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Holy Terra - Lexington, SC

Wow. This is getting silly. So this has turned into a photoshop thread. Also it appears to be a thread about people posting about how much the Dreadknight looks like a person with a baby carrier. Yep, it looks a bit silly, I'm planning on converting mine and doing something about it.

Gotta say, less than impressed about the Jokaero. Wasn't planning on buying one when I first heard about them, might convert some super servitor or something though to represent it.

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Dothan, AL

I dunno, the DreadKnight reminds me more of Dr Evil carrying around Mini-Me, but maybe that's just me.

I love the GK now though. I have always loved their fluff but never liked the rules for deamonhunters. Terminators should be troops, like they are now. And an elite army needs some type of montrous creature and dreaknight fits the bill perfectly

And as for Draigo, someone else pointed this out, Greek mythology is full of waaayy OTT characters. For me, the GK OTT-ness just makes it more attractive, not less.

As for myself, I'm super excited about these new models and am constantly trying to resist the urge to buy 10 of everything.

"Faith is not worthy of the name until it erupts into action." - Catherine Marshall

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Gothenburg


Right, because Dakka represents the whole of the 40K community. Don't suppose you've taken a look at the "Who likes the Dreadknight" poll here? Even if Dakka was a microcosm of the 40K world, your "whining orgy" would be unfounded.

I even posted in that thread, paying attention would have told you that.

After 40 pages of pictures and random jokes, you're going to nitpick and hope that they start enforcing restraint now?

Again, try opening your eyes a little and you will see that a mod choose to enforce the "+1" type of text quotes now.
I was curious as to why quoting pics with one liners added is ok when quoting text is not.

So, not only do you want to focus purely on sales (you don't work for GW, do you?) but you want all chapters (even marines that aren't chapters) to be the same? Space Wolves got Long Fangs - you don't want those too?

Third time, a little attention will teach you that chapters like space wolves have dirt cheap unit options and thus are not suffering as much from model/unit count.
Thus chapters like the GKs could imo balance that a little by offering a little leeway in slot competition by taking LRs as dedicated transports.

And I think you missed his point.

Well you missed three of mine so its ok

I hate to be the bearer of bad news, but apparently even if you take Coteaz, you still need Grey Knight troops to fulfill the FO requirements. :(

Really?
So no pure =I= armies then?
...thats a downer but then again this IS the grey knight codex after all.

since i'm apparently the only person who is excited about the 2 wound paladins, i'll ask the question. does anyone know if their entry has changed since the previous leak/rumors? do they still get the same options for the same cost? i heard a mention that halberds might cost points now but that was in regard to regular grey knights.

Same here and also do they get any form of options to increase staying power from enemy AP1-2 shooting or are they just stuck being glass cannons at range?

In other words, are there options to build shooty GKT armies that dont necessary have to be stuck in Cc as soon as possible to stand a chance surviving?

The Dreadknight (somewhat like the Chibli Hawk) is much better once you see the kit. I'm still in the 'don't like' group for the 'hawk, but the Knight is fantastic. I give it a week before a lot of people change camps and start whining against their whining here.

That sounds very promising.




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Lord_Astaroth wrote:Gotta say, less than impressed about the Jokaero. Wasn't planning on buying one when I first heard about them, might convert some super servitor or something though to represent it.


Yeah. I was hoping for a new take on the creature - some fancy techy stuff and so on. It's just a monkey with a backpack. Looks like something you could have in Speed Racer.

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Fancy tech would mean they are intellegent (even armour sort of would). That doesn't fit with Jokaero fluff. They are fine as is.

 
   
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Falls Church, VA

Can anyone confirm that has had hands on book...psycannons...24 inches only?

If so...ugh, first removing the teleporters from troops, now shortening the psycannons.

..mutter...
   
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I hate to be the bearer of bad news, but apparently even if you take Coteaz, you still need Grey Knight troops to fulfill the FO requirements. :(

This would be awful news. The troops choice GK just aren't very good.

Can anyone confirm that has had hands on book...psycannons...24 inches only?

This in turn would mean the balance between GK and henchmen is even more skewed in the henchmen's favour. If henchmen can't form the basis of this army because of some restrictions the army simply won't be as competitive as we expected it to be.

=> Warlord-Titan style (which I love!)

I think I'll build the heads on top of their shoulders instead of into the chest. This will make them taller and more imposing and less hunchbacked.

