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![[Post New]](/s/i/i.gif) 2012/02/23 06:12:00
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Khorne Rhino Driver with Destroyer
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Personally I like the old armorcast spore and have managed to find 3 so far. Until an official release or finding more armorcast ones, I use 6" Easter eggs. It really quite colorful battlefeild after the 7th one drops!
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![[Post New]](/s/i/i.gif) 2012/02/23 06:30:30
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Nurgle Chosen Marine on a Palanquin
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darknightwing wrote:Personally I like the old armorcast spore and have managed to find 3 so far. Until an official release or finding more armorcast ones, I use 6" Easter eggs. It really quite colorful battlefeild after the 7th one drops!
Those are still available directly from Armorcast: http://armorcast.com/store/index.php?cPath=120_37&osCsid=9902bb4d17155930fabcdd85c83c12ca
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![[Post New]](/s/i/i.gif) 2012/02/23 07:38:18
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Dakka Veteran
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Deadshot wrote:@N.I.B
Trygons can be actually quite good with a Tervigon, as long as it has Onslaught.
Seriously, a psychic power that allows it to shoot 6 Str 5 AP 5 shots at 12", followed by a run and assault? From as WS 5, Str 6, Int 4 MC with 6 attacks and rerolling hits? With the Prime firing twice as many shots? Plus the Birthed gants.
Mate, at short range that combo is lethal. And for less than you might think. About 400pts but it seems like it should be more.
Oh man, your Investment in Onslaught (with the added cost of the FNP that your Nosavigon is NOT casting this turn and the S5 large blast marker your Tervigon now CAN'T shoot this turn) cast on your Trygon has just turned in 0.67 dead Marines in the shooting phase! THAT'S SO FREAKIN AWESOME!
Was my sarcasm thick enough for the message to get through?
Onslaught is great - on Hive Guards and getting aura buffs into position. Not on Trygons.
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![[Post New]](/s/i/i.gif) 2012/02/23 07:51:15
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Courageous Space Marine Captain
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Yeah. I was think more about the fact you are casting a movement power on a static unit.
Onslaught was made.for Trygons and to a.lesser extent, raveners. Automatically Appended Next Post: I just hope the nids get some face time on the.GW webpage, and.not all.wolves.
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This message was edited 1 time. Last update was at 2012/02/23 07:51:56
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![[Post New]](/s/i/i.gif) 2012/02/23 07:58:08
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Big Fat Gospel of Menoth
The other side of the internet
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I've run trygon primes to great success. When you pick up 18 dice and say "I gots dis many shots  " and your opponent looks like you just shot his dog, you know you did something right. Just deepstrike them. I usually wind up unloading into the rear armor of a tank of some sort, but pray to the Emperor should you be running devastators.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2012/02/23 08:11:17
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Myrmidon Officer
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Surtur wrote:I've run trygon primes to great success. When you pick up 18 dice and say "I gots dis many shots  " and your opponent looks like you just shot his dog, you know you did something right. Just deepstrike them. I usually wind up unloading into the rear armor of a tank of some sort, but pray to the Emperor should you be running devastators.
If you pick up 18 dice while shooting with a Trygon Prime, I'd ask where you got those 6 extra dice. Then you know you've done something wrong.
If you're really into rolling tons of dice, nothing much beats Termagants with Devourers (Devilgaunts). Tactically questionable, but for the price of a Trygon Prime, you get 24 Devilgaunts for a total of 72 shots. If you're really that into deep striking, shove 20 Devilgaunts into a spore pod for a nice 60 devourer shots and 6 whips all for the exact same cost as a Trygon Prime... as troops... and enables you a troops Tervigon.
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This message was edited 1 time. Last update was at 2012/02/23 08:12:01
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![[Post New]](/s/i/i.gif) 2012/02/23 08:30:48
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Elite Tyranid Warrior
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puma713 wrote:Marrak wrote:Any images of the lashwhips and bonesword kits yet?
