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Made in au
Lady of the Lake






FreakForge wrote:


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+




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Fixed it.

This message was edited 1 time. Last update was at 2011/03/11 01:21:49


   
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Dakka Veteran





pretre wrote:Head over to the Draigo thread where the Mary Sue thing was pretty soundly shot down after we actually quoted the fluff rather than relying on second hand accounts to make judgements.

http://www.dakkadakka.com/dakkaforum/posts/list/30/352292.page


So by 'pretty soundly shot down' you mean 'take everything I saw at face value'. Consistent within the fluff? You know how the Emperor wouldn't even go into the Warp itself, not just the Eye of Terror? Sorry man but you come off as highly defensive about all this.
   
Made in us
Longtime Dakkanaut




Not sure is any of this has been said yet, but i can confirm some things from the new book (just got home from the GW store):

Dreadknight is s6 t6. all point values in the leak are correct, but they have a hammer hand and a psychic power that nullifies any daemonic gifts during the assault phase instead of Holocaust. I think it's called dark communion or something. i forget.

Psycannons are 24", s7 rending assault 2 heavy 4.

Warp stabilization fields allow librarians to teleport vehicles with their summoning spell.

the strike squads can't take the teleporter things, but there is a separate FA choice that comes with them.

servo skulls are counters placed on the board anywhere outside of the enemy's deployment, and create a 12" ring where the enemy cannot DS. Your blast templates and Deepstrikes also within 12" scatter 1D6 less. they are destroyed if the enemy gets within 6" of them.

Nemisis Deamon hammers are thunderhammers + nemisis rules.

Nemsis rules are: they are force weapons, and you only roll one LD test for the whole squad as soon as the first unsaved wound is caused. So, you wounds with a sword, take the test, and then any hammer attacks at a lower I have to abide by that result.
Any psykers or deamons that take an unsaved wound with a nemisis weather it goes off or not have to take a LD test or be removed.

Null rods make that unit immune to both friendly and enemy psychic powers.

The dreadknight's greatsword rerolls hits, wounds and armor pens.

the heavy inncinorator has a 12+template range.

The deamonblade has weird powers. roll 2d6 twice at the start of the game and pick 2 powers off a table. things like:
+3 attacks
+3 Str
every unsaved wounds grants the character a free wound to a max of 10
fearless and FNP
Furious charge and...eternal warrior, i think.
attacks ignore armor saves.
there are about 10 different options, i don't remember the others.

Psychotroke grenades have a similar table, but its 1d6 and you roll per assault, i think, and they do weird stuff like cause enemy units to get 1 attack per model, diriect attacks against itself, and i don't remember what else. Pretty crazy stuff.

Scythian venom talons are poisoned (2+). Not sure if they are PWs or not. i dont think they are.

Truesilver armor caused a s6 hit to any deamon or psyker that attacks the vehicle (it might be 1 S6 hit per successful hit, but idk)

Brotherhood standard is not a power weapon (so that model loses the nemisis attacks as far as i know), but grants all models +1 attack, and causes their force weapons to always make their LD test.

Psy ammo and psyflame raise str by 1 on their respective weapons.

Plasma siphon thing (an inquisitor can take it) causes all plasma weapons within 12" to fire as BS1.

Thats all i can remember...i'll check back later if anyone has questions about anything that i might have seen but forgot here.
   
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Aside from making Stormbolters and Autocannons better, psybolt seems like a good (though somewhat lazy) way of justifying Dreadnought and Razorback-mounted Psycannons.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Why defend Ward's bad author-self-insertion-fantasy fan-fiction so much?

And 'shot down'... please...

This message was edited 1 time. Last update was at 2011/03/11 02:00:07


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Nasty Nob on Warbike with Klaw






I just want to know what the official paladin rules are. Shipment to my LGS needs to HURRY UP!

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in au
Incorporating Wet-Blending






Australia

jcd386 wrote:Psycannons are 24", s7 rending assault 2 heavy 4.