This message was edited 2 times. Last update was at 2011/03/10 23:36:37


 
   
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[DCM]
GW Public Relations Manager (Privateer Press Mole)







Therion wrote:
This in turn would mean the balance between GK and henchmen is even more skewed in the henchmen's favour. If henchmen can't form the basis of this army because of some restrictions the army simply won't be as competitive as we expected it to be.



2 min GK Squads = 100 pts each?
Add two las/plas razors for them = 90ish pts each?

That's 380ish for two las/plas razors and your troops filled?
Add Coteaz for 100ish?
480ish?

3 henchmen are 'cheap' and with las/plas razor, cost less than 100?

So 18 las/plas razors in an 2k army, all of which score? Sounds pretty tough to me. Fun to play with/against....not so much. Cheap to collect....not so much. It would be lol worthy against some armies though. Really, forcing someone to take two GK squads to fulfill troops only costs the player 160ish points----after that it's all the same.

Provided of course, they don't FAQ the fact that you can only take 4 henchmen squads (On top of the 2 min. troop choices)...which I believe they will.

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Mr Hyena wrote:Fancy tech would mean they are intellegent (even armour sort of would). That doesn't fit with Jokaero fluff. They are fine as is.


He's wearing a 'fabricator backpack'. How is that not fancy tech? And Jokaero are intelligent, they're just on a different level to most sentient beings (a bit like the Vespid, who don't even register other people until they have a helm slapped on them).

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Every time I see that Jokaero, I think;


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frgsinwntr wrote:
Lord Scythican wrote:[




Works for me!
   
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Therion wrote:
I hate to be the bearer of bad news, but apparently even if you take Coteaz, you still need Grey Knight troops to fulfill the FO requirements. :(

This would be awful news. The troops choice GK just aren't very good.
Coteaz does not remove the fact that selecting a Henchmen unit counts as a selection, thus enabling it to fulfill mandatory selections. (please note: there is no mention of "slot" in the FOC rules or the henchmen rules)

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ph34r wrote:
Therion wrote:
I hate to be the bearer of bad news, but apparently even if you take Coteaz, you still need Grey Knight troops to fulfill the FO requirements. :(

This would be awful news. The troops choice GK just aren't very good.
Coteaz does not remove the fact that selecting a Henchmen unit counts as a selection, thus enabling it to fulfill mandatory selections. (please note: there is no mention of "slot" in the FOC rules or the henchmen rules)


rofl. Not this again...



 
   
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Magister187 wrote:
ph34r wrote:
Therion wrote:
I hate to be the bearer of bad news, but apparently even if you take Coteaz, you still need Grey Knight troops to fulfill the FO requirements. :(

This would be awful news. The troops choice GK just aren't very good.
Coteaz does not remove the fact that selecting a Henchmen unit counts as a selection, thus enabling it to fulfill mandatory selections. (please note: there is no mention of "slot" in the FOC rules or the henchmen rules)


rofl. Not this again...
It seems to be the consensus among people that have an understanding of the rules that henchmen do fulfill mandatory slots, in my experience across the various 40k forums.
That is to say, people who have actually read the rules, rather than assuming that there is a "slot" system that requires "filling".

This message was edited 1 time. Last update was at 2011/03/10 23:57:17


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Alabama

Pyriel- wrote:
puma713 wrote:
Right, because Dakka represents the whole of the 40K community. Don't suppose you've taken a look at the "Who likes the Dreadknight" poll here? Even if Dakka was a microcosm of the 40K world, your "whining orgy" would be unfounded.

I even posted in that thread, paying attention would have told you that.


So, even after posting in the thread that shows otherwise, you choose to describe it completely differently. Interesting - I assumed that since you posted otherwise, maybe you hadn't read that thread. It's even funnier that you had.

Pyriel- wrote:
puma713 wrote:After 40 pages of pictures and random jokes, you're going to nitpick and hope that they start enforcing restraint now?

Again, try opening your eyes a little and you will see that a mod choose to enforce the "+1" type of text quotes now.
I was curious as to why quoting pics with one liners added is ok when quoting text is not.


On page 36, yes. But pictures have pervaded the entire thread. Quoting walls of text for a one-liner is never permitted and hardly ever funny. However, the mechanics of comedy sort of need the picture to be visible when you present your one-liner. Sort of like slapstick. If I described a slapstick routine to you, you probably wouldn't think it was very funny. But if you saw it, you may. Or, someone could have simply mod alerted the wall of text. Either way, does it do good to complain about it on page 40? Even though you were complaining in a passive agressive way? This is rhetorical. I don't expect an answer. I fully expect you to continue to complain about the complaining.

