companies - about three full platoons large?
Well, normal companies are 6 platoons, but considering its a smaller regiment, I'd say three or four platoons.
War Kitten wrote: Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
There could be any number of companies, but I'd say there's probably less than average. You certainly don't need to say how many men there are - there can be as many as the plot requires, and it would certainly help you in creating the regiment.
As for Valkyries, there would need to be reserve troopers, so probably not enough for all of them, but Valkyries can always go back and pick up more dudes if needed.
Ok, so would maybe something like 4-5 companies be considered alright? With maybe 1 reserve company?
That would work out, even a bit on the small side in fact. How big are the companies - about three full platoons large?
Roughly. Are we going by the platoon organization in the Guard codex? That's all I have for source material. The rest of my books are about armored regiments.
So a platoon would be about:
1 PCS 6 Infantry Squads
2-3 Heavy Weapons Squads
Each company would have 3 of these, with maybe a special weapons squad added in here or there, with each company having a bunch of dedicated Valkyries/Vendettas on standby for transport.
About 5 companies in all, so 15ish platoons. Add in the Vulture/Vendetta squadrons and that's my army
War Kitten wrote: Ok, I have a stupid question, anyone have any idea about how many companies might be in an air-cav regiment? I'm trying to figure out how many names I need to come up with
Also, would there be enough Valkyries for all the men/women in the regiment if they all needed to deploy at once?
There could be any number of companies, but I'd say there's probably less than average. You certainly don't need to say how many men there are - there can be as many as the plot requires, and it would certainly help you in creating the regiment.
As for Valkyries, there would need to be reserve troopers, so probably not enough for all of them, but Valkyries can always go back and pick up more dudes if needed.
Ok, so would maybe something like 4-5 companies be considered alright? With maybe 1 reserve company?
That would work out, even a bit on the small side in fact. How big are the companies - about three full platoons large?
Roughly. Are we going by the platoon organization in the Guard codex? That's all I have for source material. The rest of my books are about armored regiments.
So a platoon would be about:
1 PCS 6 Infantry Squads
2-3 Heavy Weapons Squads
Each company would have 3 of these, with maybe a special weapons squad added in here or there, with each company having a bunch of dedicated Valkyries/Vendettas on standby for transport.
About 5 companies in all, so 15ish platoons. Add in the Vulture/Vendetta squadrons and that's my army
Right, in which case, a platoon (including all personnel staffing and replacement men to reinforce) comes to about 100 men-ish.
That gives you about 1500 men in your whole regiment.
The Tanith 1st were a light infantry regiment that came to about 1500 at a low ebb on Monthax. I don't think your guys should be that low on 100% strength at all - doubling that size works a lot better, I think.
Almost have a blurb on the state of my Librarians. Would it be unusual if they had their own psychic discipline? Its not like psychic powers have a standard in the Imperium so could the Arbiters have their own discipline?
TheEyeOfNight wrote: Considering the wide range of powers in all the books, many of which have no rules correlation...no, I wouldn't think it'd be that odd at all
I'm even coming up with some in-game powers for them... and boy are they brutal... to the user. I feel like a bit of a masochist writing them down.
They were planning on it, depends on when the meeting actually is taking place relative to when I get boots on the ground. I still have to set up home tree before I can do all that much
War Kitten wrote: They were planning on it, depends on when the meeting actually is taking place relative to when I get boots on the ground. I still have to set up home tree before I can do all that much
Could say your senior officers arrived ealier, or rest was in orbit getting ready and as before came down before the regiment
I've been focusing elsewhere, because it's hardly fair to attack a crusader who is busy with an Imperial meeting. So in the mean time, I'm just grabbing loot from everything else. Hope you don't like your neighbors.
Cause whatever was there was jamming the voxes. Which was why Ceasar and the rest of the squad didn't know what the feth was happening. So, they had to walk back to your base to call Iodius and tell him the bad news.
This also means that Iodius is going to be pissed off at the Crusade meeting, so don't be surprised if he starts a punch-on over a small matter.
