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I remember them as Grey Knights that always had terminator armour and bolter-halberds The fluff then was that they were the only chapter with enough terminator armour to equip the whole chapter, and they all had psychic hoods. Things have moved on since the good old days..
Back in the good old days... *fades out to the sound of the way-back-machine*
Ah, that would explain it then, maybe I read about it many years ago before the Daemonhunters Codex and it's subconsciously stuck with me as being 'right'.
Ascalam wrote:never been up against a competent Eldar player then?
True I haven't
The local eldar player doesn't make proper use of his transports and almost everything else he owns. Yeah, holofields are a , but one good lascannon is usually enough for me The point remains, whether I'm shooting, nomming, or beating them down, I love it
I remember them as Grey Knights that always had terminator armour and bolter-halberds The fluff then was that they were the only chapter with enough terminator armour to equip the whole chapter, and they all had psychic hoods. Things have moved on since the good old days..
Back in the good old days... *fades out to the sound of the way-back-machine*
Even back then, I am pretty sure the bolters weren't built into the halberds, but yeah, I do remember when they ALL had halberds...good ol' days...
And I am pretty sure that even if they had enough terminator armour, they wouldn't equip everyone, just because they would need mobility and flexibility...
I have several of the ancient models with the bolter built just behind the halberd head instead of on the wrist. First time i remember them showing up was as an exdpansion to space hulk, i think. There was an awesome black and white pic of a Genestealer Magus lightning-deathing several terminators and then it grounding out on a grey knight's fist and psychic shield
They had no truck back then with mobility and flexibility. They would just teleport in and beat face
I'll see if i can find the pic
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Tau or necrons, i can't say i am a 40k buff, but i there role in the universe doesnt quite fit... we have the 'protagonist' in the imperium, the crazy nutters who don't care in the orks, the ancient race- eldar, the 'kill the universe' in the tyranids, the main antagonist in chaos
hlaine.larkin wrote:Tau or necrons, i can't say i am a 40k buff, but i there role in the universe doesnt quite fit... we have the 'protagonist' in the imperium, the crazy nutters who don't care in the orks, the ancient race- eldar, the 'kill the universe' in the tyranids, the main antagonist in chaos
protagonist is 110% opinion. If you read Blood Gorgons, you'll see that, despite being chaos, they are a logical, likable bunch. They are protagonists too.
And they do fit in.
Necrons=soulless, unstoppable death that just stands back up when you kill it. They are basically zombies in space. Especially their "flayed ones".
The Tau= new race with potential, a manifest destiny, and total inexperience in dealing with the horrors of the warp. In most sci-fi, this is the role of humanity, rather than humanity being the biggest, most powerful faction who would insta-win if they only had one faction to fight. The Tau are similar to the humans in "Halo" for example, with battlesuit being their pseudo-Spartans.
Automatically Appended Next Post:
Ascalam wrote:They were
I have several of the ancient models with the bolter built just behind the halberd head instead of on the wrist. First time i remember them showing up was as an exdpansion to space hulk, i think. There was an awesome black and white pic of a Genestealer Magus lightning-deathing several terminators and then it grounding out on a grey knight's fist and psychic shield
They had no truck back then with mobility and flexibility. They would just teleport in and beat face
I'll see if i can find the pic
The old models seem like ghetto Custodes by your description. No ghetto due to being poor, just ghetto because EVERYTHING is ghetto compared to Custodes.
This message was edited 1 time. Last update was at 2011/04/30 22:40:52
Reflex wrote:Tau... anime should hold no ground in the 41st millennium
never understood this, how do Tau look like anime characters exactly?
is it because they have mechs?
the mechs dont resemble any I've ever seen in any anime, but maybe thats just me
Anyways my personal choice goes to Eldar, their soldiers look absolutely ridiculous
I play Tau and I guess it is that the suits look somewhat like gundams.
