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Made in nz
Furious Raptor






Kenya

Lord Magnus wrote:I would actually just give him eternal warrior, if calgar and draigo get it, he certainly should, also, would you mind if I posted my Sanguinius rules here?


Im pretty sure he has got the eternal warrior rule and yes you can post your sanguinius rules here.

Edit: i checked and he does.
Primarch- Confers Horus the furious charge, acute senses and eternal warrior special rules.

This message was edited 1 time. Last update was at 2011/10/31 18:10:08


kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Sanguinius - 450

WS BS S T W I A LD SV
8 6 6 5 5 6 5 10 2+/4++

Wargear

Golden Armour of Baal, Spear of Telesto, Blade Encarmine, Angelic Wings.

Angelic Wings - These are the wings of Sanguinius, he counts as being equiped with a jump pack. Sanguinius never is obligated to make dangerous terrain tests because of leaving or entering terrain.

Blade Encarmine - This counts as a force weapon that adds +2 to strength.

Spear of Telesto - This was given to Sanguinius by the Emperor of Mankind. It projects a blast of energy which vaporises any in its path. It counts as a singing spear with an ap of 1

Descent of Angels (x2) - Sanguinius and any squad he accompanies do not scatter when they deepstrike

Might of Heroes, Blood Boil, Smite, Shackle Soul, Fear of Darkness.

Independent Character

Primarch - Eternal Warrior, Preferred Enemy, Furious Charge, Acute Senses.

Inspiring Presence - All Blood Angels units that can draw line of sight to Sanguinius have the stubborn USR.

Sanguius may cast 3 powers a turn, only one of which may be a shooting attack.

Foresight - Sanguius may reroll the dice for first turn or siezing the initiative, whichever you choose.

Pre-Heresy - Blood Angels in an army which includes Sanguinius is not subject Red Thirst tests, and Black Rage is ignored, however, if Sanguinius is killed during the battle, all units immediately take the required test for red thirst, and black rage is used as normal.

 
   
Made in nz
Furious Raptor






Kenya

Great ill add it to the first post and change the name of the thread.

Any suggestions for the Sanguinius rules are now open.

This message was edited 1 time. Last update was at 2011/11/01 02:52:14


kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Lord Magnus had a thread for these rules. I'll say what I said there. Decent of Angels(X2) should be changed to Tactical Precision

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Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Ferrus should be relentless so he can move and fire his MM

 
   
Made in nz
Furious Raptor






Kenya

Thanks for the suggestions i'll change the rules for ferrus and if magnus agrees ill change that rule too.

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Yeah, forgot to change it when carrying it over, thanks again Deadshot..

 
   
Made in nz
Furious Raptor






Kenya

Ok ill change it then. err what exacly does it do or should i just put Tactical Precision there.

This message was edited 1 time. Last update was at 2011/11/01 20:42:24


kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

IIRC, Tactical Presicion means Dante ( and I am not sure if the wording says Danrte. If so, just state Sanguinius), and any unit with the DoA rule that he joins does not scatter when DSing. Like DoA, it only works for Jp models.

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Made in nz
Furious Raptor






Kenya

Ok thanks

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

We should make this just a Primarchs in general thread, and get people to post rules for all the Primarchs

 
   
Made in nz
Furious Raptor






Kenya

Lord Magnus wrote:We should make this just a Primarchs in general thread, and get people to post rules for all the Primarchs


Good idea Ill try to change the topic so that it looks more inviting.

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland


Well, one of my early threads was for Primnarchs, including Daemon Primarchs and Gods. I won't restart that one, but will be bringing some of them over. A lot of them were designed to be "Post Heresy", but if they had all survived.


Leman Russ

WS BS S T W I A Ld Sv
8 7 6 6 4 6 6 10 2+
Type Calavalry
Wargear
Rune Armour of the Frost Wolves
This uis runic armour that has a 3++ save against attacks caused by Force Weapons or Psychich powers.
Spear of Russ
This functions as a Frost Axe that grants +2 str. When Russ charges, he may make an out of order shooting attack at Str 10 and AP 1. This attack is always in range. If Russ does throw the spear, he may not gain any CC bonuses from it, because he must retrieve it fr4om a body.
Mjarnil( or whatever it was called)
Russ' favourite Frost Blade, this grants him the same benefits as one. In addition, when wielding Mjarnil, he may use it in one of 2 manners. The first is a Bloody Harvest, where he makes D3 extra attacks against every model, friend or foe, in base contact with him. the second is to use it a ThunderHammer.
Iron Halo.
Storm Bolter

Special Rules
Brom

Russ' mount is a massive Thunderwolf. When riding Brom, Russ counts as also being a Monstrous Creture, and follows such rules, as well as being Cavalry. In CC, Brom may be attacked as if a seperate model( He is not hit by the Bloody Harvest) with the following Profile.