Sgt. Vanden wrote: Cause whatever was there was jamming the voxes. Which was why Ceasar and the rest of the squad didn't know what the feth was happening. So, they had to walk back to your base to call Iodius and tell him the bad news.
This also means that Iodius is going to be pissed off at the Crusade meeting, so don't be surprised if he starts a punch-on over a small matter.
P.S. Iodius suspects chaos.
Agh. That's why.
Yeah, its like 100+ space wolves only they ad no way to tell them they needed help.
Well 160... Because wolves....
"Siegfried! Mountain!" "What? I can't hear you, the music is too loud* *Ulfric turns down music* "I said, MOUNTAIN!" "Your point?" *Thunderhawk crashes through mountain and flies out the other side while 'Thunderstruck' is being played at maximum vox amp*
"Siegfried! Mountain!"
"What? I can't hear you, the music is too loud*
*Ulfric turns down music*
"I said, MOUNTAIN!"
"Your point?"
*Thunderhawk crashes through mountain and flies out the other side while 'Thunderstruck' is being played at maximum vox amp*
Because, now something like that has to be done.....
Well, eh, nah, my guys are leaving the moon anyway. I'm moving in with Kharne.
My Guard don't really even know who's here anyway. They just know that Imperials are already on the planet and its moons, the Tillers are being a nuisance, same with orks, and that there may or may not be a chaos uprising.
I guess I should clarify that I'm not dumping my Knights entirely, they're just going to have smaller blurbs that go along with my Guard and Eldar. They'll mostly be attached to other Imperial forces helping out, but occasionally I'll write something up for them myself.
By the way, lets brainstorm what would happen when each of our leaders meet with Chazz's Inquisitor.
My Lord-General for one, won't give a feth. Not many Inquisitors would threaten a Lord-General. Even fewer would would carry out with the threat. And I hope Chazz's guy is not one of those few.
Iodius knows about Inquisitors. He's dealt with them , and knows when to hold his tongue. They did after all, exterminatus his entire home-system.
Sgt. Vanden wrote: By the way, lets brainstorm what would happen when each of our leaders meet with Chazz's Inquisitor.
My Lord-General for one, won't give a feth. Not many Inquisitors would threaten a Lord-General. Even fewer would would carry out with the threat. And I hope Chazz's guy is not one of those few.
Iodius knows about Inquisitors. He's dealt with them , and knows when to hold his tongue. They did after all, exterminatus his entire home-system.
Tyberos will demand the Eldar are executed
Exitar will subconsciously laugh.
Kageros will get shot before he can eat the carrot sticks
Depending on who shows up (Probably Nu-Alhuraq because the Sylus x Annala stuff needs an ice break), the Arbiters will act inconspicuous. They will be very quiet, very codex.
Ta'lok would try to figure out if he was pro-xenos or anti-xenos. Of course, there isn't an easy way of doing that, because anti-xenos means he's shot on the spot.
Gorgrim would laugh and try to smash him, and get to those shiny grey knights, because they like look they're worth looting.
Have fun WK. From what I've heard, orks are particularly bad neighbours. Late night parties, population overflow, stealing your laundry, stealing your gear...The list goes on...
Sgt. Vanden wrote: Have fun WK. From what I've heard, orks are particularly bad neighbours. Late night parties, population overflow, stealing your laundry, stealing your gear...The list goes on...
I'm glad to see you're funding my ork space program. But please, let the orks use the explosives, they know how to correctly use it. Kudos for trying though.
And just wait for my next ork piece, I'm sure your attitude may change slightly.
WK? I believe I've mentioned that Gorgrim is a deathskull? I've gotten ork klan names swutch around in my mind, yet he's always been focused on looting stuff anyway, but it seems I haven't made it clear.
2BlackJack1 wrote: WK? I believe I've mentioned that Gorgrim is a deathskull? I've gotten ork klan names swutch around in my mind, yet he's always been focused on looting stuff anyway, but it seems I haven't made it clear.
*begins cursing furiously*
I need to re-think my strategy.
Sgt. Vanden wrote: By the way, lets brainstorm what would happen when each of our leaders meet with Chazz's Inquisitor.
