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![[Post New]](/s/i/i.gif) 2011/02/18 21:41:09
Subject: Re:Grey Knight Codex pdf
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Imperial Guard Landspeeder Pilot
On moon miranda.
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So, 10 IG equivalent dudes with plasma guns for 140pts sounds a wee bit silly. So does Draigo and making the entire Realm of Chaos his afternoon stomping grounds.
I sense much "hurrdurr" with this book.
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This message was edited 1 time. Last update was at 2011/02/18 21:42:03
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/02/18 21:58:22
Subject: Grey Knight Codex pdf
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[MOD]
Otiose in a Niche
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I saw this thread 10 minutes after I plugged in my new kindle.
Fate is kind. Automatically Appended Next Post: Vaktathi wrote:So, 10 IG equivalent dudes with plasma guns for 140pts sounds a wee bit silly. So does Draigo and making the entire Realm of Chaos his afternoon stomping grounds.
I sense much "hurrdurr" with this book.
Someone must have remembered this old picture.
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This message was edited 1 time. Last update was at 2011/02/18 22:09:54
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![[Post New]](/s/i/i.gif) 2011/02/18 22:18:07
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Also, users of Gabriel Seth might be a little miffed that the Brotherhood Champion can do nearly all his tricks at less cost:
WS 7, Initiative 5
Stances:
After assault moves are made but before blows are struck, he can perform one of three battle stances: Sword Storm, Blade Shield, or Rapier Strike.
Sword Storm: The champion makes a single attack for every enemy in base-to-base contact.
Blade Shield: Cannot make attacks, but can re-roll all failed saves this round.
Rapier Strike: Makes D3 attacks towards an IC or MC at Initiative 10.
Oh, did I mention that he carries a Nemesis Force Sword that can re-roll wounds. Oh, and did I mention that his entire unit can re-roll failed To-Hit rolls.
Dunno about Gabriel Seth, but he also has a 2+/4++. And he's cheaper.
Edit: Oh, and he has Hammerhand.
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This message was edited 2 times. Last update was at 2011/02/18 22:21:21
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 22:20:52
Subject: Grey Knight Codex pdf
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Ahhhh!!!! But he has less wounds and doesn't kick people that rolls ones in the face!!!!! But seriously yeah, the BC is pretty cool.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2011/02/18 22:22:15
Subject: Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Hulksmash wrote:Ahhhh!!!! But he has less wounds and doesn't kick people that rolls ones in the face!!!!! But seriously yeah, the BC is pretty cool.
Good call, didn't notice the 1 wound.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 23:02:36
Subject: Re:Grey Knight Codex pdf
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Regular Dakkanaut
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I'm liking this unit: three plasma cannon servitors in a chimera with Corteaz. Not counting the cost of Corteaz (assuming you were planning on using him to unlock multiple henchmen units), it costs the same as a bare dreadnought. Combined with Corteaz's old-school mystic ability, you can effectively deny a important chunk of the table against deep-striking or flanking units.
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![[Post New]](/s/i/i.gif) 2011/02/18 23:11:13
Subject: Grey Knight Codex pdf
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Hurr! Ogryn Bone 'Ead!
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Kid_Kyoto wrote:I saw this thread 10 minutes after I plugged in my new kindle.
Fate is kind.
Automatically Appended Next Post:
Vaktathi wrote:So, 10 IG equivalent dudes with plasma guns for 140pts sounds a wee bit silly. So does Draigo and making the entire Realm of Chaos his afternoon stomping grounds.
I sense much "hurrdurr" with this book.
Someone must have remembered this old picture.

Nice, good ole First Edition Paladin in Hell. Win.
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![[Post New]](/s/i/i.gif) 2011/02/18 23:30:28
Subject: Grey Knight Codex pdf
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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CROWE ISNT AN INDEPENDENT CHARACTER...yeah...there had to be a drawback.
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![[Post New]](/s/i/i.gif) 2011/02/18 23:33:59
Subject: Re:Grey Knight Codex pdf
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Ork-Hunting Inquisitorial Xenokiller
Hamilton, Ontario, Canada
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Mr Hyena wrote:Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Because if it doesn't take up a slot; its going to lead to the mother of all cheesy lists.
See the 3-man Retinue squads with Razorbacks/Chimeras.
