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Made in us
Shas'la with Pulse Carbine





Norfolk, Va

I've been looking to breath some new life into my Ork army and have been relooking at the codex at some of the units that people have passed off as the worst units in the game. I have to say i'm taking a second look at the looted wagon.

The way I'm thinking of running it is as a replacement to skorcha tracks loaded out like this
Looted Wagon
Skorcha
2 Big shootas
Red Paint Job
total 60 pts.

I'd run it loaded with 11 burna boyz and a mek possibly with a KFF. Obviously against some armies it would be kinda worthless, but some armies it would just destroy.

Being able to lay down 11 burna templates and 1 skorcha template would be pretty devasting to any foot troops.

Any thoughts? Could this possibly be a decent unit?
   
Made in us
Flashy Flashgitz




CT

I was thinking the same thing. Seems like a point effective way to get burnas to the fight rather than BW or fragile trukks. It would probably do better in a mech army full of other vehicles so enemy fire is distributed among other units. I would not put a mek in it, maybe in a tank nearby so you don' sink that many points in an AV11 open topped vehicle.

The other thing that people will mention is that it takes up heavy slots ona tank that has the possibiliy to not do anything in a turn and takes away from BWs. Guess it all depends on the other units in your list.

I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in us
Impassive Inquisitorial Interrogator





Anywhere worth being

Problem #1: AV 11/11/10. It's a Rhino, minus the smoke launchers. Not hard to penetrate.

Problem #2: Don't Press 'dat! Murphy's Law, according to Shealyr, reads as follows: Right when you need to turn your Looted Wagon, or your enemy is in a perfect flaming formation, you WILL, invariably, roll a 1.

Problem #3: Cost. You're paying 60 points for an AV 11 transport. With BS2. That's open-topped. And unreliable in its movement. Yeah.

Problem #4: Heavy Support. The Looted Wagon is horribly placed as a HS choice, putting it in direct competition with Battlewagons, which are simply superior.

I really wish they were dedicated transports. If not for Boyz, then for Burnas/Tankbustas/Nobz/Flash Gitz.

Bottom line: Whatever you want them to do, which the exception of the Boomgun, something else in the codex does it better.

The Boomgun allows you to get a Battle Cannon into an Ork list, unfortunately with a whole list of problems for almost the same price as a Leman Russ...

"Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes."

In the grim darkness of the 41st millenium... there is only brand loyalty
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

I use Looted Wagons for one reason and one reason ONLY!

BOOMGUN!

   
Made in gb
Lead-Footed Trukkboy Driver







shealyr wrote:Problem #2: Don't Press 'dat! Murphy's Law, according to Shealyr, reads as follows: Right when you need to turn your Looted Wagon, or your enemy is in a perfect flaming formation, you WILL, invariably, roll a 1.

Problem #4: Heavy Support. The Looted Wagon is horribly placed as a HS choice, putting it in direct competition with Battlewagons, which are simply superior.


I've used a looted wagon with a skorcha a few times as a transport and Problem #2 means you can never really trust it to do what you want, as such I've only really ever put Boyz in it because anything more valuable or killy would, knowing my luck, never reach it's intended target in time. When it does though it's not a bad investment, when it doesn't you wish you'd put them in a Trukk. However I haven't got around to using Burnas so maybe it'd shine more in that role.

For me though, I'd still go with the Boomgun, at least justifies it's HS status.

   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Vasarto wrote:I use Looted Wagons for one reason and one reason ONLY!

BOOMGUN!
I tend to agree with this, and even that's dubious.

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Vasarto wrote:I use Looted Wagons for one reason and one reason ONLY!

BOOMGUN!


Cost effective? NO
Reliable? NO
Fun as HELL? YAH BABY


I run two of them



   
Made in us
Dakka Veteran





I don't run Looted Wagons myself, but I don't see anything wrong with your tactic. I agree it will work best in a Mech-Heavy list. That means probably at least 1 or 2 Battlewagons and/or Trukks taken as dedicated transports for Nobz / Boyz.

The Heavy Support choice for a Looted Wagon only matters if you're running a list that is full up on Heavy Supports. If your list uses Nobs / Warbosses / Speedfreaks you won't need those Heavy Support choices.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

The only redeeming quality I can see if that you can hide the looted vehicle behind 2 BWs making it impossible to shoot at -- or at least very hard to shoot at.
   
Made in nz
Longtime Dakkanaut





New Zealand

The boomgun is the only worthwhile reason I've heard to ever take a looted wagon in the current codex, and even then mostly for fun.

In the previous codex, you could take 3 wagons in one HS slot, so long as they were kept cheap (effectively limited to being transport only) - that made them worth considering. But in the current codex, I personally have better ways to fill those HS slots.
   
Made in us
Mekboy Hammerin' Somethin'






Here is the following fixes I can think of that would make looted wagons an option rather than a blank spot in my codex...

