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Made in ca
Deranged Necron Destroyer




Somewhere Ironic

So, what do you fine ladies and gents think of the new Necron Codex? I've read a few threads, but most of them are only hating on the fluff or Matt Ward. What do you fellows think of the codex in general? Does it have a chance in 5th ed? Expectations met or surpassed or not? Let me and anyone else reading know.

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Made in us
The Hammer of Witches





A new day, a new time zone.

Worth the wait. I've only played a half dozenish games with my Necrons in 5th, and even without the new units, the new dex has completely revitalized my army and desire to play.

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Made in gb
Kovnik




Bristol

It's pretty good, I love how they've expanded the Necron forces and the ideas behind it. Less impressed by the Ctan shards, but its all balanced and alot of fun.

I can finally realise my dream of a phalanx of Warriors marching whilst Ghost Barges restock their numbers and plenty of nastiness going around my line

And the Royal court strikes me as a very powerful thing, if done right

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ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

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Made in gb
Fixture of Dakka





Southampton

Looks good to me, nice and customisable. I'm not really one for dissecting a Codex to see how competitive it is, but it is definitely more interesting than the last one.

I think Footcrons should be fairly viable and that's the direction I'd go if I choose to jump on board this band wagon.

   
Made in us
Loyal Necron Lychguard






I can't freaking wait to play today, and crush my buddies black templar army! MUAHAHAHHAHAHA. Though honestly, prior to this book we were about 50/50 on games anyway.
   
Made in ca
Devastating Dark Reaper





Well their anti tank capabilties cant be denied, between hordes of necron warriors and scarabs. Then once they're out of their vehicles the rest of the army (and warriors too) will polish them off real quick.

The necrons are set up to be very strong and im excited to play against them with my eldar to see if i can infact have a chance. i have no love for matt ward, but this codex seems to be one of his better ones as the rules are right, even if the points are perhaps a little low in some areas.

"We bring only death and leave only carrion, it is a message even a human can understand."  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Oh hell yeah! Scarabs are awesome.

I just played a game against some marine player. I deepstruck a mono like 12" away from a LR, teleported 3 scarabs bases to the gate. They fleeted, and charged the LR, reducing it to AV11. The expression on my opponent's face was priceless. You can guess what happened in the shooting phase.

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Made in gb
Fixture of Dakka






Lincolnshire, UK

Shadelkan wrote:So, what do you fine ladies and gents think of the new Necron Codex? I've read a few threads, but most of them are only hating on the fluff or Matt Ward.


Actually, whilst the background forum thread has a lot of hate in it (), the N&R thread seemed to be largely supportive of the new fluff, seeing it as a much needed and largely well-done change, whilst acknowledging that Mat Ward didn't write the Codex by himself, but as a team...

I think the change to the background was quite good and definitely needed, although I have heard worrying rumours about the battles/timeline section and character fluff...

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Made in gb
Fixture of Dakka





Southampton

I've only skim read the battles/timeline fluff, but suffice to say the Necrons kick a lot of arse against some well known individuals of the genetically engineered super human variety.

It's only four pages of Mat Ward ramblings and I think people are reading too much into it. At the end of the day, Space Marines can't win all the time. Even Superman has an off day occasionally

This message was edited 2 times. Last update was at 2011/11/05 18:11:06


   
Made in ca
Stormin' Stompa






Ottawa, ON

give me five hours , and I'll tell you.

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Made in us
I'll Be Back





Had a game against IG. Dat feel when my Lord in his command barge destroys vehicles is pretty sweet.

Collecting dust for now.
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Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

The rules seem cool, I'm upset they nerfed my Monolith's Living Metal, but oh well it probably does balance things.

The fluff I'm undecided on. Part of me likes that they gave Necrons a bit more personality, because it makes things a bit more interesting. Another part of me thinks they made them a bit too human, they seem less other-wordly and robotic.

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

From what I've seen it looks good. I do miss the old living metal rule (since it was a nice big FU to the special weapons spammers), but for the most part I like the changes. It's certianly nice to see that the the codex have different ways to handle a challange rather than giving you a unit that destroys everything it looks at.

I'm not going to to say the fluff is better or worse, it's more of a lateral move. The old and new fluff are interesting in different ways .

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Mostly cool stuff, a couple 's (stormlord being ridiculously undercosted, Praetorians being totally pointless, the rather silly ability to DS on your opponents turn just in time to get shot and assaulted, Orikan's ability to *really* putz an opponent in Dawn of War from being able to get on the board, C'tan shard's ability to make all difficult terrain dangerous and all dangerous twice as likely to inflict harm being only 35pts and cheaper than 24" lascannon, etc). Definitely a much stronger and more mobile army that should be a lot more varied on the table. The Ghost Ark transport is really going to make the army a beast to stop before it's in position. Look forward to playing against it later today, not so much the abuse of some of the SC's though.