It does not take up a slot, but there is a limit to how many you can have. Read the sentence preceding it
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40k 7th Edition Record
11 Games played
5 Games Won |
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![[Post New]](/s/i/i.gif) 2011/02/18 23:51:48
Subject: Re:Grey Knight Codex pdf
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Powerful Chaos Warrior
Northampton United Kingdom
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lol looks like i missed out searching for the download no luck so far xD by the looks of it you guys are enjoying the read
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![[Post New]](/s/i/i.gif) 2011/02/19 00:04:02
Subject: Re:Grey Knight Codex pdf
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Regular Dakkanaut
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Am I reading this correctly? Mordrak can be joined by a unit of ghost knights, which are cheaper than regular GKT, and for which you can purchase a wide range of options for each of the ghost knights. When Mordack suffers an unsaved wound then a ghost knight appears. The ghost knight that appears as a result of a wound has only default wargear (i.e., no options).
I see two interpretations.
1. These are brand new "free" ghost knights that are in addition to the one's you purchased.
or
2. The apparating ghost knights are the ones you purchased and thus Mordrak starts the game with no ghost knights on the board but you still have to purchase a set number of them and they only start appearing after he takes wounds.
Number 2 seems unlikely. Why specify their options if they can't have any and why provide the ability to buy more of them than Mordrak has wounds?
Number 1 seems kind of unlikely as well. In this case (i.e., the ghost knights that appear for each wound are in addition to the purchased squad of ghost knights), then the fact that the ghost terminators are cheaper, come with additional rules, and that it will be quite unlikely to have Mordrak die before all the ghosts are dead, makes him and his ghost terminators a great deal.
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![[Post New]](/s/i/i.gif) 2011/02/19 00:06:35
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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It's number 1. He buys the upgraded one, and each wound gives him an additional unupgraded one.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/19 00:16:11
Subject: Grey Knight Codex pdf
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Regular Dakkanaut
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Cerebrium, thanks. That's how I was reading it as well. It just seemed too good a deal so I started doubting my interpretation.
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![[Post New]](/s/i/i.gif) 2011/02/19 00:17:32
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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It is a VERY nice deal.
Hah, through today I've done more research on GK than I seem to have done on the resto of my armies combined
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/19 00:26:05
Subject: Grey Knight Codex pdf
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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EDIT-DELETE
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This message was edited 1 time. Last update was at 2011/02/19 00:39:33
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![[Post New]](/s/i/i.gif) 2011/02/19 00:56:31
Subject: Re:Grey Knight Codex pdf
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Revving Ravenwing Biker
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Rumours have put the Warp Stabilization Field as ignoring perils of the warp on the vehicle that has it. However, it would appear (from my "sources") that Inquisitorial Chimera's have the option to take one, but don't have any psychic powers. I wonder what they REALLY do then... hmm.
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![[Post New]](/s/i/i.gif) 2011/02/19 01:08:54
Subject: Grey Knight Codex pdf
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Drop Trooper with Demo Charge
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Nearly everything in this codex, points-wise, seems like an insanely good deal.
Take Henchmen -
You could put together the equivalent of Stormtroopers from the IG book for 13 points a pop (vs 16).
Coteaz, for his insane metagame bonuses, is 100 points, and regular inquistors just 25? Compare to IG Ministorium Priests for 45.
Multi-melta servitors, 10 points a pop...wtf?
Death cult assassins...2 PW and WS5, S4, I6, A2 for cheaper than Banshees? Double WTF?
Vanilla Warrior Acolytes cheaper than vanilla Guardsmen?
At these insane points costs, a 2500 point 'Ard Boyz list would include more models than a mechvet guard army, with about 2x the effectiveness.
Henchmen Squad from hell (Shooty) - 207 points
3x Multi-Melta Servitors
Psychic
8x Warriors w/melta or plasma
Chimaera
Or, better yet, the CC version - 240 points
Banisher with Eviscerator
Crusader x 5 (tanks)
Assassin x 6
Chimaera
6 of either will run you about 1200 points and change.
That still leaves another 1200 or so for some REALLY heavy hitters (wide open elites and heavy slots). I haven't even gotten into comparison between vanilla SM and actual GK costs, but I'm sure they're just as bad.
There really will be no reason to play Guard or any kind of Marine list once this codex comes out if the points costs stay how they are. It'll take me all of 5 minutes to slap a ]I[ sticker on my mechvets and buy a few servitors and keep on truckin'.
My prayer is that the points costs in this leaked codex will undergo a major re-evaluation before official release.