Two pages back.
...dang those do look nice.
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This message was edited 1 time. Last update was at 2012/02/23 08:31:00
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![[Post New]](/s/i/i.gif) 2012/02/23 09:05:29
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Norn Queen
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Jaysus thats a sweet find, thanking you!
Just hope shipping dosent kill me.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2012/02/23 09:11:23
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Decrepit Dakkanaut
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The Armorcast ones (middle) are really tiny, the old Epicast (right) is fine if you find them on ebay. On the left the one by Crusader Casting:
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![[Post New]](/s/i/i.gif) 2012/02/23 09:33:56
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Elite Tyranid Warrior
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While I have the Crusader casting ones there are some downsides... namely the price of shipping to the US was almost the same as a single pod, if not more (been a while).
I'm glad to see the armorcast is tiny, because frankly it also looks the most bland for me. The maxmini one probably has the most character, and IMO fits the current tyranid aesthetic. The CH one does zip for me, but then I've not been a fan of much of their Tyranid stuff.
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![[Post New]](/s/i/i.gif) 2012/02/23 10:43:29
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Khorne Rhino Driver with Destroyer
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Kroothawk wrote:The Armorcast ones (middle) are really tiny, the old Epicast (right) is fine if you find them on ebay. On the left the one by Crusader Casting:

The big one on the right is the one I am refering to. One of my 3 still had a box and instructions for use, both of which said Armorcast not Epicast. I am not sure the difference in the two old companies, but I am sure at least one of mine is from Armorcast.
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![[Post New]](/s/i/i.gif) 2012/02/23 11:16:10
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Insect-Infested Nurgle Chaos Lord
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Well done GW. Very impressive work as always.
So the only thing really (Harpy is presumably a simple kitbash with the tyrant kit) missing now is the spore pod?
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![[Post New]](/s/i/i.gif) 2012/02/23 11:58:01
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Sneaky Lictor
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As an owner of the Maxmini spore... It's just too small. I think the final cast is a bit smaller than Lokis picture. The Carnifex doesn't look like it can fit in, certainly not 20 termagants or genestealers and even the zoathrope model is taler that it. It also weights a ton, but that is to be expected of resin
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2012/02/23 12:03:14
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Norn Queen
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Again - scale isn't an issue. The space Marine drop pod certainly cannot fit 10 Space Marines or a Dreadnought inside it. A rhino cannot fit 10 Space Marines in it. A Crusader cannot fit 8 Terminators in it. Transports very, very rarely ever actually are in the right scale in 40k. Also, if you want to get pedantic, if a mycetic spore was to scale, it would need to also be able to fit 9 Tyranid Warriors. Mycetic spores are now not to scale unless the size of a Land Raider.
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This message was edited 3 times. Last update was at 2012/02/23 12:06:57
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![[Post New]](/s/i/i.gif) 2012/02/23 12:10:23
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Elite Tyranid Warrior
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I disagree on the scaling with the Maxmini pod.
Looking at the artwork, the spore shows a carnifex crawling out, and it's barely bigger than the Carni. Now, as the fex stands, it's roughly the same size. The arms and legs could easily be folded up and curled into a fetal position, basically making the spore a glorified shell to let it survive reentry, and then lash at whatever gets close enough for it to reach before it dies. Gaunts could be stacked up but it'd be a tight fit. The warriors... yea that ain't happening but then again, transport scale isn't a big issue in 40k.  But outside of the warriors, the rest could fit into it... just not comfortably.
But last I checked, Tyranid's weren't really all that concerned for the long term (or short term... or really any term) comfort of their critters.
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![[Post New]](/s/i/i.gif) 2012/02/23 14:07:52
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Boom! Leman Russ Commander
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Absolutionis wrote:-Loki- wrote:My main problem with the CH pod is it looks like a... specific part of the female anatomy. Covered in smaller ones. With tentacles emerging from them.