This message was edited 1 time. Last update was at 2011/11/05 20:56:17


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Made in ph
Nihilistic Necron Lord




The best State-Texas

CthuluIsSpy wrote:Oh hell yeah! Scarabs are awesome.

I just played a game against some marine player. I deepstruck a mono like 12" away from a LR, teleported 3 scarabs bases to the gate. They fleeted, and charged the LR, reducing it to AV11. The expression on my opponent's face was priceless. You can guess what happened in the shooting phase.


You can't assault after using the Monoliths gate. It counts as disembarking from a vehicle that moved.

My impression on the Codex? It really requires a Direction when list building. It's not like IG where you can throw anything you want together, and have a really good chance to win. You really have to think about your choices.

The Quantum Shielding makes are Vehicles very Durable. However, all of our Vehicles are on the expensive side. I think you really need to either Go Night Scythes, or Go Ghost arks for a list. I think mixing them is a bad Idea.

The Crypteks provide a lot of versatility to our lists, and really do fill in a lot of holes. It's quite nice.

We've got our Fair share of Useless units (Triarch Pratorians, come to mind) But most of our units are pretty balanced.

Overall, I'd say it's a very Balanced Codex, like Dark Eldar. Nothing Jumps out as "OP" or super "Must takes" However, this has the side effect of knocking it to Mid-tier. There is really nothing wrong with that, I did not want an IG abomination. I know it's going to be a blast to play, and I should be getting my first game in, tomorrow.

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Made in au
Frenzied Juggernaut





Australia

Im liking the book alot so far, I can see there being many good combos between say the royal court and your different units.

Atm I'm having trouble picking the hq to go with first.


Automatically Appended Next Post:
I wouldnt have said the triarch are completely useless, their ap2 shots would be good, 6" range isnt too bad when your jump infantry.

As for combat with them best suggestion I see is to use wraiths with them so the wriaths can lower init.

This message was edited 1 time. Last update was at 2011/11/05 20:33:23


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Made in gb
Sneaky Sniper Drone





Got the dex in front of me - My friend gave me the money to buy it today for him and give it to him on monday, so i get to read it all weekend - WIN! And personally, (I'm probably get some haters for this) I adore every aspect of it! Now, is it just me, or would it make a great stage for an adeptus mechanicus counts as army?


 
   
Made in nz
Raging Ravener





I think its sad that we didn't see quantum shielding on the monolith. I would happily put 30-60 points onto the monolith to have it AV16 all round until the first penetration.

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Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

I'm pretty impressed by the rules, though as mentioned some of the stuff is too cheap while other stuff seems too expensive. Their uber character being cheaper than Mephistion kind of blows my mind considering what he can do.

The necrons still seem really weak in assault, too, what with I2 across the board. Not sure what they were thinking when they made flayed ones and wraiths that slow. And I think flayed ones need fleet since they can't take a transport.

I think Tesla weapons might be the new hotness, with a every 6 to hit giving you 3 hits. If I play necrons I'll definitely field immortals with tesla weapons.






Automatically Appended Next Post:
The Metal Tide wrote:I think its sad that we didn't see quantum shielding on the monolith. I would happily put 30-60 points onto the monolith to have it AV16 all round until the first penetration.


Not sure if serious?

This message was edited 1 time. Last update was at 2011/11/05 20:52:03


 
   
Made in us
Loyal Necron Lychguard






The Metal Tide wrote:I think its sad that we didn't see quantum shielding on the monolith. I would happily put 30-60 points onto the monolith to have it AV16 all round until the first penetration.


Worst part about all this is that the turbo-pen round now works. *sigh* I'm going to miss ye, olde living metal.
   
Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

Does the stormlord really not get a power weapon of any sort? I kept looking over the rules for him expecting to find something that let's him ignore armor saves in CC, but I guess he is more of a support leader.

In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in us
Dakka Veteran




Bay Area

I never palyed old necrons so some of the boo-hooing is lost on me but their are a few strong aspects (as well as a few weak one).

The worst unit in the book...and I would damn sure argue one of the worst in the game next to the pyrovore goes to the praetorians. The most worthless use of points on the planet.....

awesomness:

Stormlord is just...awesome....sadly he is so awesome every necron player will use him!
Monolith - I like the fact that the monolith teleporting gate allows you to still shoot AND assault. Kind of interesting with the deep strike possibilities and pulling units from reserve.
Royal Court (especially crypteks) - These are awesome! So many cool things. I like the template weaponsa against leadership that are ap 2, the tremor stave putting a unit in difficult terrain (pair this with world shaper ctan! awesome!!) the harp that does ranged entropic field stripping, and the eldritch stave with its str 8 ap 2 buisness. WHAT IS MORE the base staff of light is preatty awesome with assault 3 str 5 ap 3! (lords get this too)
Scarabs - Best unit in the book (THEY DONT HAVE REANIMATION PROTOCOLS THOUGH - NEITHER DO WRAITHS OR TOMB SPYDERS)
Ctan with the world shaper power turning difficult terrain into dangerous and dangerous into really fing dangerous. This has cool synergy with tremostaves and one special character that makes the enemies first turn all difficult terrain
Nightscythes are cool
doom scythes are cooler
the stalker walker is preatty sweet as well

I REALLY really wish preatorians were better as the models and fluff are uber....lych guard as well they arent as bad as preatorians but id rather spend points on royal courts than lych guard but i shall use the lych guard models for lord so it is not that bad!