WS BS S T W I A Ld Sv
4 0 5 5 2 4 3 - 4+

Brom's attacks use the Rending Rule.

Should Brom be slain, leave a suitable marker. This becomes an additional objective, and is worth 3 KP where applicable. Should Russ be slain, Brom drags his body away and they are both removed.

Frecki and Grecki( fix if needed)
These count as a pair of Fenrisian wolves with the Rending Rule and the following upgrades.

+1 Str, +1 Int, +1 attack, +1 Sv and count as Beasts.

Roar of the Wolf
Even though Russ is not psychic, this counts as a PSA, though a test is not needed. If this is not canceled, it automatically hits a unit within 12". Any psykers in the unit suffer Perils.


Fearless
Acute Senses
Eternal Warrior
Fleet
IC
Counter Attack
Wolf King

Roll a D6 and apply the results to all SW.

1-2
The SW growl, but nothing more.
3 Bloodlust
All SW gain Furious Charge and Rage
4 Pack Leader Doctrine
All SW models use the highest Ld of any SW ion the board
5 Encirclement
Any unit may outflank
6 It's Wolf Time
All models become beasts, even Dreadnoughts, and the effects of Wolf Banners extend 12" in all directions.



I had originally put this down as 1500pts, but I am thinking 500?

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Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

750, You can change your whole army to beasts...

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

1/6 you get Beasts. 1/6 yopu get outflank for all, 1/6 you get FC and Rage. 1/3 you get nothing.

650pts maybe?

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in nz
Furious Raptor






Kenya

Wow thats a massive chunk of rules there. Ill try to reformat it and id say around 700 pts like my magnus rules

kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Ok, put it down as 700pts.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in au
Steadfast Grey Hunter





I think Horus is OP

"For Allfather, for Russ, for Fenris!"

Your Dark Side...

¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅|█
▄███████████████████▅▄▃▂
█████████████████████►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙☼◤
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Looking over horus again, I would drop the psychic blast range to 24 inches, he couldn't point at some titan or vehicle hundreds of yards away and have it just explode..


Automatically Appended Next Post:
Will be posting rules for Kurze soon

This message was edited 1 time. Last update was at 2011/11/03 14:08:49


 
   
Made in ca
Death-Dealing Devastator





Edmonton, Canada

I just use the Mephiston rules for primarchs

   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Konrad Curze (Night Haunter) - 650

WS BS S T W I A LD SV
7 6 6 5 5 7 4 10 2+/3++

Iron Halo, Talons of Midnight, Corona Nox, Armor of Midnight, Jump Pack.

Talons of Midnight - These are a pair of Lightning Claws that grant Curze +1 attack and rending.

Armor of Midnight - This is a set of Artificer Armour, when a unit shoots at Curze they must use the night fighting rules, Curze and his squad also gain 5+ cover that is increased to 3+ while night fighting is in effect.

Corona Nox - The crown of the Night Haunter, which is possesed and gives him further protection, his invulnerable save is increased by 1, and he gains the Feel no Pain special rule.

Special Rules

Primarch - This special rule grants the Eternal Warrior, Fleet, Night Vision, Stubborn, Move Through Cover, And They Shall Know No Fear and Preferred Enemy special rules.

Scout

Lord of Night and Terror - any unit attempting to assault Curze must first make a leadership at -3 or have its weapon skill and intiative reduced by 2.
If night fighting rules are in effect then the leadership must be taken at -4.

Furious Charge

Dual Personality - Curze suffers from 2 personalities, at the beggining of the game roll a d6, and consult the following chart.

1 - Takes an automatic wound as his two selves battle with each other, then apply the result for 2

2 - has the Rage usr, may not join a unit, and counts as jump infantry as his anger surges through him

3,4 - works as normal and is balanced between the 2 personalities

5 - Curze gains +1 attacks as he contiues his crusade for justice

6 - Curze gains +1 to Weapon Skill, Intiative, and Attacks. He gains holy rage to cut down the enemies of the Emperor.

Night Lords Intimidation - All friendly Chaos Space Marine units gain furious charge, and cause a -1 to leadership when the enemy loses combat.

Cut Them Down - anytime Curze takes an intiative test to pursue, add +1 to his dice roll for intiative.

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

For Cut Them Down, do you mean he gets a +1 to Sweeping Advances?


Very Nice. I will think up Gulliman tomorrow, because me, being the gold hearted person I am, don't want anyone to go through such torment.


Automatically Appended Next Post:
In fact...


Gulliman (Pre Heresy)....700pts


WS BS S T W I A Ld Sv
7 7 6 6 4 6 4 10 2+

Wargear
The Gaunlets of Ultramr
See Marneus Calgar (a pair of powerfist with an AP 2 Stormbolter)
The Sword of the Consuls
This is a master crafted Power weapon that is 2 handed
Shield of Macragge
This is a Storm Shield that grants a reroll if the 3++ is failed, but this is only passed on a 6+.