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This message was edited 1 time. Last update was at 2011/02/19 01:13:06
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![[Post New]](/s/i/i.gif) 2011/02/19 01:12:55
Subject: Re:Grey Knight Codex pdf
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Sadistic Inquisitorial Excruciator
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All I hope is that if there is a points or whatever change; is that pure =I= should be competitive.
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![[Post New]](/s/i/i.gif) 2011/02/19 01:17:27
Subject: Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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PolecatEZ wrote:I haven't even gotten into comparison between vanilla SM and actual GK costs, but I'm sure they're just as bad.
A run of the mill GK is 2 points more expensive than your run-of-the-mill Tactical marine.
Oh, and he has a Nemesis Force Weapon, a storm bolter, 3 different kinds of grenades, 2 different psychic powers and can become jump infantry for 6 pts. each.
Yeah. . . Automatically Appended Next Post: PolecatEZ wrote:
Henchmen Squad from hell (Shooty)
Or, better yet, the CC version
Yeah, Coteaz + Henchman Mob really make possibilities endless. If I was a GK player, I'd be excited about Henchmen.
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This message was edited 1 time. Last update was at 2011/02/19 01:19:57
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/19 01:20:13
Subject: Grey Knight Codex pdf
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Land Raider Pilot on Cruise Control
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Wow, I was looking at building an inquisitional army, and that looks quite scary.
12 Warrior Acolytes with 12 Plasma (or melta, or flame) guns, in a Chimera w/Hull Heavy Flamer - 223 pts
Seriously, that's broken. We're talking, completely un-fun to play with or against broken. I really really hope this isn't the final product.
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This message was edited 1 time. Last update was at 2011/02/19 01:21:14
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![[Post New]](/s/i/i.gif) 2011/02/19 01:23:10
Subject: Grey Knight Codex pdf
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Raging-on-the-Inside Blood Angel Sergeant
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I think you are over reacting Polecatz Stormtroopers are BS4-there are no BS 4 henchmen-so that's a big reason for the point difference. Servitor's sound cheap but you can't spam them because without an inquisitor they now mindlock on 1, 2 or 3. And Inquisitors are only HQ choices-so that is a big limit on them right there. I do like your second example of the henchmen squad, Crusader/Assassin combo is going to bring the pain, with the eviscerator thrown in for good measure...Yikes! I really like the rules for Karamazov's orbital relay strike---Only a couple guys left fighting that ork mob....
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This message was edited 1 time. Last update was at 2011/02/19 01:26:57
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![[Post New]](/s/i/i.gif) 2011/02/19 01:25:59
Subject: Grey Knight Codex pdf
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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PolecatEZ wrote:Nearly everything in this codex, points-wise, seems like an insanely good deal.
Take Henchmen -
You could put together the equivalent of Stormtroopers from the IG book for 13 points a pop (vs 16).
Coteaz, for his insane metagame bonuses, is 100 points, and regular inquistors just 25? Compare to IG Ministorium Priests for 45.
Multi-melta servitors, 10 points a pop...wtf?
Death cult assassins...2 PW and WS5, S4, I6, A2 for cheaper than Banshees? Double WTF?
Vanilla Warrior Acolytes cheaper than vanilla Guardsmen?
1. No special mission, less BS
2. Regular inquisitors start with a pistol and carapace armor
3. Servitors mind lock themselves and their whole squad half the time
4. No fleet
5. No heavy weapons, no orders, no blobs.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/02/19 01:36:25
Subject: Grey Knight Codex pdf
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Lesser Daemon of Chaos
Utah
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after reading over this thread and the "leaked" dex, I'm kind of distraught. Was just about to start nids, but with imbalance of unit costs.... Looks like GW will lose sales with me over this. or at least I will hold off until I read the released dex front to back.
I hope this is fake, or that allot gets changed before printing. If they thoroughly play tested this and think its balanced with all armies (minus daemons, though some one threw out the idea of giving them with out number to balance), they need better play testers.
(prediction if its all true) Top 10 places of every tournament for the next few years, Grey Knights. Nids and Daemons will never be seen again.
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"Accept that Tzeentch has a place for all of us in his grand scheme, and be happy in the part you have to play." "This is Chaos. We don't "ka-frickin'-boom" here." |
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![[Post New]](/s/i/i.gif) 2011/02/19 01:37:31
Subject: Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Igenstilch wrote:after reading over this thread and the "leaked" dex, I'm kind of distraught. Was just about to start nids, but with imbalance of unit costs.... Looks like GW will lose sales with me over this. or at least I will hold off until I read the released dex front to back.
