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![[Post New]](/s/i/i.gif) 2014/02/05 20:51:57
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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WAT YA DOIN, AN ORK BOT KAN'T BE DA BANNER WAVER!!!
Nob Bikers are coming on slowly, with luck they'll be ready in time to lead my army in a 1000pt tournament at Warhammer World on the 17th this month.
Originally I decided to not include the grot in the go-kart on the biker base behind the Nob Biker cause he really had no purpose to be with the squad and looked out of place so I replaced him with a liberated gretchin on foot screaming at the sky. However the Waaagh Banner pole isn't coming out as well as I had hoped so I came up with an alternative idea. Give the Nob Biker a big shield instead and make the Grot in the go kart behind him the banner waver. I'll see how this idea turns out as I've ordered a few small flags and banners to experiment with, as for the shield it's certainly adds some character to the Nob Biker.
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This message was edited 1 time. Last update was at 2014/02/05 20:53:12
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![[Post New]](/s/i/i.gif) 2014/02/05 22:04:27
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Decrepit Dakkanaut
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Captain America... nob biker!
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![[Post New]](/s/i/i.gif) 2014/02/06 17:46:50
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BEEP BEEP! BANNA COMIN THREW!
My bitz arrived today, so I started converting my Grot Banner Waver and through all the flags and banners I tried, 1 half of the high elf archer banner with a few cuts was the one that suit the kart best as it weren't too small or too large. Can't wait to get round to painting this chap
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![[Post New]](/s/i/i.gif) 2014/02/06 18:07:48
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Decrepit Dakkanaut
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That's brilliant! Is that an Epic trukk?
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![[Post New]](/s/i/i.gif) 2014/02/06 20:01:35
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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Yes, when I first made the Grot Rebelz 10 years ago they were used to create my Ruff Riders below.
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![[Post New]](/s/i/i.gif) 2014/02/06 21:33:21
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Decrepit Dakkanaut
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Awesome. Just awesome.
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![[Post New]](/s/i/i.gif) 2014/02/07 16:16:02
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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QUICK QUESTION?
I'm painting the back mounted Blastas at the moment and trying to decide whether I should have the coils glowing (and if so purple or green?) or simple paint them brass with silver coils since most ork blastas don't glow. Your thoughts?
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![[Post New]](/s/i/i.gif) 2014/02/07 16:40:18
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Decrepit Dakkanaut
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Can you do copper coils?
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![[Post New]](/s/i/i.gif) 2014/02/07 20:00:19
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Crushing Black Templar Crusader Pilot
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Copper with that fancy new GW verdigris thing??
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![[Post New]](/s/i/i.gif) 2014/02/07 20:46:59
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Rogue Grot Kannon Gunna
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Great stuff from a fellow Rebel Grotz Player. So you let your army count as Imperial Guard? My army counts as Orks and I spot a few nice things I might steal from you, me being da sneaky one.
Excellent Blog, am subbed!
More, please post more!!
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Russian Rebel Grots : 6,500 points painted P: 8 W: 2 D: 5 L: 1
Death Guard 1.0: 8,500 points painted (Pics available in Gallery) P: 7 W: 1 D: 3 L: 3
Death Guard 2.0 "Plaguepigs": 4,250 points painted P:4 W:3 D:0 L: 1
Thousand Sons: 3,750 points painted P:1 W:1 D:0 L:0
Nurgle Daemons: 3,800 points painted P:2 W:1 D:1 L:0
Tyranids: 2,000 points painted
Primaris "Honoured Mastodons": 3,700 points painted
Tallarn Desert Raiders 2,000 points painted Tau 6,750 points painted |
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![[Post New]](/s/i/i.gif) 2014/02/10 13:31:56
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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ORK BOT BLASTAZ
1 Week to go and the Nob biker conversions are nearly complete, for example 'Berserker' below.
All that is left is the coils and bases (including details such as the ork and kart), I tried the copper coil with silver highlights on one of them and I'm eager to get some feedback? I chose this over a glowing version because Ork Blasta's rarely glow and it unlikely to be mistaken for a plasma weapon.
So what do you think, please let me know?
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![[Post New]](/s/i/i.gif) 2014/02/10 14:33:16
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Decrepit Dakkanaut
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I like it. It's a dintinctly different color fromthe rest of the guns, so it stands out, yet fits your over-all aesthetic nicely.
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![[Post New]](/s/i/i.gif) 2014/02/15 16:51:11
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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ORK BOTZ ATTACK!!!
Well it's been a busy week of painting as I've tried to get these guys ready in time to spearhead the Grot Rebelz at Warhammer World on Monday.
As you can see there have been some changes to the models; The first being that I've mounted them on biker bases instead of round 40mm to make it perfectly clear that they are Nob Bikers, this is due to the fact their appearance can easily be mistaken for heavy infantry. The other change was the Waaagh Banner, it just didn't look right! So since I needed to fill the empty space on the bikers bases with something, I decided to have a Gretchin Waaagh Banna waver mounted in a kart so he can keep up with da botz.
