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if you coud make 1 army go what whod it be
Blood Angels
Chaos Daemons
Chaos Space Marines
Dark Eldar
Eldar
Grey Knights
Imperial Guard
Necrons
Orks
Space Marines
Black Templars
Dark Angels
Space Wolves
Tau Empire
Tyranids
Witch Hunters
none i love them all

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Made in ca
Stealthy Warhound Titan Princeps







There are 6 loyalist marine codices (Nilla, SW, BA, BT, DA, GK) I think they should get rid of all of them except Vanilla, and then add one extra codex that is for first-founding chapters, as they are always the greatest marines, and this way they could add more specialized special characters/units.

   
Made in us
Beast of Nurgle




the warp

Better yet, make it one codex, wile great for beginners, they're weapons can be a bit OP

Noh hwan eez loyal!
Everyhwan eez heretic! 
   
Made in us
Annoyed Blood Angel Devastator





earth-star wrote:Better yet, make it one codex, wile great for beginners, they're weapons can be a bit OP


I'm a big fan of the one marine codex idea, because I think it would be much less cumbersome, but I'm going to play devil's advocate here.

Right now, we have a lot of marine chapters combined into C:SM. The way it's set up, you can take SCs from different chapters in the same army – that is, I can take Vulkan and Pedro in the same list. It upsets purists, but it doesn't throw off the balance of things too much, and there is a cap.

However, you are going to run into troubles taking the other marine codices AS IS and incorporating them into the main SM book. There are a lot more SCs for each chapter, and they also get special units that are unique to their codex. Unless you strip all that away and standardize costs, or set up the book in different "chapters" (pardon the terrible, unintentional pun), each with a separate army listing, etc, then you will run into an issue where new players could be confused as to why their Deathwing can't include GK terminators, or why they can't run Mephiston and Long Fangs in the same list.

Xeno players can decry all of the attention that the marine chapters have gotten, often in preference of updating xeno codices, but the fact remains that a lot of people play specific marine chapters, and a lot of people enjoy the flavor and offerings of these books, and it would be a logistical nightmare to blend it all into one binding, if not unrealistic altogether, and potentially incomprehensible to new players.

“Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.” 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

It wouldn't be that difficult really. Look at BA's for instance. They outright share 80% of their units with C:SM. Most of the rest are variants of common units (e.g. Baal pred, Furioso Dread vs Ironclad, etc) that could be combined into a common, or at least variable, entry. In the end, you'd really only need to add maybe 1-3 units from each book and make allowances for some variation in options for most of the rest, and many units, probably half or more, wound't need changing at all. The biggest issue would be SC's, but not insurmountable by any means.

That way, we'd avoid the issues of multiple different versions of vehicles/wargear/weapons and wild variations in costing across what should be fairly identical armies. No more having some SM armies 10 years out of date relative to the newest one, etc. And lets be honest, it's not like a huge number of marine players aren't already treating the loyalist SM books as one single book already. You can take a C:SM army, and run it as C:BA or CA or C:SW or C:BT often only having to swap a dozen or fewer models (or none) between these books. Hell, at Adepticon 90% of the SW armies were "counts as" armies from other SM books, so it's not like people don't do this already.


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Sneaky Kommando





I say Eldar, Just Doom everything and Fortune themselves. All those rerolls suck.

At my FLGS we call them J.E.B.S.

Stand for : Janky Eldar Bull S***

M: "You are the universe, alpha and omega, the beast with a thousand young, do what thou whilt shall be the whole of the law. NOW GO FORTH AND MUTILATE!!"

"Samus. That's the only name you'll hear. Samus. It means the end and the Death. Samus. I am Samus. Samus is all around you. Samus is the man beside you. Samus will gnaw upon your bones. Look out! Samus is here."

Armies:
:3000 +
Fantasy: Gettin Started 
   
Made in ca
Stealthy Warhound Titan Princeps







tavoittamaton wrote:
earth-star wrote:Better yet, make it one codex, wile great for beginners, they're weapons can be a bit OP


I'm a big fan of the one marine codex idea, because I think it would be much less cumbersome, but I'm going to play devil's advocate here.

