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Made in gb
Fixture of Dakka






Dorset, Southern England

OmegaStriker wrote:Since I was cordially invited to fanboy all over the topic for Corax, I will!


Corax, Primarch of the Raven Guard --- Pts 700?!?!? (recommend 550 or maybe even 500) By Deadshot/OmegaStriker

HQ - Jump Infantry - Independent Character

WS-8 / BS-5 / S-6(7) / T-5(6) / W-4 / I-8 / A-5(6) / Ld-10 / Sv- 2+/3++

Wargear:

The Raven's Talons- These are a pair of master crafted Lightning Claws with the Rending rule. They grant an additional 1 strength. Once per game, Corax may energize his claws, making them Str 9 AP 1 for a turn. Once per each player turn, one roll to hit and one roll to wound may be re-rolled.

Armor of Deliverance - This suit of artificer armor grants a 2+ armor save and a 3+ invulnerable save. Also, Corax's vital signs are controlled and Once per each player turn, one armor save and one invulnerable save may be re-rolled.

Wings of Deliverance - This areo-tech jump harness grants Corax the Lord of Deliverance special rule. If Corax is alone, he may move and assault 12 inches each. When deepstriking, alone or attached to a squad, ignore the scatter results and place the models as if an accurate result was rolled.


Special Rules:
And They Shall Know No Fear, Independent Character, Eternal Warrior, Hit and Run, Furious Charge, Primarch.

The Lord of Deliverance - All infantry gain the Fleet special rule. All Jump Infantry gain the Fleet special rule, and may roll +1d6 and add that to their fleet rolls, and move the extra distance.

Tactical Genius - Reserves are extremely precise under Corax's command. Instead of rolling for reserves, the player may choose what arrives on each turn, what method it arrives with, and where it arrives. In addition, roll all deep strike rolls twice and choose the result you desire.

Primarch - When Corax is on the field, all Raven Guard units capable of leadership rolls may use his leadership for any leadership tests. When Corax is slain, remove him from the table and place an objective marker where he was. This marker is worth 3 objective points to the enemy but 1 to the Raven Guard.

Furthermore, when alone or attached to a jump infantry squad, and conducting a Death or Glory, may choose to move out of the path of the Tank and re-postion themselves within 12 inches of their original position, using deep strike rules as per Wings of Deliverance.





Okay, so there is the modified ruleset that I took from page one of the thread and tossed in what I thought were decent changes. I made some small tweaks to the statline, as well as a few specific things that I tried to carry over from fluff. I got rid of some rules that don't apply or are replaced by other special rules. Then there were the following things I tried to incorporate:

Tactical Genius: Corax is one, and in the fluff they show him always able to put the troops where they are needed. I tried to implement this in the reserve phase by giving the player the choice to deliver all reserves where they are needed, but did not want deepstrike outside of Corax to be super accurate. Corax himself is spot on with regards to deepstrike, but everyone else just gets "twin-linked" deepstriking.

Wargear: Yeah, it's all Deliverance themed (that's the planet that Corax is from, and it has a small mechanicus forge, so the Raven Guard is exceptionally well equipped). The wargear I gave him reflects this, as well as the fact that guns are never mentioned in the fluff. The only weapons Corax has (IIRC) are his claws. Also, the claws are regular power weapons, but it's mentioned once that he can "turbo-charge" them and cuts through a big metal door (I must find the fluff reference) so I made him able to slice a tank for a turn. His armor is exceptional and so he has the artificer armor and a better than captain invulnerable save. Also, due to Corax's skill with these tools, I gave him a "twin-linked" once per turn for his to-hit, to-wound, armor save, and invulnerable save to represent this skill. I did not want to give him Girlyman's re-roll 24/7 rule, as that would have been too much with the statline Corax has.

Also, Corax is stupid mobile in the fluff, and I may have gone overboard in trying to represent the tabletop. He moves 24" +2d6 if he is alone and 18" +2d6 if he is in an assault squad. Is this too much mobility? Also, how would this impact the vanguard veterans in an army? The one part of this I think I over did it on was the movement.

So there is my proposed Corax, along with some commentary as to why I did things and moved stuff around and took some special rules out.