The Ork then got a Shield instead which looks a lot cooler and gives him some character. Seemed also a good idea to fill the mad dok's base with a unfortunate ork that just happened to be in the wrong place at the wrong time.
Now just 1 more squad to do and then it's just some touch up on 4 of the tanks and some objectives, then I'll be ready for Throne Of Skulls!
HUZZAH!
One of my biggest fears was that the guard codex would come out before Throne Of Skulls meaning sudden changes to my army, I'm both thrilled and relieved to see Knight Titans being released next month which I recommend you check out!.
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![[Post New]](/s/i/i.gif) 2014/02/15 22:03:55
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Decrepit Dakkanaut
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Brilliant! Great move to put them on biker bases... and I think it suits them better as it helps give the illusion of linear motion.
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![[Post New]](/s/i/i.gif) 2014/02/15 22:41:47
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Mastering Non-Metallic Metal
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Hey wow, Nice army. Lots of character, nice model builds and good painting.
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Mastodon: @DrH@dice.camp
The army- ~2295 points (built).
* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about! |
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![[Post New]](/s/i/i.gif) 2014/02/15 23:59:06
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Fixture of Dakka
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Whoo! Been off for a while, missed the work on the nob bikers.
Outstanding
Those are completely awesome, and fantastic paintjob to match. When I get back to my cyborks I'll be looting some of this
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![[Post New]](/s/i/i.gif) 2014/02/22 16:34:51
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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YOU R A PIRATE!!!
The final squad for the Grot Rebelz has been created and like the others it has it's own theme and personal look and that look is Pirates & thieving gitz! For Grots who love a good looting, think of them as the Deathskulls warband of the rebellion.
I'cw enjoyed giving each grot in the army it's own unique look, certainly makes creating the 3rd squad feel less like a chore. I look forward to seeing what new squads the upcoming guard codex brings for me to toy with. Also the Squad leader's hat took quite a few tries to get right, that is why he is the only one with a green stuffed hat!!!
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![[Post New]](/s/i/i.gif) 2014/02/23 18:53:22
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Renegade Kan Killin Orks
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The Ork Botz look great. I love the Dok Bot looming over a new member of the rebellion.  Also, the gunz look great. They don't don't come off at all like plasma gunz. Great conversions!
The new skwad looks great. Great representation of the deffskullz clan. Lootin' and Gunz!
Your thread really makes me want to work on my grot army again. Thanks man.
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![[Post New]](/s/i/i.gif) 2014/02/26 16:35:51
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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Well everything is going fantastically well, I'm half way through the last squad leaving 22 days to update and create some objective markers. Well, that is what I'd like to say however.....
WARHAMMER WORLD EVENT TEAM BANNED MY NOB BIKERS!!!
After mentioning my intentions to go to Throne Of Skulls with my Grots to someone I know, I was made aware of the new 'Warrior's code's strict rules on proxies and how the event team have been enforcing it lately.
I wasn't worried since the grots were included in the WW event pack as a ideal example of a converted army in the past, but I thought it best to get the green light so I emailed them some pictures. The Grots not a problem however they've banned my use of the Ork allies on terms that it will cause confusion when fielded with a Imperial Guard army using gretchin.
I can understand where they're coming from, but it's only 6 miniatures and with the exception of the Warbot all clearly modeled as orks and with a different appearance to the gretchin guard army, I'm mentioned this and the fact most opponents will understand when given a copy of my army list. Plus I had very little time to create replacement and thus pleaded to be allowed to use them this once, their reply was...
After consulting with the team I'm afraid that our concerns are uniform so the answer is no. I understand that you are confident that you can explain the difference but that does not change the reality that the models being used are from the same codex, but actually aren't.
So this has left me feeling frustrated and a little down as that a month's work wasted plus I'm in trouble with a 515pt hole to fill in just under 22 days!
Three options remain, which will depend on how much time I have left after the last squad and 4 vehicles have been painted.
Option 1: Baneblade Battle Cruiser – Convert a Baneblade up as a Battle Cruiser on land which will fill up the gap nicely, but will require a lot of work and not something I want to rush!
Option 2: More Tanks – I have several tanks leftover from the previous version of the army so I might be able to improve and repaint 3 or 4 to replace the Nob Bikers.
Option 3: Take the Thousand Sons... Again!
We'll have to wait a see, diz been a sad day!
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This message was edited 1 time. Last update was at 2014/02/26 16:37:58
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![[Post New]](/s/i/i.gif) 2014/02/26 17:16:26
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Omnipotent Lord of Change
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Proiteus wrote:So this has left me feeling frustrated and a little down as that a month's work wasted ....