Right now, we have a lot of marine chapters combined into C:SM. The way it's set up, you can take SCs from different chapters in the same army – that is, I can take Vulkan and Pedro in the same list. It upsets purists, but it doesn't throw off the balance of things too much, and there is a cap.

However, you are going to run into troubles taking the other marine codices AS IS and incorporating them into the main SM book. There are a lot more SCs for each chapter, and they also get special units that are unique to their codex. Unless you strip all that away and standardize costs, or set up the book in different "chapters" (pardon the terrible, unintentional pun), each with a separate army listing, etc, then you will run into an issue where new players could be confused as to why their Deathwing can't include GK terminators, or why they can't run Mephiston and Long Fangs in the same list.

Xeno players can decry all of the attention that the marine chapters have gotten, often in preference of updating xeno codices, but the fact remains that a lot of people play specific marine chapters, and a lot of people enjoy the flavor and offerings of these books, and it would be a logistical nightmare to blend it all into one binding, if not unrealistic altogether, and potentially incomprehensible to new players.


Here's a pretty simple solution. Make it so that the Special Characters can ONLY be taken with their chapter, and if you take a special character, he can be accompanied by a chapter-specific unit.

I.E. take Mephiston and get Sanguinary Guard, Njal and get Wolfguard etc.

   
Made in us
Daemonic Dreadnought






AL

Eldar, seriously, they're gypsy clowns, and they completely look like they want to taste the rainbow.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Beast of Nurgle




the warp

Vaktathi wrote:It wouldn't be that difficult really. Look at BA's for instance. They outright share 80% of their units with C:SM. Most of the rest are variants of common units (e.g. Baal pred, Furioso Dread vs Ironclad, etc) that could be combined into a common, or at least variable, entry. In the end, you'd really only need to add maybe 1-3 units from each book and make allowances for some variation in options for most of the rest, and many units, probably half or more, wound't need changing at all. The biggest issue would be SC's, but not insurmountable by any means.

remember when the 5th edition CSM codex came out, and people were using their blood angels to proxy them, and vice versa, players learned that the two armies shared a lot of similar wargear. It was then, many players, at least in my area decided to use the assault marines over the CSM models, due to cross compatability.


Automatically Appended Next Post:
tavoittamaton wrote:
earth-star wrote:Better yet, make it one codex, wile great for beginners, they're weapons can be a bit OP


I'm a big fan of the one marine codex idea, because I think it would be much less cumbersome, but I'm going to play devil's advocate here.

Right now, we have a lot of marine chapters combined into C:SM. The way it's set up, you can take SCs from different chapters in the same army – that is, I can take Vulkan and Pedro in the same list. It upsets purists, but it doesn't throw off the balance of things too much, and there is a cap.

However, you are going to run into troubles taking the other marine codices AS IS and incorporating them into the main SM book. There are a lot more SCs for each chapter, and they also get special units that are unique to their codex. Unless you strip all that away and standardize costs, or set up the book in different "chapters" (pardon the terrible, unintentional pun), each with a separate army listing, etc, then you will run into an issue where new players could be confused as to why their Deathwing can't include GK terminators, or why they can't run Mephiston and Long Fangs in the same list.

Xeno players can decry all of the attention that the marine chapters have gotten, often in preference of updating xeno codices, but the fact remains that a lot of people play specific marine chapters, and a lot of people enjoy the flavor and offerings of these books, and it would be a logistical nightmare to blend it all into one binding, if not unrealistic altogether, and potentially incomprehensible to new players.

Very true

This message was edited 1 time. Last update was at 2011/05/13 04:05:32


Noh hwan eez loyal!
Everyhwan eez heretic! 
   
Made in us
Unhealthy Competition With Other Legions





All SMs could be combined into one MEGADEX(tm) or better, a MEGADEX and a second book for all the variant lists, requiring said MEGADEX.

But most of all, the Dark Angels should be done away with. They are a codex chapter, like BA's, but unlike them, they dont have any genitic defects or special equipment. Don't let you say "bbbb-but ravenwing!" because all other SM chapters have TWO bike companies and a land speeder company. Heck, I cant even think of a good chapter tactics idea for them.