I hope this is fake, or that allot gets changed before printing. If they thoroughly play tested this and think its balanced with all armies (minus daemons, though some one threw out the idea of giving them with out number to balance), they need better play testers.
(prediction if its all true) Top 10 places of every tournament for the next few years, Grey Knights. Nids and Daemons will never be seen again.
I have no intention of shelving, or even cutting back on playing, my Nids.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/19 01:37:36
Subject: Re:Grey Knight Codex pdf
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Revving Ravenwing Biker
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Honestly, Inquisitors+warbands look like incredibly flexible fun units that can make an army unique. I really like the way they designed it to FEEL like an inquisitors requisitioned collection of people and things.
Also, I know everyone is caught up on DC Assassins for the warbands killing power. But Arco-Flaggelents seems ridiculous for their costs as well. 4 Str 5 WS 5 attacks with FNP for 15 points seems nuts.
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![[Post New]](/s/i/i.gif) 2011/02/19 01:38:08
Subject: Grey Knight Codex pdf
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RogueSangre
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Any idea what Truesilver armor does? Was it in the last DH book?
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![[Post New]](/s/i/i.gif) 2011/02/19 01:40:09
Subject: Grey Knight Codex pdf
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Revving Ravenwing Biker
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Igenstilch wrote:after reading over this thread and the "leaked" dex, I'm kind of distraught. Was just about to start nids, but with imbalance of unit costs.... Looks like GW will lose sales with me over this. or at least I will hold off until I read the released dex front to back.
I hope this is fake, or that allot gets changed before printing. If they thoroughly play tested this and think its balanced with all armies (minus daemons, though some one threw out the idea of giving them with out number to balance), they need better play testers.
(prediction if its all true) Top 10 places of every tournament for the next few years, Grey Knights. Nids and Daemons will never be seen again.
I'm curious how you think this army will have a bigger negative impact against nids then Dark Eldar did. That army seemed made to kill nids. This one just seems powerful, in line with the top tiers of armies. It should have no bigger effect on nids then it does on Eldar or Nilla marines.
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![[Post New]](/s/i/i.gif) 2011/02/19 01:42:09
Subject: Grey Knight Codex pdf
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Drop Trooper with Demo Charge
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ph34r wrote:PolecatEZ wrote:Nearly everything in this codex, points-wise, seems like an insanely good deal.
Take Henchmen -
You could put together the equivalent of Stormtroopers from the IG book for 13 points a pop (vs 16).
Coteaz, for his insane metagame bonuses, is 100 points, and regular inquistors just 25? Compare to IG Ministorium Priests for 45.
Multi-melta servitors, 10 points a pop...wtf?
Death cult assassins...2 PW and WS5, S4, I6, A2 for cheaper than Banshees? Double WTF?
Vanilla Warrior Acolytes cheaper than vanilla Guardsmen?
1. No special mission, less BS
Everyone gets a plasma or melta, cheaper...
2. Regular inquisitors start with a pistol and carapace armor
Min. Priest w/Eviscerator, 60 pts. Inquisitor w/Artificer Armor and Demonblade, 55 pts. You make da' call.
3. Servitors mind lock themselves and their whole squad half the time
For 10 points/multi-melta (total model cost), I'll take that chance if they're stacked with an inquisitor.
4. No fleet
For +1 across the entire stat-line, and a -1 point cost, I'll give up fleet. Besides, who uses fleet when they can be tossed out the front of a land raider or storm raven?
5. No heavy weapons, no orders, no blobs.
Because if everyone has a melta gun, you still really need that autocannon...and how often have orders made or broken a game? Ok, you got me on the blobs, good point.
 This  is still seriously  broken by points cost.
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![[Post New]](/s/i/i.gif) 2011/02/19 01:45:36
Subject: Grey Knight Codex pdf
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Junior Officer with Laspistol
University of St. Andrews
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I'm curious...what did people think of the Librarian psychic powers? Some of them seemed a bit over the top...reducing toughness by 1 (counting for instant death! So Marines will be ID'd with S6 shots instead of S8), instakill if you fail your initiative test(no save allowed) psychic templates, and the Brotherhood Champions 'i will maek one attack that will kill one thing i touch' rule. I can see some horrible applications for this...horrible, horrible applications.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/02/19 01:45:43
Subject: Grey Knight Codex pdf
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Raging-on-the-Inside Blood Angel Sergeant
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I wonder if Psychic Mastery is a grey knights thing or if it is a 6th edition thing...
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