Pyriel- wrote:
puma713 wrote:So, not only do you want to focus purely on sales (you don't work for GW, do you?) but you want all chapters (even marines that aren't chapters) to be the same? Space Wolves got Long Fangs - you don't want those too?

Third time, a little attention will teach you that chapters like space wolves have dirt cheap unit options and thus are not suffering as much from model/unit count.
Thus chapters like the GKs could imo balance that a little by offering a little leeway in slot competition by taking LRs as dedicated transports.


Sooooo. . what you're saying is that you'd like the GK's to be like the other chapters. . .like I inferred? You don't want GK's to have any diversity? How many games have you playtested the new codex with? I'm just curious what you base your case of balance on. You realize that the low model count, elite army is what they've been touted as, right?

It's okay, I get it. Just make them like other chapters, but keep all the good stuff! You don't want to learn how to work around not having dedicated land raiders because. . .it's hard. . .and it makes you have to go poopy.

This message was edited 3 times. Last update was at 2011/03/11 00:20:30


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ph34r wrote:
Magister187 wrote:
ph34r wrote:
Therion wrote:
I hate to be the bearer of bad news, but apparently even if you take Coteaz, you still need Grey Knight troops to fulfill the FO requirements. :(

This would be awful news. The troops choice GK just aren't very good.
Coteaz does not remove the fact that selecting a Henchmen unit counts as a selection, thus enabling it to fulfill mandatory selections. (please note: there is no mention of "slot" in the FOC rules or the henchmen rules)


rofl. Not this again...
It seems to be the consensus among people that have an understanding of the rules that henchmen do fulfill mandatory slots, in my experience across the various 40k forums.
That is to say, people who have actually read the rules, rather than assuming that there is a "slot" system that requires "filling".


You're correct. Thanks for pointing it out. Now, do you or does anyone else have any idea whether Chimeras have the psychic power fortitude or not? Additionally, any idea how the henchman acolytes and their meltaguns/flamers points costs and availabilities panned out? Psykers still LD8? A couple of 8 strong units of psykers shooting that S10 AP1 large blast through Chimera fire points would be awesome if it wasn't for that LD8.

Cheers.

This message was edited 1 time. Last update was at 2011/03/11 00:11:07


 
   
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Cypher's Sword wrote:Can someone please paint these guys silver for me. I've decieded to one up GW.

http://fourstrandshobby.com/wp-content/uploads/2011/02/Spanish_inquisition.jpg


Victoria Lamb already released some Spanish Inquisition sculpts that you can paint silver all by yourself...


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Therion wrote:You're correct. Thanks for pointing it out. Now, do you or does anyone else have any idea whether Chimeras have the psychic power fortitude or not? Additionally, any idea how the henchman acolytes and their meltaguns/flamers points costs and availabilities panned out? Psykers still LD8? A couple of 8 strong units of psykers shooting that S10 AP1 large blast through Chimera fire points would be awesome if it wasn't for that LD8.

Cheers.
Unless I have been deliberately lied to, Chimeras definitely do not have fortitude.

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Gothenburg

On page 36, yes. But pictures have pervaded the entire thread. Quoting walls of text for a one-liner is never permitted and hardly ever funny. However, the mechanics of comedy sort of need the picture to be visible when you present your one-liner. Sort of like slapstick.

Wow, really that much time over?


Sooooo. . what you're saying is that you'd like the GK's to be like the other chapters. . .like I inferred? You don't want GK's to have any diversity? How many games have you playtested the new codex with? I'm just curious what you base your case of balance on.

Just playtested the leaked version. How bout you?

So having dedicated LR as transports makes the GKs into just another SM chapter, interesting and I think I´ll refrain from taking more advice on the differences of various SM chapters from you again.

It's okay, I get it. Just make them like other chapters, but keep all the good stuff! You don't want to learn how to work around not having dedicated land raiders because. . .it's hard. . .and it makes you have to go poopy.

Its actually amusing reading your incoherent assumptions. Keep raging.


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Come on guys, less rage more photoshop.

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Gothenburg

Unless I have been deliberately lied to, Chimeras definitely do not have fortitude.

Same thing I´we heard. Only GK piloted vehicles get fortitude so it seems.

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Alabama

Pyriel- wrote:Just playtested the leaked version. How bout you?


So, you're basing your notion of GK balance on an unofficial codex, with no wargear descriptions (other than rumors) with no sort of timeframe of its release date. . .
Pyriel- wrote: I think I´ll refrain from taking more advice on the differences of various SM chapters from you again.


Indeed ^^

Pyriel- wrote:Its actually amusing reading your incoherent assumptions. Keep raging.