While the Dark Angels stand as their own book, FOR NO REASON, I will continue to rage. Also, if a SM slot opens up, pick a non codex SM chapter that doesnt have rules. Maybe, I dunno, a first fonding one? With unorthadox equipment, outlook and orgainization to drive the BA and sons of Russ mad? How about one that Doesn't worship the Emperor? There are 10 good options fitting that bill, and ya kow who has their own Codex, let alone special charecter? NOT the Iron Hands, NOT any Chaos Legion, but the Dark, Mutha****in Angels of all people. OK, they are cool to some people, and have a rich backround, heck they have their own model range. That doesnt mean that they are better than the Salamanders or their bros in mastercrafting when Codexes are being passed out.


[/RAAAAAGGE]

6000 points IG, Leviathins 8th company, (store regiment) 60% painted
4500 points Empire 80-90% painted!
2500 Ogres 2% painted
WIP Biker Battle Company 95% painted
2500 Points Isstavan Drop site massacre Iron Hands (still waiting for dat codex)
I managed to play a 1750 point game with minimal proxieing on the first day DE came out. go me!
The Gutterballers, a relatively successfull BloodBowl team
Oh, and Howard's Faildar

4000 points Adeptus Titanicus  
   
Made in us
Daemonic Dreadnought






AL

I say in with Soul Drinkers out with Dark Angels

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

Dark Angels... more specifically CheeseWing.

At AUSCON almost every SM chapter that attended was equalled by Deathwing lists.

Poorly dipped Bleached Bone cheese lists abound almost every 2nd table I viewed on the first day.

Sickening.

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in us
Monstrous Master Moulder




Secret lab at the bottom of Lake Superior

Choose either Dark Angels, or Black Templars. They're too similar.

Commissar NIkev wrote:
This guy......is smart
 
   
Made in ca
Stealthy Warhound Titan Princeps







King Pariah wrote:I say in with Soul Drinkers out with Dark Angels


OMG that was EXACTLY what I was thinking when I read the previous post...They have all kinds of weird mutations, abilities, and best of all: ARE RENEGADE! a special chapter that isn't loyal or chaos...awesome...Plus I want a Sarpedon model.

   
Made in us
Consigned to the Grim Darkness





USA

Yay, witch hunters are the second least hated army, with Orks being the least hated.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Infiltrating Broodlord





I just can't stand orkz.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
One Canoptek Scarab in a Swarm




The Crypts Beneath Terra

Wow I'm surprised nobody is hating on the Necrons, they're so hax with their freakin wwbb and their gauss weaponry.

And its because I hate them that I began to play them.

This message was edited 1 time. Last update was at 2011/05/15 01:44:00


Necrons . . . Because Death is for Quitters
3K
2K
1K
 
   
Made in ca
Stealthy Warhound Titan Princeps







Melissia wrote:Yay, witch hunters are the second least hated army, with Orks being the least hated.


...because no one really cares about them...


Automatically Appended Next Post:
Whatsit Tooya wrote:Wow I'm surprised nobody is hating on the Necrons, they're so hax with their freakin wwbb and their gauss weaponry.

And its because I hate them that I began to play them.


Awesome sig.

+1

This message was edited 1 time. Last update was at 2011/05/15 01:55:13


   
Made in us
One Canoptek Scarab in a Swarm




The Crypts Beneath Terra

Why thank you.

Oh and could anybody tell me where the Blood Angles help the Necrons because a lot of my local gamers hate the Blood Angles for helping them but I can't find where they did.

This message was edited 1 time. Last update was at 2011/05/15 02:22:18


Necrons . . . Because Death is for Quitters
3K
2K
1K
 
   
Made in us
Daemonic Dreadnought






AL

Whatsit Tooya wrote:Wow I'm surprised nobody is hating on the Necrons, they're so hax with their freakin wwbb and their gauss weaponry.

And its because I hate them that I began to play them.