As for me, It would be my Tau for game play. (come on new dex)
Reflex wrote:Tau... anime should hold no ground in the 41st millennium
never understood this, how do Tau look like anime characters exactly?
is it because they have mechs?
the mechs dont resemble any I've ever seen in any anime, but maybe thats just me
Anyways my personal choice goes to Eldar, their soldiers look absolutely ridiculous
I play Tau and I guess it is that the suits look somewhat like gundams.
As for me, It would be my Tau for game play. (come on new dex)
My friend started playing 40k because the Tau reminded him of something out of an anime.
ChrisWWII wrote:I eventually realized that it was apparently one die I had been rolling that kept turning up 3s. My reaction was to take said die, and hurl it out the window of the 3rd floor of our student union. I then placed a Commissar model next to the rest of my dice pile. They immediately began performing much better.
Reflex wrote:Tau... anime should hold no ground in the 41st millennium
never understood this, how do Tau look like anime characters exactly?
is it because they have mechs?
the mechs dont resemble any I've ever seen in any anime, but maybe thats just me
Anyways my personal choice goes to Eldar, their soldiers look absolutely ridiculous
I play Tau and I guess it is that the suits look somewhat like gundams.
As for me, It would be my Tau for game play. (come on new dex)
My friend started playing 40k because the Tau reminded him of something out of an anime.
Well I started Tau because they are like badass marinated in ninja sauce...
Interesting iimage you've got going there... I see chuck norris on a spit, with a caudron of melting ninjas beside him..
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Melissia wrote:I hope they never combine them again. I would never play a whinyboy marines army (IE, all chaos space marines, the only faction whose fluff I honestly dislike), but I WOULD potentially play a chaos daemons army.
I used to think much like you do, but recent Chaos Marine fluff has redeemed them somewhat (fluffwise) in my eyes. The Night Lords books by Dembski-Bowden and to a lesser extent Blood Gorgons by Zhou have done an excellent job of portraying Chaos Marines as rounded, believable, 3-dimensional characters, yet still corrupted to the core. And not just a bunch of lunatics waving their chain axes for the last 10,000 years. The great thing about ADB is that he was a 40k fluff fan before he was a 40k fluff writer, and he uses his books to answer some obvious questions the community has been asking for years, the best being
Spoiler:
When Abaddon commands the Night Lords to assist the Black Legion in a campaign, and Talos replies well why should we follow you, you've been failing for the last 10k years. And then basically says he's no Warmaster worthy of the name.
This message was edited 1 time. Last update was at 2011/05/03 05:18:50
I am surprised so many people hate most of these langauges. I love most of the hated ones, except of course chaos which are like the best. Anyway why do you guys not like some of these chapters/legions
bob the heretic wrote:Love them all! Except they should cobine chaos demons and maines
And take away the space marine codex and make a Ultra Marine instead.
I agree with your statement about combining chaos, so I can have my fiends and tainted termies, 'errybodeh wins.
In order, these are the one who should go and why:
1. Space marines in all forms, because they're so generic, it's not funny, and they're as fun to play against as washing dishes by hand. There's nothing more annoying than the 12-year-olds who take shots at everything with krak missles, amirite? Not only that, the standard space marine codex makes them less competitive than, say, oh, I dunno, dark angels.
2.chaos daemons, because only the troops and heavy support are plastic, everything else is metal, even the battleforce has/had this issue, that, and 70% of your choices are inadequate for competitive play. While I have a place for them in my heart, they're very unforgiving, expensive, and even though they're cross compatible with WHFB, where they're really good, they are NOT FOR BEGINNERS.
3. tau, they're awful in CC, and kroot don't make up for it, and the compulsory fire warrior troop choice doesn't help either.
4. Necrons, because let's face it, their phasing rule and ancient codex aren't helping, I'll probably have a better opinion after the new codex, but as of now, I'm not fond of them.
5. Tyranids, while fun to play, they're not so forgiving, with high armor saves and the typical horde point/model cost, you're going to have a lot of minis to assemble/paint/transport, and many will die to flamers and template weapons, not to mention low BS and WS typical in horde armies, usually makes them vulnerable to elite armies with high stats and low armor saves, the saving grace tactic, like going to ground with daemons, is the utilisation of cover saves.