And about the points: remember, a 700 point Primarch should have the same impact as 700 points of scouts. That's 70 bodies, complete with all the wargear you need to toss some face. Corax as he is above does not do this. Outside of himself, he makes reserves reliable and makes infantry faster. That's it. He's a faster, meaner Vanguard vet, with some re-rolls and a nice jump pack. He certainly is not worth the same as two superheavy tanks, or 3 land raiders. I dropped his points to 550, mostly because of this. Your reserves are going to be much more effective, but you have 300 less points to do it with. Huge advantage = huge handicap.

What does everybody think? Comments and criticism please. This is much more specific and powerful than the current Primarchs you have, but similar changes need to be made to them, too.

Now, I'm done. Rant over. Although I admit to fanboyism, I think this is a very good model and it's nothing that can't be beaten by any army with the equivalent amount of points. Strategy, proper deployment, and protection from the enemy are still necessary to get him to be effective.


Why would his LCs have an AP? Also, how come he can make reserves magically appear? If you have tons of deep strikers they would probably be bang on target and arrive on turn 2.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in nz
Furious Raptor






Kenya

Deadshot wrote:Honestly, no.

For a start, BS 5 seems FAR too low for a Primarch, maybe other than Magnus with his 1 eye, but even then he could use forsight to make corrections.

Secondly, he either has Int 5 or 5 attacks, but he is missing a Characteristic.

Secondly, I think he should ignore Dangerous terrain altogether. His size, as well as his skill, would stop him getting a stubbed toe when flying off a building.


Is there any qualities this ruleset has that the other one does not?

This message was edited 2 times. Last update was at 2011/11/13 06:16:04


kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Combat Tactics, which he shouldn't. Combat Tactics is Gulliman's warstyle, no one elses. the only reason that IF/CF/Sallies/White Scars etc have it, is for Chapter Tactics.

He has that sword, which I dislike. I think that Spear of Telesto is better, although I am not sure what a Singing Spear does.

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Made in gb
Fixture of Dakka






Dorset, Southern England

Am I the only person who realises CCWs can't have a AP value?
Singing spears always wound on 2+ and are Str 9 against vehicles.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Oh, they're witchblades.

No, you're not.

Crudcakes, could you please fix that entry on the first post on Sanguinius' Spear of Telesto to say that it adds 1 to the damage chart, rather than AP 1, as Blap is completely correct.

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Made in gb
Fixture of Dakka






Dorset, Southern England

Sorry, mixed it all up. Singing Spears are like witchblades in CC, but they can be thrown. 12" range, same str as in CC, AP6 and assault 1. Also they're 2 handed

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

So they are 2 handed witchbaldes that can be used as a ranged weapon as below

Range Str AP Type
12" 9 6 Assault 1.


And Sanguinius has one that is AP 1?

I don't know if it says this, but Sanguinius' version should also be a power weapon.

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Made in gb
Fixture of Dakka






Dorset, Southern England

They also wound on a 2+ for infantry.
I really think this is overkill. Attacks from a CC legend combined with furious charge, a Tank buster weapon along with a poisoned power weapon? This guy could probably take down a Baneblade in a single turn.
I think he should have heroic intervention.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in nz
Furious Raptor






Kenya

Deadshot wrote:Oh, they're witchblades.

No, you're not.

Crudcakes, could you please fix that entry on the first post on Sanguinius' Spear of Telesto to say that it adds 1 to the damage chart, rather than AP 1, as Blap is completely correct.


Sure

In response to other posts above this, primarchs should be able to take out baneblades in one turn.

Blap if you could think of some things you could add to the current sanguinius ruleset, we would like to hear it.

This message was edited 1 time. Last update was at 2011/11/14 02:11:37


kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in au
Steadfast Grey Hunter





Leman Russ FTW!

"For Allfather, for Russ, for Fenris!"

Your Dark Side...

¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅|█
▄███████████████████▅▄▃▂
█████████████████████►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙☼◤
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

The Obsidion Chariot.

The obsidian Chariot is a dedicated Transport for Vulkan and 1 unit that he joins. The Chariot has a trasnport capacity of 10+Vulkan.. It must start the game with Vulkan and up to one unit embarked, or empty, but it may not start the game with unit embarked if Vulkan isn't.


300pts
AV 14/14/14

BS 5

Special Rules
Assault Vehicle

Tempermental Machine Spirit.