Bolter with Special Ammunition
Termiantor Armour with Built in Locator beacon.

Special Rules
ATSKNF
Comabt Tactics
IC
EW
God of War
Orbital Strike
This works exactly like an Orbital bombardment, but is str D and AP 2.
Master Tactnician
After all infiltarte and scout moves have been made, D3 units in the army may do one of the following
They may redeploy in their deployment zone, at least 12" away from any enemy.
They may make scout moves
They may be reserved and gain the outflank rule.
Grand Statagy
Select D3 Infantry, Jump Infanrty or Walker units. these units gain one of the following.
They may capture as if they were troops
They may reroll 1s to wound
TYhey may gain scout
They gain Counter Attack

This message was edited 2 times. Last update was at 2011/11/03 18:16:46


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
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Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

Thank you for sparing us the pain of making rules for Girlyman Deadshot, you shall be a revered brother to us all..

 
   
Made in nz
Furious Raptor






Kenya

Wow great rule sets and yes thank you deadshot for ridding us of the burden of rowboat girlyman.

I will add these rules to the main post and will reduce the range of the psychic blast.

Also in my opinion ATSNKF is post heresy but thats just my veiw.



Automatically Appended Next Post:
Deadshot wrote:
Wargear
The Gaunlets of Ultramr
See Marneus Calgar (a pair of powerfist with an AP 2 Stormbolter)
The Sword of the Consuls
This is a master crafted Power weapon that is 2 handed
Shield of Macragge
This is a Storm Shield that grants a reroll if the 3++ is failed, but this is only passed on a 6+.

Bolter with Special Ammunition
Termiantor Armour with Built in Locator beacon.


I think maybe just maybe, he might have too many weapons.

This message was edited 4 times. Last update was at 2011/11/04 10:10:25


kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Well, he is Girlyman, so he MUST have the Gauntlets. Hwoever, like Calgar, he also has a sword, so his high Int can be ued. The Gauntlets come with the AP 2 Stormbolter built in, but I wanted him to have other options, so I gain him Special Ammo. That way he can use Kraken Bolts for long Range, Dragonfire to ignore cover, and Hellfire for the biog beasties.

I may just edit out the bolter and leave him with special ammo.When I say he has an AP 2 stormbolter, that is only because it is assault 2. They can still take Special Ammo.

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I started an Instagram! Follow me at Deadshot Miniatures!
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Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin




Mortarion - 500

WS BS S T W I A LD SV
7 6 6 6(7) 5 5 5 10 2+/4++

Equipment

Artificer Armour, Iron Halo, The Lantern, Man Reaper, Frag Grenades.

The Lantern - This is Mortarion's pistol, it has the following profile:

S8 AP1 RNG12"

Manreaper - This is daemon weapon which increases the bearers strength by 2 and allows 2d6 armour penatration for vehicles. It also has a potent poison of nurgle that allows rerolls to wound.

Special Rules

Independent Character

Primarch - This special rule grants the Eternal Warrior, Fleet, Night Vision, and Preferred Enemy special rules.

Mark of Nurgle (included in profile)

Feel No Pain

Toxic Gas - Mortarion emits the toxic gases of his home planet, strengthened by nurgle to poison foes, at the end of each Chaos player turn, any enemy model within 6 inches of takes a wound on a 4+ with armour saves allowed. He also counts as being equipped with defensive grenades



This is Mortarion at his "Chaos Lord" and "Plague Marine" Stages, before he is granted the gift of being a Daemon.

 
   
Made in nz
Furious Raptor






Kenya

Primarch Angron (Traitor)--- Pts 700

Ws- 10 /Bs- 6 /S- 7 /T- 6 /W- 5 /I- 7 /A- 6 /Ld- 10 /Sv- 2+/3++

Wargear
Gore father, God tearer, Mantle of the world eaters

Gore Father- Angron's chain axe gore father confers the following. Gore father doubles angron's strength, counts as ap 1, rolls 2d6 for armour penetration and gives angron 2d6 extra attacks
God tearer- angron's custom storm bolter with the following profile.
Range- 24 /S- 5 /Ap- 4 /Special- assault 2
Mantle of the World Eaters- Angron's personal suit of armour gives him a 2+ save and furthermore any psychic power directed at angron friendly or enemy does not effect him.

Special Rules
Primarch, blessings of the blood god, Inspiring Presence, Avatar of khorne.

Primarch- Confers Angron the furious charge, fleet, Independent Character, acute senses and eternal warrior special rules.

Inspiring presence- All friendly units within 12 inches of a primarch strike with an extra attack in close combat and when the primarch is on his last wound all units with a model within 12 inches gain the furious charge special rule. Friendly Infantry units in the same combat as the primarch now also count as a bodyguard.