Thanks for that, I was almost interested in starting a GK army for a moment there.


When did Australia get an Olympic Daemonslaying team?

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
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Made in us
Dominar






jcd386 wrote:

servo skulls are counters placed on the board anywhere outside of the enemy's deployment, and create a 12" ring where the enemy cannot DS. Your blast templates and Deepstrikes also within 12" scatter 1D6 less. they are destroyed if the enemy gets within 6" of them.


What??

My. God.

Am I crazy to think that this is absolutely insane? Unless it is ridiculously expensive wargear, or incredibly hard to access via expensive HQ unlock, and they are very limited (as in... one. And that's it. One.), can GK buy generic wargear that can shut down entire army playstyles?

Death from Above style armies or units, like Drop Pod Assault, BA, Termicide, or, obviously, the entire Caemons lineup do not work! Reserves has always been an easy and common defense, but with the disadvantage that now your army trickles on piecemeal and often loses out on heavy weapon use the turn they show up. If GK just create blanket no-fly zones that remain in play until you get a model next to them, dropping you safely out of melta or rapid fire range, what's the point in even trying to DS on?

At least Warp Quake was only available on GKSTs and they had to go first, to actually cast the power.
   
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Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

AlexHolker wrote:
jcd386 wrote:Psycannons are 24", s7 rending assault 2 heavy 4.

Thanks for that, I was almost interested in starting a GK army for a moment there.

Ditto.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
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[DCM]
GW Public Relations Manager (Privateer Press Mole)







jcd386 wrote:

servo skulls are counters placed on the board anywhere outside of the enemy's deployment, and create a 12" ring where the enemy cannot DS. Your blast templates and Deepstrikes also within 12" scatter 1D6 less. they are destroyed if the enemy gets within 6" of them.




lol, imagine if they had kept the allies rule in. So...this is my inquisitor with 10 servo skulls....he's assisting my gun line guard....

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Made in fi
Jervis Johnson






So I take it that in addition to the 24" range on psycannons, a meagre 5+ invulnerable save was confirmed for the Dreadknight? It's funny that basically everything else except the Henchmen turned out to be non-competitive or worse than in the leaked dex. So where did I put my Cadian models and those 25 Razorbacks again... Grey Knight armies without a single Grey Knight in them, taking over. Just the way I imagined Grey Knights to turn out.

This message was edited 2 times. Last update was at 2011/03/11 02:29:37


 
   
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Princeton, WV

ph34r wrote:Come on guys, less rage more photoshop.


I think I am finally done. It is someone else's turn... going to sleep.
   
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A garden grove on Citadel Station

Therion wrote:So I take it that in addition to the 24" range on psycannons, a meagre 5+ invulnerable save was confirmed for the Dreadknight? It's funny that basically everything else except the Henchmen turned out to be non-competitive or worse than in the leaked dex. So where did I put my Cadian models and those 25 Razorbacks again... Grey Knight armies without a single Grey Knight in them, taking over. Just the way I imagined Grey Knights to turn out.
Yep. Though purifier squads running around with 4 glorifies assault cannons sounds good in theory, you need the worst character (and not even an IC) in existence to make them troops. Terminators rock in close combat, but they still lose out to hammernators+feth-you-area librarian, and paladins super lose out to said hammernators.

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Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

A lot of things lose out to TH/SS terminators and null zone. But GKT and GKP will end up being much more versatile than TH/SS termies (you know, with the whole scoring/being able to be taken as troops thing, the ability to shoot, striking at initiative, etc.), and the fact that they can be equipped to absolutely wreck TH/SS termies if you really want them too, while still being largely effective against most other threats too.

This message was edited 1 time. Last update was at 2011/03/11 02:53:20


 
   
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Alabama

Pyriel-, I probably owe you an apology. Guess it was a stressful day or something and I lashed out unnecessarily. Or maybe it was my Mat Ward hate that got somehow focused on you. Anyway, sorry about the out-of-nowhere rage.