If a unit is embarked, but Vulkan isn't, then it may become angry. Roll a D6 every movement phase. on a 1-2 nothing happens. on a 3-5 the passengers may not disembark and the vehicle immediatly fires a weapon at the nearest target, friendly or enemy, not including Vulkan and his unit. This does not follow the normal rules for shooting, and other unitsd may move as normal. Alternatively, the Vehicle may immdiately move 12+D6" straight forward, tank shocking and ramming all units in the way.On a 6, then the unit is burnt by the heat inside. The embarked unit takes 2D6 Str 5, AP 4 hits.

Power of the Macine Spirit.
This may not be used if Tempermental Macine Spirit forces it to fire.

Magma's Child.
The Obsidion Chariot only takes D6+Str when melta weapons firwe upon it. in additon, Lava and fire features are clear terrain to the Chariot, even if the wopuld normally be impassable.

Access Points
2 each side, 1 at front.

Wargear
2 Sponson Mounted Flamedrake Cannons
Range Str AP Tpye
Template 7 4 Heavy 1

OR

Range Str Ap Type
Template 5 2 Assault 1 Melta

Hullmounted TL MultiMelta

Pintle Mounted Melta Gun or Flamer.

This message was edited 1 time. Last update was at 2011/11/14 16:16:45


I'm celebrating 8 years on Dakka Dakka!
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DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

I think that we should consider this:

Heavenly Fury: On the turn he deep strikes, Sanguinius may launch an assault rather than shooting. When he does this, the enemy unit's initiative drops to 1, he gains D6 attacks and all attacks are resolved as if they were caused by a thunder hammer at normal initiative. These effects are relinquished after this turn.

I think this would represent him dropping onto an unsuspecting enemy unit with all his force, catching them unawares and stunning them.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

That would mean he would have to be raised significantly in points, as he has Tactical Prescion, allowing him to SLAUGHTER any unit that he chooses.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

However, Heroic Intervention might work for Sanguinius

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

It probably would, although I think for a super-awesome-warrior hero it's a bit mundane

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

It is already a unique rule, and in addition it is like that whenever he charges..

 
   
Made in nz
Furious Raptor






Kenya

I like the chariot idea and heroic intervention is fine if you agree on it.

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

You can add Heroic Intervention to Sangy, also boost his points by 25..

 
   
Made in nz
Furious Raptor






Kenya

Sure thing, any other modifications?

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I think Fulgrim should have his Laeran Blade as a Daemon Weapopn, and be given a Mark of Slaanesh. Just more fluffy.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in ie
Mutated Chosen Chaos Marine





Deadshot wrote:I think Fulgrim should have his Laeran Blade as a Daemon Weapopn, and be given a Mark of Slaanesh. Just more fluffy.

It was untended to represent him at the time he got the Laeran blade. Hence, he wouldn't be using the Laeran blade as a daemon weapon, and he wouldn't be worshipping Slaanesh. He was a daemon by the time his body was truly Slaanesh worshipping.

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Maybe Sanguinary Guard Veterans as a Retinue for Sanguinius and a TWC Retinue for Russ..

 
   
Made in nz
Furious Raptor






Kenya

I Think the sanguinary guard is a good idea but russ already has enough wolves.

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in ie
Mutated Chosen Chaos Marine





But... he doesn't have any wolves at all. There are no w-*blam* [censored by Inquisition]

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Spoiler:
*Transmission Begin*
This is Vindicare Assassin 3709...
Target down, pulling out of Dakka..
*Transmission End*

 
   
Made in nz
Furious Raptor






Kenya

Spoiler:
*Transmission Begin*
This is Vindicare Assassin 3708...
Target stolen by 3709, re aiming rifle..
*Transmission End*

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in ie
Mutated Chosen Chaos Marine





Spoiler:
*Begin transmission*
This is Vindicare Durza the Eternal.
I hope you're ready to die.
*End transmission*

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Hey Durza, what does your signaturte mean?

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in ie
Mutated Chosen Chaos Marine





Deadshot wrote:Hey Durza, what does your signature mean?

'How could I betray you when I was never your ally?' I thought it sounded better in Irish, plus it could work for Alpha Legion and Eldar.

This message was edited 2 times. Last update was at 2011/11/22 16:49:03


Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Very good. I think you should do a translation under neath, maybe in Italics.


Any way, how about this



The Great Wolves


The Great Wolves are 5 Wolf Guard Battle Leaders. They may be armed with any equipment and weapons. They have Mark of the Wulfen, a Thunderwolf mount, a Belt of Russ and Terminator Armour. They must have these upgrades. Note thast they must still have at least 1 wargear option different, as per the HQ rules in Codex:SW.

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