My Lord-General for one, won't give a feth. Not many Inquisitors would threaten a Lord-General. Even fewer would would carry out with the threat. And I hope Chazz's guy is not one of those few.
Iodius knows about Inquisitors. He's dealt with them , and knows when to hold his tongue. They did after all, exterminatus his entire home-system.
Space wolves....
Because they and inquisition are so friends... Oh and depending on writing I may bring a wolf to meeting
And wk I believe your second to make a base at isles of Pratt. We be liking islands lol
Sgt. Vanden wrote: By the way, lets brainstorm what would happen when each of our leaders meet with Chazz's Inquisitor.
My Lord-General for one, won't give a feth. Not many Inquisitors would threaten a Lord-General. Even fewer would would carry out with the threat. And I hope Chazz's guy is not one of those few.
Iodius knows about Inquisitors. He's dealt with them , and knows when to hold his tongue. They did after all, exterminatus his entire home-system.
Space wolves....
Because they and inquisition are so friends... Oh and depending on writing I may bring a wolf to meeting
And wk I believe your second to make a base at isles of Pratt. We be liking islands lol
Well there is room on the northern isle as my guys just occupy the southern one
We have a strong defence on the elevator. If anyone tried to attack that zone, 3 well equipped rapid forces.
Though I also can form a iron wolf company if needed with what I had plus relics o acquired.
Underway Jhe about 700 words in at the moment, still waiting on certain pieces of information but I have enough to start typing away. As for a E.T.A as to when it is finished I cannot say, hopefully before June as I wont be active for about two weeks due to exams.
Sgt. Vanden wrote: By the way, lets brainstorm what would happen when each of our leaders meet with Chazz's Inquisitor.
My Lord-General for one, won't give a feth. Not many Inquisitors would threaten a Lord-General. Even fewer would would carry out with the threat. And I hope Chazz's guy is not one of those few.
Iodius knows about Inquisitors. He's dealt with them , and knows when to hold his tongue. They did after all, exterminatus his entire home-system.
Space wolves....
Because they and inquisition are so friends... Oh and depending on writing I may bring a wolf to meeting
And wk I believe your second to make a base at isles of Pratt. We be liking islands lol
Well there is room on the northern isle as my guys just occupy the southern one
Funny. I completely forgot you were there Irish. My guys were so eager to get into the fight that they didn't bother to see who was where.
My Knights are going to be more of a minor thing from now on. It's very difficult to write for 4 characters, so you lot can feel free to borrow them (if you're Imperial). Just give me a heads up when you want to, and make sure you're not trying to borrow the same person
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
We go through seven pages of fluff; three, four months of writing and... Y'all got bored?
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
We go through seven pages of fluff; three, four months of writing and... Y'all got bored?
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
We go through seven pages of fluff; three, four months of writing and... Y'all got bored?
I'm just stating what I think. I ain't bored, but I can't speak for everybody else. Plus, its always good to have more Chaos to fight at the end. Many sweet-ass battles will be played out because of them.
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
We go through seven pages of fluff; three, four months of writing and... Y'all got bored?
I'm just stating what I think. I ain't bored, but I can't speak for everybody else. Plus, its always good to have more Chaos to fight at the end. Many sweet-ass battles will be played out because of them.
Dw WK, we gotcha back if he is
Yes, but that turns this into a relative clusterfeth if you add more forces (we are at 24 right now). I'm still working on the damn meeting.
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
We go through seven pages of fluff; three, four months of writing and... Y'all got bored?
I'm just stating what I think. I ain't bored, but I can't speak for everybody else. Plus, its always good to have more Chaos to fight at the end. Many sweet-ass battles will be played out because of them.
Dw WK, we gotcha back if he is
Yes, but that turns this into a relative clusterfeth if you add more forces (we are at 24 right now). I'm still working on the damn meeting.
Excuse me TS, and I'm sorry if this comes out hostile, but we discussed my Guard coming into this a while back. It's not up to me if people want to insert a force. If they think they are capable of it, then sobeit. I'm thinking in the long run and the 'amount of fun we can squeeze out of this' run. You're thinking in the 'How hard will this be' run. If people want to get something out of this crusade, then they'll work for it. Leave em be TS.