Lies! The unit is thematic, characterful and executed with both careful forethought and consummate skill. Just because a few GeeDubbers underrate the imaginations of their players doesn't devalue your great work on these lads! Though I suppose it does still mean you're stuck pulling together a fix in less than a month
- Salvage
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![[Post New]](/s/i/i.gif) 2014/02/26 17:17:50
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Decrepit Dakkanaut
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Sorry to hear that. Guess it's a risk you take playing at any official GW event.
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This message was edited 1 time. Last update was at 2014/02/26 22:31:38
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![[Post New]](/s/i/i.gif) 2014/02/26 20:08:09
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Fixture of Dakka
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Damn, that sucks.
We all appreciate them no end dude, for whatever consolation that's worth.
I'd say go with the tanks then, ceratinly don't want to rush the battle-cruiser, and be a shame not to let these guys loose.
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![[Post New]](/s/i/i.gif) 2014/02/26 20:34:01
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Crushing Black Templar Crusader Pilot
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I'm not sure I can see where they're coming from no that ruling :/
But if that's the case, let's focus on what can be done.
How's your heavy firepower? Would you be better suited to use one super heavy or multiple smaller tanks.
Multiple smaller tanks sounds more ideal, but a super heavy absorbs A LOT of incoming fire. So it may be more suited to keep the rest of the army kicking.
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![[Post New]](/s/i/i.gif) 2014/02/26 21:04:21
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Malicious Mutant Scum
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Really to bad about the bikerz, such lovely models should have been accepted just by their amazing look!
Would love to see a baneblade in the Rebel Grot style, plus it would be a nice centerpiece!
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![[Post New]](/s/i/i.gif) 2014/03/01 16:30:15
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BATTLE BRUISER PLANZ
With the latest development my best option seems to be investing in a Baneblade since the alternative is repainting another 5 tanks with 10-15 days. So I've been sketching up ideas for my Battle Bruiser!
I'll be converting the Baneblade into a battleship on land similar to the Grot Mega Tank. The plan is to the use the Stormlord build to create a main compartment with the main turret on top and a door where the gun usually goes. I'll then use two ork bomma wings to create the bow and create a deck from plasticard and other bitz. On the front deck will be the demolisher cannon and the twin linked heavy bolter will be split up into two small turrets on both the port and starport (still counting as 1 thou), on the rear platform I'll mount an autocannon as a small turret rather than on the main turret and add a watch tower from the stompa.
The main problem will be attaching the main turret to the top of the tank and also thinking of a way to create a suitable volcano cannon weapon for when I wish to use it as a shadowsword, so far my best idea is a massive tesla coil on top like a main mast or using the defiler upper body as the mount for the barrel?
With luck I'll be able to create this a lot quicker than repainting 4 or 5 vehicles and I can add other details later on.
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![[Post New]](/s/i/i.gif) 2014/03/01 17:02:05
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Ragin' Ork Dreadnought
Deep in the Outer Boroughs of NYC
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Nice plan on the mega tank. Good luck, that looks like a job and a half. I really like your nob biker/ork bot conversions! Really unique and excellent paint job. Very well executed. Subbed.
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![[Post New]](/s/i/i.gif) 2014/03/06 23:00:21
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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LOOTIN AND BOOTY!
With this 3rd and final veteran squad all my infantry are now complete, the Booty Huntaz; a warband for gretchin that love a good lootin and riches.
Decided to change the Bandit on the left who originally had a sword, but after a recent discussion on the model's from an opponent's perspective I've decided to avoid kitting out any of the models in anyway that could confuse what weapons their armed with. Besides he looks more badass with the metal fist.
Now on to the vehicles, which thanks to a new sponging technique I've learnt may go rather quickly which leaves just the Baneblade to do in... 15 days!
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![[Post New]](/s/i/i.gif) 2014/03/09 19:12:50
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BATTLE BRUISER'S PROGRESS
Two long modelling sessions and the Battle Bruiser is taking shape, all it needs now is it's sponsons, turrets and a few other details. When it came to attaching the main turret I decided it was better to build up a mechanism with cogs and other bitz under the turret than try and remove the details off the hull, I then attached the turret using two large magnetic disks. I'm also working to magnetise the upper hull so it can be swapped out for a one with the main gun attached if I desire to use a shadowsword in the future.
The autocannon that was going to go on the back was been replaced with a large chimney, so it will instead either be attached as a small turret on top of the main one like on the ork battlewagon, or be a represented by a grot manned tripod mounted autocannon on the landing pad.
Speaking of which that was the last thing added, the kopta platform adds to the battleship like feel and may include the little Grot Kopta as an optional detail, I say optional because I'm worried adding the kopta might make the back look too cluttered?
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![[Post New]](/s/i/i.gif) 2014/03/09 20:26:18
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Wait, people still go to Warhammer World?
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I should think of a new signature... In the meantime, have a |
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![[Post New]](/s/i/i.gif) 2014/03/10 23:20:25
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Warning From Magnus? Not Listening!
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I like the idea of the Kopta on the the landing pad. I would add a pilot or maybe some crew refueling it if you have the time.
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Necrons - 3000 pts
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