I'm not entirely sure why that's a bad thing. It's not realistic enough to be tastless.
I find it endearing.
Regardless, I still think Navarro should have done his other Spore design for CH.
I think the female anatomy parts are appropriate. They are a nod to H. R. Geiger's xenomorph alien design and scenery from the movie. Since nids are a nod to these same designs, it only makes since that they keep the look up. Go watch Alien, there is female anatomy everywhere in that movie as well as male anatomy as well.
Marrak wrote:I disagree on the scaling with the Maxmini pod.
Looking at the artwork, the spore shows a carnifex crawling out, and it's barely bigger than the Carni. Now, as the fex stands, it's roughly the same size. The arms and legs could easily be folded up and curled into a fetal position, basically making the spore a glorified shell to let it survive reentry, and then lash at whatever gets close enough for it to reach before it dies. Gaunts could be stacked up but it'd be a tight fit. The warriors... yea that ain't happening but then again, transport scale isn't a big issue in 40k.  But outside of the warriors, the rest could fit into it... just not comfortably.
But last I checked, Tyranid's weren't really all that concerned for the long term (or short term... or really any term) comfort of their critters.
Sounds about right. I can't picture guants sitting inside the pod and listening to CCR or anything. They would be be stacked in there very tightly like what you would see in a spider's egg nest.
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![[Post New]](/s/i/i.gif) 2012/02/23 14:56:54
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Pragmatic Primus Commanding Cult Forces
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I'm surprised you guys are so eager to pay $57.75 per pod for an official GW model. Spores are pretty easy to make yourself. I made mine outta gourds.
http://www.dakkadakka.com/wiki/en/Building_mycetic_spores_outta_gourds
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![[Post New]](/s/i/i.gif) 2012/02/23 16:10:49
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Dakka Veteran
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I honestly bought 3x of these ($9.99 each)
Primed the base black and painted it scorched brown and highlighted it red (like its a rock bottom that heated up coming into orbit) then the top part I primed white and splashed with the sepia wash (the brown one... forget what the first word in that wash is... starts with a "G" lol) so it looks fleshy.
Works well enough
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2012/02/23 16:18:58
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Boom! Leman Russ Commander
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Cryage wrote:I honestly bought 3x of these ($9.99 each)
Primed the base black and painted it scorched brown and highlighted it red (like its a rock bottom that heated up coming into orbit) then the top part I primed white and splashed with the sepia wash (the brown one... forget what the first word in that wash is... starts with a "G" lol) so it looks fleshy.
Works well enough
That is what I got too. But they had a fleshy opening in the front and more fantasy like in appearance with the dragons.
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![[Post New]](/s/i/i.gif) 2012/02/23 16:34:34
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Dakka Veteran
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Lord Scythican wrote:
That is what I got too. But they had a fleshy opening in the front and more fantasy like in appearance with the dragons.
You probably got the plasma hatcher, this guy right here:
They had a VERY limited run in Canada and I couldnt find any, and when I tried to ebay them they were being sold for $40... probably snatched up by 40k fans to be sold for slowed mark ups (it was after BoW's "Nid week" where they suggested it).
Only vendors I found that sold them online as well were all UK and would not ship to canada :(
That being said, there were some sick conversions done, even this is in the dakka library
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This message was edited 1 time. Last update was at 2012/02/23 16:35:19
Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2012/02/23 17:58:23
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Nurgle Chosen Marine on a Palanquin
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Marrak wrote:I disagree on the scaling with the Maxmini pod.
Looking at the artwork, the spore shows a carnifex crawling out, and it's barely bigger than the Carni. Now, as the fex stands, it's roughly the same size. The arms and legs could easily be folded up and curled into a fetal position, basically making the spore a glorified shell to let it survive reentry, and then lash at whatever gets close enough for it to reach before it dies.