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
We go through seven pages of fluff; three, four months of writing and... Y'all got bored?
I'm just stating what I think. I ain't bored, but I can't speak for everybody else. Plus, its always good to have more Chaos to fight at the end. Many sweet-ass battles will be played out because of them.
Dw WK, we gotcha back if he is
Yes, but that turns this into a relative clusterfeth if you add more forces (we are at 24 right now). I'm still working on the damn meeting.
Excuse me TS, and I'm sorry if this comes out hostile, but we discussed my Guard coming into this a while back. It's not up to me if people want to insert a force. If they think they are capable of it, then sobeit. I'm thinking in the long run and the 'amount of fun we can squeeze out of this' run. You're thinking in the 'How hard will this be' run. If people want to get something out of this crusade, then they'll work for it. Leave em be TS.
You do realize I am but a humble man and having to keep track of details (like accidental mentions of killer trees) and the many plots is putting its toll on my mind. I am having a hard time mentally handling all of you at once and feth me if you all start another force.
Sgt. Vanden wrote: So now that we have more Chaos coming, how about a tally on forces, because the thing on the front page hasn't been updated in a while.
I updated it yesterday
I can't even think of who the feth is in other factions.
Why are we all adding more factions?
I think everybody got bored with what factions they previously had.
We go through seven pages of fluff; three, four months of writing and... Y'all got bored?
I'm just stating what I think. I ain't bored, but I can't speak for everybody else. Plus, its always good to have more Chaos to fight at the end. Many sweet-ass battles will be played out because of them.
Dw WK, we gotcha back if he is
Yes, but that turns this into a relative clusterfeth if you add more forces (we are at 24 right now). I'm still working on the damn meeting.
Excuse me TS, and I'm sorry if this comes out hostile, but we discussed my Guard coming into this a while back. It's not up to me if people want to insert a force. If they think they are capable of it, then sobeit. I'm thinking in the long run and the 'amount of fun we can squeeze out of this' run. You're thinking in the 'How hard will this be' run. If people want to get something out of this crusade, then they'll work for it. Leave em be TS.
You do realize I am but a humble man and having to keep track of details (like accidental mentions of killer trees) and the many plots is putting its toll on my mind. I am having a hard time mentally handling all of you at once and feth me if you all start another force.
War Kitten wrote: Now I'm confused. Is TS mad at me for swapping out Knights for Guard? I'm a confused Elfdar
No he isn't. It just seems as though as soon as you said you wanted to change/start a new faction, everybody else jumped on and was like 'Hey, I wanna do that too!'. TS isn't annoyed, he just needs time to sort out the complicated things so the rest of us can have fun.
War Kitten wrote: Now I'm confused. Is TS mad at me for swapping out Knights for Guard? I'm a confused Elfdar
No he isn't. It just seems as though as soon as you said you wanted to change/start a new faction, everybody else jumped on and was like 'Hey, I wanna do that too!'. TS isn't annoyed, he just needs time to sort out the complicated things so the rest of us can have fun.
Well, Evergreen and I had the idea for our own new factions for awhile before WK made the guard addition final, it wasn't an on the spot decision. I'm not a lemming, nor is Evergreen. Also, I'm pretty sure I won't pick up a third faction, maybe in another month, depending on where the crusade is at. Evergreen has been doing research on the Dark Mechanicum, and it turns out there is not a whole lot of easily found stuff for what he's looking for. I'm not Evergreen, so I can't speak for him, but that, IIRC, is what he said to me the last time we were talking about this.
I would have thought I'd have remembered that when Bakasura ULTs, his basic attacks become cone shaped, but we can't remember everything now, can we?
Sadly no. Like how I forgot Hades's ult is a singularity, and that Thor CAN infact, jump out of it.
I was the Hades. It didn't end well.
Did you use your 2 first? He can't use his abilities if you use your 2.
I did, but I think it wore off before my ult popped. It didn't help that Ra scared the absolute feth out of me with his ult (which 3/4ed me), which I think made me prematurely pop my 2 and ult.