I think everyone is hating on them less because of the new update we're about to experience which nerfs WBB and Gauss and Warscythes... (But we're supposed to be getting a 72" S9 AP1 Large Blast/Heavy 1 gun though and Phase Out is supposed to be eliminated, still down about Warscythes being nerfed)

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
One Canoptek Scarab in a Swarm




The Crypts Beneath Terra

Wait, where did you hear this? Are they really going to get rid of wbb?

Necrons . . . Because Death is for Quitters
3K
2K
1K
 
   
Made in us
Daemonic Dreadnought






AL

No, not getting rid of it, but apparently it's going to be turned into a 5+ Feel No Pain that can be rolled even against hits from something that would normally cancel it out.

http://www.dakkadakka.com/dakkaforum/posts/list/365775.page



Automatically Appended Next Post:
and considering he is the administrator, I think we can trust what he posted more or less

This message was edited 1 time. Last update was at 2011/05/15 03:41:44


Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Longtime Dakkanaut





You should rename this poll to who kicked my ass last.
   
Made in au
Pauper with Promise






Tau and their frigging bubble eyes and anime babes...
and they look like voldemort. that can only mean one thing.....AVADAKADAVRA!!!
[Thumb - 40K__tau_crisis_battlesuit_art.jpg]

This message was edited 1 time. Last update was at 2011/05/15 09:52:21


"We are the hammer!" - "I am the hammer, I am the right hand of the Emperor, the instrument of His will, the gauntlet about His fist, the tip of His spear, the edge of His sword." 
   
Made in ca
Stealthy Warhound Titan Princeps







GreyKnightful wrote:Tau and their frigging bubble eyes and anime babes...
and they look like voldemort. that can only mean one thing.....AVADAKADAVRA!!!


I bet you'd think different if you had a 3.8 tonne+ battlesuit drop out of the sky and turn you into liquid with it's railgun.

Despite that particular pic being anime, they are no more anime than some of the other WH40K cheese.

Dreadknights (optimus prime knock-off)

Dreadnoughts

Knights

Titans

Sentinels

Basically any walker actually...

But a 20 battlesuit army is a daunting foe, and can fit into a FoC.

9 in the elite section
Shas'O+two body guards (three suits)
Farsight Deathstar squad (eight suits)




Automatically Appended Next Post:
Plus XV9s, you can get 6 (9?) of them in there too

And broadsides...

This message was edited 1 time. Last update was at 2011/05/15 13:20:50


   
Made in gb
Mighty Kithkar





Southend, England

Necrons, dam ugly minitures and they are blander then water. Followed directly by IG, exactly the same reason,

Malifaux henchman, best game in the world.
 
   
Made in us
Flashy Flashgitz




CT

Space Wolves...

CC Fluff/theme

1 of the strongest shooty armies in the game


???

I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in us
One Canoptek Scarab in a Swarm




The Crypts Beneath Terra

hellrai3er wrote:Necrons, dam ugly minitures and they are blander then water. Followed directly by IG, exactly the same reason,

I completely agree

Necrons . . . Because Death is for Quitters
3K
2K
1K
 
   
Made in us
Deranged Necron Destroyer





Northern Virginia, USA.

Space Wolves. For a weird reason. There was this one old dude who plays them and has been since pre 2005. God he was so mean to me as a kid. I was probably being annoying but one time I decided to be polite and ask him what army he played. "I don't play an army, its called a chapter." The redshirt was like, "Calm down, he's new" "No, he needs to know"


malfred wrote:Buy what you like.

Paint what you love.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Mewiththeface wrote:Space Wolves. For a weird reason. There was this one old dude who plays them and has been since pre 2005. God he was so mean to me as a kid. I was probably being annoying but one time I decided to be polite and ask him what army he played. "I don't play an army, its called a chapter." The redshirt was like, "Calm down, he's new" "No, he needs to know"
Wow...that's...rather silly. The only proper response to that I can think of is "thank you for educating me, I'll find another game".

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Deranged Necron Destroyer





Northern Virginia, USA.

I wasn't playing him. I was playing a small battle with as friend to try and figure out how it works with a redshirt running things.


malfred wrote:Buy what you like.

Paint what you love.
 
   
 
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