+1. When thinking about how Tyranids fit into pods, think about the movie "Alien" and how the Alien curls himself into small spaces in the escape pod.
When sculpting the Armorcast non-Tyranid drop pod (which was actually a licensed Warzone Dark legion drop pod) my thought was that it could hold 10 curled up Stealers/Gaunts/Gargoyles or three Lictors/Warriors. It was sculpted before there were rules for 'Nid drop pods in 40K, so there was no way to figure out how big it needed to be.
In the current background, the Armorcast pods could be used as stealthy (smaller) seeding swarm pods.
And sailing off topic a bit, I posted some 'Nid drop pod thoughts on Warpshadow a while back:
As far as we know for fluff all Tyranid organisms on a planet arrive in Mycetic Spores. Presumably unit types in the Tyranid army list that do not have the Mycetic Spore option have arrived on the planet well before the battle begins. This means that there are spores that we have not seen yet in rules OR fluff.
Taking a look at the page on Tyranid Invasion Patterns on page 147 of Apocalypse, we see three different illustrations of Mycetic Spores; a small one for Primary Incursion, a medium sized one for Synapse Swarm and a large one for the Heavy Assault Wave.
Primary Incursion
Small/Scout/Infiltration Mycetic Spores
A smaller, stealthier Spore could be used for the Primary Incursion. It would dissolve completely after landing to leave no sign of its arrival. The smaller Spores would have lower capacities: Ten Stealers or Gaunts, three Warriors.
(?)Units arriving in Incursion Spores can combine into larger units up to the normal Codex maximums.(?)
Synapse Swarm
Standard pods: Mycetic Spores
These are the Mycetic spores from the Tyranid Codex.
Heavy Assault Wave
Large pods: Gargantuan Mycetic Spores
The Heavy Assault Wave includes: Heirodules, Heirophants, Domanatrixes, Tygons, Haruspexes, Exocrines, Malefactors and Dactyli.
Obvously the standard Codex Mycetic Spore is not large enough to carry any of these larger (presumably Gargantuan) creatures, so there must be a larger Mycetic Spore type that has not been described in the fluff. I propose two sizes of Gargantuan Mycetic Spores; a "small" one that can carry one each of Heirodule, Trygon, Haruspex, Exocrine, Malefactor or Dactylis and a larger one that can carry one Heirophant or Domanatrix or three of the smaller gargantuan creatures.
There are also other differences between different types of spores. The Mycetic Spore in the Mycetic Assault Storm (page 152 Apocalypse) behaves differently than the Codex Spore in that it provides a 5+ cover save until the next turn, then it dissolves into goo. Compare this to the Codex Spore which remains (at least through the end of the game) and is armed.
New sizes of Mycetic Spores (primarily for use in Apocalypse games)
Infiltration Mycetic Spore: 20 points
No weapons options, provides a 5+ cover save until the next turn
Gargantuan Mycetic Spore: 50 points
Will carry one Gargantuan creature
Same Weapons options as Codex Spore
Large Gargantuan Mycetic Spore: 80 points
Will carry three Gargantuan creatures or one Heirophant or Domanatrix
Same Weapons options as Codex Spore
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![[Post New]](/s/i/i.gif) 2012/02/23 18:45:03
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Courageous Space Marine Captain
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How would those Tervigons look with Carnifex Ctushing Claws?
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I'm celebrating 8 years on Dakka Dakka!
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![[Post New]](/s/i/i.gif) 2012/02/23 19:25:17
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Fireknife Shas'el
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Like a T-Rex
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![[Post New]](/s/i/i.gif) 2012/02/23 19:51:02
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Regular Dakkanaut
england
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They had a VERY limited run in Canada and I couldnt find any, and when I tried to ebay them they were being sold for $40... probably snatched up by 40k fans to be sold for slowed mark ups (it was after BoW's "Nid week" where they suggested it).