I would have thought I'd have remembered that when Bakasura ULTs, his basic attacks become cone shaped, but we can't remember everything now, can we?
Sadly no. Like how I forgot Hades's ult is a singularity, and that Thor CAN infact, jump out of it.
I was the Hades. It didn't end well.
Did you use your 2 first? He can't use his abilities if you use your 2.
I did, but I think it wore off before my ult popped. It didn't help that Ra scared the absolute feth out of me with his ult (which 3/4ed me), which I think made me prematurely pop my 2 and ult.
If Ra is popping 3/4 of your health, you aren't playing Hades as a Mage Tank... I think we need to start a smite thread
Personally, I'd like to focus more on the Crusade of Fury part of the title. I think a Smite thread could help our Dakka in general, because LoL has its own thread, so why can't Smite? Plus it's available on PS4 as well, so it has a wider target audience than LoL does.
Also, I've made a small amount of progress on my orks latest shenanigans, but I do want to write up some ork fireworks, just for the fun of it.
2BlackJack1 wrote: Personally, I'd like to focus more on the Crusade of Fury part of the title. I think a Smite thread could help our Dakka in general, because LoL has its own thread, so why can't Smite? Plus it's available on PS4 as well, so it has a wider target audience than LoL does.
Also, I've made a small amount of progress on my orks latest shenanigans, but I do want to write up some ork fireworks, just for the fun of it.
Spoiler:
And some old friends may make a cameo.
Would your Orks have noticed all the incoming flyers? A gak-ton of Valkyries aren't exactly subtle, especially when we're screaming in from orbit.
I would have thought I'd have remembered that when Bakasura ULTs, his basic attacks become cone shaped, but we can't remember everything now, can we?
Sadly no. Like how I forgot Hades's ult is a singularity, and that Thor CAN infact, jump out of it.
I was the Hades. It didn't end well.
Did you use your 2 first? He can't use his abilities if you use your 2.
I did, but I think it wore off before my ult popped. It didn't help that Ra scared the absolute feth out of me with his ult (which 3/4ed me), which I think made me prematurely pop my 2 and ult.
If Ra is popping 3/4 of your health, you aren't playing Hades as a Mage Tank... I think we need to start a smite thread
I concur. but this was at like, level 8ish, so there wasn't much I could do. And there was a (can't remember the name of the frost giant) running at me, so I was pretty much dead either way.
2BlackJack1 wrote: I suppose so, seeing as how you're on my doorstep. (We've got em right where we want em, boyz!) I can take that into my latest writing, if you'd like.
I think it'd be kind of cool. I've stylized these guys as Ork Hunters who have come after your Boss, so I'd like to get the grudge match started.
Will we get a crusade where you don't have a force hunting my force? Though this time, I actually make a much better profit for when you attack me. Wraithbone wasn't very easy to work with. All those valkyries? I'm seeing warkoptas, and really interesting trukks.
2BlackJack1 wrote: Will we get a crusade where you don't have a force hunting my force? Though this time, I actually make a much better profit for when you attack me. Wraithbone wasn't very easy to work with. All those valkyries? I'm seeing warkoptas, and really interesting trukks.
I'm sorry 2BJ, but I just can't keep myself away from you. What can I say? You are the most interesting Ork in the world
2BlackJack1 wrote: Will we get a crusade where you don't have a force hunting my force? Though this time, I actually make a much better profit for when you attack me. Wraithbone wasn't very easy to work with. All those valkyries? I'm seeing warkoptas, and really interesting trukks.
2BlackJack1 wrote: Will we get a crusade where you don't have a force hunting my force? Though this time, I actually make a much better profit for when you attack me. Wraithbone wasn't very easy to work with. All those valkyries? I'm seeing warkoptas, and really interesting trukks.
2BlackJack1 wrote: Will we get a crusade where you don't have a force hunting my force? Though this time, I actually make a much better profit for when you attack me. Wraithbone wasn't very easy to work with. All those valkyries? I'm seeing warkoptas, and really interesting trukks.