1. You can take them in squadrons of 3
2. Remove don't Press dat!
3. Allow them to take a Deff Rolla!

1 and 2 makes them viable as now you can store more models into transports or allows us to do what we do best, overwhelm our opponents with Ork Fire! Imagine 315 point squadrons with 3 Battlecannons, 9 of them for 945 points, backed by a KFF or Two with Legions of Shoota Boyz "bubble wrapping" the Tanks, and 45 more lootas added to the mix!

Games would go... Orks Don't Move, They Shoot 9 Large Templates, fire ~90 Autocanon shots and then if the enemy is close enough, ~360 Shoota Shots... Get close enough and well... we are still Orks... 3 Ws 4, S4 attacks followed by 4 S9 Powerklaws...

3 makes them a 60 point Deff rolla, with the added bonus of also transport things... (35 Tank, 5 Big Shoota, 20 Deff Rolla) Having to keep don't touch dat would be acceptable if we had a deff rolla on the thing...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in nz
Longtime Dakkanaut





New Zealand

Actually, the combination of Don't Press Dat! and a Deff Rolla would be hilariously orky - a shame the codex doesn't allow it.
   
Made in gb
Lead-Footed Trukkboy Driver







QuietOrkmi wrote:Here is the following fixes I can think of that would make looted wagons an option rather than a blank spot in my codex...

1. You can take them in squadrons of 3
2. Remove don't Press dat!
3. Allow them to take a Deff Rolla!


If memory serves, the 'Mek Junka' from one of the FW books is basically a looted wagon that has the last 2... oh and can also be given crazy stuff like a SAG and fielded in Codex armies.

But being FW not everyone would want to play against you with such things.

   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I too am on the BoomGun wagon train...thing. Sure it doesnt always hit, it has on one occasion blew its self up with an awesomely bad scatter roll. But the thing for me, is when that sucker does land where you want, things have a bad habbit of being blown to bits.
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

General_Chaos wrote:
Vasarto wrote:I use Looted Wagons for one reason and one reason ONLY!

BOOMGUN!


Cost effective? NO
Reliable? NO
Fun as HELL? YAH BABY


I run two of them




I need to take better pictures but check this out. I got two that look a lot like each other.

http://www.dakkadakka.com/gallery/133722-Ork%20Custum%20Looted%20Wagon.html?m=2

This message was edited 1 time. Last update was at 2011/01/29 01:36:07


   
Made in gb
Longtime Dakkanaut






england, leictershire

Personnaly I think looted wagons are decent for giving units without a dedicated transport a cheap way of getting around (but only if you really don't have enough points for a bw). The trick is to hide them behind trukks and bw you could afford

This message was edited 1 time. Last update was at 2011/01/29 02:46:53


 
   
Made in us
Lord of the Fleet





Texas

wib wrote:
QuietOrkmi wrote:Here is the following fixes I can think of that would make looted wagons an option rather than a blank spot in my codex...

1. You can take them in squadrons of 3
2. Remove don't Press dat!
3. Allow them to take a Deff Rolla!


If memory serves, the 'Mek Junka' from one of the FW books is basically a looted wagon that has the last 2... oh and can also be given crazy stuff like a SAG and fielded in Codex armies.

But being FW not everyone would want to play against you with such things.


Yea Mek Junka is a pretty funny vehicle

Theres also the Big Trakk, basically a very obvious upgrade to the wagon (better armor, comes with armor plates, no dont press dat, go through terrain easier, option for a supa kannon or other big guns)

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Hey I made a thread on showing off your BoomGuns in the showcase section. Check it out and share ya?
   
Made in us
Storm Trooper with Maglight



Milwaukee, WI

General_Chaos wrote:
Vasarto wrote:I use Looted Wagons for one reason and one reason ONLY!

BOOMGUN!


Cost effective? NO
Reliable? NO
Fun as HELL? YAH BABY


I run two of them




A Goff boom-tank. You fail Clan fluff forever.

Seriously though, it's a good-looking tank. Just not very Goffy.

This message was edited 1 time. Last update was at 2011/01/29 19:25:25


18th Gamtilla Secundus Dragoon Guards Regiment: “The Lord Governor’s Own” 
   
Made in us
Mekboy Hammerin' Somethin'






I really wish we could take them in a squadron, and there was no Don't Press That!...

Then I could see them being used in a 2500 point army...
HQ:
Big Mek: KFF
Big Mek: KFF
Elite:
5 Lootas: Deff Guns
5 Lootas: Deff Guns
5 Lootas: Deff Guns
Troops:
30 Boys: Shootas, 3 Big Shootas. Nob: Powerklaw
30 Boys: Shootas, 3 Big Shootas. Nob: Powerklaw
30 Boys: Shootas, 3 Big Shootas. Nob: Powerklaw
30 Boys: Shootas, 3 Big Shootas. Nob: Powerklaw
1 Deff Dread: 4x CCW, Grot Riggas, Armor Plates
1 Deff Dread: 4x CCW, Grot Riggas, Armor Plates
Heavy Support:
3 Looted Wagons: Boomguns
3 Looted Wagons: Boomguns
3 Looted Wagons: Boomguns

Leaf Blower eat your heart out...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Anointed Dark Priest of Chaos






General_Chaos wrote:


Cost effective? NO
Reliable? NO
Fun as HELL? YAH BABY


I wish more people had this attitude. Lots of fun things in the game that are ignored becaue a pie chart and a calculator say they are no good...