6. Sisters of battle/witch hunters, seriously, their models are all metal, still, their codex is ancient, they were originally designed to get girls into the game, but as of now, the only people I see playing them are the 4chan and deviantart users who like them for their fluff and fanart, I say plastic and new codex or GTHO
i love my blood angels. that's right, i shake my head in defiance of you angel haters i've been playing since the PDF days...anyway i picked Tau, coz i just don't like their playing style or the look of them. one good punch and it looks like they will die, they look so unfit for combat and i just don't like that animeish themed look
Eldar...
They are so often quoted as a dying race...yet they release models that look like spring flowers and so forth.....and more and more craftworlds are created each year.
bob the heretic wrote:Love them all! Except they should cobine chaos demons and maines
And take away the space marine codex and make a Ultra Marine instead.
I agree with your statement about combining chaos, so I can have my fiends and tainted termies, 'errybodeh wins.
In order, these are the one who should go and why:
1. Space marines in all forms, because they're so generic, it's not funny, and they're as fun to play against as washing dishes by hand. There's nothing more annoying than the 12-year-olds who take shots at everything with krak missles, amirite? Not only that, the standard space marine codex makes them less competitive than, say, oh, I dunno, dark angels.
2.chaos daemons, because only the troops and heavy support are plastic, everything else is metal, even the battleforce has/had this issue, that, and 70% of your choices are inadequate for competitive play. While I have a place for them in my heart, they're very unforgiving, expensive, and even though they're cross compatible with WHFB, where they're really good, they are NOT FOR BEGINNERS.
3. tau, they're awful in CC, and kroot don't make up for it, and the compulsory fire warrior troop choice doesn't help either.
4. Necrons, because let's face it, their phasing rule and ancient codex aren't helping, I'll probably have a better opinion after the new codex, but as of now, I'm not fond of them.
5. Tyranids, while fun to play, they're not so forgiving, with high armor saves and the typical horde point/model cost, you're going to have a lot of minis to assemble/paint/transport, and many will die to flamers and template weapons, not to mention low BS and WS typical in horde armies, usually makes them vulnerable to elite armies with high stats and low armor saves, the saving grace tactic, like going to ground with daemons, is the utilisation of cover saves.
6. Sisters of battle/witch hunters, seriously, their models are all metal, still, their codex is ancient, they were originally designed to get girls into the game, but as of now, the only people I see playing them are the 4chan and deviantart users who like them for their fluff and fanart, I say plastic and new codex or GTHO
Basically, get rid of every army you don't like? That was just about the most god-awful post I have ever seen. All armies have strengths and weaknessess, and any weaknesses that you don't like means the army should stop existing to make you happy?
bob the heretic wrote:Love them all! Except they should cobine chaos demons and marines
And take away the space marine codex and make a Ultra Marine instead.
I agree with your statement about combining chaos, so I can have my fiends and tainted termies, 'errybodeh wins.
In order, these are the one who should go and why:
1. Space marines in all forms, because they're so generic, it's not funny, and they're as fun to play against as washing dishes by hand. There's nothing more annoying than the 12-year-olds who take shots at everything with krak missles, amirite? Not only that, the standard space marine codex makes them less competitive than, say, oh, I dunno, dark angels.
2.chaos daemons, because only the troops and heavy support are plastic, everything else is metal, even the battleforce has/had this issue, that, and 70% of your choices are inadequate for competitive play. While I have a place for them in my heart, they're very unforgiving, expensive, and even though they're cross compatible with WHFB, where they're really good, they are NOT FOR BEGINNERS.
3. tau, they're awful in CC, and kroot don't make up for it, and the compulsory fire warrior troop choice doesn't help either.
4. Necrons, because let's face it, their phasing rule and ancient codex aren't helping, I'll probably have a better opinion after the new codex, but as of now, I'm not fond of them.