Only vendors I found that sold them online as well were all UK and would not ship to canada :(
That being said, there were some sick conversions done, even this is in the dakka library

ive got about 8 of these but that one is lovely. i was decorating mine with the tyranid bits that came in 4th edition 40k boxset
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![[Post New]](/s/i/i.gif) 2012/02/23 19:57:38
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Big Fat Gospel of Menoth
The other side of the internet
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Absolutionis wrote:Surtur wrote:I've run trygon primes to great success. When you pick up 18 dice and say "I gots dis many shots  " and your opponent looks like you just shot his dog, you know you did something right. Just deepstrike them. I usually wind up unloading into the rear armor of a tank of some sort, but pray to the Emperor should you be running devastators.
If you pick up 18 dice while shooting with a Trygon Prime, I'd ask where you got those 6 extra dice. Then you know you've done something wrong.
If you're really into rolling tons of dice, nothing much beats Termagants with Devourers (Devilgaunts). Tactically questionable, but for the price of a Trygon Prime, you get 24 Devilgaunts for a total of 72 shots. If you're really that into deep striking, shove 20 Devilgaunts into a spore pod for a nice 60 devourer shots and 6 whips all for the exact same cost as a Trygon Prime... as troops... and enables you a troops Tervigon.
Because it's a monstrous creature with an assault 12 and an assault 6 weapon both S5 AP5. MCs allow you to fire two weapons.
It's not necessarily the tons of dice aspect, so much the single model accounting for so many dice being thrown has a shock value on the opponent. Also I'm still slowly building those millions of guants I have. Tedious little things.
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2012/02/23 20:05:02
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Tough Tyrant Guard
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Surtur wrote:Because it's a monstrous creature with an assault 12 and an assault 6 weapon both S5 AP5. MCs allow you to fire two weapons.
Might want to reread your entry.
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![[Post New]](/s/i/i.gif) 2012/02/23 20:05:27
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Yeah.....The prime replaces the weapon the standard trygon has. He doesn't get it in addition to....
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2012/02/23 21:20:08
Subject: Re:Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Hauptmann
Diligently behind a rifle...
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Looks like a pretty good wave of sculpts. The new Nids will surely be populating my FLGS soon.
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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![[Post New]](/s/i/i.gif) 2012/02/23 21:35:46
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Norn Queen
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Surtur wrote:Absolutionis wrote:Surtur wrote:I've run trygon primes to great success. When you pick up 18 dice and say "I gots dis many shots  " and your opponent looks like you just shot his dog, you know you did something right. Just deepstrike them. I usually wind up unloading into the rear armor of a tank of some sort, but pray to the Emperor should you be running devastators.
If you pick up 18 dice while shooting with a Trygon Prime, I'd ask where you got those 6 extra dice. Then you know you've done something wrong. If you're really into rolling tons of dice, nothing much beats Termagants with Devourers (Devilgaunts). Tactically questionable, but for the price of a Trygon Prime, you get 24 Devilgaunts for a total of 72 shots. If you're really that into deep striking, shove 20 Devilgaunts into a spore pod for a nice 60 devourer shots and 6 whips all for the exact same cost as a Trygon Prime... as troops... and enables you a troops Tervigon. Because it's a monstrous creature with an assault 12 and an assault 6 weapon both S5 AP5. MCs allow you to fire two weapons. Trygon Primes do not retain the old Bio-electric pulse. They replace the assault 6 version with the assault 12 version, they don't get both.
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This message was edited 2 times. Last update was at 2012/02/23 21:36:39
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![[Post New]](/s/i/i.gif) 2012/02/23 23:12:58
Subject: Tyranids 2nd Wave Rumours (Actual Updates on Page 29, Pics on Page 31!)
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Regular Dakkanaut
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Good looking stuff.
To tell the truth, I'm quite surprised how little I find myself caring. I want to give a damn about this release, but to me nids need more then a few poorly scheduled/released kits.
SoI
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