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Made in us
Lurking Gaunt





Go far enough back and Biovores used to have a spore mine that did a flamer template instead of the small blasts, the scatter dice determined the template orientation with a hit letting you pick, it was nice.
   
Made in us
Lurking Gaunt




In the digesting pools being turned into a nutrient-rich broth... (Buffalo, NY)

Go further back, and Spinefists were flamers, that didn't set targets on fire (anyone remember "being on fire rules"?)
I agree that there will definitely be a points drop, just to sell models. I'm ok with that, if they make plastic gargoyles, and raveners. Frankly I've been slowly remodelling all my Nids to look like bigger and bigger Rippers (the old, metal, segmented worm with a gaping maw of teeth). I'd like to see plastic spore mines, in that clear, lutescent plastic so they look like jelly fish, and dragonfly wings for my gargys.


Automatically Appended Next Post:
Also. Barbed Strangler: stats as normal. Automatically causes pinning. Automatically glances, don't roll to penetrate.Venom Cannon: Stats as normal. CAN penetrate. If you want a nerf, -1 on damage tables.


Automatically Appended Next Post:
Heck, bring back the Strangleweb. Flame template, models hit roll =/under Strength or take a wound. Causes pinning.

This message was edited 2 times. Last update was at 2009/08/18 15:43:08


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Cult of the Great Sky Lord
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Strangleweb in 40K would most likely be represented by a Poison Weapon To Wound roll rather than a Toughness Test.

Venom Cannons need improving. Major improving.

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Made in us
Lurking Gaunt




In the digesting pools being turned into a nutrient-rich broth... (Buffalo, NY)

If anyone would have poisoned ranged weapons it would be the Nids. Heck make the VC be poisoned. Wouldn't really change the outcome, since most beasties using it are already high strength.
Does anyone know why GW changd the Nid codex so much between 3rd and 4th? 3rd ed codex was so very mutable, 4th felt restrictive when it came out...

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Made in eu
Infiltrating Broodlord





Mordheim/Germany

Another thought (don't want to spoil the News and Rumors thread):

Why not bring out an update kit for the carnifex to make a biovore?
Update sprue would contain
- a new head
- arms that ram into the ground
- huge gun for the back

Change the stats for the Biovore a bit, for example:
WS1 BS3 S5 T6 W3 I1 A1 LD8
Additionally, make the spore sacks better and you have a nice heavy artillery unit.

Greets
Schepp himself

40k:
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A Lictor... BLOR!!! wrote:If anyone would have poisoned ranged weapons it would be the Nids. Heck make the VC be poisoned. Wouldn't really change the outcome, since most beasties using it are already high strength.
Does anyone know why GW changd the Nid codex so much between 3rd and 4th? 3rd ed codex was so very mutable, 4th felt restrictive when it came out...


Sadly despite the range of options, only about two or three really saw use (Hive Node, Wings and Spinegaunts) so the whole thing was kind of a waste of time in the end.

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I like the idea of having Tyranid Warriors be an upgrade to Tyranid units that are weak in leadership. You still have units of Warriors as HQ's and/or elites, but also allow Warriors to be an upgrade to Gaunts.
   
Made in us
Devastating Dark Reaper





I have had some ideas about the next 'dex so let me know what you think of them

1. Genestealers with power weapons standard. I know what your thinking but crack open your Daemons Codex and look at the bloodletters entry. A unit that has all power weapons and eternal warrior for 16 points. Genestealers cost the exact same amount of points but have rending instead of power weapons and no eternal warrior. This would fit the fluff of them cracking open termies.

2.When a creature is under synapse they are fearless and never suffer no retreat wounds. Not sure if this would be a good Idea so shoot me down if you want.

3.Raveners as troops after an alteration of the FOC. with the trygon coming out you could field a totally subterraenean 'nid force.

4.No 0-1 restrictions on winged tyrants. Doesn't even need a description.

Just a few of my ideas.


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Outflanking

Why not Bio-Plasma=Meltabombs?

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Mordheim/Germany

Crazy_Carnifex wrote:Why not Bio-Plasma=Meltabombs?


Not that good change imo, because it would be very nasty for gargoyles and useless for Carnifexes and Tyrants.

But a high powered, short ranged shooting attack would be nice.
Maybe
12" SX AP2 melta, blast

Mh, but wouldn't work on stealers or gargoyles either...

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Schepp himself

40k:
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Sneaky Sniper Drone






well, I'd like bio-plasma to be a template weapon

S(X+1) AP? template

(no AP?/ AP4?/AP3?/ AP(d6)?)


Curse you GW! GO Learn ENGLISH. Calling it "permissive" is no excuse for Poorly written Logic. 
   
Made in us
Traitor





Edge of sanity

How about this weapon for warriors?

Bio-Acid Spray
Range:Template
Str :S (S+1?)
AP:3
Type:Assault 1
Special: Roll 2D6 +S for armor pen.

Basically a Bio-Acid mine in flamer form.
Priced at about the same as a Deathspitter/Barbed Strangler, it could make a decent addition to the Tyranid arsenal.
   
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Zoats

/topic

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