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in gb
Bonkers Buggy Driver with Rockets






CT GAMER wrote:
General_Chaos wrote:


Cost effective? NO
Reliable? NO
Fun as HELL? YAH BABY


I wish more people had this attitude. Lots of fun things in the game that are ignored becaue a pie chart and a calculator say they are no good...


That porbably explains why most ork players on this forum are willing to stuff "GET A KFF BIG MEK YOU SQUIG-FOR-BRAINS" down every other ork player's throat



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Anointed Dark Priest of Chaos






Juvieus Kaine wrote:
CT GAMER wrote:
General_Chaos wrote:


Cost effective? NO
Reliable? NO
Fun as HELL? YAH BABY


I wish more people had this attitude. Lots of fun things in the game that are ignored becaue a pie chart and a calculator say they are no good...


That porbably explains why most ork players on this forum are willing to stuff "GET A KFF BIG MEK YOU SQUIG-FOR-BRAINS" down every other ork player's throat


Yes every army (including Orks) has it's percentage of "mathhammer" players...

Doesn't change my original post.

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Mekboy Hammerin' Somethin'






I think it goes back to what people think is fun... Most math-hammer players find winning fun and will gravitate to what win through statistics and pie charts...

KFF makes 99% of all ork armies more resilient for a low cost as it takes away our main weakness... being shot at.

During the shooting phase, without the KFF, 99% of the wounds caused will remove a model... but with the KFF, only 66% of the wounds inflicted will remove a model.

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in gb
Bonkers Buggy Driver with Rockets






QuietOrkmi wrote:I think it goes back to what people think is fun... Most math-hammer players find winning fun and will gravitate to what win through statistics and pie charts...

KFF makes 99% of all ork armies more resilient for a low cost as it takes away our main weakness... being shot at.

During the shooting phase, without the KFF, 99% of the wounds caused will remove a model... but with the KFF, only 66% of the wounds inflicted will remove a model.

I'm wasting 85pts on a HQ I could put to better use and especially to a warboss with the power to destroy any vehicle I please. I personally pick fire output than being a grot and hidin' in a sheild for 1500pts Before anyone asks I do trukker orks with a wagon by rights a KFF is a "no-brainer" (hence why I have one for 2000pts) but as it is I don't expect boyz to live nor the trukks and yet they get by just fine.

Must be me. Oh well. WAAAAAAAAAAAAGH!!!



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Battlewagon Driver with Charged Engine






QuietOrkmi wrote:I think it goes back to what people think is fun... Most math-hammer players find winning fun and will gravitate to what win through statistics and pie charts...

KFF makes 99% of all ork armies more resilient for a low cost as it takes away our main weakness... being shot at.

During the shooting phase, without the KFF, 99% of the wounds caused will remove a model... but with the KFF, only 66% of the wounds inflicted will remove a model.


Not my wazdakka biker army

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
Made in us
Regular Dakkanaut





Eureka, CA

I've seen Looted Wagons with Boomguns do considerable amount of damage against IG and beakies. I say give em a try
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

CT GAMER wrote:
General_Chaos wrote:


Cost effective? NO
Reliable? NO
Fun as HELL? YAH BABY


I wish more people had this attitude. Lots of fun things in the game that are ignored becaue a pie chart and a calculator say they are no good...



Ha! I wish GW had the attitude that "we should study proper game design instead of making this crap up as we go along; that way we could make sure that everything in all our codexes is both fun as hell *and* objectively useful in competitive games too!"

The two aren't incompatible. Having game balance makes the game more fun for both "fun" players (who don't have to feel that taking the fun units is also an auto-lose button, and so get some of the fun of occasionally winning as well as the fun of having cool, characterful units) and the "pie chart and calculator" players (who get a wider variety of units and, you know, might even learn to have fun with some of them).

But, yeah, on balance -- some us get fun out of all aspects of the hobby -- fluff, modelling, painting, pie charts, calculators, list building, playing, and winning. I am pretty sure that we don't make the game any less fun for everyone else, by enjoying ourselves.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

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Made in us
Mekboy Hammerin' Somethin'






Boris420 wrote:I've seen Looted Wagons with Boomguns do considerable amount of damage against IG and beakies. I say give em a try


I have also seen them do nothing against armies because the poor guy rolled a :1: and the thing drove into assault range... then was promptly assaulted, and gave up the Kp that cost the guy the game...

It was 1 frick'n space marine with a powerfst... really?

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Doctor Optimal wrote:A Goff boom-tank. You fail Clan fluff forever.

Seriously though, it's a good-looking tank. Just not very Goffy.
Elaborate please? Why is a Boom wagon not very ....Goffy?

   
 
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