Avatar of Khorne- Angron can re roll all failed rolls to wound and always hits on a 2+

Blessings of the blood god- Gives angron a 2++ save against force weapons and psychic shooting attacks
______________________________________________________________________________________________________________________________________________________________________________________________________

I hope these are good

BLOOD FOR THE BLOOD GOD!!!!!

This message was edited 1 time. Last update was at 2011/11/04 20:57:56


kitch102 wrote:Ahriman - "My lord Primarch, how do you cast the time warp?"

Magnus - "It's just a jump to the left. And then a step to the right. Put your hands on your hips. You bring your knees in tight. But it's the pelvic thrust, that really drives you insane.
Let's do the time-warp again...."

Ahriman - "O.....K...... (best call the Space Wolves, Magnus has lost it again)"
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Angron already has rules though.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

But iirc they aren't the best, as Primarchs deserve... In addition, we would have to change our awesome rules to be more in line with his official ones...

 
   
Made in gb
Slashing Veteran Sword Bretheren





I'm at your window



WS BS S T W I A Ld Sv
Mortarion 7 6 6 8 5 5 5 10 2+/3+

Independent character

Wargear: Manreaper, Lantern, Artificer Armour, Death Shroud

SPECIAL RULES

Manreaper: Fashioned back on Barbarus he carried a huge two handed archaic Scythe he called Manreaper: It counts as a Power Weapon. Mortarion gains +1 attack for every opponent he faces.

Lantern: Mortarion carried a rare hand crafted energy pistol of Shenlongi design: Counts as Master crafted Plasma Pistol which does not suffer from the “gets hot” special rule

Artificer Armour: Mortarion wears a full suit of uniquely crafted power armour coated with brass and bare steel: Counts as Artificer Armour giving a 2+ save.

Shroud of Barbarus: He wore a tattered flapping cloak at all times wrapped round his body and face which oftenconfuse his outline and distracted from his actual position making him hard to hit. Rumor within the Legion suggested it was the death shroud used to bury the very last Necromancer Mortarion killed on Barbarus. Counts as a 3+ invulnerable save

Death Incarnate: The death like spectre of Mortarion advancing across the battlefield was enough to make even hardened veterans soil themselves in fear: Mortarion causes Fear and any unit wishing to assault him (and any unit he attached to) must pass a leadership test on 3D6 (discarding the lowest) otherwise they remain frozen to the spot.

Toxic Personality: About his person he also wears a string of globe-shaped brass censers which contain poisonous gases from his home world: Any unit assaulting Mortarion must reduce its WS by 1 (to a minimum of 1) this is cumulative each turn.

Deathshroud(This rule replaces the Honor of the Primarch rule): These are his personal bodyguard. They are marines who are listed as killed in action and then made to wear a mask for the rest of their lives so that only Mortarion may know their true identity. They may never be more than 49 paces away from Mortarion at any time: Must remain within 6" of Mortarion at all times (therefore acting as a single unit). However, if Mortarion is killed, they may move and function as Independent Characters. For game play purposes, treat them as Masters (per Codex: Space Marines HQ) with the fixed set of warger listed below, and unable to take retinues.

Also, due to their presence, Mortarion may not be targeted out separately (despite his size), they are immune to all psychology and benefit from +1T. Armed with Manreapers (Two-handed Power Weapon, bearer gains +D6 against multiple opponents OR a single attack against 1 opponent) and Assault Cannons, wearing Terminator Armour.

Relentlessly Forward: Mortarion was a great believer in the infantry army and trained his troops to advance on the enemy no matter what was thrown at them. Must always move towards the enemy in his movement phase (he must end his turn at least 1" closer to an enemy unit than he started it, though he does not have to move the full 6"))-though he does not have to charge in the Assault phase (should he choose not to). May never fall back-if a rule calls for this and it states no matter what-he will simply stand his ground.* If Mortarion has joined a unit containing heavy weapons they may still fire if they move 1” or less, if forced to move .*

Infantry Above All: Eschewing vehicles in preference of a steady advance on foot witling down the enemies numberswith a hail of Bolter fire is the way of the death Guard-so teaches Mortarion: May not take Rhinos or Razorbacks but Drop pods, Thunderhawks etc cost half points (rounding up).

This message was edited 1 time. Last update was at 2011/11/04 22:32:01


Tali'Zorah: I appreciate what you're doing here, Shepard.
Commander Shepard: Well, I care deeply about the quarian people.
Tali'Zorah: It's good to be back on the Normandy.
Commander Shepard: Let me know if it's too quiet for you to sleep, and I'll find you someplace louder.
Tali'Zorah: Hmm.
Garrus Vakarian: Uh, I was there when you two had your thing, remember? Just get a room and work it out. 
   
 
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