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Dakka Veteran





ph34r wrote:Yep. Though purifier squads running around with 4 glorifies assault cannons sounds good in theory, you need the worst character (and not even an IC) in existence to make them troops. Terminators rock in close combat, but they still lose out to hammernators+feth-you-area librarian, and paladins super lose out to said hammernators.


If not for the fact that he wasn't an IC, he's actually pretty good. But, hey, Mat Ward. =/
   
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Willing Inquisitorial Excruciator




Falls Church, VA

Gornall wrote:
AlexHolker wrote:
jcd386 wrote:Psycannons are 24", s7 rending assault 2 heavy 4.

Thanks for that, I was almost interested in starting a GK army for a moment there.

Ditto.


Put me in for another ditto.

It's amazing how 12 inches can take a gun from being amazing to being mediocre. Competing against long range weaponry, it's profile is excellent. Competing in the 24 inches and less category, it's mediocre as a tank buster when what you need to be using are meltaguns if you're that close.

I'll try to reserve my final call on whether I'll do GK's, especially given the time and money I've already put into them, planning on them being my next project and all. But at this point, I've went from incredibly excited to not seeing how they're good enough to usurp IG as my GT army.

Oh GW...some days..
   
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Versteckt in den Schatten deines Geistes.

Dumb question:

Do Psycannons/Incinerators still ignore invulnerable saves? What about the Psilencer?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Dakka Veteran





No, and not sure.
   
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Stone Bonkers Fabricator General






A garden grove on Citadel Station

Nope.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

I believe earlier in this thread there was a veritable "I hate Matt Ward" fan club forming.

I would now like to inquire about membership.
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

So... how do GKs deal with mech beyond 24"? Just trudge their low-model count army through a hail of gunfire?

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in us
Willing Inquisitorial Excruciator




Falls Church, VA

Gornall wrote:So... how do GKs deal with mech beyond 24"? Just trudge their low-model count army through a hail of gunfire?


By responding with the words "nemesis" and "doom" repeatedly and interchangably whenever your opponent asks about one of your models. It's the fast track to insanity.

Mech beyond 24 inches...well my friend, you spam space monkeys. Space monkeys with lascannons. And 20 transports.
   
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Nasty Nob on Warbike with Klaw






They have Lascannons too...rending 60" range Lascannons.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Longtime Dakkanaut





targetawg wrote:I believe earlier in this thread there was a veritable "I hate Matt Ward" fan club forming.

I would now like to inquire about membership.


Great! Dues are to be sent to me, and must be paid in Draigo models. You must also not be a resident of Wisconsin since we wish to retain our collective bargaining rights.

   
Made in us
Dakka Veteran





targetawg wrote:I believe earlier in this thread there was a veritable "I hate Matt Ward" fan club forming.

I would now like to inquire about membership.


Membership is open to everyone, but feel free to send me any dues.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

bhsman & ph34r wrote:No... Nope


Wha... *jaw drops*

Then what do they do? What does an Incinerator do now if it doesn't ignore the saves on Daemons?

I mean... if they don't ignore Invuls... then... what's the point?



Mat Ward!!!!!!!!!!!!! x 1000

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Arlington, VA

Amaya wrote:They have Lascannons too...rending 60" range Lascannons.


From the space monkeys, right?

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in us
Nasty Nob on Warbike with Klaw






Gornall wrote:
Amaya wrote:They have Lascannons too...rending 60" range Lascannons.


From the space monkeys, right?


Yar.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Bloodtracker







Gornall wrote:So... how do GKs deal with mech beyond 24"? Just trudge their low-model count army through a hail of gunfire?


That or you pay for vechicles with las/MM, rifle dreads or dreadknight smash. Anyone who has seen the codex notice if GK HQs can swap TDA for articfier armour?


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