5. Tyranids, while fun to play, they're not so forgiving, with high armor saves and the typical horde point/model cost, you're going to have a lot of minis to assemble/paint/transport, and many will die to flamers and template weapons, not to mention low BS and WS typical in horde armies, usually makes them vulnerable to elite armies with high stats and low armor saves, the saving grace tactic, like going to ground with daemons, is the utilisation of cover saves.
6. Sisters of battle/witch hunters, seriously, their models are all metal, still, their codex is ancient, they were originally designed to get girls into the game, but as of now, the only people I see playing them are the 4chan and deviantart users who like them for their fluff and fanart, I say plastic and new codex or GTHO
Basically, get rid of every army you don't like? That was just about the most god-awful post I have ever seen. All armies have strengths and weaknessess, and any weaknesses that you don't like means the army should stop existing to make you happy?
No, only one army goes, maybe I should've stated that
I've played all of those armies except tau. And in deciding ONE army that had to go, I would pick one of the ones I mentioned. Of course, seeing you get worked up about it, I guess I listed one of your armies. The truth is I listed the armies I did based upon observations I've made while playing with/against them.
Also though, you will never get rid of Vanilla Marines. You can pray that the other nilla rine codices go away (BA, DA, BT, SW) but it just wouldnt make sense to not have SM. Plus none of the other armies are as easy to start.
For me? Space Wolves. "CSM undivided+1". I'm not entirely sure what Phil Kelly was thinking when he wrote this book, but he made damn sure to they could shoot damn near like IG, fight better than CSM's, with psykers to make the eldar cry, and have to spend fewer points on these things than most other armies and equivalents. For what was billed as a small model count CC Viking Space Hero book, we sure got a lot of MSU gunline spam out of it. Long Fangs and Grey Hunters in particular are major offenders. Long Fangs being probably the most efficiently costed heavy weapons in the game, and at the same time some of the most effective as well, while GH's end up being CSM's with all the SM rules, plus counterattack, for fewer points. It's been a very long time since I saw an SW army that wasn't based around spamming Long Fangs, JotWW/LL priests, and Mech'd or MSUGH's, occaisionally with TWC's. It also doesn't help that most SW players are...very recent converts, as evidenced best by Adepticon.
I can't remember the last time I saw an SW army that actually looked like a Space Wolves army, as opposed to Iron Warriors army in grey. (and no, I'm not advocating using C:SW for Iron Warriors before someone starts on that).
BA's are a close second for many of the same reasons. An army billed as a furious close combat jump pack army, we sure do have a lot of AV13 fast battletanks and MSU Razorback spam. For an army of jump pack assault specialists, I'm not sure why they are the closest competitor to IG for tank gunlines and armor saturation. It's also hard to fathom why they have so many more dreads than any other army.
This message was edited 2 times. Last update was at 2011/05/12 20:03:50
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights! The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.
That's actually one of the problems with the extra SM codices. I'd be absolutely fine, thrilled even, if they were unique- that is, if the Space Wolves had small model counts, mostly comprised of footslogging Heroes, almost Movie Marine style, or if Blood Angels were nothing but Jump Infantry and Drop Pods, DoA style.
The problem arises because, instead of GW saying, "Hey, let's make these chapters completely different from regular Space Marines, even down to FoC organization (that is, what is and isn't a Troop, HS, FA, etc.) and expense", they apparently went with "Hey, let's make Space Marine books that do nothing but add fluff and 4 unique units, plus a little unique wargear".
That is, you could approximate a SW or BA army using the C:SM, and you could approximate Vanilla Marines using C:SW and C:BA. You shouldn't be able to do that. All Space Wolves should be stronger and more expensive, even the most basic Troop, and all Blood Angels should be faster and more expensive, even the most basic Troop, than Vanilla Space Marines. You can't use the same tactics with Eldar and with Orks, or between Necrons and Daemons, so why should you be able to have near identical army lists from multiple codices when it comes to Space Marines?
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Well, honestly, if I wanted to get rid of an army, I think it'd be daemons, due to being incredibly unforgiving, whilw being good in WHFB, they lack firepower in 40k
This message was edited 1 time. Last update was at 2011/05/12 20:48:44