Overall preatty nice but the assault options are still lacking which is going to suck for necrons.





Automatically Appended Next Post:
imark789 wrote:Does the stormlord really not get a power weapon of any sort? I kept looking over the rules for him expecting to find something that let's him ignore armor saves in CC, but I guess he is more of a support leader.


dude...he drops lightning bolts on the enemy...he doesnt need a power weapon (and no he does not get one he gets the ability to reroll hits and wounds witht he flame gauntlet) every special character is lacking either a power weapon or an invuln save. Invul saves on lord is redicilously expensive as well, costing as much as a terminator plus 5 points! (it is 3+ though)

This message was edited 1 time. Last update was at 2011/11/05 21:39:28


   
Made in us
Longtime Dakkanaut





New York / Los Angeles

The new codex is very impressive, if the next CSM and Tau codices are anything like this I'll be thrilled. 2011 was kind of a good year for my collection, seeing a GK and Necron update.

I just wish we could get through a few months before people started shouting nerf and OP. It's a very dynamic codex that completely changes the way necrons play. Gone are the days of solid walls of advancing gunlines methodically and evenly spaced; Necron suddenly have versatility.

Some of the HQ abilities, wargear, and C'tan powers are a bit over the top, but I think that overall it's not game breaking.

Soon to add

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Made in us
Dakka Veteran






First game was a clean sweep. I took 3 spiders and 2 max scarab bases. First turn one was bulked up by three squads and went hunting, i kept the other back and spent the next two turns making it rather silly sized. Scarab speed + Stormy is brutal. The monolith also sent a few people plus a defdread to New Jersey so I was happy. Tempted to run 6 or 9 spiders to support max scarab bases (9 bases each turn on the counter charge fearless scarab unit)

Scarabs are far and away the best unit in the book now. The ability to amp up their numbers just before they move out coupled with the fact they will erase any vehicle without so much as blinking is rather insane. 5 attacks on their impressive charge range had them munching ork units and msu marine squads without even a thought.

The Ctan shard as well as warriors were lackluster in games today. Going to avoid them for a few games as i cycle through every option but so far... lordy its a fun army now.

One pitfall im seeing with the 3 other Necron people playing today was spending too much points in the Royal court. I did not take a court model (Stormy for 2 games) and I ended up with a massive army in comparison.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

I traded my necrons for eldar years ago because they were so boring. Now you can actually have necrons with a theme as there are different dynasties. If there is a lord w/ res orb in a squad and a ghost ark nearby, its gonna almost impossible to kill off a unit of warriors wo throwing a good assault unit into them. I wonder who they'll fight in the WD bat rep?
   
Made in us
Decrepit Dakkanaut





The Golden Throne

Pretty solid. Still looking for the best cheese.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I think the Codex is a pretty solid update overall. Fluff-wise it's ok - while it's nice that the Necrons got fleshed out, they seem to have lost a lot of their menace. It could definitely be a lot worse though.

   
Made in us
Tail-spinning Tomb Blade Pilot





Metro Detroit

Theorius wrote:
dude...he drops lightning bolts on the enemy...he doesnt need a power weapon (and no he does not get one he gets the ability to reroll hits and wounds witht he flame gauntlet) every special character is lacking either a power weapon or an invuln save. Invul saves on lord is redicilously expensive as well, costing as much as a terminator plus 5 points! (it is 3+ though)


True, I guess I was expecting him to be better in CC, but he is a Necron so.

This message was edited 2 times. Last update was at 2011/11/05 22:32:53


In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." 
   
Made in nz
Infiltrating Broodlord





R'lyeh

The rules - A+
The models - A-
The c'tan fluff - F (raaaaaaage)
All other fluff - C+ average.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

imark789 wrote:Does the stormlord really not get a power weapon of any sort? I kept looking over the rules for him expecting to find something that let's him ignore armor saves in CC, but I guess he is more of a support leader.
Don't really need a powerweapon *that* much when you've got 3 S5 attacks that reroll hits and wounds, a 2+/3++sv, can get back up after death, and basically just need to sit in the back and do nothing to gain the army a huge advantage.

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