I know! I thought they were amusing too!

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Gothenburg

So, you're basing your notion of GK balance on an unofficial codex, with no wargear descriptions (other than rumors) with no sort of timeframe of its release date. . .

Plus the fact that almost every unit in the codex differs significantly from their SM counterparts, that is if there even are SM counterparts.

Ergo: there are tons of different things, unique play styles and different rules/stats/wargear that having a dedicated LR option or not doesnt matter the slightest when it comes to your ridiculous claims that GKs are just another SM army or even better, that I want them to be just another SM army and/or be only the best.

In all probability you will still not get it since I am not providing you with a big, nice picture along with my explanation.

Again, how about you, hat do you base your "opinion" on that GKs should not get dedicated LR transports?

I´ll have to repeat myself obviously, your so called expertise on SM chapters vs GK armies similarities and differences are worth exactly jack to me so dont even bother trying to force feed what is basically your personal assumptions regarding what I want and dont want the GK codex to become.



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A garden grove on Citadel Station

Also, not sure if anyone has heard these bits yet, but:

rad grenades do -1 toughness to enemy
the -1 toughness psychic power supposedly is removed
servo skulls are kinda like the space wolf "chooser or the slain" or whatever

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When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
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Gothenburg

ph34r wrote:Also, not sure if anyone has heard these bits yet, but:

rad grenades do -1 toughness to enemy
the -1 toughness psychic power supposedly is removed
servo skulls are kinda like the space wolf "chooser or the slain" or whatever

Hmm, I can swear I heard somewhere that rad grenades do something else, dont remember what but it wasnt a -1T and that skulls were some sort of locator beacon analogues.
I´m most certainly wrong on these things (and I hope I am too).

Werent those psychostroke nades supposed to be some sort of D6 mind-poison thingies affecting enemy Cc units?
Wonder if all squads can get those in the end or only HQs.

Its really exciting waiting and guessing what all those wargear might turn out to be.

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puma713 wrote:
Pyriel- wrote:Just playtested the leaked version. How bout you?


So, you're basing your notion of GK balance on an unofficial codex, with no wargear descriptions (other than rumors) with no sort of timeframe of its release date. . .


Actually, the leaked 'dex looks almost identical to the one that I have in my hands right now...

MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)

Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid Since i avoid bushlands that is
But we're not that bad... are we?
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Pyriel- wrote:
ph34r wrote:Also, not sure if anyone has heard these bits yet, but:

rad grenades do -1 toughness to enemy
the -1 toughness psychic power supposedly is removed
servo skulls are kinda like the space wolf "chooser or the slain" or whatever

Hmm, I can swear I heard somewhere that rad grenades do something else, dont remember what but it wasnt a -1T and that skulls were some sort of locator beacon analogues.
I´m most certainly wrong on these things (and I hope I am too).

Werent those psychostroke nades supposed to be some sort of D6 mind-poison thingies affecting enemy Cc units?
Wonder if all squads can get those in the end or only HQs.

Its really exciting waiting and guessing what all those wargear might turn out to be.
I heard that the skulls effected enemy infiltration and made your blasts near them more accurate. I could be misremembering rad grenades.


Automatically Appended Next Post:
AvatarForm wrote:
puma713 wrote:
Pyriel- wrote:Just playtested the leaked version. How bout you?


So, you're basing your notion of GK balance on an unofficial codex, with no wargear descriptions (other than rumors) with no sort of timeframe of its release date. . .


Actually, the leaked 'dex looks almost identical to the one that I have in my hands right now...
If you are indeed holding said codex, could you please put to rest the "Coteaz and Friends" debacle? Has Coteaz or the Henchmen's rules regarding FOC changed at all since playtest?

This message was edited 1 time. Last update was at 2011/03/11 00:48:48


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The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in se
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Gothenburg

AvatarForm wrote:
puma713 wrote:
Pyriel- wrote:Just playtested the leaked version. How bout you?


So, you're basing your notion of GK balance on an unofficial codex, with no wargear descriptions (other than rumors) with no sort of timeframe of its release date. . .


Actually, the leaked 'dex looks almost identical to the one that I have in my hands right now...

Oh crap!
I really didnt like a lot of the things in it.
But then again that is because I had/have some pretty strong pre decided ideas and ideals of how and what kind of play style I "would" like to go with my GK army. Turns out its not doable and my view on the fluff just took a major hit.

On a positive note it´s going to be damn exciting and fun to try out all kinds of other play styles with this codex. Lets just hope the final version will indeed allow for a wide variety of competitive builds and not just one or two.


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